@react-three/drei 10.0.2 → 10.0.3
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- package/core/shaderMaterial.cjs.js +1 -1
- package/core/shaderMaterial.d.ts +6 -4
- package/core/shaderMaterial.js +18 -30
- package/index.cjs.js +1 -1
- package/materials/DiscardMaterial.d.ts +1 -1
- package/materials/MeshRefractionMaterial.d.ts +15 -1
- package/materials/WireframeMaterial.d.ts +17 -1
- package/package.json +1 -1
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@@ -1 +1 @@
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"use strict";function e(e){if(e&&e.__esModule)return e;var
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"use strict";function e(e){if(e&&e.__esModule)return e;var r=Object.create(null);return e&&Object.keys(e).forEach((function(t){if("default"!==t){var n=Object.getOwnPropertyDescriptor(e,t);Object.defineProperty(r,t,n.get?n:{enumerable:!0,get:function(){return e[t]}})}})),r.default=e,Object.freeze(r)}Object.defineProperty(exports,"__esModule",{value:!0});var r=e(require("three"));exports.shaderMaterial=function(e,t,n,u){var i;return(i=class extends r.ShaderMaterial{constructor(i){super({vertexShader:t,fragmentShader:n,...i});for(const t in e)this.uniforms[t]=new r.Uniform(e[t]),Object.defineProperty(this,t,{get(){return this.uniforms[t].value},set(e){this.uniforms[t].value=e}});null==u||u(this)}}).key=r.MathUtils.generateUUID(),i};
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package/core/shaderMaterial.d.ts
CHANGED
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@@ -1,7 +1,9 @@
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import * as THREE from 'three';
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import {
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import { type ConstructorRepresentation } from '@react-three/fiber';
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import { type MeshBVHUniformStruct } from 'three-mesh-bvh';
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type UniformValue = THREE.Texture | THREE.TypedArray | THREE.Matrix4 | THREE.Matrix3 | THREE.Quaternion | THREE.Vector4 | THREE.Vector3 | THREE.Vector2 | THREE.Color | MeshBVHUniformStruct | number | boolean | null;
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type Uniforms = Record<string, UniformValue | Record<string, UniformValue> | Array<UniformValue>>;
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export declare function shaderMaterial<U extends Uniforms, M extends THREE.ShaderMaterial & U>(uniforms: U, vertexShader: string, fragmentShader: string, onInit?: (material?: M) => void): ConstructorRepresentation<M> & {
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key: string;
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};
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export {};
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package/core/shaderMaterial.js
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@@ -1,40 +1,28 @@
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import * as THREE from 'three';
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function shaderMaterial(uniforms, vertexShader, fragmentShader, onInit) {
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// Create unforms and shaders
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var _Class;
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return _Class = class extends THREE.ShaderMaterial {
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constructor(parameters) {
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super({
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uniforms: entries.reduce((acc, [name, value]) => {
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const uniform = THREE.UniformsUtils.clone({
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[name]: {
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value
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}
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});
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return {
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...acc,
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...uniform
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};
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}, {}),
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vertexShader,
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fragmentShader
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fragmentShader,
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...parameters
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});
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for (const key in uniforms) {
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this.uniforms[key] = new THREE.Uniform(uniforms[key]);
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Object.defineProperty(this, key, {
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get() {
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return this.uniforms[key].value;
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},
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set(value) {
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this.uniforms[key].value = value;
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}
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});
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}
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onInit == null || onInit(this);
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}
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};
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material.key = THREE.MathUtils.generateUUID();
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return material;
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}, _Class.key = THREE.MathUtils.generateUUID(), _Class;
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}
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export { shaderMaterial };
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