@react-three/drei 9.106.0 → 9.106.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -1
- package/core/Caustics.cjs.js +1 -1
- package/core/Caustics.js +1 -1
- package/core/Helper.cjs.js +1 -1
- package/core/Helper.d.ts +3 -1
- package/core/Helper.js +35 -24
- package/core/index.cjs.js +1 -1
- package/core/index.d.ts +0 -1
- package/core/index.js +2 -3
- package/core/useSpriteLoader.cjs.js +1 -1
- package/core/useSpriteLoader.d.ts +1 -0
- package/core/useSpriteLoader.js +82 -9
- package/index.cjs.js +1 -1
- package/index.js +2 -3
- package/native/index.cjs.js +1 -1
- package/native/index.js +2 -3
- package/package.json +3 -3
- package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
- package/web/index.cjs.js +1 -1
- package/web/index.js +2 -3
- package/core/useHelper.cjs.js +0 -1
- package/core/useHelper.d.ts +0 -11
- package/core/useHelper.js +0 -30
package/README.md
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@@ -11,7 +11,8 @@ A growing collection of useful helpers and fully functional, ready-made abstract
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npm install @react-three/drei
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```
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> [!IMPORTANT]
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> this package is using the stand-alone [`three-stdlib`](https://github.com/pmndrs/three-stdlib) instead of [`three/examples/jsm`](https://github.com/mrdoob/three.js/tree/master/examples/jsm).
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### Basic usage:
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@@ -3353,6 +3354,12 @@ useFont.preload('/fonts/helvetiker_regular.typeface.json')
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Loads texture and JSON files with multiple or single animations and parses them into appropriate format. These assets can be used by multiple SpriteAnimator components to save memory and loading times.
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Returns: `{spriteTexture:Texture, spriteData:{any[], object}, aspect:Vector3}`
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- spriteTexture: The ThreeJS Texture
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- spriteData: A collection of the sprite frames, and some meta information (width, height)
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- aspect: Information about the aspect ratio of the sprite sheet
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```jsx
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/** The texture url to load the sprite frames from */
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input?: Url | null,
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package/core/Caustics.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./useFBO.cjs.js"),i=require("./useHelper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},S)=>{n.extend({CausticsProjectionMaterial:x});const b=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),O=o.useFBO(w,w,g),C=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{b.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(b.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(O),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(C),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(S,(()=>b.current),[]),v.createElement("group",m.default({ref:b},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./useFBO.cjs.js"),i=require("./Helper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},S)=>{n.extend({CausticsProjectionMaterial:x});const b=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),O=o.useFBO(w,w,g),C=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{b.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(b.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(O),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(C),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(S,(()=>b.current),[]),v.createElement("group",m.default({ref:b},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
|
package/core/Caustics.js
CHANGED
|
@@ -3,7 +3,7 @@ import * as THREE from 'three';
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3
3
|
import * as React from 'react';
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4
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import { extend, useThree, useFrame } from '@react-three/fiber';
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|
import { useFBO } from './useFBO.js';
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-
import { useHelper } from './
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6
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+
import { useHelper } from './Helper.js';
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7
7
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import { shaderMaterial } from './shaderMaterial.js';
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8
8
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import { Edges } from './Edges.js';
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9
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import { FullScreenQuad } from 'three-stdlib';
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package/core/Helper.cjs.js
CHANGED
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@@ -1 +1 @@
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@react-three/fiber");function
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var u=t(e);function n(e,t,...n){const c=u.useRef(),s=r.useThree((e=>e.scene));return u.useLayoutEffect((()=>{let r;if(e&&null!=e&&e.current&&t&&(c.current=r=new t(e.current,...n)),r)return r.traverse((e=>e.raycast=()=>null)),s.add(r),()=>{c.current=void 0,s.remove(r),null==r.dispose||r.dispose()}}),[s,t,e,...n]),r.useFrame((()=>{var e;null==(e=c.current)||null==e.update||e.update()})),c}exports.Helper=({type:e,args:r=[]})=>{const t=u.useRef(null),c=u.useRef(null);return u.useLayoutEffect((()=>{c.current=t.current.parent})),n(c,e,...r),u.createElement("object3D",{ref:t})},exports.useHelper=n;
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package/core/Helper.d.ts
CHANGED
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@@ -1,11 +1,13 @@
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1
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import * as React from 'react';
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import { Object3D } from 'three';
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import { Falsey } from 'utility-types';
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type HelperType = Object3D & {
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update: () => void;
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};
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type HelperConstructor = new (...args: any[]) =>
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type HelperConstructor = new (...args: any[]) => any;
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type HelperArgs<T> = T extends [infer _, ...infer R] ? R : never;
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export declare function useHelper<T extends HelperConstructor>(object3D: React.MutableRefObject<Object3D> | Falsey, helperConstructor: T, ...args: HelperArgs<ConstructorParameters<T>>): React.MutableRefObject<HelperType | undefined>;
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export type HelperProps<T extends HelperConstructor> = {
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args?: HelperArgs<ConstructorParameters<T>>;
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package/core/Helper.js
CHANGED
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1
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-
import { useThree, useFrame } from '@react-three/fiber';
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1
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import * as React from 'react';
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import { useThree, useFrame } from '@react-three/fiber';
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function useHelper(object3D, helperConstructor, ...args) {
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const helper = React.useRef();
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const scene = useThree(state => state.scene);
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React.useLayoutEffect(() => {
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let currentHelper = undefined;
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if (object3D && object3D != null && object3D.current && helperConstructor) {
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helper.current = currentHelper = new helperConstructor(object3D.current, ...args);
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}
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if (currentHelper) {
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// Prevent the helpers from blocking rays
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currentHelper.traverse(child => child.raycast = () => null);
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scene.add(currentHelper);
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return () => {
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helper.current = undefined;
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scene.remove(currentHelper);
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currentHelper.dispose == null || currentHelper.dispose();
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}, [scene, helperConstructor, object3D, ...args]);
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useFrame(() => {
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var _helper$current;
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return void ((_helper$current = helper.current) == null || _helper$current.update == null ? void 0 : _helper$current.update());
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return helper;
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//
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const Helper = ({
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}) => {
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const
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const scene = useThree(state => state.scene);
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const thisRef = React.useRef(null);
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const parentRef = React.useRef(null);
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const parent = (_objectRef$current = objectRef.current) == null ? void 0 : _objectRef$current.parent;
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if (!helperConstructor || !parent) return;
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const helper = new helperConstructor(parent, ...args);
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helperRef.current = helper;
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helper.traverse(child => child.raycast = () => null);
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scene.add(helper);
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helperRef.current = undefined;
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scene.remove(helper);
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helper.dispose == null || helper.dispose();
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}, [scene, helperConstructor, ...args]);
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useFrame(() => {
|
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var _helperRef$current;
|
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|
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return void ((_helperRef$current = helperRef.current) == null || _helperRef$current.update == null ? void 0 : _helperRef$current.update());
|
|
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|
+
parentRef.current = thisRef.current.parent;
|
|
30
40
|
});
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|
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|
+
useHelper(parentRef, helperConstructor, ...args);
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|
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|
return /*#__PURE__*/React.createElement("object3D", {
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ref:
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ref: thisRef
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|
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|
});
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|
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|
};
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|
|
|
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|
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export { Helper };
|
|
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|
+
export { Helper, useHelper };
|
package/core/index.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./ScreenSizer.cjs.js"),t=require("./QuadraticBezierLine.cjs.js"),o=require("./CubicBezierLine.cjs.js"),i=require("./CatmullRomLine.cjs.js"),a=require("./Line.cjs.js"),u=require("./PositionalAudio.cjs.js"),c=require("./Text.cjs.js"),n=require("./Text3D.cjs.js"),j=require("./Effects.cjs.js"),p=require("./GradientTexture.cjs.js"),l=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),q=require("./Outlines.cjs.js"),d=require("./Trail.cjs.js"),m=require("./Sampler.cjs.js"),h=require("./ComputedAttribute.cjs.js"),C=require("./Clone.cjs.js"),S=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),T=require("./Svg.cjs.js"),P=require("./Gltf.cjs.js"),b=require("./AsciiRenderer.cjs.js"),f=require("./Splat.cjs.js"),g=require("./OrthographicCamera.cjs.js"),B=require("./PerspectiveCamera.cjs.js"),v=require("./CubeCamera.cjs.js"),A=require("./DeviceOrientationControls.cjs.js"),L=require("./FlyControls.cjs.js"),R=require("./MapControls.cjs.js"),G=require("./OrbitControls.cjs.js"),F=require("./TrackballControls.cjs.js"),D=require("./ArcballControls.cjs.js"),E=require("./TransformControls.cjs.js"),k=require("./PointerLockControls.cjs.js"),w=require("./FirstPersonControls.cjs.js"),z=require("./CameraControls.cjs.js"),O=require("./MotionPathControls.cjs.js"),I=require("./GizmoHelper.cjs.js"),y=require("./GizmoViewcube.cjs.js"),H=require("./GizmoViewport.cjs.js"),V=require("./Grid.cjs.js"),W=require("./useCubeTexture.cjs.js"),Q=require("./useFBX.cjs.js"),X=require("./useGLTF.cjs.js"),K=require("./useKTX2.cjs.js"),N=require("./useProgress.cjs.js"),U=require("./useTexture.cjs.js"),_=require("./useVideoTexture.cjs.js"),J=require("./useFont.cjs.js"),Y=require("./useSpriteLoader.cjs.js"),Z=require("./Helper.cjs.js"),$=require("./Stats.cjs.js"),ee=require("./StatsGl.cjs.js"),re=require("./useDepthBuffer.cjs.js"),se=require("./useAspect.cjs.js"),te=require("./useCamera.cjs.js"),oe=require("./useDetectGPU.cjs.js"),ie=require("./useHelper.cjs.js"),ae=require("./useBVH.cjs.js"),ue=require("./useContextBridge.cjs.js"),ce=require("./useAnimations.cjs.js"),ne=require("./useFBO.cjs.js"),je=require("./useIntersect.cjs.js"),pe=require("./useBoxProjectedEnv.cjs.js"),le=require("./BBAnchor.cjs.js"),xe=require("./useTrailTexture.cjs.js"),qe=require("./useCubeCamera.cjs.js"),de=require("./Example.cjs.js"),me=require("./SpriteAnimator.cjs.js"),he=require("./CurveModifier.cjs.js"),Ce=require("./MeshDistortMaterial.cjs.js"),Se=require("./MeshWobbleMaterial.cjs.js"),Me=require("./MeshReflectorMaterial.cjs.js"),Te=require("./MeshRefractionMaterial.cjs.js"),Pe=require("./MeshTransmissionMaterial.cjs.js"),be=require("./MeshDiscardMaterial.cjs.js"),fe=require("./PointMaterial.cjs.js"),ge=require("./shaderMaterial.cjs.js"),Be=require("./softShadows.cjs.js"),ve=require("./shapes.cjs.js"),Ae=require("./RoundedBox.cjs.js"),Le=require("./ScreenQuad.cjs.js"),Re=require("./Center.cjs.js"),Ge=require("./Resize.cjs.js"),Fe=require("./Bounds.cjs.js"),De=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),ke=require("./Stage.cjs.js"),we=require("./Backdrop.cjs.js"),ze=require("./Shadow.cjs.js"),Oe=require("./Caustics.cjs.js"),Ie=require("./ContactShadows.cjs.js"),ye=require("./AccumulativeShadows.cjs.js"),He=require("./Reflector.cjs.js"),Ve=require("./SpotLight.cjs.js"),We=require("./Environment.cjs.js"),Qe=require("./Lightformer.cjs.js"),Xe=require("./Sky.cjs.js"),Ke=require("./Stars.cjs.js"),Ne=require("./Cloud.cjs.js"),Ue=require("./Sparkles.cjs.js"),_e=require("./useEnvironment.cjs.js"),Je=require("./useMatcapTexture.cjs.js"),Ye=require("./useNormalTexture.cjs.js"),Ze=require("./Wireframe.cjs.js"),$e=require("./ShadowAlpha.cjs.js"),er=require("./Points.cjs.js"),rr=require("./Instances.cjs.js"),sr=require("./Segments.cjs.js"),tr=require("./Detailed.cjs.js"),or=require("./Preload.cjs.js"),ir=require("./BakeShadows.cjs.js"),ar=require("./meshBounds.cjs.js"),ur=require("./AdaptiveDpr.cjs.js"),cr=require("./AdaptiveEvents.cjs.js"),nr=require("./PerformanceMonitor.cjs.js"),jr=require("./RenderTexture.cjs.js"),pr=require("./RenderCubeTexture.cjs.js"),lr=require("./Mask.cjs.js"),xr=require("./Hud.cjs.js"),qr=require("./Fisheye.cjs.js"),dr=require("./MeshPortalMaterial.cjs.js"),mr=require("./calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("react-composer"),require("../helpers/deprecated.cjs.js"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=t.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=a.Line,exports.PositionalAudio=u.PositionalAudio,exports.Text=c.Text,exports.Text3D=n.Text3D,exports.Effects=j.Effects,exports.isWebGL2Available=j.isWebGL2Available,exports.GradientTexture=p.GradientTexture,exports.GradientType=p.GradientType,exports.Image=l.Image,exports.Edges=x.Edges,exports.Outlines=q.Outlines,exports.Trail=d.Trail,exports.useTrail=d.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=S.MarchingCube,exports.MarchingCubes=S.MarchingCubes,exports.MarchingPlane=S.MarchingPlane,exports.Decal=M.Decal,exports.Svg=T.Svg,exports.Gltf=P.Gltf,exports.AsciiRenderer=b.AsciiRenderer,exports.Splat=f.Splat,exports.OrthographicCamera=g.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=L.FlyControls,exports.MapControls=R.MapControls,exports.OrbitControls=G.OrbitControls,exports.TrackballControls=F.TrackballControls,exports.ArcballControls=D.ArcballControls,exports.TransformControls=E.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=w.FirstPersonControls,exports.CameraControls=z.CameraControls,exports.MotionPathControls=O.MotionPathControls,exports.useMotion=O.useMotion,exports.GizmoHelper=I.GizmoHelper,exports.useGizmoContext=I.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.useCubeTexture=W.useCubeTexture,exports.useFBX=Q.useFBX,exports.useGLTF=X.useGLTF,exports.useKTX2=K.useKTX2,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.useTexture=U.useTexture,exports.useVideoTexture=_.useVideoTexture,exports.useFont=J.useFont,exports.calculateAspectRatio=Y.calculateAspectRatio,exports.getFirstItem=Y.getFirstItem,exports.useSpriteLoader=Y.useSpriteLoader,exports.Helper=Z.Helper,exports.Stats=$.Stats,exports.StatsGl=ee.StatsGl,exports.useDepthBuffer=re.useDepthBuffer,exports.useAspect=se.useAspect,exports.useCamera=te.useCamera,exports.useDetectGPU=oe.useDetectGPU,exports.useHelper=ie.useHelper,exports.Bvh=ae.Bvh,exports.useBVH=ae.useBVH,exports.useContextBridge=ue.useContextBridge,exports.useAnimations=ce.useAnimations,exports.useFBO=ne.useFBO,exports.useIntersect=je.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=le.BBAnchor,exports.useTrailTexture=xe.useTrailTexture,exports.useCubeCamera=qe.useCubeCamera,exports.Example=de.Example,exports.SpriteAnimator=me.SpriteAnimator,exports.useSpriteAnimator=me.useSpriteAnimator,exports.CurveModifier=he.CurveModifier,exports.MeshDistortMaterial=Ce.MeshDistortMaterial,exports.MeshWobbleMaterial=Se.MeshWobbleMaterial,exports.MeshReflectorMaterial=Me.MeshReflectorMaterial,exports.MeshRefractionMaterial=Te.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Pe.MeshTransmissionMaterial,exports.MeshDiscardMaterial=be.MeshDiscardMaterial,exports.PointMaterial=fe.PointMaterial,exports.PointMaterialImpl=fe.PointMaterialImpl,exports.shaderMaterial=ge.shaderMaterial,exports.SoftShadows=Be.SoftShadows,exports.Box=ve.Box,exports.Capsule=ve.Capsule,exports.Circle=ve.Circle,exports.Cone=ve.Cone,exports.Cylinder=ve.Cylinder,exports.Dodecahedron=ve.Dodecahedron,exports.Extrude=ve.Extrude,exports.Icosahedron=ve.Icosahedron,exports.Lathe=ve.Lathe,exports.Octahedron=ve.Octahedron,exports.Plane=ve.Plane,exports.Polyhedron=ve.Polyhedron,exports.Ring=ve.Ring,exports.Shape=ve.Shape,exports.Sphere=ve.Sphere,exports.Tetrahedron=ve.Tetrahedron,exports.Torus=ve.Torus,exports.TorusKnot=ve.TorusKnot,exports.Tube=ve.Tube,exports.RoundedBox=Ae.RoundedBox,exports.ScreenQuad=Le.ScreenQuad,exports.Center=Re.Center,exports.Resize=Ge.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=ke.Stage,exports.Backdrop=we.Backdrop,exports.Shadow=ze.Shadow,exports.Caustics=Oe.Caustics,exports.ContactShadows=Ie.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=He.Reflector,exports.SpotLight=Ve.SpotLight,exports.SpotLightShadow=Ve.SpotLightShadow,exports.Environment=We.Environment,exports.EnvironmentCube=We.EnvironmentCube,exports.EnvironmentMap=We.EnvironmentMap,exports.EnvironmentPortal=We.EnvironmentPortal,exports.Lightformer=Qe.Lightformer,exports.Sky=Xe.Sky,exports.calcPosFromAngles=Xe.calcPosFromAngles,exports.Stars=Ke.Stars,exports.Cloud=Ne.Cloud,exports.CloudInstance=Ne.CloudInstance,exports.Clouds=Ne.Clouds,exports.Sparkles=Ue.Sparkles,exports.useEnvironment=_e.useEnvironment,exports.useMatcapTexture=Je.useMatcapTexture,exports.useNormalTexture=Ye.useNormalTexture,exports.Wireframe=Ze.Wireframe,exports.ShadowAlpha=$e.ShadowAlpha,exports.Point=er.Point,exports.Points=er.Points,exports.PointsBuffer=er.PointsBuffer,exports.PositionPoint=er.PositionPoint,exports.Instance=rr.Instance,exports.Instances=rr.Instances,exports.Merged=rr.Merged,exports.Segment=sr.Segment,exports.SegmentObject=sr.SegmentObject,exports.Segments=sr.Segments,exports.Detailed=tr.Detailed,exports.Preload=or.Preload,exports.BakeShadows=ir.BakeShadows,exports.meshBounds=ar.meshBounds,exports.AdaptiveDpr=ur.AdaptiveDpr,exports.AdaptiveEvents=cr.AdaptiveEvents,exports.PerformanceMonitor=nr.PerformanceMonitor,exports.usePerformanceMonitor=nr.usePerformanceMonitor,exports.RenderTexture=jr.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=lr.Mask,exports.useMask=lr.useMask,exports.Hud=xr.Hud,exports.Fisheye=qr.Fisheye,exports.MeshPortalMaterial=dr.MeshPortalMaterial,exports.calculateScaleFactor=mr.calculateScaleFactor;
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./ScreenSizer.cjs.js"),t=require("./QuadraticBezierLine.cjs.js"),o=require("./CubicBezierLine.cjs.js"),i=require("./CatmullRomLine.cjs.js"),a=require("./Line.cjs.js"),u=require("./PositionalAudio.cjs.js"),c=require("./Text.cjs.js"),n=require("./Text3D.cjs.js"),p=require("./Effects.cjs.js"),j=require("./GradientTexture.cjs.js"),l=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),q=require("./Outlines.cjs.js"),d=require("./Trail.cjs.js"),m=require("./Sampler.cjs.js"),h=require("./ComputedAttribute.cjs.js"),C=require("./Clone.cjs.js"),S=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),T=require("./Svg.cjs.js"),P=require("./Gltf.cjs.js"),b=require("./AsciiRenderer.cjs.js"),f=require("./Splat.cjs.js"),g=require("./OrthographicCamera.cjs.js"),B=require("./PerspectiveCamera.cjs.js"),v=require("./CubeCamera.cjs.js"),A=require("./DeviceOrientationControls.cjs.js"),L=require("./FlyControls.cjs.js"),R=require("./MapControls.cjs.js"),F=require("./OrbitControls.cjs.js"),G=require("./TrackballControls.cjs.js"),E=require("./ArcballControls.cjs.js"),D=require("./TransformControls.cjs.js"),k=require("./PointerLockControls.cjs.js"),w=require("./FirstPersonControls.cjs.js"),z=require("./CameraControls.cjs.js"),I=require("./MotionPathControls.cjs.js"),O=require("./GizmoHelper.cjs.js"),y=require("./GizmoViewcube.cjs.js"),H=require("./GizmoViewport.cjs.js"),V=require("./Grid.cjs.js"),W=require("./useCubeTexture.cjs.js"),Q=require("./useFBX.cjs.js"),X=require("./useGLTF.cjs.js"),K=require("./useKTX2.cjs.js"),N=require("./useProgress.cjs.js"),U=require("./useTexture.cjs.js"),_=require("./useVideoTexture.cjs.js"),J=require("./useFont.cjs.js"),Y=require("./useSpriteLoader.cjs.js"),Z=require("./Helper.cjs.js"),$=require("./Stats.cjs.js"),ee=require("./StatsGl.cjs.js"),re=require("./useDepthBuffer.cjs.js"),se=require("./useAspect.cjs.js"),te=require("./useCamera.cjs.js"),oe=require("./useDetectGPU.cjs.js"),ie=require("./useBVH.cjs.js"),ae=require("./useContextBridge.cjs.js"),ue=require("./useAnimations.cjs.js"),ce=require("./useFBO.cjs.js"),ne=require("./useIntersect.cjs.js"),pe=require("./useBoxProjectedEnv.cjs.js"),je=require("./BBAnchor.cjs.js"),le=require("./useTrailTexture.cjs.js"),xe=require("./useCubeCamera.cjs.js"),qe=require("./Example.cjs.js"),de=require("./SpriteAnimator.cjs.js"),me=require("./CurveModifier.cjs.js"),he=require("./MeshDistortMaterial.cjs.js"),Ce=require("./MeshWobbleMaterial.cjs.js"),Se=require("./MeshReflectorMaterial.cjs.js"),Me=require("./MeshRefractionMaterial.cjs.js"),Te=require("./MeshTransmissionMaterial.cjs.js"),Pe=require("./MeshDiscardMaterial.cjs.js"),be=require("./PointMaterial.cjs.js"),fe=require("./shaderMaterial.cjs.js"),ge=require("./softShadows.cjs.js"),Be=require("./shapes.cjs.js"),ve=require("./RoundedBox.cjs.js"),Ae=require("./ScreenQuad.cjs.js"),Le=require("./Center.cjs.js"),Re=require("./Resize.cjs.js"),Fe=require("./Bounds.cjs.js"),Ge=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),De=require("./Stage.cjs.js"),ke=require("./Backdrop.cjs.js"),we=require("./Shadow.cjs.js"),ze=require("./Caustics.cjs.js"),Ie=require("./ContactShadows.cjs.js"),Oe=require("./AccumulativeShadows.cjs.js"),ye=require("./Reflector.cjs.js"),He=require("./SpotLight.cjs.js"),Ve=require("./Environment.cjs.js"),We=require("./Lightformer.cjs.js"),Qe=require("./Sky.cjs.js"),Xe=require("./Stars.cjs.js"),Ke=require("./Cloud.cjs.js"),Ne=require("./Sparkles.cjs.js"),Ue=require("./useEnvironment.cjs.js"),_e=require("./useMatcapTexture.cjs.js"),Je=require("./useNormalTexture.cjs.js"),Ye=require("./Wireframe.cjs.js"),Ze=require("./ShadowAlpha.cjs.js"),$e=require("./Points.cjs.js"),er=require("./Instances.cjs.js"),rr=require("./Segments.cjs.js"),sr=require("./Detailed.cjs.js"),tr=require("./Preload.cjs.js"),or=require("./BakeShadows.cjs.js"),ir=require("./meshBounds.cjs.js"),ar=require("./AdaptiveDpr.cjs.js"),ur=require("./AdaptiveEvents.cjs.js"),cr=require("./PerformanceMonitor.cjs.js"),nr=require("./RenderTexture.cjs.js"),pr=require("./RenderCubeTexture.cjs.js"),jr=require("./Mask.cjs.js"),lr=require("./Hud.cjs.js"),xr=require("./Fisheye.cjs.js"),qr=require("./MeshPortalMaterial.cjs.js"),dr=require("./calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("react-composer"),require("../helpers/deprecated.cjs.js"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=t.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=a.Line,exports.PositionalAudio=u.PositionalAudio,exports.Text=c.Text,exports.Text3D=n.Text3D,exports.Effects=p.Effects,exports.isWebGL2Available=p.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=l.Image,exports.Edges=x.Edges,exports.Outlines=q.Outlines,exports.Trail=d.Trail,exports.useTrail=d.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=S.MarchingCube,exports.MarchingCubes=S.MarchingCubes,exports.MarchingPlane=S.MarchingPlane,exports.Decal=M.Decal,exports.Svg=T.Svg,exports.Gltf=P.Gltf,exports.AsciiRenderer=b.AsciiRenderer,exports.Splat=f.Splat,exports.OrthographicCamera=g.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=L.FlyControls,exports.MapControls=R.MapControls,exports.OrbitControls=F.OrbitControls,exports.TrackballControls=G.TrackballControls,exports.ArcballControls=E.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=w.FirstPersonControls,exports.CameraControls=z.CameraControls,exports.MotionPathControls=I.MotionPathControls,exports.useMotion=I.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.useCubeTexture=W.useCubeTexture,exports.useFBX=Q.useFBX,exports.useGLTF=X.useGLTF,exports.useKTX2=K.useKTX2,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.useTexture=U.useTexture,exports.useVideoTexture=_.useVideoTexture,exports.useFont=J.useFont,exports.calculateAspectRatio=Y.calculateAspectRatio,exports.checkIfFrameIsEmpty=Y.checkIfFrameIsEmpty,exports.getFirstItem=Y.getFirstItem,exports.useSpriteLoader=Y.useSpriteLoader,exports.Helper=Z.Helper,exports.useHelper=Z.useHelper,exports.Stats=$.Stats,exports.StatsGl=ee.StatsGl,exports.useDepthBuffer=re.useDepthBuffer,exports.useAspect=se.useAspect,exports.useCamera=te.useCamera,exports.useDetectGPU=oe.useDetectGPU,exports.Bvh=ie.Bvh,exports.useBVH=ie.useBVH,exports.useContextBridge=ae.useContextBridge,exports.useAnimations=ue.useAnimations,exports.useFBO=ce.useFBO,exports.useIntersect=ne.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=je.BBAnchor,exports.useTrailTexture=le.useTrailTexture,exports.useCubeCamera=xe.useCubeCamera,exports.Example=qe.Example,exports.SpriteAnimator=de.SpriteAnimator,exports.useSpriteAnimator=de.useSpriteAnimator,exports.CurveModifier=me.CurveModifier,exports.MeshDistortMaterial=he.MeshDistortMaterial,exports.MeshWobbleMaterial=Ce.MeshWobbleMaterial,exports.MeshReflectorMaterial=Se.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Te.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Pe.MeshDiscardMaterial,exports.PointMaterial=be.PointMaterial,exports.PointMaterialImpl=be.PointMaterialImpl,exports.shaderMaterial=fe.shaderMaterial,exports.SoftShadows=ge.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Ae.ScreenQuad,exports.Center=Le.Center,exports.Resize=Re.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=Ge.CameraShake,exports.Float=Ee.Float,exports.Stage=De.Stage,exports.Backdrop=ke.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Ie.ContactShadows,exports.AccumulativeShadows=Oe.AccumulativeShadows,exports.RandomizedLight=Oe.RandomizedLight,exports.accumulativeContext=Oe.accumulativeContext,exports.Reflector=ye.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.CloudInstance=Ke.CloudInstance,exports.Clouds=Ke.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.ShadowAlpha=Ze.ShadowAlpha,exports.Point=$e.Point,exports.Points=$e.Points,exports.PointsBuffer=$e.PointsBuffer,exports.PositionPoint=$e.PositionPoint,exports.Instance=er.Instance,exports.Instances=er.Instances,exports.Merged=er.Merged,exports.Segment=rr.Segment,exports.SegmentObject=rr.SegmentObject,exports.Segments=rr.Segments,exports.Detailed=sr.Detailed,exports.Preload=tr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=ir.meshBounds,exports.AdaptiveDpr=ar.AdaptiveDpr,exports.AdaptiveEvents=ur.AdaptiveEvents,exports.PerformanceMonitor=cr.PerformanceMonitor,exports.usePerformanceMonitor=cr.usePerformanceMonitor,exports.RenderTexture=nr.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=jr.Mask,exports.useMask=jr.useMask,exports.Hud=lr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=qr.MeshPortalMaterial,exports.calculateScaleFactor=dr.calculateScaleFactor;
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package/core/index.d.ts
CHANGED
|
@@ -57,7 +57,6 @@ export * from './useDepthBuffer';
|
|
|
57
57
|
export * from './useAspect';
|
|
58
58
|
export * from './useCamera';
|
|
59
59
|
export * from './useDetectGPU';
|
|
60
|
-
export * from './useHelper';
|
|
61
60
|
export * from './useBVH';
|
|
62
61
|
export * from './useContextBridge';
|
|
63
62
|
export * from './useAnimations';
|
package/core/index.js
CHANGED
|
@@ -49,15 +49,14 @@ export { useProgress } from './useProgress.js';
|
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|
49
49
|
export { IsObject, useTexture } from './useTexture.js';
|
|
50
50
|
export { useVideoTexture } from './useVideoTexture.js';
|
|
51
51
|
export { useFont } from './useFont.js';
|
|
52
|
-
export { calculateAspectRatio, getFirstItem, useSpriteLoader } from './useSpriteLoader.js';
|
|
53
|
-
export { Helper } from './Helper.js';
|
|
52
|
+
export { calculateAspectRatio, checkIfFrameIsEmpty, getFirstItem, useSpriteLoader } from './useSpriteLoader.js';
|
|
53
|
+
export { Helper, useHelper } from './Helper.js';
|
|
54
54
|
export { Stats } from './Stats.js';
|
|
55
55
|
export { StatsGl } from './StatsGl.js';
|
|
56
56
|
export { useDepthBuffer } from './useDepthBuffer.js';
|
|
57
57
|
export { useAspect } from './useAspect.js';
|
|
58
58
|
export { useCamera } from './useCamera.js';
|
|
59
59
|
export { useDetectGPU } from './useDetectGPU.js';
|
|
60
|
-
export { useHelper } from './useHelper.js';
|
|
61
60
|
export { Bvh, useBVH } from './useBVH.js';
|
|
62
61
|
export { useContextBridge } from './useContextBridge.js';
|
|
63
62
|
export { useAnimations } from './useAnimations.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");function
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,o.get?o:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=o(e),s=o(t);const a=e=>{if(Array.isArray(e))return e[0];if("object"==typeof e&&null!==e){return e[Object.keys(e)[0]][0]}return{w:0,h:0}},u=e=>{for(let r=3;r<e.length;r+=4)if(0!==e[r])return!1;return!0},i=(e,r,t,o)=>{const s=r*(o.aspect>e/r?o.width/e:o.height/r),a=e*(o.aspect>e/r?o.width/e:o.height/r)*t,u=s*t;let i=Math.min(1,a),c=Math.min(1,u);return a>1&&(i=1,c=u/a*1),new n.Vector3(i,c,1)};function c(o,c,f,h,l){const m=r.useThree((e=>e.viewport)),d=s.useRef(null),w=s.useRef(0),[g,p]=t.useState(null),[y,x]=s.useState(new n.Texture),S=new n.TextureLoader,[b,L]=t.useState(null);function j(e){(e||o)&&new Promise((r=>{S.load(null!=e?e:o,r)})).then((e=>{z(null,e)}))}function O(e,r,t){const o=fetch(e).then((e=>e.json())),n=new Promise((e=>{S.load(r,e)}));Promise.all([o,n]).then((e=>{t(e[0],e[1])}))}s.useLayoutEffect((()=>(c&&o?O(c,o,z):o&&j(),()=>{o&&r.useLoader.clear(e.TextureLoader,o)})),[]);const z=(e,r)=>{let t=new n.Vector3(1,1,1);if(null===e){if(r&&h){const e=r.image.width,o=r.image.height;w.current=h;const{rows:n,columns:s,frameWidth:a,frameHeight:u,emptyFrames:c}=v(r,h);d.current={frames:[],meta:{version:"1.0",size:{w:e,h:o},rows:n,columns:s,frameWidth:a,frameHeight:u,scale:"1"}};for(let e=0;e<n;e++)for(let r=0;r<s;r++){(null!=c?c:[]).some((t=>t.row===e&&t.col===r))||d.current.frames.push({frame:{x:r*a,y:e*u,w:a,h:u},rotated:!1,trimmed:!1,spriteSourceSize:{x:0,y:0,w:a,h:u},sourceSize:{w:a,h:u}})}t=i(a,u,.1,m)}}else if(r){d.current=e,d.current.frames=A(),w.current=Array.isArray(e.frames)?e.frames.length:Object.keys(e.frames).length;const{w:r,h:o}=a(e.frames).sourceSize;t=i(r,o,.1,m)}p(d.current),"encoding"in r?r.encoding=3001:r.colorSpace="srgb",x(r),L({spriteTexture:r,spriteData:d.current,aspect:t})},v=(e,r)=>{if(e.image){const t=document.createElement("canvas"),o=t.getContext("2d");t.width=e.image.width,t.height=e.image.height,o.drawImage(e.image,0,0);const n=e.image.width,s=e.image.height,a=Math.round(Math.sqrt(r*(n/s))),i=Math.round(r/a),c=n/a,f=s/i,h=[];for(let e=0;e<i;e++)for(let t=0;t<a;t++){if(e*a+t>=r){h.push({row:e,col:t});continue}const n=o.getImageData(t*c,e*f,c,f).data;u(n)&&h.push({row:e,col:t})}return{rows:i,columns:a,frameWidth:c,frameHeight:f,emptyFrames:h}}return{rows:0,columns:0,frameWidth:0,frameHeight:0,emptyFrames:[]}},A=()=>{const e={},r=d.current,t=f;if(t&&Array.isArray(r.frames)){for(let o=0;o<t.length;o++){e[t[o]]=[];for(const n of r.frames){const r=n.frame,s=r.x,a=r.y,u=r.w,i=r.h,c=n.sourceSize.w,f=n.sourceSize.h;"string"==typeof n.filename&&-1!==n.filename.toLowerCase().indexOf(t[o].toLowerCase())&&e[t[o]].push({x:s,y:a,w:u,h:i,frame:r,sourceSize:{w:c,h:f}})}}return e}if(t&&"object"==typeof r.frames){for(let o=0;o<t.length;o++){e[t[o]]=[];for(const n in r.frames){const s=r.frames[n],a=s.frame,u=a.x,i=a.y,c=a.w,f=a.h,h=s.sourceSize.w,l=s.sourceSize.h;"string"==typeof n&&-1!==n.toLowerCase().indexOf(t[o].toLowerCase())&&e[t[o]].push({x:u,y:i,w:c,h:f,frame:a,sourceSize:{w:h,h:l}})}}return e}{const e=[];for(const t in r.frames)e.push(r.frames[t]);return e}};return s.useLayoutEffect((()=>{null==l||l(y,g)}),[y,g]),{spriteObj:b,loadJsonAndTexture:function(e,r){r&&e?O(r,e,z):j(e)}}}c.preload=t=>r.useLoader.preload(e.TextureLoader,t),c.clear=t=>r.useLoader.clear(e.TextureLoader,t),exports.calculateAspectRatio=i,exports.checkIfFrameIsEmpty=u,exports.getFirstItem=a,exports.useSpriteLoader=c;
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { Texture } from 'three';
|
|
2
2
|
import * as THREE from 'three';
|
|
3
3
|
export declare const getFirstItem: (param: any) => any;
|
|
4
|
+
export declare const checkIfFrameIsEmpty: (frameData: Uint8ClampedArray) => boolean;
|
|
4
5
|
export declare const calculateAspectRatio: (width: number, height: number, factor: number, v: any) => THREE.Vector3;
|
|
5
6
|
export declare function useSpriteLoader<Url extends string>(input?: Url | null, json?: string | null, animationNames?: string[] | null, numberOfFrames?: number | null, onLoad?: (texture: Texture, textureData?: any) => void): any;
|
|
6
7
|
export declare namespace useSpriteLoader {
|
package/core/useSpriteLoader.js
CHANGED
|
@@ -18,6 +18,14 @@ const getFirstItem = param => {
|
|
|
18
18
|
};
|
|
19
19
|
}
|
|
20
20
|
};
|
|
21
|
+
const checkIfFrameIsEmpty = frameData => {
|
|
22
|
+
for (let i = 3; i < frameData.length; i += 4) {
|
|
23
|
+
if (frameData[i] !== 0) {
|
|
24
|
+
return false;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
return true;
|
|
28
|
+
};
|
|
21
29
|
const calculateAspectRatio = (width, height, factor, v) => {
|
|
22
30
|
const adaptedHeight = height * (v.aspect > width / height ? v.width / width : v.height / height);
|
|
23
31
|
const adaptedWidth = width * (v.aspect > width / height ? v.width / width : v.height / height);
|
|
@@ -94,9 +102,14 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
94
102
|
//get size from texture
|
|
95
103
|
const width = _spriteTexture.image.width;
|
|
96
104
|
const height = _spriteTexture.image.height;
|
|
97
|
-
const frameWidth = width / numberOfFrames;
|
|
98
|
-
const frameHeight = height;
|
|
99
105
|
totalFrames.current = numberOfFrames;
|
|
106
|
+
const {
|
|
107
|
+
rows,
|
|
108
|
+
columns,
|
|
109
|
+
frameWidth,
|
|
110
|
+
frameHeight,
|
|
111
|
+
emptyFrames
|
|
112
|
+
} = getRowsAndColumns(_spriteTexture, numberOfFrames);
|
|
100
113
|
spriteDataRef.current = {
|
|
101
114
|
frames: [],
|
|
102
115
|
meta: {
|
|
@@ -105,16 +118,23 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
105
118
|
w: width,
|
|
106
119
|
h: height
|
|
107
120
|
},
|
|
121
|
+
rows,
|
|
122
|
+
columns,
|
|
123
|
+
frameWidth,
|
|
124
|
+
frameHeight,
|
|
108
125
|
scale: '1'
|
|
109
126
|
}
|
|
110
127
|
};
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
128
|
+
for (let row = 0; row < rows; row++) {
|
|
129
|
+
for (let col = 0; col < columns; col++) {
|
|
130
|
+
const isExcluded = (emptyFrames !== null && emptyFrames !== void 0 ? emptyFrames : []).some(coord => coord.row === row && coord.col === col);
|
|
131
|
+
if (isExcluded) {
|
|
132
|
+
continue;
|
|
133
|
+
}
|
|
114
134
|
spriteDataRef.current.frames.push({
|
|
115
135
|
frame: {
|
|
116
|
-
x:
|
|
117
|
-
y:
|
|
136
|
+
x: col * frameWidth,
|
|
137
|
+
y: row * frameHeight,
|
|
118
138
|
w: frameWidth,
|
|
119
139
|
h: frameHeight
|
|
120
140
|
},
|
|
@@ -128,7 +148,7 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
128
148
|
},
|
|
129
149
|
sourceSize: {
|
|
130
150
|
w: frameWidth,
|
|
131
|
-
h:
|
|
151
|
+
h: frameHeight
|
|
132
152
|
}
|
|
133
153
|
});
|
|
134
154
|
}
|
|
@@ -157,6 +177,59 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
157
177
|
aspect: aspect
|
|
158
178
|
});
|
|
159
179
|
};
|
|
180
|
+
const getRowsAndColumns = (texture, totalFrames) => {
|
|
181
|
+
if (texture.image) {
|
|
182
|
+
const canvas = document.createElement('canvas');
|
|
183
|
+
const ctx = canvas.getContext('2d');
|
|
184
|
+
canvas.width = texture.image.width;
|
|
185
|
+
canvas.height = texture.image.height;
|
|
186
|
+
ctx.drawImage(texture.image, 0, 0);
|
|
187
|
+
const width = texture.image.width;
|
|
188
|
+
const height = texture.image.height;
|
|
189
|
+
|
|
190
|
+
// Calculate rows and columns based on the number of frames and image dimensions
|
|
191
|
+
const cols = Math.round(Math.sqrt(totalFrames * (width / height)));
|
|
192
|
+
const rows = Math.round(totalFrames / cols);
|
|
193
|
+
const frameWidth = width / cols;
|
|
194
|
+
const frameHeight = height / rows;
|
|
195
|
+
const emptyFrames = [];
|
|
196
|
+
for (let row = 0; row < rows; row++) {
|
|
197
|
+
for (let col = 0; col < cols; col++) {
|
|
198
|
+
const frameIndex = row * cols + col;
|
|
199
|
+
if (frameIndex >= totalFrames) {
|
|
200
|
+
emptyFrames.push({
|
|
201
|
+
row,
|
|
202
|
+
col
|
|
203
|
+
});
|
|
204
|
+
continue;
|
|
205
|
+
}
|
|
206
|
+
const frameData = ctx.getImageData(col * frameWidth, row * frameHeight, frameWidth, frameHeight).data;
|
|
207
|
+
const isEmpty = checkIfFrameIsEmpty(frameData);
|
|
208
|
+
if (isEmpty) {
|
|
209
|
+
emptyFrames.push({
|
|
210
|
+
row,
|
|
211
|
+
col
|
|
212
|
+
});
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
return {
|
|
217
|
+
rows,
|
|
218
|
+
columns: cols,
|
|
219
|
+
frameWidth,
|
|
220
|
+
frameHeight,
|
|
221
|
+
emptyFrames
|
|
222
|
+
};
|
|
223
|
+
} else {
|
|
224
|
+
return {
|
|
225
|
+
rows: 0,
|
|
226
|
+
columns: 0,
|
|
227
|
+
frameWidth: 0,
|
|
228
|
+
frameHeight: 0,
|
|
229
|
+
emptyFrames: []
|
|
230
|
+
};
|
|
231
|
+
}
|
|
232
|
+
};
|
|
160
233
|
|
|
161
234
|
// for frame based JSON Hash sprite data
|
|
162
235
|
const parseFrames = () => {
|
|
@@ -240,4 +313,4 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
240
313
|
useSpriteLoader.preload = url => useLoader.preload(TextureLoader, url);
|
|
241
314
|
useSpriteLoader.clear = input => useLoader.clear(TextureLoader, input);
|
|
242
315
|
|
|
243
|
-
export { calculateAspectRatio, getFirstItem, useSpriteLoader };
|
|
316
|
+
export { calculateAspectRatio, checkIfFrameIsEmpty, getFirstItem, useSpriteLoader };
|