@react-shimeji/core 0.3.4 → 0.3.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.cjs +21 -3
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +21 -3
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.js
CHANGED
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@@ -1702,6 +1702,7 @@ var Mascot = class {
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1702
1702
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const visualTop = this.state.y - this.state.anchorY;
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1703
1703
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return {
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1704
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id: this.id,
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1705
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+
positionX: this.state.x,
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1705
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x: visualLeft + (spriteWidth - width) / 2,
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1706
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y: visualTop + spriteHeight - height,
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1707
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width,
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@@ -1771,11 +1772,28 @@ var Mascot = class {
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1771
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const movingRight = dx > 0;
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1772
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const sweptLeft = Math.min(previousBox.x, currentBox.x) - (movingRight ? 0 : MASCOT_COLLISION_LOOKAHEAD);
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const sweptRight = Math.max(previousBox.x + previousBox.width, currentBox.x + currentBox.width) + (movingRight ? MASCOT_COLLISION_LOOKAHEAD : 0);
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1774
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-
const
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1775
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+
const overlappingSiblings = siblings.filter((sibling) => {
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1776
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if (sibling.id === this.id) return false;
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1777
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+
const overlapsVertically = currentBox.y < sibling.y + sibling.height && sibling.y < currentBox.y + currentBox.height;
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1778
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+
const overlapsHorizontally = previousBox.x < sibling.x + sibling.width && sibling.x < previousBox.x + previousBox.width;
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1779
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return overlapsVertically && (overlapsHorizontally || sibling.positionX === previous.x);
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1780
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});
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1781
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+
if (overlappingSiblings.length > 0) {
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1782
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const coincidentIds = [
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1783
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this.id,
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1784
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...overlappingSiblings.filter((sibling) => sibling.positionX === previous.x).map((sibling) => sibling.id)
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1785
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].sort();
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1786
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const escapeRight = coincidentIds.length > 1 ? coincidentIds.indexOf(this.id) >= coincidentIds.length / 2 : overlappingSiblings.reduce((sum, sibling) => sum + sibling.positionX, 0) / overlappingSiblings.length < previous.x;
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1787
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+
if (movingRight !== escapeRight) {
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1788
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this.state.x = previous.x;
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1789
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this.state.vx = 0;
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1790
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this.state.lookRight = !this.state.lookRight;
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1791
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}
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1792
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return;
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1793
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}
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const collision = siblings.some((sibling) => {
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if (sibling.id === this.id) return false;
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1777
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-
const
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1778
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-
const isAhead = movingRight ? siblingCenterX >= previousCenterX : siblingCenterX <= previousCenterX;
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1796
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+
const isAhead = movingRight ? sibling.positionX > previous.x : sibling.positionX < previous.x;
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const overlapsVertically = currentBox.y < sibling.y + sibling.height && sibling.y < currentBox.y + currentBox.height;
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const crossesHorizontally = sweptLeft <= sibling.x + sibling.width && sibling.x <= sweptRight;
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return isAhead && overlapsVertically && crossesHorizontally;
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