@react-three/drei 9.106.0 → 9.106.2

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Files changed (116) hide show
  1. package/README.md +38 -41
  2. package/core/Caustics.cjs.js +1 -1
  3. package/core/Caustics.js +2 -2
  4. package/core/Cloud.cjs.js +1 -1
  5. package/core/Cloud.js +1 -1
  6. package/core/CubeCamera.cjs.js +1 -1
  7. package/core/CubeCamera.d.ts +15 -3
  8. package/core/CubeCamera.js +47 -4
  9. package/core/CubeTexture.cjs.js +1 -0
  10. package/core/CubeTexture.d.ts +15 -0
  11. package/core/{useCubeTexture.js → CubeTexture.js} +12 -1
  12. package/core/DetectGPU.cjs.js +1 -0
  13. package/core/DetectGPU.d.ts +8 -0
  14. package/core/DetectGPU.js +14 -0
  15. package/core/Example.d.ts +1 -1
  16. package/core/Example.js +3 -0
  17. package/core/Fbo.cjs.js +1 -0
  18. package/core/{useFBO.d.ts → Fbo.d.ts} +6 -0
  19. package/core/{useFBO.js → Fbo.js} +10 -1
  20. package/core/Fbx.cjs.js +1 -0
  21. package/core/Fbx.d.ts +11 -0
  22. package/core/Fbx.js +23 -0
  23. package/core/GizmoHelper.cjs.js +1 -1
  24. package/core/GizmoViewcube.cjs.js +1 -1
  25. package/core/GizmoViewport.cjs.js +1 -1
  26. package/core/Gltf.cjs.js +1 -1
  27. package/core/Gltf.d.ts +17 -5
  28. package/core/Gltf.js +37 -3
  29. package/core/Helper.cjs.js +1 -1
  30. package/core/Helper.d.ts +3 -1
  31. package/core/Helper.js +35 -24
  32. package/core/Image.cjs.js +1 -1
  33. package/core/Image.js +1 -1
  34. package/core/Ktx2.cjs.js +1 -0
  35. package/core/{useKTX2.d.ts → Ktx2.d.ts} +6 -0
  36. package/core/{useKTX2.js → Ktx2.js} +15 -3
  37. package/core/MatcapTexture.cjs.js +1 -0
  38. package/core/MatcapTexture.d.ts +9 -0
  39. package/core/{useMatcapTexture.js → MatcapTexture.js} +14 -2
  40. package/core/MeshPortalMaterial.cjs.js +1 -1
  41. package/core/MeshPortalMaterial.js +1 -1
  42. package/core/MeshTransmissionMaterial.cjs.js +1 -1
  43. package/core/MeshTransmissionMaterial.js +1 -1
  44. package/core/NormalTexture.cjs.js +1 -0
  45. package/core/NormalTexture.d.ts +14 -0
  46. package/core/{useNormalTexture.js → NormalTexture.js} +14 -2
  47. package/core/OrthographicCamera.cjs.js +1 -1
  48. package/core/OrthographicCamera.js +1 -1
  49. package/core/PerspectiveCamera.cjs.js +1 -1
  50. package/core/PerspectiveCamera.js +1 -1
  51. package/core/Progress.cjs.js +1 -0
  52. package/core/{useProgress.d.ts → Progress.d.ts} +4 -0
  53. package/core/{useProgress.js → Progress.js} +11 -1
  54. package/core/RenderTexture.cjs.js +1 -1
  55. package/core/RenderTexture.js +1 -1
  56. package/core/Texture.cjs.js +1 -0
  57. package/core/{useTexture.d.ts → Texture.d.ts} +10 -4
  58. package/core/{useTexture.js → Texture.js} +18 -5
  59. package/core/TrailTexture.cjs.js +1 -0
  60. package/core/{useTrailTexture.d.ts → TrailTexture.d.ts} +4 -0
  61. package/core/{useTrailTexture.js → TrailTexture.js} +14 -3
  62. package/core/VideoTexture.cjs.js +1 -0
  63. package/core/VideoTexture.d.ts +18 -0
  64. package/core/{useVideoTexture.js → VideoTexture.js} +25 -23
  65. package/core/index.cjs.js +1 -1
  66. package/core/index.d.ts +12 -15
  67. package/core/index.js +16 -19
  68. package/core/useDepthBuffer.cjs.js +1 -1
  69. package/core/useDepthBuffer.js +1 -1
  70. package/core/useSpriteLoader.cjs.js +1 -1
  71. package/core/useSpriteLoader.d.ts +1 -0
  72. package/core/useSpriteLoader.js +82 -9
  73. package/index.cjs.js +1 -1
  74. package/index.js +16 -19
  75. package/native/index.cjs.js +1 -1
  76. package/native/index.js +16 -19
  77. package/package.json +3 -3
  78. package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
  79. package/web/FaceControls.cjs.js +1 -1
  80. package/web/FaceControls.d.ts +1 -1
  81. package/web/FaceControls.js +12 -1
  82. package/web/Loader.cjs.js +1 -1
  83. package/web/Loader.js +1 -1
  84. package/web/index.cjs.js +1 -1
  85. package/web/index.js +16 -19
  86. package/core/useCubeCamera.cjs.js +0 -1
  87. package/core/useCubeCamera.d.ts +0 -14
  88. package/core/useCubeCamera.js +0 -49
  89. package/core/useCubeTexture.cjs.js +0 -1
  90. package/core/useCubeTexture.d.ts +0 -9
  91. package/core/useDetectGPU.cjs.js +0 -1
  92. package/core/useDetectGPU.d.ts +0 -2
  93. package/core/useDetectGPU.js +0 -6
  94. package/core/useFBO.cjs.js +0 -1
  95. package/core/useFBX.cjs.js +0 -1
  96. package/core/useFBX.d.ts +0 -6
  97. package/core/useFBX.js +0 -10
  98. package/core/useGLTF.cjs.js +0 -1
  99. package/core/useGLTF.d.ts +0 -8
  100. package/core/useGLTF.js +0 -32
  101. package/core/useHelper.cjs.js +0 -1
  102. package/core/useHelper.d.ts +0 -11
  103. package/core/useHelper.js +0 -30
  104. package/core/useKTX2.cjs.js +0 -1
  105. package/core/useMatcapTexture.cjs.js +0 -1
  106. package/core/useMatcapTexture.d.ts +0 -2
  107. package/core/useNormalTexture.cjs.js +0 -1
  108. package/core/useNormalTexture.d.ts +0 -8
  109. package/core/useProgress.cjs.js +0 -1
  110. package/core/useTexture.cjs.js +0 -1
  111. package/core/useTrailTexture.cjs.js +0 -1
  112. package/core/useVideoTexture.cjs.js +0 -1
  113. package/core/useVideoTexture.d.ts +0 -12
  114. /package/core/{useBVH.cjs.js → Bvh.cjs.js} +0 -0
  115. /package/core/{useBVH.d.ts → Bvh.d.ts} +0 -0
  116. /package/core/{useBVH.js → Bvh.js} +0 -0
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("@react-three/fiber"),o=require("./GizmoHelper.cjs.js"),a=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var o=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,o.get?o:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("./OrthographicCamera.cjs.js"),require("./useFBO.cjs.js"),require("./Hud.cjs.js");var l=n(e),s=i(t);const c="#f0f0f0",u="#999",p="black",m="black",f=["Right","Left","Top","Bottom","Front","Back"],h=e=>new a.Vector3(...e).multiplyScalar(.38),d=[[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]].map(h),y=[.25,.25,.25],g=[[1,1,0],[1,0,1],[1,0,-1],[1,-1,0],[0,1,1],[0,1,-1],[0,-1,1],[0,-1,-1],[-1,1,0],[-1,0,1],[-1,0,-1],[-1,-1,0]].map(h),b=g.map((e=>e.toArray().map((e=>0==e?.5:.25)))),x=({hover:e,index:t,font:o="20px Inter var, Arial, sans-serif",faces:n=f,color:i=c,hoverColor:l=u,textColor:h=p,strokeColor:d=m,opacity:y=1})=>{const g=r.useThree((e=>e.gl)),b=s.useMemo((()=>{const e=document.createElement("canvas");e.width=128,e.height=128;const r=e.getContext("2d");return r.fillStyle=i,r.fillRect(0,0,e.width,e.height),r.strokeStyle=d,r.strokeRect(0,0,e.width,e.height),r.font=o,r.textAlign="center",r.fillStyle=h,r.fillText(n[t].toUpperCase(),64,76),new a.CanvasTexture(e)}),[t,n,o,i,h,d]);return s.createElement("meshBasicMaterial",{map:b,"map-anisotropy":g.capabilities.getMaxAnisotropy()||1,attach:`material-${t}`,color:e?l:"white",transparent:!0,opacity:y})},C=e=>{const{tweenCamera:t}=o.useGizmoContext(),[r,a]=s.useState(null);return s.createElement("mesh",{onPointerOut:e=>{e.stopPropagation(),a(null)},onPointerMove:e=>{e.stopPropagation(),a(Math.floor(e.faceIndex/2))},onClick:e.onClick||(e=>{e.stopPropagation(),t(e.face.normal)})},[...Array(6)].map(((t,o)=>s.createElement(x,l.default({key:o,index:o,hover:r===o},e)))),s.createElement("boxGeometry",null))},j=({onClick:e,dimensions:t,position:r,hoverColor:a=u})=>{const{tweenCamera:n}=o.useGizmoContext(),[i,l]=s.useState(!1);return s.createElement("mesh",{scale:1.01,position:r,onPointerOver:e=>{e.stopPropagation(),l(!0)},onPointerOut:e=>{e.stopPropagation(),l(!1)},onClick:e||(e=>{e.stopPropagation(),n(r)})},s.createElement("meshBasicMaterial",{color:i?a:"white",transparent:!0,opacity:.6,visible:i}),s.createElement("boxGeometry",{args:t}))};exports.GizmoViewcube=e=>s.createElement("group",{scale:[60,60,60]},s.createElement(C,e),g.map(((t,r)=>s.createElement(j,l.default({key:r,position:t,dimensions:b[r]},e)))),d.map(((t,r)=>s.createElement(j,l.default({key:r,position:t,dimensions:y},e)))));
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("@react-three/fiber"),o=require("./GizmoHelper.cjs.js"),a=require("three");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var o=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,o.get?o:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("./OrthographicCamera.cjs.js"),require("./Fbo.cjs.js"),require("./Hud.cjs.js");var l=n(e),s=i(t);const c="#f0f0f0",u="#999",p="black",m="black",f=["Right","Left","Top","Bottom","Front","Back"],h=e=>new a.Vector3(...e).multiplyScalar(.38),d=[[1,1,1],[1,1,-1],[1,-1,1],[1,-1,-1],[-1,1,1],[-1,1,-1],[-1,-1,1],[-1,-1,-1]].map(h),y=[.25,.25,.25],g=[[1,1,0],[1,0,1],[1,0,-1],[1,-1,0],[0,1,1],[0,1,-1],[0,-1,1],[0,-1,-1],[-1,1,0],[-1,0,1],[-1,0,-1],[-1,-1,0]].map(h),b=g.map((e=>e.toArray().map((e=>0==e?.5:.25)))),x=({hover:e,index:t,font:o="20px Inter var, Arial, sans-serif",faces:n=f,color:i=c,hoverColor:l=u,textColor:h=p,strokeColor:d=m,opacity:y=1})=>{const g=r.useThree((e=>e.gl)),b=s.useMemo((()=>{const e=document.createElement("canvas");e.width=128,e.height=128;const r=e.getContext("2d");return r.fillStyle=i,r.fillRect(0,0,e.width,e.height),r.strokeStyle=d,r.strokeRect(0,0,e.width,e.height),r.font=o,r.textAlign="center",r.fillStyle=h,r.fillText(n[t].toUpperCase(),64,76),new a.CanvasTexture(e)}),[t,n,o,i,h,d]);return s.createElement("meshBasicMaterial",{map:b,"map-anisotropy":g.capabilities.getMaxAnisotropy()||1,attach:`material-${t}`,color:e?l:"white",transparent:!0,opacity:y})},C=e=>{const{tweenCamera:t}=o.useGizmoContext(),[r,a]=s.useState(null);return s.createElement("mesh",{onPointerOut:e=>{e.stopPropagation(),a(null)},onPointerMove:e=>{e.stopPropagation(),a(Math.floor(e.faceIndex/2))},onClick:e.onClick||(e=>{e.stopPropagation(),t(e.face.normal)})},[...Array(6)].map(((t,o)=>s.createElement(x,l.default({key:o,index:o,hover:r===o},e)))),s.createElement("boxGeometry",null))},j=({onClick:e,dimensions:t,position:r,hoverColor:a=u})=>{const{tweenCamera:n}=o.useGizmoContext(),[i,l]=s.useState(!1);return s.createElement("mesh",{scale:1.01,position:r,onPointerOver:e=>{e.stopPropagation(),l(!0)},onPointerOut:e=>{e.stopPropagation(),l(!1)},onClick:e||(e=>{e.stopPropagation(),n(r)})},s.createElement("meshBasicMaterial",{color:i?a:"white",transparent:!0,opacity:.6,visible:i}),s.createElement("boxGeometry",{args:t}))};exports.GizmoViewcube=e=>s.createElement("group",{scale:[60,60,60]},s.createElement(C,e),g.map(((t,r)=>s.createElement(j,l.default({key:r,position:t,dimensions:b[r]},e)))),d.map(((t,r)=>s.createElement(j,l.default({key:r,position:t,dimensions:y},e)))));
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("@react-three/fiber"),a=require("three"),o=require("./GizmoHelper.cjs.js");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function n(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("./OrthographicCamera.cjs.js"),require("./useFBO.cjs.js"),require("./Hud.cjs.js");var i=l(e),c=n(t);function s({scale:e=[.8,.05,.05],color:t,rotation:r}){return c.createElement("group",{rotation:r},c.createElement("mesh",{position:[.4,0,0]},c.createElement("boxGeometry",{args:e}),c.createElement("meshBasicMaterial",{color:t,toneMapped:!1})))}function u({onClick:e,font:t,disabled:o,arcStyle:l,label:n,labelColor:s,axisHeadScale:u=1,...p}){const f=r.useThree((e=>e.gl)),d=c.useMemo((()=>{const e=document.createElement("canvas");e.width=64,e.height=64;const r=e.getContext("2d");return r.beginPath(),r.arc(32,32,16,0,2*Math.PI),r.closePath(),r.fillStyle=l,r.fill(),n&&(r.font=t,r.textAlign="center",r.fillStyle=s,r.fillText(n,32,41)),new a.CanvasTexture(e)}),[l,n,s,t]),[m,b]=c.useState(!1),h=(n?1:.75)*(m?1.2:1)*u;return c.createElement("sprite",i.default({scale:h,onPointerOver:o?void 0:e=>{e.stopPropagation(),b(!0)},onPointerOut:o?void 0:e||(e=>{e.stopPropagation(),b(!1)})},p),c.createElement("spriteMaterial",{map:d,"map-anisotropy":f.capabilities.getMaxAnisotropy()||1,alphaTest:.3,opacity:n?1:.75,toneMapped:!1}))}exports.GizmoViewport=({hideNegativeAxes:e,hideAxisHeads:t,disabled:r,font:a="18px Inter var, Arial, sans-serif",axisColors:l=["#ff2060","#20df80","#2080ff"],axisHeadScale:n=1,axisScale:p,labels:f=["X","Y","Z"],labelColor:d="#000",onClick:m,...b})=>{const[h,E,g]=l,{tweenCamera:x}=o.useGizmoContext(),y={font:a,disabled:r,labelColor:d,onClick:m,axisHeadScale:n,onPointerDown:r?void 0:e=>{x(e.object.position),e.stopPropagation()}};return c.createElement("group",i.default({scale:40},b),c.createElement(s,{color:h,rotation:[0,0,0],scale:p}),c.createElement(s,{color:E,rotation:[0,0,Math.PI/2],scale:p}),c.createElement(s,{color:g,rotation:[0,-Math.PI/2,0],scale:p}),!t&&c.createElement(c.Fragment,null,c.createElement(u,i.default({arcStyle:h,position:[1,0,0],label:f[0]},y)),c.createElement(u,i.default({arcStyle:E,position:[0,1,0],label:f[1]},y)),c.createElement(u,i.default({arcStyle:g,position:[0,0,1],label:f[2]},y)),!e&&c.createElement(c.Fragment,null,c.createElement(u,i.default({arcStyle:h,position:[-1,0,0]},y)),c.createElement(u,i.default({arcStyle:E,position:[0,-1,0]},y)),c.createElement(u,i.default({arcStyle:g,position:[0,0,-1]},y)))))};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("@react-three/fiber"),a=require("three"),o=require("./GizmoHelper.cjs.js");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function n(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var a=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,a.get?a:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("./OrthographicCamera.cjs.js"),require("./Fbo.cjs.js"),require("./Hud.cjs.js");var i=l(e),c=n(t);function s({scale:e=[.8,.05,.05],color:t,rotation:r}){return c.createElement("group",{rotation:r},c.createElement("mesh",{position:[.4,0,0]},c.createElement("boxGeometry",{args:e}),c.createElement("meshBasicMaterial",{color:t,toneMapped:!1})))}function u({onClick:e,font:t,disabled:o,arcStyle:l,label:n,labelColor:s,axisHeadScale:u=1,...p}){const f=r.useThree((e=>e.gl)),d=c.useMemo((()=>{const e=document.createElement("canvas");e.width=64,e.height=64;const r=e.getContext("2d");return r.beginPath(),r.arc(32,32,16,0,2*Math.PI),r.closePath(),r.fillStyle=l,r.fill(),n&&(r.font=t,r.textAlign="center",r.fillStyle=s,r.fillText(n,32,41)),new a.CanvasTexture(e)}),[l,n,s,t]),[m,b]=c.useState(!1),h=(n?1:.75)*(m?1.2:1)*u;return c.createElement("sprite",i.default({scale:h,onPointerOver:o?void 0:e=>{e.stopPropagation(),b(!0)},onPointerOut:o?void 0:e||(e=>{e.stopPropagation(),b(!1)})},p),c.createElement("spriteMaterial",{map:d,"map-anisotropy":f.capabilities.getMaxAnisotropy()||1,alphaTest:.3,opacity:n?1:.75,toneMapped:!1}))}exports.GizmoViewport=({hideNegativeAxes:e,hideAxisHeads:t,disabled:r,font:a="18px Inter var, Arial, sans-serif",axisColors:l=["#ff2060","#20df80","#2080ff"],axisHeadScale:n=1,axisScale:p,labels:f=["X","Y","Z"],labelColor:d="#000",onClick:m,...b})=>{const[h,E,g]=l,{tweenCamera:x}=o.useGizmoContext(),y={font:a,disabled:r,labelColor:d,onClick:m,axisHeadScale:n,onPointerDown:r?void 0:e=>{x(e.object.position),e.stopPropagation()}};return c.createElement("group",i.default({scale:40},b),c.createElement(s,{color:h,rotation:[0,0,0],scale:p}),c.createElement(s,{color:E,rotation:[0,0,Math.PI/2],scale:p}),c.createElement(s,{color:g,rotation:[0,-Math.PI/2,0],scale:p}),!t&&c.createElement(c.Fragment,null,c.createElement(u,i.default({arcStyle:h,position:[1,0,0],label:f[0]},y)),c.createElement(u,i.default({arcStyle:E,position:[0,1,0],label:f[1]},y)),c.createElement(u,i.default({arcStyle:g,position:[0,0,1],label:f[2]},y)),!e&&c.createElement(c.Fragment,null,c.createElement(u,i.default({arcStyle:h,position:[-1,0,0]},y)),c.createElement(u,i.default({arcStyle:E,position:[0,-1,0]},y)),c.createElement(u,i.default({arcStyle:g,position:[0,0,-1]},y)))))};
package/core/Gltf.cjs.js CHANGED
@@ -1 +1 @@
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- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("./useGLTF.cjs.js"),u=require("./Clone.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three-stdlib"),require("@react-three/fiber"),require("three");var f=n(e),i=c(r);const o=i.forwardRef((({src:e,...r},n)=>{const{scene:c}=t.useGLTF(e);return i.createElement(u.Clone,f.default({ref:n},r,{object:c}))}));exports.Gltf=o;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("./Clone.cjs.js"),o=require("three-stdlib"),c=require("@react-three/fiber");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function u(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,o.get?o:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three");var s=n(e),a=u(r);let d=null,f="https://www.gstatic.com/draco/versioned/decoders/1.5.5/";function i(e,r,t){return c=>{t&&t(c),e&&(d||(d=new o.DRACOLoader),d.setDecoderPath("string"==typeof e?e:f),c.setDRACOLoader(d)),r&&c.setMeshoptDecoder("function"==typeof o.MeshoptDecoder?o.MeshoptDecoder():o.MeshoptDecoder)}}function l(e,r=!0,t=!0,n){return c.useLoader(o.GLTFLoader,e,i(r,t,n))}l.preload=(e,r=!0,t=!0,n)=>c.useLoader.preload(o.GLTFLoader,e,i(r,t,n)),l.clear=e=>c.useLoader.clear(o.GLTFLoader,e),l.setDecoderPath=e=>{f=e};const p=a.forwardRef((({src:e,useDraco:r,useMeshOpt:o,extendLoader:c,...n},u)=>{const{scene:d}=l(e,r,o,c);return a.createElement(t.Clone,s.default({ref:u},n,{object:d}))}));exports.Gltf=p,exports.useGLTF=l;
package/core/Gltf.d.ts CHANGED
@@ -1,8 +1,20 @@
1
- import * as THREE from 'three';
2
- import { CloneProps } from './Clone';
3
- import { ForwardRefComponent } from '../helpers/ts-utils';
4
- type GltfProps = Omit<JSX.IntrinsicElements['group'], 'children'> & Omit<CloneProps, 'object'> & {
1
+ import * as React from 'react';
2
+ import { Clone } from './Clone';
3
+ import { type GLTF, GLTFLoader } from 'three-stdlib';
4
+ import { type ObjectMap } from '@react-three/fiber';
5
+ export declare function useGLTF<T extends string | string[]>(path: T, useDraco?: boolean | string, useMeshOpt?: boolean, extendLoader?: (loader: GLTFLoader) => void): T extends any[] ? (GLTF & ObjectMap)[] : GLTF & ObjectMap;
6
+ export declare namespace useGLTF {
7
+ var preload: (path: string | string[], useDraco?: string | boolean, useMeshOpt?: boolean, extendLoader?: ((loader: GLTFLoader) => void) | undefined) => undefined;
8
+ var clear: (input: string | string[]) => void;
9
+ var setDecoderPath: (path: string) => void;
10
+ }
11
+ type UseGLTF = Parameters<typeof useGLTF>;
12
+ type CloneProps = React.ComponentProps<typeof Clone>;
13
+ type GltfProps = Omit<CloneProps, 'object'> & {
5
14
  src: string;
15
+ useDraco?: UseGLTF[1];
16
+ useMeshOpt?: UseGLTF[2];
17
+ extendLoader?: UseGLTF[3];
6
18
  };
7
- export declare const Gltf: ForwardRefComponent<GltfProps, THREE.Object3D>;
19
+ export declare const Gltf: React.ForwardRefExoticComponent<Omit<GltfProps, "ref"> & React.RefAttributes<import("three").Group>>;
8
20
  export {};
package/core/Gltf.js CHANGED
@@ -1,15 +1,49 @@
1
1
  import _extends from '@babel/runtime/helpers/esm/extends';
2
2
  import * as React from 'react';
3
- import { useGLTF } from './useGLTF.js';
4
3
  import { Clone } from './Clone.js';
4
+ import { GLTFLoader, DRACOLoader, MeshoptDecoder } from 'three-stdlib';
5
+ import { useLoader } from '@react-three/fiber';
6
+
7
+ let dracoLoader = null;
8
+ let decoderPath = 'https://www.gstatic.com/draco/versioned/decoders/1.5.5/';
9
+ function extensions(useDraco, useMeshopt, extendLoader) {
10
+ return loader => {
11
+ if (extendLoader) {
12
+ extendLoader(loader);
13
+ }
14
+ if (useDraco) {
15
+ if (!dracoLoader) {
16
+ dracoLoader = new DRACOLoader();
17
+ }
18
+ dracoLoader.setDecoderPath(typeof useDraco === 'string' ? useDraco : decoderPath);
19
+ loader.setDRACOLoader(dracoLoader);
20
+ }
21
+ if (useMeshopt) {
22
+ loader.setMeshoptDecoder(typeof MeshoptDecoder === 'function' ? MeshoptDecoder() : MeshoptDecoder);
23
+ }
24
+ };
25
+ }
26
+ function useGLTF(path, useDraco = true, useMeshOpt = true, extendLoader) {
27
+ return useLoader(GLTFLoader, path, extensions(useDraco, useMeshOpt, extendLoader));
28
+ }
29
+ useGLTF.preload = (path, useDraco = true, useMeshOpt = true, extendLoader) => useLoader.preload(GLTFLoader, path, extensions(useDraco, useMeshOpt, extendLoader));
30
+ useGLTF.clear = input => useLoader.clear(GLTFLoader, input);
31
+ useGLTF.setDecoderPath = path => {
32
+ decoderPath = path;
33
+ };
34
+
35
+ //
5
36
 
6
37
  const Gltf = /* @__PURE__ */React.forwardRef(({
7
38
  src,
39
+ useDraco,
40
+ useMeshOpt,
41
+ extendLoader,
8
42
  ...props
9
43
  }, ref) => {
10
44
  const {
11
45
  scene
12
- } = useGLTF(src);
46
+ } = useGLTF(src, useDraco, useMeshOpt, extendLoader);
13
47
  return /*#__PURE__*/React.createElement(Clone, _extends({
14
48
  ref: ref
15
49
  }, props, {
@@ -17,4 +51,4 @@ const Gltf = /* @__PURE__ */React.forwardRef(({
17
51
  }));
18
52
  });
19
53
 
20
- export { Gltf };
54
+ export { Gltf, useGLTF };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@react-three/fiber");function r(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var t=r(require("react"));exports.Helper=({type:r,args:u=[]})=>{const n=t.useRef(null),c=t.useRef(),a=e.useThree((e=>e.scene));return t.useLayoutEffect((()=>{var e;const t=null==(e=n.current)?void 0:e.parent;if(!r||!t)return;const s=new r(t,...u);return c.current=s,s.traverse((e=>e.raycast=()=>null)),a.add(s),()=>{c.current=void 0,a.remove(s),null==s.dispose||s.dispose()}}),[a,r,...u]),e.useFrame((()=>{var e;null==(e=c.current)||null==e.update||e.update()})),t.createElement("object3D",{ref:n})};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var u=t(e);function n(e,t,...n){const c=u.useRef(),s=r.useThree((e=>e.scene));return u.useLayoutEffect((()=>{let r;if(e&&null!=e&&e.current&&t&&(c.current=r=new t(e.current,...n)),r)return r.traverse((e=>e.raycast=()=>null)),s.add(r),()=>{c.current=void 0,s.remove(r),null==r.dispose||r.dispose()}}),[s,t,e,...n]),r.useFrame((()=>{var e;null==(e=c.current)||null==e.update||e.update()})),c}exports.Helper=({type:e,args:r=[]})=>{const t=u.useRef(null),c=u.useRef(null);return u.useLayoutEffect((()=>{c.current=t.current.parent})),n(c,e,...r),u.createElement("object3D",{ref:t})},exports.useHelper=n;
package/core/Helper.d.ts CHANGED
@@ -1,11 +1,13 @@
1
1
  import * as React from 'react';
2
2
  import { Object3D } from 'three';
3
+ import { Falsey } from 'utility-types';
3
4
  type HelperType = Object3D & {
4
5
  update: () => void;
5
6
  dispose: () => void;
6
7
  };
7
- type HelperConstructor = new (...args: any[]) => HelperType;
8
+ type HelperConstructor = new (...args: any[]) => any;
8
9
  type HelperArgs<T> = T extends [infer _, ...infer R] ? R : never;
10
+ export declare function useHelper<T extends HelperConstructor>(object3D: React.MutableRefObject<Object3D> | Falsey, helperConstructor: T, ...args: HelperArgs<ConstructorParameters<T>>): React.MutableRefObject<HelperType | undefined>;
9
11
  export type HelperProps<T extends HelperConstructor> = {
10
12
  type: T;
11
13
  args?: HelperArgs<ConstructorParameters<T>>;
package/core/Helper.js CHANGED
@@ -1,36 +1,47 @@
1
- import { useThree, useFrame } from '@react-three/fiber';
2
1
  import * as React from 'react';
2
+ import { useThree, useFrame } from '@react-three/fiber';
3
+
4
+ function useHelper(object3D, helperConstructor, ...args) {
5
+ const helper = React.useRef();
6
+ const scene = useThree(state => state.scene);
7
+ React.useLayoutEffect(() => {
8
+ let currentHelper = undefined;
9
+ if (object3D && object3D != null && object3D.current && helperConstructor) {
10
+ helper.current = currentHelper = new helperConstructor(object3D.current, ...args);
11
+ }
12
+ if (currentHelper) {
13
+ // Prevent the helpers from blocking rays
14
+ currentHelper.traverse(child => child.raycast = () => null);
15
+ scene.add(currentHelper);
16
+ return () => {
17
+ helper.current = undefined;
18
+ scene.remove(currentHelper);
19
+ currentHelper.dispose == null || currentHelper.dispose();
20
+ };
21
+ }
22
+ }, [scene, helperConstructor, object3D, ...args]);
23
+ useFrame(() => {
24
+ var _helper$current;
25
+ return void ((_helper$current = helper.current) == null || _helper$current.update == null ? void 0 : _helper$current.update());
26
+ });
27
+ return helper;
28
+ }
29
+
30
+ //
3
31
 
4
32
  const Helper = ({
5
33
  type: helperConstructor,
6
34
  args = []
7
35
  }) => {
8
- const objectRef = React.useRef(null);
9
- const helperRef = React.useRef();
10
- const scene = useThree(state => state.scene);
36
+ const thisRef = React.useRef(null);
37
+ const parentRef = React.useRef(null);
11
38
  React.useLayoutEffect(() => {
12
- var _objectRef$current;
13
- const parent = (_objectRef$current = objectRef.current) == null ? void 0 : _objectRef$current.parent;
14
- if (!helperConstructor || !parent) return;
15
- const helper = new helperConstructor(parent, ...args);
16
- helperRef.current = helper;
17
-
18
- // Prevent the helpers from blocking rays
19
- helper.traverse(child => child.raycast = () => null);
20
- scene.add(helper);
21
- return () => {
22
- helperRef.current = undefined;
23
- scene.remove(helper);
24
- helper.dispose == null || helper.dispose();
25
- };
26
- }, [scene, helperConstructor, ...args]);
27
- useFrame(() => {
28
- var _helperRef$current;
29
- return void ((_helperRef$current = helperRef.current) == null || _helperRef$current.update == null ? void 0 : _helperRef$current.update());
39
+ parentRef.current = thisRef.current.parent;
30
40
  });
41
+ useHelper(parentRef, helperConstructor, ...args);
31
42
  return /*#__PURE__*/React.createElement("object3D", {
32
- ref: objectRef
43
+ ref: thisRef
33
44
  });
34
45
  };
35
46
 
36
- export { Helper };
47
+ export { Helper, useHelper };
package/core/Image.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber"),a=require("./shaderMaterial.cjs.js"),o=require("./useTexture.cjs.js"),s=require("../helpers/constants.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var l=i(e),u=c(r),f=c(t);const v=a.shaderMaterial({color:new f.Color("white"),scale:new f.Vector2(1,1),imageBounds:new f.Vector2(1,1),resolution:1024,map:null,zoom:1,radius:0,grayscale:0,opacity:1},"\n varying vec2 vUv;\n varying vec2 vPos;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n vPos = position.xy;\n }\n",`\n // mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44\n varying vec2 vUv;\n varying vec2 vPos;\n uniform vec2 scale;\n uniform vec2 imageBounds;\n uniform float resolution;\n uniform vec3 color;\n uniform sampler2D map;\n uniform float radius;\n uniform float zoom;\n uniform float grayscale;\n uniform float opacity;\n const vec3 luma = vec3(.299, 0.587, 0.114);\n vec4 toGrayscale(vec4 color, float intensity) {\n return vec4(mix(color.rgb, vec3(dot(color.rgb, luma)), intensity), color.a);\n }\n vec2 aspect(vec2 size) {\n return size / min(size.x, size.y);\n }\n \n const float PI = 3.14159265;\n \n // from https://iquilezles.org/articles/distfunctions\n float udRoundBox( vec2 p, vec2 b, float r ) {\n return length(max(abs(p)-b+r,0.0))-r;\n }\n\n void main() {\n vec2 s = aspect(scale);\n vec2 i = aspect(imageBounds);\n float rs = s.x / s.y;\n float ri = i.x / i.y;\n vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);\n vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;\n vec2 uv = vUv * s / new + offset;\n vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);\n\n vec2 res = vec2(scale * resolution);\n vec2 halfRes = 0.5 * res;\n float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius); \n\t vec3 a = mix(vec3(1.0,0.0,0.0), vec3(0.0,0.0,0.0), smoothstep(0.0, 1.0, b));\n gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, opacity * a), grayscale);\n \n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }\n`),m=u.forwardRef((({children:e,color:r,segments:t=1,scale:a=1,zoom:o=1,grayscale:s=0,opacity:i=1,radius:c=0,texture:f,toneMapped:m,transparent:d,side:y,...g},p)=>{n.extend({ImageMaterial:v});const x=u.useRef(null),h=n.useThree((e=>e.size)),b=Array.isArray(a)?[a[0],a[1]]:[a,a],w=[f.image.width,f.image.height],j=Math.max(h.width,h.height);return u.useImperativeHandle(p,(()=>x.current),[]),u.useLayoutEffect((()=>{x.current.geometry.parameters&&x.current.material.scale.set(b[0]*x.current.geometry.parameters.width,b[1]*x.current.geometry.parameters.height)}),[]),u.createElement("mesh",l.default({ref:x,scale:Array.isArray(a)?[...a,1]:a},g),u.createElement("planeGeometry",{args:[1,1,t,t]}),u.createElement("imageMaterial",{color:r,map:f,zoom:o,grayscale:s,opacity:i,scale:b,imageBounds:w,resolution:j,radius:c,toneMapped:m,transparent:d,side:y,key:v.key}),e)})),d=u.forwardRef((({url:e,...r},t)=>{const n=o.useTexture(e);return u.createElement(m,l.default({},r,{texture:n,ref:t}))})),y=u.forwardRef((({url:e,...r},t)=>u.createElement(m,l.default({},r,{ref:t})))),g=u.forwardRef(((e,r)=>{if(e.url)return u.createElement(d,l.default({},e,{ref:r}));if(e.texture)return u.createElement(y,l.default({},e,{ref:r}));throw new Error("<Image /> requires a url or texture")}));exports.Image=g;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber"),a=require("./shaderMaterial.cjs.js"),o=require("./Texture.cjs.js"),s=require("../helpers/constants.cjs.js");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var l=i(e),u=c(r),f=c(t);const v=a.shaderMaterial({color:new f.Color("white"),scale:new f.Vector2(1,1),imageBounds:new f.Vector2(1,1),resolution:1024,map:null,zoom:1,radius:0,grayscale:0,opacity:1},"\n varying vec2 vUv;\n varying vec2 vPos;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n vPos = position.xy;\n }\n",`\n // mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44\n varying vec2 vUv;\n varying vec2 vPos;\n uniform vec2 scale;\n uniform vec2 imageBounds;\n uniform float resolution;\n uniform vec3 color;\n uniform sampler2D map;\n uniform float radius;\n uniform float zoom;\n uniform float grayscale;\n uniform float opacity;\n const vec3 luma = vec3(.299, 0.587, 0.114);\n vec4 toGrayscale(vec4 color, float intensity) {\n return vec4(mix(color.rgb, vec3(dot(color.rgb, luma)), intensity), color.a);\n }\n vec2 aspect(vec2 size) {\n return size / min(size.x, size.y);\n }\n \n const float PI = 3.14159265;\n \n // from https://iquilezles.org/articles/distfunctions\n float udRoundBox( vec2 p, vec2 b, float r ) {\n return length(max(abs(p)-b+r,0.0))-r;\n }\n\n void main() {\n vec2 s = aspect(scale);\n vec2 i = aspect(imageBounds);\n float rs = s.x / s.y;\n float ri = i.x / i.y;\n vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);\n vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;\n vec2 uv = vUv * s / new + offset;\n vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);\n\n vec2 res = vec2(scale * resolution);\n vec2 halfRes = 0.5 * res;\n float b = udRoundBox(vUv.xy * res - halfRes, halfRes, resolution * radius); \n\t vec3 a = mix(vec3(1.0,0.0,0.0), vec3(0.0,0.0,0.0), smoothstep(0.0, 1.0, b));\n gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, opacity * a), grayscale);\n \n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }\n`),m=u.forwardRef((({children:e,color:r,segments:t=1,scale:a=1,zoom:o=1,grayscale:s=0,opacity:i=1,radius:c=0,texture:f,toneMapped:m,transparent:d,side:y,...g},p)=>{n.extend({ImageMaterial:v});const x=u.useRef(null),h=n.useThree((e=>e.size)),b=Array.isArray(a)?[a[0],a[1]]:[a,a],w=[f.image.width,f.image.height],j=Math.max(h.width,h.height);return u.useImperativeHandle(p,(()=>x.current),[]),u.useLayoutEffect((()=>{x.current.geometry.parameters&&x.current.material.scale.set(b[0]*x.current.geometry.parameters.width,b[1]*x.current.geometry.parameters.height)}),[]),u.createElement("mesh",l.default({ref:x,scale:Array.isArray(a)?[...a,1]:a},g),u.createElement("planeGeometry",{args:[1,1,t,t]}),u.createElement("imageMaterial",{color:r,map:f,zoom:o,grayscale:s,opacity:i,scale:b,imageBounds:w,resolution:j,radius:c,toneMapped:m,transparent:d,side:y,key:v.key}),e)})),d=u.forwardRef((({url:e,...r},t)=>{const n=o.useTexture(e);return u.createElement(m,l.default({},r,{texture:n,ref:t}))})),y=u.forwardRef((({url:e,...r},t)=>u.createElement(m,l.default({},r,{ref:t})))),g=u.forwardRef(((e,r)=>{if(e.url)return u.createElement(d,l.default({},e,{ref:r}));if(e.texture)return u.createElement(y,l.default({},e,{ref:r}));throw new Error("<Image /> requires a url or texture")}));exports.Image=g;
package/core/Image.js CHANGED
@@ -3,7 +3,7 @@ import * as React from 'react';
3
3
  import * as THREE from 'three';
4
4
  import { extend, useThree } from '@react-three/fiber';
5
5
  import { shaderMaterial } from './shaderMaterial.js';
6
- import { useTexture } from './useTexture.js';
6
+ import { useTexture } from './Texture.js';
7
7
  import { version } from '../helpers/constants.js';
8
8
 
9
9
  // {texture: THREE.Texture} XOR {url: string}
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber"),t=require("three-stdlib"),s=require("./Texture.cjs.js");function a(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var s=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,s.get?s:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three");var c=a(e);const n="https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master";function u(a,c=`${n}/basis/`){const u=r.useThree((e=>e.gl)),o=r.useLoader(t.KTX2Loader,s.IsObject(a)?Object.values(a):a,(e=>{e.detectSupport(u),e.setTranscoderPath(c)}));if(e.useEffect((()=>{(Array.isArray(o)?o:[o]).forEach(u.initTexture)}),[u,o]),s.IsObject(a)){const e=Object.keys(a),r={};return e.forEach((t=>Object.assign(r,{[t]:o[e.indexOf(t)]}))),r}return o}u.preload=(e,s=`${n}/basis/`)=>r.useLoader.preload(t.KTX2Loader,e,(e=>{e.setTranscoderPath(s)})),u.clear=e=>r.useLoader.clear(t.KTX2Loader,e);exports.Ktx2=({children:e,input:r,basisPath:t})=>{const s=u(r,t);return c.createElement(c.Fragment,null,null==e?void 0:e(s))},exports.useKTX2=u;
@@ -1,3 +1,4 @@
1
+ import * as React from 'react';
1
2
  import { Texture } from 'three';
2
3
  export declare function useKTX2<Url extends string[] | string | Record<string, string>>(input: Url, basisPath?: string): Url extends any[] ? Texture[] : Url extends object ? {
3
4
  [key in keyof Url]: Texture;
@@ -6,3 +7,8 @@ export declare namespace useKTX2 {
6
7
  var preload: (url: string, basisPath?: string) => undefined;
7
8
  var clear: (input: string | string[]) => void;
8
9
  }
10
+ export declare const Ktx2: ({ children, input, basisPath, }: {
11
+ children?: ((texture: ReturnType<typeof useKTX2>) => React.ReactNode) | undefined;
12
+ input: Parameters<typeof useKTX2>[0];
13
+ basisPath?: Parameters<typeof useKTX2>[1];
14
+ }) => React.JSX.Element;
@@ -1,7 +1,8 @@
1
- import { useThree, useLoader } from '@react-three/fiber';
1
+ import * as React from 'react';
2
2
  import { useEffect } from 'react';
3
+ import { useThree, useLoader } from '@react-three/fiber';
3
4
  import { KTX2Loader } from 'three-stdlib';
4
- import { IsObject } from './useTexture.js';
5
+ import { IsObject } from './Texture.js';
5
6
 
6
7
  const cdn = 'https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master';
7
8
  function useKTX2(input, basisPath = `${cdn}/basis/`) {
@@ -33,4 +34,15 @@ useKTX2.preload = (url, basisPath = `${cdn}/basis/`) => useLoader.preload(KTX2Lo
33
34
  });
34
35
  useKTX2.clear = input => useLoader.clear(KTX2Loader, input);
35
36
 
36
- export { useKTX2 };
37
+ //
38
+
39
+ const Ktx2 = ({
40
+ children,
41
+ input,
42
+ basisPath
43
+ }) => {
44
+ const texture = useKTX2(input, basisPath);
45
+ return /*#__PURE__*/React.createElement(React.Fragment, null, children == null ? void 0 : children(texture));
46
+ };
47
+
48
+ export { Ktx2, useKTX2 };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),t=require("./Texture.cjs.js"),r=require("suspend-react");function n(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}require("three"),require("@react-three/fiber");var u=n(e);function a(e=0,n=1024,a){const c=r.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/matcaps.json").then((e=>e.json()))),["matcapList"]),s=c[0],o=u.useMemo((()=>Object.keys(c).length),[]),i=`${u.useMemo((()=>"string"==typeof e?e:"number"==typeof e?c[e]:null),[e])||s}${function(e){switch(e){case 64:return"-64px";case 128:return"-128px";case 256:return"-256px";case 512:return"-512px";default:return""}}(n)}.png`,p=`https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d/${n}/${i}`;return[t.useTexture(p,a),p,o]}exports.MatcapTexture=({children:e,id:t,format:r,onLoad:n})=>{const c=a(t,r,n);return u.createElement(u.Fragment,null,null==e?void 0:e(c))},exports.useMatcapTexture=a;
@@ -0,0 +1,9 @@
1
+ import * as React from 'react';
2
+ import { Texture } from 'three';
3
+ export declare function useMatcapTexture(id?: number | string, format?: number, onLoad?: (texture: Texture | Texture[]) => void): [Texture, string, number];
4
+ export declare const MatcapTexture: ({ children, id, format, onLoad, }: {
5
+ children?: ((texture: [Texture, string, number]) => React.ReactNode) | undefined;
6
+ id?: Parameters<typeof useMatcapTexture>[0];
7
+ format?: Parameters<typeof useMatcapTexture>[1];
8
+ onLoad?: Parameters<typeof useMatcapTexture>[2];
9
+ }) => React.JSX.Element;
@@ -1,5 +1,5 @@
1
1
  import * as React from 'react';
2
- import { useTexture } from './useTexture.js';
2
+ import { useTexture } from './Texture.js';
3
3
  import { suspend } from 'suspend-react';
4
4
 
5
5
  function getFormatString(format) {
@@ -36,4 +36,16 @@ function useMatcapTexture(id = 0, format = 1024, onLoad) {
36
36
  return [matcapTexture, url, numTot];
37
37
  }
38
38
 
39
- export { useMatcapTexture };
39
+ //
40
+
41
+ const MatcapTexture = ({
42
+ children,
43
+ id,
44
+ format,
45
+ onLoad
46
+ }) => {
47
+ const texture = useMatcapTexture(id, format, onLoad);
48
+ return /*#__PURE__*/React.createElement(React.Fragment, null, children == null ? void 0 : children(texture));
49
+ };
50
+
51
+ export { MatcapTexture, useMatcapTexture };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),a=require("./useIntersect.cjs.js"),i=require("./useFBO.cjs.js"),l=require("./RenderTexture.cjs.js"),o=require("./shaderMaterial.cjs.js"),u=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function v(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var d=v(e),m=c(r),f=c(t);const g=o.shaderMaterial({blur:0,map:null,sdf:null,blend:0,size:0,resolution:new m.Vector2},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vUv = uv;\n }",`uniform sampler2D sdf;\n uniform sampler2D map;\n uniform float blur;\n uniform float size;\n uniform float time;\n uniform vec2 resolution;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n vec4 t = texture2D(map, uv);\n float k = blur;\n float d = texture2D(sdf, vUv).r/size;\n float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));\n gl_FragColor = vec4(t.rgb, blur == 0.0 ? t.a : t.a * alpha);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),p=f.forwardRef((({children:e,events:r,blur:t=0,eventPriority:o=0,renderPriority:u=0,worldUnits:s=!1,resolution:v=512,...c},p)=>{n.extend({PortalMaterialImpl:g});const h=f.useRef(null),{scene:y,gl:b,size:w,viewport:M,setEvents:U}=n.useThree(),T=i.useFBO(v,v),[R,S]=f.useState(0);n.useFrame((()=>{const e=h.current.blend>0?Math.max(1,u):0;R!==e&&S(e)})),f.useEffect((()=>{void 0!==r&&U({enabled:!r})}),[r]);const[_,D]=f.useState(!0),j=a.useIntersect(D);f.useLayoutEffect((()=>{var e;j.current=null==(e=h.current)?void 0:e.__r3f.parent}),[]),f.useLayoutEffect((()=>{if(j.current&&t&&null===h.current.sdf){const e=new m.Mesh(j.current.geometry,new m.MeshBasicMaterial),r=(new m.Box3).setFromBufferAttribute(e.geometry.attributes.position),t=new m.OrthographicCamera(r.min.x*(1+2/v),r.max.x*(1+2/v),r.max.y*(1+2/v),r.min.y*(1+2/v),.1,1e3);t.position.set(0,0,1),t.lookAt(0,0,0),b.setRenderTarget(T),b.render(e,t);const n=F(v,v,b)(T.texture),a=new Float32Array(v*v);b.readRenderTargetPixels(n,0,0,v,v,a);let i=1/0;for(let e=0;e<a.length;e++)a[e]<i&&(i=a[e]);i=-i,h.current.size=i,h.current.sdf=n.texture,b.setRenderTarget(null)}}),[v,t]),f.useImperativeHandle(p,(()=>h.current));const P=f.useCallback(((e,r,t)=>{var n;if(!j.current)return!1;if(r.pointer.set(e.offsetX/r.size.width*2-1,-e.offsetY/r.size.height*2+1),r.raycaster.setFromCamera(r.pointer,r.camera),0===(null==(n=h.current)?void 0:n.blend)){const[e]=r.raycaster.intersectObject(j.current);if(!e)return r.raycaster.camera=void 0,!1}}),[]);return f.createElement("portalMaterialImpl",d.default({ref:h,blur:t,blend:0,resolution:[w.width*M.dpr,w.height*M.dpr],attach:"material"},c),f.createElement(l.RenderTexture,{attach:"map",frames:_?1/0:0,eventPriority:o,renderPriority:u,compute:P},e,f.createElement(x,{events:r,rootScene:y,priority:R,material:h,worldUnits:s})))}));function x({events:e,rootScene:r,material:t,priority:a,worldUnits:l}){const o=n.useThree((e=>e.scene)),v=n.useThree((e=>e.setEvents)),c=i.useFBO(),d=i.useFBO();f.useLayoutEffect((()=>{o.matrixAutoUpdate=!1}),[]),f.useEffect((()=>{void 0!==e&&v({enabled:e})}),[e]);const[g,p]=f.useMemo((()=>{const e={value:0};return[new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{a:{value:c.texture},b:{value:d.texture},blend:e},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n uniform sampler2D a;\n uniform sampler2D b;\n uniform float blend;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec4 ta = texture2D(a, vUv);\n vec4 tb = texture2D(b, vUv);\n gl_FragColor = mix(tb, ta, blend);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})),e]}),[]);return n.useFrame((e=>{var n;let i=null==t||null==(n=t.current)?void 0:n.__r3f.parent;if(i){var u,s,v,m;if(l)o.matrixWorld.identity();else a&&1===(null==(u=t.current)?void 0:u.blend)&&i.updateWorldMatrix(!0,!1),o.matrixWorld.copy(i.matrixWorld);if(a)(null==(s=t.current)?void 0:s.blend)>0&&(null==(v=t.current)?void 0:v.blend)<1?(p.value=t.current.blend,e.gl.setRenderTarget(c),e.gl.render(o,e.camera),e.gl.setRenderTarget(d),e.gl.render(r,e.camera),e.gl.setRenderTarget(null),g.render(e.gl)):1===(null==(m=t.current)?void 0:m.blend)&&e.gl.render(o,e.camera)}}),a),f.createElement(f.Fragment,null)}const F=(e,r,t)=>{let n=new m.WebGLRenderTarget(e,r,{minFilter:m.LinearMipmapLinearFilter,magFilter:m.LinearFilter,type:m.FloatType,format:m.RedFormat,generateMipmaps:!0}),a=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),i=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),l=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),o=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),s=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat}),v=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat});const c=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));\n }"})),d=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));\n }"})),f=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},offset:{value:0},level:{value:0},maxSteps:{value:0}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform float offset;\n uniform float level;\n uniform float maxSteps;\n #include <packing>\n void main() {\n float closestDist = 9999999.9;\n vec2 closestPos = vec2(0.0);\n for (float x = -1.0; x <= 1.0; x += 1.0) {\n for (float y = -1.0; y <= 1.0; y += 1.0) {\n vec2 voffset = vUv;\n voffset += vec2(x, y) * vec2(${1/e}, ${1/r}) * offset;\n vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));\n float dist = distance(pos.xy, vUv);\n if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {\n closestDist = dist;\n closestPos = pos;\n }\n }\n }\n gl_FragColor = pack2HalfToRGBA(closestPos);\n }`})),g=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},size:{value:new m.Vector2(e,r)}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform vec2 size;\n #include <packing>\n void main() {\n gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);\n }"})),p=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{inside:{value:v.texture},outside:{value:s.texture},tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D inside;\n uniform sampler2D outside;\n uniform sampler2D tex;\n #include <packing>\n void main() {\n float i = texture2D(inside, vUv).x;\n float o =texture2D(outside, vUv).x;\n if (texture2D(tex, vUv).x == 0.0) {\n gl_FragColor = vec4(o, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);\n }\n }"}));return u=>{let x=n;u.minFilter=m.NearestFilter,u.magFilter=m.NearestFilter,c.material.uniforms.tex.value=u,t.setRenderTarget(a),c.render(t);const F=Math.ceil(Math.log(Math.max(e,r))/Math.log(2));let h=a,y=null;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===a?l:a,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}t.setRenderTarget(s),g.material.uniforms.tex.value=y.texture,g.render(t),d.material.uniforms.tex.value=u,t.setRenderTarget(i),d.render(t),h=i;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===i?o:i,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}return t.setRenderTarget(v),g.material.uniforms.tex.value=y.texture,g.render(t),t.setRenderTarget(x),p.material.uniforms.tex.value=u,p.render(t),t.setRenderTarget(null),x}};exports.MeshPortalMaterial=p;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),a=require("./useIntersect.cjs.js"),i=require("./Fbo.cjs.js"),l=require("./RenderTexture.cjs.js"),o=require("./shaderMaterial.cjs.js"),u=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function v(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var d=v(e),m=c(r),f=c(t);const g=o.shaderMaterial({blur:0,map:null,sdf:null,blend:0,size:0,resolution:new m.Vector2},"varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n vUv = uv;\n }",`uniform sampler2D sdf;\n uniform sampler2D map;\n uniform float blur;\n uniform float size;\n uniform float time;\n uniform vec2 resolution;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec2 uv = gl_FragCoord.xy / resolution.xy;\n vec4 t = texture2D(map, uv);\n float k = blur;\n float d = texture2D(sdf, vUv).r/size;\n float alpha = 1.0 - smoothstep(0.0, 1.0, clamp(d/k + 1.0, 0.0, 1.0));\n gl_FragColor = vec4(t.rgb, blur == 0.0 ? t.a : t.a * alpha);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),p=f.forwardRef((({children:e,events:r,blur:t=0,eventPriority:o=0,renderPriority:u=0,worldUnits:s=!1,resolution:v=512,...c},p)=>{n.extend({PortalMaterialImpl:g});const h=f.useRef(null),{scene:y,gl:b,size:w,viewport:M,setEvents:U}=n.useThree(),T=i.useFBO(v,v),[R,S]=f.useState(0);n.useFrame((()=>{const e=h.current.blend>0?Math.max(1,u):0;R!==e&&S(e)})),f.useEffect((()=>{void 0!==r&&U({enabled:!r})}),[r]);const[_,D]=f.useState(!0),j=a.useIntersect(D);f.useLayoutEffect((()=>{var e;j.current=null==(e=h.current)?void 0:e.__r3f.parent}),[]),f.useLayoutEffect((()=>{if(j.current&&t&&null===h.current.sdf){const e=new m.Mesh(j.current.geometry,new m.MeshBasicMaterial),r=(new m.Box3).setFromBufferAttribute(e.geometry.attributes.position),t=new m.OrthographicCamera(r.min.x*(1+2/v),r.max.x*(1+2/v),r.max.y*(1+2/v),r.min.y*(1+2/v),.1,1e3);t.position.set(0,0,1),t.lookAt(0,0,0),b.setRenderTarget(T),b.render(e,t);const n=F(v,v,b)(T.texture),a=new Float32Array(v*v);b.readRenderTargetPixels(n,0,0,v,v,a);let i=1/0;for(let e=0;e<a.length;e++)a[e]<i&&(i=a[e]);i=-i,h.current.size=i,h.current.sdf=n.texture,b.setRenderTarget(null)}}),[v,t]),f.useImperativeHandle(p,(()=>h.current));const P=f.useCallback(((e,r,t)=>{var n;if(!j.current)return!1;if(r.pointer.set(e.offsetX/r.size.width*2-1,-e.offsetY/r.size.height*2+1),r.raycaster.setFromCamera(r.pointer,r.camera),0===(null==(n=h.current)?void 0:n.blend)){const[e]=r.raycaster.intersectObject(j.current);if(!e)return r.raycaster.camera=void 0,!1}}),[]);return f.createElement("portalMaterialImpl",d.default({ref:h,blur:t,blend:0,resolution:[w.width*M.dpr,w.height*M.dpr],attach:"material"},c),f.createElement(l.RenderTexture,{attach:"map",frames:_?1/0:0,eventPriority:o,renderPriority:u,compute:P},e,f.createElement(x,{events:r,rootScene:y,priority:R,material:h,worldUnits:s})))}));function x({events:e,rootScene:r,material:t,priority:a,worldUnits:l}){const o=n.useThree((e=>e.scene)),v=n.useThree((e=>e.setEvents)),c=i.useFBO(),d=i.useFBO();f.useLayoutEffect((()=>{o.matrixAutoUpdate=!1}),[]),f.useEffect((()=>{void 0!==e&&v({enabled:e})}),[e]);const[g,p]=f.useMemo((()=>{const e={value:0};return[new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{a:{value:c.texture},b:{value:d.texture},blend:e},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n uniform sampler2D a;\n uniform sampler2D b;\n uniform float blend;\n varying vec2 vUv;\n #include <packing>\n void main() {\n vec4 ta = texture2D(a, vUv);\n vec4 tb = texture2D(b, vUv);\n gl_FragColor = mix(tb, ta, blend);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`})),e]}),[]);return n.useFrame((e=>{var n;let i=null==t||null==(n=t.current)?void 0:n.__r3f.parent;if(i){var u,s,v,m;if(l)o.matrixWorld.identity();else a&&1===(null==(u=t.current)?void 0:u.blend)&&i.updateWorldMatrix(!0,!1),o.matrixWorld.copy(i.matrixWorld);if(a)(null==(s=t.current)?void 0:s.blend)>0&&(null==(v=t.current)?void 0:v.blend)<1?(p.value=t.current.blend,e.gl.setRenderTarget(c),e.gl.render(o,e.camera),e.gl.setRenderTarget(d),e.gl.render(r,e.camera),e.gl.setRenderTarget(null),g.render(e.gl)):1===(null==(m=t.current)?void 0:m.blend)&&e.gl.render(o,e.camera)}}),a),f.createElement(f.Fragment,null)}const F=(e,r,t)=>{let n=new m.WebGLRenderTarget(e,r,{minFilter:m.LinearMipmapLinearFilter,magFilter:m.LinearFilter,type:m.FloatType,format:m.RedFormat,generateMipmaps:!0}),a=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),i=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),l=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),o=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter}),s=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat}),v=new m.WebGLRenderTarget(e,r,{minFilter:m.NearestFilter,magFilter:m.NearestFilter,type:m.FloatType,format:m.RedFormat});const c=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (round(texture2D(tex, vUv).x)));\n }"})),d=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n uniform sampler2D tex;\n varying vec2 vUv;\n #include <packing>\n void main() {\n gl_FragColor = pack2HalfToRGBA(vUv * (1.0 - round(texture2D(tex, vUv).x)));\n }"})),f=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},offset:{value:0},level:{value:0},maxSteps:{value:0}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:`\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform float offset;\n uniform float level;\n uniform float maxSteps;\n #include <packing>\n void main() {\n float closestDist = 9999999.9;\n vec2 closestPos = vec2(0.0);\n for (float x = -1.0; x <= 1.0; x += 1.0) {\n for (float y = -1.0; y <= 1.0; y += 1.0) {\n vec2 voffset = vUv;\n voffset += vec2(x, y) * vec2(${1/e}, ${1/r}) * offset;\n vec2 pos = unpackRGBATo2Half(texture2D(tex, voffset));\n float dist = distance(pos.xy, vUv);\n if(pos.x != 0.0 && pos.y != 0.0 && dist < closestDist) {\n closestDist = dist;\n closestPos = pos;\n }\n }\n }\n gl_FragColor = pack2HalfToRGBA(closestPos);\n }`})),g=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{tex:{value:null},size:{value:new m.Vector2(e,r)}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D tex;\n uniform vec2 size;\n #include <packing>\n void main() {\n gl_FragColor = vec4(distance(size * unpackRGBATo2Half(texture2D(tex, vUv)), size * vUv), 0.0, 0.0, 0.0);\n }"})),p=new u.FullScreenQuad(new m.ShaderMaterial({uniforms:{inside:{value:v.texture},outside:{value:s.texture},tex:{value:null}},vertexShader:"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n }",fragmentShader:"\n varying vec2 vUv;\n uniform sampler2D inside;\n uniform sampler2D outside;\n uniform sampler2D tex;\n #include <packing>\n void main() {\n float i = texture2D(inside, vUv).x;\n float o =texture2D(outside, vUv).x;\n if (texture2D(tex, vUv).x == 0.0) {\n gl_FragColor = vec4(o, 0.0, 0.0, 0.0);\n } else {\n gl_FragColor = vec4(-i, 0.0, 0.0, 0.0);\n }\n }"}));return u=>{let x=n;u.minFilter=m.NearestFilter,u.magFilter=m.NearestFilter,c.material.uniforms.tex.value=u,t.setRenderTarget(a),c.render(t);const F=Math.ceil(Math.log(Math.max(e,r))/Math.log(2));let h=a,y=null;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===a?l:a,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}t.setRenderTarget(s),g.material.uniforms.tex.value=y.texture,g.render(t),d.material.uniforms.tex.value=u,t.setRenderTarget(i),d.render(t),h=i;for(let e=0;e<F;e++){const r=Math.pow(2,F-e-1);y=h===i?o:i,f.material.uniforms.level.value=e,f.material.uniforms.maxSteps.value=F,f.material.uniforms.offset.value=r,f.material.uniforms.tex.value=h.texture,t.setRenderTarget(y),f.render(t),h=y}return t.setRenderTarget(v),g.material.uniforms.tex.value=y.texture,g.render(t),t.setRenderTarget(x),p.material.uniforms.tex.value=u,p.render(t),t.setRenderTarget(null),x}};exports.MeshPortalMaterial=p;
@@ -3,7 +3,7 @@ import * as THREE from 'three';
3
3
  import * as React from 'react';
4
4
  import { extend, useThree, useFrame } from '@react-three/fiber';
5
5
  import { useIntersect } from './useIntersect.js';
6
- import { useFBO } from './useFBO.js';
6
+ import { useFBO } from './Fbo.js';
7
7
  import { RenderTexture } from './RenderTexture.js';
8
8
  import { shaderMaterial } from './shaderMaterial.js';
9
9
  import { FullScreenQuad } from 'three-stdlib';
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var n=require("@babel/runtime/helpers/extends"),e=require("three"),t=require("react"),a=require("@react-three/fiber"),r=require("./useFBO.cjs.js"),i=require("../materials/DiscardMaterial.cjs.js");function o(n){return n&&"object"==typeof n&&"default"in n?n:{default:n}}function s(n){if(n&&n.__esModule)return n;var e=Object.create(null);return n&&Object.keys(n).forEach((function(t){if("default"!==t){var a=Object.getOwnPropertyDescriptor(n,t);Object.defineProperty(e,t,a.get?a:{enumerable:!0,get:function(){return n[t]}})}})),e.default=n,Object.freeze(e)}require("./shaderMaterial.cjs.js");var l=o(n),c=s(e),m=s(t);class u extends c.MeshPhysicalMaterial{constructor(n=6,e=!1){super(),this.uniforms={chromaticAberration:{value:.05},transmission:{value:0},_transmission:{value:1},transmissionMap:{value:null},roughness:{value:0},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:1/0},attenuationColor:{value:new c.Color("white")},anisotropicBlur:{value:.1},time:{value:0},distortion:{value:0},distortionScale:{value:.5},temporalDistortion:{value:0},buffer:{value:null}},this.onBeforeCompile=t=>{t.uniforms={...t.uniforms,...this.uniforms},this.anisotropy>0&&(t.defines.USE_ANISOTROPY=""),e?t.defines.USE_SAMPLER="":t.defines.USE_TRANSMISSION="",t.fragmentShader="\n uniform float chromaticAberration; \n uniform float anisotropicBlur; \n uniform float time;\n uniform float distortion;\n uniform float distortionScale;\n uniform float temporalDistortion;\n uniform sampler2D buffer;\n\n vec3 random3(vec3 c) {\n float j = 4096.0*sin(dot(c,vec3(17.0, 59.4, 15.0)));\n vec3 r;\n r.z = fract(512.0*j);\n j *= .125;\n r.x = fract(512.0*j);\n j *= .125;\n r.y = fract(512.0*j);\n return r-0.5;\n }\n\n uint hash( uint x ) {\n x += ( x << 10u );\n x ^= ( x >> 6u );\n x += ( x << 3u );\n x ^= ( x >> 11u );\n x += ( x << 15u );\n return x;\n }\n\n // Compound versions of the hashing algorithm I whipped together.\n uint hash( uvec2 v ) { return hash( v.x ^ hash(v.y) ); }\n uint hash( uvec3 v ) { return hash( v.x ^ hash(v.y) ^ hash(v.z) ); }\n uint hash( uvec4 v ) { return hash( v.x ^ hash(v.y) ^ hash(v.z) ^ hash(v.w) ); }\n\n // Construct a float with half-open range [0:1] using low 23 bits.\n // All zeroes yields 0.0, all ones yields the next smallest representable value below 1.0.\n float floatConstruct( uint m ) {\n const uint ieeeMantissa = 0x007FFFFFu; // binary32 mantissa bitmask\n const uint ieeeOne = 0x3F800000u; // 1.0 in IEEE binary32\n m &= ieeeMantissa; // Keep only mantissa bits (fractional part)\n m |= ieeeOne; // Add fractional part to 1.0\n float f = uintBitsToFloat( m ); // Range [1:2]\n return f - 1.0; // Range [0:1]\n }\n\n // Pseudo-random value in half-open range [0:1].\n float randomBase( float x ) { return floatConstruct(hash(floatBitsToUint(x))); }\n float randomBase( vec2 v ) { return floatConstruct(hash(floatBitsToUint(v))); }\n float randomBase( vec3 v ) { return floatConstruct(hash(floatBitsToUint(v))); }\n float randomBase( vec4 v ) { return floatConstruct(hash(floatBitsToUint(v))); }\n float rand(float seed) {\n float result = randomBase(vec3(gl_FragCoord.xy, seed));\n return result;\n }\n\n const float F3 = 0.3333333;\n const float G3 = 0.1666667;\n\n float snoise(vec3 p) {\n vec3 s = floor(p + dot(p, vec3(F3)));\n vec3 x = p - s + dot(s, vec3(G3));\n vec3 e = step(vec3(0.0), x - x.yzx);\n vec3 i1 = e*(1.0 - e.zxy);\n vec3 i2 = 1.0 - e.zxy*(1.0 - e);\n vec3 x1 = x - i1 + G3;\n vec3 x2 = x - i2 + 2.0*G3;\n vec3 x3 = x - 1.0 + 3.0*G3;\n vec4 w, d;\n w.x = dot(x, x);\n w.y = dot(x1, x1);\n w.z = dot(x2, x2);\n w.w = dot(x3, x3);\n w = max(0.6 - w, 0.0);\n d.x = dot(random3(s), x);\n d.y = dot(random3(s + i1), x1);\n d.z = dot(random3(s + i2), x2);\n d.w = dot(random3(s + 1.0), x3);\n w *= w;\n w *= w;\n d *= w;\n return dot(d, vec4(52.0));\n }\n\n float snoiseFractal(vec3 m) {\n return 0.5333333* snoise(m)\n +0.2666667* snoise(2.0*m)\n +0.1333333* snoise(4.0*m)\n +0.0666667* snoise(8.0*m);\n }\n"+t.fragmentShader,t.fragmentShader=t.fragmentShader.replace("#include <transmission_pars_fragment>","\n #ifdef USE_TRANSMISSION\n // Transmission code is based on glTF-Sampler-Viewer\n // https://github.com/KhronosGroup/glTF-Sample-Viewer\n uniform float _transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n // Direction of refracted light.\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n // Compute rotation-independant scaling of the model matrix.\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n // The thickness is specified in local space.\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n // Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and\n // an IOR of 1.5 results in the default amount of microfacet refraction.\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); \n #ifdef USE_SAMPLER\n #ifdef texture2DLodEXT\n return texture2DLodEXT(transmissionSamplerMap, fragCoord.xy, framebufferLod);\n #else\n return texture2D(transmissionSamplerMap, fragCoord.xy, framebufferLod);\n #endif\n #else\n return texture2D(buffer, fragCoord.xy);\n #endif\n }\n vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n // Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.\n return radiance;\n } else {\n // Compute light attenuation using Beer's law.\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law\n return transmittance * radiance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n // Sample framebuffer to get pixel the refracted ray hits.\n vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n // Get the specular component.\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n }\n #endif\n"),t.fragmentShader=t.fragmentShader.replace("#include <transmission_fragment>",` \n // Improve the refraction to use the world pos\n material.transmission = _transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vUv ).g;\n #endif\n \n vec3 pos = vWorldPosition;\n float runningSeed = 0.0;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec3 transmission = vec3(0.0);\n float transmissionR, transmissionB, transmissionG;\n float randomCoords = rand(runningSeed++);\n float thickness_smear = thickness * max(pow(roughnessFactor, 0.33), anisotropicBlur);\n vec3 distortionNormal = vec3(0.0);\n vec3 temporalOffset = vec3(time, -time, -time) * temporalDistortion;\n if (distortion > 0.0) {\n distortionNormal = distortion * vec3(snoiseFractal(vec3((pos * distortionScale + temporalOffset))), snoiseFractal(vec3(pos.zxy * distortionScale - temporalOffset)), snoiseFractal(vec3(pos.yxz * distortionScale + temporalOffset)));\n }\n for (float i = 0.0; i < ${n}.0; i ++) {\n vec3 sampleNorm = normalize(n + roughnessFactor * roughnessFactor * 2.0 * normalize(vec3(rand(runningSeed++) - 0.5, rand(runningSeed++) - 0.5, rand(runningSeed++) - 0.5)) * pow(rand(runningSeed++), 0.33) + distortionNormal);\n transmissionR = getIBLVolumeRefraction(\n sampleNorm, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness + thickness_smear * (i + randomCoords) / float(${n}),\n material.attenuationColor, material.attenuationDistance\n ).r;\n transmissionG = getIBLVolumeRefraction(\n sampleNorm, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.ior * (1.0 + chromaticAberration * (i + randomCoords) / float(${n})) , material.thickness + thickness_smear * (i + randomCoords) / float(${n}),\n material.attenuationColor, material.attenuationDistance\n ).g;\n transmissionB = getIBLVolumeRefraction(\n sampleNorm, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.ior * (1.0 + 2.0 * chromaticAberration * (i + randomCoords) / float(${n})), material.thickness + thickness_smear * (i + randomCoords) / float(${n}),\n material.attenuationColor, material.attenuationDistance\n ).b;\n transmission.r += transmissionR;\n transmission.g += transmissionG;\n transmission.b += transmissionB;\n }\n transmission /= ${n}.0;\n totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );\n`)},Object.keys(this.uniforms).forEach((n=>Object.defineProperty(this,n,{get:()=>this.uniforms[n].value,set:e=>this.uniforms[n].value=e})))}}const f=m.forwardRef((({buffer:n,transmissionSampler:e=!1,backside:t=!1,side:o=c.FrontSide,transmission:s=1,thickness:f=0,backsideThickness:d=0,backsideEnvMapIntensity:v=1,samples:h=10,resolution:p,backsideResolution:x,background:g,anisotropy:S,anisotropicBlur:M,...C},y)=>{a.extend({MeshTransmissionMaterial:u});const b=m.useRef(null),[w]=m.useState((()=>new i.DiscardMaterial)),k=r.useFBO(x||p),D=r.useFBO(p);let R,T,F,B;return a.useFrame((n=>{b.current.time=n.clock.getElapsedTime(),b.current.buffer!==D.texture||e||(B=b.current.__r3f.parent,B&&(F=n.gl.toneMapping,R=n.scene.background,T=b.current.envMapIntensity,n.gl.toneMapping=c.NoToneMapping,g&&(n.scene.background=g),B.material=w,t&&(n.gl.setRenderTarget(k),n.gl.render(n.scene,n.camera),B.material=b.current,B.material.buffer=k.texture,B.material.thickness=d,B.material.side=c.BackSide,B.material.envMapIntensity=v),n.gl.setRenderTarget(D),n.gl.render(n.scene,n.camera),B.material=b.current,B.material.thickness=f,B.material.side=o,B.material.buffer=D.texture,B.material.envMapIntensity=T,n.scene.background=R,n.gl.setRenderTarget(null),n.gl.toneMapping=F))})),m.useImperativeHandle(y,(()=>b.current),[]),m.createElement("meshTransmissionMaterial",l.default({args:[h,e],ref:b},C,{buffer:n||D.texture,_transmission:s,anisotropicBlur:null!=M?M:S,transmission:e?s:0,thickness:f,side:o}))}));exports.MeshTransmissionMaterial=f;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var n=require("@babel/runtime/helpers/extends"),e=require("three"),t=require("react"),a=require("@react-three/fiber"),r=require("./Fbo.cjs.js"),i=require("../materials/DiscardMaterial.cjs.js");function o(n){return n&&"object"==typeof n&&"default"in n?n:{default:n}}function s(n){if(n&&n.__esModule)return n;var e=Object.create(null);return n&&Object.keys(n).forEach((function(t){if("default"!==t){var a=Object.getOwnPropertyDescriptor(n,t);Object.defineProperty(e,t,a.get?a:{enumerable:!0,get:function(){return n[t]}})}})),e.default=n,Object.freeze(e)}require("./shaderMaterial.cjs.js");var l=o(n),c=s(e),m=s(t);class u extends c.MeshPhysicalMaterial{constructor(n=6,e=!1){super(),this.uniforms={chromaticAberration:{value:.05},transmission:{value:0},_transmission:{value:1},transmissionMap:{value:null},roughness:{value:0},thickness:{value:0},thicknessMap:{value:null},attenuationDistance:{value:1/0},attenuationColor:{value:new c.Color("white")},anisotropicBlur:{value:.1},time:{value:0},distortion:{value:0},distortionScale:{value:.5},temporalDistortion:{value:0},buffer:{value:null}},this.onBeforeCompile=t=>{t.uniforms={...t.uniforms,...this.uniforms},this.anisotropy>0&&(t.defines.USE_ANISOTROPY=""),e?t.defines.USE_SAMPLER="":t.defines.USE_TRANSMISSION="",t.fragmentShader="\n uniform float chromaticAberration; \n uniform float anisotropicBlur; \n uniform float time;\n uniform float distortion;\n uniform float distortionScale;\n uniform float temporalDistortion;\n uniform sampler2D buffer;\n\n vec3 random3(vec3 c) {\n float j = 4096.0*sin(dot(c,vec3(17.0, 59.4, 15.0)));\n vec3 r;\n r.z = fract(512.0*j);\n j *= .125;\n r.x = fract(512.0*j);\n j *= .125;\n r.y = fract(512.0*j);\n return r-0.5;\n }\n\n uint hash( uint x ) {\n x += ( x << 10u );\n x ^= ( x >> 6u );\n x += ( x << 3u );\n x ^= ( x >> 11u );\n x += ( x << 15u );\n return x;\n }\n\n // Compound versions of the hashing algorithm I whipped together.\n uint hash( uvec2 v ) { return hash( v.x ^ hash(v.y) ); }\n uint hash( uvec3 v ) { return hash( v.x ^ hash(v.y) ^ hash(v.z) ); }\n uint hash( uvec4 v ) { return hash( v.x ^ hash(v.y) ^ hash(v.z) ^ hash(v.w) ); }\n\n // Construct a float with half-open range [0:1] using low 23 bits.\n // All zeroes yields 0.0, all ones yields the next smallest representable value below 1.0.\n float floatConstruct( uint m ) {\n const uint ieeeMantissa = 0x007FFFFFu; // binary32 mantissa bitmask\n const uint ieeeOne = 0x3F800000u; // 1.0 in IEEE binary32\n m &= ieeeMantissa; // Keep only mantissa bits (fractional part)\n m |= ieeeOne; // Add fractional part to 1.0\n float f = uintBitsToFloat( m ); // Range [1:2]\n return f - 1.0; // Range [0:1]\n }\n\n // Pseudo-random value in half-open range [0:1].\n float randomBase( float x ) { return floatConstruct(hash(floatBitsToUint(x))); }\n float randomBase( vec2 v ) { return floatConstruct(hash(floatBitsToUint(v))); }\n float randomBase( vec3 v ) { return floatConstruct(hash(floatBitsToUint(v))); }\n float randomBase( vec4 v ) { return floatConstruct(hash(floatBitsToUint(v))); }\n float rand(float seed) {\n float result = randomBase(vec3(gl_FragCoord.xy, seed));\n return result;\n }\n\n const float F3 = 0.3333333;\n const float G3 = 0.1666667;\n\n float snoise(vec3 p) {\n vec3 s = floor(p + dot(p, vec3(F3)));\n vec3 x = p - s + dot(s, vec3(G3));\n vec3 e = step(vec3(0.0), x - x.yzx);\n vec3 i1 = e*(1.0 - e.zxy);\n vec3 i2 = 1.0 - e.zxy*(1.0 - e);\n vec3 x1 = x - i1 + G3;\n vec3 x2 = x - i2 + 2.0*G3;\n vec3 x3 = x - 1.0 + 3.0*G3;\n vec4 w, d;\n w.x = dot(x, x);\n w.y = dot(x1, x1);\n w.z = dot(x2, x2);\n w.w = dot(x3, x3);\n w = max(0.6 - w, 0.0);\n d.x = dot(random3(s), x);\n d.y = dot(random3(s + i1), x1);\n d.z = dot(random3(s + i2), x2);\n d.w = dot(random3(s + 1.0), x3);\n w *= w;\n w *= w;\n d *= w;\n return dot(d, vec4(52.0));\n }\n\n float snoiseFractal(vec3 m) {\n return 0.5333333* snoise(m)\n +0.2666667* snoise(2.0*m)\n +0.1333333* snoise(4.0*m)\n +0.0666667* snoise(8.0*m);\n }\n"+t.fragmentShader,t.fragmentShader=t.fragmentShader.replace("#include <transmission_pars_fragment>","\n #ifdef USE_TRANSMISSION\n // Transmission code is based on glTF-Sampler-Viewer\n // https://github.com/KhronosGroup/glTF-Sample-Viewer\n uniform float _transmission;\n uniform float thickness;\n uniform float attenuationDistance;\n uniform vec3 attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n uniform sampler2D transmissionMap;\n #endif\n #ifdef USE_THICKNESSMAP\n uniform sampler2D thicknessMap;\n #endif\n uniform vec2 transmissionSamplerSize;\n uniform sampler2D transmissionSamplerMap;\n uniform mat4 modelMatrix;\n uniform mat4 projectionMatrix;\n varying vec3 vWorldPosition;\n vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) {\n // Direction of refracted light.\n vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior );\n // Compute rotation-independant scaling of the model matrix.\n vec3 modelScale;\n modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) );\n modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) );\n modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) );\n // The thickness is specified in local space.\n return normalize( refractionVector ) * thickness * modelScale;\n }\n float applyIorToRoughness( const in float roughness, const in float ior ) {\n // Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and\n // an IOR of 1.5 results in the default amount of microfacet refraction.\n return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 );\n }\n vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) {\n float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); \n #ifdef USE_SAMPLER\n #ifdef texture2DLodEXT\n return texture2DLodEXT(transmissionSamplerMap, fragCoord.xy, framebufferLod);\n #else\n return texture2D(transmissionSamplerMap, fragCoord.xy, framebufferLod);\n #endif\n #else\n return texture2D(buffer, fragCoord.xy);\n #endif\n }\n vec3 applyVolumeAttenuation( const in vec3 radiance, const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) {\n if ( isinf( attenuationDistance ) ) {\n // Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.\n return radiance;\n } else {\n // Compute light attenuation using Beer's law.\n vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance;\n vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); // Beer's law\n return transmittance * radiance;\n }\n }\n vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor,\n const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix,\n const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness,\n const in vec3 attenuationColor, const in float attenuationDistance ) {\n vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );\n vec3 refractedRayExit = position + transmissionRay;\n // Project refracted vector on the framebuffer, while mapping to normalized device coordinates.\n vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 );\n vec2 refractionCoords = ndcPos.xy / ndcPos.w;\n refractionCoords += 1.0;\n refractionCoords /= 2.0;\n // Sample framebuffer to get pixel the refracted ray hits.\n vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );\n vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance );\n // Get the specular component.\n vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness );\n return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a );\n }\n #endif\n"),t.fragmentShader=t.fragmentShader.replace("#include <transmission_fragment>",` \n // Improve the refraction to use the world pos\n material.transmission = _transmission;\n material.transmissionAlpha = 1.0;\n material.thickness = thickness;\n material.attenuationDistance = attenuationDistance;\n material.attenuationColor = attenuationColor;\n #ifdef USE_TRANSMISSIONMAP\n material.transmission *= texture2D( transmissionMap, vUv ).r;\n #endif\n #ifdef USE_THICKNESSMAP\n material.thickness *= texture2D( thicknessMap, vUv ).g;\n #endif\n \n vec3 pos = vWorldPosition;\n float runningSeed = 0.0;\n vec3 v = normalize( cameraPosition - pos );\n vec3 n = inverseTransformDirection( normal, viewMatrix );\n vec3 transmission = vec3(0.0);\n float transmissionR, transmissionB, transmissionG;\n float randomCoords = rand(runningSeed++);\n float thickness_smear = thickness * max(pow(roughnessFactor, 0.33), anisotropicBlur);\n vec3 distortionNormal = vec3(0.0);\n vec3 temporalOffset = vec3(time, -time, -time) * temporalDistortion;\n if (distortion > 0.0) {\n distortionNormal = distortion * vec3(snoiseFractal(vec3((pos * distortionScale + temporalOffset))), snoiseFractal(vec3(pos.zxy * distortionScale - temporalOffset)), snoiseFractal(vec3(pos.yxz * distortionScale + temporalOffset)));\n }\n for (float i = 0.0; i < ${n}.0; i ++) {\n vec3 sampleNorm = normalize(n + roughnessFactor * roughnessFactor * 2.0 * normalize(vec3(rand(runningSeed++) - 0.5, rand(runningSeed++) - 0.5, rand(runningSeed++) - 0.5)) * pow(rand(runningSeed++), 0.33) + distortionNormal);\n transmissionR = getIBLVolumeRefraction(\n sampleNorm, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness + thickness_smear * (i + randomCoords) / float(${n}),\n material.attenuationColor, material.attenuationDistance\n ).r;\n transmissionG = getIBLVolumeRefraction(\n sampleNorm, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.ior * (1.0 + chromaticAberration * (i + randomCoords) / float(${n})) , material.thickness + thickness_smear * (i + randomCoords) / float(${n}),\n material.attenuationColor, material.attenuationDistance\n ).g;\n transmissionB = getIBLVolumeRefraction(\n sampleNorm, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90,\n pos, modelMatrix, viewMatrix, projectionMatrix, material.ior * (1.0 + 2.0 * chromaticAberration * (i + randomCoords) / float(${n})), material.thickness + thickness_smear * (i + randomCoords) / float(${n}),\n material.attenuationColor, material.attenuationDistance\n ).b;\n transmission.r += transmissionR;\n transmission.g += transmissionG;\n transmission.b += transmissionB;\n }\n transmission /= ${n}.0;\n totalDiffuse = mix( totalDiffuse, transmission.rgb, material.transmission );\n`)},Object.keys(this.uniforms).forEach((n=>Object.defineProperty(this,n,{get:()=>this.uniforms[n].value,set:e=>this.uniforms[n].value=e})))}}const f=m.forwardRef((({buffer:n,transmissionSampler:e=!1,backside:t=!1,side:o=c.FrontSide,transmission:s=1,thickness:f=0,backsideThickness:d=0,backsideEnvMapIntensity:v=1,samples:h=10,resolution:p,backsideResolution:x,background:g,anisotropy:S,anisotropicBlur:M,...C},b)=>{a.extend({MeshTransmissionMaterial:u});const y=m.useRef(null),[w]=m.useState((()=>new i.DiscardMaterial)),k=r.useFBO(x||p),D=r.useFBO(p);let R,T,F,B;return a.useFrame((n=>{y.current.time=n.clock.getElapsedTime(),y.current.buffer!==D.texture||e||(B=y.current.__r3f.parent,B&&(F=n.gl.toneMapping,R=n.scene.background,T=y.current.envMapIntensity,n.gl.toneMapping=c.NoToneMapping,g&&(n.scene.background=g),B.material=w,t&&(n.gl.setRenderTarget(k),n.gl.render(n.scene,n.camera),B.material=y.current,B.material.buffer=k.texture,B.material.thickness=d,B.material.side=c.BackSide,B.material.envMapIntensity=v),n.gl.setRenderTarget(D),n.gl.render(n.scene,n.camera),B.material=y.current,B.material.thickness=f,B.material.side=o,B.material.buffer=D.texture,B.material.envMapIntensity=T,n.scene.background=R,n.gl.setRenderTarget(null),n.gl.toneMapping=F))})),m.useImperativeHandle(b,(()=>y.current),[]),m.createElement("meshTransmissionMaterial",l.default({args:[h,e],ref:y},C,{buffer:n||D.texture,_transmission:s,anisotropicBlur:null!=M?M:S,transmission:e?s:0,thickness:f,side:o}))}));exports.MeshTransmissionMaterial=f;
@@ -2,7 +2,7 @@ import _extends from '@babel/runtime/helpers/esm/extends';
2
2
  import * as THREE from 'three';
3
3
  import * as React from 'react';
4
4
  import { extend, useFrame } from '@react-three/fiber';
5
- import { useFBO } from './useFBO.js';
5
+ import { useFBO } from './Fbo.js';
6
6
  import { DiscardMaterial } from '../materials/DiscardMaterial.js';
7
7
 
8
8
  class MeshTransmissionMaterialImpl extends THREE.MeshPhysicalMaterial {
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("./Texture.cjs.js"),t=require("three"),n=require("suspend-react");function s(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("@react-three/fiber");var o=s(e);function a(e=0,s={},a){const{repeat:u=[1,1],anisotropy:c=1,offset:i=[0,0]}=s,f=n.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/normals/normals.json").then((e=>e.json()))),["normalsList"]),l=o.useMemo((()=>Object.keys(f).length),[]),p=f[0],d=`https://rawcdn.githack.com/pmndrs/drei-assets/7a3104997e1576f83472829815b00880d88b32fb/normals/${f[e]||p}`,m=r.useTexture(d,a);return o.useLayoutEffect((()=>{m&&(m.wrapS=m.wrapT=t.RepeatWrapping,m.repeat=new t.Vector2(u[0],u[1]),m.offset=new t.Vector2(i[0],i[1]),m.anisotropy=c)}),[m,c,u,i]),[m,d,l]}exports.NormalTexture=({children:e,id:r,onLoad:t,...n})=>{const s=a(r,n,t);return o.createElement(o.Fragment,null,null==e?void 0:e(s))},exports.useNormalTexture=a;
@@ -0,0 +1,14 @@
1
+ import * as React from 'react';
2
+ import { Texture } from 'three';
3
+ type Settings = {
4
+ repeat?: number[];
5
+ anisotropy?: number;
6
+ offset?: number[];
7
+ };
8
+ export declare function useNormalTexture(id?: number, settings?: Settings, onLoad?: (texture: Texture | Texture[]) => void): [Texture, string, number];
9
+ export declare const NormalTexture: ({ children, id, onLoad, ...settings }: {
10
+ children?: ((texture: [Texture, string, number]) => React.ReactNode) | undefined;
11
+ id?: Parameters<typeof useNormalTexture>[0];
12
+ onLoad?: Parameters<typeof useNormalTexture>[2];
13
+ } & Settings) => React.JSX.Element;
14
+ export {};
@@ -1,5 +1,5 @@
1
1
  import * as React from 'react';
2
- import { useTexture } from './useTexture.js';
2
+ import { useTexture } from './Texture.js';
3
3
  import { RepeatWrapping, Vector2 } from 'three';
4
4
  import { suspend } from 'suspend-react';
5
5
 
@@ -27,4 +27,16 @@ function useNormalTexture(id = 0, settings = {}, onLoad) {
27
27
  return [normalTexture, url, numTot];
28
28
  }
29
29
 
30
- export { useNormalTexture };
30
+ //
31
+
32
+ const NormalTexture = ({
33
+ children,
34
+ id,
35
+ onLoad,
36
+ ...settings
37
+ }) => {
38
+ const ret = useNormalTexture(id, settings, onLoad);
39
+ return /*#__PURE__*/React.createElement(React.Fragment, null, children == null ? void 0 : children(ret));
40
+ };
41
+
42
+ export { NormalTexture, useNormalTexture };
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("@react-three/fiber"),u=require("./useFBO.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three");var c=n(e),o=a(r);const s=o.forwardRef((({envMap:e,resolution:r=256,frames:n=1/0,children:a,makeDefault:s,...i},l)=>{const f=t.useThree((({set:e})=>e)),d=t.useThree((({camera:e})=>e)),h=t.useThree((({size:e})=>e)),g=o.useRef(null);o.useImperativeHandle(l,(()=>g.current),[]);const b=o.useRef(null),m=u.useFBO(r);o.useLayoutEffect((()=>{i.manual||g.current.updateProjectionMatrix()}),[h,i]),o.useLayoutEffect((()=>{g.current.updateProjectionMatrix()})),o.useLayoutEffect((()=>{if(s){const e=d;return f((()=>({camera:g.current}))),()=>f((()=>({camera:e})))}}),[g,s,f]);let p=0,j=null;const O="function"==typeof a;return t.useFrame((r=>{O&&(n===1/0||p<n)&&(b.current.visible=!1,r.gl.setRenderTarget(m),j=r.scene.background,e&&(r.scene.background=e),r.gl.render(r.scene,g.current),r.scene.background=j,r.gl.setRenderTarget(null),b.current.visible=!0,p++)})),o.createElement(o.Fragment,null,o.createElement("orthographicCamera",c.default({left:h.width/-2,right:h.width/2,top:h.height/2,bottom:h.height/-2,ref:g},i),!O&&a),o.createElement("group",{ref:b},O&&a(m.texture)))}));exports.OrthographicCamera=s;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("@react-three/fiber"),u=require("./Fbo.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function a(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three");var c=n(e),o=a(r);const s=o.forwardRef((({envMap:e,resolution:r=256,frames:n=1/0,children:a,makeDefault:s,...i},l)=>{const f=t.useThree((({set:e})=>e)),d=t.useThree((({camera:e})=>e)),h=t.useThree((({size:e})=>e)),b=o.useRef(null);o.useImperativeHandle(l,(()=>b.current),[]);const g=o.useRef(null),m=u.useFBO(r);o.useLayoutEffect((()=>{i.manual||b.current.updateProjectionMatrix()}),[h,i]),o.useLayoutEffect((()=>{b.current.updateProjectionMatrix()})),o.useLayoutEffect((()=>{if(s){const e=d;return f((()=>({camera:b.current}))),()=>f((()=>({camera:e})))}}),[b,s,f]);let p=0,j=null;const v="function"==typeof a;return t.useFrame((r=>{v&&(n===1/0||p<n)&&(g.current.visible=!1,r.gl.setRenderTarget(m),j=r.scene.background,e&&(r.scene.background=e),r.gl.render(r.scene,b.current),r.scene.background=j,r.gl.setRenderTarget(null),g.current.visible=!0,p++)})),o.createElement(o.Fragment,null,o.createElement("orthographicCamera",c.default({left:h.width/-2,right:h.width/2,top:h.height/2,bottom:h.height/-2,ref:b},i),!v&&a),o.createElement("group",{ref:g},v&&a(m.texture)))}));exports.OrthographicCamera=s;
@@ -1,7 +1,7 @@
1
1
  import _extends from '@babel/runtime/helpers/esm/extends';
2
2
  import * as React from 'react';
3
3
  import { useThree, useFrame } from '@react-three/fiber';
4
- import { useFBO } from './useFBO.js';
4
+ import { useFBO } from './Fbo.js';
5
5
 
6
6
  const isFunction = node => typeof node === 'function';
7
7
  const OrthographicCamera = /* @__PURE__ */React.forwardRef(({
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("@react-three/fiber"),u=require("./useFBO.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three");var a=n(e),s=c(r);const l=s.forwardRef((({envMap:e,resolution:r=256,frames:n=1/0,makeDefault:c,children:l,...f},i)=>{const o=t.useThree((({set:e})=>e)),d=t.useThree((({camera:e})=>e)),p=t.useThree((({size:e})=>e)),b=s.useRef(null);s.useImperativeHandle(i,(()=>b.current),[]);const m=s.useRef(null),g=u.useFBO(r);s.useLayoutEffect((()=>{f.manual||(b.current.aspect=p.width/p.height)}),[p,f]),s.useLayoutEffect((()=>{b.current.updateProjectionMatrix()}));let h=0,v=null;const j="function"==typeof l;return t.useFrame((r=>{j&&(n===1/0||h<n)&&(m.current.visible=!1,r.gl.setRenderTarget(g),v=r.scene.background,e&&(r.scene.background=e),r.gl.render(r.scene,b.current),r.scene.background=v,r.gl.setRenderTarget(null),m.current.visible=!0,h++)})),s.useLayoutEffect((()=>{if(c){const e=d;return o((()=>({camera:b.current}))),()=>o((()=>({camera:e})))}}),[b,c,o]),s.createElement(s.Fragment,null,s.createElement("perspectiveCamera",a.default({ref:b},f),!j&&l),s.createElement("group",{ref:m},j&&l(g.texture)))}));exports.PerspectiveCamera=l;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("@react-three/fiber"),u=require("./Fbo.cjs.js");function n(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function c(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("three");var a=n(e),s=c(r);const l=s.forwardRef((({envMap:e,resolution:r=256,frames:n=1/0,makeDefault:c,children:l,...o},f)=>{const i=t.useThree((({set:e})=>e)),d=t.useThree((({camera:e})=>e)),b=t.useThree((({size:e})=>e)),p=s.useRef(null);s.useImperativeHandle(f,(()=>p.current),[]);const m=s.useRef(null),g=u.useFBO(r);s.useLayoutEffect((()=>{o.manual||(p.current.aspect=b.width/b.height)}),[b,o]),s.useLayoutEffect((()=>{p.current.updateProjectionMatrix()}));let h=0,v=null;const j="function"==typeof l;return t.useFrame((r=>{j&&(n===1/0||h<n)&&(m.current.visible=!1,r.gl.setRenderTarget(g),v=r.scene.background,e&&(r.scene.background=e),r.gl.render(r.scene,p.current),r.scene.background=v,r.gl.setRenderTarget(null),m.current.visible=!0,h++)})),s.useLayoutEffect((()=>{if(c){const e=d;return i((()=>({camera:p.current}))),()=>i((()=>({camera:e})))}}),[p,c,i]),s.createElement(s.Fragment,null,s.createElement("perspectiveCamera",a.default({ref:p},o),!j&&l),s.createElement("group",{ref:m},j&&l(g.texture)))}));exports.PerspectiveCamera=l;
@@ -1,7 +1,7 @@
1
1
  import _extends from '@babel/runtime/helpers/esm/extends';
2
2
  import * as React from 'react';
3
3
  import { useThree, useFrame } from '@react-three/fiber';
4
- import { useFBO } from './useFBO.js';
4
+ import { useFBO } from './Fbo.js';
5
5
 
6
6
  const isFunction = node => typeof node === 'function';
7
7
  const PerspectiveCamera = /* @__PURE__ */React.forwardRef(({
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("three"),t=require("zustand");function a(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var a=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,a.get?a:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=o(e);let u=0;const i=a(t).default((e=>(r.DefaultLoadingManager.onStart=(r,t,a)=>{e({active:!0,item:r,loaded:t,total:a,progress:(t-u)/(a-u)*100})},r.DefaultLoadingManager.onLoad=()=>{e({active:!1})},r.DefaultLoadingManager.onError=r=>e((e=>({errors:[...e.errors,r]}))),r.DefaultLoadingManager.onProgress=(r,t,a)=>{t===a&&(u=a),e({active:!0,item:r,loaded:t,total:a,progress:(t-u)/(a-u)*100||100})},{errors:[],active:!1,progress:0,item:"",loaded:0,total:0})));exports.Progress=function({children:e}){const r=i();return n.createElement(n.Fragment,null,null==e?void 0:e(r))},exports.useProgress=i;
@@ -1,3 +1,4 @@
1
+ import * as React from 'react';
1
2
  type Data = {
2
3
  errors: string[];
3
4
  active: boolean;
@@ -8,3 +9,6 @@ type Data = {
8
9
  };
9
10
  declare const useProgress: import("zustand").UseBoundStore<Data, import("zustand").StoreApi<Data>>;
10
11
  export { useProgress };
12
+ export declare function Progress({ children }: {
13
+ children?: (result: Data) => React.ReactNode;
14
+ }): React.JSX.Element;