@react-stately/layout 4.3.1 → 4.5.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace));\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. 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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum allowed horizontal space between items.\n * @default Infinity\n */\n maxHorizontalSpace?: number,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxSpace: Infinity,\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n private margin: number = 0;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))\n || (newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing, content height and horizontal margin\n let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));\n this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,\n // except if we are performing skeleton loading\n let isEmptyOrLoading = collection?.size === 0 && collection.getItem(collection.getFirstKey()!)?.type !== 'skeleton';\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.main.js.map"}
@@ -25,15 +25,17 @@ const $f483179558aa907f$var$DEFAULT_OPTIONS = {
25
25
  minItemSize: new (0, $lFzwI$Size)(200, 200),
26
26
  maxItemSize: new (0, $lFzwI$Size)(Infinity, Infinity),
27
27
  minSpace: new (0, $lFzwI$Size)(18, 18),
28
+ maxSpace: Infinity,
28
29
  maxColumns: Infinity,
29
30
  dropIndicatorThickness: 2
30
31
  };
31
32
  class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
32
33
  shouldInvalidateLayoutOptions(newOptions, oldOptions) {
33
- return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace);
34
+ return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
34
35
  }
35
36
  update(invalidationContext) {
36
- let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
37
+ var _collection_getItem;
38
+ let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
37
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  this.dropIndicatorThickness = dropIndicatorThickness;
38
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  let visibleWidth = this.virtualizer.visibleRect.width;
39
41
  // The max item width is always the entire viewport.
@@ -52,8 +54,9 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
52
54
  let t = (itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width);
53
55
  let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);
54
56
  itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));
55
- // Compute the horizontal spacing and content height
56
- let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));
57
+ // Compute the horizontal spacing, content height and horizontal margin
58
+ let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));
59
+ this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);
57
60
  // Setup an array of column heights
58
61
  let columnHeights = Array(numColumns).fill(minSpace.height);
59
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  let newLayoutInfos = new Map();
@@ -69,7 +72,7 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
69
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  // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.
70
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  let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer.visibleRect.maxY ? oldLayoutInfo.column : undefined;
71
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  let column = prevColumn !== null && prevColumn !== void 0 ? prevColumn : columnHeights.reduce((minIndex, h, i)=>h < columnHeights[minIndex] ? i : minIndex, 0);
72
- let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);
75
+ let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;
73
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  let y = columnHeights[column];
74
77
  let rect = new (0, $lFzwI$Rect)(x, y, itemWidth, height);
75
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  let layoutInfo = new $f483179558aa907f$var$WaterfallLayoutInfo(node.type, key, rect);
@@ -107,8 +110,9 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
107
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  let layoutInfo = new (0, $lFzwI$LayoutInfo)('loader', lastNode.key, rect);
108
111
  newLayoutInfos.set(lastNode.key, layoutInfo);
109
112
  }
110
- // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render
111
- let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 || collection.size === 1 && collection.getItem(collection.getFirstKey()).type === 'loader';
113
+ // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
114
+ // except if we are performing skeleton loading
115
+ let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
112
116
  let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
113
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  this.contentSize = new (0, $lFzwI$Size)(this.virtualizer.visibleRect.width, maxHeight);
114
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  this.layoutInfos = newLayoutInfos;
@@ -210,7 +214,7 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
210
214
  };
211
215
  }
212
216
  constructor(...args){
213
- super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2;
217
+ super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2, this.margin = 0;
214
218
  }
215
219
  }
216
220
 
@@ -25,15 +25,17 @@ const $f483179558aa907f$var$DEFAULT_OPTIONS = {
25
25
  minItemSize: new (0, $lFzwI$Size)(200, 200),
26
26
  maxItemSize: new (0, $lFzwI$Size)(Infinity, Infinity),
27
27
  minSpace: new (0, $lFzwI$Size)(18, 18),
28
+ maxSpace: Infinity,
28
29
  maxColumns: Infinity,
29
30
  dropIndicatorThickness: 2
30
31
  };
31
32
  class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
32
33
  shouldInvalidateLayoutOptions(newOptions, oldOptions) {
33
- return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace);
34
+ return newOptions.maxColumns !== oldOptions.maxColumns || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness || !(newOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize) || !(newOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize) || !(newOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace) || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
34
35
  }
35
36
  update(invalidationContext) {
36
- let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
37
+ var _collection_getItem;
38
+ let { minItemSize: minItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.minItemSize, maxItemSize: maxItemSize = $f483179558aa907f$var$DEFAULT_OPTIONS.maxItemSize, minSpace: minSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.minSpace, maxHorizontalSpace: maxHorizontalSpace = $f483179558aa907f$var$DEFAULT_OPTIONS.maxSpace, maxColumns: maxColumns = $f483179558aa907f$var$DEFAULT_OPTIONS.maxColumns, dropIndicatorThickness: dropIndicatorThickness = $f483179558aa907f$var$DEFAULT_OPTIONS.dropIndicatorThickness } = invalidationContext.layoutOptions || {};
37
39
  this.dropIndicatorThickness = dropIndicatorThickness;
38
40
  let visibleWidth = this.virtualizer.visibleRect.width;
39
41
  // The max item width is always the entire viewport.
@@ -52,8 +54,9 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
52
54
  let t = (itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width);
53
55
  let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);
54
56
  itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));
55
- // Compute the horizontal spacing and content height
56
- let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));
57
+ // Compute the horizontal spacing, content height and horizontal margin
58
+ let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));
59
+ this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);
57
60
  // Setup an array of column heights
58
61
  let columnHeights = Array(numColumns).fill(minSpace.height);
59
62
  let newLayoutInfos = new Map();
@@ -69,7 +72,7 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
69
72
  // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.
70
73
  let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer.visibleRect.maxY ? oldLayoutInfo.column : undefined;
71
74
  let column = prevColumn !== null && prevColumn !== void 0 ? prevColumn : columnHeights.reduce((minIndex, h, i)=>h < columnHeights[minIndex] ? i : minIndex, 0);
72
- let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);
75
+ let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;
73
76
  let y = columnHeights[column];
74
77
  let rect = new (0, $lFzwI$Rect)(x, y, itemWidth, height);
75
78
  let layoutInfo = new $f483179558aa907f$var$WaterfallLayoutInfo(node.type, key, rect);
@@ -107,8 +110,9 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
107
110
  let layoutInfo = new (0, $lFzwI$LayoutInfo)('loader', lastNode.key, rect);
108
111
  newLayoutInfos.set(lastNode.key, layoutInfo);
109
112
  }
110
- // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render
111
- let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 || collection.size === 1 && collection.getItem(collection.getFirstKey()).type === 'loader';
113
+ // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,
114
+ // except if we are performing skeleton loading
115
+ let isEmptyOrLoading = (collection === null || collection === void 0 ? void 0 : collection.size) === 0 && ((_collection_getItem = collection.getItem(collection.getFirstKey())) === null || _collection_getItem === void 0 ? void 0 : _collection_getItem.type) !== 'skeleton';
112
116
  let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);
113
117
  this.contentSize = new (0, $lFzwI$Size)(this.virtualizer.visibleRect.width, maxHeight);
114
118
  this.layoutInfos = newLayoutInfos;
@@ -210,7 +214,7 @@ class $f483179558aa907f$export$e9f7cda058ba8df8 extends (0, $lFzwI$Layout) {
210
214
  };
211
215
  }
212
216
  constructor(...args){
213
- super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2;
217
+ super(...args), this.contentSize = new (0, $lFzwI$Size)(), this.layoutInfos = new Map(), this.numColumns = 0, this.dropIndicatorThickness = 2, this.margin = 0;
214
218
  }
215
219
  }
216
220
 
@@ -1 +1 @@
1
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace));\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. 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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, DropTargetDelegate, Key, LayoutDelegate, Node} from '@react-types/shared';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface WaterfallLayoutOptions {\n /**\n * The minimum item size.\n * @default 200 x 200\n */\n minItemSize?: Size,\n /**\n * The maximum item size.\n * @default Infinity\n */\n maxItemSize?: Size,\n /**\n * The minimum space required between items.\n * @default 18 x 18\n */\n minSpace?: Size,\n /**\n * The maximum allowed horizontal space between items.\n * @default Infinity\n */\n maxHorizontalSpace?: number,\n /**\n * The maximum number of columns.\n * @default Infinity\n */\n maxColumns?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nconst DEFAULT_OPTIONS = {\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(Infinity, Infinity),\n minSpace: new Size(18, 18),\n maxSpace: Infinity,\n maxColumns: Infinity,\n dropIndicatorThickness: 2\n};\n\nexport class WaterfallLayout<T extends object, O extends WaterfallLayoutOptions = WaterfallLayoutOptions> extends Layout<Node<T>, O> implements LayoutDelegate, DropTargetDelegate {\n private contentSize: Size = new Size();\n private layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n protected dropIndicatorThickness = 2;\n private margin: number = 0;\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.maxColumns !== oldOptions.maxColumns\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))\n || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))\n || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))\n || (newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let {\n minItemSize = DEFAULT_OPTIONS.minItemSize,\n maxItemSize = DEFAULT_OPTIONS.maxItemSize,\n minSpace = DEFAULT_OPTIONS.minSpace,\n maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,\n maxColumns = DEFAULT_OPTIONS.maxColumns,\n dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness\n } = invalidationContext.layoutOptions || {};\n this.dropIndicatorThickness = dropIndicatorThickness;\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing, content height and horizontal margin\n let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));\n this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns && oldLayoutInfo && oldLayoutInfo.rect.y < this.virtualizer!.visibleRect.maxY ? oldLayoutInfo.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing) + this.margin;\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let collection = this.virtualizer!.collection;\n let skeletonCount = 0;\n for (let node of collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else if (node.type !== 'loader') {\n addNode(node.key, node);\n }\n }\n\n // Always add the loader sentinel if present in the collection so we can make sure it is never virtualized out.\n // Add it under the first column for simplicity\n let lastNode = collection.getItem(collection.getLastKey()!);\n if (lastNode?.type === 'loader') {\n let rect = new Rect(horizontalSpacing, columnHeights[0], itemWidth, 0);\n let layoutInfo = new LayoutInfo('loader', lastNode.key, rect);\n newLayoutInfos.set(lastNode.key, layoutInfo);\n }\n\n // Reset all columns to the maximum for the next section. If loading, set to 0 so virtualizer doesn't render its body since there aren't items to render,\n // except if we are performing skeleton loading\n let isEmptyOrLoading = collection?.size === 0 && collection.getItem(collection.getFirstKey()!)?.type !== 'skeleton';\n let maxHeight = isEmptyOrLoading ? 0 : Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key) || layoutInfo.type === 'loader') {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size): boolean {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spatially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spatially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n\n getDropTargetFromPoint(x: number, y: number): DropTarget {\n if (this.layoutInfos.size === 0) {\n return {type: 'root'};\n }\n\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null) {\n return {type: 'root'};\n }\n\n // Only support \"on\" drop position in waterfall layout.\n // Reordering doesn't make sense because the items don't have a deterministic order.\n return {\n type: 'item',\n key,\n dropPosition: 'on'\n };\n }\n}\n"],"names":[],"version":3,"file":"WaterfallLayout.module.js.map"}
package/dist/types.d.ts CHANGED
@@ -25,6 +25,11 @@ export interface GridLayoutOptions {
25
25
  * @default 18 x 18
26
26
  */
27
27
  minSpace?: Size;
28
+ /**
29
+ * The maximum allowed horizontal space between items.
30
+ * @default Infinity
31
+ */
32
+ maxHorizontalSpace?: number;
28
33
  /**
29
34
  * The maximum number of columns.
30
35
  * @default Infinity
@@ -190,6 +195,11 @@ export interface WaterfallLayoutOptions {
190
195
  * @default 18 x 18
191
196
  */
192
197
  minSpace?: Size;
198
+ /**
199
+ * The maximum allowed horizontal space between items.
200
+ * @default Infinity
201
+ */
202
+ maxHorizontalSpace?: number;
193
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  /**
194
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  * The maximum number of columns.
195
205
  * @default Infinity
@@ -1 +1 @@
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {GridLayoutOptions} from './GridLayout';\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport type {TableLayoutProps} from './TableLayout';\nexport type {WaterfallLayoutOptions} from './WaterfallLayout';\nexport {GridLayout} from './GridLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\nexport {WaterfallLayout} from './WaterfallLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
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AM,GAAG,UAAU;IAiBxE,qBAAqB,CAAC,IAAI,EAAE,IAAI,GAAG,UAAU,EAAE;IAiL/C,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,iBAAiB,EAAE,CAAC,MAAM,EAAE,UAAU,KAAK,OAAO,GAAG,UAAU,GAAG,IAAI;IA0DnH,uBAAuB,CAAC,MAAM,EAAE,cAAc,GAAG,UAAU;CAK5D;AC1mBD;IACE;;;OAGG;IACH,WAAW,CAAC,EAAE,IAAI,CAAC;IACnB;;;OAGG;IACH,WAAW,CAAC,EAAE,IAAI,CAAC;IACnB;;;OAGG;IACH,QAAQ,CAAC,EAAE,IAAI,CAAC;IAChB;;;OAGG;IACH,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B;;;OAGG;IACH,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB;;;OAGG;IACH,sBAAsB,CAAC,EAAE,MAAM,CAAA;CAChC;AAqBD,6BAA6B,CAAC,SAAS,MAAM,EAAE,CAAC,SAAS,sBAAsB,GAAG,sBAAsB,CAAE,SAAQ,OAAO,KAAK,CAAC,CAAC,EAAE,CAAC,CAAE,YAAW,cAAc,EAAE,kBAAkB;IAGhL,SAAS,CAAC,UAAU,SAAK;IACzB,SAAS,CAAC,sBAAsB,SAAK;IAGrC,6BAA6B,CAAC,UAAU,EAAE,CAAC,EAAE,UAAU,EAAE,CAAC,GAAG,OAAO;IASpE,MAAM,CAAC,mBAAmB,EAAE,oBAAoB,CAAC,CAAC,GAAG,IAAI;IA2GzD,aAAa,CAAC,GAAG,EAAE,GAAG,GAAG,UAAU;IAInC,cAAc,IAAI,IAAI;IAItB,qBAAqB,CAAC,IAAI,EAAE,IAAI,GAAG,UAAU,EAAE;IAU/C,cAAc,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,GAAG,OAAO;IAkB7C,aAAa,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI;IA4BnC,YAAY,CAAC,GAAG,EAAE,GAAG,GAAG,GAAG,GAAG,IAAI;IA8BlC,WAAW,CAAC,IAAI,EAAE,GAAG,EAAE,EAAE,EAAE,GAAG,GAAG,GAAG,EAAE;IAmBtC,sBAAsB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,UAAU;CAoBzD","sources":["packages/@react-stately/layout/src/packages/@react-stately/layout/src/GridLayout.ts","packages/@react-stately/layout/src/packages/@react-stately/layout/src/ListLayout.ts","packages/@react-stately/layout/src/packages/@react-stately/layout/src/TableLayout.ts","packages/@react-stately/layout/src/packages/@react-stately/layout/src/WaterfallLayout.ts","packages/@react-stately/layout/src/packages/@react-stately/layout/src/index.ts","packages/@react-stately/layout/src/index.ts"],"sourcesContent":[null,null,null,null,null,"/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {GridLayoutOptions} from './GridLayout';\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport type {TableLayoutProps} from './TableLayout';\nexport type {WaterfallLayoutOptions} from './WaterfallLayout';\nexport {GridLayout} from './GridLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\nexport {WaterfallLayout} from './WaterfallLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-stately/layout",
3
- "version": "4.3.1",
3
+ "version": "4.5.0",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -26,12 +26,12 @@
26
26
  "url": "https://github.com/adobe/react-spectrum"
27
27
  },
28
28
  "dependencies": {
29
- "@react-stately/collections": "^3.12.5",
30
- "@react-stately/table": "^3.14.3",
31
- "@react-stately/virtualizer": "^4.4.1",
32
- "@react-types/grid": "^3.3.3",
33
- "@react-types/shared": "^3.30.0",
34
- "@react-types/table": "^3.13.1",
29
+ "@react-stately/collections": "^3.12.7",
30
+ "@react-stately/table": "^3.15.0",
31
+ "@react-stately/virtualizer": "^4.4.3",
32
+ "@react-types/grid": "^3.3.5",
33
+ "@react-types/shared": "^3.32.0",
34
+ "@react-types/table": "^3.13.3",
35
35
  "@swc/helpers": "^0.5.0"
36
36
  },
37
37
  "peerDependencies": {
@@ -41,5 +41,5 @@
41
41
  "publishConfig": {
42
42
  "access": "public"
43
43
  },
44
- "gitHead": "265b4d7f107905ee1c6e87a8af1613ab440a6849"
44
+ "gitHead": "2c58ed3ddd9be9100af9b1d0cfd137fcdc95ba2d"
45
45
  }
package/src/GridLayout.ts CHANGED
@@ -36,6 +36,11 @@ export interface GridLayoutOptions {
36
36
  * @default 18 x 18
37
37
  */
38
38
  minSpace?: Size,
39
+ /**
40
+ * The maximum allowed horizontal space between items.
41
+ * @default Infinity
42
+ */
43
+ maxHorizontalSpace?: number,
39
44
  /**
40
45
  * The maximum number of columns.
41
46
  * @default Infinity
@@ -53,6 +58,7 @@ const DEFAULT_OPTIONS = {
53
58
  maxItemSize: new Size(Infinity, Infinity),
54
59
  preserveAspectRatio: false,
55
60
  minSpace: new Size(18, 18),
61
+ maxSpace: Infinity,
56
62
  maxColumns: Infinity,
57
63
  dropIndicatorThickness: 2
58
64
  };
@@ -69,6 +75,7 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
69
75
  protected numColumns: number = 0;
70
76
  private contentSize: Size = new Size();
71
77
  private layoutInfos: Map<Key, LayoutInfo> = new Map();
78
+ private margin: number = 0;
72
79
 
73
80
  shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {
74
81
  return newOptions.maxColumns !== oldOptions.maxColumns
@@ -76,7 +83,8 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
76
83
  || newOptions.preserveAspectRatio !== oldOptions.preserveAspectRatio
77
84
  || (!(newOptions.minItemSize || DEFAULT_OPTIONS.minItemSize).equals(oldOptions.minItemSize || DEFAULT_OPTIONS.minItemSize))
78
85
  || (!(newOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize).equals(oldOptions.maxItemSize || DEFAULT_OPTIONS.maxItemSize))
79
- || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace));
86
+ || (!(newOptions.minSpace || DEFAULT_OPTIONS.minSpace).equals(oldOptions.minSpace || DEFAULT_OPTIONS.minSpace))
87
+ || newOptions.maxHorizontalSpace !== oldOptions.maxHorizontalSpace;
80
88
  }
81
89
 
82
90
  update(invalidationContext: InvalidationContext<O>): void {
@@ -85,6 +93,7 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
85
93
  maxItemSize = DEFAULT_OPTIONS.maxItemSize,
86
94
  preserveAspectRatio = DEFAULT_OPTIONS.preserveAspectRatio,
87
95
  minSpace = DEFAULT_OPTIONS.minSpace,
96
+ maxHorizontalSpace = DEFAULT_OPTIONS.maxSpace,
88
97
  maxColumns = DEFAULT_OPTIONS.maxColumns,
89
98
  dropIndicatorThickness = DEFAULT_OPTIONS.dropIndicatorThickness
90
99
  } = invalidationContext.layoutOptions || {};
@@ -116,15 +125,26 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
116
125
  let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);
117
126
  itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));
118
127
 
119
- // Compute the horizontal spacing and content height
120
- let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));
128
+ // Compute the horizontal spacing, content height and horizontal margin
129
+ let horizontalSpacing = Math.min(Math.max(maxHorizontalSpace, minSpace.width), Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1)));
121
130
  this.gap = new Size(horizontalSpacing, minSpace.height);
131
+ this.margin = Math.floor((visibleWidth - numColumns * itemWidth - horizontalSpacing * (numColumns + 1)) / 2);
122
132
 
133
+ // If there is a skeleton loader within the last 2 items in the collection, increment the collection size
134
+ // so that an additional row is added for the skeletons.
123
135
  let collection = this.virtualizer!.collection;
124
- // Make sure to set rows to 0 if we performing a first time load or are rendering the empty state so that Virtualizer
125
- // won't try to render its body
126
- let isEmptyOrLoading = collection?.size === 0 || (collection.size === 1 && collection.getItem(collection.getFirstKey()!)!.type === 'loader');
127
- let rows = isEmptyOrLoading ? 0 : Math.ceil(collection.size / numColumns);
136
+ let collectionSize = collection.size;
137
+ let lastKey = collection.getLastKey();
138
+ for (let i = 0; i < 2 && lastKey != null; i++) {
139
+ let item = collection.getItem(lastKey);
140
+ if (item?.type === 'skeleton') {
141
+ collectionSize++;
142
+ break;
143
+ }
144
+ lastKey = collection.getKeyBefore(lastKey);
145
+ }
146
+
147
+ let rows = Math.ceil(collectionSize / numColumns);
128
148
  let iterator = collection[Symbol.iterator]();
129
149
  let y = rows > 0 ? minSpace.height : 0;
130
150
  let newLayoutInfos = new Map();
@@ -155,7 +175,7 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
155
175
  if (skeleton) {
156
176
  content = oldLayoutInfo && oldLayoutInfo.content.key === key ? oldLayoutInfo.content : {...skeleton, key};
157
177
  }
158
- let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);
178
+ let x = horizontalSpacing + col * (itemWidth + horizontalSpacing) + this.margin;
159
179
  let height = itemHeight;
160
180
  let estimatedSize = !preserveAspectRatio;
161
181
  if (oldLayoutInfo && estimatedSize) {
package/src/ListLayout.ts CHANGED
@@ -251,43 +251,49 @@ export class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> exte
251
251
  this.validRect = this.requestedRect.copy();
252
252
  }
253
253
 
254
- protected buildCollection(y = this.padding): LayoutNode[] {
254
+ protected buildCollection(y: number = this.padding): LayoutNode[] {
255
255
  let collection = this.virtualizer!.collection;
256
- let skipped = 0;
256
+ let collectionNodes = [...collection];
257
+ let loaderNodes = collectionNodes.filter(node => node.type === 'loader');
257
258
  let nodes: LayoutNode[] = [];
258
- let isEmptyOrLoading = collection?.size === 0 || (collection.size === 1 && collection.getItem(collection.getFirstKey()!)!.type === 'loader');
259
+ let isEmptyOrLoading = collection?.size === 0;
259
260
  if (isEmptyOrLoading) {
260
261
  y = 0;
261
262
  }
262
263
 
263
- for (let node of collection) {
264
+ for (let node of collectionNodes) {
264
265
  let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;
265
266
  // Skip rows before the valid rectangle unless they are already cached.
266
267
  if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {
267
268
  y += rowHeight;
268
- skipped++;
269
269
  continue;
270
270
  }
271
271
 
272
272
  let layoutNode = this.buildChild(node, this.padding, y, null);
273
273
  y = layoutNode.layoutInfo.rect.maxY + this.gap;
274
274
  nodes.push(layoutNode);
275
- if (node.type === 'item' && y > this.requestedRect.maxY) {
276
- let itemsAfterRect = collection.size - (nodes.length + skipped);
277
- let lastNode = collection.getItem(collection.getLastKey()!);
278
- if (lastNode?.type === 'loader') {
279
- itemsAfterRect--;
280
- }
281
-
282
- y += itemsAfterRect * rowHeight;
275
+ if (node.type === 'loader') {
276
+ let index = loaderNodes.indexOf(node);
277
+ loaderNodes.splice(index, 1);
278
+ }
283
279
 
284
- // Always add the loader sentinel if present. This assumes the loader is the last option/row
285
- // will need to refactor when handling multi section loading
286
- if (lastNode?.type === 'loader' && nodes.at(-1)?.layoutInfo.type !== 'loader') {
287
- let loader = this.buildChild(lastNode, this.padding, y, null);
280
+ // Build each loader that exists in the collection that is outside the visible rect so that they are persisted
281
+ // at the proper estimated location. If the node.type is "section" then we don't do this shortcut since we have to
282
+ // build the sections to see how tall they are.
283
+ if ((node.type === 'item' || node.type === 'loader') && y > this.requestedRect.maxY) {
284
+ let lastProcessedIndex = collectionNodes.indexOf(node);
285
+ for (let loaderNode of loaderNodes) {
286
+ let loaderNodeIndex = collectionNodes.indexOf(loaderNode);
287
+ // Subtract by an additional 1 since we've already added the current item's height to y
288
+ y += (loaderNodeIndex - lastProcessedIndex - 1) * rowHeight;
289
+ let loader = this.buildChild(loaderNode, this.padding, y, null);
288
290
  nodes.push(loader);
289
291
  y = loader.layoutInfo.rect.maxY;
292
+ lastProcessedIndex = loaderNodeIndex;
290
293
  }
294
+
295
+ // Account for the rest of the items after the last loader spinner, subtract by 1 since we've processed the current node's height already
296
+ y += (collectionNodes.length - lastProcessedIndex - 1) * rowHeight;
291
297
  break;
292
298
  }
293
299
  }
@@ -585,8 +591,24 @@ export class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> exte
585
591
  let layoutInfo = this.getLayoutInfo(target.key)!;
586
592
  let rect: Rect;
587
593
  if (target.dropPosition === 'before') {
588
- rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);
594
+ rect = new Rect(layoutInfo.rect.x, Math.max(0, layoutInfo.rect.y - this.dropIndicatorThickness / 2), layoutInfo.rect.width, this.dropIndicatorThickness);
589
595
  } else if (target.dropPosition === 'after') {
596
+ // Render after last visible descendant of the drop target.
597
+ let targetNode = this.collection.getItem(target.key);
598
+ if (targetNode) {
599
+ let targetLevel = targetNode.level ?? 0;
600
+ let currentKey = this.collection.getKeyAfter(target.key);
601
+
602
+ while (currentKey != null) {
603
+ let node = this.collection.getItem(currentKey);
604
+ if (!node || node.level <= targetLevel) {
605
+ break;
606
+ }
607
+
608
+ layoutInfo = this.getLayoutInfo(currentKey) || layoutInfo;
609
+ currentKey = this.collection.getKeyAfter(currentKey);
610
+ }
611
+ }
590
612
  rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);
591
613
  } else {
592
614
  rect = layoutInfo.rect;