@react-remote-state/client 0.0.1
Sign up to get free protection for your applications and to get access to all the features.
- package/dist/index.d.mts +16 -0
- package/dist/index.d.ts +16 -0
- package/dist/index.js +112 -0
- package/dist/index.js.map +1 -0
- package/dist/index.mjs +88 -0
- package/dist/index.mjs.map +1 -0
- package/package.json +37 -0
package/dist/index.d.mts
ADDED
@@ -0,0 +1,16 @@
|
|
1
|
+
import { Game } from '@react-remote-state/types';
|
2
|
+
|
3
|
+
declare function getPlayer<GameCustom, PlayerCustom>(playerId?: string, game?: Game<GameCustom, PlayerCustom>): {
|
4
|
+
id: string;
|
5
|
+
host: boolean;
|
6
|
+
custom: PlayerCustom | undefined;
|
7
|
+
} | undefined;
|
8
|
+
declare function isHost<GameCustom, PlayerCustom>(playerId?: string, game?: Game<GameCustom, PlayerCustom>): boolean | undefined;
|
9
|
+
type Reducer<GameCustom, PlayerCustom, Action> = (game: Game<GameCustom, PlayerCustom>, action: Action, playerId: string) => Game<GameCustom, PlayerCustom>;
|
10
|
+
declare function useRemoteReducer<GameCustom, PlayerCustom, Action>(uri: string, reducer: Reducer<GameCustom, PlayerCustom, Action>, gameId?: string): [
|
11
|
+
Game<GameCustom, PlayerCustom> | undefined,
|
12
|
+
string | undefined,
|
13
|
+
(action: Action) => void
|
14
|
+
];
|
15
|
+
|
16
|
+
export { getPlayer, isHost, useRemoteReducer };
|
package/dist/index.d.ts
ADDED
@@ -0,0 +1,16 @@
|
|
1
|
+
import { Game } from '@react-remote-state/types';
|
2
|
+
|
3
|
+
declare function getPlayer<GameCustom, PlayerCustom>(playerId?: string, game?: Game<GameCustom, PlayerCustom>): {
|
4
|
+
id: string;
|
5
|
+
host: boolean;
|
6
|
+
custom: PlayerCustom | undefined;
|
7
|
+
} | undefined;
|
8
|
+
declare function isHost<GameCustom, PlayerCustom>(playerId?: string, game?: Game<GameCustom, PlayerCustom>): boolean | undefined;
|
9
|
+
type Reducer<GameCustom, PlayerCustom, Action> = (game: Game<GameCustom, PlayerCustom>, action: Action, playerId: string) => Game<GameCustom, PlayerCustom>;
|
10
|
+
declare function useRemoteReducer<GameCustom, PlayerCustom, Action>(uri: string, reducer: Reducer<GameCustom, PlayerCustom, Action>, gameId?: string): [
|
11
|
+
Game<GameCustom, PlayerCustom> | undefined,
|
12
|
+
string | undefined,
|
13
|
+
(action: Action) => void
|
14
|
+
];
|
15
|
+
|
16
|
+
export { getPlayer, isHost, useRemoteReducer };
|
package/dist/index.js
ADDED
@@ -0,0 +1,112 @@
|
|
1
|
+
"use strict";
|
2
|
+
var __defProp = Object.defineProperty;
|
3
|
+
var __defProps = Object.defineProperties;
|
4
|
+
var __getOwnPropDesc = Object.getOwnPropertyDescriptor;
|
5
|
+
var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
|
6
|
+
var __getOwnPropNames = Object.getOwnPropertyNames;
|
7
|
+
var __getOwnPropSymbols = Object.getOwnPropertySymbols;
|
8
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
9
|
+
var __propIsEnum = Object.prototype.propertyIsEnumerable;
|
10
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
11
|
+
var __spreadValues = (a, b) => {
|
12
|
+
for (var prop in b || (b = {}))
|
13
|
+
if (__hasOwnProp.call(b, prop))
|
14
|
+
__defNormalProp(a, prop, b[prop]);
|
15
|
+
if (__getOwnPropSymbols)
|
16
|
+
for (var prop of __getOwnPropSymbols(b)) {
|
17
|
+
if (__propIsEnum.call(b, prop))
|
18
|
+
__defNormalProp(a, prop, b[prop]);
|
19
|
+
}
|
20
|
+
return a;
|
21
|
+
};
|
22
|
+
var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
|
23
|
+
var __export = (target, all) => {
|
24
|
+
for (var name in all)
|
25
|
+
__defProp(target, name, { get: all[name], enumerable: true });
|
26
|
+
};
|
27
|
+
var __copyProps = (to, from, except, desc) => {
|
28
|
+
if (from && typeof from === "object" || typeof from === "function") {
|
29
|
+
for (let key of __getOwnPropNames(from))
|
30
|
+
if (!__hasOwnProp.call(to, key) && key !== except)
|
31
|
+
__defProp(to, key, { get: () => from[key], enumerable: !(desc = __getOwnPropDesc(from, key)) || desc.enumerable });
|
32
|
+
}
|
33
|
+
return to;
|
34
|
+
};
|
35
|
+
var __toCommonJS = (mod) => __copyProps(__defProp({}, "__esModule", { value: true }), mod);
|
36
|
+
|
37
|
+
// src/index.ts
|
38
|
+
var src_exports = {};
|
39
|
+
__export(src_exports, {
|
40
|
+
getPlayer: () => getPlayer,
|
41
|
+
isHost: () => isHost,
|
42
|
+
useRemoteReducer: () => useRemoteReducer
|
43
|
+
});
|
44
|
+
module.exports = __toCommonJS(src_exports);
|
45
|
+
var import_react = require("react");
|
46
|
+
var import_socket = require("socket.io-client");
|
47
|
+
function getPlayer(playerId, game) {
|
48
|
+
if (!game || !playerId) {
|
49
|
+
return void 0;
|
50
|
+
}
|
51
|
+
return game.players.find((player) => player.id == playerId);
|
52
|
+
}
|
53
|
+
function isHost(playerId, game) {
|
54
|
+
let player = getPlayer(playerId, game);
|
55
|
+
return player == null ? void 0 : player.host;
|
56
|
+
}
|
57
|
+
function useRemoteReducer(uri, reducer, gameId) {
|
58
|
+
let [meta, setMeta] = (0, import_react.useState)({
|
59
|
+
isHostReady: false
|
60
|
+
});
|
61
|
+
let [game, setGame] = (0, import_react.useState)();
|
62
|
+
let dispatch = (action) => {
|
63
|
+
if (!!meta.client && !!game) {
|
64
|
+
meta.client.emit("notify", { gameId: game.id, action });
|
65
|
+
}
|
66
|
+
};
|
67
|
+
(0, import_react.useEffect)(() => {
|
68
|
+
if (!meta.client) {
|
69
|
+
meta.client = (0, import_socket.connect)(uri);
|
70
|
+
meta.client.on("error", console.error);
|
71
|
+
meta.client.on("connect", () => {
|
72
|
+
var _a, _b;
|
73
|
+
if (gameId == void 0) {
|
74
|
+
(_a = meta.client) == null ? void 0 : _a.emit("create");
|
75
|
+
} else {
|
76
|
+
(_b = meta.client) == null ? void 0 : _b.emit("join", { gameId });
|
77
|
+
}
|
78
|
+
});
|
79
|
+
meta.client.on("update", (update) => {
|
80
|
+
if (!meta.localPlayerId && !!update.playerId) {
|
81
|
+
setMeta(__spreadProps(__spreadValues({}, meta), { localPlayerId: update.playerId }));
|
82
|
+
}
|
83
|
+
setGame(update.game);
|
84
|
+
});
|
85
|
+
} else if (isHost(meta.localPlayerId, game) && !meta.isHostReady) {
|
86
|
+
meta.client.on("join", (join) => {
|
87
|
+
var _a;
|
88
|
+
(_a = meta.client) == null ? void 0 : _a.emit("accept", {
|
89
|
+
gameId: game == null ? void 0 : game.id,
|
90
|
+
playerId: join.playerId
|
91
|
+
});
|
92
|
+
});
|
93
|
+
meta.client.on("notify", (notify) => {
|
94
|
+
var _a;
|
95
|
+
if (!!game) {
|
96
|
+
(_a = meta.client) == null ? void 0 : _a.emit("update", {
|
97
|
+
game: reducer(game, notify.action, notify.playerId)
|
98
|
+
});
|
99
|
+
}
|
100
|
+
});
|
101
|
+
setMeta(__spreadProps(__spreadValues({}, meta), { isHostReady: true }));
|
102
|
+
}
|
103
|
+
});
|
104
|
+
return [game, meta.localPlayerId, dispatch];
|
105
|
+
}
|
106
|
+
// Annotate the CommonJS export names for ESM import in node:
|
107
|
+
0 && (module.exports = {
|
108
|
+
getPlayer,
|
109
|
+
isHost,
|
110
|
+
useRemoteReducer
|
111
|
+
});
|
112
|
+
//# sourceMappingURL=index.js.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"sourcesContent":["import { Game } from \"@react-remote-state/types\";\nimport { useEffect, useState } from \"react\";\nimport { connect, Socket as Client } from \"socket.io-client\";\n\ntype Meta = {\n client?: Client;\n isHostReady: boolean;\n localPlayerId?: string;\n};\n\nexport function getPlayer<GameCustom, PlayerCustom>(\n playerId?: string,\n game?: Game<GameCustom, PlayerCustom>\n) {\n if (!game || !playerId) {\n return undefined;\n }\n\n return game.players.find((player) => player.id == playerId);\n}\n\nexport function isHost<GameCustom, PlayerCustom>(\n playerId?: string,\n game?: Game<GameCustom, PlayerCustom>\n) {\n let player = getPlayer(playerId, game);\n\n return player?.host;\n}\n\ntype Reducer<GameCustom, PlayerCustom, Action> = (\n game: Game<GameCustom, PlayerCustom>,\n action: Action,\n playerId: string\n) => Game<GameCustom, PlayerCustom>;\n\nexport function useRemoteReducer<GameCustom, PlayerCustom, Action>(\n uri: string,\n reducer: Reducer<GameCustom, PlayerCustom, Action>,\n gameId?: string\n): [\n Game<GameCustom, PlayerCustom> | undefined,\n string | undefined,\n (action: Action) => void\n] {\n let [meta, setMeta] = useState<Meta>({\n isHostReady: false,\n });\n\n let [game, setGame] = useState<Game<GameCustom, PlayerCustom>>();\n\n let dispatch = (action: Action) => {\n if (!!meta.client && !!game) {\n meta.client.emit(\"notify\", { gameId: game.id, action });\n }\n };\n\n useEffect(() => {\n if (!meta.client) {\n meta.client = connect(uri);\n meta.client.on(\"error\", console.error);\n meta.client.on(\"connect\", () => {\n if (gameId == undefined) {\n meta.client?.emit(\"create\");\n } else {\n meta.client?.emit(\"join\", { gameId });\n }\n });\n\n meta.client.on(\"update\", (update) => {\n if (!meta.localPlayerId && !!update.playerId) {\n setMeta({ ...meta, localPlayerId: update.playerId });\n }\n\n setGame(update.game);\n });\n } else if (isHost(meta.localPlayerId, game) && !meta.isHostReady) {\n meta.client.on(\"join\", (join) => {\n meta.client?.emit(\"accept\", {\n gameId: game?.id,\n playerId: join.playerId,\n });\n });\n\n meta.client.on(\"notify\", (notify) => {\n if (!!game) {\n meta.client?.emit(\"update\", {\n game: reducer(game, notify.action, notify.playerId),\n });\n }\n });\n\n setMeta({ ...meta, isHostReady: true });\n }\n });\n\n return [game, meta.localPlayerId, dispatch];\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AACA,mBAAoC;AACpC,oBAA0C;AAQnC,SAAS,UACd,UACA,MACA;AACA,MAAI,CAAC,QAAQ,CAAC,UAAU;AACtB,WAAO;AAAA,EACT;AAEA,SAAO,KAAK,QAAQ,KAAK,CAAC,WAAW,OAAO,MAAM,QAAQ;AAC5D;AAEO,SAAS,OACd,UACA,MACA;AACA,MAAI,SAAS,UAAU,UAAU,IAAI;AAErC,SAAO,iCAAQ;AACjB;AAQO,SAAS,iBACd,KACA,SACA,QAKA;AACA,MAAI,CAAC,MAAM,OAAO,QAAI,uBAAe;AAAA,IACnC,aAAa;AAAA,EACf,CAAC;AAED,MAAI,CAAC,MAAM,OAAO,QAAI,uBAAyC;AAE/D,MAAI,WAAW,CAAC,WAAmB;AACjC,QAAI,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,MAAM;AAC3B,WAAK,OAAO,KAAK,UAAU,EAAE,QAAQ,KAAK,IAAI,OAAO,CAAC;AAAA,IACxD;AAAA,EACF;AAEA,8BAAU,MAAM;AACd,QAAI,CAAC,KAAK,QAAQ;AAChB,WAAK,aAAS,uBAAQ,GAAG;AACzB,WAAK,OAAO,GAAG,SAAS,QAAQ,KAAK;AACrC,WAAK,OAAO,GAAG,WAAW,MAAM;AA7DtC;AA8DQ,YAAI,UAAU,QAAW;AACvB,qBAAK,WAAL,mBAAa,KAAK;AAAA,QACpB,OAAO;AACL,qBAAK,WAAL,mBAAa,KAAK,QAAQ,EAAE,OAAO;AAAA,QACrC;AAAA,MACF,CAAC;AAED,WAAK,OAAO,GAAG,UAAU,CAAC,WAAW;AACnC,YAAI,CAAC,KAAK,iBAAiB,CAAC,CAAC,OAAO,UAAU;AAC5C,kBAAQ,iCAAK,OAAL,EAAW,eAAe,OAAO,SAAS,EAAC;AAAA,QACrD;AAEA,gBAAQ,OAAO,IAAI;AAAA,MACrB,CAAC;AAAA,IACH,WAAW,OAAO,KAAK,eAAe,IAAI,KAAK,CAAC,KAAK,aAAa;AAChE,WAAK,OAAO,GAAG,QAAQ,CAAC,SAAS;AA7EvC;AA8EQ,mBAAK,WAAL,mBAAa,KAAK,UAAU;AAAA,UAC1B,QAAQ,6BAAM;AAAA,UACd,UAAU,KAAK;AAAA,QACjB;AAAA,MACF,CAAC;AAED,WAAK,OAAO,GAAG,UAAU,CAAC,WAAW;AApF3C;AAqFQ,YAAI,CAAC,CAAC,MAAM;AACV,qBAAK,WAAL,mBAAa,KAAK,UAAU;AAAA,YAC1B,MAAM,QAAQ,MAAM,OAAO,QAAQ,OAAO,QAAQ;AAAA,UACpD;AAAA,QACF;AAAA,MACF,CAAC;AAED,cAAQ,iCAAK,OAAL,EAAW,aAAa,KAAK,EAAC;AAAA,IACxC;AAAA,EACF,CAAC;AAED,SAAO,CAAC,MAAM,KAAK,eAAe,QAAQ;AAC5C;","names":[]}
|
package/dist/index.mjs
ADDED
@@ -0,0 +1,88 @@
|
|
1
|
+
var __defProp = Object.defineProperty;
|
2
|
+
var __defProps = Object.defineProperties;
|
3
|
+
var __getOwnPropDescs = Object.getOwnPropertyDescriptors;
|
4
|
+
var __getOwnPropSymbols = Object.getOwnPropertySymbols;
|
5
|
+
var __hasOwnProp = Object.prototype.hasOwnProperty;
|
6
|
+
var __propIsEnum = Object.prototype.propertyIsEnumerable;
|
7
|
+
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
|
8
|
+
var __spreadValues = (a, b) => {
|
9
|
+
for (var prop in b || (b = {}))
|
10
|
+
if (__hasOwnProp.call(b, prop))
|
11
|
+
__defNormalProp(a, prop, b[prop]);
|
12
|
+
if (__getOwnPropSymbols)
|
13
|
+
for (var prop of __getOwnPropSymbols(b)) {
|
14
|
+
if (__propIsEnum.call(b, prop))
|
15
|
+
__defNormalProp(a, prop, b[prop]);
|
16
|
+
}
|
17
|
+
return a;
|
18
|
+
};
|
19
|
+
var __spreadProps = (a, b) => __defProps(a, __getOwnPropDescs(b));
|
20
|
+
|
21
|
+
// src/index.ts
|
22
|
+
import { useEffect, useState } from "react";
|
23
|
+
import { connect } from "socket.io-client";
|
24
|
+
function getPlayer(playerId, game) {
|
25
|
+
if (!game || !playerId) {
|
26
|
+
return void 0;
|
27
|
+
}
|
28
|
+
return game.players.find((player) => player.id == playerId);
|
29
|
+
}
|
30
|
+
function isHost(playerId, game) {
|
31
|
+
let player = getPlayer(playerId, game);
|
32
|
+
return player == null ? void 0 : player.host;
|
33
|
+
}
|
34
|
+
function useRemoteReducer(uri, reducer, gameId) {
|
35
|
+
let [meta, setMeta] = useState({
|
36
|
+
isHostReady: false
|
37
|
+
});
|
38
|
+
let [game, setGame] = useState();
|
39
|
+
let dispatch = (action) => {
|
40
|
+
if (!!meta.client && !!game) {
|
41
|
+
meta.client.emit("notify", { gameId: game.id, action });
|
42
|
+
}
|
43
|
+
};
|
44
|
+
useEffect(() => {
|
45
|
+
if (!meta.client) {
|
46
|
+
meta.client = connect(uri);
|
47
|
+
meta.client.on("error", console.error);
|
48
|
+
meta.client.on("connect", () => {
|
49
|
+
var _a, _b;
|
50
|
+
if (gameId == void 0) {
|
51
|
+
(_a = meta.client) == null ? void 0 : _a.emit("create");
|
52
|
+
} else {
|
53
|
+
(_b = meta.client) == null ? void 0 : _b.emit("join", { gameId });
|
54
|
+
}
|
55
|
+
});
|
56
|
+
meta.client.on("update", (update) => {
|
57
|
+
if (!meta.localPlayerId && !!update.playerId) {
|
58
|
+
setMeta(__spreadProps(__spreadValues({}, meta), { localPlayerId: update.playerId }));
|
59
|
+
}
|
60
|
+
setGame(update.game);
|
61
|
+
});
|
62
|
+
} else if (isHost(meta.localPlayerId, game) && !meta.isHostReady) {
|
63
|
+
meta.client.on("join", (join) => {
|
64
|
+
var _a;
|
65
|
+
(_a = meta.client) == null ? void 0 : _a.emit("accept", {
|
66
|
+
gameId: game == null ? void 0 : game.id,
|
67
|
+
playerId: join.playerId
|
68
|
+
});
|
69
|
+
});
|
70
|
+
meta.client.on("notify", (notify) => {
|
71
|
+
var _a;
|
72
|
+
if (!!game) {
|
73
|
+
(_a = meta.client) == null ? void 0 : _a.emit("update", {
|
74
|
+
game: reducer(game, notify.action, notify.playerId)
|
75
|
+
});
|
76
|
+
}
|
77
|
+
});
|
78
|
+
setMeta(__spreadProps(__spreadValues({}, meta), { isHostReady: true }));
|
79
|
+
}
|
80
|
+
});
|
81
|
+
return [game, meta.localPlayerId, dispatch];
|
82
|
+
}
|
83
|
+
export {
|
84
|
+
getPlayer,
|
85
|
+
isHost,
|
86
|
+
useRemoteReducer
|
87
|
+
};
|
88
|
+
//# sourceMappingURL=index.mjs.map
|
@@ -0,0 +1 @@
|
|
1
|
+
{"version":3,"sources":["../src/index.ts"],"sourcesContent":["import { Game } from \"@react-remote-state/types\";\nimport { useEffect, useState } from \"react\";\nimport { connect, Socket as Client } from \"socket.io-client\";\n\ntype Meta = {\n client?: Client;\n isHostReady: boolean;\n localPlayerId?: string;\n};\n\nexport function getPlayer<GameCustom, PlayerCustom>(\n playerId?: string,\n game?: Game<GameCustom, PlayerCustom>\n) {\n if (!game || !playerId) {\n return undefined;\n }\n\n return game.players.find((player) => player.id == playerId);\n}\n\nexport function isHost<GameCustom, PlayerCustom>(\n playerId?: string,\n game?: Game<GameCustom, PlayerCustom>\n) {\n let player = getPlayer(playerId, game);\n\n return player?.host;\n}\n\ntype Reducer<GameCustom, PlayerCustom, Action> = (\n game: Game<GameCustom, PlayerCustom>,\n action: Action,\n playerId: string\n) => Game<GameCustom, PlayerCustom>;\n\nexport function useRemoteReducer<GameCustom, PlayerCustom, Action>(\n uri: string,\n reducer: Reducer<GameCustom, PlayerCustom, Action>,\n gameId?: string\n): [\n Game<GameCustom, PlayerCustom> | undefined,\n string | undefined,\n (action: Action) => void\n] {\n let [meta, setMeta] = useState<Meta>({\n isHostReady: false,\n });\n\n let [game, setGame] = useState<Game<GameCustom, PlayerCustom>>();\n\n let dispatch = (action: Action) => {\n if (!!meta.client && !!game) {\n meta.client.emit(\"notify\", { gameId: game.id, action });\n }\n };\n\n useEffect(() => {\n if (!meta.client) {\n meta.client = connect(uri);\n meta.client.on(\"error\", console.error);\n meta.client.on(\"connect\", () => {\n if (gameId == undefined) {\n meta.client?.emit(\"create\");\n } else {\n meta.client?.emit(\"join\", { gameId });\n }\n });\n\n meta.client.on(\"update\", (update) => {\n if (!meta.localPlayerId && !!update.playerId) {\n setMeta({ ...meta, localPlayerId: update.playerId });\n }\n\n setGame(update.game);\n });\n } else if (isHost(meta.localPlayerId, game) && !meta.isHostReady) {\n meta.client.on(\"join\", (join) => {\n meta.client?.emit(\"accept\", {\n gameId: game?.id,\n playerId: join.playerId,\n });\n });\n\n meta.client.on(\"notify\", (notify) => {\n if (!!game) {\n meta.client?.emit(\"update\", {\n game: reducer(game, notify.action, notify.playerId),\n });\n }\n });\n\n setMeta({ ...meta, isHostReady: true });\n }\n });\n\n return [game, meta.localPlayerId, dispatch];\n}\n"],"mappings":";;;;;;;;;;;;;;;;;;;;;AACA,SAAS,WAAW,gBAAgB;AACpC,SAAS,eAAiC;AAQnC,SAAS,UACd,UACA,MACA;AACA,MAAI,CAAC,QAAQ,CAAC,UAAU;AACtB,WAAO;AAAA,EACT;AAEA,SAAO,KAAK,QAAQ,KAAK,CAAC,WAAW,OAAO,MAAM,QAAQ;AAC5D;AAEO,SAAS,OACd,UACA,MACA;AACA,MAAI,SAAS,UAAU,UAAU,IAAI;AAErC,SAAO,iCAAQ;AACjB;AAQO,SAAS,iBACd,KACA,SACA,QAKA;AACA,MAAI,CAAC,MAAM,OAAO,IAAI,SAAe;AAAA,IACnC,aAAa;AAAA,EACf,CAAC;AAED,MAAI,CAAC,MAAM,OAAO,IAAI,SAAyC;AAE/D,MAAI,WAAW,CAAC,WAAmB;AACjC,QAAI,CAAC,CAAC,KAAK,UAAU,CAAC,CAAC,MAAM;AAC3B,WAAK,OAAO,KAAK,UAAU,EAAE,QAAQ,KAAK,IAAI,OAAO,CAAC;AAAA,IACxD;AAAA,EACF;AAEA,YAAU,MAAM;AACd,QAAI,CAAC,KAAK,QAAQ;AAChB,WAAK,SAAS,QAAQ,GAAG;AACzB,WAAK,OAAO,GAAG,SAAS,QAAQ,KAAK;AACrC,WAAK,OAAO,GAAG,WAAW,MAAM;AA7DtC;AA8DQ,YAAI,UAAU,QAAW;AACvB,qBAAK,WAAL,mBAAa,KAAK;AAAA,QACpB,OAAO;AACL,qBAAK,WAAL,mBAAa,KAAK,QAAQ,EAAE,OAAO;AAAA,QACrC;AAAA,MACF,CAAC;AAED,WAAK,OAAO,GAAG,UAAU,CAAC,WAAW;AACnC,YAAI,CAAC,KAAK,iBAAiB,CAAC,CAAC,OAAO,UAAU;AAC5C,kBAAQ,iCAAK,OAAL,EAAW,eAAe,OAAO,SAAS,EAAC;AAAA,QACrD;AAEA,gBAAQ,OAAO,IAAI;AAAA,MACrB,CAAC;AAAA,IACH,WAAW,OAAO,KAAK,eAAe,IAAI,KAAK,CAAC,KAAK,aAAa;AAChE,WAAK,OAAO,GAAG,QAAQ,CAAC,SAAS;AA7EvC;AA8EQ,mBAAK,WAAL,mBAAa,KAAK,UAAU;AAAA,UAC1B,QAAQ,6BAAM;AAAA,UACd,UAAU,KAAK;AAAA,QACjB;AAAA,MACF,CAAC;AAED,WAAK,OAAO,GAAG,UAAU,CAAC,WAAW;AApF3C;AAqFQ,YAAI,CAAC,CAAC,MAAM;AACV,qBAAK,WAAL,mBAAa,KAAK,UAAU;AAAA,YAC1B,MAAM,QAAQ,MAAM,OAAO,QAAQ,OAAO,QAAQ;AAAA,UACpD;AAAA,QACF;AAAA,MACF,CAAC;AAED,cAAQ,iCAAK,OAAL,EAAW,aAAa,KAAK,EAAC;AAAA,IACxC;AAAA,EACF,CAAC;AAED,SAAO,CAAC,MAAM,KAAK,eAAe,QAAQ;AAC5C;","names":[]}
|
package/package.json
ADDED
@@ -0,0 +1,37 @@
|
|
1
|
+
{
|
2
|
+
"name": "@react-remote-state/client",
|
3
|
+
"version": "0.0.1",
|
4
|
+
"description": "Client for React Remote State applications",
|
5
|
+
"main": "./dist/index.js",
|
6
|
+
"module": "./dist/index.mjs",
|
7
|
+
"types": "./dist/index.d.ts",
|
8
|
+
"files": [
|
9
|
+
"dist"
|
10
|
+
],
|
11
|
+
"scripts": {
|
12
|
+
"build": "tsup",
|
13
|
+
"test": "vitest"
|
14
|
+
},
|
15
|
+
"author": "",
|
16
|
+
"license": "ISC",
|
17
|
+
"devDependencies": {
|
18
|
+
"@react-remote-state/server": "^0.0.1",
|
19
|
+
"@sheerun/mutationobserver-shim": "^0.3.3",
|
20
|
+
"@testing-library/react": "^16.0.1",
|
21
|
+
"@types/lodash": "^4.17.12",
|
22
|
+
"@vitejs/plugin-react-swc": "^3.7.1",
|
23
|
+
"lodash": "^4.17.21",
|
24
|
+
"socket.io-client": "^4.8.1",
|
25
|
+
"ts-node": "^10.9.2",
|
26
|
+
"tsup": "^8.3.5",
|
27
|
+
"typescript": "^4.9.5",
|
28
|
+
"vitest": "^2.1.3"
|
29
|
+
},
|
30
|
+
"peerDependencies": {
|
31
|
+
"react": "^18.3.1"
|
32
|
+
},
|
33
|
+
"dependencies": {
|
34
|
+
"@react-remote-state/types": "^1.0.0",
|
35
|
+
"socket.io-client": "^4.8.1"
|
36
|
+
}
|
37
|
+
}
|