@react-three/drei 9.109.1 → 9.109.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +12 -1
- package/core/Outlines.cjs.js +1 -1
- package/core/Outlines.js +2 -2
- package/core/Svg.cjs.js +1 -1
- package/core/Svg.js +7 -2
- package/index.cjs.js +1 -1
- package/package.json +3 -2
- package/core/AccumulativeShadows.d.ts +0 -61
- package/core/AdaptiveDpr.d.ts +0 -3
- package/core/AdaptiveEvents.d.ts +0 -1
- package/core/ArcballControls.d.ts +0 -15
- package/core/AsciiRenderer.d.ts +0 -12
- package/core/BBAnchor.d.ts +0 -7
- package/core/Backdrop.d.ts +0 -14
- package/core/BakeShadows.d.ts +0 -1
- package/core/Billboard.d.ts +0 -9
- package/core/Bounds.d.ts +0 -35
- package/core/Bvh.d.ts +0 -18
- package/core/CameraControls.d.ts +0 -22
- package/core/CameraShake.d.ts +0 -17
- package/core/CatmullRomLine.d.ts +0 -11
- package/core/Caustics.d.ts +0 -35
- package/core/Center.d.ts +0 -31
- package/core/Clone.d.ts +0 -15
- package/core/Cloud.d.ts +0 -59
- package/core/ComputedAttribute.d.ts +0 -9
- package/core/ContactShadows.d.ts +0 -17
- package/core/CubeCamera.d.ts +0 -21
- package/core/CubeTexture.d.ts +0 -15
- package/core/CubicBezierLine.d.ts +0 -13
- package/core/CurveModifier.d.ts +0 -10
- package/core/Decal.d.ts +0 -16
- package/core/Detailed.d.ts +0 -10
- package/core/DetectGPU.d.ts +0 -8
- package/core/DeviceOrientationControls.d.ts +0 -10
- package/core/Edges.d.ts +0 -13
- package/core/Effects.d.ts +0 -29
- package/core/Environment.d.ts +0 -39
- package/core/Example.d.ts +0 -13
- package/core/Fbo.d.ts +0 -28
- package/core/Fbx.d.ts +0 -11
- package/core/FirstPersonControls.d.ts +0 -8
- package/core/Fisheye.d.ts +0 -9
- package/core/Float.d.ts +0 -13
- package/core/FlyControls.d.ts +0 -10
- package/core/GizmoHelper.d.ts +0 -15
- package/core/GizmoViewcube.d.ts +0 -14
- package/core/GizmoViewport.d.ts +0 -16
- package/core/Gltf.d.ts +0 -20
- package/core/GradientTexture.d.ts +0 -18
- package/core/Grid.d.ts +0 -27
- package/core/Helper.d.ts +0 -16
- package/core/Hud.d.ts +0 -7
- package/core/Image.d.ts +0 -40
- package/core/Instances.d.ts +0 -43
- package/core/Ktx2.d.ts +0 -14
- package/core/Lightformer.d.ts +0 -14
- package/core/Line.d.ts +0 -13
- package/core/MapControls.d.ts +0 -14
- package/core/MarchingCubes.d.ts +0 -24
- package/core/Mask.d.ts +0 -17
- package/core/MatcapTexture.d.ts +0 -9
- package/core/MeshDiscardMaterial.d.ts +0 -11
- package/core/MeshDistortMaterial.d.ts +0 -41
- package/core/MeshPortalMaterial.d.ts +0 -28
- package/core/MeshReflectorMaterial.d.ts +0 -27
- package/core/MeshRefractionMaterial.d.ts +0 -22
- package/core/MeshTransmissionMaterial.d.ts +0 -35
- package/core/MeshWobbleMaterial.d.ts +0 -38
- package/core/MotionPathControls.d.ts +0 -27
- package/core/NormalTexture.d.ts +0 -14
- package/core/OrbitControls.d.ts +0 -22
- package/core/OrthographicCamera.d.ts +0 -14
- package/core/Outlines.d.ts +0 -16
- package/core/PerformanceMonitor.d.ts +0 -36
- package/core/PerspectiveCamera.d.ts +0 -14
- package/core/PointMaterial.d.ts +0 -16
- package/core/PointerLockControls.d.ts +0 -15
- package/core/Points.d.ts +0 -34
- package/core/PositionalAudio.d.ts +0 -9
- package/core/Preload.d.ts +0 -8
- package/core/Progress.d.ts +0 -14
- package/core/QuadraticBezierLine.d.ts +0 -16
- package/core/Reflector.d.ts +0 -30
- package/core/RenderCubeTexture.d.ts +0 -30
- package/core/RenderTexture.d.ts +0 -18
- package/core/Resize.d.ts +0 -10
- package/core/RoundedBox.d.ts +0 -12
- package/core/Sampler.d.ts +0 -28
- package/core/ScreenQuad.d.ts +0 -5
- package/core/ScreenSizer.d.ts +0 -7
- package/core/ScreenSpace.d.ts +0 -6
- package/core/Segments.d.ts +0 -31
- package/core/Shadow.d.ts +0 -12
- package/core/ShadowAlpha.d.ts +0 -8
- package/core/Sky.d.ts +0 -17
- package/core/Sparkles.d.ts +0 -21
- package/core/Splat.d.ts +0 -58
- package/core/SpotLight.d.ts +0 -26
- package/core/SpriteAnimator.d.ts +0 -38
- package/core/Stage.d.ts +0 -26
- package/core/Stars.d.ts +0 -24
- package/core/Stats.d.ts +0 -8
- package/core/StatsGl.d.ts +0 -9
- package/core/Svg.d.ts +0 -13
- package/core/Text.d.ts +0 -38
- package/core/Text3D.d.ts +0 -23
- package/core/Texture.d.ts +0 -20
- package/core/TrackballControls.d.ts +0 -15
- package/core/Trail.d.ts +0 -21
- package/core/TrailTexture.d.ts +0 -18
- package/core/TransformControls.d.ts +0 -28
- package/core/VideoTexture.d.ts +0 -14
- package/core/Wireframe.d.ts +0 -17
- package/core/calculateScaleFactor.d.ts +0 -3
- package/core/index.d.ts +0 -122
- package/core/meshBounds.d.ts +0 -2
- package/core/shaderMaterial.d.ts +0 -7
- package/core/shapes.d.ts +0 -25
- package/core/softShadows.d.ts +0 -7
- package/core/useAnimations.d.ts +0 -13
- package/core/useAspect.d.ts +0 -1
- package/core/useBoxProjectedEnv.d.ts +0 -19
- package/core/useCamera.d.ts +0 -3
- package/core/useContextBridge.d.ts +0 -4
- package/core/useDepthBuffer.d.ts +0 -6
- package/core/useEnvironment.d.ts +0 -11
- package/core/useFont.d.ts +0 -24
- package/core/useIntersect.d.ts +0 -3
- package/core/useSpriteLoader.d.ts +0 -10
- package/helpers/constants.d.ts +0 -1
- package/helpers/deprecated.d.ts +0 -8
- package/helpers/environment-assets.d.ts +0 -13
- package/helpers/ts-utils.d.ts +0 -3
- package/helpers/useEffectfulState.d.ts +0 -4
- package/index.d.ts +0 -1
- package/materials/BlurPass.d.ts +0 -23
- package/materials/ConvolutionMaterial.d.ts +0 -7
- package/materials/DiscardMaterial.d.ts +0 -3
- package/materials/MeshReflectorMaterial.d.ts +0 -66
- package/materials/MeshRefractionMaterial.d.ts +0 -7
- package/materials/SpotLightMaterial.d.ts +0 -4
- package/materials/WireframeMaterial.d.ts +0 -48
- package/native/index.d.ts +0 -1
- package/web/CycleRaycast.d.ts +0 -10
- package/web/DragControls.d.ts +0 -17
- package/web/FaceControls.d.ts +0 -42
- package/web/FaceLandmarker.d.ts +0 -15
- package/web/Facemesh.d.ts +0 -150
- package/web/Html.d.ts +0 -34
- package/web/KeyboardControls.d.ts +0 -37
- package/web/Loader.d.ts +0 -12
- package/web/PresentationControls.d.ts +0 -17
- package/web/ScrollControls.d.ts +0 -45
- package/web/Select.d.ts +0 -14
- package/web/View.d.ts +0 -36
- package/web/index.d.ts +0 -15
- package/web/pivotControls/AxisArrow.d.ts +0 -7
- package/web/pivotControls/AxisRotator.d.ts +0 -7
- package/web/pivotControls/PlaneSlider.d.ts +0 -7
- package/web/pivotControls/ScalingSphere.d.ts +0 -7
- package/web/pivotControls/context.d.ts +0 -32
- package/web/pivotControls/index.d.ts +0 -39
- package/web/useCursor.d.ts +0 -1
package/README.md
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@@ -5092,14 +5092,25 @@ Makes an object's shadow respect its opacity and alphaMap.
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<details>
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<summary>Maintenance</summary>
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### INSTALL
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```sh
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& corepack enable
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$ yarn install
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```
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### Tests
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To run visual tests in the same environment as the CI:
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```sh
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$ docker run --init --rm -v $(pwd):/app -w /app ghcr.io/pmndrs/playwright:main yarn test
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```
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-
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> [!TIP]
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> If running on mac m-series, you may need to add `--platform linux/arm64` to the docker command.
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To update a snapshot, simply remove it and relaunch the test command.
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</details>
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package/core/Outlines.cjs.js
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),n=require("three"),t=require("react"),r=require("./shaderMaterial.cjs.js"),i=require("@react-three/fiber"),o=require("three-stdlib"),c=require("../helpers/constants.cjs.js");function s(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var r=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(n,t,r.get?r:{enumerable:!0,get:function(){return e[t]}})}})),n.default=e,Object.freeze(n)}var l=s(e),u=a(n),d=a(t);const f=r.shaderMaterial({screenspace:!1,color:new u.Color("black"),opacity:1,thickness:.05,size:new u.Vector2},"#include <common>\n #include <morphtarget_pars_vertex>\n #include <skinning_pars_vertex>\n uniform float thickness;\n uniform bool screenspace;\n uniform vec2 size;\n void main() {\n #if defined (USE_SKINNING)\n\t #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n\t #include <morphtarget_vertex>\n\t #include <skinning_vertex>\n #include <project_vertex>\n vec4 tNormal = vec4(normal, 0.0);\n vec4 tPosition = vec4(transformed, 1.0);\n #ifdef USE_INSTANCING\n tNormal = instanceMatrix * tNormal;\n tPosition = instanceMatrix * tPosition;\n #endif\n if (screenspace) {\n vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0); \n } else {\n vec4 clipPosition = projectionMatrix * modelViewMatrix * tPosition;\n vec4 clipNormal = projectionMatrix * modelViewMatrix * tNormal;\n vec2 offset = normalize(clipNormal.xy) * thickness / size * clipPosition.w * 2.0;\n clipPosition.xy += offset;\n gl_Position = clipPosition;\n }\n }",`uniform vec3 color;\n uniform float opacity;\n void main(){\n gl_FragColor = vec4(color, opacity);\n #include <tonemapping_fragment>\n #include <${c.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`);exports.Outlines=function({color:e="black",opacity:n=1,transparent:t=!1,screenspace:r=!1,toneMapped:c=!0,polygonOffset:s=!1,polygonOffsetFactor:a=0,renderOrder:p=0,thickness:m=.05,angle:g=Math.PI,...v}){const x=d.useRef(),[y]=d.useState((()=>new f({side:u.BackSide}))),{gl:h}=i.useThree(),_=h.getDrawingBufferSize(new u.Vector2);d.useMemo((()=>i.extend({OutlinesMaterial:f})),[]);const M=d.useRef(0),b=d.useRef();return d.useLayoutEffect((()=>{const e=x.current;if(!e)return;const n=e.parent;if(n&&n.geometry&&(M.current!==g||b.current!==n.geometry)){var t;M.current=g,b.current=n.geometry;let r=null==(t=e.children)?void 0:t[0];r&&(g&&r.geometry.dispose(),e.remove(r)),n.skeleton?(r=new u.SkinnedMesh,r.material=y,r.bind(n.skeleton,n.bindMatrix),e.add(r)):n.isInstancedMesh?(r=new u.InstancedMesh(n.geometry,y,n.count),r.instanceMatrix=n.instanceMatrix,e.add(r)):(r=new u.Mesh,r.material=y,e.add(r)),r.geometry=g?o.toCreasedNormals(n.geometry,g):n.geometry}})),d.useLayoutEffect((()=>{const o=x.current;if(!o)return;const l=o.children[0];l&&(l.renderOrder=p,i.applyProps(l.material,{transparent:t,thickness:m,color:e,opacity:n,size:_,screenspace:r,toneMapped:c,polygonOffset:s,polygonOffsetFactor:a}))})),d.useEffect((()=>()=>{const e=x.current;if(!e)return;const n=e.children[0];n&&(g&&n.geometry.dispose(),e.remove(n))}),[]),d.createElement("group",l.default({ref:x},v))};
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package/core/Outlines.js
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@@ -16,7 +16,7 @@ const OutlinesMaterial = /* @__PURE__ */shaderMaterial({
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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uniform float thickness;
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uniform
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uniform bool screenspace;
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uniform vec2 size;
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void main() {
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#if defined (USE_SKINNING)
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tNormal = instanceMatrix * tNormal;
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tPosition = instanceMatrix * tPosition;
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#endif
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if (screenspace) {
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vec3 newPosition = tPosition.xyz + tNormal.xyz * thickness;
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gl_Position = projectionMatrix * modelViewMatrix * vec4(newPosition, 1.0);
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} else {
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package/core/Svg.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("@react-three/fiber"),r=require("react"),a=require("three"),s=require("three-stdlib");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var i=l(e),u=o(r);const n=r.forwardRef((function({src:e,skipFill:l,skipStrokes:o,fillMaterial:n,strokeMaterial:c,fillMeshProps:
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("@react-three/fiber"),r=require("react"),a=require("three"),s=require("three-stdlib");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var i=l(e),u=o(r);const n=r.forwardRef((function({src:e,skipFill:l,skipStrokes:o,fillMaterial:n,strokeMaterial:c,fillMeshProps:d,strokeMeshProps:f,...p},m){const y=t.useLoader(s.SVGLoader,e.startsWith("<svg")?`data:image/svg+xml;utf8,${e}`:e),h=r.useMemo((()=>o?[]:y.paths.map((e=>{var t;return void 0===(null==(t=e.userData)?void 0:t.style.stroke)||"none"===e.userData.style.stroke?null:e.subPaths.map((t=>s.SVGLoader.pointsToStroke(t.getPoints(),e.userData.style)))}))),[y,o]);r.useEffect((()=>()=>h.forEach((e=>e&&e.map((e=>e.dispose()))))),[h]);let b=0;return u.createElement("object3D",i.default({ref:m},p),u.createElement("object3D",{scale:[1,-1,1]},y.paths.map(((e,t)=>{var p,m;return u.createElement(r.Fragment,{key:t},!l&&void 0!==(null==(p=e.userData)?void 0:p.style.fill)&&"none"!==e.userData.style.fill&&s.SVGLoader.createShapes(e).map(((t,r)=>u.createElement("mesh",i.default({key:r},d,{renderOrder:b++}),u.createElement("shapeGeometry",{args:[t]}),u.createElement("meshBasicMaterial",i.default({color:e.userData.style.fill,opacity:e.userData.style.fillOpacity,transparent:!0,side:a.DoubleSide,depthWrite:!1},n))))),!o&&void 0!==(null==(m=e.userData)?void 0:m.style.stroke)&&"none"!==e.userData.style.stroke&&e.subPaths.map(((r,s)=>u.createElement("mesh",i.default({key:s,geometry:h[t][s]},f,{renderOrder:b++}),u.createElement("meshBasicMaterial",i.default({color:e.userData.style.stroke,opacity:e.userData.style.strokeOpacity,transparent:!0,side:a.DoubleSide,depthWrite:!1},c))))))}))))}));exports.Svg=n;
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package/core/Svg.js
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useEffect(() => {
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return () => strokeGeometries.forEach(group => group && group.map(g => g.dispose()));
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}, [strokeGeometries]);
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ref: ref
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}, props), /*#__PURE__*/React.createElement("object3D", {
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key: p
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}, !skipFill && ((_path$userData2 = path.userData) == null ? void 0 : _path$userData2.style.fill) !== undefined && path.userData.style.fill !== 'none' && SVGLoader.createShapes(path).map((shape, s) => /*#__PURE__*/React.createElement("mesh", _extends({
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key: s
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}, fillMeshProps
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}, fillMeshProps, {
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renderOrder: renderOrder++
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}), /*#__PURE__*/React.createElement("shapeGeometry", {
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}), /*#__PURE__*/React.createElement("meshBasicMaterial", _extends({
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}, fillMaterial)))), !skipStrokes && ((_path$userData3 = path.userData) == null ? void 0 : _path$userData3.style.stroke) !== undefined && path.userData.style.stroke !== 'none' && path.subPaths.map((_subPath, s) => /*#__PURE__*/React.createElement("mesh", _extends({
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key: s,
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geometry: strokeGeometries[p][s]
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}, strokeMeshProps
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}, strokeMeshProps, {
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}), /*#__PURE__*/React.createElement("meshBasicMaterial", _extends({
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color: path.userData.style.stroke,
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opacity: path.userData.style.strokeOpacity,
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transparent: true,
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