@react-three/drei 8.16.0 → 8.16.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -2
- package/core/Environment.cjs.js +1 -1
- package/core/Environment.d.ts +3 -1
- package/core/Environment.js +28 -7
- package/core/Lightformer.cjs.js +1 -1
- package/core/Lightformer.js +2 -1
- package/core/index.cjs.js +1 -1
- package/core/index.js +1 -1
- package/index.cjs.js +1 -1
- package/index.js +1 -1
- package/native/index.cjs.js +1 -1
- package/native/index.js +1 -1
- package/package.json +1 -1
- package/web/index.cjs.js +1 -1
- package/web/index.js +1 -1
package/README.md
CHANGED
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@@ -366,7 +366,7 @@ Semi-OrbitControls with spring-physics, polar zoom and snap-back, for presentati
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rotation={[0, 0, 0]} // Default rotation
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polar={[0, Math.PI / 2]} // Vertical limits
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azimuth={[-Infinity, Infinity]} // Horizontal limits
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-
config
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config={{ mass: 1, tension: 170, friction: 26 }} // Spring config
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>
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<mesh />
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</PresentationControls>
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@@ -1710,7 +1710,7 @@ Sets up a global cubemap, which affects the default `scene.environment`, and opt
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```jsx
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<Environment
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background={false}
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background={false} // can be true, false or "only" (which only sets the background) (default: false)
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files={['px.png', 'nx.png', 'py.png', 'ny.png', 'pz.png', 'nz.png']}
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path="/"
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preset={null}
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@@ -1724,6 +1724,12 @@ If you provide a single string it will use THREE.RGBELoader.
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<Environment files="file.hdr" />
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```
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If you already have a cube texture you can pass it directly:
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```jsx
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<CubeCamera>{(texture) => <Environment map={texture} />}</CubeCamera>
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```
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If you provide children you can even render a custom environment. It will render the contents into an off-buffer and film a single frame with a cube camera (whose props you can configure: near=1, far=1000, resolution=256).
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```jsx
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package/core/Environment.cjs.js
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@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),n=require("@react-three/fiber"),r=require("three"),t=require("three-stdlib"),s=require("../helpers/environment-assets.cjs.js");function o(e){if(e&&e.__esModule)return e;var n=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var t=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(n,r,t.get?t:{enumerable:!0,get:function(){return e[r]}})}})),n.default=e,Object.freeze(n)}var u=o(e);const a=e=>{return(n=e).current&&n.current.isScene?e.current:e;var n};function c({scene:e,background:r=!1,map:t}){const s=n.useThree((e=>e.scene));return u.useLayoutEffect((()=>{if(t){const n=a(e||s),o=n.background,u=n.environment;return"only"!==r&&(n.environment=t),r&&(n.background=t),()=>{"only"!==r&&(n.environment=u),r&&(n.background=o)}}}),[e,t]),null}function i({children:e,near:t=1,far:s=1e3,resolution:o=256,frames:i=1,background:l=!1,scene:p,files:f,path:m,preset:b,extensions:d}){const g=n.useThree((e=>e.gl)),y=n.useThree((e=>e.scene)),v=u.useRef(null),[h]=u.useState((()=>new r.Scene)),E=u.useMemo((()=>{const e=new r.WebGLCubeRenderTarget(o);return e.texture.type=r.HalfFloatType,e}),[o]);u.useLayoutEffect((()=>{1===i&&v.current.update(g,h);const e=a(p||y),n=e.background,r=e.environment;return"only"!==l&&(e.environment=E.texture),l&&(e.background=E.texture),()=>{"only"!==l&&(e.environment=r),l&&(e.background=n)}}),[e,p]);let k=1;return n.useFrame((()=>{(i===1/0||k<i)&&(v.current.update(g,h),k++)})),u.createElement(u.Fragment,null,n.createPortal(u.createElement(u.Fragment,null,e,u.createElement("cubeCamera",{ref:v,args:[t,s,E]}),(f||b)&&u.createElement(c,{background:!0,files:f,preset:b,path:m,extensions:d,scene:h})),h))}function l({background:e=!1,files:o=["/px.png","/nx.png","/py.png","/ny.png","/pz.png","/nz.png"],path:c="",preset:i,scene:l,extensions:p}){if(i){if(!(i in s.presetsObj))throw new Error("Preset must be one of: "+Object.keys(s.presetsObj).join(", "));o=s.presetsObj[i],c="https://market-assets.fra1.cdn.digitaloceanspaces.com/market-assets/hdris/"}const f=n.useThree((e=>e.scene)),m=Array.isArray(o),b=m?r.CubeTextureLoader:t.RGBELoader,d=n.useLoader(b,m?[o]:o,(e=>{e.setPath(c),null==e.setDataType||e.setDataType(r.FloatType),p&&p(e)})),g=m?d[0]:d;return g.mapping=r.EquirectangularReflectionMapping,u.useLayoutEffect((()=>{const n=a(l||f),r=n.background,t=n.environment;return"only"!==e&&(n.environment=g),e&&(n.background=g),()=>{"only"!==e&&(n.environment=t),e&&(n.background=r),g.dispose()}}),[g,e,l]),null}exports.Environment=function(e){return e.map?u.createElement(c,e):e.children?u.createElement(i,e):u.createElement(l,e)},exports.EnvironmentCube=l,exports.EnvironmentMap=c,exports.EnvironmentPortal=i;
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package/core/Environment.d.ts
CHANGED
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@@ -8,6 +8,7 @@ declare type Props = {
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far?: number;
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resolution?: number;
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background?: boolean | 'only';
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map?: THREE.Texture;
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files?: string | string[];
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path?: string;
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preset?: PresetsType;
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@@ -15,6 +16,7 @@ declare type Props = {
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extensions?: (loader: Loader) => void;
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};
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export declare function Environment(props: Props): JSX.Element;
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export declare function EnvironmentMap({ scene, background, map }: Props): null;
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export declare function EnvironmentPortal({ children, near, far, resolution, frames, background, scene, files, path, preset, extensions, }: Props): JSX.Element;
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export declare function
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export declare function EnvironmentCube({ background, files, path, preset, scene, extensions, }: Props): null;
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export {};
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package/core/Environment.js
CHANGED
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@@ -11,7 +11,28 @@ const isRef = obj => obj.current && obj.current.isScene;
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const resolveScene = scene => isRef(scene) ? scene.current : scene;
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function Environment(props) {
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return props.children ? /*#__PURE__*/React.createElement(EnvironmentPortal, props) : /*#__PURE__*/React.createElement(
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return props.map ? /*#__PURE__*/React.createElement(EnvironmentMap, props) : props.children ? /*#__PURE__*/React.createElement(EnvironmentPortal, props) : /*#__PURE__*/React.createElement(EnvironmentCube, props);
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}
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function EnvironmentMap({
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scene,
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background = false,
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map
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}) {
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const defaultScene = useThree(state => state.scene);
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React.useLayoutEffect(() => {
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if (map) {
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const target = resolveScene(scene || defaultScene);
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const oldbg = target.background;
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const oldenv = target.environment;
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if (background !== 'only') target.environment = map;
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if (background) target.background = map;
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return () => {
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if (background !== 'only') target.environment = oldenv;
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if (background) target.background = oldbg;
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};
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}
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}, [scene, map]);
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return null;
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}
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function EnvironmentPortal({
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if (background !== 'only') target.environment = fbo.texture;
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if (background) target.background = fbo.texture;
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return () => {
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target.environment = oldenv;
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target.background = oldbg;
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if (background !== 'only') target.environment = oldenv;
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};
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}, [children, scene]);
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let count = 1;
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scene: virtualScene
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})), virtualScene));
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}
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function
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function EnvironmentCube({
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background = false,
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files = ['/px.png', '/nx.png', '/py.png', '/ny.png', '/pz.png', '/nz.png'],
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path = '',
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if (background !== 'only') target.environment = texture;
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if (background) target.background = texture;
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return () => {
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target.environment = oldenv;
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target.background = oldbg; // Environment textures are volatile, better dispose and uncache them
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if (background !== 'only') target.environment = oldenv;
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if (background) target.background = oldbg; // Environment textures are volatile, better dispose and uncache them
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texture.dispose();
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};
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return null;
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}
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export { Environment, EnvironmentMap, EnvironmentPortal };
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export { Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal };
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package/core/Lightformer.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("@react-three/fiber"),t=require("react"),a=require("three"),n=require("react-merge-refs");function c(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function l(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var a=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,a.get?a:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var u=c(e),o=l(t),i=l(a),s=c(n);const f=o.forwardRef((({args:e,map:t,toneMapped:a=!1,color:n="white",form:c="rect",intensity:l=1,scale:f=1,target:m,...
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("@react-three/fiber"),t=require("react"),a=require("three"),n=require("react-merge-refs");function c(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function l(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var a=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,a.get?a:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var u=c(e),o=l(t),i=l(a),s=c(n);const f=o.forwardRef((({args:e,map:t,toneMapped:a=!1,color:n="white",form:c="rect",intensity:l=1,scale:f=1,target:m,children:p,...d},y)=>{const g=o.useRef(null);return o.useLayoutEffect((()=>{r.applyProps(g.current.material,{color:n}),g.current.material.color.multiplyScalar(l)}),[n,l]),o.useLayoutEffect((()=>{m&&g.current.lookAt(Array.isArray(m)?new i.Vector3(...m):m)}),[m]),f=Array.isArray(f)&&2===f.length?[f[0],f[1],1]:f,o.createElement("mesh",u.default({ref:s.default([g,y]),scale:f},d),"circle"===c?o.createElement("ringGeometry",{args:[0,1,64]}):"ring"===c?o.createElement("ringGeometry",{args:[.5,1,64]}):"rect"===c?o.createElement("planeGeometry",null):o.createElement(c,{args:e}),p||o.createElement("meshBasicMaterial",{toneMapped:a,map:t,side:i.DoubleSide}))}));exports.Lightformer=f;
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package/core/Lightformer.js
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children,
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...props
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}) : Form === 'rect' ? /*#__PURE__*/React.createElement("planeGeometry", null) : /*#__PURE__*/React.createElement(Form, {
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}), /*#__PURE__*/React.createElement("meshBasicMaterial", {
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}), children ? children : /*#__PURE__*/React.createElement("meshBasicMaterial", {
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package/core/index.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./QuadraticBezierLine.cjs.js"),s=require("./CubicBezierLine.cjs.js"),t=require("./Line.cjs.js"),o=require("./PositionalAudio.cjs.js"),i=require("./Text.cjs.js"),u=require("./Effects.cjs.js"),a=require("./GradientTexture.cjs.js"),
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Billboard.cjs.js"),r=require("./QuadraticBezierLine.cjs.js"),s=require("./CubicBezierLine.cjs.js"),t=require("./Line.cjs.js"),o=require("./PositionalAudio.cjs.js"),i=require("./Text.cjs.js"),u=require("./Effects.cjs.js"),a=require("./GradientTexture.cjs.js"),n=require("./Image.cjs.js"),j=require("./Edges.cjs.js"),c=require("./OrthographicCamera.cjs.js"),p=require("./PerspectiveCamera.cjs.js"),x=require("./CubeCamera.cjs.js"),l=require("./DeviceOrientationControls.cjs.js"),d=require("./FlyControls.cjs.js"),q=require("./MapControls.cjs.js"),C=require("./OrbitControls.cjs.js"),h=require("./TrackballControls.cjs.js"),m=require("./ArcballControls.cjs.js"),B=require("./TransformControls.cjs.js"),P=require("./PointerLockControls.cjs.js"),b=require("./FirstPersonControls.cjs.js"),M=require("./GizmoHelper.cjs.js"),S=require("./GizmoViewcube.cjs.js"),f=require("./GizmoViewport.cjs.js"),g=require("./useCubeTexture.cjs.js"),T=require("./useFBX.cjs.js"),v=require("./useGLTF.cjs.js"),L=require("./useProgress.cjs.js"),E=require("./useTexture.cjs.js"),A=require("./useKTX2.cjs.js"),G=require("./Stats.cjs.js"),k=require("./useDepthBuffer.cjs.js"),D=require("./useAspect.cjs.js"),F=require("./useCamera.cjs.js"),w=require("./useDetectGPU.cjs.js"),z=require("./useHelper.cjs.js"),I=require("./useBVH.cjs.js"),O=require("./useContextBridge.cjs.js"),R=require("./useAnimations.cjs.js"),y=require("./useFBO.cjs.js"),H=require("./useIntersect.cjs.js"),V=require("./useBoxProjectedEnv.cjs.js"),Q=require("./CurveModifier.cjs.js"),X=require("./MeshDistortMaterial.cjs.js"),K=require("./MeshWobbleMaterial.cjs.js"),W=require("./MeshReflectorMaterial.cjs.js"),N=require("./PointMaterial.cjs.js"),U=require("./shaderMaterial.cjs.js"),_=require("./softShadows.cjs.js"),J=require("./shapes.cjs.js"),Y=require("./RoundedBox.cjs.js"),Z=require("./ScreenQuad.cjs.js"),$=require("./Center.cjs.js"),ee=require("./Bounds.cjs.js"),re=require("./CameraShake.cjs.js"),se=require("./Float.cjs.js"),te=require("./Stage.cjs.js"),oe=require("./Backdrop.cjs.js"),ie=require("./Shadow.cjs.js"),ue=require("./ContactShadows.cjs.js"),ae=require("./Reflector.cjs.js"),ne=require("./SpotLight.cjs.js"),je=require("./Environment.cjs.js"),ce=require("./Lightformer.cjs.js"),pe=require("./Sky.cjs.js"),xe=require("./Stars.cjs.js"),le=require("./Cloud.cjs.js"),de=require("./useMatcapTexture.cjs.js"),qe=require("./useNormalTexture.cjs.js"),Ce=require("./Points.cjs.js"),he=require("./Instances.cjs.js"),me=require("./Segments.cjs.js"),Be=require("./Detailed.cjs.js"),Pe=require("./Preload.cjs.js"),be=require("./BakeShadows.cjs.js"),Me=require("./meshBounds.cjs.js"),Se=require("./AdaptiveDpr.cjs.js"),fe=require("./AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("lodash.omit"),require("lodash.pick"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../helpers/Position.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.QuadraticBezierLine=r.QuadraticBezierLine,exports.CubicBezierLine=s.CubicBezierLine,exports.Line=t.Line,exports.PositionalAudio=o.PositionalAudio,exports.Text=i.Text,exports.Effects=u.Effects,exports.isWebGL2Available=u.isWebGL2Available,exports.GradientTexture=a.GradientTexture,exports.Image=n.Image,exports.Edges=j.Edges,exports.OrthographicCamera=c.OrthographicCamera,exports.PerspectiveCamera=p.PerspectiveCamera,exports.CubeCamera=x.CubeCamera,exports.DeviceOrientationControls=l.DeviceOrientationControls,exports.FlyControls=d.FlyControls,exports.MapControls=q.MapControls,exports.OrbitControls=C.OrbitControls,exports.TrackballControls=h.TrackballControls,exports.ArcballControls=m.ArcballControls,exports.TransformControls=B.TransformControls,exports.PointerLockControls=P.PointerLockControls,exports.FirstPersonControls=b.FirstPersonControls,exports.GizmoHelper=M.GizmoHelper,exports.useGizmoContext=M.useGizmoContext,exports.GizmoViewcube=S.GizmoViewcube,exports.GizmoViewport=f.GizmoViewport,exports.useCubeTexture=g.useCubeTexture,exports.useFBX=T.useFBX,exports.useGLTF=v.useGLTF,exports.useProgress=L.useProgress,exports.IsObject=E.IsObject,exports.useTexture=E.useTexture,exports.useKTX2=A.useKTX2,exports.Stats=G.Stats,exports.useDepthBuffer=k.useDepthBuffer,exports.useAspect=D.useAspect,exports.useCamera=F.useCamera,exports.useDetectGPU=w.useDetectGPU,exports.useHelper=z.useHelper,exports.useBVH=I.useBVH,exports.useContextBridge=O.useContextBridge,exports.useAnimations=R.useAnimations,exports.useFBO=y.useFBO,exports.useIntersect=H.useIntersect,exports.useBoxProjectedEnv=V.useBoxProjectedEnv,exports.CurveModifier=Q.CurveModifier,exports.MeshDistortMaterial=X.MeshDistortMaterial,exports.MeshWobbleMaterial=K.MeshWobbleMaterial,exports.MeshReflectorMaterial=W.MeshReflectorMaterial,exports.PointMaterial=N.PointMaterial,exports.PointMaterialImpl=N.PointMaterialImpl,exports.shaderMaterial=U.shaderMaterial,exports.softShadows=_.softShadows,exports.Box=J.Box,exports.Circle=J.Circle,exports.Cone=J.Cone,exports.Cylinder=J.Cylinder,exports.Dodecahedron=J.Dodecahedron,exports.Extrude=J.Extrude,exports.Icosahedron=J.Icosahedron,exports.Lathe=J.Lathe,exports.Octahedron=J.Octahedron,exports.Plane=J.Plane,exports.Polyhedron=J.Polyhedron,exports.Ring=J.Ring,exports.Sphere=J.Sphere,exports.Tetrahedron=J.Tetrahedron,exports.Torus=J.Torus,exports.TorusKnot=J.TorusKnot,exports.Tube=J.Tube,exports.RoundedBox=Y.RoundedBox,exports.ScreenQuad=Z.ScreenQuad,exports.Center=$.Center,exports.Bounds=ee.Bounds,exports.useBounds=ee.useBounds,exports.CameraShake=re.CameraShake,exports.Float=se.Float,exports.Stage=te.Stage,exports.Backdrop=oe.Backdrop,exports.Shadow=ie.Shadow,exports.ContactShadows=ue.ContactShadows,exports.Reflector=ae.Reflector,exports.SpotLight=ne.SpotLight,exports.Environment=je.Environment,exports.EnvironmentCube=je.EnvironmentCube,exports.EnvironmentMap=je.EnvironmentMap,exports.EnvironmentPortal=je.EnvironmentPortal,exports.Lightformer=ce.Lightformer,exports.Sky=pe.Sky,exports.calcPosFromAngles=pe.calcPosFromAngles,exports.Stars=xe.Stars,exports.Cloud=le.Cloud,exports.useMatcapTexture=de.useMatcapTexture,exports.useNormalTexture=qe.useNormalTexture,exports.Point=Ce.Point,exports.Points=Ce.Points,exports.PointsBuffer=Ce.PointsBuffer,exports.Instance=he.Instance,exports.Instances=he.Instances,exports.Merged=he.Merged,exports.Segment=me.Segment,exports.Segments=me.Segments,exports.Detailed=Be.Detailed,exports.Preload=Pe.Preload,exports.BakeShadows=be.BakeShadows,exports.meshBounds=Me.meshBounds,exports.AdaptiveDpr=Se.AdaptiveDpr,exports.AdaptiveEvents=fe.AdaptiveEvents;
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package/core/index.js
CHANGED
|
@@ -61,7 +61,7 @@ export { Shadow } from './Shadow.js';
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|
|
61
61
|
export { ContactShadows } from './ContactShadows.js';
|
|
62
62
|
export { Reflector } from './Reflector.js';
|
|
63
63
|
export { SpotLight } from './SpotLight.js';
|
|
64
|
-
export { Environment, EnvironmentMap, EnvironmentPortal } from './Environment.js';
|
|
64
|
+
export { Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal } from './Environment.js';
|
|
65
65
|
export { Lightformer } from './Lightformer.js';
|
|
66
66
|
export { Sky, calcPosFromAngles } from './Sky.js';
|
|
67
67
|
export { Stars } from './Stars.js';
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package/index.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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n.CanvasTexture(e)}),[a,s,i,t]),[m,f]=b.useState(!1),p=(s?1:.75)*(m?1.2:1)*l;return b.createElement("sprite",E.default({scale:p,onPointerOver:r?void 0:e=>{e.stopPropagation(),f(!0)},onPointerOut:r?void 0:e||(e=>{e.stopPropagation(),f(!1)})},c),b.createElement("spriteMaterial",{map:d,"map-anisotropy":u.capabilities.getMaxAnisotropy()||1,alphaTest:.3,opacity:s?1:.75,toneMapped:!1}))}function Xe(e,{path:t}){const[r]=o.useLoader(n.CubeTextureLoader,[e],(e=>e.setPath(t)));return r}function Ye(e){return o.useLoader(c.FBXLoader,e)}Xe.preload=(e,{path:t})=>o.useLoader.preload(n.CubeTextureLoader,[e],(e=>e.setPath(t))),Ye.preload=e=>o.useLoader.preload(c.FBXLoader,e),Ye.clear=e=>o.useLoader.clear(c.FBXLoader,e);let Ze=null;function Ke(e,t,r){return n=>{r&&r(n),e&&(Ze||(Ze=new c.DRACOLoader),Ze.setDecoderPath("string"==typeof e?e:"https://www.gstatic.com/draco/versioned/decoders/1.4.3/"),n.setDRACOLoader(Ze)),t&&n.setMeshoptDecoder("function"==typeof 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e?n:e)||{},d=t.useMemo((()=>{const{multisample:e,samples:t,...r}=u;let n;return e&&a.capabilities.isWebGL2?(n=new S.WebGLMultisampleRenderTarget(l,c,r),t&&(n.samples=t)):n=new S.WebGLRenderTarget(l,c,r),n}),[]);return t.useEffect((()=>{d.setSize(l,c)}),[d,l,c]),t.useEffect((()=>()=>d.dispose()),[]),d}et.preload=(e,t=`${Je}/basis/`)=>o.useLoader.preload(c.KTX2Loader,e,(e=>{e.setTranscoderPath(t)})),et.clear=e=>o.useLoader.clear(c.KTX2Loader,e);const nt=b.forwardRef((({children:e,curve:t},r)=>{const[n]=b.useState((()=>new S.Scene)),[a,s]=b.useState(),i=b.useRef();return b.useEffect((()=>{i.current=new c.Flow(n.children[0]),s(i.current.object3D)}),[e]),b.useEffect((()=>{var e;t&&(null==(e=i.current)||e.updateCurve(0,t))}),[t]),b.useImperativeHandle(r,(()=>({moveAlongCurve:e=>{var t;null==(t=i.current)||t.moveAlongCurve(e)}}))),b.createElement(b.Fragment,null,o.createPortal(e,n),a&&b.createElement("primitive",{object:a}))}));class ot extends n.MeshPhysicalMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._distort={value:.4},this._radius={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.radius=this._radius,e.uniforms.distort=this._distort,e.vertexShader=`\n uniform float time;\n uniform float radius;\n uniform float distort;\n #define GLSLIFY 1\nvec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}float snoise(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","\n float updateTime = time / 50.0;\n float noise = snoise(vec3(position / 2.0 + updateTime * 5.0));\n vec3 transformed = vec3(position * (noise * pow(distort, 2.0) + radius));\n ")}get time(){return this._time.value}set time(e){this._time.value=e}get distort(){return this._distort.value}set distort(e){this._distort.value=e}get radius(){return this._radius.value}set radius(e){this._radius.value=e}}const at=b.forwardRef((({speed:e=1,...t},r)=>{const[n]=b.useState((()=>new ot));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),b.createElement("primitive",E.default({dispose:void 0,object:n,ref:r,attach:"material"},t))}));class st extends n.MeshStandardMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._factor={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.factor=this._factor,e.vertexShader=`\n uniform float time;\n uniform float factor;\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","float theta = sin( time + position.y ) / 2.0 * factor;\n float c = cos( theta );\n float s = sin( theta );\n mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );\n vec3 transformed = vec3( position ) * m;\n vNormal = vNormal * m;")}get time(){return this._time.value}set time(e){this._time.value=e}get factor(){return this._factor.value}set factor(e){this._factor.value=e}}const it=b.forwardRef((({speed:e=1,...t},r)=>{const[n]=b.useState((()=>new st));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),b.createElement("primitive",E.default({dispose:void 0,object:n,ref:r,attach:"material"},t))}));class lt extends n.ShaderMaterial{constructor(e=new n.Vector2){super({uniforms:{inputBuffer:new n.Uniform(null),depthBuffer:new n.Uniform(null),resolution:new n.Uniform(new n.Vector2),texelSize:new n.Uniform(new n.Vector2),halfTexelSize:new n.Uniform(new n.Vector2),kernel:new n.Uniform(0),scale:new n.Uniform(1),cameraNear:new n.Uniform(0),cameraFar:new n.Uniform(1),minDepthThreshold:new n.Uniform(0),maxDepthThreshold:new n.Uniform(1),depthScale:new n.Uniform(0),depthToBlurRatioBias:new n.Uniform(.25)},fragmentShader:"#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }",vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:n.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}class ct{constructor({gl:e,resolution:t,width:r=500,height:o=500,minDepthThreshold:a=0,maxDepthThreshold:s=1,depthScale:i=0,depthToBlurRatioBias:l=.25}){this.renderToScreen=!1,this.renderTargetA=new n.WebGLRenderTarget(t,t,{minFilter:n.LinearFilter,magFilter:n.LinearFilter,stencilBuffer:!1,depthBuffer:!1,encoding:e.outputEncoding}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new lt,this.convolutionMaterial.setTexelSize(1/r,1/o),this.convolutionMaterial.setResolution(new n.Vector2(r,o)),this.scene=new n.Scene,this.camera=new n.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=a,this.convolutionMaterial.uniforms.maxDepthThreshold.value=s,this.convolutionMaterial.uniforms.depthScale.value=i,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=l,this.convolutionMaterial.defines.USE_DEPTH=i>0;const c=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),u=new Float32Array([0,0,2,0,0,2]),d=new n.BufferGeometry;d.setAttribute("position",new n.BufferAttribute(c,3)),d.setAttribute("uv",new n.BufferAttribute(u,2)),this.screen=new n.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const n=this.scene,o=this.camera,a=this.renderTargetA,s=this.renderTargetB;let i=this.convolutionMaterial,l=i.uniforms;l.depthBuffer.value=t.depthTexture;const c=i.kernel;let u,d,m,f=t;for(d=0,m=c.length-1;d<m;++d)u=0==(1&d)?a:s,l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(u),e.render(n,o),f=u;l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,o)}}class ut extends n.MeshStandardMaterial{constructor(e={}){super(e),this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._mixContrast={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.mixContrast=this._mixContrast,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv; \n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float mixContrast;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv; \n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n \n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n \n vec4 merge = base;\n \n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n \n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n \n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;\n newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;\n newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);\n ")}get tDiffuse(){return this._tDiffuse.value}set tDiffuse(e){this._tDiffuse.value=e}get tDepth(){return this._tDepth.value}set tDepth(e){this._tDepth.value=e}get distortionMap(){return this._distortionMap.value}set distortionMap(e){this._distortionMap.value=e}get tDiffuseBlur(){return this._tDiffuseBlur.value}set tDiffuseBlur(e){this._tDiffuseBlur.value=e}get textureMatrix(){return this._textureMatrix.value}set textureMatrix(e){this._textureMatrix.value=e}get hasBlur(){return this._hasBlur.value}set hasBlur(e){this._hasBlur.value=e}get mirror(){return this._mirror.value}set mirror(e){this._mirror.value=e}get mixBlur(){return this._mixBlur.value}set mixBlur(e){this._mixBlur.value=e}get mixStrength(){return this._blurStrength.value}set mixStrength(e){this._blurStrength.value=e}get minDepthThreshold(){return this._minDepthThreshold.value}set minDepthThreshold(e){this._minDepthThreshold.value=e}get maxDepthThreshold(){return this._maxDepthThreshold.value}set maxDepthThreshold(e){this._maxDepthThreshold.value=e}get depthScale(){return this._depthScale.value}set depthScale(e){this._depthScale.value=e}get depthToBlurRatioBias(){return this._depthToBlurRatioBias.value}set depthToBlurRatioBias(e){this._depthToBlurRatioBias.value=e}get distortion(){return this._distortion.value}set distortion(e){this._distortion.value=e}get mixContrast(){return this._mixContrast.value}set mixContrast(e){this._mixContrast.value=e}}o.extend({MeshReflectorMaterialImpl:ut});const dt=b.forwardRef((({mixBlur:e=0,mixStrength:t=1,resolution:r=256,blur:a=[0,0],minDepthThreshold:s=.9,maxDepthThreshold:i=1,depthScale:l=0,depthToBlurRatioBias:c=.25,mirror:u=0,distortion:d=1,mixContrast:m=1,distortionMap:f,reflectorOffset:p=0,...h},v)=>{const g=o.useThree((({gl:e})=>e)),x=o.useThree((({camera:e})=>e)),y=o.useThree((({scene:e})=>e)),w=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,M=b.useRef(null),[S]=b.useState((()=>new n.Plane)),[T]=b.useState((()=>new n.Vector3)),[_]=b.useState((()=>new n.Vector3)),[P]=b.useState((()=>new n.Vector3)),[R]=b.useState((()=>new n.Matrix4)),[D]=b.useState((()=>new n.Vector3(0,0,-1))),[L]=b.useState((()=>new n.Vector4)),[z]=b.useState((()=>new n.Vector3)),[B]=b.useState((()=>new n.Vector3)),[A]=b.useState((()=>new n.Vector4)),[U]=b.useState((()=>new n.Matrix4)),[F]=b.useState((()=>new n.PerspectiveCamera)),k=b.useCallback((()=>{var e;const t=M.current.parent||(null==(e=M.current)?void 0:e.__r3f.parent);if(!t)return;if(_.setFromMatrixPosition(t.matrixWorld),P.setFromMatrixPosition(x.matrixWorld),R.extractRotation(t.matrixWorld),T.set(0,0,1),T.applyMatrix4(R),_.addScaledVector(T,p),z.subVectors(_,P),z.dot(T)>0)return;z.reflect(T).negate(),z.add(_),R.extractRotation(x.matrixWorld),D.set(0,0,-1),D.applyMatrix4(R),D.add(P),B.subVectors(_,D),B.reflect(T).negate(),B.add(_),F.position.copy(z),F.up.set(0,1,0),F.up.applyMatrix4(R),F.up.reflect(T),F.lookAt(B),F.far=x.far,F.updateMatrixWorld(),F.projectionMatrix.copy(x.projectionMatrix),U.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),U.multiply(F.projectionMatrix),U.multiply(F.matrixWorldInverse),U.multiply(t.matrixWorld),S.setFromNormalAndCoplanarPoint(T,_),S.applyMatrix4(F.matrixWorldInverse),L.set(S.normal.x,S.normal.y,S.normal.z,S.constant);const r=F.projectionMatrix;A.x=(Math.sign(L.x)+r.elements[8])/r.elements[0],A.y=(Math.sign(L.y)+r.elements[9])/r.elements[5],A.z=-1,A.w=(1+r.elements[10])/r.elements[14],L.multiplyScalar(2/L.dot(A)),r.elements[2]=L.x,r.elements[6]=L.y,r.elements[10]=L.z+1,r.elements[14]=L.w}),[x,p]),[j,V,O,I]=b.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:g.outputEncoding},p=new n.WebGLRenderTarget(r,r,o);p.depthBuffer=!0,p.depthTexture=new n.DepthTexture(r,r),p.depthTexture.format=n.DepthFormat,p.depthTexture.type=n.UnsignedShortType;const h=new n.WebGLRenderTarget(r,r,o);return[p,h,new ct({gl:g,resolution:r,width:a[0],height:a[1],minDepthThreshold:s,maxDepthThreshold:i,depthScale:l,depthToBlurRatioBias:c}),{mirror:u,textureMatrix:U,mixBlur:e,tDiffuse:p.texture,tDepth:p.depthTexture,tDiffuseBlur:h.texture,hasBlur:w,mixStrength:t,minDepthThreshold:s,maxDepthThreshold:i,depthScale:l,depthToBlurRatioBias:c,transparent:!0,distortion:d,distortionMap:f,mixContrast:m,"defines-USE_BLUR":w?"":void 0,"defines-USE_DEPTH":l>0?"":void 0,"defines-USE_DISTORTION":f?"":void 0}]}),[g,a,U,r,u,w,e,t,s,i,l,c,d,f,m]);return o.useFrame((()=>{var e;const t=M.current.parent||(null==(e=M.current)?void 0:e.__r3f.parent);if(!t)return;t.visible=!1;const r=g.xr.enabled,n=g.shadowMap.autoUpdate;k(),g.xr.enabled=!1,g.shadowMap.autoUpdate=!1,g.setRenderTarget(j),g.state.buffers.depth.setMask(!0),g.autoClear||g.clear(),g.render(y,F),w&&O.render(g,j,V),g.xr.enabled=r,g.shadowMap.autoUpdate=n,t.visible=!0,g.setRenderTarget(null)})),b.createElement("meshReflectorMaterialImpl",E.default({attach:"material",key:"key"+I["defines-USE_BLUR"]+I["defines-USE_DEPTH"]+I["defines-USE_DISTORTION"],ref:C.default([M,v])},I,h))}));class mt extends S.PointsMaterial{constructor(e){super(e),this.onBeforeCompile=e=>{e.fragmentShader=e.fragmentShader.replace("#include <output_fragment>","\n #include <output_fragment>\n vec2 cxy = 2.0 * gl_PointCoord - 1.0;\n float r = dot(cxy, cxy);\n float delta = fwidth(r); \n float mask = 1.0 - smoothstep(1.0 - delta, 1.0 + delta, r);\n gl_FragColor = vec4(gl_FragColor.rgb, mask * gl_FragColor.a );\n ")}}}const ft=b.forwardRef(((e,t)=>{const[r]=b.useState((()=>new mt(null)));return b.createElement("primitive",E.default({object:r,ref:t,attach:"material"},e))}));let pt=!1;function ht(e){const t=e+"BufferGeometry";return b.forwardRef((({args:e,children:r,...n},o)=>b.createElement("mesh",E.default({ref:o},n),b.createElement(t,{attach:"geometry",args:e}),r)))}const vt=ht("box"),gt=ht("circle"),xt=ht("cone"),yt=ht("cylinder"),wt=ht("sphere"),Et=ht("plane"),bt=ht("tube"),Mt=ht("torus"),St=ht("torusKnot"),Tt=ht("tetrahedron"),Ct=ht("ring"),_t=ht("polyhedron"),Pt=ht("icosahedron"),Rt=ht("octahedron"),Dt=ht("dodecahedron"),Lt=ht("extrude"),zt=ht("lathe"),Bt=1e-5;const At=b.forwardRef((function({args:[e=1,t=1,r=1]=[],radius:o=.05,steps:a=1,smoothness:s=4,children:i,...l},c){const u=b.useMemo((()=>function(e,t,r){const o=new n.Shape,a=r-Bt;return o.absarc(Bt,Bt,Bt,-Math.PI/2,-Math.PI,!0),o.absarc(Bt,t-2*a,Bt,Math.PI,Math.PI/2,!0),o.absarc(e-2*a,t-2*a,Bt,Math.PI/2,0,!0),o.absarc(e-2*a,Bt,Bt,0,-Math.PI/2,!0),o}(e,t,o)),[e,t,o]),d=b.useMemo((()=>({depth:r-2*o,bevelEnabled:!0,bevelSegments:2*s,steps:a,bevelSize:o-Bt,bevelThickness:o,curveSegments:s})),[r,o,s]),m=b.useRef();return b.useLayoutEffect((()=>{m.current&&m.current.center()}),[u,d]),b.createElement("mesh",E.default({ref:c},l),b.createElement("extrudeBufferGeometry",{attach:"geometry",ref:m,args:[u,d]}),i)}));function Ut(){const e=new S.BufferGeometry,t=new Float32Array([-1,-1,3,-1,-1,3]);return e.setAttribute("position",new S.BufferAttribute(t,2)),e}const Ft=b.forwardRef((function({children:e,...t},r){const n=b.useMemo(Ut,[]);return b.createElement("mesh",E.default({ref:r,geometry:n,frustumCulled:!1},t),e)})),kt=b.forwardRef((function({children:e,alignTop:t,...r},o){const a=b.useRef(null),s=b.useRef(null);return b.useLayoutEffect((()=>{a.current.position.set(0,0,0),a.current.updateWorldMatrix(!0,!0);const e=(new n.Box3).setFromObject(s.current),r=new n.Vector3,o=new n.Sphere,i=e.max.y-e.min.y;e.getCenter(r),e.getBoundingSphere(o),a.current.position.set(-r.x,-r.y+(t?i/2:0),-r.z)}),[e]),b.createElement("group",E.default({ref:o},r),b.createElement("group",{ref:a},b.createElement("group",{ref:s},e)))})),jt=e=>e&&e.isOrthographicCamera,Vt=b.createContext(null);const Ot=b.forwardRef((({intensity:e=1,decay:t,decayRate:r=.65,maxYaw:n=.1,maxPitch:a=.1,maxRoll:s=.1,yawFrequency:i=.1,pitchFrequency:l=.1,rollFrequency:u=.1,controls:d},m)=>{const f=o.useThree((e=>e.camera)),p=o.useThree((e=>e.controls)),h=b.useRef(e),v=b.useRef(f.rotation.clone()),[g]=b.useState((()=>new c.SimplexNoise)),[x]=b.useState((()=>new c.SimplexNoise)),[y]=b.useState((()=>new c.SimplexNoise)),w=()=>{(h.current<0||h.current>1)&&(h.current=h.current<0?0:1)};return b.useImperativeHandle(m,(()=>({getIntensity:()=>h.current,setIntensity:e=>{h.current=e,w()}})),[]),b.useEffect((()=>{const e=p||(null==d?void 0:d.current),t=()=>{v.current=f.rotation.clone()};return null==e||e.addEventListener("change",t),()=>{null==e||e.removeEventListener("change",t)}}),[d,p]),o.useFrame((({clock:e},o)=>{const c=Math.pow(h.current,2),d=n*c*g.noise(e.elapsedTime*i,1),m=a*c*x.noise(e.elapsedTime*l,1),p=s*c*y.noise(e.elapsedTime*u,1);f.rotation.set(v.current.x+m,v.current.y+d,v.current.z+p),t&&h.current>0&&(h.current-=r*o,w())})),null}));const It={sunset:"venice/venice_sunset_1k.hdr",dawn:"kiara/kiara_1_dawn_1k.hdr",night:"dikhololo/dikhololo_night_1k.hdr",warehouse:"empty-wharehouse/empty_warehouse_01_1k.hdr",forest:"forrest-slope/forest_slope_1k.hdr",apartment:"lebombo/lebombo_1k.hdr",studio:"studio-small-3/studio_small_03_1k.hdr",city:"potsdamer-platz/potsdamer_platz_1k.hdr",park:"rooitou/rooitou_park_1k.hdr",lobby:"st-fagans/st_fagans_interior_1k.hdr"},Wt=e=>{return(t=e).current&&t.current.isScene?e.current:e;var t};function Nt(e){return e.children?b.createElement(Gt,e):b.createElement(Ht,e)}function Gt({children:e,near:t=1,far:r=1e3,resolution:a=256,frames:s=1,background:i=!1,scene:l,files:c,path:u,preset:d,extensions:m}){const f=o.useThree((e=>e.gl)),p=o.useThree((e=>e.scene)),h=b.useRef(null),[v]=b.useState((()=>new n.Scene)),g=b.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.type=n.HalfFloatType,e}),[a]);b.useLayoutEffect((()=>{1===s&&h.current.update(f,v);const e=Wt(l||p),t=e.background,r=e.environment;return"only"!==i&&(e.environment=g.texture),i&&(e.background=g.texture),()=>{e.environment=r,e.background=t}}),[e,l]);let x=1;return o.useFrame((()=>{(s===1/0||x<s)&&(h.current.update(f,v),x++)})),b.createElement(b.Fragment,null,o.createPortal(b.createElement(b.Fragment,null,e,b.createElement("cubeCamera",{ref:h,args:[t,r,g]}),(c||d)&&b.createElement(Ht,{background:!0,files:c,preset:d,path:u,extensions:m,scene:v})),v))}function Ht({background:e=!1,files:t=["/px.png","/nx.png","/py.png","/ny.png","/pz.png","/nz.png"],path:r="",preset:a,scene:s,extensions:i}){if(a){if(!(a in It))throw new Error("Preset must be one of: "+Object.keys(It).join(", "));t=It[a],r="https://market-assets.fra1.cdn.digitaloceanspaces.com/market-assets/hdris/"}const l=o.useThree((e=>e.scene)),u=Array.isArray(t),d=u?n.CubeTextureLoader:c.RGBELoader,m=o.useLoader(d,u?[t]:t,(e=>{e.setPath(r),null==e.setDataType||e.setDataType(n.FloatType),i&&i(e)})),f=u?m[0]:m;return f.mapping=n.EquirectangularReflectionMapping,b.useLayoutEffect((()=>{const t=Wt(s||l),r=t.background,n=t.environment;return"only"!==e&&(t.environment=f),e&&(t.background=f),()=>{t.environment=n,t.background=r,f.dispose()}}),[f,e,s]),null}const $t=b.forwardRef((({scale:e,frames:t=1/0,opacity:r=1,width:n=1,height:a=1,blur:s=1,far:i=10,resolution:l=256,smooth:u=!0,...d},m)=>{const f=o.useThree((({scene:e})=>e)),p=o.useThree((({gl:e})=>e)),h=b.useRef(null);n*=Array.isArray(e)?e[0]:e||1,a*=Array.isArray(e)?e[1]:e||1;const[v,g,x,y,w,M,T]=b.useMemo((()=>{const e=new S.WebGLRenderTarget(l,l),t=new S.WebGLRenderTarget(l,l);t.texture.generateMipmaps=e.texture.generateMipmaps=!1;const r=new S.PlaneBufferGeometry(n,a).rotateX(Math.PI/2),o=new S.Mesh(r),s=new S.MeshDepthMaterial;s.depthTest=s.depthWrite=!1,s.onBeforeCompile=e=>e.fragmentShader=e.fragmentShader.replace("1.0 - fragCoordZ ), opacity );","0.0 ), ( 1.0 - fragCoordZ ) * 1.0 );");const i=new S.ShaderMaterial(c.HorizontalBlurShader),u=new S.ShaderMaterial(c.VerticalBlurShader);return u.depthTest=i.depthTest=!1,[e,r,s,o,i,u,t]}),[l,n,a,e]),C=b.useCallback((e=>{y.visible=!0,y.material=w,w.uniforms.tDiffuse.value=v.texture,w.uniforms.h.value=1*e/256,p.setRenderTarget(T),p.render(y,h.current),y.material=M,M.uniforms.tDiffuse.value=T.texture,M.uniforms.v.value=1*e/256,p.setRenderTarget(v),p.render(y,h.current),y.visible=!1}),[]);let _=0;return o.useFrame((()=>{if(h.current&&(t===1/0||_<t)){const e=f.background;f.background=null;const t=f.overrideMaterial;f.overrideMaterial=x,p.setRenderTarget(v),p.render(f,h.current),f.overrideMaterial=t,C(s),u&&C(.4*s),p.setRenderTarget(null),f.background=e,_++}})),b.createElement("group",E.default({"rotation-x":Math.PI/2},d,{ref:m}),b.createElement("mesh",{geometry:g,scale:[1,-1,1],rotation:[-Math.PI/2,0,0]},b.createElement("meshBasicMaterial",{map:v.texture,transparent:!0,opacity:r})),b.createElement("orthographicCamera",{ref:h,args:[-n/2,n/2,a/2,-a/2,0,i]}))})),qt={rembrandt:{main:[1,2,1],fill:[-2,-.5,-2]},portrait:{main:[-1,2,.5],fill:[-1,.5,-1.5]},upfront:{main:[0,2,1],fill:[-1,.5,-1.5]},soft:{main:[-2,4,4],fill:[-1,.5,-1.5]}};const Xt=e=>0===e?0:Math.pow(2,10*e-10);const Yt=b.forwardRef((({fog:e=!1,colorStop:t=0,color:r="black",opacity:o=.5,...a},s)=>{const i=b.useMemo((()=>{const e=document.createElement("canvas");e.width=128,e.height=128;const o=e.getContext("2d"),a=o.createRadialGradient(e.width/2,e.height/2,0,e.width/2,e.height/2,e.width/2);return a.addColorStop(t,new n.Color(r).getStyle()),a.addColorStop(1,"rgba(0,0,0,0)"),o.fillStyle=a,o.fillRect(0,0,e.width,e.height),e}),[r,t]);return b.createElement("mesh",E.default({ref:s},a),b.createElement("planeBufferGeometry",{attach:"geometry",args:[1,1]}),b.createElement("meshBasicMaterial",{attach:"material",transparent:!0,opacity:o,fog:e},b.createElement("canvasTexture",{attach:"map",args:[i]})))}));o.extend({MeshReflectorMaterial:ut});const Zt=b.forwardRef((({mixBlur:e=0,mixStrength:t=.5,resolution:r=256,blur:a=[0,0],args:s=[1,1],minDepthThreshold:i=.9,maxDepthThreshold:l=1,depthScale:c=0,depthToBlurRatioBias:u=.25,mirror:d=0,children:m,debug:f=0,distortion:p=1,mixContrast:h=1,distortionMap:v,...g},x)=>{b.useEffect((()=>{console.warn("Reflector has been deprecated and will be removed next major. Replace it with <MeshReflectorMaterial />!")}),[]);const y=o.useThree((({gl:e})=>e)),w=o.useThree((({camera:e})=>e)),M=o.useThree((({scene:e})=>e)),S=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,T=b.useRef(null),[_]=b.useState((()=>new n.Plane)),[P]=b.useState((()=>new n.Vector3)),[R]=b.useState((()=>new n.Vector3)),[D]=b.useState((()=>new n.Vector3)),[L]=b.useState((()=>new n.Matrix4)),[z]=b.useState((()=>new n.Vector3(0,0,-1))),[B]=b.useState((()=>new n.Vector4)),[A]=b.useState((()=>new n.Vector3)),[U]=b.useState((()=>new n.Vector3)),[F]=b.useState((()=>new n.Vector4)),[k]=b.useState((()=>new n.Matrix4)),[j]=b.useState((()=>new n.PerspectiveCamera)),V=b.useCallback((()=>{if(R.setFromMatrixPosition(T.current.matrixWorld),D.setFromMatrixPosition(w.matrixWorld),L.extractRotation(T.current.matrixWorld),P.set(0,0,1),P.applyMatrix4(L),A.subVectors(R,D),A.dot(P)>0)return;A.reflect(P).negate(),A.add(R),L.extractRotation(w.matrixWorld),z.set(0,0,-1),z.applyMatrix4(L),z.add(D),U.subVectors(R,z),U.reflect(P).negate(),U.add(R),j.position.copy(A),j.up.set(0,1,0),j.up.applyMatrix4(L),j.up.reflect(P),j.lookAt(U),j.far=w.far,j.updateMatrixWorld(),j.projectionMatrix.copy(w.projectionMatrix),k.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),k.multiply(j.projectionMatrix),k.multiply(j.matrixWorldInverse),k.multiply(T.current.matrixWorld),_.setFromNormalAndCoplanarPoint(P,R),_.applyMatrix4(j.matrixWorldInverse),B.set(_.normal.x,_.normal.y,_.normal.z,_.constant);const e=j.projectionMatrix;F.x=(Math.sign(B.x)+e.elements[8])/e.elements[0],F.y=(Math.sign(B.y)+e.elements[9])/e.elements[5],F.z=-1,F.w=(1+e.elements[10])/e.elements[14],B.multiplyScalar(2/B.dot(F)),e.elements[2]=B.x,e.elements[6]=B.y,e.elements[10]=B.z+1,e.elements[14]=B.w}),[]),[O,I,W,N]=b.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:y.outputEncoding},s=new n.WebGLRenderTarget(r,r,o);s.depthBuffer=!0,s.depthTexture=new n.DepthTexture(r,r),s.depthTexture.format=n.DepthFormat,s.depthTexture.type=n.UnsignedShortType;const m=new n.WebGLRenderTarget(r,r,o);return[s,m,new ct({gl:y,resolution:r,width:a[0],height:a[1],minDepthThreshold:i,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u}),{mirror:d,textureMatrix:k,mixBlur:e,tDiffuse:s.texture,tDepth:s.depthTexture,tDiffuseBlur:m.texture,hasBlur:S,mixStrength:t,minDepthThreshold:i,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u,transparent:!0,debug:f,distortion:p,distortionMap:v,mixContrast:h,"defines-USE_BLUR":S?"":void 0,"defines-USE_DEPTH":c>0?"":void 0,"defines-USE_DISTORTION":v?"":void 0}]}),[y,a,k,r,d,S,e,t,i,l,c,u,f,p,v,h]);return o.useFrame((()=>{if(null==T||!T.current)return;T.current.visible=!1;const e=y.xr.enabled,t=y.shadowMap.autoUpdate;V(),y.xr.enabled=!1,y.shadowMap.autoUpdate=!1,y.setRenderTarget(O),y.state.buffers.depth.setMask(!0),y.autoClear||y.clear(),y.render(M,j),S&&W.render(y,O,I),y.xr.enabled=e,y.shadowMap.autoUpdate=t,T.current.visible=!0,y.setRenderTarget(null)})),b.createElement("mesh",E.default({ref:C.default([T,x])},g),b.createElement("planeBufferGeometry",{args:s}),m?m("meshReflectorMaterial",N):b.createElement("meshReflectorMaterial",N))}));class Kt extends n.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new n.Vector3(0,0,0)},lightColor:{value:new n.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new n.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:"\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const Qt=new n.Vector3,Jt=b.forwardRef((({opacity:e=1,radiusTop:t,radiusBottom:r,depthBuffer:a,color:s="white",distance:i=5,angle:l=.15,attenuation:c=5,anglePower:u=5,...d},m)=>{const f=b.useRef(null),p=o.useThree((e=>e.size)),h=o.useThree((e=>e.camera)),v=o.useThree((e=>e.viewport.dpr)),[g]=b.useState((()=>new Kt));t=void 0===t?.1:t,r=void 0===r?7*l:r,o.useFrame((()=>{g.uniforms.spotPosition.value.copy(f.current.getWorldPosition(Qt)),f.current.lookAt(f.current.parent.target.getWorldPosition(Qt))}));const x=b.useMemo((()=>{const e=new n.CylinderGeometry(t,r,i,128,64,!0);return e.applyMatrix4((new n.Matrix4).makeTranslation(0,-i/2,0)),e.applyMatrix4((new n.Matrix4).makeRotationX(-Math.PI/2)),e}),[l,i,t,r]);return b.createElement("spotLight",E.default({ref:m,angle:l,color:s,distance:i},d),b.createElement("mesh",{ref:f,geometry:x,raycast:()=>null},b.createElement("primitive",{object:g,attach:"material","uniforms-opacity-value":e,"uniforms-lightColor-value":s,"uniforms-attenuation-value":c,"uniforms-anglePower-value":u,"uniforms-depth-value":a,"uniforms-cameraNear-value":h.near,"uniforms-cameraFar-value":h.far,"uniforms-resolution-value":a?[p.width*v,p.height*v]:[0,0]})))})),er=b.forwardRef((({args:e,map:t,toneMapped:r=!1,color:n="white",form:a="rect",intensity:s=1,scale:i=1,target:l,...c},u)=>{const d=b.useRef(null);return b.useLayoutEffect((()=>{o.applyProps(d.current.material,{color:n}),d.current.material.color.multiplyScalar(s)}),[n,s]),b.useLayoutEffect((()=>{l&&d.current.lookAt(Array.isArray(l)?new S.Vector3(...l):l)}),[l]),i=Array.isArray(i)&&2===i.length?[i[0],i[1],1]:i,b.createElement("mesh",E.default({ref:C.default([d,u]),scale:i},c),"circle"===a?b.createElement("ringGeometry",{args:[0,1,64]}):"ring"===a?b.createElement("ringGeometry",{args:[.5,1,64]}):"rect"===a?b.createElement("planeGeometry",null):b.createElement(a,{args:e}),b.createElement("meshBasicMaterial",{toneMapped:r,map:t,side:S.DoubleSide}))}));function tr(e,t,r=new n.Vector3){const o=Math.PI*(e-.5),a=2*Math.PI*(t-.5);return r.x=Math.cos(a),r.y=Math.sin(o),r.z=Math.sin(a),r}const rr=b.forwardRef((({inclination:e=.6,azimuth:t=.1,distance:r=1e3,mieCoefficient:o=.005,mieDirectionalG:a=.8,rayleigh:s=.5,turbidity:i=10,sunPosition:l=tr(e,t),...u},d)=>{const m=b.useMemo((()=>(new n.Vector3).setScalar(r)),[r]),[f]=b.useState((()=>new c.Sky));return b.createElement("primitive",E.default({dispose:void 0,object:f,ref:d,"material-uniforms-mieCoefficient-value":o,"material-uniforms-mieDirectionalG-value":a,"material-uniforms-rayleigh-value":s,"material-uniforms-sunPosition-value":l,"material-uniforms-turbidity-value":i,scale:m},u))}));class nr extends n.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:"\n uniform float time;\n attribute float size;\n varying vec3 vColor;\n void main() {\n vColor = color;\n vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(mvPosition.x + 2.0 * time + 100.0));\n gl_Position = projectionMatrix * mvPosition;\n }",fragmentShader:"\n uniform sampler2D pointTexture;\n uniform float fade;\n varying vec3 vColor;\n void main() {\n float opacity = 1.0;\n if (fade == 1.0) {\n float d = distance(gl_PointCoord, vec2(0.5, 0.5));\n opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));\n }\n gl_FragColor = vec4(vColor, opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const or=e=>(new n.Vector3).setFromSpherical(new n.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),ar=b.forwardRef((({radius:e=100,depth:t=50,count:r=5e3,saturation:a=0,factor:s=4,fade:i=!1},l)=>{const c=b.useRef(),[u,d,m]=b.useMemo((()=>{const o=[],i=[],l=Array.from({length:r},(()=>(.5+.5*Math.random())*s)),c=new n.Color;let u=e+t;const d=t/r;for(let e=0;e<r;e++)u-=d*Math.random(),o.push(...or(u).toArray()),c.setHSL(e/r,a,.9),i.push(c.r,c.g,c.b);return[new Float32Array(o),new Float32Array(i),new Float32Array(l)]}),[r,t,s,e,a]);o.useFrame((e=>c.current&&(c.current.uniforms.time.value=e.clock.getElapsedTime())));const[f]=b.useState((()=>new nr));return b.createElement("points",{ref:l},b.createElement("bufferGeometry",{attach:"geometry"},b.createElement("bufferAttribute",{attachObject:["attributes","position"],args:[u,3]}),b.createElement("bufferAttribute",{attachObject:["attributes","color"],args:[d,3]}),b.createElement("bufferAttribute",{attachObject:["attributes","size"],args:[m,1]})),b.createElement("primitive",{dispose:void 0,ref:c,object:f,attach:"material",blending:n.AdditiveBlending,"uniforms-fade-value":i,transparent:!0,vertexColors:!0}))}));const sr=new S.Matrix4,ir=new S.Matrix4,lr=[],cr=new S.Mesh;class ur extends S.Group{constructor(){super(),this.color=new S.Color("white"),this.instance={current:void 0},this.instanceKey={current:void 0}}get geometry(){var e;return null==(e=this.instance.current)?void 0:e.geometry}raycast(e,t){const r=this.instance.current;if(!r)return;if(!r.geometry||!r.material)return;cr.geometry=r.geometry;const n=r.matrixWorld;let o=r.userData.instances.indexOf(this.instanceKey);if(!(-1===o||o>r.count)){r.getMatrixAt(o,sr),ir.multiplyMatrices(n,sr),cr.matrixWorld=ir,cr.raycast(e,lr);for(let e=0,r=lr.length;e<r;e++){const r=lr[e];r.instanceId=o,r.object=this,t.push(r)}lr.length=0}}}let dr,mr;const fr=b.createContext(null),pr=new S.Matrix4,hr=new S.Vector3;new S.Color;const vr=b.forwardRef((({children:e,range:t,limit:r=1e3,...n},a)=>{const s=b.useRef(null),[i,l]=b.useState([]),[[c,u,d]]=b.useState((()=>[new Float32Array(3*r),Float32Array.from({length:3*r},(()=>1)),Float32Array.from({length:r},(()=>1))]));b.useLayoutEffect((()=>{s.current.geometry.drawRange.count=Math.min(r,void 0!==t?t:r,i.length)}),[i,t]),b.useEffect((()=>{s.current.geometry.attributes.position.needsUpdate=!0})),o.useFrame((()=>{for(s.current.updateMatrix(),s.current.updateMatrixWorld(),pr.copy(s.current.matrixWorld).invert(),dr=0;dr<i.length;dr++)mr=i[dr].current,hr.toArray(c,3*dr),s.current.geometry.attributes.position.needsUpdate=!0,mr.matrixWorldNeedsUpdate=!0,mr.color.toArray(u,3*dr),s.current.geometry.attributes.color.needsUpdate=!0,d.set([mr.size],dr),s.current.geometry.attributes.size.needsUpdate=!0}));const m=b.useMemo((()=>{const e={};for(dr=0;dr<i.length;dr++){var t;Object.assign(e,null==(t=i[dr].current)?void 0:t.__r3f.handlers)}return Object.keys(e).reduce(((e,t)=>({...e,[t]:e=>{var r,n,o;const a=null==(r=i[e.index])?void 0:r.current;return null==a||null==(n=a.__r3f)||null==(o=n.handlers)?void 0:o[t]({...e,object:a})}})),{})}),[e,i]),f=b.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return b.createElement("points",E.default({matrixAutoUpdate:!1,ref:C.default([a,s])},m,n),b.createElement("bufferGeometry",null,b.createElement("bufferAttribute",{attachObject:["attributes","position"],count:c.length/3,array:c,itemSize:3,usage:S.DynamicDrawUsage}),b.createElement("bufferAttribute",{attachObject:["attributes","color"],count:u.length/3,array:u,itemSize:3,usage:S.DynamicDrawUsage}),b.createElement("bufferAttribute",{attachObject:["attributes","size"],count:d.length,array:d,itemSize:1,usage:S.DynamicDrawUsage})),b.createElement(fr.Provider,{value:f},e))})),gr=b.forwardRef((({children:e,...t},r)=>{b.useMemo((()=>o.extend({Position:ur})),[]);const n=b.useRef(),{subscribe:a}=b.useContext(fr);return b.useLayoutEffect((()=>a(n)),[]),b.createElement("position",E.default({ref:C.default([r,n])},t),e)})),xr=b.forwardRef((({children:e,positions:t,colors:r,sizes:n,stride:a=3,...s},i)=>{const l=b.useRef(null);return o.useFrame((()=>{const e=l.current.geometry.attributes;e.position.needsUpdate=!0,r&&(e.color.needsUpdate=!0),n&&(e.size.needsUpdate=!0)})),b.createElement("points",E.default({ref:C.default([i,l])},s),b.createElement("bufferGeometry",null,b.createElement("bufferAttribute",{attachObject:["attributes","position"],count:t.length/a,array:t,itemSize:a,usage:S.DynamicDrawUsage}),r&&b.createElement("bufferAttribute",{attachObject:["attributes","color"],count:r.length/a,array:r,itemSize:3,usage:S.DynamicDrawUsage}),n&&b.createElement("bufferAttribute",{attachObject:["attributes","size"],count:n.length/a,array:n,itemSize:1,usage:S.DynamicDrawUsage})),e)})),yr=b.forwardRef(((e,t)=>e.positions instanceof Float32Array?b.createElement(xr,E.default({},e,{ref:t})):b.createElement(vr,E.default({},e,{ref:t}))));let wr,Er;const br=b.createContext(null),Mr=new S.Matrix4,Sr=new S.Matrix4,Tr=new S.Matrix4;new S.Color;const Cr=new S.Vector3,_r=new S.Quaternion,Pr=new S.Vector3,Rr=b.forwardRef((({context:e,children:t,...r},n)=>{b.useMemo((()=>o.extend({Position:ur})),[]);const a=b.useRef(),{subscribe:s,getParent:i}=b.useContext(e||br);return b.useLayoutEffect((()=>s(a)),[]),b.createElement("position",E.default({instance:i(),instanceKey:a,ref:C.default([n,a])},r),t)})),Dr=b.forwardRef((({children:e,range:t,limit:r=1e3,frames:n=1/0,...a},s)=>{const[{context:i,instance:l}]=b.useState((()=>{const e=b.createContext(null);return{context:e,instance:b.forwardRef(((t,r)=>b.createElement(Rr,E.default({context:e},t,{ref:r}))))}})),c=b.useRef(null),[u,d]=b.useState([]),[[m,f]]=b.useState((()=>{const e=new Float32Array(16*r);for(wr=0;wr<r;wr++)Tr.identity().toArray(e,16*wr);return[e,new Float32Array([...new Array(3*r)].map((()=>1)))]}));b.useLayoutEffect((()=>{c.current.count=c.current.instanceMatrix.updateRange.count=c.current.instanceColor.updateRange.count=Math.min(r,void 0!==t?t:r,u.length)}),[u,t]),b.useEffect((()=>{c.current.instanceMatrix.needsUpdate=!0}));let p=0;o.useFrame((()=>{if(n===1/0||p<n){for(c.current.updateMatrix(),c.current.updateMatrixWorld(),Mr.copy(c.current.matrixWorld).invert(),wr=0;wr<u.length;wr++)Er=u[wr].current,Er.matrixWorld.decompose(Cr,_r,Pr),Sr.compose(Cr,_r,Pr).premultiply(Mr),Sr.toArray(m,16*wr),c.current.instanceMatrix.needsUpdate=!0,Er.color.toArray(f,3*wr),c.current.instanceColor.needsUpdate=!0;p++}}));const h=b.useMemo((()=>({getParent:()=>c,subscribe:e=>(d((t=>[...t,e])),()=>d((t=>t.filter((t=>t.current!==e.current)))))})),[]);return b.createElement("instancedMesh",E.default({userData:{instances:u},matrixAutoUpdate:!1,ref:C.default([s,c]),args:[null,null,0],raycast:()=>null},a),b.createElement("instancedBufferAttribute",{attach:"instanceMatrix",count:m.length/16,array:m,itemSize:16,usage:S.DynamicDrawUsage}),b.createElement("instancedBufferAttribute",{attach:"instanceColor",count:f.length/3,array:f,itemSize:3,usage:S.DynamicDrawUsage}),"function"==typeof e?b.createElement(i.Provider,{value:h},e(l)):b.createElement(br.Provider,{value:h},e))}));const Lr=b.createContext(null),zr=e=>e instanceof S.Vector3?e.toArray():e,Br=b.forwardRef(((e,t)=>{const{limit:r=1e3,lineWidth:n=1,children:a,...s}=e,[i,l]=b.useState([]),[u]=b.useState((()=>new c.Line2)),[d]=b.useState((()=>new c.LineMaterial)),[m]=b.useState((()=>new c.LineSegmentsGeometry)),[f]=b.useState((()=>new S.Vector2(512,512))),[p]=b.useState((()=>Array(6*r).fill(0))),[h]=b.useState((()=>Array(6*r).fill(0))),v=b.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return o.useFrame((()=>{for(let o=0;o<r;o++){var e;const r=null==(e=i[o])?void 0:e.current,a=r?zr(r.start):[0,0,0],s=r?zr(r.end):[0,0,0],l=r?(n=r.color)instanceof S.Color?n.toArray():n:[1,1,1];for(var t=0;t<3;t++)p[6*o+t]=a[t],p[6*o+t+3]=s[t],h[6*o+t]=l[t],h[6*o+t+3]=l[t]}var n;m.setColors(h),m.setPositions(p),u.computeLineDistances()})),b.createElement("primitive",{object:u,ref:t},b.createElement("primitive",{object:m,attach:"geometry"}),b.createElement("primitive",E.default({object:d,attach:"material",vertexColors:!0,resolution:f,linewidth:n},s)),b.createElement(Lr.Provider,{value:v},a))}));class Ar{constructor(){this.color=new S.Color("white"),this.start=new S.Vector3(0,0,0),this.end=new S.Vector3(0,0,0)}}const Ur=b.forwardRef(((e,t)=>{const r=b.useContext(Lr);if(!r)throw"Segment must used inside Segments component.";const n=b.useRef();return b.useMemo((()=>o.extend({SegmentObject:Ar})),[]),b.useLayoutEffect((()=>r.subscribe(n)),[]),b.createElement("segmentObject",E.default({ref:C.default([n,t])},e))})),Fr=b.forwardRef((({children:e,distances:t,...r},n)=>{const a=b.useRef(null);return b.useLayoutEffect((()=>{const{current:e}=a;e.levels.length=0,e.children.forEach(((r,n)=>e.levels.push({object:r,distance:t[n]})))})),o.useFrame((e=>{var t;return null==(t=a.current)?void 0:t.update(e.camera)})),b.createElement("lOD",E.default({ref:C.default([a,n])},r),e)}));const kr=new n.Matrix4,jr=new n.Ray,Vr=new n.Sphere,Or=new n.Vector3;exports.AdaptiveDpr=function({pixelated:e}){const t=o.useThree((e=>e.gl)),r=o.useThree((e=>e.internal.active)),n=o.useThree((e=>e.performance.current)),a=o.useThree((e=>e.viewport.initialDpr)),s=o.useThree((e=>e.setDpr));return b.useEffect((()=>{const n=t.domElement;return()=>{r&&s(a),e&&n&&(n.style.imageRendering="auto")}}),[]),b.useEffect((()=>{s(n*a),e&&t.domElement&&(t.domElement.style.imageRendering=1===n?"auto":"pixelated")}),[n]),null},exports.AdaptiveEvents=function(){const e=o.useThree((e=>e.get)),t=o.useThree((e=>e.performance.current));return b.useEffect((()=>{const t=e().raycaster.enabled;return()=>{e().raycaster.enabled=t}}),[]),b.useEffect((()=>{e().raycaster.enabled=1===t}),[t]),null},exports.ArcballControls=ye,exports.Backdrop=function({children:e,floor:t=.25,segments:r=20,receiveShadow:n,...o}){const a=b.useRef(null);return b.useLayoutEffect((()=>{let e=0;const n=r/r/2,o=a.current.attributes.position;for(let a=0;a<r+1;a++)for(let s=0;s<r+1;s++)o.setXYZ(e++,a/r-n+(0===a?-t:0),s/r-n,Xt(a/r));o.needsUpdate=!0,a.current.computeVertexNormals()}),[r,t]),b.createElement("group",o,b.createElement("mesh",{receiveShadow:n,rotation:[-Math.PI/2,0,Math.PI/2]},b.createElement("planeGeometry",{ref:a,args:[1,1,r,r]}),e))},exports.BakeShadows=function(){const e=o.useThree((e=>e.gl));return t.useEffect((()=>(e.shadowMap.autoUpdate=!1,e.shadowMap.needsUpdate=!0,()=>{e.shadowMap.autoUpdate=e.shadowMap.needsUpdate=!0})),[e.shadowMap]),null},exports.Billboard=Q,exports.Bounds=function({children:e,damping:t=6,fit:r,clip:n,margin:a=1.2,eps:s=.01,onFit:i}){const l=b.useRef(null),c=o.useThree((e=>e.camera)),u=o.useThree((e=>e.controls)),d=o.useThree((e=>e.invalidate)),m=b.useRef(i);function f(e,t){return Math.abs(e.x-t.x)<s&&Math.abs(e.y-t.y)<s&&Math.abs(e.z-t.z)<s}function p(e,t,r,n){e.x=S.MathUtils.damp(e.x,t.x,r,n),e.y=S.MathUtils.damp(e.y,t.y,r,n),e.z=S.MathUtils.damp(e.z,t.z,r,n)}m.current=i;const[h]=b.useState((()=>({animating:!1,focus:new S.Vector3,camera:new S.Vector3,zoom:1}))),[v]=b.useState((()=>({focus:new S.Vector3,camera:new S.Vector3,zoom:1}))),[g]=b.useState((()=>new S.Box3)),x=b.useMemo((()=>{function e(){const e=g.getSize(new S.Vector3),t=g.getCenter(new S.Vector3),r=Math.max(e.x,e.y,e.z),n=jt(c)?4*r:r/(2*Math.atan(Math.PI*c.fov/360)),o=jt(c)?4*r:n/c.aspect,s=a*Math.max(n,o);return{box:g,size:e,center:t,distance:s}}return{getSize:e,refresh(t){var r;if((r=t)&&r.isObject3D?g.setFromObject(t):(e=>e&&e.isBox3)(t)?g.copy(t):l.current&&g.setFromObject(l.current),g.isEmpty()){const e=c.position.length()||10;g.setFromCenterAndSize(new S.Vector3,new S.Vector3(e,e,e))}if("OrthographicTrackballControls"===(null==u?void 0:u.constructor.name)){const{distance:t}=e(),r=c.position.clone().sub(u.target).normalize().multiplyScalar(t),n=u.target.clone().add(r);c.position.copy(n)}return this},clip(){const{distance:t}=e();return u&&(u.maxDistance=10*t),c.near=t/100,c.far=100*t,c.updateProjectionMatrix(),u&&u.update(),d(),this},fit(){h.camera.copy(c.position),u&&h.focus.copy(u.target);const{center:r,distance:n}=e(),o=r.clone().sub(c.position).normalize().multiplyScalar(n);if(v.camera.copy(r).sub(o),v.focus.copy(r),jt(c)){h.zoom=c.zoom;let e=0,n=0;const o=[new S.Vector3(g.min.x,g.min.y,g.min.z),new S.Vector3(g.min.x,g.max.y,g.min.z),new S.Vector3(g.min.x,g.min.y,g.max.z),new S.Vector3(g.min.x,g.max.y,g.max.z),new S.Vector3(g.max.x,g.max.y,g.max.z),new S.Vector3(g.max.x,g.max.y,g.min.z),new S.Vector3(g.max.x,g.min.y,g.max.z),new S.Vector3(g.max.x,g.min.y,g.min.z)];r.applyMatrix4(c.matrixWorldInverse);for(const t of o)t.applyMatrix4(c.matrixWorldInverse),e=Math.max(e,Math.abs(t.y-r.y)),n=Math.max(n,Math.abs(t.x-r.x));e*=2,n*=2;const s=(c.top-c.bottom)/e,i=(c.right-c.left)/n;v.zoom=Math.min(s,i)/a,t||(c.zoom=v.zoom,c.updateProjectionMatrix())}return t?h.animating=!0:(c.position.copy(v.camera),c.lookAt(v.focus),u&&(u.target.copy(v.focus),u.update())),m.current&&m.current(this.getSize()),d(),this}}}),[g,c,u,a,t,d]);return b.useLayoutEffect((()=>{if(x.refresh(),r&&x.fit(),n&&x.clip(),u){const e=()=>h.animating=!1;return u.addEventListener("start",e),()=>u.removeEventListener("start",e)}}),[n,r,u]),o.useFrame(((e,r)=>{if(h.animating){if(p(h.focus,v.focus,t,r),p(h.camera,v.camera,t,r),h.zoom=S.MathUtils.damp(h.zoom,v.zoom,t,r),c.position.copy(h.camera),jt(c)&&(c.zoom=h.zoom,c.updateProjectionMatrix()),u?(u.target.copy(h.focus),u.update()):c.lookAt(h.focus),d(),jt(c)&&!(Math.abs(h.zoom-v.zoom)<s))return;if(!jt(c)&&!f(h.camera,v.camera))return;if(u&&!f(h.focus,v.focus))return;h.animating=!1}})),b.createElement("group",{ref:l},b.createElement(Vt.Provider,{value:x},e))},exports.Box=vt,exports.CameraShake=Ot,exports.Center=kt,exports.Circle=gt,exports.Cloud=function({opacity:e=.5,speed:t=.4,width:r=10,depth:n=1.5,segments:a=20,texture:s="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",...i}){const l=b.useRef(),c=ce(s),u=b.useMemo((()=>[...new Array(a)].map(((e,n)=>({x:r/2-Math.random()*r,y:r/2-Math.random()*r,scale:.4+Math.sin((n+1)/a*Math.PI)*(10*(.2+Math.random())),density:Math.max(.2,Math.random()),rotation:Math.max(.002,.005*Math.random())*t})))),[r,a,t]);return o.useFrame((e=>{var t;return null==(t=l.current)?void 0:t.children.forEach(((t,r)=>{t.children[0].rotation.z+=u[r].rotation,t.children[0].scale.setScalar(u[r].scale+(1+Math.sin(e.clock.getElapsedTime()/10))/2*r/10)}))})),b.createElement("group",i,b.createElement("group",{position:[0,0,a/2*n],ref:l},u.map((({x:t,y:r,scale:o,density:a},s)=>b.createElement(Q,{key:s,position:[t,r,-s*n]},b.createElement(Et,{scale:o,rotation:[0,0,0]},b.createElement("meshStandardMaterial",{map:c,transparent:!0,opacity:o/6*a*e,depthTest:!1})))))))},exports.Cone=xt,exports.ContactShadows=$t,exports.CubeCamera=function({children:e,fog:t,frames:r=1/0,resolution:a=256,near:s=1,far:i=1e3,...l}){const c=b.useRef(),[u,d]=b.useState(),m=o.useThree((({scene:e})=>e)),f=o.useThree((({gl:e})=>e)),p=b.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.type=n.HalfFloatType,e}),[a]);let h=0;return o.useFrame((()=>{if(u&&c.current&&(r===1/0||h<r)){c.current.traverse((e=>e.visible=!1));const e=m.fog;m.fog=t||e,u.update(f,m),m.fog=e,c.current.traverse((e=>e.visible=!0)),h++}})),b.createElement("group",l,b.createElement("cubeCamera",{ref:d,args:[s,i,p]}),b.createElement("group",{ref:c},e(p.texture)))},exports.CubicBezierLine=re,exports.CurveModifier=nt,exports.CycleRaycast=function({onChanged:e,portal:t,preventDefault:r=!0,scroll:n=!0,keyCode:a=9}){const s=b.useRef(0),i=o.useThree((e=>e.raycaster)),l=o.useThree((e=>e.get)),c=o.useThree((e=>e.gl));return b.useEffect((()=>{var o;let u,d=[];const m=i.filter,f=null!==(o=null==t?void 0:t.current)&&void 0!==o?o:c.domElement.parentNode,p=()=>f&&e&&e(d,Math.round(s.current)%d.length);i.filter=(e,t)=>{let r=[...e];r.length===d.length&&d.every((e=>r.map((e=>e.object.uuid)).includes(e.object.uuid)))||(s.current=0,d=r,p()),m&&(r=m(r,t));for(let e=0;e<Math.round(s.current)%r.length;e++){const e=r.shift();r=[...r,e]}return r};const h=e=>{var t,r;s.current=e(s.current),null==(t=l().events.handlers)||t.onPointerCancel(void 0),null==(r=l().events.handlers)||r.onPointerMove(u),p()},v=e=>{(e.keyCode||e.which===a)&&(r&&e.preventDefault(),d.length>1&&h((e=>e+1)))},g=e=>{r&&e.preventDefault();let t=0;e||(e=window.event),e.wheelDelta?t=e.wheelDelta/120:e.detail&&(t=-e.detail/3),d.length>1&&h((e=>Math.abs(e-t)))},x=e=>u=e;return document.addEventListener("pointermove",x,{passive:!0}),n&&document.addEventListener("wheel",g),void 0!==a&&document.addEventListener("keydown",v),()=>{i.filter=m,void 0!==a&&document.removeEventListener("keydown",v),n&&document.removeEventListener("wheel",g),document.removeEventListener("pointermove",x)}}),[c,l,i,r,n,a]),null},exports.Cylinder=yt,exports.Detailed=Fr,exports.DeviceOrientationControls=pe,exports.Dodecahedron=Dt,exports.Edges=function({userData:e,children:t,geometry:r,threshold:n=15,color:o="black",...a}){const s=b.useRef(null);return b.useLayoutEffect((()=>{const e=s.current.parent;if(e){const t=r||e.geometry;t===s.current.userData.currentGeom&&n===s.current.userData.currentThreshold||(s.current.userData.currentGeom=t,s.current.userData.currentThreshold=n,s.current.geometry=new S.EdgesGeometry(t,n))}})),b.createElement("lineSegments",E.default({ref:s,raycast:()=>null},a),t||b.createElement("lineBasicMaterial",{color:o}))},exports.Effects=se,exports.Environment=Nt,exports.EnvironmentMap=Ht,exports.EnvironmentPortal=Gt,exports.Extrude=Lt,exports.FirstPersonControls=be,exports.Float=function({children:e,speed:t=1,rotationIntensity:r=1,floatIntensity:n=1,...a}){const s=b.useRef(null),i=b.useRef(1e4*Math.random());return o.useFrame((e=>{const o=i.current+e.clock.getElapsedTime();s.current.rotation.x=Math.cos(o/4*t)/8*r,s.current.rotation.y=Math.sin(o/4*t)/8*r,s.current.rotation.z=Math.sin(o/4*t)/20*r,s.current.position.y=Math.sin(o/4*t)/10*n})),b.createElement("group",a,b.createElement("group",{ref:s},e))},exports.FlyControls=he,exports.GizmoHelper=({alignment:e="bottom-right",margin:t=[80,80],renderPriority:r=0,autoClear:a=!0,onUpdate:s,onTarget:i,children:l})=>{const c=o.useThree((({size:e})=>e)),u=o.useThree((({camera:e})=>e)),d=o.useThree((({controls:e})=>e)),m=o.useThree((({gl:e})=>e)),f=o.useThree((({scene:e})=>e)),p=o.useThree((({invalidate:e})=>e)),h=b.useRef(),v=b.useRef(),g=b.useRef(null),[x]=b.useState((()=>new n.Scene)),y=b.useRef(!1),w=b.useRef(0),E=b.useRef(new n.Vector3(0,0,0)),M=b.useCallback((e=>{y.current=!0,(d||i)&&(E.current=(null==d?void 0:d.target)||(null==i?void 0:i())),w.current=u.position.distanceTo(Le),Re.copy(u.quaternion),ze.copy(e).multiplyScalar(w.current).add(Le),_e.lookAt(ze),De.copy(_e.quaternion),p()}),[d,u,i,p]);b.useEffect((()=>(f.background&&(h.current=f.background,f.background=null,x.background=h.current),()=>{h.current&&(f.background=h.current)})),[]),o.useFrame(((e,t)=>{if(g.current&&v.current){var r;if(y.current)if(Re.angleTo(De)<.01)y.current=!1;else{const e=t*Ce;Re.rotateTowards(De,e),u.position.set(0,0,1).applyQuaternion(Re).multiplyScalar(w.current).add(E.current),u.up.set(0,1,0).applyQuaternion(Re).normalize(),u.quaternion.copy(Re),s?s():d&&d.update(),p()}Pe.copy(u.matrix).invert(),null==(r=v.current)||r.quaternion.setFromRotationMatrix(Pe),a&&(m.autoClear=!1),m.clearDepth(),m.render(x,g.current)}}),r);const S=Me(g),T=b.useMemo((()=>({tweenCamera:M,raycast:S})),[M]),[C,_]=t,P=e.endsWith("-left")?-c.width/2+C:c.width/2-C,R=e.startsWith("top-")?c.height/2-_:-c.height/2+_;return o.createPortal(b.createElement(Se.Provider,{value:T},b.createElement(me,{ref:g,position:[0,0,200]}),b.createElement("group",{ref:v,position:[P,R,0]},l)),x)},exports.GizmoViewcube=e=>b.createElement("group",{scale:[60,60,60]},b.createElement(Ge,e),Ie.map(((t,r)=>b.createElement(He,E.default({key:r,position:t,dimensions:We[r]},e)))),Ve.map(((t,r)=>b.createElement(He,E.default({key:r,position:t,dimensions:Oe},e)))),b.createElement("ambientLight",{intensity:.5}),b.createElement("pointLight",{position:[10,10,10],intensity:.5})),exports.GizmoViewport=({hideNegativeAxes:e,hideAxisHeads:t,disabled:r,font:n="18px Inter var, Arial, sans-serif",axisColors:o=["#ff3653","#0adb50","#2c8fdf"],axisHeadScale:a=1,axisScale:s,labels:i=["X","Y","Z"],labelColor:l="#000",onClick:c,...u})=>{const[d,m,f]=o,{tweenCamera:p,raycast:h}=Te(),v={font:n,disabled:r,labelColor:l,raycast:h,onClick:c,axisHeadScale:a,onPointerDown:r?void 0:e=>{p(e.object.position),e.stopPropagation()}};return b.createElement("group",E.default({scale:40},u),b.createElement($e,{color:d,rotation:[0,0,0],scale:s}),b.createElement($e,{color:m,rotation:[0,0,Math.PI/2],scale:s}),b.createElement($e,{color:f,rotation:[0,-Math.PI/2,0],scale:s}),!t&&b.createElement(b.Fragment,null,b.createElement(qe,E.default({arcStyle:d,position:[1,0,0],label:i[0]},v)),b.createElement(qe,E.default({arcStyle:m,position:[0,1,0],label:i[1]},v)),b.createElement(qe,E.default({arcStyle:f,position:[0,0,1],label:i[2]},v)),!e&&b.createElement(b.Fragment,null,b.createElement(qe,E.default({arcStyle:d,position:[-1,0,0]},v)),b.createElement(qe,E.default({arcStyle:m,position:[0,-1,0]},v)),b.createElement(qe,E.default({arcStyle:f,position:[0,0,-1]},v)))),b.createElement("ambientLight",{intensity:.5}),b.createElement("pointLight",{position:[10,10,10],intensity:.5}))},exports.GradientTexture=function({stops:e,colors:t,size:r=1024,...n}){const a=o.useThree((e=>e.gl)),s=b.useMemo((()=>{const n=document.createElement("canvas"),o=n.getContext("2d");n.width=16,n.height=r;const a=o.createLinearGradient(0,0,0,r);let s=e.length;for(;s--;)a.addColorStop(e[s],t[s]);o.fillStyle=a,o.fillRect(0,0,16,r);const i=new S.Texture(n);return i.needsUpdate=!0,i}),[e]);return b.useEffect((()=>()=>{s.dispose()}),[s]),b.createElement("primitive",E.default({object:s,attach:"map",encoding:a.outputEncoding},n))},exports.Html=I,exports.Icosahedron=Pt,exports.Image=de,exports.Instance=Rr,exports.Instances=Dr,exports.IsObject=le,exports.Lathe=zt,exports.Lightformer=er,exports.Line=J,exports.Loader=function({containerStyles:e,innerStyles:t,barStyles:r,dataStyles:n,dataInterpolation:o=G,initialState:a=(e=>e)}){const{active:s,progress:i}=N(),l=b.useRef(0),c=b.useRef(0),u=b.useRef(null),[d,m]=b.useState(a(s));b.useEffect((()=>{let e;return s!==d&&(e=setTimeout((()=>m(s)),300)),()=>clearTimeout(e)}),[d,s]);const f=b.useCallback((()=>{u.current&&(l.current+=(i-l.current)/2,(l.current>.95*i||100===i)&&(l.current=i),u.current.innerText=o(l.current),l.current<i&&(c.current=requestAnimationFrame(f)))}),[o,i]);return b.useEffect((()=>(f(),()=>cancelAnimationFrame(c.current))),[f]),d?b.createElement("div",{style:{...H.container,opacity:s?1:0,...e}},b.createElement("div",null,b.createElement("div",{style:{...H.inner,...t}},b.createElement("div",{style:{...H.bar,transform:`scaleX(${i/100})`,...r}}),b.createElement("span",{ref:u,style:{...H.data,...n}})))):null},exports.MapControls=ve,exports.Merged=function({meshes:e,children:t,...r}){const n=Array.isArray(e);if(!n)for(const t of Object.keys(e))e[t].isMesh||delete e[t];return b.createElement(L.default,{components:(n?e:Object.values(e)).map((({geometry:e,material:t})=>b.createElement(Dr,E.default({key:e.uuid,geometry:e,material:t},r))))},(r=>n?t(...r):t(Object.keys(e).filter((t=>e[t].isMesh)).reduce(((e,t,n)=>({...e,[t]:r[n]})),{}))))},exports.MeshDistortMaterial=at,exports.MeshReflectorMaterial=dt,exports.MeshWobbleMaterial=it,exports.Octahedron=Rt,exports.OrbitControls=ge,exports.OrthographicCamera=me,exports.PerspectiveCamera=fe,exports.Plane=Et,exports.Point=gr,exports.PointMaterial=ft,exports.PointMaterialImpl=mt,exports.PointerLockControls=Ee,exports.Points=yr,exports.PointsBuffer=xr,exports.Polyhedron=_t,exports.PositionalAudio=ne,exports.Preload=function({all:e,scene:t,camera:r}){const a=o.useThree((({gl:e})=>e)),s=o.useThree((({camera:e})=>e)),i=o.useThree((({scene:e})=>e));return b.useLayoutEffect((()=>{const o=[];e&&(t||i).traverse((e=>{!1===e.visible&&(o.push(e),e.visible=!0)})),a.compile(t||i,r||s);const l=new n.WebGLCubeRenderTarget(128);new n.CubeCamera(.01,1e5,l).update(a,t||i),l.dispose(),o.forEach((e=>e.visible=!1))}),[]),null},exports.PresentationControls=function({snap:e,global:t,cursor:r=!0,children:a,speed:s=1,rotation:c=[0,0,0],zoom:u=1,polar:d=[0,Math.PI/2],azimuth:m=[-1/0,1/0],config:f={mass:1,tension:170,friction:26}}){const{size:p,gl:h}=o.useThree(),v=b.useMemo((()=>[c[0]+d[0],c[0]+d[1]]),[c[0],d[0],d[1]]),g=b.useMemo((()=>[c[1]+m[0],c[1]+m[1]]),[c[1],m[0],m[1]]),x=b.useMemo((()=>[n.MathUtils.clamp(c[0],...v),n.MathUtils.clamp(c[1],...g),c[2]]),[c[0],c[1],c[2],v,g]),[y,w]=i.useSpring((()=>({scale:1,rotation:x,config:f})));b.useEffect((()=>{w.start({scale:1,rotation:x,config:f})}),[x]),b.useEffect((()=>{t&&r&&(h.domElement.style.cursor="grab")}),[t,r,h.domElement]);const M=l.useGesture({onHover:({last:e})=>{r&&!t&&(h.domElement.style.cursor=e?"auto":"grab")},onDrag:({down:t,delta:[o,a],memo:[i,l]=y.rotation.animation.to||x})=>{r&&(h.domElement.style.cursor=t?"grabbing":"grab"),o=n.MathUtils.clamp(l+o/p.width*Math.PI*s,...g),a=n.MathUtils.clamp(i+a/p.height*Math.PI*s,...v);const c=e&&!t&&"boolean"!=typeof e?e:f;return w.start({scale:t&&a>v[1]/2?u:1,rotation:e&&!t?x:[a,o,0],config:e=>"scale"===e?{...c,friction:3*c.friction}:c}),[a,o]}},{target:t?h.domElement:void 0});return b.createElement(i.a.group,E.default({},null==M?void 0:M(),y),a)},exports.QuadraticBezierLine=te,exports.Reflector=Zt,exports.Ring=Ct,exports.RoundedBox=At,exports.ScreenQuad=Ft,exports.Scroll=Z,exports.ScrollControls=function({eps:e=1e-5,enabled:t=!0,infinite:r,horizontal:n,pages:a=1,distance:s=1,damping:i=4,style:l={},children:c}){const{gl:u,size:d,invalidate:m,events:f,raycaster:p}=o.useThree(),[h]=b.useState((()=>document.createElement("div"))),[v]=b.useState((()=>document.createElement("div"))),[g]=b.useState((()=>document.createElement("div"))),x=u.domElement.parentNode,y=b.useRef(0),w=b.useMemo((()=>({el:h,eps:e,fill:v,fixed:g,horizontal:n,damping:i,offset:0,delta:0,scroll:y,pages:a,range(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset<n?0:this.offset>o?1:(this.offset-n)/(o-n)},curve(e,t,r=0){return Math.sin(this.range(e,t,r)*Math.PI)},visible(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset>=n&&this.offset<=o}})),[e,i,n,a]);b.useEffect((()=>{h.style.position="absolute",h.style.width="100%",h.style.height="100%",h.style[n?"overflowX":"overflowY"]="auto",h.style[n?"overflowY":"overflowX"]="hidden",h.style.top="0px",h.style.left="0px";for(const e in l)h.style[e]=l[e];g.style.position="sticky",g.style.top="0px",g.style.left="0px",g.style.width="100%",g.style.height="100%",g.style.overflow="hidden",h.appendChild(g),v.style.height=n?"100%":a*s*100+"%",v.style.width=n?a*s*100+"%":"100%",v.style.pointerEvents="none",h.appendChild(v),x.appendChild(h),h[n?"scrollLeft":"scrollTop"]=1;const e="boolean"!=typeof f.connected?f.connected:u.domElement;requestAnimationFrame((()=>null==f.connect?void 0:f.connect(h)));const t=p.computeOffsets;return p.computeOffsets=({clientX:e,clientY:t})=>({offsetX:e-x.offsetLeft,offsetY:t-x.offsetTop}),()=>{x.removeChild(h),p.computeOffsets=t,null==f.connect||f.connect(e)}}),[a,s,n,h,v,g,x]),b.useEffect((()=>{const e=d[n?"width":"height"],o=h[n?"scrollWidth":"scrollHeight"],a=o-e;let s=0,i=!0,l=!0;const c=()=>{if(t&&!l&&(m(),s=h[n?"scrollLeft":"scrollTop"],y.current=s/a,r)){if(!i)if(s>=a){const e=1-w.offset;h[n?"scrollLeft":"scrollTop"]=1,y.current=w.offset=-e,i=!0}else if(s<=0){const e=1+w.offset;h[n?"scrollLeft":"scrollTop"]=o,y.current=w.offset=e,i=!0}i&&setTimeout((()=>i=!1),40)}};h.addEventListener("scroll",c,{passive:!0}),requestAnimationFrame((()=>l=!1));const u=e=>h.scrollLeft+=e.deltaY/2;return n&&h.addEventListener("wheel",u,{passive:!0}),()=>{h.removeEventListener("scroll",c),n&&h.removeEventListener("wheel",u)}}),[h,d,r,w,m,n]);let E=0;return o.useFrame(((t,r)=>{w.offset=S.MathUtils.damp(E=w.offset,y.current,i,r),w.delta=S.MathUtils.damp(w.delta,Math.abs(E-w.offset),i,r),w.delta>e&&m()})),b.createElement($.Provider,{value:w},c)},exports.Segment=Ur,exports.Segments=Br,exports.Select=function({box:e,multiple:t,children:r,onChange:n,border:a="1px solid #55aaff",backgroundColor:s="rgba(75, 160, 255, 0.1)",filter:i=(e=>e),...l}){const{camera:u,raycaster:d,gl:m,controls:f,size:p,get:h}=o.useThree(),[v,g]=b.useState(!1),[x,y]=b.useReducer(((e,{object:t,shift:r})=>void 0===t?[]:Array.isArray(t)?t:r?e.includes(t)?e.filter((e=>e!==t)):[t,...e]:e[0]===t?[]:[t]),[]);b.useEffect((()=>{null==n||n(x)}),[x]);const w=b.useCallback((e=>{e.stopPropagation(),y({object:i([e.object])[0],shift:t&&e.shiftKey})}),[]),M=b.useCallback((e=>!v&&y({})),[v]),T=b.useRef(null);return b.useEffect((()=>{if(!e||!t)return;const r=new c.SelectionBox(u,T.current),n=document.createElement("div");n.style.pointerEvents="none",n.style.border=a,n.style.backgroundColor=s,n.style.position="fixed";const o=new S.Vector2,l=new S.Vector2,v=new S.Vector2,g=d.enabled,x=null==f?void 0:f.enabled;let w=!1;function E(e,t){var r;const{offsetX:n,offsetY:o}=null!==(r=null==d.computeOffsets?void 0:d.computeOffsets(e,h()))&&void 0!==r?r:e,{width:a,height:s}=p;t.set(n/a*2-1,-o/s*2+1)}function b(e){e.shiftKey&&(!function(e){var t;f&&(f.enabled=!1),d.enabled=!1,w=!0,null==(t=m.domElement.parentElement)||t.appendChild(n),n.style.left=`${e.clientX}px`,n.style.top=`${e.clientY}px`,n.style.width="0px",n.style.height="0px",o.x=e.clientX,o.y=e.clientY}(e),E(e,r.startPoint))}let M=[];function C(e){if(w){!function(e){v.x=Math.max(o.x,e.clientX),v.y=Math.max(o.y,e.clientY),l.x=Math.min(o.x,e.clientX),l.y=Math.min(o.y,e.clientY),n.style.left=`${l.x}px`,n.style.top=`${l.y}px`,n.style.width=v.x-l.x+"px",n.style.height=v.y-l.y+"px"}(e),E(e,r.endPoint);const t=r.select().sort((e=>e.uuid)).filter((e=>e.isMesh));_.default(t,M)||(M=t,y({object:i(t)}))}}function P(e){var t;w&&w&&(f&&(f.enabled=x),d.enabled=g,w=!1,null==(t=n.parentElement)||t.removeChild(n))}return document.addEventListener("pointerdown",b,{passive:!0}),document.addEventListener("pointermove",C,{passive:!0,capture:!0}),document.addEventListener("pointerup",P,{passive:!0}),()=>{document.removeEventListener("pointerdown",b),document.removeEventListener("pointermove",C),document.removeEventListener("pointerup",P)}}),[p,d,u,f,m]),b.createElement("group",E.default({ref:T,onClick:w,onPointerOver:()=>g(!0),onPointerOut:()=>g(!1),onPointerMissed:M},l),b.createElement(K.Provider,{value:x},r))},exports.Shadow=Yt,exports.Sky=rr,exports.Sphere=wt,exports.SpotLight=Jt,exports.Stage=function({children:e,controls:t,shadows:r=!0,adjustCamera:n=!0,environment:a="city",intensity:s=1,preset:i="rembrandt",shadowBias:l=0,contactShadow:c={blur:2,opacity:.5,position:[0,0,0]},...u}){const d=qt[i],m=o.useThree((e=>e.camera)),f=o.useThree((e=>e.controls)),p=b.useRef(null),h=b.useRef(null),[{radius:v,width:g,height:x},y]=b.useState({radius:0,width:0,height:0});return b.useLayoutEffect((()=>{p.current.position.set(0,0,0),p.current.updateWorldMatrix(!0,!0);const e=(new S.Box3).setFromObject(h.current),t=new S.Vector3,r=new S.Sphere,n=e.max.y-e.min.y,o=e.max.x-e.min.x;e.getCenter(t),e.getBoundingSphere(r),y({radius:r.radius,width:o,height:n}),p.current.position.set(-t.x,-t.y+n/2,-t.z)}),[e]),b.useLayoutEffect((()=>{if(n){const e=v/(x>g?1.5:2.5);m.position.set(0,.5*v,2.5*v),m.near=.1,m.far=Math.max(5e3,4*v),m.lookAt(0,e,0);const r=f||(null==t?void 0:t.current);r&&(r.target.set(0,e,0),r.update())}}),[f,v,x,g,n]),b.createElement("group",u,b.createElement("group",{ref:p},b.createElement("group",{ref:h},e)),c&&b.createElement($t,E.default({scale:2*v,far:v/2},c)),a&&b.createElement(Nt,{preset:a}),b.createElement("ambientLight",{intensity:s/3}),b.createElement("spotLight",{penumbra:1,position:[d.main[0]*v,d.main[1]*v,d.main[2]*v],intensity:2*s,castShadow:r,"shadow-bias":l}),b.createElement("pointLight",{position:[d.fill[0]*v,d.fill[1]*v,d.fill[2]*v],intensity:s}))},exports.Stars=ar,exports.Stats=function({showPanel:e=0,className:t,parent:r}){const n=function(e,t=[],r){const[n,o]=b.useState();return b.useLayoutEffect((()=>{const t=e();return o(t),tt(r,t),()=>tt(r,null)}),t),n}((()=>new D.default),[]);return b.useEffect((()=>{if(n){const a=r&&r.current||document.body;n.showPanel(e),null==a||a.appendChild(n.dom),t&&n.dom.classList.add(t);const s=o.addEffect((()=>n.begin())),i=o.addAfterEffect((()=>n.end()));return()=>{null==a||a.removeChild(n.dom),s(),i()}}}),[r,n,t,e]),null},exports.Tetrahedron=Tt,exports.Text=oe,exports.Torus=Mt,exports.TorusKnot=St,exports.TrackballControls=xe,exports.TransformControls=we,exports.Tube=bt,exports.calcPosFromAngles=tr,exports.isWebGL2Available=ae,exports.meshBounds=function(e,t){const r=this.geometry,n=this.material,o=this.matrixWorld;void 0!==n&&(null===r.boundingSphere&&r.computeBoundingSphere(),Vr.copy(r.boundingSphere),Vr.applyMatrix4(o),!1!==e.ray.intersectsSphere(Vr)&&(kr.copy(o).invert(),jr.copy(e.ray).applyMatrix4(kr),null!==r.boundingBox&&null===jr.intersectBox(r.boundingBox,Or)||t.push({distance:Or.distanceTo(e.ray.origin),point:Or.clone(),object:this})))},exports.shaderMaterial=ie,exports.softShadows=e=>{if(!pt){pt=!0;let t=S.ShaderChunk.shadowmap_pars_fragment;t=t.replace("#ifdef USE_SHADOWMAP","#ifdef USE_SHADOWMAP\n"+(({frustum:e=3.75,size:t=.005,near:r=9.5,samples:n=17,rings:o=11}={})=>`#define LIGHT_WORLD_SIZE ${t}\n#define LIGHT_FRUSTUM_WIDTH ${e}\n#define LIGHT_SIZE_UV (LIGHT_WORLD_SIZE / LIGHT_FRUSTUM_WIDTH)\n#define NEAR_PLANE ${r}\n\n#define NUM_SAMPLES ${n}\n#define NUM_RINGS ${o}\n#define BLOCKER_SEARCH_NUM_SAMPLES NUM_SAMPLES\n#define PCF_NUM_SAMPLES NUM_SAMPLES\n\nvec2 poissonDisk[NUM_SAMPLES];\n\nvoid initPoissonSamples(const in vec2 randomSeed) {\n float ANGLE_STEP = PI2 * float(NUM_RINGS) / float(NUM_SAMPLES);\n float INV_NUM_SAMPLES = 1.0 / float(NUM_SAMPLES);\n float angle = rand(randomSeed) * PI2;\n float radius = INV_NUM_SAMPLES;\n float radiusStep = radius;\n for (int i = 0; i < NUM_SAMPLES; i++) {\n poissonDisk[i] = vec2(cos(angle), sin(angle)) * pow(radius, 0.75);\n radius += radiusStep;\n angle += ANGLE_STEP;\n }\n}\n\nfloat penumbraSize(const in float zReceiver, const in float zBlocker) { // Parallel plane estimation\n return (zReceiver - zBlocker) / zBlocker;\n}\n\nfloat findBlocker(sampler2D shadowMap, const in vec2 uv, const in float zReceiver) {\n float searchRadius = LIGHT_SIZE_UV * (zReceiver - NEAR_PLANE) / zReceiver;\n float blockerDepthSum = 0.0;\n int numBlockers = 0;\n for (int i = 0; i < BLOCKER_SEARCH_NUM_SAMPLES; i++) {\n float shadowMapDepth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[i] * searchRadius));\n if (shadowMapDepth < zReceiver) {\n blockerDepthSum += shadowMapDepth;\n numBlockers++;\n }\n }\n if (numBlockers == 0) return -1.0;\n return blockerDepthSum / float(numBlockers);\n}\n\nfloat PCF_Filter(sampler2D shadowMap, vec2 uv, float zReceiver, float filterRadius) {\n float sum = 0.0;\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[ i ] * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + -poissonDisk[ i ].yx * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n return sum / (2.0 * float(PCF_NUM_SAMPLES));\n}\n\nfloat PCSS(sampler2D shadowMap, vec4 coords) {\n vec2 uv = coords.xy;\n float zReceiver = coords.z; // Assumed to be eye-space z in this code\n initPoissonSamples(uv);\n float avgBlockerDepth = findBlocker(shadowMap, uv, zReceiver);\n if (avgBlockerDepth == -1.0) return 1.0;\n float penumbraRatio = penumbraSize(zReceiver, avgBlockerDepth);\n float filterRadius = penumbraRatio * LIGHT_SIZE_UV * NEAR_PLANE / zReceiver;\n return PCF_Filter(shadowMap, uv, zReceiver, filterRadius);\n}`)({...e})),t=t.replace("#if defined( SHADOWMAP_TYPE_PCF )","\nreturn PCSS(shadowMap, shadowCoord);\n#if defined( SHADOWMAP_TYPE_PCF )"),S.ShaderChunk.shadowmap_pars_fragment=t}},exports.useAnimations=function(e,t){const r=b.useRef(),[a]=b.useState((()=>t?t instanceof n.Object3D?{current:t}:t:r)),[s]=b.useState((()=>new n.AnimationMixer(void 0))),i=b.useRef({}),[l]=b.useState((()=>{const t={};return e.forEach((e=>Object.defineProperty(t,e.name,{enumerable:!0,get(){if(a.current)return i.current[e.name]||(i.current[e.name]=s.clipAction(e,a.current))}}))),{ref:a,clips:e,actions:t,names:e.map((e=>e.name)),mixer:s}}));return o.useFrame(((e,t)=>s.update(t))),b.useEffect((()=>{const e=a.current;return()=>{i.current={},Object.values(l.actions).forEach((t=>{e&&s.uncacheAction(t,e)}))}}),[e]),l},exports.useAspect=function(e,t,r=1){const n=o.useThree((e=>e.viewport)),a=t*(n.aspect>e/t?n.width/e:n.height/t);return[e*(n.aspect>e/t?n.width/e:n.height/t)*r,a*r,1]},exports.useBVH=function(e,t){b.useEffect((()=>{if(e.current){e.current.raycast=g.acceleratedRaycast;const r=e.current.geometry;return r.computeBoundsTree=g.computeBoundsTree,r.disposeBoundsTree=g.disposeBoundsTree,r.computeBoundsTree(t),()=>{r.boundsTree&&r.disposeBoundsTree()}}}),[e,t])},exports.useBounds=function(){return b.useContext(Vt)},exports.useBoxProjectedEnv=function(e=new S.Vector3,t=new S.Vector3){const[r]=b.useState((()=>({position:new S.Vector3,size:new S.Vector3})));o.applyProps(r,{position:e,size:t});const n=b.useRef(null),a=b.useMemo((()=>({ref:n,onBeforeCompile:e=>function(e,t,r){e.defines.BOX_PROJECTED_ENV_MAP=!0,e.uniforms.envMapPosition={value:t},e.uniforms.envMapSize={value:r},e.vertexShader=`\n varying vec3 vWorldPosition;\n ${e.vertexShader.replace("#include <worldpos_vertex>","\n#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #ifdef BOX_PROJECTED_ENV_MAP\n vWorldPosition = worldPosition.xyz;\n #endif\n#endif\n")}`,e.fragmentShader=`\n \n#ifdef BOX_PROJECTED_ENV_MAP\n uniform vec3 envMapSize;\n uniform vec3 envMapPosition;\n varying vec3 vWorldPosition;\n \n vec3 parallaxCorrectNormal( vec3 v, vec3 cubeSize, vec3 cubePos ) {\n vec3 nDir = normalize( v );\n vec3 rbmax = ( .5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbmin = ( -.5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbminmax;\n rbminmax.x = ( nDir.x > 0. ) ? rbmax.x : rbmin.x;\n rbminmax.y = ( nDir.y > 0. ) ? rbmax.y : rbmin.y;\n rbminmax.z = ( nDir.z > 0. ) ? rbmax.z : rbmin.z;\n float correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z );\n vec3 boxIntersection = vWorldPosition + nDir * correction; \n return boxIntersection - cubePos;\n }\n#endif\n\n ${e.fragmentShader.replace("#include <envmap_physical_pars_fragment>",S.ShaderChunk.envmap_physical_pars_fragment).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );","vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n worldNormal = parallaxCorrectNormal( worldNormal, envMapSize, envMapPosition );\n#endif\n\n ").replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );","reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n reflectVec = parallaxCorrectNormal( reflectVec, envMapSize, envMapPosition );\n#endif\n\n ")}`}(e,r.position,r.size),customProgramCacheKey:()=>JSON.stringify(r.position.toArray())+JSON.stringify(r.size.toArray())})),[...r.position.toArray(),...r.size.toArray()]);return b.useLayoutEffect((()=>{n.current.needsUpdate=!0}),[r]),a},exports.useCamera=Me,exports.useContextBridge=function(...e){const t=b.useRef([]);return t.current=e.map((e=>b.useContext(e))),b.useMemo((()=>({children:r})=>e.reduceRight(((e,r,n)=>b.createElement(r.Provider,{value:t.current[n],children:e})),r)),[])},exports.useCubeTexture=Xe,exports.useCursor=function(e,t="pointer",r="auto"){b.useEffect((()=>{if(e)return document.body.style.cursor=t,()=>{document.body.style.cursor=r}}),[e])},exports.useDepthBuffer=function({size:e=256,frames:t=1/0}={}){const r=o.useThree((e=>e.viewport.dpr)),{width:a,height:s}=o.useThree((e=>e.size)),i=e||a*r,l=e||s*r,c=b.useMemo((()=>{const e=new n.DepthTexture(i,l);return e.format=n.DepthFormat,e.type=n.UnsignedShortType,{depthTexture:e}}),[i,l]);let u=0;const d=rt(i,l,c);return o.useFrame((e=>{(t===1/0||u<t)&&(e.gl.setRenderTarget(d),e.gl.render(e.scene,e.camera),e.gl.setRenderTarget(null),u++)})),d.depthTexture},exports.useDetectGPU=e=>m.suspend((()=>v.getGPUTier(e)),["useDetectGPU"]),exports.useFBO=rt,exports.useFBX=Ye,exports.useGLTF=Qe,exports.useGizmoContext=Te,exports.useHelper=function(e,t,...r){const n=b.useRef(),a=o.useThree((e=>e.scene));return b.useEffect((()=>(e&&t&&null!=e&&e.current&&(n.current=new t(e.current,...r),n.current&&a.add(n.current)),!e&&n.current&&a.remove(n.current),()=>{n.current&&a.remove(n.current)})),[a,t,e,r]),o.useFrame((()=>{var e;null!=(e=n.current)&&e.update&&n.current.update()})),n},exports.useIntersect=function(e){const t=b.useRef(null),r=b.useRef(!1),n=b.useRef(!1);return b.useEffect((()=>{const a=t.current;if(a){const t=o.addEffect((()=>(r.current=!1,!0))),s=a.onBeforeRender;a.onBeforeRender=()=>r.current=!0;const i=o.addAfterEffect((()=>(r.current!==n.current&&e(n.current=r.current),!0)));return()=>{a.onBeforeRender=s,t(),i()}}}),[]),t},exports.useKTX2=et,exports.useMatcapTexture=function(e=0,t=1024){const r=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/matcaps.json").then((e=>e.json()))),["matcapList"]),n=r[0],o=b.useMemo((()=>Object.keys(r).length),[]),a=`https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d/${t}/${`${b.useMemo((()=>"string"==typeof e?e:"number"==typeof e?r[e]:null),[e])||n}${function(e){switch(e){case 64:return"-64px";case 128:return"-128px";case 256:return"-256px";case 512:return"-512px";default:return""}}(t)}.png`}`;return[ce(a),a,o]},exports.useNormalTexture=function(e=0,t={}){const{repeat:r=[1,1],anisotropy:o=1,offset:a=[0,0]}=t,s=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/normals/normals.json").then((e=>e.json()))),["normalsList"]),i=b.useMemo((()=>Object.keys(s).length),[]),l=s[0],c=`https://rawcdn.githack.com/pmndrs/drei-assets/7a3104997e1576f83472829815b00880d88b32fb/normals/${s[e]||l}`,u=ce(c);return b.useLayoutEffect((()=>{u&&(u.wrapS=u.wrapT=n.RepeatWrapping,u.repeat=new n.Vector2(r[0],r[1]),u.offset=new n.Vector2(a[0],a[1]),u.anisotropy=o)}),[u,o,r,a]),[u,c,i]},exports.useProgress=N,exports.useScroll=q,exports.useSelect=function(){return b.useContext(K)},exports.useTexture=ce;
|
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("react-dom"),n=require("three"),o=require("@react-three/fiber"),a=require("zustand"),s=require("react-merge-refs"),i=require("@react-spring/three"),l=require("@use-gesture/react"),c=require("three-stdlib"),u=require("zustand/shallow"),d=require("troika-three-text"),m=require("suspend-react"),f=require("lodash.omit"),p=require("lodash.pick"),h=require("stats.js"),v=require("detect-gpu"),g=require("three-mesh-bvh"),x=require("react-composer");function y(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function w(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var 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b.createElement("meshLambertMaterial",{map:m,"map-anisotropy":d.capabilities.getMaxAnisotropy()||1,attachArray:"material",color:e?i:"white",transparent:!0,opacity:u})},Ge=e=>{const{tweenCamera:t,raycast:r}=Te(),[n,o]=b.useState(null);return b.createElement("mesh",{raycast:r,onPointerOut:e=>{e.stopPropagation(),o(null)},onPointerMove:e=>{e.stopPropagation(),o(Math.floor(e.faceIndex/2))},onClick:e.onClick||(e=>{e.stopPropagation(),t(e.face.normal)})},[...Array(6)].map(((t,r)=>b.createElement(Ne,E.default({key:r,index:r,hover:n===r},e)))),b.createElement("boxGeometry",null))},He=({onClick:e,dimensions:t,position:r,hoverColor:n=Ae})=>{const{tweenCamera:o,raycast:a}=Te(),[s,i]=b.useState(!1);return b.createElement("mesh",{scale:1.01,position:r,raycast:a,onPointerOver:e=>{e.stopPropagation(),i(!0)},onPointerOut:e=>{e.stopPropagation(),i(!1)},onClick:e||(e=>{e.stopPropagation(),o(r)})},b.createElement("meshBasicMaterial",{color:s?n:"white",transparent:!0,opacity:.6,visible:s}),b.createElement("boxGeometry",{args:t}))};function $e({scale:e=[.8,.05,.05],color:t,rotation:r}){return b.createElement("group",{rotation:r},b.createElement("mesh",{position:[.4,0,0]},b.createElement("boxGeometry",{args:e}),b.createElement("meshBasicMaterial",{color:t,toneMapped:!1})))}function qe({onClick:e,font:t,disabled:r,arcStyle:a,label:s,labelColor:i,axisHeadScale:l=1,...c}){const u=o.useThree((e=>e.gl)),d=b.useMemo((()=>{const e=document.createElement("canvas");e.width=64,e.height=64;const r=e.getContext("2d");return r.beginPath(),r.arc(32,32,16,0,2*Math.PI),r.closePath(),r.fillStyle=a,r.fill(),s&&(r.font=t,r.textAlign="center",r.fillStyle=i,r.fillText(s,32,41)),new n.CanvasTexture(e)}),[a,s,i,t]),[m,f]=b.useState(!1),p=(s?1:.75)*(m?1.2:1)*l;return b.createElement("sprite",E.default({scale:p,onPointerOver:r?void 0:e=>{e.stopPropagation(),f(!0)},onPointerOut:r?void 0:e||(e=>{e.stopPropagation(),f(!1)})},c),b.createElement("spriteMaterial",{map:d,"map-anisotropy":u.capabilities.getMaxAnisotropy()||1,alphaTest:.3,opacity:s?1:.75,toneMapped:!1}))}function Xe(e,{path:t}){const[r]=o.useLoader(n.CubeTextureLoader,[e],(e=>e.setPath(t)));return r}function Ye(e){return o.useLoader(c.FBXLoader,e)}Xe.preload=(e,{path:t})=>o.useLoader.preload(n.CubeTextureLoader,[e],(e=>e.setPath(t))),Ye.preload=e=>o.useLoader.preload(c.FBXLoader,e),Ye.clear=e=>o.useLoader.clear(c.FBXLoader,e);let Ze=null;function Ke(e,t,r){return n=>{r&&r(n),e&&(Ze||(Ze=new c.DRACOLoader),Ze.setDecoderPath("string"==typeof e?e:"https://www.gstatic.com/draco/versioned/decoders/1.4.3/"),n.setDRACOLoader(Ze)),t&&n.setMeshoptDecoder("function"==typeof c.MeshoptDecoder?c.MeshoptDecoder():c.MeshoptDecoder)}}function Qe(e,t=!0,r=!0,n){return o.useLoader(c.GLTFLoader,e,Ke(t,r,n))}Qe.preload=(e,t=!0,r=!0,n)=>o.useLoader.preload(c.GLTFLoader,e,Ke(t,r,n)),Qe.clear=e=>o.useLoader.clear(c.GLTFLoader,e);const Je="https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master";function et(e,r=`${Je}/basis/`){const n=o.useThree((e=>e.gl)),a=o.useLoader(c.KTX2Loader,le(e)?Object.values(e):e,(e=>{e.detectSupport(n),e.setTranscoderPath(r)}));if(t.useEffect((()=>{(Array.isArray(a)?a:[a]).forEach(n.initTexture)}),[n,a]),le(e)){const t=Object.keys(e),r={};return t.forEach((e=>Object.assign(r,{[e]:a[t.indexOf(e)]}))),r}return a}function tt(e,t){"function"==typeof e?e(t):null!=e&&(e.current=t)}function rt(e,r,n){const a=o.useThree((({gl:e})=>e)),s=o.useThree((({size:e})=>e)),i=t.useMemo((()=>a.getPixelRatio()),[a]),l="number"==typeof e?e:s.width*i,c="number"==typeof r?r:s.height*i,u=("number"==typeof e?n:e)||{},d=t.useMemo((()=>{const{multisample:e,samples:t,...r}=u;let n;return e&&a.capabilities.isWebGL2?(n=new S.WebGLMultisampleRenderTarget(l,c,r),t&&(n.samples=t)):n=new S.WebGLRenderTarget(l,c,r),n}),[]);return t.useEffect((()=>{d.setSize(l,c)}),[d,l,c]),t.useEffect((()=>()=>d.dispose()),[]),d}et.preload=(e,t=`${Je}/basis/`)=>o.useLoader.preload(c.KTX2Loader,e,(e=>{e.setTranscoderPath(t)})),et.clear=e=>o.useLoader.clear(c.KTX2Loader,e);const nt=b.forwardRef((({children:e,curve:t},r)=>{const[n]=b.useState((()=>new S.Scene)),[a,s]=b.useState(),i=b.useRef();return b.useEffect((()=>{i.current=new c.Flow(n.children[0]),s(i.current.object3D)}),[e]),b.useEffect((()=>{var e;t&&(null==(e=i.current)||e.updateCurve(0,t))}),[t]),b.useImperativeHandle(r,(()=>({moveAlongCurve:e=>{var t;null==(t=i.current)||t.moveAlongCurve(e)}}))),b.createElement(b.Fragment,null,o.createPortal(e,n),a&&b.createElement("primitive",{object:a}))}));class ot extends n.MeshPhysicalMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._distort={value:.4},this._radius={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.radius=this._radius,e.uniforms.distort=this._distort,e.vertexShader=`\n uniform float time;\n uniform float radius;\n uniform float distort;\n #define GLSLIFY 1\nvec3 mod289(vec3 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 mod289(vec4 x){return x-floor(x*(1.0/289.0))*289.0;}vec4 permute(vec4 x){return mod289(((x*34.0)+1.0)*x);}vec4 taylorInvSqrt(vec4 r){return 1.79284291400159-0.85373472095314*r;}float snoise(vec3 v){const vec2 C=vec2(1.0/6.0,1.0/3.0);const vec4 D=vec4(0.0,0.5,1.0,2.0);vec3 i=floor(v+dot(v,C.yyy));vec3 x0=v-i+dot(i,C.xxx);vec3 g=step(x0.yzx,x0.xyz);vec3 l=1.0-g;vec3 i1=min(g.xyz,l.zxy);vec3 i2=max(g.xyz,l.zxy);vec3 x1=x0-i1+C.xxx;vec3 x2=x0-i2+C.yyy;vec3 x3=x0-D.yyy;i=mod289(i);vec4 p=permute(permute(permute(i.z+vec4(0.0,i1.z,i2.z,1.0))+i.y+vec4(0.0,i1.y,i2.y,1.0))+i.x+vec4(0.0,i1.x,i2.x,1.0));float n_=0.142857142857;vec3 ns=n_*D.wyz-D.xzx;vec4 j=p-49.0*floor(p*ns.z*ns.z);vec4 x_=floor(j*ns.z);vec4 y_=floor(j-7.0*x_);vec4 x=x_*ns.x+ns.yyyy;vec4 y=y_*ns.x+ns.yyyy;vec4 h=1.0-abs(x)-abs(y);vec4 b0=vec4(x.xy,y.xy);vec4 b1=vec4(x.zw,y.zw);vec4 s0=floor(b0)*2.0+1.0;vec4 s1=floor(b1)*2.0+1.0;vec4 sh=-step(h,vec4(0.0));vec4 a0=b0.xzyw+s0.xzyw*sh.xxyy;vec4 a1=b1.xzyw+s1.xzyw*sh.zzww;vec3 p0=vec3(a0.xy,h.x);vec3 p1=vec3(a0.zw,h.y);vec3 p2=vec3(a1.xy,h.z);vec3 p3=vec3(a1.zw,h.w);vec4 norm=taylorInvSqrt(vec4(dot(p0,p0),dot(p1,p1),dot(p2,p2),dot(p3,p3)));p0*=norm.x;p1*=norm.y;p2*=norm.z;p3*=norm.w;vec4 m=max(0.6-vec4(dot(x0,x0),dot(x1,x1),dot(x2,x2),dot(x3,x3)),0.0);m=m*m;return 42.0*dot(m*m,vec4(dot(p0,x0),dot(p1,x1),dot(p2,x2),dot(p3,x3)));}\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","\n float updateTime = time / 50.0;\n float noise = snoise(vec3(position / 2.0 + updateTime * 5.0));\n vec3 transformed = vec3(position * (noise * pow(distort, 2.0) + radius));\n ")}get time(){return this._time.value}set time(e){this._time.value=e}get distort(){return this._distort.value}set distort(e){this._distort.value=e}get radius(){return this._radius.value}set radius(e){this._radius.value=e}}const at=b.forwardRef((({speed:e=1,...t},r)=>{const[n]=b.useState((()=>new ot));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),b.createElement("primitive",E.default({dispose:void 0,object:n,ref:r,attach:"material"},t))}));class st extends n.MeshStandardMaterial{constructor(e={}){super(e),this.setValues(e),this._time={value:0},this._factor={value:1}}onBeforeCompile(e){e.uniforms.time=this._time,e.uniforms.factor=this._factor,e.vertexShader=`\n uniform float time;\n uniform float factor;\n ${e.vertexShader}\n `,e.vertexShader=e.vertexShader.replace("#include <begin_vertex>","float theta = sin( time + position.y ) / 2.0 * factor;\n float c = cos( theta );\n float s = sin( theta );\n mat3 m = mat3( c, 0, s, 0, 1, 0, -s, 0, c );\n vec3 transformed = vec3( position ) * m;\n vNormal = vNormal * m;")}get time(){return this._time.value}set time(e){this._time.value=e}get factor(){return this._factor.value}set factor(e){this._factor.value=e}}const it=b.forwardRef((({speed:e=1,...t},r)=>{const[n]=b.useState((()=>new st));return o.useFrame((t=>n&&(n.time=t.clock.getElapsedTime()*e))),b.createElement("primitive",E.default({dispose:void 0,object:n,ref:r,attach:"material"},t))}));class lt extends n.ShaderMaterial{constructor(e=new n.Vector2){super({uniforms:{inputBuffer:new n.Uniform(null),depthBuffer:new n.Uniform(null),resolution:new n.Uniform(new n.Vector2),texelSize:new n.Uniform(new n.Vector2),halfTexelSize:new n.Uniform(new n.Vector2),kernel:new n.Uniform(0),scale:new n.Uniform(1),cameraNear:new n.Uniform(0),cameraFar:new n.Uniform(1),minDepthThreshold:new n.Uniform(0),maxDepthThreshold:new n.Uniform(1),depthScale:new n.Uniform(0),depthToBlurRatioBias:new n.Uniform(.25)},fragmentShader:"#include <common>\n #include <dithering_pars_fragment> \n uniform sampler2D inputBuffer;\n uniform sampler2D depthBuffer;\n uniform float cameraNear;\n uniform float cameraFar;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n float depthFactor = 0.0;\n \n #ifdef USE_DEPTH\n vec4 depth = texture2D(depthBuffer, vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0, min(1.0, depthFactor + 0.25));\n #endif\n \n vec4 sum = texture2D(inputBuffer, mix(vUv0, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv1, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv2, vUv, depthFactor));\n sum += texture2D(inputBuffer, mix(vUv3, vUv, depthFactor));\n gl_FragColor = sum * 0.25 ;\n\n #include <dithering_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n }",vertexShader:"uniform vec2 texelSize;\n uniform vec2 halfTexelSize;\n uniform float kernel;\n uniform float scale;\n varying vec2 vUv;\n varying vec2 vUv0;\n varying vec2 vUv1;\n varying vec2 vUv2;\n varying vec2 vUv3;\n\n void main() {\n vec2 uv = position.xy * 0.5 + 0.5;\n vUv = uv;\n\n vec2 dUv = (texelSize * vec2(kernel) + halfTexelSize) * scale;\n vUv0 = vec2(uv.x - dUv.x, uv.y + dUv.y);\n vUv1 = vec2(uv.x + dUv.x, uv.y + dUv.y);\n vUv2 = vec2(uv.x + dUv.x, uv.y - dUv.y);\n vUv3 = vec2(uv.x - dUv.x, uv.y - dUv.y);\n\n gl_Position = vec4(position.xy, 1.0, 1.0);\n }",blending:n.NoBlending,depthWrite:!1,depthTest:!1}),this.toneMapped=!1,this.setTexelSize(e.x,e.y),this.kernel=new Float32Array([0,1,2,2,3])}setTexelSize(e,t){this.uniforms.texelSize.value.set(e,t),this.uniforms.halfTexelSize.value.set(e,t).multiplyScalar(.5)}setResolution(e){this.uniforms.resolution.value.copy(e)}}class ct{constructor({gl:e,resolution:t,width:r=500,height:o=500,minDepthThreshold:a=0,maxDepthThreshold:s=1,depthScale:i=0,depthToBlurRatioBias:l=.25}){this.renderToScreen=!1,this.renderTargetA=new n.WebGLRenderTarget(t,t,{minFilter:n.LinearFilter,magFilter:n.LinearFilter,stencilBuffer:!1,depthBuffer:!1,encoding:e.outputEncoding}),this.renderTargetB=this.renderTargetA.clone(),this.convolutionMaterial=new lt,this.convolutionMaterial.setTexelSize(1/r,1/o),this.convolutionMaterial.setResolution(new n.Vector2(r,o)),this.scene=new n.Scene,this.camera=new n.Camera,this.convolutionMaterial.uniforms.minDepthThreshold.value=a,this.convolutionMaterial.uniforms.maxDepthThreshold.value=s,this.convolutionMaterial.uniforms.depthScale.value=i,this.convolutionMaterial.uniforms.depthToBlurRatioBias.value=l,this.convolutionMaterial.defines.USE_DEPTH=i>0;const c=new Float32Array([-1,-1,0,3,-1,0,-1,3,0]),u=new Float32Array([0,0,2,0,0,2]),d=new n.BufferGeometry;d.setAttribute("position",new n.BufferAttribute(c,3)),d.setAttribute("uv",new n.BufferAttribute(u,2)),this.screen=new n.Mesh(d,this.convolutionMaterial),this.screen.frustumCulled=!1,this.scene.add(this.screen)}render(e,t,r){const n=this.scene,o=this.camera,a=this.renderTargetA,s=this.renderTargetB;let i=this.convolutionMaterial,l=i.uniforms;l.depthBuffer.value=t.depthTexture;const c=i.kernel;let u,d,m,f=t;for(d=0,m=c.length-1;d<m;++d)u=0==(1&d)?a:s,l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(u),e.render(n,o),f=u;l.kernel.value=c[d],l.inputBuffer.value=f.texture,e.setRenderTarget(this.renderToScreen?null:r),e.render(n,o)}}class ut extends n.MeshStandardMaterial{constructor(e={}){super(e),this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._mixContrast={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.mixContrast=this._mixContrast,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv; \n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float mixContrast;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv; \n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n \n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n \n vec4 merge = base;\n \n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n \n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n \n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (merge.r - 0.5) * mixContrast + 0.5;\n newMerge.g = (merge.g - 0.5) * mixContrast + 0.5;\n newMerge.b = (merge.b - 0.5) * mixContrast + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);\n ")}get tDiffuse(){return this._tDiffuse.value}set tDiffuse(e){this._tDiffuse.value=e}get tDepth(){return this._tDepth.value}set tDepth(e){this._tDepth.value=e}get distortionMap(){return this._distortionMap.value}set distortionMap(e){this._distortionMap.value=e}get tDiffuseBlur(){return this._tDiffuseBlur.value}set tDiffuseBlur(e){this._tDiffuseBlur.value=e}get textureMatrix(){return this._textureMatrix.value}set textureMatrix(e){this._textureMatrix.value=e}get hasBlur(){return this._hasBlur.value}set hasBlur(e){this._hasBlur.value=e}get mirror(){return this._mirror.value}set mirror(e){this._mirror.value=e}get mixBlur(){return this._mixBlur.value}set mixBlur(e){this._mixBlur.value=e}get mixStrength(){return this._blurStrength.value}set mixStrength(e){this._blurStrength.value=e}get minDepthThreshold(){return this._minDepthThreshold.value}set minDepthThreshold(e){this._minDepthThreshold.value=e}get maxDepthThreshold(){return this._maxDepthThreshold.value}set maxDepthThreshold(e){this._maxDepthThreshold.value=e}get depthScale(){return this._depthScale.value}set depthScale(e){this._depthScale.value=e}get depthToBlurRatioBias(){return this._depthToBlurRatioBias.value}set depthToBlurRatioBias(e){this._depthToBlurRatioBias.value=e}get distortion(){return this._distortion.value}set distortion(e){this._distortion.value=e}get mixContrast(){return this._mixContrast.value}set mixContrast(e){this._mixContrast.value=e}}o.extend({MeshReflectorMaterialImpl:ut});const dt=b.forwardRef((({mixBlur:e=0,mixStrength:t=1,resolution:r=256,blur:a=[0,0],minDepthThreshold:s=.9,maxDepthThreshold:i=1,depthScale:l=0,depthToBlurRatioBias:c=.25,mirror:u=0,distortion:d=1,mixContrast:m=1,distortionMap:f,reflectorOffset:p=0,...h},v)=>{const g=o.useThree((({gl:e})=>e)),x=o.useThree((({camera:e})=>e)),y=o.useThree((({scene:e})=>e)),w=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,M=b.useRef(null),[S]=b.useState((()=>new n.Plane)),[T]=b.useState((()=>new n.Vector3)),[_]=b.useState((()=>new n.Vector3)),[P]=b.useState((()=>new n.Vector3)),[R]=b.useState((()=>new n.Matrix4)),[D]=b.useState((()=>new n.Vector3(0,0,-1))),[L]=b.useState((()=>new n.Vector4)),[z]=b.useState((()=>new n.Vector3)),[B]=b.useState((()=>new n.Vector3)),[A]=b.useState((()=>new n.Vector4)),[U]=b.useState((()=>new n.Matrix4)),[k]=b.useState((()=>new n.PerspectiveCamera)),F=b.useCallback((()=>{var e;const t=M.current.parent||(null==(e=M.current)?void 0:e.__r3f.parent);if(!t)return;if(_.setFromMatrixPosition(t.matrixWorld),P.setFromMatrixPosition(x.matrixWorld),R.extractRotation(t.matrixWorld),T.set(0,0,1),T.applyMatrix4(R),_.addScaledVector(T,p),z.subVectors(_,P),z.dot(T)>0)return;z.reflect(T).negate(),z.add(_),R.extractRotation(x.matrixWorld),D.set(0,0,-1),D.applyMatrix4(R),D.add(P),B.subVectors(_,D),B.reflect(T).negate(),B.add(_),k.position.copy(z),k.up.set(0,1,0),k.up.applyMatrix4(R),k.up.reflect(T),k.lookAt(B),k.far=x.far,k.updateMatrixWorld(),k.projectionMatrix.copy(x.projectionMatrix),U.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),U.multiply(k.projectionMatrix),U.multiply(k.matrixWorldInverse),U.multiply(t.matrixWorld),S.setFromNormalAndCoplanarPoint(T,_),S.applyMatrix4(k.matrixWorldInverse),L.set(S.normal.x,S.normal.y,S.normal.z,S.constant);const r=k.projectionMatrix;A.x=(Math.sign(L.x)+r.elements[8])/r.elements[0],A.y=(Math.sign(L.y)+r.elements[9])/r.elements[5],A.z=-1,A.w=(1+r.elements[10])/r.elements[14],L.multiplyScalar(2/L.dot(A)),r.elements[2]=L.x,r.elements[6]=L.y,r.elements[10]=L.z+1,r.elements[14]=L.w}),[x,p]),[j,V,O,I]=b.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:g.outputEncoding},p=new n.WebGLRenderTarget(r,r,o);p.depthBuffer=!0,p.depthTexture=new n.DepthTexture(r,r),p.depthTexture.format=n.DepthFormat,p.depthTexture.type=n.UnsignedShortType;const h=new n.WebGLRenderTarget(r,r,o);return[p,h,new ct({gl:g,resolution:r,width:a[0],height:a[1],minDepthThreshold:s,maxDepthThreshold:i,depthScale:l,depthToBlurRatioBias:c}),{mirror:u,textureMatrix:U,mixBlur:e,tDiffuse:p.texture,tDepth:p.depthTexture,tDiffuseBlur:h.texture,hasBlur:w,mixStrength:t,minDepthThreshold:s,maxDepthThreshold:i,depthScale:l,depthToBlurRatioBias:c,transparent:!0,distortion:d,distortionMap:f,mixContrast:m,"defines-USE_BLUR":w?"":void 0,"defines-USE_DEPTH":l>0?"":void 0,"defines-USE_DISTORTION":f?"":void 0}]}),[g,a,U,r,u,w,e,t,s,i,l,c,d,f,m]);return o.useFrame((()=>{var e;const t=M.current.parent||(null==(e=M.current)?void 0:e.__r3f.parent);if(!t)return;t.visible=!1;const r=g.xr.enabled,n=g.shadowMap.autoUpdate;F(),g.xr.enabled=!1,g.shadowMap.autoUpdate=!1,g.setRenderTarget(j),g.state.buffers.depth.setMask(!0),g.autoClear||g.clear(),g.render(y,k),w&&O.render(g,j,V),g.xr.enabled=r,g.shadowMap.autoUpdate=n,t.visible=!0,g.setRenderTarget(null)})),b.createElement("meshReflectorMaterialImpl",E.default({attach:"material",key:"key"+I["defines-USE_BLUR"]+I["defines-USE_DEPTH"]+I["defines-USE_DISTORTION"],ref:C.default([M,v])},I,h))}));class mt extends S.PointsMaterial{constructor(e){super(e),this.onBeforeCompile=e=>{e.fragmentShader=e.fragmentShader.replace("#include <output_fragment>","\n #include <output_fragment>\n vec2 cxy = 2.0 * gl_PointCoord - 1.0;\n float r = dot(cxy, cxy);\n float delta = fwidth(r); \n float mask = 1.0 - smoothstep(1.0 - delta, 1.0 + delta, r);\n gl_FragColor = vec4(gl_FragColor.rgb, mask * gl_FragColor.a );\n ")}}}const ft=b.forwardRef(((e,t)=>{const[r]=b.useState((()=>new mt(null)));return b.createElement("primitive",E.default({object:r,ref:t,attach:"material"},e))}));let pt=!1;function ht(e){const t=e+"BufferGeometry";return b.forwardRef((({args:e,children:r,...n},o)=>b.createElement("mesh",E.default({ref:o},n),b.createElement(t,{attach:"geometry",args:e}),r)))}const vt=ht("box"),gt=ht("circle"),xt=ht("cone"),yt=ht("cylinder"),wt=ht("sphere"),Et=ht("plane"),bt=ht("tube"),Mt=ht("torus"),St=ht("torusKnot"),Tt=ht("tetrahedron"),Ct=ht("ring"),_t=ht("polyhedron"),Pt=ht("icosahedron"),Rt=ht("octahedron"),Dt=ht("dodecahedron"),Lt=ht("extrude"),zt=ht("lathe"),Bt=1e-5;const At=b.forwardRef((function({args:[e=1,t=1,r=1]=[],radius:o=.05,steps:a=1,smoothness:s=4,children:i,...l},c){const u=b.useMemo((()=>function(e,t,r){const o=new n.Shape,a=r-Bt;return o.absarc(Bt,Bt,Bt,-Math.PI/2,-Math.PI,!0),o.absarc(Bt,t-2*a,Bt,Math.PI,Math.PI/2,!0),o.absarc(e-2*a,t-2*a,Bt,Math.PI/2,0,!0),o.absarc(e-2*a,Bt,Bt,0,-Math.PI/2,!0),o}(e,t,o)),[e,t,o]),d=b.useMemo((()=>({depth:r-2*o,bevelEnabled:!0,bevelSegments:2*s,steps:a,bevelSize:o-Bt,bevelThickness:o,curveSegments:s})),[r,o,s]),m=b.useRef();return b.useLayoutEffect((()=>{m.current&&m.current.center()}),[u,d]),b.createElement("mesh",E.default({ref:c},l),b.createElement("extrudeBufferGeometry",{attach:"geometry",ref:m,args:[u,d]}),i)}));function Ut(){const e=new S.BufferGeometry,t=new Float32Array([-1,-1,3,-1,-1,3]);return e.setAttribute("position",new S.BufferAttribute(t,2)),e}const kt=b.forwardRef((function({children:e,...t},r){const n=b.useMemo(Ut,[]);return b.createElement("mesh",E.default({ref:r,geometry:n,frustumCulled:!1},t),e)})),Ft=b.forwardRef((function({children:e,alignTop:t,...r},o){const a=b.useRef(null),s=b.useRef(null);return b.useLayoutEffect((()=>{a.current.position.set(0,0,0),a.current.updateWorldMatrix(!0,!0);const e=(new n.Box3).setFromObject(s.current),r=new n.Vector3,o=new n.Sphere,i=e.max.y-e.min.y;e.getCenter(r),e.getBoundingSphere(o),a.current.position.set(-r.x,-r.y+(t?i/2:0),-r.z)}),[e]),b.createElement("group",E.default({ref:o},r),b.createElement("group",{ref:a},b.createElement("group",{ref:s},e)))})),jt=e=>e&&e.isOrthographicCamera,Vt=b.createContext(null);const Ot=b.forwardRef((({intensity:e=1,decay:t,decayRate:r=.65,maxYaw:n=.1,maxPitch:a=.1,maxRoll:s=.1,yawFrequency:i=.1,pitchFrequency:l=.1,rollFrequency:u=.1,controls:d},m)=>{const f=o.useThree((e=>e.camera)),p=o.useThree((e=>e.controls)),h=b.useRef(e),v=b.useRef(f.rotation.clone()),[g]=b.useState((()=>new c.SimplexNoise)),[x]=b.useState((()=>new c.SimplexNoise)),[y]=b.useState((()=>new c.SimplexNoise)),w=()=>{(h.current<0||h.current>1)&&(h.current=h.current<0?0:1)};return b.useImperativeHandle(m,(()=>({getIntensity:()=>h.current,setIntensity:e=>{h.current=e,w()}})),[]),b.useEffect((()=>{const e=p||(null==d?void 0:d.current),t=()=>{v.current=f.rotation.clone()};return null==e||e.addEventListener("change",t),()=>{null==e||e.removeEventListener("change",t)}}),[d,p]),o.useFrame((({clock:e},o)=>{const c=Math.pow(h.current,2),d=n*c*g.noise(e.elapsedTime*i,1),m=a*c*x.noise(e.elapsedTime*l,1),p=s*c*y.noise(e.elapsedTime*u,1);f.rotation.set(v.current.x+m,v.current.y+d,v.current.z+p),t&&h.current>0&&(h.current-=r*o,w())})),null}));const It={sunset:"venice/venice_sunset_1k.hdr",dawn:"kiara/kiara_1_dawn_1k.hdr",night:"dikhololo/dikhololo_night_1k.hdr",warehouse:"empty-wharehouse/empty_warehouse_01_1k.hdr",forest:"forrest-slope/forest_slope_1k.hdr",apartment:"lebombo/lebombo_1k.hdr",studio:"studio-small-3/studio_small_03_1k.hdr",city:"potsdamer-platz/potsdamer_platz_1k.hdr",park:"rooitou/rooitou_park_1k.hdr",lobby:"st-fagans/st_fagans_interior_1k.hdr"},Wt=e=>{return(t=e).current&&t.current.isScene?e.current:e;var t};function Nt(e){return e.map?b.createElement(Gt,e):e.children?b.createElement(Ht,e):b.createElement($t,e)}function Gt({scene:e,background:t=!1,map:r}){const n=o.useThree((e=>e.scene));return b.useLayoutEffect((()=>{if(r){const o=Wt(e||n),a=o.background,s=o.environment;return"only"!==t&&(o.environment=r),t&&(o.background=r),()=>{"only"!==t&&(o.environment=s),t&&(o.background=a)}}}),[e,r]),null}function Ht({children:e,near:t=1,far:r=1e3,resolution:a=256,frames:s=1,background:i=!1,scene:l,files:c,path:u,preset:d,extensions:m}){const f=o.useThree((e=>e.gl)),p=o.useThree((e=>e.scene)),h=b.useRef(null),[v]=b.useState((()=>new n.Scene)),g=b.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.type=n.HalfFloatType,e}),[a]);b.useLayoutEffect((()=>{1===s&&h.current.update(f,v);const e=Wt(l||p),t=e.background,r=e.environment;return"only"!==i&&(e.environment=g.texture),i&&(e.background=g.texture),()=>{"only"!==i&&(e.environment=r),i&&(e.background=t)}}),[e,l]);let x=1;return o.useFrame((()=>{(s===1/0||x<s)&&(h.current.update(f,v),x++)})),b.createElement(b.Fragment,null,o.createPortal(b.createElement(b.Fragment,null,e,b.createElement("cubeCamera",{ref:h,args:[t,r,g]}),(c||d)&&b.createElement(Gt,{background:!0,files:c,preset:d,path:u,extensions:m,scene:v})),v))}function $t({background:e=!1,files:t=["/px.png","/nx.png","/py.png","/ny.png","/pz.png","/nz.png"],path:r="",preset:a,scene:s,extensions:i}){if(a){if(!(a in It))throw new Error("Preset must be one of: "+Object.keys(It).join(", "));t=It[a],r="https://market-assets.fra1.cdn.digitaloceanspaces.com/market-assets/hdris/"}const l=o.useThree((e=>e.scene)),u=Array.isArray(t),d=u?n.CubeTextureLoader:c.RGBELoader,m=o.useLoader(d,u?[t]:t,(e=>{e.setPath(r),null==e.setDataType||e.setDataType(n.FloatType),i&&i(e)})),f=u?m[0]:m;return f.mapping=n.EquirectangularReflectionMapping,b.useLayoutEffect((()=>{const t=Wt(s||l),r=t.background,n=t.environment;return"only"!==e&&(t.environment=f),e&&(t.background=f),()=>{"only"!==e&&(t.environment=n),e&&(t.background=r),f.dispose()}}),[f,e,s]),null}const qt=b.forwardRef((({scale:e,frames:t=1/0,opacity:r=1,width:n=1,height:a=1,blur:s=1,far:i=10,resolution:l=256,smooth:u=!0,...d},m)=>{const f=o.useThree((({scene:e})=>e)),p=o.useThree((({gl:e})=>e)),h=b.useRef(null);n*=Array.isArray(e)?e[0]:e||1,a*=Array.isArray(e)?e[1]:e||1;const[v,g,x,y,w,M,T]=b.useMemo((()=>{const e=new S.WebGLRenderTarget(l,l),t=new S.WebGLRenderTarget(l,l);t.texture.generateMipmaps=e.texture.generateMipmaps=!1;const r=new S.PlaneBufferGeometry(n,a).rotateX(Math.PI/2),o=new S.Mesh(r),s=new S.MeshDepthMaterial;s.depthTest=s.depthWrite=!1,s.onBeforeCompile=e=>e.fragmentShader=e.fragmentShader.replace("1.0 - fragCoordZ ), opacity );","0.0 ), ( 1.0 - fragCoordZ ) * 1.0 );");const i=new S.ShaderMaterial(c.HorizontalBlurShader),u=new S.ShaderMaterial(c.VerticalBlurShader);return u.depthTest=i.depthTest=!1,[e,r,s,o,i,u,t]}),[l,n,a,e]),C=b.useCallback((e=>{y.visible=!0,y.material=w,w.uniforms.tDiffuse.value=v.texture,w.uniforms.h.value=1*e/256,p.setRenderTarget(T),p.render(y,h.current),y.material=M,M.uniforms.tDiffuse.value=T.texture,M.uniforms.v.value=1*e/256,p.setRenderTarget(v),p.render(y,h.current),y.visible=!1}),[]);let _=0;return o.useFrame((()=>{if(h.current&&(t===1/0||_<t)){const e=f.background;f.background=null;const t=f.overrideMaterial;f.overrideMaterial=x,p.setRenderTarget(v),p.render(f,h.current),f.overrideMaterial=t,C(s),u&&C(.4*s),p.setRenderTarget(null),f.background=e,_++}})),b.createElement("group",E.default({"rotation-x":Math.PI/2},d,{ref:m}),b.createElement("mesh",{geometry:g,scale:[1,-1,1],rotation:[-Math.PI/2,0,0]},b.createElement("meshBasicMaterial",{map:v.texture,transparent:!0,opacity:r})),b.createElement("orthographicCamera",{ref:h,args:[-n/2,n/2,a/2,-a/2,0,i]}))})),Xt={rembrandt:{main:[1,2,1],fill:[-2,-.5,-2]},portrait:{main:[-1,2,.5],fill:[-1,.5,-1.5]},upfront:{main:[0,2,1],fill:[-1,.5,-1.5]},soft:{main:[-2,4,4],fill:[-1,.5,-1.5]}};const Yt=e=>0===e?0:Math.pow(2,10*e-10);const Zt=b.forwardRef((({fog:e=!1,colorStop:t=0,color:r="black",opacity:o=.5,...a},s)=>{const i=b.useMemo((()=>{const e=document.createElement("canvas");e.width=128,e.height=128;const o=e.getContext("2d"),a=o.createRadialGradient(e.width/2,e.height/2,0,e.width/2,e.height/2,e.width/2);return a.addColorStop(t,new n.Color(r).getStyle()),a.addColorStop(1,"rgba(0,0,0,0)"),o.fillStyle=a,o.fillRect(0,0,e.width,e.height),e}),[r,t]);return b.createElement("mesh",E.default({ref:s},a),b.createElement("planeBufferGeometry",{attach:"geometry",args:[1,1]}),b.createElement("meshBasicMaterial",{attach:"material",transparent:!0,opacity:o,fog:e},b.createElement("canvasTexture",{attach:"map",args:[i]})))}));o.extend({MeshReflectorMaterial:ut});const Kt=b.forwardRef((({mixBlur:e=0,mixStrength:t=.5,resolution:r=256,blur:a=[0,0],args:s=[1,1],minDepthThreshold:i=.9,maxDepthThreshold:l=1,depthScale:c=0,depthToBlurRatioBias:u=.25,mirror:d=0,children:m,debug:f=0,distortion:p=1,mixContrast:h=1,distortionMap:v,...g},x)=>{b.useEffect((()=>{console.warn("Reflector has been deprecated and will be removed next major. Replace it with <MeshReflectorMaterial />!")}),[]);const y=o.useThree((({gl:e})=>e)),w=o.useThree((({camera:e})=>e)),M=o.useThree((({scene:e})=>e)),S=(a=Array.isArray(a)?a:[a,a])[0]+a[1]>0,T=b.useRef(null),[_]=b.useState((()=>new n.Plane)),[P]=b.useState((()=>new n.Vector3)),[R]=b.useState((()=>new n.Vector3)),[D]=b.useState((()=>new n.Vector3)),[L]=b.useState((()=>new n.Matrix4)),[z]=b.useState((()=>new n.Vector3(0,0,-1))),[B]=b.useState((()=>new n.Vector4)),[A]=b.useState((()=>new n.Vector3)),[U]=b.useState((()=>new n.Vector3)),[k]=b.useState((()=>new n.Vector4)),[F]=b.useState((()=>new n.Matrix4)),[j]=b.useState((()=>new n.PerspectiveCamera)),V=b.useCallback((()=>{if(R.setFromMatrixPosition(T.current.matrixWorld),D.setFromMatrixPosition(w.matrixWorld),L.extractRotation(T.current.matrixWorld),P.set(0,0,1),P.applyMatrix4(L),A.subVectors(R,D),A.dot(P)>0)return;A.reflect(P).negate(),A.add(R),L.extractRotation(w.matrixWorld),z.set(0,0,-1),z.applyMatrix4(L),z.add(D),U.subVectors(R,z),U.reflect(P).negate(),U.add(R),j.position.copy(A),j.up.set(0,1,0),j.up.applyMatrix4(L),j.up.reflect(P),j.lookAt(U),j.far=w.far,j.updateMatrixWorld(),j.projectionMatrix.copy(w.projectionMatrix),F.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1),F.multiply(j.projectionMatrix),F.multiply(j.matrixWorldInverse),F.multiply(T.current.matrixWorld),_.setFromNormalAndCoplanarPoint(P,R),_.applyMatrix4(j.matrixWorldInverse),B.set(_.normal.x,_.normal.y,_.normal.z,_.constant);const e=j.projectionMatrix;k.x=(Math.sign(B.x)+e.elements[8])/e.elements[0],k.y=(Math.sign(B.y)+e.elements[9])/e.elements[5],k.z=-1,k.w=(1+e.elements[10])/e.elements[14],B.multiplyScalar(2/B.dot(k)),e.elements[2]=B.x,e.elements[6]=B.y,e.elements[10]=B.z+1,e.elements[14]=B.w}),[]),[O,I,W,N]=b.useMemo((()=>{const o={minFilter:n.LinearFilter,magFilter:n.LinearFilter,encoding:y.outputEncoding},s=new n.WebGLRenderTarget(r,r,o);s.depthBuffer=!0,s.depthTexture=new n.DepthTexture(r,r),s.depthTexture.format=n.DepthFormat,s.depthTexture.type=n.UnsignedShortType;const m=new n.WebGLRenderTarget(r,r,o);return[s,m,new ct({gl:y,resolution:r,width:a[0],height:a[1],minDepthThreshold:i,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u}),{mirror:d,textureMatrix:F,mixBlur:e,tDiffuse:s.texture,tDepth:s.depthTexture,tDiffuseBlur:m.texture,hasBlur:S,mixStrength:t,minDepthThreshold:i,maxDepthThreshold:l,depthScale:c,depthToBlurRatioBias:u,transparent:!0,debug:f,distortion:p,distortionMap:v,mixContrast:h,"defines-USE_BLUR":S?"":void 0,"defines-USE_DEPTH":c>0?"":void 0,"defines-USE_DISTORTION":v?"":void 0}]}),[y,a,F,r,d,S,e,t,i,l,c,u,f,p,v,h]);return o.useFrame((()=>{if(null==T||!T.current)return;T.current.visible=!1;const e=y.xr.enabled,t=y.shadowMap.autoUpdate;V(),y.xr.enabled=!1,y.shadowMap.autoUpdate=!1,y.setRenderTarget(O),y.state.buffers.depth.setMask(!0),y.autoClear||y.clear(),y.render(M,j),S&&W.render(y,O,I),y.xr.enabled=e,y.shadowMap.autoUpdate=t,T.current.visible=!0,y.setRenderTarget(null)})),b.createElement("mesh",E.default({ref:C.default([T,x])},g),b.createElement("planeBufferGeometry",{args:s}),m?m("meshReflectorMaterial",N):b.createElement("meshReflectorMaterial",N))}));class Qt extends n.ShaderMaterial{constructor(){super({uniforms:{depth:{value:null},opacity:{value:1},attenuation:{value:2.5},anglePower:{value:12},spotPosition:{value:new n.Vector3(0,0,0)},lightColor:{value:new n.Color("white")},cameraNear:{value:0},cameraFar:{value:1},resolution:{value:new n.Vector2(0,0)}},transparent:!0,depthWrite:!1,vertexShader:"\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n varying float vViewZ;\n varying float vIntensity;\n uniform vec3 spotPosition;\n uniform float attenuation; \n\n void main() {\n // compute intensity\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition\t= modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vec4 viewPosition = viewMatrix * worldPosition;\n vViewZ = viewPosition.z;\n float intensity\t= distance(worldPosition.xyz, spotPosition) / attenuation;\n intensity\t= 1.0 - clamp(intensity, 0.0, 1.0);\n vIntensity = intensity; \n // set gl_Position\n gl_Position\t= projectionMatrix * viewPosition;\n\n }",fragmentShader:"\n #include <packing>\n\n varying vec3 vNormal;\n varying vec3 vWorldPosition;\n uniform vec3 lightColor;\n uniform vec3 spotPosition;\n uniform float attenuation;\n uniform float anglePower;\n uniform sampler2D depth;\n uniform vec2 resolution;\n uniform float cameraNear;\n uniform float cameraFar;\n varying float vViewZ;\n varying float vIntensity;\n uniform float opacity;\n\n float readDepth( sampler2D depthSampler, vec2 coord ) {\n float fragCoordZ = texture2D( depthSampler, coord ).x;\n float viewZ = perspectiveDepthToViewZ(fragCoordZ, cameraNear, cameraFar);\n return viewZ;\n }\n\n void main() {\n float d = 1.0;\n bool isSoft = resolution[0] > 0.0 && resolution[1] > 0.0;\n if (isSoft) {\n vec2 sUv = gl_FragCoord.xy / resolution;\n d = readDepth(depth, sUv);\n }\n float intensity = vIntensity;\n vec3 normal\t= vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity\t= pow( dot(normal, vec3(0.0, 0.0, 1.0)), anglePower );\n intensity\t*= angleIntensity;\n // fades when z is close to sampled depth, meaning the cone is intersecting existing geometry\n if (isSoft) {\n intensity\t*= smoothstep(0., 1., vViewZ - d);\n }\n gl_FragColor = vec4(lightColor, intensity * opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const Jt=new n.Vector3,er=b.forwardRef((({opacity:e=1,radiusTop:t,radiusBottom:r,depthBuffer:a,color:s="white",distance:i=5,angle:l=.15,attenuation:c=5,anglePower:u=5,...d},m)=>{const f=b.useRef(null),p=o.useThree((e=>e.size)),h=o.useThree((e=>e.camera)),v=o.useThree((e=>e.viewport.dpr)),[g]=b.useState((()=>new Qt));t=void 0===t?.1:t,r=void 0===r?7*l:r,o.useFrame((()=>{g.uniforms.spotPosition.value.copy(f.current.getWorldPosition(Jt)),f.current.lookAt(f.current.parent.target.getWorldPosition(Jt))}));const x=b.useMemo((()=>{const e=new n.CylinderGeometry(t,r,i,128,64,!0);return e.applyMatrix4((new n.Matrix4).makeTranslation(0,-i/2,0)),e.applyMatrix4((new n.Matrix4).makeRotationX(-Math.PI/2)),e}),[l,i,t,r]);return b.createElement("spotLight",E.default({ref:m,angle:l,color:s,distance:i},d),b.createElement("mesh",{ref:f,geometry:x,raycast:()=>null},b.createElement("primitive",{object:g,attach:"material","uniforms-opacity-value":e,"uniforms-lightColor-value":s,"uniforms-attenuation-value":c,"uniforms-anglePower-value":u,"uniforms-depth-value":a,"uniforms-cameraNear-value":h.near,"uniforms-cameraFar-value":h.far,"uniforms-resolution-value":a?[p.width*v,p.height*v]:[0,0]})))})),tr=b.forwardRef((({args:e,map:t,toneMapped:r=!1,color:n="white",form:a="rect",intensity:s=1,scale:i=1,target:l,children:c,...u},d)=>{const m=b.useRef(null);return b.useLayoutEffect((()=>{o.applyProps(m.current.material,{color:n}),m.current.material.color.multiplyScalar(s)}),[n,s]),b.useLayoutEffect((()=>{l&&m.current.lookAt(Array.isArray(l)?new S.Vector3(...l):l)}),[l]),i=Array.isArray(i)&&2===i.length?[i[0],i[1],1]:i,b.createElement("mesh",E.default({ref:C.default([m,d]),scale:i},u),"circle"===a?b.createElement("ringGeometry",{args:[0,1,64]}):"ring"===a?b.createElement("ringGeometry",{args:[.5,1,64]}):"rect"===a?b.createElement("planeGeometry",null):b.createElement(a,{args:e}),c||b.createElement("meshBasicMaterial",{toneMapped:r,map:t,side:S.DoubleSide}))}));function rr(e,t,r=new n.Vector3){const o=Math.PI*(e-.5),a=2*Math.PI*(t-.5);return r.x=Math.cos(a),r.y=Math.sin(o),r.z=Math.sin(a),r}const nr=b.forwardRef((({inclination:e=.6,azimuth:t=.1,distance:r=1e3,mieCoefficient:o=.005,mieDirectionalG:a=.8,rayleigh:s=.5,turbidity:i=10,sunPosition:l=rr(e,t),...u},d)=>{const m=b.useMemo((()=>(new n.Vector3).setScalar(r)),[r]),[f]=b.useState((()=>new c.Sky));return b.createElement("primitive",E.default({dispose:void 0,object:f,ref:d,"material-uniforms-mieCoefficient-value":o,"material-uniforms-mieDirectionalG-value":a,"material-uniforms-rayleigh-value":s,"material-uniforms-sunPosition-value":l,"material-uniforms-turbidity-value":i,scale:m},u))}));class or extends n.ShaderMaterial{constructor(){super({uniforms:{time:{value:0},fade:{value:1}},vertexShader:"\n uniform float time;\n attribute float size;\n varying vec3 vColor;\n void main() {\n vColor = color;\n vec4 mvPosition = modelViewMatrix * vec4(position, 0.5);\n gl_PointSize = size * (30.0 / -mvPosition.z) * (3.0 + sin(mvPosition.x + 2.0 * time + 100.0));\n gl_Position = projectionMatrix * mvPosition;\n }",fragmentShader:"\n uniform sampler2D pointTexture;\n uniform float fade;\n varying vec3 vColor;\n void main() {\n float opacity = 1.0;\n if (fade == 1.0) {\n float d = distance(gl_PointCoord, vec2(0.5, 0.5));\n opacity = 1.0 / (1.0 + exp(16.0 * (d - 0.25)));\n }\n gl_FragColor = vec4(vColor, opacity);\n\n #include <tonemapping_fragment>\n\t #include <encodings_fragment>\n }"})}}const ar=e=>(new n.Vector3).setFromSpherical(new n.Spherical(e,Math.acos(1-2*Math.random()),2*Math.random()*Math.PI)),sr=b.forwardRef((({radius:e=100,depth:t=50,count:r=5e3,saturation:a=0,factor:s=4,fade:i=!1},l)=>{const c=b.useRef(),[u,d,m]=b.useMemo((()=>{const o=[],i=[],l=Array.from({length:r},(()=>(.5+.5*Math.random())*s)),c=new n.Color;let u=e+t;const d=t/r;for(let e=0;e<r;e++)u-=d*Math.random(),o.push(...ar(u).toArray()),c.setHSL(e/r,a,.9),i.push(c.r,c.g,c.b);return[new Float32Array(o),new Float32Array(i),new Float32Array(l)]}),[r,t,s,e,a]);o.useFrame((e=>c.current&&(c.current.uniforms.time.value=e.clock.getElapsedTime())));const[f]=b.useState((()=>new or));return b.createElement("points",{ref:l},b.createElement("bufferGeometry",{attach:"geometry"},b.createElement("bufferAttribute",{attachObject:["attributes","position"],args:[u,3]}),b.createElement("bufferAttribute",{attachObject:["attributes","color"],args:[d,3]}),b.createElement("bufferAttribute",{attachObject:["attributes","size"],args:[m,1]})),b.createElement("primitive",{dispose:void 0,ref:c,object:f,attach:"material",blending:n.AdditiveBlending,"uniforms-fade-value":i,transparent:!0,vertexColors:!0}))}));const ir=new S.Matrix4,lr=new S.Matrix4,cr=[],ur=new S.Mesh;class dr extends S.Group{constructor(){super(),this.color=new S.Color("white"),this.instance={current:void 0},this.instanceKey={current:void 0}}get geometry(){var e;return null==(e=this.instance.current)?void 0:e.geometry}raycast(e,t){const r=this.instance.current;if(!r)return;if(!r.geometry||!r.material)return;ur.geometry=r.geometry;const n=r.matrixWorld;let o=r.userData.instances.indexOf(this.instanceKey);if(!(-1===o||o>r.count)){r.getMatrixAt(o,ir),lr.multiplyMatrices(n,ir),ur.matrixWorld=lr,ur.raycast(e,cr);for(let e=0,r=cr.length;e<r;e++){const r=cr[e];r.instanceId=o,r.object=this,t.push(r)}cr.length=0}}}let mr,fr;const pr=b.createContext(null),hr=new S.Matrix4,vr=new S.Vector3;new S.Color;const gr=b.forwardRef((({children:e,range:t,limit:r=1e3,...n},a)=>{const s=b.useRef(null),[i,l]=b.useState([]),[[c,u,d]]=b.useState((()=>[new Float32Array(3*r),Float32Array.from({length:3*r},(()=>1)),Float32Array.from({length:r},(()=>1))]));b.useLayoutEffect((()=>{s.current.geometry.drawRange.count=Math.min(r,void 0!==t?t:r,i.length)}),[i,t]),b.useEffect((()=>{s.current.geometry.attributes.position.needsUpdate=!0})),o.useFrame((()=>{for(s.current.updateMatrix(),s.current.updateMatrixWorld(),hr.copy(s.current.matrixWorld).invert(),mr=0;mr<i.length;mr++)fr=i[mr].current,vr.toArray(c,3*mr),s.current.geometry.attributes.position.needsUpdate=!0,fr.matrixWorldNeedsUpdate=!0,fr.color.toArray(u,3*mr),s.current.geometry.attributes.color.needsUpdate=!0,d.set([fr.size],mr),s.current.geometry.attributes.size.needsUpdate=!0}));const m=b.useMemo((()=>{const e={};for(mr=0;mr<i.length;mr++){var t;Object.assign(e,null==(t=i[mr].current)?void 0:t.__r3f.handlers)}return Object.keys(e).reduce(((e,t)=>({...e,[t]:e=>{var r,n,o;const a=null==(r=i[e.index])?void 0:r.current;return null==a||null==(n=a.__r3f)||null==(o=n.handlers)?void 0:o[t]({...e,object:a})}})),{})}),[e,i]),f=b.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return b.createElement("points",E.default({matrixAutoUpdate:!1,ref:C.default([a,s])},m,n),b.createElement("bufferGeometry",null,b.createElement("bufferAttribute",{attachObject:["attributes","position"],count:c.length/3,array:c,itemSize:3,usage:S.DynamicDrawUsage}),b.createElement("bufferAttribute",{attachObject:["attributes","color"],count:u.length/3,array:u,itemSize:3,usage:S.DynamicDrawUsage}),b.createElement("bufferAttribute",{attachObject:["attributes","size"],count:d.length,array:d,itemSize:1,usage:S.DynamicDrawUsage})),b.createElement(pr.Provider,{value:f},e))})),xr=b.forwardRef((({children:e,...t},r)=>{b.useMemo((()=>o.extend({Position:dr})),[]);const n=b.useRef(),{subscribe:a}=b.useContext(pr);return b.useLayoutEffect((()=>a(n)),[]),b.createElement("position",E.default({ref:C.default([r,n])},t),e)})),yr=b.forwardRef((({children:e,positions:t,colors:r,sizes:n,stride:a=3,...s},i)=>{const l=b.useRef(null);return o.useFrame((()=>{const e=l.current.geometry.attributes;e.position.needsUpdate=!0,r&&(e.color.needsUpdate=!0),n&&(e.size.needsUpdate=!0)})),b.createElement("points",E.default({ref:C.default([i,l])},s),b.createElement("bufferGeometry",null,b.createElement("bufferAttribute",{attachObject:["attributes","position"],count:t.length/a,array:t,itemSize:a,usage:S.DynamicDrawUsage}),r&&b.createElement("bufferAttribute",{attachObject:["attributes","color"],count:r.length/a,array:r,itemSize:3,usage:S.DynamicDrawUsage}),n&&b.createElement("bufferAttribute",{attachObject:["attributes","size"],count:n.length/a,array:n,itemSize:1,usage:S.DynamicDrawUsage})),e)})),wr=b.forwardRef(((e,t)=>e.positions instanceof Float32Array?b.createElement(yr,E.default({},e,{ref:t})):b.createElement(gr,E.default({},e,{ref:t}))));let Er,br;const Mr=b.createContext(null),Sr=new S.Matrix4,Tr=new S.Matrix4,Cr=new S.Matrix4;new S.Color;const _r=new S.Vector3,Pr=new S.Quaternion,Rr=new S.Vector3,Dr=b.forwardRef((({context:e,children:t,...r},n)=>{b.useMemo((()=>o.extend({Position:dr})),[]);const a=b.useRef(),{subscribe:s,getParent:i}=b.useContext(e||Mr);return b.useLayoutEffect((()=>s(a)),[]),b.createElement("position",E.default({instance:i(),instanceKey:a,ref:C.default([n,a])},r),t)})),Lr=b.forwardRef((({children:e,range:t,limit:r=1e3,frames:n=1/0,...a},s)=>{const[{context:i,instance:l}]=b.useState((()=>{const e=b.createContext(null);return{context:e,instance:b.forwardRef(((t,r)=>b.createElement(Dr,E.default({context:e},t,{ref:r}))))}})),c=b.useRef(null),[u,d]=b.useState([]),[[m,f]]=b.useState((()=>{const e=new Float32Array(16*r);for(Er=0;Er<r;Er++)Cr.identity().toArray(e,16*Er);return[e,new Float32Array([...new Array(3*r)].map((()=>1)))]}));b.useLayoutEffect((()=>{c.current.count=c.current.instanceMatrix.updateRange.count=c.current.instanceColor.updateRange.count=Math.min(r,void 0!==t?t:r,u.length)}),[u,t]),b.useEffect((()=>{c.current.instanceMatrix.needsUpdate=!0}));let p=0;o.useFrame((()=>{if(n===1/0||p<n){for(c.current.updateMatrix(),c.current.updateMatrixWorld(),Sr.copy(c.current.matrixWorld).invert(),Er=0;Er<u.length;Er++)br=u[Er].current,br.matrixWorld.decompose(_r,Pr,Rr),Tr.compose(_r,Pr,Rr).premultiply(Sr),Tr.toArray(m,16*Er),c.current.instanceMatrix.needsUpdate=!0,br.color.toArray(f,3*Er),c.current.instanceColor.needsUpdate=!0;p++}}));const h=b.useMemo((()=>({getParent:()=>c,subscribe:e=>(d((t=>[...t,e])),()=>d((t=>t.filter((t=>t.current!==e.current)))))})),[]);return b.createElement("instancedMesh",E.default({userData:{instances:u},matrixAutoUpdate:!1,ref:C.default([s,c]),args:[null,null,0],raycast:()=>null},a),b.createElement("instancedBufferAttribute",{attach:"instanceMatrix",count:m.length/16,array:m,itemSize:16,usage:S.DynamicDrawUsage}),b.createElement("instancedBufferAttribute",{attach:"instanceColor",count:f.length/3,array:f,itemSize:3,usage:S.DynamicDrawUsage}),"function"==typeof e?b.createElement(i.Provider,{value:h},e(l)):b.createElement(Mr.Provider,{value:h},e))}));const zr=b.createContext(null),Br=e=>e instanceof S.Vector3?e.toArray():e,Ar=b.forwardRef(((e,t)=>{const{limit:r=1e3,lineWidth:n=1,children:a,...s}=e,[i,l]=b.useState([]),[u]=b.useState((()=>new c.Line2)),[d]=b.useState((()=>new c.LineMaterial)),[m]=b.useState((()=>new c.LineSegmentsGeometry)),[f]=b.useState((()=>new S.Vector2(512,512))),[p]=b.useState((()=>Array(6*r).fill(0))),[h]=b.useState((()=>Array(6*r).fill(0))),v=b.useMemo((()=>({subscribe:e=>(l((t=>[...t,e])),()=>l((t=>t.filter((t=>t.current!==e.current)))))})),[]);return o.useFrame((()=>{for(let o=0;o<r;o++){var e;const r=null==(e=i[o])?void 0:e.current,a=r?Br(r.start):[0,0,0],s=r?Br(r.end):[0,0,0],l=r?(n=r.color)instanceof S.Color?n.toArray():n:[1,1,1];for(var t=0;t<3;t++)p[6*o+t]=a[t],p[6*o+t+3]=s[t],h[6*o+t]=l[t],h[6*o+t+3]=l[t]}var n;m.setColors(h),m.setPositions(p),u.computeLineDistances()})),b.createElement("primitive",{object:u,ref:t},b.createElement("primitive",{object:m,attach:"geometry"}),b.createElement("primitive",E.default({object:d,attach:"material",vertexColors:!0,resolution:f,linewidth:n},s)),b.createElement(zr.Provider,{value:v},a))}));class Ur{constructor(){this.color=new S.Color("white"),this.start=new S.Vector3(0,0,0),this.end=new S.Vector3(0,0,0)}}const kr=b.forwardRef(((e,t)=>{const r=b.useContext(zr);if(!r)throw"Segment must used inside Segments component.";const n=b.useRef();return b.useMemo((()=>o.extend({SegmentObject:Ur})),[]),b.useLayoutEffect((()=>r.subscribe(n)),[]),b.createElement("segmentObject",E.default({ref:C.default([n,t])},e))})),Fr=b.forwardRef((({children:e,distances:t,...r},n)=>{const a=b.useRef(null);return b.useLayoutEffect((()=>{const{current:e}=a;e.levels.length=0,e.children.forEach(((r,n)=>e.levels.push({object:r,distance:t[n]})))})),o.useFrame((e=>{var t;return null==(t=a.current)?void 0:t.update(e.camera)})),b.createElement("lOD",E.default({ref:C.default([a,n])},r),e)}));const jr=new n.Matrix4,Vr=new n.Ray,Or=new n.Sphere,Ir=new n.Vector3;exports.AdaptiveDpr=function({pixelated:e}){const t=o.useThree((e=>e.gl)),r=o.useThree((e=>e.internal.active)),n=o.useThree((e=>e.performance.current)),a=o.useThree((e=>e.viewport.initialDpr)),s=o.useThree((e=>e.setDpr));return b.useEffect((()=>{const n=t.domElement;return()=>{r&&s(a),e&&n&&(n.style.imageRendering="auto")}}),[]),b.useEffect((()=>{s(n*a),e&&t.domElement&&(t.domElement.style.imageRendering=1===n?"auto":"pixelated")}),[n]),null},exports.AdaptiveEvents=function(){const e=o.useThree((e=>e.get)),t=o.useThree((e=>e.performance.current));return b.useEffect((()=>{const t=e().raycaster.enabled;return()=>{e().raycaster.enabled=t}}),[]),b.useEffect((()=>{e().raycaster.enabled=1===t}),[t]),null},exports.ArcballControls=ye,exports.Backdrop=function({children:e,floor:t=.25,segments:r=20,receiveShadow:n,...o}){const a=b.useRef(null);return b.useLayoutEffect((()=>{let e=0;const n=r/r/2,o=a.current.attributes.position;for(let a=0;a<r+1;a++)for(let s=0;s<r+1;s++)o.setXYZ(e++,a/r-n+(0===a?-t:0),s/r-n,Yt(a/r));o.needsUpdate=!0,a.current.computeVertexNormals()}),[r,t]),b.createElement("group",o,b.createElement("mesh",{receiveShadow:n,rotation:[-Math.PI/2,0,Math.PI/2]},b.createElement("planeGeometry",{ref:a,args:[1,1,r,r]}),e))},exports.BakeShadows=function(){const e=o.useThree((e=>e.gl));return t.useEffect((()=>(e.shadowMap.autoUpdate=!1,e.shadowMap.needsUpdate=!0,()=>{e.shadowMap.autoUpdate=e.shadowMap.needsUpdate=!0})),[e.shadowMap]),null},exports.Billboard=Q,exports.Bounds=function({children:e,damping:t=6,fit:r,clip:n,margin:a=1.2,eps:s=.01,onFit:i}){const l=b.useRef(null),c=o.useThree((e=>e.camera)),u=o.useThree((e=>e.controls)),d=o.useThree((e=>e.invalidate)),m=b.useRef(i);function f(e,t){return Math.abs(e.x-t.x)<s&&Math.abs(e.y-t.y)<s&&Math.abs(e.z-t.z)<s}function p(e,t,r,n){e.x=S.MathUtils.damp(e.x,t.x,r,n),e.y=S.MathUtils.damp(e.y,t.y,r,n),e.z=S.MathUtils.damp(e.z,t.z,r,n)}m.current=i;const[h]=b.useState((()=>({animating:!1,focus:new S.Vector3,camera:new S.Vector3,zoom:1}))),[v]=b.useState((()=>({focus:new S.Vector3,camera:new S.Vector3,zoom:1}))),[g]=b.useState((()=>new S.Box3)),x=b.useMemo((()=>{function e(){const e=g.getSize(new S.Vector3),t=g.getCenter(new S.Vector3),r=Math.max(e.x,e.y,e.z),n=jt(c)?4*r:r/(2*Math.atan(Math.PI*c.fov/360)),o=jt(c)?4*r:n/c.aspect,s=a*Math.max(n,o);return{box:g,size:e,center:t,distance:s}}return{getSize:e,refresh(t){var r;if((r=t)&&r.isObject3D?g.setFromObject(t):(e=>e&&e.isBox3)(t)?g.copy(t):l.current&&g.setFromObject(l.current),g.isEmpty()){const e=c.position.length()||10;g.setFromCenterAndSize(new S.Vector3,new S.Vector3(e,e,e))}if("OrthographicTrackballControls"===(null==u?void 0:u.constructor.name)){const{distance:t}=e(),r=c.position.clone().sub(u.target).normalize().multiplyScalar(t),n=u.target.clone().add(r);c.position.copy(n)}return this},clip(){const{distance:t}=e();return u&&(u.maxDistance=10*t),c.near=t/100,c.far=100*t,c.updateProjectionMatrix(),u&&u.update(),d(),this},fit(){h.camera.copy(c.position),u&&h.focus.copy(u.target);const{center:r,distance:n}=e(),o=r.clone().sub(c.position).normalize().multiplyScalar(n);if(v.camera.copy(r).sub(o),v.focus.copy(r),jt(c)){h.zoom=c.zoom;let e=0,n=0;const o=[new S.Vector3(g.min.x,g.min.y,g.min.z),new S.Vector3(g.min.x,g.max.y,g.min.z),new S.Vector3(g.min.x,g.min.y,g.max.z),new S.Vector3(g.min.x,g.max.y,g.max.z),new S.Vector3(g.max.x,g.max.y,g.max.z),new S.Vector3(g.max.x,g.max.y,g.min.z),new S.Vector3(g.max.x,g.min.y,g.max.z),new S.Vector3(g.max.x,g.min.y,g.min.z)];r.applyMatrix4(c.matrixWorldInverse);for(const t of o)t.applyMatrix4(c.matrixWorldInverse),e=Math.max(e,Math.abs(t.y-r.y)),n=Math.max(n,Math.abs(t.x-r.x));e*=2,n*=2;const s=(c.top-c.bottom)/e,i=(c.right-c.left)/n;v.zoom=Math.min(s,i)/a,t||(c.zoom=v.zoom,c.updateProjectionMatrix())}return t?h.animating=!0:(c.position.copy(v.camera),c.lookAt(v.focus),u&&(u.target.copy(v.focus),u.update())),m.current&&m.current(this.getSize()),d(),this}}}),[g,c,u,a,t,d]);return b.useLayoutEffect((()=>{if(x.refresh(),r&&x.fit(),n&&x.clip(),u){const e=()=>h.animating=!1;return u.addEventListener("start",e),()=>u.removeEventListener("start",e)}}),[n,r,u]),o.useFrame(((e,r)=>{if(h.animating){if(p(h.focus,v.focus,t,r),p(h.camera,v.camera,t,r),h.zoom=S.MathUtils.damp(h.zoom,v.zoom,t,r),c.position.copy(h.camera),jt(c)&&(c.zoom=h.zoom,c.updateProjectionMatrix()),u?(u.target.copy(h.focus),u.update()):c.lookAt(h.focus),d(),jt(c)&&!(Math.abs(h.zoom-v.zoom)<s))return;if(!jt(c)&&!f(h.camera,v.camera))return;if(u&&!f(h.focus,v.focus))return;h.animating=!1}})),b.createElement("group",{ref:l},b.createElement(Vt.Provider,{value:x},e))},exports.Box=vt,exports.CameraShake=Ot,exports.Center=Ft,exports.Circle=gt,exports.Cloud=function({opacity:e=.5,speed:t=.4,width:r=10,depth:n=1.5,segments:a=20,texture:s="https://rawcdn.githack.com/pmndrs/drei-assets/9225a9f1fbd449d9411125c2f419b843d0308c9f/cloud.png",...i}){const l=b.useRef(),c=ce(s),u=b.useMemo((()=>[...new Array(a)].map(((e,n)=>({x:r/2-Math.random()*r,y:r/2-Math.random()*r,scale:.4+Math.sin((n+1)/a*Math.PI)*(10*(.2+Math.random())),density:Math.max(.2,Math.random()),rotation:Math.max(.002,.005*Math.random())*t})))),[r,a,t]);return o.useFrame((e=>{var t;return null==(t=l.current)?void 0:t.children.forEach(((t,r)=>{t.children[0].rotation.z+=u[r].rotation,t.children[0].scale.setScalar(u[r].scale+(1+Math.sin(e.clock.getElapsedTime()/10))/2*r/10)}))})),b.createElement("group",i,b.createElement("group",{position:[0,0,a/2*n],ref:l},u.map((({x:t,y:r,scale:o,density:a},s)=>b.createElement(Q,{key:s,position:[t,r,-s*n]},b.createElement(Et,{scale:o,rotation:[0,0,0]},b.createElement("meshStandardMaterial",{map:c,transparent:!0,opacity:o/6*a*e,depthTest:!1})))))))},exports.Cone=xt,exports.ContactShadows=qt,exports.CubeCamera=function({children:e,fog:t,frames:r=1/0,resolution:a=256,near:s=1,far:i=1e3,...l}){const c=b.useRef(),[u,d]=b.useState(),m=o.useThree((({scene:e})=>e)),f=o.useThree((({gl:e})=>e)),p=b.useMemo((()=>{const e=new n.WebGLCubeRenderTarget(a);return e.texture.type=n.HalfFloatType,e}),[a]);let h=0;return o.useFrame((()=>{if(u&&c.current&&(r===1/0||h<r)){c.current.traverse((e=>e.visible=!1));const e=m.fog;m.fog=t||e,u.update(f,m),m.fog=e,c.current.traverse((e=>e.visible=!0)),h++}})),b.createElement("group",l,b.createElement("cubeCamera",{ref:d,args:[s,i,p]}),b.createElement("group",{ref:c},e(p.texture)))},exports.CubicBezierLine=re,exports.CurveModifier=nt,exports.CycleRaycast=function({onChanged:e,portal:t,preventDefault:r=!0,scroll:n=!0,keyCode:a=9}){const s=b.useRef(0),i=o.useThree((e=>e.raycaster)),l=o.useThree((e=>e.get)),c=o.useThree((e=>e.gl));return b.useEffect((()=>{var o;let u,d=[];const m=i.filter,f=null!==(o=null==t?void 0:t.current)&&void 0!==o?o:c.domElement.parentNode,p=()=>f&&e&&e(d,Math.round(s.current)%d.length);i.filter=(e,t)=>{let r=[...e];r.length===d.length&&d.every((e=>r.map((e=>e.object.uuid)).includes(e.object.uuid)))||(s.current=0,d=r,p()),m&&(r=m(r,t));for(let e=0;e<Math.round(s.current)%r.length;e++){const e=r.shift();r=[...r,e]}return r};const h=e=>{var t,r;s.current=e(s.current),null==(t=l().events.handlers)||t.onPointerCancel(void 0),null==(r=l().events.handlers)||r.onPointerMove(u),p()},v=e=>{(e.keyCode||e.which===a)&&(r&&e.preventDefault(),d.length>1&&h((e=>e+1)))},g=e=>{r&&e.preventDefault();let t=0;e||(e=window.event),e.wheelDelta?t=e.wheelDelta/120:e.detail&&(t=-e.detail/3),d.length>1&&h((e=>Math.abs(e-t)))},x=e=>u=e;return document.addEventListener("pointermove",x,{passive:!0}),n&&document.addEventListener("wheel",g),void 0!==a&&document.addEventListener("keydown",v),()=>{i.filter=m,void 0!==a&&document.removeEventListener("keydown",v),n&&document.removeEventListener("wheel",g),document.removeEventListener("pointermove",x)}}),[c,l,i,r,n,a]),null},exports.Cylinder=yt,exports.Detailed=Fr,exports.DeviceOrientationControls=pe,exports.Dodecahedron=Dt,exports.Edges=function({userData:e,children:t,geometry:r,threshold:n=15,color:o="black",...a}){const s=b.useRef(null);return b.useLayoutEffect((()=>{const e=s.current.parent;if(e){const t=r||e.geometry;t===s.current.userData.currentGeom&&n===s.current.userData.currentThreshold||(s.current.userData.currentGeom=t,s.current.userData.currentThreshold=n,s.current.geometry=new S.EdgesGeometry(t,n))}})),b.createElement("lineSegments",E.default({ref:s,raycast:()=>null},a),t||b.createElement("lineBasicMaterial",{color:o}))},exports.Effects=se,exports.Environment=Nt,exports.EnvironmentCube=$t,exports.EnvironmentMap=Gt,exports.EnvironmentPortal=Ht,exports.Extrude=Lt,exports.FirstPersonControls=be,exports.Float=function({children:e,speed:t=1,rotationIntensity:r=1,floatIntensity:n=1,...a}){const s=b.useRef(null),i=b.useRef(1e4*Math.random());return o.useFrame((e=>{const o=i.current+e.clock.getElapsedTime();s.current.rotation.x=Math.cos(o/4*t)/8*r,s.current.rotation.y=Math.sin(o/4*t)/8*r,s.current.rotation.z=Math.sin(o/4*t)/20*r,s.current.position.y=Math.sin(o/4*t)/10*n})),b.createElement("group",a,b.createElement("group",{ref:s},e))},exports.FlyControls=he,exports.GizmoHelper=({alignment:e="bottom-right",margin:t=[80,80],renderPriority:r=0,autoClear:a=!0,onUpdate:s,onTarget:i,children:l})=>{const c=o.useThree((({size:e})=>e)),u=o.useThree((({camera:e})=>e)),d=o.useThree((({controls:e})=>e)),m=o.useThree((({gl:e})=>e)),f=o.useThree((({scene:e})=>e)),p=o.useThree((({invalidate:e})=>e)),h=b.useRef(),v=b.useRef(),g=b.useRef(null),[x]=b.useState((()=>new n.Scene)),y=b.useRef(!1),w=b.useRef(0),E=b.useRef(new n.Vector3(0,0,0)),M=b.useCallback((e=>{y.current=!0,(d||i)&&(E.current=(null==d?void 0:d.target)||(null==i?void 0:i())),w.current=u.position.distanceTo(Le),Re.copy(u.quaternion),ze.copy(e).multiplyScalar(w.current).add(Le),_e.lookAt(ze),De.copy(_e.quaternion),p()}),[d,u,i,p]);b.useEffect((()=>(f.background&&(h.current=f.background,f.background=null,x.background=h.current),()=>{h.current&&(f.background=h.current)})),[]),o.useFrame(((e,t)=>{if(g.current&&v.current){var r;if(y.current)if(Re.angleTo(De)<.01)y.current=!1;else{const e=t*Ce;Re.rotateTowards(De,e),u.position.set(0,0,1).applyQuaternion(Re).multiplyScalar(w.current).add(E.current),u.up.set(0,1,0).applyQuaternion(Re).normalize(),u.quaternion.copy(Re),s?s():d&&d.update(),p()}Pe.copy(u.matrix).invert(),null==(r=v.current)||r.quaternion.setFromRotationMatrix(Pe),a&&(m.autoClear=!1),m.clearDepth(),m.render(x,g.current)}}),r);const S=Me(g),T=b.useMemo((()=>({tweenCamera:M,raycast:S})),[M]),[C,_]=t,P=e.endsWith("-left")?-c.width/2+C:c.width/2-C,R=e.startsWith("top-")?c.height/2-_:-c.height/2+_;return o.createPortal(b.createElement(Se.Provider,{value:T},b.createElement(me,{ref:g,position:[0,0,200]}),b.createElement("group",{ref:v,position:[P,R,0]},l)),x)},exports.GizmoViewcube=e=>b.createElement("group",{scale:[60,60,60]},b.createElement(Ge,e),Ie.map(((t,r)=>b.createElement(He,E.default({key:r,position:t,dimensions:We[r]},e)))),Ve.map(((t,r)=>b.createElement(He,E.default({key:r,position:t,dimensions:Oe},e)))),b.createElement("ambientLight",{intensity:.5}),b.createElement("pointLight",{position:[10,10,10],intensity:.5})),exports.GizmoViewport=({hideNegativeAxes:e,hideAxisHeads:t,disabled:r,font:n="18px Inter var, Arial, sans-serif",axisColors:o=["#ff3653","#0adb50","#2c8fdf"],axisHeadScale:a=1,axisScale:s,labels:i=["X","Y","Z"],labelColor:l="#000",onClick:c,...u})=>{const[d,m,f]=o,{tweenCamera:p,raycast:h}=Te(),v={font:n,disabled:r,labelColor:l,raycast:h,onClick:c,axisHeadScale:a,onPointerDown:r?void 0:e=>{p(e.object.position),e.stopPropagation()}};return b.createElement("group",E.default({scale:40},u),b.createElement($e,{color:d,rotation:[0,0,0],scale:s}),b.createElement($e,{color:m,rotation:[0,0,Math.PI/2],scale:s}),b.createElement($e,{color:f,rotation:[0,-Math.PI/2,0],scale:s}),!t&&b.createElement(b.Fragment,null,b.createElement(qe,E.default({arcStyle:d,position:[1,0,0],label:i[0]},v)),b.createElement(qe,E.default({arcStyle:m,position:[0,1,0],label:i[1]},v)),b.createElement(qe,E.default({arcStyle:f,position:[0,0,1],label:i[2]},v)),!e&&b.createElement(b.Fragment,null,b.createElement(qe,E.default({arcStyle:d,position:[-1,0,0]},v)),b.createElement(qe,E.default({arcStyle:m,position:[0,-1,0]},v)),b.createElement(qe,E.default({arcStyle:f,position:[0,0,-1]},v)))),b.createElement("ambientLight",{intensity:.5}),b.createElement("pointLight",{position:[10,10,10],intensity:.5}))},exports.GradientTexture=function({stops:e,colors:t,size:r=1024,...n}){const a=o.useThree((e=>e.gl)),s=b.useMemo((()=>{const n=document.createElement("canvas"),o=n.getContext("2d");n.width=16,n.height=r;const a=o.createLinearGradient(0,0,0,r);let s=e.length;for(;s--;)a.addColorStop(e[s],t[s]);o.fillStyle=a,o.fillRect(0,0,16,r);const i=new S.Texture(n);return i.needsUpdate=!0,i}),[e]);return b.useEffect((()=>()=>{s.dispose()}),[s]),b.createElement("primitive",E.default({object:s,attach:"map",encoding:a.outputEncoding},n))},exports.Html=I,exports.Icosahedron=Pt,exports.Image=de,exports.Instance=Dr,exports.Instances=Lr,exports.IsObject=le,exports.Lathe=zt,exports.Lightformer=tr,exports.Line=J,exports.Loader=function({containerStyles:e,innerStyles:t,barStyles:r,dataStyles:n,dataInterpolation:o=G,initialState:a=(e=>e)}){const{active:s,progress:i}=N(),l=b.useRef(0),c=b.useRef(0),u=b.useRef(null),[d,m]=b.useState(a(s));b.useEffect((()=>{let e;return s!==d&&(e=setTimeout((()=>m(s)),300)),()=>clearTimeout(e)}),[d,s]);const f=b.useCallback((()=>{u.current&&(l.current+=(i-l.current)/2,(l.current>.95*i||100===i)&&(l.current=i),u.current.innerText=o(l.current),l.current<i&&(c.current=requestAnimationFrame(f)))}),[o,i]);return b.useEffect((()=>(f(),()=>cancelAnimationFrame(c.current))),[f]),d?b.createElement("div",{style:{...H.container,opacity:s?1:0,...e}},b.createElement("div",null,b.createElement("div",{style:{...H.inner,...t}},b.createElement("div",{style:{...H.bar,transform:`scaleX(${i/100})`,...r}}),b.createElement("span",{ref:u,style:{...H.data,...n}})))):null},exports.MapControls=ve,exports.Merged=function({meshes:e,children:t,...r}){const n=Array.isArray(e);if(!n)for(const t of Object.keys(e))e[t].isMesh||delete e[t];return b.createElement(L.default,{components:(n?e:Object.values(e)).map((({geometry:e,material:t})=>b.createElement(Lr,E.default({key:e.uuid,geometry:e,material:t},r))))},(r=>n?t(...r):t(Object.keys(e).filter((t=>e[t].isMesh)).reduce(((e,t,n)=>({...e,[t]:r[n]})),{}))))},exports.MeshDistortMaterial=at,exports.MeshReflectorMaterial=dt,exports.MeshWobbleMaterial=it,exports.Octahedron=Rt,exports.OrbitControls=ge,exports.OrthographicCamera=me,exports.PerspectiveCamera=fe,exports.Plane=Et,exports.Point=xr,exports.PointMaterial=ft,exports.PointMaterialImpl=mt,exports.PointerLockControls=Ee,exports.Points=wr,exports.PointsBuffer=yr,exports.Polyhedron=_t,exports.PositionalAudio=ne,exports.Preload=function({all:e,scene:t,camera:r}){const a=o.useThree((({gl:e})=>e)),s=o.useThree((({camera:e})=>e)),i=o.useThree((({scene:e})=>e));return b.useLayoutEffect((()=>{const o=[];e&&(t||i).traverse((e=>{!1===e.visible&&(o.push(e),e.visible=!0)})),a.compile(t||i,r||s);const l=new n.WebGLCubeRenderTarget(128);new n.CubeCamera(.01,1e5,l).update(a,t||i),l.dispose(),o.forEach((e=>e.visible=!1))}),[]),null},exports.PresentationControls=function({snap:e,global:t,cursor:r=!0,children:a,speed:s=1,rotation:c=[0,0,0],zoom:u=1,polar:d=[0,Math.PI/2],azimuth:m=[-1/0,1/0],config:f={mass:1,tension:170,friction:26}}){const{size:p,gl:h}=o.useThree(),v=b.useMemo((()=>[c[0]+d[0],c[0]+d[1]]),[c[0],d[0],d[1]]),g=b.useMemo((()=>[c[1]+m[0],c[1]+m[1]]),[c[1],m[0],m[1]]),x=b.useMemo((()=>[n.MathUtils.clamp(c[0],...v),n.MathUtils.clamp(c[1],...g),c[2]]),[c[0],c[1],c[2],v,g]),[y,w]=i.useSpring((()=>({scale:1,rotation:x,config:f})));b.useEffect((()=>{w.start({scale:1,rotation:x,config:f})}),[x]),b.useEffect((()=>{t&&r&&(h.domElement.style.cursor="grab")}),[t,r,h.domElement]);const M=l.useGesture({onHover:({last:e})=>{r&&!t&&(h.domElement.style.cursor=e?"auto":"grab")},onDrag:({down:t,delta:[o,a],memo:[i,l]=y.rotation.animation.to||x})=>{r&&(h.domElement.style.cursor=t?"grabbing":"grab"),o=n.MathUtils.clamp(l+o/p.width*Math.PI*s,...g),a=n.MathUtils.clamp(i+a/p.height*Math.PI*s,...v);const c=e&&!t&&"boolean"!=typeof e?e:f;return w.start({scale:t&&a>v[1]/2?u:1,rotation:e&&!t?x:[a,o,0],config:e=>"scale"===e?{...c,friction:3*c.friction}:c}),[a,o]}},{target:t?h.domElement:void 0});return b.createElement(i.a.group,E.default({},null==M?void 0:M(),y),a)},exports.QuadraticBezierLine=te,exports.Reflector=Kt,exports.Ring=Ct,exports.RoundedBox=At,exports.ScreenQuad=kt,exports.Scroll=Z,exports.ScrollControls=function({eps:e=1e-5,enabled:t=!0,infinite:r,horizontal:n,pages:a=1,distance:s=1,damping:i=4,style:l={},children:c}){const{gl:u,size:d,invalidate:m,events:f,raycaster:p}=o.useThree(),[h]=b.useState((()=>document.createElement("div"))),[v]=b.useState((()=>document.createElement("div"))),[g]=b.useState((()=>document.createElement("div"))),x=u.domElement.parentNode,y=b.useRef(0),w=b.useMemo((()=>({el:h,eps:e,fill:v,fixed:g,horizontal:n,damping:i,offset:0,delta:0,scroll:y,pages:a,range(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset<n?0:this.offset>o?1:(this.offset-n)/(o-n)},curve(e,t,r=0){return Math.sin(this.range(e,t,r)*Math.PI)},visible(e,t,r=0){const n=e-r,o=n+t+2*r;return this.offset>=n&&this.offset<=o}})),[e,i,n,a]);b.useEffect((()=>{h.style.position="absolute",h.style.width="100%",h.style.height="100%",h.style[n?"overflowX":"overflowY"]="auto",h.style[n?"overflowY":"overflowX"]="hidden",h.style.top="0px",h.style.left="0px";for(const e in l)h.style[e]=l[e];g.style.position="sticky",g.style.top="0px",g.style.left="0px",g.style.width="100%",g.style.height="100%",g.style.overflow="hidden",h.appendChild(g),v.style.height=n?"100%":a*s*100+"%",v.style.width=n?a*s*100+"%":"100%",v.style.pointerEvents="none",h.appendChild(v),x.appendChild(h),h[n?"scrollLeft":"scrollTop"]=1;const e="boolean"!=typeof f.connected?f.connected:u.domElement;requestAnimationFrame((()=>null==f.connect?void 0:f.connect(h)));const t=p.computeOffsets;return p.computeOffsets=({clientX:e,clientY:t})=>({offsetX:e-x.offsetLeft,offsetY:t-x.offsetTop}),()=>{x.removeChild(h),p.computeOffsets=t,null==f.connect||f.connect(e)}}),[a,s,n,h,v,g,x]),b.useEffect((()=>{const e=d[n?"width":"height"],o=h[n?"scrollWidth":"scrollHeight"],a=o-e;let s=0,i=!0,l=!0;const c=()=>{if(t&&!l&&(m(),s=h[n?"scrollLeft":"scrollTop"],y.current=s/a,r)){if(!i)if(s>=a){const e=1-w.offset;h[n?"scrollLeft":"scrollTop"]=1,y.current=w.offset=-e,i=!0}else if(s<=0){const e=1+w.offset;h[n?"scrollLeft":"scrollTop"]=o,y.current=w.offset=e,i=!0}i&&setTimeout((()=>i=!1),40)}};h.addEventListener("scroll",c,{passive:!0}),requestAnimationFrame((()=>l=!1));const u=e=>h.scrollLeft+=e.deltaY/2;return n&&h.addEventListener("wheel",u,{passive:!0}),()=>{h.removeEventListener("scroll",c),n&&h.removeEventListener("wheel",u)}}),[h,d,r,w,m,n]);let E=0;return o.useFrame(((t,r)=>{w.offset=S.MathUtils.damp(E=w.offset,y.current,i,r),w.delta=S.MathUtils.damp(w.delta,Math.abs(E-w.offset),i,r),w.delta>e&&m()})),b.createElement($.Provider,{value:w},c)},exports.Segment=kr,exports.Segments=Ar,exports.Select=function({box:e,multiple:t,children:r,onChange:n,border:a="1px solid #55aaff",backgroundColor:s="rgba(75, 160, 255, 0.1)",filter:i=(e=>e),...l}){const{camera:u,raycaster:d,gl:m,controls:f,size:p,get:h}=o.useThree(),[v,g]=b.useState(!1),[x,y]=b.useReducer(((e,{object:t,shift:r})=>void 0===t?[]:Array.isArray(t)?t:r?e.includes(t)?e.filter((e=>e!==t)):[t,...e]:e[0]===t?[]:[t]),[]);b.useEffect((()=>{null==n||n(x)}),[x]);const w=b.useCallback((e=>{e.stopPropagation(),y({object:i([e.object])[0],shift:t&&e.shiftKey})}),[]),M=b.useCallback((e=>!v&&y({})),[v]),T=b.useRef(null);return b.useEffect((()=>{if(!e||!t)return;const r=new c.SelectionBox(u,T.current),n=document.createElement("div");n.style.pointerEvents="none",n.style.border=a,n.style.backgroundColor=s,n.style.position="fixed";const o=new S.Vector2,l=new S.Vector2,v=new S.Vector2,g=d.enabled,x=null==f?void 0:f.enabled;let w=!1;function E(e,t){var r;const{offsetX:n,offsetY:o}=null!==(r=null==d.computeOffsets?void 0:d.computeOffsets(e,h()))&&void 0!==r?r:e,{width:a,height:s}=p;t.set(n/a*2-1,-o/s*2+1)}function b(e){e.shiftKey&&(!function(e){var t;f&&(f.enabled=!1),d.enabled=!1,w=!0,null==(t=m.domElement.parentElement)||t.appendChild(n),n.style.left=`${e.clientX}px`,n.style.top=`${e.clientY}px`,n.style.width="0px",n.style.height="0px",o.x=e.clientX,o.y=e.clientY}(e),E(e,r.startPoint))}let M=[];function C(e){if(w){!function(e){v.x=Math.max(o.x,e.clientX),v.y=Math.max(o.y,e.clientY),l.x=Math.min(o.x,e.clientX),l.y=Math.min(o.y,e.clientY),n.style.left=`${l.x}px`,n.style.top=`${l.y}px`,n.style.width=v.x-l.x+"px",n.style.height=v.y-l.y+"px"}(e),E(e,r.endPoint);const t=r.select().sort((e=>e.uuid)).filter((e=>e.isMesh));_.default(t,M)||(M=t,y({object:i(t)}))}}function P(e){var t;w&&w&&(f&&(f.enabled=x),d.enabled=g,w=!1,null==(t=n.parentElement)||t.removeChild(n))}return document.addEventListener("pointerdown",b,{passive:!0}),document.addEventListener("pointermove",C,{passive:!0,capture:!0}),document.addEventListener("pointerup",P,{passive:!0}),()=>{document.removeEventListener("pointerdown",b),document.removeEventListener("pointermove",C),document.removeEventListener("pointerup",P)}}),[p,d,u,f,m]),b.createElement("group",E.default({ref:T,onClick:w,onPointerOver:()=>g(!0),onPointerOut:()=>g(!1),onPointerMissed:M},l),b.createElement(K.Provider,{value:x},r))},exports.Shadow=Zt,exports.Sky=nr,exports.Sphere=wt,exports.SpotLight=er,exports.Stage=function({children:e,controls:t,shadows:r=!0,adjustCamera:n=!0,environment:a="city",intensity:s=1,preset:i="rembrandt",shadowBias:l=0,contactShadow:c={blur:2,opacity:.5,position:[0,0,0]},...u}){const d=Xt[i],m=o.useThree((e=>e.camera)),f=o.useThree((e=>e.controls)),p=b.useRef(null),h=b.useRef(null),[{radius:v,width:g,height:x},y]=b.useState({radius:0,width:0,height:0});return b.useLayoutEffect((()=>{p.current.position.set(0,0,0),p.current.updateWorldMatrix(!0,!0);const e=(new S.Box3).setFromObject(h.current),t=new S.Vector3,r=new S.Sphere,n=e.max.y-e.min.y,o=e.max.x-e.min.x;e.getCenter(t),e.getBoundingSphere(r),y({radius:r.radius,width:o,height:n}),p.current.position.set(-t.x,-t.y+n/2,-t.z)}),[e]),b.useLayoutEffect((()=>{if(n){const e=v/(x>g?1.5:2.5);m.position.set(0,.5*v,2.5*v),m.near=.1,m.far=Math.max(5e3,4*v),m.lookAt(0,e,0);const r=f||(null==t?void 0:t.current);r&&(r.target.set(0,e,0),r.update())}}),[f,v,x,g,n]),b.createElement("group",u,b.createElement("group",{ref:p},b.createElement("group",{ref:h},e)),c&&b.createElement(qt,E.default({scale:2*v,far:v/2},c)),a&&b.createElement(Nt,{preset:a}),b.createElement("ambientLight",{intensity:s/3}),b.createElement("spotLight",{penumbra:1,position:[d.main[0]*v,d.main[1]*v,d.main[2]*v],intensity:2*s,castShadow:r,"shadow-bias":l}),b.createElement("pointLight",{position:[d.fill[0]*v,d.fill[1]*v,d.fill[2]*v],intensity:s}))},exports.Stars=sr,exports.Stats=function({showPanel:e=0,className:t,parent:r}){const n=function(e,t=[],r){const[n,o]=b.useState();return b.useLayoutEffect((()=>{const t=e();return o(t),tt(r,t),()=>tt(r,null)}),t),n}((()=>new D.default),[]);return b.useEffect((()=>{if(n){const a=r&&r.current||document.body;n.showPanel(e),null==a||a.appendChild(n.dom),t&&n.dom.classList.add(t);const s=o.addEffect((()=>n.begin())),i=o.addAfterEffect((()=>n.end()));return()=>{null==a||a.removeChild(n.dom),s(),i()}}}),[r,n,t,e]),null},exports.Tetrahedron=Tt,exports.Text=oe,exports.Torus=Mt,exports.TorusKnot=St,exports.TrackballControls=xe,exports.TransformControls=we,exports.Tube=bt,exports.calcPosFromAngles=rr,exports.isWebGL2Available=ae,exports.meshBounds=function(e,t){const r=this.geometry,n=this.material,o=this.matrixWorld;void 0!==n&&(null===r.boundingSphere&&r.computeBoundingSphere(),Or.copy(r.boundingSphere),Or.applyMatrix4(o),!1!==e.ray.intersectsSphere(Or)&&(jr.copy(o).invert(),Vr.copy(e.ray).applyMatrix4(jr),null!==r.boundingBox&&null===Vr.intersectBox(r.boundingBox,Ir)||t.push({distance:Ir.distanceTo(e.ray.origin),point:Ir.clone(),object:this})))},exports.shaderMaterial=ie,exports.softShadows=e=>{if(!pt){pt=!0;let t=S.ShaderChunk.shadowmap_pars_fragment;t=t.replace("#ifdef USE_SHADOWMAP","#ifdef USE_SHADOWMAP\n"+(({frustum:e=3.75,size:t=.005,near:r=9.5,samples:n=17,rings:o=11}={})=>`#define LIGHT_WORLD_SIZE ${t}\n#define LIGHT_FRUSTUM_WIDTH ${e}\n#define LIGHT_SIZE_UV (LIGHT_WORLD_SIZE / LIGHT_FRUSTUM_WIDTH)\n#define NEAR_PLANE ${r}\n\n#define NUM_SAMPLES ${n}\n#define NUM_RINGS ${o}\n#define BLOCKER_SEARCH_NUM_SAMPLES NUM_SAMPLES\n#define PCF_NUM_SAMPLES NUM_SAMPLES\n\nvec2 poissonDisk[NUM_SAMPLES];\n\nvoid initPoissonSamples(const in vec2 randomSeed) {\n float ANGLE_STEP = PI2 * float(NUM_RINGS) / float(NUM_SAMPLES);\n float INV_NUM_SAMPLES = 1.0 / float(NUM_SAMPLES);\n float angle = rand(randomSeed) * PI2;\n float radius = INV_NUM_SAMPLES;\n float radiusStep = radius;\n for (int i = 0; i < NUM_SAMPLES; i++) {\n poissonDisk[i] = vec2(cos(angle), sin(angle)) * pow(radius, 0.75);\n radius += radiusStep;\n angle += ANGLE_STEP;\n }\n}\n\nfloat penumbraSize(const in float zReceiver, const in float zBlocker) { // Parallel plane estimation\n return (zReceiver - zBlocker) / zBlocker;\n}\n\nfloat findBlocker(sampler2D shadowMap, const in vec2 uv, const in float zReceiver) {\n float searchRadius = LIGHT_SIZE_UV * (zReceiver - NEAR_PLANE) / zReceiver;\n float blockerDepthSum = 0.0;\n int numBlockers = 0;\n for (int i = 0; i < BLOCKER_SEARCH_NUM_SAMPLES; i++) {\n float shadowMapDepth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[i] * searchRadius));\n if (shadowMapDepth < zReceiver) {\n blockerDepthSum += shadowMapDepth;\n numBlockers++;\n }\n }\n if (numBlockers == 0) return -1.0;\n return blockerDepthSum / float(numBlockers);\n}\n\nfloat PCF_Filter(sampler2D shadowMap, vec2 uv, float zReceiver, float filterRadius) {\n float sum = 0.0;\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + poissonDisk[ i ] * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n for (int i = 0; i < PCF_NUM_SAMPLES; i++) {\n float depth = unpackRGBAToDepth(texture2D(shadowMap, uv + -poissonDisk[ i ].yx * filterRadius));\n if (zReceiver <= depth) sum += 1.0;\n }\n return sum / (2.0 * float(PCF_NUM_SAMPLES));\n}\n\nfloat PCSS(sampler2D shadowMap, vec4 coords) {\n vec2 uv = coords.xy;\n float zReceiver = coords.z; // Assumed to be eye-space z in this code\n initPoissonSamples(uv);\n float avgBlockerDepth = findBlocker(shadowMap, uv, zReceiver);\n if (avgBlockerDepth == -1.0) return 1.0;\n float penumbraRatio = penumbraSize(zReceiver, avgBlockerDepth);\n float filterRadius = penumbraRatio * LIGHT_SIZE_UV * NEAR_PLANE / zReceiver;\n return PCF_Filter(shadowMap, uv, zReceiver, filterRadius);\n}`)({...e})),t=t.replace("#if defined( SHADOWMAP_TYPE_PCF )","\nreturn PCSS(shadowMap, shadowCoord);\n#if defined( SHADOWMAP_TYPE_PCF )"),S.ShaderChunk.shadowmap_pars_fragment=t}},exports.useAnimations=function(e,t){const r=b.useRef(),[a]=b.useState((()=>t?t instanceof n.Object3D?{current:t}:t:r)),[s]=b.useState((()=>new n.AnimationMixer(void 0))),i=b.useRef({}),[l]=b.useState((()=>{const t={};return e.forEach((e=>Object.defineProperty(t,e.name,{enumerable:!0,get(){if(a.current)return i.current[e.name]||(i.current[e.name]=s.clipAction(e,a.current))}}))),{ref:a,clips:e,actions:t,names:e.map((e=>e.name)),mixer:s}}));return o.useFrame(((e,t)=>s.update(t))),b.useEffect((()=>{const e=a.current;return()=>{i.current={},Object.values(l.actions).forEach((t=>{e&&s.uncacheAction(t,e)}))}}),[e]),l},exports.useAspect=function(e,t,r=1){const n=o.useThree((e=>e.viewport)),a=t*(n.aspect>e/t?n.width/e:n.height/t);return[e*(n.aspect>e/t?n.width/e:n.height/t)*r,a*r,1]},exports.useBVH=function(e,t){b.useEffect((()=>{if(e.current){e.current.raycast=g.acceleratedRaycast;const r=e.current.geometry;return r.computeBoundsTree=g.computeBoundsTree,r.disposeBoundsTree=g.disposeBoundsTree,r.computeBoundsTree(t),()=>{r.boundsTree&&r.disposeBoundsTree()}}}),[e,t])},exports.useBounds=function(){return b.useContext(Vt)},exports.useBoxProjectedEnv=function(e=new S.Vector3,t=new S.Vector3){const[r]=b.useState((()=>({position:new S.Vector3,size:new S.Vector3})));o.applyProps(r,{position:e,size:t});const n=b.useRef(null),a=b.useMemo((()=>({ref:n,onBeforeCompile:e=>function(e,t,r){e.defines.BOX_PROJECTED_ENV_MAP=!0,e.uniforms.envMapPosition={value:t},e.uniforms.envMapSize={value:r},e.vertexShader=`\n varying vec3 vWorldPosition;\n ${e.vertexShader.replace("#include <worldpos_vertex>","\n#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #ifdef BOX_PROJECTED_ENV_MAP\n vWorldPosition = worldPosition.xyz;\n #endif\n#endif\n")}`,e.fragmentShader=`\n \n#ifdef BOX_PROJECTED_ENV_MAP\n uniform vec3 envMapSize;\n uniform vec3 envMapPosition;\n varying vec3 vWorldPosition;\n \n vec3 parallaxCorrectNormal( vec3 v, vec3 cubeSize, vec3 cubePos ) {\n vec3 nDir = normalize( v );\n vec3 rbmax = ( .5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbmin = ( -.5 * cubeSize + cubePos - vWorldPosition ) / nDir;\n vec3 rbminmax;\n rbminmax.x = ( nDir.x > 0. ) ? rbmax.x : rbmin.x;\n rbminmax.y = ( nDir.y > 0. ) ? rbmax.y : rbmin.y;\n rbminmax.z = ( nDir.z > 0. ) ? rbmax.z : rbmin.z;\n float correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z );\n vec3 boxIntersection = vWorldPosition + nDir * correction; \n return boxIntersection - cubePos;\n }\n#endif\n\n ${e.fragmentShader.replace("#include <envmap_physical_pars_fragment>",S.ShaderChunk.envmap_physical_pars_fragment).replace("vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );","vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n worldNormal = parallaxCorrectNormal( worldNormal, envMapSize, envMapPosition );\n#endif\n\n ").replace("reflectVec = inverseTransformDirection( reflectVec, viewMatrix );","reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n \n#ifdef BOX_PROJECTED_ENV_MAP\n reflectVec = parallaxCorrectNormal( reflectVec, envMapSize, envMapPosition );\n#endif\n\n ")}`}(e,r.position,r.size),customProgramCacheKey:()=>JSON.stringify(r.position.toArray())+JSON.stringify(r.size.toArray())})),[...r.position.toArray(),...r.size.toArray()]);return b.useLayoutEffect((()=>{n.current.needsUpdate=!0}),[r]),a},exports.useCamera=Me,exports.useContextBridge=function(...e){const t=b.useRef([]);return t.current=e.map((e=>b.useContext(e))),b.useMemo((()=>({children:r})=>e.reduceRight(((e,r,n)=>b.createElement(r.Provider,{value:t.current[n],children:e})),r)),[])},exports.useCubeTexture=Xe,exports.useCursor=function(e,t="pointer",r="auto"){b.useEffect((()=>{if(e)return document.body.style.cursor=t,()=>{document.body.style.cursor=r}}),[e])},exports.useDepthBuffer=function({size:e=256,frames:t=1/0}={}){const r=o.useThree((e=>e.viewport.dpr)),{width:a,height:s}=o.useThree((e=>e.size)),i=e||a*r,l=e||s*r,c=b.useMemo((()=>{const e=new n.DepthTexture(i,l);return e.format=n.DepthFormat,e.type=n.UnsignedShortType,{depthTexture:e}}),[i,l]);let u=0;const d=rt(i,l,c);return o.useFrame((e=>{(t===1/0||u<t)&&(e.gl.setRenderTarget(d),e.gl.render(e.scene,e.camera),e.gl.setRenderTarget(null),u++)})),d.depthTexture},exports.useDetectGPU=e=>m.suspend((()=>v.getGPUTier(e)),["useDetectGPU"]),exports.useFBO=rt,exports.useFBX=Ye,exports.useGLTF=Qe,exports.useGizmoContext=Te,exports.useHelper=function(e,t,...r){const n=b.useRef(),a=o.useThree((e=>e.scene));return b.useEffect((()=>(e&&t&&null!=e&&e.current&&(n.current=new t(e.current,...r),n.current&&a.add(n.current)),!e&&n.current&&a.remove(n.current),()=>{n.current&&a.remove(n.current)})),[a,t,e,r]),o.useFrame((()=>{var e;null!=(e=n.current)&&e.update&&n.current.update()})),n},exports.useIntersect=function(e){const t=b.useRef(null),r=b.useRef(!1),n=b.useRef(!1);return b.useEffect((()=>{const a=t.current;if(a){const t=o.addEffect((()=>(r.current=!1,!0))),s=a.onBeforeRender;a.onBeforeRender=()=>r.current=!0;const i=o.addAfterEffect((()=>(r.current!==n.current&&e(n.current=r.current),!0)));return()=>{a.onBeforeRender=s,t(),i()}}}),[]),t},exports.useKTX2=et,exports.useMatcapTexture=function(e=0,t=1024){const r=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/matcaps.json").then((e=>e.json()))),["matcapList"]),n=r[0],o=b.useMemo((()=>Object.keys(r).length),[]),a=`https://rawcdn.githack.com/emmelleppi/matcaps/9b36ccaaf0a24881a39062d05566c9e92be4aa0d/${t}/${`${b.useMemo((()=>"string"==typeof e?e:"number"==typeof e?r[e]:null),[e])||n}${function(e){switch(e){case 64:return"-64px";case 128:return"-128px";case 256:return"-256px";case 512:return"-512px";default:return""}}(t)}.png`}`;return[ce(a),a,o]},exports.useNormalTexture=function(e=0,t={}){const{repeat:r=[1,1],anisotropy:o=1,offset:a=[0,0]}=t,s=m.suspend((()=>fetch("https://cdn.jsdelivr.net/gh/pmndrs/drei-assets@master/normals/normals.json").then((e=>e.json()))),["normalsList"]),i=b.useMemo((()=>Object.keys(s).length),[]),l=s[0],c=`https://rawcdn.githack.com/pmndrs/drei-assets/7a3104997e1576f83472829815b00880d88b32fb/normals/${s[e]||l}`,u=ce(c);return b.useLayoutEffect((()=>{u&&(u.wrapS=u.wrapT=n.RepeatWrapping,u.repeat=new n.Vector2(r[0],r[1]),u.offset=new n.Vector2(a[0],a[1]),u.anisotropy=o)}),[u,o,r,a]),[u,c,i]},exports.useProgress=N,exports.useScroll=q,exports.useSelect=function(){return b.useContext(K)},exports.useTexture=ce;
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package/index.js
CHANGED
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@@ -68,7 +68,7 @@ export { Shadow } from './core/Shadow.js';
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68
68
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export { ContactShadows } from './core/ContactShadows.js';
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69
69
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export { Reflector } from './core/Reflector.js';
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70
70
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export { SpotLight } from './core/SpotLight.js';
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71
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-
export { Environment, EnvironmentMap, EnvironmentPortal } from './core/Environment.js';
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71
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+
export { Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal } from './core/Environment.js';
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|
72
72
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export { Lightformer } from './core/Lightformer.js';
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73
73
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export { Sky, calcPosFromAngles } from './core/Sky.js';
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74
74
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export { Stars } from './core/Stars.js';
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package/native/index.cjs.js
CHANGED
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@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/QuadraticBezierLine.cjs.js"),s=require("../core/CubicBezierLine.cjs.js"),o=require("../core/Line.cjs.js"),t=require("../core/PositionalAudio.cjs.js"),i=require("../core/Text.cjs.js"),c=require("../core/Effects.cjs.js"),u=require("../core/GradientTexture.cjs.js"),a=require("../core/Image.cjs.js"),
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|
1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/QuadraticBezierLine.cjs.js"),s=require("../core/CubicBezierLine.cjs.js"),o=require("../core/Line.cjs.js"),t=require("../core/PositionalAudio.cjs.js"),i=require("../core/Text.cjs.js"),c=require("../core/Effects.cjs.js"),u=require("../core/GradientTexture.cjs.js"),a=require("../core/Image.cjs.js"),n=require("../core/Edges.cjs.js"),j=require("../core/OrthographicCamera.cjs.js"),p=require("../core/PerspectiveCamera.cjs.js"),x=require("../core/CubeCamera.cjs.js"),l=require("../core/DeviceOrientationControls.cjs.js"),d=require("../core/FlyControls.cjs.js"),q=require("../core/MapControls.cjs.js"),C=require("../core/OrbitControls.cjs.js"),h=require("../core/TrackballControls.cjs.js"),m=require("../core/ArcballControls.cjs.js"),B=require("../core/TransformControls.cjs.js"),P=require("../core/PointerLockControls.cjs.js"),b=require("../core/FirstPersonControls.cjs.js"),M=require("../core/GizmoHelper.cjs.js"),S=require("../core/GizmoViewcube.cjs.js"),f=require("../core/GizmoViewport.cjs.js"),g=require("../core/useCubeTexture.cjs.js"),T=require("../core/useFBX.cjs.js"),v=require("../core/useGLTF.cjs.js"),L=require("../core/useProgress.cjs.js"),E=require("../core/useTexture.cjs.js"),A=require("../core/useKTX2.cjs.js"),G=require("../core/Stats.cjs.js"),k=require("../core/useDepthBuffer.cjs.js"),D=require("../core/useAspect.cjs.js"),F=require("../core/useCamera.cjs.js"),w=require("../core/useDetectGPU.cjs.js"),z=require("../core/useHelper.cjs.js"),I=require("../core/useBVH.cjs.js"),O=require("../core/useContextBridge.cjs.js"),R=require("../core/useAnimations.cjs.js"),y=require("../core/useFBO.cjs.js"),H=require("../core/useIntersect.cjs.js"),V=require("../core/useBoxProjectedEnv.cjs.js"),Q=require("../core/CurveModifier.cjs.js"),X=require("../core/MeshDistortMaterial.cjs.js"),K=require("../core/MeshWobbleMaterial.cjs.js"),W=require("../core/MeshReflectorMaterial.cjs.js"),N=require("../core/PointMaterial.cjs.js"),U=require("../core/shaderMaterial.cjs.js"),_=require("../core/softShadows.cjs.js"),J=require("../core/shapes.cjs.js"),Y=require("../core/RoundedBox.cjs.js"),Z=require("../core/ScreenQuad.cjs.js"),$=require("../core/Center.cjs.js"),ee=require("../core/Bounds.cjs.js"),re=require("../core/CameraShake.cjs.js"),se=require("../core/Float.cjs.js"),oe=require("../core/Stage.cjs.js"),te=require("../core/Backdrop.cjs.js"),ie=require("../core/Shadow.cjs.js"),ce=require("../core/ContactShadows.cjs.js"),ue=require("../core/Reflector.cjs.js"),ae=require("../core/SpotLight.cjs.js"),ne=require("../core/Environment.cjs.js"),je=require("../core/Lightformer.cjs.js"),pe=require("../core/Sky.cjs.js"),xe=require("../core/Stars.cjs.js"),le=require("../core/Cloud.cjs.js"),de=require("../core/useMatcapTexture.cjs.js"),qe=require("../core/useNormalTexture.cjs.js"),Ce=require("../core/Points.cjs.js"),he=require("../core/Instances.cjs.js"),me=require("../core/Segments.cjs.js"),Be=require("../core/Detailed.cjs.js"),Pe=require("../core/Preload.cjs.js"),be=require("../core/BakeShadows.cjs.js"),Me=require("../core/meshBounds.cjs.js"),Se=require("../core/AdaptiveDpr.cjs.js"),fe=require("../core/AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("suspend-react"),require("lodash.omit"),require("lodash.pick"),require("zustand"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../helpers/Position.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.QuadraticBezierLine=r.QuadraticBezierLine,exports.CubicBezierLine=s.CubicBezierLine,exports.Line=o.Line,exports.PositionalAudio=t.PositionalAudio,exports.Text=i.Text,exports.Effects=c.Effects,exports.isWebGL2Available=c.isWebGL2Available,exports.GradientTexture=u.GradientTexture,exports.Image=a.Image,exports.Edges=n.Edges,exports.OrthographicCamera=j.OrthographicCamera,exports.PerspectiveCamera=p.PerspectiveCamera,exports.CubeCamera=x.CubeCamera,exports.DeviceOrientationControls=l.DeviceOrientationControls,exports.FlyControls=d.FlyControls,exports.MapControls=q.MapControls,exports.OrbitControls=C.OrbitControls,exports.TrackballControls=h.TrackballControls,exports.ArcballControls=m.ArcballControls,exports.TransformControls=B.TransformControls,exports.PointerLockControls=P.PointerLockControls,exports.FirstPersonControls=b.FirstPersonControls,exports.GizmoHelper=M.GizmoHelper,exports.useGizmoContext=M.useGizmoContext,exports.GizmoViewcube=S.GizmoViewcube,exports.GizmoViewport=f.GizmoViewport,exports.useCubeTexture=g.useCubeTexture,exports.useFBX=T.useFBX,exports.useGLTF=v.useGLTF,exports.useProgress=L.useProgress,exports.IsObject=E.IsObject,exports.useTexture=E.useTexture,exports.useKTX2=A.useKTX2,exports.Stats=G.Stats,exports.useDepthBuffer=k.useDepthBuffer,exports.useAspect=D.useAspect,exports.useCamera=F.useCamera,exports.useDetectGPU=w.useDetectGPU,exports.useHelper=z.useHelper,exports.useBVH=I.useBVH,exports.useContextBridge=O.useContextBridge,exports.useAnimations=R.useAnimations,exports.useFBO=y.useFBO,exports.useIntersect=H.useIntersect,exports.useBoxProjectedEnv=V.useBoxProjectedEnv,exports.CurveModifier=Q.CurveModifier,exports.MeshDistortMaterial=X.MeshDistortMaterial,exports.MeshWobbleMaterial=K.MeshWobbleMaterial,exports.MeshReflectorMaterial=W.MeshReflectorMaterial,exports.PointMaterial=N.PointMaterial,exports.PointMaterialImpl=N.PointMaterialImpl,exports.shaderMaterial=U.shaderMaterial,exports.softShadows=_.softShadows,exports.Box=J.Box,exports.Circle=J.Circle,exports.Cone=J.Cone,exports.Cylinder=J.Cylinder,exports.Dodecahedron=J.Dodecahedron,exports.Extrude=J.Extrude,exports.Icosahedron=J.Icosahedron,exports.Lathe=J.Lathe,exports.Octahedron=J.Octahedron,exports.Plane=J.Plane,exports.Polyhedron=J.Polyhedron,exports.Ring=J.Ring,exports.Sphere=J.Sphere,exports.Tetrahedron=J.Tetrahedron,exports.Torus=J.Torus,exports.TorusKnot=J.TorusKnot,exports.Tube=J.Tube,exports.RoundedBox=Y.RoundedBox,exports.ScreenQuad=Z.ScreenQuad,exports.Center=$.Center,exports.Bounds=ee.Bounds,exports.useBounds=ee.useBounds,exports.CameraShake=re.CameraShake,exports.Float=se.Float,exports.Stage=oe.Stage,exports.Backdrop=te.Backdrop,exports.Shadow=ie.Shadow,exports.ContactShadows=ce.ContactShadows,exports.Reflector=ue.Reflector,exports.SpotLight=ae.SpotLight,exports.Environment=ne.Environment,exports.EnvironmentCube=ne.EnvironmentCube,exports.EnvironmentMap=ne.EnvironmentMap,exports.EnvironmentPortal=ne.EnvironmentPortal,exports.Lightformer=je.Lightformer,exports.Sky=pe.Sky,exports.calcPosFromAngles=pe.calcPosFromAngles,exports.Stars=xe.Stars,exports.Cloud=le.Cloud,exports.useMatcapTexture=de.useMatcapTexture,exports.useNormalTexture=qe.useNormalTexture,exports.Point=Ce.Point,exports.Points=Ce.Points,exports.PointsBuffer=Ce.PointsBuffer,exports.Instance=he.Instance,exports.Instances=he.Instances,exports.Merged=he.Merged,exports.Segment=me.Segment,exports.Segments=me.Segments,exports.Detailed=Be.Detailed,exports.Preload=Pe.Preload,exports.BakeShadows=be.BakeShadows,exports.meshBounds=Me.meshBounds,exports.AdaptiveDpr=Se.AdaptiveDpr,exports.AdaptiveEvents=fe.AdaptiveEvents;
|
package/native/index.js
CHANGED
|
@@ -61,7 +61,7 @@ export { Shadow } from '../core/Shadow.js';
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|
61
61
|
export { ContactShadows } from '../core/ContactShadows.js';
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62
62
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export { Reflector } from '../core/Reflector.js';
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|
63
63
|
export { SpotLight } from '../core/SpotLight.js';
|
|
64
|
-
export { Environment, EnvironmentMap, EnvironmentPortal } from '../core/Environment.js';
|
|
64
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+
export { Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal } from '../core/Environment.js';
|
|
65
65
|
export { Lightformer } from '../core/Lightformer.js';
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|
66
66
|
export { Sky, calcPosFromAngles } from '../core/Sky.js';
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|
67
67
|
export { Stars } from '../core/Stars.js';
|
package/package.json
CHANGED
package/web/index.cjs.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./Select.cjs.js"),u=require("../core/Billboard.cjs.js"),a=require("../core/QuadraticBezierLine.cjs.js"),
|
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("./Select.cjs.js"),u=require("../core/Billboard.cjs.js"),a=require("../core/QuadraticBezierLine.cjs.js"),n=require("../core/CubicBezierLine.cjs.js"),j=require("../core/Line.cjs.js"),p=require("../core/PositionalAudio.cjs.js"),l=require("../core/Text.cjs.js"),x=require("../core/Effects.cjs.js"),q=require("../core/GradientTexture.cjs.js"),d=require("../core/Image.cjs.js"),C=require("../core/Edges.cjs.js"),h=require("../core/OrthographicCamera.cjs.js"),m=require("../core/PerspectiveCamera.cjs.js"),S=require("../core/CubeCamera.cjs.js"),P=require("../core/DeviceOrientationControls.cjs.js"),B=require("../core/FlyControls.cjs.js"),b=require("../core/MapControls.cjs.js"),M=require("../core/OrbitControls.cjs.js"),f=require("../core/TrackballControls.cjs.js"),g=require("../core/ArcballControls.cjs.js"),T=require("../core/TransformControls.cjs.js"),v=require("../core/PointerLockControls.cjs.js"),L=require("../core/FirstPersonControls.cjs.js"),E=require("../core/GizmoHelper.cjs.js"),A=require("../core/GizmoViewcube.cjs.js"),G=require("../core/GizmoViewport.cjs.js"),k=require("../core/useCubeTexture.cjs.js"),D=require("../core/useFBX.cjs.js"),F=require("../core/useGLTF.cjs.js"),w=require("../core/useProgress.cjs.js"),z=require("../core/useTexture.cjs.js"),y=require("../core/useKTX2.cjs.js"),I=require("../core/Stats.cjs.js"),O=require("../core/useDepthBuffer.cjs.js"),R=require("../core/useAspect.cjs.js"),H=require("../core/useCamera.cjs.js"),V=require("../core/useDetectGPU.cjs.js"),Q=require("../core/useHelper.cjs.js"),X=require("../core/useBVH.cjs.js"),K=require("../core/useContextBridge.cjs.js"),W=require("../core/useAnimations.cjs.js"),N=require("../core/useFBO.cjs.js"),U=require("../core/useIntersect.cjs.js"),_=require("../core/useBoxProjectedEnv.cjs.js"),J=require("../core/CurveModifier.cjs.js"),Y=require("../core/MeshDistortMaterial.cjs.js"),Z=require("../core/MeshWobbleMaterial.cjs.js"),$=require("../core/MeshReflectorMaterial.cjs.js"),ee=require("../core/PointMaterial.cjs.js"),re=require("../core/shaderMaterial.cjs.js"),se=require("../core/softShadows.cjs.js"),oe=require("../core/shapes.cjs.js"),te=require("../core/RoundedBox.cjs.js"),ie=require("../core/ScreenQuad.cjs.js"),ce=require("../core/Center.cjs.js"),ue=require("../core/Bounds.cjs.js"),ae=require("../core/CameraShake.cjs.js"),ne=require("../core/Float.cjs.js"),je=require("../core/Stage.cjs.js"),pe=require("../core/Backdrop.cjs.js"),le=require("../core/Shadow.cjs.js"),xe=require("../core/ContactShadows.cjs.js"),qe=require("../core/Reflector.cjs.js"),de=require("../core/SpotLight.cjs.js"),Ce=require("../core/Environment.cjs.js"),he=require("../core/Lightformer.cjs.js"),me=require("../core/Sky.cjs.js"),Se=require("../core/Stars.cjs.js"),Pe=require("../core/Cloud.cjs.js"),Be=require("../core/useMatcapTexture.cjs.js"),be=require("../core/useNormalTexture.cjs.js"),Me=require("../core/Points.cjs.js"),fe=require("../core/Instances.cjs.js"),ge=require("../core/Segments.cjs.js"),Te=require("../core/Detailed.cjs.js"),ve=require("../core/Preload.cjs.js"),Le=require("../core/BakeShadows.cjs.js"),Ee=require("../core/meshBounds.cjs.js"),Ae=require("../core/AdaptiveDpr.cjs.js"),Ge=require("../core/AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("react-dom"),require("three"),require("@react-three/fiber"),require("zustand"),require("react-merge-refs"),require("@react-spring/three"),require("@use-gesture/react"),require("three-stdlib"),require("zustand/shallow"),require("troika-three-text"),require("suspend-react"),require("lodash.omit"),require("lodash.pick"),require("stats.js"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../helpers/Position.cjs.js"),require("react-composer"),exports.Html=e.Html,exports.CycleRaycast=r.CycleRaycast,exports.useCursor=s.useCursor,exports.Loader=o.Loader,exports.Scroll=t.Scroll,exports.ScrollControls=t.ScrollControls,exports.useScroll=t.useScroll,exports.PresentationControls=i.PresentationControls,exports.Select=c.Select,exports.useSelect=c.useSelect,exports.Billboard=u.Billboard,exports.QuadraticBezierLine=a.QuadraticBezierLine,exports.CubicBezierLine=n.CubicBezierLine,exports.Line=j.Line,exports.PositionalAudio=p.PositionalAudio,exports.Text=l.Text,exports.Effects=x.Effects,exports.isWebGL2Available=x.isWebGL2Available,exports.GradientTexture=q.GradientTexture,exports.Image=d.Image,exports.Edges=C.Edges,exports.OrthographicCamera=h.OrthographicCamera,exports.PerspectiveCamera=m.PerspectiveCamera,exports.CubeCamera=S.CubeCamera,exports.DeviceOrientationControls=P.DeviceOrientationControls,exports.FlyControls=B.FlyControls,exports.MapControls=b.MapControls,exports.OrbitControls=M.OrbitControls,exports.TrackballControls=f.TrackballControls,exports.ArcballControls=g.ArcballControls,exports.TransformControls=T.TransformControls,exports.PointerLockControls=v.PointerLockControls,exports.FirstPersonControls=L.FirstPersonControls,exports.GizmoHelper=E.GizmoHelper,exports.useGizmoContext=E.useGizmoContext,exports.GizmoViewcube=A.GizmoViewcube,exports.GizmoViewport=G.GizmoViewport,exports.useCubeTexture=k.useCubeTexture,exports.useFBX=D.useFBX,exports.useGLTF=F.useGLTF,exports.useProgress=w.useProgress,exports.IsObject=z.IsObject,exports.useTexture=z.useTexture,exports.useKTX2=y.useKTX2,exports.Stats=I.Stats,exports.useDepthBuffer=O.useDepthBuffer,exports.useAspect=R.useAspect,exports.useCamera=H.useCamera,exports.useDetectGPU=V.useDetectGPU,exports.useHelper=Q.useHelper,exports.useBVH=X.useBVH,exports.useContextBridge=K.useContextBridge,exports.useAnimations=W.useAnimations,exports.useFBO=N.useFBO,exports.useIntersect=U.useIntersect,exports.useBoxProjectedEnv=_.useBoxProjectedEnv,exports.CurveModifier=J.CurveModifier,exports.MeshDistortMaterial=Y.MeshDistortMaterial,exports.MeshWobbleMaterial=Z.MeshWobbleMaterial,exports.MeshReflectorMaterial=$.MeshReflectorMaterial,exports.PointMaterial=ee.PointMaterial,exports.PointMaterialImpl=ee.PointMaterialImpl,exports.shaderMaterial=re.shaderMaterial,exports.softShadows=se.softShadows,exports.Box=oe.Box,exports.Circle=oe.Circle,exports.Cone=oe.Cone,exports.Cylinder=oe.Cylinder,exports.Dodecahedron=oe.Dodecahedron,exports.Extrude=oe.Extrude,exports.Icosahedron=oe.Icosahedron,exports.Lathe=oe.Lathe,exports.Octahedron=oe.Octahedron,exports.Plane=oe.Plane,exports.Polyhedron=oe.Polyhedron,exports.Ring=oe.Ring,exports.Sphere=oe.Sphere,exports.Tetrahedron=oe.Tetrahedron,exports.Torus=oe.Torus,exports.TorusKnot=oe.TorusKnot,exports.Tube=oe.Tube,exports.RoundedBox=te.RoundedBox,exports.ScreenQuad=ie.ScreenQuad,exports.Center=ce.Center,exports.Bounds=ue.Bounds,exports.useBounds=ue.useBounds,exports.CameraShake=ae.CameraShake,exports.Float=ne.Float,exports.Stage=je.Stage,exports.Backdrop=pe.Backdrop,exports.Shadow=le.Shadow,exports.ContactShadows=xe.ContactShadows,exports.Reflector=qe.Reflector,exports.SpotLight=de.SpotLight,exports.Environment=Ce.Environment,exports.EnvironmentCube=Ce.EnvironmentCube,exports.EnvironmentMap=Ce.EnvironmentMap,exports.EnvironmentPortal=Ce.EnvironmentPortal,exports.Lightformer=he.Lightformer,exports.Sky=me.Sky,exports.calcPosFromAngles=me.calcPosFromAngles,exports.Stars=Se.Stars,exports.Cloud=Pe.Cloud,exports.useMatcapTexture=Be.useMatcapTexture,exports.useNormalTexture=be.useNormalTexture,exports.Point=Me.Point,exports.Points=Me.Points,exports.PointsBuffer=Me.PointsBuffer,exports.Instance=fe.Instance,exports.Instances=fe.Instances,exports.Merged=fe.Merged,exports.Segment=ge.Segment,exports.Segments=ge.Segments,exports.Detailed=Te.Detailed,exports.Preload=ve.Preload,exports.BakeShadows=Le.BakeShadows,exports.meshBounds=Ee.meshBounds,exports.AdaptiveDpr=Ae.AdaptiveDpr,exports.AdaptiveEvents=Ge.AdaptiveEvents;
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package/web/index.js
CHANGED
|
@@ -68,7 +68,7 @@ export { Shadow } from '../core/Shadow.js';
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|
|
68
68
|
export { ContactShadows } from '../core/ContactShadows.js';
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|
69
69
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export { Reflector } from '../core/Reflector.js';
|
|
70
70
|
export { SpotLight } from '../core/SpotLight.js';
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|
71
|
-
export { Environment, EnvironmentMap, EnvironmentPortal } from '../core/Environment.js';
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|
71
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+
export { Environment, EnvironmentCube, EnvironmentMap, EnvironmentPortal } from '../core/Environment.js';
|
|
72
72
|
export { Lightformer } from '../core/Lightformer.js';
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73
73
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export { Sky, calcPosFromAngles } from '../core/Sky.js';
|
|
74
74
|
export { Stars } from '../core/Stars.js';
|