@react-three/drei 9.0.0-beta.1 → 9.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +168 -22
- package/core/ArcballControls.cjs.js +1 -1
- package/core/ArcballControls.d.ts +8 -8
- package/core/ArcballControls.js +6 -5
- package/core/Cloud.cjs.js +1 -1
- package/core/Cloud.d.ts +2 -1
- package/core/Cloud.js +3 -2
- package/core/ContactShadows.cjs.js +1 -1
- package/core/ContactShadows.d.ts +2 -1
- package/core/ContactShadows.js +18 -11
- package/core/CubeCamera.cjs.js +1 -1
- package/core/CubeCamera.js +1 -2
- package/core/CurveModifier.cjs.js +1 -1
- package/core/CurveModifier.js +18 -22
- package/core/Detailed.d.ts +1 -1
- package/core/Effects.d.ts +1 -1
- package/core/Environment.cjs.js +1 -1
- package/core/Environment.js +8 -27
- package/core/FirstPersonControls.d.ts +1 -1
- package/core/GizmoViewcube.cjs.js +1 -1
- package/core/GizmoViewcube.js +1 -1
- package/core/GradientTexture.cjs.js +1 -1
- package/core/GradientTexture.js +5 -2
- package/core/Image.d.ts +1 -1
- package/core/Instances.d.ts +1 -1
- package/core/Line.d.ts +1 -1
- package/core/MapControls.d.ts +1 -1
- package/core/MeshDistortMaterial.d.ts +2 -4
- package/core/MeshReflectorMaterial.cjs.js +1 -1
- package/core/MeshReflectorMaterial.d.ts +2 -1
- package/core/MeshReflectorMaterial.js +4 -3
- package/core/MeshWobbleMaterial.d.ts +2 -4
- package/core/OrbitControls.cjs.js +1 -1
- package/core/OrbitControls.d.ts +10 -10
- package/core/OrbitControls.js +5 -4
- package/core/OrthographicCamera.d.ts +1 -1
- package/core/PerspectiveCamera.d.ts +1 -1
- package/core/PositionalAudio.d.ts +1 -1
- package/core/Reflector.cjs.js +1 -1
- package/core/Reflector.js +1 -2
- package/core/RoundedBox.cjs.js +1 -1
- package/core/RoundedBox.d.ts +2 -1
- package/core/RoundedBox.js +2 -1
- package/core/Shadow.d.ts +1 -1
- package/core/SpotLight.d.ts +19 -3
- package/core/Stage.cjs.js +1 -1
- package/core/Stage.d.ts +1 -1
- package/core/Stats.cjs.js +1 -1
- package/core/Stats.js +1 -1
- package/core/Text.cjs.js +1 -1
- package/core/Text.d.ts +1 -1
- package/core/Text.js +8 -1
- package/core/TransformControls.cjs.js +1 -1
- package/core/TransformControls.d.ts +1 -1
- package/core/TransformControls.js +9 -1
- package/core/index.cjs.js +1 -1
- package/core/index.js +2 -2
- package/core/shaderMaterial.d.ts +1 -1
- package/core/useDetectGPU.cjs.js +1 -1
- package/core/useDetectGPU.js +2 -2
- package/core/useGLTF.d.ts +1 -1
- package/core/useHelper.cjs.js +1 -1
- package/core/useHelper.d.ts +2 -1
- package/core/useHelper.js +16 -6
- package/core/useMatcapTexture.cjs.js +1 -1
- package/core/useMatcapTexture.js +2 -5
- package/core/useNormalTexture.cjs.js +1 -1
- package/core/useNormalTexture.js +2 -5
- package/helpers/Position.cjs.js +1 -1
- package/helpers/Position.js +3 -2
- package/helpers/environment-assets.cjs.js +1 -1
- package/helpers/environment-assets.js +10 -10
- package/index.cjs.js +1 -1
- package/materials/MeshReflectorMaterial.cjs.js +1 -1
- package/materials/MeshReflectorMaterial.js +4 -5
- package/native/index.cjs.js +1 -1
- package/native/index.js +2 -2
- package/package.json +6 -6
- package/web/Select.cjs.js +1 -1
- package/web/Select.d.ts +2 -1
- package/web/Select.js +3 -2
- package/web/index.cjs.js +1 -1
- package/web/index.js +2 -2
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.MeshStandardMaterial{constructor(e={}){super(e),this._debug={value:0},this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._mixContrast={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.debug=this._debug,e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.mixContrast=this._mixContrast,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv; \n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform int debug;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float mixContrast;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv; \n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n \n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n \n vec4 merge = base;\n \n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n \n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n \n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;\n newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;\n newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength); \n
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.MeshStandardMaterial{constructor(e={}){super(e),this._debug={value:0},this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._mixContrast={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.debug=this._debug,e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.mixContrast=this._mixContrast,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv; \n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform int debug;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float mixContrast;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv; \n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n \n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n \n vec4 merge = base;\n \n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n \n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n \n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;\n newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;\n newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength); \n \n if (debug == 1) {\n diffuseColor = vec4(vec3(depthFactor), 1.0);\n }\n if (debug == 2) {\n diffuseColor = vec4(vec3(blurFactor), 1.0);\n }\n if (debug == 3) {\n diffuseColor = texture2DProj(tDiffuse, new_vUv);\n }\n if (debug == 4) {\n diffuseColor = texture2DProj(tDiffuseBlur, new_vUv);\n }\n ")}get tDiffuse(){return this._tDiffuse.value}set tDiffuse(e){this._tDiffuse.value=e}get tDepth(){return this._tDepth.value}set tDepth(e){this._tDepth.value=e}get distortionMap(){return this._distortionMap.value}set distortionMap(e){this._distortionMap.value=e}get tDiffuseBlur(){return this._tDiffuseBlur.value}set tDiffuseBlur(e){this._tDiffuseBlur.value=e}get textureMatrix(){return this._textureMatrix.value}set textureMatrix(e){this._textureMatrix.value=e}get hasBlur(){return this._hasBlur.value}set hasBlur(e){this._hasBlur.value=e}get mirror(){return this._mirror.value}set mirror(e){this._mirror.value=e}get mixBlur(){return this._mixBlur.value}set mixBlur(e){this._mixBlur.value=e}get mixStrength(){return this._blurStrength.value}set mixStrength(e){this._blurStrength.value=e}get minDepthThreshold(){return this._minDepthThreshold.value}set minDepthThreshold(e){this._minDepthThreshold.value=e}get maxDepthThreshold(){return this._maxDepthThreshold.value}set maxDepthThreshold(e){this._maxDepthThreshold.value=e}get depthScale(){return this._depthScale.value}set depthScale(e){this._depthScale.value=e}get debug(){return this._debug.value}set debug(e){this._debug.value=e}get depthToBlurRatioBias(){return this._depthToBlurRatioBias.value}set depthToBlurRatioBias(e){this._depthToBlurRatioBias.value=e}get distortion(){return this._distortion.value}set distortion(e){this._distortion.value=e}get mixContrast(){return this._mixContrast.value}set mixContrast(e){this._mixContrast.value=e}}exports.MeshReflectorMaterial=t;
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newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;
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diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);
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diffuseColor = sRGBToLinear(diffuseColor);
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if (debug == 1) {
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diffuseColor =
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diffuseColor = vec4(vec3(depthFactor), 1.0);
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}
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if (debug == 2) {
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diffuseColor =
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diffuseColor = vec4(vec3(blurFactor), 1.0);
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}
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if (debug == 3) {
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diffuseColor =
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diffuseColor = texture2DProj(tDiffuse, new_vUv);
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}
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if (debug == 4) {
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diffuseColor =
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diffuseColor = texture2DProj(tDiffuseBlur, new_vUv);
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}
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`);
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}
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package/native/index.cjs.js
CHANGED
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/QuadraticBezierLine.cjs.js"),s=require("../core/CubicBezierLine.cjs.js"),o=require("../core/Line.cjs.js"),t=require("../core/PositionalAudio.cjs.js"),i=require("../core/Text.cjs.js"),c=require("../core/Effects.cjs.js"),u=require("../core/GradientTexture.cjs.js"),a=require("../core/Image.cjs.js"),j=require("../core/Edges.cjs.js"),n=require("../core/OrthographicCamera.cjs.js"),p=require("../core/PerspectiveCamera.cjs.js"),l=require("../core/CubeCamera.cjs.js"),x=require("../core/DeviceOrientationControls.cjs.js"),q=require("../core/FlyControls.cjs.js"),d=require("../core/MapControls.cjs.js"),C=require("../core/OrbitControls.cjs.js"),h=require("../core/TrackballControls.cjs.js"),m=require("../core/ArcballControls.cjs.js"),B=require("../core/TransformControls.cjs.js"),b=require("../core/PointerLockControls.cjs.js"),M=require("../core/FirstPersonControls.cjs.js"),P=require("../core/GizmoHelper.cjs.js"),S=require("../core/GizmoViewcube.cjs.js"),f=require("../core/GizmoViewport.cjs.js"),T=require("../core/useCubeTexture.cjs.js"),g=require("../core/useFBX.cjs.js"),v=require("../core/useGLTF.cjs.js"),L=require("../core/useProgress.cjs.js"),A=require("../core/useTexture.cjs.js"),G=require("../core/useKTX2.cjs.js"),k=require("../core/Stats.cjs.js"),D=require("../core/useDepthBuffer.cjs.js"),F=require("../core/useAspect.cjs.js"),w=require("../core/useCamera.cjs.js"),z=require("../core/useDetectGPU.cjs.js"),I=require("../core/useHelper.cjs.js"),O=require("../core/useBVH.cjs.js"),E=require("../core/useContextBridge.cjs.js"),R=require("../core/useAnimations.cjs.js"),y=require("../core/useFBO.cjs.js"),H=require("../core/useIntersect.cjs.js"),V=require("../core/CurveModifier.cjs.js"),Q=require("../core/MeshDistortMaterial.cjs.js"),X=require("../core/MeshWobbleMaterial.cjs.js"),K=require("../core/MeshReflectorMaterial.cjs.js"),W=require("../core/PointMaterial.cjs.js"),N=require("../core/shaderMaterial.cjs.js"),U=require("../core/softShadows.cjs.js"),_=require("../core/shapes.cjs.js"),J=require("../core/RoundedBox.cjs.js"),Y=require("../core/ScreenQuad.cjs.js"),Z=require("../core/Center.cjs.js"),$=require("../core/Bounds.cjs.js"),ee=require("../core/CameraShake.cjs.js"),re=require("../core/Float.cjs.js"),se=require("../core/Stage.cjs.js"),oe=require("../core/Backdrop.cjs.js"),te=require("../core/Shadow.cjs.js"),ie=require("../core/ContactShadows.cjs.js"),ce=require("../core/Reflector.cjs.js"),ue=require("../core/SpotLight.cjs.js"),ae=require("../core/Environment.cjs.js"),je=require("../core/Sky.cjs.js"),ne=require("../core/Stars.cjs.js"),pe=require("../core/Cloud.cjs.js"),le=require("../core/useMatcapTexture.cjs.js"),xe=require("../core/useNormalTexture.cjs.js"),qe=require("../core/Points.cjs.js"),de=require("../core/Instances.cjs.js"),Ce=require("../core/Segments.cjs.js"),he=require("../core/Detailed.cjs.js"),me=require("../core/Preload.cjs.js"),Be=require("../core/BakeShadows.cjs.js"),be=require("../core/meshBounds.cjs.js"),Me=require("../core/AdaptiveDpr.cjs.js"),Pe=require("../core/AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("lodash.omit"),require("lodash.pick"),require("zustand"),require("
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/QuadraticBezierLine.cjs.js"),s=require("../core/CubicBezierLine.cjs.js"),o=require("../core/Line.cjs.js"),t=require("../core/PositionalAudio.cjs.js"),i=require("../core/Text.cjs.js"),c=require("../core/Effects.cjs.js"),u=require("../core/GradientTexture.cjs.js"),a=require("../core/Image.cjs.js"),j=require("../core/Edges.cjs.js"),n=require("../core/OrthographicCamera.cjs.js"),p=require("../core/PerspectiveCamera.cjs.js"),l=require("../core/CubeCamera.cjs.js"),x=require("../core/DeviceOrientationControls.cjs.js"),q=require("../core/FlyControls.cjs.js"),d=require("../core/MapControls.cjs.js"),C=require("../core/OrbitControls.cjs.js"),h=require("../core/TrackballControls.cjs.js"),m=require("../core/ArcballControls.cjs.js"),B=require("../core/TransformControls.cjs.js"),b=require("../core/PointerLockControls.cjs.js"),M=require("../core/FirstPersonControls.cjs.js"),P=require("../core/GizmoHelper.cjs.js"),S=require("../core/GizmoViewcube.cjs.js"),f=require("../core/GizmoViewport.cjs.js"),T=require("../core/useCubeTexture.cjs.js"),g=require("../core/useFBX.cjs.js"),v=require("../core/useGLTF.cjs.js"),L=require("../core/useProgress.cjs.js"),A=require("../core/useTexture.cjs.js"),G=require("../core/useKTX2.cjs.js"),k=require("../core/Stats.cjs.js"),D=require("../core/useDepthBuffer.cjs.js"),F=require("../core/useAspect.cjs.js"),w=require("../core/useCamera.cjs.js"),z=require("../core/useDetectGPU.cjs.js"),I=require("../core/useHelper.cjs.js"),O=require("../core/useBVH.cjs.js"),E=require("../core/useContextBridge.cjs.js"),R=require("../core/useAnimations.cjs.js"),y=require("../core/useFBO.cjs.js"),H=require("../core/useIntersect.cjs.js"),V=require("../core/CurveModifier.cjs.js"),Q=require("../core/MeshDistortMaterial.cjs.js"),X=require("../core/MeshWobbleMaterial.cjs.js"),K=require("../core/MeshReflectorMaterial.cjs.js"),W=require("../core/PointMaterial.cjs.js"),N=require("../core/shaderMaterial.cjs.js"),U=require("../core/softShadows.cjs.js"),_=require("../core/shapes.cjs.js"),J=require("../core/RoundedBox.cjs.js"),Y=require("../core/ScreenQuad.cjs.js"),Z=require("../core/Center.cjs.js"),$=require("../core/Bounds.cjs.js"),ee=require("../core/CameraShake.cjs.js"),re=require("../core/Float.cjs.js"),se=require("../core/Stage.cjs.js"),oe=require("../core/Backdrop.cjs.js"),te=require("../core/Shadow.cjs.js"),ie=require("../core/ContactShadows.cjs.js"),ce=require("../core/Reflector.cjs.js"),ue=require("../core/SpotLight.cjs.js"),ae=require("../core/Environment.cjs.js"),je=require("../core/Sky.cjs.js"),ne=require("../core/Stars.cjs.js"),pe=require("../core/Cloud.cjs.js"),le=require("../core/useMatcapTexture.cjs.js"),xe=require("../core/useNormalTexture.cjs.js"),qe=require("../core/Points.cjs.js"),de=require("../core/Instances.cjs.js"),Ce=require("../core/Segments.cjs.js"),he=require("../core/Detailed.cjs.js"),me=require("../core/Preload.cjs.js"),Be=require("../core/BakeShadows.cjs.js"),be=require("../core/meshBounds.cjs.js"),Me=require("../core/AdaptiveDpr.cjs.js"),Pe=require("../core/AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("lodash.omit"),require("lodash.pick"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../helpers/Position.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.QuadraticBezierLine=r.QuadraticBezierLine,exports.CubicBezierLine=s.CubicBezierLine,exports.Line=o.Line,exports.PositionalAudio=t.PositionalAudio,exports.Text=i.Text,exports.Effects=c.Effects,exports.isWebGL2Available=c.isWebGL2Available,exports.GradientTexture=u.GradientTexture,exports.Image=a.Image,exports.Edges=j.Edges,exports.OrthographicCamera=n.OrthographicCamera,exports.PerspectiveCamera=p.PerspectiveCamera,exports.CubeCamera=l.CubeCamera,exports.DeviceOrientationControls=x.DeviceOrientationControls,exports.FlyControls=q.FlyControls,exports.MapControls=d.MapControls,exports.OrbitControls=C.OrbitControls,exports.TrackballControls=h.TrackballControls,exports.ArcballControls=m.ArcballControls,exports.TransformControls=B.TransformControls,exports.PointerLockControls=b.PointerLockControls,exports.FirstPersonControls=M.FirstPersonControls,exports.GizmoHelper=P.GizmoHelper,exports.useGizmoContext=P.useGizmoContext,exports.GizmoViewcube=S.GizmoViewcube,exports.GizmoViewport=f.GizmoViewport,exports.useCubeTexture=T.useCubeTexture,exports.useFBX=g.useFBX,exports.useGLTF=v.useGLTF,exports.useProgress=L.useProgress,exports.IsObject=A.IsObject,exports.useTexture=A.useTexture,exports.useKTX2=G.useKTX2,exports.Stats=k.Stats,exports.useDepthBuffer=D.useDepthBuffer,exports.useAspect=F.useAspect,exports.useCamera=w.useCamera,exports.useDetectGPU=z.useDetectGPU,exports.useHelper=I.useHelper,exports.useBVH=O.useBVH,exports.useContextBridge=E.useContextBridge,exports.useAnimations=R.useAnimations,exports.useFBO=y.useFBO,exports.useIntersect=H.useIntersect,exports.CurveModifier=V.CurveModifier,exports.MeshDistortMaterial=Q.MeshDistortMaterial,exports.MeshWobbleMaterial=X.MeshWobbleMaterial,exports.MeshReflectorMaterial=K.MeshReflectorMaterial,exports.PointMaterial=W.PointMaterial,exports.PointMaterialImpl=W.PointMaterialImpl,exports.shaderMaterial=N.shaderMaterial,exports.softShadows=U.softShadows,exports.Box=_.Box,exports.Circle=_.Circle,exports.Cone=_.Cone,exports.Cylinder=_.Cylinder,exports.Dodecahedron=_.Dodecahedron,exports.Extrude=_.Extrude,exports.Icosahedron=_.Icosahedron,exports.Lathe=_.Lathe,exports.Octahedron=_.Octahedron,exports.Plane=_.Plane,exports.Polyhedron=_.Polyhedron,exports.Ring=_.Ring,exports.Sphere=_.Sphere,exports.Tetrahedron=_.Tetrahedron,exports.Torus=_.Torus,exports.TorusKnot=_.TorusKnot,exports.Tube=_.Tube,exports.RoundedBox=J.RoundedBox,exports.ScreenQuad=Y.ScreenQuad,exports.Center=Z.Center,exports.Bounds=$.Bounds,exports.useBounds=$.useBounds,exports.CameraShake=ee.CameraShake,exports.Float=re.Float,exports.Stage=se.Stage,exports.Backdrop=oe.Backdrop,exports.Shadow=te.Shadow,exports.ContactShadows=ie.ContactShadows,exports.Reflector=ce.Reflector,exports.SpotLight=ue.SpotLight,exports.Environment=ae.Environment,exports.Sky=je.Sky,exports.calcPosFromAngles=je.calcPosFromAngles,exports.Stars=ne.Stars,exports.Cloud=pe.Cloud,exports.useMatcapTexture=le.useMatcapTexture,exports.useNormalTexture=xe.useNormalTexture,exports.Point=qe.Point,exports.Points=qe.Points,exports.PointsBuffer=qe.PointsBuffer,exports.Instance=de.Instance,exports.Instances=de.Instances,exports.Merged=de.Merged,exports.Segment=Ce.Segment,exports.Segments=Ce.Segments,exports.Detailed=he.Detailed,exports.Preload=me.Preload,exports.BakeShadows=Be.BakeShadows,exports.meshBounds=be.meshBounds,exports.AdaptiveDpr=Me.AdaptiveDpr,exports.AdaptiveEvents=Pe.AdaptiveEvents;
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package/native/index.js
CHANGED
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@@ -82,13 +82,13 @@ import 'react-merge-refs';
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import 'three';
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import 'three-stdlib';
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import 'troika-three-text';
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import 'suspend-react';
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import 'lodash.omit';
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import 'lodash.pick';
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import 'zustand';
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-
import '
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+
import 'stats.js';
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import '../helpers/useEffectfulState.js';
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import 'detect-gpu';
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-
import 'use-asset';
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import 'three-mesh-bvh';
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import '../materials/BlurPass.js';
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import '../materials/ConvolutionMaterial.js';
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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"name": "@react-three/drei",
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-
"version": "9.0.0-beta.
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+
"version": "9.0.0-beta.2",
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"private": false,
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"description": "useful add-ons for react-three-fiber",
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"keywords": [
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@@ -49,10 +49,10 @@
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"react-composer": "^5.0.2",
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"react-merge-refs": "^1.1.0",
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"stats.js": "^0.17.0",
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-
"
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-
"three-
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-
"
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-
"
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+
"suspend-react": "^0.0.8",
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"three-mesh-bvh": "^0.5.4",
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+
"three-stdlib": "^2.8.6",
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"troika-three-text": "^0.45.0",
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"utility-types": "^3.10.0",
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"zustand": "^3.5.13"
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},
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@@ -60,7 +60,7 @@
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"@react-three/fiber": ">=8.0",
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"react": ">=18.0",
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"react-dom": ">=18.0",
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"three": ">=0.
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"three": ">=0.137"
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},
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"peerDependenciesMeta": {
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"react-dom": {
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package/web/Select.cjs.js
CHANGED
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@@ -1 +1 @@
|
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),n=require("three"),r=require("three-stdlib"),o=require("@react-three/fiber"),i=require("zustand/shallow");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var r=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(t,n,r.get?r:{enumerable:!0,get:function(){return e[n]}})}})),t.default=e,Object.freeze(t)}var u=l(e),c=s(t),a=s(n),d=l(i);const f=c.createContext([]);exports.Select=function({box:e,multiple:t,children:n,onChange:i,border:l="1px solid #55aaff",backgroundColor:s="rgba(75, 160, 255, 0.1)",...
|
|
1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),n=require("three"),r=require("three-stdlib"),o=require("@react-three/fiber"),i=require("zustand/shallow");function l(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var r=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(t,n,r.get?r:{enumerable:!0,get:function(){return e[n]}})}})),t.default=e,Object.freeze(t)}var u=l(e),c=s(t),a=s(n),d=l(i);const f=c.createContext([]);exports.Select=function({box:e,multiple:t,children:n,onChange:i,border:l="1px solid #55aaff",backgroundColor:s="rgba(75, 160, 255, 0.1)",filter:p=(e=>e),...v}){const{camera:b,raycaster:m,gl:y,controls:h,size:x,get:E}=o.useThree(),[g,j]=c.useState(!1),[w,O]=c.useReducer(((e,{object:t,shift:n})=>void 0===t?[]:Array.isArray(t)?t:n?e.includes(t)?e.filter((e=>e!==t)):[t,...e]:e[0]===t?[]:[t]),[]);c.useEffect((()=>{null==i||i(w)}),[w]);const C=c.useCallback((e=>{e.stopPropagation(),O({object:p([e.object])[0],shift:t&&e.shiftKey})}),[]),P=c.useCallback((e=>!g&&O({})),[g]),M=c.useRef(null);return c.useEffect((()=>{if(!e||!t)return;const n=new r.SelectionBox(b,M.current),o=document.createElement("div");o.style.pointerEvents="none",o.style.border=l,o.style.backgroundColor=s,o.style.position="fixed";const i=new a.Vector2,u=new a.Vector2,c=new a.Vector2,f=m.enabled,v=null==h?void 0:h.enabled;let g=!1;function j(e,t){var n;const{offsetX:r,offsetY:o}=null!==(n=null==m.computeOffsets?void 0:m.computeOffsets(e,E()))&&void 0!==n?n:e,{width:i,height:l}=x;t.set(r/i*2-1,-o/l*2+1)}function w(e){e.shiftKey&&(!function(e){var t;h&&(h.enabled=!1),m.enabled=!1,g=!0,null==(t=y.domElement.parentElement)||t.appendChild(o),o.style.left=`${e.clientX}px`,o.style.top=`${e.clientY}px`,o.style.width="0px",o.style.height="0px",i.x=e.clientX,i.y=e.clientY}(e),j(e,n.startPoint))}let C=[];function P(e){if(g){!function(e){c.x=Math.max(i.x,e.clientX),c.y=Math.max(i.y,e.clientY),u.x=Math.min(i.x,e.clientX),u.y=Math.min(i.y,e.clientY),o.style.left=`${u.x}px`,o.style.top=`${u.y}px`,o.style.width=c.x-u.x+"px",o.style.height=c.y-u.y+"px"}(e),j(e,n.endPoint);const t=n.select().sort((e=>e.uuid)).filter((e=>e.isMesh));d.default(t,C)||(C=t,O({object:p(t)}))}}function k(e){var t;g&&g&&(h&&(h.enabled=v),m.enabled=f,g=!1,null==(t=o.parentElement)||t.removeChild(o))}return document.addEventListener("pointerdown",w,{passive:!0}),document.addEventListener("pointermove",P,{passive:!0,capture:!0}),document.addEventListener("pointerup",k,{passive:!0}),()=>{document.removeEventListener("pointerdown",w),document.removeEventListener("pointermove",P),document.removeEventListener("pointerup",k)}}),[x,m,b,h,y]),c.createElement("group",u.default({ref:M,onClick:C,onPointerOver:()=>j(!0),onPointerOut:()=>j(!1),onPointerMissed:P},v),c.createElement(f.Provider,{value:w},n))},exports.useSelect=function(){return c.useContext(f)};
|
package/web/Select.d.ts
CHANGED
|
@@ -6,7 +6,8 @@ declare type Props = JSX.IntrinsicElements['group'] & {
|
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|
6
6
|
border?: string;
|
|
7
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|
backgroundColor?: string;
|
|
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|
onChange?: (selected: THREE.Object3D[]) => void;
|
|
9
|
+
filter?: (selected: THREE.Object3D[]) => THREE.Object3D[];
|
|
9
10
|
};
|
|
10
|
-
export declare function Select({ box, multiple, children, onChange, border, backgroundColor, ...props }: Props): JSX.Element;
|
|
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|
+
export declare function Select({ box, multiple, children, onChange, border, backgroundColor, filter: customFilter, ...props }: Props): JSX.Element;
|
|
11
12
|
export declare function useSelect(): THREE.Object3D<THREE.Event>[];
|
|
12
13
|
export {};
|
package/web/Select.js
CHANGED
|
@@ -13,6 +13,7 @@ function Select({
|
|
|
13
13
|
onChange,
|
|
14
14
|
border = '1px solid #55aaff',
|
|
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15
|
backgroundColor = 'rgba(75, 160, 255, 0.1)',
|
|
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|
+
filter: customFilter = item => item,
|
|
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|
...props
|
|
17
18
|
}) {
|
|
18
19
|
const {
|
|
@@ -34,7 +35,7 @@ function Select({
|
|
|
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35
|
const onClick = React.useCallback(e => {
|
|
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36
|
e.stopPropagation();
|
|
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37
|
dispatch({
|
|
37
|
-
object: e.object,
|
|
38
|
+
object: customFilter([e.object])[0],
|
|
38
39
|
shift: multiple && e.shiftKey
|
|
39
40
|
});
|
|
40
41
|
}, []);
|
|
@@ -126,7 +127,7 @@ function Select({
|
|
|
126
127
|
if (!shallow(allSelected, previous)) {
|
|
127
128
|
previous = allSelected;
|
|
128
129
|
dispatch({
|
|
129
|
-
object: allSelected
|
|
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|
+
object: customFilter(allSelected)
|
|
130
131
|
});
|
|
131
132
|
}
|
|
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133
|
}
|
package/web/index.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./Select.cjs.js"),u=require("../core/Billboard.cjs.js"),a=require("../core/QuadraticBezierLine.cjs.js"),j=require("../core/CubicBezierLine.cjs.js"),n=require("../core/Line.cjs.js"),p=require("../core/PositionalAudio.cjs.js"),l=require("../core/Text.cjs.js"),x=require("../core/Effects.cjs.js"),q=require("../core/GradientTexture.cjs.js"),d=require("../core/Image.cjs.js"),C=require("../core/Edges.cjs.js"),h=require("../core/OrthographicCamera.cjs.js"),m=require("../core/PerspectiveCamera.cjs.js"),S=require("../core/CubeCamera.cjs.js"),B=require("../core/DeviceOrientationControls.cjs.js"),
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./Select.cjs.js"),u=require("../core/Billboard.cjs.js"),a=require("../core/QuadraticBezierLine.cjs.js"),j=require("../core/CubicBezierLine.cjs.js"),n=require("../core/Line.cjs.js"),p=require("../core/PositionalAudio.cjs.js"),l=require("../core/Text.cjs.js"),x=require("../core/Effects.cjs.js"),q=require("../core/GradientTexture.cjs.js"),d=require("../core/Image.cjs.js"),C=require("../core/Edges.cjs.js"),h=require("../core/OrthographicCamera.cjs.js"),m=require("../core/PerspectiveCamera.cjs.js"),S=require("../core/CubeCamera.cjs.js"),B=require("../core/DeviceOrientationControls.cjs.js"),P=require("../core/FlyControls.cjs.js"),b=require("../core/MapControls.cjs.js"),M=require("../core/OrbitControls.cjs.js"),f=require("../core/TrackballControls.cjs.js"),T=require("../core/ArcballControls.cjs.js"),g=require("../core/TransformControls.cjs.js"),v=require("../core/PointerLockControls.cjs.js"),L=require("../core/FirstPersonControls.cjs.js"),A=require("../core/GizmoHelper.cjs.js"),G=require("../core/GizmoViewcube.cjs.js"),k=require("../core/GizmoViewport.cjs.js"),D=require("../core/useCubeTexture.cjs.js"),F=require("../core/useFBX.cjs.js"),w=require("../core/useGLTF.cjs.js"),z=require("../core/useProgress.cjs.js"),y=require("../core/useTexture.cjs.js"),I=require("../core/useKTX2.cjs.js"),O=require("../core/Stats.cjs.js"),E=require("../core/useDepthBuffer.cjs.js"),R=require("../core/useAspect.cjs.js"),H=require("../core/useCamera.cjs.js"),V=require("../core/useDetectGPU.cjs.js"),Q=require("../core/useHelper.cjs.js"),X=require("../core/useBVH.cjs.js"),K=require("../core/useContextBridge.cjs.js"),W=require("../core/useAnimations.cjs.js"),N=require("../core/useFBO.cjs.js"),U=require("../core/useIntersect.cjs.js"),_=require("../core/CurveModifier.cjs.js"),J=require("../core/MeshDistortMaterial.cjs.js"),Y=require("../core/MeshWobbleMaterial.cjs.js"),Z=require("../core/MeshReflectorMaterial.cjs.js"),$=require("../core/PointMaterial.cjs.js"),ee=require("../core/shaderMaterial.cjs.js"),re=require("../core/softShadows.cjs.js"),se=require("../core/shapes.cjs.js"),oe=require("../core/RoundedBox.cjs.js"),te=require("../core/ScreenQuad.cjs.js"),ie=require("../core/Center.cjs.js"),ce=require("../core/Bounds.cjs.js"),ue=require("../core/CameraShake.cjs.js"),ae=require("../core/Float.cjs.js"),je=require("../core/Stage.cjs.js"),ne=require("../core/Backdrop.cjs.js"),pe=require("../core/Shadow.cjs.js"),le=require("../core/ContactShadows.cjs.js"),xe=require("../core/Reflector.cjs.js"),qe=require("../core/SpotLight.cjs.js"),de=require("../core/Environment.cjs.js"),Ce=require("../core/Sky.cjs.js"),he=require("../core/Stars.cjs.js"),me=require("../core/Cloud.cjs.js"),Se=require("../core/useMatcapTexture.cjs.js"),Be=require("../core/useNormalTexture.cjs.js"),Pe=require("../core/Points.cjs.js"),be=require("../core/Instances.cjs.js"),Me=require("../core/Segments.cjs.js"),fe=require("../core/Detailed.cjs.js"),Te=require("../core/Preload.cjs.js"),ge=require("../core/BakeShadows.cjs.js"),ve=require("../core/meshBounds.cjs.js"),Le=require("../core/AdaptiveDpr.cjs.js"),Ae=require("../core/AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("react-dom"),require("three"),require("@react-three/fiber"),require("zustand"),require("react-merge-refs"),require("@react-spring/three"),require("@use-gesture/react"),require("three-stdlib"),require("zustand/shallow"),require("troika-three-text"),require("suspend-react"),require("lodash.omit"),require("lodash.pick"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../helpers/Position.cjs.js"),require("react-composer"),exports.Html=e.Html,exports.CycleRaycast=r.CycleRaycast,exports.useCursor=s.useCursor,exports.Loader=o.Loader,exports.Scroll=t.Scroll,exports.ScrollControls=t.ScrollControls,exports.useScroll=t.useScroll,exports.PresentationControls=i.PresentationControls,exports.Select=c.Select,exports.useSelect=c.useSelect,exports.Billboard=u.Billboard,exports.QuadraticBezierLine=a.QuadraticBezierLine,exports.CubicBezierLine=j.CubicBezierLine,exports.Line=n.Line,exports.PositionalAudio=p.PositionalAudio,exports.Text=l.Text,exports.Effects=x.Effects,exports.isWebGL2Available=x.isWebGL2Available,exports.GradientTexture=q.GradientTexture,exports.Image=d.Image,exports.Edges=C.Edges,exports.OrthographicCamera=h.OrthographicCamera,exports.PerspectiveCamera=m.PerspectiveCamera,exports.CubeCamera=S.CubeCamera,exports.DeviceOrientationControls=B.DeviceOrientationControls,exports.FlyControls=P.FlyControls,exports.MapControls=b.MapControls,exports.OrbitControls=M.OrbitControls,exports.TrackballControls=f.TrackballControls,exports.ArcballControls=T.ArcballControls,exports.TransformControls=g.TransformControls,exports.PointerLockControls=v.PointerLockControls,exports.FirstPersonControls=L.FirstPersonControls,exports.GizmoHelper=A.GizmoHelper,exports.useGizmoContext=A.useGizmoContext,exports.GizmoViewcube=G.GizmoViewcube,exports.GizmoViewport=k.GizmoViewport,exports.useCubeTexture=D.useCubeTexture,exports.useFBX=F.useFBX,exports.useGLTF=w.useGLTF,exports.useProgress=z.useProgress,exports.IsObject=y.IsObject,exports.useTexture=y.useTexture,exports.useKTX2=I.useKTX2,exports.Stats=O.Stats,exports.useDepthBuffer=E.useDepthBuffer,exports.useAspect=R.useAspect,exports.useCamera=H.useCamera,exports.useDetectGPU=V.useDetectGPU,exports.useHelper=Q.useHelper,exports.useBVH=X.useBVH,exports.useContextBridge=K.useContextBridge,exports.useAnimations=W.useAnimations,exports.useFBO=N.useFBO,exports.useIntersect=U.useIntersect,exports.CurveModifier=_.CurveModifier,exports.MeshDistortMaterial=J.MeshDistortMaterial,exports.MeshWobbleMaterial=Y.MeshWobbleMaterial,exports.MeshReflectorMaterial=Z.MeshReflectorMaterial,exports.PointMaterial=$.PointMaterial,exports.PointMaterialImpl=$.PointMaterialImpl,exports.shaderMaterial=ee.shaderMaterial,exports.softShadows=re.softShadows,exports.Box=se.Box,exports.Circle=se.Circle,exports.Cone=se.Cone,exports.Cylinder=se.Cylinder,exports.Dodecahedron=se.Dodecahedron,exports.Extrude=se.Extrude,exports.Icosahedron=se.Icosahedron,exports.Lathe=se.Lathe,exports.Octahedron=se.Octahedron,exports.Plane=se.Plane,exports.Polyhedron=se.Polyhedron,exports.Ring=se.Ring,exports.Sphere=se.Sphere,exports.Tetrahedron=se.Tetrahedron,exports.Torus=se.Torus,exports.TorusKnot=se.TorusKnot,exports.Tube=se.Tube,exports.RoundedBox=oe.RoundedBox,exports.ScreenQuad=te.ScreenQuad,exports.Center=ie.Center,exports.Bounds=ce.Bounds,exports.useBounds=ce.useBounds,exports.CameraShake=ue.CameraShake,exports.Float=ae.Float,exports.Stage=je.Stage,exports.Backdrop=ne.Backdrop,exports.Shadow=pe.Shadow,exports.ContactShadows=le.ContactShadows,exports.Reflector=xe.Reflector,exports.SpotLight=qe.SpotLight,exports.Environment=de.Environment,exports.Sky=Ce.Sky,exports.calcPosFromAngles=Ce.calcPosFromAngles,exports.Stars=he.Stars,exports.Cloud=me.Cloud,exports.useMatcapTexture=Se.useMatcapTexture,exports.useNormalTexture=Be.useNormalTexture,exports.Point=Pe.Point,exports.Points=Pe.Points,exports.PointsBuffer=Pe.PointsBuffer,exports.Instance=be.Instance,exports.Instances=be.Instances,exports.Merged=be.Merged,exports.Segment=Me.Segment,exports.Segments=Me.Segments,exports.Detailed=fe.Detailed,exports.Preload=Te.Preload,exports.BakeShadows=ge.BakeShadows,exports.meshBounds=ve.meshBounds,exports.AdaptiveDpr=Le.AdaptiveDpr,exports.AdaptiveEvents=Ae.AdaptiveEvents;
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package/web/index.js
CHANGED
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@@ -94,12 +94,12 @@ import '@use-gesture/react';
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import 'three-stdlib';
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95
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import 'zustand/shallow';
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import 'troika-three-text';
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+
import 'suspend-react';
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98
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import 'lodash.omit';
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import 'lodash.pick';
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-
import '
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+
import 'stats.js';
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import '../helpers/useEffectfulState.js';
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import 'detect-gpu';
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102
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-
import 'use-asset';
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103
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import 'three-mesh-bvh';
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104
104
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import '../materials/BlurPass.js';
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105
105
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import '../materials/ConvolutionMaterial.js';
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