@react-three/drei 9.105.6 → 9.106.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -4
- package/core/Caustics.cjs.js +1 -1
- package/core/Caustics.js +1 -1
- package/core/Helper.cjs.js +1 -1
- package/core/Helper.d.ts +3 -1
- package/core/Helper.js +35 -24
- package/core/index.cjs.js +1 -1
- package/core/index.d.ts +0 -1
- package/core/index.js +2 -3
- package/core/useSpriteLoader.cjs.js +1 -1
- package/core/useSpriteLoader.d.ts +1 -0
- package/core/useSpriteLoader.js +82 -9
- package/index.cjs.js +1 -1
- package/index.js +2 -3
- package/native/index.cjs.js +1 -1
- package/native/index.js +2 -3
- package/package.json +3 -3
- package/react-three-drei-0.0.0-semantic-release.tgz +0 -0
- package/web/ScrollControls.cjs.js +1 -1
- package/web/ScrollControls.d.ts +2 -1
- package/web/ScrollControls.js +2 -1
- package/web/index.cjs.js +1 -1
- package/web/index.js +2 -3
- package/core/useHelper.cjs.js +0 -1
- package/core/useHelper.d.ts +0 -11
- package/core/useHelper.js +0 -30
package/README.md
CHANGED
|
@@ -11,7 +11,8 @@ A growing collection of useful helpers and fully functional, ready-made abstract
|
|
|
11
11
|
npm install @react-three/drei
|
|
12
12
|
```
|
|
13
13
|
|
|
14
|
-
|
|
14
|
+
> [!IMPORTANT]
|
|
15
|
+
> this package is using the stand-alone [`three-stdlib`](https://github.com/pmndrs/three-stdlib) instead of [`three/examples/jsm`](https://github.com/mrdoob/three.js/tree/master/examples/jsm).
|
|
15
16
|
|
|
16
17
|
### Basic usage:
|
|
17
18
|
|
|
@@ -437,6 +438,8 @@ type ScrollControlsProps = {
|
|
|
437
438
|
* then a maxSpeed of e.g. 0.1 which will clamp the speed to 0.1 units per second, it may now
|
|
438
439
|
* take much longer than damping to reach the target if it is far away. Default: Infinity */
|
|
439
440
|
maxSpeed?: number
|
|
441
|
+
/** If true attaches the scroll container before the canvas */
|
|
442
|
+
prepend?: boolean
|
|
440
443
|
enabled?: boolean
|
|
441
444
|
style?: React.CSSProperties
|
|
442
445
|
children: React.ReactNode
|
|
@@ -3231,11 +3234,11 @@ const envMap = useCubeTexture(['px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png',
|
|
|
3231
3234
|
<a href="https://codesandbox.io/s/2cemck"><img width="20%" src="https://codesandbox.io/api/v1/sandboxes/2cemck/screenshot.png?v2" alt="Demo"/></a>
|
|
3232
3235
|
</p>
|
|
3233
3236
|
|
|
3234
|
-
A convenience hook that returns a `THREE.VideoTexture` and integrates loading into suspense. By default it falls back until the `
|
|
3237
|
+
A convenience hook that returns a `THREE.VideoTexture` and integrates loading into suspense. By default it falls back until the `loadedmetadata` event. Then it starts playing the video, which, if the video is muted, is allowed in the browser without user interaction.
|
|
3235
3238
|
|
|
3236
3239
|
```tsx
|
|
3237
3240
|
type VideoTextureProps = {
|
|
3238
|
-
unsuspend?: 'canplay' | 'canplaythrough' | 'loadedmetadata'
|
|
3241
|
+
unsuspend?: 'canplay' | 'canplaythrough' | 'loadstart' | 'loadedmetadata'
|
|
3239
3242
|
muted?: boolean
|
|
3240
3243
|
loop?: boolean
|
|
3241
3244
|
start?: boolean
|
|
@@ -3244,7 +3247,7 @@ type VideoTextureProps = {
|
|
|
3244
3247
|
|
|
3245
3248
|
export function useVideoTexture(src: string, props: VideoTextureProps) {
|
|
3246
3249
|
const { unsuspend, start, crossOrigin, muted, loop } = {
|
|
3247
|
-
unsuspend: '
|
|
3250
|
+
unsuspend: 'loadedmetadata',
|
|
3248
3251
|
crossOrigin: 'Anonymous',
|
|
3249
3252
|
muted: true,
|
|
3250
3253
|
loop: true,
|
|
@@ -3351,6 +3354,12 @@ useFont.preload('/fonts/helvetiker_regular.typeface.json')
|
|
|
3351
3354
|
|
|
3352
3355
|
Loads texture and JSON files with multiple or single animations and parses them into appropriate format. These assets can be used by multiple SpriteAnimator components to save memory and loading times.
|
|
3353
3356
|
|
|
3357
|
+
Returns: `{spriteTexture:Texture, spriteData:{any[], object}, aspect:Vector3}`
|
|
3358
|
+
|
|
3359
|
+
- spriteTexture: The ThreeJS Texture
|
|
3360
|
+
- spriteData: A collection of the sprite frames, and some meta information (width, height)
|
|
3361
|
+
- aspect: Information about the aspect ratio of the sprite sheet
|
|
3362
|
+
|
|
3354
3363
|
```jsx
|
|
3355
3364
|
/** The texture url to load the sprite frames from */
|
|
3356
3365
|
input?: Url | null,
|
package/core/Caustics.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./useFBO.cjs.js"),i=require("./useHelper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},S)=>{n.extend({CausticsProjectionMaterial:x});const b=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),O=o.useFBO(w,w,g),C=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{b.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(b.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(O),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(C),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(S,(()=>b.current),[]),v.createElement("group",m.default({ref:b},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("three"),t=require("react"),n=require("@react-three/fiber"),o=require("./useFBO.cjs.js"),i=require("./Helper.cjs.js"),a=require("./shaderMaterial.cjs.js"),l=require("./Edges.cjs.js"),c=require("three-stdlib"),s=require("../helpers/constants.cjs.js");function u(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function d(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}require("./Line.cjs.js");var m=u(e),p=d(r),v=d(t);function f(e=p.FrontSide){const r={value:new p.Matrix4};return Object.assign(new p.MeshNormalMaterial({side:e}),{viewMatrix:r,onBeforeCompile:e=>{e.uniforms.viewMatrix=r,e.fragmentShader="vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n }\n"+e.fragmentShader.replace("#include <normal_fragment_maps>","#include <normal_fragment_maps>\n normal = inverseTransformDirection( normal, viewMatrix );\n")}})}const x=a.shaderMaterial({causticsTexture:null,causticsTextureB:null,color:new p.Color,lightProjMatrix:new p.Matrix4,lightViewMatrix:new p.Matrix4},"varying vec3 vWorldPosition;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vec4 worldPosition = modelMatrix * vec4(position, 1.);\n vWorldPosition = worldPosition.xyz;\n }",`varying vec3 vWorldPosition;\n uniform vec3 color;\n uniform sampler2D causticsTexture;\n uniform sampler2D causticsTextureB;\n uniform mat4 lightProjMatrix;\n uniform mat4 lightViewMatrix;\n void main() {\n // Apply caustics\n vec4 lightSpacePos = lightProjMatrix * lightViewMatrix * vec4(vWorldPosition, 1.0);\n lightSpacePos.xyz /= lightSpacePos.w;\n lightSpacePos.xyz = lightSpacePos.xyz * 0.5 + 0.5;\n vec3 front = texture2D(causticsTexture, lightSpacePos.xy).rgb;\n vec3 back = texture2D(causticsTextureB, lightSpacePos.xy).rgb;\n gl_FragColor = vec4((front + back) * color, 1.0);\n #include <tonemapping_fragment>\n #include <${s.version>=154?"colorspace_fragment":"encodings_fragment"}>\n }`),h=a.shaderMaterial({cameraMatrixWorld:new p.Matrix4,cameraProjectionMatrixInv:new p.Matrix4,normalTexture:null,depthTexture:null,lightDir:new p.Vector3(0,1,0),lightPlaneNormal:new p.Vector3(0,1,0),lightPlaneConstant:0,near:.1,far:100,modelMatrix:new p.Matrix4,worldRadius:1/40,ior:1.1,bounces:0,resolution:1024,size:10,intensity:.5},"\n varying vec2 vUv;\n void main() {\n vUv = uv;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n }","\n uniform mat4 cameraMatrixWorld;\n uniform mat4 cameraProjectionMatrixInv;\n uniform vec3 lightDir;\n uniform vec3 lightPlaneNormal;\n uniform float lightPlaneConstant;\n uniform float near;\n uniform float far;\n uniform float time;\n uniform float worldRadius;\n uniform float resolution;\n uniform float size;\n uniform float intensity;\n uniform float ior;\n precision highp isampler2D;\n precision highp usampler2D;\n uniform sampler2D normalTexture;\n uniform sampler2D depthTexture;\n uniform float bounces;\n varying vec2 vUv;\n vec3 WorldPosFromDepth(float depth, vec2 coord) {\n float z = depth * 2.0 - 1.0;\n vec4 clipSpacePosition = vec4(coord * 2.0 - 1.0, z, 1.0);\n vec4 viewSpacePosition = cameraProjectionMatrixInv * clipSpacePosition;\n // Perspective division\n viewSpacePosition /= viewSpacePosition.w;\n vec4 worldSpacePosition = cameraMatrixWorld * viewSpacePosition;\n return worldSpacePosition.xyz;\n }\n float sdPlane( vec3 p, vec3 n, float h ) {\n // n must be normalized\n return dot(p,n) + h;\n }\n float planeIntersect( vec3 ro, vec3 rd, vec4 p ) {\n return -(dot(ro,p.xyz)+p.w)/dot(rd,p.xyz);\n }\n vec3 totalInternalReflection(vec3 ro, vec3 rd, vec3 pos, vec3 normal, float ior, out vec3 rayOrigin, out vec3 rayDirection) {\n rayOrigin = ro;\n rayDirection = rd;\n rayDirection = refract(rayDirection, normal, 1.0 / ior);\n rayOrigin = pos + rayDirection * 0.1;\n return rayDirection;\n }\n void main() {\n // Each sample consists of random offset in the x and y direction\n float caustic = 0.0;\n float causticTexelSize = (1.0 / resolution) * size * 2.0;\n float texelsNeeded = worldRadius / causticTexelSize;\n float sampleRadius = texelsNeeded / resolution;\n float sum = 0.0;\n if (texture2D(depthTexture, vUv).x == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec2 offset1 = vec2(-0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset2 = vec2(-0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset3 = vec2(0.5, 0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 offset4 = vec2(0.5, -0.5);//vec2(rand() - 0.5, rand() - 0.5);\n vec2 uv1 = vUv + offset1 * sampleRadius;\n vec2 uv2 = vUv + offset2 * sampleRadius;\n vec2 uv3 = vUv + offset3 * sampleRadius;\n vec2 uv4 = vUv + offset4 * sampleRadius;\n vec3 normal1 = texture2D(normalTexture, uv1, -10.0).rgb * 2.0 - 1.0;\n vec3 normal2 = texture2D(normalTexture, uv2, -10.0).rgb * 2.0 - 1.0;\n vec3 normal3 = texture2D(normalTexture, uv3, -10.0).rgb * 2.0 - 1.0;\n vec3 normal4 = texture2D(normalTexture, uv4, -10.0).rgb * 2.0 - 1.0;\n float depth1 = texture2D(depthTexture, uv1, -10.0).x;\n float depth2 = texture2D(depthTexture, uv2, -10.0).x;\n float depth3 = texture2D(depthTexture, uv3, -10.0).x;\n float depth4 = texture2D(depthTexture, uv4, -10.0).x;\n // Sanity check the depths\n if (depth1 == 1.0 || depth2 == 1.0 || depth3 == 1.0 || depth4 == 1.0) {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n return;\n }\n vec3 pos1 = WorldPosFromDepth(depth1, uv1);\n vec3 pos2 = WorldPosFromDepth(depth2, uv2);\n vec3 pos3 = WorldPosFromDepth(depth3, uv3);\n vec3 pos4 = WorldPosFromDepth(depth4, uv4);\n vec3 originPos1 = WorldPosFromDepth(0.0, uv1);\n vec3 originPos2 = WorldPosFromDepth(0.0, uv2);\n vec3 originPos3 = WorldPosFromDepth(0.0, uv3);\n vec3 originPos4 = WorldPosFromDepth(0.0, uv4);\n vec3 endPos1, endPos2, endPos3, endPos4;\n vec3 endDir1, endDir2, endDir3, endDir4;\n totalInternalReflection(originPos1, lightDir, pos1, normal1, ior, endPos1, endDir1);\n totalInternalReflection(originPos2, lightDir, pos2, normal2, ior, endPos2, endDir2);\n totalInternalReflection(originPos3, lightDir, pos3, normal3, ior, endPos3, endDir3);\n totalInternalReflection(originPos4, lightDir, pos4, normal4, ior, endPos4, endDir4);\n float lightPosArea = length(cross(originPos2 - originPos1, originPos3 - originPos1)) + length(cross(originPos3 - originPos1, originPos4 - originPos1));\n float t1 = planeIntersect(endPos1, endDir1, vec4(lightPlaneNormal, lightPlaneConstant));\n float t2 = planeIntersect(endPos2, endDir2, vec4(lightPlaneNormal, lightPlaneConstant));\n float t3 = planeIntersect(endPos3, endDir3, vec4(lightPlaneNormal, lightPlaneConstant));\n float t4 = planeIntersect(endPos4, endDir4, vec4(lightPlaneNormal, lightPlaneConstant));\n vec3 finalPos1 = endPos1 + endDir1 * t1;\n vec3 finalPos2 = endPos2 + endDir2 * t2;\n vec3 finalPos3 = endPos3 + endDir3 * t3;\n vec3 finalPos4 = endPos4 + endDir4 * t4;\n float finalArea = length(cross(finalPos2 - finalPos1, finalPos3 - finalPos1)) + length(cross(finalPos3 - finalPos1, finalPos4 - finalPos1));\n caustic += intensity * (lightPosArea / finalArea);\n // Calculate the area of the triangle in light spaces\n gl_FragColor = vec4(vec3(max(caustic, 0.0)), 1.0);\n }"),g={depth:!0,minFilter:p.LinearFilter,magFilter:p.LinearFilter,type:p.UnsignedByteType},P={minFilter:p.LinearMipmapLinearFilter,magFilter:p.LinearFilter,type:p.FloatType,generateMipmaps:!0},y=v.forwardRef((({debug:e,children:r,frames:t=1,ior:a=1.1,color:s="white",causticsOnly:u=!1,backside:d=!1,backsideIOR:y=1.1,worldRadius:M=.3125,intensity:D=.05,resolution:w=2024,lightSource:T=[5,5,5],...j},S)=>{n.extend({CausticsProjectionMaterial:x});const b=v.useRef(null),F=v.useRef(null),z=v.useRef(null),W=v.useRef(null),R=n.useThree((e=>e.gl)),I=i.useHelper(e&&F,p.CameraHelper),O=o.useFBO(w,w,g),C=o.useFBO(w,w,g),_=o.useFBO(w,w,P),V=o.useFBO(w,w,P),[B]=v.useState((()=>f())),[E]=v.useState((()=>f(p.BackSide))),[q]=v.useState((()=>new h)),[A]=v.useState((()=>new c.FullScreenQuad(q)));v.useLayoutEffect((()=>{b.current.updateWorldMatrix(!1,!0)}));let N=0;const k=new p.Vector3,U=new p.Frustum,L=new p.Matrix4,H=new p.Plane,G=new p.Vector3,Q=new p.Vector3,$=new p.Box3,J=new p.Vector3,K=[],X=[],Y=[],Z=[],ee=new p.Vector3;for(let e=0;e<8;e++)K.push(new p.Vector3),X.push(new p.Vector3),Y.push(new p.Vector3),Z.push(new p.Vector3);return n.useFrame((()=>{if(t===1/0||N++<t){var r,n;Array.isArray(T)?G.fromArray(T).normalize():G.copy(b.current.worldToLocal(T.current.getWorldPosition(k)).normalize()),Q.copy(G).multiplyScalar(-1),null==(r=z.current.parent)||r.matrixWorld.identity(),$.setFromObject(z.current,!0),K[0].set($.min.x,$.min.y,$.min.z),K[1].set($.min.x,$.min.y,$.max.z),K[2].set($.min.x,$.max.y,$.min.z),K[3].set($.min.x,$.max.y,$.max.z),K[4].set($.max.x,$.min.y,$.min.z),K[5].set($.max.x,$.min.y,$.max.z),K[6].set($.max.x,$.max.y,$.min.z),K[7].set($.max.x,$.max.y,$.max.z);for(let e=0;e<8;e++)X[e].copy(K[e]);$.getCenter(J),K.map((e=>e.sub(J)));const t=H.set(Q,0);K.map(((e,r)=>t.projectPoint(e,Y[r])));const o=Y.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(Y.length),i=Y.map((e=>e.distanceTo(o))).reduce(((e,r)=>Math.max(e,r))),l=K.map((e=>e.dot(G))).reduce(((e,r)=>Math.max(e,r)));F.current.position.copy(ee.copy(G).multiplyScalar(l).add(J)),F.current.lookAt(z.current.localToWorld(J));const c=L.lookAt(F.current.position,J,k.set(0,1,0));F.current.left=-i,F.current.right=i,F.current.top=i,F.current.bottom=-i;const s=k.set(0,i,0).applyMatrix4(c),m=(F.current.position.y+s.y)/G.y;F.current.near=.1,F.current.far=m,F.current.updateProjectionMatrix(),F.current.updateMatrixWorld();const p=X.map(((e,r)=>e.add(Z[r].copy(G).multiplyScalar(-e.y/G.y)))),v=p.reduce(((e,r)=>e.add(r)),k.set(0,0,0)).divideScalar(p.length),f=2*p.map((e=>Math.hypot(e.x-v.x,e.z-v.z))).reduce(((e,r)=>Math.max(e,r)));W.current.scale.setScalar(f),W.current.position.copy(v),e&&(null==(n=I.current)||n.update()),E.viewMatrix.value=B.viewMatrix.value=F.current.matrixWorldInverse;const x=U.setFromProjectionMatrix(L.multiplyMatrices(F.current.projectionMatrix,F.current.matrixWorldInverse)).planes[4];q.cameraMatrixWorld=F.current.matrixWorld,q.cameraProjectionMatrixInv=F.current.projectionMatrixInverse,q.lightDir=Q,q.lightPlaneNormal=x.normal,q.lightPlaneConstant=x.constant,q.near=F.current.near,q.far=F.current.far,q.resolution=w,q.size=i,q.intensity=D,q.worldRadius=M,z.current.visible=!0,R.setRenderTarget(O),R.clear(),z.current.overrideMaterial=B,R.render(z.current,F.current),R.setRenderTarget(C),R.clear(),d&&(z.current.overrideMaterial=E,R.render(z.current,F.current)),z.current.overrideMaterial=null,q.ior=a,W.current.material.lightProjMatrix=F.current.projectionMatrix,W.current.material.lightViewMatrix=F.current.matrixWorldInverse,q.normalTexture=O.texture,q.depthTexture=O.depthTexture,R.setRenderTarget(_),R.clear(),A.render(R),q.ior=y,q.normalTexture=C.texture,q.depthTexture=C.depthTexture,R.setRenderTarget(V),R.clear(),d&&A.render(R),R.setRenderTarget(null),u&&(z.current.visible=!1)}})),v.useImperativeHandle(S,(()=>b.current),[]),v.createElement("group",m.default({ref:b},j),v.createElement("scene",{ref:z},v.createElement("orthographicCamera",{ref:F,up:[0,1,0]}),r),v.createElement("mesh",{renderOrder:2,ref:W,"rotation-x":-Math.PI/2},v.createElement("planeGeometry",null),v.createElement("causticsProjectionMaterial",{transparent:!0,color:s,causticsTexture:_.texture,causticsTextureB:V.texture,blending:p.CustomBlending,blendSrc:p.OneFactor,blendDst:p.SrcAlphaFactor,depthWrite:!1}),e&&v.createElement(l.Edges,null,v.createElement("lineBasicMaterial",{color:"#ffff00",toneMapped:!1}))))}));exports.Caustics=y;
|
package/core/Caustics.js
CHANGED
|
@@ -3,7 +3,7 @@ import * as THREE from 'three';
|
|
|
3
3
|
import * as React from 'react';
|
|
4
4
|
import { extend, useThree, useFrame } from '@react-three/fiber';
|
|
5
5
|
import { useFBO } from './useFBO.js';
|
|
6
|
-
import { useHelper } from './
|
|
6
|
+
import { useHelper } from './Helper.js';
|
|
7
7
|
import { shaderMaterial } from './shaderMaterial.js';
|
|
8
8
|
import { Edges } from './Edges.js';
|
|
9
9
|
import { FullScreenQuad } from 'three-stdlib';
|
package/core/Helper.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@react-three/fiber");function
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var u=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,u.get?u:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var u=t(e);function n(e,t,...n){const c=u.useRef(),s=r.useThree((e=>e.scene));return u.useLayoutEffect((()=>{let r;if(e&&null!=e&&e.current&&t&&(c.current=r=new t(e.current,...n)),r)return r.traverse((e=>e.raycast=()=>null)),s.add(r),()=>{c.current=void 0,s.remove(r),null==r.dispose||r.dispose()}}),[s,t,e,...n]),r.useFrame((()=>{var e;null==(e=c.current)||null==e.update||e.update()})),c}exports.Helper=({type:e,args:r=[]})=>{const t=u.useRef(null),c=u.useRef(null);return u.useLayoutEffect((()=>{c.current=t.current.parent})),n(c,e,...r),u.createElement("object3D",{ref:t})},exports.useHelper=n;
|
package/core/Helper.d.ts
CHANGED
|
@@ -1,11 +1,13 @@
|
|
|
1
1
|
import * as React from 'react';
|
|
2
2
|
import { Object3D } from 'three';
|
|
3
|
+
import { Falsey } from 'utility-types';
|
|
3
4
|
type HelperType = Object3D & {
|
|
4
5
|
update: () => void;
|
|
5
6
|
dispose: () => void;
|
|
6
7
|
};
|
|
7
|
-
type HelperConstructor = new (...args: any[]) =>
|
|
8
|
+
type HelperConstructor = new (...args: any[]) => any;
|
|
8
9
|
type HelperArgs<T> = T extends [infer _, ...infer R] ? R : never;
|
|
10
|
+
export declare function useHelper<T extends HelperConstructor>(object3D: React.MutableRefObject<Object3D> | Falsey, helperConstructor: T, ...args: HelperArgs<ConstructorParameters<T>>): React.MutableRefObject<HelperType | undefined>;
|
|
9
11
|
export type HelperProps<T extends HelperConstructor> = {
|
|
10
12
|
type: T;
|
|
11
13
|
args?: HelperArgs<ConstructorParameters<T>>;
|
package/core/Helper.js
CHANGED
|
@@ -1,36 +1,47 @@
|
|
|
1
|
-
import { useThree, useFrame } from '@react-three/fiber';
|
|
2
1
|
import * as React from 'react';
|
|
2
|
+
import { useThree, useFrame } from '@react-three/fiber';
|
|
3
|
+
|
|
4
|
+
function useHelper(object3D, helperConstructor, ...args) {
|
|
5
|
+
const helper = React.useRef();
|
|
6
|
+
const scene = useThree(state => state.scene);
|
|
7
|
+
React.useLayoutEffect(() => {
|
|
8
|
+
let currentHelper = undefined;
|
|
9
|
+
if (object3D && object3D != null && object3D.current && helperConstructor) {
|
|
10
|
+
helper.current = currentHelper = new helperConstructor(object3D.current, ...args);
|
|
11
|
+
}
|
|
12
|
+
if (currentHelper) {
|
|
13
|
+
// Prevent the helpers from blocking rays
|
|
14
|
+
currentHelper.traverse(child => child.raycast = () => null);
|
|
15
|
+
scene.add(currentHelper);
|
|
16
|
+
return () => {
|
|
17
|
+
helper.current = undefined;
|
|
18
|
+
scene.remove(currentHelper);
|
|
19
|
+
currentHelper.dispose == null || currentHelper.dispose();
|
|
20
|
+
};
|
|
21
|
+
}
|
|
22
|
+
}, [scene, helperConstructor, object3D, ...args]);
|
|
23
|
+
useFrame(() => {
|
|
24
|
+
var _helper$current;
|
|
25
|
+
return void ((_helper$current = helper.current) == null || _helper$current.update == null ? void 0 : _helper$current.update());
|
|
26
|
+
});
|
|
27
|
+
return helper;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
//
|
|
3
31
|
|
|
4
32
|
const Helper = ({
|
|
5
33
|
type: helperConstructor,
|
|
6
34
|
args = []
|
|
7
35
|
}) => {
|
|
8
|
-
const
|
|
9
|
-
const
|
|
10
|
-
const scene = useThree(state => state.scene);
|
|
36
|
+
const thisRef = React.useRef(null);
|
|
37
|
+
const parentRef = React.useRef(null);
|
|
11
38
|
React.useLayoutEffect(() => {
|
|
12
|
-
|
|
13
|
-
const parent = (_objectRef$current = objectRef.current) == null ? void 0 : _objectRef$current.parent;
|
|
14
|
-
if (!helperConstructor || !parent) return;
|
|
15
|
-
const helper = new helperConstructor(parent, ...args);
|
|
16
|
-
helperRef.current = helper;
|
|
17
|
-
|
|
18
|
-
// Prevent the helpers from blocking rays
|
|
19
|
-
helper.traverse(child => child.raycast = () => null);
|
|
20
|
-
scene.add(helper);
|
|
21
|
-
return () => {
|
|
22
|
-
helperRef.current = undefined;
|
|
23
|
-
scene.remove(helper);
|
|
24
|
-
helper.dispose == null || helper.dispose();
|
|
25
|
-
};
|
|
26
|
-
}, [scene, helperConstructor, ...args]);
|
|
27
|
-
useFrame(() => {
|
|
28
|
-
var _helperRef$current;
|
|
29
|
-
return void ((_helperRef$current = helperRef.current) == null || _helperRef$current.update == null ? void 0 : _helperRef$current.update());
|
|
39
|
+
parentRef.current = thisRef.current.parent;
|
|
30
40
|
});
|
|
41
|
+
useHelper(parentRef, helperConstructor, ...args);
|
|
31
42
|
return /*#__PURE__*/React.createElement("object3D", {
|
|
32
|
-
ref:
|
|
43
|
+
ref: thisRef
|
|
33
44
|
});
|
|
34
45
|
};
|
|
35
46
|
|
|
36
|
-
export { Helper };
|
|
47
|
+
export { Helper, useHelper };
|
package/core/index.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./ScreenSizer.cjs.js"),t=require("./QuadraticBezierLine.cjs.js"),o=require("./CubicBezierLine.cjs.js"),i=require("./CatmullRomLine.cjs.js"),a=require("./Line.cjs.js"),u=require("./PositionalAudio.cjs.js"),c=require("./Text.cjs.js"),n=require("./Text3D.cjs.js"),j=require("./Effects.cjs.js"),p=require("./GradientTexture.cjs.js"),l=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),q=require("./Outlines.cjs.js"),d=require("./Trail.cjs.js"),m=require("./Sampler.cjs.js"),h=require("./ComputedAttribute.cjs.js"),C=require("./Clone.cjs.js"),S=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),T=require("./Svg.cjs.js"),P=require("./Gltf.cjs.js"),b=require("./AsciiRenderer.cjs.js"),f=require("./Splat.cjs.js"),g=require("./OrthographicCamera.cjs.js"),B=require("./PerspectiveCamera.cjs.js"),v=require("./CubeCamera.cjs.js"),A=require("./DeviceOrientationControls.cjs.js"),L=require("./FlyControls.cjs.js"),R=require("./MapControls.cjs.js"),G=require("./OrbitControls.cjs.js"),F=require("./TrackballControls.cjs.js"),D=require("./ArcballControls.cjs.js"),E=require("./TransformControls.cjs.js"),k=require("./PointerLockControls.cjs.js"),w=require("./FirstPersonControls.cjs.js"),z=require("./CameraControls.cjs.js"),O=require("./MotionPathControls.cjs.js"),I=require("./GizmoHelper.cjs.js"),y=require("./GizmoViewcube.cjs.js"),H=require("./GizmoViewport.cjs.js"),V=require("./Grid.cjs.js"),W=require("./useCubeTexture.cjs.js"),Q=require("./useFBX.cjs.js"),X=require("./useGLTF.cjs.js"),K=require("./useKTX2.cjs.js"),N=require("./useProgress.cjs.js"),U=require("./useTexture.cjs.js"),_=require("./useVideoTexture.cjs.js"),J=require("./useFont.cjs.js"),Y=require("./useSpriteLoader.cjs.js"),Z=require("./Helper.cjs.js"),$=require("./Stats.cjs.js"),ee=require("./StatsGl.cjs.js"),re=require("./useDepthBuffer.cjs.js"),se=require("./useAspect.cjs.js"),te=require("./useCamera.cjs.js"),oe=require("./useDetectGPU.cjs.js"),ie=require("./useHelper.cjs.js"),ae=require("./useBVH.cjs.js"),ue=require("./useContextBridge.cjs.js"),ce=require("./useAnimations.cjs.js"),ne=require("./useFBO.cjs.js"),je=require("./useIntersect.cjs.js"),pe=require("./useBoxProjectedEnv.cjs.js"),le=require("./BBAnchor.cjs.js"),xe=require("./useTrailTexture.cjs.js"),qe=require("./useCubeCamera.cjs.js"),de=require("./Example.cjs.js"),me=require("./SpriteAnimator.cjs.js"),he=require("./CurveModifier.cjs.js"),Ce=require("./MeshDistortMaterial.cjs.js"),Se=require("./MeshWobbleMaterial.cjs.js"),Me=require("./MeshReflectorMaterial.cjs.js"),Te=require("./MeshRefractionMaterial.cjs.js"),Pe=require("./MeshTransmissionMaterial.cjs.js"),be=require("./MeshDiscardMaterial.cjs.js"),fe=require("./PointMaterial.cjs.js"),ge=require("./shaderMaterial.cjs.js"),Be=require("./softShadows.cjs.js"),ve=require("./shapes.cjs.js"),Ae=require("./RoundedBox.cjs.js"),Le=require("./ScreenQuad.cjs.js"),Re=require("./Center.cjs.js"),Ge=require("./Resize.cjs.js"),Fe=require("./Bounds.cjs.js"),De=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),ke=require("./Stage.cjs.js"),we=require("./Backdrop.cjs.js"),ze=require("./Shadow.cjs.js"),Oe=require("./Caustics.cjs.js"),Ie=require("./ContactShadows.cjs.js"),ye=require("./AccumulativeShadows.cjs.js"),He=require("./Reflector.cjs.js"),Ve=require("./SpotLight.cjs.js"),We=require("./Environment.cjs.js"),Qe=require("./Lightformer.cjs.js"),Xe=require("./Sky.cjs.js"),Ke=require("./Stars.cjs.js"),Ne=require("./Cloud.cjs.js"),Ue=require("./Sparkles.cjs.js"),_e=require("./useEnvironment.cjs.js"),Je=require("./useMatcapTexture.cjs.js"),Ye=require("./useNormalTexture.cjs.js"),Ze=require("./Wireframe.cjs.js"),$e=require("./ShadowAlpha.cjs.js"),er=require("./Points.cjs.js"),rr=require("./Instances.cjs.js"),sr=require("./Segments.cjs.js"),tr=require("./Detailed.cjs.js"),or=require("./Preload.cjs.js"),ir=require("./BakeShadows.cjs.js"),ar=require("./meshBounds.cjs.js"),ur=require("./AdaptiveDpr.cjs.js"),cr=require("./AdaptiveEvents.cjs.js"),nr=require("./PerformanceMonitor.cjs.js"),jr=require("./RenderTexture.cjs.js"),pr=require("./RenderCubeTexture.cjs.js"),lr=require("./Mask.cjs.js"),xr=require("./Hud.cjs.js"),qr=require("./Fisheye.cjs.js"),dr=require("./MeshPortalMaterial.cjs.js"),mr=require("./calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("react-composer"),require("../helpers/deprecated.cjs.js"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=t.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=a.Line,exports.PositionalAudio=u.PositionalAudio,exports.Text=c.Text,exports.Text3D=n.Text3D,exports.Effects=j.Effects,exports.isWebGL2Available=j.isWebGL2Available,exports.GradientTexture=p.GradientTexture,exports.GradientType=p.GradientType,exports.Image=l.Image,exports.Edges=x.Edges,exports.Outlines=q.Outlines,exports.Trail=d.Trail,exports.useTrail=d.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=S.MarchingCube,exports.MarchingCubes=S.MarchingCubes,exports.MarchingPlane=S.MarchingPlane,exports.Decal=M.Decal,exports.Svg=T.Svg,exports.Gltf=P.Gltf,exports.AsciiRenderer=b.AsciiRenderer,exports.Splat=f.Splat,exports.OrthographicCamera=g.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=L.FlyControls,exports.MapControls=R.MapControls,exports.OrbitControls=G.OrbitControls,exports.TrackballControls=F.TrackballControls,exports.ArcballControls=D.ArcballControls,exports.TransformControls=E.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=w.FirstPersonControls,exports.CameraControls=z.CameraControls,exports.MotionPathControls=O.MotionPathControls,exports.useMotion=O.useMotion,exports.GizmoHelper=I.GizmoHelper,exports.useGizmoContext=I.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.useCubeTexture=W.useCubeTexture,exports.useFBX=Q.useFBX,exports.useGLTF=X.useGLTF,exports.useKTX2=K.useKTX2,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.useTexture=U.useTexture,exports.useVideoTexture=_.useVideoTexture,exports.useFont=J.useFont,exports.calculateAspectRatio=Y.calculateAspectRatio,exports.getFirstItem=Y.getFirstItem,exports.useSpriteLoader=Y.useSpriteLoader,exports.Helper=Z.Helper,exports.Stats=$.Stats,exports.StatsGl=ee.StatsGl,exports.useDepthBuffer=re.useDepthBuffer,exports.useAspect=se.useAspect,exports.useCamera=te.useCamera,exports.useDetectGPU=oe.useDetectGPU,exports.useHelper=ie.useHelper,exports.Bvh=ae.Bvh,exports.useBVH=ae.useBVH,exports.useContextBridge=ue.useContextBridge,exports.useAnimations=ce.useAnimations,exports.useFBO=ne.useFBO,exports.useIntersect=je.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=le.BBAnchor,exports.useTrailTexture=xe.useTrailTexture,exports.useCubeCamera=qe.useCubeCamera,exports.Example=de.Example,exports.SpriteAnimator=me.SpriteAnimator,exports.useSpriteAnimator=me.useSpriteAnimator,exports.CurveModifier=he.CurveModifier,exports.MeshDistortMaterial=Ce.MeshDistortMaterial,exports.MeshWobbleMaterial=Se.MeshWobbleMaterial,exports.MeshReflectorMaterial=Me.MeshReflectorMaterial,exports.MeshRefractionMaterial=Te.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Pe.MeshTransmissionMaterial,exports.MeshDiscardMaterial=be.MeshDiscardMaterial,exports.PointMaterial=fe.PointMaterial,exports.PointMaterialImpl=fe.PointMaterialImpl,exports.shaderMaterial=ge.shaderMaterial,exports.SoftShadows=Be.SoftShadows,exports.Box=ve.Box,exports.Capsule=ve.Capsule,exports.Circle=ve.Circle,exports.Cone=ve.Cone,exports.Cylinder=ve.Cylinder,exports.Dodecahedron=ve.Dodecahedron,exports.Extrude=ve.Extrude,exports.Icosahedron=ve.Icosahedron,exports.Lathe=ve.Lathe,exports.Octahedron=ve.Octahedron,exports.Plane=ve.Plane,exports.Polyhedron=ve.Polyhedron,exports.Ring=ve.Ring,exports.Shape=ve.Shape,exports.Sphere=ve.Sphere,exports.Tetrahedron=ve.Tetrahedron,exports.Torus=ve.Torus,exports.TorusKnot=ve.TorusKnot,exports.Tube=ve.Tube,exports.RoundedBox=Ae.RoundedBox,exports.ScreenQuad=Le.ScreenQuad,exports.Center=Re.Center,exports.Resize=Ge.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=De.CameraShake,exports.Float=Ee.Float,exports.Stage=ke.Stage,exports.Backdrop=we.Backdrop,exports.Shadow=ze.Shadow,exports.Caustics=Oe.Caustics,exports.ContactShadows=Ie.ContactShadows,exports.AccumulativeShadows=ye.AccumulativeShadows,exports.RandomizedLight=ye.RandomizedLight,exports.accumulativeContext=ye.accumulativeContext,exports.Reflector=He.Reflector,exports.SpotLight=Ve.SpotLight,exports.SpotLightShadow=Ve.SpotLightShadow,exports.Environment=We.Environment,exports.EnvironmentCube=We.EnvironmentCube,exports.EnvironmentMap=We.EnvironmentMap,exports.EnvironmentPortal=We.EnvironmentPortal,exports.Lightformer=Qe.Lightformer,exports.Sky=Xe.Sky,exports.calcPosFromAngles=Xe.calcPosFromAngles,exports.Stars=Ke.Stars,exports.Cloud=Ne.Cloud,exports.CloudInstance=Ne.CloudInstance,exports.Clouds=Ne.Clouds,exports.Sparkles=Ue.Sparkles,exports.useEnvironment=_e.useEnvironment,exports.useMatcapTexture=Je.useMatcapTexture,exports.useNormalTexture=Ye.useNormalTexture,exports.Wireframe=Ze.Wireframe,exports.ShadowAlpha=$e.ShadowAlpha,exports.Point=er.Point,exports.Points=er.Points,exports.PointsBuffer=er.PointsBuffer,exports.PositionPoint=er.PositionPoint,exports.Instance=rr.Instance,exports.Instances=rr.Instances,exports.Merged=rr.Merged,exports.Segment=sr.Segment,exports.SegmentObject=sr.SegmentObject,exports.Segments=sr.Segments,exports.Detailed=tr.Detailed,exports.Preload=or.Preload,exports.BakeShadows=ir.BakeShadows,exports.meshBounds=ar.meshBounds,exports.AdaptiveDpr=ur.AdaptiveDpr,exports.AdaptiveEvents=cr.AdaptiveEvents,exports.PerformanceMonitor=nr.PerformanceMonitor,exports.usePerformanceMonitor=nr.usePerformanceMonitor,exports.RenderTexture=jr.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=lr.Mask,exports.useMask=lr.useMask,exports.Hud=xr.Hud,exports.Fisheye=qr.Fisheye,exports.MeshPortalMaterial=dr.MeshPortalMaterial,exports.calculateScaleFactor=mr.calculateScaleFactor;
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./ScreenSpace.cjs.js"),s=require("./ScreenSizer.cjs.js"),t=require("./QuadraticBezierLine.cjs.js"),o=require("./CubicBezierLine.cjs.js"),i=require("./CatmullRomLine.cjs.js"),a=require("./Line.cjs.js"),u=require("./PositionalAudio.cjs.js"),c=require("./Text.cjs.js"),n=require("./Text3D.cjs.js"),p=require("./Effects.cjs.js"),j=require("./GradientTexture.cjs.js"),l=require("./Image.cjs.js"),x=require("./Edges.cjs.js"),q=require("./Outlines.cjs.js"),d=require("./Trail.cjs.js"),m=require("./Sampler.cjs.js"),h=require("./ComputedAttribute.cjs.js"),C=require("./Clone.cjs.js"),S=require("./MarchingCubes.cjs.js"),M=require("./Decal.cjs.js"),T=require("./Svg.cjs.js"),P=require("./Gltf.cjs.js"),b=require("./AsciiRenderer.cjs.js"),f=require("./Splat.cjs.js"),g=require("./OrthographicCamera.cjs.js"),B=require("./PerspectiveCamera.cjs.js"),v=require("./CubeCamera.cjs.js"),A=require("./DeviceOrientationControls.cjs.js"),L=require("./FlyControls.cjs.js"),R=require("./MapControls.cjs.js"),F=require("./OrbitControls.cjs.js"),G=require("./TrackballControls.cjs.js"),E=require("./ArcballControls.cjs.js"),D=require("./TransformControls.cjs.js"),k=require("./PointerLockControls.cjs.js"),w=require("./FirstPersonControls.cjs.js"),z=require("./CameraControls.cjs.js"),I=require("./MotionPathControls.cjs.js"),O=require("./GizmoHelper.cjs.js"),y=require("./GizmoViewcube.cjs.js"),H=require("./GizmoViewport.cjs.js"),V=require("./Grid.cjs.js"),W=require("./useCubeTexture.cjs.js"),Q=require("./useFBX.cjs.js"),X=require("./useGLTF.cjs.js"),K=require("./useKTX2.cjs.js"),N=require("./useProgress.cjs.js"),U=require("./useTexture.cjs.js"),_=require("./useVideoTexture.cjs.js"),J=require("./useFont.cjs.js"),Y=require("./useSpriteLoader.cjs.js"),Z=require("./Helper.cjs.js"),$=require("./Stats.cjs.js"),ee=require("./StatsGl.cjs.js"),re=require("./useDepthBuffer.cjs.js"),se=require("./useAspect.cjs.js"),te=require("./useCamera.cjs.js"),oe=require("./useDetectGPU.cjs.js"),ie=require("./useBVH.cjs.js"),ae=require("./useContextBridge.cjs.js"),ue=require("./useAnimations.cjs.js"),ce=require("./useFBO.cjs.js"),ne=require("./useIntersect.cjs.js"),pe=require("./useBoxProjectedEnv.cjs.js"),je=require("./BBAnchor.cjs.js"),le=require("./useTrailTexture.cjs.js"),xe=require("./useCubeCamera.cjs.js"),qe=require("./Example.cjs.js"),de=require("./SpriteAnimator.cjs.js"),me=require("./CurveModifier.cjs.js"),he=require("./MeshDistortMaterial.cjs.js"),Ce=require("./MeshWobbleMaterial.cjs.js"),Se=require("./MeshReflectorMaterial.cjs.js"),Me=require("./MeshRefractionMaterial.cjs.js"),Te=require("./MeshTransmissionMaterial.cjs.js"),Pe=require("./MeshDiscardMaterial.cjs.js"),be=require("./PointMaterial.cjs.js"),fe=require("./shaderMaterial.cjs.js"),ge=require("./softShadows.cjs.js"),Be=require("./shapes.cjs.js"),ve=require("./RoundedBox.cjs.js"),Ae=require("./ScreenQuad.cjs.js"),Le=require("./Center.cjs.js"),Re=require("./Resize.cjs.js"),Fe=require("./Bounds.cjs.js"),Ge=require("./CameraShake.cjs.js"),Ee=require("./Float.cjs.js"),De=require("./Stage.cjs.js"),ke=require("./Backdrop.cjs.js"),we=require("./Shadow.cjs.js"),ze=require("./Caustics.cjs.js"),Ie=require("./ContactShadows.cjs.js"),Oe=require("./AccumulativeShadows.cjs.js"),ye=require("./Reflector.cjs.js"),He=require("./SpotLight.cjs.js"),Ve=require("./Environment.cjs.js"),We=require("./Lightformer.cjs.js"),Qe=require("./Sky.cjs.js"),Xe=require("./Stars.cjs.js"),Ke=require("./Cloud.cjs.js"),Ne=require("./Sparkles.cjs.js"),Ue=require("./useEnvironment.cjs.js"),_e=require("./useMatcapTexture.cjs.js"),Je=require("./useNormalTexture.cjs.js"),Ye=require("./Wireframe.cjs.js"),Ze=require("./ShadowAlpha.cjs.js"),$e=require("./Points.cjs.js"),er=require("./Instances.cjs.js"),rr=require("./Segments.cjs.js"),sr=require("./Detailed.cjs.js"),tr=require("./Preload.cjs.js"),or=require("./BakeShadows.cjs.js"),ir=require("./meshBounds.cjs.js"),ar=require("./AdaptiveDpr.cjs.js"),ur=require("./AdaptiveEvents.cjs.js"),cr=require("./PerformanceMonitor.cjs.js"),nr=require("./RenderTexture.cjs.js"),pr=require("./RenderCubeTexture.cjs.js"),jr=require("./Mask.cjs.js"),lr=require("./Hud.cjs.js"),xr=require("./Fisheye.cjs.js"),qr=require("./MeshPortalMaterial.cjs.js"),dr=require("./calculateScaleFactor.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("three"),require("@react-three/fiber"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("../helpers/constants.cjs.js"),require("meshline"),require("camera-controls"),require("maath"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("stats-gl"),require("detect-gpu"),require("three-mesh-bvh"),require("react-composer"),require("../helpers/deprecated.cjs.js"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../materials/MeshRefractionMaterial.cjs.js"),require("../materials/DiscardMaterial.cjs.js"),require("@monogrid/gainmap-js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("uuid"),require("../materials/WireframeMaterial.cjs.js"),exports.Billboard=e.Billboard,exports.ScreenSpace=r.ScreenSpace,exports.ScreenSizer=s.ScreenSizer,exports.QuadraticBezierLine=t.QuadraticBezierLine,exports.CubicBezierLine=o.CubicBezierLine,exports.CatmullRomLine=i.CatmullRomLine,exports.Line=a.Line,exports.PositionalAudio=u.PositionalAudio,exports.Text=c.Text,exports.Text3D=n.Text3D,exports.Effects=p.Effects,exports.isWebGL2Available=p.isWebGL2Available,exports.GradientTexture=j.GradientTexture,exports.GradientType=j.GradientType,exports.Image=l.Image,exports.Edges=x.Edges,exports.Outlines=q.Outlines,exports.Trail=d.Trail,exports.useTrail=d.useTrail,exports.Sampler=m.Sampler,exports.useSurfaceSampler=m.useSurfaceSampler,exports.ComputedAttribute=h.ComputedAttribute,exports.Clone=C.Clone,exports.MarchingCube=S.MarchingCube,exports.MarchingCubes=S.MarchingCubes,exports.MarchingPlane=S.MarchingPlane,exports.Decal=M.Decal,exports.Svg=T.Svg,exports.Gltf=P.Gltf,exports.AsciiRenderer=b.AsciiRenderer,exports.Splat=f.Splat,exports.OrthographicCamera=g.OrthographicCamera,exports.PerspectiveCamera=B.PerspectiveCamera,exports.CubeCamera=v.CubeCamera,exports.DeviceOrientationControls=A.DeviceOrientationControls,exports.FlyControls=L.FlyControls,exports.MapControls=R.MapControls,exports.OrbitControls=F.OrbitControls,exports.TrackballControls=G.TrackballControls,exports.ArcballControls=E.ArcballControls,exports.TransformControls=D.TransformControls,exports.PointerLockControls=k.PointerLockControls,exports.FirstPersonControls=w.FirstPersonControls,exports.CameraControls=z.CameraControls,exports.MotionPathControls=I.MotionPathControls,exports.useMotion=I.useMotion,exports.GizmoHelper=O.GizmoHelper,exports.useGizmoContext=O.useGizmoContext,exports.GizmoViewcube=y.GizmoViewcube,exports.GizmoViewport=H.GizmoViewport,exports.Grid=V.Grid,exports.useCubeTexture=W.useCubeTexture,exports.useFBX=Q.useFBX,exports.useGLTF=X.useGLTF,exports.useKTX2=K.useKTX2,exports.useProgress=N.useProgress,exports.IsObject=U.IsObject,exports.useTexture=U.useTexture,exports.useVideoTexture=_.useVideoTexture,exports.useFont=J.useFont,exports.calculateAspectRatio=Y.calculateAspectRatio,exports.checkIfFrameIsEmpty=Y.checkIfFrameIsEmpty,exports.getFirstItem=Y.getFirstItem,exports.useSpriteLoader=Y.useSpriteLoader,exports.Helper=Z.Helper,exports.useHelper=Z.useHelper,exports.Stats=$.Stats,exports.StatsGl=ee.StatsGl,exports.useDepthBuffer=re.useDepthBuffer,exports.useAspect=se.useAspect,exports.useCamera=te.useCamera,exports.useDetectGPU=oe.useDetectGPU,exports.Bvh=ie.Bvh,exports.useBVH=ie.useBVH,exports.useContextBridge=ae.useContextBridge,exports.useAnimations=ue.useAnimations,exports.useFBO=ce.useFBO,exports.useIntersect=ne.useIntersect,exports.useBoxProjectedEnv=pe.useBoxProjectedEnv,exports.BBAnchor=je.BBAnchor,exports.useTrailTexture=le.useTrailTexture,exports.useCubeCamera=xe.useCubeCamera,exports.Example=qe.Example,exports.SpriteAnimator=de.SpriteAnimator,exports.useSpriteAnimator=de.useSpriteAnimator,exports.CurveModifier=me.CurveModifier,exports.MeshDistortMaterial=he.MeshDistortMaterial,exports.MeshWobbleMaterial=Ce.MeshWobbleMaterial,exports.MeshReflectorMaterial=Se.MeshReflectorMaterial,exports.MeshRefractionMaterial=Me.MeshRefractionMaterial,exports.MeshTransmissionMaterial=Te.MeshTransmissionMaterial,exports.MeshDiscardMaterial=Pe.MeshDiscardMaterial,exports.PointMaterial=be.PointMaterial,exports.PointMaterialImpl=be.PointMaterialImpl,exports.shaderMaterial=fe.shaderMaterial,exports.SoftShadows=ge.SoftShadows,exports.Box=Be.Box,exports.Capsule=Be.Capsule,exports.Circle=Be.Circle,exports.Cone=Be.Cone,exports.Cylinder=Be.Cylinder,exports.Dodecahedron=Be.Dodecahedron,exports.Extrude=Be.Extrude,exports.Icosahedron=Be.Icosahedron,exports.Lathe=Be.Lathe,exports.Octahedron=Be.Octahedron,exports.Plane=Be.Plane,exports.Polyhedron=Be.Polyhedron,exports.Ring=Be.Ring,exports.Shape=Be.Shape,exports.Sphere=Be.Sphere,exports.Tetrahedron=Be.Tetrahedron,exports.Torus=Be.Torus,exports.TorusKnot=Be.TorusKnot,exports.Tube=Be.Tube,exports.RoundedBox=ve.RoundedBox,exports.ScreenQuad=Ae.ScreenQuad,exports.Center=Le.Center,exports.Resize=Re.Resize,exports.Bounds=Fe.Bounds,exports.useBounds=Fe.useBounds,exports.CameraShake=Ge.CameraShake,exports.Float=Ee.Float,exports.Stage=De.Stage,exports.Backdrop=ke.Backdrop,exports.Shadow=we.Shadow,exports.Caustics=ze.Caustics,exports.ContactShadows=Ie.ContactShadows,exports.AccumulativeShadows=Oe.AccumulativeShadows,exports.RandomizedLight=Oe.RandomizedLight,exports.accumulativeContext=Oe.accumulativeContext,exports.Reflector=ye.Reflector,exports.SpotLight=He.SpotLight,exports.SpotLightShadow=He.SpotLightShadow,exports.Environment=Ve.Environment,exports.EnvironmentCube=Ve.EnvironmentCube,exports.EnvironmentMap=Ve.EnvironmentMap,exports.EnvironmentPortal=Ve.EnvironmentPortal,exports.Lightformer=We.Lightformer,exports.Sky=Qe.Sky,exports.calcPosFromAngles=Qe.calcPosFromAngles,exports.Stars=Xe.Stars,exports.Cloud=Ke.Cloud,exports.CloudInstance=Ke.CloudInstance,exports.Clouds=Ke.Clouds,exports.Sparkles=Ne.Sparkles,exports.useEnvironment=Ue.useEnvironment,exports.useMatcapTexture=_e.useMatcapTexture,exports.useNormalTexture=Je.useNormalTexture,exports.Wireframe=Ye.Wireframe,exports.ShadowAlpha=Ze.ShadowAlpha,exports.Point=$e.Point,exports.Points=$e.Points,exports.PointsBuffer=$e.PointsBuffer,exports.PositionPoint=$e.PositionPoint,exports.Instance=er.Instance,exports.Instances=er.Instances,exports.Merged=er.Merged,exports.Segment=rr.Segment,exports.SegmentObject=rr.SegmentObject,exports.Segments=rr.Segments,exports.Detailed=sr.Detailed,exports.Preload=tr.Preload,exports.BakeShadows=or.BakeShadows,exports.meshBounds=ir.meshBounds,exports.AdaptiveDpr=ar.AdaptiveDpr,exports.AdaptiveEvents=ur.AdaptiveEvents,exports.PerformanceMonitor=cr.PerformanceMonitor,exports.usePerformanceMonitor=cr.usePerformanceMonitor,exports.RenderTexture=nr.RenderTexture,exports.RenderCubeTexture=pr.RenderCubeTexture,exports.Mask=jr.Mask,exports.useMask=jr.useMask,exports.Hud=lr.Hud,exports.Fisheye=xr.Fisheye,exports.MeshPortalMaterial=qr.MeshPortalMaterial,exports.calculateScaleFactor=dr.calculateScaleFactor;
|
package/core/index.d.ts
CHANGED
|
@@ -57,7 +57,6 @@ export * from './useDepthBuffer';
|
|
|
57
57
|
export * from './useAspect';
|
|
58
58
|
export * from './useCamera';
|
|
59
59
|
export * from './useDetectGPU';
|
|
60
|
-
export * from './useHelper';
|
|
61
60
|
export * from './useBVH';
|
|
62
61
|
export * from './useContextBridge';
|
|
63
62
|
export * from './useAnimations';
|
package/core/index.js
CHANGED
|
@@ -49,15 +49,14 @@ export { useProgress } from './useProgress.js';
|
|
|
49
49
|
export { IsObject, useTexture } from './useTexture.js';
|
|
50
50
|
export { useVideoTexture } from './useVideoTexture.js';
|
|
51
51
|
export { useFont } from './useFont.js';
|
|
52
|
-
export { calculateAspectRatio, getFirstItem, useSpriteLoader } from './useSpriteLoader.js';
|
|
53
|
-
export { Helper } from './Helper.js';
|
|
52
|
+
export { calculateAspectRatio, checkIfFrameIsEmpty, getFirstItem, useSpriteLoader } from './useSpriteLoader.js';
|
|
53
|
+
export { Helper, useHelper } from './Helper.js';
|
|
54
54
|
export { Stats } from './Stats.js';
|
|
55
55
|
export { StatsGl } from './StatsGl.js';
|
|
56
56
|
export { useDepthBuffer } from './useDepthBuffer.js';
|
|
57
57
|
export { useAspect } from './useAspect.js';
|
|
58
58
|
export { useCamera } from './useCamera.js';
|
|
59
59
|
export { useDetectGPU } from './useDetectGPU.js';
|
|
60
|
-
export { useHelper } from './useHelper.js';
|
|
61
60
|
export { Bvh, useBVH } from './useBVH.js';
|
|
62
61
|
export { useContextBridge } from './useContextBridge.js';
|
|
63
62
|
export { useAnimations } from './useAnimations.js';
|
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");function
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("@react-three/fiber"),t=require("react");function o(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var o=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,o.get?o:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=o(e),s=o(t);const a=e=>{if(Array.isArray(e))return e[0];if("object"==typeof e&&null!==e){return e[Object.keys(e)[0]][0]}return{w:0,h:0}},u=e=>{for(let r=3;r<e.length;r+=4)if(0!==e[r])return!1;return!0},i=(e,r,t,o)=>{const s=r*(o.aspect>e/r?o.width/e:o.height/r),a=e*(o.aspect>e/r?o.width/e:o.height/r)*t,u=s*t;let i=Math.min(1,a),c=Math.min(1,u);return a>1&&(i=1,c=u/a*1),new n.Vector3(i,c,1)};function c(o,c,f,h,l){const m=r.useThree((e=>e.viewport)),d=s.useRef(null),w=s.useRef(0),[g,p]=t.useState(null),[y,x]=s.useState(new n.Texture),S=new n.TextureLoader,[b,L]=t.useState(null);function j(e){(e||o)&&new Promise((r=>{S.load(null!=e?e:o,r)})).then((e=>{z(null,e)}))}function O(e,r,t){const o=fetch(e).then((e=>e.json())),n=new Promise((e=>{S.load(r,e)}));Promise.all([o,n]).then((e=>{t(e[0],e[1])}))}s.useLayoutEffect((()=>(c&&o?O(c,o,z):o&&j(),()=>{o&&r.useLoader.clear(e.TextureLoader,o)})),[]);const z=(e,r)=>{let t=new n.Vector3(1,1,1);if(null===e){if(r&&h){const e=r.image.width,o=r.image.height;w.current=h;const{rows:n,columns:s,frameWidth:a,frameHeight:u,emptyFrames:c}=v(r,h);d.current={frames:[],meta:{version:"1.0",size:{w:e,h:o},rows:n,columns:s,frameWidth:a,frameHeight:u,scale:"1"}};for(let e=0;e<n;e++)for(let r=0;r<s;r++){(null!=c?c:[]).some((t=>t.row===e&&t.col===r))||d.current.frames.push({frame:{x:r*a,y:e*u,w:a,h:u},rotated:!1,trimmed:!1,spriteSourceSize:{x:0,y:0,w:a,h:u},sourceSize:{w:a,h:u}})}t=i(a,u,.1,m)}}else if(r){d.current=e,d.current.frames=A(),w.current=Array.isArray(e.frames)?e.frames.length:Object.keys(e.frames).length;const{w:r,h:o}=a(e.frames).sourceSize;t=i(r,o,.1,m)}p(d.current),"encoding"in r?r.encoding=3001:r.colorSpace="srgb",x(r),L({spriteTexture:r,spriteData:d.current,aspect:t})},v=(e,r)=>{if(e.image){const t=document.createElement("canvas"),o=t.getContext("2d");t.width=e.image.width,t.height=e.image.height,o.drawImage(e.image,0,0);const n=e.image.width,s=e.image.height,a=Math.round(Math.sqrt(r*(n/s))),i=Math.round(r/a),c=n/a,f=s/i,h=[];for(let e=0;e<i;e++)for(let t=0;t<a;t++){if(e*a+t>=r){h.push({row:e,col:t});continue}const n=o.getImageData(t*c,e*f,c,f).data;u(n)&&h.push({row:e,col:t})}return{rows:i,columns:a,frameWidth:c,frameHeight:f,emptyFrames:h}}return{rows:0,columns:0,frameWidth:0,frameHeight:0,emptyFrames:[]}},A=()=>{const e={},r=d.current,t=f;if(t&&Array.isArray(r.frames)){for(let o=0;o<t.length;o++){e[t[o]]=[];for(const n of r.frames){const r=n.frame,s=r.x,a=r.y,u=r.w,i=r.h,c=n.sourceSize.w,f=n.sourceSize.h;"string"==typeof n.filename&&-1!==n.filename.toLowerCase().indexOf(t[o].toLowerCase())&&e[t[o]].push({x:s,y:a,w:u,h:i,frame:r,sourceSize:{w:c,h:f}})}}return e}if(t&&"object"==typeof r.frames){for(let o=0;o<t.length;o++){e[t[o]]=[];for(const n in r.frames){const s=r.frames[n],a=s.frame,u=a.x,i=a.y,c=a.w,f=a.h,h=s.sourceSize.w,l=s.sourceSize.h;"string"==typeof n&&-1!==n.toLowerCase().indexOf(t[o].toLowerCase())&&e[t[o]].push({x:u,y:i,w:c,h:f,frame:a,sourceSize:{w:h,h:l}})}}return e}{const e=[];for(const t in r.frames)e.push(r.frames[t]);return e}};return s.useLayoutEffect((()=>{null==l||l(y,g)}),[y,g]),{spriteObj:b,loadJsonAndTexture:function(e,r){r&&e?O(r,e,z):j(e)}}}c.preload=t=>r.useLoader.preload(e.TextureLoader,t),c.clear=t=>r.useLoader.clear(e.TextureLoader,t),exports.calculateAspectRatio=i,exports.checkIfFrameIsEmpty=u,exports.getFirstItem=a,exports.useSpriteLoader=c;
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import { Texture } from 'three';
|
|
2
2
|
import * as THREE from 'three';
|
|
3
3
|
export declare const getFirstItem: (param: any) => any;
|
|
4
|
+
export declare const checkIfFrameIsEmpty: (frameData: Uint8ClampedArray) => boolean;
|
|
4
5
|
export declare const calculateAspectRatio: (width: number, height: number, factor: number, v: any) => THREE.Vector3;
|
|
5
6
|
export declare function useSpriteLoader<Url extends string>(input?: Url | null, json?: string | null, animationNames?: string[] | null, numberOfFrames?: number | null, onLoad?: (texture: Texture, textureData?: any) => void): any;
|
|
6
7
|
export declare namespace useSpriteLoader {
|
package/core/useSpriteLoader.js
CHANGED
|
@@ -18,6 +18,14 @@ const getFirstItem = param => {
|
|
|
18
18
|
};
|
|
19
19
|
}
|
|
20
20
|
};
|
|
21
|
+
const checkIfFrameIsEmpty = frameData => {
|
|
22
|
+
for (let i = 3; i < frameData.length; i += 4) {
|
|
23
|
+
if (frameData[i] !== 0) {
|
|
24
|
+
return false;
|
|
25
|
+
}
|
|
26
|
+
}
|
|
27
|
+
return true;
|
|
28
|
+
};
|
|
21
29
|
const calculateAspectRatio = (width, height, factor, v) => {
|
|
22
30
|
const adaptedHeight = height * (v.aspect > width / height ? v.width / width : v.height / height);
|
|
23
31
|
const adaptedWidth = width * (v.aspect > width / height ? v.width / width : v.height / height);
|
|
@@ -94,9 +102,14 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
94
102
|
//get size from texture
|
|
95
103
|
const width = _spriteTexture.image.width;
|
|
96
104
|
const height = _spriteTexture.image.height;
|
|
97
|
-
const frameWidth = width / numberOfFrames;
|
|
98
|
-
const frameHeight = height;
|
|
99
105
|
totalFrames.current = numberOfFrames;
|
|
106
|
+
const {
|
|
107
|
+
rows,
|
|
108
|
+
columns,
|
|
109
|
+
frameWidth,
|
|
110
|
+
frameHeight,
|
|
111
|
+
emptyFrames
|
|
112
|
+
} = getRowsAndColumns(_spriteTexture, numberOfFrames);
|
|
100
113
|
spriteDataRef.current = {
|
|
101
114
|
frames: [],
|
|
102
115
|
meta: {
|
|
@@ -105,16 +118,23 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
105
118
|
w: width,
|
|
106
119
|
h: height
|
|
107
120
|
},
|
|
121
|
+
rows,
|
|
122
|
+
columns,
|
|
123
|
+
frameWidth,
|
|
124
|
+
frameHeight,
|
|
108
125
|
scale: '1'
|
|
109
126
|
}
|
|
110
127
|
};
|
|
111
|
-
|
|
112
|
-
|
|
113
|
-
|
|
128
|
+
for (let row = 0; row < rows; row++) {
|
|
129
|
+
for (let col = 0; col < columns; col++) {
|
|
130
|
+
const isExcluded = (emptyFrames !== null && emptyFrames !== void 0 ? emptyFrames : []).some(coord => coord.row === row && coord.col === col);
|
|
131
|
+
if (isExcluded) {
|
|
132
|
+
continue;
|
|
133
|
+
}
|
|
114
134
|
spriteDataRef.current.frames.push({
|
|
115
135
|
frame: {
|
|
116
|
-
x:
|
|
117
|
-
y:
|
|
136
|
+
x: col * frameWidth,
|
|
137
|
+
y: row * frameHeight,
|
|
118
138
|
w: frameWidth,
|
|
119
139
|
h: frameHeight
|
|
120
140
|
},
|
|
@@ -128,7 +148,7 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
128
148
|
},
|
|
129
149
|
sourceSize: {
|
|
130
150
|
w: frameWidth,
|
|
131
|
-
h:
|
|
151
|
+
h: frameHeight
|
|
132
152
|
}
|
|
133
153
|
});
|
|
134
154
|
}
|
|
@@ -157,6 +177,59 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
157
177
|
aspect: aspect
|
|
158
178
|
});
|
|
159
179
|
};
|
|
180
|
+
const getRowsAndColumns = (texture, totalFrames) => {
|
|
181
|
+
if (texture.image) {
|
|
182
|
+
const canvas = document.createElement('canvas');
|
|
183
|
+
const ctx = canvas.getContext('2d');
|
|
184
|
+
canvas.width = texture.image.width;
|
|
185
|
+
canvas.height = texture.image.height;
|
|
186
|
+
ctx.drawImage(texture.image, 0, 0);
|
|
187
|
+
const width = texture.image.width;
|
|
188
|
+
const height = texture.image.height;
|
|
189
|
+
|
|
190
|
+
// Calculate rows and columns based on the number of frames and image dimensions
|
|
191
|
+
const cols = Math.round(Math.sqrt(totalFrames * (width / height)));
|
|
192
|
+
const rows = Math.round(totalFrames / cols);
|
|
193
|
+
const frameWidth = width / cols;
|
|
194
|
+
const frameHeight = height / rows;
|
|
195
|
+
const emptyFrames = [];
|
|
196
|
+
for (let row = 0; row < rows; row++) {
|
|
197
|
+
for (let col = 0; col < cols; col++) {
|
|
198
|
+
const frameIndex = row * cols + col;
|
|
199
|
+
if (frameIndex >= totalFrames) {
|
|
200
|
+
emptyFrames.push({
|
|
201
|
+
row,
|
|
202
|
+
col
|
|
203
|
+
});
|
|
204
|
+
continue;
|
|
205
|
+
}
|
|
206
|
+
const frameData = ctx.getImageData(col * frameWidth, row * frameHeight, frameWidth, frameHeight).data;
|
|
207
|
+
const isEmpty = checkIfFrameIsEmpty(frameData);
|
|
208
|
+
if (isEmpty) {
|
|
209
|
+
emptyFrames.push({
|
|
210
|
+
row,
|
|
211
|
+
col
|
|
212
|
+
});
|
|
213
|
+
}
|
|
214
|
+
}
|
|
215
|
+
}
|
|
216
|
+
return {
|
|
217
|
+
rows,
|
|
218
|
+
columns: cols,
|
|
219
|
+
frameWidth,
|
|
220
|
+
frameHeight,
|
|
221
|
+
emptyFrames
|
|
222
|
+
};
|
|
223
|
+
} else {
|
|
224
|
+
return {
|
|
225
|
+
rows: 0,
|
|
226
|
+
columns: 0,
|
|
227
|
+
frameWidth: 0,
|
|
228
|
+
frameHeight: 0,
|
|
229
|
+
emptyFrames: []
|
|
230
|
+
};
|
|
231
|
+
}
|
|
232
|
+
};
|
|
160
233
|
|
|
161
234
|
// for frame based JSON Hash sprite data
|
|
162
235
|
const parseFrames = () => {
|
|
@@ -240,4 +313,4 @@ function useSpriteLoader(input, json, animationNames, numberOfFrames, onLoad) {
|
|
|
240
313
|
useSpriteLoader.preload = url => useLoader.preload(TextureLoader, url);
|
|
241
314
|
useSpriteLoader.clear = input => useLoader.clear(TextureLoader, input);
|
|
242
315
|
|
|
243
|
-
export { calculateAspectRatio, getFirstItem, useSpriteLoader };
|
|
316
|
+
export { calculateAspectRatio, checkIfFrameIsEmpty, getFirstItem, useSpriteLoader };
|