@react-three/drei 9.66.0 → 9.66.1
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- package/README.md +6 -1
- package/core/AccumulativeShadows.cjs.js +1 -1
- package/core/AccumulativeShadows.js +2 -4
- package/core/Cloud.cjs.js +1 -1
- package/core/Cloud.js +1 -3
- package/core/ContactShadows.cjs.js +1 -1
- package/core/ContactShadows.js +0 -1
- package/core/Effects.cjs.js +1 -1
- package/core/Effects.js +7 -3
- package/core/GizmoViewcube.cjs.js +1 -1
- package/core/GizmoViewcube.js +0 -1
- package/core/GizmoViewport.cjs.js +1 -1
- package/core/GizmoViewport.js +0 -1
- package/core/GradientTexture.cjs.js +1 -1
- package/core/GradientTexture.js +5 -12
- package/core/Image.cjs.js +1 -1
- package/core/Image.js +1 -3
- package/core/MeshReflectorMaterial.cjs.js +1 -1
- package/core/MeshReflectorMaterial.js +1 -2
- package/core/Reflector.cjs.js +1 -1
- package/core/Reflector.js +3 -3
- package/core/useCubeCamera.cjs.js +1 -1
- package/core/useCubeCamera.js +1 -2
- package/core/useFBO.cjs.js +1 -1
- package/core/useFBO.js +3 -8
- package/core/useVideoTexture.cjs.js +1 -1
- package/core/useVideoTexture.js +1 -1
- package/index.cjs.js +1 -1
- package/materials/BlurPass.cjs.js +1 -1
- package/materials/BlurPass.js +2 -2
- package/package.json +1 -1
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./ConvolutionMaterial.cjs.js");exports.BlurPass=class{constructor({gl:r,resolution:
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./ConvolutionMaterial.cjs.js");exports.BlurPass=class{constructor({gl:r,resolution:i,width:n=500,height:o=500,minDepthThreshold:s=0,maxDepthThreshold:a=1,depthScale:l=0,depthToBlurRatioBias:u=.25}){this.renderToScreen=!1,this.renderTargetA=new e.WebGLRenderTarget(i,i,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,stencilBuffer:!1,depthBuffer:!1,type:e.HalfFloatType}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new t.ConvolutionMaterial,this.convolutionMaterial.setTexelSize(1/n,1/o),this.convolutionMaterial.setResolution(new e.Vector2(n,o)),this.scene=new e.Scene,this.camera=new e.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=s,this.convolutionMaterial.uniforms.maxDepthThreshold.value=a,this.convolutionMaterial.uniforms.depthScale.value=l,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=u,this.convolutionMaterial.defines.USE_DEPTH=l>0;const h=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),c=new Float32Array([0,0,2,0,0,2]),d=new e.BufferGeometry;d.setAttribute("position",new e.BufferAttribute(h,3)),d.setAttribute("uv",new e.BufferAttribute(c,2)),this.screen=new e.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const i=this.scene,n=this.camera,o=this.renderTargetA,s=this.renderTargetB;let a=this.convolutionMaterial,l=a.uniforms;l.depthBuffer.value=t.depthTexture;const u=a.kernel;let h,c,d,f=t;for(c=0,d=u.length-1;c<d;++c)h=0==(1&c)?o:s,l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(h),e.render(i,n),f=h;l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(i,n)}};
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package/materials/BlurPass.js
CHANGED
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import { WebGLRenderTarget, LinearFilter, Vector2, Scene, Camera, BufferGeometry, BufferAttribute, Mesh } from 'three';
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import { WebGLRenderTarget, LinearFilter, HalfFloatType, Vector2, Scene, Camera, BufferGeometry, BufferAttribute, Mesh } from 'three';
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import { ConvolutionMaterial } from './ConvolutionMaterial.js';
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class BlurPass {
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@@ -18,7 +18,7 @@ class BlurPass {
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magFilter: LinearFilter,
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stencilBuffer: false,
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depthBuffer: false,
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type: HalfFloatType
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});
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this.renderTargetB = this.renderTargetA.clone();
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this.convolutionMaterial = new ConvolutionMaterial();
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