@react-three/drei 7.16.8 → 7.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/core/Image.cjs.js CHANGED
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),t=require("three"),n=require("@react-three/fiber"),a=require("./shaderMaterial.cjs.js"),o=require("./useTexture.cjs.js");function c(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var s=c(e),l=i(r),u=i(t);const v=a.shaderMaterial({color:new u.Color("white"),scale:[1,1],imageBounds:[1,1],map:null,zoom:1,grayscale:0},"\n varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }\n","\n // mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44\n varying vec2 vUv;\n uniform vec2 scale;\n uniform vec2 imageBounds;\n uniform vec3 color;\n uniform sampler2D map;\n uniform float zoom;\n uniform float grayscale;\n const vec3 luma = vec3(.299, 0.587, 0.114);\n vec4 toGrayscale(vec4 color, float intensity) {\n return vec4(mix(color.rgb, vec3(dot(color.rgb, luma)), intensity), color.a);\n }\n vec2 aspect(vec2 size) {\n return size / min(size.x, size.y);\n }\n void main() {\n vec2 s = aspect(scale);\n vec2 i = aspect(imageBounds);\n float rs = s.x / s.y;\n float ri = i.x / i.y;\n vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);\n vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;\n vec2 uv = vUv * s / new + offset;\n vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);\n gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, 1.0), grayscale);\n }\n"),m=l.forwardRef((({color:e,segments:r=1,scale:t=1,zoom:a=1,grayscale:c=0,url:i,...u},m)=>{n.extend({ImageMaterial:v});const f=o.useTexture(i),g=Array.isArray(t)?[t[0],t[1]]:[t,t],y=[f.image.width,f.image.height];return l.createElement("mesh",s.default({ref:m,scale:t},u),l.createElement("planeGeometry",{args:[1,1,r,r]}),l.createElement("imageMaterial",{color:e,map:f,zoom:a,grayscale:c,scale:g,imageBounds:y}))}));exports.Image=m;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("@babel/runtime/helpers/extends"),r=require("react"),n=require("three"),t=require("@react-three/fiber"),a=require("./shaderMaterial.cjs.js"),o=require("./useTexture.cjs.js");function c(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}function i(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var t=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(r,n,t.get?t:{enumerable:!0,get:function(){return e[n]}})}})),r.default=e,Object.freeze(r)}var s=c(e),l=i(r),u=i(n);const v=a.shaderMaterial({color:new u.Color("white"),scale:[1,1],imageBounds:[1,1],map:null,zoom:1,grayscale:0},"\n varying vec2 vUv;\n void main() {\n gl_Position = projectionMatrix * viewMatrix * modelMatrix * vec4(position, 1.);\n vUv = uv;\n }\n","\n // mostly from https://gist.github.com/statico/df64c5d167362ecf7b34fca0b1459a44\n varying vec2 vUv;\n uniform vec2 scale;\n uniform vec2 imageBounds;\n uniform vec3 color;\n uniform sampler2D map;\n uniform float zoom;\n uniform float grayscale;\n const vec3 luma = vec3(.299, 0.587, 0.114);\n vec4 toGrayscale(vec4 color, float intensity) {\n return vec4(mix(color.rgb, vec3(dot(color.rgb, luma)), intensity), color.a);\n }\n vec2 aspect(vec2 size) {\n return size / min(size.x, size.y);\n }\n void main() {\n vec2 s = aspect(scale);\n vec2 i = aspect(imageBounds);\n float rs = s.x / s.y;\n float ri = i.x / i.y;\n vec2 new = rs < ri ? vec2(i.x * s.y / i.y, s.y) : vec2(s.x, i.y * s.x / i.x);\n vec2 offset = (rs < ri ? vec2((new.x - s.x) / 2.0, 0.0) : vec2(0.0, (new.y - s.y) / 2.0)) / new;\n vec2 uv = vUv * s / new + offset;\n vec2 zUv = (uv - vec2(0.5, 0.5)) / zoom + vec2(0.5, 0.5);\n gl_FragColor = toGrayscale(texture2D(map, zUv) * vec4(color, 1.0), grayscale);\n }\n"),m=l.forwardRef((({children:e,color:r,segments:n=1,scale:a=1,zoom:c=1,grayscale:i=0,url:u,...m},f)=>{t.extend({ImageMaterial:v});const g=o.useTexture(u),y=Array.isArray(a)?[a[0],a[1]]:[a,a],d=[g.image.width,g.image.height];return l.createElement("mesh",s.default({ref:f,scale:a},m),l.createElement("planeGeometry",{args:[1,1,n,n]}),l.createElement("imageMaterial",{color:r,map:g,zoom:c,grayscale:i,scale:y,imageBounds:d}),e)}));exports.Image=m;
package/core/Image.js CHANGED
@@ -51,6 +51,7 @@ const ImageMaterialImpl = shaderMaterial({
51
51
  }
52
52
  `);
53
53
  const Image = /*#__PURE__*/React.forwardRef(({
54
+ children,
54
55
  color,
55
56
  segments = 1,
56
57
  scale = 1,
@@ -77,7 +78,7 @@ const Image = /*#__PURE__*/React.forwardRef(({
77
78
  grayscale: grayscale,
78
79
  scale: planeBounds,
79
80
  imageBounds: imageBounds
80
- }));
81
+ }), children);
81
82
  });
82
83
 
83
84
  export { Image };
@@ -0,0 +1 @@
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("react"),r=require("@react-three/fiber");function t(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}var n=t(e);exports.useIntersect=function(e){const t=n.useRef(null),u=n.useRef(!1),c=n.useRef(!1);return n.useEffect((()=>{const n=t.current;if(n){const t=r.addEffect((()=>(u.current=!1,!0))),f=n.onBeforeRender;n.onBeforeRender=()=>u.current=!0;const o=r.addAfterEffect((()=>(u.current!==c.current&&e(c.current=u.current),!0)));return()=>{n.onBeforeRender=f,t(),o()}}}),[]),t};
@@ -0,0 +1,2 @@
1
+ import * as React from 'react';
2
+ export declare function useIntersect<T extends THREE.Object3D>(onChange: (visible: boolean) => void): React.MutableRefObject<T>;
@@ -0,0 +1,37 @@
1
+ import * as React from 'react';
2
+ import { addEffect, addAfterEffect } from '@react-three/fiber';
3
+
4
+ function useIntersect(onChange) {
5
+ const ref = React.useRef(null);
6
+ const check = React.useRef(false);
7
+ const temp = React.useRef(false);
8
+ React.useEffect(() => {
9
+ const obj = ref.current;
10
+
11
+ if (obj) {
12
+ // Stamp out frustum check pre-emptively
13
+ const unsub1 = addEffect(() => {
14
+ check.current = false;
15
+ return true;
16
+ }); // If the object is inside the frustum three will call onRender
17
+
18
+ const oldOnRender = obj.onBeforeRender;
19
+
20
+ obj.onBeforeRender = () => check.current = true; // Compare the check value against the temp value, if it differs set state
21
+
22
+
23
+ const unsub2 = addAfterEffect(() => {
24
+ if (check.current !== temp.current) onChange(temp.current = check.current);
25
+ return true;
26
+ });
27
+ return () => {
28
+ obj.onBeforeRender = oldOnRender;
29
+ unsub1();
30
+ unsub2();
31
+ };
32
+ }
33
+ }, []);
34
+ return ref;
35
+ }
36
+
37
+ export { useIntersect };