@react-three/drei 9.29.1 → 9.29.2

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package/README.md CHANGED
@@ -245,12 +245,31 @@ A responsive [THREE.OrthographicCamera](https://threejs.org/docs/#api/en/cameras
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  A [THREE.CubeCamera](https://threejs.org/docs/#api/en/cameras/CubeCamera) that returns its texture as a render-prop. It makes children invisible while rendering to the internal buffer so that they are not included in the reflection.
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+ ```tsx
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+ type Props = JSX.IntrinsicElements['group'] & {
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+ /** Number of frames to render, Infinity */
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+ frames?: number
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+ /** Resolution of the FBO, 256 */
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+ resolution?: number
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+ /** Camera near, 0.1 */
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+ near?: number
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+ /** Camera far, 1000 */
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+ far?: number
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+ /** Custom environment map that is temporarily set as the scenes background */
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+ envMap?: THREE.Texture
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+ /** Custom fog that is temporarily set as the scenes fog */
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+ fog?: Fog | FogExp2
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+ /** The contents of CubeCamera will be hidden when filming the cube */
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+ children: (tex: Texture) => React.ReactNode
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+ }
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+ ```
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+
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  Using the `frames` prop you can control if this camera renders indefinitively or statically (a given number of times).
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  If you have two static objects in the scene, make it `frames={2}` for instance, so that both objects get to "see" one another in the reflections, which takes multiple renders.
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  If you have moving objects, unset the prop and use a smaller `resolution` instead.
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  ```jsx
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- <CubeCamera resolution={256} frames={Infinity} fog={customFog} near={1} far={1000}>
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+ <CubeCamera>
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  {(texture) => (
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  <mesh>
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  <sphereGeometry />
@@ -1 +1 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("react"),t=require("@react-three/fiber");function u(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=u(r);exports.CubeCamera=function({children:r,fog:u,frames:a=1/0,resolution:c=256,near:o=.1,far:s=1e3,...f}){const i=n.useRef(),[l,b]=n.useState(null),g=t.useThree((({scene:e})=>e)),p=t.useThree((({gl:e})=>e)),d=n.useMemo((()=>{const r=new e.WebGLCubeRenderTarget(c);return r.texture.encoding=p.outputEncoding,r.texture.type=e.HalfFloatType,r}),[c]);let m=0;return t.useFrame((()=>{if(l&&i.current&&(a===1/0||m<a)){i.current.traverse((e=>e.visible=!1));const e=g.fog;g.fog=u||e,l.update(p,g),g.fog=e,i.current.traverse((e=>e.visible=!0)),m++}})),n.createElement("group",f,n.createElement("cubeCamera",{ref:b,args:[o,s,d]}),n.createElement("group",{ref:i},r(d.texture)))};
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+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("react"),t=require("@react-three/fiber");function u(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=u(r);exports.CubeCamera=function({children:r,fog:u,frames:a=1/0,resolution:c=256,near:o=.1,far:f=1e3,envMap:i,...s}){const l=n.useRef(),[b,g]=n.useState(null),d=t.useThree((({scene:e})=>e)),p=t.useThree((({gl:e})=>e)),m=n.useMemo((()=>{const r=new e.WebGLCubeRenderTarget(c);return r.texture.encoding=p.outputEncoding,r.texture.type=e.HalfFloatType,r}),[c]);let v,O,h=0;return t.useFrame((()=>{b&&l.current&&(a===1/0||h<a)&&(l.current.visible=!1,v=d.fog,O=d.background,d.background=i||O,d.fog=u||v,b.update(p,d),d.fog=v,d.background=O,l.current.visible=!0,h++)})),n.createElement("group",s,n.createElement("cubeCamera",{ref:g,args:[o,f,m]}),n.createElement("group",{ref:l},r(m.texture)))};
@@ -1,12 +1,13 @@
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  import { Fog, FogExp2, Texture } from 'three';
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  import * as React from 'react';
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  declare type Props = JSX.IntrinsicElements['group'] & {
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- fog?: Fog | FogExp2;
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  frames?: number;
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  resolution?: number;
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  near?: number;
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  far?: number;
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+ envMap?: THREE.Texture;
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+ fog?: Fog | FogExp2;
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  children: (tex: Texture) => React.ReactNode;
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  };
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- export declare function CubeCamera({ children, fog, frames, resolution, near, far, ...props }: Props): JSX.Element;
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+ export declare function CubeCamera({ children, fog, frames, resolution, near, far, envMap, ...props }: Props): JSX.Element;
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  export {};
@@ -9,6 +9,7 @@ function CubeCamera({
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  resolution = 256,
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  near = 0.1,
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  far = 1000,
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+ envMap,
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  ...props
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  }) {
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  const ref = React.useRef();
@@ -26,14 +27,19 @@ function CubeCamera({
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  return fbo;
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  }, [resolution]);
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  let count = 0;
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+ let originalFog;
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+ let originalBackground;
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  useFrame(() => {
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  if (camera && ref.current && (frames === Infinity || count < frames)) {
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- ref.current.traverse(obj => obj.visible = false);
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- const originalFog = scene.fog;
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+ ref.current.visible = false;
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+ originalFog = scene.fog;
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+ originalBackground = scene.background;
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+ scene.background = envMap || originalBackground;
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  scene.fog = fog || originalFog;
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  camera.update(gl, scene);
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  scene.fog = originalFog;
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- ref.current.traverse(obj => obj.visible = true);
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+ scene.background = originalBackground;
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+ ref.current.visible = true;
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  count++;
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  }
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  });
package/index.cjs.js CHANGED
@@ -1 +1 @@
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C.WebGLRenderTarget(s,l,{minFilter:C.LinearFilter,magFilter:C.LinearFilter,encoding:n.outputEncoding,type:C.HalfFloatType,...d}),e.samples=u,e}),[]);return S.useLayoutEffect((()=>{m.setSize(s,l),u&&(m.samples=u)}),[u,m,s,l]),S.useEffect((()=>()=>m.dispose()),[]),m}lr.preload=(e,t=`${sr}/basis/`)=>o.useLoader.preload(c.KTX2Loader,e,(e=>{e.setTranscoderPath(t)})),lr.clear=e=>o.useLoader.clear(c.KTX2Loader,e);const dr=new C.Box3,mr=new C.Vector3,fr=S.forwardRef((({children:e,curve:t},r)=>{const[n]=S.useState((()=>new C.Scene)),[a,i]=S.useState(),s=S.useRef();return S.useEffect((()=>{s.current=new c.Flow(n.children[0]),i(s.current.object3D)}),[e]),S.useEffect((()=>{var e;t&&(null==(e=s.current)||e.updateCurve(0,t))}),[t]),S.useImperativeHandle(r,(()=>({moveAlongCurve:e=>{var t;null==(t=s.current)||t.moveAlongCurve(e)}}))),S.createElement(S.Fragment,null,o.createPortal(e,n),a&&S.createElement("primitive",{object:a}))}));class pr extends n.MeshPhysicalMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._distort={value:.4},this._radius={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.radius=this._radius,e.uniforms.distort=this._distort,e.vertexShader=`\n uniform float time;\n uniform float radius;\n uniform float distort;\n #define GLSLIFY 1\nvec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}float snoise(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","\n float updateTime = time / 50.0;\n float noise = snoise(vec3(position / 2.0 + updateTime * 5.0));\n vec3 transformed = vec3(position * (noise * pow(distort, 2.0) + radius));\n ")}get time(){return this._time.value}set time(e){this._time.value=e}get distort(){return this._distort.value}set distort(e){this._distort.value=e}get radius(){return this._radius.value}set radius(e){this._radius.value=e}}const hr=S.forwardRef((({speed:e=1,...t},r)=>{const[n]=S.useState((()=>new pr));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),S.createElement("primitive",M.default({object:n,ref:r,attach:"material"},t))}));class vr extends n.MeshStandardMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._factor={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.factor=this._factor,e.vertexShader=`\n uniform float time;\n uniform float factor;\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","float theta = sin( time + position.y ) / 2.0 * factor;\n float c = cos( theta );\n float s = sin( theta );\n mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );\n vec3 transformed = vec3( position ) * m;\n vNormal = vNormal * m;")}get time(){return this._time.value}set time(e){this._time.value=e}get factor(){return this._factor.value}set factor(e){this._factor.value=e}}const gr=S.forwardRef((({speed:e=1,...t},r)=>{const[n]=S.useState((()=>new vr));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),S.createElement("primitive",M.default({object:n,ref:r,attach:"material"},t))}));class xr extends n.ShaderMaterial{constructor(e=new n.Vector2){super({uniforms:{inputBuffer:new n.Uniform(null),depthBuffer:new n.Uniform(null),resolution:new n.Uniform(new n.Vector2),texelSize:new n.Uniform(new n.Vector2),halfTexelSize:new n.Uniform(new n.Vector2),kernel:new n.Uniform(0),scale:new n.Uniform(1),cameraNear:new n.Uniform(0),cameraFar:new n.Uniform(1),minDepthThreshold:new n.Uniform(0),maxDepthThreshold:new n.Uniform(1),depthScale:new n.Uniform(0),depthToBlurRatioBias:new n.Uniform(.25)},fragmentShader:"#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }",vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:n.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}class yr{constructor({gl:e,resolution:t,width:r=500,height:o=500,minDepthThreshold:a=0,maxDepthThreshold:i=1,depthScale:s=0,depthToBlurRatioBias:l=.25}){this.renderToScreen=!1,this.renderTargetA=new n.WebGLRenderTarget(t,t,{minFilter:n.LinearFilter,magFilter:n.LinearFilter,stencilBuffer:!1,depthBuffer:!1,encoding:e.outputEncoding}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new xr,this.convolutionMaterial.setTexelSize(1/r,1/o),this.convolutionMaterial.setResolution(new n.Vector2(r,o)),this.scene=new n.Scene,this.camera=new n.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=a,this.convolutionMaterial.uniforms.maxDepthThreshold.value=i,this.convolutionMaterial.uniforms.depthScale.value=s,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=l,this.convolutionMaterial.defines.USE_DEPTH=s>0;const c=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),u=new Float32Array([0,0,2,0,0,2]),d=new n.BufferGeometry;d.setAttribute("position",new n.BufferAttribute(c,3)),d.setAttribute("uv",new n.BufferAttribute(u,2)),this.screen=new n.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const n=this.scene,o=this.camera,a=this.renderTargetA,i=this.renderTargetB;let s=this.convolutionMaterial,l=s.uniforms;l.depthBuffer.value=t.depthTexture;const c=s.kernel;let u,d,m,f=t;for(d=0,m=c.length-1;d<m;++d)u=0==(1&d)?a:i,l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(u),e.render(n,o),f=u;l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,o)}}class wr extends n.MeshStandardMaterial{constructor(e={}){super(e),this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._mixContrast={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.mixContrast=this._mixContrast,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv;\n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float mixContrast;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv;\n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n\n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n\n vec4 merge = base;\n\n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n\n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n\n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;\n newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;\n newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);\n ")}get tDiffuse(){return this._tDiffuse.value}set tDiffuse(e){this._tDiffuse.value=e}get tDepth(){return this._tDepth.value}set tDepth(e){this._tDepth.value=e}get distortionMap(){return this._distortionMap.value}set distortionMap(e){this._distortionMap.value=e}get tDiffuseBlur(){return this._tDiffuseBlur.value}set tDiffuseBlur(e){this._tDiffuseBlur.value=e}get textureMatrix(){return this._textureMatrix.value}set textureMatrix(e){this._textureMatrix.value=e}get hasBlur(){return this._hasBlur.value}set hasBlur(e){this._hasBlur.value=e}get mirror(){return this._mirror.value}set mirror(e){this._mirror.value=e}get mixBlur(){return this._mixBlur.value}set mixBlur(e){this._mixBlur.value=e}get mixStrength(){return this._blurStrength.value}set mixStrength(e){this._blurStrength.value=e}get minDepthThreshold(){return this._minDepthThreshold.value}set minDepthThreshold(e){this._minDepthThreshold.value=e}get maxDepthThreshold(){return this._maxDepthThreshold.value}set maxDepthThreshold(e){this._maxDepthThreshold.value=e}get depthScale(){return this._depthScale.value}set depthScale(e){this._depthScale.value=e}get depthToBlurRatioBias(){return this._depthToBlurRatioBias.value}set depthToBlurRatioBias(e){this._depthToBlurRatioBias.value=e}get distortion(){return this._distortion.value}set distortion(e){this._distortion.value=e}get mixContrast(){return this._mixContrast.value}set mixContrast(e){this._mixContrast.value=e}}o.extend({MeshReflectorMaterialImpl:wr});const Er=S.forwardRef((({mixBlur:e=0,mixStrength:t=1,resolution:r=256,blur:a=[0,0],minDepthThreshold:i=.9,maxDepthThreshold:s=1,depthScale:l=0,depthToBlurRatioBias:c=.25,mirror:u=0,distortion:d=1,mixContrast:m=1,distortionMap:f,reflectorOffset:p=0,...h},v)=>{const g=o.useThree((({gl:e})=>e)),x=o.useThree((({camera:e})=>e)),y=o.useThree((({scene:e})=>e)),w=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,E=S.useRef(null),[b]=S.useState((()=>new n.Plane)),[T]=S.useState((()=>new n.Vector3)),[C]=S.useState((()=>new n.Vector3)),[P]=S.useState((()=>new n.Vector3)),[L]=S.useState((()=>new n.Matrix4)),[_]=S.useState((()=>new n.Vector3(0,0,-1))),[D]=S.useState((()=>new n.Vector4)),[z]=S.useState((()=>new n.Vector3)),[F]=S.useState((()=>new n.Vector3)),[k]=S.useState((()=>new n.Vector4)),[A]=S.useState((()=>new n.Matrix4)),[B]=S.useState((()=>new n.PerspectiveCamera)),U=S.useCallback((()=>{var e;const t=E.current.parent||(null==(e=E.current)?void 0:e.__r3f.parent);if(!t)return;if(C.setFromMatrixPosition(t.matrixWorld),P.setFromMatrixPosition(x.matrixWorld),L.extractRotation(t.matrixWorld),T.set(0,0,1),T.applyMatrix4(L),C.addScaledVector(T,p),z.subVectors(C,P),z.dot(T)>0)return;z.reflect(T).negate(),z.add(C),L.extractRotation(x.matrixWorld),_.set(0,0,-1),_.applyMatrix4(L),_.add(P),F.subVectors(C,_),F.reflect(T).negate(),F.add(C),B.position.copy(z),B.up.set(0,1,0),B.up.applyMatrix4(L),B.up.reflect(T),B.lookAt(F),B.far=x.far,B.updateMatrixWorld(),B.projectionMatrix.copy(x.projectionMatrix),A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),A.multiply(B.projectionMatrix),A.multiply(B.matrixWorldInverse),A.multiply(t.matrixWorld),b.setFromNormalAndCoplanarPoint(T,C),b.applyMatrix4(B.matrixWorldInverse),D.set(b.normal.x,b.normal.y,b.normal.z,b.constant);const r=B.projectionMatrix;k.x=(Math.sign(D.x)+r.elements[8])/r.elements[0],k.y=(Math.sign(D.y)+r.elements[9])/r.elements[5],k.z=-1,k.w=(1+r.elements[10])/r.elements[14],D.multiplyScalar(2/D.dot(k)),r.elements[2]=D.x,r.elements[6]=D.y,r.elements[10]=D.z+1,r.elements[14]=D.w}),[x,p]),[V,j,O,W]=S.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:g.outputEncoding,type:n.HalfFloatType},p=new n.WebGLRenderTarget(r,r,o);p.depthBuffer=!0,p.depthTexture=new n.DepthTexture(r,r),p.depthTexture.format=n.DepthFormat,p.depthTexture.type=n.UnsignedShortType;const h=new n.WebGLRenderTarget(r,r,o);return[p,h,new yr({gl:g,resolution:r,width:a[0],height:a[1],minDepthThreshold:i,maxDepthThreshold:s,depthScale:l,depthToBlurRatioBias:c}),{mirror:u,textureMatrix:A,mixBlur:e,tDiffuse:p.texture,tDepth:p.depthTexture,tDiffuseBlur:h.texture,hasBlur:w,mixStrength:t,minDepthThreshold:i,maxDepthThreshold:s,depthScale:l,depthToBlurRatioBias:c,distortion:d,distortionMap:f,mixContrast:m,"defines-USE_BLUR":w?"":void 0,"defines-USE_DEPTH":l>0?"":void 0,"defines-USE_DISTORTION":f?"":void 0}]}),[g,a,A,r,u,w,e,t,i,s,l,c,d,f,m]);return o.useFrame((()=>{var e;const t=E.current.parent||(null==(e=E.current)?void 0:e.__r3f.parent);if(!t)return;t.visible=!1;const r=g.xr.enabled,n=g.shadowMap.autoUpdate;U(),g.xr.enabled=!1,g.shadowMap.autoUpdate=!1,g.setRenderTarget(V),g.state.buffers.depth.setMask(!0),g.autoClear||g.clear(),g.render(y,B),w&&O.render(g,V,j),g.xr.enabled=r,g.shadowMap.autoUpdate=n,t.visible=!0,g.setRenderTarget(null)})),S.createElement("meshReflectorMaterialImpl",M.default({attach:"material",key:"key"+W["defines-USE_BLUR"]+W["defines-USE_DEPTH"]+W["defines-USE_DISTORTION"],ref:R.default([E,v])},W,h))}));class br extends C.PointsMaterial{constructor(e){super(e),this.onBeforeCompile=(e,t)=>{const{isWebGL2:r}=t.capabilities;e.fragmentShader=e.fragmentShader.replace("#include <output_fragment>",`\n ${r?"#include <output_fragment>":"#extension GL_OES_standard_derivatives : enable\n#include <output_fragment>"}\n vec2 cxy = 2.0 * gl_PointCoord - 1.0;\n float r = dot(cxy, cxy);\n float delta = fwidth(r); \n float mask = 1.0 - smoothstep(1.0 - delta, 1.0 + delta, r);\n gl_FragColor = vec4(gl_FragColor.rgb, mask * gl_FragColor.a );\n 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S.useLayoutEffect((()=>{f.current.matrixWorld.identity();const e=(new n.Box3).setFromObject(p.current,c),u=new n.Vector3,d=new n.Sphere,h=e.max.x-e.min.x,v=e.max.y-e.min.y,g=e.max.z-e.min.z;e.getCenter(u),e.getBoundingSphere(d);const x=o?v/2:a?-v/2:0,y=t?-h/2:r?h/2:0,w=i?g/2:s?-g/2:0;f.current.position.set(-u.x+y,-u.y+x,-u.z+w),void 0!==l&&l({parent:m.current.parent,container:m.current,width:h,height:v,depth:g,boundingBox:e,boundingSphere:d,center:u,verticalAlignment:x,horizontalAlignment:y,depthAlignment:w})}),[e]),S.useImperativeHandle(d,(()=>m.current),[]),S.createElement("group",M.default({ref:m},u),S.createElement("group",{ref:f},S.createElement("group",{ref:p},e)))})),Zr=e=>e&&e.isOrthographicCamera,Yr=S.createContext(null);const Kr=S.forwardRef((({intensity:e=1,decay:t,decayRate:r=.65,maxYaw:n=.1,maxPitch:a=.1,maxRoll:i=.1,yawFrequency:s=.1,pitchFrequency:l=.1,rollFrequency:u=.1},d)=>{const 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l=S.useRef(null),c=S.useRef(1e4*Math.random());return o.useFrame((e=>{var o,i;const s=c.current+e.clock.getElapsedTime();l.current.rotation.x=Math.cos(s/4*t)/8*r,l.current.rotation.y=Math.sin(s/4*t)/8*r,l.current.rotation.z=Math.sin(s/4*t)/20*r;let u=Math.sin(s/4*t)/10;u=C.MathUtils.mapLinear(u,-.1,.1,null!==(o=null==a?void 0:a[0])&&void 0!==o?o:-.1,null!==(i=null==a?void 0:a[1])&&void 0!==i?i:.1),l.current.position.y=u*n})),S.createElement("group",i,S.createElement("group",{ref:R.default([l,s])},e))})),Jr={sunset:"venice/venice_sunset_1k.hdr",dawn:"kiara/kiara_1_dawn_1k.hdr",night:"dikhololo/dikhololo_night_1k.hdr",warehouse:"empty-wharehouse/empty_warehouse_01_1k.hdr",forest:"forrest-slope/forest_slope_1k.hdr",apartment:"lebombo/lebombo_1k.hdr",studio:"studio-small-3/studio_small_03_1k.hdr",city:"potsdamer-platz/potsdamer_platz_1k.hdr",park:"rooitou/rooitou_park_1k.hdr",lobby:"st-fagans/st_fagans_interior_1k.hdr"},en=e=>{return(t=e).current&&t.current.isScene?e.current:e;var t};function tn({scene:e,background:t=!1,map:r}){const n=o.useThree((e=>e.scene));return S.useLayoutEffect((()=>{if(r){const o=en(e||n),a=o.background,i=o.environment;return"only"!==t&&(o.environment=r),t&&(o.background=r),()=>{"only"!==t&&(o.environment=i),t&&(o.background=a)}}}),[n,e,r,t]),null}function rn({files:e=["/px.png","/nx.png","/py.png","/ny.png","/pz.png","/nz.png"],path:t="",preset:r,encoding:a,extensions:i}){if(r){if(!(r in Jr))throw new Error("Preset must be one of: "+Object.keys(Jr).join(", "));e=Jr[r],t="https://market-assets.fra1.cdn.digitaloceanspaces.com/market-assets/hdris/"}const s=Array.isArray(e),l=s?n.CubeTextureLoader:c.RGBELoader,u=o.useLoader(l,s?[e]:e,(e=>{e.setPath(t),i&&i(e)})),d=s?u[0]:u;return d.mapping=s?n.CubeReflectionMapping:n.EquirectangularReflectionMapping,d.encoding=(null!=a?a:s)?n.sRGBEncoding:n.LinearEncoding,d}function nn({background:e=!1,scene:t,...r}){const n=rn(r),a=o.useThree((e=>e.scene));return S.useLayoutEffect((()=>{const r=en(t||a),o=r.background,i=r.environment;return"only"!==e&&(r.environment=n),e&&(r.background=n),()=>{"only"!==e&&(r.environment=i),e&&(r.background=o)}}),[n,e,t,a]),null}function on({children:e,near:t=1,far:r=1e3,resolution:a=256,frames:i=1,map:s,background:l=!1,scene:c,files:u,path:d,preset:m,extensions:f}){const p=o.useThree((e=>e.gl)),h=o.useThree((e=>e.scene)),v=S.useRef(null),[g]=S.useState((()=>new n.Scene)),x=S.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.type=n.HalfFloatType,e}),[a]);S.useLayoutEffect((()=>{1===i&&v.current.update(p,g);const e=en(c||h),t=e.background,r=e.environment;return"only"!==l&&(e.environment=x.texture),l&&(e.background=x.texture),()=>{"only"!==l&&(e.environment=r),l&&(e.background=t)}}),[e,g,x.texture,c,h,l,i,p]);let y=1;return o.useFrame((()=>{(i===1/0||y<i)&&(v.current.update(p,g),y++)})),S.createElement(S.Fragment,null,o.createPortal(S.createElement(S.Fragment,null,e,S.createElement("cubeCamera",{ref:v,args:[t,r,x]}),u||m?S.createElement(nn,{background:!0,files:u,preset:m,path:d,extensions:f}):s?S.createElement(tn,{background:!0,map:s,extensions:f}):null),g))}function an(e){var t,r,n,a;const i=rn(e),s=e.map||i;S.useMemo((()=>{o.extend({GroundProjectedEnvImpl:c.GroundProjectedEnv})}),[]);const l=S.useMemo((()=>[s]),[s]),u=null==(t=e.ground)?void 0:t.height,d=null==(r=e.ground)?void 0:r.radius,m=null!==(n=null==(a=e.ground)?void 0:a.scale)&&void 0!==n?n:1e3;return S.createElement(S.Fragment,null,S.createElement(tn,M.default({},e,{map:s})),S.createElement("groundProjectedEnvImpl",{args:l,scale:m,height:u,radius:d}))}function sn(e){return e.ground?S.createElement(an,e):e.map?S.createElement(tn,e):e.children?S.createElement(on,e):S.createElement(nn,e)}const ln=S.forwardRef((({scale:e=10,frames:t=1/0,opacity:r=1,width:n=1,height:a=1,blur:i=1,far:s=10,resolution:l=512,smooth:u=!0,color:d="#000000",depthWrite:m=!1,renderOrder:f,...p},h)=>{const v=o.useThree((e=>e.scene)),g=o.useThree((e=>e.gl)),x=S.useRef(null);n*=Array.isArray(e)?e[0]:e||1,a*=Array.isArray(e)?e[1]:e||1;const[y,w,E,b,T,P,R]=S.useMemo((()=>{const e=new C.WebGLRenderTarget(l,l),t=new C.WebGLRenderTarget(l,l);t.texture.generateMipmaps=e.texture.generateMipmaps=!1;const r=new C.PlaneGeometry(n,a).rotateX(Math.PI/2),o=new C.Mesh(r),i=new C.MeshDepthMaterial;i.depthTest=i.depthWrite=!1,i.onBeforeCompile=e=>{e.uniforms={...e.uniforms,ucolor:{value:new C.Color(d)}},e.fragmentShader=e.fragmentShader.replace("void main() {","uniform vec3 ucolor;\n void main() {\n "),e.fragmentShader=e.fragmentShader.replace("vec4( vec3( 1.0 - fragCoordZ ), opacity );","vec4( ucolor * fragCoordZ * 2.0, ( 1.0 - fragCoordZ ) * 1.0 );")};const s=new C.ShaderMaterial(c.HorizontalBlurShader),u=new C.ShaderMaterial(c.VerticalBlurShader);return u.depthTest=s.depthTest=!1,[e,r,i,o,s,u,t]}),[l,n,a,e,d]),L=e=>{b.visible=!0,b.material=T,T.uniforms.tDiffuse.value=y.texture,T.uniforms.h.value=1*e/256,g.setRenderTarget(R),g.render(b,x.current),b.material=P,P.uniforms.tDiffuse.value=R.texture,P.uniforms.v.value=1*e/256,g.setRenderTarget(y),g.render(b,x.current),b.visible=!1};let _=0;return o.useFrame((()=>{if(x.current&&(t===1/0||_<t)){const e=v.background;v.background=null;const t=v.overrideMaterial;v.overrideMaterial=E,g.setRenderTarget(y),g.render(v,x.current),v.overrideMaterial=t,L(i),u&&L(.4*i),g.setRenderTarget(null),v.background=e,_++}})),S.createElement("group",M.default({"rotation-x":Math.PI/2},p,{ref:h}),S.createElement("mesh",{renderOrder:f,geometry:w,scale:[1,-1,1],rotation:[-Math.PI/2,0,0]},S.createElement("meshBasicMaterial",{map:y.texture,"map-encoding":g.outputEncoding,transparent:!0,opacity:r,depthWrite:m})),S.createElement("orthographicCamera",{ref:x,args:[-n/2,n/2,a/2,-a/2,0,s]}))})),cn={rembrandt:{main:[1,2,1],fill:[-2,-.5,-2]},portrait:{main:[-1,2,.5],fill:[-1,.5,-1.5]},upfront:{main:[0,2,1],fill:[-1,.5,-1.5]},soft:{main:[-2,4,4],fill:[-1,.5,-1.5]}};const un=e=>0===e?0:Math.pow(2,10*e-10);const dn=S.forwardRef((({fog:e=!1,renderOrder:t,depthWrite:r=!1,colorStop:o=0,color:a="black",opacity:i=.5,...s},l)=>{const c=S.useMemo((()=>{const e=document.createElement("canvas");e.width=128,e.height=128;const t=e.getContext("2d"),r=t.createRadialGradient(e.width/2,e.height/2,0,e.width/2,e.height/2,e.width/2);return r.addColorStop(o,new n.Color(a).getStyle()),r.addColorStop(1,"rgba(0,0,0,0)"),t.fillStyle=r,t.fillRect(0,0,e.width,e.height),e}),[a,o]);return S.createElement("mesh",M.default({renderOrder:t,ref:l,"rotation-x":-Math.PI/2},s),S.createElement("planeGeometry",null),S.createElement("meshBasicMaterial",{transparent:!0,opacity:i,fog:e,depthWrite:r,side:n.DoubleSide},S.createElement("canvasTexture",{attach:"map",args:[c]})))}));const mn=S.createContext(null),fn=me({color:new C.Color,blend:2,alphaTest:.75,opacity:0,map:null},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }","varying vec2 vUv;\n uniform sampler2D map;\n uniform vec3 color;\n uniform float opacity;\n uniform float alphaTest;\n uniform float blend;\n void main() {\n vec4 sampledDiffuseColor = texture2D(map, vUv);\n gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }"),pn=me({},"void main() { gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }","void main() { discard; }"),hn=S.forwardRef((({children:e,temporal:t,frames:r=40,limit:n=1/0,blend:a=20,scale:i=10,opacity:s=1,alphaTest:l=.75,color:c="black",colorBlend:u=2,resolution:d=1024,toneMapped:m=!0,...f},p)=>{o.extend({SoftShadowMaterial:fn});const h=o.useThree((e=>e.gl)),v=o.useThree((e=>e.scene)),g=o.useThree((e=>e.camera)),x=S.useRef(null),y=S.useRef(null),[w]=S.useState((()=>new gn(h,v,d)));S.useLayoutEffect((()=>{w.configure(x.current)}),[]);const E=S.useMemo((()=>({lights:new Map,temporal:!!t,frames:Math.max(2,r),blend:Math.max(2,r===1/0?a:r),count:0,getMesh:()=>x.current,reset:()=>{w.clear();const e=x.current.material;e.opacity=0,e.alphaTest=0,E.count=0},update:(e=1)=>{const t=x.current.material;E.temporal?(t.opacity=Math.min(s,t.opacity+s/E.blend),t.alphaTest=Math.min(l,t.alphaTest+l/E.blend)):(t.opacity=s,t.alphaTest=l),y.current.visible=!0,w.prepare();for(let t=0;t<e;t++)E.lights.forEach((e=>e.update())),w.update(g,E.blend);y.current.visible=!1,w.finish()}})),[w,g,v,t,r,a,s,l]);return S.useLayoutEffect((()=>{E.reset(),E.temporal||E.frames===1/0||E.update(E.blend)})),S.useImperativeHandle(p,(()=>E),[E]),o.useFrame((()=>{(E.temporal||E.frames===1/0)&&E.count<E.frames&&E.count<n&&(E.update(),E.count++)})),S.createElement("group",f,S.createElement("group",{traverse:()=>null,ref:y},S.createElement(mn.Provider,{value:E},e)),S.createElement("mesh",{receiveShadow:!0,ref:x,scale:i,rotation:[-Math.PI/2,0,0]},S.createElement("planeGeometry",null),S.createElement("softShadowMaterial",{transparent:!0,depthWrite:!1,toneMapped:m,color:c,blend:u,map:w.progressiveLightMap2.texture})))})),vn=S.forwardRef((({castShadow:e=!0,bias:t=.001,mapSize:r=512,size:n=5,near:o=.5,far:a=500,frames:i=1,position:s=[0,0,0],radius:l=1,amount:c=8,intensity:u=1,ambient:d=.5,...m},f)=>{const p=S.useRef(null),h=new C.Vector3(...s).length(),v=S.useContext(mn),g=S.useCallback((()=>{let e;if(p.current)for(let t=0;t<p.current.children.length;t++)if(e=p.current.children[t],Math.random()>d)e.position.set(s[0]+C.MathUtils.randFloatSpread(l),s[1]+C.MathUtils.randFloatSpread(l),s[2]+C.MathUtils.randFloatSpread(l));else{let t=Math.acos(2*Math.random()-1)-Math.PI/2,r=2*Math.PI*Math.random();e.position.set(Math.cos(t)*Math.cos(r)*h,Math.abs(Math.cos(t)*Math.sin(r)*h),Math.sin(t)*h)}}),[l,d,h,...s]),x=S.useMemo((()=>({update:g})),[g]);return S.useImperativeHandle(f,(()=>x),[x]),S.useLayoutEffect((()=>{const e=p.current;return v&&v.lights.set(e.uuid,x),()=>{v.lights.delete(e.uuid)}}),[v,x]),S.createElement("group",M.default({ref:p},m),Array.from({length:c},((i,s)=>S.createElement("directionalLight",{key:s,castShadow:e,"shadow-bias":t,"shadow-mapSize":[r,r],intensity:u/c},S.createElement("orthographicCamera",{attach:"shadow-camera",args:[-n,n,n,-n,o,a]})))))}));class gn{constructor(e,t,r=1024){this.renderer=e,this.res=r,this.scene=t,this.scene.background=null,this.buffer1Active=!1,this.lights=[],this.meshes=[],this.object=null;const n=/(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent)?C.HalfFloatType:C.FloatType;this.progressiveLightMap1=new C.WebGLRenderTarget(this.res,this.res,{type:n,encoding:e.outputEncoding}),this.progressiveLightMap2=new C.WebGLRenderTarget(this.res,this.res,{type:n,encoding:e.outputEncoding}),this.discardMat=new pn,this.targetMat=new C.MeshPhongMaterial({shininess:0}),this.previousShadowMap={value:this.progressiveLightMap1.texture},this.averagingWindow={value:100},this.targetMat.onBeforeCompile=e=>{e.vertexShader="varying vec2 vUv;\n"+e.vertexShader.slice(0,-1)+"vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader=e.fragmentShader.replace("#include <clipping_planes_pars_fragment>","#include <clipping_planes_pars_fragment>\n#include <shadowmask_pars_fragment>\n"),e.fragmentShader="varying vec2 vUv;\n"+e.fragmentShader.slice(0,t)+"\tuniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;\n gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);\n }",e.uniforms.previousShadowMap=this.previousShadowMap,e.uniforms.averagingWindow=this.averagingWindow}}clear(){this.renderer.setRenderTarget(this.progressiveLightMap1),this.renderer.clear(),this.renderer.setRenderTarget(this.progressiveLightMap2),this.renderer.clear(),this.lights=[],this.meshes=[],this.scene.traverse((e=>{!function(e){return!!e.geometry}(e)?function(e){return e.isLight}(e)&&this.lights.push({object:e,intensity:e.intensity}):this.meshes.push({object:e,material:e.material})}))}prepare(){this.lights.forEach((e=>e.object.intensity=0)),this.meshes.forEach((e=>e.object.material=this.discardMat))}finish(){this.lights.forEach((e=>e.object.intensity=e.intensity)),this.meshes.forEach((e=>e.object.material=e.material))}configure(e){this.object=e}update(e,t=100){if(!this.object)return;this.averagingWindow.value=t,this.object.material=this.targetMat;const r=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,n=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1;this.renderer.setRenderTarget(r),this.previousShadowMap.value=n.texture,this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e),this.renderer.setRenderTarget(null)}}o.extend({MeshReflectorMaterial:wr});const xn=S.forwardRef((({mixBlur:e=0,mixStrength:t=.5,resolution:r=256,blur:a=[0,0],args:i=[1,1],minDepthThreshold:s=.9,maxDepthThreshold:l=1,depthScale:c=0,depthToBlurRatioBias:u=.25,mirror:d=0,children:m,debug:f=0,distortion:p=1,mixContrast:h=1,distortionMap:v,...g},x)=>{S.useEffect((()=>{console.warn("Reflector has been deprecated and will be removed next major. Replace it with <MeshReflectorMaterial />!")}),[]);const y=o.useThree((({gl:e})=>e)),w=o.useThree((({camera:e})=>e)),E=o.useThree((({scene:e})=>e)),b=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,T=S.useRef(null),[C]=S.useState((()=>new n.Plane)),[P]=S.useState((()=>new n.Vector3)),[L]=S.useState((()=>new n.Vector3)),[_]=S.useState((()=>new n.Vector3)),[D]=S.useState((()=>new n.Matrix4)),[z]=S.useState((()=>new n.Vector3(0,0,-1))),[F]=S.useState((()=>new n.Vector4)),[k]=S.useState((()=>new n.Vector3)),[A]=S.useState((()=>new n.Vector3)),[B]=S.useState((()=>new n.Vector4)),[U]=S.useState((()=>new n.Matrix4)),[V]=S.useState((()=>new n.PerspectiveCamera)),j=S.useCallback((()=>{if(L.setFromMatrixPosition(T.current.matrixWorld),_.setFromMatrixPosition(w.matrixWorld),D.extractRotation(T.current.matrixWorld),P.set(0,0,1),P.applyMatrix4(D),k.subVectors(L,_),k.dot(P)>0)return;k.reflect(P).negate(),k.add(L),D.extractRotation(w.matrixWorld),z.set(0,0,-1),z.applyMatrix4(D),z.add(_),A.subVectors(L,z),A.reflect(P).negate(),A.add(L),V.position.copy(k),V.up.set(0,1,0),V.up.applyMatrix4(D),V.up.reflect(P),V.lookAt(A),V.far=w.far,V.updateMatrixWorld(),V.projectionMatrix.copy(w.projectionMatrix),U.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),U.multiply(V.projectionMatrix),U.multiply(V.matrixWorldInverse),U.multiply(T.current.matrixWorld),C.setFromNormalAndCoplanarPoint(P,L),C.applyMatrix4(V.matrixWorldInverse),F.set(C.normal.x,C.normal.y,C.normal.z,C.constant);const e=V.projectionMatrix;B.x=(Math.sign(F.x)+e.elements[8])/e.elements[0],B.y=(Math.sign(F.y)+e.elements[9])/e.elements[5],B.z=-1,B.w=(1+e.elements[10])/e.elements[14],F.multiplyScalar(2/F.dot(B)),e.elements[2]=F.x,e.elements[6]=F.y,e.elements[10]=F.z+1,e.elements[14]=F.w}),[]),[O,W,I,G]=S.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:y.outputEncoding},i=new n.WebGLRenderTarget(r,r,o);i.depthBuffer=!0,i.depthTexture=new n.DepthTexture(r,r),i.depthTexture.format=n.DepthFormat,i.depthTexture.type=n.UnsignedShortType;const m=new n.WebGLRenderTarget(r,r,o);return[i,m,new yr({gl:y,resolution:r,width:a[0],height:a[1],minDepthThreshold:s,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u}),{mirror:d,textureMatrix:U,mixBlur:e,tDiffuse:i.texture,tDepth:i.depthTexture,tDiffuseBlur:m.texture,hasBlur:b,mixStrength:t,minDepthThreshold:s,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u,transparent:!0,debug:f,distortion:p,distortionMap:v,mixContrast:h,"defines-USE_BLUR":b?"":void 0,"defines-USE_DEPTH":c>0?"":void 0,"defines-USE_DISTORTION":v?"":void 0}]}),[y,a,U,r,d,b,e,t,s,l,c,u,f,p,v,h]);return o.useFrame((()=>{if(null==T||!T.current)return;T.current.visible=!1;const e=y.xr.enabled,t=y.shadowMap.autoUpdate;j(),y.xr.enabled=!1,y.shadowMap.autoUpdate=!1,y.setRenderTarget(O),y.state.buffers.depth.setMask(!0),y.autoClear||y.clear(),y.render(E,V),b&&I.render(y,O,W),y.xr.enabled=e,y.shadowMap.autoUpdate=t,T.current.visible=!0,y.setRenderTarget(null)})),S.createElement("mesh",M.default({ref:R.default([T,x])},g),S.createElement("planeGeometry",{args:i}),m?m("meshReflectorMaterial",G):S.createElement("meshReflectorMaterial",G))}));class yn extends n.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new n.Vector3(0,0,0)},lightColor:{value:new n.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new n.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:"\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const wn=new n.Vector3,En=S.forwardRef((({opacity:e=1,radiusTop:t,radiusBottom:r,depthBuffer:a,color:i="white",distance:s=5,angle:l=.15,attenuation:c=5,anglePower:u=5,...d},m)=>{const f=S.useRef(null),p=o.useThree((e=>e.size)),h=o.useThree((e=>e.camera)),v=o.useThree((e=>e.viewport.dpr)),[g]=S.useState((()=>new yn));t=void 0===t?.1:t,r=void 0===r?7*l:r,o.useFrame((()=>{g.uniforms.spotPosition.value.copy(f.current.getWorldPosition(wn)),f.current.lookAt(f.current.parent.target.getWorldPosition(wn))}));const x=S.useMemo((()=>{const e=new n.CylinderGeometry(t,r,s,128,64,!0);return e.applyMatrix4((new n.Matrix4).makeTranslation(0,-s/2,0)),e.applyMatrix4((new n.Matrix4).makeRotationX(-Math.PI/2)),e}),[l,s,t,r]);return S.createElement("spotLight",M.default({ref:m,angle:l,color:i,distance:s},d),S.createElement("mesh",{ref:f,geometry:x,raycast:()=>null},S.createElement("primitive",{object:g,attach:"material","uniforms-opacity-value":e,"uniforms-lightColor-value":i,"uniforms-attenuation-value":c,"uniforms-anglePower-value":u,"uniforms-depth-value":a,"uniforms-cameraNear-value":h.near,"uniforms-cameraFar-value":h.far,"uniforms-resolution-value":a?[p.width*v,p.height*v]:[0,0]})))})),bn=S.forwardRef((({args:e,map:t,toneMapped:r=!1,color:n="white",form:a="rect",intensity:i=1,scale:s=1,target:l,children:c,...u},d)=>{const m=S.useRef(null);return S.useLayoutEffect((()=>{c||u.material||(o.applyProps(m.current.material,{color:n}),m.current.material.color.multiplyScalar(i))}),[n,i,c,u.material]),S.useLayoutEffect((()=>{l&&m.current.lookAt(Array.isArray(l)?new C.Vector3(...l):l)}),[l]),s=Array.isArray(s)&&2===s.length?[s[0],s[1],1]:s,S.createElement("mesh",M.default({ref:R.default([m,d]),scale:s},u),"circle"===a?S.createElement("ringGeometry",{args:[0,1,64]}):"ring"===a?S.createElement("ringGeometry",{args:[.5,1,64]}):"rect"===a?S.createElement("planeGeometry",null):S.createElement(a,{args:e}),c||(u.material?null:S.createElement("meshBasicMaterial",{toneMapped:r,map:t,side:C.DoubleSide})))}));function Mn(e,t,r=new n.Vector3){const o=Math.PI*(e-.5),a=2*Math.PI*(t-.5);return r.x=Math.cos(a),r.y=Math.sin(o),r.z=Math.sin(a),r}const Sn=S.forwardRef((({inclination:e=.6,azimuth:t=.1,distance:r=1e3,mieCoefficient:o=.005,mieDirectionalG:a=.8,rayleigh:i=.5,turbidity:s=10,sunPosition:l=Mn(e,t),...u},d)=>{const m=S.useMemo((()=>(new n.Vector3).setScalar(r)),[r]),[f]=S.useState((()=>new c.Sky));return S.createElement("primitive",M.default({object:f,ref:d,"material-uniforms-mieCoefficient-value":o,"material-uniforms-mieDirectionalG-value":a,"material-uniforms-rayleigh-value":i,"material-uniforms-sunPosition-value":l,"material-uniforms-turbidity-value":s,scale:m},u))}));class Tn extends n.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:"\n uniform float time;\n attribute float size;\n varying vec3 vColor;\n void main() {\n vColor = color;\n vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(mvPosition.x + 2.0 * time + 100.0));\n gl_Position = projectionMatrix * mvPosition;\n }",fragmentShader:"\n uniform sampler2D pointTexture;\n uniform float fade;\n varying vec3 vColor;\n void main() {\n float opacity = 1.0;\n if (fade == 1.0) {\n float d = distance(gl_PointCoord, vec2(0.5, 0.5));\n opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));\n }\n gl_FragColor = vec4(vColor, opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const Cn=e=>(new n.Vector3).setFromSpherical(new n.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),Pn=S.forwardRef((({radius:e=100,depth:t=50,count:r=5e3,saturation:a=0,factor:i=4,fade:s=!1,speed:l=1},c)=>{const u=S.useRef(),[d,m,f]=S.useMemo((()=>{const o=[],s=[],l=Array.from({length:r},(()=>(.5+.5*Math.random())*i)),c=new n.Color;let u=e+t;const d=t/r;for(let e=0;e<r;e++)u-=d*Math.random(),o.push(...Cn(u).toArray()),c.setHSL(e/r,a,.9),s.push(c.r,c.g,c.b);return[new Float32Array(o),new Float32Array(s),new Float32Array(l)]}),[r,t,i,e,a]);o.useFrame((e=>u.current&&(u.current.uniforms.time.value=e.clock.getElapsedTime()*l)));const[p]=S.useState((()=>new Tn));return S.createElement("points",{ref:c},S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",args:[d,3]}),S.createElement("bufferAttribute",{attach:"attributes-color",args:[m,3]}),S.createElement("bufferAttribute",{attach:"attributes-size",args:[f,1]})),S.createElement("primitive",{ref:u,object:p,attach:"material",blending:n.AdditiveBlending,"uniforms-fade-value":s,transparent:!0,vertexColors:!0}))}));const Rn=me({time:0,pixelRatio:1},"#define GLSLIFY 1\nuniform float pixelRatio;uniform float time;attribute float size;attribute float speed;attribute float opacity;attribute vec3 noise;attribute vec3 color;varying vec3 vColor;varying float vOpacity;void main(){vec4 modelPosition=modelMatrix*vec4(position,1.0);modelPosition.y+=sin(time*speed+modelPosition.x*noise.x*100.0)*0.2;modelPosition.z+=cos(time*speed+modelPosition.x*noise.y*100.0)*0.2;modelPosition.x+=cos(time*speed+modelPosition.x*noise.z*100.0)*0.2;vec4 viewPosition=viewMatrix*modelPosition;vec4 projectionPostion=projectionMatrix*viewPosition;gl_Position=projectionPostion;gl_PointSize=size*25.*pixelRatio;gl_PointSize*=(1.0/-viewPosition.z);vColor=color;vOpacity=opacity;}","#define GLSLIFY 1\nvarying vec3 vColor;varying float vOpacity;void main(){float distanceToCenter=distance(gl_PointCoord,vec2(0.5));float strength=0.05/distanceToCenter-0.1;gl_FragColor=vec4(vColor,strength*vOpacity);}"),Ln=e=>e&&e.constructor===Float32Array,_n=e=>e instanceof C.Vector2||e instanceof C.Vector3||e instanceof C.Vector4,Dn=e=>Array.isArray(e)?e:_n(e)?e.toArray():[e,e,e];function zn(e,t,r){return S.useMemo((()=>{if(void 0!==t){if(Ln(t))return t;if(t instanceof C.Color){const r=Array.from({length:3*e},(()=>(e=>[e.r,e.g,e.b])(t))).flat();return Float32Array.from(r)}if(_n(t)||Array.isArray(t)){const r=Array.from({length:3*e},(()=>Dn(t))).flat();return Float32Array.from(r)}return Float32Array.from({length:e},(()=>t))}return Float32Array.from({length:e},r)}),[t])}const Fn=S.forwardRef((({noise:e=1,count:t=100,speed:r=1,opacity:n=1,scale:a=1,size:i,color:s,...l},c)=>{S.useMemo((()=>o.extend({SparklesMaterial:Rn})),[]);const u=S.useRef(),d=o.useThree((e=>e.viewport.dpr)),m=S.useMemo((()=>Float32Array.from(Array.from({length:t},(()=>Dn(a).map(C.MathUtils.randFloatSpread))).flat())),[t,a]),f=zn(t,i,Math.random),p=zn(t,n),h=zn(t,r),v=zn(3*t,e),g=zn(void 0===s?3*t:t,Ln(s)?s:new C.Color(s),(()=>1));return o.useFrame((e=>u.current.uniforms.time.value=e.clock.elapsedTime)),S.createElement("points",M.default({key:`particle-${t}-${JSON.stringify(a)}`},l,{ref:c}),S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",args:[m,3]}),S.createElement("bufferAttribute",{attach:"attributes-size",args:[f,1]}),S.createElement("bufferAttribute",{attach:"attributes-opacity",args:[p,1]}),S.createElement("bufferAttribute",{attach:"attributes-speed",args:[h,1]}),S.createElement("bufferAttribute",{attach:"attributes-color",args:[g,3]}),S.createElement("bufferAttribute",{attach:"attributes-noise",args:[v,3]})),S.createElement("sparklesMaterial",{ref:u,transparent:!0,pixelRatio:d,depthWrite:!1}))}));const kn=new C.Matrix4,An=new C.Matrix4,Bn=[],Un=new C.Mesh;class Vn extends C.Group{constructor(){super(),this.color=new C.Color("white"),this.instance={current:void 0},this.instanceKey={current:void 0}}get geometry(){var e;return null==(e=this.instance.current)?void 0:e.geometry}raycast(e,t){const r=this.instance.current;if(!r)return;if(!r.geometry||!r.material)return;Un.geometry=r.geometry;const n=r.matrixWorld;let o=r.userData.instances.indexOf(this.instanceKey);if(!(-1===o||o>r.count)){r.getMatrixAt(o,kn),An.multiplyMatrices(n,kn),Un.matrixWorld=An,Un.raycast(e,Bn);for(let e=0,r=Bn.length;e<r;e++){const r=Bn[e];r.instanceId=o,r.object=this,t.push(r)}Bn.length=0}}}let jn,On;const Wn=S.createContext(null),In=new C.Matrix4,Gn=new C.Vector3;new C.Color;const Nn=S.forwardRef((({children:e,range:t,limit:r=1e3,...n},a)=>{const i=S.useRef(null),[s,l]=S.useState([]),[[c,u,d]]=S.useState((()=>[new Float32Array(3*r),Float32Array.from({length:3*r},(()=>1)),Float32Array.from({length:r},(()=>1))]));S.useEffect((()=>{i.current.geometry.attributes.position.needsUpdate=!0})),o.useFrame((()=>{for(i.current.updateMatrix(),i.current.updateMatrixWorld(),In.copy(i.current.matrixWorld).invert(),i.current.geometry.drawRange.count=Math.min(r,void 0!==t?t:r,s.length),jn=0;jn<s.length;jn++)On=s[jn].current,On.getWorldPosition(Gn).applyMatrix4(In),Gn.toArray(c,3*jn),i.current.geometry.attributes.position.needsUpdate=!0,On.matrixWorldNeedsUpdate=!0,On.color.toArray(u,3*jn),i.current.geometry.attributes.color.needsUpdate=!0,d.set([On.size],jn),i.current.geometry.attributes.size.needsUpdate=!0}));const m=S.useMemo((()=>{const e={};for(jn=0;jn<s.length;jn++){var t;Object.assign(e,null==(t=s[jn].current)?void 0:t.__r3f.handlers)}return Object.keys(e).reduce(((e,t)=>({...e,[t]:e=>{var r,n,o;const a=null==(r=s[e.index])?void 0:r.current;return null==a||null==(n=a.__r3f)||null==(o=n.handlers)?void 0:o[t]({...e,object:a})}})),{})}),[e,s]),f=S.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return S.createElement("points",M.default({matrixAutoUpdate:!1,ref:R.default([a,i])},m,n),S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",count:c.length/3,array:c,itemSize:3,usage:C.DynamicDrawUsage}),S.createElement("bufferAttribute",{attach:"attributes-color",count:u.length/3,array:u,itemSize:3,usage:C.DynamicDrawUsage}),S.createElement("bufferAttribute",{attach:"attributes-size",count:d.length,array:d,itemSize:1,usage:C.DynamicDrawUsage})),S.createElement(Wn.Provider,{value:f},e))})),Hn=S.forwardRef((({children:e,...t},r)=>{S.useMemo((()=>o.extend({Position:Vn})),[]);const n=S.useRef(),{subscribe:a}=S.useContext(Wn);return S.useLayoutEffect((()=>a(n)),[]),S.createElement("position",M.default({ref:R.default([r,n])},t),e)})),$n=S.forwardRef((({children:e,positions:t,colors:r,sizes:n,stride:a=3,...i},s)=>{const l=S.useRef(null);return o.useFrame((()=>{const e=l.current.geometry.attributes;e.position.needsUpdate=!0,r&&(e.color.needsUpdate=!0),n&&(e.size.needsUpdate=!0)})),S.createElement("points",M.default({ref:R.default([s,l])},i),S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",count:t.length/a,array:t,itemSize:a,usage:C.DynamicDrawUsage}),r&&S.createElement("bufferAttribute",{attach:"attributes-color",count:r.length/a,array:r,itemSize:3,usage:C.DynamicDrawUsage}),n&&S.createElement("bufferAttribute",{attach:"attributes-size",count:n.length/a,array:n,itemSize:1,usage:C.DynamicDrawUsage})),e)})),qn=S.forwardRef(((e,t)=>e.positions instanceof Float32Array?S.createElement($n,M.default({},e,{ref:t})):S.createElement(Nn,M.default({},e,{ref:t}))));let Xn,Zn;const Yn=S.createContext(null),Kn=new C.Matrix4,Qn=new C.Matrix4,Jn=new C.Matrix4;new C.Color;const eo=new C.Vector3,to=new C.Quaternion,ro=new C.Vector3,no=S.forwardRef((({context:e,children:t,...r},n)=>{S.useMemo((()=>o.extend({Position:Vn})),[]);const a=S.useRef(),{subscribe:i,getParent:s}=S.useContext(e||Yn);return S.useLayoutEffect((()=>i(a)),[]),S.createElement("position",M.default({instance:s(),instanceKey:a,ref:R.default([n,a])},r),t)})),oo=S.forwardRef((({children:e,range:t,limit:r=1e3,frames:n=1/0,...a},i)=>{const[{context:s,instance:l}]=S.useState((()=>{const e=S.createContext(null);return{context:e,instance:S.forwardRef(((t,r)=>S.createElement(no,M.default({context:e},t,{ref:r}))))}})),c=S.useRef(null),[u,d]=S.useState([]),[[m,f]]=S.useState((()=>{const e=new Float32Array(16*r);for(Xn=0;Xn<r;Xn++)Jn.identity().toArray(e,16*Xn);return[e,new Float32Array([...new Array(3*r)].map((()=>1)))]}));S.useEffect((()=>{c.current.instanceMatrix.needsUpdate=!0}));let p=0,h=0;o.useFrame((()=>{if(n===1/0||p<n){for(c.current.updateMatrix(),c.current.updateMatrixWorld(),Kn.copy(c.current.matrixWorld).invert(),h=Math.min(r,void 0!==t?t:r,u.length),c.current.count=h,c.current.instanceMatrix.updateRange.count=16*h,c.current.instanceColor.updateRange.count=3*h,Xn=0;Xn<u.length;Xn++)Zn=u[Xn].current,Zn.matrixWorld.decompose(eo,to,ro),Qn.compose(eo,to,ro).premultiply(Kn),Qn.toArray(m,16*Xn),c.current.instanceMatrix.needsUpdate=!0,Zn.color.toArray(f,3*Xn),c.current.instanceColor.needsUpdate=!0;p++}}));const v=S.useMemo((()=>({getParent:()=>c,subscribe:e=>(d((t=>[...t,e])),()=>d((t=>t.filter((t=>t.current!==e.current)))))})),[]);return S.createElement("instancedMesh",M.default({userData:{instances:u},matrixAutoUpdate:!1,ref:R.default([i,c]),args:[null,null,0],raycast:()=>null},a),S.createElement("instancedBufferAttribute",{attach:"instanceMatrix",count:m.length/16,array:m,itemSize:16,usage:C.DynamicDrawUsage}),S.createElement("instancedBufferAttribute",{attach:"instanceColor",count:f.length/3,array:f,itemSize:3,usage:C.DynamicDrawUsage}),"function"==typeof e?S.createElement(s.Provider,{value:v},e(l)):S.createElement(Yn.Provider,{value:v},e))}));const ao=S.createContext(null),io=S.forwardRef(((e,t)=>{S.useMemo((()=>o.extend({SegmentObject:so})),[]);const{limit:r=1e3,lineWidth:n=1,children:a,...i}=e,[s,l]=S.useState([]),[u]=S.useState((()=>new c.Line2)),[d]=S.useState((()=>new c.LineMaterial)),[m]=S.useState((()=>new c.LineSegmentsGeometry)),[f]=S.useState((()=>new C.Vector2(512,512))),[p]=S.useState((()=>Array(6*r).fill(0))),[h]=S.useState((()=>Array(6*r).fill(0))),v=S.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return o.useFrame((()=>{for(let t=0;t<r;t++){var e;const r=null==(e=s[t])?void 0:e.current;r&&(p[6*t+0]=r.start.x,p[6*t+1]=r.start.y,p[6*t+2]=r.start.z,p[6*t+3]=r.end.x,p[6*t+4]=r.end.y,p[6*t+5]=r.end.z,h[6*t+0]=r.color.r,h[6*t+1]=r.color.g,h[6*t+2]=r.color.b,h[6*t+3]=r.color.r,h[6*t+4]=r.color.g,h[6*t+5]=r.color.b)}m.setColors(h),m.setPositions(p),u.computeLineDistances()})),S.createElement("primitive",{object:u,ref:t},S.createElement("primitive",{object:m,attach:"geometry"}),S.createElement("primitive",M.default({object:d,attach:"material",vertexColors:!0,resolution:f,linewidth:n},i)),S.createElement(ao.Provider,{value:v},a))}));class so{constructor(){this.color=new C.Color("white"),this.start=new C.Vector3(0,0,0),this.end=new C.Vector3(0,0,0)}}const lo=e=>e instanceof C.Vector3?e:new C.Vector3(..."number"==typeof e?[e,e,e]:e),co=S.forwardRef((({color:e,start:t,end:r},n)=>{const o=S.useContext(ao);if(!o)throw"Segment must used inside Segments component.";const a=S.useRef(null);return S.useLayoutEffect((()=>o.subscribe(a)),[]),S.createElement("segmentObject",{ref:R.default([a,n]),color:e,start:lo(t),end:lo(r)})})),uo=S.forwardRef((({children:e,distances:t,...r},n)=>{const a=S.useRef(null);return S.useLayoutEffect((()=>{const{current:e}=a;e.levels.length=0,e.children.forEach(((r,n)=>e.levels.push({object:r,distance:t[n]})))})),o.useFrame((e=>{var t;return null==(t=a.current)?void 0:t.update(e.camera)})),S.createElement("lOD",M.default({ref:R.default([a,n])},r),e)}));const mo=new n.Matrix4,fo=new n.Ray,po=new n.Sphere,ho=new n.Vector3;const vo=t.createContext(null);const go=S.forwardRef((({children:e,width:t,height:r,samples:n=8,renderPriority:a=0,eventPriority:i=0,frames:s=1/0,...l},c)=>{const{size:u,viewport:d}=o.useThree(),m=ur((t||u.width)*d.dpr,(r||u.height)*d.dpr,{samples:n}),[f]=S.useState((()=>new C.Scene)),p=S.useCallback(((e,t,r)=>{var n,o;let a=null==(n=m.texture)?void 0:n.__r3f.parent;for(;a&&!(a instanceof C.Object3D);)a=a.__r3f.parent;if(!a)return!1;r.raycaster.camera||r.events.compute(e,r,null==(o=r.previousRoot)?void 0:o.getState());const[i]=r.raycaster.intersectObject(a);if(!i)return!1;const s=i.uv;if(!s)return!1;t.raycaster.setFromCamera(t.pointer.set(2*s.x-1,2*s.y-1),t.camera)}),[]);return S.useImperativeHandle(c,(()=>m.texture),[m]),S.createElement(S.Fragment,null,o.createPortal(S.createElement(xo,{renderPriority:a,frames:s,fbo:m},e),f,{events:{compute:p,priority:i}}),S.createElement("primitive",M.default({object:m.texture},l)))}));function xo({frames:e,renderPriority:t,children:r,fbo:n}){let a=0;return o.useFrame((t=>{(e===1/0||a<e)&&(t.gl.setRenderTarget(n),t.gl.render(t.scene,t.camera),t.gl.setRenderTarget(null),a++)}),t),S.createElement(S.Fragment,null,r)}const yo=new C.Color;function wo({canvasSize:e,scene:t,index:r,children:n,frames:a,rect:i,track:s}){const l=o.useThree((e=>e.get)),c=o.useThree((e=>e.camera)),u=o.useThree((e=>e.scene)),d=o.useThree((e=>e.setEvents));let m=0;return o.useFrame((r=>{var o,l;(a===1/0||m<=a)&&(i.current=null==(o=s.current)?void 0:o.getBoundingClientRect(),m++);if(i.current){const{left:o,right:a,top:s,bottom:d,width:m,height:f}=i.current,p=d<0||s>e.height||a<0||o>e.width,h=e.height-d,v=m/f;if((l=c)&&l.isOrthographicCamera?c.left===m/-2&&c.right===m/2&&c.top===f/2&&c.bottom===f/-2||(Object.assign(c,{left:m/-2,right:m/2,top:f/2,bottom:f/-2}),c.updateProjectionMatrix()):c.aspect!==v&&(c.aspect=v,c.updateProjectionMatrix()),r.gl.setViewport(o,h,m,f),r.gl.setScissor(o,h,m,f),r.gl.setScissorTest(!0),p)return r.gl.getClearColor(yo),r.gl.setClearColor(yo,r.gl.getClearAlpha()),void r.gl.clear(!0,!0);r.gl.render(n?u:t,c)}}),r),S.useEffect((()=>{const e=l().events.connected;return d({connected:s.current}),()=>d({connected:e})}),[]),S.createElement(S.Fragment,null,n)}exports.AccumulativeShadows=hn,exports.AdaptiveDpr=function({pixelated:e}){const t=o.useThree((e=>e.gl)),r=o.useThree((e=>e.internal.active)),n=o.useThree((e=>e.performance.current)),a=o.useThree((e=>e.viewport.initialDpr)),i=o.useThree((e=>e.setDpr));return S.useEffect((()=>{const n=t.domElement;return()=>{r&&i(a),e&&n&&(n.style.imageRendering="auto")}}),[]),S.useEffect((()=>{i(n*a),e&&t.domElement&&(t.domElement.style.imageRendering=1===n?"auto":"pixelated")}),[n]),null},exports.AdaptiveEvents=function(){const e=o.useThree((e=>e.get)),t=o.useThree((e=>e.setEvents)),r=o.useThree((e=>e.performance.current));return S.useEffect((()=>{const r=e().events.enabled;return()=>t({enabled:r})}),[]),S.useEffect((()=>t({enabled:1===r})),[r]),null},exports.ArcballControls=je,exports.BBAnchor=({anchor:e,...t})=>{const r=S.useRef(null),n=S.useRef(null);return S.useEffect((()=>{var e,t;null!=(e=r.current)&&null!=(t=e.parent)&&t.parent&&(n.current=r.current.parent,r.current.parent.parent.add(r.current))}),[]),o.useFrame((()=>{n.current&&(dr.setFromObject(n.current),dr.getSize(mr),r.current.position.set(n.current.position.x+mr.x*e[0]/2,n.current.position.y+mr.y*e[1]/2,n.current.position.z+mr.z*e[2]/2))})),S.createElement("group",M.default({ref:r},t))},exports.Backdrop=function({children:e,floor:t=.25,segments:r=20,receiveShadow:n,...o}){const a=S.useRef(null);return S.useLayoutEffect((()=>{let e=0;const n=r/r/2,o=a.current.attributes.position;for(let a=0;a<r+1;a++)for(let i=0;i<r+1;i++)o.setXYZ(e++,a/r-n+(0===a?-t:0),i/r-n,un(a/r));o.needsUpdate=!0,a.current.computeVertexNormals()}),[r,t]),S.createElement("group",o,S.createElement("mesh",{receiveShadow:n,rotation:[-Math.PI/2,0,Math.PI/2]},S.createElement("planeGeometry",{ref:a,args:[1,1,r,r]}),e))},exports.BakeShadows=function(){const e=o.useThree((e=>e.gl));return t.useEffect((()=>(e.shadowMap.autoUpdate=!1,e.shadowMap.needsUpdate=!0,()=>{e.shadowMap.autoUpdate=e.shadowMap.needsUpdate=!0})),[e.shadowMap]),null},exports.Billboard=te,exports.Bounds=function({children:e,damping:t=6,fit:r,clip:n,observe:a,margin:i=1.2,eps:s=.01,onFit:l}){const c=S.useRef(null),{camera:u,invalidate:d,size:m,controls:f}=o.useThree(),p=f,h=S.useRef(l);function v(e,t){return Math.abs(e.x-t.x)<s&&Math.abs(e.y-t.y)<s&&Math.abs(e.z-t.z)<s}function g(e,t,r,n){e.x=C.MathUtils.damp(e.x,t.x,r,n),e.y=C.MathUtils.damp(e.y,t.y,r,n),e.z=C.MathUtils.damp(e.z,t.z,r,n)}h.current=l;const[x]=S.useState((()=>({animating:!1,focus:new C.Vector3,camera:new C.Vector3,zoom:1}))),[y]=S.useState((()=>({focus:new C.Vector3,camera:new C.Vector3,zoom:1}))),[w]=S.useState((()=>new C.Box3)),E=S.useMemo((()=>{function e(){const e=w.getSize(new C.Vector3),t=w.getCenter(new C.Vector3),r=Math.max(e.x,e.y,e.z),n=Zr(u)?4*r:r/(2*Math.atan(Math.PI*u.fov/360)),o=Zr(u)?4*r:n/u.aspect,a=i*Math.max(n,o);return{box:w,size:e,center:t,distance:a}}return{getSize:e,refresh(t){if((r=t)&&r.isBox3)w.copy(t);else{const e=t||c.current;e.updateWorldMatrix(!0,!0),w.setFromObject(e)}var r;if(w.isEmpty()){const e=u.position.length()||10;w.setFromCenterAndSize(new C.Vector3,new C.Vector3(e,e,e))}if("OrthographicTrackballControls"===(null==p?void 0:p.constructor.name)){const{distance:t}=e(),r=u.position.clone().sub(p.target).normalize().multiplyScalar(t),n=p.target.clone().add(r);u.position.copy(n)}return this},clip(){const{distance:t}=e();return p&&(p.maxDistance=10*t),u.near=t/100,u.far=100*t,u.updateProjectionMatrix(),p&&p.update(),d(),this},fit(){x.camera.copy(u.position),p&&x.focus.copy(p.target);const{center:r,distance:n}=e(),o=r.clone().sub(u.position).normalize().multiplyScalar(n);if(y.camera.copy(r).sub(o),y.focus.copy(r),Zr(u)){x.zoom=u.zoom;let e=0,n=0;const o=[new C.Vector3(w.min.x,w.min.y,w.min.z),new C.Vector3(w.min.x,w.max.y,w.min.z),new C.Vector3(w.min.x,w.min.y,w.max.z),new C.Vector3(w.min.x,w.max.y,w.max.z),new C.Vector3(w.max.x,w.max.y,w.max.z),new C.Vector3(w.max.x,w.max.y,w.min.z),new C.Vector3(w.max.x,w.min.y,w.max.z),new C.Vector3(w.max.x,w.min.y,w.min.z)];r.applyMatrix4(u.matrixWorldInverse);for(const t of o)t.applyMatrix4(u.matrixWorldInverse),e=Math.max(e,Math.abs(t.y-r.y)),n=Math.max(n,Math.abs(t.x-r.x));e*=2,n*=2;const a=(u.top-u.bottom)/e,s=(u.right-u.left)/n;y.zoom=Math.min(a,s)/i,t||(u.zoom=y.zoom,u.updateProjectionMatrix())}return t?x.animating=!0:(u.position.copy(y.camera),u.lookAt(y.focus),p&&(p.target.copy(y.focus),p.update())),h.current&&h.current(this.getSize()),d(),this}}}),[w,u,p,i,t,d]);S.useLayoutEffect((()=>{if(p){const e=()=>x.animating=!1;return p.addEventListener("start",e),()=>p.removeEventListener("start",e)}}),[p]);const b=S.useRef(0);return S.useLayoutEffect((()=>{(a||0==b.current++)&&(E.refresh(),r&&E.fit(),n&&E.clip())}),[m,n,r,a,u,p]),o.useFrame(((e,r)=>{if(x.animating){if(g(x.focus,y.focus,t,r),g(x.camera,y.camera,t,r),x.zoom=C.MathUtils.damp(x.zoom,y.zoom,t,r),u.position.copy(x.camera),Zr(u)&&(u.zoom=x.zoom,u.updateProjectionMatrix()),p?(p.target.copy(x.focus),p.update()):u.lookAt(x.focus),d(),Zr(u)&&!(Math.abs(x.zoom-y.zoom)<s))return;if(!Zr(u)&&!v(x.camera,y.camera))return;if(p&&!v(x.focus,y.focus))return;x.animating=!1}})),S.createElement("group",{ref:c},S.createElement(Yr.Provider,{value:E},e))},exports.Box=Cr,exports.CameraShake=Kr,exports.Capsule=Gr,exports.CatmullRomLine=ie,exports.Center=Xr,exports.Circle=Pr,exports.Clone=Ce,exports.Cloud=function({opacity:e=.5,speed:t=.4,width:r=10,depth:n=1.5,segments:a=20,texture:i="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",color:s="#ffffff",depthTest:l=!0,...c}){const u=o.useThree((e=>e.gl)),d=S.useRef(),m=pe(i),f=S.useMemo((()=>[...new Array(a)].map(((e,n)=>({x:r/2-Math.random()*r,y:r/2-Math.random()*r,scale:.4+Math.sin((n+1)/a*Math.PI)*(10*(.2+Math.random())),density:Math.max(.2,Math.random()),rotation:Math.max(.002,.005*Math.random())*t})))),[r,a,t]);return o.useFrame((e=>{var t;return null==(t=d.current)?void 0:t.children.forEach(((t,r)=>{t.children[0].rotation.z+=f[r].rotation,t.children[0].scale.setScalar(f[r].scale+(1+Math.sin(e.clock.getElapsedTime()/10))/2*r/10)}))})),S.createElement("group",c,S.createElement("group",{position:[0,0,a/2*n],ref:d},f.map((({x:t,y:r,scale:o,density:a},i)=>S.createElement(te,{key:i,position:[t,r,-i*n]},S.createElement(Dr,{scale:o,rotation:[0,0,0]},S.createElement("meshStandardMaterial",{map:m,"map-encoding":u.outputEncoding,transparent:!0,opacity:o/6*a*e,depthTest:l,color:s})))))))},exports.ComputedAttribute=({compute:e,name:t,...r})=>{const[o]=S.useState((()=>new n.BufferAttribute(new Float32Array(0),1))),a=S.useRef(null);return S.useLayoutEffect((()=>{if(a.current){var t;const r=null!==(t=a.current.parent)&&void 0!==t?t:a.current.__r3f.parent,n=e(r);a.current.copy(n)}}),[e]),S.createElement("primitive",M.default({ref:a,object:o,attach:`attributes-${t}`},r))},exports.Cone=Rr,exports.ContactShadows=ln,exports.CubeCamera=function({children:e,fog:t,frames:r=1/0,resolution:a=256,near:i=.1,far:s=1e3,...l}){const c=S.useRef(),[u,d]=S.useState(null),m=o.useThree((({scene:e})=>e)),f=o.useThree((({gl:e})=>e)),p=S.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.encoding=f.outputEncoding,e.texture.type=n.HalfFloatType,e}),[a]);let h=0;return o.useFrame((()=>{if(u&&c.current&&(r===1/0||h<r)){c.current.traverse((e=>e.visible=!1));const e=m.fog;m.fog=t||e,u.update(f,m),m.fog=e,c.current.traverse((e=>e.visible=!0)),h++}})),S.createElement("group",l,S.createElement("cubeCamera",{ref:d,args:[i,s,p]}),S.createElement("group",{ref:c},e(p.texture)))},exports.CubicBezierLine=ae,exports.CurveModifier=fr,exports.CycleRaycast=function({onChanged:e,portal:t,preventDefault:r=!0,scroll:n=!0,keyCode:a=9}){const i=S.useRef(0),s=o.useThree((e=>e.setEvents)),l=o.useThree((e=>e.get)),c=o.useThree((e=>e.gl));return S.useEffect((()=>{var o;let u,d=[];const m=l().events.filter,f=null!==(o=null==t?void 0:t.current)&&void 0!==o?o:c.domElement.parentNode,p=()=>f&&e&&e(d,Math.round(i.current)%d.length);s({filter:(e,t)=>{let r=[...e];r.length===d.length&&d.every((e=>r.map((e=>e.object.uuid)).includes(e.object.uuid)))||(i.current=0,d=r,p()),m&&(r=m(r,t));for(let e=0;e<Math.round(i.current)%r.length;e++){const e=r.shift();r=[...r,e]}return r}});const h=e=>{var t,r;i.current=e(i.current),null==(t=l().events.handlers)||t.onPointerCancel(void 0),null==(r=l().events.handlers)||r.onPointerMove(u),p()},v=e=>{(e.keyCode||e.which===a)&&(r&&e.preventDefault(),d.length>1&&h((e=>e+1)))},g=e=>{r&&e.preventDefault();let t=0;e||(e=window.event),e.wheelDelta?t=e.wheelDelta/120:e.detail&&(t=-e.detail/3),d.length>1&&h((e=>Math.abs(e-t)))},x=e=>u=e;return document.addEventListener("pointermove",x,{passive:!0}),n&&document.addEventListener("wheel",g),void 0!==a&&document.addEventListener("keydown",v),()=>{s({filter:m}),void 0!==a&&document.removeEventListener("keydown",v),n&&document.removeEventListener("wheel",g),document.removeEventListener("pointermove",x)}}),[c,l,s,r,n,a]),null},exports.Cylinder=Lr,exports.Decal=function({debug:e,mesh:t,children:r,position:n,rotation:a,scale:i,...s}){const l=S.useRef(null),u=S.useRef(null);return S.useLayoutEffect((()=>{const e=(null==t?void 0:t.current)||l.current.parent,r=l.current;if(!(e instanceof C.Mesh))throw new Error('Decal must have a Mesh as parent or specify its "mesh" prop');const s={position:new C.Vector3,rotation:new C.Euler,scale:new C.Vector3(1,1,1)};if(e){o.applyProps(s,{position:n,scale:i});const t=e.matrixWorld.clone();if(e.matrixWorld.identity(),a&&"number"!=typeof a)o.applyProps(s,{rotation:a});else{const t=new C.Object3D;t.position.copy(s.position),t.lookAt(e.position),"number"==typeof a&&t.rotateZ(a),o.applyProps(s,{rotation:t.rotation})}return r.geometry=new c.DecalGeometry(e,s.position,s.rotation,s.scale),u.current&&o.applyProps(u.current,s),e.matrixWorld=t,()=>{r.geometry.dispose()}}}),[t,...De(n),...De(i),...De(a)]),S.createElement("mesh",{ref:l},r||S.createElement("meshStandardMaterial",M.default({transparent:!0,polygonOffset:!0,polygonOffsetFactor:-10},s)),e&&S.createElement("mesh",{ref:u},S.createElement("boxGeometry",null),S.createElement("meshNormalMaterial",{wireframe:!0}),S.createElement("axesHelper",null)))},exports.Detailed=uo,exports.DeviceOrientationControls=ke,exports.Dodecahedron=Or,exports.Edges=function({userData:e,children:t,geometry:r,threshold:n=15,color:o="black",...a}){const i=S.useRef(null);return S.useLayoutEffect((()=>{const e=i.current.parent;if(e){const t=r||e.geometry;t===i.current.userData.currentGeom&&n===i.current.userData.currentThreshold||(i.current.userData.currentGeom=t,i.current.userData.currentThreshold=n,i.current.geometry=new C.EdgesGeometry(t,n))}})),S.createElement("lineSegments",M.default({ref:i,raycast:()=>null},a),t||S.createElement("lineBasicMaterial",{color:o}))},exports.Effects=de,exports.Environment=sn,exports.EnvironmentCube=nn,exports.EnvironmentMap=tn,exports.EnvironmentPortal=on,exports.Extrude=Wr,exports.FirstPersonControls=Ie,exports.Float=Qr,exports.FlyControls=Ae,exports.GizmoHelper=({alignment:e="bottom-right",margin:t=[80,80],renderPriority:r=0,autoClear:a=!0,onUpdate:i,onTarget:s,children:l})=>{const c=o.useThree((({size:e})=>e)),u=o.useThree((({camera:e})=>e)),d=o.useThree((({controls:e})=>e)),m=o.useThree((({gl:e})=>e)),f=o.useThree((({scene:e})=>e)),p=o.useThree((({invalidate:e})=>e)),h=S.useRef(),v=S.useRef(),g=S.useRef(null),[x]=S.useState((()=>new n.Scene)),y=S.useRef(!1),w=S.useRef(0),E=S.useRef(new n.Vector3(0,0,0)),b=S.useRef(new n.Vector3(0,0,0));S.useEffect((()=>{b.current.copy(u.up)}),[u]);const M=S.useCallback((e=>{y.current=!0,(d||s)&&(E.current=(null==d?void 0:d.target)||(null==s?void 0:s())),w.current=u.position.distanceTo(jt),Ut.copy(u.quaternion),Ot.copy(e).multiplyScalar(w.current).add(jt),At.lookAt(Ot),Vt.copy(At.quaternion),p()}),[d,u,s,p]);S.useEffect((()=>(f.background&&(h.current=f.background,f.background=null,x.background=h.current),()=>{h.current&&(f.background=h.current)})),[]),o.useFrame(((e,t)=>{if(g.current&&v.current){var r;if(y.current)if(Ut.angleTo(Vt)<.01)y.current=!1,u.up.copy(b.current);else{const e=t*kt;Ut.rotateTowards(Vt,e),u.position.set(0,0,1).applyQuaternion(Ut).multiplyScalar(w.current).add(E.current),u.up.set(0,1,0).applyQuaternion(Ut).normalize(),u.quaternion.copy(Ut),i?i():d&&d.update(),p()}Bt.copy(u.matrix).invert(),null==(r=v.current)||r.quaternion.setFromRotationMatrix(Bt),a&&(m.autoClear=!1),m.clearDepth(),m.render(x,g.current)}}),r);const T=Dt(g),C=S.useMemo((()=>({tweenCamera:M,raycast:T})),[M]),[P,R]=t,L=e.endsWith("-center")?0:e.endsWith("-left")?-c.width/2+P:c.width/2-P,_=e.startsWith("center-")?0:e.startsWith("top-")?c.height/2-R:-c.height/2+R;return o.createPortal(S.createElement(zt.Provider,{value:C},S.createElement(ze,{ref:g,position:[0,0,200]}),S.createElement("group",{ref:v,position:[L,_,0]},l)),x)},exports.GizmoViewcube=e=>S.createElement("group",{scale:[60,60,60]},S.createElement(Qt,e),Zt.map(((t,r)=>S.createElement(Jt,M.default({key:r,position:t,dimensions:Yt[r]},e)))),qt.map(((t,r)=>S.createElement(Jt,M.default({key:r,position:t,dimensions:Xt},e)))),S.createElement("ambientLight",{intensity:.5}),S.createElement("pointLight",{position:[10,10,10],intensity:.5})),exports.GizmoViewport=({hideNegativeAxes:e,hideAxisHeads:t,disabled:r,font:n="18px Inter var, Arial, sans-serif",axisColors:o=["#ff2060","#20df80","#2080ff"],axisHeadScale:a=1,axisScale:i,labels:s=["X","Y","Z"],labelColor:l="#000",onClick:c,...u})=>{const[d,m,f]=o,{tweenCamera:p,raycast:h}=Ft(),v={font:n,disabled:r,labelColor:l,raycast:h,onClick:c,axisHeadScale:a,onPointerDown:r?void 0:e=>{p(e.object.position),e.stopPropagation()}};return S.createElement("group",M.default({scale:40},u),S.createElement(er,{color:d,rotation:[0,0,0],scale:i}),S.createElement(er,{color:m,rotation:[0,0,Math.PI/2],scale:i}),S.createElement(er,{color:f,rotation:[0,-Math.PI/2,0],scale:i}),!t&&S.createElement(S.Fragment,null,S.createElement(tr,M.default({arcStyle:d,position:[1,0,0],label:s[0]},v)),S.createElement(tr,M.default({arcStyle:m,position:[0,1,0],label:s[1]},v)),S.createElement(tr,M.default({arcStyle:f,position:[0,0,1],label:s[2]},v)),!e&&S.createElement(S.Fragment,null,S.createElement(tr,M.default({arcStyle:d,position:[-1,0,0]},v)),S.createElement(tr,M.default({arcStyle:m,position:[0,-1,0]},v)),S.createElement(tr,M.default({arcStyle:f,position:[0,0,-1]},v)))),S.createElement("ambientLight",{intensity:.5}),S.createElement("pointLight",{position:[10,10,10],intensity:.5}))},exports.GradientTexture=function({stops:e,colors:t,size:r=1024,...n}){const a=o.useThree((e=>e.gl)),i=S.useMemo((()=>{const n=document.createElement("canvas"),o=n.getContext("2d");n.width=16,n.height=r;const a=o.createLinearGradient(0,0,0,r);let i=e.length;for(;i--;)a.addColorStop(e[i],t[i]);o.fillStyle=a,o.fillRect(0,0,16,r);const s=new C.Texture(n);return s.needsUpdate=!0,s}),[e]);return S.useEffect((()=>()=>{i.dispose()}),[i]),S.createElement("primitive",M.default({object:i,attach:"map",encoding:a.outputEncoding},n))},exports.Html=N,exports.Icosahedron=Vr,exports.Image=ye,exports.Instance=no,exports.Instances=oo,exports.IsObject=fe,exports.Lathe=Ir,exports.Lightformer=bn,exports.Line=re,exports.Loader=function({containerStyles:e,innerStyles:t,barStyles:r,dataStyles:n,dataInterpolation:o=q,initialState:a=(e=>e)}){const{active:i,progress:s}=$(),l=S.useRef(0),c=S.useRef(0),u=S.useRef(null),[d,m]=S.useState(a(i));S.useEffect((()=>{let e;return i!==d&&(e=setTimeout((()=>m(i)),300)),()=>clearTimeout(e)}),[d,i]);const f=S.useCallback((()=>{u.current&&(l.current+=(s-l.current)/2,(l.current>.95*s||100===s)&&(l.current=s),u.current.innerText=o(l.current),l.current<s&&(c.current=requestAnimationFrame(f)))}),[o,s]);return S.useEffect((()=>(f(),()=>cancelAnimationFrame(c.current))),[f]),d?S.createElement("div",{style:{...X.container,opacity:i?1:0,...e}},S.createElement("div",null,S.createElement("div",{style:{...X.inner,...t}},S.createElement("div",{style:{...X.bar,transform:`scaleX(${s/100})`,...r}}),S.createElement("span",{ref:u,style:{...X.data,...n}})))):null},exports.MapControls=Be,exports.MarchingCube=Le,exports.MarchingCubes=Re,exports.MarchingPlane=_e,exports.Mask=function({id:e=1,children:t,colorWrite:r=!1,depthWrite:n=!1,...o}){const a=S.useMemo((()=>({colorWrite:r,depthWrite:n,stencilWrite:!0,stencilRef:e,stencilFunc:C.AlwaysStencilFunc,stencilFail:C.ReplaceStencilOp,stencilZFail:C.ReplaceStencilOp,stencilZPass:C.ReplaceStencilOp})),[e,r,n]);return S.createElement("mesh",M.default({renderOrder:-e},o),S.createElement("meshBasicMaterial",a),"function"==typeof t?t(a):t)},exports.Merged=function({meshes:e,children:t,...r}){const n=Array.isArray(e);if(!n)for(const t of Object.keys(e))e[t].isMesh||delete e[t];return S.createElement(k.default,{components:(n?e:Object.values(e)).map((({geometry:e,material:t})=>S.createElement(oo,M.default({key:e.uuid,geometry:e,material:t},r))))},(r=>n?t(...r):t(Object.keys(e).filter((t=>e[t].isMesh)).reduce(((e,t,n)=>({...e,[t]:r[n]})),{}))))},exports.MeshDistortMaterial=hr,exports.MeshReflectorMaterial=Er,exports.MeshWobbleMaterial=gr,exports.Octahedron=jr,exports.OrbitControls=Ue,exports.OrthographicCamera=ze,exports.PerformanceMonitor=function({iterations:e=10,ms:r=250,threshold:n=.75,step:a=.1,factor:i=.5,flipflops:s=1/0,bounds:l=(e=>e>100?[60,100]:[40,60]),onIncline:c,onDecline:u,onChange:d,onFallback:m,children:f}){const p=Math.pow(10,0),[h,v]=t.useState((()=>({fps:0,index:0,factor:i,flipped:0,refreshrate:0,fallback:!1,frames:[],averages:[],subscriptions:new Map,subscribe:e=>{const t=Symbol();return h.subscriptions.set(t,e.current),()=>{h.subscriptions.delete(t)}}})));let g=0;return o.useFrame((()=>{const{frames:t,averages:o}=h;if(!h.fallback&&o.length<e){t.push(performance.now());const i=t[t.length-1]-t[0];if(i>=r){if(h.fps=Math.round(t.length/i*1e3*p)/p,h.refreshrate=Math.max(h.refreshrate,h.fps),o[h.index++%e]=h.fps,o.length===e){const[t,r]=l(h.refreshrate),i=o.filter((e=>e>=r)),f=o.filter((e=>e<t));i.length>e*n&&(h.factor=Math.min(1,h.factor+a),h.flipped++,c&&c(h),h.subscriptions.forEach((e=>e.onIncline&&e.onIncline(h)))),f.length>e*n&&(h.factor=Math.max(0,h.factor-a),h.flipped++,u&&u(h),h.subscriptions.forEach((e=>e.onDecline&&e.onDecline(h)))),g!==h.factor&&(g=h.factor,d&&d(h),h.subscriptions.forEach((e=>e.onChange&&e.onChange(h)))),h.flipped>s&&!h.fallback&&(h.fallback=!0,m&&m(h),h.subscriptions.forEach((e=>e.onFallback&&e.onFallback(h)))),h.averages=[]}h.frames=[]}}})),S.createElement(vo.Provider,{value:h},f)},exports.PerspectiveCamera=Fe,exports.PivotControls=_t,exports.Plane=Dr,exports.Point=Hn,exports.PointMaterial=Mr,exports.PointMaterialImpl=br,exports.PointerLockControls=We,exports.Points=qn,exports.PointsBuffer=$n,exports.Polyhedron=Ur,exports.PositionalAudio=se,exports.Preload=function({all:e,scene:t,camera:r}){const a=o.useThree((({gl:e})=>e)),i=o.useThree((({camera:e})=>e)),s=o.useThree((({scene:e})=>e));return S.useLayoutEffect((()=>{const o=[];e&&(t||s).traverse((e=>{!1===e.visible&&(o.push(e),e.visible=!0)})),a.compile(t||s,r||i);const l=new n.WebGLCubeRenderTarget(128);new n.CubeCamera(.01,1e5,l).update(a,t||s),l.dispose(),o.forEach((e=>e.visible=!1))}),[]),null},exports.PresentationControls=function({snap:e,global:t,cursor:r=!0,children:a,speed:i=1,rotation:c=[0,0,0],zoom:u=1,polar:d=[0,Math.PI/2],azimuth:m=[-1/0,1/0],config:f={mass:1,tension:170,friction:26}}){const{size:p,gl:h}=o.useThree(),v=S.useMemo((()=>[c[0]+d[0],c[0]+d[1]]),[c[0],d[0],d[1]]),g=S.useMemo((()=>[c[1]+m[0],c[1]+m[1]]),[c[1],m[0],m[1]]),x=S.useMemo((()=>[n.MathUtils.clamp(c[0],...v),n.MathUtils.clamp(c[1],...g),c[2]]),[c[0],c[1],c[2],v,g]),[y,w]=s.useSpring((()=>({scale:1,rotation:x,config:f})));S.useEffect((()=>{w.start({scale:1,rotation:x,config:f})}),[x]),S.useEffect((()=>{t&&r&&(h.domElement.style.cursor="grab")}),[t,r,h.domElement]);const E=l.useGesture({onHover:({last:e})=>{r&&!t&&(h.domElement.style.cursor=e?"auto":"grab")},onDrag:({down:t,delta:[o,a],memo:[s,l]=y.rotation.animation.to||x})=>{r&&(h.domElement.style.cursor=t?"grabbing":"grab"),o=n.MathUtils.clamp(l+o/p.width*Math.PI*i,...g),a=n.MathUtils.clamp(s+a/p.height*Math.PI*i,...v);const c=e&&!t&&"boolean"!=typeof e?e:f;return w.start({scale:t&&a>v[1]/2?u:1,rotation:e&&!t?x:[a,o,0],config:e=>"scale"===e?{...c,friction:3*c.friction}:c}),[a,o]}},{target:t?h.domElement:void 0});return S.createElement(s.a.group,M.default({},null==E?void 0:E(),y),a)},exports.QuadraticBezierLine=oe,exports.RandomizedLight=vn,exports.Reflector=xn,exports.RenderTexture=go,exports.Ring=Br,exports.RoundedBox=Hr,exports.Sampler=function({children:e,weight:t,transform:r,instances:n,mesh:o,count:a=16,...i}){const s=S.useRef(null),l=S.useRef(null),c=S.useRef(null);return S.useEffect((()=>{var e,t;l.current=null!==(e=null==n?void 0:n.current)&&void 0!==e?e:s.current.children.find((e=>e.hasOwnProperty("instanceMatrix"))),c.current=null!==(t=null==o?void 0:o.current)&&void 0!==t?t:s.current.children.find((e=>"Mesh"===e.type))}),[e,null==o?void 0:o.current,null==n?void 0:n.current]),Se(c,a,r,t,l),S.createElement("group",M.default({ref:s},i),e)},exports.ScreenQuad=qr,exports.Scroll=J,exports.ScrollControls=function({eps:e=1e-5,enabled:t=!0,infinite:r,horizontal:n,pages:a=1,distance:i=1,damping:s=4,style:l={},children:c}){const{get:u,setEvents:d,gl:m,size:f,invalidate:p,events:h}=o.useThree(),[v]=S.useState((()=>document.createElement("div"))),[g]=S.useState((()=>document.createElement("div"))),[x]=S.useState((()=>document.createElement("div"))),y=m.domElement.parentNode,w=S.useRef(0),E=S.useMemo((()=>{const t={el:v,eps:e,fill:g,fixed:x,horizontal:n,damping:s,offset:0,delta:0,scroll:w,pages:a,range(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset<n?0:this.offset>o?1:(this.offset-n)/(o-n)},curve(e,t,r=0){return Math.sin(this.range(e,t,r)*Math.PI)},visible(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset>=n&&this.offset<=o}};return t}),[e,s,n,a]);S.useEffect((()=>{v.style.position="absolute",v.style.width="100%",v.style.height="100%",v.style[n?"overflowX":"overflowY"]="auto",v.style[n?"overflowY":"overflowX"]="hidden",v.style.top="0px",v.style.left="0px";for(const e in l)v.style[e]=l[e];x.style.position="sticky",x.style.top="0px",x.style.left="0px",x.style.width="100%",x.style.height="100%",x.style.overflow="hidden",v.appendChild(x),g.style.height=n?"100%":a*i*100+"%",g.style.width=n?a*i*100+"%":"100%",g.style.pointerEvents="none",v.appendChild(g),y.appendChild(v),v[n?"scrollLeft":"scrollTop"]=1;const e=h.connected||m.domElement;requestAnimationFrame((()=>null==h.connect?void 0:h.connect(v)));const t=u().events.compute;return d({compute(e,t){const r=e.clientX-y.offsetLeft,n=e.clientY-y.offsetTop;t.pointer.set(r/t.size.width*2-1,-n/t.size.height*2+1),t.raycaster.setFromCamera(t.pointer,t.camera)}}),()=>{y.removeChild(v),d({compute:t}),null==h.connect||h.connect(e)}}),[a,i,n,v,g,x,y]),S.useEffect((()=>{if(h.connected===v){const e=f[n?"width":"height"],o=v[n?"scrollWidth":"scrollHeight"],a=o-e;let i=0,s=!0,l=!0;const c=()=>{if(t&&!l&&(p(),i=v[n?"scrollLeft":"scrollTop"],w.current=i/a,r)){if(!s)if(i>=a){const e=1-E.offset;v[n?"scrollLeft":"scrollTop"]=1,w.current=E.offset=-e,s=!0}else if(i<=0){const e=1+E.offset;v[n?"scrollLeft":"scrollTop"]=o,w.current=E.offset=e,s=!0}s&&setTimeout((()=>s=!1),40)}};v.addEventListener("scroll",c,{passive:!0}),requestAnimationFrame((()=>l=!1));const u=e=>v.scrollLeft+=e.deltaY/2;return n&&v.addEventListener("wheel",u,{passive:!0}),()=>{v.removeEventListener("scroll",c),n&&v.removeEventListener("wheel",u)}}}),[v,h,f,r,E,p,n,t]);let b=0;return o.useFrame(((t,r)=>{E.offset=C.MathUtils.damp(b=E.offset,w.current,s,r),E.delta=C.MathUtils.damp(E.delta,Math.abs(b-E.offset),s,r),E.delta>e&&p()})),S.createElement(Z.Provider,{value:E},c)},exports.Segment=co,exports.SegmentObject=so,exports.Segments=io,exports.Select=function({box:e,multiple:t,children:r,onChange:n,border:a="1px solid #55aaff",backgroundColor:i="rgba(75, 160, 255, 0.1)",filter:s=(e=>e),...l}){const{setEvents:u,camera:d,raycaster:m,gl:f,controls:p,size:h,get:v}=o.useThree(),[g,x]=S.useState(!1),[y,w]=S.useReducer(((e,{object:t,shift:r})=>void 0===t?[]:Array.isArray(t)?t:r?e.includes(t)?e.filter((e=>e!==t)):[t,...e]:e[0]===t?[]:[t]),[]);S.useEffect((()=>{null==n||n(y)}),[y]);const E=S.useCallback((e=>{e.stopPropagation(),w({object:s([e.object])[0],shift:t&&e.shiftKey})}),[]),b=S.useCallback((e=>!g&&w({})),[g]),T=S.useRef(null);return S.useEffect((()=>{if(!e||!t)return;const r=new c.SelectionBox(d,T.current),n=document.createElement("div");n.style.pointerEvents="none",n.style.border=a,n.style.backgroundColor=i,n.style.position="fixed";const o=new C.Vector2,l=new C.Vector2,m=new C.Vector2,g=v().events.enabled,x=null==p?void 0:p.enabled;let y=!1;function E(e,t){const{offsetX:r,offsetY:n}=e,{width:o,height:a}=h;t.set(r/o*2-1,-n/a*2+1)}function b(e){e.shiftKey&&(!function(e){var t;p&&(p.enabled=!1),u({enabled:!1}),y=!0,null==(t=f.domElement.parentElement)||t.appendChild(n),n.style.left=`${e.clientX}px`,n.style.top=`${e.clientY}px`,n.style.width="0px",n.style.height="0px",o.x=e.clientX,o.y=e.clientY}(e),E(e,r.startPoint))}let M=[];function S(e){if(y){!function(e){m.x=Math.max(o.x,e.clientX),m.y=Math.max(o.y,e.clientY),l.x=Math.min(o.x,e.clientX),l.y=Math.min(o.y,e.clientY),n.style.left=`${l.x}px`,n.style.top=`${l.y}px`,n.style.width=m.x-l.x+"px",n.style.height=m.y-l.y+"px"}(e),E(e,r.endPoint);const t=r.select().sort((e=>e.uuid)).filter((e=>e.isMesh));L.default(t,M)||(M=t,w({object:s(t)}))}}function P(e){var t;y&&y&&(p&&(p.enabled=x),u({enabled:g}),y=!1,null==(t=n.parentElement)||t.removeChild(n))}return document.addEventListener("pointerdown",b,{passive:!0}),document.addEventListener("pointermove",S,{passive:!0,capture:!0}),document.addEventListener("pointerup",P,{passive:!0}),()=>{document.removeEventListener("pointerdown",b),document.removeEventListener("pointermove",S),document.removeEventListener("pointerup",P)}}),[h,m,d,p,f]),S.createElement("group",M.default({ref:T,onClick:E,onPointerOver:()=>x(!0),onPointerOut:()=>x(!1),onPointerMissed:b},l),S.createElement(ee.Provider,{value:y},r))},exports.Shadow=dn,exports.Sky=Sn,exports.Sparkles=Fn,exports.Sphere=_r,exports.SpotLight=En,exports.Stage=function({children:e,controls:t,shadows:r=!0,adjustCamera:n=!0,environment:a="city",intensity:i=1,preset:s="rembrandt",shadowBias:l=0,contactShadow:c={blur:2,opacity:.5,position:[0,0,0]},...u}){const d=cn[s],m=o.useThree((e=>e.camera)),f=o.useThree((e=>e.controls)),p=S.useRef(null),h=S.useRef(null),[{radius:v,width:g,height:x},y]=S.useState({radius:0,width:0,height:0});return S.useLayoutEffect((()=>{p.current.position.set(0,0,0),p.current.updateWorldMatrix(!0,!0);const e=(new C.Box3).setFromObject(h.current),t=new C.Vector3,r=new C.Sphere,n=e.max.y-e.min.y,o=e.max.x-e.min.x;e.getCenter(t),e.getBoundingSphere(r),y({radius:r.radius,width:o,height:n}),p.current.position.set(-t.x,-t.y+n/2,-t.z)}),[e]),S.useLayoutEffect((()=>{if(n){const e=v/(x>g?1.5:2.5);m.position.set(0,.5*v,2.5*v),m.near=.1,m.far=Math.max(5e3,4*v),m.lookAt(0,e,0);const r=f||(null==t?void 0:t.current);r&&(r.target.set(0,e,0),r.update())}}),[f,v,x,g,n]),S.createElement("group",u,S.createElement("group",{ref:p},S.createElement("group",{ref:h},e)),c&&S.createElement(ln,M.default({scale:2*v,far:v/2},c)),a&&S.createElement(sn,{preset:a}),S.createElement("ambientLight",{intensity:i/3}),S.createElement("spotLight",{penumbra:1,position:[d.main[0]*v,d.main[1]*v,d.main[2]*v],intensity:2*i,castShadow:r,"shadow-bias":l}),S.createElement("pointLight",{position:[d.fill[0]*v,d.fill[1]*v,d.fill[2]*v],intensity:i}))},exports.Stars=Pn,exports.Stats=function({showPanel:e=0,className:t,parent:r}){const n=function(e,t=[],r){const[n,o]=S.useState();return S.useLayoutEffect((()=>{const t=e();return o(t),cr(r,t),()=>cr(r,null)}),t),n}((()=>new F.default),[]);return S.useEffect((()=>{if(n){const a=r&&r.current||document.body;n.showPanel(e),null==a||a.appendChild(n.dom),t&&n.dom.classList.add(...t.split(" ").filter((e=>e)));const i=o.addEffect((()=>n.begin())),s=o.addAfterEffect((()=>n.end()));return()=>{null==a||a.removeChild(n.dom),i(),s()}}}),[r,n,t,e]),null},exports.Tetrahedron=Ar,exports.Text=le,exports.Text3D=ue,exports.Torus=Fr,exports.TorusKnot=kr,exports.TrackballControls=Ve,exports.Trail=Me,exports.TransformControls=Oe,exports.Tube=zr,exports.View=({track:e,index:t=1,frames:r=1/0,children:n})=>{const a=S.useRef(null),{size:i,scene:s}=o.useThree(),[l]=S.useState((()=>new C.Scene)),c=S.useCallback(((t,r)=>{if(e.current&&t.target===e.current){const{width:e,height:n,left:o,top:i}=a.current,s=t.clientX-o,l=t.clientY-i;r.pointer.set(s/e*2-1,-l/n*2+1),r.raycaster.setFromCamera(r.pointer,r.camera)}}),[a]),[u,d]=S.useReducer((()=>!0),!1);return S.useEffect((()=>{var t;a.current=null==(t=e.current)?void 0:t.getBoundingClientRect(),d()}),[]),u&&o.createPortal(S.createElement(wo,{canvasSize:i,frames:r,scene:s,track:e,rect:a,index:t},n),l,{events:{compute:c,priority:t},size:{width:a.current.width,height:a.current.height}})},exports.accumulativeContext=mn,exports.calcPosFromAngles=Mn,exports.calculateScaleFactor=mt,exports.isWebGL2Available=()=>{try{var e=document.createElement("canvas");return!(!window.WebGL2RenderingContext||!e.getContext("webgl2"))}catch(e){return!1}},exports.meshBounds=function(e,t){const r=this.geometry,n=this.material,o=this.matrixWorld;void 0!==n&&(null===r.boundingSphere&&r.computeBoundingSphere(),po.copy(r.boundingSphere),po.applyMatrix4(o),!1!==e.ray.intersectsSphere(po)&&(mo.copy(o).invert(),fo.copy(e.ray).applyMatrix4(mo),null!==r.boundingBox&&null===fo.intersectBox(r.boundingBox,ho)||t.push({distance:ho.distanceTo(e.ray.origin),point:ho.clone(),object:this})))},exports.shaderMaterial=me,exports.softShadows=e=>{if(!Sr){Sr=!0;let t=C.ShaderChunk.shadowmap_pars_fragment;t=t.replace("#ifdef USE_SHADOWMAP","#ifdef USE_SHADOWMAP\n"+(({frustum:e=3.75,size:t=.005,near:r=9.5,samples:n=17,rings:o=11}={})=>`#define LIGHT_WORLD_SIZE ${t}\n#define LIGHT_FRUSTUM_WIDTH ${e}\n#define LIGHT_SIZE_UV (LIGHT_WORLD_SIZE / LIGHT_FRUSTUM_WIDTH)\n#define NEAR_PLANE ${r}\n\n#define NUM_SAMPLES ${n}\n#define NUM_RINGS ${o}\n#define BLOCKER_SEARCH_NUM_SAMPLES NUM_SAMPLES\n#define PCF_NUM_SAMPLES NUM_SAMPLES\n\nvec2 poissonDisk[NUM_SAMPLES];\n\nvoid initPoissonSamples(const in vec2 randomSeed) {\n float ANGLE_STEP = PI2 * float(NUM_RINGS) / float(NUM_SAMPLES);\n float INV_NUM_SAMPLES = 1.0 / float(NUM_SAMPLES);\n float angle = rand(randomSeed) * PI2;\n float radius = INV_NUM_SAMPLES;\n float radiusStep = radius;\n for (int i = 0; i < NUM_SAMPLES; i++) {\n poissonDisk[i] = vec2(cos(angle), sin(angle)) * pow(radius, 0.75);\n radius += radiusStep;\n angle += ANGLE_STEP;\n }\n}\n\nfloat penumbraSize(const in float zReceiver, const in float zBlocker) { // Parallel plane estimation\n return (zReceiver - zBlocker) / zBlocker;\n}\n\nfloat findBlocker(sampler2D shadowMap, const in vec2 uv, const in float zReceiver) {\n float searchRadius = LIGHT_SIZE_UV * (zReceiver - NEAR_PLANE) / zReceiver;\n float blockerDepthSum = 0.0;\n int numBlockers = 0;\n for (int i = 0; i < BLOCKER_SEARCH_NUM_SAMPLES; i++) {\n float shadowMapDepth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[i] * searchRadius));\n if (shadowMapDepth < zReceiver) {\n blockerDepthSum += shadowMapDepth;\n numBlockers++;\n }\n }\n if (numBlockers == 0) return -1.0;\n return blockerDepthSum / float(numBlockers);\n}\n\nfloat PCF_Filter(sampler2D shadowMap, vec2 uv, float zReceiver, float filterRadius) {\n float sum = 0.0;\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[ i ] * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + -poissonDisk[ i ].yx * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n return sum / (2.0 * float(PCF_NUM_SAMPLES));\n}\n\nfloat PCSS(sampler2D shadowMap, vec4 coords) {\n vec2 uv = coords.xy;\n float zReceiver = coords.z; // Assumed to be eye-space z in this code\n initPoissonSamples(uv);\n float avgBlockerDepth = findBlocker(shadowMap, uv, zReceiver);\n if (avgBlockerDepth == -1.0) return 1.0;\n float penumbraRatio = penumbraSize(zReceiver, avgBlockerDepth);\n float filterRadius = penumbraRatio * LIGHT_SIZE_UV * NEAR_PLANE / zReceiver;\n return PCF_Filter(shadowMap, uv, zReceiver, filterRadius);\n}`)({...e})),t=t.replace("#if defined( SHADOWMAP_TYPE_PCF )","\nreturn PCSS(shadowMap, shadowCoord);\n#if defined( SHADOWMAP_TYPE_PCF )"),C.ShaderChunk.shadowmap_pars_fragment=t}},exports.useAnimations=function(e,t){const r=S.useRef(),[a]=S.useState((()=>t?t instanceof n.Object3D?{current:t}:t:r)),[i]=S.useState((()=>new n.AnimationMixer(void 0))),s=S.useRef({}),[l]=S.useState((()=>{const t={};return e.forEach((e=>Object.defineProperty(t,e.name,{enumerable:!0,get(){if(a.current)return s.current[e.name]||(s.current[e.name]=i.clipAction(e,a.current))}}))),{ref:a,clips:e,actions:t,names:e.map((e=>e.name)),mixer:i}}));return o.useFrame(((e,t)=>i.update(t))),S.useEffect((()=>{const e=a.current;return()=>{s.current={},Object.values(l.actions).forEach((t=>{e&&i.uncacheAction(t,e)}))}}),[e]),l},exports.useAspect=function(e,t,r=1){const n=o.useThree((e=>e.viewport)),a=t*(n.aspect>e/t?n.width/e:n.height/t);return[e*(n.aspect>e/t?n.width/e:n.height/t)*r,a*r,1]},exports.useBVH=function(e,t){S.useEffect((()=>{if(e.current){e.current.raycast=y.acceleratedRaycast;const r=e.current.geometry;return r.computeBoundsTree=y.computeBoundsTree,r.disposeBoundsTree=y.disposeBoundsTree,r.computeBoundsTree(t),()=>{r.boundsTree&&r.disposeBoundsTree()}}}),[e,t])},exports.useBounds=function(){return S.useContext(Yr)},exports.useBoxProjectedEnv=function(e=new C.Vector3,t=new C.Vector3){const[r]=S.useState((()=>({position:new C.Vector3,size:new C.Vector3})));o.applyProps(r,{position:e,size:t});const n=S.useRef(null),a=S.useMemo((()=>({ref:n,onBeforeCompile:e=>function(e,t,r){e.defines.BOX_PROJECTED_ENV_MAP=!0,e.uniforms.envMapPosition={value:t},e.uniforms.envMapSize={value:r},e.vertexShader=`\n varying vec3 vWorldPosition;\n ${e.vertexShader.replace("#include <worldpos_vertex>","\n#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #ifdef BOX_PROJECTED_ENV_MAP\n vWorldPosition = worldPosition.xyz;\n #endif\n#endif\n")}`,e.fragmentShader=`\n \n#ifdef BOX_PROJECTED_ENV_MAP\n uniform vec3 envMapSize;\n uniform vec3 envMapPosition;\n varying vec3 vWorldPosition;\n \n vec3 parallaxCorrectNormal( vec3 v, vec3 cubeSize, vec3 cubePos ) {\n vec3 nDir = normalize( v );\n vec3 rbmax = ( .5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbmin = ( -.5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbminmax;\n rbminmax.x = ( nDir.x > 0. ) ? rbmax.x : rbmin.x;\n rbminmax.y = ( nDir.y > 0. ) ? rbmax.y : rbmin.y;\n rbminmax.z = ( nDir.z > 0. ) ? rbmax.z : rbmin.z;\n float correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z );\n vec3 boxIntersection = vWorldPosition + nDir * correction; \n return boxIntersection - cubePos;\n }\n#endif\n\n ${e.fragmentShader.replace("#include <envmap_physical_pars_fragment>",C.ShaderChunk.envmap_physical_pars_fragment).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );","vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n worldNormal = parallaxCorrectNormal( worldNormal, envMapSize, envMapPosition );\n#endif\n\n ").replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );","reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n reflectVec = parallaxCorrectNormal( reflectVec, envMapSize, envMapPosition );\n#endif\n\n ")}`}(e,r.position,r.size),customProgramCacheKey:()=>JSON.stringify(r.position.toArray())+JSON.stringify(r.size.toArray())})),[...r.position.toArray(),...r.size.toArray()]);return S.useLayoutEffect((()=>{n.current.needsUpdate=!0}),[r]),a},exports.useCamera=Dt,exports.useContextBridge=function(...e){const t=S.useRef([]);return t.current=e.map((e=>S.useContext(e))),S.useMemo((()=>({children:r})=>e.reduceRight(((e,r,n)=>S.createElement(r.Provider,{value:t.current[n],children:e})),r)),[])},exports.useCubeTexture=rr,exports.useCursor=function(e,t="pointer",r="auto"){S.useEffect((()=>{if(e)return document.body.style.cursor=t,()=>{document.body.style.cursor=r}}),[e])},exports.useDepthBuffer=function({size:e=256,frames:t=1/0}={}){const r=o.useThree((e=>e.viewport.dpr)),{width:a,height:i}=o.useThree((e=>e.size)),s=e||a*r,l=e||i*r,c=S.useMemo((()=>{const e=new n.DepthTexture(s,l);return e.format=n.DepthFormat,e.type=n.UnsignedShortType,{depthTexture:e}}),[s,l]);let u=0;const d=ur(s,l,c);return o.useFrame((e=>{(t===1/0||u<t)&&(e.gl.setRenderTarget(d),e.gl.render(e.scene,e.camera),e.gl.setRenderTarget(null),u++)})),d.depthTexture},exports.useDetectGPU=e=>m.suspend((()=>x.getGPUTier(e)),["useDetectGPU"]),exports.useEnvironment=rn,exports.useFBO=ur,exports.useFBX=nr,exports.useGLTF=ir,exports.useGizmoContext=Ft,exports.useHelper=function(e,t,...r){const n=S.useRef(),a=o.useThree((e=>e.scene));return S.useEffect((()=>(e&&t&&null!=e&&e.current&&(n.current=new t(e.current,...r),n.current&&a.add(n.current)),!e&&n.current&&a.remove(n.current),()=>{n.current&&a.remove(n.current)})),[a,t,e,...r]),o.useFrame((()=>{var e;null!=(e=n.current)&&e.update&&n.current.update()})),n},exports.useIntersect=function(e){const t=S.useRef(null),r=S.useRef(!1),n=S.useRef(!1);return S.useEffect((()=>{const a=t.current;if(a){const t=o.addEffect((()=>(r.current=!1,!0))),i=a.onBeforeRender;a.onBeforeRender=()=>r.current=!0;const s=o.addAfterEffect((()=>(r.current!==n.current&&e(n.current=r.current),!0)));return()=>{a.onBeforeRender=i,t(),s()}}}),[]),t},exports.useKTX2=lr,exports.useMask=function(e,t=!1){return{stencilWrite:!0,stencilRef:e,stencilFunc:t?C.NotEqualStencilFunc:C.EqualStencilFunc,stencilFail:C.KeepStencilOp,stencilZFail:C.KeepStencilOp,stencilZPass:C.KeepStencilOp}},exports.useMatcapTexture=function(e=0,t=1024,r){const n=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/matcaps.json").then((e=>e.json()))),["matcapList"]),o=n[0],a=S.useMemo((()=>Object.keys(n).length),[]),i=`${S.useMemo((()=>"string"==typeof e?e:"number"==typeof e?n[e]:null),[e])||o}${function(e){switch(e){case 64:return"-64px";case 128:return"-128px";case 256:return"-256px";case 512:return"-512px";default:return""}}(t)}.png`,s=`https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d/${t}/${i}`;return[pe(s,r),s,a]},exports.useNormalTexture=function(e=0,t={},r){const{repeat:o=[1,1],anisotropy:a=1,offset:i=[0,0]}=t,s=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/normals/normals.json").then((e=>e.json()))),["normalsList"]),l=S.useMemo((()=>Object.keys(s).length),[]),c=s[0],u=`https://rawcdn.githack.com/pmndrs/drei-assets/7a3104997e1576f83472829815b00880d88b32fb/normals/${s[e]||c}`,d=pe(u,r);return S.useLayoutEffect((()=>{d&&(d.wrapS=d.wrapT=n.RepeatWrapping,d.repeat=new n.Vector2(o[0],o[1]),d.offset=new n.Vector2(i[0],i[1]),d.anisotropy=a)}),[d,a,o,i]),[d,u,l]},exports.usePerformanceMonitor=function({onIncline:e,onDecline:r,onChange:n,onFallback:o}){const a=t.useContext(vo),i=t.useRef({onIncline:e,onDecline:r,onChange:n,onFallback:o});t.useLayoutEffect((()=>{i.current.onIncline=e,i.current.onDecline=r,i.current.onChange=n,i.current.onFallback=o}),[e,r,n,o]),t.useLayoutEffect((()=>a.subscribe(i)),[a])},exports.useProgress=$,exports.useScroll=Y,exports.useSelect=function(){return S.useContext(ee)},exports.useSurfaceSampler=Se,exports.useTexture=pe,exports.useTrail=be,exports.useVideoTexture=function(e,r){const{unsuspend:n,start:a,crossOrigin:i,muted:s,loop:l,...c}={unsuspend:"canplay",crossOrigin:"Anonymous",muted:!0,loop:!0,start:!0,...r},u=o.useThree((e=>e.gl)),d=m.suspend((()=>new Promise(((t,r)=>{const o=Object.assign(document.createElement("video"),{src:e,crossOrigin:i,loop:l,muted:s,...c}),a=new C.VideoTexture(o);a.encoding=u.outputEncoding,o.addEventListener(n,(()=>t(a)))}))),[e]);return t.useEffect((()=>{a&&d.image.play()}),[d]),d};
1
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o.useLoader(c.GLTFLoader,e,ar(t,r,n))}ir.preload=(e,t=!0,r=!0,n)=>o.useLoader.preload(c.GLTFLoader,e,ar(t,r,n)),ir.clear=e=>o.useLoader.clear(c.GLTFLoader,e);const sr="https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master";function lr(e,r=`${sr}/basis/`){const n=o.useThree((e=>e.gl)),a=o.useLoader(c.KTX2Loader,fe(e)?Object.values(e):e,(e=>{e.detectSupport(n),e.setTranscoderPath(r)}));if(t.useEffect((()=>{(Array.isArray(a)?a:[a]).forEach(n.initTexture)}),[n,a]),fe(e)){const t=Object.keys(e),r={};return t.forEach((e=>Object.assign(r,{[e]:a[t.indexOf(e)]}))),r}return a}function cr(e,t){"function"==typeof e?e(t):null!=e&&(e.current=t)}function ur(e,t,r){const{gl:n,size:a,viewport:i}=o.useThree(),s="number"==typeof e?e:a.width*i.dpr,l="number"==typeof t?t:a.height*i.dpr,c=("number"==typeof e?r:e)||{},{samples:u,...d}=c,m=S.useMemo((()=>{let e;return e=new C.WebGLRenderTarget(s,l,{minFilter:C.LinearFilter,magFilter:C.LinearFilter,encoding:n.outputEncoding,type:C.HalfFloatType,...d}),e.samples=u,e}),[]);return S.useLayoutEffect((()=>{m.setSize(s,l),u&&(m.samples=u)}),[u,m,s,l]),S.useEffect((()=>()=>m.dispose()),[]),m}lr.preload=(e,t=`${sr}/basis/`)=>o.useLoader.preload(c.KTX2Loader,e,(e=>{e.setTranscoderPath(t)})),lr.clear=e=>o.useLoader.clear(c.KTX2Loader,e);const dr=new C.Box3,mr=new C.Vector3,fr=S.forwardRef((({children:e,curve:t},r)=>{const[n]=S.useState((()=>new C.Scene)),[a,i]=S.useState(),s=S.useRef();return S.useEffect((()=>{s.current=new c.Flow(n.children[0]),i(s.current.object3D)}),[e]),S.useEffect((()=>{var e;t&&(null==(e=s.current)||e.updateCurve(0,t))}),[t]),S.useImperativeHandle(r,(()=>({moveAlongCurve:e=>{var t;null==(t=s.current)||t.moveAlongCurve(e)}}))),S.createElement(S.Fragment,null,o.createPortal(e,n),a&&S.createElement("primitive",{object:a}))}));class pr extends n.MeshPhysicalMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._distort={value:.4},this._radius={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.radius=this._radius,e.uniforms.distort=this._distort,e.vertexShader=`\n uniform float time;\n uniform float radius;\n uniform float distort;\n #define GLSLIFY 1\nvec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}float snoise(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","\n float updateTime = time / 50.0;\n float noise = snoise(vec3(position / 2.0 + updateTime * 5.0));\n vec3 transformed = vec3(position * (noise * pow(distort, 2.0) + radius));\n ")}get time(){return this._time.value}set time(e){this._time.value=e}get distort(){return this._distort.value}set distort(e){this._distort.value=e}get radius(){return this._radius.value}set radius(e){this._radius.value=e}}const hr=S.forwardRef((({speed:e=1,...t},r)=>{const[n]=S.useState((()=>new pr));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),S.createElement("primitive",M.default({object:n,ref:r,attach:"material"},t))}));class vr extends n.MeshStandardMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._factor={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.factor=this._factor,e.vertexShader=`\n uniform float time;\n uniform float factor;\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","float theta = sin( time + position.y ) / 2.0 * factor;\n float c = cos( theta );\n float s = sin( theta );\n mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );\n vec3 transformed = vec3( position ) * m;\n vNormal = vNormal * m;")}get time(){return this._time.value}set time(e){this._time.value=e}get factor(){return this._factor.value}set factor(e){this._factor.value=e}}const gr=S.forwardRef((({speed:e=1,...t},r)=>{const[n]=S.useState((()=>new vr));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),S.createElement("primitive",M.default({object:n,ref:r,attach:"material"},t))}));class xr extends n.ShaderMaterial{constructor(e=new n.Vector2){super({uniforms:{inputBuffer:new n.Uniform(null),depthBuffer:new n.Uniform(null),resolution:new n.Uniform(new n.Vector2),texelSize:new n.Uniform(new n.Vector2),halfTexelSize:new n.Uniform(new n.Vector2),kernel:new n.Uniform(0),scale:new n.Uniform(1),cameraNear:new n.Uniform(0),cameraFar:new n.Uniform(1),minDepthThreshold:new n.Uniform(0),maxDepthThreshold:new n.Uniform(1),depthScale:new n.Uniform(0),depthToBlurRatioBias:new n.Uniform(.25)},fragmentShader:"#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }",vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:n.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}class yr{constructor({gl:e,resolution:t,width:r=500,height:o=500,minDepthThreshold:a=0,maxDepthThreshold:i=1,depthScale:s=0,depthToBlurRatioBias:l=.25}){this.renderToScreen=!1,this.renderTargetA=new n.WebGLRenderTarget(t,t,{minFilter:n.LinearFilter,magFilter:n.LinearFilter,stencilBuffer:!1,depthBuffer:!1,encoding:e.outputEncoding}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new xr,this.convolutionMaterial.setTexelSize(1/r,1/o),this.convolutionMaterial.setResolution(new n.Vector2(r,o)),this.scene=new n.Scene,this.camera=new n.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=a,this.convolutionMaterial.uniforms.maxDepthThreshold.value=i,this.convolutionMaterial.uniforms.depthScale.value=s,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=l,this.convolutionMaterial.defines.USE_DEPTH=s>0;const c=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),u=new Float32Array([0,0,2,0,0,2]),d=new n.BufferGeometry;d.setAttribute("position",new n.BufferAttribute(c,3)),d.setAttribute("uv",new n.BufferAttribute(u,2)),this.screen=new n.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const n=this.scene,o=this.camera,a=this.renderTargetA,i=this.renderTargetB;let s=this.convolutionMaterial,l=s.uniforms;l.depthBuffer.value=t.depthTexture;const c=s.kernel;let u,d,m,f=t;for(d=0,m=c.length-1;d<m;++d)u=0==(1&d)?a:i,l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(u),e.render(n,o),f=u;l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,o)}}class wr extends n.MeshStandardMaterial{constructor(e={}){super(e),this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._mixContrast={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.mixContrast=this._mixContrast,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv;\n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float mixContrast;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv;\n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n\n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n\n vec4 merge = base;\n\n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n\n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n\n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;\n newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;\n newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);\n ")}get tDiffuse(){return this._tDiffuse.value}set tDiffuse(e){this._tDiffuse.value=e}get tDepth(){return this._tDepth.value}set tDepth(e){this._tDepth.value=e}get distortionMap(){return this._distortionMap.value}set distortionMap(e){this._distortionMap.value=e}get tDiffuseBlur(){return this._tDiffuseBlur.value}set tDiffuseBlur(e){this._tDiffuseBlur.value=e}get textureMatrix(){return this._textureMatrix.value}set textureMatrix(e){this._textureMatrix.value=e}get hasBlur(){return this._hasBlur.value}set hasBlur(e){this._hasBlur.value=e}get mirror(){return this._mirror.value}set mirror(e){this._mirror.value=e}get mixBlur(){return this._mixBlur.value}set mixBlur(e){this._mixBlur.value=e}get mixStrength(){return this._blurStrength.value}set mixStrength(e){this._blurStrength.value=e}get minDepthThreshold(){return this._minDepthThreshold.value}set minDepthThreshold(e){this._minDepthThreshold.value=e}get maxDepthThreshold(){return this._maxDepthThreshold.value}set maxDepthThreshold(e){this._maxDepthThreshold.value=e}get depthScale(){return this._depthScale.value}set depthScale(e){this._depthScale.value=e}get depthToBlurRatioBias(){return this._depthToBlurRatioBias.value}set depthToBlurRatioBias(e){this._depthToBlurRatioBias.value=e}get distortion(){return this._distortion.value}set distortion(e){this._distortion.value=e}get mixContrast(){return this._mixContrast.value}set mixContrast(e){this._mixContrast.value=e}}o.extend({MeshReflectorMaterialImpl:wr});const Er=S.forwardRef((({mixBlur:e=0,mixStrength:t=1,resolution:r=256,blur:a=[0,0],minDepthThreshold:i=.9,maxDepthThreshold:s=1,depthScale:l=0,depthToBlurRatioBias:c=.25,mirror:u=0,distortion:d=1,mixContrast:m=1,distortionMap:f,reflectorOffset:p=0,...h},v)=>{const g=o.useThree((({gl:e})=>e)),x=o.useThree((({camera:e})=>e)),y=o.useThree((({scene:e})=>e)),w=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,E=S.useRef(null),[b]=S.useState((()=>new n.Plane)),[T]=S.useState((()=>new n.Vector3)),[C]=S.useState((()=>new n.Vector3)),[P]=S.useState((()=>new n.Vector3)),[L]=S.useState((()=>new n.Matrix4)),[_]=S.useState((()=>new n.Vector3(0,0,-1))),[D]=S.useState((()=>new n.Vector4)),[z]=S.useState((()=>new n.Vector3)),[F]=S.useState((()=>new n.Vector3)),[k]=S.useState((()=>new n.Vector4)),[A]=S.useState((()=>new n.Matrix4)),[B]=S.useState((()=>new n.PerspectiveCamera)),U=S.useCallback((()=>{var e;const t=E.current.parent||(null==(e=E.current)?void 0:e.__r3f.parent);if(!t)return;if(C.setFromMatrixPosition(t.matrixWorld),P.setFromMatrixPosition(x.matrixWorld),L.extractRotation(t.matrixWorld),T.set(0,0,1),T.applyMatrix4(L),C.addScaledVector(T,p),z.subVectors(C,P),z.dot(T)>0)return;z.reflect(T).negate(),z.add(C),L.extractRotation(x.matrixWorld),_.set(0,0,-1),_.applyMatrix4(L),_.add(P),F.subVectors(C,_),F.reflect(T).negate(),F.add(C),B.position.copy(z),B.up.set(0,1,0),B.up.applyMatrix4(L),B.up.reflect(T),B.lookAt(F),B.far=x.far,B.updateMatrixWorld(),B.projectionMatrix.copy(x.projectionMatrix),A.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),A.multiply(B.projectionMatrix),A.multiply(B.matrixWorldInverse),A.multiply(t.matrixWorld),b.setFromNormalAndCoplanarPoint(T,C),b.applyMatrix4(B.matrixWorldInverse),D.set(b.normal.x,b.normal.y,b.normal.z,b.constant);const r=B.projectionMatrix;k.x=(Math.sign(D.x)+r.elements[8])/r.elements[0],k.y=(Math.sign(D.y)+r.elements[9])/r.elements[5],k.z=-1,k.w=(1+r.elements[10])/r.elements[14],D.multiplyScalar(2/D.dot(k)),r.elements[2]=D.x,r.elements[6]=D.y,r.elements[10]=D.z+1,r.elements[14]=D.w}),[x,p]),[V,j,O,W]=S.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:g.outputEncoding,type:n.HalfFloatType},p=new n.WebGLRenderTarget(r,r,o);p.depthBuffer=!0,p.depthTexture=new n.DepthTexture(r,r),p.depthTexture.format=n.DepthFormat,p.depthTexture.type=n.UnsignedShortType;const h=new n.WebGLRenderTarget(r,r,o);return[p,h,new yr({gl:g,resolution:r,width:a[0],height:a[1],minDepthThreshold:i,maxDepthThreshold:s,depthScale:l,depthToBlurRatioBias:c}),{mirror:u,textureMatrix:A,mixBlur:e,tDiffuse:p.texture,tDepth:p.depthTexture,tDiffuseBlur:h.texture,hasBlur:w,mixStrength:t,minDepthThreshold:i,maxDepthThreshold:s,depthScale:l,depthToBlurRatioBias:c,distortion:d,distortionMap:f,mixContrast:m,"defines-USE_BLUR":w?"":void 0,"defines-USE_DEPTH":l>0?"":void 0,"defines-USE_DISTORTION":f?"":void 0}]}),[g,a,A,r,u,w,e,t,i,s,l,c,d,f,m]);return o.useFrame((()=>{var e;const t=E.current.parent||(null==(e=E.current)?void 0:e.__r3f.parent);if(!t)return;t.visible=!1;const r=g.xr.enabled,n=g.shadowMap.autoUpdate;U(),g.xr.enabled=!1,g.shadowMap.autoUpdate=!1,g.setRenderTarget(V),g.state.buffers.depth.setMask(!0),g.autoClear||g.clear(),g.render(y,B),w&&O.render(g,V,j),g.xr.enabled=r,g.shadowMap.autoUpdate=n,t.visible=!0,g.setRenderTarget(null)})),S.createElement("meshReflectorMaterialImpl",M.default({attach:"material",key:"key"+W["defines-USE_BLUR"]+W["defines-USE_DEPTH"]+W["defines-USE_DISTORTION"],ref:R.default([E,v])},W,h))}));class br extends C.PointsMaterial{constructor(e){super(e),this.onBeforeCompile=(e,t)=>{const{isWebGL2:r}=t.capabilities;e.fragmentShader=e.fragmentShader.replace("#include <output_fragment>",`\n ${r?"#include <output_fragment>":"#extension GL_OES_standard_derivatives : enable\n#include <output_fragment>"}\n vec2 cxy = 2.0 * gl_PointCoord - 1.0;\n float r = dot(cxy, cxy);\n float delta = fwidth(r); \n float mask = 1.0 - smoothstep(1.0 - delta, 1.0 + delta, r);\n gl_FragColor = vec4(gl_FragColor.rgb, mask * gl_FragColor.a );\n `)}}}const Mr=S.forwardRef(((e,t)=>{const[r]=S.useState((()=>new br(null)));return S.createElement("primitive",M.default({},e,{object:r,ref:t,attach:"material"}))}));let Sr=!1;function Tr(e){const t=e+"Geometry";return S.forwardRef((({args:e,children:r,...n},o)=>S.createElement("mesh",M.default({ref:o},n),S.createElement(t,{attach:"geometry",args:e}),r)))}const Cr=Tr("box"),Pr=Tr("circle"),Rr=Tr("cone"),Lr=Tr("cylinder"),_r=Tr("sphere"),Dr=Tr("plane"),zr=Tr("tube"),Fr=Tr("torus"),kr=Tr("torusKnot"),Ar=Tr("tetrahedron"),Br=Tr("ring"),Ur=Tr("polyhedron"),Vr=Tr("icosahedron"),jr=Tr("octahedron"),Or=Tr("dodecahedron"),Wr=Tr("extrude"),Ir=Tr("lathe"),Gr=Tr("capsule"),Nr=1e-5;const Hr=S.forwardRef((function({args:[e=1,t=1,r=1]=[],radius:o=.05,steps:a=1,smoothness:i=4,children:s,...l},c){const u=S.useMemo((()=>function(e,t,r){const o=new n.Shape,a=r-Nr;return o.absarc(Nr,Nr,Nr,-Math.PI/2,-Math.PI,!0),o.absarc(Nr,t-2*a,Nr,Math.PI,Math.PI/2,!0),o.absarc(e-2*a,t-2*a,Nr,Math.PI/2,0,!0),o.absarc(e-2*a,Nr,Nr,0,-Math.PI/2,!0),o}(e,t,o)),[e,t,o]),d=S.useMemo((()=>({depth:r-2*o,bevelEnabled:!0,bevelSegments:2*i,steps:a,bevelSize:o-Nr,bevelThickness:o,curveSegments:i})),[r,o,i]),m=S.useRef();return S.useLayoutEffect((()=>{m.current&&m.current.center()}),[u,d]),S.createElement("mesh",M.default({ref:c},l),S.createElement("extrudeGeometry",{ref:m,args:[u,d]}),s)}));function $r(){const e=new C.BufferGeometry,t=new Float32Array([-1,-1,3,-1,-1,3]);return e.setAttribute("position",new C.BufferAttribute(t,2)),e}const qr=S.forwardRef((function({children:e,...t},r){const n=S.useMemo($r,[]);return S.createElement("mesh",M.default({ref:r,geometry:n,frustumCulled:!1},t),e)})),Xr=S.forwardRef((function({children:e,left:t,right:r,top:o,bottom:a,front:i,back:s,onCentered:l,precise:c=!0,...u},d){const m=S.useRef(null),f=S.useRef(null),p=S.useRef(null);return S.useLayoutEffect((()=>{f.current.matrixWorld.identity();const e=(new n.Box3).setFromObject(p.current,c),u=new n.Vector3,d=new n.Sphere,h=e.max.x-e.min.x,v=e.max.y-e.min.y,g=e.max.z-e.min.z;e.getCenter(u),e.getBoundingSphere(d);const x=o?v/2:a?-v/2:0,y=t?-h/2:r?h/2:0,w=i?g/2:s?-g/2:0;f.current.position.set(-u.x+y,-u.y+x,-u.z+w),void 0!==l&&l({parent:m.current.parent,container:m.current,width:h,height:v,depth:g,boundingBox:e,boundingSphere:d,center:u,verticalAlignment:x,horizontalAlignment:y,depthAlignment:w})}),[e]),S.useImperativeHandle(d,(()=>m.current),[]),S.createElement("group",M.default({ref:m},u),S.createElement("group",{ref:f},S.createElement("group",{ref:p},e)))})),Zr=e=>e&&e.isOrthographicCamera,Yr=S.createContext(null);const Kr=S.forwardRef((({intensity:e=1,decay:t,decayRate:r=.65,maxYaw:n=.1,maxPitch:a=.1,maxRoll:i=.1,yawFrequency:s=.1,pitchFrequency:l=.1,rollFrequency:u=.1},d)=>{const m=o.useThree((e=>e.camera)),f=o.useThree((e=>e.controls)),p=S.useRef(e),h=S.useRef(m.rotation.clone()),[v]=S.useState((()=>new c.SimplexNoise)),[g]=S.useState((()=>new c.SimplexNoise)),[x]=S.useState((()=>new c.SimplexNoise)),y=()=>{(p.current<0||p.current>1)&&(p.current=p.current<0?0:1)};return S.useImperativeHandle(d,(()=>({getIntensity:()=>p.current,setIntensity:e=>{p.current=e,y()}})),[]),S.useEffect((()=>{if(f){const e=()=>{h.current=m.rotation.clone()};return f.addEventListener("change",e),e(),()=>{f.removeEventListener("change",e)}}}),[m,f]),o.useFrame(((e,o)=>{const c=Math.pow(p.current,2),d=n*c*v.noise(e.clock.elapsedTime*s,1),f=a*c*g.noise(e.clock.elapsedTime*l,1),w=i*c*x.noise(e.clock.elapsedTime*u,1);m.rotation.set(h.current.x+f,h.current.y+d,h.current.z+w),t&&p.current>0&&(p.current-=r*o,y())})),null})),Qr=S.forwardRef((({children:e,speed:t=1,rotationIntensity:r=1,floatIntensity:n=1,floatingRange:a=[-.1,.1],...i},s)=>{const l=S.useRef(null),c=S.useRef(1e4*Math.random());return o.useFrame((e=>{var o,i;const s=c.current+e.clock.getElapsedTime();l.current.rotation.x=Math.cos(s/4*t)/8*r,l.current.rotation.y=Math.sin(s/4*t)/8*r,l.current.rotation.z=Math.sin(s/4*t)/20*r;let u=Math.sin(s/4*t)/10;u=C.MathUtils.mapLinear(u,-.1,.1,null!==(o=null==a?void 0:a[0])&&void 0!==o?o:-.1,null!==(i=null==a?void 0:a[1])&&void 0!==i?i:.1),l.current.position.y=u*n})),S.createElement("group",i,S.createElement("group",{ref:R.default([l,s])},e))})),Jr={sunset:"venice/venice_sunset_1k.hdr",dawn:"kiara/kiara_1_dawn_1k.hdr",night:"dikhololo/dikhololo_night_1k.hdr",warehouse:"empty-wharehouse/empty_warehouse_01_1k.hdr",forest:"forrest-slope/forest_slope_1k.hdr",apartment:"lebombo/lebombo_1k.hdr",studio:"studio-small-3/studio_small_03_1k.hdr",city:"potsdamer-platz/potsdamer_platz_1k.hdr",park:"rooitou/rooitou_park_1k.hdr",lobby:"st-fagans/st_fagans_interior_1k.hdr"},en=e=>{return(t=e).current&&t.current.isScene?e.current:e;var 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r=en(t||a),o=r.background,i=r.environment;return"only"!==e&&(r.environment=n),e&&(r.background=n),()=>{"only"!==e&&(r.environment=i),e&&(r.background=o)}}),[n,e,t,a]),null}function on({children:e,near:t=1,far:r=1e3,resolution:a=256,frames:i=1,map:s,background:l=!1,scene:c,files:u,path:d,preset:m,extensions:f}){const p=o.useThree((e=>e.gl)),h=o.useThree((e=>e.scene)),v=S.useRef(null),[g]=S.useState((()=>new n.Scene)),x=S.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.type=n.HalfFloatType,e}),[a]);S.useLayoutEffect((()=>{1===i&&v.current.update(p,g);const e=en(c||h),t=e.background,r=e.environment;return"only"!==l&&(e.environment=x.texture),l&&(e.background=x.texture),()=>{"only"!==l&&(e.environment=r),l&&(e.background=t)}}),[e,g,x.texture,c,h,l,i,p]);let y=1;return o.useFrame((()=>{(i===1/0||y<i)&&(v.current.update(p,g),y++)})),S.createElement(S.Fragment,null,o.createPortal(S.createElement(S.Fragment,null,e,S.createElement("cubeCamera",{ref:v,args:[t,r,x]}),u||m?S.createElement(nn,{background:!0,files:u,preset:m,path:d,extensions:f}):s?S.createElement(tn,{background:!0,map:s,extensions:f}):null),g))}function an(e){var t,r,n,a;const i=rn(e),s=e.map||i;S.useMemo((()=>{o.extend({GroundProjectedEnvImpl:c.GroundProjectedEnv})}),[]);const l=S.useMemo((()=>[s]),[s]),u=null==(t=e.ground)?void 0:t.height,d=null==(r=e.ground)?void 0:r.radius,m=null!==(n=null==(a=e.ground)?void 0:a.scale)&&void 0!==n?n:1e3;return S.createElement(S.Fragment,null,S.createElement(tn,M.default({},e,{map:s})),S.createElement("groundProjectedEnvImpl",{args:l,scale:m,height:u,radius:d}))}function sn(e){return e.ground?S.createElement(an,e):e.map?S.createElement(tn,e):e.children?S.createElement(on,e):S.createElement(nn,e)}const ln=S.forwardRef((({scale:e=10,frames:t=1/0,opacity:r=1,width:n=1,height:a=1,blur:i=1,far:s=10,resolution:l=512,smooth:u=!0,color:d="#000000",depthWrite:m=!1,renderOrder:f,...p},h)=>{const v=o.useThree((e=>e.scene)),g=o.useThree((e=>e.gl)),x=S.useRef(null);n*=Array.isArray(e)?e[0]:e||1,a*=Array.isArray(e)?e[1]:e||1;const[y,w,E,b,T,P,R]=S.useMemo((()=>{const e=new C.WebGLRenderTarget(l,l),t=new C.WebGLRenderTarget(l,l);t.texture.generateMipmaps=e.texture.generateMipmaps=!1;const r=new C.PlaneGeometry(n,a).rotateX(Math.PI/2),o=new C.Mesh(r),i=new C.MeshDepthMaterial;i.depthTest=i.depthWrite=!1,i.onBeforeCompile=e=>{e.uniforms={...e.uniforms,ucolor:{value:new C.Color(d)}},e.fragmentShader=e.fragmentShader.replace("void main() {","uniform vec3 ucolor;\n void main() {\n "),e.fragmentShader=e.fragmentShader.replace("vec4( vec3( 1.0 - fragCoordZ ), opacity );","vec4( ucolor * fragCoordZ * 2.0, ( 1.0 - fragCoordZ ) * 1.0 );")};const s=new C.ShaderMaterial(c.HorizontalBlurShader),u=new C.ShaderMaterial(c.VerticalBlurShader);return u.depthTest=s.depthTest=!1,[e,r,i,o,s,u,t]}),[l,n,a,e,d]),L=e=>{b.visible=!0,b.material=T,T.uniforms.tDiffuse.value=y.texture,T.uniforms.h.value=1*e/256,g.setRenderTarget(R),g.render(b,x.current),b.material=P,P.uniforms.tDiffuse.value=R.texture,P.uniforms.v.value=1*e/256,g.setRenderTarget(y),g.render(b,x.current),b.visible=!1};let _=0;return o.useFrame((()=>{if(x.current&&(t===1/0||_<t)){const e=v.background;v.background=null;const t=v.overrideMaterial;v.overrideMaterial=E,g.setRenderTarget(y),g.render(v,x.current),v.overrideMaterial=t,L(i),u&&L(.4*i),g.setRenderTarget(null),v.background=e,_++}})),S.createElement("group",M.default({"rotation-x":Math.PI/2},p,{ref:h}),S.createElement("mesh",{renderOrder:f,geometry:w,scale:[1,-1,1],rotation:[-Math.PI/2,0,0]},S.createElement("meshBasicMaterial",{map:y.texture,"map-encoding":g.outputEncoding,transparent:!0,opacity:r,depthWrite:m})),S.createElement("orthographicCamera",{ref:x,args:[-n/2,n/2,a/2,-a/2,0,s]}))})),cn={rembrandt:{main:[1,2,1],fill:[-2,-.5,-2]},portrait:{main:[-1,2,.5],fill:[-1,.5,-1.5]},upfront:{main:[0,2,1],fill:[-1,.5,-1.5]},soft:{main:[-2,4,4],fill:[-1,.5,-1.5]}};const un=e=>0===e?0:Math.pow(2,10*e-10);const dn=S.forwardRef((({fog:e=!1,renderOrder:t,depthWrite:r=!1,colorStop:o=0,color:a="black",opacity:i=.5,...s},l)=>{const c=S.useMemo((()=>{const e=document.createElement("canvas");e.width=128,e.height=128;const t=e.getContext("2d"),r=t.createRadialGradient(e.width/2,e.height/2,0,e.width/2,e.height/2,e.width/2);return r.addColorStop(o,new n.Color(a).getStyle()),r.addColorStop(1,"rgba(0,0,0,0)"),t.fillStyle=r,t.fillRect(0,0,e.width,e.height),e}),[a,o]);return S.createElement("mesh",M.default({renderOrder:t,ref:l,"rotation-x":-Math.PI/2},s),S.createElement("planeGeometry",null),S.createElement("meshBasicMaterial",{transparent:!0,opacity:i,fog:e,depthWrite:r,side:n.DoubleSide},S.createElement("canvasTexture",{attach:"map",args:[c]})))}));const mn=S.createContext(null),fn=me({color:new C.Color,blend:2,alphaTest:.75,opacity:0,map:null},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }","varying vec2 vUv;\n uniform sampler2D map;\n uniform vec3 color;\n uniform float opacity;\n uniform float alphaTest;\n uniform float blend;\n void main() {\n vec4 sampledDiffuseColor = texture2D(map, vUv);\n gl_FragColor = vec4(color * sampledDiffuseColor.r * blend, max(0.0, (1.0 - (sampledDiffuseColor.r + sampledDiffuseColor.g + sampledDiffuseColor.b) / alphaTest)) * opacity);\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }"),pn=me({},"void main() { gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }","void main() { discard; }"),hn=S.forwardRef((({children:e,temporal:t,frames:r=40,limit:n=1/0,blend:a=20,scale:i=10,opacity:s=1,alphaTest:l=.75,color:c="black",colorBlend:u=2,resolution:d=1024,toneMapped:m=!0,...f},p)=>{o.extend({SoftShadowMaterial:fn});const h=o.useThree((e=>e.gl)),v=o.useThree((e=>e.scene)),g=o.useThree((e=>e.camera)),x=S.useRef(null),y=S.useRef(null),[w]=S.useState((()=>new gn(h,v,d)));S.useLayoutEffect((()=>{w.configure(x.current)}),[]);const E=S.useMemo((()=>({lights:new Map,temporal:!!t,frames:Math.max(2,r),blend:Math.max(2,r===1/0?a:r),count:0,getMesh:()=>x.current,reset:()=>{w.clear();const e=x.current.material;e.opacity=0,e.alphaTest=0,E.count=0},update:(e=1)=>{const t=x.current.material;E.temporal?(t.opacity=Math.min(s,t.opacity+s/E.blend),t.alphaTest=Math.min(l,t.alphaTest+l/E.blend)):(t.opacity=s,t.alphaTest=l),y.current.visible=!0,w.prepare();for(let t=0;t<e;t++)E.lights.forEach((e=>e.update())),w.update(g,E.blend);y.current.visible=!1,w.finish()}})),[w,g,v,t,r,a,s,l]);return S.useLayoutEffect((()=>{E.reset(),E.temporal||E.frames===1/0||E.update(E.blend)})),S.useImperativeHandle(p,(()=>E),[E]),o.useFrame((()=>{(E.temporal||E.frames===1/0)&&E.count<E.frames&&E.count<n&&(E.update(),E.count++)})),S.createElement("group",f,S.createElement("group",{traverse:()=>null,ref:y},S.createElement(mn.Provider,{value:E},e)),S.createElement("mesh",{receiveShadow:!0,ref:x,scale:i,rotation:[-Math.PI/2,0,0]},S.createElement("planeGeometry",null),S.createElement("softShadowMaterial",{transparent:!0,depthWrite:!1,toneMapped:m,color:c,blend:u,map:w.progressiveLightMap2.texture})))})),vn=S.forwardRef((({castShadow:e=!0,bias:t=.001,mapSize:r=512,size:n=5,near:o=.5,far:a=500,frames:i=1,position:s=[0,0,0],radius:l=1,amount:c=8,intensity:u=1,ambient:d=.5,...m},f)=>{const p=S.useRef(null),h=new C.Vector3(...s).length(),v=S.useContext(mn),g=S.useCallback((()=>{let e;if(p.current)for(let t=0;t<p.current.children.length;t++)if(e=p.current.children[t],Math.random()>d)e.position.set(s[0]+C.MathUtils.randFloatSpread(l),s[1]+C.MathUtils.randFloatSpread(l),s[2]+C.MathUtils.randFloatSpread(l));else{let t=Math.acos(2*Math.random()-1)-Math.PI/2,r=2*Math.PI*Math.random();e.position.set(Math.cos(t)*Math.cos(r)*h,Math.abs(Math.cos(t)*Math.sin(r)*h),Math.sin(t)*h)}}),[l,d,h,...s]),x=S.useMemo((()=>({update:g})),[g]);return S.useImperativeHandle(f,(()=>x),[x]),S.useLayoutEffect((()=>{const e=p.current;return v&&v.lights.set(e.uuid,x),()=>{v.lights.delete(e.uuid)}}),[v,x]),S.createElement("group",M.default({ref:p},m),Array.from({length:c},((i,s)=>S.createElement("directionalLight",{key:s,castShadow:e,"shadow-bias":t,"shadow-mapSize":[r,r],intensity:u/c},S.createElement("orthographicCamera",{attach:"shadow-camera",args:[-n,n,n,-n,o,a]})))))}));class gn{constructor(e,t,r=1024){this.renderer=e,this.res=r,this.scene=t,this.scene.background=null,this.buffer1Active=!1,this.lights=[],this.meshes=[],this.object=null;const n=/(Android|iPad|iPhone|iPod)/g.test(navigator.userAgent)?C.HalfFloatType:C.FloatType;this.progressiveLightMap1=new C.WebGLRenderTarget(this.res,this.res,{type:n,encoding:e.outputEncoding}),this.progressiveLightMap2=new C.WebGLRenderTarget(this.res,this.res,{type:n,encoding:e.outputEncoding}),this.discardMat=new pn,this.targetMat=new C.MeshPhongMaterial({shininess:0}),this.previousShadowMap={value:this.progressiveLightMap1.texture},this.averagingWindow={value:100},this.targetMat.onBeforeCompile=e=>{e.vertexShader="varying vec2 vUv;\n"+e.vertexShader.slice(0,-1)+"vUv = uv; gl_Position = vec4((uv - 0.5) * 2.0, 1.0, 1.0); }";const t=e.fragmentShader.indexOf("void main() {");e.fragmentShader=e.fragmentShader.replace("#include <clipping_planes_pars_fragment>","#include <clipping_planes_pars_fragment>\n#include <shadowmask_pars_fragment>\n"),e.fragmentShader="varying vec2 vUv;\n"+e.fragmentShader.slice(0,t)+"\tuniform sampler2D previousShadowMap;\n\tuniform float averagingWindow;\n"+e.fragmentShader.slice(t-1,-1)+"\nvec3 texelOld = texture2D(previousShadowMap, vUv).rgb;\n gl_FragColor.rgb = mix(texelOld, gl_FragColor.rgb, 1.0/averagingWindow);\n }",e.uniforms.previousShadowMap=this.previousShadowMap,e.uniforms.averagingWindow=this.averagingWindow}}clear(){this.renderer.setRenderTarget(this.progressiveLightMap1),this.renderer.clear(),this.renderer.setRenderTarget(this.progressiveLightMap2),this.renderer.clear(),this.lights=[],this.meshes=[],this.scene.traverse((e=>{!function(e){return!!e.geometry}(e)?function(e){return e.isLight}(e)&&this.lights.push({object:e,intensity:e.intensity}):this.meshes.push({object:e,material:e.material})}))}prepare(){this.lights.forEach((e=>e.object.intensity=0)),this.meshes.forEach((e=>e.object.material=this.discardMat))}finish(){this.lights.forEach((e=>e.object.intensity=e.intensity)),this.meshes.forEach((e=>e.object.material=e.material))}configure(e){this.object=e}update(e,t=100){if(!this.object)return;this.averagingWindow.value=t,this.object.material=this.targetMat;const r=this.buffer1Active?this.progressiveLightMap1:this.progressiveLightMap2,n=this.buffer1Active?this.progressiveLightMap2:this.progressiveLightMap1;this.renderer.setRenderTarget(r),this.previousShadowMap.value=n.texture,this.buffer1Active=!this.buffer1Active,this.renderer.render(this.scene,e),this.renderer.setRenderTarget(null)}}o.extend({MeshReflectorMaterial:wr});const xn=S.forwardRef((({mixBlur:e=0,mixStrength:t=.5,resolution:r=256,blur:a=[0,0],args:i=[1,1],minDepthThreshold:s=.9,maxDepthThreshold:l=1,depthScale:c=0,depthToBlurRatioBias:u=.25,mirror:d=0,children:m,debug:f=0,distortion:p=1,mixContrast:h=1,distortionMap:v,...g},x)=>{S.useEffect((()=>{console.warn("Reflector has been deprecated and will be removed next major. Replace it with <MeshReflectorMaterial />!")}),[]);const y=o.useThree((({gl:e})=>e)),w=o.useThree((({camera:e})=>e)),E=o.useThree((({scene:e})=>e)),b=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,T=S.useRef(null),[C]=S.useState((()=>new n.Plane)),[P]=S.useState((()=>new n.Vector3)),[L]=S.useState((()=>new n.Vector3)),[_]=S.useState((()=>new n.Vector3)),[D]=S.useState((()=>new n.Matrix4)),[z]=S.useState((()=>new n.Vector3(0,0,-1))),[F]=S.useState((()=>new n.Vector4)),[k]=S.useState((()=>new n.Vector3)),[A]=S.useState((()=>new n.Vector3)),[B]=S.useState((()=>new n.Vector4)),[U]=S.useState((()=>new n.Matrix4)),[V]=S.useState((()=>new n.PerspectiveCamera)),j=S.useCallback((()=>{if(L.setFromMatrixPosition(T.current.matrixWorld),_.setFromMatrixPosition(w.matrixWorld),D.extractRotation(T.current.matrixWorld),P.set(0,0,1),P.applyMatrix4(D),k.subVectors(L,_),k.dot(P)>0)return;k.reflect(P).negate(),k.add(L),D.extractRotation(w.matrixWorld),z.set(0,0,-1),z.applyMatrix4(D),z.add(_),A.subVectors(L,z),A.reflect(P).negate(),A.add(L),V.position.copy(k),V.up.set(0,1,0),V.up.applyMatrix4(D),V.up.reflect(P),V.lookAt(A),V.far=w.far,V.updateMatrixWorld(),V.projectionMatrix.copy(w.projectionMatrix),U.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),U.multiply(V.projectionMatrix),U.multiply(V.matrixWorldInverse),U.multiply(T.current.matrixWorld),C.setFromNormalAndCoplanarPoint(P,L),C.applyMatrix4(V.matrixWorldInverse),F.set(C.normal.x,C.normal.y,C.normal.z,C.constant);const e=V.projectionMatrix;B.x=(Math.sign(F.x)+e.elements[8])/e.elements[0],B.y=(Math.sign(F.y)+e.elements[9])/e.elements[5],B.z=-1,B.w=(1+e.elements[10])/e.elements[14],F.multiplyScalar(2/F.dot(B)),e.elements[2]=F.x,e.elements[6]=F.y,e.elements[10]=F.z+1,e.elements[14]=F.w}),[]),[O,W,I,G]=S.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:y.outputEncoding},i=new n.WebGLRenderTarget(r,r,o);i.depthBuffer=!0,i.depthTexture=new n.DepthTexture(r,r),i.depthTexture.format=n.DepthFormat,i.depthTexture.type=n.UnsignedShortType;const m=new n.WebGLRenderTarget(r,r,o);return[i,m,new yr({gl:y,resolution:r,width:a[0],height:a[1],minDepthThreshold:s,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u}),{mirror:d,textureMatrix:U,mixBlur:e,tDiffuse:i.texture,tDepth:i.depthTexture,tDiffuseBlur:m.texture,hasBlur:b,mixStrength:t,minDepthThreshold:s,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u,transparent:!0,debug:f,distortion:p,distortionMap:v,mixContrast:h,"defines-USE_BLUR":b?"":void 0,"defines-USE_DEPTH":c>0?"":void 0,"defines-USE_DISTORTION":v?"":void 0}]}),[y,a,U,r,d,b,e,t,s,l,c,u,f,p,v,h]);return o.useFrame((()=>{if(null==T||!T.current)return;T.current.visible=!1;const e=y.xr.enabled,t=y.shadowMap.autoUpdate;j(),y.xr.enabled=!1,y.shadowMap.autoUpdate=!1,y.setRenderTarget(O),y.state.buffers.depth.setMask(!0),y.autoClear||y.clear(),y.render(E,V),b&&I.render(y,O,W),y.xr.enabled=e,y.shadowMap.autoUpdate=t,T.current.visible=!0,y.setRenderTarget(null)})),S.createElement("mesh",M.default({ref:R.default([T,x])},g),S.createElement("planeGeometry",{args:i}),m?m("meshReflectorMaterial",G):S.createElement("meshReflectorMaterial",G))}));class yn extends n.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new n.Vector3(0,0,0)},lightColor:{value:new n.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new n.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:"\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const wn=new n.Vector3,En=S.forwardRef((({opacity:e=1,radiusTop:t,radiusBottom:r,depthBuffer:a,color:i="white",distance:s=5,angle:l=.15,attenuation:c=5,anglePower:u=5,...d},m)=>{const f=S.useRef(null),p=o.useThree((e=>e.size)),h=o.useThree((e=>e.camera)),v=o.useThree((e=>e.viewport.dpr)),[g]=S.useState((()=>new yn));t=void 0===t?.1:t,r=void 0===r?7*l:r,o.useFrame((()=>{g.uniforms.spotPosition.value.copy(f.current.getWorldPosition(wn)),f.current.lookAt(f.current.parent.target.getWorldPosition(wn))}));const x=S.useMemo((()=>{const e=new n.CylinderGeometry(t,r,s,128,64,!0);return e.applyMatrix4((new n.Matrix4).makeTranslation(0,-s/2,0)),e.applyMatrix4((new n.Matrix4).makeRotationX(-Math.PI/2)),e}),[l,s,t,r]);return S.createElement("spotLight",M.default({ref:m,angle:l,color:i,distance:s},d),S.createElement("mesh",{ref:f,geometry:x,raycast:()=>null},S.createElement("primitive",{object:g,attach:"material","uniforms-opacity-value":e,"uniforms-lightColor-value":i,"uniforms-attenuation-value":c,"uniforms-anglePower-value":u,"uniforms-depth-value":a,"uniforms-cameraNear-value":h.near,"uniforms-cameraFar-value":h.far,"uniforms-resolution-value":a?[p.width*v,p.height*v]:[0,0]})))})),bn=S.forwardRef((({args:e,map:t,toneMapped:r=!1,color:n="white",form:a="rect",intensity:i=1,scale:s=1,target:l,children:c,...u},d)=>{const m=S.useRef(null);return S.useLayoutEffect((()=>{c||u.material||(o.applyProps(m.current.material,{color:n}),m.current.material.color.multiplyScalar(i))}),[n,i,c,u.material]),S.useLayoutEffect((()=>{l&&m.current.lookAt(Array.isArray(l)?new C.Vector3(...l):l)}),[l]),s=Array.isArray(s)&&2===s.length?[s[0],s[1],1]:s,S.createElement("mesh",M.default({ref:R.default([m,d]),scale:s},u),"circle"===a?S.createElement("ringGeometry",{args:[0,1,64]}):"ring"===a?S.createElement("ringGeometry",{args:[.5,1,64]}):"rect"===a?S.createElement("planeGeometry",null):S.createElement(a,{args:e}),c||(u.material?null:S.createElement("meshBasicMaterial",{toneMapped:r,map:t,side:C.DoubleSide})))}));function Mn(e,t,r=new n.Vector3){const o=Math.PI*(e-.5),a=2*Math.PI*(t-.5);return r.x=Math.cos(a),r.y=Math.sin(o),r.z=Math.sin(a),r}const Sn=S.forwardRef((({inclination:e=.6,azimuth:t=.1,distance:r=1e3,mieCoefficient:o=.005,mieDirectionalG:a=.8,rayleigh:i=.5,turbidity:s=10,sunPosition:l=Mn(e,t),...u},d)=>{const m=S.useMemo((()=>(new n.Vector3).setScalar(r)),[r]),[f]=S.useState((()=>new c.Sky));return S.createElement("primitive",M.default({object:f,ref:d,"material-uniforms-mieCoefficient-value":o,"material-uniforms-mieDirectionalG-value":a,"material-uniforms-rayleigh-value":i,"material-uniforms-sunPosition-value":l,"material-uniforms-turbidity-value":s,scale:m},u))}));class Tn extends n.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:"\n uniform float time;\n attribute float size;\n varying vec3 vColor;\n void main() {\n vColor = color;\n vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(mvPosition.x + 2.0 * time + 100.0));\n gl_Position = projectionMatrix * mvPosition;\n }",fragmentShader:"\n uniform sampler2D pointTexture;\n uniform float fade;\n varying vec3 vColor;\n void main() {\n float opacity = 1.0;\n if (fade == 1.0) {\n float d = distance(gl_PointCoord, vec2(0.5, 0.5));\n opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));\n }\n gl_FragColor = vec4(vColor, opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const Cn=e=>(new n.Vector3).setFromSpherical(new n.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),Pn=S.forwardRef((({radius:e=100,depth:t=50,count:r=5e3,saturation:a=0,factor:i=4,fade:s=!1,speed:l=1},c)=>{const u=S.useRef(),[d,m,f]=S.useMemo((()=>{const o=[],s=[],l=Array.from({length:r},(()=>(.5+.5*Math.random())*i)),c=new n.Color;let u=e+t;const d=t/r;for(let e=0;e<r;e++)u-=d*Math.random(),o.push(...Cn(u).toArray()),c.setHSL(e/r,a,.9),s.push(c.r,c.g,c.b);return[new Float32Array(o),new Float32Array(s),new Float32Array(l)]}),[r,t,i,e,a]);o.useFrame((e=>u.current&&(u.current.uniforms.time.value=e.clock.getElapsedTime()*l)));const[p]=S.useState((()=>new Tn));return S.createElement("points",{ref:c},S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",args:[d,3]}),S.createElement("bufferAttribute",{attach:"attributes-color",args:[m,3]}),S.createElement("bufferAttribute",{attach:"attributes-size",args:[f,1]})),S.createElement("primitive",{ref:u,object:p,attach:"material",blending:n.AdditiveBlending,"uniforms-fade-value":s,transparent:!0,vertexColors:!0}))}));const Rn=me({time:0,pixelRatio:1},"#define GLSLIFY 1\nuniform float pixelRatio;uniform float time;attribute float size;attribute float speed;attribute float opacity;attribute vec3 noise;attribute vec3 color;varying vec3 vColor;varying float vOpacity;void main(){vec4 modelPosition=modelMatrix*vec4(position,1.0);modelPosition.y+=sin(time*speed+modelPosition.x*noise.x*100.0)*0.2;modelPosition.z+=cos(time*speed+modelPosition.x*noise.y*100.0)*0.2;modelPosition.x+=cos(time*speed+modelPosition.x*noise.z*100.0)*0.2;vec4 viewPosition=viewMatrix*modelPosition;vec4 projectionPostion=projectionMatrix*viewPosition;gl_Position=projectionPostion;gl_PointSize=size*25.*pixelRatio;gl_PointSize*=(1.0/-viewPosition.z);vColor=color;vOpacity=opacity;}","#define GLSLIFY 1\nvarying vec3 vColor;varying float vOpacity;void main(){float distanceToCenter=distance(gl_PointCoord,vec2(0.5));float strength=0.05/distanceToCenter-0.1;gl_FragColor=vec4(vColor,strength*vOpacity);}"),Ln=e=>e&&e.constructor===Float32Array,_n=e=>e instanceof C.Vector2||e instanceof C.Vector3||e instanceof C.Vector4,Dn=e=>Array.isArray(e)?e:_n(e)?e.toArray():[e,e,e];function zn(e,t,r){return S.useMemo((()=>{if(void 0!==t){if(Ln(t))return t;if(t instanceof C.Color){const r=Array.from({length:3*e},(()=>(e=>[e.r,e.g,e.b])(t))).flat();return Float32Array.from(r)}if(_n(t)||Array.isArray(t)){const r=Array.from({length:3*e},(()=>Dn(t))).flat();return Float32Array.from(r)}return Float32Array.from({length:e},(()=>t))}return Float32Array.from({length:e},r)}),[t])}const Fn=S.forwardRef((({noise:e=1,count:t=100,speed:r=1,opacity:n=1,scale:a=1,size:i,color:s,...l},c)=>{S.useMemo((()=>o.extend({SparklesMaterial:Rn})),[]);const u=S.useRef(),d=o.useThree((e=>e.viewport.dpr)),m=S.useMemo((()=>Float32Array.from(Array.from({length:t},(()=>Dn(a).map(C.MathUtils.randFloatSpread))).flat())),[t,a]),f=zn(t,i,Math.random),p=zn(t,n),h=zn(t,r),v=zn(3*t,e),g=zn(void 0===s?3*t:t,Ln(s)?s:new C.Color(s),(()=>1));return o.useFrame((e=>u.current.uniforms.time.value=e.clock.elapsedTime)),S.createElement("points",M.default({key:`particle-${t}-${JSON.stringify(a)}`},l,{ref:c}),S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",args:[m,3]}),S.createElement("bufferAttribute",{attach:"attributes-size",args:[f,1]}),S.createElement("bufferAttribute",{attach:"attributes-opacity",args:[p,1]}),S.createElement("bufferAttribute",{attach:"attributes-speed",args:[h,1]}),S.createElement("bufferAttribute",{attach:"attributes-color",args:[g,3]}),S.createElement("bufferAttribute",{attach:"attributes-noise",args:[v,3]})),S.createElement("sparklesMaterial",{ref:u,transparent:!0,pixelRatio:d,depthWrite:!1}))}));const kn=new C.Matrix4,An=new C.Matrix4,Bn=[],Un=new C.Mesh;class Vn extends C.Group{constructor(){super(),this.color=new C.Color("white"),this.instance={current:void 0},this.instanceKey={current:void 0}}get geometry(){var e;return null==(e=this.instance.current)?void 0:e.geometry}raycast(e,t){const r=this.instance.current;if(!r)return;if(!r.geometry||!r.material)return;Un.geometry=r.geometry;const n=r.matrixWorld;let o=r.userData.instances.indexOf(this.instanceKey);if(!(-1===o||o>r.count)){r.getMatrixAt(o,kn),An.multiplyMatrices(n,kn),Un.matrixWorld=An,Un.raycast(e,Bn);for(let e=0,r=Bn.length;e<r;e++){const r=Bn[e];r.instanceId=o,r.object=this,t.push(r)}Bn.length=0}}}let jn,On;const Wn=S.createContext(null),In=new C.Matrix4,Gn=new C.Vector3;new C.Color;const Nn=S.forwardRef((({children:e,range:t,limit:r=1e3,...n},a)=>{const i=S.useRef(null),[s,l]=S.useState([]),[[c,u,d]]=S.useState((()=>[new Float32Array(3*r),Float32Array.from({length:3*r},(()=>1)),Float32Array.from({length:r},(()=>1))]));S.useEffect((()=>{i.current.geometry.attributes.position.needsUpdate=!0})),o.useFrame((()=>{for(i.current.updateMatrix(),i.current.updateMatrixWorld(),In.copy(i.current.matrixWorld).invert(),i.current.geometry.drawRange.count=Math.min(r,void 0!==t?t:r,s.length),jn=0;jn<s.length;jn++)On=s[jn].current,On.getWorldPosition(Gn).applyMatrix4(In),Gn.toArray(c,3*jn),i.current.geometry.attributes.position.needsUpdate=!0,On.matrixWorldNeedsUpdate=!0,On.color.toArray(u,3*jn),i.current.geometry.attributes.color.needsUpdate=!0,d.set([On.size],jn),i.current.geometry.attributes.size.needsUpdate=!0}));const m=S.useMemo((()=>{const e={};for(jn=0;jn<s.length;jn++){var t;Object.assign(e,null==(t=s[jn].current)?void 0:t.__r3f.handlers)}return Object.keys(e).reduce(((e,t)=>({...e,[t]:e=>{var r,n,o;const a=null==(r=s[e.index])?void 0:r.current;return null==a||null==(n=a.__r3f)||null==(o=n.handlers)?void 0:o[t]({...e,object:a})}})),{})}),[e,s]),f=S.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return S.createElement("points",M.default({matrixAutoUpdate:!1,ref:R.default([a,i])},m,n),S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",count:c.length/3,array:c,itemSize:3,usage:C.DynamicDrawUsage}),S.createElement("bufferAttribute",{attach:"attributes-color",count:u.length/3,array:u,itemSize:3,usage:C.DynamicDrawUsage}),S.createElement("bufferAttribute",{attach:"attributes-size",count:d.length,array:d,itemSize:1,usage:C.DynamicDrawUsage})),S.createElement(Wn.Provider,{value:f},e))})),Hn=S.forwardRef((({children:e,...t},r)=>{S.useMemo((()=>o.extend({Position:Vn})),[]);const n=S.useRef(),{subscribe:a}=S.useContext(Wn);return S.useLayoutEffect((()=>a(n)),[]),S.createElement("position",M.default({ref:R.default([r,n])},t),e)})),$n=S.forwardRef((({children:e,positions:t,colors:r,sizes:n,stride:a=3,...i},s)=>{const l=S.useRef(null);return o.useFrame((()=>{const e=l.current.geometry.attributes;e.position.needsUpdate=!0,r&&(e.color.needsUpdate=!0),n&&(e.size.needsUpdate=!0)})),S.createElement("points",M.default({ref:R.default([s,l])},i),S.createElement("bufferGeometry",null,S.createElement("bufferAttribute",{attach:"attributes-position",count:t.length/a,array:t,itemSize:a,usage:C.DynamicDrawUsage}),r&&S.createElement("bufferAttribute",{attach:"attributes-color",count:r.length/a,array:r,itemSize:3,usage:C.DynamicDrawUsage}),n&&S.createElement("bufferAttribute",{attach:"attributes-size",count:n.length/a,array:n,itemSize:1,usage:C.DynamicDrawUsage})),e)})),qn=S.forwardRef(((e,t)=>e.positions instanceof Float32Array?S.createElement($n,M.default({},e,{ref:t})):S.createElement(Nn,M.default({},e,{ref:t}))));let Xn,Zn;const Yn=S.createContext(null),Kn=new C.Matrix4,Qn=new C.Matrix4,Jn=new C.Matrix4;new C.Color;const eo=new C.Vector3,to=new C.Quaternion,ro=new C.Vector3,no=S.forwardRef((({context:e,children:t,...r},n)=>{S.useMemo((()=>o.extend({Position:Vn})),[]);const a=S.useRef(),{subscribe:i,getParent:s}=S.useContext(e||Yn);return S.useLayoutEffect((()=>i(a)),[]),S.createElement("position",M.default({instance:s(),instanceKey:a,ref:R.default([n,a])},r),t)})),oo=S.forwardRef((({children:e,range:t,limit:r=1e3,frames:n=1/0,...a},i)=>{const[{context:s,instance:l}]=S.useState((()=>{const e=S.createContext(null);return{context:e,instance:S.forwardRef(((t,r)=>S.createElement(no,M.default({context:e},t,{ref:r}))))}})),c=S.useRef(null),[u,d]=S.useState([]),[[m,f]]=S.useState((()=>{const e=new Float32Array(16*r);for(Xn=0;Xn<r;Xn++)Jn.identity().toArray(e,16*Xn);return[e,new Float32Array([...new Array(3*r)].map((()=>1)))]}));S.useEffect((()=>{c.current.instanceMatrix.needsUpdate=!0}));let p=0,h=0;o.useFrame((()=>{if(n===1/0||p<n){for(c.current.updateMatrix(),c.current.updateMatrixWorld(),Kn.copy(c.current.matrixWorld).invert(),h=Math.min(r,void 0!==t?t:r,u.length),c.current.count=h,c.current.instanceMatrix.updateRange.count=16*h,c.current.instanceColor.updateRange.count=3*h,Xn=0;Xn<u.length;Xn++)Zn=u[Xn].current,Zn.matrixWorld.decompose(eo,to,ro),Qn.compose(eo,to,ro).premultiply(Kn),Qn.toArray(m,16*Xn),c.current.instanceMatrix.needsUpdate=!0,Zn.color.toArray(f,3*Xn),c.current.instanceColor.needsUpdate=!0;p++}}));const v=S.useMemo((()=>({getParent:()=>c,subscribe:e=>(d((t=>[...t,e])),()=>d((t=>t.filter((t=>t.current!==e.current)))))})),[]);return S.createElement("instancedMesh",M.default({userData:{instances:u},matrixAutoUpdate:!1,ref:R.default([i,c]),args:[null,null,0],raycast:()=>null},a),S.createElement("instancedBufferAttribute",{attach:"instanceMatrix",count:m.length/16,array:m,itemSize:16,usage:C.DynamicDrawUsage}),S.createElement("instancedBufferAttribute",{attach:"instanceColor",count:f.length/3,array:f,itemSize:3,usage:C.DynamicDrawUsage}),"function"==typeof e?S.createElement(s.Provider,{value:v},e(l)):S.createElement(Yn.Provider,{value:v},e))}));const ao=S.createContext(null),io=S.forwardRef(((e,t)=>{S.useMemo((()=>o.extend({SegmentObject:so})),[]);const{limit:r=1e3,lineWidth:n=1,children:a,...i}=e,[s,l]=S.useState([]),[u]=S.useState((()=>new c.Line2)),[d]=S.useState((()=>new c.LineMaterial)),[m]=S.useState((()=>new c.LineSegmentsGeometry)),[f]=S.useState((()=>new C.Vector2(512,512))),[p]=S.useState((()=>Array(6*r).fill(0))),[h]=S.useState((()=>Array(6*r).fill(0))),v=S.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return o.useFrame((()=>{for(let t=0;t<r;t++){var e;const r=null==(e=s[t])?void 0:e.current;r&&(p[6*t+0]=r.start.x,p[6*t+1]=r.start.y,p[6*t+2]=r.start.z,p[6*t+3]=r.end.x,p[6*t+4]=r.end.y,p[6*t+5]=r.end.z,h[6*t+0]=r.color.r,h[6*t+1]=r.color.g,h[6*t+2]=r.color.b,h[6*t+3]=r.color.r,h[6*t+4]=r.color.g,h[6*t+5]=r.color.b)}m.setColors(h),m.setPositions(p),u.computeLineDistances()})),S.createElement("primitive",{object:u,ref:t},S.createElement("primitive",{object:m,attach:"geometry"}),S.createElement("primitive",M.default({object:d,attach:"material",vertexColors:!0,resolution:f,linewidth:n},i)),S.createElement(ao.Provider,{value:v},a))}));class so{constructor(){this.color=new C.Color("white"),this.start=new C.Vector3(0,0,0),this.end=new C.Vector3(0,0,0)}}const lo=e=>e instanceof C.Vector3?e:new C.Vector3(..."number"==typeof e?[e,e,e]:e),co=S.forwardRef((({color:e,start:t,end:r},n)=>{const o=S.useContext(ao);if(!o)throw"Segment must used inside Segments component.";const a=S.useRef(null);return S.useLayoutEffect((()=>o.subscribe(a)),[]),S.createElement("segmentObject",{ref:R.default([a,n]),color:e,start:lo(t),end:lo(r)})})),uo=S.forwardRef((({children:e,distances:t,...r},n)=>{const a=S.useRef(null);return S.useLayoutEffect((()=>{const{current:e}=a;e.levels.length=0,e.children.forEach(((r,n)=>e.levels.push({object:r,distance:t[n]})))})),o.useFrame((e=>{var t;return null==(t=a.current)?void 0:t.update(e.camera)})),S.createElement("lOD",M.default({ref:R.default([a,n])},r),e)}));const mo=new n.Matrix4,fo=new n.Ray,po=new n.Sphere,ho=new n.Vector3;const vo=t.createContext(null);const go=S.forwardRef((({children:e,width:t,height:r,samples:n=8,renderPriority:a=0,eventPriority:i=0,frames:s=1/0,...l},c)=>{const{size:u,viewport:d}=o.useThree(),m=ur((t||u.width)*d.dpr,(r||u.height)*d.dpr,{samples:n}),[f]=S.useState((()=>new C.Scene)),p=S.useCallback(((e,t,r)=>{var n,o;let a=null==(n=m.texture)?void 0:n.__r3f.parent;for(;a&&!(a instanceof C.Object3D);)a=a.__r3f.parent;if(!a)return!1;r.raycaster.camera||r.events.compute(e,r,null==(o=r.previousRoot)?void 0:o.getState());const[i]=r.raycaster.intersectObject(a);if(!i)return!1;const s=i.uv;if(!s)return!1;t.raycaster.setFromCamera(t.pointer.set(2*s.x-1,2*s.y-1),t.camera)}),[]);return S.useImperativeHandle(c,(()=>m.texture),[m]),S.createElement(S.Fragment,null,o.createPortal(S.createElement(xo,{renderPriority:a,frames:s,fbo:m},e),f,{events:{compute:p,priority:i}}),S.createElement("primitive",M.default({object:m.texture},l)))}));function xo({frames:e,renderPriority:t,children:r,fbo:n}){let a=0;return o.useFrame((t=>{(e===1/0||a<e)&&(t.gl.setRenderTarget(n),t.gl.render(t.scene,t.camera),t.gl.setRenderTarget(null),a++)}),t),S.createElement(S.Fragment,null,r)}const yo=new C.Color;function wo({canvasSize:e,scene:t,index:r,children:n,frames:a,rect:i,track:s}){const l=o.useThree((e=>e.get)),c=o.useThree((e=>e.camera)),u=o.useThree((e=>e.scene)),d=o.useThree((e=>e.setEvents));let m=0;return o.useFrame((r=>{var o,l;(a===1/0||m<=a)&&(i.current=null==(o=s.current)?void 0:o.getBoundingClientRect(),m++);if(i.current){const{left:o,right:a,top:s,bottom:d,width:m,height:f}=i.current,p=d<0||s>e.height||a<0||o>e.width,h=e.height-d,v=m/f;if((l=c)&&l.isOrthographicCamera?c.left===m/-2&&c.right===m/2&&c.top===f/2&&c.bottom===f/-2||(Object.assign(c,{left:m/-2,right:m/2,top:f/2,bottom:f/-2}),c.updateProjectionMatrix()):c.aspect!==v&&(c.aspect=v,c.updateProjectionMatrix()),r.gl.setViewport(o,h,m,f),r.gl.setScissor(o,h,m,f),r.gl.setScissorTest(!0),p)return r.gl.getClearColor(yo),r.gl.setClearColor(yo,r.gl.getClearAlpha()),void r.gl.clear(!0,!0);r.gl.render(n?u:t,c)}}),r),S.useEffect((()=>{const e=l().events.connected;return d({connected:s.current}),()=>d({connected:e})}),[]),S.createElement(S.Fragment,null,n)}exports.AccumulativeShadows=hn,exports.AdaptiveDpr=function({pixelated:e}){const t=o.useThree((e=>e.gl)),r=o.useThree((e=>e.internal.active)),n=o.useThree((e=>e.performance.current)),a=o.useThree((e=>e.viewport.initialDpr)),i=o.useThree((e=>e.setDpr));return S.useEffect((()=>{const n=t.domElement;return()=>{r&&i(a),e&&n&&(n.style.imageRendering="auto")}}),[]),S.useEffect((()=>{i(n*a),e&&t.domElement&&(t.domElement.style.imageRendering=1===n?"auto":"pixelated")}),[n]),null},exports.AdaptiveEvents=function(){const e=o.useThree((e=>e.get)),t=o.useThree((e=>e.setEvents)),r=o.useThree((e=>e.performance.current));return S.useEffect((()=>{const r=e().events.enabled;return()=>t({enabled:r})}),[]),S.useEffect((()=>t({enabled:1===r})),[r]),null},exports.ArcballControls=je,exports.BBAnchor=({anchor:e,...t})=>{const r=S.useRef(null),n=S.useRef(null);return S.useEffect((()=>{var e,t;null!=(e=r.current)&&null!=(t=e.parent)&&t.parent&&(n.current=r.current.parent,r.current.parent.parent.add(r.current))}),[]),o.useFrame((()=>{n.current&&(dr.setFromObject(n.current),dr.getSize(mr),r.current.position.set(n.current.position.x+mr.x*e[0]/2,n.current.position.y+mr.y*e[1]/2,n.current.position.z+mr.z*e[2]/2))})),S.createElement("group",M.default({ref:r},t))},exports.Backdrop=function({children:e,floor:t=.25,segments:r=20,receiveShadow:n,...o}){const a=S.useRef(null);return S.useLayoutEffect((()=>{let e=0;const n=r/r/2,o=a.current.attributes.position;for(let a=0;a<r+1;a++)for(let i=0;i<r+1;i++)o.setXYZ(e++,a/r-n+(0===a?-t:0),i/r-n,un(a/r));o.needsUpdate=!0,a.current.computeVertexNormals()}),[r,t]),S.createElement("group",o,S.createElement("mesh",{receiveShadow:n,rotation:[-Math.PI/2,0,Math.PI/2]},S.createElement("planeGeometry",{ref:a,args:[1,1,r,r]}),e))},exports.BakeShadows=function(){const e=o.useThree((e=>e.gl));return t.useEffect((()=>(e.shadowMap.autoUpdate=!1,e.shadowMap.needsUpdate=!0,()=>{e.shadowMap.autoUpdate=e.shadowMap.needsUpdate=!0})),[e.shadowMap]),null},exports.Billboard=te,exports.Bounds=function({children:e,damping:t=6,fit:r,clip:n,observe:a,margin:i=1.2,eps:s=.01,onFit:l}){const c=S.useRef(null),{camera:u,invalidate:d,size:m,controls:f}=o.useThree(),p=f,h=S.useRef(l);function v(e,t){return Math.abs(e.x-t.x)<s&&Math.abs(e.y-t.y)<s&&Math.abs(e.z-t.z)<s}function g(e,t,r,n){e.x=C.MathUtils.damp(e.x,t.x,r,n),e.y=C.MathUtils.damp(e.y,t.y,r,n),e.z=C.MathUtils.damp(e.z,t.z,r,n)}h.current=l;const[x]=S.useState((()=>({animating:!1,focus:new C.Vector3,camera:new C.Vector3,zoom:1}))),[y]=S.useState((()=>({focus:new C.Vector3,camera:new C.Vector3,zoom:1}))),[w]=S.useState((()=>new C.Box3)),E=S.useMemo((()=>{function e(){const e=w.getSize(new C.Vector3),t=w.getCenter(new C.Vector3),r=Math.max(e.x,e.y,e.z),n=Zr(u)?4*r:r/(2*Math.atan(Math.PI*u.fov/360)),o=Zr(u)?4*r:n/u.aspect,a=i*Math.max(n,o);return{box:w,size:e,center:t,distance:a}}return{getSize:e,refresh(t){if((r=t)&&r.isBox3)w.copy(t);else{const e=t||c.current;e.updateWorldMatrix(!0,!0),w.setFromObject(e)}var r;if(w.isEmpty()){const e=u.position.length()||10;w.setFromCenterAndSize(new C.Vector3,new C.Vector3(e,e,e))}if("OrthographicTrackballControls"===(null==p?void 0:p.constructor.name)){const{distance:t}=e(),r=u.position.clone().sub(p.target).normalize().multiplyScalar(t),n=p.target.clone().add(r);u.position.copy(n)}return this},clip(){const{distance:t}=e();return p&&(p.maxDistance=10*t),u.near=t/100,u.far=100*t,u.updateProjectionMatrix(),p&&p.update(),d(),this},fit(){x.camera.copy(u.position),p&&x.focus.copy(p.target);const{center:r,distance:n}=e(),o=r.clone().sub(u.position).normalize().multiplyScalar(n);if(y.camera.copy(r).sub(o),y.focus.copy(r),Zr(u)){x.zoom=u.zoom;let e=0,n=0;const o=[new C.Vector3(w.min.x,w.min.y,w.min.z),new C.Vector3(w.min.x,w.max.y,w.min.z),new C.Vector3(w.min.x,w.min.y,w.max.z),new C.Vector3(w.min.x,w.max.y,w.max.z),new C.Vector3(w.max.x,w.max.y,w.max.z),new C.Vector3(w.max.x,w.max.y,w.min.z),new C.Vector3(w.max.x,w.min.y,w.max.z),new C.Vector3(w.max.x,w.min.y,w.min.z)];r.applyMatrix4(u.matrixWorldInverse);for(const t of o)t.applyMatrix4(u.matrixWorldInverse),e=Math.max(e,Math.abs(t.y-r.y)),n=Math.max(n,Math.abs(t.x-r.x));e*=2,n*=2;const a=(u.top-u.bottom)/e,s=(u.right-u.left)/n;y.zoom=Math.min(a,s)/i,t||(u.zoom=y.zoom,u.updateProjectionMatrix())}return t?x.animating=!0:(u.position.copy(y.camera),u.lookAt(y.focus),p&&(p.target.copy(y.focus),p.update())),h.current&&h.current(this.getSize()),d(),this}}}),[w,u,p,i,t,d]);S.useLayoutEffect((()=>{if(p){const e=()=>x.animating=!1;return p.addEventListener("start",e),()=>p.removeEventListener("start",e)}}),[p]);const b=S.useRef(0);return S.useLayoutEffect((()=>{(a||0==b.current++)&&(E.refresh(),r&&E.fit(),n&&E.clip())}),[m,n,r,a,u,p]),o.useFrame(((e,r)=>{if(x.animating){if(g(x.focus,y.focus,t,r),g(x.camera,y.camera,t,r),x.zoom=C.MathUtils.damp(x.zoom,y.zoom,t,r),u.position.copy(x.camera),Zr(u)&&(u.zoom=x.zoom,u.updateProjectionMatrix()),p?(p.target.copy(x.focus),p.update()):u.lookAt(x.focus),d(),Zr(u)&&!(Math.abs(x.zoom-y.zoom)<s))return;if(!Zr(u)&&!v(x.camera,y.camera))return;if(p&&!v(x.focus,y.focus))return;x.animating=!1}})),S.createElement("group",{ref:c},S.createElement(Yr.Provider,{value:E},e))},exports.Box=Cr,exports.CameraShake=Kr,exports.Capsule=Gr,exports.CatmullRomLine=ie,exports.Center=Xr,exports.Circle=Pr,exports.Clone=Ce,exports.Cloud=function({opacity:e=.5,speed:t=.4,width:r=10,depth:n=1.5,segments:a=20,texture:i="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",color:s="#ffffff",depthTest:l=!0,...c}){const u=o.useThree((e=>e.gl)),d=S.useRef(),m=pe(i),f=S.useMemo((()=>[...new Array(a)].map(((e,n)=>({x:r/2-Math.random()*r,y:r/2-Math.random()*r,scale:.4+Math.sin((n+1)/a*Math.PI)*(10*(.2+Math.random())),density:Math.max(.2,Math.random()),rotation:Math.max(.002,.005*Math.random())*t})))),[r,a,t]);return o.useFrame((e=>{var t;return null==(t=d.current)?void 0:t.children.forEach(((t,r)=>{t.children[0].rotation.z+=f[r].rotation,t.children[0].scale.setScalar(f[r].scale+(1+Math.sin(e.clock.getElapsedTime()/10))/2*r/10)}))})),S.createElement("group",c,S.createElement("group",{position:[0,0,a/2*n],ref:d},f.map((({x:t,y:r,scale:o,density:a},i)=>S.createElement(te,{key:i,position:[t,r,-i*n]},S.createElement(Dr,{scale:o,rotation:[0,0,0]},S.createElement("meshStandardMaterial",{map:m,"map-encoding":u.outputEncoding,transparent:!0,opacity:o/6*a*e,depthTest:l,color:s})))))))},exports.ComputedAttribute=({compute:e,name:t,...r})=>{const[o]=S.useState((()=>new n.BufferAttribute(new Float32Array(0),1))),a=S.useRef(null);return S.useLayoutEffect((()=>{if(a.current){var t;const r=null!==(t=a.current.parent)&&void 0!==t?t:a.current.__r3f.parent,n=e(r);a.current.copy(n)}}),[e]),S.createElement("primitive",M.default({ref:a,object:o,attach:`attributes-${t}`},r))},exports.Cone=Rr,exports.ContactShadows=ln,exports.CubeCamera=function({children:e,fog:t,frames:r=1/0,resolution:a=256,near:i=.1,far:s=1e3,envMap:l,...c}){const u=S.useRef(),[d,m]=S.useState(null),f=o.useThree((({scene:e})=>e)),p=o.useThree((({gl:e})=>e)),h=S.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.encoding=p.outputEncoding,e.texture.type=n.HalfFloatType,e}),[a]);let v,g,x=0;return o.useFrame((()=>{d&&u.current&&(r===1/0||x<r)&&(u.current.visible=!1,v=f.fog,g=f.background,f.background=l||g,f.fog=t||v,d.update(p,f),f.fog=v,f.background=g,u.current.visible=!0,x++)})),S.createElement("group",c,S.createElement("cubeCamera",{ref:m,args:[i,s,h]}),S.createElement("group",{ref:u},e(h.texture)))},exports.CubicBezierLine=ae,exports.CurveModifier=fr,exports.CycleRaycast=function({onChanged:e,portal:t,preventDefault:r=!0,scroll:n=!0,keyCode:a=9}){const i=S.useRef(0),s=o.useThree((e=>e.setEvents)),l=o.useThree((e=>e.get)),c=o.useThree((e=>e.gl));return S.useEffect((()=>{var o;let u,d=[];const m=l().events.filter,f=null!==(o=null==t?void 0:t.current)&&void 0!==o?o:c.domElement.parentNode,p=()=>f&&e&&e(d,Math.round(i.current)%d.length);s({filter:(e,t)=>{let r=[...e];r.length===d.length&&d.every((e=>r.map((e=>e.object.uuid)).includes(e.object.uuid)))||(i.current=0,d=r,p()),m&&(r=m(r,t));for(let e=0;e<Math.round(i.current)%r.length;e++){const e=r.shift();r=[...r,e]}return r}});const h=e=>{var t,r;i.current=e(i.current),null==(t=l().events.handlers)||t.onPointerCancel(void 0),null==(r=l().events.handlers)||r.onPointerMove(u),p()},v=e=>{(e.keyCode||e.which===a)&&(r&&e.preventDefault(),d.length>1&&h((e=>e+1)))},g=e=>{r&&e.preventDefault();let t=0;e||(e=window.event),e.wheelDelta?t=e.wheelDelta/120:e.detail&&(t=-e.detail/3),d.length>1&&h((e=>Math.abs(e-t)))},x=e=>u=e;return document.addEventListener("pointermove",x,{passive:!0}),n&&document.addEventListener("wheel",g),void 0!==a&&document.addEventListener("keydown",v),()=>{s({filter:m}),void 0!==a&&document.removeEventListener("keydown",v),n&&document.removeEventListener("wheel",g),document.removeEventListener("pointermove",x)}}),[c,l,s,r,n,a]),null},exports.Cylinder=Lr,exports.Decal=function({debug:e,mesh:t,children:r,position:n,rotation:a,scale:i,...s}){const l=S.useRef(null),u=S.useRef(null);return S.useLayoutEffect((()=>{const e=(null==t?void 0:t.current)||l.current.parent,r=l.current;if(!(e instanceof C.Mesh))throw new Error('Decal must have a Mesh as parent or specify its "mesh" prop');const s={position:new C.Vector3,rotation:new C.Euler,scale:new C.Vector3(1,1,1)};if(e){o.applyProps(s,{position:n,scale:i});const t=e.matrixWorld.clone();if(e.matrixWorld.identity(),a&&"number"!=typeof a)o.applyProps(s,{rotation:a});else{const t=new C.Object3D;t.position.copy(s.position),t.lookAt(e.position),"number"==typeof a&&t.rotateZ(a),o.applyProps(s,{rotation:t.rotation})}return r.geometry=new c.DecalGeometry(e,s.position,s.rotation,s.scale),u.current&&o.applyProps(u.current,s),e.matrixWorld=t,()=>{r.geometry.dispose()}}}),[t,...De(n),...De(i),...De(a)]),S.createElement("mesh",{ref:l},r||S.createElement("meshStandardMaterial",M.default({transparent:!0,polygonOffset:!0,polygonOffsetFactor:-10},s)),e&&S.createElement("mesh",{ref:u},S.createElement("boxGeometry",null),S.createElement("meshNormalMaterial",{wireframe:!0}),S.createElement("axesHelper",null)))},exports.Detailed=uo,exports.DeviceOrientationControls=ke,exports.Dodecahedron=Or,exports.Edges=function({userData:e,children:t,geometry:r,threshold:n=15,color:o="black",...a}){const i=S.useRef(null);return S.useLayoutEffect((()=>{const e=i.current.parent;if(e){const t=r||e.geometry;t===i.current.userData.currentGeom&&n===i.current.userData.currentThreshold||(i.current.userData.currentGeom=t,i.current.userData.currentThreshold=n,i.current.geometry=new C.EdgesGeometry(t,n))}})),S.createElement("lineSegments",M.default({ref:i,raycast:()=>null},a),t||S.createElement("lineBasicMaterial",{color:o}))},exports.Effects=de,exports.Environment=sn,exports.EnvironmentCube=nn,exports.EnvironmentMap=tn,exports.EnvironmentPortal=on,exports.Extrude=Wr,exports.FirstPersonControls=Ie,exports.Float=Qr,exports.FlyControls=Ae,exports.GizmoHelper=({alignment:e="bottom-right",margin:t=[80,80],renderPriority:r=0,autoClear:a=!0,onUpdate:i,onTarget:s,children:l})=>{const c=o.useThree((({size:e})=>e)),u=o.useThree((({camera:e})=>e)),d=o.useThree((({controls:e})=>e)),m=o.useThree((({gl:e})=>e)),f=o.useThree((({scene:e})=>e)),p=o.useThree((({invalidate:e})=>e)),h=S.useRef(),v=S.useRef(),g=S.useRef(null),[x]=S.useState((()=>new n.Scene)),y=S.useRef(!1),w=S.useRef(0),E=S.useRef(new n.Vector3(0,0,0)),b=S.useRef(new n.Vector3(0,0,0));S.useEffect((()=>{b.current.copy(u.up)}),[u]);const M=S.useCallback((e=>{y.current=!0,(d||s)&&(E.current=(null==d?void 0:d.target)||(null==s?void 0:s())),w.current=u.position.distanceTo(jt),Ut.copy(u.quaternion),Ot.copy(e).multiplyScalar(w.current).add(jt),At.lookAt(Ot),Vt.copy(At.quaternion),p()}),[d,u,s,p]);S.useEffect((()=>(f.background&&(h.current=f.background,f.background=null,x.background=h.current),()=>{h.current&&(f.background=h.current)})),[]),o.useFrame(((e,t)=>{if(g.current&&v.current){var r;if(y.current)if(Ut.angleTo(Vt)<.01)y.current=!1,u.up.copy(b.current);else{const e=t*kt;Ut.rotateTowards(Vt,e),u.position.set(0,0,1).applyQuaternion(Ut).multiplyScalar(w.current).add(E.current),u.up.set(0,1,0).applyQuaternion(Ut).normalize(),u.quaternion.copy(Ut),i?i():d&&d.update(),p()}Bt.copy(u.matrix).invert(),null==(r=v.current)||r.quaternion.setFromRotationMatrix(Bt),a&&(m.autoClear=!1),m.clearDepth(),m.render(x,g.current)}}),r);const T=Dt(g),C=S.useMemo((()=>({tweenCamera:M,raycast:T})),[M]),[P,R]=t,L=e.endsWith("-center")?0:e.endsWith("-left")?-c.width/2+P:c.width/2-P,_=e.startsWith("center-")?0:e.startsWith("top-")?c.height/2-R:-c.height/2+R;return o.createPortal(S.createElement(zt.Provider,{value:C},S.createElement(ze,{ref:g,position:[0,0,200]}),S.createElement("group",{ref:v,position:[L,_,0]},l)),x)},exports.GizmoViewcube=e=>S.createElement("group",{scale:[60,60,60]},S.createElement(Qt,e),Zt.map(((t,r)=>S.createElement(Jt,M.default({key:r,position:t,dimensions:Yt[r]},e)))),qt.map(((t,r)=>S.createElement(Jt,M.default({key:r,position:t,dimensions:Xt},e)))),S.createElement("ambientLight",{intensity:.5}),S.createElement("pointLight",{position:[10,10,10],intensity:.5})),exports.GizmoViewport=({hideNegativeAxes:e,hideAxisHeads:t,disabled:r,font:n="18px Inter var, Arial, sans-serif",axisColors:o=["#ff2060","#20df80","#2080ff"],axisHeadScale:a=1,axisScale:i,labels:s=["X","Y","Z"],labelColor:l="#000",onClick:c,...u})=>{const[d,m,f]=o,{tweenCamera:p,raycast:h}=Ft(),v={font:n,disabled:r,labelColor:l,raycast:h,onClick:c,axisHeadScale:a,onPointerDown:r?void 0:e=>{p(e.object.position),e.stopPropagation()}};return S.createElement("group",M.default({scale:40},u),S.createElement(er,{color:d,rotation:[0,0,0],scale:i}),S.createElement(er,{color:m,rotation:[0,0,Math.PI/2],scale:i}),S.createElement(er,{color:f,rotation:[0,-Math.PI/2,0],scale:i}),!t&&S.createElement(S.Fragment,null,S.createElement(tr,M.default({arcStyle:d,position:[1,0,0],label:s[0]},v)),S.createElement(tr,M.default({arcStyle:m,position:[0,1,0],label:s[1]},v)),S.createElement(tr,M.default({arcStyle:f,position:[0,0,1],label:s[2]},v)),!e&&S.createElement(S.Fragment,null,S.createElement(tr,M.default({arcStyle:d,position:[-1,0,0]},v)),S.createElement(tr,M.default({arcStyle:m,position:[0,-1,0]},v)),S.createElement(tr,M.default({arcStyle:f,position:[0,0,-1]},v)))),S.createElement("ambientLight",{intensity:.5}),S.createElement("pointLight",{position:[10,10,10],intensity:.5}))},exports.GradientTexture=function({stops:e,colors:t,size:r=1024,...n}){const a=o.useThree((e=>e.gl)),i=S.useMemo((()=>{const n=document.createElement("canvas"),o=n.getContext("2d");n.width=16,n.height=r;const a=o.createLinearGradient(0,0,0,r);let i=e.length;for(;i--;)a.addColorStop(e[i],t[i]);o.fillStyle=a,o.fillRect(0,0,16,r);const s=new C.Texture(n);return s.needsUpdate=!0,s}),[e]);return S.useEffect((()=>()=>{i.dispose()}),[i]),S.createElement("primitive",M.default({object:i,attach:"map",encoding:a.outputEncoding},n))},exports.Html=N,exports.Icosahedron=Vr,exports.Image=ye,exports.Instance=no,exports.Instances=oo,exports.IsObject=fe,exports.Lathe=Ir,exports.Lightformer=bn,exports.Line=re,exports.Loader=function({containerStyles:e,innerStyles:t,barStyles:r,dataStyles:n,dataInterpolation:o=q,initialState:a=(e=>e)}){const{active:i,progress:s}=$(),l=S.useRef(0),c=S.useRef(0),u=S.useRef(null),[d,m]=S.useState(a(i));S.useEffect((()=>{let e;return i!==d&&(e=setTimeout((()=>m(i)),300)),()=>clearTimeout(e)}),[d,i]);const f=S.useCallback((()=>{u.current&&(l.current+=(s-l.current)/2,(l.current>.95*s||100===s)&&(l.current=s),u.current.innerText=o(l.current),l.current<s&&(c.current=requestAnimationFrame(f)))}),[o,s]);return S.useEffect((()=>(f(),()=>cancelAnimationFrame(c.current))),[f]),d?S.createElement("div",{style:{...X.container,opacity:i?1:0,...e}},S.createElement("div",null,S.createElement("div",{style:{...X.inner,...t}},S.createElement("div",{style:{...X.bar,transform:`scaleX(${s/100})`,...r}}),S.createElement("span",{ref:u,style:{...X.data,...n}})))):null},exports.MapControls=Be,exports.MarchingCube=Le,exports.MarchingCubes=Re,exports.MarchingPlane=_e,exports.Mask=function({id:e=1,children:t,colorWrite:r=!1,depthWrite:n=!1,...o}){const a=S.useMemo((()=>({colorWrite:r,depthWrite:n,stencilWrite:!0,stencilRef:e,stencilFunc:C.AlwaysStencilFunc,stencilFail:C.ReplaceStencilOp,stencilZFail:C.ReplaceStencilOp,stencilZPass:C.ReplaceStencilOp})),[e,r,n]);return S.createElement("mesh",M.default({renderOrder:-e},o),S.createElement("meshBasicMaterial",a),"function"==typeof t?t(a):t)},exports.Merged=function({meshes:e,children:t,...r}){const n=Array.isArray(e);if(!n)for(const t of Object.keys(e))e[t].isMesh||delete e[t];return S.createElement(k.default,{components:(n?e:Object.values(e)).map((({geometry:e,material:t})=>S.createElement(oo,M.default({key:e.uuid,geometry:e,material:t},r))))},(r=>n?t(...r):t(Object.keys(e).filter((t=>e[t].isMesh)).reduce(((e,t,n)=>({...e,[t]:r[n]})),{}))))},exports.MeshDistortMaterial=hr,exports.MeshReflectorMaterial=Er,exports.MeshWobbleMaterial=gr,exports.Octahedron=jr,exports.OrbitControls=Ue,exports.OrthographicCamera=ze,exports.PerformanceMonitor=function({iterations:e=10,ms:r=250,threshold:n=.75,step:a=.1,factor:i=.5,flipflops:s=1/0,bounds:l=(e=>e>100?[60,100]:[40,60]),onIncline:c,onDecline:u,onChange:d,onFallback:m,children:f}){const p=Math.pow(10,0),[h,v]=t.useState((()=>({fps:0,index:0,factor:i,flipped:0,refreshrate:0,fallback:!1,frames:[],averages:[],subscriptions:new Map,subscribe:e=>{const t=Symbol();return h.subscriptions.set(t,e.current),()=>{h.subscriptions.delete(t)}}})));let g=0;return o.useFrame((()=>{const{frames:t,averages:o}=h;if(!h.fallback&&o.length<e){t.push(performance.now());const i=t[t.length-1]-t[0];if(i>=r){if(h.fps=Math.round(t.length/i*1e3*p)/p,h.refreshrate=Math.max(h.refreshrate,h.fps),o[h.index++%e]=h.fps,o.length===e){const[t,r]=l(h.refreshrate),i=o.filter((e=>e>=r)),f=o.filter((e=>e<t));i.length>e*n&&(h.factor=Math.min(1,h.factor+a),h.flipped++,c&&c(h),h.subscriptions.forEach((e=>e.onIncline&&e.onIncline(h)))),f.length>e*n&&(h.factor=Math.max(0,h.factor-a),h.flipped++,u&&u(h),h.subscriptions.forEach((e=>e.onDecline&&e.onDecline(h)))),g!==h.factor&&(g=h.factor,d&&d(h),h.subscriptions.forEach((e=>e.onChange&&e.onChange(h)))),h.flipped>s&&!h.fallback&&(h.fallback=!0,m&&m(h),h.subscriptions.forEach((e=>e.onFallback&&e.onFallback(h)))),h.averages=[]}h.frames=[]}}})),S.createElement(vo.Provider,{value:h},f)},exports.PerspectiveCamera=Fe,exports.PivotControls=_t,exports.Plane=Dr,exports.Point=Hn,exports.PointMaterial=Mr,exports.PointMaterialImpl=br,exports.PointerLockControls=We,exports.Points=qn,exports.PointsBuffer=$n,exports.Polyhedron=Ur,exports.PositionalAudio=se,exports.Preload=function({all:e,scene:t,camera:r}){const a=o.useThree((({gl:e})=>e)),i=o.useThree((({camera:e})=>e)),s=o.useThree((({scene:e})=>e));return S.useLayoutEffect((()=>{const o=[];e&&(t||s).traverse((e=>{!1===e.visible&&(o.push(e),e.visible=!0)})),a.compile(t||s,r||i);const l=new n.WebGLCubeRenderTarget(128);new n.CubeCamera(.01,1e5,l).update(a,t||s),l.dispose(),o.forEach((e=>e.visible=!1))}),[]),null},exports.PresentationControls=function({snap:e,global:t,cursor:r=!0,children:a,speed:i=1,rotation:c=[0,0,0],zoom:u=1,polar:d=[0,Math.PI/2],azimuth:m=[-1/0,1/0],config:f={mass:1,tension:170,friction:26}}){const{size:p,gl:h}=o.useThree(),v=S.useMemo((()=>[c[0]+d[0],c[0]+d[1]]),[c[0],d[0],d[1]]),g=S.useMemo((()=>[c[1]+m[0],c[1]+m[1]]),[c[1],m[0],m[1]]),x=S.useMemo((()=>[n.MathUtils.clamp(c[0],...v),n.MathUtils.clamp(c[1],...g),c[2]]),[c[0],c[1],c[2],v,g]),[y,w]=s.useSpring((()=>({scale:1,rotation:x,config:f})));S.useEffect((()=>{w.start({scale:1,rotation:x,config:f})}),[x]),S.useEffect((()=>{t&&r&&(h.domElement.style.cursor="grab")}),[t,r,h.domElement]);const E=l.useGesture({onHover:({last:e})=>{r&&!t&&(h.domElement.style.cursor=e?"auto":"grab")},onDrag:({down:t,delta:[o,a],memo:[s,l]=y.rotation.animation.to||x})=>{r&&(h.domElement.style.cursor=t?"grabbing":"grab"),o=n.MathUtils.clamp(l+o/p.width*Math.PI*i,...g),a=n.MathUtils.clamp(s+a/p.height*Math.PI*i,...v);const c=e&&!t&&"boolean"!=typeof e?e:f;return w.start({scale:t&&a>v[1]/2?u:1,rotation:e&&!t?x:[a,o,0],config:e=>"scale"===e?{...c,friction:3*c.friction}:c}),[a,o]}},{target:t?h.domElement:void 0});return S.createElement(s.a.group,M.default({},null==E?void 0:E(),y),a)},exports.QuadraticBezierLine=oe,exports.RandomizedLight=vn,exports.Reflector=xn,exports.RenderTexture=go,exports.Ring=Br,exports.RoundedBox=Hr,exports.Sampler=function({children:e,weight:t,transform:r,instances:n,mesh:o,count:a=16,...i}){const s=S.useRef(null),l=S.useRef(null),c=S.useRef(null);return S.useEffect((()=>{var e,t;l.current=null!==(e=null==n?void 0:n.current)&&void 0!==e?e:s.current.children.find((e=>e.hasOwnProperty("instanceMatrix"))),c.current=null!==(t=null==o?void 0:o.current)&&void 0!==t?t:s.current.children.find((e=>"Mesh"===e.type))}),[e,null==o?void 0:o.current,null==n?void 0:n.current]),Se(c,a,r,t,l),S.createElement("group",M.default({ref:s},i),e)},exports.ScreenQuad=qr,exports.Scroll=J,exports.ScrollControls=function({eps:e=1e-5,enabled:t=!0,infinite:r,horizontal:n,pages:a=1,distance:i=1,damping:s=4,style:l={},children:c}){const{get:u,setEvents:d,gl:m,size:f,invalidate:p,events:h}=o.useThree(),[v]=S.useState((()=>document.createElement("div"))),[g]=S.useState((()=>document.createElement("div"))),[x]=S.useState((()=>document.createElement("div"))),y=m.domElement.parentNode,w=S.useRef(0),E=S.useMemo((()=>{const t={el:v,eps:e,fill:g,fixed:x,horizontal:n,damping:s,offset:0,delta:0,scroll:w,pages:a,range(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset<n?0:this.offset>o?1:(this.offset-n)/(o-n)},curve(e,t,r=0){return Math.sin(this.range(e,t,r)*Math.PI)},visible(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset>=n&&this.offset<=o}};return t}),[e,s,n,a]);S.useEffect((()=>{v.style.position="absolute",v.style.width="100%",v.style.height="100%",v.style[n?"overflowX":"overflowY"]="auto",v.style[n?"overflowY":"overflowX"]="hidden",v.style.top="0px",v.style.left="0px";for(const e in l)v.style[e]=l[e];x.style.position="sticky",x.style.top="0px",x.style.left="0px",x.style.width="100%",x.style.height="100%",x.style.overflow="hidden",v.appendChild(x),g.style.height=n?"100%":a*i*100+"%",g.style.width=n?a*i*100+"%":"100%",g.style.pointerEvents="none",v.appendChild(g),y.appendChild(v),v[n?"scrollLeft":"scrollTop"]=1;const e=h.connected||m.domElement;requestAnimationFrame((()=>null==h.connect?void 0:h.connect(v)));const t=u().events.compute;return d({compute(e,t){const r=e.clientX-y.offsetLeft,n=e.clientY-y.offsetTop;t.pointer.set(r/t.size.width*2-1,-n/t.size.height*2+1),t.raycaster.setFromCamera(t.pointer,t.camera)}}),()=>{y.removeChild(v),d({compute:t}),null==h.connect||h.connect(e)}}),[a,i,n,v,g,x,y]),S.useEffect((()=>{if(h.connected===v){const e=f[n?"width":"height"],o=v[n?"scrollWidth":"scrollHeight"],a=o-e;let i=0,s=!0,l=!0;const c=()=>{if(t&&!l&&(p(),i=v[n?"scrollLeft":"scrollTop"],w.current=i/a,r)){if(!s)if(i>=a){const e=1-E.offset;v[n?"scrollLeft":"scrollTop"]=1,w.current=E.offset=-e,s=!0}else if(i<=0){const e=1+E.offset;v[n?"scrollLeft":"scrollTop"]=o,w.current=E.offset=e,s=!0}s&&setTimeout((()=>s=!1),40)}};v.addEventListener("scroll",c,{passive:!0}),requestAnimationFrame((()=>l=!1));const u=e=>v.scrollLeft+=e.deltaY/2;return n&&v.addEventListener("wheel",u,{passive:!0}),()=>{v.removeEventListener("scroll",c),n&&v.removeEventListener("wheel",u)}}}),[v,h,f,r,E,p,n,t]);let b=0;return o.useFrame(((t,r)=>{E.offset=C.MathUtils.damp(b=E.offset,w.current,s,r),E.delta=C.MathUtils.damp(E.delta,Math.abs(b-E.offset),s,r),E.delta>e&&p()})),S.createElement(Z.Provider,{value:E},c)},exports.Segment=co,exports.SegmentObject=so,exports.Segments=io,exports.Select=function({box:e,multiple:t,children:r,onChange:n,border:a="1px solid #55aaff",backgroundColor:i="rgba(75, 160, 255, 0.1)",filter:s=(e=>e),...l}){const{setEvents:u,camera:d,raycaster:m,gl:f,controls:p,size:h,get:v}=o.useThree(),[g,x]=S.useState(!1),[y,w]=S.useReducer(((e,{object:t,shift:r})=>void 0===t?[]:Array.isArray(t)?t:r?e.includes(t)?e.filter((e=>e!==t)):[t,...e]:e[0]===t?[]:[t]),[]);S.useEffect((()=>{null==n||n(y)}),[y]);const E=S.useCallback((e=>{e.stopPropagation(),w({object:s([e.object])[0],shift:t&&e.shiftKey})}),[]),b=S.useCallback((e=>!g&&w({})),[g]),T=S.useRef(null);return S.useEffect((()=>{if(!e||!t)return;const r=new c.SelectionBox(d,T.current),n=document.createElement("div");n.style.pointerEvents="none",n.style.border=a,n.style.backgroundColor=i,n.style.position="fixed";const o=new C.Vector2,l=new C.Vector2,m=new C.Vector2,g=v().events.enabled,x=null==p?void 0:p.enabled;let y=!1;function E(e,t){const{offsetX:r,offsetY:n}=e,{width:o,height:a}=h;t.set(r/o*2-1,-n/a*2+1)}function b(e){e.shiftKey&&(!function(e){var t;p&&(p.enabled=!1),u({enabled:!1}),y=!0,null==(t=f.domElement.parentElement)||t.appendChild(n),n.style.left=`${e.clientX}px`,n.style.top=`${e.clientY}px`,n.style.width="0px",n.style.height="0px",o.x=e.clientX,o.y=e.clientY}(e),E(e,r.startPoint))}let M=[];function S(e){if(y){!function(e){m.x=Math.max(o.x,e.clientX),m.y=Math.max(o.y,e.clientY),l.x=Math.min(o.x,e.clientX),l.y=Math.min(o.y,e.clientY),n.style.left=`${l.x}px`,n.style.top=`${l.y}px`,n.style.width=m.x-l.x+"px",n.style.height=m.y-l.y+"px"}(e),E(e,r.endPoint);const t=r.select().sort((e=>e.uuid)).filter((e=>e.isMesh));L.default(t,M)||(M=t,w({object:s(t)}))}}function P(e){var t;y&&y&&(p&&(p.enabled=x),u({enabled:g}),y=!1,null==(t=n.parentElement)||t.removeChild(n))}return document.addEventListener("pointerdown",b,{passive:!0}),document.addEventListener("pointermove",S,{passive:!0,capture:!0}),document.addEventListener("pointerup",P,{passive:!0}),()=>{document.removeEventListener("pointerdown",b),document.removeEventListener("pointermove",S),document.removeEventListener("pointerup",P)}}),[h,m,d,p,f]),S.createElement("group",M.default({ref:T,onClick:E,onPointerOver:()=>x(!0),onPointerOut:()=>x(!1),onPointerMissed:b},l),S.createElement(ee.Provider,{value:y},r))},exports.Shadow=dn,exports.Sky=Sn,exports.Sparkles=Fn,exports.Sphere=_r,exports.SpotLight=En,exports.Stage=function({children:e,controls:t,shadows:r=!0,adjustCamera:n=!0,environment:a="city",intensity:i=1,preset:s="rembrandt",shadowBias:l=0,contactShadow:c={blur:2,opacity:.5,position:[0,0,0]},...u}){const d=cn[s],m=o.useThree((e=>e.camera)),f=o.useThree((e=>e.controls)),p=S.useRef(null),h=S.useRef(null),[{radius:v,width:g,height:x},y]=S.useState({radius:0,width:0,height:0});return S.useLayoutEffect((()=>{p.current.position.set(0,0,0),p.current.updateWorldMatrix(!0,!0);const e=(new C.Box3).setFromObject(h.current),t=new C.Vector3,r=new C.Sphere,n=e.max.y-e.min.y,o=e.max.x-e.min.x;e.getCenter(t),e.getBoundingSphere(r),y({radius:r.radius,width:o,height:n}),p.current.position.set(-t.x,-t.y+n/2,-t.z)}),[e]),S.useLayoutEffect((()=>{if(n){const e=v/(x>g?1.5:2.5);m.position.set(0,.5*v,2.5*v),m.near=.1,m.far=Math.max(5e3,4*v),m.lookAt(0,e,0);const r=f||(null==t?void 0:t.current);r&&(r.target.set(0,e,0),r.update())}}),[f,v,x,g,n]),S.createElement("group",u,S.createElement("group",{ref:p},S.createElement("group",{ref:h},e)),c&&S.createElement(ln,M.default({scale:2*v,far:v/2},c)),a&&S.createElement(sn,{preset:a}),S.createElement("ambientLight",{intensity:i/3}),S.createElement("spotLight",{penumbra:1,position:[d.main[0]*v,d.main[1]*v,d.main[2]*v],intensity:2*i,castShadow:r,"shadow-bias":l}),S.createElement("pointLight",{position:[d.fill[0]*v,d.fill[1]*v,d.fill[2]*v],intensity:i}))},exports.Stars=Pn,exports.Stats=function({showPanel:e=0,className:t,parent:r}){const n=function(e,t=[],r){const[n,o]=S.useState();return S.useLayoutEffect((()=>{const t=e();return o(t),cr(r,t),()=>cr(r,null)}),t),n}((()=>new F.default),[]);return S.useEffect((()=>{if(n){const a=r&&r.current||document.body;n.showPanel(e),null==a||a.appendChild(n.dom),t&&n.dom.classList.add(...t.split(" ").filter((e=>e)));const i=o.addEffect((()=>n.begin())),s=o.addAfterEffect((()=>n.end()));return()=>{null==a||a.removeChild(n.dom),i(),s()}}}),[r,n,t,e]),null},exports.Tetrahedron=Ar,exports.Text=le,exports.Text3D=ue,exports.Torus=Fr,exports.TorusKnot=kr,exports.TrackballControls=Ve,exports.Trail=Me,exports.TransformControls=Oe,exports.Tube=zr,exports.View=({track:e,index:t=1,frames:r=1/0,children:n})=>{const a=S.useRef(null),{size:i,scene:s}=o.useThree(),[l]=S.useState((()=>new C.Scene)),c=S.useCallback(((t,r)=>{if(e.current&&t.target===e.current){const{width:e,height:n,left:o,top:i}=a.current,s=t.clientX-o,l=t.clientY-i;r.pointer.set(s/e*2-1,-l/n*2+1),r.raycaster.setFromCamera(r.pointer,r.camera)}}),[a]),[u,d]=S.useReducer((()=>!0),!1);return S.useEffect((()=>{var t;a.current=null==(t=e.current)?void 0:t.getBoundingClientRect(),d()}),[]),u&&o.createPortal(S.createElement(wo,{canvasSize:i,frames:r,scene:s,track:e,rect:a,index:t},n),l,{events:{compute:c,priority:t},size:{width:a.current.width,height:a.current.height}})},exports.accumulativeContext=mn,exports.calcPosFromAngles=Mn,exports.calculateScaleFactor=mt,exports.isWebGL2Available=()=>{try{var e=document.createElement("canvas");return!(!window.WebGL2RenderingContext||!e.getContext("webgl2"))}catch(e){return!1}},exports.meshBounds=function(e,t){const r=this.geometry,n=this.material,o=this.matrixWorld;void 0!==n&&(null===r.boundingSphere&&r.computeBoundingSphere(),po.copy(r.boundingSphere),po.applyMatrix4(o),!1!==e.ray.intersectsSphere(po)&&(mo.copy(o).invert(),fo.copy(e.ray).applyMatrix4(mo),null!==r.boundingBox&&null===fo.intersectBox(r.boundingBox,ho)||t.push({distance:ho.distanceTo(e.ray.origin),point:ho.clone(),object:this})))},exports.shaderMaterial=me,exports.softShadows=e=>{if(!Sr){Sr=!0;let t=C.ShaderChunk.shadowmap_pars_fragment;t=t.replace("#ifdef USE_SHADOWMAP","#ifdef USE_SHADOWMAP\n"+(({frustum:e=3.75,size:t=.005,near:r=9.5,samples:n=17,rings:o=11}={})=>`#define LIGHT_WORLD_SIZE ${t}\n#define LIGHT_FRUSTUM_WIDTH ${e}\n#define LIGHT_SIZE_UV (LIGHT_WORLD_SIZE / LIGHT_FRUSTUM_WIDTH)\n#define NEAR_PLANE ${r}\n\n#define NUM_SAMPLES ${n}\n#define NUM_RINGS ${o}\n#define BLOCKER_SEARCH_NUM_SAMPLES NUM_SAMPLES\n#define PCF_NUM_SAMPLES NUM_SAMPLES\n\nvec2 poissonDisk[NUM_SAMPLES];\n\nvoid initPoissonSamples(const in vec2 randomSeed) {\n float ANGLE_STEP = PI2 * float(NUM_RINGS) / float(NUM_SAMPLES);\n float INV_NUM_SAMPLES = 1.0 / float(NUM_SAMPLES);\n float angle = rand(randomSeed) * PI2;\n float radius = INV_NUM_SAMPLES;\n float radiusStep = radius;\n for (int i = 0; i < NUM_SAMPLES; i++) {\n poissonDisk[i] = vec2(cos(angle), sin(angle)) * pow(radius, 0.75);\n radius += radiusStep;\n angle += ANGLE_STEP;\n }\n}\n\nfloat penumbraSize(const in float zReceiver, const in float zBlocker) { // Parallel plane estimation\n return (zReceiver - zBlocker) / zBlocker;\n}\n\nfloat findBlocker(sampler2D shadowMap, const in vec2 uv, const in float zReceiver) {\n float searchRadius = LIGHT_SIZE_UV * (zReceiver - NEAR_PLANE) / zReceiver;\n float blockerDepthSum = 0.0;\n int numBlockers = 0;\n for (int i = 0; i < BLOCKER_SEARCH_NUM_SAMPLES; i++) {\n float shadowMapDepth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[i] * searchRadius));\n if (shadowMapDepth < zReceiver) {\n blockerDepthSum += shadowMapDepth;\n numBlockers++;\n }\n }\n if (numBlockers == 0) return -1.0;\n return blockerDepthSum / float(numBlockers);\n}\n\nfloat PCF_Filter(sampler2D shadowMap, vec2 uv, float zReceiver, float filterRadius) {\n float sum = 0.0;\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[ i ] * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + -poissonDisk[ i ].yx * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n return sum / (2.0 * float(PCF_NUM_SAMPLES));\n}\n\nfloat PCSS(sampler2D shadowMap, vec4 coords) {\n vec2 uv = coords.xy;\n float zReceiver = coords.z; // Assumed to be eye-space z in this code\n initPoissonSamples(uv);\n float avgBlockerDepth = findBlocker(shadowMap, uv, zReceiver);\n if (avgBlockerDepth == -1.0) return 1.0;\n float penumbraRatio = penumbraSize(zReceiver, avgBlockerDepth);\n float filterRadius = penumbraRatio * LIGHT_SIZE_UV * NEAR_PLANE / zReceiver;\n return PCF_Filter(shadowMap, uv, zReceiver, filterRadius);\n}`)({...e})),t=t.replace("#if defined( SHADOWMAP_TYPE_PCF )","\nreturn PCSS(shadowMap, shadowCoord);\n#if defined( SHADOWMAP_TYPE_PCF )"),C.ShaderChunk.shadowmap_pars_fragment=t}},exports.useAnimations=function(e,t){const r=S.useRef(),[a]=S.useState((()=>t?t instanceof n.Object3D?{current:t}:t:r)),[i]=S.useState((()=>new n.AnimationMixer(void 0))),s=S.useRef({}),[l]=S.useState((()=>{const t={};return e.forEach((e=>Object.defineProperty(t,e.name,{enumerable:!0,get(){if(a.current)return s.current[e.name]||(s.current[e.name]=i.clipAction(e,a.current))}}))),{ref:a,clips:e,actions:t,names:e.map((e=>e.name)),mixer:i}}));return o.useFrame(((e,t)=>i.update(t))),S.useEffect((()=>{const e=a.current;return()=>{s.current={},Object.values(l.actions).forEach((t=>{e&&i.uncacheAction(t,e)}))}}),[e]),l},exports.useAspect=function(e,t,r=1){const n=o.useThree((e=>e.viewport)),a=t*(n.aspect>e/t?n.width/e:n.height/t);return[e*(n.aspect>e/t?n.width/e:n.height/t)*r,a*r,1]},exports.useBVH=function(e,t){S.useEffect((()=>{if(e.current){e.current.raycast=y.acceleratedRaycast;const r=e.current.geometry;return r.computeBoundsTree=y.computeBoundsTree,r.disposeBoundsTree=y.disposeBoundsTree,r.computeBoundsTree(t),()=>{r.boundsTree&&r.disposeBoundsTree()}}}),[e,t])},exports.useBounds=function(){return S.useContext(Yr)},exports.useBoxProjectedEnv=function(e=new C.Vector3,t=new C.Vector3){const[r]=S.useState((()=>({position:new C.Vector3,size:new C.Vector3})));o.applyProps(r,{position:e,size:t});const n=S.useRef(null),a=S.useMemo((()=>({ref:n,onBeforeCompile:e=>function(e,t,r){e.defines.BOX_PROJECTED_ENV_MAP=!0,e.uniforms.envMapPosition={value:t},e.uniforms.envMapSize={value:r},e.vertexShader=`\n varying vec3 vWorldPosition;\n ${e.vertexShader.replace("#include <worldpos_vertex>","\n#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #ifdef BOX_PROJECTED_ENV_MAP\n vWorldPosition = worldPosition.xyz;\n #endif\n#endif\n")}`,e.fragmentShader=`\n \n#ifdef BOX_PROJECTED_ENV_MAP\n uniform vec3 envMapSize;\n uniform vec3 envMapPosition;\n varying vec3 vWorldPosition;\n \n vec3 parallaxCorrectNormal( vec3 v, vec3 cubeSize, vec3 cubePos ) {\n vec3 nDir = normalize( v );\n vec3 rbmax = ( .5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbmin = ( -.5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbminmax;\n rbminmax.x = ( nDir.x > 0. ) ? rbmax.x : rbmin.x;\n rbminmax.y = ( nDir.y > 0. ) ? rbmax.y : rbmin.y;\n rbminmax.z = ( nDir.z > 0. ) ? rbmax.z : rbmin.z;\n float correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z );\n vec3 boxIntersection = vWorldPosition + nDir * correction; \n return boxIntersection - cubePos;\n }\n#endif\n\n ${e.fragmentShader.replace("#include <envmap_physical_pars_fragment>",C.ShaderChunk.envmap_physical_pars_fragment).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );","vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n worldNormal = parallaxCorrectNormal( worldNormal, envMapSize, envMapPosition );\n#endif\n\n ").replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );","reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n reflectVec = parallaxCorrectNormal( reflectVec, envMapSize, envMapPosition );\n#endif\n\n ")}`}(e,r.position,r.size),customProgramCacheKey:()=>JSON.stringify(r.position.toArray())+JSON.stringify(r.size.toArray())})),[...r.position.toArray(),...r.size.toArray()]);return S.useLayoutEffect((()=>{n.current.needsUpdate=!0}),[r]),a},exports.useCamera=Dt,exports.useContextBridge=function(...e){const t=S.useRef([]);return t.current=e.map((e=>S.useContext(e))),S.useMemo((()=>({children:r})=>e.reduceRight(((e,r,n)=>S.createElement(r.Provider,{value:t.current[n],children:e})),r)),[])},exports.useCubeTexture=rr,exports.useCursor=function(e,t="pointer",r="auto"){S.useEffect((()=>{if(e)return document.body.style.cursor=t,()=>{document.body.style.cursor=r}}),[e])},exports.useDepthBuffer=function({size:e=256,frames:t=1/0}={}){const r=o.useThree((e=>e.viewport.dpr)),{width:a,height:i}=o.useThree((e=>e.size)),s=e||a*r,l=e||i*r,c=S.useMemo((()=>{const e=new n.DepthTexture(s,l);return e.format=n.DepthFormat,e.type=n.UnsignedShortType,{depthTexture:e}}),[s,l]);let u=0;const d=ur(s,l,c);return o.useFrame((e=>{(t===1/0||u<t)&&(e.gl.setRenderTarget(d),e.gl.render(e.scene,e.camera),e.gl.setRenderTarget(null),u++)})),d.depthTexture},exports.useDetectGPU=e=>m.suspend((()=>x.getGPUTier(e)),["useDetectGPU"]),exports.useEnvironment=rn,exports.useFBO=ur,exports.useFBX=nr,exports.useGLTF=ir,exports.useGizmoContext=Ft,exports.useHelper=function(e,t,...r){const n=S.useRef(),a=o.useThree((e=>e.scene));return S.useEffect((()=>(e&&t&&null!=e&&e.current&&(n.current=new t(e.current,...r),n.current&&a.add(n.current)),!e&&n.current&&a.remove(n.current),()=>{n.current&&a.remove(n.current)})),[a,t,e,...r]),o.useFrame((()=>{var e;null!=(e=n.current)&&e.update&&n.current.update()})),n},exports.useIntersect=function(e){const t=S.useRef(null),r=S.useRef(!1),n=S.useRef(!1);return S.useEffect((()=>{const a=t.current;if(a){const t=o.addEffect((()=>(r.current=!1,!0))),i=a.onBeforeRender;a.onBeforeRender=()=>r.current=!0;const s=o.addAfterEffect((()=>(r.current!==n.current&&e(n.current=r.current),!0)));return()=>{a.onBeforeRender=i,t(),s()}}}),[]),t},exports.useKTX2=lr,exports.useMask=function(e,t=!1){return{stencilWrite:!0,stencilRef:e,stencilFunc:t?C.NotEqualStencilFunc:C.EqualStencilFunc,stencilFail:C.KeepStencilOp,stencilZFail:C.KeepStencilOp,stencilZPass:C.KeepStencilOp}},exports.useMatcapTexture=function(e=0,t=1024,r){const n=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/matcaps.json").then((e=>e.json()))),["matcapList"]),o=n[0],a=S.useMemo((()=>Object.keys(n).length),[]),i=`${S.useMemo((()=>"string"==typeof e?e:"number"==typeof e?n[e]:null),[e])||o}${function(e){switch(e){case 64:return"-64px";case 128:return"-128px";case 256:return"-256px";case 512:return"-512px";default:return""}}(t)}.png`,s=`https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d/${t}/${i}`;return[pe(s,r),s,a]},exports.useNormalTexture=function(e=0,t={},r){const{repeat:o=[1,1],anisotropy:a=1,offset:i=[0,0]}=t,s=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/normals/normals.json").then((e=>e.json()))),["normalsList"]),l=S.useMemo((()=>Object.keys(s).length),[]),c=s[0],u=`https://rawcdn.githack.com/pmndrs/drei-assets/7a3104997e1576f83472829815b00880d88b32fb/normals/${s[e]||c}`,d=pe(u,r);return S.useLayoutEffect((()=>{d&&(d.wrapS=d.wrapT=n.RepeatWrapping,d.repeat=new n.Vector2(o[0],o[1]),d.offset=new n.Vector2(i[0],i[1]),d.anisotropy=a)}),[d,a,o,i]),[d,u,l]},exports.usePerformanceMonitor=function({onIncline:e,onDecline:r,onChange:n,onFallback:o}){const a=t.useContext(vo),i=t.useRef({onIncline:e,onDecline:r,onChange:n,onFallback:o});t.useLayoutEffect((()=>{i.current.onIncline=e,i.current.onDecline=r,i.current.onChange=n,i.current.onFallback=o}),[e,r,n,o]),t.useLayoutEffect((()=>a.subscribe(i)),[a])},exports.useProgress=$,exports.useScroll=Y,exports.useSelect=function(){return S.useContext(ee)},exports.useSurfaceSampler=Se,exports.useTexture=pe,exports.useTrail=be,exports.useVideoTexture=function(e,r){const{unsuspend:n,start:a,crossOrigin:i,muted:s,loop:l,...c}={unsuspend:"canplay",crossOrigin:"Anonymous",muted:!0,loop:!0,start:!0,...r},u=o.useThree((e=>e.gl)),d=m.suspend((()=>new Promise(((t,r)=>{const o=Object.assign(document.createElement("video"),{src:e,crossOrigin:i,loop:l,muted:s,...c}),a=new C.VideoTexture(o);a.encoding=u.outputEncoding,o.addEventListener(n,(()=>t(a)))}))),[e]);return t.useEffect((()=>{a&&d.image.play()}),[d]),d};
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-three/drei",
3
- "version": "9.29.1",
3
+ "version": "9.29.2",
4
4
  "private": false,
5
5
  "description": "useful add-ons for react-three-fiber",
6
6
  "keywords": [