@react-three/drei 9.53.2 → 9.54.0

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package/README.md CHANGED
@@ -337,7 +337,7 @@ If available controls have damping enabled by default, they manage their own upd
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  Some controls allow you to set `makeDefault`, similar to, for instance, PerspectiveCamera. This will set @react-three/fiber's `controls` field in the root store. This can make it easier in situations where you want controls to be known and other parts of the app could respond to it. Some drei controls already take it into account, like CameraShake, Gizmo and TransformControls.
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- Drei currently exports OrbitControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-orbitcontrols--orbit-controls-story), MapControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-mapcontrols--map-controls-scene-st), TrackballControls, ArcballControls, FlyControls, DeviceOrientationControls, PointerLockControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-pointerlockcontrols--pointer-lock-controls-scene-st), FirstPersonControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-firstpersoncontrols--first-person-controls-story)
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+ Drei currently exports OrbitControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-orbitcontrols--orbit-controls-story), MapControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-mapcontrols--map-controls-scene-st), TrackballControls, ArcballControls, FlyControls, DeviceOrientationControls, PointerLockControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-pointerlockcontrols--pointer-lock-controls-scene-st), FirstPersonControls [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-firstpersoncontrols--first-person-controls-story) and [CameraControls](https://github.com/yomotsu/camera-controls) [![](https://img.shields.io/badge/-storybook-%23ff69b4)](https://drei.vercel.app/?path=/story/controls-cameracontrols--camera-controls-story)
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  All controls react to the default camera. If you have a `<PerspectiveCamera makeDefault />` in your scene, they will control it. If you need to inject an imperative camera or one that isn't the default, use the `camera` prop: `<OrbitControls camera={MyCamera} />`.
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@@ -1 +1 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),a=require("@react-three/fiber"),i=require("./shaderMaterial.cjs.js"),s=require("../materials/DiscardMaterial.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var l=n(e),h=o(t),c=o(r);const u=c.createContext(null),d=i.shaderMaterial({color:new h.Color,blend:2,alphaTest:.75,opacity:0,map:null},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }","varying vec2 vUv;\n uniform sampler2D map;\n uniform vec3 color;\n uniform float opacity;\n uniform float alphaTest;\n uniform float blend;\n void main() {\n vec4 sampledDiffuseColor = texture2D(map, vUv);\n gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }"),p=c.forwardRef((({children:e,temporal:t,frames:r=40,limit:i=1/0,blend:s=20,scale:n=10,opacity:o=1,alphaTest:l=.75,color:h="black",colorBlend:p=2,resolution:g=1024,toneMapped:m=!0,...v},M)=>{a.extend({SoftShadowMaterial:d});const b=a.useThree((e=>e.gl)),y=a.useThree((e=>e.scene)),w=a.useThree((e=>e.camera)),x=c.useRef(null),C=c.useRef(null),[S]=c.useState((()=>new f(b,y,g)));c.useLayoutEffect((()=>{S.configure(x.current)}),[]);const j=c.useMemo((()=>({lights:new Map,temporal:!!t,frames:Math.max(2,r),blend:Math.max(2,r===1/0?s:r),count:0,getMesh:()=>x.current,reset:()=>{S.clear();const e=x.current.material;e.opacity=0,e.alphaTest=0,j.count=0},update:(e=1)=>{const t=x.current.material;j.temporal?(t.opacity=Math.min(o,t.opacity+o/j.blend),t.alphaTest=Math.min(l,t.alphaTest+l/j.blend)):(t.opacity=o,t.alphaTest=l),C.current.visible=!0,S.prepare();for(let t=0;t<e;t++)j.lights.forEach((e=>e.update())),S.update(w,j.blend);C.current.visible=!1,S.finish()}})),[S,w,y,t,r,s,o,l]);return c.useLayoutEffect((()=>{j.reset(),j.temporal||j.frames===1/0||j.update(j.blend)})),c.useImperativeHandle(M,(()=>j),[j]),a.useFrame((()=>{(j.temporal||j.frames===1/0)&&j.count<j.frames&&j.count<i&&(j.update(),j.count++)})),c.createElement("group",v,c.createElement("group",{traverse:()=>null,ref:C},c.createElement(u.Provider,{value:j},e)),c.createElement("mesh",{receiveShadow:!0,ref:x,scale:n,rotation:[-Math.PI/2,0,0]},c.createElement("planeGeometry",null),c.createElement("softShadowMaterial",{transparent:!0,depthWrite:!1,toneMapped:m,color:h,blend:p,map:S.progressiveLightMap2.texture})))})),g=c.forwardRef((({castShadow:e=!0,bias:t=.001,mapSize:r=512,size:a=5,near:i=.5,far:s=500,frames:n=1,position:o=[0,0,0],radius:d=1,amount:p=8,intensity:g=1,ambient:f=.5,...m},v)=>{const M=c.useRef(null),b=new h.Vector3(...o).length(),y=c.useContext(u),w=c.useCallback((()=>{let e;if(M.current)for(let t=0;t<M.current.children.length;t++)if(e=M.current.children[t],Math.random()>f)e.position.set(o[0]+h.MathUtils.randFloatSpread(d),o[1]+h.MathUtils.randFloatSpread(d),o[2]+h.MathUtils.randFloatSpread(d));else{let t=Math.acos(2*Math.random()-1)-Math.PI/2,r=2*Math.PI*Math.random();e.position.set(Math.cos(t)*Math.cos(r)*b,Math.abs(Math.cos(t)*Math.sin(r)*b),Math.sin(t)*b)}}),[d,f,b,...o]),x=c.useMemo((()=>({update:w})),[w]);return c.useImperativeHandle(v,(()=>x),[x]),c.useLayoutEffect((()=>{const e=M.current;return y&&y.lights.set(e.uuid,x),()=>{y.lights.delete(e.uuid)}}),[y,x]),c.createElement("group",l.default({ref:M},m),Array.from({length:p},((n,o)=>c.createElement("directionalLight",{key:o,castShadow:e,"shadow-bias":t,"shadow-mapSize":[r,r],intensity:g/p},c.createElement("orthographicCamera",{attach:"shadow-camera",args:[-a,a,a,-a,i,s]})))))}));class f{constructor(e,t,r=1024){this.renderer=e,this.res=r,this.scene=t,this.buffer1Active=!1,this.lights=[],this.meshes=[],this.object=null,this.clearColor=new h.Color,this.clearAlpha=0;const a=/(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent)?h.HalfFloatType:h.FloatType;this.progressiveLightMap1=new h.WebGLRenderTarget(this.res,this.res,{type:a,encoding:e.outputEncoding}),this.progressiveLightMap2=new h.WebGLRenderTarget(this.res,this.res,{type:a,encoding:e.outputEncoding}),this.discardMat=new s.DiscardMaterial,this.targetMat=new h.MeshLambertMaterial({fog:!1}),this.previousShadowMap={value:this.progressiveLightMap1.texture},this.averagingWindow={value:100},this.targetMat.onBeforeCompile=e=>{e.vertexShader="varying vec2 vUv;\n"+e.vertexShader.slice(0,-1)+"vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader="varying vec2 vUv;\n"+e.fragmentShader.slice(0,t)+"uniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;\n gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);\n }",e.uniforms.previousShadowMap=this.previousShadowMap,e.uniforms.averagingWindow=this.averagingWindow}}clear(){this.renderer.getClearColor(this.clearColor),this.clearAlpha=this.renderer.getClearAlpha(),this.renderer.setClearColor("black",1),this.renderer.setRenderTarget(this.progressiveLightMap1),this.renderer.clear(),this.renderer.setRenderTarget(this.progressiveLightMap2),this.renderer.clear(),this.renderer.setRenderTarget(null),this.renderer.setClearColor(this.clearColor,this.clearAlpha),this.lights=[],this.meshes=[],this.scene.traverse((e=>{!function(e){return!!e.geometry}(e)?function(e){return e.isLight}(e)&&this.lights.push({object:e,intensity:e.intensity}):this.meshes.push({object:e,material:e.material})}))}prepare(){this.lights.forEach((e=>e.object.intensity=0)),this.meshes.forEach((e=>e.object.material=this.discardMat))}finish(){this.lights.forEach((e=>e.object.intensity=e.intensity)),this.meshes.forEach((e=>e.object.material=e.material))}configure(e){this.object=e}update(e,t=100){if(!this.object)return;this.averagingWindow.value=t,this.object.material=this.targetMat;const r=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,a=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1,i=this.scene.background;this.scene.background=null,this.renderer.setRenderTarget(r),this.previousShadowMap.value=a.texture,this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e),this.renderer.setRenderTarget(null),this.scene.background=i}}exports.AccumulativeShadows=p,exports.RandomizedLight=g,exports.accumulativeContext=u;
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+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),a=require("@react-three/fiber"),i=require("./shaderMaterial.cjs.js"),s=require("../materials/DiscardMaterial.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var l=n(e),h=o(t),c=o(r);const u=c.createContext(null),d=i.shaderMaterial({color:new h.Color,blend:2,alphaTest:.75,opacity:0,map:null},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }","varying vec2 vUv;\n uniform sampler2D map;\n uniform vec3 color;\n uniform float opacity;\n uniform float alphaTest;\n uniform float blend;\n void main() {\n vec4 sampledDiffuseColor = texture2D(map, vUv);\n gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }"),p=c.forwardRef((({children:e,temporal:t,frames:r=40,limit:i=1/0,blend:s=20,scale:n=10,opacity:o=1,alphaTest:l=.75,color:h="black",colorBlend:p=2,resolution:g=1024,toneMapped:m=!0,...v},M)=>{a.extend({SoftShadowMaterial:d});const b=a.useThree((e=>e.gl)),y=a.useThree((e=>e.scene)),w=a.useThree((e=>e.camera)),x=a.useThree((e=>e.invalidate)),C=c.useRef(null),S=c.useRef(null),[j]=c.useState((()=>new f(b,y,g)));c.useLayoutEffect((()=>{j.configure(C.current)}),[]);const T=c.useMemo((()=>({lights:new Map,temporal:!!t,frames:Math.max(2,r),blend:Math.max(2,r===1/0?s:r),count:0,getMesh:()=>C.current,reset:()=>{j.clear();const e=C.current.material;e.opacity=0,e.alphaTest=0,T.count=0},update:(e=1)=>{const t=C.current.material;T.temporal?(t.opacity=Math.min(o,t.opacity+o/T.blend),t.alphaTest=Math.min(l,t.alphaTest+l/T.blend)):(t.opacity=o,t.alphaTest=l),S.current.visible=!0,j.prepare();for(let t=0;t<e;t++)T.lights.forEach((e=>e.update())),j.update(w,T.blend);S.current.visible=!1,j.finish()}})),[j,w,y,t,r,s,o,l]);return c.useLayoutEffect((()=>{T.reset(),T.temporal||T.frames===1/0||T.update(T.blend)})),c.useImperativeHandle(M,(()=>T),[T]),a.useFrame((()=>{(T.temporal||T.frames===1/0)&&T.count<T.frames&&T.count<i&&(x(),T.update(),T.count++)})),c.createElement("group",v,c.createElement("group",{traverse:()=>null,ref:S},c.createElement(u.Provider,{value:T},e)),c.createElement("mesh",{receiveShadow:!0,ref:C,scale:n,rotation:[-Math.PI/2,0,0]},c.createElement("planeGeometry",null),c.createElement("softShadowMaterial",{transparent:!0,depthWrite:!1,toneMapped:m,color:h,blend:p,map:j.progressiveLightMap2.texture})))})),g=c.forwardRef((({castShadow:e=!0,bias:t=.001,mapSize:r=512,size:a=5,near:i=.5,far:s=500,frames:n=1,position:o=[0,0,0],radius:d=1,amount:p=8,intensity:g=1,ambient:f=.5,...m},v)=>{const M=c.useRef(null),b=new h.Vector3(...o).length(),y=c.useContext(u),w=c.useCallback((()=>{let e;if(M.current)for(let t=0;t<M.current.children.length;t++)if(e=M.current.children[t],Math.random()>f)e.position.set(o[0]+h.MathUtils.randFloatSpread(d),o[1]+h.MathUtils.randFloatSpread(d),o[2]+h.MathUtils.randFloatSpread(d));else{let t=Math.acos(2*Math.random()-1)-Math.PI/2,r=2*Math.PI*Math.random();e.position.set(Math.cos(t)*Math.cos(r)*b,Math.abs(Math.cos(t)*Math.sin(r)*b),Math.sin(t)*b)}}),[d,f,b,...o]),x=c.useMemo((()=>({update:w})),[w]);return c.useImperativeHandle(v,(()=>x),[x]),c.useLayoutEffect((()=>{const e=M.current;return y&&y.lights.set(e.uuid,x),()=>{y.lights.delete(e.uuid)}}),[y,x]),c.createElement("group",l.default({ref:M},m),Array.from({length:p},((n,o)=>c.createElement("directionalLight",{key:o,castShadow:e,"shadow-bias":t,"shadow-mapSize":[r,r],intensity:g/p},c.createElement("orthographicCamera",{attach:"shadow-camera",args:[-a,a,a,-a,i,s]})))))}));class f{constructor(e,t,r=1024){this.renderer=e,this.res=r,this.scene=t,this.buffer1Active=!1,this.lights=[],this.meshes=[],this.object=null,this.clearColor=new h.Color,this.clearAlpha=0;const a=/(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent)?h.HalfFloatType:h.FloatType;this.progressiveLightMap1=new h.WebGLRenderTarget(this.res,this.res,{type:a,encoding:e.outputEncoding}),this.progressiveLightMap2=new h.WebGLRenderTarget(this.res,this.res,{type:a,encoding:e.outputEncoding}),this.discardMat=new s.DiscardMaterial,this.targetMat=new h.MeshLambertMaterial({fog:!1}),this.previousShadowMap={value:this.progressiveLightMap1.texture},this.averagingWindow={value:100},this.targetMat.onBeforeCompile=e=>{e.vertexShader="varying vec2 vUv;\n"+e.vertexShader.slice(0,-1)+"vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader="varying vec2 vUv;\n"+e.fragmentShader.slice(0,t)+"uniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;\n gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/ averagingWindow);\n }",e.uniforms.previousShadowMap=this.previousShadowMap,e.uniforms.averagingWindow=this.averagingWindow}}clear(){this.renderer.getClearColor(this.clearColor),this.clearAlpha=this.renderer.getClearAlpha(),this.renderer.setClearColor("black",1),this.renderer.setRenderTarget(this.progressiveLightMap1),this.renderer.clear(),this.renderer.setRenderTarget(this.progressiveLightMap2),this.renderer.clear(),this.renderer.setRenderTarget(null),this.renderer.setClearColor(this.clearColor,this.clearAlpha),this.lights=[],this.meshes=[],this.scene.traverse((e=>{!function(e){return!!e.geometry}(e)?function(e){return e.isLight}(e)&&this.lights.push({object:e,intensity:e.intensity}):this.meshes.push({object:e,material:e.material})}))}prepare(){this.lights.forEach((e=>e.object.intensity=0)),this.meshes.forEach((e=>e.object.material=this.discardMat))}finish(){this.lights.forEach((e=>e.object.intensity=e.intensity)),this.meshes.forEach((e=>e.object.material=e.material))}configure(e){this.object=e}update(e,t=100){if(!this.object)return;this.averagingWindow.value=t,this.object.material=this.targetMat;const r=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,a=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1,i=this.scene.background;this.scene.background=null,this.renderer.setRenderTarget(r),this.previousShadowMap.value=a.texture,this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e),this.renderer.setRenderTarget(null),this.scene.background=i}}exports.AccumulativeShadows=p,exports.RandomizedLight=g,exports.accumulativeContext=u;
@@ -57,6 +57,7 @@ const AccumulativeShadows = /*#__PURE__*/React.forwardRef(({
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  const gl = useThree(state => state.gl);
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  const scene = useThree(state => state.scene);
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  const camera = useThree(state => state.camera);
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+ const invalidate = useThree(state => state.invalidate);
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  const gPlane = React.useRef(null);
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  const gLights = React.useRef(null);
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  const [plm] = React.useState(() => new ProgressiveLightMap(gl, scene, resolution));
@@ -116,6 +117,7 @@ const AccumulativeShadows = /*#__PURE__*/React.forwardRef(({
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  React.useImperativeHandle(forwardRef, () => api, [api]);
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  useFrame(() => {
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  if ((api.temporal || api.frames === Infinity) && api.count < api.frames && api.count < limit) {
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+ invalidate();
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  api.update();
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  api.count++;
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  }
@@ -0,0 +1 @@
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+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),u=require("@react-three/fiber"),a=require("camera-controls");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var c=n(e),l=o(r),s=o(t),f=n(a);const i=t.forwardRef(((e,r)=>{t.useMemo((()=>{f.default.install({THREE:l}),u.extend({CameraControlsImpl:f.default})}),[]);const{camera:a,domElement:n,...o}=e,i=u.useThree((e=>e.camera)),d=u.useThree((e=>e.gl)),m=u.useThree((e=>e.invalidate)),b=u.useThree((e=>e.events)),p=a||i,h=n||b.connected||d.domElement,j=t.useMemo((()=>new f.default(p,h)),[p,h]);return u.useFrame(((e,r)=>{j.enabled&&j.update(r)}),-1),t.useEffect((()=>()=>{j.dispose()}),[h,j,m]),s.createElement("primitive",c.default({ref:r,object:j},o))}));exports.CameraControls=i;
@@ -0,0 +1,10 @@
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+ import type { PerspectiveCamera, OrthographicCamera } from 'three';
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+ import * as React from 'react';
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+ import { ReactThreeFiber } from '@react-three/fiber';
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+ import CameraControlsImpl from 'camera-controls';
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+ export declare type CameraControlsProps = Omit<ReactThreeFiber.Overwrite<ReactThreeFiber.Node<CameraControlsImpl, typeof CameraControlsImpl>, {
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+ camera?: PerspectiveCamera | OrthographicCamera;
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+ domElement?: HTMLElement;
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+ }>, 'ref'>;
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+ export declare const CameraControls: React.ForwardRefExoticComponent<CameraControlsProps & React.RefAttributes<CameraControlsImpl>>;
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+ export declare type CameraControls = CameraControlsImpl;
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+ import _extends from '@babel/runtime/helpers/esm/extends';
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+ import * as THREE from 'three';
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+ import * as React from 'react';
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+ import { forwardRef, useMemo, useEffect } from 'react';
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+ import { extend, useThree, useFrame } from '@react-three/fiber';
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+ import CameraControlsImpl from 'camera-controls';
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+
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+ const CameraControls = /*#__PURE__*/forwardRef((props, ref) => {
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+ useMemo(() => {
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+ CameraControlsImpl.install({
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+ THREE
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+ });
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+ extend({
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+ CameraControlsImpl
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+ });
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+ }, []);
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+ const {
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+ camera,
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+ domElement,
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+ ...restProps
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+ } = props;
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+ const defaultCamera = useThree(state => state.camera);
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+ const gl = useThree(state => state.gl);
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+ const invalidate = useThree(state => state.invalidate);
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+ const events = useThree(state => state.events);
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+ const explCamera = camera || defaultCamera;
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+ const explDomElement = domElement || events.connected || gl.domElement;
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+ const cameraControls = useMemo(() => new CameraControlsImpl(explCamera, explDomElement), [explCamera, explDomElement]);
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+ useFrame((state, delta) => {
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+ if (cameraControls.enabled) cameraControls.update(delta);
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+ }, -1);
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+ useEffect(() => {
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+ return () => void cameraControls.dispose();
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+ }, [explDomElement, cameraControls, invalidate]);
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+ return /*#__PURE__*/React.createElement("primitive", _extends({
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+ ref: ref,
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+ object: cameraControls
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+ }, restProps));
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+ });
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+
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+ export { CameraControls };
package/core/index.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./QuadraticBezierLine.cjs.js"),t=require("./CubicBezierLine.cjs.js"),o=require("./CatmullRomLine.cjs.js"),i=require("./Line.cjs.js"),u=require("./PositionalAudio.cjs.js"),a=require("./Text.cjs.js"),c=require("./Text3D.cjs.js"),n=require("./Effects.cjs.js"),j=require("./GradientTexture.cjs.js"),p=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),l=require("./Trail.cjs.js"),d=require("./Sampler.cjs.js"),q=require("./ComputedAttribute.cjs.js"),m=require("./Clone.cjs.js"),h=require("./MarchingCubes.cjs.js"),C=require("./Decal.cjs.js"),M=require("./Svg.cjs.js"),S=require("./Gltf.cjs.js"),T=require("./AsciiRenderer.cjs.js"),f=require("./OrthographicCamera.cjs.js"),P=require("./PerspectiveCamera.cjs.js"),b=require("./CubeCamera.cjs.js"),B=require("./DeviceOrientationControls.cjs.js"),g=require("./FlyControls.cjs.js"),v=require("./MapControls.cjs.js"),A=require("./OrbitControls.cjs.js"),L=require("./TrackballControls.cjs.js"),k=require("./ArcballControls.cjs.js"),G=require("./TransformControls.cjs.js"),D=require("./PointerLockControls.cjs.js"),R=require("./FirstPersonControls.cjs.js"),E=require("./GizmoHelper.cjs.js"),w=require("./GizmoViewcube.cjs.js"),z=require("./GizmoViewport.cjs.js"),F=require("./Grid.cjs.js"),O=require("./useCubeTexture.cjs.js"),I=require("./useFBX.cjs.js"),H=require("./useGLTF.cjs.js"),V=require("./useKTX2.cjs.js"),y=require("./useProgress.cjs.js"),Q=require("./useTexture.cjs.js"),X=require("./useVideoTexture.cjs.js"),K=require("./Stats.cjs.js"),W=require("./useDepthBuffer.cjs.js"),N=require("./useAspect.cjs.js"),U=require("./useCamera.cjs.js"),_=require("./useDetectGPU.cjs.js"),J=require("./useHelper.cjs.js"),Y=require("./useBVH.cjs.js"),Z=require("./useContextBridge.cjs.js"),$=require("./useAnimations.cjs.js"),ee=require("./useFBO.cjs.js"),re=require("./useIntersect.cjs.js"),se=require("./useBoxProjectedEnv.cjs.js"),te=require("./BBAnchor.cjs.js"),oe=require("./useTrailTexture.cjs.js"),ie=require("./CurveModifier.cjs.js"),ue=require("./MeshDistortMaterial.cjs.js"),ae=require("./MeshWobbleMaterial.cjs.js"),ce=require("./MeshReflectorMaterial.cjs.js"),ne=require("./MeshRefractionMaterial.cjs.js"),je=require("./MeshTransmissionMaterial.cjs.js"),pe=require("./PointMaterial.cjs.js"),xe=require("./shaderMaterial.cjs.js"),le=require("./softShadows.cjs.js"),de=require("./shapes.cjs.js"),qe=require("./RoundedBox.cjs.js"),me=require("./ScreenQuad.cjs.js"),he=require("./Center.cjs.js"),Ce=require("./Bounds.cjs.js"),Me=require("./CameraShake.cjs.js"),Se=require("./Float.cjs.js"),Te=require("./Stage.cjs.js"),fe=require("./Backdrop.cjs.js"),Pe=require("./Shadow.cjs.js"),be=require("./Caustics.cjs.js"),Be=require("./ContactShadows.cjs.js"),ge=require("./AccumulativeShadows.cjs.js"),ve=require("./Reflector.cjs.js"),Ae=require("./SpotLight.cjs.js"),Le=require("./Environment.cjs.js"),ke=require("./Lightformer.cjs.js"),Ge=require("./Sky.cjs.js"),De=require("./Stars.cjs.js"),Re=require("./Cloud.cjs.js"),Ee=require("./Sparkles.cjs.js"),we=require("./useMatcapTexture.cjs.js"),ze=require("./useNormalTexture.cjs.js"),Fe=require("./Points.cjs.js"),Oe=require("./Instances.cjs.js"),Ie=require("./Segments.cjs.js"),He=require("./Detailed.cjs.js"),Ve=require("./Preload.cjs.js"),ye=require("./BakeShadows.cjs.js"),Qe=require("./meshBounds.cjs.js"),Xe=require("./AdaptiveDpr.cjs.js"),Ke=require("./AdaptiveEvents.cjs.js"),We=require("./PerformanceMonitor.cjs.js"),Ne=require("./RenderTexture.cjs.js"),Ue=require("./Mask.cjs.js"),_e=require("./Hud.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=t.CubicBezierLine,exports.CatmullRomLine=o.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=u.PositionalAudio,exports.Text=a.Text,exports.Text3D=c.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.Image=p.Image,exports.Edges=x.Edges,exports.Trail=l.Trail,exports.useTrail=l.useTrail,exports.Sampler=d.Sampler,exports.useSurfaceSampler=d.useSurfaceSampler,exports.ComputedAttribute=q.ComputedAttribute,exports.Clone=m.Clone,exports.MarchingCube=h.MarchingCube,exports.MarchingCubes=h.MarchingCubes,exports.MarchingPlane=h.MarchingPlane,exports.Decal=C.Decal,exports.Svg=M.Svg,exports.Gltf=S.Gltf,exports.AsciiRenderer=T.AsciiRenderer,exports.OrthographicCamera=f.OrthographicCamera,exports.PerspectiveCamera=P.PerspectiveCamera,exports.CubeCamera=b.CubeCamera,exports.DeviceOrientationControls=B.DeviceOrientationControls,exports.FlyControls=g.FlyControls,exports.MapControls=v.MapControls,exports.OrbitControls=A.OrbitControls,exports.TrackballControls=L.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=G.TransformControls,exports.PointerLockControls=D.PointerLockControls,exports.FirstPersonControls=R.FirstPersonControls,exports.GizmoHelper=E.GizmoHelper,exports.useGizmoContext=E.useGizmoContext,exports.GizmoViewcube=w.GizmoViewcube,exports.GizmoViewport=z.GizmoViewport,exports.Grid=F.Grid,exports.useCubeTexture=O.useCubeTexture,exports.useFBX=I.useFBX,exports.useGLTF=H.useGLTF,exports.useKTX2=V.useKTX2,exports.useProgress=y.useProgress,exports.IsObject=Q.IsObject,exports.useTexture=Q.useTexture,exports.useVideoTexture=X.useVideoTexture,exports.Stats=K.Stats,exports.useDepthBuffer=W.useDepthBuffer,exports.useAspect=N.useAspect,exports.useCamera=U.useCamera,exports.useDetectGPU=_.useDetectGPU,exports.useHelper=J.useHelper,exports.useBVH=Y.useBVH,exports.useContextBridge=Z.useContextBridge,exports.useAnimations=$.useAnimations,exports.useFBO=ee.useFBO,exports.useIntersect=re.useIntersect,exports.useBoxProjectedEnv=se.useBoxProjectedEnv,exports.BBAnchor=te.BBAnchor,exports.useTrailTexture=oe.useTrailTexture,exports.CurveModifier=ie.CurveModifier,exports.MeshDistortMaterial=ue.MeshDistortMaterial,exports.MeshWobbleMaterial=ae.MeshWobbleMaterial,exports.MeshReflectorMaterial=ce.MeshReflectorMaterial,exports.MeshRefractionMaterial=ne.MeshRefractionMaterial,exports.MeshTransmissionMaterial=je.MeshTransmissionMaterial,exports.PointMaterial=pe.PointMaterial,exports.PointMaterialImpl=pe.PointMaterialImpl,exports.shaderMaterial=xe.shaderMaterial,exports.SoftShadows=le.SoftShadows,exports.softShadows=le.softShadows,exports.Box=de.Box,exports.Capsule=de.Capsule,exports.Circle=de.Circle,exports.Cone=de.Cone,exports.Cylinder=de.Cylinder,exports.Dodecahedron=de.Dodecahedron,exports.Extrude=de.Extrude,exports.Icosahedron=de.Icosahedron,exports.Lathe=de.Lathe,exports.Octahedron=de.Octahedron,exports.Plane=de.Plane,exports.Polyhedron=de.Polyhedron,exports.Ring=de.Ring,exports.Sphere=de.Sphere,exports.Tetrahedron=de.Tetrahedron,exports.Torus=de.Torus,exports.TorusKnot=de.TorusKnot,exports.Tube=de.Tube,exports.RoundedBox=qe.RoundedBox,exports.ScreenQuad=me.ScreenQuad,exports.Center=he.Center,exports.Bounds=Ce.Bounds,exports.useBounds=Ce.useBounds,exports.CameraShake=Me.CameraShake,exports.Float=Se.Float,exports.Stage=Te.Stage,exports.Backdrop=fe.Backdrop,exports.Shadow=Pe.Shadow,exports.Caustics=be.Caustics,exports.ContactShadows=Be.ContactShadows,exports.AccumulativeShadows=ge.AccumulativeShadows,exports.RandomizedLight=ge.RandomizedLight,exports.accumulativeContext=ge.accumulativeContext,exports.Reflector=ve.Reflector,exports.SpotLight=Ae.SpotLight,exports.SpotLightShadow=Ae.SpotLightShadow,exports.Environment=Le.Environment,exports.EnvironmentCube=Le.EnvironmentCube,exports.EnvironmentMap=Le.EnvironmentMap,exports.EnvironmentPortal=Le.EnvironmentPortal,exports.useEnvironment=Le.useEnvironment,exports.Lightformer=ke.Lightformer,exports.Sky=Ge.Sky,exports.calcPosFromAngles=Ge.calcPosFromAngles,exports.Stars=De.Stars,exports.Cloud=Re.Cloud,exports.Sparkles=Ee.Sparkles,exports.useMatcapTexture=we.useMatcapTexture,exports.useNormalTexture=ze.useNormalTexture,exports.Point=Fe.Point,exports.Points=Fe.Points,exports.PointsBuffer=Fe.PointsBuffer,exports.PositionPoint=Fe.PositionPoint,exports.Instance=Oe.Instance,exports.Instances=Oe.Instances,exports.Merged=Oe.Merged,exports.Segment=Ie.Segment,exports.SegmentObject=Ie.SegmentObject,exports.Segments=Ie.Segments,exports.Detailed=He.Detailed,exports.Preload=Ve.Preload,exports.BakeShadows=ye.BakeShadows,exports.meshBounds=Qe.meshBounds,exports.AdaptiveDpr=Xe.AdaptiveDpr,exports.AdaptiveEvents=Ke.AdaptiveEvents,exports.PerformanceMonitor=We.PerformanceMonitor,exports.usePerformanceMonitor=We.usePerformanceMonitor,exports.RenderTexture=Ne.RenderTexture,exports.Mask=Ue.Mask,exports.useMask=Ue.useMask,exports.Hud=_e.Hud;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./QuadraticBezierLine.cjs.js"),t=require("./CubicBezierLine.cjs.js"),o=require("./CatmullRomLine.cjs.js"),i=require("./Line.cjs.js"),a=require("./PositionalAudio.cjs.js"),u=require("./Text.cjs.js"),c=require("./Text3D.cjs.js"),n=require("./Effects.cjs.js"),j=require("./GradientTexture.cjs.js"),p=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),l=require("./Trail.cjs.js"),d=require("./Sampler.cjs.js"),q=require("./ComputedAttribute.cjs.js"),m=require("./Clone.cjs.js"),C=require("./MarchingCubes.cjs.js"),h=require("./Decal.cjs.js"),M=require("./Svg.cjs.js"),S=require("./Gltf.cjs.js"),T=require("./AsciiRenderer.cjs.js"),f=require("./OrthographicCamera.cjs.js"),P=require("./PerspectiveCamera.cjs.js"),b=require("./CubeCamera.cjs.js"),B=require("./DeviceOrientationControls.cjs.js"),g=require("./FlyControls.cjs.js"),v=require("./MapControls.cjs.js"),A=require("./OrbitControls.cjs.js"),L=require("./TrackballControls.cjs.js"),k=require("./ArcballControls.cjs.js"),G=require("./TransformControls.cjs.js"),D=require("./PointerLockControls.cjs.js"),R=require("./FirstPersonControls.cjs.js"),E=require("./CameraControls.cjs.js"),w=require("./GizmoHelper.cjs.js"),z=require("./GizmoViewcube.cjs.js"),F=require("./GizmoViewport.cjs.js"),O=require("./Grid.cjs.js"),I=require("./useCubeTexture.cjs.js"),H=require("./useFBX.cjs.js"),V=require("./useGLTF.cjs.js"),y=require("./useKTX2.cjs.js"),Q=require("./useProgress.cjs.js"),X=require("./useTexture.cjs.js"),K=require("./useVideoTexture.cjs.js"),W=require("./Stats.cjs.js"),N=require("./useDepthBuffer.cjs.js"),U=require("./useAspect.cjs.js"),_=require("./useCamera.cjs.js"),J=require("./useDetectGPU.cjs.js"),Y=require("./useHelper.cjs.js"),Z=require("./useBVH.cjs.js"),$=require("./useContextBridge.cjs.js"),ee=require("./useAnimations.cjs.js"),re=require("./useFBO.cjs.js"),se=require("./useIntersect.cjs.js"),te=require("./useBoxProjectedEnv.cjs.js"),oe=require("./BBAnchor.cjs.js"),ie=require("./useTrailTexture.cjs.js"),ae=require("./CurveModifier.cjs.js"),ue=require("./MeshDistortMaterial.cjs.js"),ce=require("./MeshWobbleMaterial.cjs.js"),ne=require("./MeshReflectorMaterial.cjs.js"),je=require("./MeshRefractionMaterial.cjs.js"),pe=require("./MeshTransmissionMaterial.cjs.js"),xe=require("./PointMaterial.cjs.js"),le=require("./shaderMaterial.cjs.js"),de=require("./softShadows.cjs.js"),qe=require("./shapes.cjs.js"),me=require("./RoundedBox.cjs.js"),Ce=require("./ScreenQuad.cjs.js"),he=require("./Center.cjs.js"),Me=require("./Bounds.cjs.js"),Se=require("./CameraShake.cjs.js"),Te=require("./Float.cjs.js"),fe=require("./Stage.cjs.js"),Pe=require("./Backdrop.cjs.js"),be=require("./Shadow.cjs.js"),Be=require("./Caustics.cjs.js"),ge=require("./ContactShadows.cjs.js"),ve=require("./AccumulativeShadows.cjs.js"),Ae=require("./Reflector.cjs.js"),Le=require("./SpotLight.cjs.js"),ke=require("./Environment.cjs.js"),Ge=require("./Lightformer.cjs.js"),De=require("./Sky.cjs.js"),Re=require("./Stars.cjs.js"),Ee=require("./Cloud.cjs.js"),we=require("./Sparkles.cjs.js"),ze=require("./useMatcapTexture.cjs.js"),Fe=require("./useNormalTexture.cjs.js"),Oe=require("./Points.cjs.js"),Ie=require("./Instances.cjs.js"),He=require("./Segments.cjs.js"),Ve=require("./Detailed.cjs.js"),ye=require("./Preload.cjs.js"),Qe=require("./BakeShadows.cjs.js"),Xe=require("./meshBounds.cjs.js"),Ke=require("./AdaptiveDpr.cjs.js"),We=require("./AdaptiveEvents.cjs.js"),Ne=require("./PerformanceMonitor.cjs.js"),Ue=require("./RenderTexture.cjs.js"),_e=require("./Mask.cjs.js"),Je=require("./Hud.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("meshline"),require("lodash.pick"),require("lodash.omit"),require("camera-controls"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.QuadraticBezierLine=s.QuadraticBezierLine,exports.CubicBezierLine=t.CubicBezierLine,exports.CatmullRomLine=o.CatmullRomLine,exports.Line=i.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=u.Text,exports.Text3D=c.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.Image=p.Image,exports.Edges=x.Edges,exports.Trail=l.Trail,exports.useTrail=l.useTrail,exports.Sampler=d.Sampler,exports.useSurfaceSampler=d.useSurfaceSampler,exports.ComputedAttribute=q.ComputedAttribute,exports.Clone=m.Clone,exports.MarchingCube=C.MarchingCube,exports.MarchingCubes=C.MarchingCubes,exports.MarchingPlane=C.MarchingPlane,exports.Decal=h.Decal,exports.Svg=M.Svg,exports.Gltf=S.Gltf,exports.AsciiRenderer=T.AsciiRenderer,exports.OrthographicCamera=f.OrthographicCamera,exports.PerspectiveCamera=P.PerspectiveCamera,exports.CubeCamera=b.CubeCamera,exports.DeviceOrientationControls=B.DeviceOrientationControls,exports.FlyControls=g.FlyControls,exports.MapControls=v.MapControls,exports.OrbitControls=A.OrbitControls,exports.TrackballControls=L.TrackballControls,exports.ArcballControls=k.ArcballControls,exports.TransformControls=G.TransformControls,exports.PointerLockControls=D.PointerLockControls,exports.FirstPersonControls=R.FirstPersonControls,exports.CameraControls=E.CameraControls,exports.GizmoHelper=w.GizmoHelper,exports.useGizmoContext=w.useGizmoContext,exports.GizmoViewcube=z.GizmoViewcube,exports.GizmoViewport=F.GizmoViewport,exports.Grid=O.Grid,exports.useCubeTexture=I.useCubeTexture,exports.useFBX=H.useFBX,exports.useGLTF=V.useGLTF,exports.useKTX2=y.useKTX2,exports.useProgress=Q.useProgress,exports.IsObject=X.IsObject,exports.useTexture=X.useTexture,exports.useVideoTexture=K.useVideoTexture,exports.Stats=W.Stats,exports.useDepthBuffer=N.useDepthBuffer,exports.useAspect=U.useAspect,exports.useCamera=_.useCamera,exports.useDetectGPU=J.useDetectGPU,exports.useHelper=Y.useHelper,exports.useBVH=Z.useBVH,exports.useContextBridge=$.useContextBridge,exports.useAnimations=ee.useAnimations,exports.useFBO=re.useFBO,exports.useIntersect=se.useIntersect,exports.useBoxProjectedEnv=te.useBoxProjectedEnv,exports.BBAnchor=oe.BBAnchor,exports.useTrailTexture=ie.useTrailTexture,exports.CurveModifier=ae.CurveModifier,exports.MeshDistortMaterial=ue.MeshDistortMaterial,exports.MeshWobbleMaterial=ce.MeshWobbleMaterial,exports.MeshReflectorMaterial=ne.MeshReflectorMaterial,exports.MeshRefractionMaterial=je.MeshRefractionMaterial,exports.MeshTransmissionMaterial=pe.MeshTransmissionMaterial,exports.PointMaterial=xe.PointMaterial,exports.PointMaterialImpl=xe.PointMaterialImpl,exports.shaderMaterial=le.shaderMaterial,exports.SoftShadows=de.SoftShadows,exports.softShadows=de.softShadows,exports.Box=qe.Box,exports.Capsule=qe.Capsule,exports.Circle=qe.Circle,exports.Cone=qe.Cone,exports.Cylinder=qe.Cylinder,exports.Dodecahedron=qe.Dodecahedron,exports.Extrude=qe.Extrude,exports.Icosahedron=qe.Icosahedron,exports.Lathe=qe.Lathe,exports.Octahedron=qe.Octahedron,exports.Plane=qe.Plane,exports.Polyhedron=qe.Polyhedron,exports.Ring=qe.Ring,exports.Sphere=qe.Sphere,exports.Tetrahedron=qe.Tetrahedron,exports.Torus=qe.Torus,exports.TorusKnot=qe.TorusKnot,exports.Tube=qe.Tube,exports.RoundedBox=me.RoundedBox,exports.ScreenQuad=Ce.ScreenQuad,exports.Center=he.Center,exports.Bounds=Me.Bounds,exports.useBounds=Me.useBounds,exports.CameraShake=Se.CameraShake,exports.Float=Te.Float,exports.Stage=fe.Stage,exports.Backdrop=Pe.Backdrop,exports.Shadow=be.Shadow,exports.Caustics=Be.Caustics,exports.ContactShadows=ge.ContactShadows,exports.AccumulativeShadows=ve.AccumulativeShadows,exports.RandomizedLight=ve.RandomizedLight,exports.accumulativeContext=ve.accumulativeContext,exports.Reflector=Ae.Reflector,exports.SpotLight=Le.SpotLight,exports.SpotLightShadow=Le.SpotLightShadow,exports.Environment=ke.Environment,exports.EnvironmentCube=ke.EnvironmentCube,exports.EnvironmentMap=ke.EnvironmentMap,exports.EnvironmentPortal=ke.EnvironmentPortal,exports.useEnvironment=ke.useEnvironment,exports.Lightformer=Ge.Lightformer,exports.Sky=De.Sky,exports.calcPosFromAngles=De.calcPosFromAngles,exports.Stars=Re.Stars,exports.Cloud=Ee.Cloud,exports.Sparkles=we.Sparkles,exports.useMatcapTexture=ze.useMatcapTexture,exports.useNormalTexture=Fe.useNormalTexture,exports.Point=Oe.Point,exports.Points=Oe.Points,exports.PointsBuffer=Oe.PointsBuffer,exports.PositionPoint=Oe.PositionPoint,exports.Instance=Ie.Instance,exports.Instances=Ie.Instances,exports.Merged=Ie.Merged,exports.Segment=He.Segment,exports.SegmentObject=He.SegmentObject,exports.Segments=He.Segments,exports.Detailed=Ve.Detailed,exports.Preload=ye.Preload,exports.BakeShadows=Qe.BakeShadows,exports.meshBounds=Xe.meshBounds,exports.AdaptiveDpr=Ke.AdaptiveDpr,exports.AdaptiveEvents=We.AdaptiveEvents,exports.PerformanceMonitor=Ne.PerformanceMonitor,exports.usePerformanceMonitor=Ne.usePerformanceMonitor,exports.RenderTexture=Ue.RenderTexture,exports.Mask=_e.Mask,exports.useMask=_e.useMask,exports.Hud=Je.Hud;
package/core/index.d.ts CHANGED
@@ -32,6 +32,7 @@ export * from './ArcballControls';
32
32
  export * from './TransformControls';
33
33
  export * from './PointerLockControls';
34
34
  export * from './FirstPersonControls';
35
+ export * from './CameraControls';
35
36
  export * from './GizmoHelper';
36
37
  export * from './GizmoViewcube';
37
38
  export * from './GizmoViewport';
package/core/index.js CHANGED
@@ -32,6 +32,7 @@ export { ArcballControls } from './ArcballControls.js';
32
32
  export { TransformControls } from './TransformControls.js';
33
33
  export { PointerLockControls } from './PointerLockControls.js';
34
34
  export { FirstPersonControls } from './FirstPersonControls.js';
35
+ export { CameraControls } from './CameraControls.js';
35
36
  export { GizmoHelper, useGizmoContext } from './GizmoHelper.js';
36
37
  export { GizmoViewcube } from './GizmoViewcube.js';
37
38
  export { GizmoViewport } from './GizmoViewport.js';
@@ -113,6 +114,7 @@ import 'suspend-react';
113
114
  import 'meshline';
114
115
  import 'lodash.pick';
115
116
  import 'lodash.omit';
117
+ import 'camera-controls';
116
118
  import 'zustand';
117
119
  import 'stats.js';
118
120
  import '../helpers/useEffectfulState.js';