@react-stately/layout 4.1.1 → 4.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /** The fixed height of a row in px. */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /** The fixed height of a section header in px. */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /** The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n */\n loaderHeight?: number,\n /** The thickness of the drop indicator. */\n dropIndicatorThickness?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a virtualizer {@link Layout}.\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing virtualizer\n * delegate with an additional method to do this (it uses the same delegate object as\n * the virtualizer itself).\n */\nexport class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number | null;\n protected estimatedRowHeight: number | null;\n protected headingHeight: number | null;\n protected estimatedHeadingHeight: number | null;\n protected loaderHeight: number | null;\n protected dropIndicatorThickness: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected lastCollection: Collection<Node<T>> | null;\n private lastWidth: number;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight ?? null;\n this.estimatedRowHeight = options.estimatedRowHeight ?? null;\n this.headingHeight = options.headingHeight ?? null;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight ?? null;\n this.loaderHeight = options.loaderHeight ?? null;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.invalidateEverything = false;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): Collection<Node<T>> {\n return this.virtualizer!.collection;\n }\n\n getLayoutInfo(key: Key) {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT;\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect) {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n \n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer!.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer!.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged || false;\n }\n\n update(invalidationContext: InvalidationContext<O>) {\n let collection = this.virtualizer!.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer!.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer!.visibleRect.width;\n this.lastCollection = collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y = 0): LayoutNode[] {\n let collection = this.virtualizer!.collection;\n let skipped = 0;\n let nodes: LayoutNode[] = [];\n for (let node of collection) {\n let rowHeight = this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, null);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.requestedRect.maxY) {\n y += (collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key)!;\n }\n\n let layoutNode = this.buildNode(node, x, y);\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unsupported node type: ' + node.type);\n }\n }\n\n protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('loader', node.key, rect);\n rect.width = this.virtualizer!.contentSize.width;\n rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight || DEFAULT_HEIGHT;\n\n return {\n layoutInfo,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection;\n let width = this.virtualizer!.visibleRect.width;\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children: LayoutNode[] = [];\n for (let child of getChildNodes(node, collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.virtualizer!.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let collection = this.virtualizer!.collection;\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = layoutInfo.parentKey != null ? collection.getItem(layoutInfo.parentKey) : null;\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = node.parentKey != null ? collection.getItem(node.parentKey) : null;\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n let key = this.virtualizer!.keyAtPoint(new Point(x, y));\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key)!;\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /**\n * The fixed height of a row in px.\n * @default 48\n */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /**\n * The fixed height of a section header in px.\n * @default 48\n */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /** \n * The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n * @default 48\n */\n loaderHeight?: number,\n /**\n * The thickness of the drop indicator.\n * @default 2\n */\n dropIndicatorThickness?: number,\n /**\n * The gap between items.\n * @default 0\n */\n gap?: number,\n /**\n * The padding around the list.\n * @default 0\n */\n padding?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * ListLayout is a virtualizer Layout implementation\n * that arranges its items in a vertical stack. It supports both fixed\n * and variable height items.\n */\nexport class ListLayout<T, O extends ListLayoutOptions = ListLayoutOptions> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number | null;\n protected estimatedRowHeight: number | null;\n protected headingHeight: number | null;\n protected estimatedHeadingHeight: number | null;\n protected loaderHeight: number | null;\n protected dropIndicatorThickness: number;\n protected gap: number;\n protected padding: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected lastCollection: Collection<Node<T>> | null;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight ?? null;\n this.estimatedRowHeight = options.estimatedRowHeight ?? null;\n this.headingHeight = options.headingHeight ?? null;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight ?? null;\n this.loaderHeight = options.loaderHeight ?? null;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.gap = options.gap || 0;\n this.padding = options.padding || 0;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastCollection = null;\n this.invalidateEverything = false;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): Collection<Node<T>> {\n return this.virtualizer!.collection;\n }\n\n getLayoutInfo(key: Key) {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect) {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n \n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer!.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer!.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>): boolean {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n // Also invalidate if fixed sizes/gaps change.\n let options = invalidationContext.layoutOptions;\n return invalidationContext.sizeChanged\n || this.rowHeight !== (options?.rowHeight ?? this.rowHeight)\n || this.headingHeight !== (options?.headingHeight ?? this.headingHeight)\n || this.loaderHeight !== (options?.loaderHeight ?? this.loaderHeight)\n || this.gap !== (options?.gap ?? this.gap)\n || this.padding !== (options?.padding ?? this.padding);\n }\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.rowHeight !== oldOptions.rowHeight\n || newOptions.estimatedRowHeight !== oldOptions.estimatedRowHeight\n || newOptions.headingHeight !== oldOptions.headingHeight\n || newOptions.estimatedHeadingHeight !== oldOptions.estimatedHeadingHeight\n || newOptions.loaderHeight !== oldOptions.loaderHeight\n || newOptions.dropIndicatorThickness !== oldOptions.dropIndicatorThickness\n || newOptions.gap !== oldOptions.gap\n || newOptions.padding !== oldOptions.padding;\n }\n\n update(invalidationContext: InvalidationContext<O>) {\n let collection = this.virtualizer!.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer!.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n let options = invalidationContext.layoutOptions;\n this.rowHeight = options?.rowHeight ?? this.rowHeight;\n this.estimatedRowHeight = options?.estimatedRowHeight ?? this.estimatedRowHeight;\n this.headingHeight = options?.headingHeight ?? this.headingHeight;\n this.estimatedHeadingHeight = options?.estimatedHeadingHeight ?? this.estimatedHeadingHeight;\n this.loaderHeight = options?.loaderHeight ?? this.loaderHeight;\n this.dropIndicatorThickness = options?.dropIndicatorThickness ?? this.dropIndicatorThickness;\n this.gap = options?.gap ?? this.gap;\n this.padding = options?.padding ?? this.padding;\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastCollection = collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y = this.padding): LayoutNode[] {\n let collection = this.virtualizer!.collection;\n let skipped = 0;\n let nodes: LayoutNode[] = [];\n for (let node of collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, this.padding, y, null);\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.requestedRect.maxY) {\n y += (collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n y -= this.gap;\n y += this.padding;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key)!;\n }\n\n let layoutNode = this.buildNode(node, x, y);\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unsupported node type: ' + node.type);\n }\n }\n\n protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, this.padding, 0);\n let layoutInfo = new LayoutInfo('loader', node.key, rect);\n rect.width = this.virtualizer!.contentSize.width - this.padding - x;\n rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight || DEFAULT_HEIGHT;\n\n return {\n layoutInfo,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection;\n let width = this.virtualizer!.visibleRect.width - this.padding;\n let rect = new Rect(x, y, width - x, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children: LayoutNode[] = [];\n for (let child of getChildNodes(node, collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_HEIGHT) + this.gap;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n y -= this.gap;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width - this.padding;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.virtualizer!.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== previousLayoutInfo.rect.width || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(x, y, width - x, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer!.visibleRect.width - this.padding - x;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== previousLayoutNode.layoutInfo.rect.width || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let collection = this.virtualizer!.collection;\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = layoutInfo.parentKey != null ? collection.getItem(layoutInfo.parentKey) : null;\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = node.parentKey != null ? collection.getItem(node.parentKey) : null;\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n // Find the closest item within on either side of the point using the gap width.\n let searchRect = new Rect(x, Math.max(0, y - this.gap), 1, this.gap * 2);\n let candidates = this.getVisibleLayoutInfos(searchRect);\n let key: Key | null = null;\n let minDistance = Infinity;\n for (let candidate of candidates) {\n // Ignore items outside the search rect, e.g. persisted keys.\n if (!candidate.rect.intersects(searchRect)) {\n continue;\n }\n\n let yDist = Math.abs(candidate.rect.y - y);\n let maxYDist = Math.abs(candidate.rect.maxY - y);\n let dist = Math.min(yDist, maxYDist);\n if (dist < minDistance) {\n minDistance = dist;\n key = candidate.key;\n }\n }\n\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key)!;\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.module.js.map"}
@@ -32,6 +32,9 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
32
32
  columnsChanged(newCollection, oldCollection) {
33
33
  return !oldCollection || newCollection.columns !== oldCollection.columns && newCollection.columns.length !== oldCollection.columns.length || newCollection.columns.some((c, i)=>c.key !== oldCollection.columns[i].key || c.props.width !== oldCollection.columns[i].props.width || c.props.minWidth !== oldCollection.columns[i].props.minWidth || c.props.maxWidth !== oldCollection.columns[i].props.maxWidth);
34
34
  }
35
+ shouldInvalidateLayoutOptions(newOptions, oldOptions) {
36
+ return newOptions.columnWidths !== oldOptions.columnWidths || super.shouldInvalidateLayoutOptions(newOptions, oldOptions);
37
+ }
35
38
  update(invalidationContext) {
36
39
  var _invalidationContext_layoutOptions;
37
40
  let newCollection = this.virtualizer.collection;
@@ -44,7 +47,7 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
44
47
  }
45
48
  } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.lastCollection)) {
46
49
  let columnLayout = new (0, $9lycG$reactstatelytable.TableColumnLayout)({});
47
- this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, newCollection, new Map());
50
+ this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width - this.padding * 2, newCollection, new Map());
48
51
  invalidationContext.sizeChanged = true;
49
52
  }
50
53
  super.update(invalidationContext);
@@ -57,10 +60,10 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
57
60
  if (this.isStickyColumn(column) || collection.rowHeaderColumnKeys.has(column.key)) this.stickyColumnIndices.push(column.index);
58
61
  let header = this.buildTableHeader();
59
62
  this.layoutNodes.set(header.layoutInfo.key, header);
60
- let body = this.buildBody(header.layoutInfo.rect.height);
63
+ let body = this.buildBody(header.layoutInfo.rect.maxY + this.gap);
61
64
  this.lastPersistedKeys = null;
62
65
  body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);
63
- this.contentSize = new (0, $9lycG$reactstatelyvirtualizer.Size)(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);
66
+ this.contentSize = new (0, $9lycG$reactstatelyvirtualizer.Size)(body.layoutInfo.rect.width + this.padding * 2, body.layoutInfo.rect.maxY + this.padding);
64
67
  return [
65
68
  header,
66
69
  body
@@ -69,16 +72,16 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
69
72
  buildTableHeader() {
70
73
  var _collection_head;
71
74
  let collection = this.virtualizer.collection;
72
- let rect = new (0, $9lycG$reactstatelyvirtualizer.Rect)(0, 0, 0, 0);
75
+ let rect = new (0, $9lycG$reactstatelyvirtualizer.Rect)(this.padding, this.padding, 0, 0);
73
76
  var _collection_head_key;
74
77
  let layoutInfo = new (0, $9lycG$reactstatelyvirtualizer.LayoutInfo)('header', (_collection_head_key = (_collection_head = collection.head) === null || _collection_head === void 0 ? void 0 : _collection_head.key) !== null && _collection_head_key !== void 0 ? _collection_head_key : 'header', rect);
75
78
  layoutInfo.isSticky = true;
76
79
  layoutInfo.zIndex = 1;
77
- let y = 0;
80
+ let y = this.padding;
78
81
  let width = 0;
79
82
  let children = [];
80
83
  for (let headerRow of collection.headerRows){
81
- let layoutNode = this.buildChild(headerRow, 0, y, layoutInfo.key);
84
+ let layoutNode = this.buildChild(headerRow, this.padding, y, layoutInfo.key);
82
85
  layoutNode.layoutInfo.parentKey = layoutInfo.key;
83
86
  y = layoutNode.layoutInfo.rect.maxY;
84
87
  width = Math.max(width, layoutNode.layoutInfo.rect.width);
@@ -86,7 +89,7 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
86
89
  children.push(layoutNode);
87
90
  }
88
91
  rect.width = width;
89
- rect.height = y;
92
+ rect.height = y - this.padding;
90
93
  return {
91
94
  layoutInfo: layoutInfo,
92
95
  children: children,
@@ -95,7 +98,7 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
95
98
  };
96
99
  }
97
100
  buildHeaderRow(headerRow, x, y) {
98
- let rect = new (0, $9lycG$reactstatelyvirtualizer.Rect)(0, y, 0, 0);
101
+ let rect = new (0, $9lycG$reactstatelyvirtualizer.Rect)(x, y, 0, 0);
99
102
  let row = new (0, $9lycG$reactstatelyvirtualizer.LayoutInfo)('headerrow', headerRow.key, rect);
100
103
  let height = 0;
101
104
  let columns = [];
@@ -110,7 +113,7 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
110
113
  for (let [i, layout] of columns.entries())layout.layoutInfo.zIndex = columns.length - i + 1;
111
114
  this.setChildHeights(columns, height);
112
115
  rect.height = height;
113
- rect.width = x;
116
+ rect.width = x - rect.x;
114
117
  return {
115
118
  layoutInfo: row,
116
119
  children: columns,
@@ -128,12 +131,12 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
128
131
  // used to get the column widths when rendering to the DOM
129
132
  getRenderedColumnWidth(node) {
130
133
  let collection = this.virtualizer.collection;
131
- var _node_colspan;
132
- let colspan = (_node_colspan = node.colspan) !== null && _node_colspan !== void 0 ? _node_colspan : 1;
134
+ var _node_colSpan;
135
+ let colSpan = (_node_colSpan = node.colSpan) !== null && _node_colSpan !== void 0 ? _node_colSpan : 1;
133
136
  var _node_colIndex;
134
137
  let colIndex = (_node_colIndex = node.colIndex) !== null && _node_colIndex !== void 0 ? _node_colIndex : node.index;
135
138
  let width = 0;
136
- for(let i = colIndex; i < colIndex + colspan; i++){
139
+ for(let i = colIndex; i < colIndex + colSpan; i++){
137
140
  let column = collection.columns[i];
138
141
  var _this_columnWidths_get;
139
142
  if ((column === null || column === void 0 ? void 0 : column.key) != null) width += (_this_columnWidths_get = this.columnWidths.get(column.key)) !== null && _this_columnWidths_get !== void 0 ? _this_columnWidths_get : 0;
@@ -188,13 +191,13 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
188
191
  }
189
192
  buildBody(y) {
190
193
  let collection = this.virtualizer.collection;
191
- let rect = new (0, $9lycG$reactstatelyvirtualizer.Rect)(0, y, 0, 0);
194
+ let rect = new (0, $9lycG$reactstatelyvirtualizer.Rect)(this.padding, y, 0, 0);
192
195
  let layoutInfo = new (0, $9lycG$reactstatelyvirtualizer.LayoutInfo)('rowgroup', collection.body.key, rect);
193
196
  let startY = y;
194
197
  let skipped = 0;
195
198
  let width = 0;
196
199
  let children = [];
197
- let rowHeight = this.getEstimatedRowHeight();
200
+ let rowHeight = this.getEstimatedRowHeight() + this.gap;
198
201
  for (let node of (0, $9lycG$reactstatelycollections.getChildNodes)(collection.body, collection)){
199
202
  // Skip rows before the valid rectangle unless they are already cached.
200
203
  if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {
@@ -202,10 +205,10 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
202
205
  skipped++;
203
206
  continue;
204
207
  }
205
- let layoutNode = this.buildChild(node, 0, y, layoutInfo.key);
208
+ let layoutNode = this.buildChild(node, this.padding, y, layoutInfo.key);
206
209
  layoutNode.layoutInfo.parentKey = layoutInfo.key;
207
210
  layoutNode.index = children.length;
208
- y = layoutNode.layoutInfo.rect.maxY;
211
+ y = layoutNode.layoutInfo.rect.maxY + this.gap;
209
212
  width = Math.max(width, layoutNode.layoutInfo.rect.width);
210
213
  children.push(layoutNode);
211
214
  if (y > this.requestedRect.maxY) {
@@ -215,6 +218,7 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
215
218
  }
216
219
  }
217
220
  if (children.length === 0) y = this.virtualizer.visibleRect.maxY;
221
+ else y -= this.gap;
218
222
  rect.width = width;
219
223
  rect.height = y - startY;
220
224
  return {
@@ -421,14 +425,22 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
421
425
  getDropTargetFromPoint(x, y, isValidDropTarget) {
422
426
  x += this.virtualizer.visibleRect.x;
423
427
  y += this.virtualizer.visibleRect.y;
424
- // Custom variation of this.virtualizer.keyAtPoint that ignores body
428
+ // Find the closest item within on either side of the point using the gap width.
429
+ let searchRect = new (0, $9lycG$reactstatelyvirtualizer.Rect)(x, Math.max(0, y - this.gap), 1, this.gap * 2);
430
+ let candidates = this.getVisibleLayoutInfos(searchRect);
425
431
  let key = null;
426
- let point = new (0, $9lycG$reactstatelyvirtualizer.Point)(x, y);
427
- let rectAtPoint = new (0, $9lycG$reactstatelyvirtualizer.Rect)(point.x, point.y, 1, 1);
428
- let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter((info)=>info.type === 'row');
429
- // Layout may return multiple layout infos in the case of
430
- // persisted keys, so find the first one that actually intersects.
431
- for (let layoutInfo of layoutInfos)if (layoutInfo.rect.intersects(rectAtPoint)) key = layoutInfo.key;
432
+ let minDistance = Infinity;
433
+ for (let candidate of candidates){
434
+ // Ignore items outside the search rect, e.g. persisted keys.
435
+ if (candidate.type !== 'row' || !candidate.rect.intersects(searchRect)) continue;
436
+ let yDist = Math.abs(candidate.rect.y - y);
437
+ let maxYDist = Math.abs(candidate.rect.maxY - y);
438
+ let dist = Math.min(yDist, maxYDist);
439
+ if (dist < minDistance) {
440
+ minDistance = dist;
441
+ key = candidate.key;
442
+ }
443
+ }
432
444
  if (key == null || this.virtualizer.collection.size === 0) return {
433
445
  type: 'root'
434
446
  };
@@ -1 +1 @@
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps {\n columnWidths?: Map<Key, number>\n}\n\nconst DEFAULT_ROW_HEIGHT = 48;\n\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected lastCollection: TableCollection<T> | null = null;\n private columnWidths: Map<Key, number> = new Map();\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> | null = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): TableCollection<T> {\n return this.virtualizer!.collection as TableCollection<T>;\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection ||\n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer!.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.lastCollection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer!.visibleRect.width, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n let collection = this.virtualizer!.collection as TableCollection<T>;\n for (let column of collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.height);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect,\n node: collection.head\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.virtualizer!.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect,\n node: headerRow\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key) ?? 0;\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number | null, estimatedHeight: number | null) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight ?? DEFAULT_ROW_HEIGHT;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_ROW_HEIGHT;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight ?? this.rowHeight, this.estimatedHeadingHeight ?? this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight();\n for (let node of getChildNodes(collection.body, collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer!.visibleRect.maxY;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node: collection.body\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n } else {\n break;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(collection.head?.key ?? 'header')!.layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: rect,\n node\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer!.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer!.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer!.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.virtualizer!.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key)?.index;\n if (index != null && !indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key | null = null;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer!.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = (this.virtualizer!.collection as TableCollection<T>).body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.main.js.map"}
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps extends ListLayoutOptions {\n columnWidths?: Map<Key, number>\n}\n\nconst DEFAULT_ROW_HEIGHT = 48;\n\n/**\n * TableLayout is a virtualizer Layout implementation that arranges\n * items in rows and columns.\n */\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected lastCollection: TableCollection<T> | null = null;\n private columnWidths: Map<Key, number> = new Map();\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> | null = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options?: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n // Backward compatibility for subclassing.\n protected get collection(): TableCollection<T> {\n return this.virtualizer!.collection as TableCollection<T>;\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection ||\n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n shouldInvalidateLayoutOptions(newOptions: O, oldOptions: O): boolean {\n return newOptions.columnWidths !== oldOptions.columnWidths\n || super.shouldInvalidateLayoutOptions(newOptions, oldOptions);\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer!.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.lastCollection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer!.visibleRect.width - this.padding * 2, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n let collection = this.virtualizer!.collection as TableCollection<T>;\n for (let column of collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.maxY + this.gap);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width + this.padding * 2, body.layoutInfo.rect.maxY + this.padding);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(this.padding, this.padding, 0, 0);\n let layoutInfo = new LayoutInfo('header', collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = this.padding;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, this.padding, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y - this.padding;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect,\n node: collection.head\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.virtualizer!.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x - rect.x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect,\n node: headerRow\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let colSpan = node.colSpan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colSpan; i++) {\n let column = collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key) ?? 0;\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number | null, estimatedHeight: number | null) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight ?? DEFAULT_ROW_HEIGHT;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight ?? DEFAULT_ROW_HEIGHT;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight ?? this.rowHeight, this.estimatedHeadingHeight ?? this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(this.padding, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight() + this.gap;\n for (let node of getChildNodes(collection.body, collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, this.padding, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY + this.gap;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer!.visibleRect.maxY;\n } else {\n y -= this.gap;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node: collection.body\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let collection = this.virtualizer!.collection as TableCollection<T>;\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n } else {\n break;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(collection.head?.key ?? 'header')!.layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n children: [],\n validRect: rect,\n node\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer!.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer!.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer!.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.virtualizer!.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key)?.index;\n if (index != null && !indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget | null {\n x += this.virtualizer!.visibleRect.x;\n y += this.virtualizer!.visibleRect.y;\n\n // Find the closest item within on either side of the point using the gap width.\n let searchRect = new Rect(x, Math.max(0, y - this.gap), 1, this.gap * 2);\n let candidates = this.getVisibleLayoutInfos(searchRect);\n let key: Key | null = null;\n let minDistance = Infinity;\n for (let candidate of candidates) {\n // Ignore items outside the search rect, e.g. persisted keys.\n if (candidate.type !== 'row' || !candidate.rect.intersects(searchRect)) {\n continue;\n }\n\n let yDist = Math.abs(candidate.rect.y - y);\n let maxYDist = Math.abs(candidate.rect.maxY - y);\n let dist = Math.min(yDist, maxYDist);\n if (dist < minDistance) {\n minDistance = dist;\n key = candidate.key;\n }\n }\n\n if (key == null || this.virtualizer!.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = (this.virtualizer!.collection as TableCollection<T>).body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.main.js.map"}