@react-stately/layout 4.2.0 → 4.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps extends ListLayoutOptions {\n columnWidths?: Map<Key, number>\n}\n\nconst DEFAULT_ROW_HEIGHT = 48;\n\n/**\n * TableLayout is a virtualizer Layout implementation that arranges\n * items in rows and columns.\n */\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected lastCollection: TableCollection<T> | null = null;\n private columnWidths: Map<Key, number> = new Map();\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> | null = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options?: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): TableCollection<T> {\n return this.virtualizer!.collection as TableCollection<T>;\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection ||\n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.columnWidths !== oldOptions.columnWidths\n || super.shouldInvalidateLayoutOptions(newOptions, oldOptions);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer!.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.lastCollection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer!.visibleRect.width - this.padding * 2, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n let collection = this.virtualizer!.collection as TableCollection<T>;\n for (let column of collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.maxY + this.gap);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width + this.padding * 2, body.layoutInfo.rect.maxY + this.padding);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(this.padding, this.padding, 0, 0);\n let layoutInfo = new LayoutInfo('header', collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = this.padding;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, this.padding, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y - this.padding;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect,\n node: collection.head\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.virtualizer!.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x - rect.x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect,\n node: headerRow\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let colSpan = node.colSpan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colSpan; i++) {\n let column = collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key) ?? 0;\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number | null, estimatedHeight: number | null) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight ?? DEFAULT_ROW_HEIGHT;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_ROW_HEIGHT;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight ?? this.rowHeight, this.estimatedHeadingHeight ?? this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(this.padding, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight() + this.gap;\n for (let node of getChildNodes(collection.body, collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, this.padding, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer!.visibleRect.maxY;\n } else {\n y -= this.gap;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node: collection.body\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n } else {\n break;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(collection.head?.key ?? 'header')!.layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: rect,\n node\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer!.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer!.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer!.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.virtualizer!.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key)?.index;\n if (index != null && !indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key | null = null;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer!.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = (this.virtualizer!.collection as TableCollection<T>).body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.module.js.map"}
1
+ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps extends ListLayoutOptions {\n columnWidths?: Map<Key, number>\n}\n\nconst DEFAULT_ROW_HEIGHT = 48;\n\n/**\n * TableLayout is a virtualizer Layout implementation that arranges\n * items in rows and columns.\n */\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected lastCollection: TableCollection<T> | null = null;\n private columnWidths: Map<Key, number> = new Map();\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> | null = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options?: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): TableCollection<T> {\n return this.virtualizer!.collection as TableCollection<T>;\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection ||\n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.columnWidths !== oldOptions.columnWidths\n || super.shouldInvalidateLayoutOptions(newOptions, oldOptions);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer!.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.lastCollection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer!.visibleRect.width - this.padding * 2, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n let collection = this.virtualizer!.collection as TableCollection<T>;\n for (let column of collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.maxY + this.gap);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width + this.padding * 2, body.layoutInfo.rect.maxY + this.padding);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(this.padding, this.padding, 0, 0);\n let layoutInfo = new LayoutInfo('header', collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = this.padding;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, this.padding, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y - this.padding;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect,\n node: collection.head\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.virtualizer!.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x - rect.x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect,\n node: headerRow\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let colSpan = node.colSpan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colSpan; i++) {\n let column = collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key) ?? 0;\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number | null, estimatedHeight: number | null) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight ?? DEFAULT_ROW_HEIGHT;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_ROW_HEIGHT;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight ?? this.rowHeight, this.estimatedHeadingHeight ?? this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(this.padding, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight() + this.gap;\n for (let node of getChildNodes(collection.body, collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, this.padding, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer!.visibleRect.maxY;\n } else {\n y -= this.gap;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node: collection.body\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n } else {\n break;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(collection.head?.key ?? 'header')!.layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: rect,\n node\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer!.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer!.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer!.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.virtualizer!.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key)?.index;\n if (index != null && !indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n // Find the closest item within on either side of the point using the gap width.\n let searchRect = new Rect(x, Math.max(0, y - this.gap), 1, this.gap * 2);\n let candidates = this.getVisibleLayoutInfos(searchRect);\n let key: Key | null = null;\n let minDistance = Infinity;\n for (let candidate of candidates) {\n // Ignore items outside the search rect, e.g. persisted keys.\n if (candidate.type !== 'row' || !candidate.rect.intersects(searchRect)) {\n continue;\n }\n\n let yDist = Math.abs(candidate.rect.y - y);\n let maxYDist = Math.abs(candidate.rect.maxY - y);\n let dist = Math.min(yDist, maxYDist);\n if (dist < minDistance) {\n minDistance = dist;\n key = candidate.key;\n }\n }\n\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = (this.virtualizer!.collection as TableCollection<T>).body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.module.js.map"}
@@ -1 +1 @@
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {GridLayoutOptions} from './GridLayout';\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport type {TableLayoutProps} from './TableLayout';\nexport type {WaterfallLayoutOptions} from './WaterfallLayout';\nexport {GridLayout} from './GridLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\nexport {WaterfallLayout} from './WaterfallLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {GridLayoutOptions} from './GridLayout';\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport type {TableLayoutProps} from './TableLayout';\nexport type {WaterfallLayoutOptions} from './WaterfallLayout';\nexport {GridLayout} from './GridLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\nexport {WaterfallLayout} from './WaterfallLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-stately/layout",
3
- "version": "4.2.0",
3
+ "version": "4.2.1",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -24,7 +24,7 @@
24
24
  "dependencies": {
25
25
  "@react-stately/collections": "^3.12.2",
26
26
  "@react-stately/table": "^3.14.0",
27
- "@react-stately/virtualizer": "^4.3.0",
27
+ "@react-stately/virtualizer": "^4.3.1",
28
28
  "@react-types/grid": "^3.3.0",
29
29
  "@react-types/shared": "^3.28.0",
30
30
  "@react-types/table": "^3.11.0",
@@ -37,5 +37,5 @@
37
37
  "publishConfig": {
38
38
  "access": "public"
39
39
  },
40
- "gitHead": "4d3c72c94eea2d72eb3a0e7d56000c6ef7e39726"
40
+ "gitHead": "9c4ebbc0c1972cc880febc29de995ca58caa3ba4"
41
41
  }
package/src/GridLayout.ts CHANGED
@@ -11,7 +11,7 @@
11
11
  */
12
12
 
13
13
  import {DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';
14
- import {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';
14
+ import {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';
15
15
 
16
16
  export interface GridLayoutOptions {
17
17
  /**
@@ -102,6 +102,7 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
102
102
  // Compute the number of rows and columns needed to display the content
103
103
  let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));
104
104
  let numColumns = Math.max(1, Math.min(maxColumns, columns));
105
+ this.numColumns = numColumns;
105
106
 
106
107
  // Compute the available width (minus the space between items)
107
108
  let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));
@@ -223,7 +224,46 @@ export class GridLayout<T, O extends GridLayoutOptions = GridLayoutOptions> exte
223
224
  x += this.virtualizer!.visibleRect.x;
224
225
  y += this.virtualizer!.visibleRect.y;
225
226
 
226
- let key = this.virtualizer!.keyAtPoint(new Point(x, y));
227
+ // Find the closest item within on either side of the point using the gap width.
228
+ let key: Key | null = null;
229
+ if (this.numColumns === 1) {
230
+ let searchRect = new Rect(x, Math.max(0, y - this.gap.height), 1, this.gap.height * 2);
231
+ let candidates = this.getVisibleLayoutInfos(searchRect);
232
+ let minDistance = Infinity;
233
+ for (let candidate of candidates) {
234
+ // Ignore items outside the search rect, e.g. persisted keys.
235
+ if (!candidate.rect.intersects(searchRect)) {
236
+ continue;
237
+ }
238
+
239
+ let yDist = Math.abs(candidate.rect.y - y);
240
+ let maxYDist = Math.abs(candidate.rect.maxY - y);
241
+ let dist = Math.min(yDist, maxYDist);
242
+ if (dist < minDistance) {
243
+ minDistance = dist;
244
+ key = candidate.key;
245
+ }
246
+ }
247
+ } else {
248
+ let searchRect = new Rect(Math.max(0, x - this.gap.width), y, this.gap.width * 2, 1);
249
+ let candidates = this.getVisibleLayoutInfos(searchRect);
250
+ let minDistance = Infinity;
251
+ for (let candidate of candidates) {
252
+ // Ignore items outside the search rect, e.g. persisted keys.
253
+ if (!candidate.rect.intersects(searchRect)) {
254
+ continue;
255
+ }
256
+
257
+ let xDist = Math.abs(candidate.rect.x - x);
258
+ let maxXDist = Math.abs(candidate.rect.maxX - x);
259
+ let dist = Math.min(xDist, maxXDist);
260
+ if (dist < minDistance) {
261
+ minDistance = dist;
262
+ key = candidate.key;
263
+ }
264
+ }
265
+ }
266
+
227
267
  let layoutInfo = key != null ? this.getLayoutInfo(key) : null;
228
268
  if (!layoutInfo) {
229
269
  return {type: 'root'};
package/src/ListLayout.ts CHANGED
@@ -12,7 +12,7 @@
12
12
 
13
13
  import {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';
14
14
  import {getChildNodes} from '@react-stately/collections';
15
- import {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';
15
+ import {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';
16
16
 
17
17
  export interface ListLayoutOptions {
18
18
  /**
@@ -505,7 +505,26 @@ export class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> exte
505
505
  x += this.virtualizer!.visibleRect.x;
506
506
  y += this.virtualizer!.visibleRect.y;
507
507
 
508
- let key = this.virtualizer!.keyAtPoint(new Point(x, y));
508
+ // Find the closest item within on either side of the point using the gap width.
509
+ let searchRect = new Rect(x, Math.max(0, y - this.gap), 1, this.gap * 2);
510
+ let candidates = this.getVisibleLayoutInfos(searchRect);
511
+ let key: Key | null = null;
512
+ let minDistance = Infinity;
513
+ for (let candidate of candidates) {
514
+ // Ignore items outside the search rect, e.g. persisted keys.
515
+ if (!candidate.rect.intersects(searchRect)) {
516
+ continue;
517
+ }
518
+
519
+ let yDist = Math.abs(candidate.rect.y - y);
520
+ let maxYDist = Math.abs(candidate.rect.maxY - y);
521
+ let dist = Math.min(yDist, maxYDist);
522
+ if (dist < minDistance) {
523
+ minDistance = dist;
524
+ key = candidate.key;
525
+ }
526
+ }
527
+
509
528
  if (key == null || this.virtualizer!.collection.size === 0) {
510
529
  return {type: 'root'};
511
530
  }
@@ -542,17 +542,23 @@ export class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> exten
542
542
  x += this.virtualizer!.visibleRect.x;
543
543
  y += this.virtualizer!.visibleRect.y;
544
544
 
545
- // Custom variation of this.virtualizer.keyAtPoint that ignores body
545
+ // Find the closest item within on either side of the point using the gap width.
546
+ let searchRect = new Rect(x, Math.max(0, y - this.gap), 1, this.gap * 2);
547
+ let candidates = this.getVisibleLayoutInfos(searchRect);
546
548
  let key: Key | null = null;
547
- let point = new Point(x, y);
548
- let rectAtPoint = new Rect(point.x, point.y, 1, 1);
549
- let layoutInfos = this.virtualizer!.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');
550
-
551
- // Layout may return multiple layout infos in the case of
552
- // persisted keys, so find the first one that actually intersects.
553
- for (let layoutInfo of layoutInfos) {
554
- if (layoutInfo.rect.intersects(rectAtPoint)) {
555
- key = layoutInfo.key;
549
+ let minDistance = Infinity;
550
+ for (let candidate of candidates) {
551
+ // Ignore items outside the search rect, e.g. persisted keys.
552
+ if (candidate.type !== 'row' || !candidate.rect.intersects(searchRect)) {
553
+ continue;
554
+ }
555
+
556
+ let yDist = Math.abs(candidate.rect.y - y);
557
+ let maxYDist = Math.abs(candidate.rect.maxY - y);
558
+ let dist = Math.min(yDist, maxYDist);
559
+ if (dist < minDistance) {
560
+ minDistance = dist;
561
+ key = candidate.key;
556
562
  }
557
563
  }
558
564