@react-three/drei 9.109.1 → 9.109.3

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Files changed (164) hide show
  1. package/README.md +12 -1
  2. package/core/Outlines.cjs.js +1 -1
  3. package/core/Outlines.js +2 -2
  4. package/core/Svg.cjs.js +1 -1
  5. package/core/Svg.js +7 -2
  6. package/index.cjs.js +1 -1
  7. package/package.json +3 -2
  8. package/core/AccumulativeShadows.d.ts +0 -61
  9. package/core/AdaptiveDpr.d.ts +0 -3
  10. package/core/AdaptiveEvents.d.ts +0 -1
  11. package/core/ArcballControls.d.ts +0 -15
  12. package/core/AsciiRenderer.d.ts +0 -12
  13. package/core/BBAnchor.d.ts +0 -7
  14. package/core/Backdrop.d.ts +0 -14
  15. package/core/BakeShadows.d.ts +0 -1
  16. package/core/Billboard.d.ts +0 -9
  17. package/core/Bounds.d.ts +0 -35
  18. package/core/Bvh.d.ts +0 -18
  19. package/core/CameraControls.d.ts +0 -22
  20. package/core/CameraShake.d.ts +0 -17
  21. package/core/CatmullRomLine.d.ts +0 -11
  22. package/core/Caustics.d.ts +0 -35
  23. package/core/Center.d.ts +0 -31
  24. package/core/Clone.d.ts +0 -15
  25. package/core/Cloud.d.ts +0 -59
  26. package/core/ComputedAttribute.d.ts +0 -9
  27. package/core/ContactShadows.d.ts +0 -17
  28. package/core/CubeCamera.d.ts +0 -21
  29. package/core/CubeTexture.d.ts +0 -15
  30. package/core/CubicBezierLine.d.ts +0 -13
  31. package/core/CurveModifier.d.ts +0 -10
  32. package/core/Decal.d.ts +0 -16
  33. package/core/Detailed.d.ts +0 -10
  34. package/core/DetectGPU.d.ts +0 -8
  35. package/core/DeviceOrientationControls.d.ts +0 -10
  36. package/core/Edges.d.ts +0 -13
  37. package/core/Effects.d.ts +0 -29
  38. package/core/Environment.d.ts +0 -39
  39. package/core/Example.d.ts +0 -13
  40. package/core/Fbo.d.ts +0 -28
  41. package/core/Fbx.d.ts +0 -11
  42. package/core/FirstPersonControls.d.ts +0 -8
  43. package/core/Fisheye.d.ts +0 -9
  44. package/core/Float.d.ts +0 -13
  45. package/core/FlyControls.d.ts +0 -10
  46. package/core/GizmoHelper.d.ts +0 -15
  47. package/core/GizmoViewcube.d.ts +0 -14
  48. package/core/GizmoViewport.d.ts +0 -16
  49. package/core/Gltf.d.ts +0 -20
  50. package/core/GradientTexture.d.ts +0 -18
  51. package/core/Grid.d.ts +0 -27
  52. package/core/Helper.d.ts +0 -16
  53. package/core/Hud.d.ts +0 -7
  54. package/core/Image.d.ts +0 -40
  55. package/core/Instances.d.ts +0 -43
  56. package/core/Ktx2.d.ts +0 -14
  57. package/core/Lightformer.d.ts +0 -14
  58. package/core/Line.d.ts +0 -13
  59. package/core/MapControls.d.ts +0 -14
  60. package/core/MarchingCubes.d.ts +0 -24
  61. package/core/Mask.d.ts +0 -17
  62. package/core/MatcapTexture.d.ts +0 -9
  63. package/core/MeshDiscardMaterial.d.ts +0 -11
  64. package/core/MeshDistortMaterial.d.ts +0 -41
  65. package/core/MeshPortalMaterial.d.ts +0 -28
  66. package/core/MeshReflectorMaterial.d.ts +0 -27
  67. package/core/MeshRefractionMaterial.d.ts +0 -22
  68. package/core/MeshTransmissionMaterial.d.ts +0 -35
  69. package/core/MeshWobbleMaterial.d.ts +0 -38
  70. package/core/MotionPathControls.d.ts +0 -27
  71. package/core/NormalTexture.d.ts +0 -14
  72. package/core/OrbitControls.d.ts +0 -22
  73. package/core/OrthographicCamera.d.ts +0 -14
  74. package/core/Outlines.d.ts +0 -16
  75. package/core/PerformanceMonitor.d.ts +0 -36
  76. package/core/PerspectiveCamera.d.ts +0 -14
  77. package/core/PointMaterial.d.ts +0 -16
  78. package/core/PointerLockControls.d.ts +0 -15
  79. package/core/Points.d.ts +0 -34
  80. package/core/PositionalAudio.d.ts +0 -9
  81. package/core/Preload.d.ts +0 -8
  82. package/core/Progress.d.ts +0 -14
  83. package/core/QuadraticBezierLine.d.ts +0 -16
  84. package/core/Reflector.d.ts +0 -30
  85. package/core/RenderCubeTexture.d.ts +0 -30
  86. package/core/RenderTexture.d.ts +0 -18
  87. package/core/Resize.d.ts +0 -10
  88. package/core/RoundedBox.d.ts +0 -12
  89. package/core/Sampler.d.ts +0 -28
  90. package/core/ScreenQuad.d.ts +0 -5
  91. package/core/ScreenSizer.d.ts +0 -7
  92. package/core/ScreenSpace.d.ts +0 -6
  93. package/core/Segments.d.ts +0 -31
  94. package/core/Shadow.d.ts +0 -12
  95. package/core/ShadowAlpha.d.ts +0 -8
  96. package/core/Sky.d.ts +0 -17
  97. package/core/Sparkles.d.ts +0 -21
  98. package/core/Splat.d.ts +0 -58
  99. package/core/SpotLight.d.ts +0 -26
  100. package/core/SpriteAnimator.d.ts +0 -38
  101. package/core/Stage.d.ts +0 -26
  102. package/core/Stars.d.ts +0 -24
  103. package/core/Stats.d.ts +0 -8
  104. package/core/StatsGl.d.ts +0 -9
  105. package/core/Svg.d.ts +0 -13
  106. package/core/Text.d.ts +0 -38
  107. package/core/Text3D.d.ts +0 -23
  108. package/core/Texture.d.ts +0 -20
  109. package/core/TrackballControls.d.ts +0 -15
  110. package/core/Trail.d.ts +0 -21
  111. package/core/TrailTexture.d.ts +0 -18
  112. package/core/TransformControls.d.ts +0 -28
  113. package/core/VideoTexture.d.ts +0 -14
  114. package/core/Wireframe.d.ts +0 -17
  115. package/core/calculateScaleFactor.d.ts +0 -3
  116. package/core/index.d.ts +0 -122
  117. package/core/meshBounds.d.ts +0 -2
  118. package/core/shaderMaterial.d.ts +0 -7
  119. package/core/shapes.d.ts +0 -25
  120. package/core/softShadows.d.ts +0 -7
  121. package/core/useAnimations.d.ts +0 -13
  122. package/core/useAspect.d.ts +0 -1
  123. package/core/useBoxProjectedEnv.d.ts +0 -19
  124. package/core/useCamera.d.ts +0 -3
  125. package/core/useContextBridge.d.ts +0 -4
  126. package/core/useDepthBuffer.d.ts +0 -6
  127. package/core/useEnvironment.d.ts +0 -11
  128. package/core/useFont.d.ts +0 -24
  129. package/core/useIntersect.d.ts +0 -3
  130. package/core/useSpriteLoader.d.ts +0 -10
  131. package/helpers/constants.d.ts +0 -1
  132. package/helpers/deprecated.d.ts +0 -8
  133. package/helpers/environment-assets.d.ts +0 -13
  134. package/helpers/ts-utils.d.ts +0 -3
  135. package/helpers/useEffectfulState.d.ts +0 -4
  136. package/index.d.ts +0 -1
  137. package/materials/BlurPass.d.ts +0 -23
  138. package/materials/ConvolutionMaterial.d.ts +0 -7
  139. package/materials/DiscardMaterial.d.ts +0 -3
  140. package/materials/MeshReflectorMaterial.d.ts +0 -66
  141. package/materials/MeshRefractionMaterial.d.ts +0 -7
  142. package/materials/SpotLightMaterial.d.ts +0 -4
  143. package/materials/WireframeMaterial.d.ts +0 -48
  144. package/native/index.d.ts +0 -1
  145. package/web/CycleRaycast.d.ts +0 -10
  146. package/web/DragControls.d.ts +0 -17
  147. package/web/FaceControls.d.ts +0 -42
  148. package/web/FaceLandmarker.d.ts +0 -15
  149. package/web/Facemesh.d.ts +0 -150
  150. package/web/Html.d.ts +0 -34
  151. package/web/KeyboardControls.d.ts +0 -37
  152. package/web/Loader.d.ts +0 -12
  153. package/web/PresentationControls.d.ts +0 -17
  154. package/web/ScrollControls.d.ts +0 -45
  155. package/web/Select.d.ts +0 -14
  156. package/web/View.d.ts +0 -36
  157. package/web/index.d.ts +0 -15
  158. package/web/pivotControls/AxisArrow.d.ts +0 -7
  159. package/web/pivotControls/AxisRotator.d.ts +0 -7
  160. package/web/pivotControls/PlaneSlider.d.ts +0 -7
  161. package/web/pivotControls/ScalingSphere.d.ts +0 -7
  162. package/web/pivotControls/context.d.ts +0 -32
  163. package/web/pivotControls/index.d.ts +0 -39
  164. package/web/useCursor.d.ts +0 -1
package/README.md CHANGED
@@ -5092,14 +5092,25 @@ Makes an object's shadow respect its opacity and alphaMap.
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  <details>
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  <summary>Maintenance</summary>
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+ ### INSTALL
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+
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+ ```sh
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+ & corepack enable
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+ $ yarn install
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+ ```
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+
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  ### Tests
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  To run visual tests in the same environment as the CI:
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  ```sh
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+ $ yarn build
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  $ docker run --init --rm -v $(pwd):/app -w /app ghcr.io/pmndrs/playwright:main yarn test
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  ```
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- NB: if running on mac m-series, you'll need to add `--platform linux/arm64` to the docker command.
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+ > [!TIP]
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+ > If running on mac m-series, you may need to add `--platform linux/arm64` to the docker command.
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+
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+ To update a snapshot, simply remove it and relaunch the test command.
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  </details>
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform float screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace == 0.0) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(),[y]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),_=h.getDrawingBufferSize(new u.Vector2);d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]);const M=d.useRef(0),b=d.useRef();return d.useLayoutEffect((()=>{const e=x.current;if(!e)return;const n=e.parent;if(n&&n.geometry&&(M.current!==g||b.current!==n.geometry)){var t;M.current=g,b.current=n.geometry;let r=null==(t=e.children)?void 0:t[0];r&&(g&&r.geometry.dispose(),e.remove(r)),n.skeleton?(r=new u.SkinnedMesh,r.material=y,r.bind(n.skeleton,n.bindMatrix),e.add(r)):n.isInstancedMesh?(r=new u.InstancedMesh(n.geometry,y,n.count),r.instanceMatrix=n.instanceMatrix,e.add(r)):(r=new u.Mesh,r.material=y,e.add(r)),r.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry}})),d.useLayoutEffect((()=>{const o=x.current;if(!o)return;const l=o.children[0];l&&(l.renderOrder=p,i.applyProps(l.material,{transparent:t,thickness:m,color:e,opacity:n,size:_,screenspace:r,toneMapped:c,polygonOffset:s,polygonOffsetFactor:a}))})),d.useEffect((()=>()=>{const e=x.current;if(!e)return;const n=e.children[0];n&&(g&&n.geometry.dispose(),e.remove(n))}),[]),d.createElement("group",l.default({ref:x},v))};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform bool screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(),[y]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),_=h.getDrawingBufferSize(new u.Vector2);d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]);const M=d.useRef(0),b=d.useRef();return d.useLayoutEffect((()=>{const e=x.current;if(!e)return;const n=e.parent;if(n&&n.geometry&&(M.current!==g||b.current!==n.geometry)){var t;M.current=g,b.current=n.geometry;let r=null==(t=e.children)?void 0:t[0];r&&(g&&r.geometry.dispose(),e.remove(r)),n.skeleton?(r=new u.SkinnedMesh,r.material=y,r.bind(n.skeleton,n.bindMatrix),e.add(r)):n.isInstancedMesh?(r=new u.InstancedMesh(n.geometry,y,n.count),r.instanceMatrix=n.instanceMatrix,e.add(r)):(r=new u.Mesh,r.material=y,e.add(r)),r.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry}})),d.useLayoutEffect((()=>{const o=x.current;if(!o)return;const l=o.children[0];l&&(l.renderOrder=p,i.applyProps(l.material,{transparent:t,thickness:m,color:e,opacity:n,size:_,screenspace:r,toneMapped:c,polygonOffset:s,polygonOffsetFactor:a}))})),d.useEffect((()=>()=>{const e=x.current;if(!e)return;const n=e.children[0];n&&(g&&n.geometry.dispose(),e.remove(n))}),[]),d.createElement("group",l.default({ref:x},v))};
package/core/Outlines.js CHANGED
@@ -16,7 +16,7 @@ const OutlinesMaterial = /* @__PURE__ */shaderMaterial({
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  #include <morphtarget_pars_vertex>
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  #include <skinning_pars_vertex>
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  uniform float thickness;
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- uniform float screenspace;
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+ uniform bool screenspace;
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  uniform vec2 size;
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  void main() {
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  #if defined (USE_SKINNING)
@@ -36,7 +36,7 @@ const OutlinesMaterial = /* @__PURE__ */shaderMaterial({
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  tNormal = instanceMatrix * tNormal;
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  tPosition = instanceMatrix * tPosition;
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  #endif
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- if (screenspace == 0.0) {
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+ if (screenspace) {
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  vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;
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  gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
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  } else {
package/core/Svg.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("@react-three/fiber"),r=require("react"),a=require("three"),s=require("three-stdlib");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var i=l(e),u=o(r);const n=r.forwardRef((function({src:e,skipFill:l,skipStrokes:o,fillMaterial:n,strokeMaterial:c,fillMeshProps:f,strokeMeshProps:d,...p},m){const y=t.useLoader(s.SVGLoader,e.startsWith("<svg")?`data:image/svg+xml;utf8,${e}`:e),h=r.useMemo((()=>o?[]:y.paths.map((e=>{var t;return void 0===(null==(t=e.userData)?void 0:t.style.stroke)||"none"===e.userData.style.stroke?null:e.subPaths.map((t=>s.SVGLoader.pointsToStroke(t.getPoints(),e.userData.style)))}))),[y,o]);return r.useEffect((()=>()=>h.forEach((e=>e&&e.map((e=>e.dispose()))))),[h]),u.createElement("object3D",i.default({ref:m},p),u.createElement("object3D",{scale:[1,-1,1]},y.paths.map(((e,t)=>{var p,m;return u.createElement(r.Fragment,{key:t},!l&&void 0!==(null==(p=e.userData)?void 0:p.style.fill)&&"none"!==e.userData.style.fill&&s.SVGLoader.createShapes(e).map(((t,r)=>u.createElement("mesh",i.default({key:r},f),u.createElement("shapeGeometry",{args:[t]}),u.createElement("meshBasicMaterial",i.default({color:e.userData.style.fill,opacity:e.userData.style.fillOpacity,transparent:!0,side:a.DoubleSide,depthWrite:!1},n))))),!o&&void 0!==(null==(m=e.userData)?void 0:m.style.stroke)&&"none"!==e.userData.style.stroke&&e.subPaths.map(((r,s)=>u.createElement("mesh",i.default({key:s,geometry:h[t][s]},d),u.createElement("meshBasicMaterial",i.default({color:e.userData.style.stroke,opacity:e.userData.style.strokeOpacity,transparent:!0,side:a.DoubleSide,depthWrite:!1},c))))))}))))}));exports.Svg=n;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("@react-three/fiber"),r=require("react"),a=require("three"),s=require("three-stdlib");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var i=l(e),u=o(r);const n=r.forwardRef((function({src:e,skipFill:l,skipStrokes:o,fillMaterial:n,strokeMaterial:c,fillMeshProps:d,strokeMeshProps:f,...p},m){const y=t.useLoader(s.SVGLoader,e.startsWith("<svg")?`data:image/svg+xml;utf8,${e}`:e),h=r.useMemo((()=>o?[]:y.paths.map((e=>{var t;return void 0===(null==(t=e.userData)?void 0:t.style.stroke)||"none"===e.userData.style.stroke?null:e.subPaths.map((t=>s.SVGLoader.pointsToStroke(t.getPoints(),e.userData.style)))}))),[y,o]);r.useEffect((()=>()=>h.forEach((e=>e&&e.map((e=>e.dispose()))))),[h]);let b=0;return u.createElement("object3D",i.default({ref:m},p),u.createElement("object3D",{scale:[1,-1,1]},y.paths.map(((e,t)=>{var p,m;return u.createElement(r.Fragment,{key:t},!l&&void 0!==(null==(p=e.userData)?void 0:p.style.fill)&&"none"!==e.userData.style.fill&&s.SVGLoader.createShapes(e).map(((t,r)=>u.createElement("mesh",i.default({key:r},d,{renderOrder:b++}),u.createElement("shapeGeometry",{args:[t]}),u.createElement("meshBasicMaterial",i.default({color:e.userData.style.fill,opacity:e.userData.style.fillOpacity,transparent:!0,side:a.DoubleSide,depthWrite:!1},n))))),!o&&void 0!==(null==(m=e.userData)?void 0:m.style.stroke)&&"none"!==e.userData.style.stroke&&e.subPaths.map(((r,s)=>u.createElement("mesh",i.default({key:s,geometry:h[t][s]},f,{renderOrder:b++}),u.createElement("meshBasicMaterial",i.default({color:e.userData.style.stroke,opacity:e.userData.style.strokeOpacity,transparent:!0,side:a.DoubleSide,depthWrite:!1},c))))))}))))}));exports.Svg=n;
package/core/Svg.js CHANGED
@@ -23,6 +23,7 @@ const Svg = /* @__PURE__ */forwardRef(function R3FSvg({
23
23
  useEffect(() => {
24
24
  return () => strokeGeometries.forEach(group => group && group.map(g => g.dispose()));
25
25
  }, [strokeGeometries]);
26
+ let renderOrder = 0;
26
27
  return /*#__PURE__*/React.createElement("object3D", _extends({
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28
  ref: ref
28
29
  }, props), /*#__PURE__*/React.createElement("object3D", {
@@ -33,7 +34,9 @@ const Svg = /* @__PURE__ */forwardRef(function R3FSvg({
33
34
  key: p
34
35
  }, !skipFill && ((_path$userData2 = path.userData) == null ? void 0 : _path$userData2.style.fill) !== undefined && path.userData.style.fill !== 'none' && SVGLoader.createShapes(path).map((shape, s) => /*#__PURE__*/React.createElement("mesh", _extends({
35
36
  key: s
36
- }, fillMeshProps), /*#__PURE__*/React.createElement("shapeGeometry", {
37
+ }, fillMeshProps, {
38
+ renderOrder: renderOrder++
39
+ }), /*#__PURE__*/React.createElement("shapeGeometry", {
37
40
  args: [shape]
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41
  }), /*#__PURE__*/React.createElement("meshBasicMaterial", _extends({
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42
  color: path.userData.style.fill,
@@ -44,7 +47,9 @@ const Svg = /* @__PURE__ */forwardRef(function R3FSvg({
44
47
  }, fillMaterial)))), !skipStrokes && ((_path$userData3 = path.userData) == null ? void 0 : _path$userData3.style.stroke) !== undefined && path.userData.style.stroke !== 'none' && path.subPaths.map((_subPath, s) => /*#__PURE__*/React.createElement("mesh", _extends({
45
48
  key: s,
46
49
  geometry: strokeGeometries[p][s]
47
- }, strokeMeshProps), /*#__PURE__*/React.createElement("meshBasicMaterial", _extends({
50
+ }, strokeMeshProps, {
51
+ renderOrder: renderOrder++
52
+ }), /*#__PURE__*/React.createElement("meshBasicMaterial", _extends({
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  color: path.userData.style.stroke,
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  opacity: path.userData.style.strokeOpacity,
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  transparent: true,