@react-stately/selection 3.9.3 → 3.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/main.js CHANGED
@@ -47,7 +47,7 @@ function $1adc19da2128bba9$var$equalSets(setA, setB) {
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  return true;
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  }
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  function $1adc19da2128bba9$export$253fe78d46329472(props) {
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- let { selectionMode: selectionMode = 'none' , disallowEmptySelection: disallowEmptySelection , allowDuplicateSelectionEvents: allowDuplicateSelectionEvents } = props;
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+ let { selectionMode: selectionMode = 'none' , disallowEmptySelection: disallowEmptySelection , allowDuplicateSelectionEvents: allowDuplicateSelectionEvents , selectionBehavior: selectionBehaviorProp = 'toggle' , disabledBehavior: disabledBehavior = 'all' } = props;
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  // We want synchronous updates to `isFocused` and `focusedKey` after their setters are called.
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  // But we also need to trigger a react re-render. So, we have both a ref (sync) and state (async).
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  let isFocusedRef = $83d9f$react.useRef(false);
@@ -68,10 +68,20 @@ function $1adc19da2128bba9$export$253fe78d46329472(props) {
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  , [
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  props.disabledKeys
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  ]);
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- let [selectionBehavior, setSelectionBehavior] = $83d9f$react.useState(props.selectionBehavior || 'toggle');
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+ let [selectionBehavior, setSelectionBehavior] = $83d9f$react.useState(selectionBehaviorProp);
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  // If the selectionBehavior prop is set to replace, but the current state is toggle (e.g. due to long press
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  // to enter selection mode on touch), and the selection becomes empty, reset the selection behavior.
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- if (props.selectionBehavior === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) setSelectionBehavior('replace');
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+ if (selectionBehaviorProp === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) setSelectionBehavior('replace');
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+ // If the selectionBehavior prop changes, update the state as well.
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+ let lastSelectionBehavior = $83d9f$react.useRef(selectionBehaviorProp);
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+ $83d9f$react.useEffect(()=>{
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+ if (selectionBehaviorProp !== lastSelectionBehavior.current) {
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+ setSelectionBehavior(selectionBehaviorProp);
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+ lastSelectionBehavior.current = selectionBehaviorProp;
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+ }
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+ }, [
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+ selectionBehaviorProp
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+ ]);
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  return {
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  selectionMode: selectionMode,
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  disallowEmptySelection: disallowEmptySelection,
@@ -99,7 +109,8 @@ function $1adc19da2128bba9$export$253fe78d46329472(props) {
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  setSelectedKeys (keys) {
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  if (allowDuplicateSelectionEvents || !$1adc19da2128bba9$var$equalSets(keys, selectedKeys)) setSelectedKeys(keys);
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  },
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- disabledKeys: disabledKeysProp
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+ disabledKeys: disabledKeysProp,
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+ disabledBehavior: disabledBehavior
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  };
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  }
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  function $1adc19da2128bba9$var$convertSelection(selection, defaultValue) {
@@ -172,7 +183,7 @@ class $8112da6fa5bbc322$export$6c8a5aaad13c9852 {
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  */ isSelected(key) {
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  if (this.state.selectionMode === 'none') return false;
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  key = this.getKey(key);
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- return this.state.selectedKeys === 'all' ? !this.state.disabledKeys.has(key) : this.state.selectedKeys.has(key);
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+ return this.state.selectedKeys === 'all' ? this.canSelectItem(key) : this.state.selectedKeys.has(key);
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  }
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  /**
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  * Whether the selection is empty.
@@ -207,6 +218,12 @@ class $8112da6fa5bbc322$export$6c8a5aaad13c9852 {
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  }
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  return last === null || last === void 0 ? void 0 : last.key;
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  }
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+ get disabledKeys() {
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+ return this.state.disabledKeys;
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+ }
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+ get disabledBehavior() {
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+ return this.state.disabledBehavior;
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+ }
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  /**
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  * Extends the selection to the given key.
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  */ extendSelection(toKey) {
@@ -226,7 +243,7 @@ class $8112da6fa5bbc322$export$6c8a5aaad13c9852 {
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  let anchorKey = selectedKeys.anchorKey || toKey;
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  selection = new $21c847070f1f9569$export$52baac22726c72bf(selectedKeys, anchorKey, toKey);
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  for (let key of this.getKeyRange(anchorKey, selectedKeys.currentKey || toKey))selection.delete(key);
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- for (let key1 of this.getKeyRange(toKey, anchorKey))if (!this.state.disabledKeys.has(key1)) selection.add(key1);
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+ for (let key1 of this.getKeyRange(toKey, anchorKey))if (this.canSelectItem(key1)) selection.add(key1);
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  }
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  this.state.setSelectedKeys(selection);
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  }
@@ -273,7 +290,7 @@ class $8112da6fa5bbc322$export$6c8a5aaad13c9852 {
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  if (key == null) return;
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  let keys = new $21c847070f1f9569$export$52baac22726c72bf(this.state.selectedKeys === 'all' ? this.getSelectAllKeys() : this.state.selectedKeys);
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  if (keys.has(key)) keys.delete(key);
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- else {
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+ else if (this.canSelectItem(key)) {
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  keys.add(key);
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  keys.anchorKey = key;
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  keys.currentKey = key;
@@ -287,9 +304,10 @@ class $8112da6fa5bbc322$export$6c8a5aaad13c9852 {
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  if (this.selectionMode === 'none') return;
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  key = this.getKey(key);
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  if (key == null) return;
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- this.state.setSelectedKeys(new $21c847070f1f9569$export$52baac22726c72bf([
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+ let selection = this.canSelectItem(key) ? new $21c847070f1f9569$export$52baac22726c72bf([
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  key
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- ], key, key));
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+ ], key, key) : new $21c847070f1f9569$export$52baac22726c72bf();
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+ this.state.setSelectedKeys(selection);
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  }
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  /**
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  * Replaces the selection with the given keys.
@@ -309,7 +327,7 @@ class $8112da6fa5bbc322$export$6c8a5aaad13c9852 {
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  let keys = [];
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  let addKeys = (key)=>{
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  while(key){
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- if (!this.state.disabledKeys.has(key)) {
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+ if (this.canSelectItem(key)) {
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  let item = this.collection.getItem(key);
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  if (item.type === 'item') keys.push(key);
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  // Add child keys. If cell selection is allowed, then include item children too.
@@ -369,6 +387,9 @@ class $8112da6fa5bbc322$export$6c8a5aaad13c9852 {
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  if (!item || item.type === 'cell' && !this.allowsCellSelection) return false;
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  return true;
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  }
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+ isDisabled(key) {
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+ return this.state.disabledKeys.has(key) && this.state.disabledBehavior === 'all';
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+ }
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  constructor(collection, state, options){
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  this.collection = collection;
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  this.state = state;
package/dist/main.js.map CHANGED
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nexport * from './useMultipleSelectionState';\nexport * from './SelectionManager';\nexport * from './types';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Key, useMemo, useRef, useState} from 'react';\nimport {MultipleSelection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\nimport {useControlledState} from '@react-stately/utils';\n\nfunction equalSets(setA, setB) {\n if (setA.size !== setB.size) {\n return false;\n }\n\n for (let item of setA) {\n if (!setB.has(item)) {\n return false;\n }\n }\n\n return true;\n}\n\nexport interface MultipleSelectionStateProps extends MultipleSelection {\n /** How multiple selection should behave in the collection. */\n selectionBehavior?: SelectionBehavior,\n /** Whether onSelectionChange should fire even if the new set of keys is the same as the last. */\n allowDuplicateSelectionEvents?: boolean\n}\n\n/**\n * Manages state for multiple selection and focus in a collection.\n */\nexport function useMultipleSelectionState(props: MultipleSelectionStateProps): MultipleSelectionState {\n let {\n selectionMode = 'none' as SelectionMode,\n disallowEmptySelection,\n allowDuplicateSelectionEvents\n } = props;\n\n // We want synchronous updates to `isFocused` and `focusedKey` after their setters are called.\n // But we also need to trigger a react re-render. So, we have both a ref (sync) and state (async).\n let isFocusedRef = useRef(false);\n let [, setFocused] = useState(false);\n let focusedKeyRef = useRef(null);\n let childFocusStrategyRef = useRef(null);\n let [, setFocusedKey] = useState(null);\n let selectedKeysProp = useMemo(() => convertSelection(props.selectedKeys), [props.selectedKeys]);\n let defaultSelectedKeys = useMemo(() => convertSelection(props.defaultSelectedKeys, new Selection()), [props.defaultSelectedKeys]);\n let [selectedKeys, setSelectedKeys] = useControlledState(\n selectedKeysProp,\n defaultSelectedKeys,\n props.onSelectionChange\n );\n let disabledKeysProp = useMemo(() =>\n props.disabledKeys ? new Set(props.disabledKeys) : new Set<Key>()\n , [props.disabledKeys]);\n let [selectionBehavior, setSelectionBehavior] = useState(props.selectionBehavior || 'toggle');\n\n // If the selectionBehavior prop is set to replace, but the current state is toggle (e.g. due to long press\n // to enter selection mode on touch), and the selection becomes empty, reset the selection behavior.\n if (props.selectionBehavior === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) {\n setSelectionBehavior('replace');\n }\n\n return {\n selectionMode,\n disallowEmptySelection,\n selectionBehavior,\n setSelectionBehavior,\n get isFocused() {\n return isFocusedRef.current;\n },\n setFocused(f) {\n isFocusedRef.current = f;\n setFocused(f);\n },\n get focusedKey() {\n return focusedKeyRef.current;\n },\n get childFocusStrategy() {\n return childFocusStrategyRef.current;\n },\n setFocusedKey(k, childFocusStrategy = 'first') {\n focusedKeyRef.current = k;\n childFocusStrategyRef.current = childFocusStrategy;\n setFocusedKey(k);\n },\n selectedKeys,\n setSelectedKeys(keys) {\n if (allowDuplicateSelectionEvents || !equalSets(keys, selectedKeys)) {\n setSelectedKeys(keys);\n }\n },\n disabledKeys: disabledKeysProp\n };\n}\n\nfunction convertSelection(selection: 'all' | Iterable<Key>, defaultValue?: Selection): 'all' | Selection {\n if (!selection) {\n return defaultValue;\n }\n\n return selection === 'all'\n ? 'all'\n : new Selection(selection);\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Key} from 'react';\n\n/**\n * A Selection is a special Set containing Keys, which also has an anchor\n * and current selected key for use when range selecting.\n */\nexport class Selection extends Set<Key> {\n anchorKey: Key;\n currentKey: Key;\n\n constructor(keys?: Iterable<Key> | Selection, anchorKey?: Key, currentKey?: Key) {\n super(keys);\n if (keys instanceof Selection) {\n this.anchorKey = anchorKey || keys.anchorKey;\n this.currentKey = currentKey || keys.currentKey;\n } else {\n this.anchorKey = anchorKey;\n this.currentKey = currentKey;\n }\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Collection,\n FocusStrategy,\n Selection as ISelection,\n LongPressEvent,\n Node,\n PressEvent,\n SelectionBehavior,\n SelectionMode\n} from '@react-types/shared';\nimport {Key} from 'react';\nimport {MultipleSelectionManager, MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\n\ninterface SelectionManagerOptions {\n allowsCellSelection?: boolean\n}\n\n/**\n * An interface for reading and updating multiple selection state.\n */\nexport class SelectionManager implements MultipleSelectionManager {\n private collection: Collection<Node<unknown>>;\n private state: MultipleSelectionState;\n private allowsCellSelection: boolean;\n private _isSelectAll: boolean;\n\n constructor(collection: Collection<Node<unknown>>, state: MultipleSelectionState, options?: SelectionManagerOptions) {\n this.collection = collection;\n this.state = state;\n this.allowsCellSelection = options?.allowsCellSelection ?? false;\n this._isSelectAll = null;\n }\n\n /**\n * The type of selection that is allowed in the collection.\n */\n get selectionMode(): SelectionMode {\n return this.state.selectionMode;\n }\n\n /**\n * Whether the collection allows empty selection.\n */\n get disallowEmptySelection(): boolean {\n return this.state.disallowEmptySelection;\n }\n\n /**\n * The selection behavior for the collection.\n */\n get selectionBehavior(): SelectionBehavior {\n return this.state.selectionBehavior;\n }\n\n /**\n * Sets the selection behavior for the collection.\n */\n setSelectionBehavior(selectionBehavior: SelectionBehavior) {\n this.state.setSelectionBehavior(selectionBehavior);\n }\n\n /**\n * Whether the collection is currently focused.\n */\n get isFocused(): boolean {\n return this.state.isFocused;\n }\n\n /**\n * Sets whether the collection is focused.\n */\n setFocused(isFocused: boolean) {\n this.state.setFocused(isFocused);\n }\n\n /**\n * The current focused key in the collection.\n */\n get focusedKey(): Key {\n return this.state.focusedKey;\n }\n\n /** Whether the first or last child of the focused key should receive focus. */\n get childFocusStrategy(): FocusStrategy {\n return this.state.childFocusStrategy;\n }\n\n /**\n * Sets the focused key.\n */\n setFocusedKey(key: Key, childFocusStrategy?: FocusStrategy) {\n this.state.setFocusedKey(key, childFocusStrategy);\n }\n\n /**\n * The currently selected keys in the collection.\n */\n get selectedKeys(): Set<Key> {\n return this.state.selectedKeys === 'all'\n ? new Set(this.getSelectAllKeys())\n : this.state.selectedKeys;\n }\n\n /**\n * The raw selection value for the collection.\n * Either 'all' for select all, or a set of keys.\n */\n get rawSelection(): ISelection {\n return this.state.selectedKeys;\n }\n\n /**\n * Returns whether a key is selected.\n */\n isSelected(key: Key) {\n if (this.state.selectionMode === 'none') {\n return false;\n }\n\n key = this.getKey(key);\n return this.state.selectedKeys === 'all'\n ? !this.state.disabledKeys.has(key)\n : this.state.selectedKeys.has(key);\n }\n\n /**\n * Whether the selection is empty.\n */\n get isEmpty(): boolean {\n return this.state.selectedKeys !== 'all' && this.state.selectedKeys.size === 0;\n }\n\n /**\n * Whether all items in the collection are selected.\n */\n get isSelectAll(): boolean {\n if (this.isEmpty) {\n return false;\n }\n\n if (this.state.selectedKeys === 'all') {\n return true;\n }\n\n if (this._isSelectAll != null) {\n return this._isSelectAll;\n }\n\n let allKeys = this.getSelectAllKeys();\n let selectedKeys = this.state.selectedKeys;\n this._isSelectAll = allKeys.every(k => selectedKeys.has(k));\n return this._isSelectAll;\n }\n\n get firstSelectedKey(): Key | null {\n let first: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!first || item?.index < first.index) {\n first = item;\n }\n }\n\n return first?.key;\n }\n\n get lastSelectedKey(): Key | null {\n let last: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!last || item?.index > last.index) {\n last = item;\n }\n }\n\n return last?.key;\n }\n\n /**\n * Extends the selection to the given key.\n */\n extendSelection(toKey: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n this.replaceSelection(toKey);\n return;\n }\n\n toKey = this.getKey(toKey);\n\n let selection: Selection;\n\n // Only select the one key if coming from a select all.\n if (this.state.selectedKeys === 'all') {\n selection = new Selection([toKey], toKey, toKey);\n } else {\n let selectedKeys = this.state.selectedKeys as Selection;\n let anchorKey = selectedKeys.anchorKey || toKey;\n selection = new Selection(selectedKeys, anchorKey, toKey);\n for (let key of this.getKeyRange(anchorKey, selectedKeys.currentKey || toKey)) {\n selection.delete(key);\n }\n\n for (let key of this.getKeyRange(toKey, anchorKey)) {\n if (!this.state.disabledKeys.has(key)) {\n selection.add(key);\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getKeyRange(from: Key, to: Key) {\n let fromItem = this.collection.getItem(from);\n let toItem = this.collection.getItem(to);\n if (fromItem && toItem) {\n if (fromItem.index <= toItem.index) {\n return this.getKeyRangeInternal(from, to);\n }\n\n return this.getKeyRangeInternal(to, from);\n }\n\n return [];\n }\n\n private getKeyRangeInternal(from: Key, to: Key) {\n let keys: Key[] = [];\n let key = from;\n while (key) {\n let item = this.collection.getItem(key);\n if (item && item.type === 'item' || (item.type === 'cell' && this.allowsCellSelection)) {\n keys.push(key);\n }\n\n if (key === to) {\n return keys;\n }\n\n key = this.collection.getKeyAfter(key);\n }\n\n return [];\n }\n\n private getKey(key: Key) {\n let item = this.collection.getItem(key);\n if (!item) {\n // ¯\\_(ツ)_/¯\n return key;\n }\n\n // If cell selection is allowed, just return the key.\n if (item.type === 'cell' && this.allowsCellSelection) {\n return key;\n }\n\n // Find a parent item to select\n while (item.type !== 'item' && item.parentKey != null) {\n item = this.collection.getItem(item.parentKey);\n }\n\n if (!item || item.type !== 'item') {\n return null;\n }\n\n return item.key;\n }\n\n /**\n * Toggles whether the given key is selected.\n */\n toggleSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single' && !this.isSelected(key)) {\n this.replaceSelection(key);\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n let keys = new Selection(this.state.selectedKeys === 'all' ? this.getSelectAllKeys() : this.state.selectedKeys);\n if (keys.has(key)) {\n keys.delete(key);\n // TODO: move anchor to last selected key...\n // Does `current` need to move here too?\n } else {\n keys.add(key);\n keys.anchorKey = key;\n keys.currentKey = key;\n }\n\n if (this.disallowEmptySelection && keys.size === 0) {\n return;\n }\n\n this.state.setSelectedKeys(keys);\n }\n\n /**\n * Replaces the selection with only the given key.\n */\n replaceSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n this.state.setSelectedKeys(new Selection([key], key, key));\n }\n\n /**\n * Replaces the selection with the given keys.\n */\n setSelectedKeys(keys: Iterable<Key>) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n let selection = new Selection();\n for (let key of keys) {\n key = this.getKey(key);\n if (key != null) {\n selection.add(key);\n if (this.selectionMode === 'single') {\n break;\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getSelectAllKeys() {\n let keys: Key[] = [];\n let addKeys = (key: Key) => {\n while (key) {\n if (!this.state.disabledKeys.has(key)) {\n let item = this.collection.getItem(key);\n if (item.type === 'item') {\n keys.push(key);\n }\n\n // Add child keys. If cell selection is allowed, then include item children too.\n if (item.hasChildNodes && (this.allowsCellSelection || item.type !== 'item')) {\n addKeys([...item.childNodes][0].key);\n }\n }\n\n key = this.collection.getKeyAfter(key);\n }\n };\n\n addKeys(this.collection.getFirstKey());\n return keys;\n }\n\n /**\n * Selects all items in the collection.\n */\n selectAll() {\n if (this.selectionMode === 'multiple') {\n this.state.setSelectedKeys('all');\n }\n }\n\n /**\n * Removes all keys from the selection.\n */\n clearSelection() {\n if (!this.disallowEmptySelection && (this.state.selectedKeys === 'all' || this.state.selectedKeys.size > 0)) {\n this.state.setSelectedKeys(new Selection());\n }\n }\n\n /**\n * Toggles between select all and an empty selection.\n */\n toggleSelectAll() {\n if (this.isSelectAll) {\n this.clearSelection();\n } else {\n this.selectAll();\n }\n }\n\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n if (this.isSelected(key) && !this.disallowEmptySelection) {\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n } else if (this.selectionBehavior === 'toggle' || (e && (e.pointerType === 'touch' || e.pointerType === 'virtual'))) {\n // if touch or virtual (VO) then we just want to toggle, otherwise it's impossible to multi select because they don't have modifier keys\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n }\n\n /**\n * Returns whether the current selection is equal to the given selection.\n */\n isSelectionEqual(selection: Set<Key>) {\n if (selection === this.state.selectedKeys) {\n return true;\n }\n\n // Check if the set of keys match.\n let selectedKeys = this.selectedKeys;\n if (selection.size !== selectedKeys.size) {\n return false;\n }\n\n for (let key of selection) {\n if (!selectedKeys.has(key)) {\n return false;\n }\n }\n\n for (let key of selectedKeys) {\n if (!selection.has(key)) {\n return false;\n }\n }\n\n return true;\n }\n\n canSelectItem(key: Key) {\n if (this.state.selectionMode === 'none' || this.state.disabledKeys.has(key)) {\n return false;\n }\n\n let item = this.collection.getItem(key);\n if (!item || (item.type === 'cell' && !this.allowsCellSelection)) {\n return false;\n }\n\n return true;\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {Key} from 'react';\n\nexport interface FocusState {\n /** Whether the collection is currently focused. */\n readonly isFocused: boolean,\n /** Sets whether the collection is focused. */\n setFocused(isFocused: boolean): void,\n /** The current focused key in the collection. */\n readonly focusedKey: Key,\n /** Whether the first or last child of the focused key should receive focus. */\n readonly childFocusStrategy: FocusStrategy,\n /** Sets the focused key, and optionally, whether the first or last child of that key should receive focus. */\n setFocusedKey(key: Key, child?: FocusStrategy): void\n}\n\nexport interface SingleSelectionState extends FocusState {\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected key in the collection. */\n readonly selectedKey: Key,\n /** Sets the selected key in the collection. */\n setSelectedKey(key: Key): void\n}\n\nexport interface MultipleSelectionState extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Selection,\n /** Sets the selected keys in the collection. */\n setSelectedKeys(keys: Selection): void,\n /** The currently disabled keys in the collection. */\n readonly disabledKeys: Set<Key>\n}\n\nexport interface MultipleSelectionManager extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Set<Key>,\n /** Whether the selection is empty. */\n readonly isEmpty: boolean,\n /** Whether all items in the collection are selected. */\n readonly isSelectAll: boolean,\n /** The first selected key in the collection. */\n readonly firstSelectedKey: Key | null,\n /** The last selected key in the collection. */\n readonly lastSelectedKey: Key | null,\n /** Returns whether a key is selected. */\n isSelected(key: Key): boolean,\n /** Returns whether the current selection is equal to the given selection. */\n isSelectionEqual(selection: Set<Key>): boolean,\n /** Extends the selection to the given key. */\n extendSelection(toKey: Key): void,\n /** Toggles whether the given key is selected. */\n toggleSelection(key: Key): void,\n /** Replaces the selection with only the given key. */\n replaceSelection(key: Key): void,\n /** Replaces the selection with the given keys. */\n setSelectedKeys(keys: Iterable<Key>): void,\n /** Selects all items in the collection. */\n selectAll(): void,\n /** Removes all keys from the selection. */\n clearSelection(): void,\n /** Toggles between select all and an empty selection. */\n toggleSelectAll(): void,\n /**\n * Toggles, replaces, or extends selection to the given key depending\n * on the pointer event and collection's selection mode.\n */\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent): void,\n /** Returns whether the given key can be selected. */\n canSelectItem(key: Key): boolean,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void\n}\n"],"names":[],"version":3,"file":"main.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nexport * from './useMultipleSelectionState';\nexport * from './SelectionManager';\nexport * from './types';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DisabledBehavior, MultipleSelection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {Key, useEffect, useMemo, useRef, useState} from 'react';\nimport {MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\nimport {useControlledState} from '@react-stately/utils';\n\nfunction equalSets(setA, setB) {\n if (setA.size !== setB.size) {\n return false;\n }\n\n for (let item of setA) {\n if (!setB.has(item)) {\n return false;\n }\n }\n\n return true;\n}\n\nexport interface MultipleSelectionStateProps extends MultipleSelection {\n /** How multiple selection should behave in the collection. */\n selectionBehavior?: SelectionBehavior,\n /** Whether onSelectionChange should fire even if the new set of keys is the same as the last. */\n allowDuplicateSelectionEvents?: boolean,\n /** Whether `disabledKeys` applies to all interactions, or only selection. */\n disabledBehavior?: DisabledBehavior\n}\n\n/**\n * Manages state for multiple selection and focus in a collection.\n */\nexport function useMultipleSelectionState(props: MultipleSelectionStateProps): MultipleSelectionState {\n let {\n selectionMode = 'none' as SelectionMode,\n disallowEmptySelection,\n allowDuplicateSelectionEvents,\n selectionBehavior: selectionBehaviorProp = 'toggle',\n disabledBehavior = 'all'\n } = props;\n\n // We want synchronous updates to `isFocused` and `focusedKey` after their setters are called.\n // But we also need to trigger a react re-render. So, we have both a ref (sync) and state (async).\n let isFocusedRef = useRef(false);\n let [, setFocused] = useState(false);\n let focusedKeyRef = useRef(null);\n let childFocusStrategyRef = useRef(null);\n let [, setFocusedKey] = useState(null);\n let selectedKeysProp = useMemo(() => convertSelection(props.selectedKeys), [props.selectedKeys]);\n let defaultSelectedKeys = useMemo(() => convertSelection(props.defaultSelectedKeys, new Selection()), [props.defaultSelectedKeys]);\n let [selectedKeys, setSelectedKeys] = useControlledState(\n selectedKeysProp,\n defaultSelectedKeys,\n props.onSelectionChange\n );\n let disabledKeysProp = useMemo(() =>\n props.disabledKeys ? new Set(props.disabledKeys) : new Set<Key>()\n , [props.disabledKeys]);\n let [selectionBehavior, setSelectionBehavior] = useState(selectionBehaviorProp);\n\n // If the selectionBehavior prop is set to replace, but the current state is toggle (e.g. due to long press\n // to enter selection mode on touch), and the selection becomes empty, reset the selection behavior.\n if (selectionBehaviorProp === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) {\n setSelectionBehavior('replace');\n }\n\n // If the selectionBehavior prop changes, update the state as well.\n let lastSelectionBehavior = useRef(selectionBehaviorProp);\n useEffect(() => {\n if (selectionBehaviorProp !== lastSelectionBehavior.current) {\n setSelectionBehavior(selectionBehaviorProp);\n lastSelectionBehavior.current = selectionBehaviorProp;\n }\n }, [selectionBehaviorProp]);\n\n return {\n selectionMode,\n disallowEmptySelection,\n selectionBehavior,\n setSelectionBehavior,\n get isFocused() {\n return isFocusedRef.current;\n },\n setFocused(f) {\n isFocusedRef.current = f;\n setFocused(f);\n },\n get focusedKey() {\n return focusedKeyRef.current;\n },\n get childFocusStrategy() {\n return childFocusStrategyRef.current;\n },\n setFocusedKey(k, childFocusStrategy = 'first') {\n focusedKeyRef.current = k;\n childFocusStrategyRef.current = childFocusStrategy;\n setFocusedKey(k);\n },\n selectedKeys,\n setSelectedKeys(keys) {\n if (allowDuplicateSelectionEvents || !equalSets(keys, selectedKeys)) {\n setSelectedKeys(keys);\n }\n },\n disabledKeys: disabledKeysProp,\n disabledBehavior\n };\n}\n\nfunction convertSelection(selection: 'all' | Iterable<Key>, defaultValue?: Selection): 'all' | Selection {\n if (!selection) {\n return defaultValue;\n }\n\n return selection === 'all'\n ? 'all'\n : new Selection(selection);\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Key} from 'react';\n\n/**\n * A Selection is a special Set containing Keys, which also has an anchor\n * and current selected key for use when range selecting.\n */\nexport class Selection extends Set<Key> {\n anchorKey: Key;\n currentKey: Key;\n\n constructor(keys?: Iterable<Key> | Selection, anchorKey?: Key, currentKey?: Key) {\n super(keys);\n if (keys instanceof Selection) {\n this.anchorKey = anchorKey || keys.anchorKey;\n this.currentKey = currentKey || keys.currentKey;\n } else {\n this.anchorKey = anchorKey;\n this.currentKey = currentKey;\n }\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Collection,\n DisabledBehavior,\n FocusStrategy,\n Selection as ISelection,\n LongPressEvent,\n Node,\n PressEvent,\n SelectionBehavior,\n SelectionMode\n} from '@react-types/shared';\nimport {Key} from 'react';\nimport {MultipleSelectionManager, MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\n\ninterface SelectionManagerOptions {\n allowsCellSelection?: boolean\n}\n\n/**\n * An interface for reading and updating multiple selection state.\n */\nexport class SelectionManager implements MultipleSelectionManager {\n private collection: Collection<Node<unknown>>;\n private state: MultipleSelectionState;\n private allowsCellSelection: boolean;\n private _isSelectAll: boolean;\n\n constructor(collection: Collection<Node<unknown>>, state: MultipleSelectionState, options?: SelectionManagerOptions) {\n this.collection = collection;\n this.state = state;\n this.allowsCellSelection = options?.allowsCellSelection ?? false;\n this._isSelectAll = null;\n }\n\n /**\n * The type of selection that is allowed in the collection.\n */\n get selectionMode(): SelectionMode {\n return this.state.selectionMode;\n }\n\n /**\n * Whether the collection allows empty selection.\n */\n get disallowEmptySelection(): boolean {\n return this.state.disallowEmptySelection;\n }\n\n /**\n * The selection behavior for the collection.\n */\n get selectionBehavior(): SelectionBehavior {\n return this.state.selectionBehavior;\n }\n\n /**\n * Sets the selection behavior for the collection.\n */\n setSelectionBehavior(selectionBehavior: SelectionBehavior) {\n this.state.setSelectionBehavior(selectionBehavior);\n }\n\n /**\n * Whether the collection is currently focused.\n */\n get isFocused(): boolean {\n return this.state.isFocused;\n }\n\n /**\n * Sets whether the collection is focused.\n */\n setFocused(isFocused: boolean) {\n this.state.setFocused(isFocused);\n }\n\n /**\n * The current focused key in the collection.\n */\n get focusedKey(): Key {\n return this.state.focusedKey;\n }\n\n /** Whether the first or last child of the focused key should receive focus. */\n get childFocusStrategy(): FocusStrategy {\n return this.state.childFocusStrategy;\n }\n\n /**\n * Sets the focused key.\n */\n setFocusedKey(key: Key, childFocusStrategy?: FocusStrategy) {\n this.state.setFocusedKey(key, childFocusStrategy);\n }\n\n /**\n * The currently selected keys in the collection.\n */\n get selectedKeys(): Set<Key> {\n return this.state.selectedKeys === 'all'\n ? new Set(this.getSelectAllKeys())\n : this.state.selectedKeys;\n }\n\n /**\n * The raw selection value for the collection.\n * Either 'all' for select all, or a set of keys.\n */\n get rawSelection(): ISelection {\n return this.state.selectedKeys;\n }\n\n /**\n * Returns whether a key is selected.\n */\n isSelected(key: Key) {\n if (this.state.selectionMode === 'none') {\n return false;\n }\n\n key = this.getKey(key);\n return this.state.selectedKeys === 'all'\n ? this.canSelectItem(key)\n : this.state.selectedKeys.has(key);\n }\n\n /**\n * Whether the selection is empty.\n */\n get isEmpty(): boolean {\n return this.state.selectedKeys !== 'all' && this.state.selectedKeys.size === 0;\n }\n\n /**\n * Whether all items in the collection are selected.\n */\n get isSelectAll(): boolean {\n if (this.isEmpty) {\n return false;\n }\n\n if (this.state.selectedKeys === 'all') {\n return true;\n }\n\n if (this._isSelectAll != null) {\n return this._isSelectAll;\n }\n\n let allKeys = this.getSelectAllKeys();\n let selectedKeys = this.state.selectedKeys;\n this._isSelectAll = allKeys.every(k => selectedKeys.has(k));\n return this._isSelectAll;\n }\n\n get firstSelectedKey(): Key | null {\n let first: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!first || item?.index < first.index) {\n first = item;\n }\n }\n\n return first?.key;\n }\n\n get lastSelectedKey(): Key | null {\n let last: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!last || item?.index > last.index) {\n last = item;\n }\n }\n\n return last?.key;\n }\n\n get disabledKeys(): Set<Key> {\n return this.state.disabledKeys;\n }\n\n get disabledBehavior(): DisabledBehavior {\n return this.state.disabledBehavior;\n }\n\n /**\n * Extends the selection to the given key.\n */\n extendSelection(toKey: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n this.replaceSelection(toKey);\n return;\n }\n\n toKey = this.getKey(toKey);\n\n let selection: Selection;\n\n // Only select the one key if coming from a select all.\n if (this.state.selectedKeys === 'all') {\n selection = new Selection([toKey], toKey, toKey);\n } else {\n let selectedKeys = this.state.selectedKeys as Selection;\n let anchorKey = selectedKeys.anchorKey || toKey;\n selection = new Selection(selectedKeys, anchorKey, toKey);\n for (let key of this.getKeyRange(anchorKey, selectedKeys.currentKey || toKey)) {\n selection.delete(key);\n }\n\n for (let key of this.getKeyRange(toKey, anchorKey)) {\n if (this.canSelectItem(key)) {\n selection.add(key);\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getKeyRange(from: Key, to: Key) {\n let fromItem = this.collection.getItem(from);\n let toItem = this.collection.getItem(to);\n if (fromItem && toItem) {\n if (fromItem.index <= toItem.index) {\n return this.getKeyRangeInternal(from, to);\n }\n\n return this.getKeyRangeInternal(to, from);\n }\n\n return [];\n }\n\n private getKeyRangeInternal(from: Key, to: Key) {\n let keys: Key[] = [];\n let key = from;\n while (key) {\n let item = this.collection.getItem(key);\n if (item && item.type === 'item' || (item.type === 'cell' && this.allowsCellSelection)) {\n keys.push(key);\n }\n\n if (key === to) {\n return keys;\n }\n\n key = this.collection.getKeyAfter(key);\n }\n\n return [];\n }\n\n private getKey(key: Key) {\n let item = this.collection.getItem(key);\n if (!item) {\n // ¯\\_(ツ)_/¯\n return key;\n }\n\n // If cell selection is allowed, just return the key.\n if (item.type === 'cell' && this.allowsCellSelection) {\n return key;\n }\n\n // Find a parent item to select\n while (item.type !== 'item' && item.parentKey != null) {\n item = this.collection.getItem(item.parentKey);\n }\n\n if (!item || item.type !== 'item') {\n return null;\n }\n\n return item.key;\n }\n\n /**\n * Toggles whether the given key is selected.\n */\n toggleSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single' && !this.isSelected(key)) {\n this.replaceSelection(key);\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n let keys = new Selection(this.state.selectedKeys === 'all' ? this.getSelectAllKeys() : this.state.selectedKeys);\n if (keys.has(key)) {\n keys.delete(key);\n // TODO: move anchor to last selected key...\n // Does `current` need to move here too?\n } else if (this.canSelectItem(key)) {\n keys.add(key);\n keys.anchorKey = key;\n keys.currentKey = key;\n }\n\n if (this.disallowEmptySelection && keys.size === 0) {\n return;\n }\n\n this.state.setSelectedKeys(keys);\n }\n\n /**\n * Replaces the selection with only the given key.\n */\n replaceSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n let selection = this.canSelectItem(key)\n ? new Selection([key], key, key)\n : new Selection();\n\n this.state.setSelectedKeys(selection);\n }\n\n /**\n * Replaces the selection with the given keys.\n */\n setSelectedKeys(keys: Iterable<Key>) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n let selection = new Selection();\n for (let key of keys) {\n key = this.getKey(key);\n if (key != null) {\n selection.add(key);\n if (this.selectionMode === 'single') {\n break;\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getSelectAllKeys() {\n let keys: Key[] = [];\n let addKeys = (key: Key) => {\n while (key) {\n if (this.canSelectItem(key)) {\n let item = this.collection.getItem(key);\n if (item.type === 'item') {\n keys.push(key);\n }\n\n // Add child keys. If cell selection is allowed, then include item children too.\n if (item.hasChildNodes && (this.allowsCellSelection || item.type !== 'item')) {\n addKeys([...item.childNodes][0].key);\n }\n }\n\n key = this.collection.getKeyAfter(key);\n }\n };\n\n addKeys(this.collection.getFirstKey());\n return keys;\n }\n\n /**\n * Selects all items in the collection.\n */\n selectAll() {\n if (this.selectionMode === 'multiple') {\n this.state.setSelectedKeys('all');\n }\n }\n\n /**\n * Removes all keys from the selection.\n */\n clearSelection() {\n if (!this.disallowEmptySelection && (this.state.selectedKeys === 'all' || this.state.selectedKeys.size > 0)) {\n this.state.setSelectedKeys(new Selection());\n }\n }\n\n /**\n * Toggles between select all and an empty selection.\n */\n toggleSelectAll() {\n if (this.isSelectAll) {\n this.clearSelection();\n } else {\n this.selectAll();\n }\n }\n\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n if (this.isSelected(key) && !this.disallowEmptySelection) {\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n } else if (this.selectionBehavior === 'toggle' || (e && (e.pointerType === 'touch' || e.pointerType === 'virtual'))) {\n // if touch or virtual (VO) then we just want to toggle, otherwise it's impossible to multi select because they don't have modifier keys\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n }\n\n /**\n * Returns whether the current selection is equal to the given selection.\n */\n isSelectionEqual(selection: Set<Key>) {\n if (selection === this.state.selectedKeys) {\n return true;\n }\n\n // Check if the set of keys match.\n let selectedKeys = this.selectedKeys;\n if (selection.size !== selectedKeys.size) {\n return false;\n }\n\n for (let key of selection) {\n if (!selectedKeys.has(key)) {\n return false;\n }\n }\n\n for (let key of selectedKeys) {\n if (!selection.has(key)) {\n return false;\n }\n }\n\n return true;\n }\n\n canSelectItem(key: Key) {\n if (this.state.selectionMode === 'none' || this.state.disabledKeys.has(key)) {\n return false;\n }\n\n let item = this.collection.getItem(key);\n if (!item || (item.type === 'cell' && !this.allowsCellSelection)) {\n return false;\n }\n\n return true;\n }\n\n isDisabled(key: Key) {\n return this.state.disabledKeys.has(key) && this.state.disabledBehavior === 'all';\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DisabledBehavior, FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {Key} from 'react';\n\nexport interface FocusState {\n /** Whether the collection is currently focused. */\n readonly isFocused: boolean,\n /** Sets whether the collection is focused. */\n setFocused(isFocused: boolean): void,\n /** The current focused key in the collection. */\n readonly focusedKey: Key,\n /** Whether the first or last child of the focused key should receive focus. */\n readonly childFocusStrategy: FocusStrategy,\n /** Sets the focused key, and optionally, whether the first or last child of that key should receive focus. */\n setFocusedKey(key: Key, child?: FocusStrategy): void\n}\n\nexport interface SingleSelectionState extends FocusState {\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected key in the collection. */\n readonly selectedKey: Key,\n /** Sets the selected key in the collection. */\n setSelectedKey(key: Key): void\n}\n\nexport interface MultipleSelectionState extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Selection,\n /** Sets the selected keys in the collection. */\n setSelectedKeys(keys: Selection): void,\n /** The currently disabled keys in the collection. */\n readonly disabledKeys: Set<Key>,\n /** Whether `disabledKeys` applies to selection, actions, or both. */\n readonly disabledBehavior: DisabledBehavior\n}\n\nexport interface MultipleSelectionManager extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Set<Key>,\n /** Whether the selection is empty. */\n readonly isEmpty: boolean,\n /** Whether all items in the collection are selected. */\n readonly isSelectAll: boolean,\n /** The first selected key in the collection. */\n readonly firstSelectedKey: Key | null,\n /** The last selected key in the collection. */\n readonly lastSelectedKey: Key | null,\n /** The currently disabled keys in the collection. */\n readonly disabledKeys: Set<Key>,\n /** Whether `disabledKeys` applies to selection, actions, or both. */\n readonly disabledBehavior: DisabledBehavior,\n /** Returns whether a key is selected. */\n isSelected(key: Key): boolean,\n /** Returns whether the current selection is equal to the given selection. */\n isSelectionEqual(selection: Set<Key>): boolean,\n /** Extends the selection to the given key. */\n extendSelection(toKey: Key): void,\n /** Toggles whether the given key is selected. */\n toggleSelection(key: Key): void,\n /** Replaces the selection with only the given key. */\n replaceSelection(key: Key): void,\n /** Replaces the selection with the given keys. */\n setSelectedKeys(keys: Iterable<Key>): void,\n /** Selects all items in the collection. */\n selectAll(): void,\n /** Removes all keys from the selection. */\n clearSelection(): void,\n /** Toggles between select all and an empty selection. */\n toggleSelectAll(): void,\n /**\n * Toggles, replaces, or extends selection to the given key depending\n * on the pointer event and collection's selection mode.\n */\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent): void,\n /** Returns whether the given key can be selected. */\n canSelectItem(key: Key): boolean,\n /** Returns whether the given key is non-interactive, i.e. both selection and actions are disabled. */\n isDisabled(key: Key): boolean,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void\n}\n"],"names":[],"version":3,"file":"main.js.map"}
package/dist/module.js CHANGED
@@ -1,4 +1,4 @@
1
- import {useRef as $Qsto2$useRef, useState as $Qsto2$useState, useMemo as $Qsto2$useMemo} from "react";
1
+ import {useRef as $Qsto2$useRef, useState as $Qsto2$useState, useMemo as $Qsto2$useMemo, useEffect as $Qsto2$useEffect} from "react";
2
2
  import {useControlledState as $Qsto2$useControlledState} from "@react-stately/utils";
3
3
 
4
4
  function $parcel$export(e, n, v, s) {
@@ -31,7 +31,7 @@ function $7af3f5b51489e0b5$var$equalSets(setA, setB) {
31
31
  return true;
32
32
  }
33
33
  function $7af3f5b51489e0b5$export$253fe78d46329472(props) {
34
- let { selectionMode: selectionMode = 'none' , disallowEmptySelection: disallowEmptySelection , allowDuplicateSelectionEvents: allowDuplicateSelectionEvents } = props;
34
+ let { selectionMode: selectionMode = 'none' , disallowEmptySelection: disallowEmptySelection , allowDuplicateSelectionEvents: allowDuplicateSelectionEvents , selectionBehavior: selectionBehaviorProp = 'toggle' , disabledBehavior: disabledBehavior = 'all' } = props;
35
35
  // We want synchronous updates to `isFocused` and `focusedKey` after their setters are called.
36
36
  // But we also need to trigger a react re-render. So, we have both a ref (sync) and state (async).
37
37
  let isFocusedRef = $Qsto2$useRef(false);
@@ -52,10 +52,20 @@ function $7af3f5b51489e0b5$export$253fe78d46329472(props) {
52
52
  , [
53
53
  props.disabledKeys
54
54
  ]);
55
- let [selectionBehavior, setSelectionBehavior] = $Qsto2$useState(props.selectionBehavior || 'toggle');
55
+ let [selectionBehavior, setSelectionBehavior] = $Qsto2$useState(selectionBehaviorProp);
56
56
  // If the selectionBehavior prop is set to replace, but the current state is toggle (e.g. due to long press
57
57
  // to enter selection mode on touch), and the selection becomes empty, reset the selection behavior.
58
- if (props.selectionBehavior === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) setSelectionBehavior('replace');
58
+ if (selectionBehaviorProp === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) setSelectionBehavior('replace');
59
+ // If the selectionBehavior prop changes, update the state as well.
60
+ let lastSelectionBehavior = $Qsto2$useRef(selectionBehaviorProp);
61
+ $Qsto2$useEffect(()=>{
62
+ if (selectionBehaviorProp !== lastSelectionBehavior.current) {
63
+ setSelectionBehavior(selectionBehaviorProp);
64
+ lastSelectionBehavior.current = selectionBehaviorProp;
65
+ }
66
+ }, [
67
+ selectionBehaviorProp
68
+ ]);
59
69
  return {
60
70
  selectionMode: selectionMode,
61
71
  disallowEmptySelection: disallowEmptySelection,
@@ -83,7 +93,8 @@ function $7af3f5b51489e0b5$export$253fe78d46329472(props) {
83
93
  setSelectedKeys (keys) {
84
94
  if (allowDuplicateSelectionEvents || !$7af3f5b51489e0b5$var$equalSets(keys, selectedKeys)) setSelectedKeys(keys);
85
95
  },
86
- disabledKeys: disabledKeysProp
96
+ disabledKeys: disabledKeysProp,
97
+ disabledBehavior: disabledBehavior
87
98
  };
88
99
  }
89
100
  function $7af3f5b51489e0b5$var$convertSelection(selection, defaultValue) {
@@ -156,7 +167,7 @@ class $d496c0a20b6e58ec$export$6c8a5aaad13c9852 {
156
167
  */ isSelected(key) {
157
168
  if (this.state.selectionMode === 'none') return false;
158
169
  key = this.getKey(key);
159
- return this.state.selectedKeys === 'all' ? !this.state.disabledKeys.has(key) : this.state.selectedKeys.has(key);
170
+ return this.state.selectedKeys === 'all' ? this.canSelectItem(key) : this.state.selectedKeys.has(key);
160
171
  }
161
172
  /**
162
173
  * Whether the selection is empty.
@@ -191,6 +202,12 @@ class $d496c0a20b6e58ec$export$6c8a5aaad13c9852 {
191
202
  }
192
203
  return last === null || last === void 0 ? void 0 : last.key;
193
204
  }
205
+ get disabledKeys() {
206
+ return this.state.disabledKeys;
207
+ }
208
+ get disabledBehavior() {
209
+ return this.state.disabledBehavior;
210
+ }
194
211
  /**
195
212
  * Extends the selection to the given key.
196
213
  */ extendSelection(toKey) {
@@ -210,7 +227,7 @@ class $d496c0a20b6e58ec$export$6c8a5aaad13c9852 {
210
227
  let anchorKey = selectedKeys.anchorKey || toKey;
211
228
  selection = new $e40ea825a81a3709$export$52baac22726c72bf(selectedKeys, anchorKey, toKey);
212
229
  for (let key of this.getKeyRange(anchorKey, selectedKeys.currentKey || toKey))selection.delete(key);
213
- for (let key1 of this.getKeyRange(toKey, anchorKey))if (!this.state.disabledKeys.has(key1)) selection.add(key1);
230
+ for (let key1 of this.getKeyRange(toKey, anchorKey))if (this.canSelectItem(key1)) selection.add(key1);
214
231
  }
215
232
  this.state.setSelectedKeys(selection);
216
233
  }
@@ -257,7 +274,7 @@ class $d496c0a20b6e58ec$export$6c8a5aaad13c9852 {
257
274
  if (key == null) return;
258
275
  let keys = new $e40ea825a81a3709$export$52baac22726c72bf(this.state.selectedKeys === 'all' ? this.getSelectAllKeys() : this.state.selectedKeys);
259
276
  if (keys.has(key)) keys.delete(key);
260
- else {
277
+ else if (this.canSelectItem(key)) {
261
278
  keys.add(key);
262
279
  keys.anchorKey = key;
263
280
  keys.currentKey = key;
@@ -271,9 +288,10 @@ class $d496c0a20b6e58ec$export$6c8a5aaad13c9852 {
271
288
  if (this.selectionMode === 'none') return;
272
289
  key = this.getKey(key);
273
290
  if (key == null) return;
274
- this.state.setSelectedKeys(new $e40ea825a81a3709$export$52baac22726c72bf([
291
+ let selection = this.canSelectItem(key) ? new $e40ea825a81a3709$export$52baac22726c72bf([
275
292
  key
276
- ], key, key));
293
+ ], key, key) : new $e40ea825a81a3709$export$52baac22726c72bf();
294
+ this.state.setSelectedKeys(selection);
277
295
  }
278
296
  /**
279
297
  * Replaces the selection with the given keys.
@@ -293,7 +311,7 @@ class $d496c0a20b6e58ec$export$6c8a5aaad13c9852 {
293
311
  let keys = [];
294
312
  let addKeys = (key)=>{
295
313
  while(key){
296
- if (!this.state.disabledKeys.has(key)) {
314
+ if (this.canSelectItem(key)) {
297
315
  let item = this.collection.getItem(key);
298
316
  if (item.type === 'item') keys.push(key);
299
317
  // Add child keys. If cell selection is allowed, then include item children too.
@@ -353,6 +371,9 @@ class $d496c0a20b6e58ec$export$6c8a5aaad13c9852 {
353
371
  if (!item || item.type === 'cell' && !this.allowsCellSelection) return false;
354
372
  return true;
355
373
  }
374
+ isDisabled(key) {
375
+ return this.state.disabledKeys.has(key) && this.state.disabledBehavior === 'all';
376
+ }
356
377
  constructor(collection, state, options){
357
378
  this.collection = collection;
358
379
  this.state = state;
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nexport * from './useMultipleSelectionState';\nexport * from './SelectionManager';\nexport * from './types';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Key, useMemo, useRef, useState} from 'react';\nimport {MultipleSelection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\nimport {useControlledState} from '@react-stately/utils';\n\nfunction equalSets(setA, setB) {\n if (setA.size !== setB.size) {\n return false;\n }\n\n for (let item of setA) {\n if (!setB.has(item)) {\n return false;\n }\n }\n\n return true;\n}\n\nexport interface MultipleSelectionStateProps extends MultipleSelection {\n /** How multiple selection should behave in the collection. */\n selectionBehavior?: SelectionBehavior,\n /** Whether onSelectionChange should fire even if the new set of keys is the same as the last. */\n allowDuplicateSelectionEvents?: boolean\n}\n\n/**\n * Manages state for multiple selection and focus in a collection.\n */\nexport function useMultipleSelectionState(props: MultipleSelectionStateProps): MultipleSelectionState {\n let {\n selectionMode = 'none' as SelectionMode,\n disallowEmptySelection,\n allowDuplicateSelectionEvents\n } = props;\n\n // We want synchronous updates to `isFocused` and `focusedKey` after their setters are called.\n // But we also need to trigger a react re-render. So, we have both a ref (sync) and state (async).\n let isFocusedRef = useRef(false);\n let [, setFocused] = useState(false);\n let focusedKeyRef = useRef(null);\n let childFocusStrategyRef = useRef(null);\n let [, setFocusedKey] = useState(null);\n let selectedKeysProp = useMemo(() => convertSelection(props.selectedKeys), [props.selectedKeys]);\n let defaultSelectedKeys = useMemo(() => convertSelection(props.defaultSelectedKeys, new Selection()), [props.defaultSelectedKeys]);\n let [selectedKeys, setSelectedKeys] = useControlledState(\n selectedKeysProp,\n defaultSelectedKeys,\n props.onSelectionChange\n );\n let disabledKeysProp = useMemo(() =>\n props.disabledKeys ? new Set(props.disabledKeys) : new Set<Key>()\n , [props.disabledKeys]);\n let [selectionBehavior, setSelectionBehavior] = useState(props.selectionBehavior || 'toggle');\n\n // If the selectionBehavior prop is set to replace, but the current state is toggle (e.g. due to long press\n // to enter selection mode on touch), and the selection becomes empty, reset the selection behavior.\n if (props.selectionBehavior === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) {\n setSelectionBehavior('replace');\n }\n\n return {\n selectionMode,\n disallowEmptySelection,\n selectionBehavior,\n setSelectionBehavior,\n get isFocused() {\n return isFocusedRef.current;\n },\n setFocused(f) {\n isFocusedRef.current = f;\n setFocused(f);\n },\n get focusedKey() {\n return focusedKeyRef.current;\n },\n get childFocusStrategy() {\n return childFocusStrategyRef.current;\n },\n setFocusedKey(k, childFocusStrategy = 'first') {\n focusedKeyRef.current = k;\n childFocusStrategyRef.current = childFocusStrategy;\n setFocusedKey(k);\n },\n selectedKeys,\n setSelectedKeys(keys) {\n if (allowDuplicateSelectionEvents || !equalSets(keys, selectedKeys)) {\n setSelectedKeys(keys);\n }\n },\n disabledKeys: disabledKeysProp\n };\n}\n\nfunction convertSelection(selection: 'all' | Iterable<Key>, defaultValue?: Selection): 'all' | Selection {\n if (!selection) {\n return defaultValue;\n }\n\n return selection === 'all'\n ? 'all'\n : new Selection(selection);\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Key} from 'react';\n\n/**\n * A Selection is a special Set containing Keys, which also has an anchor\n * and current selected key for use when range selecting.\n */\nexport class Selection extends Set<Key> {\n anchorKey: Key;\n currentKey: Key;\n\n constructor(keys?: Iterable<Key> | Selection, anchorKey?: Key, currentKey?: Key) {\n super(keys);\n if (keys instanceof Selection) {\n this.anchorKey = anchorKey || keys.anchorKey;\n this.currentKey = currentKey || keys.currentKey;\n } else {\n this.anchorKey = anchorKey;\n this.currentKey = currentKey;\n }\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Collection,\n FocusStrategy,\n Selection as ISelection,\n LongPressEvent,\n Node,\n PressEvent,\n SelectionBehavior,\n SelectionMode\n} from '@react-types/shared';\nimport {Key} from 'react';\nimport {MultipleSelectionManager, MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\n\ninterface SelectionManagerOptions {\n allowsCellSelection?: boolean\n}\n\n/**\n * An interface for reading and updating multiple selection state.\n */\nexport class SelectionManager implements MultipleSelectionManager {\n private collection: Collection<Node<unknown>>;\n private state: MultipleSelectionState;\n private allowsCellSelection: boolean;\n private _isSelectAll: boolean;\n\n constructor(collection: Collection<Node<unknown>>, state: MultipleSelectionState, options?: SelectionManagerOptions) {\n this.collection = collection;\n this.state = state;\n this.allowsCellSelection = options?.allowsCellSelection ?? false;\n this._isSelectAll = null;\n }\n\n /**\n * The type of selection that is allowed in the collection.\n */\n get selectionMode(): SelectionMode {\n return this.state.selectionMode;\n }\n\n /**\n * Whether the collection allows empty selection.\n */\n get disallowEmptySelection(): boolean {\n return this.state.disallowEmptySelection;\n }\n\n /**\n * The selection behavior for the collection.\n */\n get selectionBehavior(): SelectionBehavior {\n return this.state.selectionBehavior;\n }\n\n /**\n * Sets the selection behavior for the collection.\n */\n setSelectionBehavior(selectionBehavior: SelectionBehavior) {\n this.state.setSelectionBehavior(selectionBehavior);\n }\n\n /**\n * Whether the collection is currently focused.\n */\n get isFocused(): boolean {\n return this.state.isFocused;\n }\n\n /**\n * Sets whether the collection is focused.\n */\n setFocused(isFocused: boolean) {\n this.state.setFocused(isFocused);\n }\n\n /**\n * The current focused key in the collection.\n */\n get focusedKey(): Key {\n return this.state.focusedKey;\n }\n\n /** Whether the first or last child of the focused key should receive focus. */\n get childFocusStrategy(): FocusStrategy {\n return this.state.childFocusStrategy;\n }\n\n /**\n * Sets the focused key.\n */\n setFocusedKey(key: Key, childFocusStrategy?: FocusStrategy) {\n this.state.setFocusedKey(key, childFocusStrategy);\n }\n\n /**\n * The currently selected keys in the collection.\n */\n get selectedKeys(): Set<Key> {\n return this.state.selectedKeys === 'all'\n ? new Set(this.getSelectAllKeys())\n : this.state.selectedKeys;\n }\n\n /**\n * The raw selection value for the collection.\n * Either 'all' for select all, or a set of keys.\n */\n get rawSelection(): ISelection {\n return this.state.selectedKeys;\n }\n\n /**\n * Returns whether a key is selected.\n */\n isSelected(key: Key) {\n if (this.state.selectionMode === 'none') {\n return false;\n }\n\n key = this.getKey(key);\n return this.state.selectedKeys === 'all'\n ? !this.state.disabledKeys.has(key)\n : this.state.selectedKeys.has(key);\n }\n\n /**\n * Whether the selection is empty.\n */\n get isEmpty(): boolean {\n return this.state.selectedKeys !== 'all' && this.state.selectedKeys.size === 0;\n }\n\n /**\n * Whether all items in the collection are selected.\n */\n get isSelectAll(): boolean {\n if (this.isEmpty) {\n return false;\n }\n\n if (this.state.selectedKeys === 'all') {\n return true;\n }\n\n if (this._isSelectAll != null) {\n return this._isSelectAll;\n }\n\n let allKeys = this.getSelectAllKeys();\n let selectedKeys = this.state.selectedKeys;\n this._isSelectAll = allKeys.every(k => selectedKeys.has(k));\n return this._isSelectAll;\n }\n\n get firstSelectedKey(): Key | null {\n let first: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!first || item?.index < first.index) {\n first = item;\n }\n }\n\n return first?.key;\n }\n\n get lastSelectedKey(): Key | null {\n let last: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!last || item?.index > last.index) {\n last = item;\n }\n }\n\n return last?.key;\n }\n\n /**\n * Extends the selection to the given key.\n */\n extendSelection(toKey: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n this.replaceSelection(toKey);\n return;\n }\n\n toKey = this.getKey(toKey);\n\n let selection: Selection;\n\n // Only select the one key if coming from a select all.\n if (this.state.selectedKeys === 'all') {\n selection = new Selection([toKey], toKey, toKey);\n } else {\n let selectedKeys = this.state.selectedKeys as Selection;\n let anchorKey = selectedKeys.anchorKey || toKey;\n selection = new Selection(selectedKeys, anchorKey, toKey);\n for (let key of this.getKeyRange(anchorKey, selectedKeys.currentKey || toKey)) {\n selection.delete(key);\n }\n\n for (let key of this.getKeyRange(toKey, anchorKey)) {\n if (!this.state.disabledKeys.has(key)) {\n selection.add(key);\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getKeyRange(from: Key, to: Key) {\n let fromItem = this.collection.getItem(from);\n let toItem = this.collection.getItem(to);\n if (fromItem && toItem) {\n if (fromItem.index <= toItem.index) {\n return this.getKeyRangeInternal(from, to);\n }\n\n return this.getKeyRangeInternal(to, from);\n }\n\n return [];\n }\n\n private getKeyRangeInternal(from: Key, to: Key) {\n let keys: Key[] = [];\n let key = from;\n while (key) {\n let item = this.collection.getItem(key);\n if (item && item.type === 'item' || (item.type === 'cell' && this.allowsCellSelection)) {\n keys.push(key);\n }\n\n if (key === to) {\n return keys;\n }\n\n key = this.collection.getKeyAfter(key);\n }\n\n return [];\n }\n\n private getKey(key: Key) {\n let item = this.collection.getItem(key);\n if (!item) {\n // ¯\\_(ツ)_/¯\n return key;\n }\n\n // If cell selection is allowed, just return the key.\n if (item.type === 'cell' && this.allowsCellSelection) {\n return key;\n }\n\n // Find a parent item to select\n while (item.type !== 'item' && item.parentKey != null) {\n item = this.collection.getItem(item.parentKey);\n }\n\n if (!item || item.type !== 'item') {\n return null;\n }\n\n return item.key;\n }\n\n /**\n * Toggles whether the given key is selected.\n */\n toggleSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single' && !this.isSelected(key)) {\n this.replaceSelection(key);\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n let keys = new Selection(this.state.selectedKeys === 'all' ? this.getSelectAllKeys() : this.state.selectedKeys);\n if (keys.has(key)) {\n keys.delete(key);\n // TODO: move anchor to last selected key...\n // Does `current` need to move here too?\n } else {\n keys.add(key);\n keys.anchorKey = key;\n keys.currentKey = key;\n }\n\n if (this.disallowEmptySelection && keys.size === 0) {\n return;\n }\n\n this.state.setSelectedKeys(keys);\n }\n\n /**\n * Replaces the selection with only the given key.\n */\n replaceSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n this.state.setSelectedKeys(new Selection([key], key, key));\n }\n\n /**\n * Replaces the selection with the given keys.\n */\n setSelectedKeys(keys: Iterable<Key>) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n let selection = new Selection();\n for (let key of keys) {\n key = this.getKey(key);\n if (key != null) {\n selection.add(key);\n if (this.selectionMode === 'single') {\n break;\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getSelectAllKeys() {\n let keys: Key[] = [];\n let addKeys = (key: Key) => {\n while (key) {\n if (!this.state.disabledKeys.has(key)) {\n let item = this.collection.getItem(key);\n if (item.type === 'item') {\n keys.push(key);\n }\n\n // Add child keys. If cell selection is allowed, then include item children too.\n if (item.hasChildNodes && (this.allowsCellSelection || item.type !== 'item')) {\n addKeys([...item.childNodes][0].key);\n }\n }\n\n key = this.collection.getKeyAfter(key);\n }\n };\n\n addKeys(this.collection.getFirstKey());\n return keys;\n }\n\n /**\n * Selects all items in the collection.\n */\n selectAll() {\n if (this.selectionMode === 'multiple') {\n this.state.setSelectedKeys('all');\n }\n }\n\n /**\n * Removes all keys from the selection.\n */\n clearSelection() {\n if (!this.disallowEmptySelection && (this.state.selectedKeys === 'all' || this.state.selectedKeys.size > 0)) {\n this.state.setSelectedKeys(new Selection());\n }\n }\n\n /**\n * Toggles between select all and an empty selection.\n */\n toggleSelectAll() {\n if (this.isSelectAll) {\n this.clearSelection();\n } else {\n this.selectAll();\n }\n }\n\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n if (this.isSelected(key) && !this.disallowEmptySelection) {\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n } else if (this.selectionBehavior === 'toggle' || (e && (e.pointerType === 'touch' || e.pointerType === 'virtual'))) {\n // if touch or virtual (VO) then we just want to toggle, otherwise it's impossible to multi select because they don't have modifier keys\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n }\n\n /**\n * Returns whether the current selection is equal to the given selection.\n */\n isSelectionEqual(selection: Set<Key>) {\n if (selection === this.state.selectedKeys) {\n return true;\n }\n\n // Check if the set of keys match.\n let selectedKeys = this.selectedKeys;\n if (selection.size !== selectedKeys.size) {\n return false;\n }\n\n for (let key of selection) {\n if (!selectedKeys.has(key)) {\n return false;\n }\n }\n\n for (let key of selectedKeys) {\n if (!selection.has(key)) {\n return false;\n }\n }\n\n return true;\n }\n\n canSelectItem(key: Key) {\n if (this.state.selectionMode === 'none' || this.state.disabledKeys.has(key)) {\n return false;\n }\n\n let item = this.collection.getItem(key);\n if (!item || (item.type === 'cell' && !this.allowsCellSelection)) {\n return false;\n }\n\n return true;\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {Key} from 'react';\n\nexport interface FocusState {\n /** Whether the collection is currently focused. */\n readonly isFocused: boolean,\n /** Sets whether the collection is focused. */\n setFocused(isFocused: boolean): void,\n /** The current focused key in the collection. */\n readonly focusedKey: Key,\n /** Whether the first or last child of the focused key should receive focus. */\n readonly childFocusStrategy: FocusStrategy,\n /** Sets the focused key, and optionally, whether the first or last child of that key should receive focus. */\n setFocusedKey(key: Key, child?: FocusStrategy): void\n}\n\nexport interface SingleSelectionState extends FocusState {\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected key in the collection. */\n readonly selectedKey: Key,\n /** Sets the selected key in the collection. */\n setSelectedKey(key: Key): void\n}\n\nexport interface MultipleSelectionState extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Selection,\n /** Sets the selected keys in the collection. */\n setSelectedKeys(keys: Selection): void,\n /** The currently disabled keys in the collection. */\n readonly disabledKeys: Set<Key>\n}\n\nexport interface MultipleSelectionManager extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Set<Key>,\n /** Whether the selection is empty. */\n readonly isEmpty: boolean,\n /** Whether all items in the collection are selected. */\n readonly isSelectAll: boolean,\n /** The first selected key in the collection. */\n readonly firstSelectedKey: Key | null,\n /** The last selected key in the collection. */\n readonly lastSelectedKey: Key | null,\n /** Returns whether a key is selected. */\n isSelected(key: Key): boolean,\n /** Returns whether the current selection is equal to the given selection. */\n isSelectionEqual(selection: Set<Key>): boolean,\n /** Extends the selection to the given key. */\n extendSelection(toKey: Key): void,\n /** Toggles whether the given key is selected. */\n toggleSelection(key: Key): void,\n /** Replaces the selection with only the given key. */\n replaceSelection(key: Key): void,\n /** Replaces the selection with the given keys. */\n setSelectedKeys(keys: Iterable<Key>): void,\n /** Selects all items in the collection. */\n selectAll(): void,\n /** Removes all keys from the selection. */\n clearSelection(): void,\n /** Toggles between select all and an empty selection. */\n toggleSelectAll(): void,\n /**\n * Toggles, replaces, or extends selection to the given key depending\n * on the pointer event and collection's selection mode.\n */\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent): void,\n /** Returns whether the given key can be selected. */\n canSelectItem(key: Key): boolean,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void\n}\n"],"names":[],"version":3,"file":"module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nexport * from './useMultipleSelectionState';\nexport * from './SelectionManager';\nexport * from './types';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DisabledBehavior, MultipleSelection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {Key, useEffect, useMemo, useRef, useState} from 'react';\nimport {MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\nimport {useControlledState} from '@react-stately/utils';\n\nfunction equalSets(setA, setB) {\n if (setA.size !== setB.size) {\n return false;\n }\n\n for (let item of setA) {\n if (!setB.has(item)) {\n return false;\n }\n }\n\n return true;\n}\n\nexport interface MultipleSelectionStateProps extends MultipleSelection {\n /** How multiple selection should behave in the collection. */\n selectionBehavior?: SelectionBehavior,\n /** Whether onSelectionChange should fire even if the new set of keys is the same as the last. */\n allowDuplicateSelectionEvents?: boolean,\n /** Whether `disabledKeys` applies to all interactions, or only selection. */\n disabledBehavior?: DisabledBehavior\n}\n\n/**\n * Manages state for multiple selection and focus in a collection.\n */\nexport function useMultipleSelectionState(props: MultipleSelectionStateProps): MultipleSelectionState {\n let {\n selectionMode = 'none' as SelectionMode,\n disallowEmptySelection,\n allowDuplicateSelectionEvents,\n selectionBehavior: selectionBehaviorProp = 'toggle',\n disabledBehavior = 'all'\n } = props;\n\n // We want synchronous updates to `isFocused` and `focusedKey` after their setters are called.\n // But we also need to trigger a react re-render. So, we have both a ref (sync) and state (async).\n let isFocusedRef = useRef(false);\n let [, setFocused] = useState(false);\n let focusedKeyRef = useRef(null);\n let childFocusStrategyRef = useRef(null);\n let [, setFocusedKey] = useState(null);\n let selectedKeysProp = useMemo(() => convertSelection(props.selectedKeys), [props.selectedKeys]);\n let defaultSelectedKeys = useMemo(() => convertSelection(props.defaultSelectedKeys, new Selection()), [props.defaultSelectedKeys]);\n let [selectedKeys, setSelectedKeys] = useControlledState(\n selectedKeysProp,\n defaultSelectedKeys,\n props.onSelectionChange\n );\n let disabledKeysProp = useMemo(() =>\n props.disabledKeys ? new Set(props.disabledKeys) : new Set<Key>()\n , [props.disabledKeys]);\n let [selectionBehavior, setSelectionBehavior] = useState(selectionBehaviorProp);\n\n // If the selectionBehavior prop is set to replace, but the current state is toggle (e.g. due to long press\n // to enter selection mode on touch), and the selection becomes empty, reset the selection behavior.\n if (selectionBehaviorProp === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) {\n setSelectionBehavior('replace');\n }\n\n // If the selectionBehavior prop changes, update the state as well.\n let lastSelectionBehavior = useRef(selectionBehaviorProp);\n useEffect(() => {\n if (selectionBehaviorProp !== lastSelectionBehavior.current) {\n setSelectionBehavior(selectionBehaviorProp);\n lastSelectionBehavior.current = selectionBehaviorProp;\n }\n }, [selectionBehaviorProp]);\n\n return {\n selectionMode,\n disallowEmptySelection,\n selectionBehavior,\n setSelectionBehavior,\n get isFocused() {\n return isFocusedRef.current;\n },\n setFocused(f) {\n isFocusedRef.current = f;\n setFocused(f);\n },\n get focusedKey() {\n return focusedKeyRef.current;\n },\n get childFocusStrategy() {\n return childFocusStrategyRef.current;\n },\n setFocusedKey(k, childFocusStrategy = 'first') {\n focusedKeyRef.current = k;\n childFocusStrategyRef.current = childFocusStrategy;\n setFocusedKey(k);\n },\n selectedKeys,\n setSelectedKeys(keys) {\n if (allowDuplicateSelectionEvents || !equalSets(keys, selectedKeys)) {\n setSelectedKeys(keys);\n }\n },\n disabledKeys: disabledKeysProp,\n disabledBehavior\n };\n}\n\nfunction convertSelection(selection: 'all' | Iterable<Key>, defaultValue?: Selection): 'all' | Selection {\n if (!selection) {\n return defaultValue;\n }\n\n return selection === 'all'\n ? 'all'\n : new Selection(selection);\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Key} from 'react';\n\n/**\n * A Selection is a special Set containing Keys, which also has an anchor\n * and current selected key for use when range selecting.\n */\nexport class Selection extends Set<Key> {\n anchorKey: Key;\n currentKey: Key;\n\n constructor(keys?: Iterable<Key> | Selection, anchorKey?: Key, currentKey?: Key) {\n super(keys);\n if (keys instanceof Selection) {\n this.anchorKey = anchorKey || keys.anchorKey;\n this.currentKey = currentKey || keys.currentKey;\n } else {\n this.anchorKey = anchorKey;\n this.currentKey = currentKey;\n }\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Collection,\n DisabledBehavior,\n FocusStrategy,\n Selection as ISelection,\n LongPressEvent,\n Node,\n PressEvent,\n SelectionBehavior,\n SelectionMode\n} from '@react-types/shared';\nimport {Key} from 'react';\nimport {MultipleSelectionManager, MultipleSelectionState} from './types';\nimport {Selection} from './Selection';\n\ninterface SelectionManagerOptions {\n allowsCellSelection?: boolean\n}\n\n/**\n * An interface for reading and updating multiple selection state.\n */\nexport class SelectionManager implements MultipleSelectionManager {\n private collection: Collection<Node<unknown>>;\n private state: MultipleSelectionState;\n private allowsCellSelection: boolean;\n private _isSelectAll: boolean;\n\n constructor(collection: Collection<Node<unknown>>, state: MultipleSelectionState, options?: SelectionManagerOptions) {\n this.collection = collection;\n this.state = state;\n this.allowsCellSelection = options?.allowsCellSelection ?? false;\n this._isSelectAll = null;\n }\n\n /**\n * The type of selection that is allowed in the collection.\n */\n get selectionMode(): SelectionMode {\n return this.state.selectionMode;\n }\n\n /**\n * Whether the collection allows empty selection.\n */\n get disallowEmptySelection(): boolean {\n return this.state.disallowEmptySelection;\n }\n\n /**\n * The selection behavior for the collection.\n */\n get selectionBehavior(): SelectionBehavior {\n return this.state.selectionBehavior;\n }\n\n /**\n * Sets the selection behavior for the collection.\n */\n setSelectionBehavior(selectionBehavior: SelectionBehavior) {\n this.state.setSelectionBehavior(selectionBehavior);\n }\n\n /**\n * Whether the collection is currently focused.\n */\n get isFocused(): boolean {\n return this.state.isFocused;\n }\n\n /**\n * Sets whether the collection is focused.\n */\n setFocused(isFocused: boolean) {\n this.state.setFocused(isFocused);\n }\n\n /**\n * The current focused key in the collection.\n */\n get focusedKey(): Key {\n return this.state.focusedKey;\n }\n\n /** Whether the first or last child of the focused key should receive focus. */\n get childFocusStrategy(): FocusStrategy {\n return this.state.childFocusStrategy;\n }\n\n /**\n * Sets the focused key.\n */\n setFocusedKey(key: Key, childFocusStrategy?: FocusStrategy) {\n this.state.setFocusedKey(key, childFocusStrategy);\n }\n\n /**\n * The currently selected keys in the collection.\n */\n get selectedKeys(): Set<Key> {\n return this.state.selectedKeys === 'all'\n ? new Set(this.getSelectAllKeys())\n : this.state.selectedKeys;\n }\n\n /**\n * The raw selection value for the collection.\n * Either 'all' for select all, or a set of keys.\n */\n get rawSelection(): ISelection {\n return this.state.selectedKeys;\n }\n\n /**\n * Returns whether a key is selected.\n */\n isSelected(key: Key) {\n if (this.state.selectionMode === 'none') {\n return false;\n }\n\n key = this.getKey(key);\n return this.state.selectedKeys === 'all'\n ? this.canSelectItem(key)\n : this.state.selectedKeys.has(key);\n }\n\n /**\n * Whether the selection is empty.\n */\n get isEmpty(): boolean {\n return this.state.selectedKeys !== 'all' && this.state.selectedKeys.size === 0;\n }\n\n /**\n * Whether all items in the collection are selected.\n */\n get isSelectAll(): boolean {\n if (this.isEmpty) {\n return false;\n }\n\n if (this.state.selectedKeys === 'all') {\n return true;\n }\n\n if (this._isSelectAll != null) {\n return this._isSelectAll;\n }\n\n let allKeys = this.getSelectAllKeys();\n let selectedKeys = this.state.selectedKeys;\n this._isSelectAll = allKeys.every(k => selectedKeys.has(k));\n return this._isSelectAll;\n }\n\n get firstSelectedKey(): Key | null {\n let first: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!first || item?.index < first.index) {\n first = item;\n }\n }\n\n return first?.key;\n }\n\n get lastSelectedKey(): Key | null {\n let last: Node<unknown> | null = null;\n for (let key of this.state.selectedKeys) {\n let item = this.collection.getItem(key);\n if (!last || item?.index > last.index) {\n last = item;\n }\n }\n\n return last?.key;\n }\n\n get disabledKeys(): Set<Key> {\n return this.state.disabledKeys;\n }\n\n get disabledBehavior(): DisabledBehavior {\n return this.state.disabledBehavior;\n }\n\n /**\n * Extends the selection to the given key.\n */\n extendSelection(toKey: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n this.replaceSelection(toKey);\n return;\n }\n\n toKey = this.getKey(toKey);\n\n let selection: Selection;\n\n // Only select the one key if coming from a select all.\n if (this.state.selectedKeys === 'all') {\n selection = new Selection([toKey], toKey, toKey);\n } else {\n let selectedKeys = this.state.selectedKeys as Selection;\n let anchorKey = selectedKeys.anchorKey || toKey;\n selection = new Selection(selectedKeys, anchorKey, toKey);\n for (let key of this.getKeyRange(anchorKey, selectedKeys.currentKey || toKey)) {\n selection.delete(key);\n }\n\n for (let key of this.getKeyRange(toKey, anchorKey)) {\n if (this.canSelectItem(key)) {\n selection.add(key);\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getKeyRange(from: Key, to: Key) {\n let fromItem = this.collection.getItem(from);\n let toItem = this.collection.getItem(to);\n if (fromItem && toItem) {\n if (fromItem.index <= toItem.index) {\n return this.getKeyRangeInternal(from, to);\n }\n\n return this.getKeyRangeInternal(to, from);\n }\n\n return [];\n }\n\n private getKeyRangeInternal(from: Key, to: Key) {\n let keys: Key[] = [];\n let key = from;\n while (key) {\n let item = this.collection.getItem(key);\n if (item && item.type === 'item' || (item.type === 'cell' && this.allowsCellSelection)) {\n keys.push(key);\n }\n\n if (key === to) {\n return keys;\n }\n\n key = this.collection.getKeyAfter(key);\n }\n\n return [];\n }\n\n private getKey(key: Key) {\n let item = this.collection.getItem(key);\n if (!item) {\n // ¯\\_(ツ)_/¯\n return key;\n }\n\n // If cell selection is allowed, just return the key.\n if (item.type === 'cell' && this.allowsCellSelection) {\n return key;\n }\n\n // Find a parent item to select\n while (item.type !== 'item' && item.parentKey != null) {\n item = this.collection.getItem(item.parentKey);\n }\n\n if (!item || item.type !== 'item') {\n return null;\n }\n\n return item.key;\n }\n\n /**\n * Toggles whether the given key is selected.\n */\n toggleSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single' && !this.isSelected(key)) {\n this.replaceSelection(key);\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n let keys = new Selection(this.state.selectedKeys === 'all' ? this.getSelectAllKeys() : this.state.selectedKeys);\n if (keys.has(key)) {\n keys.delete(key);\n // TODO: move anchor to last selected key...\n // Does `current` need to move here too?\n } else if (this.canSelectItem(key)) {\n keys.add(key);\n keys.anchorKey = key;\n keys.currentKey = key;\n }\n\n if (this.disallowEmptySelection && keys.size === 0) {\n return;\n }\n\n this.state.setSelectedKeys(keys);\n }\n\n /**\n * Replaces the selection with only the given key.\n */\n replaceSelection(key: Key) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n key = this.getKey(key);\n if (key == null) {\n return;\n }\n\n let selection = this.canSelectItem(key)\n ? new Selection([key], key, key)\n : new Selection();\n\n this.state.setSelectedKeys(selection);\n }\n\n /**\n * Replaces the selection with the given keys.\n */\n setSelectedKeys(keys: Iterable<Key>) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n let selection = new Selection();\n for (let key of keys) {\n key = this.getKey(key);\n if (key != null) {\n selection.add(key);\n if (this.selectionMode === 'single') {\n break;\n }\n }\n }\n\n this.state.setSelectedKeys(selection);\n }\n\n private getSelectAllKeys() {\n let keys: Key[] = [];\n let addKeys = (key: Key) => {\n while (key) {\n if (this.canSelectItem(key)) {\n let item = this.collection.getItem(key);\n if (item.type === 'item') {\n keys.push(key);\n }\n\n // Add child keys. If cell selection is allowed, then include item children too.\n if (item.hasChildNodes && (this.allowsCellSelection || item.type !== 'item')) {\n addKeys([...item.childNodes][0].key);\n }\n }\n\n key = this.collection.getKeyAfter(key);\n }\n };\n\n addKeys(this.collection.getFirstKey());\n return keys;\n }\n\n /**\n * Selects all items in the collection.\n */\n selectAll() {\n if (this.selectionMode === 'multiple') {\n this.state.setSelectedKeys('all');\n }\n }\n\n /**\n * Removes all keys from the selection.\n */\n clearSelection() {\n if (!this.disallowEmptySelection && (this.state.selectedKeys === 'all' || this.state.selectedKeys.size > 0)) {\n this.state.setSelectedKeys(new Selection());\n }\n }\n\n /**\n * Toggles between select all and an empty selection.\n */\n toggleSelectAll() {\n if (this.isSelectAll) {\n this.clearSelection();\n } else {\n this.selectAll();\n }\n }\n\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent) {\n if (this.selectionMode === 'none') {\n return;\n }\n\n if (this.selectionMode === 'single') {\n if (this.isSelected(key) && !this.disallowEmptySelection) {\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n } else if (this.selectionBehavior === 'toggle' || (e && (e.pointerType === 'touch' || e.pointerType === 'virtual'))) {\n // if touch or virtual (VO) then we just want to toggle, otherwise it's impossible to multi select because they don't have modifier keys\n this.toggleSelection(key);\n } else {\n this.replaceSelection(key);\n }\n }\n\n /**\n * Returns whether the current selection is equal to the given selection.\n */\n isSelectionEqual(selection: Set<Key>) {\n if (selection === this.state.selectedKeys) {\n return true;\n }\n\n // Check if the set of keys match.\n let selectedKeys = this.selectedKeys;\n if (selection.size !== selectedKeys.size) {\n return false;\n }\n\n for (let key of selection) {\n if (!selectedKeys.has(key)) {\n return false;\n }\n }\n\n for (let key of selectedKeys) {\n if (!selection.has(key)) {\n return false;\n }\n }\n\n return true;\n }\n\n canSelectItem(key: Key) {\n if (this.state.selectionMode === 'none' || this.state.disabledKeys.has(key)) {\n return false;\n }\n\n let item = this.collection.getItem(key);\n if (!item || (item.type === 'cell' && !this.allowsCellSelection)) {\n return false;\n }\n\n return true;\n }\n\n isDisabled(key: Key) {\n return this.state.disabledKeys.has(key) && this.state.disabledBehavior === 'all';\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DisabledBehavior, FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode} from '@react-types/shared';\nimport {Key} from 'react';\n\nexport interface FocusState {\n /** Whether the collection is currently focused. */\n readonly isFocused: boolean,\n /** Sets whether the collection is focused. */\n setFocused(isFocused: boolean): void,\n /** The current focused key in the collection. */\n readonly focusedKey: Key,\n /** Whether the first or last child of the focused key should receive focus. */\n readonly childFocusStrategy: FocusStrategy,\n /** Sets the focused key, and optionally, whether the first or last child of that key should receive focus. */\n setFocusedKey(key: Key, child?: FocusStrategy): void\n}\n\nexport interface SingleSelectionState extends FocusState {\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected key in the collection. */\n readonly selectedKey: Key,\n /** Sets the selected key in the collection. */\n setSelectedKey(key: Key): void\n}\n\nexport interface MultipleSelectionState extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Selection,\n /** Sets the selected keys in the collection. */\n setSelectedKeys(keys: Selection): void,\n /** The currently disabled keys in the collection. */\n readonly disabledKeys: Set<Key>,\n /** Whether `disabledKeys` applies to selection, actions, or both. */\n readonly disabledBehavior: DisabledBehavior\n}\n\nexport interface MultipleSelectionManager extends FocusState {\n /** The type of selection that is allowed in the collection. */\n readonly selectionMode: SelectionMode,\n /** The selection behavior for the collection. */\n readonly selectionBehavior: SelectionBehavior,\n /** Whether the collection allows empty selection. */\n readonly disallowEmptySelection?: boolean,\n /** The currently selected keys in the collection. */\n readonly selectedKeys: Set<Key>,\n /** Whether the selection is empty. */\n readonly isEmpty: boolean,\n /** Whether all items in the collection are selected. */\n readonly isSelectAll: boolean,\n /** The first selected key in the collection. */\n readonly firstSelectedKey: Key | null,\n /** The last selected key in the collection. */\n readonly lastSelectedKey: Key | null,\n /** The currently disabled keys in the collection. */\n readonly disabledKeys: Set<Key>,\n /** Whether `disabledKeys` applies to selection, actions, or both. */\n readonly disabledBehavior: DisabledBehavior,\n /** Returns whether a key is selected. */\n isSelected(key: Key): boolean,\n /** Returns whether the current selection is equal to the given selection. */\n isSelectionEqual(selection: Set<Key>): boolean,\n /** Extends the selection to the given key. */\n extendSelection(toKey: Key): void,\n /** Toggles whether the given key is selected. */\n toggleSelection(key: Key): void,\n /** Replaces the selection with only the given key. */\n replaceSelection(key: Key): void,\n /** Replaces the selection with the given keys. */\n setSelectedKeys(keys: Iterable<Key>): void,\n /** Selects all items in the collection. */\n selectAll(): void,\n /** Removes all keys from the selection. */\n clearSelection(): void,\n /** Toggles between select all and an empty selection. */\n toggleSelectAll(): void,\n /**\n * Toggles, replaces, or extends selection to the given key depending\n * on the pointer event and collection's selection mode.\n */\n select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent): void,\n /** Returns whether the given key can be selected. */\n canSelectItem(key: Key): boolean,\n /** Returns whether the given key is non-interactive, i.e. both selection and actions are disabled. */\n isDisabled(key: Key): boolean,\n /** Sets the selection behavior for the collection. */\n setSelectionBehavior(selectionBehavior: SelectionBehavior): void\n}\n"],"names":[],"version":3,"file":"module.js.map"}
package/dist/types.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode, MultipleSelection, Collection, Node } from "@react-types/shared";
1
+ import { DisabledBehavior, FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode, MultipleSelection, Collection, Node } from "@react-types/shared";
2
2
  import { Key } from "react";
3
3
  export interface FocusState {
4
4
  /** Whether the collection is currently focused. */
@@ -35,6 +35,8 @@ export interface MultipleSelectionState extends FocusState {
35
35
  setSelectedKeys(keys: Selection): void;
36
36
  /** The currently disabled keys in the collection. */
37
37
  readonly disabledKeys: Set<Key>;
38
+ /** Whether `disabledKeys` applies to selection, actions, or both. */
39
+ readonly disabledBehavior: DisabledBehavior;
38
40
  }
39
41
  export interface MultipleSelectionManager extends FocusState {
40
42
  /** The type of selection that is allowed in the collection. */
@@ -53,6 +55,10 @@ export interface MultipleSelectionManager extends FocusState {
53
55
  readonly firstSelectedKey: Key | null;
54
56
  /** The last selected key in the collection. */
55
57
  readonly lastSelectedKey: Key | null;
58
+ /** The currently disabled keys in the collection. */
59
+ readonly disabledKeys: Set<Key>;
60
+ /** Whether `disabledKeys` applies to selection, actions, or both. */
61
+ readonly disabledBehavior: DisabledBehavior;
56
62
  /** Returns whether a key is selected. */
57
63
  isSelected(key: Key): boolean;
58
64
  /** Returns whether the current selection is equal to the given selection. */
@@ -78,6 +84,8 @@ export interface MultipleSelectionManager extends FocusState {
78
84
  select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent): void;
79
85
  /** Returns whether the given key can be selected. */
80
86
  canSelectItem(key: Key): boolean;
87
+ /** Returns whether the given key is non-interactive, i.e. both selection and actions are disabled. */
88
+ isDisabled(key: Key): boolean;
81
89
  /** Sets the selection behavior for the collection. */
82
90
  setSelectionBehavior(selectionBehavior: SelectionBehavior): void;
83
91
  }
@@ -86,6 +94,8 @@ export interface MultipleSelectionStateProps extends MultipleSelection {
86
94
  selectionBehavior?: SelectionBehavior;
87
95
  /** Whether onSelectionChange should fire even if the new set of keys is the same as the last. */
88
96
  allowDuplicateSelectionEvents?: boolean;
97
+ /** Whether `disabledKeys` applies to all interactions, or only selection. */
98
+ disabledBehavior?: DisabledBehavior;
89
99
  }
90
100
  /**
91
101
  * Manages state for multiple selection and focus in a collection.
@@ -156,6 +166,8 @@ export class SelectionManager implements MultipleSelectionManager {
156
166
  get isSelectAll(): boolean;
157
167
  get firstSelectedKey(): Key | null;
158
168
  get lastSelectedKey(): Key | null;
169
+ get disabledKeys(): Set<Key>;
170
+ get disabledBehavior(): DisabledBehavior;
159
171
  /**
160
172
  * Extends the selection to the given key.
161
173
  */
@@ -190,6 +202,7 @@ export class SelectionManager implements MultipleSelectionManager {
190
202
  */
191
203
  isSelectionEqual(selection: Set<Key>): boolean;
192
204
  canSelectItem(key: Key): boolean;
205
+ isDisabled(key: Key): boolean;
193
206
  }
194
207
 
195
208
  //# sourceMappingURL=types.d.ts.map
@@ -1 +1 @@
1
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nexport * from './useMultipleSelectionState';\nexport * from './SelectionManager';\nexport * from './types';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-stately/selection",
3
- "version": "3.9.3",
3
+ "version": "3.10.1",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -18,15 +18,15 @@
18
18
  },
19
19
  "dependencies": {
20
20
  "@babel/runtime": "^7.6.2",
21
- "@react-stately/collections": "^3.3.7",
22
- "@react-stately/utils": "^3.4.1",
23
- "@react-types/shared": "^3.11.2"
21
+ "@react-stately/collections": "^3.4.1",
22
+ "@react-stately/utils": "^3.5.0",
23
+ "@react-types/shared": "^3.13.1"
24
24
  },
25
25
  "peerDependencies": {
26
- "react": "^16.8.0 || ^17.0.0-rc.1"
26
+ "react": "^16.8.0 || ^17.0.0-rc.1 || ^18.0.0"
27
27
  },
28
28
  "publishConfig": {
29
29
  "access": "public"
30
30
  },
31
- "gitHead": "ed8d8d984c2f7f2c31e8b18795b97858a95e4729"
31
+ "gitHead": "715c3f563ccf8c2e0102d3e18403d9db21a05a71"
32
32
  }
@@ -12,6 +12,7 @@
12
12
 
13
13
  import {
14
14
  Collection,
15
+ DisabledBehavior,
15
16
  FocusStrategy,
16
17
  Selection as ISelection,
17
18
  LongPressEvent,
@@ -132,7 +133,7 @@ export class SelectionManager implements MultipleSelectionManager {
132
133
 
133
134
  key = this.getKey(key);
134
135
  return this.state.selectedKeys === 'all'
135
- ? !this.state.disabledKeys.has(key)
136
+ ? this.canSelectItem(key)
136
137
  : this.state.selectedKeys.has(key);
137
138
  }
138
139
 
@@ -189,6 +190,14 @@ export class SelectionManager implements MultipleSelectionManager {
189
190
  return last?.key;
190
191
  }
191
192
 
193
+ get disabledKeys(): Set<Key> {
194
+ return this.state.disabledKeys;
195
+ }
196
+
197
+ get disabledBehavior(): DisabledBehavior {
198
+ return this.state.disabledBehavior;
199
+ }
200
+
192
201
  /**
193
202
  * Extends the selection to the given key.
194
203
  */
@@ -218,7 +227,7 @@ export class SelectionManager implements MultipleSelectionManager {
218
227
  }
219
228
 
220
229
  for (let key of this.getKeyRange(toKey, anchorKey)) {
221
- if (!this.state.disabledKeys.has(key)) {
230
+ if (this.canSelectItem(key)) {
222
231
  selection.add(key);
223
232
  }
224
233
  }
@@ -307,7 +316,7 @@ export class SelectionManager implements MultipleSelectionManager {
307
316
  keys.delete(key);
308
317
  // TODO: move anchor to last selected key...
309
318
  // Does `current` need to move here too?
310
- } else {
319
+ } else if (this.canSelectItem(key)) {
311
320
  keys.add(key);
312
321
  keys.anchorKey = key;
313
322
  keys.currentKey = key;
@@ -333,7 +342,11 @@ export class SelectionManager implements MultipleSelectionManager {
333
342
  return;
334
343
  }
335
344
 
336
- this.state.setSelectedKeys(new Selection([key], key, key));
345
+ let selection = this.canSelectItem(key)
346
+ ? new Selection([key], key, key)
347
+ : new Selection();
348
+
349
+ this.state.setSelectedKeys(selection);
337
350
  }
338
351
 
339
352
  /**
@@ -362,7 +375,7 @@ export class SelectionManager implements MultipleSelectionManager {
362
375
  let keys: Key[] = [];
363
376
  let addKeys = (key: Key) => {
364
377
  while (key) {
365
- if (!this.state.disabledKeys.has(key)) {
378
+ if (this.canSelectItem(key)) {
366
379
  let item = this.collection.getItem(key);
367
380
  if (item.type === 'item') {
368
381
  keys.push(key);
@@ -471,4 +484,8 @@ export class SelectionManager implements MultipleSelectionManager {
471
484
 
472
485
  return true;
473
486
  }
487
+
488
+ isDisabled(key: Key) {
489
+ return this.state.disabledKeys.has(key) && this.state.disabledBehavior === 'all';
490
+ }
474
491
  }
package/src/types.ts CHANGED
@@ -10,7 +10,7 @@
10
10
  * governing permissions and limitations under the License.
11
11
  */
12
12
 
13
- import {FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode} from '@react-types/shared';
13
+ import {DisabledBehavior, FocusStrategy, LongPressEvent, PressEvent, Selection, SelectionBehavior, SelectionMode} from '@react-types/shared';
14
14
  import {Key} from 'react';
15
15
 
16
16
  export interface FocusState {
@@ -49,7 +49,9 @@ export interface MultipleSelectionState extends FocusState {
49
49
  /** Sets the selected keys in the collection. */
50
50
  setSelectedKeys(keys: Selection): void,
51
51
  /** The currently disabled keys in the collection. */
52
- readonly disabledKeys: Set<Key>
52
+ readonly disabledKeys: Set<Key>,
53
+ /** Whether `disabledKeys` applies to selection, actions, or both. */
54
+ readonly disabledBehavior: DisabledBehavior
53
55
  }
54
56
 
55
57
  export interface MultipleSelectionManager extends FocusState {
@@ -69,6 +71,10 @@ export interface MultipleSelectionManager extends FocusState {
69
71
  readonly firstSelectedKey: Key | null,
70
72
  /** The last selected key in the collection. */
71
73
  readonly lastSelectedKey: Key | null,
74
+ /** The currently disabled keys in the collection. */
75
+ readonly disabledKeys: Set<Key>,
76
+ /** Whether `disabledKeys` applies to selection, actions, or both. */
77
+ readonly disabledBehavior: DisabledBehavior,
72
78
  /** Returns whether a key is selected. */
73
79
  isSelected(key: Key): boolean,
74
80
  /** Returns whether the current selection is equal to the given selection. */
@@ -94,6 +100,8 @@ export interface MultipleSelectionManager extends FocusState {
94
100
  select(key: Key, e?: PressEvent | LongPressEvent | PointerEvent): void,
95
101
  /** Returns whether the given key can be selected. */
96
102
  canSelectItem(key: Key): boolean,
103
+ /** Returns whether the given key is non-interactive, i.e. both selection and actions are disabled. */
104
+ isDisabled(key: Key): boolean,
97
105
  /** Sets the selection behavior for the collection. */
98
106
  setSelectionBehavior(selectionBehavior: SelectionBehavior): void
99
107
  }
@@ -10,8 +10,8 @@
10
10
  * governing permissions and limitations under the License.
11
11
  */
12
12
 
13
- import {Key, useMemo, useRef, useState} from 'react';
14
- import {MultipleSelection, SelectionBehavior, SelectionMode} from '@react-types/shared';
13
+ import {DisabledBehavior, MultipleSelection, SelectionBehavior, SelectionMode} from '@react-types/shared';
14
+ import {Key, useEffect, useMemo, useRef, useState} from 'react';
15
15
  import {MultipleSelectionState} from './types';
16
16
  import {Selection} from './Selection';
17
17
  import {useControlledState} from '@react-stately/utils';
@@ -34,7 +34,9 @@ export interface MultipleSelectionStateProps extends MultipleSelection {
34
34
  /** How multiple selection should behave in the collection. */
35
35
  selectionBehavior?: SelectionBehavior,
36
36
  /** Whether onSelectionChange should fire even if the new set of keys is the same as the last. */
37
- allowDuplicateSelectionEvents?: boolean
37
+ allowDuplicateSelectionEvents?: boolean,
38
+ /** Whether `disabledKeys` applies to all interactions, or only selection. */
39
+ disabledBehavior?: DisabledBehavior
38
40
  }
39
41
 
40
42
  /**
@@ -44,7 +46,9 @@ export function useMultipleSelectionState(props: MultipleSelectionStateProps): M
44
46
  let {
45
47
  selectionMode = 'none' as SelectionMode,
46
48
  disallowEmptySelection,
47
- allowDuplicateSelectionEvents
49
+ allowDuplicateSelectionEvents,
50
+ selectionBehavior: selectionBehaviorProp = 'toggle',
51
+ disabledBehavior = 'all'
48
52
  } = props;
49
53
 
50
54
  // We want synchronous updates to `isFocused` and `focusedKey` after their setters are called.
@@ -64,14 +68,23 @@ export function useMultipleSelectionState(props: MultipleSelectionStateProps): M
64
68
  let disabledKeysProp = useMemo(() =>
65
69
  props.disabledKeys ? new Set(props.disabledKeys) : new Set<Key>()
66
70
  , [props.disabledKeys]);
67
- let [selectionBehavior, setSelectionBehavior] = useState(props.selectionBehavior || 'toggle');
71
+ let [selectionBehavior, setSelectionBehavior] = useState(selectionBehaviorProp);
68
72
 
69
73
  // If the selectionBehavior prop is set to replace, but the current state is toggle (e.g. due to long press
70
74
  // to enter selection mode on touch), and the selection becomes empty, reset the selection behavior.
71
- if (props.selectionBehavior === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) {
75
+ if (selectionBehaviorProp === 'replace' && selectionBehavior === 'toggle' && typeof selectedKeys === 'object' && selectedKeys.size === 0) {
72
76
  setSelectionBehavior('replace');
73
77
  }
74
78
 
79
+ // If the selectionBehavior prop changes, update the state as well.
80
+ let lastSelectionBehavior = useRef(selectionBehaviorProp);
81
+ useEffect(() => {
82
+ if (selectionBehaviorProp !== lastSelectionBehavior.current) {
83
+ setSelectionBehavior(selectionBehaviorProp);
84
+ lastSelectionBehavior.current = selectionBehaviorProp;
85
+ }
86
+ }, [selectionBehaviorProp]);
87
+
75
88
  return {
76
89
  selectionMode,
77
90
  disallowEmptySelection,
@@ -101,7 +114,8 @@ export function useMultipleSelectionState(props: MultipleSelectionStateProps): M
101
114
  setSelectedKeys(keys);
102
115
  }
103
116
  },
104
- disabledKeys: disabledKeysProp
117
+ disabledKeys: disabledKeysProp,
118
+ disabledBehavior
105
119
  };
106
120
  }
107
121