@react-three/drei 7.27.1 → 7.27.5

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package/README.md CHANGED
@@ -616,15 +616,16 @@ Easily add reflections and/or blur to any mesh. It takes surface roughness into
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  <planeGeometry />
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  <MeshReflectorMaterial
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  blur={[0, 0]} // Blur ground reflections (width, heigt), 0 skips blur
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- mixBlur={1.0} // How much blur mixes with surface roughness (default = 0), note that this can affect performance
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- mixStrength={0.5} // Strength of the reflections
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+ mixBlur={0} // How much blur mixes with surface roughness (default = 1)
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+ mixStrength={1} // Strength of the reflections
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+ mixContrast={1} // Contrast of the reflections
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  resolution={256} // Off-buffer resolution, lower=faster, higher=better quality, slower
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- mirror={0.5} // Mirror environment, 0 = texture colors, 1 = pick up env colors
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- depthScale={1} // Scale the depth factor (0 = no depth, default = 0)
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+ mirror={0} // Mirror environment, 0 = texture colors, 1 = pick up env colors
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+ depthScale={0} // Scale the depth factor (0 = no depth, default = 0)
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  minDepthThreshold={0.9} // Lower edge for the depthTexture interpolation (default = 0)
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  maxDepthThreshold={1} // Upper edge for the depthTexture interpolation (default = 0)
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  depthToBlurRatioBias={0.25} // Adds a bias factor to the depthTexture before calculating the blur amount [blurFactor = blurTexture * (depthTexture + bias)]. It accepts values between 0 and 1, default is 0.25. An amount > 0 of bias makes sure that the blurTexture is not too sharp because of the multiplication with the depthTexture
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- distortion={0} // Amount of distortion based on the distortionMap texture
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+ distortion={1} // Amount of distortion based on the distortionMap texture
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  distortionMap={distortionTexture} // The red channel of this texture is used as the distortion map. Default is null
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  debug={0} /* Depending on the assigned value, one of the following channels is shown:
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  0 = no debug