@react-three/drei 9.106.0 → 9.106.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -11,7 +11,8 @@ A growing collection of useful helpers and fully functional, ready-made abstract
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  npm install @react-three/drei
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  ```
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- :point_right: this package is using the stand-alone [`three-stdlib`](https://github.com/pmndrs/three-stdlib) instead of [`three/examples/jsm`](https://github.com/mrdoob/three.js/tree/master/examples/jsm). :point_left:
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+ > [!IMPORTANT]
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+ > this package is using the stand-alone [`three-stdlib`](https://github.com/pmndrs/three-stdlib) instead of [`three/examples/jsm`](https://github.com/mrdoob/three.js/tree/master/examples/jsm).
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  ### Basic usage:
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@@ -3353,6 +3354,12 @@ useFont.preload('/fonts/helvetiker_regular.typeface.json')
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  Loads texture and JSON files with multiple or single animations and parses them into appropriate format. These assets can be used by multiple SpriteAnimator components to save memory and loading times.
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+ Returns: `{spriteTexture:Texture, spriteData:{any[], object}, aspect:Vector3}`
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+
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+ - spriteTexture: The ThreeJS Texture
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+ - spriteData: A collection of the sprite frames, and some meta information (width, height)
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+ - aspect: Information about the aspect ratio of the sprite sheet
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  ```jsx
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  /** The texture url to load the sprite frames from */
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  input?: Url | null,
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./useFBO.cjs.js"),i=require("./useHelper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},S)=>{n.extend({CausticsProjectionMaterial:x});const b=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),O=o.useFBO(w,w,g),C=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{b.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(b.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(O),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(C),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(S,(()=>b.current),[]),v.createElement("group",m.default({ref:b},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./useFBO.cjs.js"),i=require("./Helper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},S)=>{n.extend({CausticsProjectionMaterial:x});const b=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),O=o.useFBO(w,w,g),C=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{b.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(b.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(O),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(C),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(S,(()=>b.current),[]),v.createElement("group",m.default({ref:b},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
package/core/Caustics.js CHANGED
@@ -3,7 +3,7 @@ import * as THREE from 'three';
3
3
  import * as React from 'react';
4
4
  import { extend, useThree, useFrame } from '@react-three/fiber';
5
5
  import { useFBO } from './useFBO.js';
6
- import { useHelper } from './useHelper.js';
6
+ import { useHelper } from './Helper.js';
7
7
  import { shaderMaterial } from './shaderMaterial.js';
8
8
  import { Edges } from './Edges.js';
9
9
  import { FullScreenQuad } from 'three-stdlib';
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@react-three/fiber");function r(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var t=r(require("react"));exports.Helper=({type:r,args:u=[]})=>{const n=t.useRef(null),c=t.useRef(),a=e.useThree((e=>e.scene));return t.useLayoutEffect((()=>{var e;const t=null==(e=n.current)?void 0:e.parent;if(!r||!t)return;const s=new r(t,...u);return c.current=s,s.traverse((e=>e.raycast=()=>null)),a.add(s),()=>{c.current=void 0,a.remove(s),null==s.dispose||s.dispose()}}),[a,r,...u]),e.useFrame((()=>{var e;null==(e=c.current)||null==e.update||e.update()})),t.createElement("object3D",{ref:n})};
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var u=t(e);function n(e,t,...n){const c=u.useRef(),s=r.useThree((e=>e.scene));return u.useLayoutEffect((()=>{let r;if(e&&null!=e&&e.current&&t&&(c.current=r=new t(e.current,...n)),r)return r.traverse((e=>e.raycast=()=>null)),s.add(r),()=>{c.current=void 0,s.remove(r),null==r.dispose||r.dispose()}}),[s,t,e,...n]),r.useFrame((()=>{var e;null==(e=c.current)||null==e.update||e.update()})),c}exports.Helper=({type:e,args:r=[]})=>{const t=u.useRef(null),c=u.useRef(null);return u.useLayoutEffect((()=>{c.current=t.current.parent})),n(c,e,...r),u.createElement("object3D",{ref:t})},exports.useHelper=n;
package/core/Helper.d.ts CHANGED
@@ -1,11 +1,13 @@
1
1
  import * as React from 'react';
2
2
  import { Object3D } from 'three';
3
+ import { Falsey } from 'utility-types';
3
4
  type HelperType = Object3D & {
4
5
  update: () => void;
5
6
  dispose: () => void;
6
7
  };
7
- type HelperConstructor = new (...args: any[]) => HelperType;
8
+ type HelperConstructor = new (...args: any[]) => any;
8
9
  type HelperArgs<T> = T extends [infer _, ...infer R] ? R : never;
10
+ export declare function useHelper<T extends HelperConstructor>(object3D: React.MutableRefObject<Object3D> | Falsey, helperConstructor: T, ...args: HelperArgs<ConstructorParameters<T>>): React.MutableRefObject<HelperType | undefined>;
9
11
  export type HelperProps<T extends HelperConstructor> = {
10
12
  type: T;
11
13
  args?: HelperArgs<ConstructorParameters<T>>;
package/core/Helper.js CHANGED
@@ -1,36 +1,47 @@
1
- import { useThree, useFrame } from '@react-three/fiber';
2
1
  import * as React from 'react';
2
+ import { useThree, useFrame } from '@react-three/fiber';
3
+
4
+ function useHelper(object3D, helperConstructor, ...args) {
5
+ const helper = React.useRef();
6
+ const scene = useThree(state => state.scene);
7
+ React.useLayoutEffect(() => {
8
+ let currentHelper = undefined;
9
+ if (object3D && object3D != null && object3D.current && helperConstructor) {
10
+ helper.current = currentHelper = new helperConstructor(object3D.current, ...args);
11
+ }
12
+ if (currentHelper) {
13
+ // Prevent the helpers from blocking rays
14
+ currentHelper.traverse(child => child.raycast = () => null);
15
+ scene.add(currentHelper);
16
+ return () => {
17
+ helper.current = undefined;
18
+ scene.remove(currentHelper);
19
+ currentHelper.dispose == null || currentHelper.dispose();
20
+ };
21
+ }
22
+ }, [scene, helperConstructor, object3D, ...args]);
23
+ useFrame(() => {
24
+ var _helper$current;
25
+ return void ((_helper$current = helper.current) == null || _helper$current.update == null ? void 0 : _helper$current.update());
26
+ });
27
+ return helper;
28
+ }
29
+
30
+ //
3
31
 
4
32
  const Helper = ({
5
33
  type: helperConstructor,
6
34
  args = []
7
35
  }) => {
8
- const objectRef = React.useRef(null);
9
- const helperRef = React.useRef();
10
- const scene = useThree(state => state.scene);
36
+ const thisRef = React.useRef(null);
37
+ const parentRef = React.useRef(null);
11
38
  React.useLayoutEffect(() => {
12
- var _objectRef$current;
13
- const parent = (_objectRef$current = objectRef.current) == null ? void 0 : _objectRef$current.parent;
14
- if (!helperConstructor || !parent) return;
15
- const helper = new helperConstructor(parent, ...args);
16
- helperRef.current = helper;
17
-
18
- // Prevent the helpers from blocking rays
19
- helper.traverse(child => child.raycast = () => null);
20
- scene.add(helper);
21
- return () => {
22
- helperRef.current = undefined;
23
- scene.remove(helper);
24
- helper.dispose == null || helper.dispose();
25
- };
26
- }, [scene, helperConstructor, ...args]);
27
- useFrame(() => {
28
- var _helperRef$current;
29
- return void ((_helperRef$current = helperRef.current) == null || _helperRef$current.update == null ? void 0 : _helperRef$current.update());
39
+ parentRef.current = thisRef.current.parent;
30
40
  });
41
+ useHelper(parentRef, helperConstructor, ...args);
31
42
  return /*#__PURE__*/React.createElement("object3D", {
32
- ref: objectRef
43
+ ref: thisRef
33
44
  });
34
45
  };
35
46
 
36
- export { Helper };
47
+ export { Helper, useHelper };
package/core/index.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./ScreenSizer.cjs.js"),t=require("./QuadraticBezierLine.cjs.js"),o=require("./CubicBezierLine.cjs.js"),i=require("./CatmullRomLine.cjs.js"),a=require("./Line.cjs.js"),u=require("./PositionalAudio.cjs.js"),c=require("./Text.cjs.js"),n=require("./Text3D.cjs.js"),j=require("./Effects.cjs.js"),p=require("./GradientTexture.cjs.js"),l=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),q=require("./Outlines.cjs.js"),d=require("./Trail.cjs.js"),m=require("./Sampler.cjs.js"),h=require("./ComputedAttribute.cjs.js"),C=require("./Clone.cjs.js"),S=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),T=require("./Svg.cjs.js"),P=require("./Gltf.cjs.js"),b=require("./AsciiRenderer.cjs.js"),f=require("./Splat.cjs.js"),g=require("./OrthographicCamera.cjs.js"),B=require("./PerspectiveCamera.cjs.js"),v=require("./CubeCamera.cjs.js"),A=require("./DeviceOrientationControls.cjs.js"),L=require("./FlyControls.cjs.js"),R=require("./MapControls.cjs.js"),G=require("./OrbitControls.cjs.js"),F=require("./TrackballControls.cjs.js"),D=require("./ArcballControls.cjs.js"),E=require("./TransformControls.cjs.js"),k=require("./PointerLockControls.cjs.js"),w=require("./FirstPersonControls.cjs.js"),z=require("./CameraControls.cjs.js"),O=require("./MotionPathControls.cjs.js"),I=require("./GizmoHelper.cjs.js"),y=require("./GizmoViewcube.cjs.js"),H=require("./GizmoViewport.cjs.js"),V=require("./Grid.cjs.js"),W=require("./useCubeTexture.cjs.js"),Q=require("./useFBX.cjs.js"),X=require("./useGLTF.cjs.js"),K=require("./useKTX2.cjs.js"),N=require("./useProgress.cjs.js"),U=require("./useTexture.cjs.js"),_=require("./useVideoTexture.cjs.js"),J=require("./useFont.cjs.js"),Y=require("./useSpriteLoader.cjs.js"),Z=require("./Helper.cjs.js"),$=require("./Stats.cjs.js"),ee=require("./StatsGl.cjs.js"),re=require("./useDepthBuffer.cjs.js"),se=require("./useAspect.cjs.js"),te=require("./useCamera.cjs.js"),oe=require("./useDetectGPU.cjs.js"),ie=require("./useHelper.cjs.js"),ae=require("./useBVH.cjs.js"),ue=require("./useContextBridge.cjs.js"),ce=require("./useAnimations.cjs.js"),ne=require("./useFBO.cjs.js"),je=require("./useIntersect.cjs.js"),pe=require("./useBoxProjectedEnv.cjs.js"),le=require("./BBAnchor.cjs.js"),xe=require("./useTrailTexture.cjs.js"),qe=require("./useCubeCamera.cjs.js"),de=require("./Example.cjs.js"),me=require("./SpriteAnimator.cjs.js"),he=require("./CurveModifier.cjs.js"),Ce=require("./MeshDistortMaterial.cjs.js"),Se=require("./MeshWobbleMaterial.cjs.js"),Me=require("./MeshReflectorMaterial.cjs.js"),Te=require("./MeshRefractionMaterial.cjs.js"),Pe=require("./MeshTransmissionMaterial.cjs.js"),be=require("./MeshDiscardMaterial.cjs.js"),fe=require("./PointMaterial.cjs.js"),ge=require("./shaderMaterial.cjs.js"),Be=require("./softShadows.cjs.js"),ve=require("./shapes.cjs.js"),Ae=require("./RoundedBox.cjs.js"),Le=require("./ScreenQuad.cjs.js"),Re=require("./Center.cjs.js"),Ge=require("./Resize.cjs.js"),Fe=require("./Bounds.cjs.js"),De=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),ke=require("./Stage.cjs.js"),we=require("./Backdrop.cjs.js"),ze=require("./Shadow.cjs.js"),Oe=require("./Caustics.cjs.js"),Ie=require("./ContactShadows.cjs.js"),ye=require("./AccumulativeShadows.cjs.js"),He=require("./Reflector.cjs.js"),Ve=require("./SpotLight.cjs.js"),We=require("./Environment.cjs.js"),Qe=require("./Lightformer.cjs.js"),Xe=require("./Sky.cjs.js"),Ke=require("./Stars.cjs.js"),Ne=require("./Cloud.cjs.js"),Ue=require("./Sparkles.cjs.js"),_e=require("./useEnvironment.cjs.js"),Je=require("./useMatcapTexture.cjs.js"),Ye=require("./useNormalTexture.cjs.js"),Ze=require("./Wireframe.cjs.js"),$e=require("./ShadowAlpha.cjs.js"),er=require("./Points.cjs.js"),rr=require("./Instances.cjs.js"),sr=require("./Segments.cjs.js"),tr=require("./Detailed.cjs.js"),or=require("./Preload.cjs.js"),ir=require("./BakeShadows.cjs.js"),ar=require("./meshBounds.cjs.js"),ur=require("./AdaptiveDpr.cjs.js"),cr=require("./AdaptiveEvents.cjs.js"),nr=require("./PerformanceMonitor.cjs.js"),jr=require("./RenderTexture.cjs.js"),pr=require("./RenderCubeTexture.cjs.js"),lr=require("./Mask.cjs.js"),xr=require("./Hud.cjs.js"),qr=require("./Fisheye.cjs.js"),dr=require("./MeshPortalMaterial.cjs.js"),mr=require("./calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("react-composer"),require("../helpers/deprecated.cjs.js"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=t.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=a.Line,exports.PositionalAudio=u.PositionalAudio,exports.Text=c.Text,exports.Text3D=n.Text3D,exports.Effects=j.Effects,exports.isWebGL2Available=j.isWebGL2Available,exports.GradientTexture=p.GradientTexture,exports.GradientType=p.GradientType,exports.Image=l.Image,exports.Edges=x.Edges,exports.Outlines=q.Outlines,exports.Trail=d.Trail,exports.useTrail=d.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=S.MarchingCube,exports.MarchingCubes=S.MarchingCubes,exports.MarchingPlane=S.MarchingPlane,exports.Decal=M.Decal,exports.Svg=T.Svg,exports.Gltf=P.Gltf,exports.AsciiRenderer=b.AsciiRenderer,exports.Splat=f.Splat,exports.OrthographicCamera=g.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=L.FlyControls,exports.MapControls=R.MapControls,exports.OrbitControls=G.OrbitControls,exports.TrackballControls=F.TrackballControls,exports.ArcballControls=D.ArcballControls,exports.TransformControls=E.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=w.FirstPersonControls,exports.CameraControls=z.CameraControls,exports.MotionPathControls=O.MotionPathControls,exports.useMotion=O.useMotion,exports.GizmoHelper=I.GizmoHelper,exports.useGizmoContext=I.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.useCubeTexture=W.useCubeTexture,exports.useFBX=Q.useFBX,exports.useGLTF=X.useGLTF,exports.useKTX2=K.useKTX2,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.useTexture=U.useTexture,exports.useVideoTexture=_.useVideoTexture,exports.useFont=J.useFont,exports.calculateAspectRatio=Y.calculateAspectRatio,exports.getFirstItem=Y.getFirstItem,exports.useSpriteLoader=Y.useSpriteLoader,exports.Helper=Z.Helper,exports.Stats=$.Stats,exports.StatsGl=ee.StatsGl,exports.useDepthBuffer=re.useDepthBuffer,exports.useAspect=se.useAspect,exports.useCamera=te.useCamera,exports.useDetectGPU=oe.useDetectGPU,exports.useHelper=ie.useHelper,exports.Bvh=ae.Bvh,exports.useBVH=ae.useBVH,exports.useContextBridge=ue.useContextBridge,exports.useAnimations=ce.useAnimations,exports.useFBO=ne.useFBO,exports.useIntersect=je.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=le.BBAnchor,exports.useTrailTexture=xe.useTrailTexture,exports.useCubeCamera=qe.useCubeCamera,exports.Example=de.Example,exports.SpriteAnimator=me.SpriteAnimator,exports.useSpriteAnimator=me.useSpriteAnimator,exports.CurveModifier=he.CurveModifier,exports.MeshDistortMaterial=Ce.MeshDistortMaterial,exports.MeshWobbleMaterial=Se.MeshWobbleMaterial,exports.MeshReflectorMaterial=Me.MeshReflectorMaterial,exports.MeshRefractionMaterial=Te.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Pe.MeshTransmissionMaterial,exports.MeshDiscardMaterial=be.MeshDiscardMaterial,exports.PointMaterial=fe.PointMaterial,exports.PointMaterialImpl=fe.PointMaterialImpl,exports.shaderMaterial=ge.shaderMaterial,exports.SoftShadows=Be.SoftShadows,exports.Box=ve.Box,exports.Capsule=ve.Capsule,exports.Circle=ve.Circle,exports.Cone=ve.Cone,exports.Cylinder=ve.Cylinder,exports.Dodecahedron=ve.Dodecahedron,exports.Extrude=ve.Extrude,exports.Icosahedron=ve.Icosahedron,exports.Lathe=ve.Lathe,exports.Octahedron=ve.Octahedron,exports.Plane=ve.Plane,exports.Polyhedron=ve.Polyhedron,exports.Ring=ve.Ring,exports.Shape=ve.Shape,exports.Sphere=ve.Sphere,exports.Tetrahedron=ve.Tetrahedron,exports.Torus=ve.Torus,exports.TorusKnot=ve.TorusKnot,exports.Tube=ve.Tube,exports.RoundedBox=Ae.RoundedBox,exports.ScreenQuad=Le.ScreenQuad,exports.Center=Re.Center,exports.Resize=Ge.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=ke.Stage,exports.Backdrop=we.Backdrop,exports.Shadow=ze.Shadow,exports.Caustics=Oe.Caustics,exports.ContactShadows=Ie.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=He.Reflector,exports.SpotLight=Ve.SpotLight,exports.SpotLightShadow=Ve.SpotLightShadow,exports.Environment=We.Environment,exports.EnvironmentCube=We.EnvironmentCube,exports.EnvironmentMap=We.EnvironmentMap,exports.EnvironmentPortal=We.EnvironmentPortal,exports.Lightformer=Qe.Lightformer,exports.Sky=Xe.Sky,exports.calcPosFromAngles=Xe.calcPosFromAngles,exports.Stars=Ke.Stars,exports.Cloud=Ne.Cloud,exports.CloudInstance=Ne.CloudInstance,exports.Clouds=Ne.Clouds,exports.Sparkles=Ue.Sparkles,exports.useEnvironment=_e.useEnvironment,exports.useMatcapTexture=Je.useMatcapTexture,exports.useNormalTexture=Ye.useNormalTexture,exports.Wireframe=Ze.Wireframe,exports.ShadowAlpha=$e.ShadowAlpha,exports.Point=er.Point,exports.Points=er.Points,exports.PointsBuffer=er.PointsBuffer,exports.PositionPoint=er.PositionPoint,exports.Instance=rr.Instance,exports.Instances=rr.Instances,exports.Merged=rr.Merged,exports.Segment=sr.Segment,exports.SegmentObject=sr.SegmentObject,exports.Segments=sr.Segments,exports.Detailed=tr.Detailed,exports.Preload=or.Preload,exports.BakeShadows=ir.BakeShadows,exports.meshBounds=ar.meshBounds,exports.AdaptiveDpr=ur.AdaptiveDpr,exports.AdaptiveEvents=cr.AdaptiveEvents,exports.PerformanceMonitor=nr.PerformanceMonitor,exports.usePerformanceMonitor=nr.usePerformanceMonitor,exports.RenderTexture=jr.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=lr.Mask,exports.useMask=lr.useMask,exports.Hud=xr.Hud,exports.Fisheye=qr.Fisheye,exports.MeshPortalMaterial=dr.MeshPortalMaterial,exports.calculateScaleFactor=mr.calculateScaleFactor;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./ScreenSizer.cjs.js"),t=require("./QuadraticBezierLine.cjs.js"),o=require("./CubicBezierLine.cjs.js"),i=require("./CatmullRomLine.cjs.js"),a=require("./Line.cjs.js"),u=require("./PositionalAudio.cjs.js"),c=require("./Text.cjs.js"),n=require("./Text3D.cjs.js"),p=require("./Effects.cjs.js"),j=require("./GradientTexture.cjs.js"),l=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),q=require("./Outlines.cjs.js"),d=require("./Trail.cjs.js"),m=require("./Sampler.cjs.js"),h=require("./ComputedAttribute.cjs.js"),C=require("./Clone.cjs.js"),S=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),T=require("./Svg.cjs.js"),P=require("./Gltf.cjs.js"),b=require("./AsciiRenderer.cjs.js"),f=require("./Splat.cjs.js"),g=require("./OrthographicCamera.cjs.js"),B=require("./PerspectiveCamera.cjs.js"),v=require("./CubeCamera.cjs.js"),A=require("./DeviceOrientationControls.cjs.js"),L=require("./FlyControls.cjs.js"),R=require("./MapControls.cjs.js"),F=require("./OrbitControls.cjs.js"),G=require("./TrackballControls.cjs.js"),E=require("./ArcballControls.cjs.js"),D=require("./TransformControls.cjs.js"),k=require("./PointerLockControls.cjs.js"),w=require("./FirstPersonControls.cjs.js"),z=require("./CameraControls.cjs.js"),I=require("./MotionPathControls.cjs.js"),O=require("./GizmoHelper.cjs.js"),y=require("./GizmoViewcube.cjs.js"),H=require("./GizmoViewport.cjs.js"),V=require("./Grid.cjs.js"),W=require("./useCubeTexture.cjs.js"),Q=require("./useFBX.cjs.js"),X=require("./useGLTF.cjs.js"),K=require("./useKTX2.cjs.js"),N=require("./useProgress.cjs.js"),U=require("./useTexture.cjs.js"),_=require("./useVideoTexture.cjs.js"),J=require("./useFont.cjs.js"),Y=require("./useSpriteLoader.cjs.js"),Z=require("./Helper.cjs.js"),$=require("./Stats.cjs.js"),ee=require("./StatsGl.cjs.js"),re=require("./useDepthBuffer.cjs.js"),se=require("./useAspect.cjs.js"),te=require("./useCamera.cjs.js"),oe=require("./useDetectGPU.cjs.js"),ie=require("./useBVH.cjs.js"),ae=require("./useContextBridge.cjs.js"),ue=require("./useAnimations.cjs.js"),ce=require("./useFBO.cjs.js"),ne=require("./useIntersect.cjs.js"),pe=require("./useBoxProjectedEnv.cjs.js"),je=require("./BBAnchor.cjs.js"),le=require("./useTrailTexture.cjs.js"),xe=require("./useCubeCamera.cjs.js"),qe=require("./Example.cjs.js"),de=require("./SpriteAnimator.cjs.js"),me=require("./CurveModifier.cjs.js"),he=require("./MeshDistortMaterial.cjs.js"),Ce=require("./MeshWobbleMaterial.cjs.js"),Se=require("./MeshReflectorMaterial.cjs.js"),Me=require("./MeshRefractionMaterial.cjs.js"),Te=require("./MeshTransmissionMaterial.cjs.js"),Pe=require("./MeshDiscardMaterial.cjs.js"),be=require("./PointMaterial.cjs.js"),fe=require("./shaderMaterial.cjs.js"),ge=require("./softShadows.cjs.js"),Be=require("./shapes.cjs.js"),ve=require("./RoundedBox.cjs.js"),Ae=require("./ScreenQuad.cjs.js"),Le=require("./Center.cjs.js"),Re=require("./Resize.cjs.js"),Fe=require("./Bounds.cjs.js"),Ge=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),De=require("./Stage.cjs.js"),ke=require("./Backdrop.cjs.js"),we=require("./Shadow.cjs.js"),ze=require("./Caustics.cjs.js"),Ie=require("./ContactShadows.cjs.js"),Oe=require("./AccumulativeShadows.cjs.js"),ye=require("./Reflector.cjs.js"),He=require("./SpotLight.cjs.js"),Ve=require("./Environment.cjs.js"),We=require("./Lightformer.cjs.js"),Qe=require("./Sky.cjs.js"),Xe=require("./Stars.cjs.js"),Ke=require("./Cloud.cjs.js"),Ne=require("./Sparkles.cjs.js"),Ue=require("./useEnvironment.cjs.js"),_e=require("./useMatcapTexture.cjs.js"),Je=require("./useNormalTexture.cjs.js"),Ye=require("./Wireframe.cjs.js"),Ze=require("./ShadowAlpha.cjs.js"),$e=require("./Points.cjs.js"),er=require("./Instances.cjs.js"),rr=require("./Segments.cjs.js"),sr=require("./Detailed.cjs.js"),tr=require("./Preload.cjs.js"),or=require("./BakeShadows.cjs.js"),ir=require("./meshBounds.cjs.js"),ar=require("./AdaptiveDpr.cjs.js"),ur=require("./AdaptiveEvents.cjs.js"),cr=require("./PerformanceMonitor.cjs.js"),nr=require("./RenderTexture.cjs.js"),pr=require("./RenderCubeTexture.cjs.js"),jr=require("./Mask.cjs.js"),lr=require("./Hud.cjs.js"),xr=require("./Fisheye.cjs.js"),qr=require("./MeshPortalMaterial.cjs.js"),dr=require("./calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("react-composer"),require("../helpers/deprecated.cjs.js"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=t.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=a.Line,exports.PositionalAudio=u.PositionalAudio,exports.Text=c.Text,exports.Text3D=n.Text3D,exports.Effects=p.Effects,exports.isWebGL2Available=p.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=l.Image,exports.Edges=x.Edges,exports.Outlines=q.Outlines,exports.Trail=d.Trail,exports.useTrail=d.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=S.MarchingCube,exports.MarchingCubes=S.MarchingCubes,exports.MarchingPlane=S.MarchingPlane,exports.Decal=M.Decal,exports.Svg=T.Svg,exports.Gltf=P.Gltf,exports.AsciiRenderer=b.AsciiRenderer,exports.Splat=f.Splat,exports.OrthographicCamera=g.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=L.FlyControls,exports.MapControls=R.MapControls,exports.OrbitControls=F.OrbitControls,exports.TrackballControls=G.TrackballControls,exports.ArcballControls=E.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=w.FirstPersonControls,exports.CameraControls=z.CameraControls,exports.MotionPathControls=I.MotionPathControls,exports.useMotion=I.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.useCubeTexture=W.useCubeTexture,exports.useFBX=Q.useFBX,exports.useGLTF=X.useGLTF,exports.useKTX2=K.useKTX2,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.useTexture=U.useTexture,exports.useVideoTexture=_.useVideoTexture,exports.useFont=J.useFont,exports.calculateAspectRatio=Y.calculateAspectRatio,exports.checkIfFrameIsEmpty=Y.checkIfFrameIsEmpty,exports.getFirstItem=Y.getFirstItem,exports.useSpriteLoader=Y.useSpriteLoader,exports.Helper=Z.Helper,exports.useHelper=Z.useHelper,exports.Stats=$.Stats,exports.StatsGl=ee.StatsGl,exports.useDepthBuffer=re.useDepthBuffer,exports.useAspect=se.useAspect,exports.useCamera=te.useCamera,exports.useDetectGPU=oe.useDetectGPU,exports.Bvh=ie.Bvh,exports.useBVH=ie.useBVH,exports.useContextBridge=ae.useContextBridge,exports.useAnimations=ue.useAnimations,exports.useFBO=ce.useFBO,exports.useIntersect=ne.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=je.BBAnchor,exports.useTrailTexture=le.useTrailTexture,exports.useCubeCamera=xe.useCubeCamera,exports.Example=qe.Example,exports.SpriteAnimator=de.SpriteAnimator,exports.useSpriteAnimator=de.useSpriteAnimator,exports.CurveModifier=me.CurveModifier,exports.MeshDistortMaterial=he.MeshDistortMaterial,exports.MeshWobbleMaterial=Ce.MeshWobbleMaterial,exports.MeshReflectorMaterial=Se.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Te.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Pe.MeshDiscardMaterial,exports.PointMaterial=be.PointMaterial,exports.PointMaterialImpl=be.PointMaterialImpl,exports.shaderMaterial=fe.shaderMaterial,exports.SoftShadows=ge.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Ae.ScreenQuad,exports.Center=Le.Center,exports.Resize=Re.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=Ge.CameraShake,exports.Float=Ee.Float,exports.Stage=De.Stage,exports.Backdrop=ke.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Ie.ContactShadows,exports.AccumulativeShadows=Oe.AccumulativeShadows,exports.RandomizedLight=Oe.RandomizedLight,exports.accumulativeContext=Oe.accumulativeContext,exports.Reflector=ye.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.CloudInstance=Ke.CloudInstance,exports.Clouds=Ke.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.ShadowAlpha=Ze.ShadowAlpha,exports.Point=$e.Point,exports.Points=$e.Points,exports.PointsBuffer=$e.PointsBuffer,exports.PositionPoint=$e.PositionPoint,exports.Instance=er.Instance,exports.Instances=er.Instances,exports.Merged=er.Merged,exports.Segment=rr.Segment,exports.SegmentObject=rr.SegmentObject,exports.Segments=rr.Segments,exports.Detailed=sr.Detailed,exports.Preload=tr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=ir.meshBounds,exports.AdaptiveDpr=ar.AdaptiveDpr,exports.AdaptiveEvents=ur.AdaptiveEvents,exports.PerformanceMonitor=cr.PerformanceMonitor,exports.usePerformanceMonitor=cr.usePerformanceMonitor,exports.RenderTexture=nr.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=jr.Mask,exports.useMask=jr.useMask,exports.Hud=lr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=qr.MeshPortalMaterial,exports.calculateScaleFactor=dr.calculateScaleFactor;
package/core/index.d.ts CHANGED
@@ -57,7 +57,6 @@ export * from './useDepthBuffer';
57
57
  export * from './useAspect';
58
58
  export * from './useCamera';
59
59
  export * from './useDetectGPU';
60
- export * from './useHelper';
61
60
  export * from './useBVH';
62
61
  export * from './useContextBridge';
63
62
  export * from './useAnimations';
package/core/index.js CHANGED
@@ -49,15 +49,14 @@ export { useProgress } from './useProgress.js';
49
49
  export { IsObject, useTexture } from './useTexture.js';
50
50
  export { useVideoTexture } from './useVideoTexture.js';
51
51
  export { useFont } from './useFont.js';
52
- export { calculateAspectRatio, getFirstItem, useSpriteLoader } from './useSpriteLoader.js';
53
- export { Helper } from './Helper.js';
52
+ export { calculateAspectRatio, checkIfFrameIsEmpty, getFirstItem, useSpriteLoader } from './useSpriteLoader.js';
53
+ export { Helper, useHelper } from './Helper.js';
54
54
  export { Stats } from './Stats.js';
55
55
  export { StatsGl } from './StatsGl.js';
56
56
  export { useDepthBuffer } from './useDepthBuffer.js';
57
57
  export { useAspect } from './useAspect.js';
58
58
  export { useCamera } from './useCamera.js';
59
59
  export { useDetectGPU } from './useDetectGPU.js';
60
- export { useHelper } from './useHelper.js';
61
60
  export { Bvh, useBVH } from './useBVH.js';
62
61
  export { useContextBridge } from './useContextBridge.js';
63
62
  export { useAnimations } from './useAnimations.js';
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");function n(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var o=n(e),s=n(t);const a=e=>{if(Array.isArray(e))return e[0];if("object"==typeof e&&null!==e){return e[Object.keys(e)[0]][0]}return{w:0,h:0}},u=(e,r,t,n)=>{const s=r*(n.aspect>e/r?n.width/e:n.height/r),a=e*(n.aspect>e/r?n.width/e:n.height/r)*t,u=s*t;let c=Math.min(1,a),i=Math.min(1,u);return a>1&&(c=1,i=u/a*1),new o.Vector3(c,i,1)};function c(n,c,i,f,l){const h=r.useThree((e=>e.viewport)),m=s.useRef(null),p=s.useRef(0),[d,w]=t.useState(null),[y,g]=s.useState(new o.Texture),x=new o.TextureLoader,[S,b]=t.useState(null);function L(e){(e||n)&&new Promise((r=>{x.load(null!=e?e:n,r)})).then((e=>{O(null,e)}))}function j(e,r,t){const n=fetch(e).then((e=>e.json())),o=new Promise((e=>{x.load(r,e)}));Promise.all([n,o]).then((e=>{t(e[0],e[1])}))}s.useLayoutEffect((()=>(c&&n?j(c,n,O):n&&L(),()=>{n&&r.useLoader.clear(e.TextureLoader,n)})),[]);const O=(e,r)=>{let t=new o.Vector3(1,1,1);if(null===e){if(r&&f){const e=r.image.width,n=r.image.height,o=e/f,s=n;if(p.current=f,m.current={frames:[],meta:{version:"1.0",size:{w:e,h:n},scale:"1"}},parseInt(o.toString(),10)===o)for(let e=0;e<f;e++)m.current.frames.push({frame:{x:e*o,y:0,w:o,h:s},rotated:!1,trimmed:!1,spriteSourceSize:{x:0,y:0,w:o,h:s},sourceSize:{w:o,h:n}});t=u(o,s,.1,h)}}else if(r){m.current=e,m.current.frames=z(),p.current=Array.isArray(e.frames)?e.frames.length:Object.keys(e.frames).length;const{w:r,h:n}=a(e.frames).sourceSize;t=u(r,n,.1,h)}w(m.current),"encoding"in r?r.encoding=3001:r.colorSpace="srgb",g(r),b({spriteTexture:r,spriteData:m.current,aspect:t})},z=()=>{const e={},r=m.current,t=i;if(t&&Array.isArray(r.frames)){for(let n=0;n<t.length;n++){e[t[n]]=[];for(const o of r.frames){const r=o.frame,s=r.x,a=r.y,u=r.w,c=r.h,i=o.sourceSize.w,f=o.sourceSize.h;"string"==typeof o.filename&&-1!==o.filename.toLowerCase().indexOf(t[n].toLowerCase())&&e[t[n]].push({x:s,y:a,w:u,h:c,frame:r,sourceSize:{w:i,h:f}})}}return e}if(t&&"object"==typeof r.frames){for(let n=0;n<t.length;n++){e[t[n]]=[];for(const o in r.frames){const s=r.frames[o],a=s.frame,u=a.x,c=a.y,i=a.w,f=a.h,l=s.sourceSize.w,h=s.sourceSize.h;"string"==typeof o&&-1!==o.toLowerCase().indexOf(t[n].toLowerCase())&&e[t[n]].push({x:u,y:c,w:i,h:f,frame:a,sourceSize:{w:l,h:h}})}}return e}{const e=[];for(const t in r.frames)e.push(r.frames[t]);return e}};return s.useLayoutEffect((()=>{null==l||l(y,d)}),[y,d]),{spriteObj:S,loadJsonAndTexture:function(e,r){r&&e?j(r,e,O):L(e)}}}c.preload=t=>r.useLoader.preload(e.TextureLoader,t),c.clear=t=>r.useLoader.clear(e.TextureLoader,t),exports.calculateAspectRatio=u,exports.getFirstItem=a,exports.useSpriteLoader=c;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,o.get?o:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=o(e),s=o(t);const a=e=>{if(Array.isArray(e))return e[0];if("object"==typeof e&&null!==e){return e[Object.keys(e)[0]][0]}return{w:0,h:0}},u=e=>{for(let r=3;r<e.length;r+=4)if(0!==e[r])return!1;return!0},i=(e,r,t,o)=>{const s=r*(o.aspect>e/r?o.width/e:o.height/r),a=e*(o.aspect>e/r?o.width/e:o.height/r)*t,u=s*t;let i=Math.min(1,a),c=Math.min(1,u);return a>1&&(i=1,c=u/a*1),new n.Vector3(i,c,1)};function c(o,c,f,h,l){const m=r.useThree((e=>e.viewport)),d=s.useRef(null),w=s.useRef(0),[g,p]=t.useState(null),[y,x]=s.useState(new n.Texture),S=new n.TextureLoader,[b,L]=t.useState(null);function j(e){(e||o)&&new Promise((r=>{S.load(null!=e?e:o,r)})).then((e=>{z(null,e)}))}function O(e,r,t){const o=fetch(e).then((e=>e.json())),n=new Promise((e=>{S.load(r,e)}));Promise.all([o,n]).then((e=>{t(e[0],e[1])}))}s.useLayoutEffect((()=>(c&&o?O(c,o,z):o&&j(),()=>{o&&r.useLoader.clear(e.TextureLoader,o)})),[]);const z=(e,r)=>{let t=new n.Vector3(1,1,1);if(null===e){if(r&&h){const e=r.image.width,o=r.image.height;w.current=h;const{rows:n,columns:s,frameWidth:a,frameHeight:u,emptyFrames:c}=v(r,h);d.current={frames:[],meta:{version:"1.0",size:{w:e,h:o},rows:n,columns:s,frameWidth:a,frameHeight:u,scale:"1"}};for(let e=0;e<n;e++)for(let r=0;r<s;r++){(null!=c?c:[]).some((t=>t.row===e&&t.col===r))||d.current.frames.push({frame:{x:r*a,y:e*u,w:a,h:u},rotated:!1,trimmed:!1,spriteSourceSize:{x:0,y:0,w:a,h:u},sourceSize:{w:a,h:u}})}t=i(a,u,.1,m)}}else if(r){d.current=e,d.current.frames=A(),w.current=Array.isArray(e.frames)?e.frames.length:Object.keys(e.frames).length;const{w:r,h:o}=a(e.frames).sourceSize;t=i(r,o,.1,m)}p(d.current),"encoding"in r?r.encoding=3001:r.colorSpace="srgb",x(r),L({spriteTexture:r,spriteData:d.current,aspect:t})},v=(e,r)=>{if(e.image){const t=document.createElement("canvas"),o=t.getContext("2d");t.width=e.image.width,t.height=e.image.height,o.drawImage(e.image,0,0);const n=e.image.width,s=e.image.height,a=Math.round(Math.sqrt(r*(n/s))),i=Math.round(r/a),c=n/a,f=s/i,h=[];for(let e=0;e<i;e++)for(let t=0;t<a;t++){if(e*a+t>=r){h.push({row:e,col:t});continue}const n=o.getImageData(t*c,e*f,c,f).data;u(n)&&h.push({row:e,col:t})}return{rows:i,columns:a,frameWidth:c,frameHeight:f,emptyFrames:h}}return{rows:0,columns:0,frameWidth:0,frameHeight:0,emptyFrames:[]}},A=()=>{const e={},r=d.current,t=f;if(t&&Array.isArray(r.frames)){for(let o=0;o<t.length;o++){e[t[o]]=[];for(const n of r.frames){const r=n.frame,s=r.x,a=r.y,u=r.w,i=r.h,c=n.sourceSize.w,f=n.sourceSize.h;"string"==typeof n.filename&&-1!==n.filename.toLowerCase().indexOf(t[o].toLowerCase())&&e[t[o]].push({x:s,y:a,w:u,h:i,frame:r,sourceSize:{w:c,h:f}})}}return e}if(t&&"object"==typeof r.frames){for(let o=0;o<t.length;o++){e[t[o]]=[];for(const n in r.frames){const s=r.frames[n],a=s.frame,u=a.x,i=a.y,c=a.w,f=a.h,h=s.sourceSize.w,l=s.sourceSize.h;"string"==typeof n&&-1!==n.toLowerCase().indexOf(t[o].toLowerCase())&&e[t[o]].push({x:u,y:i,w:c,h:f,frame:a,sourceSize:{w:h,h:l}})}}return e}{const e=[];for(const t in r.frames)e.push(r.frames[t]);return e}};return s.useLayoutEffect((()=>{null==l||l(y,g)}),[y,g]),{spriteObj:b,loadJsonAndTexture:function(e,r){r&&e?O(r,e,z):j(e)}}}c.preload=t=>r.useLoader.preload(e.TextureLoader,t),c.clear=t=>r.useLoader.clear(e.TextureLoader,t),exports.calculateAspectRatio=i,exports.checkIfFrameIsEmpty=u,exports.getFirstItem=a,exports.useSpriteLoader=c;
@@ -1,6 +1,7 @@
1
1
  import { Texture } from 'three';
2
2
  import * as THREE from 'three';
3
3
  export declare const getFirstItem: (param: any) => any;
4
+ export declare const checkIfFrameIsEmpty: (frameData: Uint8ClampedArray) => boolean;
4
5
  export declare const calculateAspectRatio: (width: number, height: number, factor: number, v: any) => THREE.Vector3;
5
6
  export declare function useSpriteLoader<Url extends string>(input?: Url | null, json?: string | null, animationNames?: string[] | null, numberOfFrames?: number | null, onLoad?: (texture: Texture, textureData?: any) => void): any;
6
7
  export declare namespace useSpriteLoader {
@@ -18,6 +18,14 @@ const getFirstItem = param => {
18
18
  };
19
19
  }
20
20
  };
21
+ const checkIfFrameIsEmpty = frameData => {
22
+ for (let i = 3; i < frameData.length; i += 4) {
23
+ if (frameData[i] !== 0) {
24
+ return false;
25
+ }
26
+ }
27
+ return true;
28
+ };
21
29
  const calculateAspectRatio = (width, height, factor, v) => {
22
30
  const adaptedHeight = height * (v.aspect > width / height ? v.width / width : v.height / height);
23
31
  const adaptedWidth = width * (v.aspect > width / height ? v.width / width : v.height / height);
@@ -94,9 +102,14 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
94
102
  //get size from texture
95
103
  const width = _spriteTexture.image.width;
96
104
  const height = _spriteTexture.image.height;
97
- const frameWidth = width / numberOfFrames;
98
- const frameHeight = height;
99
105
  totalFrames.current = numberOfFrames;
106
+ const {
107
+ rows,
108
+ columns,
109
+ frameWidth,
110
+ frameHeight,
111
+ emptyFrames
112
+ } = getRowsAndColumns(_spriteTexture, numberOfFrames);
100
113
  spriteDataRef.current = {
101
114
  frames: [],
102
115
  meta: {
@@ -105,16 +118,23 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
105
118
  w: width,
106
119
  h: height
107
120
  },
121
+ rows,
122
+ columns,
123
+ frameWidth,
124
+ frameHeight,
108
125
  scale: '1'
109
126
  }
110
127
  };
111
- if (parseInt(frameWidth.toString(), 10) === frameWidth) {
112
- // if it fits
113
- for (let i = 0; i < numberOfFrames; i++) {
128
+ for (let row = 0; row < rows; row++) {
129
+ for (let col = 0; col < columns; col++) {
130
+ const isExcluded = (emptyFrames !== null && emptyFrames !== void 0 ? emptyFrames : []).some(coord => coord.row === row && coord.col === col);
131
+ if (isExcluded) {
132
+ continue;
133
+ }
114
134
  spriteDataRef.current.frames.push({
115
135
  frame: {
116
- x: i * frameWidth,
117
- y: 0,
136
+ x: col * frameWidth,
137
+ y: row * frameHeight,
118
138
  w: frameWidth,
119
139
  h: frameHeight
120
140
  },
@@ -128,7 +148,7 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
128
148
  },
129
149
  sourceSize: {
130
150
  w: frameWidth,
131
- h: height
151
+ h: frameHeight
132
152
  }
133
153
  });
134
154
  }
@@ -157,6 +177,59 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
157
177
  aspect: aspect
158
178
  });
159
179
  };
180
+ const getRowsAndColumns = (texture, totalFrames) => {
181
+ if (texture.image) {
182
+ const canvas = document.createElement('canvas');
183
+ const ctx = canvas.getContext('2d');
184
+ canvas.width = texture.image.width;
185
+ canvas.height = texture.image.height;
186
+ ctx.drawImage(texture.image, 0, 0);
187
+ const width = texture.image.width;
188
+ const height = texture.image.height;
189
+
190
+ // Calculate rows and columns based on the number of frames and image dimensions
191
+ const cols = Math.round(Math.sqrt(totalFrames * (width / height)));
192
+ const rows = Math.round(totalFrames / cols);
193
+ const frameWidth = width / cols;
194
+ const frameHeight = height / rows;
195
+ const emptyFrames = [];
196
+ for (let row = 0; row < rows; row++) {
197
+ for (let col = 0; col < cols; col++) {
198
+ const frameIndex = row * cols + col;
199
+ if (frameIndex >= totalFrames) {
200
+ emptyFrames.push({
201
+ row,
202
+ col
203
+ });
204
+ continue;
205
+ }
206
+ const frameData = ctx.getImageData(col * frameWidth, row * frameHeight, frameWidth, frameHeight).data;
207
+ const isEmpty = checkIfFrameIsEmpty(frameData);
208
+ if (isEmpty) {
209
+ emptyFrames.push({
210
+ row,
211
+ col
212
+ });
213
+ }
214
+ }
215
+ }
216
+ return {
217
+ rows,
218
+ columns: cols,
219
+ frameWidth,
220
+ frameHeight,
221
+ emptyFrames
222
+ };
223
+ } else {
224
+ return {
225
+ rows: 0,
226
+ columns: 0,
227
+ frameWidth: 0,
228
+ frameHeight: 0,
229
+ emptyFrames: []
230
+ };
231
+ }
232
+ };
160
233
 
161
234
  // for frame based JSON Hash sprite data
162
235
  const parseFrames = () => {
@@ -240,4 +313,4 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
240
313
  useSpriteLoader.preload = url => useLoader.preload(TextureLoader, url);
241
314
  useSpriteLoader.clear = input => useLoader.clear(TextureLoader, input);
242
315
 
243
- export { calculateAspectRatio, getFirstItem, useSpriteLoader };
316
+ export { calculateAspectRatio, checkIfFrameIsEmpty, getFirstItem, useSpriteLoader };