@react-hive/honey-utils 3.16.0 → 3.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/README.md CHANGED
@@ -554,8 +554,9 @@ function divide(a: number, b: number): number {
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  - `camelToDashCase(input: string): string` - Converts camelCase to dash-case.
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  - `splitStringIntoWords(input: string): string[]` - Splits a string into an array of words.
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  - `parseFileName(fileName: string): [baseName: string, extension: string]` - Splits a file name into its base name and extension using the last `.` as the separator. Handles edge cases such as hidden files (`.gitignore`), multi-dot names (`archive.tar.gz`), and names ending with a dot (`"file."`). The extension is returned in lowercase.
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- - `forEachChar(inputString: string, onChar: CharHandler, shouldSkipChar?: CharPredicate): void` - Iterates over each character of a string (UTF-16 code units) and invokes a callback for each character. Provides contextual information such as the character index and adjacent characters, and supports optional conditional skipping via a predicate.
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- - `findCharIndices(inputString: string, targetChar: string): number[]` - Returns all zero-based indices where a given single character occurs in the input string. Operates on UTF-16 code units and returns an empty array if the character is not found.
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+ - `forEachChar(input: string, onChar: CharHandler, shouldSkipChar?: CharPredicate): void` - Iterates over each character of a string (UTF-16 code units) and invokes a callback for each character. Provides contextual information such as the character index and adjacent characters, and supports optional conditional skipping via a predicate.
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+ - `findCharIndices(input: string, targetChar: string): number[]` - Returns all zero-based indices where a given single character occurs in the input string. Operates on UTF-16 code units and returns an empty array if the character is not found.
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+ - `getWordsInitials(input: string, maxWords?: number): string` - Returns the uppercase initials of the words in a string. The number of processed words can be limited via `maxWords`.
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  ### Object Utilities
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@@ -635,7 +636,7 @@ function divide(a: number, b: number): number {
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  ---
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  - `resolveBoundedDelta(options: ResolveBoundedDeltaOptions): Nullable<number>` – Resolves the next numeric value by consuming a delta within fixed bounds. Prevents overshoot, partially consumes deltas at boundaries, and returns `null` when movement in the given direction is no longer possible. Useful for drag constraints, sliders, synthetic scrolling, and inertia systems.
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- - `applyInertiaStep(options: ApplyInertiaStepOptions): Nullable<{ value: number; velocity: number }>` Applies a single inertia step on top of bounded delta resolution using velocity integration and exponential friction. Intended to be called from an animation loop (e.g. `requestAnimationFrame`) to implement momentum-based scrolling, sliders, or carousels. Returns updated value and velocity, or `null` when inertia has completed.
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+ - `applyInertiaStep(options: ApplyInertiaStepOptions): Nullable<InertiaStepResult>` - Advances a value by **one momentum (inertia) step** using velocity integration, exponential friction, and hard bounds. Designed to be called repeatedly from an animation loop (e.g. `requestAnimationFrame`) to implement native-feeling inertial motion such as momentum scrolling, carousels, sliders, and timelines. Returns the updated value and velocity while inertia is active, or `null` when inertia has completed or further movement is no longer possible.
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  #### Layout
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package/dist/README.md CHANGED
@@ -554,8 +554,9 @@ function divide(a: number, b: number): number {
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  - `camelToDashCase(input: string): string` - Converts camelCase to dash-case.
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  - `splitStringIntoWords(input: string): string[]` - Splits a string into an array of words.
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  - `parseFileName(fileName: string): [baseName: string, extension: string]` - Splits a file name into its base name and extension using the last `.` as the separator. Handles edge cases such as hidden files (`.gitignore`), multi-dot names (`archive.tar.gz`), and names ending with a dot (`"file."`). The extension is returned in lowercase.
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- - `forEachChar(inputString: string, onChar: CharHandler, shouldSkipChar?: CharPredicate): void` - Iterates over each character of a string (UTF-16 code units) and invokes a callback for each character. Provides contextual information such as the character index and adjacent characters, and supports optional conditional skipping via a predicate.
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- - `findCharIndices(inputString: string, targetChar: string): number[]` - Returns all zero-based indices where a given single character occurs in the input string. Operates on UTF-16 code units and returns an empty array if the character is not found.
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+ - `forEachChar(input: string, onChar: CharHandler, shouldSkipChar?: CharPredicate): void` - Iterates over each character of a string (UTF-16 code units) and invokes a callback for each character. Provides contextual information such as the character index and adjacent characters, and supports optional conditional skipping via a predicate.
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+ - `findCharIndices(input: string, targetChar: string): number[]` - Returns all zero-based indices where a given single character occurs in the input string. Operates on UTF-16 code units and returns an empty array if the character is not found.
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+ - `getWordsInitials(input: string, maxWords?: number): string` - Returns the uppercase initials of the words in a string. The number of processed words can be limited via `maxWords`.
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  ### Object Utilities
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@@ -635,7 +636,7 @@ function divide(a: number, b: number): number {
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  ---
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  - `resolveBoundedDelta(options: ResolveBoundedDeltaOptions): Nullable<number>` – Resolves the next numeric value by consuming a delta within fixed bounds. Prevents overshoot, partially consumes deltas at boundaries, and returns `null` when movement in the given direction is no longer possible. Useful for drag constraints, sliders, synthetic scrolling, and inertia systems.
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- - `applyInertiaStep(options: ApplyInertiaStepOptions): Nullable<{ value: number; velocity: number }>` Applies a single inertia step on top of bounded delta resolution using velocity integration and exponential friction. Intended to be called from an animation loop (e.g. `requestAnimationFrame`) to implement momentum-based scrolling, sliders, or carousels. Returns updated value and velocity, or `null` when inertia has completed.
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+ - `applyInertiaStep(options: ApplyInertiaStepOptions): Nullable<InertiaStepResult>` - Advances a value by **one momentum (inertia) step** using velocity integration, exponential friction, and hard bounds. Designed to be called repeatedly from an animation loop (e.g. `requestAnimationFrame`) to implement native-feeling inertial motion such as momentum scrolling, carousels, sliders, and timelines. Returns the updated value and velocity while inertia is active, or `null` when inertia has completed or further movement is no longer possible.
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  #### Layout
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@@ -1,35 +1,35 @@
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  import type { Nullable } from '~/types';
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  export interface InertiaOptions {
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  /**
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- * Current velocity of the motion, expressed in units per millisecond.
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+ * Current velocity of the inertial motion.
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  *
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- * The unit depends on the context in which inertia is applied:
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- * - `px/ms` for scrolling or dragging
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- * - arbitrary units for sliders or timelines
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+ * Expressed in **pixels per millisecond (`px/ms`)**.
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  *
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- * The sign indicates direction (positive or negative).
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+ * The sign determines direction:
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+ * - Positive → movement toward the upper bound
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+ * - Negative → movement toward the lower bound
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  */
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- velocity: number;
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+ velocityPxMs: number;
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  /**
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  * Time elapsed since the previous inertia step, in milliseconds.
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  *
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- * This value is typically derived from a high-resolution clock such as `performance.now()`
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- * and allows inertia behavior to remain frame-rate independent.
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+ * This value is typically derived from a high-resolution timestamp
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+ * (e.g. `performance.now()`), ensuring frame-rate-independent behavior.
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  */
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- deltaTime: number;
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+ deltaTimeMs: number;
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  /**
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- * Exponential friction coefficient controlling how quickly velocity decays over time.
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+ * Exponential friction coefficient controlling how quickly velocity decays.
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  *
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- * This value is applied per millisecond and produces smooth, natural-feeling
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- * deceleration when used with an exponential decay model.
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+ * The decay is applied per millisecond using an exponential model:
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  *
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- * Smaller values result in a longer glide; larger values cause inertia
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- * to stop more quickly.
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+ * `velocityPxMs *= exp(-friction * deltaTimeMs)`
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+ *
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+ * Smaller values produce longer, floatier motion; larger values result in a quicker stop.
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  *
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  * Typical values:
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- * - `0.001` very long, floaty motion
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- * - `0.002` balanced, natural decay (default)
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- * - `0.005` quick stop
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+ * - `0.001` very long, floaty inertia
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+ * - `0.002` balanced, natural decay (default)
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+ * - `0.005` short, snappy stop
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  *
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  * @default 0.002
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  */
@@ -37,21 +37,21 @@ export interface InertiaOptions {
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  /**
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  * Minimum absolute velocity below which inertia is considered complete.
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  *
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- * When the absolute value of the current velocity drops below this threshold,
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- * no further movement is applied and inertia terminates.
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+ * When `|velocityPxMs| < minVelocityPxMs`, inertia terminates and no further movement is applied.
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  *
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- * This prevents unnecessary micro-updates and jitter near rest.
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+ * This prevents unnecessary micro-updates and visual jitter near rest.
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  *
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  * @default 0.01
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  */
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- minVelocity?: number;
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+ minVelocityPxMs?: number;
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  }
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  interface ApplyInertiaStepOptions extends InertiaOptions {
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  /**
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- * Current value before applying the inertia step.
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+ * Current numeric value before applying the inertia step.
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  *
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- * This typically represents a translated position (e.g. scroll offset),
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- * but may be any bounded numeric value.
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+ * This commonly represents a translated position
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+ * (e.g. scroll offset or `translateX` value),
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+ * but may be any numeric value constrained by bounds.
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  */
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  value: number;
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  /**
@@ -64,71 +64,58 @@ interface ApplyInertiaStepOptions extends InertiaOptions {
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  max: number;
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  }
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  /**
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- * Advances a value by one inertia step using velocity, friction, and hard bounds.
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- *
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- * This utility models **inertial motion** (momentum + decay) on top of
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- * {@link resolveBoundedDelta}, which acts as the authoritative constraint layer.
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- *
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- * The function:
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- * - Integrates velocity over the elapsed time to produce a movement delta
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- * - Resolves that delta against fixed bounds
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- * - Applies exponential friction to gradually reduce velocity
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- * - Stops immediately when a bound is hit or velocity falls below a threshold
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- *
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- * ⚠️ This function performs **one step only** and is intended to be called
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- * repeatedly from an animation loop (e.g. `requestAnimationFrame`).
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- *
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- * ### Common use cases
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- * - Synthetic scrolling with momentum
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- * - Carousels and sliders
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- * - Timelines and scrubbers
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- * - Drag-to-scroll interactions with inertia
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+ * Result of a single inertia simulation step.
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  *
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- * @param value - Current value before applying inertia (e.g. translate position).
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- * @param min - Minimum allowed value (inclusive).
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- * @param max - Maximum allowed value (inclusive).
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- * @param velocity - Current velocity in units per millisecond (e.g. px/ms).
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- * @param deltaTime - Time elapsed since the previous step, in milliseconds.
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- * @param friction - Exponential friction coefficient controlling decay rate.
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- * @param minVelocity - Minimum velocity below which inertia stops.
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+ * Returned when inertia is still active and further movement
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+ * in the current direction is possible.
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+ */
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+ export interface InertiaStepResult {
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+ /**
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+ * Updated value after applying the inertial step.
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+ */
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+ value: number;
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+ /**
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+ * Updated velocity after applying exponential decay.
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+ *
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+ * Expressed in pixels per millisecond (`px/ms`).
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+ */
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+ velocityPxMs: number;
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+ }
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+ /**
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+ * Advances a value by a single inertial step using velocity,
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+ * elapsed time, exponential friction, and hard bounds.
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  *
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- * @returns An object containing the updated value and velocity,
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- * or `null` when inertia has completed or movement is no longer possible.
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+ * This function models **momentum-driven motion** and delegates
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+ * boundary enforcement to {@link resolveBoundedDelta}, which guarantees:
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+ * - no overshoot
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+ * - no jitter at bounds
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+ * - deterministic stopping behavior
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  *
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- * @example
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- * ```ts
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- * let value = translateX;
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- * let velocity = releaseVelocity; // px/ms from drag end
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- * let lastTime = performance.now();
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+ * ---
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  *
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- * const step = (time: number) => {
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- * const deltaTime = time - lastTime;
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- * lastTime = time;
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+ * ### Termination conditions
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+ * Inertia stops immediately when:
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+ * - the absolute velocity falls below `minVelocityPxMs`, or
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+ * - movement in the current direction is blocked by a bound
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  *
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- * const result = applyInertiaStep({
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- * value,
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- * velocity,
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- * min: -maxOverflow,
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- * max: 0,
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- * deltaTime,
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- * });
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+ * ---
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  *
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- * if (!result) {
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- * return; // inertia finished
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- * }
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+ * ⚠️ **Single-step function**
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+ * This function performs **one inertia step only**.
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+ * It must be called repeatedly from an animation loop
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+ * (e.g. `requestAnimationFrame`) to produce continuous motion.
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  *
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- * value = result.value;
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- * velocity = result.velocity;
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+ * ---
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  *
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- * container.style.transform = `translateX(${value}px)`;
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- * requestAnimationFrame(step);
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- * };
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+ * ### Common use cases
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+ * - Synthetic scrolling with momentum
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+ * - Drag-to-scroll interactions
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+ * - Carousels and sliders
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+ * - Timelines and scrubbers
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  *
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- * requestAnimationFrame(step);
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- * ```
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+ * @returns An {@link InertiaStepResult} when inertia is still active,
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+ * or `null` when inertia has completed or further movement
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+ * is not possible.
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  */
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- export declare const applyInertiaStep: ({ value, min, max, velocity, deltaTime, friction, minVelocity, }: ApplyInertiaStepOptions) => Nullable<{
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- value: number;
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- velocity: number;
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- }>;
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+ export declare const applyInertiaStep: ({ value, min, max, velocityPxMs, deltaTimeMs, friction, minVelocityPxMs, }: ApplyInertiaStepOptions) => Nullable<InertiaStepResult>;
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  export {};
package/dist/index.cjs CHANGED
@@ -1,2 +1,2 @@
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