@react-stately/layout 4.5.3 → 4.7.0

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@@ -1,226 +0,0 @@
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- import {LayoutInfo as $lFzwI$LayoutInfo, Size as $lFzwI$Size, Rect as $lFzwI$Rect, Point as $lFzwI$Point, Layout as $lFzwI$Layout} from "@react-stately/virtualizer";
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-
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- /*
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- * Copyright 2024 Adobe. All rights reserved.
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- * This file is licensed to you under the Apache License, Version 2.0 (the "License");
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- * you may not use this file except in compliance with the License. You may obtain a copy
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- * of the License at http://www.apache.org/licenses/LICENSE-2.0
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- *
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- * Unless required by applicable law or agreed to in writing, software distributed under
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- * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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- * OF ANY KIND, either express or implied. See the License for the specific language
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- * governing permissions and limitations under the License.
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- */
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- class $f483179558aa907f$var$WaterfallLayoutInfo extends (0, $lFzwI$LayoutInfo) {
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- copy() {
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- let res = super.copy();
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- res.column = this.column;
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- res.index = this.index;
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- return res;
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- }
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- constructor(...args){
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- super(...args), this.column = 0, this.index = 0;
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- }
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- }
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- const $f483179558aa907f$var$DEFAULT_OPTIONS = {
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- minItemSize: new (0, $lFzwI$Size)(200, 200),
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- maxItemSize: new (0, $lFzwI$Size)(Infinity, Infinity),
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- minSpace: new (0, $lFzwI$Size)(18, 18),
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- maxSpace: Infinity,
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- maxColumns: Infinity,
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- dropIndicatorThickness: 2
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- };
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- class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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- shouldInvalidateLayoutOptions(newOptions, oldOptions) {
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- return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
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- }
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- update(invalidationContext) {
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- var _collection_getItem;
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- let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
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- this.dropIndicatorThickness = dropIndicatorThickness;
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- let visibleWidth = this.virtualizer.visibleRect.width;
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- // The max item width is always the entire viewport.
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- // If the max item height is infinity, scale in proportion to the max width.
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- let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);
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- let maxItemHeight = Number.isFinite(maxItemSize.height) ? maxItemSize.height : Math.floor(minItemSize.height / minItemSize.width * maxItemWidth);
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- // Compute the number of rows and columns needed to display the content
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- let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));
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- let numColumns = Math.max(1, Math.min(maxColumns, columns));
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- // Compute the available width (minus the space between items)
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- let width = visibleWidth - minSpace.width * Math.max(0, numColumns);
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- // Compute the item width based on the space available
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- let itemWidth = Math.floor(width / numColumns);
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- itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));
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- // Compute the item height, which is proportional to the item width
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- let t = (itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width);
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- let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);
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- itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));
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- // Compute the horizontal spacing, content height and horizontal margin
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- let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));
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- this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);
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- // Setup an array of column heights
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- let columnHeights = Array(numColumns).fill(minSpace.height);
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- let newLayoutInfos = new Map();
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- let index = 0;
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- let addNode = (key, node)=>{
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- let oldLayoutInfo = this.layoutInfos.get(key);
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- let height = itemHeight;
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- let estimatedSize = true;
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- if (oldLayoutInfo) {
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- height = oldLayoutInfo.rect.height / oldLayoutInfo.rect.width * itemWidth;
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- estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;
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- }
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- // Figure out which column to place the item in, and compute its position.
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- // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.
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- let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.index === index && oldLayoutInfo.rect.y < this.virtualizer.visibleRect.maxY ? oldLayoutInfo.column : undefined;
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- let column = prevColumn !== null && prevColumn !== void 0 ? prevColumn : columnHeights.reduce((minIndex, h, i)=>h < columnHeights[minIndex] ? i : minIndex, 0);
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- let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;
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- let y = columnHeights[column];
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- let rect = new (0, $lFzwI$Rect)(x, y, itemWidth, height);
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- let layoutInfo = new $f483179558aa907f$var$WaterfallLayoutInfo(node.type, key, rect);
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- layoutInfo.estimatedSize = estimatedSize;
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- layoutInfo.allowOverflow = true;
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- layoutInfo.content = node;
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- layoutInfo.column = column;
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- layoutInfo.index = index++;
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- newLayoutInfos.set(key, layoutInfo);
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- columnHeights[column] += layoutInfo.rect.height + minSpace.height;
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- };
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- let collection = this.virtualizer.collection;
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- let skeletonCount = 0;
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- for (let node of collection){
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- if (node.type === 'skeleton') {
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- // Add skeleton cards until every column has at least one, and we fill the viewport.
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- let startingHeights = [
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- ...columnHeights
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- ];
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- while(!columnHeights.every((h, i)=>h !== startingHeights[i]) || Math.min(...columnHeights) < this.virtualizer.visibleRect.height){
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- var _this_layoutInfos_get;
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- let key = `${node.key}-${skeletonCount++}`;
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- let content = ((_this_layoutInfos_get = this.layoutInfos.get(key)) === null || _this_layoutInfos_get === void 0 ? void 0 : _this_layoutInfos_get.content) || {
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- ...node
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- };
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- addNode(key, content);
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- }
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- break;
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- } else if (node.type !== 'loader') addNode(node.key, node);
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- }
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- // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.
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- // Add it under the first column for simplicity
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- let lastNode = collection.getItem(collection.getLastKey());
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- if ((lastNode === null || lastNode === void 0 ? void 0 : lastNode.type) === 'loader') {
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- let rect = new (0, $lFzwI$Rect)(horizontalSpacing, columnHeights[0], itemWidth, 0);
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- let layoutInfo = new (0, $lFzwI$LayoutInfo)('loader', lastNode.key, rect);
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- newLayoutInfos.set(lastNode.key, layoutInfo);
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- }
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- // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
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- // except if we are performing skeleton loading
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- let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
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- let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
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- this.contentSize = new (0, $lFzwI$Size)(this.virtualizer.visibleRect.width, maxHeight);
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- this.layoutInfos = newLayoutInfos;
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- this.numColumns = numColumns;
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- }
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- getLayoutInfo(key) {
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- return this.layoutInfos.get(key);
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- }
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- getContentSize() {
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- return this.contentSize;
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- }
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- getVisibleLayoutInfos(rect) {
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- let layoutInfos = [];
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- for (let layoutInfo of this.layoutInfos.values())if (layoutInfo.rect.intersects(rect) || this.virtualizer.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') layoutInfos.push(layoutInfo);
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- return layoutInfos;
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- }
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- updateItemSize(key, size) {
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- let layoutInfo = this.layoutInfos.get(key);
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- if (!size || !layoutInfo) return false;
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- if (size.height !== layoutInfo.rect.height) {
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- let newLayoutInfo = layoutInfo.copy();
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- newLayoutInfo.rect.height = size.height;
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- newLayoutInfo.estimatedSize = false;
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- this.layoutInfos.set(key, newLayoutInfo);
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- return true;
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- }
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- return false;
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- }
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- // Override keyboard navigation to work spatially.
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- getKeyRightOf(key) {
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- let layoutInfo = this.getLayoutInfo(key);
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- if (!layoutInfo) return null;
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- let rect = new (0, $lFzwI$Rect)(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);
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- let layoutInfos = this.getVisibleLayoutInfos(rect);
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- let bestKey = null;
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- let bestDistance = Infinity;
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- for (let candidate of layoutInfos){
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- if (candidate.key === key) continue;
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- // Find the closest item in the x direction with the most overlap in the y direction.
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- let deltaX = candidate.rect.x - rect.x;
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- let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);
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- let distance = deltaX - overlapY;
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- if (distance < bestDistance) {
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- bestDistance = distance;
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- bestKey = candidate.key;
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- }
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- }
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- return bestKey;
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- }
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- getKeyLeftOf(key) {
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- let layoutInfo = this.getLayoutInfo(key);
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- if (!layoutInfo) return null;
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- let rect = new (0, $lFzwI$Rect)(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);
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- let layoutInfos = this.getVisibleLayoutInfos(rect);
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- let bestKey = null;
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- let bestDistance = Infinity;
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- for (let candidate of layoutInfos){
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- if (candidate.key === key) continue;
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- // Find the closest item in the x direction with the most overlap in the y direction.
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- let deltaX = rect.maxX - candidate.rect.maxX;
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- let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);
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- let distance = deltaX - overlapY;
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- if (distance < bestDistance) {
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- bestDistance = distance;
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- bestKey = candidate.key;
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- }
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- }
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- return bestKey;
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- }
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- // This overrides the default behavior of shift selection to work spatially
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- // rather than following the order of the items in the collection (which may appear unpredictable).
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- getKeyRange(from, to) {
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- let fromLayoutInfo = this.getLayoutInfo(from);
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- let toLayoutInfo = this.getLayoutInfo(to);
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- if (!fromLayoutInfo || !toLayoutInfo) return [];
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- // Find items where half of the area intersects the rectangle
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- // formed from the first item to the last item in the range.
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- let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);
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- let keys = [];
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- for (let layoutInfo of this.layoutInfos.values())if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) keys.push(layoutInfo.key);
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- return keys;
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- }
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- getDropTargetFromPoint(x, y) {
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- if (this.layoutInfos.size === 0) return {
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- type: 'root'
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- };
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- x += this.virtualizer.visibleRect.x;
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- y += this.virtualizer.visibleRect.y;
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- let key = this.virtualizer.keyAtPoint(new (0, $lFzwI$Point)(x, y));
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- if (key == null) return {
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- type: 'root'
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- };
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- // Only support "on" drop position in waterfall layout.
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- // Reordering doesn't make sense because the items don't have a deterministic order.
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- return {
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- type: 'item',
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- key: key,
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- dropPosition: 'on'
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- };
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- }
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- constructor(...args){
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- super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2, this.margin = 0;
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- }
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- }
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-
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-
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- export {$f483179558aa907f$export$e9f7cda058ba8df8 as WaterfallLayout};
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- //# sourceMappingURL=WaterfallLayout.module.js.map
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- 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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum allowed horizontal space between items.\n * @default Infinity\n */\n maxHorizontalSpace?: number,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n index = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n res.index = this.index;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxSpace: Infinity,\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n private margin: number = 0;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))\n || (newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing, content height and horizontal margin\n let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));\n this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let index = 0;\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height / oldLayoutInfo.rect.width * itemWidth;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.index === index && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n layoutInfo.index = index++;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,\n // except if we are performing skeleton loading\n let isEmptyOrLoading = collection?.size === 0 && collection.getItem(collection.getFirstKey()!)?.type !== 'skeleton';\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.module.js.map"}
package/dist/types.d.ts DELETED
@@ -1,229 +0,0 @@
1
- import { DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node, Collection, LayoutDelegate } from "@react-types/shared";
2
- import { InvalidationContext, Layout, LayoutInfo, Rect, Size } from "@react-stately/virtualizer";
3
- import { GridNode } from "@react-types/grid";
4
- import { TableCollection } from "@react-types/table";
5
- export interface GridLayoutOptions {
6
- /**
7
- * The minimum item size.
8
- * @default 200 x 200
9
- */
10
- minItemSize?: Size;
11
- /**
12
- * The maximum item size.
13
- * @default Infinity
14
- */
15
- maxItemSize?: Size;
16
- /**
17
- * Whether to preserve the aspect ratio of the `minItemSize`.
18
- * By default, grid rows may have variable heights. When `preserveAspectRatio`
19
- * is true, all rows will have equal heights.
20
- * @default false
21
- */
22
- preserveAspectRatio?: boolean;
23
- /**
24
- * The minimum space required between items.
25
- * @default 18 x 18
26
- */
27
- minSpace?: Size;
28
- /**
29
- * The maximum allowed horizontal space between items.
30
- * @default Infinity
31
- */
32
- maxHorizontalSpace?: number;
33
- /**
34
- * The maximum number of columns.
35
- * @default Infinity
36
- */
37
- maxColumns?: number;
38
- /**
39
- * The thickness of the drop indicator.
40
- * @default 2
41
- */
42
- dropIndicatorThickness?: number;
43
- }
44
- /**
45
- * GridLayout is a virtualizer Layout implementation
46
- * that arranges its items in a grid.
47
- * The items are sized between a minimum and maximum size
48
- * depending on the width of the container.
49
- */
50
- export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> extends Layout<Node<T>, O> implements DropTargetDelegate {
51
- protected gap: Size;
52
- protected dropIndicatorThickness: number;
53
- protected numColumns: number;
54
- shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean;
55
- update(invalidationContext: InvalidationContext<O>): void;
56
- getLayoutInfo(key: Key): LayoutInfo | null;
57
- getContentSize(): Size;
58
- getVisibleLayoutInfos(rect: Rect): LayoutInfo[];
59
- updateItemSize(key: Key, size: Size): boolean;
60
- getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget;
61
- getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo;
62
- }
63
- export interface ListLayoutOptions {
64
- /**
65
- * The fixed height of a row in px.
66
- * @default 48
67
- */
68
- rowHeight?: number;
69
- /** The estimated height of a row, when row heights are variable. */
70
- estimatedRowHeight?: number;
71
- /**
72
- * The fixed height of a section header in px.
73
- * @default 48
74
- */
75
- headingHeight?: number;
76
- /** The estimated height of a section header, when the height is variable. */
77
- estimatedHeadingHeight?: number;
78
- /**
79
- * The fixed height of a loader element in px. This loader is specifically for
80
- * "load more" elements rendered when loading more rows at the root level or inside nested row/sections.
81
- * @default 48
82
- */
83
- loaderHeight?: number;
84
- /**
85
- * The thickness of the drop indicator.
86
- * @default 2
87
- */
88
- dropIndicatorThickness?: number;
89
- /**
90
- * The gap between items.
91
- * @default 0
92
- */
93
- gap?: number;
94
- /**
95
- * The padding around the list.
96
- * @default 0
97
- */
98
- padding?: number;
99
- }
100
- export interface LayoutNode {
101
- node?: Node<unknown>;
102
- layoutInfo: LayoutInfo;
103
- children?: LayoutNode[];
104
- validRect: Rect;
105
- index?: number;
106
- }
107
- /**
108
- * ListLayout is a virtualizer Layout implementation
109
- * that arranges its items in a vertical stack. It supports both fixed
110
- * and variable height items.
111
- */
112
- export class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> extends Layout<Node<T>, O> implements DropTargetDelegate {
113
- protected rowHeight: number | null;
114
- protected estimatedRowHeight: number | null;
115
- protected headingHeight: number | null;
116
- protected estimatedHeadingHeight: number | null;
117
- protected loaderHeight: number | null;
118
- protected dropIndicatorThickness: number;
119
- protected gap: number;
120
- protected padding: number;
121
- protected layoutNodes: Map<Key, LayoutNode>;
122
- protected contentSize: Size;
123
- protected lastCollection: Collection<Node<T>> | null;
124
- protected rootNodes: LayoutNode[];
125
- /** The rectangle containing currently valid layout infos. */
126
- protected validRect: Rect;
127
- /** The rectangle of requested layout infos so far. */
128
- protected requestedRect: Rect;
129
- /**
130
- * Creates a new ListLayout with options. See the list of properties below for a description
131
- * of the options that can be provided.
132
- */
133
- constructor(options?: ListLayoutOptions);
134
- protected get collection(): Collection<Node<T>>;
135
- getLayoutInfo(key: Key): LayoutInfo | null;
136
- getVisibleLayoutInfos(rect: Rect): LayoutInfo[];
137
- protected layoutIfNeeded(rect: Rect): void;
138
- protected isVisible(node: LayoutNode, rect: Rect): boolean;
139
- protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>): boolean;
140
- shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean;
141
- update(invalidationContext: InvalidationContext<O>): void;
142
- protected buildCollection(y?: number): LayoutNode[];
143
- protected isValid(node: Node<T>, y: number): boolean;
144
- protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode;
145
- protected buildNode(node: Node<T>, x: number, y: number): LayoutNode;
146
- protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode;
147
- protected buildSection(node: Node<T>, x: number, y: number): LayoutNode;
148
- protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode;
149
- protected buildItem(node: Node<T>, x: number, y: number): LayoutNode;
150
- updateItemSize(key: Key, size: Size): boolean;
151
- getContentSize(): Size;
152
- getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null;
153
- getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo;
154
- }
155
- export interface TableLayoutProps extends ListLayoutOptions {
156
- columnWidths?: Map<Key, number>;
157
- }
158
- /**
159
- * TableLayout is a virtualizer Layout implementation that arranges
160
- * items in rows and columns.
161
- */
162
- export class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {
163
- protected lastCollection: TableCollection<T> | null;
164
- constructor(options?: ListLayoutOptions);
165
- protected get collection(): TableCollection<T>;
166
- shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean;
167
- update(invalidationContext: InvalidationContext<O>): void;
168
- protected buildCollection(): LayoutNode[];
169
- protected buildTableHeader(): LayoutNode;
170
- protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode;
171
- protected getEstimatedRowHeight(): number;
172
- protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode;
173
- protected isStickyColumn(node: GridNode<T>): boolean;
174
- protected buildBody(y: number): LayoutNode;
175
- protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode;
176
- protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode;
177
- protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode;
178
- getVisibleLayoutInfos(rect: Rect): LayoutInfo[];
179
- getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null;
180
- getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo;
181
- }
182
- export interface WaterfallLayoutOptions {
183
- /**
184
- * The minimum item size.
185
- * @default 200 x 200
186
- */
187
- minItemSize?: Size;
188
- /**
189
- * The maximum item size.
190
- * @default Infinity
191
- */
192
- maxItemSize?: Size;
193
- /**
194
- * The minimum space required between items.
195
- * @default 18 x 18
196
- */
197
- minSpace?: Size;
198
- /**
199
- * The maximum allowed horizontal space between items.
200
- * @default Infinity
201
- */
202
- maxHorizontalSpace?: number;
203
- /**
204
- * The maximum number of columns.
205
- * @default Infinity
206
- */
207
- maxColumns?: number;
208
- /**
209
- * The thickness of the drop indicator.
210
- * @default 2
211
- */
212
- dropIndicatorThickness?: number;
213
- }
214
- export class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {
215
- protected numColumns: number;
216
- protected dropIndicatorThickness: number;
217
- shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean;
218
- update(invalidationContext: InvalidationContext<O>): void;
219
- getLayoutInfo(key: Key): LayoutInfo;
220
- getContentSize(): Size;
221
- getVisibleLayoutInfos(rect: Rect): LayoutInfo[];
222
- updateItemSize(key: Key, size: Size): boolean;
223
- getKeyRightOf(key: Key): Key | null;
224
- getKeyLeftOf(key: Key): Key | null;
225
- getKeyRange(from: Key, to: Key): Key[];
226
- getDropTargetFromPoint(x: number, y: number): DropTarget;
227
- }
228
-
229
- //# sourceMappingURL=types.d.ts.map
@@ -1 +0,0 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {GridLayoutOptions} from './GridLayout';\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport type {TableLayoutProps} from './TableLayout';\nexport type {WaterfallLayoutOptions} from './WaterfallLayout';\nexport {GridLayout} from './GridLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\nexport {WaterfallLayout} from './WaterfallLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}