@react-spectrum/s2 3.0.0-nightly-e4497fdb6-250110 → 3.0.0-nightly-101d0772b-250111

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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1
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n GridList as AriaGridList,\n ContextValue,\n GridLayoutOptions,\n GridListItem,\n GridListProps,\n UNSTABLE_Virtualizer\n} from 'react-aria-components';\nimport {CardContext, InternalCardViewContext} from './Card';\nimport {createContext, forwardRef, ReactElement, useMemo, useRef, useState} from 'react';\nimport {DOMRef, DOMRefValue, forwardRefType, Key, LayoutDelegate, LoadingState, Node} from '@react-types/shared';\nimport {focusRing, style} from '../style' with {type: 'macro'};\nimport {getAllowedOverrides, StylesPropWithHeight, UnsafeStyles} from './style-utils' with {type: 'macro'};\nimport {ImageCoordinator} from './ImageCoordinator';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\nimport {useActionBarContainer} from './ActionBar';\nimport {useDOMRef} from '@react-spectrum/utils';\nimport {useEffectEvent, useLayoutEffect, useLoadMore, useResizeObserver} from '@react-aria/utils';\nimport {useSpectrumContextProps} from './useSpectrumContextProps';\n\nexport interface CardViewProps<T> extends Omit<GridListProps<T>, 'layout' | 'keyboardNavigationBehavior' | 'selectionBehavior' | 'className' | 'style'>, UnsafeStyles {\n /**\n * The layout of the cards.\n * @default 'grid'\n */\n layout?: 'grid' | 'waterfall',\n /**\n * The size of the cards.\n * @default 'M'\n */\n size?: 'XS' | 'S' | 'M' | 'L' | 'XL',\n /**\n * The amount of space between the cards.\n * @default 'regular'\n */\n density?: 'compact' | 'regular' | 'spacious',\n /**\n * The visual style of the cards.\n * @default 'primary'\n */\n variant?: 'primary' | 'secondary' | 'tertiary' | 'quiet',\n /**\n * How selection should be displayed.\n * @default 'checkbox'\n */\n selectionStyle?: 'checkbox' | 'highlight',\n /** The loading state of the CardView. */\n loadingState?: LoadingState,\n /** Handler that is called when more items should be loaded, e.g. while scrolling near the bottom. */\n onLoadMore?: () => void,\n /** Spectrum-defined styles, returned by the `style()` macro. */\n styles?: StylesPropWithHeight,\n renderActionBar?: (selectedKeys: 'all' | Set<Key>) => ReactElement\n}\n\nclass FlexibleGridLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, LayoutInfo> = new Map();\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n let rows = Math.ceil(this.virtualizer!.collection.size / numColumns);\n let iterator = this.virtualizer!.collection[Symbol.iterator]();\n let y = rows > 0 ? minSpace.height : 0;\n let newLayoutInfos = new Map();\n let skeleton: Node<T> | null = null;\n let skeletonCount = 0;\n for (let row = 0; row < rows; row++) {\n let maxHeight = 0;\n let rowLayoutInfos: LayoutInfo[] = [];\n for (let col = 0; col < numColumns; col++) {\n // Repeat skeleton until the end of the current row.\n let node = skeleton || iterator.next().value;\n if (!node) {\n break;\n }\n\n if (node.type === 'skeleton') {\n skeleton = node;\n }\n\n let key = skeleton ? `${skeleton.key}-${skeletonCount++}` : node.key;\n let content = skeleton ? {...skeleton} : node;\n let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || (oldLayoutInfo.content !== content);\n }\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new LayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = content;\n newLayoutInfos.set(key, layoutInfo);\n rowLayoutInfos.push(layoutInfo);\n\n maxHeight = Math.max(maxHeight, rect.height);\n }\n\n for (let layoutInfo of rowLayoutInfos) {\n layoutInfo.rect.height = maxHeight;\n }\n\n y += maxHeight + minSpace.height;\n\n // Keep adding skeleton rows until we fill the viewport\n if (skeleton && row === rows - 1 && y < this.virtualizer!.visibleRect.height) {\n rows++;\n }\n }\n\n this.layoutInfos = newLayoutInfos;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nclass WaterfallLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> implements LayoutDelegate {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns ? oldLayoutInfo?.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let skeletonCount = 0;\n for (let node of this.virtualizer!.collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else {\n addNode(node.key, node);\n }\n }\n\n // Reset all columns to the maximum for the next section\n let maxHeight = Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spacially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spacially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n}\n\nconst layoutOptions = {\n XS: {\n compact: {\n minSpace: new Size(6, 6),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n regular: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n spacious: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n }\n },\n S: {\n compact: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n regular: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n spacious: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n }\n },\n M: {\n compact: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n regular: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n spacious: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n }\n },\n L: {\n compact: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n regular: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n spacious: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n }\n },\n XL: {\n compact: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n regular: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n spacious: {\n minSpace: new Size(28, 28),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n }\n }\n};\n\nconst SIZES = ['XS', 'S', 'M', 'L', 'XL'] as const;\n\nconst cardViewStyles = style({\n overflowY: {\n default: 'auto',\n isLoading: 'hidden'\n },\n display: {\n isEmpty: 'flex'\n },\n boxSizing: 'border-box',\n flexDirection: 'column',\n alignItems: 'center',\n justifyContent: 'center',\n ...focusRing(),\n outlineStyle: {\n default: 'none',\n isEmpty: {\n isFocusVisible: 'solid'\n }\n },\n outlineOffset: -2\n}, getAllowedOverrides({height: true}));\n\nexport const CardViewContext = createContext<ContextValue<CardViewProps<any>, DOMRefValue<HTMLDivElement>>>(null);\n\nexport const CardView = /*#__PURE__*/ (forwardRef as forwardRefType)(function CardView<T extends object>(props: CardViewProps<T>, ref: DOMRef<HTMLDivElement>) {\n [props, ref] = useSpectrumContextProps(props, ref, CardViewContext);\n let {children, layout: layoutName = 'grid', size: sizeProp = 'M', density = 'regular', variant = 'primary', selectionStyle = 'checkbox', UNSAFE_className = '', UNSAFE_style, styles, ...otherProps} = props;\n let domRef = useDOMRef(ref);\n let innerRef = useRef(null);\n let scrollRef = props.renderActionBar ? innerRef : domRef;\n let layout = useMemo(() => {\n return layoutName === 'waterfall' ? new WaterfallLayout() : new FlexibleGridLayout();\n }, [layoutName]);\n\n // This calculates the maximum t-shirt size where at least two columns fit in the available width.\n let [maxSizeIndex, setMaxSizeIndex] = useState(SIZES.length - 1);\n let updateSize = useEffectEvent(() => {\n let w = scrollRef.current?.clientWidth ?? 0;\n let i = SIZES.length - 1;\n while (i > 0) {\n let opts = layoutOptions[SIZES[i]][density];\n if (w >= opts.minItemSize.width * 2 + opts.minSpace.width * 3) {\n break;\n }\n i--;\n }\n setMaxSizeIndex(i);\n });\n\n useResizeObserver({\n ref: scrollRef,\n box: 'border-box',\n onResize: updateSize\n });\n\n useLayoutEffect(() => {\n updateSize();\n }, [updateSize]);\n\n // The actual rendered t-shirt size is the minimum between the size prop and the maximum possible size.\n let size = SIZES[Math.min(maxSizeIndex, SIZES.indexOf(sizeProp))];\n let options = layoutOptions[size][density];\n\n useLoadMore({\n isLoading: props.loadingState !== 'idle' && props.loadingState !== 'error',\n items: props.items, // TODO: ideally this would be the collection. items won't exist for static collections, or those using <Collection>\n onLoadMore: props.onLoadMore\n }, scrollRef);\n\n let ctx = useMemo(() => ({size, variant}), [size, variant]);\n\n let {selectedKeys, onSelectionChange, actionBar, actionBarHeight} = useActionBarContainer({...props, scrollRef});\n\n let cardView = (\n <UNSTABLE_Virtualizer layout={layout} layoutOptions={options}>\n <InternalCardViewContext.Provider value={GridListItem}>\n <CardContext.Provider value={ctx}>\n <ImageCoordinator>\n <AriaGridList\n ref={scrollRef}\n {...otherProps}\n layout=\"grid\"\n selectionBehavior={selectionStyle === 'highlight' ? 'replace' : 'toggle'}\n selectedKeys={selectedKeys}\n defaultSelectedKeys={undefined}\n onSelectionChange={onSelectionChange}\n style={{\n ...UNSAFE_style,\n // Add padding at the bottom when the action bar is visible so users can scroll to the last items.\n // Also add scroll padding so keyboard navigating preserves the padding.\n paddingBottom: actionBarHeight > 0 ? actionBarHeight + options.minSpace.height : 0,\n scrollPadding: options.minSpace.height,\n scrollPaddingBottom: actionBarHeight + options.minSpace.height\n }}\n className={renderProps => UNSAFE_className + cardViewStyles({...renderProps, isLoading: props.loadingState === 'loading'}, styles)}>\n {children}\n </AriaGridList>\n </ImageCoordinator>\n </CardContext.Provider>\n </InternalCardViewContext.Provider>\n </UNSTABLE_Virtualizer>\n );\n\n // Add extra wrapper if there is an action bar so we can position relative to it.\n // ActionBar cannot be inside the GridList due to ARIA and focus management requirements.\n if (props.renderActionBar) {\n return (\n <div ref={domRef} className={style({position: 'relative', overflow: 'clip', size: 'fit'})}>\n {cardView}\n {actionBar}\n </div>\n );\n }\n\n return cardView;\n});\n"],"names":[],"version":3,"file":"CardView.cjs.map"}
1
+ 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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n GridList as AriaGridList,\n ContextValue,\n GridLayoutOptions,\n GridListItem,\n GridListProps,\n UNSTABLE_Virtualizer\n} from 'react-aria-components';\nimport {CardContext, InternalCardViewContext} from './Card';\nimport {createContext, forwardRef, ReactElement, useMemo, useRef, useState} from 'react';\nimport {DOMRef, DOMRefValue, forwardRefType, Key, LayoutDelegate, LoadingState, Node} from '@react-types/shared';\nimport {focusRing, style} from '../style' with {type: 'macro'};\nimport {getAllowedOverrides, StylesPropWithHeight, UnsafeStyles} from './style-utils' with {type: 'macro'};\nimport {ImageCoordinator} from './ImageCoordinator';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\nimport {useActionBarContainer} from './ActionBar';\nimport {useDOMRef} from '@react-spectrum/utils';\nimport {useEffectEvent, useLayoutEffect, useLoadMore, useResizeObserver} from '@react-aria/utils';\nimport {useSpectrumContextProps} from './useSpectrumContextProps';\n\nexport interface CardViewProps<T> extends Omit<GridListProps<T>, 'layout' | 'keyboardNavigationBehavior' | 'selectionBehavior' | 'className' | 'style'>, UnsafeStyles {\n /**\n * The layout of the cards.\n * @default 'grid'\n */\n layout?: 'grid' | 'waterfall',\n /**\n * The size of the cards.\n * @default 'M'\n */\n size?: 'XS' | 'S' | 'M' | 'L' | 'XL',\n /**\n * The amount of space between the cards.\n * @default 'regular'\n */\n density?: 'compact' | 'regular' | 'spacious',\n /**\n * The visual style of the cards.\n * @default 'primary'\n */\n variant?: 'primary' | 'secondary' | 'tertiary' | 'quiet',\n /**\n * How selection should be displayed.\n * @default 'checkbox'\n */\n selectionStyle?: 'checkbox' | 'highlight',\n /** The loading state of the CardView. */\n loadingState?: LoadingState,\n /** Handler that is called when more items should be loaded, e.g. while scrolling near the bottom. */\n onLoadMore?: () => void,\n /** Spectrum-defined styles, returned by the `style()` macro. */\n styles?: StylesPropWithHeight,\n /** Provides the ActionBar to render when cards are selected in the CardView. */\n renderActionBar?: (selectedKeys: 'all' | Set<Key>) => ReactElement\n}\n\nclass FlexibleGridLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, LayoutInfo> = new Map();\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n let rows = Math.ceil(this.virtualizer!.collection.size / numColumns);\n let iterator = this.virtualizer!.collection[Symbol.iterator]();\n let y = rows > 0 ? minSpace.height : 0;\n let newLayoutInfos = new Map();\n let skeleton: Node<T> | null = null;\n let skeletonCount = 0;\n for (let row = 0; row < rows; row++) {\n let maxHeight = 0;\n let rowLayoutInfos: LayoutInfo[] = [];\n for (let col = 0; col < numColumns; col++) {\n // Repeat skeleton until the end of the current row.\n let node = skeleton || iterator.next().value;\n if (!node) {\n break;\n }\n\n if (node.type === 'skeleton') {\n skeleton = node;\n }\n\n let key = skeleton ? `${skeleton.key}-${skeletonCount++}` : node.key;\n let content = skeleton ? {...skeleton} : node;\n let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || (oldLayoutInfo.content !== content);\n }\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new LayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = content;\n newLayoutInfos.set(key, layoutInfo);\n rowLayoutInfos.push(layoutInfo);\n\n maxHeight = Math.max(maxHeight, rect.height);\n }\n\n for (let layoutInfo of rowLayoutInfos) {\n layoutInfo.rect.height = maxHeight;\n }\n\n y += maxHeight + minSpace.height;\n\n // Keep adding skeleton rows until we fill the viewport\n if (skeleton && row === rows - 1 && y < this.virtualizer!.visibleRect.height) {\n rows++;\n }\n }\n\n this.layoutInfos = newLayoutInfos;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nclass WaterfallLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> implements LayoutDelegate {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns ? oldLayoutInfo?.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let skeletonCount = 0;\n for (let node of this.virtualizer!.collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else {\n addNode(node.key, node);\n }\n }\n\n // Reset all columns to the maximum for the next section\n let maxHeight = Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spacially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spacially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n}\n\nconst layoutOptions = {\n XS: {\n compact: {\n minSpace: new Size(6, 6),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n regular: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n spacious: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n }\n },\n S: {\n compact: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n regular: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n spacious: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n }\n },\n M: {\n compact: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n regular: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n spacious: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n }\n },\n L: {\n compact: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n regular: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n spacious: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n }\n },\n XL: {\n compact: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n regular: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n spacious: {\n minSpace: new Size(28, 28),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n }\n }\n};\n\nconst SIZES = ['XS', 'S', 'M', 'L', 'XL'] as const;\n\nconst cardViewStyles = style({\n overflowY: {\n default: 'auto',\n isLoading: 'hidden'\n },\n display: {\n isEmpty: 'flex'\n },\n boxSizing: 'border-box',\n flexDirection: 'column',\n alignItems: 'center',\n justifyContent: 'center',\n ...focusRing(),\n outlineStyle: {\n default: 'none',\n isEmpty: {\n isFocusVisible: 'solid'\n }\n },\n outlineOffset: -2\n}, getAllowedOverrides({height: true}));\n\nexport const CardViewContext = createContext<ContextValue<CardViewProps<any>, DOMRefValue<HTMLDivElement>>>(null);\n\nexport const CardView = /*#__PURE__*/ (forwardRef as forwardRefType)(function CardView<T extends object>(props: CardViewProps<T>, ref: DOMRef<HTMLDivElement>) {\n [props, ref] = useSpectrumContextProps(props, ref, CardViewContext);\n let {children, layout: layoutName = 'grid', size: sizeProp = 'M', density = 'regular', variant = 'primary', selectionStyle = 'checkbox', UNSAFE_className = '', UNSAFE_style, styles, ...otherProps} = props;\n let domRef = useDOMRef(ref);\n let innerRef = useRef(null);\n let scrollRef = props.renderActionBar ? innerRef : domRef;\n let layout = useMemo(() => {\n return layoutName === 'waterfall' ? new WaterfallLayout() : new FlexibleGridLayout();\n }, [layoutName]);\n\n // This calculates the maximum t-shirt size where at least two columns fit in the available width.\n let [maxSizeIndex, setMaxSizeIndex] = useState(SIZES.length - 1);\n let updateSize = useEffectEvent(() => {\n let w = scrollRef.current?.clientWidth ?? 0;\n let i = SIZES.length - 1;\n while (i > 0) {\n let opts = layoutOptions[SIZES[i]][density];\n if (w >= opts.minItemSize.width * 2 + opts.minSpace.width * 3) {\n break;\n }\n i--;\n }\n setMaxSizeIndex(i);\n });\n\n useResizeObserver({\n ref: scrollRef,\n box: 'border-box',\n onResize: updateSize\n });\n\n useLayoutEffect(() => {\n updateSize();\n }, [updateSize]);\n\n // The actual rendered t-shirt size is the minimum between the size prop and the maximum possible size.\n let size = SIZES[Math.min(maxSizeIndex, SIZES.indexOf(sizeProp))];\n let options = layoutOptions[size][density];\n\n useLoadMore({\n isLoading: props.loadingState !== 'idle' && props.loadingState !== 'error',\n items: props.items, // TODO: ideally this would be the collection. items won't exist for static collections, or those using <Collection>\n onLoadMore: props.onLoadMore\n }, scrollRef);\n\n let ctx = useMemo(() => ({size, variant}), [size, variant]);\n\n let {selectedKeys, onSelectionChange, actionBar, actionBarHeight} = useActionBarContainer({...props, scrollRef});\n\n let cardView = (\n <UNSTABLE_Virtualizer layout={layout} layoutOptions={options}>\n <InternalCardViewContext.Provider value={GridListItem}>\n <CardContext.Provider value={ctx}>\n <ImageCoordinator>\n <AriaGridList\n ref={scrollRef}\n {...otherProps}\n layout=\"grid\"\n selectionBehavior={selectionStyle === 'highlight' ? 'replace' : 'toggle'}\n selectedKeys={selectedKeys}\n defaultSelectedKeys={undefined}\n onSelectionChange={onSelectionChange}\n style={{\n ...UNSAFE_style,\n // Add padding at the bottom when the action bar is visible so users can scroll to the last items.\n // Also add scroll padding so keyboard navigating preserves the padding.\n paddingBottom: actionBarHeight > 0 ? actionBarHeight + options.minSpace.height : 0,\n scrollPadding: options.minSpace.height,\n scrollPaddingBottom: actionBarHeight + options.minSpace.height\n }}\n className={renderProps => UNSAFE_className + cardViewStyles({...renderProps, isLoading: props.loadingState === 'loading'}, styles)}>\n {children}\n </AriaGridList>\n </ImageCoordinator>\n </CardContext.Provider>\n </InternalCardViewContext.Provider>\n </UNSTABLE_Virtualizer>\n );\n\n // Add extra wrapper if there is an action bar so we can position relative to it.\n // ActionBar cannot be inside the GridList due to ARIA and focus management requirements.\n if (props.renderActionBar) {\n return (\n <div ref={domRef} className={style({position: 'relative', overflow: 'clip', size: 'fit'})}>\n {cardView}\n {actionBar}\n </div>\n );\n }\n\n return cardView;\n});\n"],"names":[],"version":3,"file":"CardView.cjs.map"}
@@ -1 +1 @@
1
- {"mappings":"AC8fuB;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EA2GY;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;;AA3GZ;;AAAA;EAAA;IAAA;;;;;;AA2GY","sources":["bcfa03266ec99ed3","packages/@react-spectrum/s2/src/CardView.tsx"],"sourcesContent":["@import \"b9a56ec855293cb6\";\n@import \"879fd470e85635cf\";\n","/*\n * Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n GridList as AriaGridList,\n ContextValue,\n GridLayoutOptions,\n GridListItem,\n GridListProps,\n UNSTABLE_Virtualizer\n} from 'react-aria-components';\nimport {CardContext, InternalCardViewContext} from './Card';\nimport {createContext, forwardRef, ReactElement, useMemo, useRef, useState} from 'react';\nimport {DOMRef, DOMRefValue, forwardRefType, Key, LayoutDelegate, LoadingState, Node} from '@react-types/shared';\nimport {focusRing, style} from '../style' with {type: 'macro'};\nimport {getAllowedOverrides, StylesPropWithHeight, UnsafeStyles} from './style-utils' with {type: 'macro'};\nimport {ImageCoordinator} from './ImageCoordinator';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\nimport {useActionBarContainer} from './ActionBar';\nimport {useDOMRef} from '@react-spectrum/utils';\nimport {useEffectEvent, useLayoutEffect, useLoadMore, useResizeObserver} from '@react-aria/utils';\nimport {useSpectrumContextProps} from './useSpectrumContextProps';\n\nexport interface CardViewProps<T> extends Omit<GridListProps<T>, 'layout' | 'keyboardNavigationBehavior' | 'selectionBehavior' | 'className' | 'style'>, UnsafeStyles {\n /**\n * The layout of the cards.\n * @default 'grid'\n */\n layout?: 'grid' | 'waterfall',\n /**\n * The size of the cards.\n * @default 'M'\n */\n size?: 'XS' | 'S' | 'M' | 'L' | 'XL',\n /**\n * The amount of space between the cards.\n * @default 'regular'\n */\n density?: 'compact' | 'regular' | 'spacious',\n /**\n * The visual style of the cards.\n * @default 'primary'\n */\n variant?: 'primary' | 'secondary' | 'tertiary' | 'quiet',\n /**\n * How selection should be displayed.\n * @default 'checkbox'\n */\n selectionStyle?: 'checkbox' | 'highlight',\n /** The loading state of the CardView. */\n loadingState?: LoadingState,\n /** Handler that is called when more items should be loaded, e.g. while scrolling near the bottom. */\n onLoadMore?: () => void,\n /** Spectrum-defined styles, returned by the `style()` macro. */\n styles?: StylesPropWithHeight,\n renderActionBar?: (selectedKeys: 'all' | Set<Key>) => ReactElement\n}\n\nclass FlexibleGridLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, LayoutInfo> = new Map();\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n let rows = Math.ceil(this.virtualizer!.collection.size / numColumns);\n let iterator = this.virtualizer!.collection[Symbol.iterator]();\n let y = rows > 0 ? minSpace.height : 0;\n let newLayoutInfos = new Map();\n let skeleton: Node<T> | null = null;\n let skeletonCount = 0;\n for (let row = 0; row < rows; row++) {\n let maxHeight = 0;\n let rowLayoutInfos: LayoutInfo[] = [];\n for (let col = 0; col < numColumns; col++) {\n // Repeat skeleton until the end of the current row.\n let node = skeleton || iterator.next().value;\n if (!node) {\n break;\n }\n\n if (node.type === 'skeleton') {\n skeleton = node;\n }\n\n let key = skeleton ? `${skeleton.key}-${skeletonCount++}` : node.key;\n let content = skeleton ? {...skeleton} : node;\n let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || (oldLayoutInfo.content !== content);\n }\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new LayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = content;\n newLayoutInfos.set(key, layoutInfo);\n rowLayoutInfos.push(layoutInfo);\n\n maxHeight = Math.max(maxHeight, rect.height);\n }\n\n for (let layoutInfo of rowLayoutInfos) {\n layoutInfo.rect.height = maxHeight;\n }\n\n y += maxHeight + minSpace.height;\n\n // Keep adding skeleton rows until we fill the viewport\n if (skeleton && row === rows - 1 && y < this.virtualizer!.visibleRect.height) {\n rows++;\n }\n }\n\n this.layoutInfos = newLayoutInfos;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nclass WaterfallLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> implements LayoutDelegate {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns ? oldLayoutInfo?.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let skeletonCount = 0;\n for (let node of this.virtualizer!.collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else {\n addNode(node.key, node);\n }\n }\n\n // Reset all columns to the maximum for the next section\n let maxHeight = Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spacially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spacially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n}\n\nconst layoutOptions = {\n XS: {\n compact: {\n minSpace: new Size(6, 6),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n regular: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n spacious: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n }\n },\n S: {\n compact: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n regular: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n spacious: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n }\n },\n M: {\n compact: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n regular: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n spacious: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n }\n },\n L: {\n compact: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n regular: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n spacious: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n }\n },\n XL: {\n compact: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n regular: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n spacious: {\n minSpace: new Size(28, 28),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n }\n }\n};\n\nconst SIZES = ['XS', 'S', 'M', 'L', 'XL'] as const;\n\nconst cardViewStyles = style({\n overflowY: {\n default: 'auto',\n isLoading: 'hidden'\n },\n display: {\n isEmpty: 'flex'\n },\n boxSizing: 'border-box',\n flexDirection: 'column',\n alignItems: 'center',\n justifyContent: 'center',\n ...focusRing(),\n outlineStyle: {\n default: 'none',\n isEmpty: {\n isFocusVisible: 'solid'\n }\n },\n outlineOffset: -2\n}, getAllowedOverrides({height: true}));\n\nexport const CardViewContext = createContext<ContextValue<CardViewProps<any>, DOMRefValue<HTMLDivElement>>>(null);\n\nexport const CardView = /*#__PURE__*/ (forwardRef as forwardRefType)(function CardView<T extends object>(props: CardViewProps<T>, ref: DOMRef<HTMLDivElement>) {\n [props, ref] = useSpectrumContextProps(props, ref, CardViewContext);\n let {children, layout: layoutName = 'grid', size: sizeProp = 'M', density = 'regular', variant = 'primary', selectionStyle = 'checkbox', UNSAFE_className = '', UNSAFE_style, styles, ...otherProps} = props;\n let domRef = useDOMRef(ref);\n let innerRef = useRef(null);\n let scrollRef = props.renderActionBar ? innerRef : domRef;\n let layout = useMemo(() => {\n return layoutName === 'waterfall' ? new WaterfallLayout() : new FlexibleGridLayout();\n }, [layoutName]);\n\n // This calculates the maximum t-shirt size where at least two columns fit in the available width.\n let [maxSizeIndex, setMaxSizeIndex] = useState(SIZES.length - 1);\n let updateSize = useEffectEvent(() => {\n let w = scrollRef.current?.clientWidth ?? 0;\n let i = SIZES.length - 1;\n while (i > 0) {\n let opts = layoutOptions[SIZES[i]][density];\n if (w >= opts.minItemSize.width * 2 + opts.minSpace.width * 3) {\n break;\n }\n i--;\n }\n setMaxSizeIndex(i);\n });\n\n useResizeObserver({\n ref: scrollRef,\n box: 'border-box',\n onResize: updateSize\n });\n\n useLayoutEffect(() => {\n updateSize();\n }, [updateSize]);\n\n // The actual rendered t-shirt size is the minimum between the size prop and the maximum possible size.\n let size = SIZES[Math.min(maxSizeIndex, SIZES.indexOf(sizeProp))];\n let options = layoutOptions[size][density];\n\n useLoadMore({\n isLoading: props.loadingState !== 'idle' && props.loadingState !== 'error',\n items: props.items, // TODO: ideally this would be the collection. items won't exist for static collections, or those using <Collection>\n onLoadMore: props.onLoadMore\n }, scrollRef);\n\n let ctx = useMemo(() => ({size, variant}), [size, variant]);\n\n let {selectedKeys, onSelectionChange, actionBar, actionBarHeight} = useActionBarContainer({...props, scrollRef});\n\n let cardView = (\n <UNSTABLE_Virtualizer layout={layout} layoutOptions={options}>\n <InternalCardViewContext.Provider value={GridListItem}>\n <CardContext.Provider value={ctx}>\n <ImageCoordinator>\n <AriaGridList\n ref={scrollRef}\n {...otherProps}\n layout=\"grid\"\n selectionBehavior={selectionStyle === 'highlight' ? 'replace' : 'toggle'}\n selectedKeys={selectedKeys}\n defaultSelectedKeys={undefined}\n onSelectionChange={onSelectionChange}\n style={{\n ...UNSAFE_style,\n // Add padding at the bottom when the action bar is visible so users can scroll to the last items.\n // Also add scroll padding so keyboard navigating preserves the padding.\n paddingBottom: actionBarHeight > 0 ? actionBarHeight + options.minSpace.height : 0,\n scrollPadding: options.minSpace.height,\n scrollPaddingBottom: actionBarHeight + options.minSpace.height\n }}\n className={renderProps => UNSAFE_className + cardViewStyles({...renderProps, isLoading: props.loadingState === 'loading'}, styles)}>\n {children}\n </AriaGridList>\n </ImageCoordinator>\n </CardContext.Provider>\n </InternalCardViewContext.Provider>\n </UNSTABLE_Virtualizer>\n );\n\n // Add extra wrapper if there is an action bar so we can position relative to it.\n // ActionBar cannot be inside the GridList due to ARIA and focus management requirements.\n if (props.renderActionBar) {\n return (\n <div ref={domRef} className={style({position: 'relative', overflow: 'clip', size: 'fit'})}>\n {cardView}\n {actionBar}\n </div>\n );\n }\n\n return cardView;\n});\n"],"names":[],"version":3,"file":"CardView.css.map"}
1
+ {"mappings":"AC+fuB;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;EA2GY;;;;EAAA;;;;EAAA;;;;EAAA;;;;EAAA;;;;;AA3GZ;;AAAA;EAAA;IAAA;;;;;;AA2GY","sources":["bcfa03266ec99ed3","packages/@react-spectrum/s2/src/CardView.tsx"],"sourcesContent":["@import \"b9a56ec855293cb6\";\n@import \"879fd470e85635cf\";\n","/*\n * Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n GridList as AriaGridList,\n ContextValue,\n GridLayoutOptions,\n GridListItem,\n GridListProps,\n UNSTABLE_Virtualizer\n} from 'react-aria-components';\nimport {CardContext, InternalCardViewContext} from './Card';\nimport {createContext, forwardRef, ReactElement, useMemo, useRef, useState} from 'react';\nimport {DOMRef, DOMRefValue, forwardRefType, Key, LayoutDelegate, LoadingState, Node} from '@react-types/shared';\nimport {focusRing, style} from '../style' with {type: 'macro'};\nimport {getAllowedOverrides, StylesPropWithHeight, UnsafeStyles} from './style-utils' with {type: 'macro'};\nimport {ImageCoordinator} from './ImageCoordinator';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\nimport {useActionBarContainer} from './ActionBar';\nimport {useDOMRef} from '@react-spectrum/utils';\nimport {useEffectEvent, useLayoutEffect, useLoadMore, useResizeObserver} from '@react-aria/utils';\nimport {useSpectrumContextProps} from './useSpectrumContextProps';\n\nexport interface CardViewProps<T> extends Omit<GridListProps<T>, 'layout' | 'keyboardNavigationBehavior' | 'selectionBehavior' | 'className' | 'style'>, UnsafeStyles {\n /**\n * The layout of the cards.\n * @default 'grid'\n */\n layout?: 'grid' | 'waterfall',\n /**\n * The size of the cards.\n * @default 'M'\n */\n size?: 'XS' | 'S' | 'M' | 'L' | 'XL',\n /**\n * The amount of space between the cards.\n * @default 'regular'\n */\n density?: 'compact' | 'regular' | 'spacious',\n /**\n * The visual style of the cards.\n * @default 'primary'\n */\n variant?: 'primary' | 'secondary' | 'tertiary' | 'quiet',\n /**\n * How selection should be displayed.\n * @default 'checkbox'\n */\n selectionStyle?: 'checkbox' | 'highlight',\n /** The loading state of the CardView. */\n loadingState?: LoadingState,\n /** Handler that is called when more items should be loaded, e.g. while scrolling near the bottom. */\n onLoadMore?: () => void,\n /** Spectrum-defined styles, returned by the `style()` macro. */\n styles?: StylesPropWithHeight,\n /** Provides the ActionBar to render when cards are selected in the CardView. */\n renderActionBar?: (selectedKeys: 'all' | Set<Key>) => ReactElement\n}\n\nclass FlexibleGridLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, LayoutInfo> = new Map();\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n let rows = Math.ceil(this.virtualizer!.collection.size / numColumns);\n let iterator = this.virtualizer!.collection[Symbol.iterator]();\n let y = rows > 0 ? minSpace.height : 0;\n let newLayoutInfos = new Map();\n let skeleton: Node<T> | null = null;\n let skeletonCount = 0;\n for (let row = 0; row < rows; row++) {\n let maxHeight = 0;\n let rowLayoutInfos: LayoutInfo[] = [];\n for (let col = 0; col < numColumns; col++) {\n // Repeat skeleton until the end of the current row.\n let node = skeleton || iterator.next().value;\n if (!node) {\n break;\n }\n\n if (node.type === 'skeleton') {\n skeleton = node;\n }\n\n let key = skeleton ? `${skeleton.key}-${skeletonCount++}` : node.key;\n let content = skeleton ? {...skeleton} : node;\n let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || (oldLayoutInfo.content !== content);\n }\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new LayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = content;\n newLayoutInfos.set(key, layoutInfo);\n rowLayoutInfos.push(layoutInfo);\n\n maxHeight = Math.max(maxHeight, rect.height);\n }\n\n for (let layoutInfo of rowLayoutInfos) {\n layoutInfo.rect.height = maxHeight;\n }\n\n y += maxHeight + minSpace.height;\n\n // Keep adding skeleton rows until we fill the viewport\n if (skeleton && row === rows - 1 && y < this.virtualizer!.visibleRect.height) {\n rows++;\n }\n }\n\n this.layoutInfos = newLayoutInfos;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nclass WaterfallLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> implements LayoutDelegate {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns ? oldLayoutInfo?.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let skeletonCount = 0;\n for (let node of this.virtualizer!.collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else {\n addNode(node.key, node);\n }\n }\n\n // Reset all columns to the maximum for the next section\n let maxHeight = Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spacially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spacially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n}\n\nconst layoutOptions = {\n XS: {\n compact: {\n minSpace: new Size(6, 6),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n regular: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n spacious: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n }\n },\n S: {\n compact: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n regular: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n spacious: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n }\n },\n M: {\n compact: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n regular: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n spacious: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n }\n },\n L: {\n compact: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n regular: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n spacious: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n }\n },\n XL: {\n compact: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n regular: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n spacious: {\n minSpace: new Size(28, 28),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n }\n }\n};\n\nconst SIZES = ['XS', 'S', 'M', 'L', 'XL'] as const;\n\nconst cardViewStyles = style({\n overflowY: {\n default: 'auto',\n isLoading: 'hidden'\n },\n display: {\n isEmpty: 'flex'\n },\n boxSizing: 'border-box',\n flexDirection: 'column',\n alignItems: 'center',\n justifyContent: 'center',\n ...focusRing(),\n outlineStyle: {\n default: 'none',\n isEmpty: {\n isFocusVisible: 'solid'\n }\n },\n outlineOffset: -2\n}, getAllowedOverrides({height: true}));\n\nexport const CardViewContext = createContext<ContextValue<CardViewProps<any>, DOMRefValue<HTMLDivElement>>>(null);\n\nexport const CardView = /*#__PURE__*/ (forwardRef as forwardRefType)(function CardView<T extends object>(props: CardViewProps<T>, ref: DOMRef<HTMLDivElement>) {\n [props, ref] = useSpectrumContextProps(props, ref, CardViewContext);\n let {children, layout: layoutName = 'grid', size: sizeProp = 'M', density = 'regular', variant = 'primary', selectionStyle = 'checkbox', UNSAFE_className = '', UNSAFE_style, styles, ...otherProps} = props;\n let domRef = useDOMRef(ref);\n let innerRef = useRef(null);\n let scrollRef = props.renderActionBar ? innerRef : domRef;\n let layout = useMemo(() => {\n return layoutName === 'waterfall' ? new WaterfallLayout() : new FlexibleGridLayout();\n }, [layoutName]);\n\n // This calculates the maximum t-shirt size where at least two columns fit in the available width.\n let [maxSizeIndex, setMaxSizeIndex] = useState(SIZES.length - 1);\n let updateSize = useEffectEvent(() => {\n let w = scrollRef.current?.clientWidth ?? 0;\n let i = SIZES.length - 1;\n while (i > 0) {\n let opts = layoutOptions[SIZES[i]][density];\n if (w >= opts.minItemSize.width * 2 + opts.minSpace.width * 3) {\n break;\n }\n i--;\n }\n setMaxSizeIndex(i);\n });\n\n useResizeObserver({\n ref: scrollRef,\n box: 'border-box',\n onResize: updateSize\n });\n\n useLayoutEffect(() => {\n updateSize();\n }, [updateSize]);\n\n // The actual rendered t-shirt size is the minimum between the size prop and the maximum possible size.\n let size = SIZES[Math.min(maxSizeIndex, SIZES.indexOf(sizeProp))];\n let options = layoutOptions[size][density];\n\n useLoadMore({\n isLoading: props.loadingState !== 'idle' && props.loadingState !== 'error',\n items: props.items, // TODO: ideally this would be the collection. items won't exist for static collections, or those using <Collection>\n onLoadMore: props.onLoadMore\n }, scrollRef);\n\n let ctx = useMemo(() => ({size, variant}), [size, variant]);\n\n let {selectedKeys, onSelectionChange, actionBar, actionBarHeight} = useActionBarContainer({...props, scrollRef});\n\n let cardView = (\n <UNSTABLE_Virtualizer layout={layout} layoutOptions={options}>\n <InternalCardViewContext.Provider value={GridListItem}>\n <CardContext.Provider value={ctx}>\n <ImageCoordinator>\n <AriaGridList\n ref={scrollRef}\n {...otherProps}\n layout=\"grid\"\n selectionBehavior={selectionStyle === 'highlight' ? 'replace' : 'toggle'}\n selectedKeys={selectedKeys}\n defaultSelectedKeys={undefined}\n onSelectionChange={onSelectionChange}\n style={{\n ...UNSAFE_style,\n // Add padding at the bottom when the action bar is visible so users can scroll to the last items.\n // Also add scroll padding so keyboard navigating preserves the padding.\n paddingBottom: actionBarHeight > 0 ? actionBarHeight + options.minSpace.height : 0,\n scrollPadding: options.minSpace.height,\n scrollPaddingBottom: actionBarHeight + options.minSpace.height\n }}\n className={renderProps => UNSAFE_className + cardViewStyles({...renderProps, isLoading: props.loadingState === 'loading'}, styles)}>\n {children}\n </AriaGridList>\n </ImageCoordinator>\n </CardContext.Provider>\n </InternalCardViewContext.Provider>\n </UNSTABLE_Virtualizer>\n );\n\n // Add extra wrapper if there is an action bar so we can position relative to it.\n // ActionBar cannot be inside the GridList due to ARIA and focus management requirements.\n if (props.renderActionBar) {\n return (\n <div ref={domRef} className={style({position: 'relative', overflow: 'clip', size: 'fit'})}>\n {cardView}\n {actionBar}\n </div>\n );\n }\n\n return cardView;\n});\n"],"names":[],"version":3,"file":"CardView.css.map"}
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n GridList as AriaGridList,\n ContextValue,\n GridLayoutOptions,\n GridListItem,\n GridListProps,\n UNSTABLE_Virtualizer\n} from 'react-aria-components';\nimport {CardContext, InternalCardViewContext} from './Card';\nimport {createContext, forwardRef, ReactElement, useMemo, useRef, useState} from 'react';\nimport {DOMRef, DOMRefValue, forwardRefType, Key, LayoutDelegate, LoadingState, Node} from '@react-types/shared';\nimport {focusRing, style} from '../style' with {type: 'macro'};\nimport {getAllowedOverrides, StylesPropWithHeight, UnsafeStyles} from './style-utils' with {type: 'macro'};\nimport {ImageCoordinator} from './ImageCoordinator';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\nimport {useActionBarContainer} from './ActionBar';\nimport {useDOMRef} from '@react-spectrum/utils';\nimport {useEffectEvent, useLayoutEffect, useLoadMore, useResizeObserver} from '@react-aria/utils';\nimport {useSpectrumContextProps} from './useSpectrumContextProps';\n\nexport interface CardViewProps<T> extends Omit<GridListProps<T>, 'layout' | 'keyboardNavigationBehavior' | 'selectionBehavior' | 'className' | 'style'>, UnsafeStyles {\n /**\n * The layout of the cards.\n * @default 'grid'\n */\n layout?: 'grid' | 'waterfall',\n /**\n * The size of the cards.\n * @default 'M'\n */\n size?: 'XS' | 'S' | 'M' | 'L' | 'XL',\n /**\n * The amount of space between the cards.\n * @default 'regular'\n */\n density?: 'compact' | 'regular' | 'spacious',\n /**\n * The visual style of the cards.\n * @default 'primary'\n */\n variant?: 'primary' | 'secondary' | 'tertiary' | 'quiet',\n /**\n * How selection should be displayed.\n * @default 'checkbox'\n */\n selectionStyle?: 'checkbox' | 'highlight',\n /** The loading state of the CardView. */\n loadingState?: LoadingState,\n /** Handler that is called when more items should be loaded, e.g. while scrolling near the bottom. */\n onLoadMore?: () => void,\n /** Spectrum-defined styles, returned by the `style()` macro. */\n styles?: StylesPropWithHeight,\n renderActionBar?: (selectedKeys: 'all' | Set<Key>) => ReactElement\n}\n\nclass FlexibleGridLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, LayoutInfo> = new Map();\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n let rows = Math.ceil(this.virtualizer!.collection.size / numColumns);\n let iterator = this.virtualizer!.collection[Symbol.iterator]();\n let y = rows > 0 ? minSpace.height : 0;\n let newLayoutInfos = new Map();\n let skeleton: Node<T> | null = null;\n let skeletonCount = 0;\n for (let row = 0; row < rows; row++) {\n let maxHeight = 0;\n let rowLayoutInfos: LayoutInfo[] = [];\n for (let col = 0; col < numColumns; col++) {\n // Repeat skeleton until the end of the current row.\n let node = skeleton || iterator.next().value;\n if (!node) {\n break;\n }\n\n if (node.type === 'skeleton') {\n skeleton = node;\n }\n\n let key = skeleton ? `${skeleton.key}-${skeletonCount++}` : node.key;\n let content = skeleton ? {...skeleton} : node;\n let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || (oldLayoutInfo.content !== content);\n }\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new LayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = content;\n newLayoutInfos.set(key, layoutInfo);\n rowLayoutInfos.push(layoutInfo);\n\n maxHeight = Math.max(maxHeight, rect.height);\n }\n\n for (let layoutInfo of rowLayoutInfos) {\n layoutInfo.rect.height = maxHeight;\n }\n\n y += maxHeight + minSpace.height;\n\n // Keep adding skeleton rows until we fill the viewport\n if (skeleton && row === rows - 1 && y < this.virtualizer!.visibleRect.height) {\n rows++;\n }\n }\n\n this.layoutInfos = newLayoutInfos;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nclass WaterfallLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> implements LayoutDelegate {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns ? oldLayoutInfo?.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let skeletonCount = 0;\n for (let node of this.virtualizer!.collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else {\n addNode(node.key, node);\n }\n }\n\n // Reset all columns to the maximum for the next section\n let maxHeight = Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spacially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spacially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n}\n\nconst layoutOptions = {\n XS: {\n compact: {\n minSpace: new Size(6, 6),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n regular: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n spacious: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n }\n },\n S: {\n compact: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n regular: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n spacious: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n }\n },\n M: {\n compact: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n regular: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n spacious: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n }\n },\n L: {\n compact: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n regular: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n spacious: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n }\n },\n XL: {\n compact: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n regular: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n spacious: {\n minSpace: new Size(28, 28),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n }\n }\n};\n\nconst SIZES = ['XS', 'S', 'M', 'L', 'XL'] as const;\n\nconst cardViewStyles = style({\n overflowY: {\n default: 'auto',\n isLoading: 'hidden'\n },\n display: {\n isEmpty: 'flex'\n },\n boxSizing: 'border-box',\n flexDirection: 'column',\n alignItems: 'center',\n justifyContent: 'center',\n ...focusRing(),\n outlineStyle: {\n default: 'none',\n isEmpty: {\n isFocusVisible: 'solid'\n }\n },\n outlineOffset: -2\n}, getAllowedOverrides({height: true}));\n\nexport const CardViewContext = createContext<ContextValue<CardViewProps<any>, DOMRefValue<HTMLDivElement>>>(null);\n\nexport const CardView = /*#__PURE__*/ (forwardRef as forwardRefType)(function CardView<T extends object>(props: CardViewProps<T>, ref: DOMRef<HTMLDivElement>) {\n [props, ref] = useSpectrumContextProps(props, ref, CardViewContext);\n let {children, layout: layoutName = 'grid', size: sizeProp = 'M', density = 'regular', variant = 'primary', selectionStyle = 'checkbox', UNSAFE_className = '', UNSAFE_style, styles, ...otherProps} = props;\n let domRef = useDOMRef(ref);\n let innerRef = useRef(null);\n let scrollRef = props.renderActionBar ? innerRef : domRef;\n let layout = useMemo(() => {\n return layoutName === 'waterfall' ? new WaterfallLayout() : new FlexibleGridLayout();\n }, [layoutName]);\n\n // This calculates the maximum t-shirt size where at least two columns fit in the available width.\n let [maxSizeIndex, setMaxSizeIndex] = useState(SIZES.length - 1);\n let updateSize = useEffectEvent(() => {\n let w = scrollRef.current?.clientWidth ?? 0;\n let i = SIZES.length - 1;\n while (i > 0) {\n let opts = layoutOptions[SIZES[i]][density];\n if (w >= opts.minItemSize.width * 2 + opts.minSpace.width * 3) {\n break;\n }\n i--;\n }\n setMaxSizeIndex(i);\n });\n\n useResizeObserver({\n ref: scrollRef,\n box: 'border-box',\n onResize: updateSize\n });\n\n useLayoutEffect(() => {\n updateSize();\n }, [updateSize]);\n\n // The actual rendered t-shirt size is the minimum between the size prop and the maximum possible size.\n let size = SIZES[Math.min(maxSizeIndex, SIZES.indexOf(sizeProp))];\n let options = layoutOptions[size][density];\n\n useLoadMore({\n isLoading: props.loadingState !== 'idle' && props.loadingState !== 'error',\n items: props.items, // TODO: ideally this would be the collection. items won't exist for static collections, or those using <Collection>\n onLoadMore: props.onLoadMore\n }, scrollRef);\n\n let ctx = useMemo(() => ({size, variant}), [size, variant]);\n\n let {selectedKeys, onSelectionChange, actionBar, actionBarHeight} = useActionBarContainer({...props, scrollRef});\n\n let cardView = (\n <UNSTABLE_Virtualizer layout={layout} layoutOptions={options}>\n <InternalCardViewContext.Provider value={GridListItem}>\n <CardContext.Provider value={ctx}>\n <ImageCoordinator>\n <AriaGridList\n ref={scrollRef}\n {...otherProps}\n layout=\"grid\"\n selectionBehavior={selectionStyle === 'highlight' ? 'replace' : 'toggle'}\n selectedKeys={selectedKeys}\n defaultSelectedKeys={undefined}\n onSelectionChange={onSelectionChange}\n style={{\n ...UNSAFE_style,\n // Add padding at the bottom when the action bar is visible so users can scroll to the last items.\n // Also add scroll padding so keyboard navigating preserves the padding.\n paddingBottom: actionBarHeight > 0 ? actionBarHeight + options.minSpace.height : 0,\n scrollPadding: options.minSpace.height,\n scrollPaddingBottom: actionBarHeight + options.minSpace.height\n }}\n className={renderProps => UNSAFE_className + cardViewStyles({...renderProps, isLoading: props.loadingState === 'loading'}, styles)}>\n {children}\n </AriaGridList>\n </ImageCoordinator>\n </CardContext.Provider>\n </InternalCardViewContext.Provider>\n </UNSTABLE_Virtualizer>\n );\n\n // Add extra wrapper if there is an action bar so we can position relative to it.\n // ActionBar cannot be inside the GridList due to ARIA and focus management requirements.\n if (props.renderActionBar) {\n return (\n <div ref={domRef} className={style({position: 'relative', overflow: 'clip', size: 'fit'})}>\n {cardView}\n {actionBar}\n </div>\n );\n }\n\n return cardView;\n});\n"],"names":[],"version":3,"file":"CardView.mjs.map"}
1
+ 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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n GridList as AriaGridList,\n ContextValue,\n GridLayoutOptions,\n GridListItem,\n GridListProps,\n UNSTABLE_Virtualizer\n} from 'react-aria-components';\nimport {CardContext, InternalCardViewContext} from './Card';\nimport {createContext, forwardRef, ReactElement, useMemo, useRef, useState} from 'react';\nimport {DOMRef, DOMRefValue, forwardRefType, Key, LayoutDelegate, LoadingState, Node} from '@react-types/shared';\nimport {focusRing, style} from '../style' with {type: 'macro'};\nimport {getAllowedOverrides, StylesPropWithHeight, UnsafeStyles} from './style-utils' with {type: 'macro'};\nimport {ImageCoordinator} from './ImageCoordinator';\nimport {InvalidationContext, Layout, LayoutInfo, Rect, Size} from '@react-stately/virtualizer';\nimport {useActionBarContainer} from './ActionBar';\nimport {useDOMRef} from '@react-spectrum/utils';\nimport {useEffectEvent, useLayoutEffect, useLoadMore, useResizeObserver} from '@react-aria/utils';\nimport {useSpectrumContextProps} from './useSpectrumContextProps';\n\nexport interface CardViewProps<T> extends Omit<GridListProps<T>, 'layout' | 'keyboardNavigationBehavior' | 'selectionBehavior' | 'className' | 'style'>, UnsafeStyles {\n /**\n * The layout of the cards.\n * @default 'grid'\n */\n layout?: 'grid' | 'waterfall',\n /**\n * The size of the cards.\n * @default 'M'\n */\n size?: 'XS' | 'S' | 'M' | 'L' | 'XL',\n /**\n * The amount of space between the cards.\n * @default 'regular'\n */\n density?: 'compact' | 'regular' | 'spacious',\n /**\n * The visual style of the cards.\n * @default 'primary'\n */\n variant?: 'primary' | 'secondary' | 'tertiary' | 'quiet',\n /**\n * How selection should be displayed.\n * @default 'checkbox'\n */\n selectionStyle?: 'checkbox' | 'highlight',\n /** The loading state of the CardView. */\n loadingState?: LoadingState,\n /** Handler that is called when more items should be loaded, e.g. while scrolling near the bottom. */\n onLoadMore?: () => void,\n /** Spectrum-defined styles, returned by the `style()` macro. */\n styles?: StylesPropWithHeight,\n /** Provides the ActionBar to render when cards are selected in the CardView. */\n renderActionBar?: (selectedKeys: 'all' | Set<Key>) => ReactElement\n}\n\nclass FlexibleGridLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, LayoutInfo> = new Map();\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n let rows = Math.ceil(this.virtualizer!.collection.size / numColumns);\n let iterator = this.virtualizer!.collection[Symbol.iterator]();\n let y = rows > 0 ? minSpace.height : 0;\n let newLayoutInfos = new Map();\n let skeleton: Node<T> | null = null;\n let skeletonCount = 0;\n for (let row = 0; row < rows; row++) {\n let maxHeight = 0;\n let rowLayoutInfos: LayoutInfo[] = [];\n for (let col = 0; col < numColumns; col++) {\n // Repeat skeleton until the end of the current row.\n let node = skeleton || iterator.next().value;\n if (!node) {\n break;\n }\n\n if (node.type === 'skeleton') {\n skeleton = node;\n }\n\n let key = skeleton ? `${skeleton.key}-${skeletonCount++}` : node.key;\n let content = skeleton ? {...skeleton} : node;\n let x = horizontalSpacing + col * (itemWidth + horizontalSpacing);\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || (oldLayoutInfo.content !== content);\n }\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new LayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = content;\n newLayoutInfos.set(key, layoutInfo);\n rowLayoutInfos.push(layoutInfo);\n\n maxHeight = Math.max(maxHeight, rect.height);\n }\n\n for (let layoutInfo of rowLayoutInfos) {\n layoutInfo.rect.height = maxHeight;\n }\n\n y += maxHeight + minSpace.height;\n\n // Keep adding skeleton rows until we fill the viewport\n if (skeleton && row === rows - 1 && y < this.virtualizer!.visibleRect.height) {\n rows++;\n }\n }\n\n this.layoutInfos = newLayoutInfos;\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, y);\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n}\n\nclass WaterfallLayoutInfo extends LayoutInfo {\n column = 0;\n\n copy(): WaterfallLayoutInfo {\n let res = super.copy() as WaterfallLayoutInfo;\n res.column = this.column;\n return res;\n }\n}\n\nclass WaterfallLayout<T extends object> extends Layout<Node<T>, GridLayoutOptions> implements LayoutDelegate {\n protected contentSize: Size = new Size();\n protected layoutInfos: Map<Key, WaterfallLayoutInfo> = new Map();\n protected numColumns = 0;\n\n update(invalidationContext: InvalidationContext<GridLayoutOptions>): void {\n let {\n minItemSize = new Size(200, 200),\n maxItemSize = new Size(Infinity, Infinity),\n minSpace = new Size(18, 18),\n maxColumns = Infinity\n } = invalidationContext.layoutOptions || {};\n let visibleWidth = this.virtualizer!.visibleRect.width;\n\n // The max item width is always the entire viewport.\n // If the max item height is infinity, scale in proportion to the max width.\n let maxItemWidth = Math.min(maxItemSize.width, visibleWidth);\n let maxItemHeight = Number.isFinite(maxItemSize.height)\n ? maxItemSize.height\n : Math.floor((minItemSize.height / minItemSize.width) * maxItemWidth);\n\n // Compute the number of rows and columns needed to display the content\n let columns = Math.floor(visibleWidth / (minItemSize.width + minSpace.width));\n let numColumns = Math.max(1, Math.min(maxColumns, columns));\n\n // Compute the available width (minus the space between items)\n let width = visibleWidth - (minSpace.width * Math.max(0, numColumns));\n\n // Compute the item width based on the space available\n let itemWidth = Math.floor(width / numColumns);\n itemWidth = Math.max(minItemSize.width, Math.min(maxItemWidth, itemWidth));\n\n // Compute the item height, which is proportional to the item width\n let t = ((itemWidth - minItemSize.width) / Math.max(1, maxItemWidth - minItemSize.width));\n let itemHeight = minItemSize.height + Math.floor((maxItemHeight - minItemSize.height) * t);\n itemHeight = Math.max(minItemSize.height, Math.min(maxItemHeight, itemHeight));\n\n // Compute the horizontal spacing and content height\n let horizontalSpacing = Math.floor((visibleWidth - numColumns * itemWidth) / (numColumns + 1));\n\n // Setup an array of column heights\n let columnHeights = Array(numColumns).fill(minSpace.height);\n let newLayoutInfos = new Map();\n let addNode = (key: Key, node: Node<T>) => {\n let oldLayoutInfo = this.layoutInfos.get(key);\n let height = itemHeight;\n let estimatedSize = true;\n if (oldLayoutInfo) {\n height = oldLayoutInfo.rect.height;\n estimatedSize = invalidationContext.sizeChanged || oldLayoutInfo.estimatedSize || oldLayoutInfo.content !== node;\n }\n\n // Figure out which column to place the item in, and compute its position.\n // Preserve the previous column index so items don't jump around during resizing unless the number of columns changed.\n let prevColumn = numColumns === this.numColumns ? oldLayoutInfo?.column : undefined;\n let column = prevColumn ?? columnHeights.reduce((minIndex, h, i) => h < columnHeights[minIndex] ? i : minIndex, 0);\n let x = horizontalSpacing + column * (itemWidth + horizontalSpacing);\n let y = columnHeights[column];\n\n let rect = new Rect(x, y, itemWidth, height);\n let layoutInfo = new WaterfallLayoutInfo(node.type, key, rect);\n layoutInfo.estimatedSize = estimatedSize;\n layoutInfo.allowOverflow = true;\n layoutInfo.content = node;\n layoutInfo.column = column;\n newLayoutInfos.set(key, layoutInfo);\n\n columnHeights[column] += layoutInfo.rect.height + minSpace.height;\n };\n\n let skeletonCount = 0;\n for (let node of this.virtualizer!.collection) {\n if (node.type === 'skeleton') {\n // Add skeleton cards until every column has at least one, and we fill the viewport.\n let startingHeights = [...columnHeights];\n while (\n !columnHeights.every((h, i) => h !== startingHeights[i]) ||\n Math.min(...columnHeights) < this.virtualizer!.visibleRect.height\n ) {\n let key = `${node.key}-${skeletonCount++}`;\n let content = this.layoutInfos.get(key)?.content || {...node};\n addNode(key, content);\n }\n break;\n } else {\n addNode(node.key, node);\n }\n }\n\n // Reset all columns to the maximum for the next section\n let maxHeight = Math.max(...columnHeights);\n this.contentSize = new Size(this.virtualizer!.visibleRect.width, maxHeight);\n this.layoutInfos = newLayoutInfos;\n this.numColumns = numColumns;\n }\n\n getLayoutInfo(key: Key): LayoutInfo {\n return this.layoutInfos.get(key)!;\n }\n\n getContentSize(): Size {\n return this.contentSize;\n }\n\n getVisibleLayoutInfos(rect: Rect): LayoutInfo[] {\n let layoutInfos: LayoutInfo[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (layoutInfo.rect.intersects(rect) || this.virtualizer!.isPersistedKey(layoutInfo.key)) {\n layoutInfos.push(layoutInfo);\n }\n }\n return layoutInfos;\n }\n\n updateItemSize(key: Key, size: Size) {\n let layoutInfo = this.layoutInfos.get(key);\n if (!size || !layoutInfo) {\n return false;\n }\n\n if (size.height !== layoutInfo.rect.height) {\n let newLayoutInfo = layoutInfo.copy();\n newLayoutInfo.rect.height = size.height;\n newLayoutInfo.estimatedSize = false;\n this.layoutInfos.set(key, newLayoutInfo);\n return true;\n }\n\n return false;\n }\n\n // Override keyboard navigation to work spacially.\n getKeyRightOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(layoutInfo.rect.maxX, layoutInfo.rect.y, this.virtualizer!.visibleRect.maxX - layoutInfo.rect.maxX, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = candidate.rect.x - rect.x;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n getKeyLeftOf(key: Key): Key | null {\n let layoutInfo = this.getLayoutInfo(key);\n if (!layoutInfo) {\n return null;\n }\n\n let rect = new Rect(0, layoutInfo.rect.y, layoutInfo.rect.x, layoutInfo.rect.height);\n let layoutInfos = this.getVisibleLayoutInfos(rect);\n let bestKey: Key | null = null;\n let bestDistance = Infinity;\n for (let candidate of layoutInfos) {\n if (candidate.key === key) {\n continue;\n }\n\n // Find the closest item in the x direction with the most overlap in the y direction.\n let deltaX = rect.maxX - candidate.rect.maxX;\n let overlapY = Math.min(candidate.rect.maxY, rect.maxY) - Math.max(candidate.rect.y, rect.y);\n let distance = deltaX - overlapY;\n if (distance < bestDistance) {\n bestDistance = distance;\n bestKey = candidate.key;\n }\n }\n\n return bestKey;\n }\n\n // This overrides the default behavior of shift selection to work spacially\n // rather than following the order of the items in the collection (which may appear unpredictable).\n getKeyRange(from: Key, to: Key): Key[] {\n let fromLayoutInfo = this.getLayoutInfo(from);\n let toLayoutInfo = this.getLayoutInfo(to);\n if (!fromLayoutInfo || !toLayoutInfo) {\n return [];\n }\n\n // Find items where half of the area intersects the rectangle\n // formed from the first item to the last item in the range.\n let rect = fromLayoutInfo.rect.union(toLayoutInfo.rect);\n let keys: Key[] = [];\n for (let layoutInfo of this.layoutInfos.values()) {\n if (rect.intersection(layoutInfo.rect).area > layoutInfo.rect.area / 2) {\n keys.push(layoutInfo.key);\n }\n }\n return keys;\n }\n}\n\nconst layoutOptions = {\n XS: {\n compact: {\n minSpace: new Size(6, 6),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n regular: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n },\n spacious: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(100, 100),\n maxItemSize: new Size(140, 140)\n }\n },\n S: {\n compact: {\n minSpace: new Size(8, 8),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n regular: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n },\n spacious: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(150, 150),\n maxItemSize: new Size(210, 210)\n }\n },\n M: {\n compact: {\n minSpace: new Size(12, 12),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n regular: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n },\n spacious: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(200, 200),\n maxItemSize: new Size(280, 280)\n }\n },\n L: {\n compact: {\n minSpace: new Size(16, 16),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n regular: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n },\n spacious: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(270, 270),\n maxItemSize: new Size(370, 370)\n }\n },\n XL: {\n compact: {\n minSpace: new Size(20, 20),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n regular: {\n minSpace: new Size(24, 24),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n },\n spacious: {\n minSpace: new Size(28, 28),\n minItemSize: new Size(340, 340),\n maxItemSize: new Size(460, 460)\n }\n }\n};\n\nconst SIZES = ['XS', 'S', 'M', 'L', 'XL'] as const;\n\nconst cardViewStyles = style({\n overflowY: {\n default: 'auto',\n isLoading: 'hidden'\n },\n display: {\n isEmpty: 'flex'\n },\n boxSizing: 'border-box',\n flexDirection: 'column',\n alignItems: 'center',\n justifyContent: 'center',\n ...focusRing(),\n outlineStyle: {\n default: 'none',\n isEmpty: {\n isFocusVisible: 'solid'\n }\n },\n outlineOffset: -2\n}, getAllowedOverrides({height: true}));\n\nexport const CardViewContext = createContext<ContextValue<CardViewProps<any>, DOMRefValue<HTMLDivElement>>>(null);\n\nexport const CardView = /*#__PURE__*/ (forwardRef as forwardRefType)(function CardView<T extends object>(props: CardViewProps<T>, ref: DOMRef<HTMLDivElement>) {\n [props, ref] = useSpectrumContextProps(props, ref, CardViewContext);\n let {children, layout: layoutName = 'grid', size: sizeProp = 'M', density = 'regular', variant = 'primary', selectionStyle = 'checkbox', UNSAFE_className = '', UNSAFE_style, styles, ...otherProps} = props;\n let domRef = useDOMRef(ref);\n let innerRef = useRef(null);\n let scrollRef = props.renderActionBar ? innerRef : domRef;\n let layout = useMemo(() => {\n return layoutName === 'waterfall' ? new WaterfallLayout() : new FlexibleGridLayout();\n }, [layoutName]);\n\n // This calculates the maximum t-shirt size where at least two columns fit in the available width.\n let [maxSizeIndex, setMaxSizeIndex] = useState(SIZES.length - 1);\n let updateSize = useEffectEvent(() => {\n let w = scrollRef.current?.clientWidth ?? 0;\n let i = SIZES.length - 1;\n while (i > 0) {\n let opts = layoutOptions[SIZES[i]][density];\n if (w >= opts.minItemSize.width * 2 + opts.minSpace.width * 3) {\n break;\n }\n i--;\n }\n setMaxSizeIndex(i);\n });\n\n useResizeObserver({\n ref: scrollRef,\n box: 'border-box',\n onResize: updateSize\n });\n\n useLayoutEffect(() => {\n updateSize();\n }, [updateSize]);\n\n // The actual rendered t-shirt size is the minimum between the size prop and the maximum possible size.\n let size = SIZES[Math.min(maxSizeIndex, SIZES.indexOf(sizeProp))];\n let options = layoutOptions[size][density];\n\n useLoadMore({\n isLoading: props.loadingState !== 'idle' && props.loadingState !== 'error',\n items: props.items, // TODO: ideally this would be the collection. items won't exist for static collections, or those using <Collection>\n onLoadMore: props.onLoadMore\n }, scrollRef);\n\n let ctx = useMemo(() => ({size, variant}), [size, variant]);\n\n let {selectedKeys, onSelectionChange, actionBar, actionBarHeight} = useActionBarContainer({...props, scrollRef});\n\n let cardView = (\n <UNSTABLE_Virtualizer layout={layout} layoutOptions={options}>\n <InternalCardViewContext.Provider value={GridListItem}>\n <CardContext.Provider value={ctx}>\n <ImageCoordinator>\n <AriaGridList\n ref={scrollRef}\n {...otherProps}\n layout=\"grid\"\n selectionBehavior={selectionStyle === 'highlight' ? 'replace' : 'toggle'}\n selectedKeys={selectedKeys}\n defaultSelectedKeys={undefined}\n onSelectionChange={onSelectionChange}\n style={{\n ...UNSAFE_style,\n // Add padding at the bottom when the action bar is visible so users can scroll to the last items.\n // Also add scroll padding so keyboard navigating preserves the padding.\n paddingBottom: actionBarHeight > 0 ? actionBarHeight + options.minSpace.height : 0,\n scrollPadding: options.minSpace.height,\n scrollPaddingBottom: actionBarHeight + options.minSpace.height\n }}\n className={renderProps => UNSAFE_className + cardViewStyles({...renderProps, isLoading: props.loadingState === 'loading'}, styles)}>\n {children}\n </AriaGridList>\n </ImageCoordinator>\n </CardContext.Provider>\n </InternalCardViewContext.Provider>\n </UNSTABLE_Virtualizer>\n );\n\n // Add extra wrapper if there is an action bar so we can position relative to it.\n // ActionBar cannot be inside the GridList due to ARIA and focus management requirements.\n if (props.renderActionBar) {\n return (\n <div ref={domRef} className={style({position: 'relative', overflow: 'clip', size: 'fit'})}>\n {cardView}\n {actionBar}\n </div>\n );\n }\n\n return cardView;\n});\n"],"names":[],"version":3,"file":"CardView.mjs.map"}