@react-stately/layout 4.5.2 → 4.6.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -123,9 +123,9 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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  }
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  buildCollection(y = this.padding) {
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  let collection = this.virtualizer.collection;
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- let collectionNodes = [
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- ...collection
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- ];
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+ // filter out content nodes since we don't want them to affect the height
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+ // Tree specific for now, if we add content nodes to other collection items, we might need to reconsider this
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+ let collectionNodes = $61ef60fc9b1041f4$var$toArray(collection, (node)=>node.type !== 'content');
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  let loaderNodes = collectionNodes.filter((node)=>node.type === 'loader');
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  let nodes = [];
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  let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0;
@@ -219,6 +219,8 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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  let skipped = 0;
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  let children = [];
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  for (let child of (0, $img26$getChildNodes)(node, collection)){
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+ // skip if it is a content node, Tree specific for now, if we add content nodes to other collection items, we might need to reconsider this
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+ if (child.type === 'content') continue;
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  var _this_rowHeight, _ref;
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  let rowHeight = ((_ref = (_this_rowHeight = this.rowHeight) !== null && _this_rowHeight !== void 0 ? _this_rowHeight : this.estimatedRowHeight) !== null && _ref !== void 0 ? _ref : $61ef60fc9b1041f4$var$DEFAULT_HEIGHT) + this.gap;
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  // Skip rows before the valid rectangle unless they are already cached.
@@ -449,6 +451,11 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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  this.contentSize = new (0, $img26$Size)();
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  }
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  }
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+ function $61ef60fc9b1041f4$var$toArray(collection, predicate) {
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+ const result = [];
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+ for (const node of collection)if (predicate(node)) result.push(node);
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+ return result;
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+ }
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  export {$61ef60fc9b1041f4$export$cacbb3924155d68e as ListLayout};
@@ -123,9 +123,9 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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  }
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  buildCollection(y = this.padding) {
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  let collection = this.virtualizer.collection;
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- let collectionNodes = [
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- ...collection
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- ];
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+ // filter out content nodes since we don't want them to affect the height
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+ // Tree specific for now, if we add content nodes to other collection items, we might need to reconsider this
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+ let collectionNodes = $61ef60fc9b1041f4$var$toArray(collection, (node)=>node.type !== 'content');
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  let loaderNodes = collectionNodes.filter((node)=>node.type === 'loader');
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  let nodes = [];
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  let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0;
@@ -219,6 +219,8 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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  let skipped = 0;
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  let children = [];
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  for (let child of (0, $img26$getChildNodes)(node, collection)){
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+ // skip if it is a content node, Tree specific for now, if we add content nodes to other collection items, we might need to reconsider this
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+ if (child.type === 'content') continue;
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  var _this_rowHeight, _ref;
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  let rowHeight = ((_ref = (_this_rowHeight = this.rowHeight) !== null && _this_rowHeight !== void 0 ? _this_rowHeight : this.estimatedRowHeight) !== null && _ref !== void 0 ? _ref : $61ef60fc9b1041f4$var$DEFAULT_HEIGHT) + this.gap;
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  // Skip rows before the valid rectangle unless they are already cached.
@@ -449,6 +451,11 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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  this.contentSize = new (0, $img26$Size)();
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  }
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  }
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+ function $61ef60fc9b1041f4$var$toArray(collection, predicate) {
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+ const result = [];
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+ for (const node of collection)if (predicate(node)) result.push(node);
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+ return result;
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+ }
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  export {$61ef60fc9b1041f4$export$cacbb3924155d68e as ListLayout};
@@ -1 +1 @@
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /**\n * The fixed height of a row in px.\n * @default 48\n */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /**\n * The fixed height of a section header in px.\n * @default 48\n */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /**\n * The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n * @default 48\n */\n loaderHeight?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number,\n /**\n * The gap between items.\n * @default 0\n */\n gap?: number,\n /**\n * The padding around the list.\n * @default 0\n */\n padding?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * ListLayout is a virtualizer Layout implementation\n * that arranges its items in a vertical stack. It supports both fixed\n * and variable height items.\n */\nexport class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number | null;\n protected estimatedRowHeight: number | null;\n protected headingHeight: number | null;\n protected estimatedHeadingHeight: number | null;\n protected loaderHeight: number | null;\n protected dropIndicatorThickness: number;\n protected gap: number;\n protected padding: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected lastCollection: Collection<Node<T>> | null;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight ?? null;\n this.estimatedRowHeight = options.estimatedRowHeight ?? null;\n this.headingHeight = options.headingHeight ?? null;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight ?? null;\n this.loaderHeight = options.loaderHeight ?? null;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.gap = options.gap || 0;\n this.padding = options.padding || 0;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastCollection = null;\n this.invalidateEverything = false;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): Collection<Node<T>> {\n return this.virtualizer!.collection;\n }\n\n getLayoutInfo(key: Key): LayoutInfo | null {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect): void {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer!.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect): boolean {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || node.layoutInfo.type === 'loader' || this.virtualizer!.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>): boolean {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n // Also invalidate if fixed sizes/gaps change.\n let options = invalidationContext.layoutOptions;\n return invalidationContext.sizeChanged\n || this.rowHeight !== (options?.rowHeight ?? this.rowHeight)\n || this.headingHeight !== (options?.headingHeight ?? this.headingHeight)\n || this.loaderHeight !== (options?.loaderHeight ?? this.loaderHeight)\n || this.gap !== (options?.gap ?? this.gap)\n || this.padding !== (options?.padding ?? this.padding);\n }\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.rowHeight !== oldOptions.rowHeight\n || newOptions.estimatedRowHeight !== oldOptions.estimatedRowHeight\n || newOptions.headingHeight !== oldOptions.headingHeight\n || newOptions.estimatedHeadingHeight !== oldOptions.estimatedHeadingHeight\n || newOptions.loaderHeight !== oldOptions.loaderHeight\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || newOptions.gap !== oldOptions.gap\n || newOptions.padding !== oldOptions.padding;\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let collection = this.virtualizer!.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer!.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n let options = invalidationContext.layoutOptions;\n this.rowHeight = options?.rowHeight ?? this.rowHeight;\n this.estimatedRowHeight = options?.estimatedRowHeight ?? this.estimatedRowHeight;\n this.headingHeight = options?.headingHeight ?? this.headingHeight;\n this.estimatedHeadingHeight = options?.estimatedHeadingHeight ?? this.estimatedHeadingHeight;\n this.loaderHeight = options?.loaderHeight ?? this.loaderHeight;\n this.dropIndicatorThickness = options?.dropIndicatorThickness ?? this.dropIndicatorThickness;\n this.gap = options?.gap ?? this.gap;\n this.padding = options?.padding ?? this.padding;\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastCollection = collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y: number = this.padding): LayoutNode[] {\n let collection = this.virtualizer!.collection;\n let collectionNodes = [...collection];\n let loaderNodes = collectionNodes.filter(node => node.type === 'loader');\n let nodes: LayoutNode[] = [];\n let isEmptyOrLoading = collection?.size === 0;\n if (isEmptyOrLoading) {\n y = 0;\n }\n\n for (let node of collectionNodes) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n continue;\n }\n\n let layoutNode = this.buildChild(node, this.padding, y, null);\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n nodes.push(layoutNode);\n if (node.type === 'loader') {\n let index = loaderNodes.indexOf(node);\n loaderNodes.splice(index, 1);\n }\n\n // Build each loader that exists in the collection that is outside the visible rect so that they are persisted\n // at the proper estimated location. If the node.type is \"section\" then we don't do this shortcut since we have to\n // build the sections to see how tall they are.\n if ((node.type === 'item' || node.type === 'loader') && y > this.requestedRect.maxY) {\n let lastProcessedIndex = collectionNodes.indexOf(node);\n for (let loaderNode of loaderNodes) {\n let loaderNodeIndex = collectionNodes.indexOf(loaderNode);\n // Subtract by an additional 1 since we've already added the current item's height to y\n y += (loaderNodeIndex - lastProcessedIndex - 1) * rowHeight;\n let loader = this.buildChild(loaderNode, this.padding, y, null);\n nodes.push(loader);\n y = loader.layoutInfo.rect.maxY;\n lastProcessedIndex = loaderNodeIndex;\n }\n\n // Account for the rest of the items after the last loader spinner, subtract by 1 since we've processed the current node's height already\n y += (collectionNodes.length - lastProcessedIndex - 1) * rowHeight;\n break;\n }\n }\n\n y -= this.gap;\n y += isEmptyOrLoading ? 0 : this.padding;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number): boolean {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n !!cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key)!;\n }\n\n let layoutNode = this.buildNode(node, x, y);\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n layoutNode.layoutInfo.allowOverflow = true;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n case 'separator':\n return this.buildItem(node, x, y);\n default:\n throw new Error('Unsupported node type: ' + node.type);\n }\n }\n\n protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, this.padding, 0);\n let layoutInfo = new LayoutInfo('loader', node.key, rect);\n rect.width = this.virtualizer!.contentSize.width - this.padding - x;\n // Note that if the user provides isLoading to their sentinel during a case where they only want to render the emptyState, this will reserve\n // room for the loader alongside rendering the emptyState\n rect.height = node.props.isLoading ? this.loaderHeight ?? this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT : 0;\n\n return {\n layoutInfo,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection;\n let width = this.virtualizer!.visibleRect.width - this.padding;\n let rect = new Rect(x, y, width - x, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children: LayoutNode[] = [];\n for (let child of getChildNodes(node, collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n y -= this.gap;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width - this.padding;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.virtualizer!.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== previousLayoutInfo.rect.width || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(x, y, width - x, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width - this.padding - x;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== previousLayoutNode.layoutInfo.rect.width || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let collection = this.virtualizer!.collection;\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = layoutInfo.parentKey != null ? collection.getItem(layoutInfo.parentKey) : null;\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = node.parentKey != null ? collection.getItem(node.parentKey) : null;\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n // Find the closest item within on either side of the point using the gap width.\n let searchRect = new Rect(x, Math.max(0, y - this.gap), 1, Math.max(1, this.gap * 2));\n let candidates = this.getVisibleLayoutInfos(searchRect);\n let key: Key | null = null;\n let minDistance = Infinity;\n for (let candidate of candidates) {\n // Ignore items outside the search rect, e.g. persisted keys.\n if (!candidate.rect.intersects(searchRect)) {\n continue;\n }\n\n let yDist = Math.abs(candidate.rect.y - y);\n let maxYDist = Math.abs(candidate.rect.maxY - y);\n let dist = Math.min(yDist, maxYDist);\n if (dist < minDistance) {\n minDistance = dist;\n key = candidate.key;\n }\n }\n\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key)!;\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, Math.max(0, layoutInfo.rect.y - this.dropIndicatorThickness / 2), layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n // Render after last visible descendant of the drop target.\n let targetNode = this.collection.getItem(target.key);\n if (targetNode) {\n let targetLevel = targetNode.level ?? 0;\n let currentKey = this.collection.getKeyAfter(target.key);\n\n while (currentKey != null) {\n let node = this.collection.getItem(currentKey);\n if (!node || node.level <= targetLevel) {\n break;\n }\n\n layoutInfo = this.getLayoutInfo(currentKey) || layoutInfo;\n currentKey = this.collection.getKeyAfter(currentKey);\n }\n }\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /**\n * The fixed height of a row in px.\n * @default 48\n */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /**\n * The fixed height of a section header in px.\n * @default 48\n */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /**\n * The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n * @default 48\n */\n loaderHeight?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number,\n /**\n * The gap between items.\n * @default 0\n */\n gap?: number,\n /**\n * The padding around the list.\n * @default 0\n */\n padding?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * ListLayout is a virtualizer Layout implementation\n * that arranges its items in a vertical stack. It supports both fixed\n * and variable height items.\n */\nexport class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number | null;\n protected estimatedRowHeight: number | null;\n protected headingHeight: number | null;\n protected estimatedHeadingHeight: number | null;\n protected loaderHeight: number | null;\n protected dropIndicatorThickness: number;\n protected gap: number;\n protected padding: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected lastCollection: Collection<Node<T>> | null;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight ?? null;\n this.estimatedRowHeight = options.estimatedRowHeight ?? null;\n this.headingHeight = options.headingHeight ?? null;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight ?? null;\n this.loaderHeight = options.loaderHeight ?? null;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.gap = options.gap || 0;\n this.padding = options.padding || 0;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastCollection = null;\n this.invalidateEverything = false;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): Collection<Node<T>> {\n return this.virtualizer!.collection;\n }\n\n getLayoutInfo(key: Key): LayoutInfo | null {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect): void {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer!.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect): boolean {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || node.layoutInfo.type === 'loader' || this.virtualizer!.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>): boolean {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n // Also invalidate if fixed sizes/gaps change.\n let options = invalidationContext.layoutOptions;\n return invalidationContext.sizeChanged\n || this.rowHeight !== (options?.rowHeight ?? this.rowHeight)\n || this.headingHeight !== (options?.headingHeight ?? this.headingHeight)\n || this.loaderHeight !== (options?.loaderHeight ?? this.loaderHeight)\n || this.gap !== (options?.gap ?? this.gap)\n || this.padding !== (options?.padding ?? this.padding);\n }\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.rowHeight !== oldOptions.rowHeight\n || newOptions.estimatedRowHeight !== oldOptions.estimatedRowHeight\n || newOptions.headingHeight !== oldOptions.headingHeight\n || newOptions.estimatedHeadingHeight !== oldOptions.estimatedHeadingHeight\n || newOptions.loaderHeight !== oldOptions.loaderHeight\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || newOptions.gap !== oldOptions.gap\n || newOptions.padding !== oldOptions.padding;\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let collection = this.virtualizer!.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer!.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n let options = invalidationContext.layoutOptions;\n this.rowHeight = options?.rowHeight ?? this.rowHeight;\n this.estimatedRowHeight = options?.estimatedRowHeight ?? this.estimatedRowHeight;\n this.headingHeight = options?.headingHeight ?? this.headingHeight;\n this.estimatedHeadingHeight = options?.estimatedHeadingHeight ?? this.estimatedHeadingHeight;\n this.loaderHeight = options?.loaderHeight ?? this.loaderHeight;\n this.dropIndicatorThickness = options?.dropIndicatorThickness ?? this.dropIndicatorThickness;\n this.gap = options?.gap ?? this.gap;\n this.padding = options?.padding ?? this.padding;\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastCollection = collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y: number = this.padding): LayoutNode[] {\n let collection = this.virtualizer!.collection;\n // filter out content nodes since we don't want them to affect the height\n // Tree specific for now, if we add content nodes to other collection items, we might need to reconsider this\n let collectionNodes = toArray(collection, (node) => node.type !== 'content');\n let loaderNodes = collectionNodes.filter(node => node.type === 'loader');\n let nodes: LayoutNode[] = [];\n let isEmptyOrLoading = collection?.size === 0;\n if (isEmptyOrLoading) {\n y = 0;\n }\n\n for (let node of collectionNodes) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n continue;\n }\n\n let layoutNode = this.buildChild(node, this.padding, y, null);\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n nodes.push(layoutNode);\n if (node.type === 'loader') {\n let index = loaderNodes.indexOf(node);\n loaderNodes.splice(index, 1);\n }\n\n // Build each loader that exists in the collection that is outside the visible rect so that they are persisted\n // at the proper estimated location. If the node.type is \"section\" then we don't do this shortcut since we have to\n // build the sections to see how tall they are.\n if ((node.type === 'item' || node.type === 'loader') && y > this.requestedRect.maxY) {\n let lastProcessedIndex = collectionNodes.indexOf(node);\n for (let loaderNode of loaderNodes) {\n let loaderNodeIndex = collectionNodes.indexOf(loaderNode);\n // Subtract by an additional 1 since we've already added the current item's height to y\n y += (loaderNodeIndex - lastProcessedIndex - 1) * rowHeight;\n let loader = this.buildChild(loaderNode, this.padding, y, null);\n nodes.push(loader);\n y = loader.layoutInfo.rect.maxY;\n lastProcessedIndex = loaderNodeIndex;\n }\n\n // Account for the rest of the items after the last loader spinner, subtract by 1 since we've processed the current node's height already\n y += (collectionNodes.length - lastProcessedIndex - 1) * rowHeight;\n break;\n }\n }\n\n y -= this.gap;\n y += isEmptyOrLoading ? 0 : this.padding;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number): boolean {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n !!cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key)!;\n }\n\n let layoutNode = this.buildNode(node, x, y);\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n layoutNode.layoutInfo.allowOverflow = true;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n case 'separator':\n return this.buildItem(node, x, y);\n default:\n throw new Error('Unsupported node type: ' + node.type);\n }\n }\n\n protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, this.padding, 0);\n let layoutInfo = new LayoutInfo('loader', node.key, rect);\n rect.width = this.virtualizer!.contentSize.width - this.padding - x;\n // Note that if the user provides isLoading to their sentinel during a case where they only want to render the emptyState, this will reserve\n // room for the loader alongside rendering the emptyState\n rect.height = node.props.isLoading ? this.loaderHeight ?? this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT : 0;\n\n return {\n layoutInfo,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection;\n let width = this.virtualizer!.visibleRect.width - this.padding;\n let rect = new Rect(x, y, width - x, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children: LayoutNode[] = [];\n for (let child of getChildNodes(node, collection)) {\n // skip if it is a content node, Tree specific for now, if we add content nodes to other collection items, we might need to reconsider this\n if (child.type === 'content') {\n continue;\n }\n\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n y -= this.gap;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width - this.padding;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.virtualizer!.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== previousLayoutInfo.rect.width || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(x, y, width - x, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width - this.padding - x;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== previousLayoutNode.layoutInfo.rect.width || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let collection = this.virtualizer!.collection;\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = layoutInfo.parentKey != null ? collection.getItem(layoutInfo.parentKey) : null;\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = node.parentKey != null ? collection.getItem(node.parentKey) : null;\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n // Find the closest item within on either side of the point using the gap width.\n let searchRect = new Rect(x, Math.max(0, y - this.gap), 1, Math.max(1, this.gap * 2));\n let candidates = this.getVisibleLayoutInfos(searchRect);\n let key: Key | null = null;\n let minDistance = Infinity;\n for (let candidate of candidates) {\n // Ignore items outside the search rect, e.g. persisted keys.\n if (!candidate.rect.intersects(searchRect)) {\n continue;\n }\n\n let yDist = Math.abs(candidate.rect.y - y);\n let maxYDist = Math.abs(candidate.rect.maxY - y);\n let dist = Math.min(yDist, maxYDist);\n if (dist < minDistance) {\n minDistance = dist;\n key = candidate.key;\n }\n }\n\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key)!;\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, Math.max(0, layoutInfo.rect.y - this.dropIndicatorThickness / 2), layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n // Render after last visible descendant of the drop target.\n let targetNode = this.collection.getItem(target.key);\n if (targetNode) {\n let targetLevel = targetNode.level ?? 0;\n let currentKey = this.collection.getKeyAfter(target.key);\n\n while (currentKey != null) {\n let node = this.collection.getItem(currentKey);\n if (!node || node.level <= targetLevel) {\n break;\n }\n\n layoutInfo = this.getLayoutInfo(currentKey) || layoutInfo;\n currentKey = this.collection.getKeyAfter(currentKey);\n }\n }\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n\nfunction toArray<T>(collection: Collection<Node<T>>, predicate: (node: Node<T>) => boolean): Node<T>[] {\n const result: Node<T>[] = [];\n for (const node of collection) {\n if (predicate(node)) {\n result.push(node);\n }\n }\n return result;\n}\n"],"names":[],"version":3,"file":"ListLayout.module.js.map"}
@@ -34,15 +34,16 @@ const $f2cd6b90da09fa37$var$DEFAULT_OPTIONS = {
34
34
  minSpace: new (0, $5TwTj$reactstatelyvirtualizer.Size)(18, 18),
35
35
  maxSpace: Infinity,
36
36
  maxColumns: Infinity,
37
- dropIndicatorThickness: 2
37
+ dropIndicatorThickness: 2,
38
+ loaderHeight: 48
38
39
  };
39
40
  class $f2cd6b90da09fa37$export$e9f7cda058ba8df8 extends (0, $5TwTj$reactstatelyvirtualizer.Layout) {
40
41
  shouldInvalidateLayoutOptions(newOptions, oldOptions) {
41
- return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
42
+ return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace || newOptions.loaderHeight !== oldOptions.loaderHeight;
42
43
  }
43
44
  update(invalidationContext) {
44
45
  var _collection_getItem;
45
- let { minItemSize: minItemSize = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
46
+ let { minItemSize: minItemSize = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.dropIndicatorThickness, loaderHeight: loaderHeight = $f2cd6b90da09fa37$var$DEFAULT_OPTIONS.loaderHeight } = invalidationContext.layoutOptions || {};
46
47
  this.dropIndicatorThickness = dropIndicatorThickness;
47
48
  let visibleWidth = this.virtualizer.visibleRect.width;
48
49
  // The max item width is always the entire viewport.
@@ -111,18 +112,23 @@ class $f2cd6b90da09fa37$export$e9f7cda058ba8df8 extends (0, $5TwTj$reactstatelyv
111
112
  break;
112
113
  } else if (node.type !== 'loader') addNode(node.key, node);
113
114
  }
115
+ // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
116
+ // except if we are performing skeleton loading
117
+ let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
118
+ let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
114
119
  // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.
115
120
  // Add it under the first column for simplicity
116
121
  let lastNode = collection.getItem(collection.getLastKey());
117
122
  if ((lastNode === null || lastNode === void 0 ? void 0 : lastNode.type) === 'loader') {
118
- let rect = new (0, $5TwTj$reactstatelyvirtualizer.Rect)(horizontalSpacing, columnHeights[0], itemWidth, 0);
123
+ if (skeletonCount > 0 || !lastNode.props.isLoading) loaderHeight = 0;
124
+ const loaderWidth = visibleWidth - horizontalSpacing * 2;
125
+ // Note that if the user provides isLoading to their sentinel during a case where they only want to render the emptyState, this will reserve
126
+ // room for the loader alongside rendering the emptyState
127
+ let rect = new (0, $5TwTj$reactstatelyvirtualizer.Rect)(horizontalSpacing, maxHeight, loaderWidth, loaderHeight);
119
128
  let layoutInfo = new (0, $5TwTj$reactstatelyvirtualizer.LayoutInfo)('loader', lastNode.key, rect);
120
129
  newLayoutInfos.set(lastNode.key, layoutInfo);
130
+ maxHeight = layoutInfo.rect.maxY;
121
131
  }
122
- // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
123
- // except if we are performing skeleton loading
124
- let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
125
- let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
126
132
  this.contentSize = new (0, $5TwTj$reactstatelyvirtualizer.Size)(this.virtualizer.visibleRect.width, maxHeight);
127
133
  this.layoutInfos = newLayoutInfos;
128
134
  this.numColumns = numColumns;
@@ -1 +1 @@
1
- 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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum allowed horizontal space between items.\n * @default Infinity\n */\n maxHorizontalSpace?: number,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n index = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n res.index = this.index;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxSpace: Infinity,\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n private margin: number = 0;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))\n || (newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing, content height and horizontal margin\n let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));\n this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let index = 0;\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height / oldLayoutInfo.rect.width * itemWidth;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.index === index && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n layoutInfo.index = index++;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. 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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum allowed horizontal space between items.\n * @default Infinity\n */\n maxHorizontalSpace?: number,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number,\n /**\n * The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n * @default 48\n */\n loaderHeight?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n index = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n res.index = this.index;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxSpace: Infinity,\n maxColumns: Infinity,\n dropIndicatorThickness: 2,\n loaderHeight: 48\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n private margin: number = 0;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))\n || (newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace)\n || newOptions.loaderHeight !== oldOptions.loaderHeight;\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness,\n loaderHeight = DEFAULT_OPTIONS.loaderHeight\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing, content height and horizontal margin\n let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));\n this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let index = 0;\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height / oldLayoutInfo.rect.width * itemWidth;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.index === index && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n layoutInfo.index = index++;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,\n // except if we are performing skeleton loading\n let isEmptyOrLoading = collection?.size === 0 && collection.getItem(collection.getFirstKey()!)?.type !== 'skeleton';\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n if (skeletonCount > 0 || !lastNode.props.isLoading) {\n loaderHeight = 0;\n }\n const loaderWidth = visibleWidth - horizontalSpacing * 2;\n // Note that if the user provides isLoading to their sentinel during a case where they only want to render the emptyState, this will reserve\n // room for the loader alongside rendering the emptyState\n let rect = new Rect(horizontalSpacing, maxHeight, loaderWidth, loaderHeight);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n maxHeight = layoutInfo.rect.maxY;\n }\n\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.main.js.map"}
@@ -28,15 +28,16 @@ const $f483179558aa907f$var$DEFAULT_OPTIONS = {
28
28
  minSpace: new (0, $lFzwI$Size)(18, 18),
29
29
  maxSpace: Infinity,
30
30
  maxColumns: Infinity,
31
- dropIndicatorThickness: 2
31
+ dropIndicatorThickness: 2,
32
+ loaderHeight: 48
32
33
  };
33
34
  class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
34
35
  shouldInvalidateLayoutOptions(newOptions, oldOptions) {
35
- return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
36
+ return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace || newOptions.loaderHeight !== oldOptions.loaderHeight;
36
37
  }
37
38
  update(invalidationContext) {
38
39
  var _collection_getItem;
39
- let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
40
+ let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness, loaderHeight: loaderHeight = $f483179558aa907f$var$DEFAULT_OPTIONS.loaderHeight } = invalidationContext.layoutOptions || {};
40
41
  this.dropIndicatorThickness = dropIndicatorThickness;
41
42
  let visibleWidth = this.virtualizer.visibleRect.width;
42
43
  // The max item width is always the entire viewport.
@@ -105,18 +106,23 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
105
106
  break;
106
107
  } else if (node.type !== 'loader') addNode(node.key, node);
107
108
  }
109
+ // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
110
+ // except if we are performing skeleton loading
111
+ let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
112
+ let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
108
113
  // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.
109
114
  // Add it under the first column for simplicity
110
115
  let lastNode = collection.getItem(collection.getLastKey());
111
116
  if ((lastNode === null || lastNode === void 0 ? void 0 : lastNode.type) === 'loader') {
112
- let rect = new (0, $lFzwI$Rect)(horizontalSpacing, columnHeights[0], itemWidth, 0);
117
+ if (skeletonCount > 0 || !lastNode.props.isLoading) loaderHeight = 0;
118
+ const loaderWidth = visibleWidth - horizontalSpacing * 2;
119
+ // Note that if the user provides isLoading to their sentinel during a case where they only want to render the emptyState, this will reserve
120
+ // room for the loader alongside rendering the emptyState
121
+ let rect = new (0, $lFzwI$Rect)(horizontalSpacing, maxHeight, loaderWidth, loaderHeight);
113
122
  let layoutInfo = new (0, $lFzwI$LayoutInfo)('loader', lastNode.key, rect);
114
123
  newLayoutInfos.set(lastNode.key, layoutInfo);
124
+ maxHeight = layoutInfo.rect.maxY;
115
125
  }
116
- // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
117
- // except if we are performing skeleton loading
118
- let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
119
- let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
120
126
  this.contentSize = new (0, $lFzwI$Size)(this.virtualizer.visibleRect.width, maxHeight);
121
127
  this.layoutInfos = newLayoutInfos;
122
128
  this.numColumns = numColumns;
@@ -28,15 +28,16 @@ const $f483179558aa907f$var$DEFAULT_OPTIONS = {
28
28
  minSpace: new (0, $lFzwI$Size)(18, 18),
29
29
  maxSpace: Infinity,
30
30
  maxColumns: Infinity,
31
- dropIndicatorThickness: 2
31
+ dropIndicatorThickness: 2,
32
+ loaderHeight: 48
32
33
  };
33
34
  class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
34
35
  shouldInvalidateLayoutOptions(newOptions, oldOptions) {
35
- return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
36
+ return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace || newOptions.loaderHeight !== oldOptions.loaderHeight;
36
37
  }
37
38
  update(invalidationContext) {
38
39
  var _collection_getItem;
39
- let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
40
+ let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness, loaderHeight: loaderHeight = $f483179558aa907f$var$DEFAULT_OPTIONS.loaderHeight } = invalidationContext.layoutOptions || {};
40
41
  this.dropIndicatorThickness = dropIndicatorThickness;
41
42
  let visibleWidth = this.virtualizer.visibleRect.width;
42
43
  // The max item width is always the entire viewport.
@@ -105,18 +106,23 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
105
106
  break;
106
107
  } else if (node.type !== 'loader') addNode(node.key, node);
107
108
  }
109
+ // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
110
+ // except if we are performing skeleton loading
111
+ let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
112
+ let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
108
113
  // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.
109
114
  // Add it under the first column for simplicity
110
115
  let lastNode = collection.getItem(collection.getLastKey());
111
116
  if ((lastNode === null || lastNode === void 0 ? void 0 : lastNode.type) === 'loader') {
112
- let rect = new (0, $lFzwI$Rect)(horizontalSpacing, columnHeights[0], itemWidth, 0);
117
+ if (skeletonCount > 0 || !lastNode.props.isLoading) loaderHeight = 0;
118
+ const loaderWidth = visibleWidth - horizontalSpacing * 2;
119
+ // Note that if the user provides isLoading to their sentinel during a case where they only want to render the emptyState, this will reserve
120
+ // room for the loader alongside rendering the emptyState
121
+ let rect = new (0, $lFzwI$Rect)(horizontalSpacing, maxHeight, loaderWidth, loaderHeight);
113
122
  let layoutInfo = new (0, $lFzwI$LayoutInfo)('loader', lastNode.key, rect);
114
123
  newLayoutInfos.set(lastNode.key, layoutInfo);
124
+ maxHeight = layoutInfo.rect.maxY;
115
125
  }
116
- // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
117
- // except if we are performing skeleton loading
118
- let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
119
- let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
120
126
  this.contentSize = new (0, $lFzwI$Size)(this.virtualizer.visibleRect.width, maxHeight);
121
127
  this.layoutInfos = newLayoutInfos;
122
128
  this.numColumns = numColumns;