@react-native-aria/overlays 0.3.6 → 0.3.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -181,13 +181,19 @@ function computePosition(childOffset, boundaryDimensions, overlaySize, placement
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  // add the crossOffset from props
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- position[crossAxis] += crossOffset; // this is button center position - the overlay size + half of the button to align bottom of overlay with button center
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-
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- let minViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2 - overlaySize[crossSize]; // this is button position of center, aligns top of overlay with button center
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-
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- let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2; // clamp it into the range of the min/max positions
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-
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- position[crossAxis] = Math.min(Math.max(minViablePosition, position[crossAxis]), maxViablePosition); // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.
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+ position[crossAxis] += crossOffset; // // this is button center position - the overlay size + half of the button to align bottom of overlay with button center
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+ // let minViablePosition =
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+ // childOffset[crossAxis] +
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+ // childOffset[crossSize] / 2 -
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+ // overlaySize[crossSize];
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+ // // this is button position of center, aligns top of overlay with button center
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+ // let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;
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+ // // clamp it into the range of the min/max positions
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+ // position[crossAxis] = Math.min(
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+ // Math.max(minViablePosition, position[crossAxis]),
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+ // maxViablePosition
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+ // );
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+ // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.
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  if (placement === axis) {
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  // If the container is positioned (non-static), then we use the container's actual
@@ -1 +1 @@
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- 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@ts-nocheck\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Axis,\n Placement,\n PlacementAxis,\n SizeAxis,\n} from '@react-types/overlays';\nimport getCss from 'dom-helpers/css';\nimport getOffset from 'dom-helpers/offset';\nimport getPosition from 'dom-helpers/position';\nimport getScrollLeft from 'dom-helpers/scrollLeft';\nimport getScrollTop from 'dom-helpers/scrollTop';\nimport ownerDocument from 'dom-helpers/ownerDocument';\nimport getComputedStyle from 'dom-helpers/getComputedStyle';\n\ninterface Position {\n top?: number;\n left?: number;\n bottom?: number;\n right?: number;\n}\n\ninterface Dimensions {\n width: number;\n height: number;\n top: number;\n left: number;\n scroll: Position;\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis;\n crossPlacement: PlacementAxis;\n axis: Axis;\n crossAxis: Axis;\n size: SizeAxis;\n crossSize: SizeAxis;\n}\n\ninterface Offset {\n top: number;\n left: number;\n width: number;\n height: number;\n}\n\ninterface PositionOpts {\n placement: Placement;\n targetNode: HTMLElement;\n overlayNode: HTMLElement;\n scrollNode: HTMLElement;\n padding: number;\n shouldFlip: boolean;\n boundaryElement: HTMLElement;\n offset: number;\n crossOffset: number;\n shouldOverlapWithTrigger: boolean;\n}\n\nexport interface PositionResult {\n position?: Position;\n arrowOffsetLeft?: number;\n arrowOffsetTop?: number;\n maxHeight?: number;\n placement: PlacementAxis;\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left',\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top',\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width',\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\n// @ts-ignore\nlet visualViewport = typeof window !== 'undefined' && window.visualViewport;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0,\n height = 0,\n top = 0,\n left = 0;\n let scroll: Position = {};\n\n if (containerNode.tagName === 'BODY') {\n width = visualViewport?.width ?? document.documentElement.clientWidth;\n height = visualViewport?.height ?? document.documentElement.clientHeight;\n\n scroll.top =\n getScrollTop(ownerDocument(containerNode).documentElement) ||\n getScrollTop(containerNode);\n scroll.left =\n getScrollLeft(ownerDocument(containerNode).documentElement) ||\n getScrollLeft(containerNode);\n } else {\n ({ width, height, top, left } = getOffset(containerNode));\n scroll.top = getScrollTop(containerNode);\n scroll.left = getScrollLeft(containerNode);\n }\n\n return { width, height, scroll, top, left };\n}\n\nfunction getScroll(node: HTMLElement): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight,\n };\n}\n\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n containerDimensions: Dimensions,\n padding: number\n) {\n let containerScroll = containerDimensions.scroll[axis];\n let containerHeight = containerDimensions[AXIS_SIZE[axis]];\n\n let startEdgeOffset = offset - padding - containerScroll;\n let endEdgeOffset = offset + padding - containerScroll + size;\n\n if (startEdgeOffset < 0) {\n return -startEdgeOffset;\n } else if (endEdgeOffset > containerHeight) {\n return Math.max(containerHeight - endEdgeOffset, -startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: HTMLElement): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0,\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n };\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean\n) {\n let {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n } = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis];\n\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis] +=\n (childOffset[crossSize] - overlaySize[crossSize]) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis] += childOffset[crossSize] - overlaySize[crossSize];\n } /* else {\n the overlay top should match the button top\n } */\n // add the crossOffset from props\n position[crossAxis] += crossOffset;\n\n // this is button center position - the overlay size + half of the button to align bottom of overlay with button center\n let minViablePosition =\n childOffset[crossAxis] +\n childOffset[crossSize] / 2 -\n overlaySize[crossSize];\n // this is button position of center, aligns top of overlay with button center\n let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;\n\n // clamp it into the range of the min/max positions\n position[crossAxis] = Math.min(\n Math.max(minViablePosition, position[crossAxis]),\n maxViablePosition\n );\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = isContainerPositioned\n ? containerOffsetWithBoundary[size]\n : boundaryDimensions[size];\n position[FLIPPED_DIRECTION[axis]] = Math.floor(\n containerHeight - childOffset[axis] + offset\n );\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number\n) {\n return position.top != null\n ? // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(\n 0,\n boundaryDimensions.height +\n boundaryDimensions.top +\n boundaryDimensions.scroll.top - // this is the bottom of the boundary\n (containerOffsetWithBoundary.top + position.top) - // this is the top of the overlay\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n )\n : // We want the distance between the top of the trigger to the top of the boundary\n Math.max(\n 0,\n childOffset.top +\n containerOffsetWithBoundary.top - // this is the top of the trigger\n (boundaryDimensions.top + boundaryDimensions.scroll.top) - // this is the top of the boundary\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n );\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let { placement, axis, size } = placementInfo;\n if (placement === axis) {\n return Math.max(\n 0,\n childOffset[axis] -\n boundaryDimensions[axis] -\n boundaryDimensions.scroll[axis] +\n containerOffsetWithBoundary[axis] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n }\n\n return Math.max(\n 0,\n boundaryDimensions[size] +\n boundaryDimensions[axis] +\n boundaryDimensions.scroll[axis] -\n containerOffsetWithBoundary[axis] -\n childOffset[axis] -\n childOffset[size] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n shouldOverlapWithTrigger: boolean\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {\n size,\n crossAxis,\n crossSize,\n placement,\n crossPlacement,\n axis,\n } = placementInfo;\n let position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(\n `${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement\n );\n let flippedPosition = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n flippedPlacementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n let delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding\n );\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n normalizedOffset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let arrowPosition: Position = {};\n arrowPosition[crossAxis] =\n childOffset[crossAxis] - position[crossAxis] + childOffset[crossSize] / 2;\n\n if (shouldOverlapWithTrigger) {\n position[FLIPPED_DIRECTION[placementInfo.placement]] =\n position[FLIPPED_DIRECTION[placementInfo.placement]] - childOffset[size];\n }\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement,\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n shouldOverlapWithTrigger,\n } = opts;\n\n let container = overlayNode.offsetParent || document.body;\n let isBodyContainer = container.tagName === 'BODY';\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned =\n !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isBodyContainer\n ? getOffset(targetNode)\n : getPosition(targetNode, container);\n\n if (!isBodyContainer) {\n childOffset.top += parseInt(getCss(targetNode, 'marginTop'), 10) || 0;\n childOffset.left += parseInt(getCss(targetNode, 'marginLeft'), 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n const matrix = getComputedStyle(overlayNode).getPropertyValue('transform');\n const transform = matrix;\n const regex = /matrix\\((-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+)\\)/;\n const matches = transform.match(regex);\n let scaleX = 1;\n let scaleY = 1;\n\n if (matches) {\n scaleX = parseFloat(matches[1]);\n scaleY = parseFloat(matches[4]);\n if (!scaleX || !Number.isFinite(scaleX)) {\n scaleX = 1;\n }\n\n if (!scaleY || !Number.isFinite(scaleY)) {\n scaleY = 1;\n }\n }\n\n let margins = getMargins(overlayNode);\n overlaySize.width += margins.left + margins.right;\n overlaySize.height += margins.top + margins.bottom;\n\n if (scaleX) {\n overlaySize.width = overlaySize.width / scaleX;\n }\n if (scaleY) {\n overlaySize.height = overlaySize.height / scaleY;\n }\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerOffsetWithBoundary: Offset =\n boundaryElement.tagName === 'BODY'\n ? getOffset(container)\n : getPosition(container, boundaryElement);\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n shouldOverlapWithTrigger\n );\n}\n"]}
1
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@ts-nocheck\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Axis,\n Placement,\n PlacementAxis,\n SizeAxis,\n} from '@react-types/overlays';\nimport getCss from 'dom-helpers/css';\nimport getOffset from 'dom-helpers/offset';\nimport getPosition from 'dom-helpers/position';\nimport getScrollLeft from 'dom-helpers/scrollLeft';\nimport getScrollTop from 'dom-helpers/scrollTop';\nimport ownerDocument from 'dom-helpers/ownerDocument';\nimport getComputedStyle from 'dom-helpers/getComputedStyle';\n\ninterface Position {\n top?: number;\n left?: number;\n bottom?: number;\n right?: number;\n}\n\ninterface Dimensions {\n width: number;\n height: number;\n top: number;\n left: number;\n scroll: Position;\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis;\n crossPlacement: PlacementAxis;\n axis: Axis;\n crossAxis: Axis;\n size: SizeAxis;\n crossSize: SizeAxis;\n}\n\ninterface Offset {\n top: number;\n left: number;\n width: number;\n height: number;\n}\n\ninterface PositionOpts {\n placement: Placement;\n targetNode: HTMLElement;\n overlayNode: HTMLElement;\n scrollNode: HTMLElement;\n padding: number;\n shouldFlip: boolean;\n boundaryElement: HTMLElement;\n offset: number;\n crossOffset: number;\n shouldOverlapWithTrigger: boolean;\n}\n\nexport interface PositionResult {\n position?: Position;\n arrowOffsetLeft?: number;\n arrowOffsetTop?: number;\n maxHeight?: number;\n placement: PlacementAxis;\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left',\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top',\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width',\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\n// @ts-ignore\nlet visualViewport = typeof window !== 'undefined' && window.visualViewport;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0,\n height = 0,\n top = 0,\n left = 0;\n let scroll: Position = {};\n\n if (containerNode.tagName === 'BODY') {\n width = visualViewport?.width ?? document.documentElement.clientWidth;\n height = visualViewport?.height ?? document.documentElement.clientHeight;\n\n scroll.top =\n getScrollTop(ownerDocument(containerNode).documentElement) ||\n getScrollTop(containerNode);\n scroll.left =\n getScrollLeft(ownerDocument(containerNode).documentElement) ||\n getScrollLeft(containerNode);\n } else {\n ({ width, height, top, left } = getOffset(containerNode));\n scroll.top = getScrollTop(containerNode);\n scroll.left = getScrollLeft(containerNode);\n }\n\n return { width, height, scroll, top, left };\n}\n\nfunction getScroll(node: HTMLElement): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight,\n };\n}\n\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n containerDimensions: Dimensions,\n padding: number\n) {\n let containerScroll = containerDimensions.scroll[axis];\n let containerHeight = containerDimensions[AXIS_SIZE[axis]];\n\n let startEdgeOffset = offset - padding - containerScroll;\n let endEdgeOffset = offset + padding - containerScroll + size;\n\n if (startEdgeOffset < 0) {\n return -startEdgeOffset;\n } else if (endEdgeOffset > containerHeight) {\n return Math.max(containerHeight - endEdgeOffset, -startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: HTMLElement): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0,\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n };\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean\n) {\n let {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n } = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis];\n\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis] +=\n (childOffset[crossSize] - overlaySize[crossSize]) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis] += childOffset[crossSize] - overlaySize[crossSize];\n } /* else {\n the overlay top should match the button top\n } */\n // add the crossOffset from props\n position[crossAxis] += crossOffset;\n\n // // this is button center position - the overlay size + half of the button to align bottom of overlay with button center\n // let minViablePosition =\n // childOffset[crossAxis] +\n // childOffset[crossSize] / 2 -\n // overlaySize[crossSize];\n // // this is button position of center, aligns top of overlay with button center\n // let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;\n\n // // clamp it into the range of the min/max positions\n // position[crossAxis] = Math.min(\n // Math.max(minViablePosition, position[crossAxis]),\n // maxViablePosition\n // );\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = isContainerPositioned\n ? containerOffsetWithBoundary[size]\n : boundaryDimensions[size];\n position[FLIPPED_DIRECTION[axis]] = Math.floor(\n containerHeight - childOffset[axis] + offset\n );\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number\n) {\n return position.top != null\n ? // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(\n 0,\n boundaryDimensions.height +\n boundaryDimensions.top +\n boundaryDimensions.scroll.top - // this is the bottom of the boundary\n (containerOffsetWithBoundary.top + position.top) - // this is the top of the overlay\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n )\n : // We want the distance between the top of the trigger to the top of the boundary\n Math.max(\n 0,\n childOffset.top +\n containerOffsetWithBoundary.top - // this is the top of the trigger\n (boundaryDimensions.top + boundaryDimensions.scroll.top) - // this is the top of the boundary\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n );\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let { placement, axis, size } = placementInfo;\n if (placement === axis) {\n return Math.max(\n 0,\n childOffset[axis] -\n boundaryDimensions[axis] -\n boundaryDimensions.scroll[axis] +\n containerOffsetWithBoundary[axis] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n }\n\n return Math.max(\n 0,\n boundaryDimensions[size] +\n boundaryDimensions[axis] +\n boundaryDimensions.scroll[axis] -\n containerOffsetWithBoundary[axis] -\n childOffset[axis] -\n childOffset[size] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n shouldOverlapWithTrigger: boolean\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {\n size,\n crossAxis,\n crossSize,\n placement,\n crossPlacement,\n axis,\n } = placementInfo;\n let position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(\n `${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement\n );\n let flippedPosition = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n flippedPlacementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n let delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding\n );\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n normalizedOffset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let arrowPosition: Position = {};\n arrowPosition[crossAxis] =\n childOffset[crossAxis] - position[crossAxis] + childOffset[crossSize] / 2;\n\n if (shouldOverlapWithTrigger) {\n position[FLIPPED_DIRECTION[placementInfo.placement]] =\n position[FLIPPED_DIRECTION[placementInfo.placement]] - childOffset[size];\n }\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement,\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n shouldOverlapWithTrigger,\n } = opts;\n\n let container = overlayNode.offsetParent || document.body;\n let isBodyContainer = container.tagName === 'BODY';\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned =\n !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isBodyContainer\n ? getOffset(targetNode)\n : getPosition(targetNode, container);\n\n if (!isBodyContainer) {\n childOffset.top += parseInt(getCss(targetNode, 'marginTop'), 10) || 0;\n childOffset.left += parseInt(getCss(targetNode, 'marginLeft'), 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n const matrix = getComputedStyle(overlayNode).getPropertyValue('transform');\n const transform = matrix;\n const regex = /matrix\\((-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+)\\)/;\n const matches = transform.match(regex);\n let scaleX = 1;\n let scaleY = 1;\n\n if (matches) {\n scaleX = parseFloat(matches[1]);\n scaleY = parseFloat(matches[4]);\n if (!scaleX || !Number.isFinite(scaleX)) {\n scaleX = 1;\n }\n\n if (!scaleY || !Number.isFinite(scaleY)) {\n scaleY = 1;\n }\n }\n\n let margins = getMargins(overlayNode);\n overlaySize.width += margins.left + margins.right;\n overlaySize.height += margins.top + margins.bottom;\n\n if (scaleX) {\n overlaySize.width = overlaySize.width / scaleX;\n }\n if (scaleY) {\n overlaySize.height = overlaySize.height / scaleY;\n }\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerOffsetWithBoundary: Offset =\n boundaryElement.tagName === 'BODY'\n ? getOffset(container)\n : getPosition(container, boundaryElement);\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n shouldOverlapWithTrigger\n );\n}\n"]}
@@ -164,13 +164,19 @@ function computePosition(childOffset, boundaryDimensions, overlaySize, placement
164
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  // add the crossOffset from props
165
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166
166
 
167
- position[crossAxis] += crossOffset; // this is button center position - the overlay size + half of the button to align bottom of overlay with button center
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-
169
- let minViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2 - overlaySize[crossSize]; // this is button position of center, aligns top of overlay with button center
170
-
171
- let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2; // clamp it into the range of the min/max positions
172
-
173
- position[crossAxis] = Math.min(Math.max(minViablePosition, position[crossAxis]), maxViablePosition); // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.
167
+ position[crossAxis] += crossOffset; // // this is button center position - the overlay size + half of the button to align bottom of overlay with button center
168
+ // let minViablePosition =
169
+ // childOffset[crossAxis] +
170
+ // childOffset[crossSize] / 2 -
171
+ // overlaySize[crossSize];
172
+ // // this is button position of center, aligns top of overlay with button center
173
+ // let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;
174
+ // // clamp it into the range of the min/max positions
175
+ // position[crossAxis] = Math.min(
176
+ // Math.max(minViablePosition, position[crossAxis]),
177
+ // maxViablePosition
178
+ // );
179
+ // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.
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  if (placement === axis) {
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  // If the container is positioned (non-static), then we use the container's actual
@@ -1 +1 @@
1
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@ts-nocheck\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Axis,\n Placement,\n PlacementAxis,\n SizeAxis,\n} from '@react-types/overlays';\nimport getCss from 'dom-helpers/css';\nimport getOffset from 'dom-helpers/offset';\nimport getPosition from 'dom-helpers/position';\nimport getScrollLeft from 'dom-helpers/scrollLeft';\nimport getScrollTop from 'dom-helpers/scrollTop';\nimport ownerDocument from 'dom-helpers/ownerDocument';\nimport getComputedStyle from 'dom-helpers/getComputedStyle';\n\ninterface Position {\n top?: number;\n left?: number;\n bottom?: number;\n right?: number;\n}\n\ninterface Dimensions {\n width: number;\n height: number;\n top: number;\n left: number;\n scroll: Position;\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis;\n crossPlacement: PlacementAxis;\n axis: Axis;\n crossAxis: Axis;\n size: SizeAxis;\n crossSize: SizeAxis;\n}\n\ninterface Offset {\n top: number;\n left: number;\n width: number;\n height: number;\n}\n\ninterface PositionOpts {\n placement: Placement;\n targetNode: HTMLElement;\n overlayNode: HTMLElement;\n scrollNode: HTMLElement;\n padding: number;\n shouldFlip: boolean;\n boundaryElement: HTMLElement;\n offset: number;\n crossOffset: number;\n shouldOverlapWithTrigger: boolean;\n}\n\nexport interface PositionResult {\n position?: Position;\n arrowOffsetLeft?: number;\n arrowOffsetTop?: number;\n maxHeight?: number;\n placement: PlacementAxis;\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left',\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top',\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width',\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\n// @ts-ignore\nlet visualViewport = typeof window !== 'undefined' && window.visualViewport;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0,\n height = 0,\n top = 0,\n left = 0;\n let scroll: Position = {};\n\n if (containerNode.tagName === 'BODY') {\n width = visualViewport?.width ?? document.documentElement.clientWidth;\n height = visualViewport?.height ?? document.documentElement.clientHeight;\n\n scroll.top =\n getScrollTop(ownerDocument(containerNode).documentElement) ||\n getScrollTop(containerNode);\n scroll.left =\n getScrollLeft(ownerDocument(containerNode).documentElement) ||\n getScrollLeft(containerNode);\n } else {\n ({ width, height, top, left } = getOffset(containerNode));\n scroll.top = getScrollTop(containerNode);\n scroll.left = getScrollLeft(containerNode);\n }\n\n return { width, height, scroll, top, left };\n}\n\nfunction getScroll(node: HTMLElement): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight,\n };\n}\n\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n containerDimensions: Dimensions,\n padding: number\n) {\n let containerScroll = containerDimensions.scroll[axis];\n let containerHeight = containerDimensions[AXIS_SIZE[axis]];\n\n let startEdgeOffset = offset - padding - containerScroll;\n let endEdgeOffset = offset + padding - containerScroll + size;\n\n if (startEdgeOffset < 0) {\n return -startEdgeOffset;\n } else if (endEdgeOffset > containerHeight) {\n return Math.max(containerHeight - endEdgeOffset, -startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: HTMLElement): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0,\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n };\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean\n) {\n let {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n } = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis];\n\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis] +=\n (childOffset[crossSize] - overlaySize[crossSize]) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis] += childOffset[crossSize] - overlaySize[crossSize];\n } /* else {\n the overlay top should match the button top\n } */\n // add the crossOffset from props\n position[crossAxis] += crossOffset;\n\n // this is button center position - the overlay size + half of the button to align bottom of overlay with button center\n let minViablePosition =\n childOffset[crossAxis] +\n childOffset[crossSize] / 2 -\n overlaySize[crossSize];\n // this is button position of center, aligns top of overlay with button center\n let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;\n\n // clamp it into the range of the min/max positions\n position[crossAxis] = Math.min(\n Math.max(minViablePosition, position[crossAxis]),\n maxViablePosition\n );\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = isContainerPositioned\n ? containerOffsetWithBoundary[size]\n : boundaryDimensions[size];\n position[FLIPPED_DIRECTION[axis]] = Math.floor(\n containerHeight - childOffset[axis] + offset\n );\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number\n) {\n return position.top != null\n ? // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(\n 0,\n boundaryDimensions.height +\n boundaryDimensions.top +\n boundaryDimensions.scroll.top - // this is the bottom of the boundary\n (containerOffsetWithBoundary.top + position.top) - // this is the top of the overlay\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n )\n : // We want the distance between the top of the trigger to the top of the boundary\n Math.max(\n 0,\n childOffset.top +\n containerOffsetWithBoundary.top - // this is the top of the trigger\n (boundaryDimensions.top + boundaryDimensions.scroll.top) - // this is the top of the boundary\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n );\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let { placement, axis, size } = placementInfo;\n if (placement === axis) {\n return Math.max(\n 0,\n childOffset[axis] -\n boundaryDimensions[axis] -\n boundaryDimensions.scroll[axis] +\n containerOffsetWithBoundary[axis] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n }\n\n return Math.max(\n 0,\n boundaryDimensions[size] +\n boundaryDimensions[axis] +\n boundaryDimensions.scroll[axis] -\n containerOffsetWithBoundary[axis] -\n childOffset[axis] -\n childOffset[size] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n shouldOverlapWithTrigger: boolean\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {\n size,\n crossAxis,\n crossSize,\n placement,\n crossPlacement,\n axis,\n } = placementInfo;\n let position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(\n `${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement\n );\n let flippedPosition = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n flippedPlacementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n let delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding\n );\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n normalizedOffset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let arrowPosition: Position = {};\n arrowPosition[crossAxis] =\n childOffset[crossAxis] - position[crossAxis] + childOffset[crossSize] / 2;\n\n if (shouldOverlapWithTrigger) {\n position[FLIPPED_DIRECTION[placementInfo.placement]] =\n position[FLIPPED_DIRECTION[placementInfo.placement]] - childOffset[size];\n }\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement,\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n shouldOverlapWithTrigger,\n } = opts;\n\n let container = overlayNode.offsetParent || document.body;\n let isBodyContainer = container.tagName === 'BODY';\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned =\n !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isBodyContainer\n ? getOffset(targetNode)\n : getPosition(targetNode, container);\n\n if (!isBodyContainer) {\n childOffset.top += parseInt(getCss(targetNode, 'marginTop'), 10) || 0;\n childOffset.left += parseInt(getCss(targetNode, 'marginLeft'), 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n const matrix = getComputedStyle(overlayNode).getPropertyValue('transform');\n const transform = matrix;\n const regex = /matrix\\((-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+)\\)/;\n const matches = transform.match(regex);\n let scaleX = 1;\n let scaleY = 1;\n\n if (matches) {\n scaleX = parseFloat(matches[1]);\n scaleY = parseFloat(matches[4]);\n if (!scaleX || !Number.isFinite(scaleX)) {\n scaleX = 1;\n }\n\n if (!scaleY || !Number.isFinite(scaleY)) {\n scaleY = 1;\n }\n }\n\n let margins = getMargins(overlayNode);\n overlaySize.width += margins.left + margins.right;\n overlaySize.height += margins.top + margins.bottom;\n\n if (scaleX) {\n overlaySize.width = overlaySize.width / scaleX;\n }\n if (scaleY) {\n overlaySize.height = overlaySize.height / scaleY;\n }\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerOffsetWithBoundary: Offset =\n boundaryElement.tagName === 'BODY'\n ? getOffset(container)\n : getPosition(container, boundaryElement);\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n shouldOverlapWithTrigger\n );\n}\n"]}
1
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@ts-nocheck\n/*\n * Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n Axis,\n Placement,\n PlacementAxis,\n SizeAxis,\n} from '@react-types/overlays';\nimport getCss from 'dom-helpers/css';\nimport getOffset from 'dom-helpers/offset';\nimport getPosition from 'dom-helpers/position';\nimport getScrollLeft from 'dom-helpers/scrollLeft';\nimport getScrollTop from 'dom-helpers/scrollTop';\nimport ownerDocument from 'dom-helpers/ownerDocument';\nimport getComputedStyle from 'dom-helpers/getComputedStyle';\n\ninterface Position {\n top?: number;\n left?: number;\n bottom?: number;\n right?: number;\n}\n\ninterface Dimensions {\n width: number;\n height: number;\n top: number;\n left: number;\n scroll: Position;\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis;\n crossPlacement: PlacementAxis;\n axis: Axis;\n crossAxis: Axis;\n size: SizeAxis;\n crossSize: SizeAxis;\n}\n\ninterface Offset {\n top: number;\n left: number;\n width: number;\n height: number;\n}\n\ninterface PositionOpts {\n placement: Placement;\n targetNode: HTMLElement;\n overlayNode: HTMLElement;\n scrollNode: HTMLElement;\n padding: number;\n shouldFlip: boolean;\n boundaryElement: HTMLElement;\n offset: number;\n crossOffset: number;\n shouldOverlapWithTrigger: boolean;\n}\n\nexport interface PositionResult {\n position?: Position;\n arrowOffsetLeft?: number;\n arrowOffsetTop?: number;\n maxHeight?: number;\n placement: PlacementAxis;\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left',\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left',\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top',\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width',\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\n// @ts-ignore\nlet visualViewport = typeof window !== 'undefined' && window.visualViewport;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0,\n height = 0,\n top = 0,\n left = 0;\n let scroll: Position = {};\n\n if (containerNode.tagName === 'BODY') {\n width = visualViewport?.width ?? document.documentElement.clientWidth;\n height = visualViewport?.height ?? document.documentElement.clientHeight;\n\n scroll.top =\n getScrollTop(ownerDocument(containerNode).documentElement) ||\n getScrollTop(containerNode);\n scroll.left =\n getScrollLeft(ownerDocument(containerNode).documentElement) ||\n getScrollLeft(containerNode);\n } else {\n ({ width, height, top, left } = getOffset(containerNode));\n scroll.top = getScrollTop(containerNode);\n scroll.left = getScrollLeft(containerNode);\n }\n\n return { width, height, scroll, top, left };\n}\n\nfunction getScroll(node: HTMLElement): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight,\n };\n}\n\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n containerDimensions: Dimensions,\n padding: number\n) {\n let containerScroll = containerDimensions.scroll[axis];\n let containerHeight = containerDimensions[AXIS_SIZE[axis]];\n\n let startEdgeOffset = offset - padding - containerScroll;\n let endEdgeOffset = offset + padding - containerScroll + size;\n\n if (startEdgeOffset < 0) {\n return -startEdgeOffset;\n } else if (endEdgeOffset > containerHeight) {\n return Math.max(containerHeight - endEdgeOffset, -startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: HTMLElement): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0,\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n };\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean\n) {\n let {\n placement,\n crossPlacement,\n axis,\n crossAxis,\n size,\n crossSize,\n } = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis];\n\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis] +=\n (childOffset[crossSize] - overlaySize[crossSize]) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis] += childOffset[crossSize] - overlaySize[crossSize];\n } /* else {\n the overlay top should match the button top\n } */\n // add the crossOffset from props\n position[crossAxis] += crossOffset;\n\n // // this is button center position - the overlay size + half of the button to align bottom of overlay with button center\n // let minViablePosition =\n // childOffset[crossAxis] +\n // childOffset[crossSize] / 2 -\n // overlaySize[crossSize];\n // // this is button position of center, aligns top of overlay with button center\n // let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;\n\n // // clamp it into the range of the min/max positions\n // position[crossAxis] = Math.min(\n // Math.max(minViablePosition, position[crossAxis]),\n // maxViablePosition\n // );\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = isContainerPositioned\n ? containerOffsetWithBoundary[size]\n : boundaryDimensions[size];\n position[FLIPPED_DIRECTION[axis]] = Math.floor(\n containerHeight - childOffset[axis] + offset\n );\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number\n) {\n return position.top != null\n ? // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(\n 0,\n boundaryDimensions.height +\n boundaryDimensions.top +\n boundaryDimensions.scroll.top - // this is the bottom of the boundary\n (containerOffsetWithBoundary.top + position.top) - // this is the top of the overlay\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n )\n : // We want the distance between the top of the trigger to the top of the boundary\n Math.max(\n 0,\n childOffset.top +\n containerOffsetWithBoundary.top - // this is the top of the trigger\n (boundaryDimensions.top + boundaryDimensions.scroll.top) - // this is the top of the boundary\n (margins.top + margins.bottom + padding) // save additional space for margin and padding\n );\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let { placement, axis, size } = placementInfo;\n if (placement === axis) {\n return Math.max(\n 0,\n childOffset[axis] -\n boundaryDimensions[axis] -\n boundaryDimensions.scroll[axis] +\n containerOffsetWithBoundary[axis] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n }\n\n return Math.max(\n 0,\n boundaryDimensions[size] +\n boundaryDimensions[axis] +\n boundaryDimensions.scroll[axis] -\n containerOffsetWithBoundary[axis] -\n childOffset[axis] -\n childOffset[size] -\n margins[axis] -\n margins[FLIPPED_DIRECTION[axis]] -\n padding\n );\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n shouldOverlapWithTrigger: boolean\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {\n size,\n crossAxis,\n crossSize,\n placement,\n crossPlacement,\n axis,\n } = placementInfo;\n let position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(\n `${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement\n );\n let flippedPosition = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n flippedPlacementInfo,\n offset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n let delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding\n );\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(\n childOffset,\n boundaryDimensions,\n overlaySize,\n placementInfo,\n normalizedOffset,\n crossOffset,\n containerOffsetWithBoundary,\n isContainerPositioned\n );\n delta = getDelta(\n crossAxis,\n position[crossAxis],\n overlaySize[crossSize],\n boundaryDimensions,\n padding\n );\n position[crossAxis] += delta;\n\n let arrowPosition: Position = {};\n arrowPosition[crossAxis] =\n childOffset[crossAxis] - position[crossAxis] + childOffset[crossSize] / 2;\n\n if (shouldOverlapWithTrigger) {\n position[FLIPPED_DIRECTION[placementInfo.placement]] =\n position[FLIPPED_DIRECTION[placementInfo.placement]] - childOffset[size];\n }\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement,\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n shouldOverlapWithTrigger,\n } = opts;\n\n let container = overlayNode.offsetParent || document.body;\n let isBodyContainer = container.tagName === 'BODY';\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned =\n !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isBodyContainer\n ? getOffset(targetNode)\n : getPosition(targetNode, container);\n\n if (!isBodyContainer) {\n childOffset.top += parseInt(getCss(targetNode, 'marginTop'), 10) || 0;\n childOffset.left += parseInt(getCss(targetNode, 'marginLeft'), 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n const matrix = getComputedStyle(overlayNode).getPropertyValue('transform');\n const transform = matrix;\n const regex = /matrix\\((-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+),\\s*(-?\\d*\\.?\\d+)\\)/;\n const matches = transform.match(regex);\n let scaleX = 1;\n let scaleY = 1;\n\n if (matches) {\n scaleX = parseFloat(matches[1]);\n scaleY = parseFloat(matches[4]);\n if (!scaleX || !Number.isFinite(scaleX)) {\n scaleX = 1;\n }\n\n if (!scaleY || !Number.isFinite(scaleY)) {\n scaleY = 1;\n }\n }\n\n let margins = getMargins(overlayNode);\n overlaySize.width += margins.left + margins.right;\n overlaySize.height += margins.top + margins.bottom;\n\n if (scaleX) {\n overlaySize.width = overlaySize.width / scaleX;\n }\n if (scaleY) {\n overlaySize.height = overlaySize.height / scaleY;\n }\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerOffsetWithBoundary: Offset =\n boundaryElement.tagName === 'BODY'\n ? getOffset(container)\n : getPosition(container, boundaryElement);\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n shouldOverlapWithTrigger\n );\n}\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-native-aria/overlays",
3
- "version": "0.3.6",
3
+ "version": "0.3.7",
4
4
  "description": "Overlay utilities. Part of react-native-aria",
5
5
  "main": "lib/commonjs/index",
6
6
  "module": "lib/module/index",
@@ -237,19 +237,19 @@ function computePosition(
237
237
  // add the crossOffset from props
238
238
  position[crossAxis] += crossOffset;
239
239
 
240
- // this is button center position - the overlay size + half of the button to align bottom of overlay with button center
241
- let minViablePosition =
242
- childOffset[crossAxis] +
243
- childOffset[crossSize] / 2 -
244
- overlaySize[crossSize];
245
- // this is button position of center, aligns top of overlay with button center
246
- let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;
247
-
248
- // clamp it into the range of the min/max positions
249
- position[crossAxis] = Math.min(
250
- Math.max(minViablePosition, position[crossAxis]),
251
- maxViablePosition
252
- );
240
+ // // this is button center position - the overlay size + half of the button to align bottom of overlay with button center
241
+ // let minViablePosition =
242
+ // childOffset[crossAxis] +
243
+ // childOffset[crossSize] / 2 -
244
+ // overlaySize[crossSize];
245
+ // // this is button position of center, aligns top of overlay with button center
246
+ // let maxViablePosition = childOffset[crossAxis] + childOffset[crossSize] / 2;
247
+
248
+ // // clamp it into the range of the min/max positions
249
+ // position[crossAxis] = Math.min(
250
+ // Math.max(minViablePosition, position[crossAxis]),
251
+ // maxViablePosition
252
+ // );
253
253
 
254
254
  // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.
255
255
  if (placement === axis) {
@@ -280,22 +280,22 @@ function getMaxHeight(
280
280
  ) {
281
281
  return position.top != null
282
282
  ? // We want the distance between the top of the overlay to the bottom of the boundary
283
- Math.max(
284
- 0,
285
- boundaryDimensions.height +
286
- boundaryDimensions.top +
287
- boundaryDimensions.scroll.top - // this is the bottom of the boundary
288
- (containerOffsetWithBoundary.top + position.top) - // this is the top of the overlay
289
- (margins.top + margins.bottom + padding) // save additional space for margin and padding
290
- )
283
+ Math.max(
284
+ 0,
285
+ boundaryDimensions.height +
286
+ boundaryDimensions.top +
287
+ boundaryDimensions.scroll.top - // this is the bottom of the boundary
288
+ (containerOffsetWithBoundary.top + position.top) - // this is the top of the overlay
289
+ (margins.top + margins.bottom + padding) // save additional space for margin and padding
290
+ )
291
291
  : // We want the distance between the top of the trigger to the top of the boundary
292
- Math.max(
293
- 0,
294
- childOffset.top +
295
- containerOffsetWithBoundary.top - // this is the top of the trigger
296
- (boundaryDimensions.top + boundaryDimensions.scroll.top) - // this is the top of the boundary
297
- (margins.top + margins.bottom + padding) // save additional space for margin and padding
298
- );
292
+ Math.max(
293
+ 0,
294
+ childOffset.top +
295
+ containerOffsetWithBoundary.top - // this is the top of the trigger
296
+ (boundaryDimensions.top + boundaryDimensions.scroll.top) - // this is the top of the boundary
297
+ (margins.top + margins.bottom + padding) // save additional space for margin and padding
298
+ );
299
299
  }
300
300
 
301
301
  function getAvailableSpace(
@@ -311,26 +311,26 @@ function getAvailableSpace(
311
311
  return Math.max(
312
312
  0,
313
313
  childOffset[axis] -
314
- boundaryDimensions[axis] -
315
- boundaryDimensions.scroll[axis] +
316
- containerOffsetWithBoundary[axis] -
317
- margins[axis] -
318
- margins[FLIPPED_DIRECTION[axis]] -
319
- padding
314
+ boundaryDimensions[axis] -
315
+ boundaryDimensions.scroll[axis] +
316
+ containerOffsetWithBoundary[axis] -
317
+ margins[axis] -
318
+ margins[FLIPPED_DIRECTION[axis]] -
319
+ padding
320
320
  );
321
321
  }
322
322
 
323
323
  return Math.max(
324
324
  0,
325
325
  boundaryDimensions[size] +
326
- boundaryDimensions[axis] +
327
- boundaryDimensions.scroll[axis] -
328
- containerOffsetWithBoundary[axis] -
329
- childOffset[axis] -
330
- childOffset[size] -
331
- margins[axis] -
332
- margins[FLIPPED_DIRECTION[axis]] -
333
- padding
326
+ boundaryDimensions[axis] +
327
+ boundaryDimensions.scroll[axis] -
328
+ containerOffsetWithBoundary[axis] -
329
+ childOffset[axis] -
330
+ childOffset[size] -
331
+ margins[axis] -
332
+ margins[FLIPPED_DIRECTION[axis]] -
333
+ padding
334
334
  );
335
335
  }
336
336