@react-stately/layout 4.3.1 → 4.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/GridLayout.main.js +21 -10
- package/dist/GridLayout.main.js.map +1 -1
- package/dist/GridLayout.mjs +21 -10
- package/dist/GridLayout.module.js +21 -10
- package/dist/GridLayout.module.js.map +1 -1
- package/dist/ListLayout.main.js +40 -17
- package/dist/ListLayout.main.js.map +1 -1
- package/dist/ListLayout.mjs +40 -17
- package/dist/ListLayout.module.js +40 -17
- package/dist/ListLayout.module.js.map +1 -1
- package/dist/TableLayout.main.js +3 -3
- package/dist/TableLayout.main.js.map +1 -1
- package/dist/TableLayout.mjs +3 -3
- package/dist/TableLayout.module.js +3 -3
- package/dist/TableLayout.module.js.map +1 -1
- package/dist/WaterfallLayout.main.js +12 -8
- package/dist/WaterfallLayout.main.js.map +1 -1
- package/dist/WaterfallLayout.mjs +12 -8
- package/dist/WaterfallLayout.module.js +12 -8
- package/dist/WaterfallLayout.module.js.map +1 -1
- package/dist/types.d.ts +10 -0
- package/dist/types.d.ts.map +1 -1
- package/package.json +8 -8
- package/src/GridLayout.ts +28 -8
- package/src/ListLayout.ts +40 -18
- package/src/TableLayout.ts +7 -7
- package/src/WaterfallLayout.ts +17 -6
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace));\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render\n let isEmptyOrLoading = collection?.size === 0 || (collection.size === 1 && collection.getItem(collection.getFirstKey()!)!.type === 'loader');\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.main.js.map"}
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum allowed horizontal space between items.\n * @default Infinity\n */\n maxHorizontalSpace?: number,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxSpace: Infinity,\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n private margin: number = 0;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))\n || (newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing, content height and horizontal margin\n let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));\n this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,\n // except if we are performing skeleton loading\n let isEmptyOrLoading = collection?.size === 0 && collection.getItem(collection.getFirstKey()!)?.type !== 'skeleton';\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.main.js.map"}
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package/dist/WaterfallLayout.mjs
CHANGED
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@@ -25,15 +25,17 @@ const $f483179558aa907f$var$DEFAULT_OPTIONS = {
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minItemSize: new (0, $lFzwI$Size)(200, 200),
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maxItemSize: new (0, $lFzwI$Size)(Infinity, Infinity),
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minSpace: new (0, $lFzwI$Size)(18, 18),
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maxSpace: Infinity,
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maxColumns: Infinity,
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dropIndicatorThickness: 2
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};
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class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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shouldInvalidateLayoutOptions(newOptions, oldOptions) {
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return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace);
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return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
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}
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update(invalidationContext) {
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var _collection_getItem;
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let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
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this.dropIndicatorThickness = dropIndicatorThickness;
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let visibleWidth = this.virtualizer.visibleRect.width;
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// The max item width is always the entire viewport.
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@@ -52,8 +54,9 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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let t = (itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width);
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let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);
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itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));
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// Compute the horizontal spacing and
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let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));
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// Compute the horizontal spacing, content height and horizontal margin
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let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));
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this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);
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// Setup an array of column heights
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let columnHeights = Array(numColumns).fill(minSpace.height);
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let newLayoutInfos = new Map();
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// Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.
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let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer.visibleRect.maxY ? oldLayoutInfo.column : undefined;
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let column = prevColumn !== null && prevColumn !== void 0 ? prevColumn : columnHeights.reduce((minIndex, h, i)=>h < columnHeights[minIndex] ? i : minIndex, 0);
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let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);
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let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;
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let y = columnHeights[column];
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let rect = new (0, $lFzwI$Rect)(x, y, itemWidth, height);
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let layoutInfo = new $f483179558aa907f$var$WaterfallLayoutInfo(node.type, key, rect);
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let layoutInfo = new (0, $lFzwI$LayoutInfo)('loader', lastNode.key, rect);
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newLayoutInfos.set(lastNode.key, layoutInfo);
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}
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// Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render
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// Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
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// except if we are performing skeleton loading
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let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
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let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
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this.contentSize = new (0, $lFzwI$Size)(this.virtualizer.visibleRect.width, maxHeight);
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this.layoutInfos = newLayoutInfos;
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};
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}
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constructor(...args){
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super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2;
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super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2, this.margin = 0;
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}
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}
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@@ -25,15 +25,17 @@ const $f483179558aa907f$var$DEFAULT_OPTIONS = {
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minItemSize: new (0, $lFzwI$Size)(200, 200),
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maxItemSize: new (0, $lFzwI$Size)(Infinity, Infinity),
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minSpace: new (0, $lFzwI$Size)(18, 18),
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maxSpace: Infinity,
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maxColumns: Infinity,
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dropIndicatorThickness: 2
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};
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class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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shouldInvalidateLayoutOptions(newOptions, oldOptions) {
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return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace);
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return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
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}
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update(invalidationContext) {
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var _collection_getItem;
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let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
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this.dropIndicatorThickness = dropIndicatorThickness;
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let visibleWidth = this.virtualizer.visibleRect.width;
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// The max item width is always the entire viewport.
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@@ -52,8 +54,9 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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let t = (itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width);
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let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);
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itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));
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// Compute the horizontal spacing and
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let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));
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// Compute the horizontal spacing, content height and horizontal margin
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let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));
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this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);
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// Setup an array of column heights
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let columnHeights = Array(numColumns).fill(minSpace.height);
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let newLayoutInfos = new Map();
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@@ -69,7 +72,7 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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// Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.
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let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer.visibleRect.maxY ? oldLayoutInfo.column : undefined;
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let column = prevColumn !== null && prevColumn !== void 0 ? prevColumn : columnHeights.reduce((minIndex, h, i)=>h < columnHeights[minIndex] ? i : minIndex, 0);
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-
let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);
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let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;
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let y = columnHeights[column];
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let rect = new (0, $lFzwI$Rect)(x, y, itemWidth, height);
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let layoutInfo = new $f483179558aa907f$var$WaterfallLayoutInfo(node.type, key, rect);
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@@ -107,8 +110,9 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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let layoutInfo = new (0, $lFzwI$LayoutInfo)('loader', lastNode.key, rect);
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newLayoutInfos.set(lastNode.key, layoutInfo);
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}
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// Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render
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// Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
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// except if we are performing skeleton loading
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let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
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let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
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this.contentSize = new (0, $lFzwI$Size)(this.virtualizer.visibleRect.width, maxHeight);
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this.layoutInfos = newLayoutInfos;
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@@ -210,7 +214,7 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
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};
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}
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constructor(...args){
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super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2;
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+
super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2, this.margin = 0;
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}
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}
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@@ -1 +1 @@
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1
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-
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace));\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render\n let isEmptyOrLoading = collection?.size === 0 || (collection.size === 1 && collection.getItem(collection.getFirstKey()!)!.type === 'loader');\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.module.js.map"}
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum allowed horizontal space between items.\n * @default Infinity\n */\n maxHorizontalSpace?: number,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxSpace: Infinity,\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n private margin: number = 0;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))\n || (newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing, content height and horizontal margin\n let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));\n this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,\n // except if we are performing skeleton loading\n let isEmptyOrLoading = collection?.size === 0 && collection.getItem(collection.getFirstKey()!)?.type !== 'skeleton';\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.module.js.map"}
|
package/dist/types.d.ts
CHANGED
|
@@ -25,6 +25,11 @@ export interface GridLayoutOptions {
|
|
|
25
25
|
* @default 18 x 18
|
|
26
26
|
*/
|
|
27
27
|
minSpace?: Size;
|
|
28
|
+
/**
|
|
29
|
+
* The maximum allowed horizontal space between items.
|
|
30
|
+
* @default Infinity
|
|
31
|
+
*/
|
|
32
|
+
maxHorizontalSpace?: number;
|
|
28
33
|
/**
|
|
29
34
|
* The maximum number of columns.
|
|
30
35
|
* @default Infinity
|
|
@@ -190,6 +195,11 @@ export interface WaterfallLayoutOptions {
|
|
|
190
195
|
* @default 18 x 18
|
|
191
196
|
*/
|
|
192
197
|
minSpace?: Size;
|
|
198
|
+
/**
|
|
199
|
+
* The maximum allowed horizontal space between items.
|
|
200
|
+
* @default Infinity
|
|
201
|
+
*/
|
|
202
|
+
maxHorizontalSpace?: number;
|
|
193
203
|
/**
|
|
194
204
|
* The maximum number of columns.
|
|
195
205
|
* @default Infinity
|
package/dist/types.d.ts.map
CHANGED
|
@@ -1 +1 @@
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|
|
1
|
-
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {GridLayoutOptions} from './GridLayout';\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport type {TableLayoutProps} from './TableLayout';\nexport type {WaterfallLayoutOptions} from './WaterfallLayout';\nexport {GridLayout} from './GridLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\nexport {WaterfallLayout} from './WaterfallLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
|
package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@react-stately/layout",
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|
3
|
-
"version": "4.
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|
3
|
+
"version": "4.5.0",
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4
4
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"description": "Spectrum UI components in React",
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5
5
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"license": "Apache-2.0",
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6
6
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"main": "dist/main.js",
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@@ -26,12 +26,12 @@
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26
26
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"url": "https://github.com/adobe/react-spectrum"
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27
27
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},
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28
28
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"dependencies": {
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29
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-
"@react-stately/collections": "^3.12.
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|
30
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-
"@react-stately/table": "^3.
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31
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-
"@react-stately/virtualizer": "^4.4.
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32
|
-
"@react-types/grid": "^3.3.
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33
|
-
"@react-types/shared": "^3.
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34
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-
"@react-types/table": "^3.13.
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|
29
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+
"@react-stately/collections": "^3.12.7",
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|
30
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+
"@react-stately/table": "^3.15.0",
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|
31
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+
"@react-stately/virtualizer": "^4.4.3",
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32
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+
"@react-types/grid": "^3.3.5",
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33
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+
"@react-types/shared": "^3.32.0",
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34
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+
"@react-types/table": "^3.13.3",
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35
35
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"@swc/helpers": "^0.5.0"
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36
36
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},
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37
37
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"peerDependencies": {
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@@ -41,5 +41,5 @@
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41
41
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"publishConfig": {
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42
42
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"access": "public"
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43
43
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},
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|
44
|
-
"gitHead": "
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|
44
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+
"gitHead": "2c58ed3ddd9be9100af9b1d0cfd137fcdc95ba2d"
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|
45
45
|
}
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package/src/GridLayout.ts
CHANGED
|
@@ -36,6 +36,11 @@ export interface GridLayoutOptions {
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36
36
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* @default 18 x 18
|
|
37
37
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*/
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|
38
38
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minSpace?: Size,
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|
39
|
+
/**
|
|
40
|
+
* The maximum allowed horizontal space between items.
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|
41
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+
* @default Infinity
|
|
42
|
+
*/
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|
43
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+
maxHorizontalSpace?: number,
|
|
39
44
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/**
|
|
40
45
|
* The maximum number of columns.
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|
41
46
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* @default Infinity
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@@ -53,6 +58,7 @@ const DEFAULT_OPTIONS = {
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|
|
53
58
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maxItemSize: new Size(Infinity, Infinity),
|
|
54
59
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preserveAspectRatio: false,
|
|
55
60
|
minSpace: new Size(18, 18),
|
|
61
|
+
maxSpace: Infinity,
|
|
56
62
|
maxColumns: Infinity,
|
|
57
63
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dropIndicatorThickness: 2
|
|
58
64
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};
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|
@@ -69,6 +75,7 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
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|
|
69
75
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protected numColumns: number = 0;
|
|
70
76
|
private contentSize: Size = new Size();
|
|
71
77
|
private layoutInfos: Map<Key, LayoutInfo> = new Map();
|
|
78
|
+
private margin: number = 0;
|
|
72
79
|
|
|
73
80
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shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {
|
|
74
81
|
return newOptions.maxColumns !== oldOptions.maxColumns
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|
@@ -76,7 +83,8 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
|
|
|
76
83
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|| newOptions.preserveAspectRatio !== oldOptions.preserveAspectRatio
|
|
77
84
|
|| (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))
|
|
78
85
|
|| (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))
|
|
79
|
-
|| (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))
|
|
86
|
+
|| (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))
|
|
87
|
+
|| newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
|
|
80
88
|
}
|
|
81
89
|
|
|
82
90
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update(invalidationContext: InvalidationContext<O>): void {
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|
@@ -85,6 +93,7 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
|
|
|
85
93
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maxItemSize = DEFAULT_OPTIONS.maxItemSize,
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|
86
94
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preserveAspectRatio = DEFAULT_OPTIONS.preserveAspectRatio,
|
|
87
95
|
minSpace = DEFAULT_OPTIONS.minSpace,
|
|
96
|
+
maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,
|
|
88
97
|
maxColumns = DEFAULT_OPTIONS.maxColumns,
|
|
89
98
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dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness
|
|
90
99
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} = invalidationContext.layoutOptions || {};
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@@ -116,15 +125,26 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
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|
|
116
125
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let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);
|
|
117
126
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itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));
|
|
118
127
|
|
|
119
|
-
// Compute the horizontal spacing and
|
|
120
|
-
let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));
|
|
128
|
+
// Compute the horizontal spacing, content height and horizontal margin
|
|
129
|
+
let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));
|
|
121
130
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this.gap = new Size(horizontalSpacing, minSpace.height);
|
|
131
|
+
this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);
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|
122
132
|
|
|
133
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+
// If there is a skeleton loader within the last 2 items in the collection, increment the collection size
|
|
134
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+
// so that an additional row is added for the skeletons.
|
|
123
135
|
let collection = this.virtualizer!.collection;
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|
124
|
-
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|
125
|
-
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|
126
|
-
let
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|
127
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-
|
|
136
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+
let collectionSize = collection.size;
|
|
137
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+
let lastKey = collection.getLastKey();
|
|
138
|
+
for (let i = 0; i < 2 && lastKey != null; i++) {
|
|
139
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+
let item = collection.getItem(lastKey);
|
|
140
|
+
if (item?.type === 'skeleton') {
|
|
141
|
+
collectionSize++;
|
|
142
|
+
break;
|
|
143
|
+
}
|
|
144
|
+
lastKey = collection.getKeyBefore(lastKey);
|
|
145
|
+
}
|
|
146
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+
|
|
147
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+
let rows = Math.ceil(collectionSize / numColumns);
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|
128
148
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let iterator = collection[Symbol.iterator]();
|
|
129
149
|
let y = rows > 0 ? minSpace.height : 0;
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|
130
150
|
let newLayoutInfos = new Map();
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|
@@ -155,7 +175,7 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
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|
|
155
175
|
if (skeleton) {
|
|
156
176
|
content = oldLayoutInfo && oldLayoutInfo.content.key === key ? oldLayoutInfo.content : {...skeleton, key};
|
|
157
177
|
}
|
|
158
|
-
let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);
|
|
178
|
+
let x = horizontalSpacing + col * (itemWidth + horizontalSpacing) + this.margin;
|
|
159
179
|
let height = itemHeight;
|
|
160
180
|
let estimatedSize = !preserveAspectRatio;
|
|
161
181
|
if (oldLayoutInfo && estimatedSize) {
|
package/src/ListLayout.ts
CHANGED
|
@@ -251,43 +251,49 @@ export class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> exte
|
|
|
251
251
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this.validRect = this.requestedRect.copy();
|
|
252
252
|
}
|
|
253
253
|
|
|
254
|
-
protected buildCollection(y = this.padding): LayoutNode[] {
|
|
254
|
+
protected buildCollection(y: number = this.padding): LayoutNode[] {
|
|
255
255
|
let collection = this.virtualizer!.collection;
|
|
256
|
-
let
|
|
256
|
+
let collectionNodes = [...collection];
|
|
257
|
+
let loaderNodes = collectionNodes.filter(node => node.type === 'loader');
|
|
257
258
|
let nodes: LayoutNode[] = [];
|
|
258
|
-
let isEmptyOrLoading = collection?.size === 0
|
|
259
|
+
let isEmptyOrLoading = collection?.size === 0;
|
|
259
260
|
if (isEmptyOrLoading) {
|
|
260
261
|
y = 0;
|
|
261
262
|
}
|
|
262
263
|
|
|
263
|
-
for (let node of
|
|
264
|
+
for (let node of collectionNodes) {
|
|
264
265
|
let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;
|
|
265
266
|
// Skip rows before the valid rectangle unless they are already cached.
|
|
266
267
|
if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {
|
|
267
268
|
y += rowHeight;
|
|
268
|
-
skipped++;
|
|
269
269
|
continue;
|
|
270
270
|
}
|
|
271
271
|
|
|
272
272
|
let layoutNode = this.buildChild(node, this.padding, y, null);
|
|
273
273
|
y = layoutNode.layoutInfo.rect.maxY + this.gap;
|
|
274
274
|
nodes.push(layoutNode);
|
|
275
|
-
if (node.type === '
|
|
276
|
-
let
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
itemsAfterRect--;
|
|
280
|
-
}
|
|
281
|
-
|
|
282
|
-
y += itemsAfterRect * rowHeight;
|
|
275
|
+
if (node.type === 'loader') {
|
|
276
|
+
let index = loaderNodes.indexOf(node);
|
|
277
|
+
loaderNodes.splice(index, 1);
|
|
278
|
+
}
|
|
283
279
|
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
|
|
280
|
+
// Build each loader that exists in the collection that is outside the visible rect so that they are persisted
|
|
281
|
+
// at the proper estimated location. If the node.type is "section" then we don't do this shortcut since we have to
|
|
282
|
+
// build the sections to see how tall they are.
|
|
283
|
+
if ((node.type === 'item' || node.type === 'loader') && y > this.requestedRect.maxY) {
|
|
284
|
+
let lastProcessedIndex = collectionNodes.indexOf(node);
|
|
285
|
+
for (let loaderNode of loaderNodes) {
|
|
286
|
+
let loaderNodeIndex = collectionNodes.indexOf(loaderNode);
|
|
287
|
+
// Subtract by an additional 1 since we've already added the current item's height to y
|
|
288
|
+
y += (loaderNodeIndex - lastProcessedIndex - 1) * rowHeight;
|
|
289
|
+
let loader = this.buildChild(loaderNode, this.padding, y, null);
|
|
288
290
|
nodes.push(loader);
|
|
289
291
|
y = loader.layoutInfo.rect.maxY;
|
|
292
|
+
lastProcessedIndex = loaderNodeIndex;
|
|
290
293
|
}
|
|
294
|
+
|
|
295
|
+
// Account for the rest of the items after the last loader spinner, subtract by 1 since we've processed the current node's height already
|
|
296
|
+
y += (collectionNodes.length - lastProcessedIndex - 1) * rowHeight;
|
|
291
297
|
break;
|
|
292
298
|
}
|
|
293
299
|
}
|
|
@@ -585,8 +591,24 @@ export class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> exte
|
|
|
585
591
|
let layoutInfo = this.getLayoutInfo(target.key)!;
|
|
586
592
|
let rect: Rect;
|
|
587
593
|
if (target.dropPosition === 'before') {
|
|
588
|
-
rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);
|
|
594
|
+
rect = new Rect(layoutInfo.rect.x, Math.max(0, layoutInfo.rect.y - this.dropIndicatorThickness / 2), layoutInfo.rect.width, this.dropIndicatorThickness);
|
|
589
595
|
} else if (target.dropPosition === 'after') {
|
|
596
|
+
// Render after last visible descendant of the drop target.
|
|
597
|
+
let targetNode = this.collection.getItem(target.key);
|
|
598
|
+
if (targetNode) {
|
|
599
|
+
let targetLevel = targetNode.level ?? 0;
|
|
600
|
+
let currentKey = this.collection.getKeyAfter(target.key);
|
|
601
|
+
|
|
602
|
+
while (currentKey != null) {
|
|
603
|
+
let node = this.collection.getItem(currentKey);
|
|
604
|
+
if (!node || node.level <= targetLevel) {
|
|
605
|
+
break;
|
|
606
|
+
}
|
|
607
|
+
|
|
608
|
+
layoutInfo = this.getLayoutInfo(currentKey) || layoutInfo;
|
|
609
|
+
currentKey = this.collection.getKeyAfter(currentKey);
|
|
610
|
+
}
|
|
611
|
+
}
|
|
590
612
|
rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);
|
|
591
613
|
} else {
|
|
592
614
|
rect = layoutInfo.rect;
|