@react-three/drei 9.115.0 → 9.116.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/core/AccumulativeShadows.cjs.js +1 -1
- package/core/AdaptiveDpr.cjs.js +1 -1
- package/core/AdaptiveEvents.cjs.js +1 -1
- package/core/ArcballControls.cjs.js +1 -1
- package/core/AsciiRenderer.cjs.js +1 -1
- package/core/BBAnchor.cjs.js +1 -1
- package/core/Backdrop.cjs.js +1 -1
- package/core/BakeShadows.cjs.js +1 -1
- package/core/Billboard.cjs.js +1 -1
- package/core/Bounds.cjs.js +1 -1
- package/core/Bounds.js +0 -1
- package/core/Bvh.cjs.js +1 -1
- package/core/CameraControls.cjs.js +1 -1
- package/core/CameraShake.cjs.js +1 -1
- package/core/CatmullRomLine.cjs.js +1 -1
- package/core/Caustics.cjs.js +1 -1
- package/core/Center.cjs.js +1 -1
- package/core/Clone.cjs.js +1 -1
- package/core/Clone.js +1 -1
- package/core/Cloud.cjs.js +1 -1
- package/core/ComputedAttribute.cjs.js +1 -1
- package/core/ContactShadows.cjs.js +1 -1
- package/core/CubeCamera.cjs.js +1 -1
- package/core/CubeTexture.cjs.js +1 -1
- package/core/CubicBezierLine.cjs.js +1 -1
- package/core/CurveModifier.cjs.js +1 -1
- package/core/Decal.cjs.js +1 -1
- package/core/Detailed.cjs.js +1 -1
- package/core/DetectGPU.cjs.js +1 -1
- package/core/DeviceOrientationControls.cjs.js +1 -1
- package/core/Edges.cjs.js +1 -1
- package/core/Effects.cjs.js +1 -1
- package/core/Effects.js +3 -3
- package/core/Environment.cjs.js +1 -1
- package/core/Environment.js +1 -1
- package/core/Example.cjs.js +1 -1
- package/core/Fbo.cjs.js +1 -1
- package/core/Fbo.js +1 -1
- package/core/Fbx.cjs.js +1 -1
- package/core/FirstPersonControls.cjs.js +1 -1
- package/core/Fisheye.cjs.js +1 -1
- package/core/Float.cjs.js +1 -1
- package/core/FlyControls.cjs.js +1 -1
- package/core/GizmoHelper.cjs.js +1 -1
- package/core/GizmoViewcube.cjs.js +1 -1
- package/core/GizmoViewport.cjs.js +1 -1
- package/core/Gltf.cjs.js +1 -1
- package/core/GradientTexture.cjs.js +1 -1
- package/core/Grid.cjs.js +1 -1
- package/core/Helper.cjs.js +1 -1
- package/core/Hud.cjs.js +1 -1
- package/core/Hud.js +1 -1
- package/core/Image.cjs.js +1 -1
- package/core/Instances.cjs.js +1 -1
- package/core/Instances.d.ts +17 -17
- package/core/Ktx2.cjs.js +1 -1
- package/core/Ktx2.d.ts +1 -1
- package/core/Lightformer.cjs.js +1 -1
- package/core/Line.cjs.js +1 -1
- package/core/MapControls.cjs.js +1 -1
- package/core/MarchingCubes.cjs.js +1 -1
- package/core/Mask.cjs.js +1 -1
- package/core/MatcapTexture.cjs.js +1 -1
- package/core/MeshDiscardMaterial.cjs.js +1 -1
- package/core/MeshDistortMaterial.cjs.js +1 -1
- package/core/MeshPortalMaterial.cjs.js +1 -1
- package/core/MeshReflectorMaterial.cjs.js +1 -1
- package/core/MeshRefractionMaterial.cjs.js +1 -1
- package/core/MeshTransmissionMaterial.cjs.js +1 -1
- package/core/MeshWobbleMaterial.cjs.js +1 -1
- package/core/MotionPathControls.cjs.js +1 -1
- package/core/MultiMaterial.cjs.js +1 -1
- package/core/NormalTexture.cjs.js +1 -1
- package/core/OrbitControls.cjs.js +1 -1
- package/core/OrthographicCamera.cjs.js +1 -1
- package/core/Outlines.cjs.js +1 -1
- package/core/PerformanceMonitor.cjs.js +1 -1
- package/core/PerformanceMonitor.js +0 -1
- package/core/PerspectiveCamera.cjs.js +1 -1
- package/core/PointMaterial.cjs.js +1 -1
- package/core/PointerLockControls.cjs.js +1 -1
- package/core/Points.cjs.js +1 -1
- package/core/PositionalAudio.cjs.js +1 -1
- package/core/Preload.cjs.js +1 -1
- package/core/Progress.cjs.js +1 -1
- package/core/QuadraticBezierLine.cjs.js +1 -1
- package/core/Reflector.cjs.js +1 -1
- package/core/RenderCubeTexture.cjs.js +1 -1
- package/core/RenderCubeTexture.js +1 -1
- package/core/RenderTexture.cjs.js +1 -1
- package/core/RenderTexture.js +1 -1
- package/core/Resize.cjs.js +1 -1
- package/core/RoundedBox.cjs.js +1 -1
- package/core/Sampler.cjs.js +1 -1
- package/core/ScreenQuad.cjs.js +1 -1
- package/core/ScreenSizer.cjs.js +1 -1
- package/core/ScreenSpace.cjs.js +1 -1
- package/core/Segments.cjs.js +1 -1
- package/core/Shadow.cjs.js +1 -1
- package/core/ShadowAlpha.cjs.js +1 -1
- package/core/ShadowAlpha.js +1 -0
- package/core/Sky.cjs.js +1 -1
- package/core/Sparkles.cjs.js +1 -1
- package/core/Splat.cjs.js +1 -1
- package/core/SpotLight.cjs.js +1 -1
- package/core/SpriteAnimator.cjs.js +1 -1
- package/core/SpriteAnimator.d.ts +9 -0
- package/core/SpriteAnimator.js +35 -25
- package/core/Stage.cjs.js +1 -1
- package/core/Stars.cjs.js +1 -1
- package/core/Stats.cjs.js +1 -1
- package/core/StatsGl.cjs.js +1 -1
- package/core/Svg.cjs.js +1 -1
- package/core/Text.cjs.js +1 -1
- package/core/Text.js +0 -1
- package/core/Text3D.cjs.js +1 -1
- package/core/Texture.cjs.js +1 -1
- package/core/TrackballControls.cjs.js +1 -1
- package/core/Trail.cjs.js +1 -1
- package/core/Trail.js +1 -1
- package/core/TrailTexture.cjs.js +1 -1
- package/core/TransformControls.cjs.js +1 -1
- package/core/VideoTexture.cjs.js +1 -1
- package/core/Wireframe.cjs.js +1 -1
- package/core/calculateScaleFactor.cjs.js +1 -1
- package/core/index.cjs.js +1 -1
- package/core/index.js +4 -4
- package/core/meshBounds.cjs.js +1 -1
- package/core/shaderMaterial.cjs.js +1 -1
- package/core/shapes.cjs.js +1 -1
- package/core/softShadows.cjs.js +1 -1
- package/core/softShadows.js +1 -0
- package/core/useAnimations.cjs.js +1 -1
- package/core/useAnimations.js +0 -1
- package/core/useAspect.cjs.js +1 -1
- package/core/useBoxProjectedEnv.cjs.js +1 -1
- package/core/useCamera.cjs.js +1 -1
- package/core/useContextBridge.cjs.js +1 -1
- package/core/useDepthBuffer.cjs.js +1 -1
- package/core/useEnvironment.cjs.js +1 -1
- package/core/useEnvironment.d.ts +2 -2
- package/core/useFont.cjs.js +1 -1
- package/core/useIntersect.cjs.js +1 -1
- package/core/useSpriteLoader.cjs.js +1 -1
- package/helpers/constants.cjs.js +1 -1
- package/helpers/deprecated.cjs.js +1 -1
- package/helpers/environment-assets.cjs.js +1 -1
- package/helpers/useEffectfulState.cjs.js +1 -1
- package/helpers/useEffectfulState.js +1 -3
- package/index.cjs.js +1 -1
- package/materials/BlurPass.cjs.js +1 -1
- package/materials/ConvolutionMaterial.cjs.js +1 -1
- package/materials/DiscardMaterial.cjs.js +1 -1
- package/materials/MeshReflectorMaterial.cjs.js +1 -1
- package/materials/MeshRefractionMaterial.cjs.js +1 -1
- package/materials/MeshRefractionMaterial.js +2 -0
- package/materials/SpotLightMaterial.cjs.js +1 -1
- package/materials/WireframeMaterial.cjs.js +1 -1
- package/native/index.cjs.js +1 -1
- package/native/index.js +4 -4
- package/package.json +14 -14
- package/web/CycleRaycast.cjs.js +1 -1
- package/web/DragControls.cjs.js +1 -1
- package/web/FaceControls.cjs.js +1 -1
- package/web/FaceControls.d.ts +2 -1
- package/web/FaceControls.js +6 -2
- package/web/FaceLandmarker.cjs.js +1 -1
- package/web/FaceLandmarker.js +1 -1
- package/web/Facemesh.cjs.js +1 -1
- package/web/Facemesh.d.ts +14 -47
- package/web/Facemesh.js +1 -2
- package/web/Html.cjs.js +1 -1
- package/web/Html.js +2 -2
- package/web/KeyboardControls.cjs.js +1 -1
- package/web/Loader.cjs.js +1 -1
- package/web/PresentationControls.cjs.js +1 -1
- package/web/ScrollControls.cjs.js +1 -1
- package/web/ScrollControls.js +1 -1
- package/web/Select.cjs.js +1 -1
- package/web/View.cjs.js +1 -1
- package/web/View.js +1 -1
- package/web/index.cjs.js +1 -1
- package/web/index.js +6 -6
- package/web/pivotControls/AxisArrow.cjs.js +1 -1
- package/web/pivotControls/AxisRotator.cjs.js +1 -1
- package/web/pivotControls/PlaneSlider.cjs.js +1 -1
- package/web/pivotControls/ScalingSphere.cjs.js +1 -1
- package/web/pivotControls/context.cjs.js +1 -1
- package/web/pivotControls/index.cjs.js +1 -1
- package/web/useCursor.cjs.js +1 -1
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"use strict";var e=require("three"),t=require("./ConvolutionMaterial.cjs.js");require("../helpers/constants.cjs.js");exports.BlurPass=class{constructor({gl:r,resolution:i,width:n=500,height:s=500,minDepthThreshold:o=0,maxDepthThreshold:a=1,depthScale:l=0,depthToBlurRatioBias:u=.25}){this.renderToScreen=!1,this.renderTargetA=new e.WebGLRenderTarget(i,i,{minFilter:e.LinearFilter,magFilter:e.LinearFilter,stencilBuffer:!1,depthBuffer:!1,type:e.HalfFloatType}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new t.ConvolutionMaterial,this.convolutionMaterial.setTexelSize(1/n,1/s),this.convolutionMaterial.setResolution(new e.Vector2(n,s)),this.scene=new e.Scene,this.camera=new e.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=o,this.convolutionMaterial.uniforms.maxDepthThreshold.value=a,this.convolutionMaterial.uniforms.depthScale.value=l,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=u,this.convolutionMaterial.defines.USE_DEPTH=l>0;const h=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),c=new Float32Array([0,0,2,0,0,2]),d=new e.BufferGeometry;d.setAttribute("position",new e.BufferAttribute(h,3)),d.setAttribute("uv",new e.BufferAttribute(c,2)),this.screen=new e.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const i=this.scene,n=this.camera,s=this.renderTargetA,o=this.renderTargetB;let a=this.convolutionMaterial,l=a.uniforms;l.depthBuffer.value=t.depthTexture;const u=a.kernel;let h,c,d,f=t;for(c=0,d=u.length-1;c<d;++c)h=1&c?o:s,l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(h),e.render(i,n),f=h;l.kernel.value=u[c],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(i,n)}};
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"use strict";var e=require("three"),n=require("../helpers/constants.cjs.js");function r(e){var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}var t=r(e);class i extends t.ShaderMaterial{constructor(e=new t.Vector2){super({uniforms:{inputBuffer:new t.Uniform(null),depthBuffer:new t.Uniform(null),resolution:new t.Uniform(new t.Vector2),texelSize:new t.Uniform(new t.Vector2),halfTexelSize:new t.Uniform(new t.Vector2),kernel:new t.Uniform(0),scale:new t.Uniform(1),cameraNear:new t.Uniform(0),cameraFar:new t.Uniform(1),minDepthThreshold:new t.Uniform(0),maxDepthThreshold:new t.Uniform(1),depthScale:new t.Uniform(0),depthToBlurRatioBias:new t.Uniform(.25)},fragmentShader:`#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`,vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:t.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,n){this.uniforms.texelSize.value.set(e,n),this.uniforms.halfTexelSize.value.set(e,n).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}exports.ConvolutionMaterial=i;
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"use strict";var r=require("../core/shaderMaterial.cjs.js");require("three");const e=r.shaderMaterial({},"void main() { }","void main() { gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0); discard; }");exports.DiscardMaterial=e;
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"use strict";var e=require("three");class t extends e.MeshStandardMaterial{constructor(e={}){super(e),this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._mixContrast={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.mixContrast=this._mixContrast,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv;\n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float mixContrast;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv;\n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n\n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n\n vec4 merge = base;\n\n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n\n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n\n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;\n newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;\n newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);\n ")}get tDiffuse(){return this._tDiffuse.value}set tDiffuse(e){this._tDiffuse.value=e}get tDepth(){return this._tDepth.value}set tDepth(e){this._tDepth.value=e}get distortionMap(){return this._distortionMap.value}set distortionMap(e){this._distortionMap.value=e}get tDiffuseBlur(){return this._tDiffuseBlur.value}set tDiffuseBlur(e){this._tDiffuseBlur.value=e}get textureMatrix(){return this._textureMatrix.value}set textureMatrix(e){this._textureMatrix.value=e}get hasBlur(){return this._hasBlur.value}set hasBlur(e){this._hasBlur.value=e}get mirror(){return this._mirror.value}set mirror(e){this._mirror.value=e}get mixBlur(){return this._mixBlur.value}set mixBlur(e){this._mixBlur.value=e}get mixStrength(){return this._blurStrength.value}set mixStrength(e){this._blurStrength.value=e}get minDepthThreshold(){return this._minDepthThreshold.value}set minDepthThreshold(e){this._minDepthThreshold.value=e}get maxDepthThreshold(){return this._maxDepthThreshold.value}set maxDepthThreshold(e){this._maxDepthThreshold.value=e}get depthScale(){return this._depthScale.value}set depthScale(e){this._depthScale.value=e}get depthToBlurRatioBias(){return this._depthToBlurRatioBias.value}set depthToBlurRatioBias(e){this._depthToBlurRatioBias.value=e}get distortion(){return this._distortion.value}set distortion(e){this._distortion.value=e}get mixContrast(){return this._mixContrast.value}set mixContrast(e){this._mixContrast.value=e}}exports.MeshReflectorMaterial=t;
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"use strict";var e=require("three"),r=require("../core/shaderMaterial.cjs.js"),n=require("three-mesh-bvh"),i=require("../helpers/constants.cjs.js");function o(e){var r=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var i=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(r,n,i.get?i:{enumerable:!0,get:function(){return e[n]}})}})),r.default=e,Object.freeze(r)}var t=o(e);const a=r.shaderMaterial({envMap:null,bounces:3,ior:2.4,correctMips:!0,aberrationStrength:.01,fresnel:0,bvh:new n.MeshBVHUniformStruct,color:new t.Color("white"),opacity:1,resolution:new t.Vector2,viewMatrixInverse:new t.Matrix4,projectionMatrixInverse:new t.Matrix4},"\n uniform mat4 viewMatrixInverse;\n\n varying vec3 vWorldPosition;\n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #include <color_pars_vertex>\n\n void main() {\n #include <color_vertex>\n\n vec4 transformedNormal = vec4(normal, 0.0);\n vec4 transformedPosition = vec4(position, 1.0);\n #ifdef USE_INSTANCING\n transformedNormal = instanceMatrix * transformedNormal;\n transformedPosition = instanceMatrix * transformedPosition;\n #endif\n\n #ifdef USE_INSTANCING\n vModelMatrixInverse = inverse(modelMatrix * instanceMatrix);\n #else\n vModelMatrixInverse = inverse(modelMatrix);\n #endif\n\n vWorldPosition = (modelMatrix * transformedPosition).xyz;\n vNormal = normalize((viewMatrixInverse * vec4(normalMatrix * transformedNormal.xyz, 0.0)).xyz);\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * transformedPosition;\n }",`\n #define ENVMAP_TYPE_CUBE_UV\n precision highp isampler2D;\n precision highp usampler2D;\n varying vec3 vWorldPosition;\n varying vec3 vNormal;\n varying mat4 vModelMatrixInverse;\n\n #include <color_pars_fragment>\n\n #ifdef ENVMAP_TYPE_CUBEM\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n\n uniform float bounces;\n ${n.shaderStructs}\n ${n.shaderIntersectFunction}\n uniform BVH bvh;\n uniform float ior;\n uniform bool correctMips;\n uniform vec2 resolution;\n uniform float fresnel;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrixInverse;\n uniform mat4 viewMatrixInverse;\n uniform float aberrationStrength;\n uniform vec3 color;\n uniform float opacity;\n\n float fresnelFunc(vec3 viewDirection, vec3 worldNormal) {\n return pow( 1.0 + dot( viewDirection, worldNormal), 10.0 );\n }\n\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 normal, float ior, mat4 modelMatrixInverse) {\n vec3 rayOrigin = ro;\n vec3 rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = vWorldPosition + rayDirection * 0.001;\n rayOrigin = (modelMatrixInverse * vec4(rayOrigin, 1.0)).xyz;\n rayDirection = normalize((modelMatrixInverse * vec4(rayDirection, 0.0)).xyz);\n for(float i = 0.0; i < bounces; i++) {\n uvec4 faceIndices = uvec4( 0u );\n vec3 faceNormal = vec3( 0.0, 0.0, 1.0 );\n vec3 barycoord = vec3( 0.0 );\n float side = 1.0;\n float dist = 0.0;\n bvhIntersectFirstHit( bvh, rayOrigin, rayDirection, faceIndices, faceNormal, barycoord, side, dist );\n vec3 hitPos = rayOrigin + rayDirection * max(dist - 0.001, 0.0);\n vec3 tempDir = refract(rayDirection, faceNormal, ior);\n if (length(tempDir) != 0.0) {\n rayDirection = tempDir;\n break;\n }\n rayDirection = reflect(rayDirection, faceNormal);\n rayOrigin = hitPos + rayDirection * 0.01;\n }\n rayDirection = normalize((modelMatrix * vec4(rayDirection, 0.0)).xyz);\n return rayDirection;\n }\n\n #include <common>\n #include <cube_uv_reflection_fragment>\n\n #ifdef ENVMAP_TYPE_CUBEM\n vec4 textureGradient(samplerCube envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n return textureGrad(envMap, rayDirection, dFdx(correctMips ? directionCamPerfect: rayDirection), dFdy(correctMips ? directionCamPerfect: rayDirection));\n }\n #else\n vec4 textureGradient(sampler2D envMap, vec3 rayDirection, vec3 directionCamPerfect) {\n vec2 uvv = equirectUv( rayDirection );\n vec2 smoothUv = equirectUv( directionCamPerfect );\n return textureGrad(envMap, uvv, dFdx(correctMips ? smoothUv : uvv), dFdy(correctMips ? smoothUv : uvv));\n }\n #endif\n\n void main() {\n vec2 uv = gl_FragCoord.xy / resolution;\n vec3 directionCamPerfect = (projectionMatrixInverse * vec4(uv * 2.0 - 1.0, 0.0, 1.0)).xyz;\n directionCamPerfect = (viewMatrixInverse * vec4(directionCamPerfect, 0.0)).xyz;\n directionCamPerfect = normalize(directionCamPerfect);\n vec3 normal = vNormal;\n vec3 rayOrigin = cameraPosition;\n vec3 rayDirection = normalize(vWorldPosition - cameraPosition);\n\n vec4 diffuseColor = vec4(color, opacity);\n #include <color_fragment>\n\n #ifdef CHROMATIC_ABERRATIONS\n vec3 rayDirectionG = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n #ifdef FAST_CHROMA\n vec3 rayDirectionR = normalize(rayDirectionG + 1.0 * vec3(aberrationStrength / 2.0));\n vec3 rayDirectionB = normalize(rayDirectionG - 1.0 * vec3(aberrationStrength / 2.0));\n #else\n vec3 rayDirectionR = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 - aberrationStrength), 1.0), vModelMatrixInverse);\n vec3 rayDirectionB = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior * (1.0 + aberrationStrength), 1.0), vModelMatrixInverse);\n #endif\n float finalColorR = textureGradient(envMap, rayDirectionR, directionCamPerfect).r;\n float finalColorG = textureGradient(envMap, rayDirectionG, directionCamPerfect).g;\n float finalColorB = textureGradient(envMap, rayDirectionB, directionCamPerfect).b;\n diffuseColor.rgb *= vec3(finalColorR, finalColorG, finalColorB);\n #else\n rayDirection = totalInternalReflection(rayOrigin, rayDirection, normal, max(ior, 1.0), vModelMatrixInverse);\n diffuseColor.rgb *= textureGradient(envMap, rayDirection, directionCamPerfect).rgb;\n #endif\n\n vec3 viewDirection = normalize(vWorldPosition - cameraPosition);\n float nFresnel = fresnelFunc(viewDirection, normal) * fresnel;\n gl_FragColor = vec4(mix(diffuseColor.rgb, vec3(1.0), nFresnel), diffuseColor.a);\n\n #include <tonemapping_fragment>\n #include <${i.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.MeshRefractionMaterial=a;
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// Author: N8Programs
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// https://github.com/N8python/diamonds
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const MeshRefractionMaterial = /* @__PURE__ */shaderMaterial({
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envMap: null,
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bounces: 3,
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"use strict";
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"use strict";var e=require("three"),n=require("../helpers/constants.cjs.js");function t(e){var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,o.get?o:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var o=t(e);class r extends o.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new o.Vector3(0,0,0)},lightColor:{value:new o.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new o.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation;\n\n #include <common>\n #include <logdepthbuf_pars_vertex>\n\n void main() {\n // compute intensity\n vNormal = normalize(normalMatrix * normal);\n vec4 worldPosition = modelMatrix * vec4(position, 1);\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n\n vIntensity = 1.0 - saturate(distance(worldPosition.xyz, spotPosition) / attenuation);\n\n gl_Position = projectionMatrix * viewPosition;\n\n #include <logdepthbuf_vertex>\n }\n ",fragmentShader:`\n varying vec3 vNormal;\n varying float vViewZ;\n varying float vIntensity;\n\n uniform vec3 lightColor;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float opacity;\n\n #include <packing>\n #include <logdepthbuf_pars_fragment>\n\n float readDepth(sampler2D depthSampler, vec2 uv) {\n float fragCoordZ = texture(depthSampler, uv).r;\n\n // https://github.com/mrdoob/three.js/issues/23072\n #ifdef USE_LOGDEPTHBUF\n float viewZ = 1.0 - exp2(fragCoordZ * log(cameraFar + 1.0) / log(2.0));\n #else\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n #endif\n\n return viewZ;\n }\n\n void main() {\n #include <logdepthbuf_fragment>\n\n vec3 normal = vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity = pow(dot(normal, vec3(0, 0, 1)), anglePower);\n float intensity = vIntensity * angleIntensity;\n\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 uv = gl_FragCoord.xy / resolution;\n intensity *= smoothstep(0.0, 1.0, vViewZ - readDepth(depth, uv));\n }\n\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n #include <${n.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }\n `})}}exports.SpotLightMaterial=r;
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@@ -1 +1 @@
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"use strict";
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"use strict";var t=require("three"),e=require("react"),n=require("../core/shaderMaterial.cjs.js");function a(t){var e=Object.create(null);return t&&Object.keys(t).forEach((function(n){if("default"!==n){var a=Object.getOwnPropertyDescriptor(t,n);Object.defineProperty(e,n,a.get?a:{enumerable:!0,get:function(){return t[n]}})}})),e.default=t,Object.freeze(e)}var r=a(t),o=a(e);const i={uniforms:{strokeOpacity:1,fillOpacity:.25,fillMix:0,thickness:.05,colorBackfaces:!1,dashInvert:!0,dash:!1,dashRepeats:4,dashLength:.5,squeeze:!1,squeezeMin:.2,squeezeMax:1,stroke:new r.Color("#ff0000"),backfaceStroke:new r.Color("#0000ff"),fill:new r.Color("#00ff00")},vertex:"\n\t attribute vec3 barycentric;\n\t\n\t\tvarying vec3 v_edges_Barycentric;\n\t\tvarying vec3 v_edges_Position;\n\n\t\tvoid initWireframe() {\n\t\t\tv_edges_Barycentric = barycentric;\n\t\t\tv_edges_Position = position.xyz;\n\t\t}\n\t ",fragment:"\n\t\t#ifndef PI\n\t \t#define PI 3.1415926535897932384626433832795\n\t\t#endif\n \n\t varying vec3 v_edges_Barycentric;\n\t varying vec3 v_edges_Position;\n \n\t uniform float strokeOpacity;\n\t uniform float fillOpacity;\n\t uniform float fillMix;\n\t uniform float thickness;\n\t uniform bool colorBackfaces;\n \n\t // Dash\n\t uniform bool dashInvert;\n\t uniform bool dash;\n\t uniform bool dashOnly;\n\t uniform float dashRepeats;\n\t uniform float dashLength;\n \n\t // Squeeze\n\t uniform bool squeeze;\n\t uniform float squeezeMin;\n\t uniform float squeezeMax;\n \n\t // Colors\n\t uniform vec3 stroke;\n\t uniform vec3 backfaceStroke;\n\t uniform vec3 fill;\n \n\t // This is like\n\t float wireframe_aastep(float threshold, float dist) {\n\t\t float afwidth = fwidth(dist) * 0.5;\n\t\t return smoothstep(threshold - afwidth, threshold + afwidth, dist);\n\t }\n \n\t float wireframe_map(float value, float min1, float max1, float min2, float max2) {\n\t\t return min2 + (value - min1) * (max2 - min2) / (max1 - min1);\n\t }\n \n\t float getWireframe() {\n\t\t\tvec3 barycentric = v_edges_Barycentric;\n\t\t\n\t\t\t// Distance from center of each triangle to its edges.\n\t\t\tfloat d = min(min(barycentric.x, barycentric.y), barycentric.z);\n\n\t\t\t// for dashed rendering, we can use this to get the 0 .. 1 value of the line length\n\t\t\tfloat positionAlong = max(barycentric.x, barycentric.y);\n\t\t\tif (barycentric.y < barycentric.x && barycentric.y < barycentric.z) {\n\t\t\t\tpositionAlong = 1.0 - positionAlong;\n\t\t\t}\n\n\t\t\t// the thickness of the stroke\n\t\t\tfloat computedThickness = wireframe_map(thickness, 0.0, 1.0, 0.0, 0.34);\n\n\t\t\t// if we want to shrink the thickness toward the center of the line segment\n\t\t\tif (squeeze) {\n\t\t\t\tcomputedThickness *= mix(squeezeMin, squeezeMax, (1.0 - sin(positionAlong * PI)));\n\t\t\t}\n\n\t\t\t// Create dash pattern\n\t\t\tif (dash) {\n\t\t\t\t// here we offset the stroke position depending on whether it\n\t\t\t\t// should overlap or not\n\t\t\t\tfloat offset = 1.0 / dashRepeats * dashLength / 2.0;\n\t\t\t\tif (!dashInvert) {\n\t\t\t\t\toffset += 1.0 / dashRepeats / 2.0;\n\t\t\t\t}\n\n\t\t\t\t// if we should animate the dash or not\n\t\t\t\t// if (dashAnimate) {\n\t\t\t\t// \toffset += time * 0.22;\n\t\t\t\t// }\n\n\t\t\t\t// create the repeating dash pattern\n\t\t\t\tfloat pattern = fract((positionAlong + offset) * dashRepeats);\n\t\t\t\tcomputedThickness *= 1.0 - wireframe_aastep(dashLength, pattern);\n\t\t\t}\n\n\t\t\t// compute the anti-aliased stroke edge \n\t\t\tfloat edge = 1.0 - wireframe_aastep(computedThickness, d);\n\n\t\t\treturn edge;\n\t }\n\t "},l=n.shaderMaterial(i.uniforms,i.vertex+"\n \tvoid main() {\n\t\tinitWireframe();\n\t\tgl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n\t}\n ",i.fragment+"\n void main () {\n\t\t// Compute color\n\n\t\tfloat edge = getWireframe();\n\t\tvec4 colorStroke = vec4(stroke, edge);\n\n\t\t#ifdef FLIP_SIDED\n\t\t\tcolorStroke.rgb = backfaceStroke;\n\t\t#endif\n \n\t\tvec4 colorFill = vec4(fill, fillOpacity);\n\t\tvec4 outColor = mix(colorFill, colorStroke, edge * strokeOpacity);\n\n\t\tgl_FragColor = outColor;\n\t}\n ");exports.WireframeMaterial=l,exports.WireframeMaterialShaders=i,exports.setWireframeOverride=function(t,e){t.onBeforeCompile=t=>{t.uniforms={...t.uniforms,...e},t.vertexShader=t.vertexShader.replace("void main() {",`\n\t\t ${i.vertex}\n\t\t void main() {\n\t\t\tinitWireframe();\n\t\t`),t.fragmentShader=t.fragmentShader.replace("void main() {",`\n\t\t ${i.fragment}\n\t\t void main() {\n\t\t`),t.fragmentShader=t.fragmentShader.replace("#include <color_fragment>","\n\t\t #include <color_fragment>\n\t\t\t float edge = getWireframe();\n\t\t vec4 colorStroke = vec4(stroke, edge);\n\t\t #ifdef FLIP_SIDED\n\t\t\tcolorStroke.rgb = backfaceStroke;\n\t\t #endif\n\t\t vec4 colorFill = vec4(mix(diffuseColor.rgb, fill, fillMix), mix(diffuseColor.a, fillOpacity, fillMix));\n\t\t vec4 outColor = mix(colorFill, colorStroke, edge * strokeOpacity);\n\n\t\t diffuseColor.rgb = outColor.rgb;\n\t\t diffuseColor.a *= outColor.a;\n\t\t")},t.side=r.DoubleSide,t.transparent=!0},exports.useWireframeUniforms=function(t,e){o.useEffect((()=>{var n;t.fillOpacity.value=null!==(n=e.fillOpacity)&&void 0!==n?n:t.fillOpacity.value}),[e.fillOpacity]),o.useEffect((()=>{var n;t.fillMix.value=null!==(n=e.fillMix)&&void 0!==n?n:t.fillMix.value}),[e.fillMix]),o.useEffect((()=>{var n;t.strokeOpacity.value=null!==(n=e.strokeOpacity)&&void 0!==n?n:t.strokeOpacity.value}),[e.strokeOpacity]),o.useEffect((()=>{var n;t.thickness.value=null!==(n=e.thickness)&&void 0!==n?n:t.thickness.value}),[e.thickness]),o.useEffect((()=>{t.colorBackfaces.value=!!e.colorBackfaces}),[e.colorBackfaces]),o.useEffect((()=>{t.dash.value=!!e.dash}),[e.dash]),o.useEffect((()=>{t.dashInvert.value=!!e.dashInvert}),[e.dashInvert]),o.useEffect((()=>{var n;t.dashRepeats.value=null!==(n=e.dashRepeats)&&void 0!==n?n:t.dashRepeats.value}),[e.dashRepeats]),o.useEffect((()=>{var n;t.dashLength.value=null!==(n=e.dashLength)&&void 0!==n?n:t.dashLength.value}),[e.dashLength]),o.useEffect((()=>{t.squeeze.value=!!e.squeeze}),[e.squeeze]),o.useEffect((()=>{var n;t.squeezeMin.value=null!==(n=e.squeezeMin)&&void 0!==n?n:t.squeezeMin.value}),[e.squeezeMin]),o.useEffect((()=>{var n;t.squeezeMax.value=null!==(n=e.squeezeMax)&&void 0!==n?n:t.squeezeMax.value}),[e.squeezeMax]),o.useEffect((()=>{t.stroke.value=e.stroke?new r.Color(e.stroke):t.stroke.value}),[e.stroke]),o.useEffect((()=>{t.fill.value=e.fill?new r.Color(e.fill):t.fill.value}),[e.fill]),o.useEffect((()=>{t.backfaceStroke.value=e.backfaceStroke?new r.Color(e.backfaceStroke):t.backfaceStroke.value}),[e.backfaceStroke])};
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package/native/index.cjs.js
CHANGED
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/ScreenSizer.cjs.js"),o=require("../core/QuadraticBezierLine.cjs.js"),t=require("../core/CubicBezierLine.cjs.js"),i=require("../core/CatmullRomLine.cjs.js"),c=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),u=require("../core/Text.cjs.js"),p=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),x=require("../core/Image.cjs.js"),l=require("../core/Edges.cjs.js"),d=require("../core/Outlines.cjs.js"),q=require("../core/Trail.cjs.js"),m=require("../core/Sampler.cjs.js"),h=require("../core/ComputedAttribute.cjs.js"),C=require("../core/Clone.cjs.js"),M=require("../core/MarchingCubes.cjs.js"),S=require("../core/Decal.cjs.js"),T=require("../core/Svg.cjs.js"),b=require("../core/Gltf.cjs.js"),P=require("../core/AsciiRenderer.cjs.js"),f=require("../core/Splat.cjs.js"),g=require("../core/OrthographicCamera.cjs.js"),B=require("../core/PerspectiveCamera.cjs.js"),v=require("../core/CubeCamera.cjs.js"),A=require("../core/DeviceOrientationControls.cjs.js"),F=require("../core/FlyControls.cjs.js"),L=require("../core/MapControls.cjs.js"),R=require("../core/OrbitControls.cjs.js"),G=require("../core/TrackballControls.cjs.js"),D=require("../core/ArcballControls.cjs.js"),E=require("../core/TransformControls.cjs.js"),k=require("../core/PointerLockControls.cjs.js"),I=require("../core/FirstPersonControls.cjs.js"),w=require("../core/CameraControls.cjs.js"),z=require("../core/MotionPathControls.cjs.js"),O=require("../core/GizmoHelper.cjs.js"),y=require("../core/GizmoViewcube.cjs.js"),H=require("../core/GizmoViewport.cjs.js"),V=require("../core/Grid.cjs.js"),W=require("../core/CubeTexture.cjs.js"),K=require("../core/Fbx.cjs.js"),Q=require("../core/Ktx2.cjs.js"),N=require("../core/Progress.cjs.js"),U=require("../core/Texture.cjs.js"),X=require("../core/VideoTexture.cjs.js"),_=require("../core/useFont.cjs.js"),J=require("../core/useSpriteLoader.cjs.js"),Y=require("../core/Helper.cjs.js"),Z=require("../core/Stats.cjs.js"),$=require("../core/StatsGl.cjs.js"),ee=require("../core/useDepthBuffer.cjs.js"),re=require("../core/useAspect.cjs.js"),se=require("../core/useCamera.cjs.js"),oe=require("../core/DetectGPU.cjs.js"),te=require("../core/Bvh.cjs.js"),ie=require("../core/useContextBridge.cjs.js"),ce=require("../core/useAnimations.cjs.js"),ae=require("../core/Fbo.cjs.js"),ue=require("../core/useIntersect.cjs.js"),pe=require("../core/useBoxProjectedEnv.cjs.js"),ne=require("../core/BBAnchor.cjs.js"),je=require("../core/TrailTexture.cjs.js"),xe=require("../core/Example.cjs.js"),le=require("../core/SpriteAnimator.cjs.js"),de=require("../core/CurveModifier.cjs.js"),qe=require("../core/MeshDistortMaterial.cjs.js"),me=require("../core/MeshWobbleMaterial.cjs.js"),he=require("../core/MeshReflectorMaterial.cjs.js"),Ce=require("../core/MeshRefractionMaterial.cjs.js"),Me=require("../core/MeshTransmissionMaterial.cjs.js"),Se=require("../core/MeshDiscardMaterial.cjs.js"),Te=require("../core/MultiMaterial.cjs.js"),be=require("../core/PointMaterial.cjs.js"),Pe=require("../core/shaderMaterial.cjs.js"),fe=require("../core/softShadows.cjs.js"),ge=require("../core/shapes.cjs.js"),Be=require("../core/RoundedBox.cjs.js"),ve=require("../core/ScreenQuad.cjs.js"),Ae=require("../core/Center.cjs.js"),Fe=require("../core/Resize.cjs.js"),Le=require("../core/Bounds.cjs.js"),Re=require("../core/CameraShake.cjs.js"),Ge=require("../core/Float.cjs.js"),De=require("../core/Stage.cjs.js"),Ee=require("../core/Backdrop.cjs.js"),ke=require("../core/Shadow.cjs.js"),Ie=require("../core/Caustics.cjs.js"),we=require("../core/ContactShadows.cjs.js"),ze=require("../core/AccumulativeShadows.cjs.js"),Oe=require("../core/Reflector.cjs.js"),ye=require("../core/SpotLight.cjs.js"),He=require("../core/Environment.cjs.js"),Ve=require("../core/Lightformer.cjs.js"),We=require("../core/Sky.cjs.js"),Ke=require("../core/Stars.cjs.js"),Qe=require("../core/Cloud.cjs.js"),Ne=require("../core/Sparkles.cjs.js"),Ue=require("../core/useEnvironment.cjs.js"),Xe=require("../core/MatcapTexture.cjs.js"),_e=require("../core/NormalTexture.cjs.js"),Je=require("../core/Wireframe.cjs.js"),Ye=require("../core/ShadowAlpha.cjs.js"),Ze=require("../core/Points.cjs.js"),$e=require("../core/Instances.cjs.js"),er=require("../core/Segments.cjs.js"),rr=require("../core/Detailed.cjs.js"),sr=require("../core/Preload.cjs.js"),or=require("../core/BakeShadows.cjs.js"),tr=require("../core/meshBounds.cjs.js"),ir=require("../core/AdaptiveDpr.cjs.js"),cr=require("../core/AdaptiveEvents.cjs.js"),ar=require("../core/PerformanceMonitor.cjs.js"),ur=require("../core/RenderTexture.cjs.js"),pr=require("../core/RenderCubeTexture.cjs.js"),nr=require("../core/Mask.cjs.js"),jr=require("../core/Hud.cjs.js"),xr=require("../core/Fisheye.cjs.js"),lr=require("../core/MeshPortalMaterial.cjs.js"),dr=require("../core/calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("hls.js"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("react-composer"),require("../helpers/deprecated.cjs.js"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=o.QuadraticBezierLine,exports.CubicBezierLine=t.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=c.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=u.Text,exports.Text3D=p.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=x.Image,exports.Edges=l.Edges,exports.Outlines=d.Outlines,exports.Trail=q.Trail,exports.useTrail=q.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=M.MarchingCube,exports.MarchingCubes=M.MarchingCubes,exports.MarchingPlane=M.MarchingPlane,exports.Decal=S.Decal,exports.Svg=T.Svg,exports.Gltf=b.Gltf,exports.useGLTF=b.useGLTF,exports.AsciiRenderer=P.AsciiRenderer,exports.Splat=f.Splat,exports.OrthographicCamera=g.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.useCubeCamera=v.useCubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=F.FlyControls,exports.MapControls=L.MapControls,exports.OrbitControls=R.OrbitControls,exports.TrackballControls=G.TrackballControls,exports.ArcballControls=D.ArcballControls,exports.TransformControls=E.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=I.FirstPersonControls,exports.CameraControls=w.CameraControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.CubeTexture=W.CubeTexture,exports.useCubeTexture=W.useCubeTexture,exports.Fbx=K.Fbx,exports.useFBX=K.useFBX,exports.Ktx2=Q.Ktx2,exports.useKTX2=Q.useKTX2,exports.Progress=N.Progress,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.Texture=U.Texture,exports.useTexture=U.useTexture,exports.VideoTexture=X.VideoTexture,exports.useVideoTexture=X.useVideoTexture,exports.useFont=_.useFont,exports.calculateAspectRatio=J.calculateAspectRatio,exports.checkIfFrameIsEmpty=J.checkIfFrameIsEmpty,exports.getFirstItem=J.getFirstItem,exports.useSpriteLoader=J.useSpriteLoader,exports.Helper=Y.Helper,exports.useHelper=Y.useHelper,exports.Stats=Z.Stats,exports.StatsGl=$.StatsGl,exports.useDepthBuffer=ee.useDepthBuffer,exports.useAspect=re.useAspect,exports.useCamera=se.useCamera,exports.DetectGPU=oe.DetectGPU,exports.useDetectGPU=oe.useDetectGPU,exports.Bvh=te.Bvh,exports.useBVH=te.useBVH,exports.useContextBridge=ie.useContextBridge,exports.useAnimations=ce.useAnimations,exports.Fbo=ae.Fbo,exports.useFBO=ae.useFBO,exports.useIntersect=ue.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.TrailTexture=je.TrailTexture,exports.useTrailTexture=je.useTrailTexture,exports.Example=xe.Example,exports.SpriteAnimator=le.SpriteAnimator,exports.useSpriteAnimator=le.useSpriteAnimator,exports.CurveModifier=de.CurveModifier,exports.MeshDistortMaterial=qe.MeshDistortMaterial,exports.MeshWobbleMaterial=me.MeshWobbleMaterial,exports.MeshReflectorMaterial=he.MeshReflectorMaterial,exports.MeshRefractionMaterial=Ce.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Me.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Se.MeshDiscardMaterial,exports.MultiMaterial=Te.MultiMaterial,exports.PointMaterial=be.PointMaterial,exports.PointMaterialImpl=be.PointMaterialImpl,exports.shaderMaterial=Pe.shaderMaterial,exports.SoftShadows=fe.SoftShadows,exports.Box=ge.Box,exports.Capsule=ge.Capsule,exports.Circle=ge.Circle,exports.Cone=ge.Cone,exports.Cylinder=ge.Cylinder,exports.Dodecahedron=ge.Dodecahedron,exports.Extrude=ge.Extrude,exports.Icosahedron=ge.Icosahedron,exports.Lathe=ge.Lathe,exports.Octahedron=ge.Octahedron,exports.Plane=ge.Plane,exports.Polyhedron=ge.Polyhedron,exports.Ring=ge.Ring,exports.Shape=ge.Shape,exports.Sphere=ge.Sphere,exports.Tetrahedron=ge.Tetrahedron,exports.Torus=ge.Torus,exports.TorusKnot=ge.TorusKnot,exports.Tube=ge.Tube,exports.RoundedBox=Be.RoundedBox,exports.ScreenQuad=ve.ScreenQuad,exports.Center=Ae.Center,exports.Resize=Fe.Resize,exports.Bounds=Le.Bounds,exports.useBounds=Le.useBounds,exports.CameraShake=Re.CameraShake,exports.Float=Ge.Float,exports.Stage=De.Stage,exports.Backdrop=Ee.Backdrop,exports.Shadow=ke.Shadow,exports.Caustics=Ie.Caustics,exports.ContactShadows=we.ContactShadows,exports.AccumulativeShadows=ze.AccumulativeShadows,exports.RandomizedLight=ze.RandomizedLight,exports.accumulativeContext=ze.accumulativeContext,exports.Reflector=Oe.Reflector,exports.SpotLight=ye.SpotLight,exports.SpotLightShadow=ye.SpotLightShadow,exports.Environment=He.Environment,exports.EnvironmentCube=He.EnvironmentCube,exports.EnvironmentMap=He.EnvironmentMap,exports.EnvironmentPortal=He.EnvironmentPortal,exports.Lightformer=Ve.Lightformer,exports.Sky=We.Sky,exports.calcPosFromAngles=We.calcPosFromAngles,exports.Stars=Ke.Stars,exports.Cloud=Qe.Cloud,exports.CloudInstance=Qe.CloudInstance,exports.Clouds=Qe.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.MatcapTexture=Xe.MatcapTexture,exports.useMatcapTexture=Xe.useMatcapTexture,exports.NormalTexture=_e.NormalTexture,exports.useNormalTexture=_e.useNormalTexture,exports.Wireframe=Je.Wireframe,exports.ShadowAlpha=Ye.ShadowAlpha,exports.Point=Ze.Point,exports.Points=Ze.Points,exports.PointsBuffer=Ze.PointsBuffer,exports.PositionPoint=Ze.PositionPoint,exports.Instance=$e.Instance,exports.InstancedAttribute=$e.InstancedAttribute,exports.Instances=$e.Instances,exports.Merged=$e.Merged,exports.PositionMesh=$e.PositionMesh,exports.createInstances=$e.createInstances,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=tr.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=cr.AdaptiveEvents,exports.PerformanceMonitor=ar.PerformanceMonitor,exports.usePerformanceMonitor=ar.usePerformanceMonitor,exports.RenderTexture=ur.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=nr.Mask,exports.useMask=nr.useMask,exports.Hud=jr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=lr.MeshPortalMaterial,exports.calculateScaleFactor=dr.calculateScaleFactor;
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"use strict";var e=require("../core/Billboard.cjs.js"),r=require("../core/ScreenSpace.cjs.js"),s=require("../core/ScreenSizer.cjs.js"),o=require("../core/QuadraticBezierLine.cjs.js"),t=require("../core/CubicBezierLine.cjs.js"),i=require("../core/CatmullRomLine.cjs.js"),c=require("../core/Line.cjs.js"),a=require("../core/PositionalAudio.cjs.js"),u=require("../core/Text.cjs.js"),p=require("../core/Text3D.cjs.js"),n=require("../core/Effects.cjs.js"),j=require("../core/GradientTexture.cjs.js"),x=require("../core/Image.cjs.js"),l=require("../core/Edges.cjs.js"),q=require("../core/Outlines.cjs.js"),d=require("../core/Trail.cjs.js"),m=require("../core/Sampler.cjs.js"),h=require("../core/ComputedAttribute.cjs.js"),C=require("../core/Clone.cjs.js"),M=require("../core/MarchingCubes.cjs.js"),S=require("../core/Decal.cjs.js"),T=require("../core/Svg.cjs.js"),b=require("../core/Gltf.cjs.js"),P=require("../core/AsciiRenderer.cjs.js"),g=require("../core/Splat.cjs.js"),f=require("../core/OrthographicCamera.cjs.js"),B=require("../core/PerspectiveCamera.cjs.js"),v=require("../core/CubeCamera.cjs.js"),A=require("../core/DeviceOrientationControls.cjs.js"),F=require("../core/FlyControls.cjs.js"),L=require("../core/MapControls.cjs.js"),R=require("../core/OrbitControls.cjs.js"),G=require("../core/TrackballControls.cjs.js"),D=require("../core/ArcballControls.cjs.js"),E=require("../core/TransformControls.cjs.js"),k=require("../core/PointerLockControls.cjs.js"),I=require("../core/FirstPersonControls.cjs.js"),w=require("../core/CameraControls.cjs.js"),z=require("../core/MotionPathControls.cjs.js"),O=require("../core/GizmoHelper.cjs.js"),y=require("../core/GizmoViewcube.cjs.js"),H=require("../core/GizmoViewport.cjs.js"),V=require("../core/Grid.cjs.js"),W=require("../core/CubeTexture.cjs.js"),K=require("../core/Fbx.cjs.js"),Q=require("../core/Ktx2.cjs.js"),N=require("../core/Progress.cjs.js"),U=require("../core/Texture.cjs.js"),X=require("../core/VideoTexture.cjs.js"),J=require("../core/useFont.cjs.js"),Y=require("../core/useSpriteLoader.cjs.js"),Z=require("../core/Helper.cjs.js"),$=require("../core/Stats.cjs.js"),_=require("../core/StatsGl.cjs.js"),ee=require("../core/useDepthBuffer.cjs.js"),re=require("../core/useAspect.cjs.js"),se=require("../core/useCamera.cjs.js"),oe=require("../core/DetectGPU.cjs.js"),te=require("../core/Bvh.cjs.js"),ie=require("../core/useContextBridge.cjs.js"),ce=require("../core/useAnimations.cjs.js"),ae=require("../core/Fbo.cjs.js"),ue=require("../core/useIntersect.cjs.js"),pe=require("../core/useBoxProjectedEnv.cjs.js"),ne=require("../core/BBAnchor.cjs.js"),je=require("../core/TrailTexture.cjs.js"),xe=require("../core/Example.cjs.js"),le=require("../core/SpriteAnimator.cjs.js"),qe=require("../core/CurveModifier.cjs.js"),de=require("../core/MeshDistortMaterial.cjs.js"),me=require("../core/MeshWobbleMaterial.cjs.js"),he=require("../core/MeshReflectorMaterial.cjs.js"),Ce=require("../core/MeshRefractionMaterial.cjs.js"),Me=require("../core/MeshTransmissionMaterial.cjs.js"),Se=require("../core/MeshDiscardMaterial.cjs.js"),Te=require("../core/MultiMaterial.cjs.js"),be=require("../core/PointMaterial.cjs.js"),Pe=require("../core/shaderMaterial.cjs.js"),ge=require("../core/softShadows.cjs.js"),fe=require("../core/shapes.cjs.js"),Be=require("../core/RoundedBox.cjs.js"),ve=require("../core/ScreenQuad.cjs.js"),Ae=require("../core/Center.cjs.js"),Fe=require("../core/Resize.cjs.js"),Le=require("../core/Bounds.cjs.js"),Re=require("../core/CameraShake.cjs.js"),Ge=require("../core/Float.cjs.js"),De=require("../core/Stage.cjs.js"),Ee=require("../core/Backdrop.cjs.js"),ke=require("../core/Shadow.cjs.js"),Ie=require("../core/Caustics.cjs.js"),we=require("../core/ContactShadows.cjs.js"),ze=require("../core/AccumulativeShadows.cjs.js"),Oe=require("../core/Reflector.cjs.js"),ye=require("../core/SpotLight.cjs.js"),He=require("../core/Environment.cjs.js"),Ve=require("../core/Lightformer.cjs.js"),We=require("../core/Sky.cjs.js"),Ke=require("../core/Stars.cjs.js"),Qe=require("../core/Cloud.cjs.js"),Ne=require("../core/Sparkles.cjs.js"),Ue=require("../core/useEnvironment.cjs.js"),Xe=require("../core/MatcapTexture.cjs.js"),Je=require("../core/NormalTexture.cjs.js"),Ye=require("../core/Wireframe.cjs.js"),Ze=require("../core/ShadowAlpha.cjs.js"),$e=require("../core/Points.cjs.js"),_e=require("../core/Instances.cjs.js"),er=require("../core/Segments.cjs.js"),rr=require("../core/Detailed.cjs.js"),sr=require("../core/Preload.cjs.js"),or=require("../core/BakeShadows.cjs.js"),tr=require("../core/meshBounds.cjs.js"),ir=require("../core/AdaptiveDpr.cjs.js"),cr=require("../core/AdaptiveEvents.cjs.js"),ar=require("../core/PerformanceMonitor.cjs.js"),ur=require("../core/RenderTexture.cjs.js"),pr=require("../core/RenderCubeTexture.cjs.js"),nr=require("../core/Mask.cjs.js"),jr=require("../core/Hud.cjs.js"),xr=require("../core/Fisheye.cjs.js"),lr=require("../core/MeshPortalMaterial.cjs.js"),qr=require("../core/calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("hls.js"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../helpers/deprecated.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/WireframeMaterial.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=o.QuadraticBezierLine,exports.CubicBezierLine=t.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=c.Line,exports.PositionalAudio=a.PositionalAudio,exports.Text=u.Text,exports.Text3D=p.Text3D,exports.Effects=n.Effects,exports.isWebGL2Available=n.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=x.Image,exports.Edges=l.Edges,exports.Outlines=q.Outlines,exports.Trail=d.Trail,exports.useTrail=d.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=M.MarchingCube,exports.MarchingCubes=M.MarchingCubes,exports.MarchingPlane=M.MarchingPlane,exports.Decal=S.Decal,exports.Svg=T.Svg,exports.Gltf=b.Gltf,exports.useGLTF=b.useGLTF,exports.AsciiRenderer=P.AsciiRenderer,exports.Splat=g.Splat,exports.OrthographicCamera=f.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.useCubeCamera=v.useCubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=F.FlyControls,exports.MapControls=L.MapControls,exports.OrbitControls=R.OrbitControls,exports.TrackballControls=G.TrackballControls,exports.ArcballControls=D.ArcballControls,exports.TransformControls=E.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=I.FirstPersonControls,exports.CameraControls=w.CameraControls,exports.MotionPathControls=z.MotionPathControls,exports.useMotion=z.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.CubeTexture=W.CubeTexture,exports.useCubeTexture=W.useCubeTexture,exports.Fbx=K.Fbx,exports.useFBX=K.useFBX,exports.Ktx2=Q.Ktx2,exports.useKTX2=Q.useKTX2,exports.Progress=N.Progress,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.Texture=U.Texture,exports.useTexture=U.useTexture,exports.VideoTexture=X.VideoTexture,exports.useVideoTexture=X.useVideoTexture,exports.useFont=J.useFont,exports.calculateAspectRatio=Y.calculateAspectRatio,exports.checkIfFrameIsEmpty=Y.checkIfFrameIsEmpty,exports.getFirstItem=Y.getFirstItem,exports.useSpriteLoader=Y.useSpriteLoader,exports.Helper=Z.Helper,exports.useHelper=Z.useHelper,exports.Stats=$.Stats,exports.StatsGl=_.StatsGl,exports.useDepthBuffer=ee.useDepthBuffer,exports.useAspect=re.useAspect,exports.useCamera=se.useCamera,exports.DetectGPU=oe.DetectGPU,exports.useDetectGPU=oe.useDetectGPU,exports.Bvh=te.Bvh,exports.useBVH=te.useBVH,exports.useContextBridge=ie.useContextBridge,exports.useAnimations=ce.useAnimations,exports.Fbo=ae.Fbo,exports.useFBO=ae.useFBO,exports.useIntersect=ue.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=ne.BBAnchor,exports.TrailTexture=je.TrailTexture,exports.useTrailTexture=je.useTrailTexture,exports.Example=xe.Example,exports.SpriteAnimator=le.SpriteAnimator,exports.useSpriteAnimator=le.useSpriteAnimator,exports.CurveModifier=qe.CurveModifier,exports.MeshDistortMaterial=de.MeshDistortMaterial,exports.MeshWobbleMaterial=me.MeshWobbleMaterial,exports.MeshReflectorMaterial=he.MeshReflectorMaterial,exports.MeshRefractionMaterial=Ce.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Me.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Se.MeshDiscardMaterial,exports.MultiMaterial=Te.MultiMaterial,exports.PointMaterial=be.PointMaterial,exports.PointMaterialImpl=be.PointMaterialImpl,exports.shaderMaterial=Pe.shaderMaterial,exports.SoftShadows=ge.SoftShadows,exports.Box=fe.Box,exports.Capsule=fe.Capsule,exports.Circle=fe.Circle,exports.Cone=fe.Cone,exports.Cylinder=fe.Cylinder,exports.Dodecahedron=fe.Dodecahedron,exports.Extrude=fe.Extrude,exports.Icosahedron=fe.Icosahedron,exports.Lathe=fe.Lathe,exports.Octahedron=fe.Octahedron,exports.Plane=fe.Plane,exports.Polyhedron=fe.Polyhedron,exports.Ring=fe.Ring,exports.Shape=fe.Shape,exports.Sphere=fe.Sphere,exports.Tetrahedron=fe.Tetrahedron,exports.Torus=fe.Torus,exports.TorusKnot=fe.TorusKnot,exports.Tube=fe.Tube,exports.RoundedBox=Be.RoundedBox,exports.ScreenQuad=ve.ScreenQuad,exports.Center=Ae.Center,exports.Resize=Fe.Resize,exports.Bounds=Le.Bounds,exports.useBounds=Le.useBounds,exports.CameraShake=Re.CameraShake,exports.Float=Ge.Float,exports.Stage=De.Stage,exports.Backdrop=Ee.Backdrop,exports.Shadow=ke.Shadow,exports.Caustics=Ie.Caustics,exports.ContactShadows=we.ContactShadows,exports.AccumulativeShadows=ze.AccumulativeShadows,exports.RandomizedLight=ze.RandomizedLight,exports.accumulativeContext=ze.accumulativeContext,exports.Reflector=Oe.Reflector,exports.SpotLight=ye.SpotLight,exports.SpotLightShadow=ye.SpotLightShadow,exports.Environment=He.Environment,exports.EnvironmentCube=He.EnvironmentCube,exports.EnvironmentMap=He.EnvironmentMap,exports.EnvironmentPortal=He.EnvironmentPortal,exports.Lightformer=Ve.Lightformer,exports.Sky=We.Sky,exports.calcPosFromAngles=We.calcPosFromAngles,exports.Stars=Ke.Stars,exports.Cloud=Qe.Cloud,exports.CloudInstance=Qe.CloudInstance,exports.Clouds=Qe.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.MatcapTexture=Xe.MatcapTexture,exports.useMatcapTexture=Xe.useMatcapTexture,exports.NormalTexture=Je.NormalTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.ShadowAlpha=Ze.ShadowAlpha,exports.Point=$e.Point,exports.Points=$e.Points,exports.PointsBuffer=$e.PointsBuffer,exports.PositionPoint=$e.PositionPoint,exports.Instance=_e.Instance,exports.InstancedAttribute=_e.InstancedAttribute,exports.Instances=_e.Instances,exports.Merged=_e.Merged,exports.PositionMesh=_e.PositionMesh,exports.createInstances=_e.createInstances,exports.Segment=er.Segment,exports.SegmentObject=er.SegmentObject,exports.Segments=er.Segments,exports.Detailed=rr.Detailed,exports.Preload=sr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=tr.meshBounds,exports.AdaptiveDpr=ir.AdaptiveDpr,exports.AdaptiveEvents=cr.AdaptiveEvents,exports.PerformanceMonitor=ar.PerformanceMonitor,exports.usePerformanceMonitor=ar.usePerformanceMonitor,exports.RenderTexture=ur.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=nr.Mask,exports.useMask=nr.useMask,exports.Hud=jr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=lr.MeshPortalMaterial,exports.calculateScaleFactor=qr.calculateScaleFactor;
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package/native/index.js
CHANGED
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@@ -139,15 +139,15 @@ import '../helpers/useEffectfulState.js';
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139
139
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import 'stats-gl';
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140
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import 'detect-gpu';
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141
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import 'three-mesh-bvh';
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-
import 'react-composer';
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-
import '../helpers/deprecated.js';
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import '../materials/BlurPass.js';
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import '../materials/ConvolutionMaterial.js';
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import '../materials/MeshReflectorMaterial.js';
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import '../materials/MeshRefractionMaterial.js';
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146
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import '../materials/DiscardMaterial.js';
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-
import '@monogrid/gainmap-js';
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-
import '../helpers/environment-assets.js';
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import '../materials/SpotLightMaterial.js';
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import 'uuid';
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+
import '../helpers/deprecated.js';
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import '@monogrid/gainmap-js';
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import '../helpers/environment-assets.js';
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import '../materials/WireframeMaterial.js';
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import 'react-composer';
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@react-three/drei",
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3
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-
"version": "9.
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3
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+
"version": "9.116.0",
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4
4
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"private": false,
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5
5
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"description": "useful add-ons for react-three-fiber",
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6
6
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"keywords": [
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@@ -30,27 +30,27 @@
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30
30
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"react-native": "native/index.cjs.js",
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31
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"sideEffects": false,
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32
32
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"dependencies": {
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33
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-
"@babel/runtime": "^7.
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34
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-
"@mediapipe/tasks-vision": "0.10.
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35
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-
"@monogrid/gainmap-js": "^3.0.
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-
"@react-spring/three": "~9.
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-
"@use-gesture/react": "^10.
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-
"camera-controls": "^2.
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33
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+
"@babel/runtime": "^7.26.0",
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34
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+
"@mediapipe/tasks-vision": "0.10.17",
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+
"@monogrid/gainmap-js": "^3.0.6",
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+
"@react-spring/three": "~9.7.5",
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37
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+
"@use-gesture/react": "^10.3.1",
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38
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+
"camera-controls": "^2.9.0",
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"cross-env": "^7.0.3",
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-
"detect-gpu": "^5.0.
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40
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+
"detect-gpu": "^5.0.55",
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"glsl-noise": "^0.0.0",
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"hls.js": "^1.5.17",
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"maath": "^0.10.
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"meshline": "^3.1
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+
"maath": "^0.10.8",
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+
"meshline": "^3.3.1",
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"react-composer": "^5.0.3",
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-
"stats-gl": "^2.
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+
"stats-gl": "^2.2.8",
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"stats.js": "^0.17.0",
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"suspend-react": "^0.1.3",
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"three-mesh-bvh": "^0.7.8",
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-
"three-stdlib": "^2.
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-
"troika-three-text": "^0.
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+
"three-stdlib": "^2.34.0",
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+
"troika-three-text": "^0.50.2",
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"tunnel-rat": "^0.1.2",
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-
"utility-types": "^3.
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+
"utility-types": "^3.11.0",
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"uuid": "^9.0.1",
|
|
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55
|
"zustand": "^3.7.1"
|
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56
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},
|
package/web/CycleRaycast.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";
|
|
1
|
+
"use strict";var e=require("react"),t=require("@react-three/fiber");function n(e){var t=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var r=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(t,n,r.get?r:{enumerable:!0,get:function(){return e[n]}})}})),t.default=e,Object.freeze(t)}var r=n(e);exports.CycleRaycast=function({onChanged:e,portal:n,preventDefault:o=!0,scroll:l=!0,keyCode:u=9}){const c=r.useRef(0),i=t.useThree((e=>e.setEvents)),a=t.useThree((e=>e.get)),d=t.useThree((e=>e.gl));return r.useEffect((()=>{var t;let r,s=[];const v=a().events.filter,h=null!==(t=null==n?void 0:n.current)&&void 0!==t?t:d.domElement.parentNode,f=()=>h&&e&&e(s,Math.round(c.current)%s.length);i({filter:(e,t)=>{let n=[...e];n.length===s.length&&s.every((e=>n.map((e=>e.object.uuid)).includes(e.object.uuid)))||(c.current=0,s=n,f()),v&&(n=v(n,t));for(let e=0;e<Math.round(c.current)%n.length;e++){const e=n.shift();n=[...n,e]}return n}});const m=e=>{var t,n;c.current=e(c.current),null==(t=a().events.handlers)||t.onPointerCancel(void 0),null==(n=a().events.handlers)||n.onPointerMove(r),f()},p=e=>{(e.keyCode||e.which)===u&&(o&&e.preventDefault(),s.length>1&&m((e=>e+1)))},g=e=>{o&&e.preventDefault();let t=0;e||(e=window.event),e.wheelDelta?t=e.wheelDelta/120:e.detail&&(t=-e.detail/3),s.length>1&&m((e=>Math.abs(e-t)))},b=e=>r=e;return document.addEventListener("pointermove",b,{passive:!0}),l&&document.addEventListener("wheel",g),void 0!==u&&document.addEventListener("keydown",p),()=>{i({filter:v}),void 0!==u&&document.removeEventListener("keydown",p),l&&document.removeEventListener("wheel",g),document.removeEventListener("pointermove",b)}}),[d,a,i,o,l,u]),null};
|
package/web/DragControls.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";
|
|
1
|
+
"use strict";var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber"),a=require("@use-gesture/react");function o(e){var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var i=o(r),c=o(t);const s=new c.Vector3,u=new c.Vector2,l=new c.Vector3,m=new c.Vector3,x=new c.Vector3,d=new c.Plane,f=i.forwardRef((({autoTransform:r=!0,matrix:t,axisLock:o,dragLimits:f,onHover:p,onDragStart:y,onDrag:g,onDragEnd:h,children:b,dragConfig:v,...w},D)=>{const z=n.useThree((e=>e.controls)),{camera:M,size:P,raycaster:V,invalidate:j}=n.useThree(),O=i.useRef(null),q=a.useGesture({onHover:({hovering:e})=>p&&p(null!=e&&e),onDragStart:({event:e})=>{z&&(z.enabled=!1);const{point:r}=e;O.current.matrix.decompose(s,new c.Quaternion,new c.Vector3),l.copy(r),m.copy(l).sub(s),y&&y(s),j()},onDrag:({xy:[e,t],intentional:n})=>{if(!n)return;const a=(e-P.left)/P.width*2-1,i=-(t-P.top)/P.height*2+1;if(u.set(a,i),V.setFromCamera(u,M),o)switch(o){case"x":x.set(1,0,0);break;case"y":x.set(0,1,0);break;case"z":x.set(0,0,1)}else M.getWorldDirection(x).negate();d.setFromNormalAndCoplanarPoint(x,l),V.ray.intersectPlane(d,l);const s=O.current.matrix.clone(),p=O.current.matrixWorld.clone(),y=new c.Vector3(l.x-m.x,l.y-m.y,l.z-m.z);if(f&&(y.x=f[0]?Math.max(Math.min(y.x,f[0][1]),f[0][0]):y.x,y.y=f[1]?Math.max(Math.min(y.y,f[1][1]),f[1][0]):y.y,y.z=f[2]?Math.max(Math.min(y.z,f[2][1]),f[2][0]):y.z),r){O.current.matrix.setPosition(y);const e=O.current.matrix.clone().multiply(s.invert()),r=O.current.matrix.clone().multiply(p.invert());g&&g(O.current.matrix,e,O.current.matrixWorld,r)}else{const e=(new c.Matrix4).copy(O.current.matrix);e.setPosition(y);const r=e.clone().multiply(s.invert()),t=e.clone().multiply(p.invert());g&&g(e,r,O.current.matrixWorld,t)}j()},onDragEnd:()=>{z&&(z.enabled=!0),h&&h(),j()}},{drag:{filterTaps:!0,threshold:1,..."object"==typeof v?v:{}}});return i.useImperativeHandle(D,(()=>O.current),[]),i.useLayoutEffect((()=>{t&&(O.current.matrix=t)}),[t]),i.createElement("group",e({ref:O},q(),{matrix:t,matrixAutoUpdate:!1},w),b)}));exports.DragControls=f;
|
package/web/FaceControls.cjs.js
CHANGED
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@@ -1 +1 @@
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1
|
-
"use strict";
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1
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+
"use strict";var e=require("@babel/runtime/helpers/extends"),t=require("three"),r=require("react"),a=require("@react-three/fiber"),n=require("maath"),o=require("suspend-react"),c=require("../core/VideoTexture.cjs.js"),s=require("./Facemesh.cjs.js"),u=require("./FaceLandmarker.cjs.js");function i(e){var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("hls.js"),require("../core/Line.cjs.js"),require("three-stdlib");var l=i(t),d=i(r);function f(e,t){return e.clone().add(t).multiplyScalar(.5)}function p(e,t,r){const a=e.localToWorld(t);return r.worldToLocal(a)}const m=r.createContext({}),v=r.forwardRef((({camera:t,autostart:o=!0,webcam:c=!0,webcamVideoTextureSrc:i,manualUpdate:v=!1,manualDetect:b=!1,onVideoFrame:y,smoothTime:w=.25,offset:T=!0,offsetScalar:x=80,eyes:E=!1,eyesAsOrigin:V=!0,depth:g=.15,debug:j=!1,facemesh:k,makeDefault:F},R)=>{var S,q;const C=a.useThree((e=>e.scene)),O=a.useThree((e=>e.camera)),D=a.useThree((e=>e.set)),A=a.useThree((e=>e.get)),M=t||O,L=r.useRef(null),P=r.useRef(null),[I]=r.useState((()=>new l.Object3D)),[B]=r.useState((()=>new l.Vector3)),[H]=r.useState((()=>new l.Vector3)),[W]=r.useState((()=>new l.Vector3)),[z]=r.useState((()=>new l.Vector3)),U=r.useCallback((()=>{I.parent=M.parent;const e=P.current;if(e){const{outerRef:t,eyeRightRef:r,eyeLeftRef:a}=e;if(r.current&&a.current){const{irisDirRef:e}=r.current,{irisDirRef:n}=a.current;e.current&&n.current&&t.current&&(B.copy(p(e.current,new l.Vector3(0,0,0),t.current)),H.copy(p(n.current,new l.Vector3(0,0,0),t.current)),I.position.copy(p(t.current,f(B,H),M.parent||C)),W.copy(p(e.current,new l.Vector3(0,0,1),t.current)),z.copy(p(n.current,new l.Vector3(0,0,1),t.current)),I.lookAt(t.current.localToWorld(f(W,z))))}else t.current&&(I.position.copy(p(t.current,new l.Vector3(0,0,0),M.parent||C)),I.lookAt(t.current.localToWorld(new l.Vector3(0,0,1))))}return I}),[M,H,z,B,W,C,I]),[G]=r.useState((()=>new l.Object3D)),J=r.useCallback((function(e,t){if(M){var r;if(null!==(r=t)&&void 0!==r||(t=U()),w>0){const r=1e-9;n.easing.damp3(G.position,t.position,w,e,void 0,void 0,r),n.easing.dampE(G.rotation,t.rotation,w,e,void 0,void 0,r)}else G.position.copy(t.position),G.rotation.copy(t.rotation);M.position.copy(G.position),M.rotation.copy(G.rotation)}}),[M,U,w,G.position,G.rotation]),[K,N]=r.useState(),Q=u.useFaceLandmarker(),X=r.useCallback(((e,t)=>{const r=null==Q?void 0:Q.detectForVideo(e,t);return N(r),r}),[Q]);a.useFrame(((e,t)=>{v||J(t)}));const Y=r.useMemo((()=>Object.assign(Object.create(l.EventDispatcher.prototype),{detect:X,computeTarget:U,update:J,facemeshApiRef:P,webcamApiRef:L,play:()=>{var e;null==(e=L.current)||null==(e=e.videoTextureApiRef.current)||e.texture.source.data.play()},pause:()=>{var e;null==(e=L.current)||null==(e=e.videoTextureApiRef.current)||e.texture.source.data.pause()}})),[X,U,J]);r.useImperativeHandle(R,(()=>Y),[Y]),r.useEffect((()=>{const e=e=>{b||X(e.texture.source.data,e.time),y&&y(e)};return Y.addEventListener("videoFrame",e),()=>{Y.removeEventListener("videoFrame",e)}}),[Y,X,Q,b,y]),r.useEffect((()=>{if(F){const e=A().controls;return D({controls:Y}),()=>D({controls:e})}}),[F,Y,A,D]);const Z=null==K?void 0:K.faceLandmarks[0],$=null==K||null==(S=K.facialTransformationMatrixes)?void 0:S[0],_=null==K||null==(q=K.faceBlendshapes)?void 0:q[0];return d.createElement(m.Provider,{value:Y},c&&d.createElement(r.Suspense,{fallback:null},d.createElement(h,{ref:L,autostart:o,videoTextureSrc:i})),d.createElement(s.Facemesh,e({ref:P},k,{points:Z,depth:g,facialTransformationMatrix:$,faceBlendshapes:_,eyes:E,eyesAsOrigin:V,offset:T,offsetScalar:x,debug:j,"rotation-z":Math.PI,visible:j}),d.createElement("meshBasicMaterial",{side:l.DoubleSide})))})),b=()=>r.useContext(m),h=r.forwardRef((({videoTextureSrc:e,autostart:t=!0},a)=>{const n=r.useRef(null),c=b(),s=o.suspend((async()=>e?Promise.resolve(null):await navigator.mediaDevices.getUserMedia({audio:!1,video:{facingMode:"user"}})),[e]);r.useEffect((()=>(c.dispatchEvent({type:"stream",stream:s}),()=>{null==s||s.getTracks().forEach((e=>e.stop())),o.clear([e])})),[s,c,e]);const u=r.useMemo((()=>({videoTextureApiRef:n})),[]);return r.useImperativeHandle(a,(()=>u),[u]),d.createElement(r.Suspense,{fallback:null},d.createElement(y,{ref:n,src:e||s,start:t}))})),y=r.forwardRef((({src:e,start:t},a)=>{const n=c.useVideoTexture(e,{start:t}),o=n.source.data,s=b(),u=r.useCallback((e=>{s.dispatchEvent({type:"videoFrame",texture:n,time:e})}),[n,s]);w(o,u);const i=r.useMemo((()=>({texture:n})),[n]);return r.useImperativeHandle(a,(()=>i),[i]),d.createElement(d.Fragment,null)})),w=(e,t)=>{r.useEffect((()=>{if(!e||!e.requestVideoFrameCallback)return;let r;return e.requestVideoFrameCallback((function a(...n){t(...n),r=e.requestVideoFrameCallback(a)})),()=>e.cancelVideoFrameCallback(r)}),[e,t])};exports.FaceControls=v,exports.useFaceControls=b;
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package/web/FaceControls.d.ts
CHANGED
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@@ -1,6 +1,7 @@
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1
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import * as THREE from 'three';
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2
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import * as React from 'react';
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3
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import { RefObject } from 'react';
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import type { FaceLandmarkerResult } from '@mediapipe/tasks-vision';
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5
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import { useVideoTexture } from '../core/VideoTexture';
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6
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import { FacemeshApi, FacemeshProps } from './Facemesh';
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type VideoTextureSrc = Parameters<typeof useVideoTexture>[0];
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export type FaceControlsApi = THREE.EventDispatcher & {
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detect: (video: HTMLVideoElement, time: number) =>
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detect: (video: HTMLVideoElement, time: number) => FaceLandmarkerResult | undefined;
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computeTarget: () => THREE.Object3D;
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update: (delta: number, target?: THREE.Object3D) => void;
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facemeshApiRef: RefObject<FacemeshApi>;
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package/web/FaceControls.js
CHANGED
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@@ -23,6 +23,7 @@ function localToLocal(objSrc, v, objDst) {
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23
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//
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const FaceControlsContext = /* @__PURE__ */createContext({});
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/**
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@@ -155,8 +156,9 @@ const FaceControls = /* @__PURE__ */forwardRef(({
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156
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const [faces, setFaces] = useState();
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157
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const faceLandmarker = useFaceLandmarker();
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158
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const detect = useCallback((video, time) => {
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const
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|
159
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setFaces(
|
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159
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const result = faceLandmarker == null ? void 0 : faceLandmarker.detectForVideo(video, time);
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setFaces(result);
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return result;
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162
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}, [faceLandmarker]);
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163
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useFrame((_, delta) => {
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164
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if (!manualUpdate) {
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//
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// Webcam
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//
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const Webcam = /* @__PURE__ */forwardRef(({
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videoTextureSrc,
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autostart = true
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@@ -286,6 +289,7 @@ const Webcam = /* @__PURE__ */forwardRef(({
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//
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// VideoTexture
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//
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const VideoTexture = /* @__PURE__ */forwardRef(({
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src,
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start
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"use strict";
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"use strict";var e=require("react"),t=require("suspend-react");function a(e){var t=Object.create(null);return e&&Object.keys(e).forEach((function(a){if("default"!==a){var r=Object.getOwnPropertyDescriptor(e,a);Object.defineProperty(t,a,r.get?r:{enumerable:!0,get:function(){return e[a]}})}})),t.default=e,Object.freeze(t)}var r=a(e);const n=e.createContext({}),s={basePath:"https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.17/wasm",options:{baseOptions:{modelAssetPath:"https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task",delegate:"GPU"},runningMode:"VIDEO",outputFaceBlendshapes:!0,outputFacialTransformationMatrixes:!0}};exports.FaceLandmarker=function({basePath:a=s.basePath,options:o=s.options,children:i}){const c=JSON.stringify(o),u=t.suspend((async()=>{const{FilesetResolver:e,FaceLandmarker:t}=await import("@mediapipe/tasks-vision"),r=await e.forVisionTasks(a);return t.createFromOptions(r,o)}),[a,c]);return e.useEffect((()=>()=>{null==u||u.close(),t.clear([a,c])}),[u,a,c]),r.createElement(n.Provider,{value:u},i)},exports.FaceLandmarkerDefaults=s,exports.useFaceLandmarker=function(){return e.useContext(n)};
|
package/web/FaceLandmarker.js
CHANGED
|
@@ -5,7 +5,7 @@ import { suspend, clear } from 'suspend-react';
|
|
|
5
5
|
/* eslint react-hooks/exhaustive-deps: 1 */
|
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6
6
|
const FaceLandmarkerContext = /* @__PURE__ */createContext({});
|
|
7
7
|
const FaceLandmarkerDefaults = {
|
|
8
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-
basePath: 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.
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|
8
|
+
basePath: 'https://cdn.jsdelivr.net/npm/@mediapipe/tasks-vision@0.10.17/wasm',
|
|
9
9
|
options: {
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10
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baseOptions: {
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11
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modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task',
|