@react-stately/layout 3.0.0-nightly-641446f65-240905

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+ import {getChildNodes as $img26$getChildNodes} from "@react-stately/collections";
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+ import {Rect as $img26$Rect, Size as $img26$Size, LayoutInfo as $img26$LayoutInfo, Point as $img26$Point, Layout as $img26$Layout} from "@react-stately/virtualizer";
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+
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+ /*
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+ * Copyright 2020 Adobe. All rights reserved.
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+ * This file is licensed to you under the Apache License, Version 2.0 (the "License");
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+ * you may not use this file except in compliance with the License. You may obtain a copy
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+ * of the License at http://www.apache.org/licenses/LICENSE-2.0
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+ *
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+ * Unless required by applicable law or agreed to in writing, software distributed under
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+ * the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS
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+ * OF ANY KIND, either express or implied. See the License for the specific language
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+ * governing permissions and limitations under the License.
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+ */
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+
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+ const $61ef60fc9b1041f4$var$DEFAULT_HEIGHT = 48;
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+ class $61ef60fc9b1041f4$export$cacbb3924155d68e extends (0, $img26$Layout) {
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+ getLayoutInfo(key) {
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+ var _this_layoutNodes_get;
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+ this.ensureLayoutInfo(key);
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+ return ((_this_layoutNodes_get = this.layoutNodes.get(key)) === null || _this_layoutNodes_get === void 0 ? void 0 : _this_layoutNodes_get.layoutInfo) || null;
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+ }
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+ getVisibleLayoutInfos(rect) {
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+ // Adjust rect to keep number of visible rows consistent.
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+ // (only if height > 1 for getDropTargetFromPoint)
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+ if (rect.height > 1) {
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+ var _this_rowHeight;
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+ let rowHeight = (_this_rowHeight = this.rowHeight) !== null && _this_rowHeight !== void 0 ? _this_rowHeight : this.estimatedRowHeight;
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+ rect.y = Math.floor(rect.y / rowHeight) * rowHeight;
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+ rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;
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+ }
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+ // If layout hasn't yet been done for the requested rect, union the
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+ // new rect with the existing valid rect, and recompute.
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+ this.layoutIfNeeded(rect);
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+ let res = [];
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+ let addNodes = (nodes)=>{
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+ for (let node of nodes)if (this.isVisible(node, rect)) {
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+ res.push(node.layoutInfo);
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+ if (node.children) addNodes(node.children);
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+ }
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+ };
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+ addNodes(this.rootNodes);
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+ return res;
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+ }
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+ layoutIfNeeded(rect) {
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+ if (!this.lastCollection) return;
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+ if (!this.requestedRect.containsRect(rect)) {
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+ this.requestedRect = this.requestedRect.union(rect);
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+ this.rootNodes = this.buildCollection();
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+ }
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+ // Ensure all of the persisted keys are available.
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+ for (let key of this.virtualizer.persistedKeys){
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+ if (this.ensureLayoutInfo(key)) return;
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+ }
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+ }
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+ ensureLayoutInfo(key) {
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+ // If the layout info wasn't found, it might be outside the bounds of the area that we've
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+ // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.
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+ // Compute the full layout and try again.
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+ if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {
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+ this.requestedRect = new (0, $img26$Rect)(0, 0, Infinity, Infinity);
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+ this.rootNodes = this.buildCollection();
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+ this.requestedRect = new (0, $img26$Rect)(0, 0, this.contentSize.width, this.contentSize.height);
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+ return true;
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+ }
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+ return false;
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+ }
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+ isVisible(node, rect) {
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+ return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer.isPersistedKey(node.layoutInfo.key);
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+ }
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+ shouldInvalidateEverything(invalidationContext) {
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+ // Invalidate cache if the size of the collection changed.
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+ // In this case, we need to recalculate the entire layout.
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+ return invalidationContext.sizeChanged;
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+ }
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+ update(invalidationContext) {
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+ this.collection = this.virtualizer.collection;
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+ // Reset valid rect if we will have to invalidate everything.
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+ // Otherwise we can reuse cached layout infos outside the current visible rect.
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+ this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);
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+ if (this.invalidateEverything) {
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+ this.requestedRect = this.virtualizer.visibleRect.copy();
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+ this.layoutNodes.clear();
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+ }
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+ this.rootNodes = this.buildCollection();
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+ // Remove deleted layout nodes
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+ if (this.lastCollection && this.collection !== this.lastCollection) {
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+ for (let key of this.lastCollection.getKeys())if (!this.collection.getItem(key)) {
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+ let layoutNode = this.layoutNodes.get(key);
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+ if (layoutNode) this.layoutNodes.delete(key);
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+ }
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+ }
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+ this.lastWidth = this.virtualizer.visibleRect.width;
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+ this.lastCollection = this.collection;
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+ this.invalidateEverything = false;
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+ this.validRect = this.requestedRect.copy();
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+ }
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+ buildCollection(y = 0) {
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+ let skipped = 0;
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+ let nodes = [];
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+ for (let node of this.collection){
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+ var _this_rowHeight;
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+ let rowHeight = (_this_rowHeight = this.rowHeight) !== null && _this_rowHeight !== void 0 ? _this_rowHeight : this.estimatedRowHeight;
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+ // Skip rows before the valid rectangle unless they are already cached.
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+ if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {
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+ y += rowHeight;
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+ skipped++;
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+ continue;
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+ }
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+ let layoutNode = this.buildChild(node, 0, y, null);
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+ y = layoutNode.layoutInfo.rect.maxY;
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+ nodes.push(layoutNode);
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+ if (node.type === 'item' && y > this.requestedRect.maxY) {
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+ y += (this.collection.size - (nodes.length + skipped)) * rowHeight;
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+ break;
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+ }
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+ }
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+ this.contentSize = new (0, $img26$Size)(this.virtualizer.visibleRect.width, y);
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+ return nodes;
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+ }
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+ isValid(node, y) {
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+ let cached = this.layoutNodes.get(node.key);
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+ return !this.invalidateEverything && cached && cached.node === node && y === cached.layoutInfo.rect.y && cached.layoutInfo.rect.intersects(this.validRect) && cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect));
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+ }
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+ buildChild(node, x, y, parentKey) {
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+ if (this.isValid(node, y)) return this.layoutNodes.get(node.key);
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+ let layoutNode = this.buildNode(node, x, y);
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+ layoutNode.layoutInfo.parentKey = parentKey !== null && parentKey !== void 0 ? parentKey : null;
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+ this.layoutNodes.set(node.key, layoutNode);
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+ return layoutNode;
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+ }
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+ buildNode(node, x, y) {
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+ switch(node.type){
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+ case 'section':
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+ return this.buildSection(node, x, y);
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+ case 'item':
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+ return this.buildItem(node, x, y);
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+ case 'header':
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+ return this.buildSectionHeader(node, x, y);
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+ case 'loader':
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+ return this.buildLoader(node, x, y);
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+ }
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+ }
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+ buildLoader(node, x, y) {
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+ let rect = new (0, $img26$Rect)(x, y, 0, 0);
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+ let layoutInfo = new (0, $img26$LayoutInfo)('loader', node.key, rect);
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+ rect.width = this.virtualizer.contentSize.width;
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+ rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;
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+ return {
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+ layoutInfo: layoutInfo,
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+ validRect: rect.intersection(this.requestedRect)
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+ };
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+ }
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+ buildSection(node, x, y) {
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+ let width = this.virtualizer.visibleRect.width;
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+ let rect = new (0, $img26$Rect)(0, y, width, 0);
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+ let layoutInfo = new (0, $img26$LayoutInfo)(node.type, node.key, rect);
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+ let startY = y;
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+ let skipped = 0;
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+ let children = [];
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+ for (let child of (0, $img26$getChildNodes)(node, this.collection)){
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+ var _this_rowHeight;
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+ let rowHeight = (_this_rowHeight = this.rowHeight) !== null && _this_rowHeight !== void 0 ? _this_rowHeight : this.estimatedRowHeight;
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+ // Skip rows before the valid rectangle unless they are already cached.
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+ if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {
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+ y += rowHeight;
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+ skipped++;
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+ continue;
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+ }
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+ let layoutNode = this.buildChild(child, x, y, layoutInfo.key);
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+ y = layoutNode.layoutInfo.rect.maxY;
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+ children.push(layoutNode);
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+ if (y > this.requestedRect.maxY) {
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+ // Estimate the remaining height for rows that we don't need to layout right now.
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+ y += ([
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+ ...(0, $img26$getChildNodes)(node, this.collection)
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+ ].length - (children.length + skipped)) * rowHeight;
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+ break;
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+ }
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+ }
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+ rect.height = y - startY;
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+ return {
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+ layoutInfo: layoutInfo,
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+ children: children,
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+ validRect: layoutInfo.rect.intersection(this.requestedRect),
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+ node: node
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+ };
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+ }
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+ buildSectionHeader(node, x, y) {
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+ let width = this.virtualizer.visibleRect.width;
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+ let rectHeight = this.headingHeight;
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+ let isEstimated = false;
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+ // If no explicit height is available, use an estimated height.
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+ if (rectHeight == null) {
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+ // If a previous version of this layout info exists, reuse its height.
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+ // Mark as estimated if the size of the overall virtualizer changed,
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+ // or the content of the item changed.
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+ let previousLayoutNode = this.layoutNodes.get(node.key);
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+ let previousLayoutInfo = previousLayoutNode === null || previousLayoutNode === void 0 ? void 0 : previousLayoutNode.layoutInfo;
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+ if (previousLayoutInfo) {
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+ let curNode = this.collection.getItem(node.key);
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+ let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;
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+ rectHeight = previousLayoutInfo.rect.height;
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+ isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutInfo.estimatedSize;
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+ } else {
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+ rectHeight = node.rendered ? this.estimatedHeadingHeight : 0;
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+ isEstimated = true;
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+ }
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+ }
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+ if (rectHeight == null) rectHeight = $61ef60fc9b1041f4$var$DEFAULT_HEIGHT;
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+ let headerRect = new (0, $img26$Rect)(0, y, width, rectHeight);
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+ let header = new (0, $img26$LayoutInfo)('header', node.key, headerRect);
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+ header.estimatedSize = isEstimated;
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+ return {
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+ layoutInfo: header,
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+ children: [],
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+ validRect: header.rect.intersection(this.requestedRect),
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+ node: node
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+ };
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+ }
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+ buildItem(node, x, y) {
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+ let width = this.virtualizer.visibleRect.width;
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+ let rectHeight = this.rowHeight;
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+ let isEstimated = false;
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+ // If no explicit height is available, use an estimated height.
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+ if (rectHeight == null) {
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+ // If a previous version of this layout info exists, reuse its height.
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+ // Mark as estimated if the size of the overall virtualizer changed,
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+ // or the content of the item changed.
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+ let previousLayoutNode = this.layoutNodes.get(node.key);
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+ if (previousLayoutNode) {
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+ rectHeight = previousLayoutNode.layoutInfo.rect.height;
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+ isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;
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+ } else {
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+ rectHeight = this.estimatedRowHeight;
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+ isEstimated = true;
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+ }
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+ }
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+ if (rectHeight == null) rectHeight = $61ef60fc9b1041f4$var$DEFAULT_HEIGHT;
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+ let rect = new (0, $img26$Rect)(x, y, width - x, rectHeight);
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+ let layoutInfo = new (0, $img26$LayoutInfo)(node.type, node.key, rect);
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+ layoutInfo.estimatedSize = isEstimated;
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+ return {
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+ layoutInfo: layoutInfo,
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+ children: [],
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+ validRect: layoutInfo.rect,
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+ node: node
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+ };
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+ }
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+ updateItemSize(key, size) {
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+ let layoutNode = this.layoutNodes.get(key);
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+ // If no layoutInfo, item has been deleted/removed.
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+ if (!layoutNode) return false;
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+ let layoutInfo = layoutNode.layoutInfo;
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+ layoutInfo.estimatedSize = false;
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+ if (layoutInfo.rect.height !== size.height) {
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+ // Copy layout info rather than mutating so that later caches are invalidated.
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+ let newLayoutInfo = layoutInfo.copy();
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+ newLayoutInfo.rect.height = size.height;
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+ layoutNode.layoutInfo = newLayoutInfo;
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+ // Items after this layoutInfo will need to be repositioned to account for the new height.
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+ // Adjust the validRect so that only items above remain valid.
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+ this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);
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+ // The requestedRect also needs to be adjusted to account for the height difference.
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+ this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;
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+ // Invalidate layout for this layout node and all parents
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+ this.updateLayoutNode(key, layoutInfo, newLayoutInfo);
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+ let node = this.collection.getItem(layoutInfo.parentKey);
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+ while(node){
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+ this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);
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+ node = this.collection.getItem(node.parentKey);
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+ }
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+ return true;
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+ }
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+ return false;
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+ }
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+ updateLayoutNode(key, oldLayoutInfo, newLayoutInfo) {
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+ let n = this.layoutNodes.get(key);
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+ if (n) {
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+ // Invalidate by intersecting the validRect of this node with the overall validRect.
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+ n.validRect = n.validRect.intersection(this.validRect);
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+ // Replace layout info in LayoutNode
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+ if (n.layoutInfo === oldLayoutInfo) n.layoutInfo = newLayoutInfo;
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+ }
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+ }
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+ getContentSize() {
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+ return this.contentSize;
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+ }
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+ getDropTargetFromPoint(x, y, isValidDropTarget) {
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+ x += this.virtualizer.visibleRect.x;
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+ y += this.virtualizer.visibleRect.y;
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+ let key = this.virtualizer.keyAtPoint(new (0, $img26$Point)(x, y));
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+ if (key == null || this.collection.size === 0) return {
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+ type: 'root'
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+ };
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+ let layoutInfo = this.getLayoutInfo(key);
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+ let rect = layoutInfo.rect;
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+ let target = {
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+ type: 'item',
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+ key: layoutInfo.key,
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+ dropPosition: 'on'
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+ };
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+ // If dropping on the item isn't accepted, try the target before or after depending on the y position.
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+ // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px
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+ // of the top or bottom of the item.
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+ if (!isValidDropTarget(target)) {
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+ if (y <= rect.y + rect.height / 2 && isValidDropTarget({
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+ ...target,
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+ dropPosition: 'before'
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+ })) target.dropPosition = 'before';
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+ else if (isValidDropTarget({
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+ ...target,
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+ dropPosition: 'after'
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+ })) target.dropPosition = 'after';
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+ } else if (y <= rect.y + 10 && isValidDropTarget({
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+ ...target,
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+ dropPosition: 'before'
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+ })) target.dropPosition = 'before';
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+ else if (y >= rect.maxY - 10 && isValidDropTarget({
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+ ...target,
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+ dropPosition: 'after'
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+ })) target.dropPosition = 'after';
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+ return target;
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+ }
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+ getDropTargetLayoutInfo(target) {
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+ let layoutInfo = this.getLayoutInfo(target.key);
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+ let rect;
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+ if (target.dropPosition === 'before') rect = new (0, $img26$Rect)(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);
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+ else if (target.dropPosition === 'after') rect = new (0, $img26$Rect)(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);
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+ else rect = layoutInfo.rect;
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+ return new (0, $img26$LayoutInfo)('dropIndicator', target.key + ':' + target.dropPosition, rect);
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+ }
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+ /**
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+ * Creates a new ListLayout with options. See the list of properties below for a description
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+ * of the options that can be provided.
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+ */ constructor(options = {}){
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+ super();
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+ this.rowHeight = options.rowHeight;
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+ this.estimatedRowHeight = options.estimatedRowHeight;
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+ this.headingHeight = options.headingHeight;
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+ this.estimatedHeadingHeight = options.estimatedHeadingHeight;
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+ this.loaderHeight = options.loaderHeight;
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+ this.dropIndicatorThickness = options.dropIndicatorThickness || 2;
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+ this.layoutNodes = new Map();
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+ this.rootNodes = [];
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+ this.lastWidth = 0;
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+ this.lastCollection = null;
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+ this.validRect = new (0, $img26$Rect)();
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+ this.requestedRect = new (0, $img26$Rect)();
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+ this.contentSize = new (0, $img26$Size)();
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+ }
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+ }
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+
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+
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+ export {$61ef60fc9b1041f4$export$cacbb3924155d68e as ListLayout};
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+ //# sourceMappingURL=ListLayout.module.js.map
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+ 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Collection, DropTarget, DropTargetDelegate, ItemDropTarget, Key, Node} from '@react-types/shared';\nimport {getChildNodes} from '@react-stately/collections';\nimport {InvalidationContext, Layout, LayoutInfo, Point, Rect, Size} from '@react-stately/virtualizer';\n\nexport interface ListLayoutOptions {\n /** The fixed height of a row in px. */\n rowHeight?: number,\n /** The estimated height of a row, when row heights are variable. */\n estimatedRowHeight?: number,\n /** The fixed height of a section header in px. */\n headingHeight?: number,\n /** The estimated height of a section header, when the height is variable. */\n estimatedHeadingHeight?: number,\n /** The fixed height of a loader element in px. This loader is specifically for\n * \"load more\" elements rendered when loading more rows at the root level or inside nested row/sections.\n */\n loaderHeight?: number,\n /** The thickness of the drop indicator. */\n dropIndicatorThickness?: number\n}\n\n// A wrapper around LayoutInfo that supports hierarchy\nexport interface LayoutNode {\n node?: Node<unknown>,\n layoutInfo: LayoutInfo,\n children?: LayoutNode[],\n validRect: Rect,\n index?: number\n}\n\nconst DEFAULT_HEIGHT = 48;\n\n/**\n * The ListLayout class is an implementation of a virtualizer {@link Layout}.\n * To configure a ListLayout, you can use the properties to define the\n * layouts and/or use the method for defining indentation.\n * The {@link ListKeyboardDelegate} extends the existing virtualizer\n * delegate with an additional method to do this (it uses the same delegate object as\n * the virtualizer itself).\n */\nexport class ListLayout<T, O = any> extends Layout<Node<T>, O> implements DropTargetDelegate {\n protected rowHeight: number;\n protected estimatedRowHeight: number;\n protected headingHeight: number;\n protected estimatedHeadingHeight: number;\n protected loaderHeight: number;\n protected dropIndicatorThickness: number;\n protected layoutNodes: Map<Key, LayoutNode>;\n protected contentSize: Size;\n protected collection: Collection<Node<T>>;\n private lastCollection: Collection<Node<T>>;\n private lastWidth: number;\n protected rootNodes: LayoutNode[];\n private invalidateEverything: boolean;\n /** The rectangle containing currently valid layout infos. */\n protected validRect: Rect;\n /** The rectangle of requested layout infos so far. */\n protected requestedRect: Rect;\n\n /**\n * Creates a new ListLayout with options. See the list of properties below for a description\n * of the options that can be provided.\n */\n constructor(options: ListLayoutOptions = {}) {\n super();\n this.rowHeight = options.rowHeight;\n this.estimatedRowHeight = options.estimatedRowHeight;\n this.headingHeight = options.headingHeight;\n this.estimatedHeadingHeight = options.estimatedHeadingHeight;\n this.loaderHeight = options.loaderHeight;\n this.dropIndicatorThickness = options.dropIndicatorThickness || 2;\n this.layoutNodes = new Map();\n this.rootNodes = [];\n this.lastWidth = 0;\n this.lastCollection = null;\n this.validRect = new Rect();\n this.requestedRect = new Rect();\n this.contentSize = new Size();\n }\n\n getLayoutInfo(key: Key) {\n this.ensureLayoutInfo(key);\n return this.layoutNodes.get(key)?.layoutInfo || null;\n }\n\n getVisibleLayoutInfos(rect: Rect) {\n // Adjust rect to keep number of visible rows consistent.\n // (only if height > 1 for getDropTargetFromPoint)\n if (rect.height > 1) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n rect.y = Math.floor(rect.y / rowHeight) * rowHeight;\n rect.height = Math.ceil(rect.height / rowHeight) * rowHeight;\n }\n\n // If layout hasn't yet been done for the requested rect, union the\n // new rect with the existing valid rect, and recompute.\n this.layoutIfNeeded(rect);\n\n let res: LayoutInfo[] = [];\n\n let addNodes = (nodes: LayoutNode[]) => {\n for (let node of nodes) {\n if (this.isVisible(node, rect)) {\n res.push(node.layoutInfo);\n\n if (node.children) {\n addNodes(node.children);\n }\n }\n }\n };\n\n addNodes(this.rootNodes);\n return res;\n }\n\n protected layoutIfNeeded(rect: Rect) {\n if (!this.lastCollection) {\n return;\n }\n\n if (!this.requestedRect.containsRect(rect)) {\n this.requestedRect = this.requestedRect.union(rect);\n this.rootNodes = this.buildCollection();\n }\n \n // Ensure all of the persisted keys are available.\n for (let key of this.virtualizer.persistedKeys) {\n if (this.ensureLayoutInfo(key)) {\n return;\n }\n }\n }\n\n private ensureLayoutInfo(key: Key) {\n // If the layout info wasn't found, it might be outside the bounds of the area that we've\n // computed layout for so far. This can happen when accessing a random key, e.g pressing Home/End.\n // Compute the full layout and try again.\n if (!this.layoutNodes.has(key) && this.requestedRect.area < this.contentSize.area && this.lastCollection) {\n this.requestedRect = new Rect(0, 0, Infinity, Infinity);\n this.rootNodes = this.buildCollection();\n this.requestedRect = new Rect(0, 0, this.contentSize.width, this.contentSize.height);\n return true;\n }\n\n return false;\n }\n\n protected isVisible(node: LayoutNode, rect: Rect) {\n return node.layoutInfo.rect.intersects(rect) || node.layoutInfo.isSticky || node.layoutInfo.type === 'header' || this.virtualizer.isPersistedKey(node.layoutInfo.key);\n }\n\n protected shouldInvalidateEverything(invalidationContext: InvalidationContext<O>) {\n // Invalidate cache if the size of the collection changed.\n // In this case, we need to recalculate the entire layout.\n return invalidationContext.sizeChanged;\n }\n\n update(invalidationContext: InvalidationContext<O>) {\n this.collection = this.virtualizer.collection;\n\n // Reset valid rect if we will have to invalidate everything.\n // Otherwise we can reuse cached layout infos outside the current visible rect.\n this.invalidateEverything = this.shouldInvalidateEverything(invalidationContext);\n if (this.invalidateEverything) {\n this.requestedRect = this.virtualizer.visibleRect.copy();\n this.layoutNodes.clear();\n }\n\n this.rootNodes = this.buildCollection();\n\n // Remove deleted layout nodes\n if (this.lastCollection && this.collection !== this.lastCollection) {\n for (let key of this.lastCollection.getKeys()) {\n if (!this.collection.getItem(key)) {\n let layoutNode = this.layoutNodes.get(key);\n if (layoutNode) {\n this.layoutNodes.delete(key);\n }\n }\n }\n }\n\n this.lastWidth = this.virtualizer.visibleRect.width;\n this.lastCollection = this.collection;\n this.invalidateEverything = false;\n this.validRect = this.requestedRect.copy();\n }\n\n protected buildCollection(y = 0): LayoutNode[] {\n let skipped = 0;\n let nodes = [];\n for (let node of this.collection) {\n let rowHeight = this.rowHeight ?? this.estimatedRowHeight;\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (node.type === 'item' && y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(node, 0, y, null);\n y = layoutNode.layoutInfo.rect.maxY;\n nodes.push(layoutNode);\n\n if (node.type === 'item' && y > this.requestedRect.maxY) {\n y += (this.collection.size - (nodes.length + skipped)) * rowHeight;\n break;\n }\n }\n\n this.contentSize = new Size(this.virtualizer.visibleRect.width, y);\n return nodes;\n }\n\n protected isValid(node: Node<T>, y: number) {\n let cached = this.layoutNodes.get(node.key);\n return (\n !this.invalidateEverything &&\n cached &&\n cached.node === node &&\n y === cached.layoutInfo.rect.y &&\n cached.layoutInfo.rect.intersects(this.validRect) &&\n cached.validRect.containsRect(cached.layoutInfo.rect.intersection(this.requestedRect))\n );\n }\n\n protected buildChild(node: Node<T>, x: number, y: number, parentKey: Key | null): LayoutNode {\n if (this.isValid(node, y)) {\n return this.layoutNodes.get(node.key);\n }\n\n let layoutNode = this.buildNode(node, x, y);\n\n layoutNode.layoutInfo.parentKey = parentKey ?? null;\n this.layoutNodes.set(node.key, layoutNode);\n return layoutNode;\n }\n\n protected buildNode(node: Node<T>, x: number, y: number): LayoutNode {\n switch (node.type) {\n case 'section':\n return this.buildSection(node, x, y);\n case 'item':\n return this.buildItem(node, x, y);\n case 'header':\n return this.buildSectionHeader(node, x, y);\n case 'loader':\n return this.buildLoader(node, x, y);\n }\n }\n\n protected buildLoader(node: Node<T>, x: number, y: number): LayoutNode {\n let rect = new Rect(x, y, 0, 0);\n let layoutInfo = new LayoutInfo('loader', node.key, rect);\n rect.width = this.virtualizer.contentSize.width;\n rect.height = this.loaderHeight || this.rowHeight || this.estimatedRowHeight;\n\n return {\n layoutInfo,\n validRect: rect.intersection(this.requestedRect)\n };\n }\n\n protected buildSection(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rect = new Rect(0, y, width, 0);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n\n let startY = y;\n let skipped = 0;\n let children = [];\n for (let child of getChildNodes(node, this.collection)) {\n let rowHeight = (this.rowHeight ?? this.estimatedRowHeight);\n\n // Skip rows before the valid rectangle unless they are already cached.\n if (y + rowHeight < this.requestedRect.y && !this.isValid(node, y)) {\n y += rowHeight;\n skipped++;\n continue;\n }\n\n let layoutNode = this.buildChild(child, x, y, layoutInfo.key);\n y = layoutNode.layoutInfo.rect.maxY;\n children.push(layoutNode);\n\n if (y > this.requestedRect.maxY) {\n // Estimate the remaining height for rows that we don't need to layout right now.\n y += ([...getChildNodes(node, this.collection)].length - (children.length + skipped)) * rowHeight;\n break;\n }\n }\n\n rect.height = y - startY;\n\n return {\n layoutInfo,\n children,\n validRect: layoutInfo.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildSectionHeader(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.headingHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n let previousLayoutInfo = previousLayoutNode?.layoutInfo;\n if (previousLayoutInfo) {\n let curNode = this.collection.getItem(node.key);\n let lastNode = this.lastCollection ? this.lastCollection.getItem(node.key) : null;\n rectHeight = previousLayoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || curNode !== lastNode || previousLayoutInfo.estimatedSize;\n } else {\n rectHeight = (node.rendered ? this.estimatedHeadingHeight : 0);\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let headerRect = new Rect(0, y, width, rectHeight);\n let header = new LayoutInfo('header', node.key, headerRect);\n header.estimatedSize = isEstimated;\n return {\n layoutInfo: header,\n children: [],\n validRect: header.rect.intersection(this.requestedRect),\n node\n };\n }\n\n protected buildItem(node: Node<T>, x: number, y: number): LayoutNode {\n let width = this.virtualizer.visibleRect.width;\n let rectHeight = this.rowHeight;\n let isEstimated = false;\n\n // If no explicit height is available, use an estimated height.\n if (rectHeight == null) {\n // If a previous version of this layout info exists, reuse its height.\n // Mark as estimated if the size of the overall virtualizer changed,\n // or the content of the item changed.\n let previousLayoutNode = this.layoutNodes.get(node.key);\n if (previousLayoutNode) {\n rectHeight = previousLayoutNode.layoutInfo.rect.height;\n isEstimated = width !== this.lastWidth || node !== previousLayoutNode.node || previousLayoutNode.layoutInfo.estimatedSize;\n } else {\n rectHeight = this.estimatedRowHeight;\n isEstimated = true;\n }\n }\n\n if (rectHeight == null) {\n rectHeight = DEFAULT_HEIGHT;\n }\n\n let rect = new Rect(x, y, width - x, rectHeight);\n let layoutInfo = new LayoutInfo(node.type, node.key, rect);\n layoutInfo.estimatedSize = isEstimated;\n return {\n layoutInfo,\n children: [],\n validRect: layoutInfo.rect,\n node\n };\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutNode = this.layoutNodes.get(key);\n // If no layoutInfo, item has been deleted/removed.\n if (!layoutNode) {\n return false;\n }\n\n let layoutInfo = layoutNode.layoutInfo;\n layoutInfo.estimatedSize = false;\n if (layoutInfo.rect.height !== size.height) {\n // Copy layout info rather than mutating so that later caches are invalidated.\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n layoutNode.layoutInfo = newLayoutInfo;\n\n // Items after this layoutInfo will need to be repositioned to account for the new height.\n // Adjust the validRect so that only items above remain valid.\n this.validRect.height = Math.min(this.validRect.height, layoutInfo.rect.y - this.validRect.y);\n\n // The requestedRect also needs to be adjusted to account for the height difference.\n this.requestedRect.height += newLayoutInfo.rect.height - layoutInfo.rect.height;\n\n // Invalidate layout for this layout node and all parents\n this.updateLayoutNode(key, layoutInfo, newLayoutInfo);\n\n let node = this.collection.getItem(layoutInfo.parentKey);\n while (node) {\n this.updateLayoutNode(node.key, layoutInfo, newLayoutInfo);\n node = this.collection.getItem(node.parentKey);\n }\n\n return true;\n }\n\n return false;\n }\n\n private updateLayoutNode(key: Key, oldLayoutInfo: LayoutInfo, newLayoutInfo: LayoutInfo) {\n let n = this.layoutNodes.get(key);\n if (n) {\n // Invalidate by intersecting the validRect of this node with the overall validRect.\n n.validRect = n.validRect.intersection(this.validRect);\n\n // Replace layout info in LayoutNode\n if (n.layoutInfo === oldLayoutInfo) {\n n.layoutInfo = newLayoutInfo;\n }\n }\n }\n\n getContentSize() {\n return this.contentSize;\n }\n\n getDropTargetFromPoint(x: number, y: number, isValidDropTarget: (target: DropTarget) => boolean): DropTarget {\n x += this.virtualizer.visibleRect.x;\n y += this.virtualizer.visibleRect.y;\n\n let key = this.virtualizer.keyAtPoint(new Point(x, y));\n if (key == null || this.collection.size === 0) {\n return {type: 'root'};\n }\n\n let layoutInfo = this.getLayoutInfo(key);\n let rect = layoutInfo.rect;\n let target: DropTarget = {\n type: 'item',\n key: layoutInfo.key,\n dropPosition: 'on'\n };\n\n // If dropping on the item isn't accepted, try the target before or after depending on the y position.\n // Otherwise, if dropping on the item is accepted, still try the before/after positions if within 10px\n // of the top or bottom of the item.\n if (!isValidDropTarget(target)) {\n if (y <= rect.y + rect.height / 2 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n } else if (y <= rect.y + 10 && isValidDropTarget({...target, dropPosition: 'before'})) {\n target.dropPosition = 'before';\n } else if (y >= rect.maxY - 10 && isValidDropTarget({...target, dropPosition: 'after'})) {\n target.dropPosition = 'after';\n }\n\n return target;\n }\n\n getDropTargetLayoutInfo(target: ItemDropTarget): LayoutInfo {\n let layoutInfo = this.getLayoutInfo(target.key);\n let rect: Rect;\n if (target.dropPosition === 'before') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.y - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else if (target.dropPosition === 'after') {\n rect = new Rect(layoutInfo.rect.x, layoutInfo.rect.maxY - this.dropIndicatorThickness / 2, layoutInfo.rect.width, this.dropIndicatorThickness);\n } else {\n rect = layoutInfo.rect;\n }\n\n return new LayoutInfo('dropIndicator', target.key + ':' + target.dropPosition, rect);\n }\n}\n"],"names":[],"version":3,"file":"ListLayout.module.js.map"}