@react-hive/honey-utils 3.14.0 → 3.16.0

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package/README.md CHANGED
@@ -553,6 +553,9 @@ function divide(a: number, b: number): number {
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  - `toKebabCase(input: string): string` - Converts a string to kebab-case.
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  - `camelToDashCase(input: string): string` - Converts camelCase to dash-case.
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  - `splitStringIntoWords(input: string): string[]` - Splits a string into an array of words.
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+ - `parseFileName(fileName: string): [baseName: string, extension: string]` - Splits a file name into its base name and extension using the last `.` as the separator. Handles edge cases such as hidden files (`.gitignore`), multi-dot names (`archive.tar.gz`), and names ending with a dot (`"file."`). The extension is returned in lowercase.
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+ - `forEachChar(inputString: string, onChar: CharHandler, shouldSkipChar?: CharPredicate): void` - Iterates over each character of a string (UTF-16 code units) and invokes a callback for each character. Provides contextual information such as the character index and adjacent characters, and supports optional conditional skipping via a predicate.
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+ - `findCharIndices(inputString: string, targetChar: string): number[]` - Returns all zero-based indices where a given single character occurs in the input string. Operates on UTF-16 code units and returns an empty array if the character is not found.
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  ### Object Utilities
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@@ -631,6 +634,9 @@ function divide(a: number, b: number): number {
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  ---
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+ - `resolveBoundedDelta(options: ResolveBoundedDeltaOptions): Nullable<number>` – Resolves the next numeric value by consuming a delta within fixed bounds. Prevents overshoot, partially consumes deltas at boundaries, and returns `null` when movement in the given direction is no longer possible. Useful for drag constraints, sliders, synthetic scrolling, and inertia systems.
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+ - `applyInertiaStep(options: ApplyInertiaStepOptions): Nullable<{ value: number; velocity: number }>` – Applies a single inertia step on top of bounded delta resolution using velocity integration and exponential friction. Intended to be called from an animation loop (e.g. `requestAnimationFrame`) to implement momentum-based scrolling, sliders, or carousels. Returns updated value and velocity, or `null` when inertia has completed.
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+
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  #### Layout
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  - `calculateCenterOffset(options: CalculateCenterOffsetOptions): number` - Calculates a clamped offset value that centers an element within a container along a single axis. Returns a negative value suitable for use in a CSS `translate` transform, or `0` when no overflow exists.
@@ -665,7 +671,6 @@ function divide(a: number, b: number): number {
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  ---
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  - `isFile(value: unknown): value is File` - Checks if a value is a `File`.
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- - `parseFileName(fileName: string): [baseName: string, extension: string]` - Splits a file name into its base name and extension using the last `.` as the separator. Handles edge cases such as hidden files (`.gitignore`), multi-dot names (`archive.tar.gz`), and names ending with a dot (`"file."`). The extension is returned in lowercase.
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  - `fileListToFiles(fileList: FileList | null): File[]` - Converts a `FileList` object (such as the one returned from an `<input type="file">`) into a standard array of `File` objects. Returns an empty array when the input is `null`.
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  - `blobToFile(blob: Blob, fileName: string): File` - Converts a Blob object into a File object with the specified name.
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  - `traverseFileSystemDirectory(directoryEntry: FileSystemDirectoryEntry, options?: TraverseDirectoryOptions): Promise<File[]>` — Recursively scans a directory using the File System API and returns all nested files as `File` objects. Supports skipping system files.
package/dist/README.md CHANGED
@@ -553,6 +553,9 @@ function divide(a: number, b: number): number {
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  - `toKebabCase(input: string): string` - Converts a string to kebab-case.
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  - `camelToDashCase(input: string): string` - Converts camelCase to dash-case.
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  - `splitStringIntoWords(input: string): string[]` - Splits a string into an array of words.
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+ - `parseFileName(fileName: string): [baseName: string, extension: string]` - Splits a file name into its base name and extension using the last `.` as the separator. Handles edge cases such as hidden files (`.gitignore`), multi-dot names (`archive.tar.gz`), and names ending with a dot (`"file."`). The extension is returned in lowercase.
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+ - `forEachChar(inputString: string, onChar: CharHandler, shouldSkipChar?: CharPredicate): void` - Iterates over each character of a string (UTF-16 code units) and invokes a callback for each character. Provides contextual information such as the character index and adjacent characters, and supports optional conditional skipping via a predicate.
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+ - `findCharIndices(inputString: string, targetChar: string): number[]` - Returns all zero-based indices where a given single character occurs in the input string. Operates on UTF-16 code units and returns an empty array if the character is not found.
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  ### Object Utilities
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@@ -631,6 +634,9 @@ function divide(a: number, b: number): number {
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  ---
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+ - `resolveBoundedDelta(options: ResolveBoundedDeltaOptions): Nullable<number>` – Resolves the next numeric value by consuming a delta within fixed bounds. Prevents overshoot, partially consumes deltas at boundaries, and returns `null` when movement in the given direction is no longer possible. Useful for drag constraints, sliders, synthetic scrolling, and inertia systems.
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+ - `applyInertiaStep(options: ApplyInertiaStepOptions): Nullable<{ value: number; velocity: number }>` – Applies a single inertia step on top of bounded delta resolution using velocity integration and exponential friction. Intended to be called from an animation loop (e.g. `requestAnimationFrame`) to implement momentum-based scrolling, sliders, or carousels. Returns updated value and velocity, or `null` when inertia has completed.
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+
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  #### Layout
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  - `calculateCenterOffset(options: CalculateCenterOffsetOptions): number` - Calculates a clamped offset value that centers an element within a container along a single axis. Returns a negative value suitable for use in a CSS `translate` transform, or `0` when no overflow exists.
@@ -665,7 +671,6 @@ function divide(a: number, b: number): number {
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  ---
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  - `isFile(value: unknown): value is File` - Checks if a value is a `File`.
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- - `parseFileName(fileName: string): [baseName: string, extension: string]` - Splits a file name into its base name and extension using the last `.` as the separator. Handles edge cases such as hidden files (`.gitignore`), multi-dot names (`archive.tar.gz`), and names ending with a dot (`"file."`). The extension is returned in lowercase.
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  - `fileListToFiles(fileList: FileList | null): File[]` - Converts a `FileList` object (such as the one returned from an `<input type="file">`) into a standard array of `File` objects. Returns an empty array when the input is `null`.
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  - `blobToFile(blob: Blob, fileName: string): File` - Converts a Blob object into a File object with the specified name.
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  - `traverseFileSystemDirectory(directoryEntry: FileSystemDirectoryEntry, options?: TraverseDirectoryOptions): Promise<File[]>` — Recursively scans a directory using the File System API and returns all nested files as `File` objects. Supports skipping system files.
package/dist/file.d.ts CHANGED
@@ -1,4 +1,4 @@
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- import type { Nullable } from './types';
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+ import type { Nullable } from '~/types';
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  /**
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  * Checks if a value is a `File` object.
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  *
@@ -7,22 +7,6 @@ import type { Nullable } from './types';
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  * @returns `true` if the value is a `File` object; otherwise, `false`.
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  */
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  export declare const isFile: (value: unknown) => value is File;
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- /**
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- * Splits a file name into its base name and extension.
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- *
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- * Special cases:
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- * - Files without a dot return `[fileName, ""]`
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- * - Hidden files like `.gitignore` return `[".gitignore", ""]`
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- * - Names ending with a trailing dot (e.g., `"file."`) return `["file.", ""]`
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- * - Multi-dot names (e.g., `"archive.tar.gz"`) split on the last dot
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- *
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- * @param fileName - The full file name to parse.
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- *
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- * @returns A tuple where:
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- * - index 0 is the base name
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- * - index 1 is the file extension (lowercased), or an empty string if none exists
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- */
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- export declare const parseFileName: (fileName: string) => string[];
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  /**
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  * Converts a `FileList` object to an array of `File` objects.
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  *
@@ -0,0 +1,134 @@
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+ import type { Nullable } from '~/types';
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+ export interface InertiaOptions {
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+ /**
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+ * Current velocity of the motion, expressed in units per millisecond.
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+ *
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+ * The unit depends on the context in which inertia is applied:
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+ * - `px/ms` for scrolling or dragging
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+ * - arbitrary units for sliders or timelines
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+ *
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+ * The sign indicates direction (positive or negative).
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+ */
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+ velocity: number;
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+ /**
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+ * Time elapsed since the previous inertia step, in milliseconds.
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+ *
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+ * This value is typically derived from a high-resolution clock such as `performance.now()`
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+ * and allows inertia behavior to remain frame-rate independent.
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+ */
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+ deltaTime: number;
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+ /**
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+ * Exponential friction coefficient controlling how quickly velocity decays over time.
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+ *
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+ * This value is applied per millisecond and produces smooth, natural-feeling
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+ * deceleration when used with an exponential decay model.
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+ *
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+ * Smaller values result in a longer glide; larger values cause inertia
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+ * to stop more quickly.
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+ *
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+ * Typical values:
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+ * - `0.001` – very long, floaty motion
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+ * - `0.002` – balanced, natural decay (default)
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+ * - `0.005` – quick stop
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+ *
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+ * @default 0.002
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+ */
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+ friction?: number;
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+ /**
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+ * Minimum absolute velocity below which inertia is considered complete.
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+ *
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+ * When the absolute value of the current velocity drops below this threshold,
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+ * no further movement is applied and inertia terminates.
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+ *
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+ * This prevents unnecessary micro-updates and jitter near rest.
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+ *
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+ * @default 0.01
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+ */
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+ minVelocity?: number;
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+ }
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+ interface ApplyInertiaStepOptions extends InertiaOptions {
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+ /**
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+ * Current value before applying the inertia step.
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+ *
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+ * This typically represents a translated position (e.g. scroll offset),
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+ * but may be any bounded numeric value.
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+ */
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+ value: number;
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+ /**
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+ * Lower bound for the value (inclusive).
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+ */
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+ min: number;
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+ /**
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+ * Upper bound for the value (inclusive).
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+ */
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+ max: number;
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+ }
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+ /**
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+ * Advances a value by one inertia step using velocity, friction, and hard bounds.
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+ *
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+ * This utility models **inertial motion** (momentum + decay) on top of
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+ * {@link resolveBoundedDelta}, which acts as the authoritative constraint layer.
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+ *
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+ * The function:
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+ * - Integrates velocity over the elapsed time to produce a movement delta
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+ * - Resolves that delta against fixed bounds
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+ * - Applies exponential friction to gradually reduce velocity
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+ * - Stops immediately when a bound is hit or velocity falls below a threshold
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+ *
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+ * ⚠️ This function performs **one step only** and is intended to be called
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+ * repeatedly from an animation loop (e.g. `requestAnimationFrame`).
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+ *
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+ * ### Common use cases
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+ * - Synthetic scrolling with momentum
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+ * - Carousels and sliders
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+ * - Timelines and scrubbers
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+ * - Drag-to-scroll interactions with inertia
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+ *
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+ * @param value - Current value before applying inertia (e.g. translate position).
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+ * @param min - Minimum allowed value (inclusive).
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+ * @param max - Maximum allowed value (inclusive).
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+ * @param velocity - Current velocity in units per millisecond (e.g. px/ms).
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+ * @param deltaTime - Time elapsed since the previous step, in milliseconds.
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+ * @param friction - Exponential friction coefficient controlling decay rate.
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+ * @param minVelocity - Minimum velocity below which inertia stops.
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+ *
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+ * @returns An object containing the updated value and velocity,
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+ * or `null` when inertia has completed or movement is no longer possible.
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+ *
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+ * @example
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+ * ```ts
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+ * let value = translateX;
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+ * let velocity = releaseVelocity; // px/ms from drag end
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+ * let lastTime = performance.now();
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+ *
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+ * const step = (time: number) => {
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+ * const deltaTime = time - lastTime;
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+ * lastTime = time;
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+ *
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+ * const result = applyInertiaStep({
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+ * value,
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+ * velocity,
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+ * min: -maxOverflow,
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+ * max: 0,
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+ * deltaTime,
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+ * });
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+ *
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+ * if (!result) {
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+ * return; // inertia finished
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+ * }
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+ *
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+ * value = result.value;
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+ * velocity = result.velocity;
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+ *
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+ * container.style.transform = `translateX(${value}px)`;
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+ * requestAnimationFrame(step);
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+ * };
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+ *
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+ * requestAnimationFrame(step);
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+ * ```
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+ */
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+ export declare const applyInertiaStep: ({ value, min, max, velocity, deltaTime, friction, minVelocity, }: ApplyInertiaStepOptions) => Nullable<{
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+ value: number;
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+ velocity: number;
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+ }>;
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+ export {};
@@ -1 +1,3 @@
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  export * from './layout';
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+ export * from './resolve-bounded-delta';
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+ export * from './apply-inertia-step';
@@ -0,0 +1,79 @@
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+ import type { Nullable } from '~/types';
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+ interface ResolveBoundedDeltaOptions {
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+ /**
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+ * Incremental change to apply to the current value.
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+ *
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+ * The sign of this value determines the direction of movement:
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+ * - Negative values move toward the minimum bound
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+ * - Positive values move toward the maximum bound
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+ */
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+ delta: number;
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+ /**
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+ * Current numeric value before applying the delta.
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+ */
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+ value: number;
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+ /**
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+ * Minimum allowed value (inclusive).
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+ *
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+ * Movement beyond this boundary is prevented.
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+ */
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+ min: number;
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+ /**
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+ * Maximum allowed value (inclusive).
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+ *
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+ * Movement beyond this boundary is prevented.
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+ */
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+ max: number;
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+ }
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+ /**
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+ * Resolves the next value by consuming a delta within fixed numeric bounds.
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+ *
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+ * This function applies **bounded delta consumption** rather than naive clamping:
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+ *
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+ * - The delta is applied in the given direction as long as movement is possible.
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+ * - If the delta would overshoot a bound, it is partially consumed so the
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+ * resulting value lands exactly on the boundary.
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+ * - If movement in the given direction is no longer possible, `null` is returned.
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+ *
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+ * This behavior mirrors how native scroll engines and drag constraints
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+ * handle fast input without jitter or overshoot.
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+ *
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+ * ### Key characteristics
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+ * - Direction-aware (positive and negative deltas behave independently)
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+ * - Prevents overshoot while preserving remaining movement
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+ * - Does **not** clamp unconditionally
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+ * - Side-effect free and fully deterministic
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+ *
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+ * ### Common use cases
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+ * - Synthetic scrolling
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+ * - Drag constraints
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+ * - Sliders and carousels
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+ * - Timelines and scrubbers
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+ * - Inertia and momentum systems
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+ *
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+ * @param delta - Incremental change to apply to the current value.
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+ * The sign determines the movement direction.
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+ * @param value - Current numeric value before applying the delta.
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+ * @param min - Minimum allowed value (inclusive).
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+ * @param max - Maximum allowed value (inclusive).
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+ *
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+ * @returns The next resolved value after applying the delta,
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+ * or `null` if movement in the given direction is not possible.
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+ *
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+ * @example
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+ * ```ts
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+ * // Simple bounded movement
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+ * resolveBoundedDelta({ value: 10, delta: -5, min: 0, max: 100 });
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+ * // → 5
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+ *
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+ * // Overshoot is clamped to the boundary
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+ * resolveBoundedDelta({ value: 2, delta: -10, min: 0, max: 100 });
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+ * // → 0
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+ *
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+ * // Movement blocked at the boundary
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+ * resolveBoundedDelta({ value: 0, delta: -5, min: 0, max: 100 });
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+ * // → null
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+ * ```
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+ */
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+ export declare const resolveBoundedDelta: ({ delta, value, min, max, }: ResolveBoundedDeltaOptions) => Nullable<number>;
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+ export {};
package/dist/index.cjs CHANGED
@@ -1,2 +1,2 @@
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