@react-stately/layout 3.11.1-nightly.3764 → 3.11.1-nightly.3785

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/import.mjs CHANGED
@@ -503,7 +503,7 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
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  this.stickyColumnIndices = [];
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  for (let column of this.collection.columns)// The selection cell and any other sticky columns always need to be visible.
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  // In addition, row headers need to be in the DOM for accessibility labeling.
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- if (column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) this.stickyColumnIndices.push(column.index);
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+ if (column.props.isDragButtonCell || column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) this.stickyColumnIndices.push(column.index);
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  let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);
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  this.controlledColumns = controlledColumns;
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  this.uncontrolledColumns = uncontrolledColumns;
@@ -606,12 +606,12 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
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  };
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  }
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  buildColumn(node, x, y) {
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- var _node_props;
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+ var _node_props, _node_props1;
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  let width = this.getRenderedColumnWidth(node);
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  let { height: height , isEstimated: isEstimated } = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);
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  let rect = new (0, $gtW1T$Rect)(x, y, width, height);
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  let layoutInfo = new (0, $gtW1T$LayoutInfo)(node.type, node.key, rect);
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- layoutInfo.isSticky = !this.disableSticky && ((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isSelectionCell);
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+ layoutInfo.isSticky = !this.disableSticky && (((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isDragButtonCell) || ((_node_props1 = node.props) === null || _node_props1 === void 0 ? void 0 : _node_props1.isSelectionCell));
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  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
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  layoutInfo.estimatedSize = isEstimated;
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  return {
@@ -725,12 +725,12 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
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  };
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  }
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  buildCell(node, x, y) {
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- var _node_props;
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+ var _node_props, _node_props1;
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  let width = this.getRenderedColumnWidth(node);
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  let { height: height , isEstimated: isEstimated } = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);
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  let rect = new (0, $gtW1T$Rect)(x, y, width, height);
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  let layoutInfo = new (0, $gtW1T$LayoutInfo)(node.type, node.key, rect);
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- layoutInfo.isSticky = !this.disableSticky && ((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isSelectionCell);
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+ layoutInfo.isSticky = !this.disableSticky && (((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isDragButtonCell) || ((_node_props1 = node.props) === null || _node_props1 === void 0 ? void 0 : _node_props1.isSelectionCell));
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  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
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  layoutInfo.estimatedSize = isEstimated;
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  return {
@@ -845,7 +845,7 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
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  let indices = this.persistedIndices.get(layoutInfo.parentKey);
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  if (!indices) {
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  // stickyColumnIndices are always persisted along with any cells from persistedKeys.
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- indices = collectionNode.type === "cell" ? [
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+ indices = collectionNode.type === "cell" || collectionNode.type === "column" ? [
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  ...this.stickyColumnIndices
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  ] : [];
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  this.persistedIndices.set(layoutInfo.parentKey, indices);
@@ -877,6 +877,52 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
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  }
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  return isChrome105;
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  }
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+ getDropTargetFromPoint(x, y, isValidDropTarget) {
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+ var _this_virtualizer_layout_getVisibleLayoutInfos_find;
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+ x += this.virtualizer.visibleRect.x;
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+ y += this.virtualizer.visibleRect.y;
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+ // Offset for height of header row
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+ y -= (_this_virtualizer_layout_getVisibleLayoutInfos_find = this.virtualizer.layout.getVisibleLayoutInfos(new (0, $gtW1T$Rect)(x, y, 1, 1)).find((info)=>info.type === "headerrow")) === null || _this_virtualizer_layout_getVisibleLayoutInfos_find === void 0 ? void 0 : _this_virtualizer_layout_getVisibleLayoutInfos_find.rect.height;
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+ // Custom variation of this.virtualizer.keyAtPoint that ignores body
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+ let key;
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+ let point = new (0, $gtW1T$Point)(x, y);
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+ let rectAtPoint = new (0, $gtW1T$Rect)(point.x, point.y, 1, 1);
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+ let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter((info)=>info.type === "row");
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+ // Layout may return multiple layout infos in the case of
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+ // persisted keys, so find the first one that actually intersects.
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+ for (let layoutInfo of layoutInfos)if (layoutInfo.rect.intersects(rectAtPoint)) key = layoutInfo.key;
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+ if (key == null || this.collection.size === 0) return {
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+ type: "root"
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+ };
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+ let layoutInfo1 = this.getLayoutInfo(key);
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+ let rect = layoutInfo1.rect;
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+ let target = {
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+ type: "item",
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+ key: layoutInfo1.key,
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+ dropPosition: "on"
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+ };
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+ // If dropping on the item isn't accepted, try the target before or after depending on the y position.
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+ // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px
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+ // of the top or bottom of the item.
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+ if (!isValidDropTarget(target)) {
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+ if (y <= rect.y + rect.height / 2 && isValidDropTarget({
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+ ...target,
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+ dropPosition: "before"
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+ })) target.dropPosition = "before";
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+ else if (isValidDropTarget({
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+ ...target,
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+ dropPosition: "after"
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+ })) target.dropPosition = "after";
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+ } else if (y <= rect.y + 10 && isValidDropTarget({
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+ ...target,
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+ dropPosition: "before"
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+ })) target.dropPosition = "before";
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+ else if (y >= rect.maxY - 10 && isValidDropTarget({
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+ ...target,
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+ dropPosition: "after"
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+ })) target.dropPosition = "after";
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+ return target;
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+ }
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  constructor(options){
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  super(options);
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  (0, $gtW1T$swchelperssrc_define_propertymjs)(this, "columnWidths", new Map());
package/dist/main.js CHANGED
@@ -512,7 +512,7 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
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  this.stickyColumnIndices = [];
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  for (let column of this.collection.columns)// The selection cell and any other sticky columns always need to be visible.
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  // In addition, row headers need to be in the DOM for accessibility labeling.
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- if (column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) this.stickyColumnIndices.push(column.index);
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+ if (column.props.isDragButtonCell || column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) this.stickyColumnIndices.push(column.index);
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  let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);
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  this.controlledColumns = controlledColumns;
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  this.uncontrolledColumns = uncontrolledColumns;
@@ -615,12 +615,12 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
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  };
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  }
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  buildColumn(node, x, y) {
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- var _node_props;
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+ var _node_props, _node_props1;
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  let width = this.getRenderedColumnWidth(node);
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  let { height: height , isEstimated: isEstimated } = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);
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  let rect = new (0, $cMJQZ$reactstatelyvirtualizer.Rect)(x, y, width, height);
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  let layoutInfo = new (0, $cMJQZ$reactstatelyvirtualizer.LayoutInfo)(node.type, node.key, rect);
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- layoutInfo.isSticky = !this.disableSticky && ((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isSelectionCell);
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+ layoutInfo.isSticky = !this.disableSticky && (((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isDragButtonCell) || ((_node_props1 = node.props) === null || _node_props1 === void 0 ? void 0 : _node_props1.isSelectionCell));
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  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
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  layoutInfo.estimatedSize = isEstimated;
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  return {
@@ -734,12 +734,12 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
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  };
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  }
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  buildCell(node, x, y) {
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- var _node_props;
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+ var _node_props, _node_props1;
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  let width = this.getRenderedColumnWidth(node);
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  let { height: height , isEstimated: isEstimated } = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);
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  let rect = new (0, $cMJQZ$reactstatelyvirtualizer.Rect)(x, y, width, height);
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  let layoutInfo = new (0, $cMJQZ$reactstatelyvirtualizer.LayoutInfo)(node.type, node.key, rect);
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- layoutInfo.isSticky = !this.disableSticky && ((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isSelectionCell);
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+ layoutInfo.isSticky = !this.disableSticky && (((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isDragButtonCell) || ((_node_props1 = node.props) === null || _node_props1 === void 0 ? void 0 : _node_props1.isSelectionCell));
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  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
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  layoutInfo.estimatedSize = isEstimated;
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  return {
@@ -854,7 +854,7 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
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  let indices = this.persistedIndices.get(layoutInfo.parentKey);
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  if (!indices) {
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  // stickyColumnIndices are always persisted along with any cells from persistedKeys.
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- indices = collectionNode.type === "cell" ? [
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+ indices = collectionNode.type === "cell" || collectionNode.type === "column" ? [
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  ...this.stickyColumnIndices
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  ] : [];
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  this.persistedIndices.set(layoutInfo.parentKey, indices);
@@ -886,6 +886,52 @@ class $67c493497dcda343$export$62444c3c724b1b20 extends (0, $fe69e47e38ed0ac4$ex
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  }
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  return isChrome105;
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  }
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+ getDropTargetFromPoint(x, y, isValidDropTarget) {
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+ var _this_virtualizer_layout_getVisibleLayoutInfos_find;
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+ x += this.virtualizer.visibleRect.x;
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+ y += this.virtualizer.visibleRect.y;
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+ // Offset for height of header row
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+ y -= (_this_virtualizer_layout_getVisibleLayoutInfos_find = this.virtualizer.layout.getVisibleLayoutInfos(new (0, $cMJQZ$reactstatelyvirtualizer.Rect)(x, y, 1, 1)).find((info)=>info.type === "headerrow")) === null || _this_virtualizer_layout_getVisibleLayoutInfos_find === void 0 ? void 0 : _this_virtualizer_layout_getVisibleLayoutInfos_find.rect.height;
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+ // Custom variation of this.virtualizer.keyAtPoint that ignores body
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+ let key;
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+ let point = new (0, $cMJQZ$reactstatelyvirtualizer.Point)(x, y);
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+ let rectAtPoint = new (0, $cMJQZ$reactstatelyvirtualizer.Rect)(point.x, point.y, 1, 1);
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+ let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter((info)=>info.type === "row");
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+ // Layout may return multiple layout infos in the case of
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+ // persisted keys, so find the first one that actually intersects.
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+ for (let layoutInfo of layoutInfos)if (layoutInfo.rect.intersects(rectAtPoint)) key = layoutInfo.key;
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+ if (key == null || this.collection.size === 0) return {
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+ type: "root"
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+ };
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+ let layoutInfo1 = this.getLayoutInfo(key);
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+ let rect = layoutInfo1.rect;
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+ let target = {
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+ type: "item",
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+ key: layoutInfo1.key,
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+ dropPosition: "on"
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+ };
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+ // If dropping on the item isn't accepted, try the target before or after depending on the y position.
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+ // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px
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+ // of the top or bottom of the item.
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+ if (!isValidDropTarget(target)) {
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+ if (y <= rect.y + rect.height / 2 && isValidDropTarget({
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+ ...target,
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+ dropPosition: "before"
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+ })) target.dropPosition = "before";
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+ else if (isValidDropTarget({
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+ ...target,
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+ dropPosition: "after"
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+ })) target.dropPosition = "after";
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+ } else if (y <= rect.y + 10 && isValidDropTarget({
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+ ...target,
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+ dropPosition: "before"
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+ })) target.dropPosition = "before";
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+ else if (y >= rect.maxY - 10 && isValidDropTarget({
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+ ...target,
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+ dropPosition: "after"
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+ })) target.dropPosition = "after";
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+ return target;
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+ }
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  constructor(options){
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  super(options);
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  (0, ($parcel$interopDefault($cMJQZ$swchelperslib_define_propertyjs)))(this, "columnWidths", new Map());
package/dist/main.js.map CHANGED
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, KeyboardDelegate, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\n// import { DragTarget, DropTarget, DropPosition } from '@react-types/shared';\n\nexport type ListLayoutOptions<T> = {\n /** The height of a row in px. */\n rowHeight?: number,\n estimatedRowHeight?: number,\n headingHeight?: number,\n estimatedHeadingHeight?: number,\n padding?: number,\n indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number,\n collator?: Intl.Collator,\n loaderHeight?: number,\n placeholderHeight?: number,\n allowDisabledKeyFocus?: boolean\n};\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n header?: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a collection view {@link Layout}\n * it is used for creating lists and lists with indented sub-lists.\n *\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing collection view\n * delegate with an additional method to do this (it uses the same delegate object as\n * the collection view itself).\n */\nexport class ListLayout<T> extends Layout<Node<T>> implements KeyboardDelegate, DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected padding: number;\n protected indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number;\n protected layoutInfos: Map<Key, LayoutInfo>;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n collection: Collection<Node<T>>;\n disabledKeys: Set<Key> = new Set();\n allowDisabledKeyFocus: boolean = false;\n isLoading: boolean;\n protected lastWidth: number;\n protected lastCollection: Collection<Node<T>>;\n protected rootNodes: LayoutNode[];\n protected collator: Intl.Collator;\n protected invalidateEverything: boolean;\n protected loaderHeight: number;\n protected placeholderHeight: number;\n protected lastValidRect: Rect;\n protected validRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions<T> = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.padding = options.padding || 0;\n this.indentationForItem = options.indentationForItem;\n this.collator = options.collator;\n this.loaderHeight = options.loaderHeight;\n this.placeholderHeight = options.placeholderHeight;\n this.layoutInfos = new Map();\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.allowDisabledKeyFocus = options.allowDisabledKeyFocus;\n this.lastValidRect = new Rect();\n this.validRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n let res = this.layoutInfos.get(key);\n\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!res && this.validRect.area < this.contentSize.area && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.validRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n res = this.layoutInfos.get(key);\n }\n\n return res;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n if (node.header) {\n res.push(node.header);\n }\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n validate(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.lastValidRect = this.validRect;\n this.validRect = this.virtualizer.getVisibleRect();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutInfos.delete(layoutNode.layoutInfo.key);\n this.layoutInfos.delete(layoutNode.header?.key);\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n }\n\n buildCollection(): LayoutNode[] {\n let y = this.padding;\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.validRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.loaderHeight ?? this.virtualizer.visibleRect.height);\n let loader = new LayoutInfo('loader', 'loader', rect);\n this.layoutInfos.set('loader', loader);\n nodes.push({layoutInfo: loader});\n y = loader.rect.maxY;\n }\n\n if (nodes.length === 0) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.placeholderHeight ?? this.virtualizer.visibleRect.height);\n let placeholder = new LayoutInfo('placeholder', 'placeholder', rect);\n this.layoutInfos.set('placeholder', placeholder);\n nodes.push({layoutInfo: placeholder});\n y = placeholder.rect.maxY;\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y + this.padding);\n return nodes;\n }\n\n isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === (cached.header || cached.layoutInfo).rect.y &&\n cached.layoutInfo.rect.intersects(this.lastValidRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.validRect))\n );\n }\n\n buildChild(node: Node<T>, x: number, y: number): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = node.parentKey ?? null;\n this.layoutInfos.set(layoutNode.layoutInfo.key, layoutNode.layoutInfo);\n if (layoutNode.header) {\n this.layoutInfos.set(layoutNode.header.key, layoutNode.header);\n }\n\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n }\n }\n\n buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode && previousLayoutNode.header) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutNode.header.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutNode.header.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key + ':header', headerRect);\n header.estimatedSize = isEstimated;\n header.parentKey = node.key;\n y += header.rect.height;\n\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n header,\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n if (typeof this.indentationForItem === 'function') {\n x += this.indentationForItem(this.collection, node.key) || 0;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n // allow overflow so the focus ring/selection ring can extend outside to overlap with the adjacent items borders\n layoutInfo.allowOverflow = true;\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutInfo) {\n return false;\n }\n\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n this.layoutInfos.set(key, newLayoutInfo);\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by reseting validRect.\n n.validRect = new Rect();\n\n // Replace layout info in LayoutNode\n if (n.header === oldLayoutInfo) {\n n.header = newLayoutInfo;\n } else if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getKeyAbove(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyBefore(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyBelow(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyAfter(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getKeyPageAbove(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n\n if (layoutInfo) {\n let pageY = Math.max(0, layoutInfo.rect.y + layoutInfo.rect.height - this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y > pageY) {\n let keyAbove = this.getKeyAbove(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyAbove);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getFirstKey();\n }\n\n getKeyPageBelow(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key != null ? key : this.getFirstKey());\n\n if (layoutInfo) {\n let pageY = Math.min(this.virtualizer.contentSize.height, layoutInfo.rect.y - layoutInfo.rect.height + this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y < pageY) {\n let keyBelow = this.getKeyBelow(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyBelow);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getLastKey();\n }\n\n getFirstKey(): Key | null {\n let collection = this.collection;\n let key = collection.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getLastKey(): Key | null {\n let collection = this.collection;\n let key = collection.getLastKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyForSearch(search: string, fromKey?: Key): Key | null {\n if (!this.collator) {\n return null;\n }\n\n let collection = this.collection;\n let key = fromKey || this.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n let substring = item.textValue.slice(0, search.length);\n if (item.textValue && this.collator.compare(substring, search) === 0) {\n return key;\n }\n\n key = this.getKeyBelow(key);\n }\n\n return null;\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getFinalLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {ColumnSize, TableCollection} from '@react-types/table';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {Node} from '@react-types/shared';\nimport {TableColumnLayout} from '@react-stately/table';\n\ntype TableLayoutOptions<T> = ListLayoutOptions<T> & {\n columnLayout: TableColumnLayout<T>,\n initialCollection: TableCollection<T>\n}\n\nexport class TableLayout<T> extends ListLayout<T> {\n collection: TableCollection<T>;\n lastCollection: TableCollection<T>;\n columnWidths: Map<Key, number> = new Map();\n stickyColumnIndices: number[];\n wasLoading = false;\n isLoading = false;\n lastPersistedKeys: Set<Key> = null;\n persistedIndices: Map<Key, number[]> = new Map();\n private disableSticky: boolean;\n columnLayout: TableColumnLayout<T>;\n controlledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledWidths: Map<Key, ColumnSize>;\n resizingColumn: Key | null;\n\n constructor(options: TableLayoutOptions<T>) {\n super(options);\n this.collection = options.initialCollection;\n this.stickyColumnIndices = [];\n this.disableSticky = this.checkChrome105();\n this.columnLayout = options.columnLayout;\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n this.uncontrolledWidths = this.columnLayout.getInitialUncontrolledWidths(uncontrolledColumns);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>): boolean {\n // If columns changed, clear layout cache.\n return super.shouldInvalidateEverything(invalidationContext) || (\n !this.lastCollection ||\n this.collection.columns.length !== this.lastCollection.columns.length ||\n this.collection.columns.some((c, i) =>\n c.key !== this.lastCollection.columns[i].key ||\n c.props.width !== this.lastCollection.columns[i].props.width ||\n c.props.minWidth !== this.lastCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== this.lastCollection.columns[i].props.maxWidth\n )\n );\n }\n\n getResizerPosition(): Key {\n return this.getLayoutInfo(this.resizingColumn)?.rect.maxX;\n }\n\n getColumnWidth(key: Key): number {\n return this.columnLayout.getColumnWidth(key) ?? 0;\n }\n\n getColumnMinWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMinWidth(key);\n }\n\n getColumnMaxWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMaxWidth(key);\n }\n\n // outside, where this is called, should call props.onColumnResizeStart...\n startResize(key: Key): void {\n this.resizingColumn = key;\n }\n\n // only way to call props.onColumnResize with the new size outside of Layout is to send the result back\n updateResizedColumns(key: Key, width: number): Map<Key, ColumnSize> {\n let newControlled = new Map(Array.from(this.controlledColumns).map(([key, entry]) => [key, entry.props.width]));\n let newSizes = this.columnLayout.resizeColumnWidth(this.virtualizer.visibleRect.width, this.collection, newControlled, this.uncontrolledWidths, key, width);\n\n let map = new Map(Array.from(this.uncontrolledColumns).map(([key]) => [key, newSizes.get(key)]));\n map.set(key, width);\n this.uncontrolledWidths = map;\n // relayoutNow still uses setState, should happen at the same time the parent\n // component's state is processed as a result of props.onColumnResize\n if (this.uncontrolledWidths.size > 0) {\n this.virtualizer.relayoutNow({sizeChanged: true});\n }\n return newSizes;\n }\n\n endResize(): void {\n this.resizingColumn = null;\n }\n\n buildCollection(): LayoutNode[] {\n // Track whether we were previously loading. This is used to adjust the animations of async loading vs inserts.\n let loadingState = this.collection.body.props.loadingState;\n this.wasLoading = this.isLoading;\n this.isLoading = loadingState === 'loading' || loadingState === 'loadingMore';\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n let colWidths = this.columnLayout.recombineColumns(this.collection.columns, this.uncontrolledWidths, uncontrolledColumns, controlledColumns);\n\n this.columnWidths = this.columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, this.collection, colWidths);\n\n let header = this.buildHeader();\n let body = this.buildBody(0);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n buildHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', 'header', rect);\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y);\n layoutNode.layoutInfo.parentKey = 'header';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n this.layoutInfos.set('header', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n this.layoutInfos.set(child.layoutInfo.key, child.layoutInfo);\n\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && node.props?.isSelectionCell;\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', 'body', rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight) + 1;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n layoutNode.layoutInfo.parentKey = 'body';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n // Add some margin around the loader to ensure that scrollbars don't flicker in and out.\n let rect = new Rect(40, Math.max(y, 40), (width || this.virtualizer.visibleRect.width) - 80, children.length === 0 ? this.virtualizer.visibleRect.height - 80 : 60);\n let loader = new LayoutInfo('loader', 'loader', rect);\n loader.parentKey = 'body';\n loader.isSticky = !this.disableSticky && children.length === 0;\n this.layoutInfos.set('loader', loader);\n children.push({layoutInfo: loader, validRect: loader.rect});\n y = loader.rect.maxY;\n width = Math.max(width, rect.width);\n } else if (children.length === 0) {\n let rect = new Rect(40, Math.max(y, 40), this.virtualizer.visibleRect.width - 80, this.virtualizer.visibleRect.height - 80);\n let empty = new LayoutInfo('empty', 'empty', rect);\n empty.parentKey = 'body';\n empty.isSticky = !this.disableSticky;\n this.layoutInfos.set('empty', empty);\n children.push({layoutInfo: empty, validRect: empty.rect});\n y = empty.rect.maxY;\n width = Math.max(width, rect.width);\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n this.layoutInfos.set('body', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (x > this.validRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n children.push(layoutNode);\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutInfos.get('header').rect.width;\n rect.height = height + 1; // +1 for bottom border\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.validRect)\n };\n }\n\n buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && node.props?.isSelectionCell;\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX < point.x) || (axis === 'y' && item.layoutInfo.rect.maxY < point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutInfos.get(key);\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode.type === 'cell' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = collectionNode.index;\n if (layoutInfo.parentKey === 'body') {\n index -= this.collection.headerRows.length;\n }\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutInfos.get(layoutInfo.parentKey);\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n let res = super.getInitialLayoutInfo(layoutInfo);\n\n // If this insert was the result of async loading, remove the zoom effect and just keep the fade in.\n if (this.wasLoading) {\n res.transform = null;\n }\n\n return res;\n }\n\n // Checks if Chrome version is 105 or greater\n private checkChrome105() {\n if (typeof window === 'undefined' || window.navigator == null) {\n return false;\n }\n\n let isChrome105;\n if (window.navigator['userAgentData']) {\n isChrome105 = window.navigator['userAgentData']?.brands.some(b => b.brand === 'Chromium' && Number(b.version) === 105);\n } else {\n let regex = /Chrome\\/(\\d+)/;\n let matches = regex.exec(window.navigator.userAgent);\n isChrome105 = matches && matches.length >= 2 && Number(matches[1]) === 105;\n }\n\n return isChrome105;\n }\n}\n"],"names":[],"version":3,"file":"main.js.map"}
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, KeyboardDelegate, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\n// import { DragTarget, DropTarget, DropPosition } from '@react-types/shared';\n\nexport type ListLayoutOptions<T> = {\n /** The height of a row in px. */\n rowHeight?: number,\n estimatedRowHeight?: number,\n headingHeight?: number,\n estimatedHeadingHeight?: number,\n padding?: number,\n indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number,\n collator?: Intl.Collator,\n loaderHeight?: number,\n placeholderHeight?: number,\n allowDisabledKeyFocus?: boolean\n};\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n header?: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a collection view {@link Layout}\n * it is used for creating lists and lists with indented sub-lists.\n *\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing collection view\n * delegate with an additional method to do this (it uses the same delegate object as\n * the collection view itself).\n */\nexport class ListLayout<T> extends Layout<Node<T>> implements KeyboardDelegate, DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected padding: number;\n protected indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number;\n protected layoutInfos: Map<Key, LayoutInfo>;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n collection: Collection<Node<T>>;\n disabledKeys: Set<Key> = new Set();\n allowDisabledKeyFocus: boolean = false;\n isLoading: boolean;\n protected lastWidth: number;\n protected lastCollection: Collection<Node<T>>;\n protected rootNodes: LayoutNode[];\n protected collator: Intl.Collator;\n protected invalidateEverything: boolean;\n protected loaderHeight: number;\n protected placeholderHeight: number;\n protected lastValidRect: Rect;\n protected validRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions<T> = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.padding = options.padding || 0;\n this.indentationForItem = options.indentationForItem;\n this.collator = options.collator;\n this.loaderHeight = options.loaderHeight;\n this.placeholderHeight = options.placeholderHeight;\n this.layoutInfos = new Map();\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.allowDisabledKeyFocus = options.allowDisabledKeyFocus;\n this.lastValidRect = new Rect();\n this.validRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n let res = this.layoutInfos.get(key);\n\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!res && this.validRect.area < this.contentSize.area && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.validRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n res = this.layoutInfos.get(key);\n }\n\n return res;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n if (node.header) {\n res.push(node.header);\n }\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n validate(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.lastValidRect = this.validRect;\n this.validRect = this.virtualizer.getVisibleRect();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutInfos.delete(layoutNode.layoutInfo.key);\n this.layoutInfos.delete(layoutNode.header?.key);\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n }\n\n buildCollection(): LayoutNode[] {\n let y = this.padding;\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.validRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.loaderHeight ?? this.virtualizer.visibleRect.height);\n let loader = new LayoutInfo('loader', 'loader', rect);\n this.layoutInfos.set('loader', loader);\n nodes.push({layoutInfo: loader});\n y = loader.rect.maxY;\n }\n\n if (nodes.length === 0) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.placeholderHeight ?? this.virtualizer.visibleRect.height);\n let placeholder = new LayoutInfo('placeholder', 'placeholder', rect);\n this.layoutInfos.set('placeholder', placeholder);\n nodes.push({layoutInfo: placeholder});\n y = placeholder.rect.maxY;\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y + this.padding);\n return nodes;\n }\n\n isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === (cached.header || cached.layoutInfo).rect.y &&\n cached.layoutInfo.rect.intersects(this.lastValidRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.validRect))\n );\n }\n\n buildChild(node: Node<T>, x: number, y: number): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = node.parentKey ?? null;\n this.layoutInfos.set(layoutNode.layoutInfo.key, layoutNode.layoutInfo);\n if (layoutNode.header) {\n this.layoutInfos.set(layoutNode.header.key, layoutNode.header);\n }\n\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n }\n }\n\n buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode && previousLayoutNode.header) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutNode.header.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutNode.header.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key + ':header', headerRect);\n header.estimatedSize = isEstimated;\n header.parentKey = node.key;\n y += header.rect.height;\n\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n header,\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n if (typeof this.indentationForItem === 'function') {\n x += this.indentationForItem(this.collection, node.key) || 0;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n // allow overflow so the focus ring/selection ring can extend outside to overlap with the adjacent items borders\n layoutInfo.allowOverflow = true;\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutInfo) {\n return false;\n }\n\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n this.layoutInfos.set(key, newLayoutInfo);\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by reseting validRect.\n n.validRect = new Rect();\n\n // Replace layout info in LayoutNode\n if (n.header === oldLayoutInfo) {\n n.header = newLayoutInfo;\n } else if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getKeyAbove(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyBefore(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyBelow(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyAfter(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getKeyPageAbove(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n\n if (layoutInfo) {\n let pageY = Math.max(0, layoutInfo.rect.y + layoutInfo.rect.height - this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y > pageY) {\n let keyAbove = this.getKeyAbove(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyAbove);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getFirstKey();\n }\n\n getKeyPageBelow(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key != null ? key : this.getFirstKey());\n\n if (layoutInfo) {\n let pageY = Math.min(this.virtualizer.contentSize.height, layoutInfo.rect.y - layoutInfo.rect.height + this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y < pageY) {\n let keyBelow = this.getKeyBelow(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyBelow);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getLastKey();\n }\n\n getFirstKey(): Key | null {\n let collection = this.collection;\n let key = collection.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getLastKey(): Key | null {\n let collection = this.collection;\n let key = collection.getLastKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyForSearch(search: string, fromKey?: Key): Key | null {\n if (!this.collator) {\n return null;\n }\n\n let collection = this.collection;\n let key = fromKey || this.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n let substring = item.textValue.slice(0, search.length);\n if (item.textValue && this.collator.compare(substring, search) === 0) {\n return key;\n }\n\n key = this.getKeyBelow(key);\n }\n\n return null;\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getFinalLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {ColumnSize, TableCollection} from '@react-types/table';\nimport {DropTarget, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableColumnLayout} from '@react-stately/table';\n\ntype TableLayoutOptions<T> = ListLayoutOptions<T> & {\n columnLayout: TableColumnLayout<T>,\n initialCollection: TableCollection<T>\n}\n\nexport class TableLayout<T> extends ListLayout<T> {\n collection: TableCollection<T>;\n lastCollection: TableCollection<T>;\n columnWidths: Map<Key, number> = new Map();\n stickyColumnIndices: number[];\n wasLoading = false;\n isLoading = false;\n lastPersistedKeys: Set<Key> = null;\n persistedIndices: Map<Key, number[]> = new Map();\n private disableSticky: boolean;\n columnLayout: TableColumnLayout<T>;\n controlledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledWidths: Map<Key, ColumnSize>;\n resizingColumn: Key | null;\n\n constructor(options: TableLayoutOptions<T>) {\n super(options);\n this.collection = options.initialCollection;\n this.stickyColumnIndices = [];\n this.disableSticky = this.checkChrome105();\n this.columnLayout = options.columnLayout;\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n this.uncontrolledWidths = this.columnLayout.getInitialUncontrolledWidths(uncontrolledColumns);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>): boolean {\n // If columns changed, clear layout cache.\n return super.shouldInvalidateEverything(invalidationContext) || (\n !this.lastCollection ||\n this.collection.columns.length !== this.lastCollection.columns.length ||\n this.collection.columns.some((c, i) =>\n c.key !== this.lastCollection.columns[i].key ||\n c.props.width !== this.lastCollection.columns[i].props.width ||\n c.props.minWidth !== this.lastCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== this.lastCollection.columns[i].props.maxWidth\n )\n );\n }\n\n getResizerPosition(): Key {\n return this.getLayoutInfo(this.resizingColumn)?.rect.maxX;\n }\n\n getColumnWidth(key: Key): number {\n return this.columnLayout.getColumnWidth(key) ?? 0;\n }\n\n getColumnMinWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMinWidth(key);\n }\n\n getColumnMaxWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMaxWidth(key);\n }\n\n // outside, where this is called, should call props.onColumnResizeStart...\n startResize(key: Key): void {\n this.resizingColumn = key;\n }\n\n // only way to call props.onColumnResize with the new size outside of Layout is to send the result back\n updateResizedColumns(key: Key, width: number): Map<Key, ColumnSize> {\n let newControlled = new Map(Array.from(this.controlledColumns).map(([key, entry]) => [key, entry.props.width]));\n let newSizes = this.columnLayout.resizeColumnWidth(this.virtualizer.visibleRect.width, this.collection, newControlled, this.uncontrolledWidths, key, width);\n\n let map = new Map(Array.from(this.uncontrolledColumns).map(([key]) => [key, newSizes.get(key)]));\n map.set(key, width);\n this.uncontrolledWidths = map;\n // relayoutNow still uses setState, should happen at the same time the parent\n // component's state is processed as a result of props.onColumnResize\n if (this.uncontrolledWidths.size > 0) {\n this.virtualizer.relayoutNow({sizeChanged: true});\n }\n return newSizes;\n }\n\n endResize(): void {\n this.resizingColumn = null;\n }\n\n buildCollection(): LayoutNode[] {\n // Track whether we were previously loading. This is used to adjust the animations of async loading vs inserts.\n let loadingState = this.collection.body.props.loadingState;\n this.wasLoading = this.isLoading;\n this.isLoading = loadingState === 'loading' || loadingState === 'loadingMore';\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (column.props.isDragButtonCell || column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n let colWidths = this.columnLayout.recombineColumns(this.collection.columns, this.uncontrolledWidths, uncontrolledColumns, controlledColumns);\n\n this.columnWidths = this.columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, this.collection, colWidths);\n\n let header = this.buildHeader();\n let body = this.buildBody(0);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n buildHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', 'header', rect);\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y);\n layoutNode.layoutInfo.parentKey = 'header';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n this.layoutInfos.set('header', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n this.layoutInfos.set(child.layoutInfo.key, child.layoutInfo);\n\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && (node.props?.isDragButtonCell || node.props?.isSelectionCell);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', 'body', rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight) + 1;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n layoutNode.layoutInfo.parentKey = 'body';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n // Add some margin around the loader to ensure that scrollbars don't flicker in and out.\n let rect = new Rect(40, Math.max(y, 40), (width || this.virtualizer.visibleRect.width) - 80, children.length === 0 ? this.virtualizer.visibleRect.height - 80 : 60);\n let loader = new LayoutInfo('loader', 'loader', rect);\n loader.parentKey = 'body';\n loader.isSticky = !this.disableSticky && children.length === 0;\n this.layoutInfos.set('loader', loader);\n children.push({layoutInfo: loader, validRect: loader.rect});\n y = loader.rect.maxY;\n width = Math.max(width, rect.width);\n } else if (children.length === 0) {\n let rect = new Rect(40, Math.max(y, 40), this.virtualizer.visibleRect.width - 80, this.virtualizer.visibleRect.height - 80);\n let empty = new LayoutInfo('empty', 'empty', rect);\n empty.parentKey = 'body';\n empty.isSticky = !this.disableSticky;\n this.layoutInfos.set('empty', empty);\n children.push({layoutInfo: empty, validRect: empty.rect});\n y = empty.rect.maxY;\n width = Math.max(width, rect.width);\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n this.layoutInfos.set('body', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (x > this.validRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n children.push(layoutNode);\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutInfos.get('header').rect.width;\n rect.height = height + 1; // +1 for bottom border\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.validRect)\n };\n }\n\n buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && (node.props?.isDragButtonCell || node.props?.isSelectionCell);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX < point.x) || (axis === 'y' && item.layoutInfo.rect.maxY < point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutInfos.get(key);\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode.type === 'cell' || collectionNode.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = collectionNode.index;\n if (layoutInfo.parentKey === 'body') {\n index -= this.collection.headerRows.length;\n }\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutInfos.get(layoutInfo.parentKey);\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n let res = super.getInitialLayoutInfo(layoutInfo);\n\n // If this insert was the result of async loading, remove the zoom effect and just keep the fade in.\n if (this.wasLoading) {\n res.transform = null;\n }\n\n return res;\n }\n\n // Checks if Chrome version is 105 or greater\n private checkChrome105() {\n if (typeof window === 'undefined' || window.navigator == null) {\n return false;\n }\n\n let isChrome105;\n if (window.navigator['userAgentData']) {\n isChrome105 = window.navigator['userAgentData']?.brands.some(b => b.brand === 'Chromium' && Number(b.version) === 105);\n } else {\n let regex = /Chrome\\/(\\d+)/;\n let matches = regex.exec(window.navigator.userAgent);\n isChrome105 = matches && matches.length >= 2 && Number(matches[1]) === 105;\n }\n\n return isChrome105;\n }\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n // Offset for height of header row\n y -= this.virtualizer.layout.getVisibleLayoutInfos(new Rect(x, y, 1, 1)).find(info => info.type === 'headerrow')?.rect.height;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n \n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n}\n"],"names":[],"version":3,"file":"main.js.map"}
package/dist/module.js CHANGED
@@ -503,7 +503,7 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
503
503
  this.stickyColumnIndices = [];
504
504
  for (let column of this.collection.columns)// The selection cell and any other sticky columns always need to be visible.
505
505
  // In addition, row headers need to be in the DOM for accessibility labeling.
506
- if (column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) this.stickyColumnIndices.push(column.index);
506
+ if (column.props.isDragButtonCell || column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) this.stickyColumnIndices.push(column.index);
507
507
  let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);
508
508
  this.controlledColumns = controlledColumns;
509
509
  this.uncontrolledColumns = uncontrolledColumns;
@@ -606,12 +606,12 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
606
606
  };
607
607
  }
608
608
  buildColumn(node, x, y) {
609
- var _node_props;
609
+ var _node_props, _node_props1;
610
610
  let width = this.getRenderedColumnWidth(node);
611
611
  let { height: height , isEstimated: isEstimated } = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);
612
612
  let rect = new (0, $gtW1T$Rect)(x, y, width, height);
613
613
  let layoutInfo = new (0, $gtW1T$LayoutInfo)(node.type, node.key, rect);
614
- layoutInfo.isSticky = !this.disableSticky && ((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isSelectionCell);
614
+ layoutInfo.isSticky = !this.disableSticky && (((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isDragButtonCell) || ((_node_props1 = node.props) === null || _node_props1 === void 0 ? void 0 : _node_props1.isSelectionCell));
615
615
  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
616
616
  layoutInfo.estimatedSize = isEstimated;
617
617
  return {
@@ -725,12 +725,12 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
725
725
  };
726
726
  }
727
727
  buildCell(node, x, y) {
728
- var _node_props;
728
+ var _node_props, _node_props1;
729
729
  let width = this.getRenderedColumnWidth(node);
730
730
  let { height: height , isEstimated: isEstimated } = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);
731
731
  let rect = new (0, $gtW1T$Rect)(x, y, width, height);
732
732
  let layoutInfo = new (0, $gtW1T$LayoutInfo)(node.type, node.key, rect);
733
- layoutInfo.isSticky = !this.disableSticky && ((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isSelectionCell);
733
+ layoutInfo.isSticky = !this.disableSticky && (((_node_props = node.props) === null || _node_props === void 0 ? void 0 : _node_props.isDragButtonCell) || ((_node_props1 = node.props) === null || _node_props1 === void 0 ? void 0 : _node_props1.isSelectionCell));
734
734
  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
735
735
  layoutInfo.estimatedSize = isEstimated;
736
736
  return {
@@ -845,7 +845,7 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
845
845
  let indices = this.persistedIndices.get(layoutInfo.parentKey);
846
846
  if (!indices) {
847
847
  // stickyColumnIndices are always persisted along with any cells from persistedKeys.
848
- indices = collectionNode.type === "cell" ? [
848
+ indices = collectionNode.type === "cell" || collectionNode.type === "column" ? [
849
849
  ...this.stickyColumnIndices
850
850
  ] : [];
851
851
  this.persistedIndices.set(layoutInfo.parentKey, indices);
@@ -877,6 +877,52 @@ class $a152112e902709bf$export$62444c3c724b1b20 extends (0, $61ef60fc9b1041f4$ex
877
877
  }
878
878
  return isChrome105;
879
879
  }
880
+ getDropTargetFromPoint(x, y, isValidDropTarget) {
881
+ var _this_virtualizer_layout_getVisibleLayoutInfos_find;
882
+ x += this.virtualizer.visibleRect.x;
883
+ y += this.virtualizer.visibleRect.y;
884
+ // Offset for height of header row
885
+ y -= (_this_virtualizer_layout_getVisibleLayoutInfos_find = this.virtualizer.layout.getVisibleLayoutInfos(new (0, $gtW1T$Rect)(x, y, 1, 1)).find((info)=>info.type === "headerrow")) === null || _this_virtualizer_layout_getVisibleLayoutInfos_find === void 0 ? void 0 : _this_virtualizer_layout_getVisibleLayoutInfos_find.rect.height;
886
+ // Custom variation of this.virtualizer.keyAtPoint that ignores body
887
+ let key;
888
+ let point = new (0, $gtW1T$Point)(x, y);
889
+ let rectAtPoint = new (0, $gtW1T$Rect)(point.x, point.y, 1, 1);
890
+ let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter((info)=>info.type === "row");
891
+ // Layout may return multiple layout infos in the case of
892
+ // persisted keys, so find the first one that actually intersects.
893
+ for (let layoutInfo of layoutInfos)if (layoutInfo.rect.intersects(rectAtPoint)) key = layoutInfo.key;
894
+ if (key == null || this.collection.size === 0) return {
895
+ type: "root"
896
+ };
897
+ let layoutInfo1 = this.getLayoutInfo(key);
898
+ let rect = layoutInfo1.rect;
899
+ let target = {
900
+ type: "item",
901
+ key: layoutInfo1.key,
902
+ dropPosition: "on"
903
+ };
904
+ // If dropping on the item isn't accepted, try the target before or after depending on the y position.
905
+ // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px
906
+ // of the top or bottom of the item.
907
+ if (!isValidDropTarget(target)) {
908
+ if (y <= rect.y + rect.height / 2 && isValidDropTarget({
909
+ ...target,
910
+ dropPosition: "before"
911
+ })) target.dropPosition = "before";
912
+ else if (isValidDropTarget({
913
+ ...target,
914
+ dropPosition: "after"
915
+ })) target.dropPosition = "after";
916
+ } else if (y <= rect.y + 10 && isValidDropTarget({
917
+ ...target,
918
+ dropPosition: "before"
919
+ })) target.dropPosition = "before";
920
+ else if (y >= rect.maxY - 10 && isValidDropTarget({
921
+ ...target,
922
+ dropPosition: "after"
923
+ })) target.dropPosition = "after";
924
+ return target;
925
+ }
880
926
  constructor(options){
881
927
  super(options);
882
928
  (0, $gtW1T$swchelperssrc_define_propertymjs)(this, "columnWidths", new Map());
@@ -1 +1 @@
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, KeyboardDelegate, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\n// import { DragTarget, DropTarget, DropPosition } from '@react-types/shared';\n\nexport type ListLayoutOptions<T> = {\n /** The height of a row in px. */\n rowHeight?: number,\n estimatedRowHeight?: number,\n headingHeight?: number,\n estimatedHeadingHeight?: number,\n padding?: number,\n indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number,\n collator?: Intl.Collator,\n loaderHeight?: number,\n placeholderHeight?: number,\n allowDisabledKeyFocus?: boolean\n};\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n header?: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a collection view {@link Layout}\n * it is used for creating lists and lists with indented sub-lists.\n *\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing collection view\n * delegate with an additional method to do this (it uses the same delegate object as\n * the collection view itself).\n */\nexport class ListLayout<T> extends Layout<Node<T>> implements KeyboardDelegate, DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected padding: number;\n protected indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number;\n protected layoutInfos: Map<Key, LayoutInfo>;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n collection: Collection<Node<T>>;\n disabledKeys: Set<Key> = new Set();\n allowDisabledKeyFocus: boolean = false;\n isLoading: boolean;\n protected lastWidth: number;\n protected lastCollection: Collection<Node<T>>;\n protected rootNodes: LayoutNode[];\n protected collator: Intl.Collator;\n protected invalidateEverything: boolean;\n protected loaderHeight: number;\n protected placeholderHeight: number;\n protected lastValidRect: Rect;\n protected validRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions<T> = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.padding = options.padding || 0;\n this.indentationForItem = options.indentationForItem;\n this.collator = options.collator;\n this.loaderHeight = options.loaderHeight;\n this.placeholderHeight = options.placeholderHeight;\n this.layoutInfos = new Map();\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.allowDisabledKeyFocus = options.allowDisabledKeyFocus;\n this.lastValidRect = new Rect();\n this.validRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n let res = this.layoutInfos.get(key);\n\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!res && this.validRect.area < this.contentSize.area && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.validRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n res = this.layoutInfos.get(key);\n }\n\n return res;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n if (node.header) {\n res.push(node.header);\n }\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n validate(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.lastValidRect = this.validRect;\n this.validRect = this.virtualizer.getVisibleRect();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutInfos.delete(layoutNode.layoutInfo.key);\n this.layoutInfos.delete(layoutNode.header?.key);\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n }\n\n buildCollection(): LayoutNode[] {\n let y = this.padding;\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.validRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.loaderHeight ?? this.virtualizer.visibleRect.height);\n let loader = new LayoutInfo('loader', 'loader', rect);\n this.layoutInfos.set('loader', loader);\n nodes.push({layoutInfo: loader});\n y = loader.rect.maxY;\n }\n\n if (nodes.length === 0) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.placeholderHeight ?? this.virtualizer.visibleRect.height);\n let placeholder = new LayoutInfo('placeholder', 'placeholder', rect);\n this.layoutInfos.set('placeholder', placeholder);\n nodes.push({layoutInfo: placeholder});\n y = placeholder.rect.maxY;\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y + this.padding);\n return nodes;\n }\n\n isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === (cached.header || cached.layoutInfo).rect.y &&\n cached.layoutInfo.rect.intersects(this.lastValidRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.validRect))\n );\n }\n\n buildChild(node: Node<T>, x: number, y: number): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = node.parentKey ?? null;\n this.layoutInfos.set(layoutNode.layoutInfo.key, layoutNode.layoutInfo);\n if (layoutNode.header) {\n this.layoutInfos.set(layoutNode.header.key, layoutNode.header);\n }\n\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n }\n }\n\n buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode && previousLayoutNode.header) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutNode.header.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutNode.header.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key + ':header', headerRect);\n header.estimatedSize = isEstimated;\n header.parentKey = node.key;\n y += header.rect.height;\n\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n header,\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n if (typeof this.indentationForItem === 'function') {\n x += this.indentationForItem(this.collection, node.key) || 0;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n // allow overflow so the focus ring/selection ring can extend outside to overlap with the adjacent items borders\n layoutInfo.allowOverflow = true;\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutInfo) {\n return false;\n }\n\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n this.layoutInfos.set(key, newLayoutInfo);\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by reseting validRect.\n n.validRect = new Rect();\n\n // Replace layout info in LayoutNode\n if (n.header === oldLayoutInfo) {\n n.header = newLayoutInfo;\n } else if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getKeyAbove(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyBefore(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyBelow(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyAfter(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getKeyPageAbove(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n\n if (layoutInfo) {\n let pageY = Math.max(0, layoutInfo.rect.y + layoutInfo.rect.height - this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y > pageY) {\n let keyAbove = this.getKeyAbove(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyAbove);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getFirstKey();\n }\n\n getKeyPageBelow(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key != null ? key : this.getFirstKey());\n\n if (layoutInfo) {\n let pageY = Math.min(this.virtualizer.contentSize.height, layoutInfo.rect.y - layoutInfo.rect.height + this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y < pageY) {\n let keyBelow = this.getKeyBelow(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyBelow);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getLastKey();\n }\n\n getFirstKey(): Key | null {\n let collection = this.collection;\n let key = collection.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getLastKey(): Key | null {\n let collection = this.collection;\n let key = collection.getLastKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyForSearch(search: string, fromKey?: Key): Key | null {\n if (!this.collator) {\n return null;\n }\n\n let collection = this.collection;\n let key = fromKey || this.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n let substring = item.textValue.slice(0, search.length);\n if (item.textValue && this.collator.compare(substring, search) === 0) {\n return key;\n }\n\n key = this.getKeyBelow(key);\n }\n\n return null;\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getFinalLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {ColumnSize, TableCollection} from '@react-types/table';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {Node} from '@react-types/shared';\nimport {TableColumnLayout} from '@react-stately/table';\n\ntype TableLayoutOptions<T> = ListLayoutOptions<T> & {\n columnLayout: TableColumnLayout<T>,\n initialCollection: TableCollection<T>\n}\n\nexport class TableLayout<T> extends ListLayout<T> {\n collection: TableCollection<T>;\n lastCollection: TableCollection<T>;\n columnWidths: Map<Key, number> = new Map();\n stickyColumnIndices: number[];\n wasLoading = false;\n isLoading = false;\n lastPersistedKeys: Set<Key> = null;\n persistedIndices: Map<Key, number[]> = new Map();\n private disableSticky: boolean;\n columnLayout: TableColumnLayout<T>;\n controlledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledWidths: Map<Key, ColumnSize>;\n resizingColumn: Key | null;\n\n constructor(options: TableLayoutOptions<T>) {\n super(options);\n this.collection = options.initialCollection;\n this.stickyColumnIndices = [];\n this.disableSticky = this.checkChrome105();\n this.columnLayout = options.columnLayout;\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n this.uncontrolledWidths = this.columnLayout.getInitialUncontrolledWidths(uncontrolledColumns);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>): boolean {\n // If columns changed, clear layout cache.\n return super.shouldInvalidateEverything(invalidationContext) || (\n !this.lastCollection ||\n this.collection.columns.length !== this.lastCollection.columns.length ||\n this.collection.columns.some((c, i) =>\n c.key !== this.lastCollection.columns[i].key ||\n c.props.width !== this.lastCollection.columns[i].props.width ||\n c.props.minWidth !== this.lastCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== this.lastCollection.columns[i].props.maxWidth\n )\n );\n }\n\n getResizerPosition(): Key {\n return this.getLayoutInfo(this.resizingColumn)?.rect.maxX;\n }\n\n getColumnWidth(key: Key): number {\n return this.columnLayout.getColumnWidth(key) ?? 0;\n }\n\n getColumnMinWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMinWidth(key);\n }\n\n getColumnMaxWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMaxWidth(key);\n }\n\n // outside, where this is called, should call props.onColumnResizeStart...\n startResize(key: Key): void {\n this.resizingColumn = key;\n }\n\n // only way to call props.onColumnResize with the new size outside of Layout is to send the result back\n updateResizedColumns(key: Key, width: number): Map<Key, ColumnSize> {\n let newControlled = new Map(Array.from(this.controlledColumns).map(([key, entry]) => [key, entry.props.width]));\n let newSizes = this.columnLayout.resizeColumnWidth(this.virtualizer.visibleRect.width, this.collection, newControlled, this.uncontrolledWidths, key, width);\n\n let map = new Map(Array.from(this.uncontrolledColumns).map(([key]) => [key, newSizes.get(key)]));\n map.set(key, width);\n this.uncontrolledWidths = map;\n // relayoutNow still uses setState, should happen at the same time the parent\n // component's state is processed as a result of props.onColumnResize\n if (this.uncontrolledWidths.size > 0) {\n this.virtualizer.relayoutNow({sizeChanged: true});\n }\n return newSizes;\n }\n\n endResize(): void {\n this.resizingColumn = null;\n }\n\n buildCollection(): LayoutNode[] {\n // Track whether we were previously loading. This is used to adjust the animations of async loading vs inserts.\n let loadingState = this.collection.body.props.loadingState;\n this.wasLoading = this.isLoading;\n this.isLoading = loadingState === 'loading' || loadingState === 'loadingMore';\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n let colWidths = this.columnLayout.recombineColumns(this.collection.columns, this.uncontrolledWidths, uncontrolledColumns, controlledColumns);\n\n this.columnWidths = this.columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, this.collection, colWidths);\n\n let header = this.buildHeader();\n let body = this.buildBody(0);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n buildHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', 'header', rect);\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y);\n layoutNode.layoutInfo.parentKey = 'header';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n this.layoutInfos.set('header', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n this.layoutInfos.set(child.layoutInfo.key, child.layoutInfo);\n\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && node.props?.isSelectionCell;\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', 'body', rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight) + 1;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n layoutNode.layoutInfo.parentKey = 'body';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n // Add some margin around the loader to ensure that scrollbars don't flicker in and out.\n let rect = new Rect(40, Math.max(y, 40), (width || this.virtualizer.visibleRect.width) - 80, children.length === 0 ? this.virtualizer.visibleRect.height - 80 : 60);\n let loader = new LayoutInfo('loader', 'loader', rect);\n loader.parentKey = 'body';\n loader.isSticky = !this.disableSticky && children.length === 0;\n this.layoutInfos.set('loader', loader);\n children.push({layoutInfo: loader, validRect: loader.rect});\n y = loader.rect.maxY;\n width = Math.max(width, rect.width);\n } else if (children.length === 0) {\n let rect = new Rect(40, Math.max(y, 40), this.virtualizer.visibleRect.width - 80, this.virtualizer.visibleRect.height - 80);\n let empty = new LayoutInfo('empty', 'empty', rect);\n empty.parentKey = 'body';\n empty.isSticky = !this.disableSticky;\n this.layoutInfos.set('empty', empty);\n children.push({layoutInfo: empty, validRect: empty.rect});\n y = empty.rect.maxY;\n width = Math.max(width, rect.width);\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n this.layoutInfos.set('body', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (x > this.validRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n children.push(layoutNode);\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutInfos.get('header').rect.width;\n rect.height = height + 1; // +1 for bottom border\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.validRect)\n };\n }\n\n buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && node.props?.isSelectionCell;\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX < point.x) || (axis === 'y' && item.layoutInfo.rect.maxY < point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutInfos.get(key);\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode.type === 'cell' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = collectionNode.index;\n if (layoutInfo.parentKey === 'body') {\n index -= this.collection.headerRows.length;\n }\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutInfos.get(layoutInfo.parentKey);\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n let res = super.getInitialLayoutInfo(layoutInfo);\n\n // If this insert was the result of async loading, remove the zoom effect and just keep the fade in.\n if (this.wasLoading) {\n res.transform = null;\n }\n\n return res;\n }\n\n // Checks if Chrome version is 105 or greater\n private checkChrome105() {\n if (typeof window === 'undefined' || window.navigator == null) {\n return false;\n }\n\n let isChrome105;\n if (window.navigator['userAgentData']) {\n isChrome105 = window.navigator['userAgentData']?.brands.some(b => b.brand === 'Chromium' && Number(b.version) === 105);\n } else {\n let regex = /Chrome\\/(\\d+)/;\n let matches = regex.exec(window.navigator.userAgent);\n isChrome105 = matches && matches.length >= 2 && Number(matches[1]) === 105;\n }\n\n return isChrome105;\n }\n}\n"],"names":[],"version":3,"file":"module.js.map"}
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, KeyboardDelegate, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\n// import { DragTarget, DropTarget, DropPosition } from '@react-types/shared';\n\nexport type ListLayoutOptions<T> = {\n /** The height of a row in px. */\n rowHeight?: number,\n estimatedRowHeight?: number,\n headingHeight?: number,\n estimatedHeadingHeight?: number,\n padding?: number,\n indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number,\n collator?: Intl.Collator,\n loaderHeight?: number,\n placeholderHeight?: number,\n allowDisabledKeyFocus?: boolean\n};\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n header?: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a collection view {@link Layout}\n * it is used for creating lists and lists with indented sub-lists.\n *\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing collection view\n * delegate with an additional method to do this (it uses the same delegate object as\n * the collection view itself).\n */\nexport class ListLayout<T> extends Layout<Node<T>> implements KeyboardDelegate, DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected padding: number;\n protected indentationForItem?: (collection: Collection<Node<T>>, key: Key) => number;\n protected layoutInfos: Map<Key, LayoutInfo>;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n collection: Collection<Node<T>>;\n disabledKeys: Set<Key> = new Set();\n allowDisabledKeyFocus: boolean = false;\n isLoading: boolean;\n protected lastWidth: number;\n protected lastCollection: Collection<Node<T>>;\n protected rootNodes: LayoutNode[];\n protected collator: Intl.Collator;\n protected invalidateEverything: boolean;\n protected loaderHeight: number;\n protected placeholderHeight: number;\n protected lastValidRect: Rect;\n protected validRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions<T> = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.padding = options.padding || 0;\n this.indentationForItem = options.indentationForItem;\n this.collator = options.collator;\n this.loaderHeight = options.loaderHeight;\n this.placeholderHeight = options.placeholderHeight;\n this.layoutInfos = new Map();\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.allowDisabledKeyFocus = options.allowDisabledKeyFocus;\n this.lastValidRect = new Rect();\n this.validRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n let res = this.layoutInfos.get(key);\n\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!res && this.validRect.area < this.contentSize.area && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.validRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n res = this.layoutInfos.get(key);\n }\n\n return res;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n if (node.header) {\n res.push(node.header);\n }\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n validate(invalidationContext: InvalidationContext<Node<T>, unknown>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.lastValidRect = this.validRect;\n this.validRect = this.virtualizer.getVisibleRect();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutInfos.delete(layoutNode.layoutInfo.key);\n this.layoutInfos.delete(layoutNode.header?.key);\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n }\n\n buildCollection(): LayoutNode[] {\n let y = this.padding;\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.validRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.loaderHeight ?? this.virtualizer.visibleRect.height);\n let loader = new LayoutInfo('loader', 'loader', rect);\n this.layoutInfos.set('loader', loader);\n nodes.push({layoutInfo: loader});\n y = loader.rect.maxY;\n }\n\n if (nodes.length === 0) {\n let rect = new Rect(0, y, this.virtualizer.visibleRect.width,\n this.placeholderHeight ?? this.virtualizer.visibleRect.height);\n let placeholder = new LayoutInfo('placeholder', 'placeholder', rect);\n this.layoutInfos.set('placeholder', placeholder);\n nodes.push({layoutInfo: placeholder});\n y = placeholder.rect.maxY;\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y + this.padding);\n return nodes;\n }\n\n isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === (cached.header || cached.layoutInfo).rect.y &&\n cached.layoutInfo.rect.intersects(this.lastValidRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.validRect))\n );\n }\n\n buildChild(node: Node<T>, x: number, y: number): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n layoutNode.node = node;\n\n layoutNode.layoutInfo.parentKey = node.parentKey ?? null;\n this.layoutInfos.set(layoutNode.layoutInfo.key, layoutNode.layoutInfo);\n if (layoutNode.header) {\n this.layoutInfos.set(layoutNode.header.key, layoutNode.header);\n }\n\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n }\n }\n\n buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode && previousLayoutNode.header) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutNode.header.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutNode.header.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key + ':header', headerRect);\n header.estimatedSize = isEstimated;\n header.parentKey = node.key;\n y += header.rect.height;\n\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n header,\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n if (typeof this.indentationForItem === 'function') {\n x += this.indentationForItem(this.collection, node.key) || 0;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n // allow overflow so the focus ring/selection ring can extend outside to overlap with the adjacent items borders\n layoutInfo.allowOverflow = true;\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutInfo) {\n return false;\n }\n\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n this.layoutInfos.set(key, newLayoutInfo);\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by reseting validRect.\n n.validRect = new Rect();\n\n // Replace layout info in LayoutNode\n if (n.header === oldLayoutInfo) {\n n.header = newLayoutInfo;\n } else if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getKeyAbove(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyBefore(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyBelow(key: Key): Key | null {\n let collection = this.collection;\n\n key = collection.getKeyAfter(key);\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getKeyPageAbove(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n\n if (layoutInfo) {\n let pageY = Math.max(0, layoutInfo.rect.y + layoutInfo.rect.height - this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y > pageY) {\n let keyAbove = this.getKeyAbove(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyAbove);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getFirstKey();\n }\n\n getKeyPageBelow(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key != null ? key : this.getFirstKey());\n\n if (layoutInfo) {\n let pageY = Math.min(this.virtualizer.contentSize.height, layoutInfo.rect.y - layoutInfo.rect.height + this.virtualizer.visibleRect.height);\n while (layoutInfo && layoutInfo.rect.y < pageY) {\n let keyBelow = this.getKeyBelow(layoutInfo.key);\n layoutInfo = this.getLayoutInfo(keyBelow);\n }\n\n if (layoutInfo) {\n return layoutInfo.key;\n }\n }\n\n return this.getLastKey();\n }\n\n getFirstKey(): Key | null {\n let collection = this.collection;\n let key = collection.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyAfter(key);\n }\n }\n\n getLastKey(): Key | null {\n let collection = this.collection;\n let key = collection.getLastKey();\n while (key != null) {\n let item = collection.getItem(key);\n if (item.type === 'item' && (this.allowDisabledKeyFocus || !this.disabledKeys.has(item.key))) {\n return key;\n }\n\n key = collection.getKeyBefore(key);\n }\n }\n\n getKeyForSearch(search: string, fromKey?: Key): Key | null {\n if (!this.collator) {\n return null;\n }\n\n let collection = this.collection;\n let key = fromKey || this.getFirstKey();\n while (key != null) {\n let item = collection.getItem(key);\n let substring = item.textValue.slice(0, search.length);\n if (item.textValue && this.collator.compare(substring, search) === 0) {\n return key;\n }\n\n key = this.getKeyBelow(key);\n }\n\n return null;\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getFinalLayoutInfo(layoutInfo: LayoutInfo) {\n layoutInfo.opacity = 0;\n layoutInfo.transform = 'scale3d(0.8, 0.8, 0.8)';\n return layoutInfo;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n}\n","/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {ColumnSize, TableCollection} from '@react-types/table';\nimport {DropTarget, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {GridNode} from '@react-types/grid';\nimport {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\nimport {Key} from 'react';\nimport {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';\nimport {TableColumnLayout} from '@react-stately/table';\n\ntype TableLayoutOptions<T> = ListLayoutOptions<T> & {\n columnLayout: TableColumnLayout<T>,\n initialCollection: TableCollection<T>\n}\n\nexport class TableLayout<T> extends ListLayout<T> {\n collection: TableCollection<T>;\n lastCollection: TableCollection<T>;\n columnWidths: Map<Key, number> = new Map();\n stickyColumnIndices: number[];\n wasLoading = false;\n isLoading = false;\n lastPersistedKeys: Set<Key> = null;\n persistedIndices: Map<Key, number[]> = new Map();\n private disableSticky: boolean;\n columnLayout: TableColumnLayout<T>;\n controlledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledColumns: Map<Key, GridNode<unknown>>;\n uncontrolledWidths: Map<Key, ColumnSize>;\n resizingColumn: Key | null;\n\n constructor(options: TableLayoutOptions<T>) {\n super(options);\n this.collection = options.initialCollection;\n this.stickyColumnIndices = [];\n this.disableSticky = this.checkChrome105();\n this.columnLayout = options.columnLayout;\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n this.uncontrolledWidths = this.columnLayout.getInitialUncontrolledWidths(uncontrolledColumns);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<Node<T>, unknown>): boolean {\n // If columns changed, clear layout cache.\n return super.shouldInvalidateEverything(invalidationContext) || (\n !this.lastCollection ||\n this.collection.columns.length !== this.lastCollection.columns.length ||\n this.collection.columns.some((c, i) =>\n c.key !== this.lastCollection.columns[i].key ||\n c.props.width !== this.lastCollection.columns[i].props.width ||\n c.props.minWidth !== this.lastCollection.columns[i].props.minWidth ||\n c.props.maxWidth !== this.lastCollection.columns[i].props.maxWidth\n )\n );\n }\n\n getResizerPosition(): Key {\n return this.getLayoutInfo(this.resizingColumn)?.rect.maxX;\n }\n\n getColumnWidth(key: Key): number {\n return this.columnLayout.getColumnWidth(key) ?? 0;\n }\n\n getColumnMinWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMinWidth(key);\n }\n\n getColumnMaxWidth(key: Key): number {\n let column = this.collection.columns.find(col => col.key === key);\n if (!column) {\n return 0;\n }\n return this.columnLayout.getColumnMaxWidth(key);\n }\n\n // outside, where this is called, should call props.onColumnResizeStart...\n startResize(key: Key): void {\n this.resizingColumn = key;\n }\n\n // only way to call props.onColumnResize with the new size outside of Layout is to send the result back\n updateResizedColumns(key: Key, width: number): Map<Key, ColumnSize> {\n let newControlled = new Map(Array.from(this.controlledColumns).map(([key, entry]) => [key, entry.props.width]));\n let newSizes = this.columnLayout.resizeColumnWidth(this.virtualizer.visibleRect.width, this.collection, newControlled, this.uncontrolledWidths, key, width);\n\n let map = new Map(Array.from(this.uncontrolledColumns).map(([key]) => [key, newSizes.get(key)]));\n map.set(key, width);\n this.uncontrolledWidths = map;\n // relayoutNow still uses setState, should happen at the same time the parent\n // component's state is processed as a result of props.onColumnResize\n if (this.uncontrolledWidths.size > 0) {\n this.virtualizer.relayoutNow({sizeChanged: true});\n }\n return newSizes;\n }\n\n endResize(): void {\n this.resizingColumn = null;\n }\n\n buildCollection(): LayoutNode[] {\n // Track whether we were previously loading. This is used to adjust the animations of async loading vs inserts.\n let loadingState = this.collection.body.props.loadingState;\n this.wasLoading = this.isLoading;\n this.isLoading = loadingState === 'loading' || loadingState === 'loadingMore';\n this.stickyColumnIndices = [];\n\n for (let column of this.collection.columns) {\n // The selection cell and any other sticky columns always need to be visible.\n // In addition, row headers need to be in the DOM for accessibility labeling.\n if (column.props.isDragButtonCell || column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) {\n this.stickyColumnIndices.push(column.index);\n }\n }\n\n let [controlledColumns, uncontrolledColumns] = this.columnLayout.splitColumnsIntoControlledAndUncontrolled(this.collection.columns);\n this.controlledColumns = controlledColumns;\n this.uncontrolledColumns = uncontrolledColumns;\n let colWidths = this.columnLayout.recombineColumns(this.collection.columns, this.uncontrolledWidths, uncontrolledColumns, controlledColumns);\n\n this.columnWidths = this.columnLayout.buildColumnWidths(this.virtualizer.visibleRect.width, this.collection, colWidths);\n\n let header = this.buildHeader();\n let body = this.buildBody(0);\n this.lastPersistedKeys = null;\n\n body.layoutInfo.rect.width = Math.max(header.layoutInfo.rect.width, body.layoutInfo.rect.width);\n this.contentSize = new Size(body.layoutInfo.rect.width, body.layoutInfo.rect.maxY);\n return [\n header,\n body\n ];\n }\n\n buildHeader(): LayoutNode {\n let rect = new Rect(0, 0, 0, 0);\n let layoutInfo = new LayoutInfo('header', 'header', rect);\n\n let y = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let headerRow of this.collection.headerRows) {\n let layoutNode = this.buildChild(headerRow, 0, y);\n layoutNode.layoutInfo.parentKey = 'header';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n }\n\n rect.width = width;\n rect.height = y;\n\n this.layoutInfos.set('header', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect\n };\n }\n\n buildHeaderRow(headerRow: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let row = new LayoutInfo('headerrow', headerRow.key, rect);\n\n let height = 0;\n let columns: LayoutNode[] = [];\n for (let cell of getChildNodes(headerRow, this.collection)) {\n let layoutNode = this.buildChild(cell, x, y);\n layoutNode.layoutInfo.parentKey = row.key;\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n columns.push(layoutNode);\n }\n for (let [i, layout] of columns.entries()) {\n layout.layoutInfo.zIndex = columns.length - i + 1;\n }\n\n this.setChildHeights(columns, height);\n\n rect.height = height;\n rect.width = x;\n\n return {\n layoutInfo: row,\n children: columns,\n validRect: rect\n };\n }\n\n setChildHeights(children: LayoutNode[], height: number) {\n for (let child of children) {\n if (child.layoutInfo.rect.height !== height) {\n // Need to copy the layout info before we mutate it.\n child.layoutInfo = child.layoutInfo.copy();\n this.layoutInfos.set(child.layoutInfo.key, child.layoutInfo);\n\n child.layoutInfo.rect.height = height;\n }\n }\n }\n\n // used to get the column widths when rendering to the DOM\n getRenderedColumnWidth(node: GridNode<T>) {\n let colspan = node.colspan ?? 1;\n let colIndex = node.colIndex ?? node.index;\n let width = 0;\n for (let i = colIndex; i < colIndex + colspan; i++) {\n let column = this.collection.columns[i];\n if (column?.key != null) {\n width += this.columnWidths.get(column.key);\n }\n }\n\n return width;\n }\n\n getEstimatedHeight(node: GridNode<T>, width: number, height: number, estimatedHeight: number) {\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (height == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall collection view changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n height = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = node !== previousLayoutNode.node || width !== previousLayoutNode.layoutInfo.rect.width || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n height = estimatedHeight;\n isEstimated = true;\n }\n }\n\n return {height, isEstimated};\n }\n\n buildColumn(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && (node.props?.isDragButtonCell || node.props?.isSelectionCell);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: layoutInfo.rect\n };\n }\n\n buildBody(y: number): LayoutNode {\n let rect = new Rect(0, y, 0, 0);\n let layoutInfo = new LayoutInfo('rowgroup', 'body', rect);\n\n let startY = y;\n let skipped = 0;\n let width = 0;\n let children: LayoutNode[] = [];\n for (let node of this.collection) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight) + 1;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.validRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y);\n layoutNode.layoutInfo.parentKey = 'body';\n y = layoutNode.layoutInfo.rect.maxY;\n width = Math.max(width, layoutNode.layoutInfo.rect.width);\n children.push(layoutNode);\n\n if (y > this.validRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += (this.collection.size - (skipped + children.length)) * rowHeight;\n break;\n }\n }\n\n if (this.isLoading) {\n // Add some margin around the loader to ensure that scrollbars don't flicker in and out.\n let rect = new Rect(40, Math.max(y, 40), (width || this.virtualizer.visibleRect.width) - 80, children.length === 0 ? this.virtualizer.visibleRect.height - 80 : 60);\n let loader = new LayoutInfo('loader', 'loader', rect);\n loader.parentKey = 'body';\n loader.isSticky = !this.disableSticky && children.length === 0;\n this.layoutInfos.set('loader', loader);\n children.push({layoutInfo: loader, validRect: loader.rect});\n y = loader.rect.maxY;\n width = Math.max(width, rect.width);\n } else if (children.length === 0) {\n let rect = new Rect(40, Math.max(y, 40), this.virtualizer.visibleRect.width - 80, this.virtualizer.visibleRect.height - 80);\n let empty = new LayoutInfo('empty', 'empty', rect);\n empty.parentKey = 'body';\n empty.isSticky = !this.disableSticky;\n this.layoutInfos.set('empty', empty);\n children.push({layoutInfo: empty, validRect: empty.rect});\n y = empty.rect.maxY;\n width = Math.max(width, rect.width);\n }\n\n rect.width = width;\n rect.height = y - startY;\n\n this.layoutInfos.set('body', layoutInfo);\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.validRect)\n };\n }\n\n buildNode(node: GridNode<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'headerrow':\n return this.buildHeaderRow(node, x, y);\n case 'item':\n return this.buildRow(node, x, y);\n case 'column':\n case 'placeholder':\n return this.buildColumn(node, x, y);\n case 'cell':\n return this.buildCell(node, x, y);\n default:\n throw new Error('Unknown node type ' + node.type);\n }\n }\n\n buildRow(node: GridNode<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('row', node.key, rect);\n\n let children: LayoutNode[] = [];\n let height = 0;\n for (let child of getChildNodes(node, this.collection)) {\n if (x > this.validRect.maxX) {\n // Adjust existing cached layoutInfo to ensure that it is out of view.\n // This can happen due to column resizing.\n let layoutNode = this.layoutNodes.get(child.key);\n if (layoutNode) {\n layoutNode.layoutInfo.rect.x = x;\n x += layoutNode.layoutInfo.rect.width;\n }\n } else {\n let layoutNode = this.buildChild(child, x, y);\n x = layoutNode.layoutInfo.rect.maxX;\n height = Math.max(height, layoutNode.layoutInfo.rect.height);\n children.push(layoutNode);\n }\n }\n\n this.setChildHeights(children, height);\n\n rect.width = this.layoutInfos.get('header').rect.width;\n rect.height = height + 1; // +1 for bottom border\n\n return {\n layoutInfo,\n children,\n validRect: rect.intersection(this.validRect)\n };\n }\n\n buildCell(node: GridNode<T>, x: number, y: number): LayoutNode {\n let width = this.getRenderedColumnWidth(node);\n let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);\n let rect = new Rect(x, y, width, height);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.isSticky = !this.disableSticky && (node.props?.isDragButtonCell || node.props?.isSelectionCell);\n layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;\n layoutInfo.estimatedSize = isEstimated;\n\n return {\n layoutInfo,\n validRect: rect\n };\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n if (!this.validRect.containsRect(rect) && this.lastCollection) {\n this.lastValidRect = this.validRect;\n this.validRect = this.validRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n\n let res: LayoutInfo[] = [];\n\n this.buildPersistedIndices();\n for (let node of this.rootNodes) {\n res.push(node.layoutInfo);\n this.addVisibleLayoutInfos(res, node, rect);\n }\n\n return res;\n }\n\n addVisibleLayoutInfos(res: LayoutInfo[], node: LayoutNode, rect: Rect) {\n if (!node.children || node.children.length === 0) {\n return;\n }\n\n switch (node.layoutInfo.type) {\n case 'header': {\n for (let child of node.children) {\n res.push(child.layoutInfo);\n this.addVisibleLayoutInfos(res, child, rect);\n }\n break;\n }\n case 'rowgroup': {\n let firstVisibleRow = this.binarySearch(node.children, rect.topLeft, 'y');\n let lastVisibleRow = this.binarySearch(node.children, rect.bottomRight, 'y');\n\n // Add persisted rows before the visible rows.\n let persistedRowIndices = this.persistedIndices.get(node.layoutInfo.key);\n let persistIndex = 0;\n while (\n persistedRowIndices &&\n persistIndex < persistedRowIndices.length &&\n persistedRowIndices[persistIndex] < firstVisibleRow\n ) {\n let idx = persistedRowIndices[persistIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[idx], rect);\n }\n persistIndex++;\n }\n\n for (let i = firstVisibleRow; i <= lastVisibleRow; i++) {\n // Skip persisted rows that overlap with visible cells.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length && persistedRowIndices[persistIndex] < i) {\n persistIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n this.addVisibleLayoutInfos(res, node.children[i], rect);\n }\n\n // Add persisted rows after the visible rows.\n while (persistedRowIndices && persistIndex < persistedRowIndices.length) {\n let idx = persistedRowIndices[persistIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n case 'headerrow':\n case 'row': {\n let firstVisibleCell = this.binarySearch(node.children, rect.topLeft, 'x');\n let lastVisibleCell = this.binarySearch(node.children, rect.topRight, 'x');\n let stickyIndex = 0;\n\n // Add persisted/sticky cells before the visible cells.\n let persistedCellIndices = this.persistedIndices.get(node.layoutInfo.key) || this.stickyColumnIndices;\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < firstVisibleCell) {\n let idx = persistedCellIndices[stickyIndex];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n stickyIndex++;\n }\n\n for (let i = firstVisibleCell; i <= lastVisibleCell; i++) {\n // Skip sticky cells that overlap with visible cells.\n while (stickyIndex < persistedCellIndices.length && persistedCellIndices[stickyIndex] < i) {\n stickyIndex++;\n }\n\n res.push(node.children[i].layoutInfo);\n }\n\n // Add any remaining sticky cells after the visible cells.\n while (stickyIndex < persistedCellIndices.length) {\n let idx = persistedCellIndices[stickyIndex++];\n if (idx < node.children.length) {\n res.push(node.children[idx].layoutInfo);\n }\n }\n break;\n }\n default:\n throw new Error('Unknown node type ' + node.layoutInfo.type);\n }\n }\n\n binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y') {\n let low = 0;\n let high = items.length - 1;\n while (low <= high) {\n let mid = (low + high) >> 1;\n let item = items[mid];\n\n if ((axis === 'x' && item.layoutInfo.rect.maxX < point.x) || (axis === 'y' && item.layoutInfo.rect.maxY < point.y)) {\n low = mid + 1;\n } else if ((axis === 'x' && item.layoutInfo.rect.x > point.x) || (axis === 'y' && item.layoutInfo.rect.y > point.y)) {\n high = mid - 1;\n } else {\n return mid;\n }\n }\n\n return Math.max(0, Math.min(items.length - 1, low));\n }\n\n buildPersistedIndices() {\n if (this.virtualizer.persistedKeys === this.lastPersistedKeys) {\n return;\n }\n\n this.lastPersistedKeys = this.virtualizer.persistedKeys;\n this.persistedIndices.clear();\n\n // Build a map of parentKey => indices of children to persist.\n for (let key of this.virtualizer.persistedKeys) {\n let layoutInfo = this.layoutInfos.get(key);\n\n // Walk up ancestors so parents are also persisted if children are.\n while (layoutInfo && layoutInfo.parentKey) {\n let collectionNode = this.collection.getItem(layoutInfo.key);\n let indices = this.persistedIndices.get(layoutInfo.parentKey);\n if (!indices) {\n // stickyColumnIndices are always persisted along with any cells from persistedKeys.\n indices = collectionNode.type === 'cell' || collectionNode.type === 'column' ? [...this.stickyColumnIndices] : [];\n this.persistedIndices.set(layoutInfo.parentKey, indices);\n }\n\n let index = collectionNode.index;\n if (layoutInfo.parentKey === 'body') {\n index -= this.collection.headerRows.length;\n }\n\n if (!indices.includes(index)) {\n indices.push(index);\n }\n\n layoutInfo = this.layoutInfos.get(layoutInfo.parentKey);\n }\n }\n\n for (let indices of this.persistedIndices.values()) {\n indices.sort((a, b) => a - b);\n }\n }\n\n getInitialLayoutInfo(layoutInfo: LayoutInfo) {\n let res = super.getInitialLayoutInfo(layoutInfo);\n\n // If this insert was the result of async loading, remove the zoom effect and just keep the fade in.\n if (this.wasLoading) {\n res.transform = null;\n }\n\n return res;\n }\n\n // Checks if Chrome version is 105 or greater\n private checkChrome105() {\n if (typeof window === 'undefined' || window.navigator == null) {\n return false;\n }\n\n let isChrome105;\n if (window.navigator['userAgentData']) {\n isChrome105 = window.navigator['userAgentData']?.brands.some(b => b.brand === 'Chromium' && Number(b.version) === 105);\n } else {\n let regex = /Chrome\\/(\\d+)/;\n let matches = regex.exec(window.navigator.userAgent);\n isChrome105 = matches && matches.length >= 2 && Number(matches[1]) === 105;\n }\n\n return isChrome105;\n }\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n // Offset for height of header row\n y -= this.virtualizer.layout.getVisibleLayoutInfos(new Rect(x, y, 1, 1)).find(info => info.type === 'headerrow')?.rect.height;\n\n // Custom variation of this.virtualizer.keyAtPoint that ignores body\n let key: Key;\n let point = new Point(x, y);\n let rectAtPoint = new Rect(point.x, point.y, 1, 1);\n let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');\n\n // Layout may return multiple layout infos in the case of\n // persisted keys, so find the first one that actually intersects.\n for (let layoutInfo of layoutInfos) {\n if (layoutInfo.rect.intersects(rectAtPoint)) {\n key = layoutInfo.key;\n }\n }\n \n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n}\n"],"names":[],"version":3,"file":"module.js.map"}
package/dist/types.d.ts CHANGED
@@ -133,6 +133,7 @@ export class TableLayout<T> extends ListLayout<T> {
133
133
  binarySearch(items: LayoutNode[], point: Point, axis: 'x' | 'y'): number;
134
134
  buildPersistedIndices(): void;
135
135
  getInitialLayoutInfo(layoutInfo: LayoutInfo): LayoutInfo;
136
+ getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget;
136
137
  }
137
138
 
138
139
  //# sourceMappingURL=types.d.ts.map
@@ -1 +1 @@
1
- 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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\nexport type {ListLayoutOptions, LayoutNode} from './ListLayout';\nexport {ListLayout} from './ListLayout';\nexport {TableLayout} from './TableLayout';\n"],"names":[],"version":3,"file":"types.d.ts.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-stately/layout",
3
- "version": "3.11.1-nightly.3764+68044ea43",
3
+ "version": "3.11.1-nightly.3785+e67d48d49",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -22,12 +22,12 @@
22
22
  "url": "https://github.com/adobe/react-spectrum"
23
23
  },
24
24
  "dependencies": {
25
- "@react-stately/collections": "3.0.0-nightly.2064+68044ea43",
26
- "@react-stately/table": "3.8.1-nightly.3764+68044ea43",
27
- "@react-stately/virtualizer": "3.5.1-nightly.3764+68044ea43",
28
- "@react-types/grid": "3.1.7-nightly.3764+68044ea43",
29
- "@react-types/shared": "3.0.0-nightly.2064+68044ea43",
30
- "@react-types/table": "3.5.1-nightly.3764+68044ea43",
25
+ "@react-stately/collections": "3.0.0-nightly.2085+e67d48d49",
26
+ "@react-stately/table": "3.8.1-nightly.3785+e67d48d49",
27
+ "@react-stately/virtualizer": "3.5.1-nightly.3785+e67d48d49",
28
+ "@react-types/grid": "3.1.7-nightly.3785+e67d48d49",
29
+ "@react-types/shared": "3.0.0-nightly.2085+e67d48d49",
30
+ "@react-types/table": "3.5.1-nightly.3785+e67d48d49",
31
31
  "@swc/helpers": "^0.4.14"
32
32
  },
33
33
  "peerDependencies": {
@@ -36,5 +36,5 @@
36
36
  "publishConfig": {
37
37
  "access": "public"
38
38
  },
39
- "gitHead": "68044ea4334e64e6d19525cd24e9b24821a7f861"
39
+ "gitHead": "e67d48d4935b772f915b08f1d695d2ebafb876f0"
40
40
  }
@@ -11,12 +11,12 @@
11
11
  */
12
12
 
13
13
  import {ColumnSize, TableCollection} from '@react-types/table';
14
+ import {DropTarget, Node} from '@react-types/shared';
14
15
  import {getChildNodes} from '@react-stately/collections';
15
16
  import {GridNode} from '@react-types/grid';
16
17
  import {InvalidationContext, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';
17
18
  import {Key} from 'react';
18
19
  import {LayoutNode, ListLayout, ListLayoutOptions} from './ListLayout';
19
- import {Node} from '@react-types/shared';
20
20
  import {TableColumnLayout} from '@react-stately/table';
21
21
 
22
22
  type TableLayoutOptions<T> = ListLayoutOptions<T> & {
@@ -125,7 +125,7 @@ export class TableLayout<T> extends ListLayout<T> {
125
125
  for (let column of this.collection.columns) {
126
126
  // The selection cell and any other sticky columns always need to be visible.
127
127
  // In addition, row headers need to be in the DOM for accessibility labeling.
128
- if (column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) {
128
+ if (column.props.isDragButtonCell || column.props.isSelectionCell || this.collection.rowHeaderColumnKeys.has(column.key)) {
129
129
  this.stickyColumnIndices.push(column.index);
130
130
  }
131
131
  }
@@ -258,7 +258,7 @@ export class TableLayout<T> extends ListLayout<T> {
258
258
  let {height, isEstimated} = this.getEstimatedHeight(node, width, this.headingHeight, this.estimatedHeadingHeight);
259
259
  let rect = new Rect(x, y, width, height);
260
260
  let layoutInfo = new LayoutInfo(node.type, node.key, rect);
261
- layoutInfo.isSticky = !this.disableSticky && node.props?.isSelectionCell;
261
+ layoutInfo.isSticky = !this.disableSticky && (node.props?.isDragButtonCell || node.props?.isSelectionCell);
262
262
  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
263
263
  layoutInfo.estimatedSize = isEstimated;
264
264
 
@@ -388,7 +388,7 @@ export class TableLayout<T> extends ListLayout<T> {
388
388
  let {height, isEstimated} = this.getEstimatedHeight(node, width, this.rowHeight, this.estimatedRowHeight);
389
389
  let rect = new Rect(x, y, width, height);
390
390
  let layoutInfo = new LayoutInfo(node.type, node.key, rect);
391
- layoutInfo.isSticky = !this.disableSticky && node.props?.isSelectionCell;
391
+ layoutInfo.isSticky = !this.disableSticky && (node.props?.isDragButtonCell || node.props?.isSelectionCell);
392
392
  layoutInfo.zIndex = layoutInfo.isSticky ? 2 : 1;
393
393
  layoutInfo.estimatedSize = isEstimated;
394
394
 
@@ -546,7 +546,7 @@ export class TableLayout<T> extends ListLayout<T> {
546
546
  let indices = this.persistedIndices.get(layoutInfo.parentKey);
547
547
  if (!indices) {
548
548
  // stickyColumnIndices are always persisted along with any cells from persistedKeys.
549
- indices = collectionNode.type === 'cell' ? [...this.stickyColumnIndices] : [];
549
+ indices = collectionNode.type === 'cell' || collectionNode.type === 'column' ? [...this.stickyColumnIndices] : [];
550
550
  this.persistedIndices.set(layoutInfo.parentKey, indices);
551
551
  }
552
552
 
@@ -596,4 +596,54 @@ export class TableLayout<T> extends ListLayout<T> {
596
596
 
597
597
  return isChrome105;
598
598
  }
599
+ getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {
600
+ x += this.virtualizer.visibleRect.x;
601
+ y += this.virtualizer.visibleRect.y;
602
+
603
+ // Offset for height of header row
604
+ y -= this.virtualizer.layout.getVisibleLayoutInfos(new Rect(x, y, 1, 1)).find(info => info.type === 'headerrow')?.rect.height;
605
+
606
+ // Custom variation of this.virtualizer.keyAtPoint that ignores body
607
+ let key: Key;
608
+ let point = new Point(x, y);
609
+ let rectAtPoint = new Rect(point.x, point.y, 1, 1);
610
+ let layoutInfos = this.virtualizer.layout.getVisibleLayoutInfos(rectAtPoint).filter(info => info.type === 'row');
611
+
612
+ // Layout may return multiple layout infos in the case of
613
+ // persisted keys, so find the first one that actually intersects.
614
+ for (let layoutInfo of layoutInfos) {
615
+ if (layoutInfo.rect.intersects(rectAtPoint)) {
616
+ key = layoutInfo.key;
617
+ }
618
+ }
619
+
620
+ if (key == null || this.collection.size === 0) {
621
+ return {type: 'root'};
622
+ }
623
+
624
+ let layoutInfo = this.getLayoutInfo(key);
625
+ let rect = layoutInfo.rect;
626
+ let target: DropTarget = {
627
+ type: 'item',
628
+ key: layoutInfo.key,
629
+ dropPosition: 'on'
630
+ };
631
+
632
+ // If dropping on the item isn't accepted, try the target before or after depending on the y position.
633
+ // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px
634
+ // of the top or bottom of the item.
635
+ if (!isValidDropTarget(target)) {
636
+ if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {
637
+ target.dropPosition = 'before';
638
+ } else if (isValidDropTarget({...target, dropPosition: 'after'})) {
639
+ target.dropPosition = 'after';
640
+ }
641
+ } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {
642
+ target.dropPosition = 'before';
643
+ } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {
644
+ target.dropPosition = 'after';
645
+ }
646
+
647
+ return target;
648
+ }
599
649
  }