@react-three/drei 7.26.0 → 7.27.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +51 -35
- package/core/MeshReflectorMaterial.cjs.js +1 -0
- package/core/MeshReflectorMaterial.d.ts +28 -0
- package/core/MeshReflectorMaterial.js +188 -0
- package/core/Reflector.cjs.js +1 -1
- package/core/Reflector.d.ts +7 -5
- package/core/Reflector.js +12 -3
- package/core/index.cjs.js +1 -1
- package/core/index.d.ts +1 -0
- package/core/index.js +2 -1
- package/index.cjs.js +1 -1
- package/index.js +1 -2
- package/materials/MeshReflectorMaterial.cjs.js +1 -1
- package/materials/MeshReflectorMaterial.d.ts +13 -1
- package/materials/MeshReflectorMaterial.js +48 -2
- package/native/index.cjs.js +1 -1
- package/native/index.d.ts +0 -1
- package/native/index.js +4 -3
- package/package.json +1 -1
- package/web/PresentationControls.cjs.js +1 -1
- package/web/PresentationControls.d.ts +1 -1
- package/web/PresentationControls.js +7 -7
- package/web/index.cjs.js +1 -1
- package/web/index.d.ts +0 -1
- package/web/index.js +4 -3
- package/materials/index.cjs.js +0 -1
- package/materials/index.d.ts +0 -2
- package/materials/index.js +0 -4
package/index.js
CHANGED
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@@ -51,6 +51,7 @@ export { useEdgeSplit } from './core/useEdgeSplit.js';
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export { CurveModifier } from './core/CurveModifier.js';
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export { MeshDistortMaterial } from './core/MeshDistortMaterial.js';
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export { MeshWobbleMaterial } from './core/MeshWobbleMaterial.js';
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export { MeshReflectorMaterial } from './core/MeshReflectorMaterial.js';
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export { PointMaterial, PointMaterialImpl } from './core/PointMaterial.js';
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export { shaderMaterial } from './core/shaderMaterial.js';
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export { softShadows } from './core/softShadows.js';
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@@ -82,5 +83,3 @@ export { BakeShadows } from './core/BakeShadows.js';
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export { meshBounds } from './core/meshBounds.js';
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export { AdaptiveDpr } from './core/AdaptiveDpr.js';
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export { AdaptiveEvents } from './core/AdaptiveEvents.js';
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export { BlurPass } from './materials/BlurPass.js';
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export { MeshReflectorMaterial } from './materials/MeshReflectorMaterial.js';
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@@ -1 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.MeshStandardMaterial{constructor(e={}){super(e),this._debug={value:0},this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.debug=this._debug,e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv; \n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform int debug;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv; \n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n \n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n \n vec4 merge = base;\n \n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5)
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three");class t extends e.MeshStandardMaterial{constructor(e={}){super(e),this._debug={value:0},this._tDepth={value:null},this._distortionMap={value:null},this._tDiffuse={value:null},this._tDiffuseBlur={value:null},this._textureMatrix={value:null},this._hasBlur={value:!1},this._mirror={value:0},this._mixBlur={value:0},this._blurStrength={value:.5},this._minDepthThreshold={value:.9},this._maxDepthThreshold={value:1},this._depthScale={value:0},this._depthToBlurRatioBias={value:.25},this._distortion={value:1},this._gamma={value:1},this._contrast={value:1},this._brightness={value:0},this.setValues(e)}onBeforeCompile(e){var t;null!=(t=e.defines)&&t.USE_UV||(e.defines.USE_UV=""),e.uniforms.debug=this._debug,e.uniforms.hasBlur=this._hasBlur,e.uniforms.tDiffuse=this._tDiffuse,e.uniforms.tDepth=this._tDepth,e.uniforms.distortionMap=this._distortionMap,e.uniforms.tDiffuseBlur=this._tDiffuseBlur,e.uniforms.textureMatrix=this._textureMatrix,e.uniforms.mirror=this._mirror,e.uniforms.mixBlur=this._mixBlur,e.uniforms.mixStrength=this._blurStrength,e.uniforms.minDepthThreshold=this._minDepthThreshold,e.uniforms.maxDepthThreshold=this._maxDepthThreshold,e.uniforms.depthScale=this._depthScale,e.uniforms.depthToBlurRatioBias=this._depthToBlurRatioBias,e.uniforms.distortion=this._distortion,e.uniforms.gamma=this._gamma,e.uniforms.contrast=this._contrast,e.uniforms.brightness=this._brightness,e.vertexShader=`\n uniform mat4 textureMatrix;\n varying vec4 my_vUv; \n ${e.vertexShader}`,e.vertexShader=e.vertexShader.replace("#include <project_vertex>","#include <project_vertex>\n my_vUv = textureMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );"),e.fragmentShader=`\n uniform int debug;\n uniform sampler2D tDiffuse;\n uniform sampler2D tDiffuseBlur;\n uniform sampler2D tDepth;\n uniform sampler2D distortionMap;\n uniform float distortion;\n uniform float cameraNear;\n\t\t\t uniform float cameraFar;\n uniform bool hasBlur;\n uniform float mixBlur;\n uniform float mirror;\n uniform float mixStrength;\n uniform float minDepthThreshold;\n uniform float maxDepthThreshold;\n\n uniform float gamma;\n uniform float contrast;\n uniform float brightness;\n\n uniform float depthScale;\n uniform float depthToBlurRatioBias;\n varying vec4 my_vUv; \n ${e.fragmentShader}`,e.fragmentShader=e.fragmentShader.replace("#include <emissivemap_fragment>","#include <emissivemap_fragment>\n \n float distortionFactor = 0.0;\n #ifdef USE_DISTORTION\n distortionFactor = texture2D(distortionMap, vUv).r * distortion;\n #endif\n\n vec4 new_vUv = my_vUv;\n new_vUv.x += distortionFactor;\n new_vUv.y += distortionFactor;\n\n vec4 base = texture2DProj(tDiffuse, new_vUv);\n vec4 blur = texture2DProj(tDiffuseBlur, new_vUv);\n \n vec4 merge = base;\n \n #ifdef USE_NORMALMAP\n vec2 normal_uv = vec2(0.0);\n vec4 normalColor = texture2D(normalMap, vUv * normalScale);\n vec3 my_normal = normalize( vec3( normalColor.r * 2.0 - 1.0, normalColor.b, normalColor.g * 2.0 - 1.0 ) );\n vec3 coord = new_vUv.xyz / new_vUv.w;\n normal_uv = coord.xy + coord.z * my_normal.xz * 0.05;\n vec4 base_normal = texture2D(tDiffuse, normal_uv);\n vec4 blur_normal = texture2D(tDiffuseBlur, normal_uv);\n merge = base_normal;\n blur = blur_normal;\n #endif\n\n float depthFactor = 0.0001;\n float blurFactor = 0.0;\n\n #ifdef USE_DEPTH\n vec4 depth = texture2DProj(tDepth, new_vUv);\n depthFactor = smoothstep(minDepthThreshold, maxDepthThreshold, 1.0-(depth.r * depth.a));\n depthFactor *= depthScale;\n depthFactor = max(0.0001, min(1.0, depthFactor));\n\n #ifdef USE_BLUR\n blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);\n merge = merge * min(1.0, depthFactor + 0.5);\n #else\n merge = merge * depthFactor;\n #endif\n \n #endif\n\n float reflectorRoughnessFactor = roughness;\n #ifdef USE_ROUGHNESSMAP\n vec4 reflectorTexelRoughness = texture2D( roughnessMap, vUv );\n reflectorRoughnessFactor *= reflectorTexelRoughness.g;\n #endif\n \n #ifdef USE_BLUR\n blurFactor = min(1.0, mixBlur * reflectorRoughnessFactor);\n merge = mix(merge, blur, blurFactor);\n #endif\n\n vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);\n newMerge.r = (pow(merge.r,gamma) - 0.5)*contrast + brightness + 0.5;\n newMerge.g = (pow(merge.g,gamma) - 0.5)*contrast + brightness + 0.5;\n newMerge.b = (pow(merge.b,gamma) - 0.5)*contrast + brightness + 0.5;\n\n diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength); \n diffuseColor = sRGBToLinear(diffuseColor);\n \n if (debug == 1) {\n diffuseColor = sRGBToLinear(vec4(vec3(depthFactor), 1.0));\n }\n if (debug == 2) {\n diffuseColor = sRGBToLinear(vec4(vec3(blurFactor), 1.0));\n }\n if (debug == 3) {\n diffuseColor = sRGBToLinear(texture2DProj(tDiffuse, new_vUv));\n }\n if (debug == 4) {\n diffuseColor = sRGBToLinear(texture2DProj(tDiffuseBlur, new_vUv));\n }\n ")}get tDiffuse(){return this._tDiffuse.value}set tDiffuse(e){this._tDiffuse.value=e}get tDepth(){return this._tDepth.value}set tDepth(e){this._tDepth.value=e}get distortionMap(){return this._distortionMap.value}set distortionMap(e){this._distortionMap.value=e}get tDiffuseBlur(){return this._tDiffuseBlur.value}set tDiffuseBlur(e){this._tDiffuseBlur.value=e}get textureMatrix(){return this._textureMatrix.value}set textureMatrix(e){this._textureMatrix.value=e}get hasBlur(){return this._hasBlur.value}set hasBlur(e){this._hasBlur.value=e}get mirror(){return this._mirror.value}set mirror(e){this._mirror.value=e}get mixBlur(){return this._mixBlur.value}set mixBlur(e){this._mixBlur.value=e}get mixStrength(){return this._blurStrength.value}set mixStrength(e){this._blurStrength.value=e}get minDepthThreshold(){return this._minDepthThreshold.value}set minDepthThreshold(e){this._minDepthThreshold.value=e}get maxDepthThreshold(){return this._maxDepthThreshold.value}set maxDepthThreshold(e){this._maxDepthThreshold.value=e}get depthScale(){return this._depthScale.value}set depthScale(e){this._depthScale.value=e}get debug(){return this._debug.value}set debug(e){this._debug.value=e}get depthToBlurRatioBias(){return this._depthToBlurRatioBias.value}set depthToBlurRatioBias(e){this._depthToBlurRatioBias.value=e}get distortion(){return this._distortion.value}set distortion(e){this._distortion.value=e}get gamma(){return this._gamma.value}set gamma(e){this._gamma.value=e}get contrast(){return this._contrast.value}set contrast(e){this._contrast.value=e}get brightness(){return this._brightness.value}set brightness(e){this._brightness.value=e}}exports.MeshReflectorMaterial=t;
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@@ -15,6 +15,9 @@ export declare class MeshReflectorMaterial extends MeshStandardMaterial {
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private _depthScale;
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private _depthToBlurRatioBias;
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private _distortion;
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private _gamma;
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private _contrast;
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private _brightness;
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constructor(parameters?: {});
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onBeforeCompile(shader: any): void;
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get tDiffuse(): Texture | null;
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set depthToBlurRatioBias(v: number);
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get distortion(): number;
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set distortion(v: number);
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get gamma(): number;
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set gamma(v: number);
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get contrast(): number;
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set contrast(v: number);
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get brightness(): number;
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set brightness(v: number);
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}
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export declare type
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export declare type MeshReflectorMaterialProps = {
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mixBlur: number;
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mixStrength: number;
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mirror: number;
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depthScale: number;
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depthToBlurRatioBias: number;
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distortion: number;
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gamma: number;
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contrast: number;
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brightness: number;
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} & JSX.IntrinsicElements['meshStandardMaterial'];
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this._distortion = {
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value: 1
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};
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this._gamma = {
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value: 1.0
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};
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this._contrast = {
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value: 1.0
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};
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this._brightness = {
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value: 0.0
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};
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this.setValues(parameters);
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}
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shader.uniforms.depthScale = this._depthScale;
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shader.uniforms.depthToBlurRatioBias = this._depthToBlurRatioBias;
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shader.uniforms.distortion = this._distortion;
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shader.uniforms.gamma = this._gamma;
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shader.uniforms.contrast = this._contrast;
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shader.uniforms.brightness = this._brightness;
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shader.vertexShader = `
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uniform mat4 textureMatrix;
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varying vec4 my_vUv;
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uniform float mixStrength;
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uniform float minDepthThreshold;
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uniform float gamma;
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uniform float contrast;
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uniform float brightness;
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varying vec4 my_vUv;
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#ifdef USE_BLUR
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blur = blur * min(1.0, depthFactor + depthToBlurRatioBias);
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merge = merge * min(1.0, depthFactor + 0.5)
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merge = merge * min(1.0, depthFactor + 0.5);
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#else
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#endif
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merge = mix(merge, blur, blurFactor);
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#endif
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vec4 newMerge = vec4(0.0, 0.0, 0.0, 1.0);
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newMerge.g = (pow(merge.g,gamma) - 0.5)*contrast + brightness + 0.5;
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diffuseColor.rgb = diffuseColor.rgb * ((1.0 - min(1.0, mirror)) + newMerge.rgb * mixStrength);
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}
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get gamma() {
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return this._gamma.value;
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}
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}
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}
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}
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}
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}
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}
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export { MeshReflectorMaterial };
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package/native/index.cjs.js
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/QuadraticBezierLine.cjs.js"),s=require("../core/CubicBezierLine.cjs.js"),o=require("../core/Line.cjs.js"),t=require("../core/PositionalAudio.cjs.js"),i=require("../core/Text.cjs.js"),c=require("../core/Effects.cjs.js"),u=require("../core/GradientTexture.cjs.js"),a=require("../core/Image.cjs.js"),j=require("../core/OrthographicCamera.cjs.js"),p=require("../core/PerspectiveCamera.cjs.js"),n=require("../core/CubeCamera.cjs.js"),l=require("../core/DeviceOrientationControls.cjs.js"),x=require("../core/FlyControls.cjs.js"),q=require("../core/MapControls.cjs.js"),d=require("../core/OrbitControls.cjs.js"),h=require("../core/TrackballControls.cjs.js"),C=require("../core/ArcballControls.cjs.js"),m=require("../core/TransformControls.cjs.js"),B=require("../core/PointerLockControls.cjs.js"),S=require("../core/FirstPersonControls.cjs.js"),
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Billboard.cjs.js"),r=require("../core/QuadraticBezierLine.cjs.js"),s=require("../core/CubicBezierLine.cjs.js"),o=require("../core/Line.cjs.js"),t=require("../core/PositionalAudio.cjs.js"),i=require("../core/Text.cjs.js"),c=require("../core/Effects.cjs.js"),u=require("../core/GradientTexture.cjs.js"),a=require("../core/Image.cjs.js"),j=require("../core/OrthographicCamera.cjs.js"),p=require("../core/PerspectiveCamera.cjs.js"),n=require("../core/CubeCamera.cjs.js"),l=require("../core/DeviceOrientationControls.cjs.js"),x=require("../core/FlyControls.cjs.js"),q=require("../core/MapControls.cjs.js"),d=require("../core/OrbitControls.cjs.js"),h=require("../core/TrackballControls.cjs.js"),C=require("../core/ArcballControls.cjs.js"),m=require("../core/TransformControls.cjs.js"),B=require("../core/PointerLockControls.cjs.js"),S=require("../core/FirstPersonControls.cjs.js"),f=require("../core/GizmoHelper.cjs.js"),b=require("../core/GizmoViewcube.cjs.js"),P=require("../core/GizmoViewport.cjs.js"),M=require("../core/useCubeTexture.cjs.js"),T=require("../core/useFBX.cjs.js"),g=require("../core/useGLTF.cjs.js"),v=require("../core/useProgress.cjs.js"),D=require("../core/useTexture.cjs.js"),L=require("../core/Stats.cjs.js"),A=require("../core/DepthBuffer.cjs.js"),G=require("../core/useDepthBuffer.cjs.js"),k=require("../core/useAspect.cjs.js"),F=require("../core/useCamera.cjs.js"),w=require("../core/useDetectGPU.cjs.js"),z=require("../core/useHelper.cjs.js"),I=require("../core/useBVH.cjs.js"),O=require("../core/useContextBridge.cjs.js"),E=require("../core/useAnimations.cjs.js"),R=require("../core/useFBO.cjs.js"),y=require("../core/useIntersect.cjs.js"),H=require("../core/useSimplification.cjs.js"),V=require("../core/useTessellation.cjs.js"),Q=require("../core/useEdgeSplit.cjs.js"),W=require("../core/CurveModifier.cjs.js"),N=require("../core/MeshDistortMaterial.cjs.js"),U=require("../core/MeshWobbleMaterial.cjs.js"),X=require("../core/MeshReflectorMaterial.cjs.js"),K=require("../core/PointMaterial.cjs.js"),_=require("../core/shaderMaterial.cjs.js"),J=require("../core/softShadows.cjs.js"),Y=require("../core/shapes.cjs.js"),Z=require("../core/RoundedBox.cjs.js"),$=require("../core/ScreenQuad.cjs.js"),ee=require("../core/Center.cjs.js"),re=require("../core/Bounds.cjs.js"),se=require("../core/CameraShake.cjs.js"),oe=require("../core/Float.cjs.js"),te=require("../core/Stage.cjs.js"),ie=require("../core/Backdrop.cjs.js"),ce=require("../core/Shadow.cjs.js"),ue=require("../core/ContactShadows.cjs.js"),ae=require("../core/Reflector.cjs.js"),je=require("../core/SpotLight.cjs.js"),pe=require("../core/Environment.cjs.js"),ne=require("../core/Sky.cjs.js"),le=require("../core/Stars.cjs.js"),xe=require("../core/Cloud.cjs.js"),qe=require("../core/useMatcapTexture.cjs.js"),de=require("../core/useNormalTexture.cjs.js"),he=require("../core/Points.cjs.js"),Ce=require("../core/Instances.cjs.js"),me=require("../core/Segments.cjs.js"),Be=require("../core/Detailed.cjs.js"),Se=require("../core/Preload.cjs.js"),fe=require("../core/BakeShadows.cjs.js"),be=require("../core/meshBounds.cjs.js"),Pe=require("../core/AdaptiveDpr.cjs.js"),Me=require("../core/AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("@react-three/fiber"),require("react-merge-refs"),require("three"),require("three-stdlib"),require("troika-three-text"),require("lodash.omit"),require("lodash.pick"),require("zustand"),require("three/examples/js/libs/stats.min"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("use-asset"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../assets/cloud.base64.cjs.js"),require("../helpers/matcap-assets.cjs.js"),require("../helpers/normal-assets.cjs.js"),require("../helpers/Position.cjs.js"),require("react-composer"),exports.Billboard=e.Billboard,exports.QuadraticBezierLine=r.QuadraticBezierLine,exports.CubicBezierLine=s.CubicBezierLine,exports.Line=o.Line,exports.PositionalAudio=t.PositionalAudio,exports.Text=i.Text,exports.Effects=c.Effects,exports.isWebGL2Available=c.isWebGL2Available,exports.GradientTexture=u.GradientTexture,exports.Image=a.Image,exports.OrthographicCamera=j.OrthographicCamera,exports.PerspectiveCamera=p.PerspectiveCamera,exports.CubeCamera=n.CubeCamera,exports.DeviceOrientationControls=l.DeviceOrientationControls,exports.FlyControls=x.FlyControls,exports.MapControls=q.MapControls,exports.OrbitControls=d.OrbitControls,exports.TrackballControls=h.TrackballControls,exports.ArcballControls=C.ArcballControls,exports.TransformControls=m.TransformControls,exports.PointerLockControls=B.PointerLockControls,exports.FirstPersonControls=S.FirstPersonControls,exports.GizmoHelper=f.GizmoHelper,exports.useGizmoContext=f.useGizmoContext,exports.GizmoViewcube=b.GizmoViewcube,exports.GizmoViewport=P.GizmoViewport,exports.useCubeTexture=M.useCubeTexture,exports.useFBX=T.useFBX,exports.useGLTF=g.useGLTF,exports.useProgress=v.useProgress,exports.IsObject=D.IsObject,exports.useTexture=D.useTexture,exports.Stats=L.Stats,exports.DepthBuffer=A.DepthBuffer,exports.useDepthBuffer=G.useDepthBuffer,exports.useAspect=k.useAspect,exports.useCamera=F.useCamera,exports.useDetectGPU=w.useDetectGPU,exports.useHelper=z.useHelper,exports.useBVH=I.useBVH,exports.useContextBridge=O.useContextBridge,exports.useAnimations=E.useAnimations,exports.useFBO=R.useFBO,exports.useIntersect=y.useIntersect,exports.useSimplification=H.useSimplification,exports.useTessellation=V.useTessellation,exports.useEdgeSplit=Q.useEdgeSplit,exports.CurveModifier=W.CurveModifier,exports.MeshDistortMaterial=N.MeshDistortMaterial,exports.MeshWobbleMaterial=U.MeshWobbleMaterial,exports.MeshReflectorMaterial=X.MeshReflectorMaterial,exports.PointMaterial=K.PointMaterial,exports.PointMaterialImpl=K.PointMaterialImpl,exports.shaderMaterial=_.shaderMaterial,exports.softShadows=J.softShadows,exports.Box=Y.Box,exports.Circle=Y.Circle,exports.Cone=Y.Cone,exports.Cylinder=Y.Cylinder,exports.Dodecahedron=Y.Dodecahedron,exports.Extrude=Y.Extrude,exports.Icosahedron=Y.Icosahedron,exports.Lathe=Y.Lathe,exports.Octahedron=Y.Octahedron,exports.Parametric=Y.Parametric,exports.Plane=Y.Plane,exports.Polyhedron=Y.Polyhedron,exports.Ring=Y.Ring,exports.Sphere=Y.Sphere,exports.Tetrahedron=Y.Tetrahedron,exports.Torus=Y.Torus,exports.TorusKnot=Y.TorusKnot,exports.Tube=Y.Tube,exports.RoundedBox=Z.RoundedBox,exports.ScreenQuad=$.ScreenQuad,exports.Center=ee.Center,exports.Bounds=re.Bounds,exports.useBounds=re.useBounds,exports.CameraShake=se.CameraShake,exports.Float=oe.Float,exports.Stage=te.Stage,exports.Backdrop=ie.Backdrop,exports.Shadow=ce.Shadow,exports.ContactShadows=ue.ContactShadows,exports.Reflector=ae.Reflector,exports.SpotLight=je.SpotLight,exports.Environment=pe.Environment,exports.Sky=ne.Sky,exports.calcPosFromAngles=ne.calcPosFromAngles,exports.Stars=le.Stars,exports.Cloud=xe.Cloud,exports.useMatcapTexture=qe.useMatcapTexture,exports.useNormalTexture=de.useNormalTexture,exports.Point=he.Point,exports.Points=he.Points,exports.PointsBuffer=he.PointsBuffer,exports.Instance=Ce.Instance,exports.Instances=Ce.Instances,exports.Merged=Ce.Merged,exports.Segment=me.Segment,exports.Segments=me.Segments,exports.Detailed=Be.Detailed,exports.Preload=Se.Preload,exports.BakeShadows=fe.BakeShadows,exports.meshBounds=be.meshBounds,exports.AdaptiveDpr=Pe.AdaptiveDpr,exports.AdaptiveEvents=Me.AdaptiveEvents;
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package/native/index.d.ts
CHANGED
package/native/index.js
CHANGED
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@@ -45,6 +45,7 @@ export { useEdgeSplit } from '../core/useEdgeSplit.js';
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export { CurveModifier } from '../core/CurveModifier.js';
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export { MeshDistortMaterial } from '../core/MeshDistortMaterial.js';
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export { MeshWobbleMaterial } from '../core/MeshWobbleMaterial.js';
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export { MeshReflectorMaterial } from '../core/MeshReflectorMaterial.js';
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export { PointMaterial, PointMaterialImpl } from '../core/PointMaterial.js';
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export { shaderMaterial } from '../core/shaderMaterial.js';
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export { softShadows } from '../core/softShadows.js';
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@@ -76,8 +77,6 @@ export { BakeShadows } from '../core/BakeShadows.js';
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export { meshBounds } from '../core/meshBounds.js';
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export { AdaptiveDpr } from '../core/AdaptiveDpr.js';
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export { AdaptiveEvents } from '../core/AdaptiveEvents.js';
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export { BlurPass } from '../materials/BlurPass.js';
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export { MeshReflectorMaterial } from '../materials/MeshReflectorMaterial.js';
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import '@babel/runtime/helpers/esm/extends';
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import 'react';
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import '@react-three/fiber';
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@@ -93,8 +92,10 @@ import '../helpers/useEffectfulState.js';
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import 'detect-gpu';
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import 'use-asset';
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import 'three-mesh-bvh';
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import '../
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import '../materials/BlurPass.js';
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import '../materials/ConvolutionMaterial.js';
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import '../materials/MeshReflectorMaterial.js';
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import '../helpers/environment-assets.js';
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package/package.json
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),t=require("react"),r=require("three"),o=require("@react-three/fiber"),n=require("@react-spring/three"),a=require("@use-gesture/react");function i(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function s(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var o=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,o.get?o:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}var u=i(e),c=s(t);exports.PresentationControls=function({snap:e,global:t,children:i,speed:s=1,rotation:l=[0,0,0],zoom:f=1,polar:d=[0,Math.PI/2],azimuth:b=[-1/0,1/0],config:g={mass:1,tension:170,friction:26}}){const{size:m,gl:p}=o.useThree(),h=c.useMemo((()=>[l[0]+d[0],l[0]+d[1]]),[l[0],d[0],d[1]]),y=c.useMemo((()=>[l[1]+b[0],l[1]+b[1]]),[l[1],b[0],b[1]]),M=c.useMemo((()=>[r.MathUtils.clamp(l[0],...h),r.MathUtils.clamp(l[1],...y),l[2]]),[l[0],l[1],l[2],h,y]),[v,j]=n.useSpring((()=>({scale:1,rotation:M,config:g})));c.useEffect((()=>{j.start({scale:1,rotation:M,config:g})}),[M]),c.useEffect((()=>{t&&(document.body.style.cursor="grab")}),[t]);const O=a.useGesture({onHover:({last:e})=>{t||(document.body.style.cursor=e?"auto":"grab")},onDrag:({down:t,delta:[o,n],memo:[a,i]=v.rotation.animation.to||M})=>{document.body.style.cursor=t?"grabbing":"grab",o=r.MathUtils.clamp(i+o/m.width*Math.PI*s,...y),n=r.MathUtils.clamp(a+n/m.height*Math.PI*s,...h);const u=e&&!t&&"boolean"!=typeof e?e:g;return j.start({scale:t&&n>h[1]/2?f:1,rotation:e&&!t?M:[n,o,0],config:e=>"scale"===e?{...u,friction:3*u.friction}:u}),[n,o]}},{target:t?p.domElement:void 0});return c.createElement(n.a.group,u.default({},null==O?void 0:O(),v),i)};
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import * as React from 'react';
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import { useMemo, useEffect } from 'react';
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import { useSpring, a } from '@react-spring/three';
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const rPolar = useMemo(() => [rotation[0] + polar[0], rotation[0] + polar[1]], [rotation[0], polar[0], polar[1]]);
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const rAzimuth = useMemo(() => [rotation[1] + azimuth[0], rotation[1] + azimuth[1]], [rotation[1], azimuth[0], azimuth[1]]);
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const rInitial = useMemo(() => [MathUtils.clamp(rotation[0], ...rPolar), MathUtils.clamp(rotation[1], ...rAzimuth), rotation[2]], [rotation[0], rotation[1], rotation[2], rPolar, rAzimuth]);
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const rPolar = React.useMemo(() => [rotation[0] + polar[0], rotation[0] + polar[1]], [rotation[0], polar[0], polar[1]]);
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const rAzimuth = React.useMemo(() => [rotation[1] + azimuth[0], rotation[1] + azimuth[1]], [rotation[1], azimuth[0], azimuth[1]]);
|
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const rInitial = React.useMemo(() => [MathUtils.clamp(rotation[0], ...rPolar), MathUtils.clamp(rotation[1], ...rAzimuth), rotation[2]], [rotation[0], rotation[1], rotation[2], rPolar, rAzimuth]);
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useEffect(() => void api.start({
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}), [rInitial]);
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useEffect(() => {
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React.useEffect(() => {
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|
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}, {
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target: global
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target: global ? gl.domElement : undefined
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});
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return /*#__PURE__*/React.createElement(a.group, _extends({}, bind == null ? void 0 : bind(), spring), children);
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|
package/web/index.cjs.js
CHANGED
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@@ -1 +1 @@
|
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("../core/Billboard.cjs.js"),u=require("../core/QuadraticBezierLine.cjs.js"),a=require("../core/CubicBezierLine.cjs.js"),j=require("../core/Line.cjs.js"),p=require("../core/PositionalAudio.cjs.js"),n=require("../core/Text.cjs.js"),l=require("../core/Effects.cjs.js"),x=require("../core/GradientTexture.cjs.js"),q=require("../core/Image.cjs.js"),d=require("../core/OrthographicCamera.cjs.js"),C=require("../core/PerspectiveCamera.cjs.js"),h=require("../core/CubeCamera.cjs.js"),m=require("../core/DeviceOrientationControls.cjs.js"),S=require("../core/FlyControls.cjs.js"),B=require("../core/MapControls.cjs.js"),
|
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1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./Html.cjs.js"),r=require("./CycleRaycast.cjs.js"),s=require("./useCursor.cjs.js"),o=require("./Loader.cjs.js"),t=require("./ScrollControls.cjs.js"),i=require("./PresentationControls.cjs.js"),c=require("../core/Billboard.cjs.js"),u=require("../core/QuadraticBezierLine.cjs.js"),a=require("../core/CubicBezierLine.cjs.js"),j=require("../core/Line.cjs.js"),p=require("../core/PositionalAudio.cjs.js"),n=require("../core/Text.cjs.js"),l=require("../core/Effects.cjs.js"),x=require("../core/GradientTexture.cjs.js"),q=require("../core/Image.cjs.js"),d=require("../core/OrthographicCamera.cjs.js"),C=require("../core/PerspectiveCamera.cjs.js"),h=require("../core/CubeCamera.cjs.js"),m=require("../core/DeviceOrientationControls.cjs.js"),S=require("../core/FlyControls.cjs.js"),B=require("../core/MapControls.cjs.js"),f=require("../core/OrbitControls.cjs.js"),P=require("../core/TrackballControls.cjs.js"),b=require("../core/ArcballControls.cjs.js"),M=require("../core/TransformControls.cjs.js"),T=require("../core/PointerLockControls.cjs.js"),g=require("../core/FirstPersonControls.cjs.js"),v=require("../core/GizmoHelper.cjs.js"),L=require("../core/GizmoViewcube.cjs.js"),D=require("../core/GizmoViewport.cjs.js"),A=require("../core/useCubeTexture.cjs.js"),G=require("../core/useFBX.cjs.js"),k=require("../core/useGLTF.cjs.js"),F=require("../core/useProgress.cjs.js"),w=require("../core/useTexture.cjs.js"),z=require("../core/Stats.cjs.js"),y=require("../core/DepthBuffer.cjs.js"),I=require("../core/useDepthBuffer.cjs.js"),O=require("../core/useAspect.cjs.js"),E=require("../core/useCamera.cjs.js"),R=require("../core/useDetectGPU.cjs.js"),H=require("../core/useHelper.cjs.js"),V=require("../core/useBVH.cjs.js"),Q=require("../core/useContextBridge.cjs.js"),W=require("../core/useAnimations.cjs.js"),N=require("../core/useFBO.cjs.js"),U=require("../core/useIntersect.cjs.js"),X=require("../core/useSimplification.cjs.js"),K=require("../core/useTessellation.cjs.js"),_=require("../core/useEdgeSplit.cjs.js"),J=require("../core/CurveModifier.cjs.js"),Y=require("../core/MeshDistortMaterial.cjs.js"),Z=require("../core/MeshWobbleMaterial.cjs.js"),$=require("../core/MeshReflectorMaterial.cjs.js"),ee=require("../core/PointMaterial.cjs.js"),re=require("../core/shaderMaterial.cjs.js"),se=require("../core/softShadows.cjs.js"),oe=require("../core/shapes.cjs.js"),te=require("../core/RoundedBox.cjs.js"),ie=require("../core/ScreenQuad.cjs.js"),ce=require("../core/Center.cjs.js"),ue=require("../core/Bounds.cjs.js"),ae=require("../core/CameraShake.cjs.js"),je=require("../core/Float.cjs.js"),pe=require("../core/Stage.cjs.js"),ne=require("../core/Backdrop.cjs.js"),le=require("../core/Shadow.cjs.js"),xe=require("../core/ContactShadows.cjs.js"),qe=require("../core/Reflector.cjs.js"),de=require("../core/SpotLight.cjs.js"),Ce=require("../core/Environment.cjs.js"),he=require("../core/Sky.cjs.js"),me=require("../core/Stars.cjs.js"),Se=require("../core/Cloud.cjs.js"),Be=require("../core/useMatcapTexture.cjs.js"),fe=require("../core/useNormalTexture.cjs.js"),Pe=require("../core/Points.cjs.js"),be=require("../core/Instances.cjs.js"),Me=require("../core/Segments.cjs.js"),Te=require("../core/Detailed.cjs.js"),ge=require("../core/Preload.cjs.js"),ve=require("../core/BakeShadows.cjs.js"),Le=require("../core/meshBounds.cjs.js"),De=require("../core/AdaptiveDpr.cjs.js"),Ae=require("../core/AdaptiveEvents.cjs.js");require("@babel/runtime/helpers/extends"),require("react"),require("react-dom"),require("three"),require("@react-three/fiber"),require("zustand"),require("react-merge-refs"),require("@react-spring/three"),require("@use-gesture/react"),require("three-stdlib"),require("troika-three-text"),require("lodash.omit"),require("lodash.pick"),require("three/examples/js/libs/stats.min"),require("../helpers/useEffectfulState.cjs.js"),require("detect-gpu"),require("use-asset"),require("three-mesh-bvh"),require("../materials/BlurPass.cjs.js"),require("../materials/ConvolutionMaterial.cjs.js"),require("../materials/MeshReflectorMaterial.cjs.js"),require("../helpers/environment-assets.cjs.js"),require("../materials/SpotLightMaterial.cjs.js"),require("../assets/cloud.base64.cjs.js"),require("../helpers/matcap-assets.cjs.js"),require("../helpers/normal-assets.cjs.js"),require("../helpers/Position.cjs.js"),require("react-composer"),exports.Html=e.Html,exports.CycleRaycast=r.CycleRaycast,exports.useCursor=s.useCursor,exports.Loader=o.Loader,exports.Scroll=t.Scroll,exports.ScrollControls=t.ScrollControls,exports.useScroll=t.useScroll,exports.PresentationControls=i.PresentationControls,exports.Billboard=c.Billboard,exports.QuadraticBezierLine=u.QuadraticBezierLine,exports.CubicBezierLine=a.CubicBezierLine,exports.Line=j.Line,exports.PositionalAudio=p.PositionalAudio,exports.Text=n.Text,exports.Effects=l.Effects,exports.isWebGL2Available=l.isWebGL2Available,exports.GradientTexture=x.GradientTexture,exports.Image=q.Image,exports.OrthographicCamera=d.OrthographicCamera,exports.PerspectiveCamera=C.PerspectiveCamera,exports.CubeCamera=h.CubeCamera,exports.DeviceOrientationControls=m.DeviceOrientationControls,exports.FlyControls=S.FlyControls,exports.MapControls=B.MapControls,exports.OrbitControls=f.OrbitControls,exports.TrackballControls=P.TrackballControls,exports.ArcballControls=b.ArcballControls,exports.TransformControls=M.TransformControls,exports.PointerLockControls=T.PointerLockControls,exports.FirstPersonControls=g.FirstPersonControls,exports.GizmoHelper=v.GizmoHelper,exports.useGizmoContext=v.useGizmoContext,exports.GizmoViewcube=L.GizmoViewcube,exports.GizmoViewport=D.GizmoViewport,exports.useCubeTexture=A.useCubeTexture,exports.useFBX=G.useFBX,exports.useGLTF=k.useGLTF,exports.useProgress=F.useProgress,exports.IsObject=w.IsObject,exports.useTexture=w.useTexture,exports.Stats=z.Stats,exports.DepthBuffer=y.DepthBuffer,exports.useDepthBuffer=I.useDepthBuffer,exports.useAspect=O.useAspect,exports.useCamera=E.useCamera,exports.useDetectGPU=R.useDetectGPU,exports.useHelper=H.useHelper,exports.useBVH=V.useBVH,exports.useContextBridge=Q.useContextBridge,exports.useAnimations=W.useAnimations,exports.useFBO=N.useFBO,exports.useIntersect=U.useIntersect,exports.useSimplification=X.useSimplification,exports.useTessellation=K.useTessellation,exports.useEdgeSplit=_.useEdgeSplit,exports.CurveModifier=J.CurveModifier,exports.MeshDistortMaterial=Y.MeshDistortMaterial,exports.MeshWobbleMaterial=Z.MeshWobbleMaterial,exports.MeshReflectorMaterial=$.MeshReflectorMaterial,exports.PointMaterial=ee.PointMaterial,exports.PointMaterialImpl=ee.PointMaterialImpl,exports.shaderMaterial=re.shaderMaterial,exports.softShadows=se.softShadows,exports.Box=oe.Box,exports.Circle=oe.Circle,exports.Cone=oe.Cone,exports.Cylinder=oe.Cylinder,exports.Dodecahedron=oe.Dodecahedron,exports.Extrude=oe.Extrude,exports.Icosahedron=oe.Icosahedron,exports.Lathe=oe.Lathe,exports.Octahedron=oe.Octahedron,exports.Parametric=oe.Parametric,exports.Plane=oe.Plane,exports.Polyhedron=oe.Polyhedron,exports.Ring=oe.Ring,exports.Sphere=oe.Sphere,exports.Tetrahedron=oe.Tetrahedron,exports.Torus=oe.Torus,exports.TorusKnot=oe.TorusKnot,exports.Tube=oe.Tube,exports.RoundedBox=te.RoundedBox,exports.ScreenQuad=ie.ScreenQuad,exports.Center=ce.Center,exports.Bounds=ue.Bounds,exports.useBounds=ue.useBounds,exports.CameraShake=ae.CameraShake,exports.Float=je.Float,exports.Stage=pe.Stage,exports.Backdrop=ne.Backdrop,exports.Shadow=le.Shadow,exports.ContactShadows=xe.ContactShadows,exports.Reflector=qe.Reflector,exports.SpotLight=de.SpotLight,exports.Environment=Ce.Environment,exports.Sky=he.Sky,exports.calcPosFromAngles=he.calcPosFromAngles,exports.Stars=me.Stars,exports.Cloud=Se.Cloud,exports.useMatcapTexture=Be.useMatcapTexture,exports.useNormalTexture=fe.useNormalTexture,exports.Point=Pe.Point,exports.Points=Pe.Points,exports.PointsBuffer=Pe.PointsBuffer,exports.Instance=be.Instance,exports.Instances=be.Instances,exports.Merged=be.Merged,exports.Segment=Me.Segment,exports.Segments=Me.Segments,exports.Detailed=Te.Detailed,exports.Preload=ge.Preload,exports.BakeShadows=ve.BakeShadows,exports.meshBounds=Le.meshBounds,exports.AdaptiveDpr=De.AdaptiveDpr,exports.AdaptiveEvents=Ae.AdaptiveEvents;
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package/web/index.d.ts
CHANGED
package/web/index.js
CHANGED
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@@ -51,6 +51,7 @@ export { useEdgeSplit } from '../core/useEdgeSplit.js';
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51
51
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export { CurveModifier } from '../core/CurveModifier.js';
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|
52
52
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export { MeshDistortMaterial } from '../core/MeshDistortMaterial.js';
|
|
53
53
|
export { MeshWobbleMaterial } from '../core/MeshWobbleMaterial.js';
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|
54
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+
export { MeshReflectorMaterial } from '../core/MeshReflectorMaterial.js';
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|
54
55
|
export { PointMaterial, PointMaterialImpl } from '../core/PointMaterial.js';
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55
56
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export { shaderMaterial } from '../core/shaderMaterial.js';
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56
57
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export { softShadows } from '../core/softShadows.js';
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@@ -82,8 +83,6 @@ export { BakeShadows } from '../core/BakeShadows.js';
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|
|
82
83
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export { meshBounds } from '../core/meshBounds.js';
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|
83
84
|
export { AdaptiveDpr } from '../core/AdaptiveDpr.js';
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|
84
85
|
export { AdaptiveEvents } from '../core/AdaptiveEvents.js';
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|
85
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-
export { BlurPass } from '../materials/BlurPass.js';
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|
86
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-
export { MeshReflectorMaterial } from '../materials/MeshReflectorMaterial.js';
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|
87
86
|
import '@babel/runtime/helpers/esm/extends';
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|
88
87
|
import 'react';
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|
89
88
|
import 'react-dom';
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|
@@ -102,8 +101,10 @@ import '../helpers/useEffectfulState.js';
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|
|
102
101
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import 'detect-gpu';
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|
103
102
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import 'use-asset';
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|
104
103
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import 'three-mesh-bvh';
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|
105
|
-
import '../
|
|
104
|
+
import '../materials/BlurPass.js';
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|
106
105
|
import '../materials/ConvolutionMaterial.js';
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|
106
|
+
import '../materials/MeshReflectorMaterial.js';
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|
107
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+
import '../helpers/environment-assets.js';
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|
107
108
|
import '../materials/SpotLightMaterial.js';
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|
108
109
|
import '../assets/cloud.base64.js';
|
|
109
110
|
import '../helpers/matcap-assets.js';
|
package/materials/index.cjs.js
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./BlurPass.cjs.js"),r=require("./MeshReflectorMaterial.cjs.js");require("three"),require("./ConvolutionMaterial.cjs.js"),exports.BlurPass=e.BlurPass,exports.MeshReflectorMaterial=r.MeshReflectorMaterial;
|
package/materials/index.d.ts
DELETED
package/materials/index.js
DELETED