@react-native-oh-tpl/react-native-gesture-handler 2.12.6-1 → 2.12.6-2
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- package/harmony/gesture_handler/LICENSE +21 -0
- package/harmony/gesture_handler/OAT.xml +44 -0
- package/harmony/gesture_handler/README.OpenSource +11 -0
- package/harmony/gesture_handler/README.md +1 -0
- package/harmony/gesture_handler/build-profile.json5 +7 -7
- package/harmony/gesture_handler/hvigorfile.ts +2 -2
- package/harmony/gesture_handler/index.ets +2 -2
- package/harmony/gesture_handler/oh-package.json5 +13 -11
- package/harmony/gesture_handler/src/main/cpp/CMakeLists.txt +8 -8
- package/harmony/gesture_handler/src/main/cpp/GestureHandlerPackage.cpp +33 -33
- package/harmony/gesture_handler/src/main/cpp/GestureHandlerPackage.h +14 -14
- package/harmony/gesture_handler/src/main/cpp/RNGestureHandlerButtonComponentDescriptor.h +60 -60
- package/harmony/gesture_handler/src/main/cpp/RNGestureHandlerModule.cpp +17 -17
- package/harmony/gesture_handler/src/main/cpp/RNGestureHandlerModule.h +11 -11
- package/harmony/gesture_handler/src/main/cpp/RNGestureHandlerRootViewComponentDescriptor.h +60 -60
- package/harmony/gesture_handler/src/main/ets/CircularBuffer.ts +42 -42
- package/harmony/gesture_handler/src/main/ets/Event.ts +67 -67
- package/harmony/gesture_handler/src/main/ets/EventDispatcher.ts +37 -37
- package/harmony/gesture_handler/src/main/ets/GestureHandler.ts +663 -663
- package/harmony/gesture_handler/src/main/ets/GestureHandlerArkUIAdapter.ets +201 -201
- package/harmony/gesture_handler/src/main/ets/GestureHandlerFactory.ts +44 -44
- package/harmony/gesture_handler/src/main/ets/GestureHandlerOrchestrator.ts +280 -280
- package/harmony/gesture_handler/src/main/ets/GestureHandlerPackage.ts +22 -22
- package/harmony/gesture_handler/src/main/ets/GestureHandlerRegistry.ts +27 -27
- package/harmony/gesture_handler/src/main/ets/InteractionManager.ts +108 -108
- package/harmony/gesture_handler/src/main/ets/LeastSquareSolver.ts +182 -182
- package/harmony/gesture_handler/src/main/ets/NativeViewGestureHandler.ts +114 -114
- package/harmony/gesture_handler/src/main/ets/OutgoingEvent.ts +33 -33
- package/harmony/gesture_handler/src/main/ets/PanGestureHandler.ts +327 -327
- package/harmony/gesture_handler/src/main/ets/PointerTracker.ts +239 -239
- package/harmony/gesture_handler/src/main/ets/RNGHError.ts +4 -4
- package/harmony/gesture_handler/src/main/ets/RNGHLogger.ts +28 -28
- package/harmony/gesture_handler/src/main/ets/RNGHRootTouchHandler.ets +57 -57
- package/harmony/gesture_handler/src/main/ets/RNGestureHandlerButton.ets +36 -36
- package/harmony/gesture_handler/src/main/ets/RNGestureHandlerModule.ts +125 -125
- package/harmony/gesture_handler/src/main/ets/RNGestureHandlerRootView.ets +56 -55
- package/harmony/gesture_handler/src/main/ets/RNOHScrollLocker.ts +10 -10
- package/harmony/gesture_handler/src/main/ets/State.ts +46 -46
- package/harmony/gesture_handler/src/main/ets/TapGestureHandler.ts +205 -205
- package/harmony/gesture_handler/src/main/ets/Vector2D.ts +36 -36
- package/harmony/gesture_handler/src/main/ets/VelocityTracker.ts +98 -98
- package/harmony/gesture_handler/src/main/ets/View.ts +70 -70
- package/harmony/gesture_handler/src/main/ets/ViewRegistry.ts +42 -42
- package/harmony/gesture_handler/src/main/ets/pages/Index.ets +16 -16
- package/harmony/gesture_handler/src/main/ets/webviewability/WebviewAbility.ts +41 -41
- package/harmony/gesture_handler/src/main/module.json5 +6 -6
- package/harmony/gesture_handler/src/main/resources/base/element/color.json +7 -7
- package/harmony/gesture_handler/src/main/resources/base/element/string.json +15 -15
- package/harmony/gesture_handler/src/main/resources/base/profile/main_pages.json +5 -5
- package/harmony/gesture_handler/src/main/resources/en_US/element/string.json +15 -15
- package/harmony/gesture_handler/src/main/resources/zh_CN/element/string.json +15 -15
- package/harmony/gesture_handler.har +0 -0
- package/lib/commonjs/components/touchables/GenericTouchable.js +9 -9
- package/lib/commonjs/components/touchables/TouchableOpacity.js +2 -2
- package/lib/commonjs/handlers/createNativeWrapper.js +6 -6
- package/lib/commonjs/handlers/gestures/GestureDetector.js +3 -3
- package/lib/module/components/touchables/GenericTouchable.js +9 -9
- package/lib/module/components/touchables/TouchableOpacity.js +2 -2
- package/lib/module/handlers/createNativeWrapper.js +6 -6
- package/lib/module/handlers/gestures/GestureDetector.js +3 -3
- package/package.json +70 -70
- package/src/RNGestureHandlerModule.ts +6 -6
- package/src/components/GestureButtons.tsx +334 -334
- package/src/components/GestureHandlerButton.tsx +5 -5
- package/src/components/GestureHandlerRootView.tsx +34 -34
- package/src/components/RNGestureHandlerButton.tsx +23 -23
- package/src/components/touchables/GenericTouchable.tsx +301 -301
- package/src/components/touchables/TouchableOpacity.tsx +76 -76
- package/src/components/touchables/TouchableWithoutFeedback.tsx +14 -14
- package/src/components/touchables/index.ts +7 -7
- package/src/handlers/NativeViewGestureHandler.ts +55 -55
- package/src/handlers/PanGestureHandler.ts +327 -327
- package/src/handlers/TapGestureHandler.ts +95 -95
- package/src/handlers/createHandler.tsx +535 -535
- package/src/handlers/createNativeWrapper.tsx +81 -81
- package/src/handlers/gestureHandlerCommon.ts +15 -15
- package/src/handlers/gestures/GestureDetector.tsx +823 -823
- package/src/index.ts +172 -172
- package/src/init.ts +18 -18
@@ -1,301 +1,301 @@
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import * as React from 'react';
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import { Component } from 'react';
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import {
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Animated,
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Platform,
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StyleProp,
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ViewStyle,
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TouchableWithoutFeedbackProps,
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Insets,
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} from 'react-native';
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import { State } from 'react-native-gesture-handler/src/State';
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import { BaseButton } from '../GestureButtons';
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import {
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GestureEvent,
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HandlerStateChangeEvent,
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} from 'react-native-gesture-handler/src/handlers/gestureHandlerCommon';
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import { NativeViewGestureHandlerPayload } from 'react-native-gesture-handler/src/handlers/NativeViewGestureHandler';
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/**
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* Each touchable is a states' machine which preforms transitions.
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* On very beginning (and on the very end or recognition) touchable is
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* UNDETERMINED. Then it moves to BEGAN. If touchable recognizes that finger
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* travel outside it transits to special MOVED_OUTSIDE state. Gesture recognition
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* finishes in UNDETERMINED state.
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*/
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export const TOUCHABLE_STATE = {
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UNDETERMINED: 0,
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BEGAN: 1,
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MOVED_OUTSIDE: 2,
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} as const;
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type TouchableState = (typeof TOUCHABLE_STATE)[keyof typeof TOUCHABLE_STATE];
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export interface GenericTouchableProps
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extends Omit<TouchableWithoutFeedbackProps, 'hitSlop'> {
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// Decided to drop not used fields from RN's implementation.
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// e.g. onBlur and onFocus as well as deprecated props. - TODO: this comment may be unuseful in this moment
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// TODO: in RN these events get native event parameter, which prolly could be used in our implementation too
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onPress?: () => void;
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onPressIn?: () => void;
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onPressOut?: () => void;
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onLongPress?: () => void;
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nativeID?: string;
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shouldActivateOnStart?: boolean;
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disallowInterruption?: boolean;
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containerStyle?: StyleProp<ViewStyle>;
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hitSlop?: Insets | number;
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}
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interface InternalProps {
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extraButtonProps: any;
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onStateChange?: (oldState: TouchableState, newState: TouchableState) => void;
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}
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// TODO: maybe can be better
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// TODO: all clearTimeout have ! added, maybe they shouldn't ?
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type Timeout = ReturnType<typeof setTimeout> | null | undefined;
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/**
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* GenericTouchable is not intented to be used as it is.
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* Should be treated as a source for the rest of touchables
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*/
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export default class GenericTouchable extends Component<
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GenericTouchableProps & InternalProps
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> {
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static defaultProps = {
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delayLongPress: 600,
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extraButtonProps: {
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rippleColor: 'transparent',
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exclusive: true,
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},
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};
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// timeout handlers
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pressInTimeout: Timeout;
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pressOutTimeout: Timeout;
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longPressTimeout: Timeout;
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// This flag is required since recognition of longPress implies not-invoking onPress
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longPressDetected = false;
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pointerInside = true;
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// State of touchable
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STATE: TouchableState = TOUCHABLE_STATE.UNDETERMINED;
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// handlePressIn in called on first touch on traveling inside component.
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// Handles state transition with delay.
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handlePressIn() {
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if (this.props.delayPressIn) {
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this.pressInTimeout = setTimeout(() => {
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this.moveToState(TOUCHABLE_STATE.BEGAN);
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this.pressInTimeout = null;
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}, this.props.delayPressIn);
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} else {
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this.moveToState(TOUCHABLE_STATE.BEGAN);
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}
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if (this.props.onLongPress) {
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const time =
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(this.props.delayPressIn || 0) + (this.props.delayLongPress || 0);
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this.longPressTimeout = setTimeout(this.onLongPressDetected, time);
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}
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}
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// handleMoveOutside in called on traveling outside component.
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// Handles state transition with delay.
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handleMoveOutside() {
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if (this.props.delayPressOut) {
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this.pressOutTimeout =
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this.pressOutTimeout ||
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setTimeout(() => {
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this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);
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this.pressOutTimeout = null;
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}, this.props.delayPressOut);
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} else {
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this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);
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}
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}
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// handleGoToUndetermined transits to UNDETERMINED state with proper delay
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handleGoToUndetermined() {
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clearTimeout(this.pressOutTimeout!); // TODO: maybe it can be undefined
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if (this.props.delayPressOut) {
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this.pressOutTimeout = setTimeout(() => {
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if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {
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this.moveToState(TOUCHABLE_STATE.BEGAN);
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}
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this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
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this.pressOutTimeout = null;
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}, this.props.delayPressOut);
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} else {
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if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {
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this.moveToState(TOUCHABLE_STATE.BEGAN);
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}
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this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
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}
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}
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componentDidMount() {
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this.reset();
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}
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// reset timeout to prevent memory leaks.
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reset() {
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this.longPressDetected = false;
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this.pointerInside = true;
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clearTimeout(this.pressInTimeout!);
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clearTimeout(this.pressOutTimeout!);
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clearTimeout(this.longPressTimeout!);
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this.pressOutTimeout = null;
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this.longPressTimeout = null;
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this.pressInTimeout = null;
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}
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// All states' transitions are defined here.
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moveToState(newState: TouchableState) {
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if (newState === this.STATE) {
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// Ignore dummy transitions
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return;
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}
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if (newState === TOUCHABLE_STATE.BEGAN) {
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// First touch and moving inside
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this.props.onPressIn?.();
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} else if (newState === TOUCHABLE_STATE.MOVED_OUTSIDE) {
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// Moving outside
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this.props.onPressOut?.();
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} else if (newState === TOUCHABLE_STATE.UNDETERMINED) {
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// Need to reset each time on transition to UNDETERMINED
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this.reset();
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if (this.STATE === TOUCHABLE_STATE.BEGAN) {
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// ... and if it happens inside button.
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this.props.onPressOut?.();
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}
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}
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// Finally call lister (used by subclasses)
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this.props.onStateChange?.(this.STATE, newState);
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// ... and make transition.
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this.STATE = newState;
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}
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onGestureEvent = ({
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nativeEvent: { pointerInside },
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}: GestureEvent<NativeViewGestureHandlerPayload>) => {
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if (this.pointerInside !== pointerInside) {
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if (pointerInside) {
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this.onMoveIn();
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} else {
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this.onMoveOut();
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}
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}
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this.pointerInside = pointerInside;
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};
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onHandlerStateChange = ({
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nativeEvent,
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}: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>) => {
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const { state } = nativeEvent;
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if (state === State.CANCELLED || state === State.FAILED) {
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// Need to handle case with external cancellation (e.g. by ScrollView)
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this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
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} else if (
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// This platform check is an implication of slightly different behavior of handlers on different platform.
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// And Android "Active" state is achieving on first move of a finger, not on press in.
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// On iOS event on "Began" is not delivered.
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state === (Platform.OS !== 'android' ? State.ACTIVE : State.BEGAN) &&
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this.STATE === TOUCHABLE_STATE.UNDETERMINED
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) {
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// Moving inside requires
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this.handlePressIn();
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} else if (state === State.END) {
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const shouldCallOnPress =
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!this.longPressDetected &&
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this.STATE !== TOUCHABLE_STATE.MOVED_OUTSIDE &&
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this.pressOutTimeout === null;
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this.handleGoToUndetermined();
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if (shouldCallOnPress) {
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// Calls only inside component whether no long press was called previously
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this.props.onPress?.();
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}
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}
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};
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onLongPressDetected = () => {
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this.longPressDetected = true;
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// checked for in the caller of `onLongPressDetected`, but better to check twice
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this.props.onLongPress?.();
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};
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componentWillUnmount() {
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// to prevent memory leaks
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this.reset();
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}
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onMoveIn() {
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if (this.STATE === TOUCHABLE_STATE.MOVED_OUTSIDE) {
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// This call is not throttled with delays (like in RN's implementation).
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this.moveToState(TOUCHABLE_STATE.BEGAN);
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}
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}
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onMoveOut() {
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// long press should no longer be detected
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clearTimeout(this.longPressTimeout!);
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this.longPressTimeout = null;
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if (this.STATE === TOUCHABLE_STATE.BEGAN) {
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this.handleMoveOutside();
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}
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}
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render() {
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const hitSlop =
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(typeof this.props.hitSlop === 'number'
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? {
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top: this.props.hitSlop,
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left: this.props.hitSlop,
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bottom: this.props.hitSlop,
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right: this.props.hitSlop,
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}
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: this.props.hitSlop) ?? undefined;
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const coreProps = {
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accessible: this.props.accessible !== false,
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accessibilityLabel: this.props.accessibilityLabel,
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accessibilityHint: this.props.accessibilityHint,
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accessibilityRole: this.props.accessibilityRole,
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// TODO: check if changed to no 's' correctly, also removed 2 props that are no longer available: `accessibilityComponentType` and `accessibilityTraits`,
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// would be good to check if it is ok for sure, see: https://github.com/facebook/react-native/issues/24016
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accessibilityState: this.props.accessibilityState,
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accessibilityActions: this.props.accessibilityActions,
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onAccessibilityAction: this.props.onAccessibilityAction,
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nativeID: this.props.nativeID,
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onLayout: this.props.onLayout,
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};
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return (
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<BaseButton
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style={this.props.containerStyle}
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onHandlerStateChange={
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// TODO: not sure if it can be undefined instead of null
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this.props.disabled ? undefined : this.onHandlerStateChange
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}
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onGestureEvent={this.onGestureEvent}
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hitSlop={hitSlop}
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shouldActivateOnStart={this.props.shouldActivateOnStart}
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disallowInterruption={this.props.disallowInterruption}
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testID={this.props.testID}
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touchSoundDisabled={this.props.touchSoundDisabled ?? false}
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enabled={!this.props.disabled}
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{...this.props.extraButtonProps}
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>
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<Animated.View {...coreProps} style={this.props.style}>
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{this.props.children}
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</Animated.View>
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</BaseButton>
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);
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}
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}
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1
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+
import * as React from 'react';
|
2
|
+
import { Component } from 'react';
|
3
|
+
import {
|
4
|
+
Animated,
|
5
|
+
Platform,
|
6
|
+
StyleProp,
|
7
|
+
ViewStyle,
|
8
|
+
TouchableWithoutFeedbackProps,
|
9
|
+
Insets,
|
10
|
+
} from 'react-native';
|
11
|
+
|
12
|
+
import { State } from 'react-native-gesture-handler/src/State';
|
13
|
+
import { BaseButton } from '../GestureButtons';
|
14
|
+
|
15
|
+
import {
|
16
|
+
GestureEvent,
|
17
|
+
HandlerStateChangeEvent,
|
18
|
+
} from 'react-native-gesture-handler/src/handlers/gestureHandlerCommon';
|
19
|
+
import { NativeViewGestureHandlerPayload } from 'react-native-gesture-handler/src/handlers/NativeViewGestureHandler';
|
20
|
+
|
21
|
+
/**
|
22
|
+
* Each touchable is a states' machine which preforms transitions.
|
23
|
+
* On very beginning (and on the very end or recognition) touchable is
|
24
|
+
* UNDETERMINED. Then it moves to BEGAN. If touchable recognizes that finger
|
25
|
+
* travel outside it transits to special MOVED_OUTSIDE state. Gesture recognition
|
26
|
+
* finishes in UNDETERMINED state.
|
27
|
+
*/
|
28
|
+
export const TOUCHABLE_STATE = {
|
29
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+
UNDETERMINED: 0,
|
30
|
+
BEGAN: 1,
|
31
|
+
MOVED_OUTSIDE: 2,
|
32
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+
} as const;
|
33
|
+
|
34
|
+
type TouchableState = (typeof TOUCHABLE_STATE)[keyof typeof TOUCHABLE_STATE];
|
35
|
+
|
36
|
+
export interface GenericTouchableProps
|
37
|
+
extends Omit<TouchableWithoutFeedbackProps, 'hitSlop'> {
|
38
|
+
// Decided to drop not used fields from RN's implementation.
|
39
|
+
// e.g. onBlur and onFocus as well as deprecated props. - TODO: this comment may be unuseful in this moment
|
40
|
+
|
41
|
+
// TODO: in RN these events get native event parameter, which prolly could be used in our implementation too
|
42
|
+
onPress?: () => void;
|
43
|
+
onPressIn?: () => void;
|
44
|
+
onPressOut?: () => void;
|
45
|
+
onLongPress?: () => void;
|
46
|
+
|
47
|
+
nativeID?: string;
|
48
|
+
shouldActivateOnStart?: boolean;
|
49
|
+
disallowInterruption?: boolean;
|
50
|
+
|
51
|
+
containerStyle?: StyleProp<ViewStyle>;
|
52
|
+
hitSlop?: Insets | number;
|
53
|
+
}
|
54
|
+
|
55
|
+
interface InternalProps {
|
56
|
+
extraButtonProps: any;
|
57
|
+
onStateChange?: (oldState: TouchableState, newState: TouchableState) => void;
|
58
|
+
}
|
59
|
+
|
60
|
+
// TODO: maybe can be better
|
61
|
+
// TODO: all clearTimeout have ! added, maybe they shouldn't ?
|
62
|
+
type Timeout = ReturnType<typeof setTimeout> | null | undefined;
|
63
|
+
|
64
|
+
/**
|
65
|
+
* GenericTouchable is not intented to be used as it is.
|
66
|
+
* Should be treated as a source for the rest of touchables
|
67
|
+
*/
|
68
|
+
|
69
|
+
export default class GenericTouchable extends Component<
|
70
|
+
GenericTouchableProps & InternalProps
|
71
|
+
> {
|
72
|
+
static defaultProps = {
|
73
|
+
delayLongPress: 600,
|
74
|
+
extraButtonProps: {
|
75
|
+
rippleColor: 'transparent',
|
76
|
+
exclusive: true,
|
77
|
+
},
|
78
|
+
};
|
79
|
+
|
80
|
+
// timeout handlers
|
81
|
+
pressInTimeout: Timeout;
|
82
|
+
pressOutTimeout: Timeout;
|
83
|
+
longPressTimeout: Timeout;
|
84
|
+
|
85
|
+
// This flag is required since recognition of longPress implies not-invoking onPress
|
86
|
+
longPressDetected = false;
|
87
|
+
|
88
|
+
pointerInside = true;
|
89
|
+
|
90
|
+
// State of touchable
|
91
|
+
STATE: TouchableState = TOUCHABLE_STATE.UNDETERMINED;
|
92
|
+
|
93
|
+
// handlePressIn in called on first touch on traveling inside component.
|
94
|
+
// Handles state transition with delay.
|
95
|
+
handlePressIn() {
|
96
|
+
if (this.props.delayPressIn) {
|
97
|
+
this.pressInTimeout = setTimeout(() => {
|
98
|
+
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
99
|
+
this.pressInTimeout = null;
|
100
|
+
}, this.props.delayPressIn);
|
101
|
+
} else {
|
102
|
+
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
103
|
+
}
|
104
|
+
if (this.props.onLongPress) {
|
105
|
+
const time =
|
106
|
+
(this.props.delayPressIn || 0) + (this.props.delayLongPress || 0);
|
107
|
+
this.longPressTimeout = setTimeout(this.onLongPressDetected, time);
|
108
|
+
}
|
109
|
+
}
|
110
|
+
// handleMoveOutside in called on traveling outside component.
|
111
|
+
// Handles state transition with delay.
|
112
|
+
handleMoveOutside() {
|
113
|
+
if (this.props.delayPressOut) {
|
114
|
+
this.pressOutTimeout =
|
115
|
+
this.pressOutTimeout ||
|
116
|
+
setTimeout(() => {
|
117
|
+
this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);
|
118
|
+
this.pressOutTimeout = null;
|
119
|
+
}, this.props.delayPressOut);
|
120
|
+
} else {
|
121
|
+
this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE);
|
122
|
+
}
|
123
|
+
}
|
124
|
+
|
125
|
+
// handleGoToUndetermined transits to UNDETERMINED state with proper delay
|
126
|
+
handleGoToUndetermined() {
|
127
|
+
clearTimeout(this.pressOutTimeout!); // TODO: maybe it can be undefined
|
128
|
+
if (this.props.delayPressOut) {
|
129
|
+
this.pressOutTimeout = setTimeout(() => {
|
130
|
+
if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {
|
131
|
+
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
132
|
+
}
|
133
|
+
this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
|
134
|
+
this.pressOutTimeout = null;
|
135
|
+
}, this.props.delayPressOut);
|
136
|
+
} else {
|
137
|
+
if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) {
|
138
|
+
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
139
|
+
}
|
140
|
+
this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
|
141
|
+
}
|
142
|
+
}
|
143
|
+
|
144
|
+
componentDidMount() {
|
145
|
+
this.reset();
|
146
|
+
}
|
147
|
+
// reset timeout to prevent memory leaks.
|
148
|
+
reset() {
|
149
|
+
this.longPressDetected = false;
|
150
|
+
this.pointerInside = true;
|
151
|
+
clearTimeout(this.pressInTimeout!);
|
152
|
+
clearTimeout(this.pressOutTimeout!);
|
153
|
+
clearTimeout(this.longPressTimeout!);
|
154
|
+
this.pressOutTimeout = null;
|
155
|
+
this.longPressTimeout = null;
|
156
|
+
this.pressInTimeout = null;
|
157
|
+
}
|
158
|
+
|
159
|
+
// All states' transitions are defined here.
|
160
|
+
moveToState(newState: TouchableState) {
|
161
|
+
if (newState === this.STATE) {
|
162
|
+
// Ignore dummy transitions
|
163
|
+
return;
|
164
|
+
}
|
165
|
+
if (newState === TOUCHABLE_STATE.BEGAN) {
|
166
|
+
// First touch and moving inside
|
167
|
+
this.props.onPressIn?.();
|
168
|
+
} else if (newState === TOUCHABLE_STATE.MOVED_OUTSIDE) {
|
169
|
+
// Moving outside
|
170
|
+
this.props.onPressOut?.();
|
171
|
+
} else if (newState === TOUCHABLE_STATE.UNDETERMINED) {
|
172
|
+
// Need to reset each time on transition to UNDETERMINED
|
173
|
+
this.reset();
|
174
|
+
if (this.STATE === TOUCHABLE_STATE.BEGAN) {
|
175
|
+
// ... and if it happens inside button.
|
176
|
+
this.props.onPressOut?.();
|
177
|
+
}
|
178
|
+
}
|
179
|
+
// Finally call lister (used by subclasses)
|
180
|
+
this.props.onStateChange?.(this.STATE, newState);
|
181
|
+
// ... and make transition.
|
182
|
+
this.STATE = newState;
|
183
|
+
}
|
184
|
+
|
185
|
+
onGestureEvent = ({
|
186
|
+
nativeEvent: { pointerInside },
|
187
|
+
}: GestureEvent<NativeViewGestureHandlerPayload>) => {
|
188
|
+
if (this.pointerInside !== pointerInside) {
|
189
|
+
if (pointerInside) {
|
190
|
+
this.onMoveIn();
|
191
|
+
} else {
|
192
|
+
this.onMoveOut();
|
193
|
+
}
|
194
|
+
}
|
195
|
+
this.pointerInside = pointerInside;
|
196
|
+
};
|
197
|
+
|
198
|
+
onHandlerStateChange = ({
|
199
|
+
nativeEvent,
|
200
|
+
}: HandlerStateChangeEvent<NativeViewGestureHandlerPayload>) => {
|
201
|
+
const { state } = nativeEvent;
|
202
|
+
if (state === State.CANCELLED || state === State.FAILED) {
|
203
|
+
// Need to handle case with external cancellation (e.g. by ScrollView)
|
204
|
+
this.moveToState(TOUCHABLE_STATE.UNDETERMINED);
|
205
|
+
} else if (
|
206
|
+
// This platform check is an implication of slightly different behavior of handlers on different platform.
|
207
|
+
// And Android "Active" state is achieving on first move of a finger, not on press in.
|
208
|
+
// On iOS event on "Began" is not delivered.
|
209
|
+
state === (Platform.OS !== 'android' ? State.ACTIVE : State.BEGAN) &&
|
210
|
+
this.STATE === TOUCHABLE_STATE.UNDETERMINED
|
211
|
+
) {
|
212
|
+
// Moving inside requires
|
213
|
+
this.handlePressIn();
|
214
|
+
} else if (state === State.END) {
|
215
|
+
const shouldCallOnPress =
|
216
|
+
!this.longPressDetected &&
|
217
|
+
this.STATE !== TOUCHABLE_STATE.MOVED_OUTSIDE &&
|
218
|
+
this.pressOutTimeout === null;
|
219
|
+
this.handleGoToUndetermined();
|
220
|
+
if (shouldCallOnPress) {
|
221
|
+
// Calls only inside component whether no long press was called previously
|
222
|
+
this.props.onPress?.();
|
223
|
+
}
|
224
|
+
}
|
225
|
+
};
|
226
|
+
|
227
|
+
onLongPressDetected = () => {
|
228
|
+
this.longPressDetected = true;
|
229
|
+
// checked for in the caller of `onLongPressDetected`, but better to check twice
|
230
|
+
this.props.onLongPress?.();
|
231
|
+
};
|
232
|
+
|
233
|
+
componentWillUnmount() {
|
234
|
+
// to prevent memory leaks
|
235
|
+
this.reset();
|
236
|
+
}
|
237
|
+
|
238
|
+
onMoveIn() {
|
239
|
+
if (this.STATE === TOUCHABLE_STATE.MOVED_OUTSIDE) {
|
240
|
+
// This call is not throttled with delays (like in RN's implementation).
|
241
|
+
this.moveToState(TOUCHABLE_STATE.BEGAN);
|
242
|
+
}
|
243
|
+
}
|
244
|
+
|
245
|
+
onMoveOut() {
|
246
|
+
// long press should no longer be detected
|
247
|
+
clearTimeout(this.longPressTimeout!);
|
248
|
+
this.longPressTimeout = null;
|
249
|
+
if (this.STATE === TOUCHABLE_STATE.BEGAN) {
|
250
|
+
this.handleMoveOutside();
|
251
|
+
}
|
252
|
+
}
|
253
|
+
|
254
|
+
render() {
|
255
|
+
const hitSlop =
|
256
|
+
(typeof this.props.hitSlop === 'number'
|
257
|
+
? {
|
258
|
+
top: this.props.hitSlop,
|
259
|
+
left: this.props.hitSlop,
|
260
|
+
bottom: this.props.hitSlop,
|
261
|
+
right: this.props.hitSlop,
|
262
|
+
}
|
263
|
+
: this.props.hitSlop) ?? undefined;
|
264
|
+
|
265
|
+
const coreProps = {
|
266
|
+
accessible: this.props.accessible !== false,
|
267
|
+
accessibilityLabel: this.props.accessibilityLabel,
|
268
|
+
accessibilityHint: this.props.accessibilityHint,
|
269
|
+
accessibilityRole: this.props.accessibilityRole,
|
270
|
+
// TODO: check if changed to no 's' correctly, also removed 2 props that are no longer available: `accessibilityComponentType` and `accessibilityTraits`,
|
271
|
+
// would be good to check if it is ok for sure, see: https://github.com/facebook/react-native/issues/24016
|
272
|
+
accessibilityState: this.props.accessibilityState,
|
273
|
+
accessibilityActions: this.props.accessibilityActions,
|
274
|
+
onAccessibilityAction: this.props.onAccessibilityAction,
|
275
|
+
nativeID: this.props.nativeID,
|
276
|
+
onLayout: this.props.onLayout,
|
277
|
+
};
|
278
|
+
|
279
|
+
return (
|
280
|
+
<BaseButton
|
281
|
+
style={this.props.containerStyle}
|
282
|
+
onHandlerStateChange={
|
283
|
+
// TODO: not sure if it can be undefined instead of null
|
284
|
+
this.props.disabled ? undefined : this.onHandlerStateChange
|
285
|
+
}
|
286
|
+
onGestureEvent={this.onGestureEvent}
|
287
|
+
hitSlop={hitSlop}
|
288
|
+
shouldActivateOnStart={this.props.shouldActivateOnStart}
|
289
|
+
disallowInterruption={this.props.disallowInterruption}
|
290
|
+
testID={this.props.testID}
|
291
|
+
touchSoundDisabled={this.props.touchSoundDisabled ?? false}
|
292
|
+
enabled={!this.props.disabled}
|
293
|
+
{...this.props.extraButtonProps}
|
294
|
+
>
|
295
|
+
<Animated.View {...coreProps} style={this.props.style}>
|
296
|
+
{this.props.children}
|
297
|
+
</Animated.View>
|
298
|
+
</BaseButton>
|
299
|
+
);
|
300
|
+
}
|
301
|
+
}
|