@react-three/drei 9.74.13 → 9.74.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/core/CatmullRomLine.js +0 -2
- package/core/Cloud.js +0 -3
- package/core/CubeCamera.js +0 -1
- package/core/CubicBezierLine.js +0 -2
- package/core/Environment.js +0 -1
- package/core/Example.js +0 -6
- package/core/FaceControls.cjs.js +1 -1
- package/core/FaceControls.js +0 -2
- package/core/FaceLandmarker.cjs.js +1 -1
- package/core/FaceLandmarker.js +3 -4
- package/core/Facemesh.js +0 -2
- package/core/GizmoHelper.js +0 -3
- package/core/GizmoViewcube.js +0 -4
- package/core/GizmoViewport.js +0 -4
- package/core/Gltf.js +0 -4
- package/core/MeshDiscardMaterial.js +0 -2
- package/core/MeshDistortMaterial.js +1 -2
- package/core/MeshReflectorMaterial.js +0 -1
- package/core/MeshRefractionMaterial.js +0 -2
- package/core/MeshTransmissionMaterial.js +0 -1
- package/core/OrthographicCamera.js +0 -1
- package/core/PerspectiveCamera.js +0 -1
- package/core/QuadraticBezierLine.js +0 -2
- package/core/Reflector.js +0 -1
- package/core/SpotLight.js +1 -2
- package/core/Stage.js +0 -7
- package/core/Text3D.js +0 -1
- package/core/Wireframe.js +0 -1
- package/core/index.cjs.js +1 -1
- package/core/index.js +1 -0
- package/core/useKTX2.js +0 -1
- package/core/useMatcapTexture.js +0 -2
- package/core/useNormalTexture.js +0 -1
- package/index.cjs.js +1 -1
- package/materials/DiscardMaterial.js +0 -1
- package/materials/MeshRefractionMaterial.js +1 -1
- package/native/index.cjs.js +1 -1
- package/native/index.js +1 -0
- package/package.json +2 -2
- package/web/Loader.js +0 -2
- package/web/index.cjs.js +1 -1
- package/web/index.js +1 -0
- package/web/pivotControls/AxisArrow.js +0 -3
- package/web/pivotControls/AxisRotator.js +0 -3
- package/web/pivotControls/PlaneSlider.js +0 -3
- package/web/pivotControls/index.js +0 -5
- package/src/core/AccumulativeShadows.js +0 -311
- package/src/core/AdaptiveDpr.js +0 -28
- package/src/core/AdaptiveEvents.js +0 -20
- package/src/core/ArcballControls.js +0 -67
- package/src/core/AsciiRenderer.js +0 -60
- package/src/core/BBAnchor.js +0 -37
- package/src/core/Backdrop.js +0 -36
- package/src/core/BakeShadows.js +0 -16
- package/src/core/Billboard.js +0 -41
- package/src/core/Bounds.js +0 -245
- package/src/core/CameraControls.js +0 -92
- package/src/core/CameraShake.js +0 -61
- package/src/core/CatmullRomLine.js +0 -44
- package/src/core/Caustics.js +0 -375
- package/src/core/Center.js +0 -66
- package/src/core/Clone.js +0 -102
- package/src/core/Cloud.js +0 -59
- package/src/core/ComputedAttribute.js +0 -34
- package/src/core/ContactShadows.js +0 -114
- package/src/core/CubeCamera.js +0 -43
- package/src/core/CubicBezierLine.js +0 -28
- package/src/core/CurveModifier.js +0 -34
- package/src/core/Decal.js +0 -92
- package/src/core/Detailed.js +0 -34
- package/src/core/DeviceOrientationControls.js +0 -51
- package/src/core/Edges.js +0 -36
- package/src/core/Effects.js +0 -93
- package/src/core/Environment.js +0 -132
- package/src/core/Example.js +0 -42
- package/src/core/FaceControls.js +0 -315
- package/src/core/FaceLandmarker.js +0 -43
- package/src/core/Facemesh.js +0 -4545
- package/src/core/FirstPersonControls.js +0 -38
- package/src/core/Float.js +0 -36
- package/src/core/FlyControls.js +0 -55
- package/src/core/GizmoHelper.js +0 -111
- package/src/core/GizmoViewcube.js +0 -152
- package/src/core/GizmoViewport.js +0 -152
- package/src/core/Gltf.js +0 -20
- package/src/core/GradientTexture.js +0 -33
- package/src/core/Grid.js +0 -112
- package/src/core/Hud.js +0 -58
- package/src/core/Image.js +0 -119
- package/src/core/Instances.js +0 -215
- package/src/core/Lightformer.js +0 -51
- package/src/core/Line.js +0 -68
- package/src/core/MapControls.js +0 -64
- package/src/core/MarchingCubes.js +0 -76
- package/src/core/Mask.js +0 -42
- package/src/core/MeshDiscardMaterial.js +0 -15
- package/src/core/MeshDistortMaterial.js +0 -79
- package/src/core/MeshPortalMaterial.js +0 -381
- package/src/core/MeshReflectorMaterial.js +0 -182
- package/src/core/MeshRefractionMaterial.js +0 -79
- package/src/core/MeshTransmissionMaterial.js +0 -395
- package/src/core/MeshWobbleMaterial.js +0 -65
- package/src/core/OrbitControls.js +0 -82
- package/src/core/OrthographicCamera.js +0 -77
- package/src/core/PerformanceMonitor.js +0 -121
- package/src/core/PerspectiveCamera.js +0 -73
- package/src/core/PointMaterial.js +0 -36
- package/src/core/PointerLockControls.js +0 -90
- package/src/core/Points.js +0 -227
- package/src/core/PositionalAudio.js +0 -51
- package/src/core/Preload.js +0 -45
- package/src/core/QuadraticBezierLine.js +0 -44
- package/src/core/Reflector.js +0 -182
- package/src/core/RenderTexture.js +0 -96
- package/src/core/Resize.js +0 -39
- package/src/core/RoundedBox.js +0 -52
- package/src/core/Sampler.js +0 -85
- package/src/core/ScreenQuad.js +0 -24
- package/src/core/ScreenSpace.js +0 -25
- package/src/core/Segments.js +0 -102
- package/src/core/Shadow.js +0 -42
- package/src/core/Sky.js +0 -39
- package/src/core/Sparkles.js +0 -139
- package/src/core/SpotLight.js +0 -231
- package/src/core/SpriteAnimator.js +0 -342
- package/src/core/Stage.js +0 -135
- package/src/core/Stars.js +0 -108
- package/src/core/Stats.js +0 -30
- package/src/core/Svg.js +0 -59
- package/src/core/Text.js +0 -58
- package/src/core/Text3D.js +0 -76
- package/src/core/TrackballControls.js +0 -72
- package/src/core/Trail.js +0 -161
- package/src/core/TransformControls.js +0 -106
- package/src/core/Wireframe.js +0 -185
- package/src/core/meshBounds.js +0 -38
- package/src/core/shaderMaterial.js +0 -39
- package/src/core/shapes.js +0 -68
- package/src/core/softShadows.js +0 -161
- package/src/core/useAnimations.js +0 -56
- package/src/core/useAspect.js +0 -10
- package/src/core/useBVH.js +0 -90
- package/src/core/useBoxProjectedEnv.js +0 -98
- package/src/core/useCamera.js +0 -27
- package/src/core/useContextBridge.js +0 -21
- package/src/core/useCubeCamera.js +0 -49
- package/src/core/useCubeTexture.js +0 -18
- package/src/core/useDepthBuffer.js +0 -38
- package/src/core/useDetectGPU.js +0 -6
- package/src/core/useEnvironment.js +0 -48
- package/src/core/useFBO.js +0 -53
- package/src/core/useFBX.js +0 -12
- package/src/core/useFont.js +0 -20
- package/src/core/useGLTF.js +0 -37
- package/src/core/useHelper.js +0 -31
- package/src/core/useIntersect.js +0 -39
- package/src/core/useKTX2.js +0 -38
- package/src/core/useMatcapTexture.js +0 -45
- package/src/core/useNormalTexture.js +0 -30
- package/src/core/useProgress.js +0 -50
- package/src/core/useTexture.js +0 -35
- package/src/core/useTrailTexture.js +0 -164
- package/src/core/useVideoTexture.js +0 -41
- package/src/helpers/environment-assets.js +0 -14
- package/src/helpers/useEffectfulState.js +0 -18
- package/src/materials/BlurPass.js +0 -75
- package/src/materials/ConvolutionMaterial.js +0 -99
- package/src/materials/DiscardMaterial.js +0 -5
- package/src/materials/MeshReflectorMaterial.js +0 -290
- package/src/materials/MeshRefractionMaterial.js +0 -171
- package/src/materials/SpotLightMaterial.js +0 -111
- package/src/materials/WireframeMaterial.js +0 -235
- package/src/web/CycleRaycast.js +0 -97
- package/src/web/Html.js +0 -417
- package/src/web/KeyboardControls.js +0 -101
- package/src/web/Loader.js +0 -98
- package/src/web/PresentationControls.js +0 -86
- package/src/web/ScrollControls.js +0 -246
- package/src/web/Select.js +0 -175
- package/src/web/View.js +0 -206
- package/src/web/pivotControls/AxisArrow.js +0 -202
- package/src/web/pivotControls/AxisRotator.js +0 -235
- package/src/web/pivotControls/PlaneSlider.js +0 -211
- package/src/web/pivotControls/context.js +0 -5
- package/src/web/pivotControls/index.js +0 -223
- package/src/web/useCursor.js +0 -12
- /package/{src/helpers → helpers}/glsl/DefaultSpotlightShadowShadows.glsl.js +0 -0
- /package/{src/helpers → helpers}/glsl/distort.vert.glsl.js +0 -0
- /package/{src/index.js → index.js} +0 -0
package/src/core/SpotLight.js
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import _extends from '@babel/runtime/helpers/esm/extends';
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import * as React from 'react';
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import { Vector3, CylinderGeometry, Matrix4, WebGLRenderTarget, RGBAFormat, LinearEncoding, ShaderMaterial, DoubleSide, RepeatWrapping } from 'three';
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import { useThree, useFrame } from '@react-three/fiber';
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import { FullScreenQuad } from 'three-stdlib';
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import mergeRefs from 'react-merge-refs';
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import { SpotLightMaterial } from '../materials/SpotLightMaterial.js';
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import SpotlightShadowShader from '../helpers/glsl/DefaultSpotlightShadowShadows.glsl.js';
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const isSpotLight = child => {
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return child == null ? void 0 : child.isSpotLight;
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};
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function VolumetricMesh({
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opacity = 1,
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radiusTop,
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radiusBottom,
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depthBuffer,
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color = 'white',
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distance = 5,
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angle = 0.15,
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attenuation = 5,
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anglePower = 5
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}) {
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const mesh = React.useRef(null);
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const size = useThree(state => state.size);
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const camera = useThree(state => state.camera);
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const dpr = useThree(state => state.viewport.dpr);
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const [material] = React.useState(() => new SpotLightMaterial());
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const [vec] = React.useState(() => new Vector3());
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radiusTop = radiusTop === undefined ? 0.1 : radiusTop;
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radiusBottom = radiusBottom === undefined ? angle * 7 : radiusBottom;
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useFrame(() => {
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material.uniforms.spotPosition.value.copy(mesh.current.getWorldPosition(vec));
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mesh.current.lookAt(mesh.current.parent.target.getWorldPosition(vec));
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});
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const geom = React.useMemo(() => {
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const geometry = new CylinderGeometry(radiusTop, radiusBottom, distance, 128, 64, true);
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geometry.applyMatrix4(new Matrix4().makeTranslation(0, -distance / 2, 0));
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geometry.applyMatrix4(new Matrix4().makeRotationX(-Math.PI / 2));
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return geometry;
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}, [distance, radiusTop, radiusBottom]);
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("mesh", {
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ref: mesh,
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geometry: geom,
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raycast: () => null
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}, /*#__PURE__*/React.createElement("primitive", {
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object: material,
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attach: "material",
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"uniforms-opacity-value": opacity,
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"uniforms-lightColor-value": color,
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"uniforms-attenuation-value": attenuation,
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"uniforms-anglePower-value": anglePower,
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"uniforms-depth-value": depthBuffer,
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"uniforms-cameraNear-value": camera.near,
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"uniforms-cameraFar-value": camera.far,
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"uniforms-resolution-value": depthBuffer ? [size.width * dpr, size.height * dpr] : [0, 0]
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})));
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}
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function useCommon(spotlight, mesh, width, height, distance) {
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const [[pos, dir]] = React.useState(() => [new Vector3(), new Vector3()]);
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React.useLayoutEffect(() => {
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if (isSpotLight(spotlight.current)) {
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spotlight.current.shadow.mapSize.set(width, height);
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spotlight.current.shadow.needsUpdate = true;
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} else {
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throw new Error('SpotlightShadow must be a child of a SpotLight');
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}
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}, [spotlight, width, height]);
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useFrame(() => {
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if (!spotlight.current) return;
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const A = spotlight.current.position;
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const B = spotlight.current.target.position;
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dir.copy(B).sub(A);
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var len = dir.length();
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dir.normalize().multiplyScalar(len * distance);
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pos.copy(A).add(dir);
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mesh.current.position.copy(pos);
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mesh.current.lookAt(spotlight.current.target.position);
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});
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}
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function SpotlightShadowWithShader({
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distance = 0.4,
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alphaTest = 0.5,
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map,
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shader = SpotlightShadowShader,
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width = 512,
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height = 512,
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scale = 1,
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children,
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...rest
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}) {
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const mesh = React.useRef(null);
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const spotlight = rest.spotlightRef;
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const debug = rest.debug;
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useCommon(spotlight, mesh, width, height, distance);
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const renderTarget = React.useMemo(() => new WebGLRenderTarget(width, height, {
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format: RGBAFormat,
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encoding: LinearEncoding,
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stencilBuffer: false // depthTexture: null!
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}), [width, height]);
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const uniforms = React.useRef({
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uShadowMap: {
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value: map
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},
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uTime: {
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value: 0
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}
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});
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React.useEffect(() => void (uniforms.current.uShadowMap.value = map), [map]);
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const fsQuad = React.useMemo(() => new FullScreenQuad(new ShaderMaterial({
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uniforms: uniforms.current,
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vertexShader:
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/* glsl */
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`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
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}
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`,
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fragmentShader: shader
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})), [shader]);
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React.useEffect(() => () => {
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fsQuad.material.dispose();
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fsQuad.dispose();
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}, [fsQuad]);
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React.useEffect(() => () => renderTarget.dispose(), [renderTarget]);
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useFrame(({
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gl
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}, dt) => {
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uniforms.current.uTime.value += dt;
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gl.setRenderTarget(renderTarget);
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fsQuad.render(gl);
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gl.setRenderTarget(null);
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});
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("mesh", {
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ref: mesh,
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scale: scale,
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castShadow: true
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}, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("meshBasicMaterial", {
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transparent: true,
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side: DoubleSide,
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alphaTest: alphaTest,
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alphaMap: renderTarget.texture,
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"alphaMap-wrapS": RepeatWrapping,
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"alphaMap-wrapT": RepeatWrapping,
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opacity: debug ? 1 : 0
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}, children)));
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}
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function SpotlightShadowWithoutShader({
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distance = 0.4,
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alphaTest = 0.5,
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map,
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scale,
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}) {
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const mesh = React.useRef(null);
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const spotlight = rest.spotlightRef;
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const debug = rest.debug;
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useCommon(spotlight, mesh, width, height, distance);
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("mesh", {
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scale: scale,
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castShadow: true
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}, /*#__PURE__*/React.createElement("planeGeometry", null), /*#__PURE__*/React.createElement("meshBasicMaterial", {
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transparent: true,
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side: DoubleSide,
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alphaTest: alphaTest,
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alphaMap: map,
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"alphaMap-wrapS": RepeatWrapping,
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"alphaMap-wrapT": RepeatWrapping,
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opacity: debug ? 1 : 0
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}
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}; // modify the sprite material after json is parsed and state updated
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matRef.current.map.wrapS = matRef.current.map.wrapT = THREE.RepeatWrapping;
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matRef.current.map.repeat.set(1 * flipOffset / (metaInfo.w / frameW), 1 / (metaInfo.h / frameH)); //const framesH = (metaInfo.w - 1) / frameW
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matRef.current.map.offset.x = 0.0; //-matRef.current.map.repeat.x
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}; // run the animation on each frame
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const runAnimation = () => {
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currentFrame.current = loop ? startFrame !== null && startFrame !== void 0 ? startFrame : 0 : 0;
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});
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}
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timerOffset.current = now - diff % fpsInterval;
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calculateAspectRatio(frameW, frameH);
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const framesH = (metaInfo.w - 1) / frameW;
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const framesV = (metaInfo.h - 1) / frameH;
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const {
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|
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},
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|
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}
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|
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} = spriteFrames[currentFrame.current];
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|
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const frameOffsetX = 1 / framesH;
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|
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const frameOffsetY = 1 / framesV;
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|
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finalValX = flipOffset > 0 ? frameOffsetX * (frameX / originalSizeX) : frameOffsetX * (frameX / originalSizeX) - matRef.current.map.repeat.x;
|
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|
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finalValY = Math.abs(1 - frameOffsetY) - frameOffsetY * (frameY / originalSizeY);
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|
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matRef.current.map.offset.x = finalValX;
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matRef.current.map.offset.y = finalValY;
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|
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currentFrame.current += 1;
|
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|
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}; // *** Warning! It runs on every frame! ***
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|
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293
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package/src/core/Stage.js
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import _extends from '@babel/runtime/helpers/esm/extends';
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|
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|
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function Stage({
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adjustCamera = true,
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intensity = 0.5,
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shadows = 'contact',
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preset = 'rembrandt',
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...props
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}) {
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var _bias, _normalBias, _size, _offset, _amount, _radius, _ambient, _intensity;
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|
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const config = typeof preset === 'string' ? presets[preset] : preset;
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const [{
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|
|
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|
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|
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depth: 0
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});
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|
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const shadowBias = (_bias = shadows == null ? void 0 : shadows.bias) !== null && _bias !== void 0 ? _bias : -0.0001;
|
|
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|
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const normalBias = (_normalBias = shadows == null ? void 0 : shadows.normalBias) !== null && _normalBias !== void 0 ? _normalBias : 0;
|
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const shadowSize = (_size = shadows == null ? void 0 : shadows.size) !== null && _size !== void 0 ? _size : 1024;
|
|
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|
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const shadowOffset = (_offset = shadows == null ? void 0 : shadows.offset) !== null && _offset !== void 0 ? _offset : 0;
|
|
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|
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const contactShadow = shadows === 'contact' || (shadows == null ? void 0 : shadows.type) === 'contact';
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|
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|
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const accumulativeShadow = shadows === 'accumulative' || (shadows == null ? void 0 : shadows.type) === 'accumulative';
|
|
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|
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const shadowSpread = { ...(typeof shadows === 'object' ? shadows : {})
|
|
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|
-
};
|
|
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|
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const environmentProps = !environment ? null : typeof environment === 'string' ? {
|
|
70
|
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|
|
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|
-
} : environment;
|
|
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|
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const onCentered = React.useCallback(props => {
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|
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|
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const {
|
|
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|
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|
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|
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height,
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|
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|
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|
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|
|
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|
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|
|
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set({
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|
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if (center != null && center.onCentered) center.onCentered(props);
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}, []);
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return /*#__PURE__*/React.createElement(React.Fragment, null, /*#__PURE__*/React.createElement("ambientLight", {
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intensity: intensity / 3
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}), /*#__PURE__*/React.createElement("spotLight", {
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penumbra: 1,
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position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
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|
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intensity: intensity * 2,
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|
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|
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castShadow: !!shadows,
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|
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"shadow-bias": shadowBias,
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"shadow-normalBias": normalBias,
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|
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|
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"shadow-mapSize": shadowSize
|
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}), /*#__PURE__*/React.createElement("pointLight", {
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position: [config.fill[0] * radius, config.fill[1] * radius, config.fill[2] * radius],
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intensity: intensity
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}), /*#__PURE__*/React.createElement(Bounds, _extends({
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observe: true
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}, props), /*#__PURE__*/React.createElement(Refit, {
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radius: radius,
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adjustCamera: adjustCamera
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}), /*#__PURE__*/React.createElement(Center, _extends({}, center, {
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position: [0, shadowOffset / 2, 0],
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onCentered: onCentered
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}), children)), /*#__PURE__*/React.createElement("group", {
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position: [0, -height / 2 - shadowOffset / 2, 0]
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|
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}, contactShadow && /*#__PURE__*/React.createElement(ContactShadows, _extends({
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|
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scale: radius * 4,
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far: radius,
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blur: 2
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|
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}, shadowSpread)), accumulativeShadow && /*#__PURE__*/React.createElement(AccumulativeShadows, _extends({
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temporal: true,
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frames: 100,
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alphaTest: 0.9,
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toneMapped: true,
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scale: radius * 4
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}, shadowSpread), /*#__PURE__*/React.createElement(RandomizedLight, {
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amount: (_amount = shadowSpread.amount) !== null && _amount !== void 0 ? _amount : 8,
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|
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radius: (_radius = shadowSpread.radius) !== null && _radius !== void 0 ? _radius : radius,
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ambient: (_ambient = shadowSpread.ambient) !== null && _ambient !== void 0 ? _ambient : 0.5,
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|
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intensity: (_intensity = shadowSpread.intensity) !== null && _intensity !== void 0 ? _intensity : 1,
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|
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|
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position: [config.main[0] * radius, config.main[1] * radius, config.main[2] * radius],
|
|
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|
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size: radius * 4,
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bias: -shadowBias,
|
|
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|
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mapSize: shadowSize
|
|
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|
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}))), environment && /*#__PURE__*/React.createElement(Environment, environmentProps));
|
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}
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|
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export { Stage };
|