@react-stately/layout 3.13.10-nightly.4701 → 3.13.10-nightly.4709

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -144,8 +144,20 @@ class $fe69e47e38ed0ac4$export$cacbb3924155d68e extends (0, $iId4j$reactstatelyv
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  return this.buildItem(node, x, y);
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  case 'header':
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  return this.buildSectionHeader(node, x, y);
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+ case 'loader':
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+ return this.buildLoader(node, x, y);
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  }
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  }
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+ buildLoader(node, x, y) {
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+ let rect = new (0, $iId4j$reactstatelyvirtualizer.Rect)(x, y, 0, 0);
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+ let layoutInfo = new (0, $iId4j$reactstatelyvirtualizer.LayoutInfo)('loader', node.key, rect);
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+ rect.width = this.virtualizer.contentSize.width;
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+ rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;
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+ return {
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+ layoutInfo: layoutInfo,
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+ validRect: rect.intersection(this.requestedRect)
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+ };
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+ }
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  buildSection(node, x, y) {
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  let width = this.virtualizer.visibleRect.width;
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  let rect = new (0, $iId4j$reactstatelyvirtualizer.Rect)(0, y, width, 0);
@@ -330,6 +342,7 @@ class $fe69e47e38ed0ac4$export$cacbb3924155d68e extends (0, $iId4j$reactstatelyv
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  this.estimatedRowHeight = options.estimatedRowHeight;
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  this.headingHeight = options.headingHeight;
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  this.estimatedHeadingHeight = options.estimatedHeadingHeight;
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+ this.loaderHeight = options.loaderHeight;
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  this.dropIndicatorThickness = options.dropIndicatorThickness || 2;
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  this.layoutNodes = new Map();
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  this.rootNodes = [];
@@ -1 +1 @@
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- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /** The fixed height of a row in px. */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /** The fixed height of a section header in px. */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /** The thickness of the drop indicator. */\n dropIndicatorThickness?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a virtualizer {@link Layout}.\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing virtualizer\n * delegate with an additional method to do this (it uses the same delegate object as\n * the virtualizer itself).\n */\nexport class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected dropIndicatorThickness: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected collection: Collection<Node<T>>;\n private lastCollection: Collection<Node<T>>;\n private lastWidth: number;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect) {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n \n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n update(invalidationContext: InvalidationContext<O>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y = 0): LayoutNode[] {\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = this.rowHeight ?? this.estimatedRowHeight;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, null);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.requestedRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n }\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key);\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.main.js.map"}
1
+ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /** The fixed height of a row in px. */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /** The fixed height of a section header in px. */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /** The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n */\n loaderHeight?: number,\n /** The thickness of the drop indicator. */\n dropIndicatorThickness?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a virtualizer {@link Layout}.\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing virtualizer\n * delegate with an additional method to do this (it uses the same delegate object as\n * the virtualizer itself).\n */\nexport class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected loaderHeight: number;\n protected dropIndicatorThickness: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected collection: Collection<Node<T>>;\n private lastCollection: Collection<Node<T>>;\n private lastWidth: number;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.loaderHeight = options.loaderHeight;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect) {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n \n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n update(invalidationContext: InvalidationContext<O>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y = 0): LayoutNode[] {\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = this.rowHeight ?? this.estimatedRowHeight;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, null);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.requestedRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n }\n }\n\n protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('loader', node.key, rect);\n rect.width = this.virtualizer.contentSize.width;\n rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;\n\n return {\n layoutInfo,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key);\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.main.js.map"}
@@ -138,8 +138,20 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
138
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  return this.buildItem(node, x, y);
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  case 'header':
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  return this.buildSectionHeader(node, x, y);
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+ case 'loader':
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+ return this.buildLoader(node, x, y);
141
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  }
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  }
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+ buildLoader(node, x, y) {
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+ let rect = new (0, $img26$Rect)(x, y, 0, 0);
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+ let layoutInfo = new (0, $img26$LayoutInfo)('loader', node.key, rect);
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+ rect.width = this.virtualizer.contentSize.width;
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+ rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;
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+ return {
151
+ layoutInfo: layoutInfo,
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+ validRect: rect.intersection(this.requestedRect)
153
+ };
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+ }
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  buildSection(node, x, y) {
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  let width = this.virtualizer.visibleRect.width;
145
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  let rect = new (0, $img26$Rect)(0, y, width, 0);
@@ -324,6 +336,7 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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  this.estimatedRowHeight = options.estimatedRowHeight;
325
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  this.headingHeight = options.headingHeight;
326
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  this.estimatedHeadingHeight = options.estimatedHeadingHeight;
339
+ this.loaderHeight = options.loaderHeight;
327
340
  this.dropIndicatorThickness = options.dropIndicatorThickness || 2;
328
341
  this.layoutNodes = new Map();
329
342
  this.rootNodes = [];
@@ -138,8 +138,20 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
138
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  return this.buildItem(node, x, y);
139
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  case 'header':
140
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  return this.buildSectionHeader(node, x, y);
141
+ case 'loader':
142
+ return this.buildLoader(node, x, y);
141
143
  }
142
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  }
145
+ buildLoader(node, x, y) {
146
+ let rect = new (0, $img26$Rect)(x, y, 0, 0);
147
+ let layoutInfo = new (0, $img26$LayoutInfo)('loader', node.key, rect);
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+ rect.width = this.virtualizer.contentSize.width;
149
+ rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;
150
+ return {
151
+ layoutInfo: layoutInfo,
152
+ validRect: rect.intersection(this.requestedRect)
153
+ };
154
+ }
143
155
  buildSection(node, x, y) {
144
156
  let width = this.virtualizer.visibleRect.width;
145
157
  let rect = new (0, $img26$Rect)(0, y, width, 0);
@@ -324,6 +336,7 @@ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
324
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  this.estimatedRowHeight = options.estimatedRowHeight;
325
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  this.headingHeight = options.headingHeight;
326
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  this.estimatedHeadingHeight = options.estimatedHeadingHeight;
339
+ this.loaderHeight = options.loaderHeight;
327
340
  this.dropIndicatorThickness = options.dropIndicatorThickness || 2;
328
341
  this.layoutNodes = new Map();
329
342
  this.rootNodes = [];
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /** The fixed height of a row in px. */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /** The fixed height of a section header in px. */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /** The thickness of the drop indicator. */\n dropIndicatorThickness?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a virtualizer {@link Layout}.\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing virtualizer\n * delegate with an additional method to do this (it uses the same delegate object as\n * the virtualizer itself).\n */\nexport class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected dropIndicatorThickness: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected collection: Collection<Node<T>>;\n private lastCollection: Collection<Node<T>>;\n private lastWidth: number;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect) {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n \n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n update(invalidationContext: InvalidationContext<O>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y = 0): LayoutNode[] {\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = this.rowHeight ?? this.estimatedRowHeight;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, null);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.requestedRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n }\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key);\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /** The fixed height of a row in px. */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /** The fixed height of a section header in px. */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /** The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n */\n loaderHeight?: number,\n /** The thickness of the drop indicator. */\n dropIndicatorThickness?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a virtualizer {@link Layout}.\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing virtualizer\n * delegate with an additional method to do this (it uses the same delegate object as\n * the virtualizer itself).\n */\nexport class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected loaderHeight: number;\n protected dropIndicatorThickness: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected collection: Collection<Node<T>>;\n private lastCollection: Collection<Node<T>>;\n private lastWidth: number;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.loaderHeight = options.loaderHeight;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect) {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n \n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n update(invalidationContext: InvalidationContext<O>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y = 0): LayoutNode[] {\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = this.rowHeight ?? this.estimatedRowHeight;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, null);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.requestedRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n }\n }\n\n protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('loader', node.key, rect);\n rect.width = this.virtualizer.contentSize.width;\n rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;\n\n return {\n layoutInfo,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key);\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.module.js.map"}
@@ -219,6 +219,8 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
219
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  return this.buildColumn(node, x, y);
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  case 'cell':
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  return this.buildCell(node, x, y);
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+ case 'loader':
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+ return this.buildLoader(node, x, y);
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  default:
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  throw new Error('Unknown node type ' + node.type);
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  }
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps {\n columnWidths?: Map<Key, number>\n}\n\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected collection: TableCollection<T>;\n private columnWidths: Map<Key, number>;\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection || \n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.collection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.height);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', this.collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', this.collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight();\n for (let node of getChildNodes(this.collection.body, this.collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer.visibleRect.maxY;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(this.collection.head?.key ?? 'header').layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key).index;\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = this.collection.body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.main.js.map"}
1
+ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps {\n columnWidths?: Map<Key, number>\n}\n\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected collection: TableCollection<T>;\n private columnWidths: Map<Key, number>;\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection ||\n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.collection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.height);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', this.collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', this.collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight();\n for (let node of getChildNodes(this.collection.body, this.collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer.visibleRect.maxY;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(this.collection.head?.key ?? 'header').layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key).index;\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = this.collection.body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.main.js.map"}
@@ -213,6 +213,8 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
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  return this.buildColumn(node, x, y);
214
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  case 'cell':
215
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  return this.buildCell(node, x, y);
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+ case 'loader':
217
+ return this.buildLoader(node, x, y);
216
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  default:
217
219
  throw new Error('Unknown node type ' + node.type);
218
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  }
@@ -213,6 +213,8 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
213
213
  return this.buildColumn(node, x, y);
214
214
  case 'cell':
215
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  return this.buildCell(node, x, y);
216
+ case 'loader':
217
+ return this.buildLoader(node, x, y);
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  default:
217
219
  throw new Error('Unknown node type ' + node.type);
218
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  }
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps {\n columnWidths?: Map<Key, number>\n}\n\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected collection: TableCollection<T>;\n private columnWidths: Map<Key, number>;\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection || \n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.collection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.height);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', this.collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', this.collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight();\n for (let node of getChildNodes(this.collection.body, this.collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer.visibleRect.maxY;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(this.collection.head?.key ?? 'header').layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key).index;\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = this.collection.body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.module.js.map"}
1
+ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {DropTarget, ItemDropTarget, Key} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableCollection} from '@react-types/table';\nimport {TableColumnLayout} from '@react-stately/table';\n\nexport interface TableLayoutProps {\n columnWidths?: Map<Key, number>\n}\n\nexport class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> extends ListLayout<T, O> {\n protected collection: TableCollection<T>;\n private columnWidths: Map<Key, number>;\n private stickyColumnIndices: number[];\n private lastPersistedKeys: Set<Key> = null;\n private persistedIndices: Map<Key, number[]> = new Map();\n\n constructor(options: ListLayoutOptions) {\n super(options);\n this.stickyColumnIndices = [];\n }\n\n private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {\n return !oldCollection ||\n newCollection.columns !== oldCollection.columns &&\n newCollection.columns.length !== oldCollection.columns.length ||\n newCollection.columns.some((c, i) =>\n c.key !== oldCollection.columns[i].key ||\n c.props.width !== oldCollection.columns[i].props.width ||\n c.props.minWidth !== oldCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== oldCollection.columns[i].props.maxWidth\n );\n }\n\n update(invalidationContext: InvalidationContext<O>): void {\n let newCollection = this.virtualizer.collection as TableCollection<T>;\n\n // If columnWidths were provided via layoutOptions, update those.\n // Otherwise, calculate column widths ourselves.\n if (invalidationContext.layoutOptions?.columnWidths) {\n if (invalidationContext.layoutOptions.columnWidths !== this.columnWidths) {\n this.columnWidths = invalidationContext.layoutOptions.columnWidths;\n invalidationContext.sizeChanged = true;\n }\n } else if (invalidationContext.sizeChanged || this.columnsChanged(newCollection, this.collection)) {\n let columnLayout = new TableColumnLayout({});\n this.columnWidths = columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, newCollection, new Map());\n invalidationContext.sizeChanged = true;\n }\n\n super.update(invalidationContext);\n }\n\n protected buildCollection(): LayoutNode[] {\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (this.isStickyColumn(column) || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let header = this.buildTableHeader();\n this.layoutNodes.set(header.layoutInfo.key, header);\n let body = this.buildBody(header.layoutInfo.rect.height);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n protected buildTableHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', this.collection.head?.key ?? 'header', rect);\n layoutInfo.isSticky = true;\n layoutInfo.zIndex = 1;\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n protected buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y, row.key);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = columns.length;\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n private setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n private getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n private getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n protected getEstimatedRowHeight(): number {\n return this.rowHeight ?? this.estimatedRowHeight;\n }\n\n protected buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n // For subclasses.\n // eslint-disable-next-line\n protected isStickyColumn(node: GridNode<T>) {\n return false;\n }\n\n protected buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', this.collection.body.key, rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n let rowHeight = this.getEstimatedRowHeight();\n for (let node of getChildNodes(this.collection.body, this.collection)) {\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, layoutInfo.key);\n layoutNode.layoutInfo.parentKey = layoutInfo.key;\n layoutNode.index = children.length;\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (children.length === 0) {\n y = this.virtualizer.visibleRect.maxY;\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect)\n };\n }\n\n protected buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n protected buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (child.type === 'cell') {\n if (x > this.requestedRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n layoutNode.index = children.length;\n children.push(layoutNode);\n }\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutNodes.get(this.collection.head?.key ?? 'header').layoutInfo.rect.width;\n rect.height = height;\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = this.isStickyColumn(node);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = this.getEstimatedRowHeight();\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n private addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n private binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX <= point.x) || (axis === 'y' && item.layoutInfo.rect.maxY <= point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n private buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutNodes.get(key)?.layoutInfo;\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode?.type === 'cell' || collectionNode?.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = this.layoutNodes.get(layoutInfo.key).index;\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutNodes.get(layoutInfo.parentKey)?.layoutInfo;\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = super.getDropTargetLayoutInfo(target);\n layoutInfo.parentKey = this.collection.body.key;\n return layoutInfo;\n }\n}\n"],"names":[],"version":3,"file":"TableLayout.module.js.map"}
package/dist/types.d.ts CHANGED
@@ -58,6 +58,10 @@ export interface ListLayoutOptions {
58
58
  headingHeight?: number;
59
59
  /** The estimated height of a section header, when the height is variable. */
60
60
  estimatedHeadingHeight?: number;
61
+ /** The fixed height of a loader element in px. This loader is specifically for
62
+ * "load more" elements rendered when loading more rows at the root level or inside nested row/sections.
63
+ */
64
+ loaderHeight?: number;
61
65
  /** The thickness of the drop indicator. */
62
66
  dropIndicatorThickness?: number;
63
67
  }
@@ -81,6 +85,7 @@ export class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTa
81
85
  protected estimatedRowHeight: number;
82
86
  protected headingHeight: number;
83
87
  protected estimatedHeadingHeight: number;
88
+ protected loaderHeight: number;
84
89
  protected dropIndicatorThickness: number;
85
90
  protected layoutNodes: Map<Key, LayoutNode>;
86
91
  protected contentSize: Size;
@@ -105,6 +110,7 @@ export class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTa
105
110
  protected isValid(node: Node<T>, y: number): boolean;
106
111
  protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode;
107
112
  protected buildNode(node: Node<T>, x: number, y: number): LayoutNode;
113
+ protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode;
108
114
  protected buildSection(node: Node<T>, x: number, y: number): LayoutNode;
109
115
  protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode;
110
116
  protected buildItem(node: Node<T>, x: number, y: number): LayoutNode;
@@ -1 +1 @@
1
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ct-stately/layout/src/index.ts","packages/@react-stately/layout/src/index.ts"],"sourcesContent":[null,null,null,null,"/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {GridLayoutOptions} from './GridLayout';\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport type {TableLayoutProps} from './TableLayout';\nexport {GridLayout} from './GridLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-stately/layout",
3
- "version": "3.13.10-nightly.4701+76365df43",
3
+ "version": "3.13.10-nightly.4709+4fc70174a",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -22,12 +22,12 @@
22
22
  "url": "https://github.com/adobe/react-spectrum"
23
23
  },
24
24
  "dependencies": {
25
- "@react-stately/collections": "3.0.0-nightly.2989+76365df43",
26
- "@react-stately/table": "3.11.9-nightly.4701+76365df43",
27
- "@react-stately/virtualizer": "3.7.2-nightly.4701+76365df43",
28
- "@react-types/grid": "3.2.7-nightly.4701+76365df43",
29
- "@react-types/shared": "3.0.0-nightly.2989+76365df43",
30
- "@react-types/table": "3.9.6-nightly.4701+76365df43",
25
+ "@react-stately/collections": "3.0.0-nightly.2997+4fc70174a",
26
+ "@react-stately/table": "3.11.9-nightly.4709+4fc70174a",
27
+ "@react-stately/virtualizer": "3.7.2-nightly.4709+4fc70174a",
28
+ "@react-types/grid": "3.2.7-nightly.4709+4fc70174a",
29
+ "@react-types/shared": "3.0.0-nightly.2997+4fc70174a",
30
+ "@react-types/table": "3.9.6-nightly.4709+4fc70174a",
31
31
  "@swc/helpers": "^0.5.0"
32
32
  },
33
33
  "peerDependencies": {
@@ -36,5 +36,5 @@
36
36
  "publishConfig": {
37
37
  "access": "public"
38
38
  },
39
- "gitHead": "76365df434b6f65b137113557ba14a32ea466c8f"
39
+ "gitHead": "4fc70174ac35a5ebf06379f5cafaf943519a1eac"
40
40
  }
package/src/ListLayout.ts CHANGED
@@ -23,6 +23,10 @@ export interface ListLayoutOptions {
23
23
  headingHeight?: number,
24
24
  /** The estimated height of a section header, when the height is variable. */
25
25
  estimatedHeadingHeight?: number,
26
+ /** The fixed height of a loader element in px. This loader is specifically for
27
+ * "load more" elements rendered when loading more rows at the root level or inside nested row/sections.
28
+ */
29
+ loaderHeight?: number,
26
30
  /** The thickness of the drop indicator. */
27
31
  dropIndicatorThickness?: number
28
32
  }
@@ -51,6 +55,7 @@ export class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTa
51
55
  protected estimatedRowHeight: number;
52
56
  protected headingHeight: number;
53
57
  protected estimatedHeadingHeight: number;
58
+ protected loaderHeight: number;
54
59
  protected dropIndicatorThickness: number;
55
60
  protected layoutNodes: Map<Key, LayoutNode>;
56
61
  protected contentSize: Size;
@@ -74,6 +79,7 @@ export class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTa
74
79
  this.estimatedRowHeight = options.estimatedRowHeight;
75
80
  this.headingHeight = options.headingHeight;
76
81
  this.estimatedHeadingHeight = options.estimatedHeadingHeight;
82
+ this.loaderHeight = options.loaderHeight;
77
83
  this.dropIndicatorThickness = options.dropIndicatorThickness || 2;
78
84
  this.layoutNodes = new Map();
79
85
  this.rootNodes = [];
@@ -253,9 +259,23 @@ export class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTa
253
259
  return this.buildItem(node, x, y);
254
260
  case 'header':
255
261
  return this.buildSectionHeader(node, x, y);
262
+ case 'loader':
263
+ return this.buildLoader(node, x, y);
256
264
  }
257
265
  }
258
266
 
267
+ protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {
268
+ let rect = new Rect(x, y, 0, 0);
269
+ let layoutInfo = new LayoutInfo('loader', node.key, rect);
270
+ rect.width = this.virtualizer.contentSize.width;
271
+ rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;
272
+
273
+ return {
274
+ layoutInfo,
275
+ validRect: rect.intersection(this.requestedRect)
276
+ };
277
+ }
278
+
259
279
  protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {
260
280
  let width = this.virtualizer.visibleRect.width;
261
281
  let rect = new Rect(0, y, width, 0);
@@ -35,7 +35,7 @@ export class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> exten
35
35
  }
36
36
 
37
37
  private columnsChanged(newCollection: TableCollection<T>, oldCollection: TableCollection<T> | null) {
38
- return !oldCollection ||
38
+ return !oldCollection ||
39
39
  newCollection.columns !== oldCollection.columns &&
40
40
  newCollection.columns.length !== oldCollection.columns.length ||
41
41
  newCollection.columns.some((c, i) =>
@@ -274,6 +274,8 @@ export class TableLayout<T, O extends TableLayoutProps = TableLayoutProps> exten
274
274
  return this.buildColumn(node, x, y);
275
275
  case 'cell':
276
276
  return this.buildCell(node, x, y);
277
+ case 'loader':
278
+ return this.buildLoader(node, x, y);
277
279
  default:
278
280
  throw new Error('Unknown node type ' + node.type);
279
281
  }