@react-fabric/graph 1.0.0-beta.63 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (224) hide show
  1. package/dist/cjs/context/context.js +16 -0
  2. package/dist/cjs/graph/index.js +58 -381
  3. package/dist/cjs/index.js +25 -21
  4. package/dist/cjs/utils/edge.js +76 -0
  5. package/dist/cjs/utils/node.js +93 -0
  6. package/dist/cjs/utils/sdfFolder.js +107 -0
  7. package/dist/cjs/viewer/Graph.js +174 -0
  8. package/dist/esm/context/context.js +15 -0
  9. package/dist/esm/graph/index.js +59 -382
  10. package/dist/esm/index.js +24 -20
  11. package/dist/esm/utils/edge.js +75 -0
  12. package/dist/esm/utils/node.js +92 -0
  13. package/dist/esm/utils/sdfFolder.js +107 -0
  14. package/dist/esm/viewer/Graph.js +174 -0
  15. package/dist/types/context/context.d.ts +35 -0
  16. package/dist/types/graph/index.d.ts +47 -24
  17. package/dist/types/index.d.ts +28 -2
  18. package/dist/types/types/index.d.ts +124 -175
  19. package/dist/types/utils/edge.d.ts +28 -0
  20. package/dist/types/utils/node.d.ts +28 -0
  21. package/dist/types/utils/sdfFolder.d.ts +75 -0
  22. package/dist/types/viewer/Graph.d.ts +31 -0
  23. package/package.json +19 -25
  24. package/src/context/context.tsx +43 -0
  25. package/src/graph/index.ts +76 -399
  26. package/src/index.ts +24 -26
  27. package/src/types/index.ts +139 -185
  28. package/src/utils/edge.ts +65 -0
  29. package/src/utils/node.ts +105 -0
  30. package/src/utils/sdfFolder.ts +141 -0
  31. package/src/viewer/Graph.tsx +159 -0
  32. package/css/styles.css +0 -56
  33. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +0 -14
  34. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +0 -9
  35. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +0 -35
  36. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +0 -11
  37. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +0 -20
  38. package/dist/cjs/_virtual/elk-worker.js +0 -8
  39. package/dist/cjs/components/ContextMenu.js +0 -133
  40. package/dist/cjs/components/Provider.js +0 -103
  41. package/dist/cjs/components/Tools.js +0 -205
  42. package/dist/cjs/components/Viewer.js +0 -59
  43. package/dist/cjs/components/context.js +0 -34
  44. package/dist/cjs/constants/index.js +0 -16
  45. package/dist/cjs/hooks/sigmaDragSelect.js +0 -169
  46. package/dist/cjs/hooks/sigmaHilighter.js +0 -83
  47. package/dist/cjs/hooks/sigmaMouseActions.js +0 -145
  48. package/dist/cjs/hooks/useGraphology.js +0 -41
  49. package/dist/cjs/hooks/useSigma.js +0 -112
  50. package/dist/cjs/programs/arrow-head/frag.glsl.js +0 -8
  51. package/dist/cjs/programs/arrow-head/index.js +0 -142
  52. package/dist/cjs/programs/arrow-head/vert.glsl.js +0 -8
  53. package/dist/cjs/programs/edge-curve/drawLabel.js +0 -136
  54. package/dist/cjs/programs/edge-curve/frag.glsl.js +0 -8
  55. package/dist/cjs/programs/edge-curve/index.js +0 -157
  56. package/dist/cjs/programs/edge-curve/vert.glsl.js +0 -8
  57. package/dist/cjs/programs/edge-line/drawLabel.js +0 -70
  58. package/dist/cjs/programs/edge-line/frag.glsl.js +0 -8
  59. package/dist/cjs/programs/edge-line/index.js +0 -166
  60. package/dist/cjs/programs/edge-line/vert.glsl.js +0 -8
  61. package/dist/cjs/programs/node-badge/factory.js +0 -250
  62. package/dist/cjs/programs/node-badge/frag.glsl.js +0 -8
  63. package/dist/cjs/programs/node-badge/index.js +0 -33
  64. package/dist/cjs/programs/node-badge/texture.js +0 -455
  65. package/dist/cjs/programs/node-badge/vert.glsl.js +0 -19
  66. package/dist/cjs/programs/node-circle/base/drawHover.js +0 -71
  67. package/dist/cjs/programs/node-circle/base/drawLabel.js +0 -113
  68. package/dist/cjs/programs/node-circle/base/frag.glsl.js +0 -8
  69. package/dist/cjs/programs/node-circle/base/index.js +0 -136
  70. package/dist/cjs/programs/node-circle/base/vert.glsl.js +0 -8
  71. package/dist/cjs/programs/node-circle/index.js +0 -15
  72. package/dist/cjs/programs/node-image/factory.js +0 -224
  73. package/dist/cjs/programs/node-image/frag.glsl.js +0 -8
  74. package/dist/cjs/programs/node-image/index.js +0 -14
  75. package/dist/cjs/programs/node-image/texture.js +0 -472
  76. package/dist/cjs/programs/node-image/vert.glsl.js +0 -8
  77. package/dist/cjs/programs/node-rect/base/drawHover.js +0 -68
  78. package/dist/cjs/programs/node-rect/base/drawLabel.js +0 -107
  79. package/dist/cjs/programs/node-rect/base/frag.glsl.js +0 -8
  80. package/dist/cjs/programs/node-rect/base/index.js +0 -135
  81. package/dist/cjs/programs/node-rect/base/vert.glsl.js +0 -8
  82. package/dist/cjs/programs/node-rect/index.js +0 -15
  83. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +0 -14
  84. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +0 -9
  85. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +0 -34
  86. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +0 -13
  87. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +0 -20
  88. package/dist/esm/_virtual/elk-worker.js +0 -8
  89. package/dist/esm/components/ContextMenu.js +0 -133
  90. package/dist/esm/components/Provider.js +0 -103
  91. package/dist/esm/components/Tools.js +0 -205
  92. package/dist/esm/components/Viewer.js +0 -59
  93. package/dist/esm/components/context.js +0 -33
  94. package/dist/esm/constants/index.js +0 -16
  95. package/dist/esm/hooks/sigmaDragSelect.js +0 -169
  96. package/dist/esm/hooks/sigmaHilighter.js +0 -83
  97. package/dist/esm/hooks/sigmaMouseActions.js +0 -145
  98. package/dist/esm/hooks/useGraphology.js +0 -41
  99. package/dist/esm/hooks/useSigma.js +0 -112
  100. package/dist/esm/programs/arrow-head/frag.glsl.js +0 -8
  101. package/dist/esm/programs/arrow-head/index.js +0 -141
  102. package/dist/esm/programs/arrow-head/vert.glsl.js +0 -8
  103. package/dist/esm/programs/edge-curve/drawLabel.js +0 -136
  104. package/dist/esm/programs/edge-curve/frag.glsl.js +0 -8
  105. package/dist/esm/programs/edge-curve/index.js +0 -156
  106. package/dist/esm/programs/edge-curve/vert.glsl.js +0 -8
  107. package/dist/esm/programs/edge-line/drawLabel.js +0 -70
  108. package/dist/esm/programs/edge-line/frag.glsl.js +0 -8
  109. package/dist/esm/programs/edge-line/index.js +0 -166
  110. package/dist/esm/programs/edge-line/vert.glsl.js +0 -8
  111. package/dist/esm/programs/node-badge/factory.js +0 -250
  112. package/dist/esm/programs/node-badge/frag.glsl.js +0 -8
  113. package/dist/esm/programs/node-badge/index.js +0 -32
  114. package/dist/esm/programs/node-badge/texture.js +0 -445
  115. package/dist/esm/programs/node-badge/vert.glsl.js +0 -19
  116. package/dist/esm/programs/node-circle/base/drawHover.js +0 -71
  117. package/dist/esm/programs/node-circle/base/drawLabel.js +0 -113
  118. package/dist/esm/programs/node-circle/base/frag.glsl.js +0 -8
  119. package/dist/esm/programs/node-circle/base/index.js +0 -136
  120. package/dist/esm/programs/node-circle/base/vert.glsl.js +0 -8
  121. package/dist/esm/programs/node-circle/index.js +0 -15
  122. package/dist/esm/programs/node-image/factory.js +0 -224
  123. package/dist/esm/programs/node-image/frag.glsl.js +0 -8
  124. package/dist/esm/programs/node-image/index.js +0 -13
  125. package/dist/esm/programs/node-image/texture.js +0 -462
  126. package/dist/esm/programs/node-image/vert.glsl.js +0 -8
  127. package/dist/esm/programs/node-rect/base/drawHover.js +0 -68
  128. package/dist/esm/programs/node-rect/base/drawLabel.js +0 -107
  129. package/dist/esm/programs/node-rect/base/frag.glsl.js +0 -8
  130. package/dist/esm/programs/node-rect/base/index.js +0 -135
  131. package/dist/esm/programs/node-rect/base/vert.glsl.js +0 -8
  132. package/dist/esm/programs/node-rect/index.js +0 -15
  133. package/dist/types/components/ContextMenu.d.ts +0 -1
  134. package/dist/types/components/Provider.d.ts +0 -3
  135. package/dist/types/components/Tools.d.ts +0 -1
  136. package/dist/types/components/Viewer.d.ts +0 -2
  137. package/dist/types/components/context.d.ts +0 -17
  138. package/dist/types/constants/index.d.ts +0 -12
  139. package/dist/types/graph/layout.worker.d.ts +0 -1
  140. package/dist/types/hooks/sigmaDragSelect.d.ts +0 -8
  141. package/dist/types/hooks/sigmaHilighter.d.ts +0 -3
  142. package/dist/types/hooks/sigmaMouseActions.d.ts +0 -3
  143. package/dist/types/hooks/useGraphology.d.ts +0 -6
  144. package/dist/types/hooks/useSigma.d.ts +0 -8
  145. package/dist/types/i18n/index.d.ts +0 -0
  146. package/dist/types/programs/arrow-head/frag.glsl.d.ts +0 -2
  147. package/dist/types/programs/arrow-head/index.d.ts +0 -9
  148. package/dist/types/programs/arrow-head/vert.glsl.d.ts +0 -2
  149. package/dist/types/programs/edge-curve/drawLabel.d.ts +0 -6
  150. package/dist/types/programs/edge-curve/frag.glsl.d.ts +0 -2
  151. package/dist/types/programs/edge-curve/index.d.ts +0 -43
  152. package/dist/types/programs/edge-curve/vert.glsl.d.ts +0 -2
  153. package/dist/types/programs/edge-line/drawLabel.d.ts +0 -5
  154. package/dist/types/programs/edge-line/frag.glsl.d.ts +0 -2
  155. package/dist/types/programs/edge-line/index.d.ts +0 -11
  156. package/dist/types/programs/edge-line/vert.glsl.d.ts +0 -2
  157. package/dist/types/programs/node-badge/factory.d.ts +0 -27
  158. package/dist/types/programs/node-badge/frag.glsl.d.ts +0 -2
  159. package/dist/types/programs/node-badge/index.d.ts +0 -5
  160. package/dist/types/programs/node-badge/texture.d.ts +0 -102
  161. package/dist/types/programs/node-badge/vert.glsl.d.ts +0 -2
  162. package/dist/types/programs/node-circle/base/drawHover.d.ts +0 -8
  163. package/dist/types/programs/node-circle/base/drawLabel.d.ts +0 -8
  164. package/dist/types/programs/node-circle/base/frag.glsl.d.ts +0 -2
  165. package/dist/types/programs/node-circle/base/index.d.ts +0 -37
  166. package/dist/types/programs/node-circle/base/vert.glsl.d.ts +0 -2
  167. package/dist/types/programs/node-circle/index.d.ts +0 -11
  168. package/dist/types/programs/node-image/factory.d.ts +0 -25
  169. package/dist/types/programs/node-image/frag.glsl.d.ts +0 -2
  170. package/dist/types/programs/node-image/index.d.ts +0 -5
  171. package/dist/types/programs/node-image/texture.d.ts +0 -102
  172. package/dist/types/programs/node-image/vert.glsl.d.ts +0 -2
  173. package/dist/types/programs/node-rect/base/drawHover.d.ts +0 -8
  174. package/dist/types/programs/node-rect/base/drawLabel.d.ts +0 -8
  175. package/dist/types/programs/node-rect/base/frag.glsl.d.ts +0 -2
  176. package/dist/types/programs/node-rect/base/index.d.ts +0 -34
  177. package/dist/types/programs/node-rect/base/vert.glsl.d.ts +0 -2
  178. package/dist/types/programs/node-rect/index.d.ts +0 -11
  179. package/src/components/ContextMenu.tsx +0 -138
  180. package/src/components/Provider.tsx +0 -116
  181. package/src/components/Tools.tsx +0 -68
  182. package/src/components/Viewer.tsx +0 -75
  183. package/src/components/context.ts +0 -43
  184. package/src/constants/index.ts +0 -22
  185. package/src/graph/layout.worker.ts +0 -42
  186. package/src/hooks/sigmaDragSelect.ts +0 -219
  187. package/src/hooks/sigmaHilighter.ts +0 -107
  188. package/src/hooks/sigmaMouseActions.ts +0 -153
  189. package/src/hooks/useGraphology.ts +0 -31
  190. package/src/hooks/useSigma.ts +0 -118
  191. package/src/i18n/index.ts +0 -0
  192. package/src/programs/arrow-head/frag.glsl.ts +0 -18
  193. package/src/programs/arrow-head/index.ts +0 -156
  194. package/src/programs/arrow-head/vert.glsl.ts +0 -75
  195. package/src/programs/edge-curve/drawLabel.ts +0 -166
  196. package/src/programs/edge-curve/frag.glsl.ts +0 -86
  197. package/src/programs/edge-curve/index.ts +0 -156
  198. package/src/programs/edge-curve/vert.glsl.ts +0 -110
  199. package/src/programs/edge-line/drawLabel.ts +0 -113
  200. package/src/programs/edge-line/frag.glsl.ts +0 -34
  201. package/src/programs/edge-line/index.ts +0 -163
  202. package/src/programs/edge-line/vert.glsl.ts +0 -104
  203. package/src/programs/node-badge/factory.ts +0 -325
  204. package/src/programs/node-badge/frag.glsl.ts +0 -79
  205. package/src/programs/node-badge/index.ts +0 -35
  206. package/src/programs/node-badge/texture.ts +0 -425
  207. package/src/programs/node-badge/vert.glsl.ts +0 -99
  208. package/src/programs/node-circle/base/drawHover.ts +0 -80
  209. package/src/programs/node-circle/base/drawLabel.ts +0 -145
  210. package/src/programs/node-circle/base/frag.glsl.ts +0 -72
  211. package/src/programs/node-circle/base/index.ts +0 -100
  212. package/src/programs/node-circle/base/vert.glsl.ts +0 -83
  213. package/src/programs/node-circle/index.ts +0 -19
  214. package/src/programs/node-image/factory.ts +0 -299
  215. package/src/programs/node-image/frag.glsl.ts +0 -97
  216. package/src/programs/node-image/index.ts +0 -7
  217. package/src/programs/node-image/texture.ts +0 -435
  218. package/src/programs/node-image/vert.glsl.ts +0 -60
  219. package/src/programs/node-rect/base/drawHover.ts +0 -77
  220. package/src/programs/node-rect/base/drawLabel.ts +0 -149
  221. package/src/programs/node-rect/base/frag.glsl.ts +0 -67
  222. package/src/programs/node-rect/base/index.ts +0 -107
  223. package/src/programs/node-rect/base/vert.glsl.ts +0 -87
  224. package/src/programs/node-rect/index.ts +0 -19
@@ -1,142 +0,0 @@
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- 'use strict';
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-
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- var _classCallCheck = require('@babel/runtime/helpers/classCallCheck');
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- var _createClass = require('@babel/runtime/helpers/createClass');
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- var _possibleConstructorReturn = require('@babel/runtime/helpers/possibleConstructorReturn');
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- var _getPrototypeOf = require('@babel/runtime/helpers/getPrototypeOf');
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- var _inherits = require('@babel/runtime/helpers/inherits');
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- var _defineProperty = require('@babel/runtime/helpers/defineProperty');
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- var rendering = require('sigma/rendering');
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- var utils = require('sigma/utils');
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- var frag_glsl = require('./frag.glsl.js');
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- var vert_glsl = require('./vert.glsl.js');
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-
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- function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); }
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- function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); }
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- function ownKeys(e, r) { var t = Object.keys(e); if (Object.getOwnPropertySymbols) { var o = Object.getOwnPropertySymbols(e); r && (o = o.filter(function (r) { return Object.getOwnPropertyDescriptor(e, r).enumerable; })), t.push.apply(t, o); } return t; }
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- function _objectSpread(e) { for (var r = 1; r < arguments.length; r++) { var t = null != arguments[r] ? arguments[r] : {}; r % 2 ? ownKeys(Object(t), !0).forEach(function (r) { _defineProperty(e, r, t[r]); }) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(t)) : ownKeys(Object(t)).forEach(function (r) { Object.defineProperty(e, r, Object.getOwnPropertyDescriptor(t, r)); }); } return e; }
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- var _WebGLRenderingContex = WebGLRenderingContext,
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- UNSIGNED_BYTE = _WebGLRenderingContex.UNSIGNED_BYTE,
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- FLOAT = _WebGLRenderingContex.FLOAT;
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- var UNIFORMS = ["u_matrix", "u_sizeRatio", "u_correctionRatio", "u_minEdgeThickness", "u_lengthToThicknessRatio", "u_widenessToThicknessRatio"];
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- var DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS = {
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- extremity: "target",
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- lengthToThicknessRatio: 2.5,
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- widenessToThicknessRatio: 2
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- };
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- function createEdgeArrowHeadProgram(inputOptions) {
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- var options = _objectSpread(_objectSpread({}, DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS), inputOptions !== null && inputOptions !== void 0 ? inputOptions : {});
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- return /*#__PURE__*/function (_EdgeProgram) {
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- function EdgeArrowHeadProgram() {
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- _classCallCheck(this, EdgeArrowHeadProgram);
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- return _callSuper(this, EdgeArrowHeadProgram, arguments);
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- }
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- _inherits(EdgeArrowHeadProgram, _EdgeProgram);
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- return _createClass(EdgeArrowHeadProgram, [{
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- key: "getDefinition",
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- value: function getDefinition() {
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- return {
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- VERTICES: 3,
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- VERTEX_SHADER_SOURCE: vert_glsl,
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- FRAGMENT_SHADER_SOURCE: frag_glsl,
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- METHOD: WebGLRenderingContext.TRIANGLES,
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- UNIFORMS: UNIFORMS,
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- ATTRIBUTES: [{
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- name: "a_position",
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- size: 2,
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- type: FLOAT
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- }, {
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- name: "a_normal",
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- size: 2,
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- type: FLOAT
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- }, {
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- name: "a_radius",
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- size: 1,
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- type: FLOAT
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- }, {
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- name: "a_color",
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- size: 4,
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- type: UNSIGNED_BYTE,
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- normalized: true
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- }, {
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- name: "a_opacity",
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- size: 1,
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- type: FLOAT
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- }, {
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- name: "a_id",
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- size: 4,
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- type: UNSIGNED_BYTE,
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- normalized: true
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- }],
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- CONSTANT_ATTRIBUTES: [{
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- name: "a_barycentric",
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- size: 3,
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- type: FLOAT
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- }],
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- CONSTANT_DATA: [[1, 0, 0], [0, 1, 0], [0, 0, 1]]
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- };
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- }
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- }, {
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- key: "processVisibleItem",
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- value: function processVisibleItem(edgeIndex, startIndex, sourceData, targetData, data) {
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- var _data$arrow, _data$opacity;
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- if (options.extremity === "source") {
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- var _ref = [targetData, sourceData];
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- sourceData = _ref[0];
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- targetData = _ref[1];
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- }
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- var thickness = Math.min(data.size || 1, 0.5) * 8;
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- var radius = targetData.size || 1;
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- var x1 = sourceData.x;
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- var y1 = sourceData.y;
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- var x2 = targetData.x;
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- var y2 = targetData.y;
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- var color = data.color;
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- if (data.selected) color = "#f00";
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- if (data.highlight) color = "#F54A4A";
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-
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- // Computing normals
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- var dx = x2 - x1;
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- var dy = y2 - y1;
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- var len = dx * dx + dy * dy;
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- var n1 = 0;
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- var n2 = 0;
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- if (len) {
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- len = 1 / Math.sqrt(len);
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- n1 = -dy * len * thickness;
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- n2 = dx * len * thickness;
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- }
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- var array = this.array;
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- array[startIndex++] = x2;
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- array[startIndex++] = y2;
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- array[startIndex++] = -n1;
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- array[startIndex++] = -n2;
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- array[startIndex++] = radius;
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- array[startIndex++] = utils.floatColor(color);
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- array[startIndex++] = ["both", options.extremity].includes((_data$arrow = data.arrow) !== null && _data$arrow !== void 0 ? _data$arrow : "") ? (_data$opacity = data.opacity) !== null && _data$opacity !== void 0 ? _data$opacity : 1 : 0;
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- array[startIndex++] = edgeIndex;
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- }
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- }, {
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- key: "setUniforms",
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- value: function setUniforms(params, _ref2) {
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- var gl = _ref2.gl,
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- uniformLocations = _ref2.uniformLocations;
124
- var u_matrix = uniformLocations.u_matrix,
125
- u_sizeRatio = uniformLocations.u_sizeRatio,
126
- u_correctionRatio = uniformLocations.u_correctionRatio,
127
- u_minEdgeThickness = uniformLocations.u_minEdgeThickness,
128
- u_lengthToThicknessRatio = uniformLocations.u_lengthToThicknessRatio,
129
- u_widenessToThicknessRatio = uniformLocations.u_widenessToThicknessRatio;
130
- gl.uniformMatrix3fv(u_matrix, false, params.matrix);
131
- gl.uniform1f(u_sizeRatio, params.sizeRatio);
132
- gl.uniform1f(u_correctionRatio, params.correctionRatio);
133
- gl.uniform1f(u_minEdgeThickness, params.minEdgeThickness);
134
- gl.uniform1f(u_lengthToThicknessRatio, 2.5);
135
- gl.uniform1f(u_widenessToThicknessRatio, 2);
136
- }
137
- }]);
138
- }(rendering.EdgeProgram);
139
- }
140
-
141
- exports.DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS = DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS;
142
- exports.createEdgeArrowHeadProgram = createEdgeArrowHeadProgram;
@@ -1,8 +0,0 @@
1
- 'use strict';
2
-
3
- /* istanbul ignore file */
4
-
5
- // language=GLSL
6
- var SHADER_SOURCE = /* glsl */"\nattribute vec2 a_position;\nattribute vec2 a_normal;\nattribute float a_radius;\nattribute vec3 a_barycentric;\nattribute float a_opacity;\n\n#ifdef PICKING_MODE\nattribute vec4 a_id;\n#else\nattribute vec4 a_color;\n#endif\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_correctionRatio;\nuniform float u_minEdgeThickness;\nuniform float u_lengthToThicknessRatio;\nuniform float u_widenessToThicknessRatio;\n\nvarying vec4 v_color;\nvarying float v_opacity;\n\nconst float bias = 255.0 / 254.0;\n\nvoid main() {\n float minThickness = u_minEdgeThickness;\n\n float normalLength = length(a_normal);\n vec2 unitNormal = a_normal / normalLength;\n\n // These first computations are taken from edge.vert.glsl and\n // edge.clamped.vert.glsl. Please read it to get better comments on what's\n // happening:\n float pixelsThickness = max(normalLength / u_sizeRatio, minThickness);\n float webGLThickness = pixelsThickness * u_correctionRatio;\n float webGLNodeRadius = a_radius * 2.0 * u_correctionRatio / u_sizeRatio;\n float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;\n float webGLArrowHeadThickness = webGLThickness * u_widenessToThicknessRatio;\n\n float da = a_barycentric.x;\n float db = a_barycentric.y;\n float dc = a_barycentric.z;\n\n vec2 delta = vec2(\n da * (webGLNodeRadius * unitNormal.y)\n + db * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y + webGLArrowHeadThickness * unitNormal.x)\n + dc * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y - webGLArrowHeadThickness * unitNormal.x),\n\n da * (-webGLNodeRadius * unitNormal.x)\n + db * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x + webGLArrowHeadThickness * unitNormal.y)\n + dc * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x - webGLArrowHeadThickness * unitNormal.y)\n );\n\n vec2 position = (u_matrix * vec3(a_position + delta, 1)).xy;\n\n gl_Position = vec4(position, 0, 1);\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n v_opacity = a_opacity;\n #endif\n\n v_color.a *= bias;\n}\n";
7
-
8
- module.exports = SHADER_SOURCE;
@@ -1,136 +0,0 @@
1
- 'use strict';
2
-
3
- /* istanbul ignore file */
4
-
5
- function getCurvePoint(t, p0, p1, p2) {
6
- var x = Math.pow(1 - t, 2) * p0.x + 2 * (1 - t) * t * p1.x + Math.pow(t, 2) * p2.x;
7
- var y = Math.pow(1 - t, 2) * p0.y + 2 * (1 - t) * t * p1.y + Math.pow(t, 2) * p2.y;
8
- return {
9
- x: x,
10
- y: y
11
- };
12
- }
13
- function getCurveLength(p0, p1, p2) {
14
- var steps = 20;
15
- var length = 0;
16
- var lastPoint = p0;
17
- for (var i = 0; i < steps; i++) {
18
- var point = getCurvePoint((i + 1) / steps, p0, p1, p2);
19
- length += Math.sqrt(Math.pow(lastPoint.x - point.x, 2) + Math.pow(lastPoint.y - point.y, 2));
20
- lastPoint = point;
21
- }
22
- return length;
23
- }
24
- function createDrawCurvedEdgeLabel(_ref) {
25
- var curvatureAttribute = _ref.curvatureAttribute,
26
- defaultCurvature = _ref.defaultCurvature,
27
- _ref$keepLabelUpright = _ref.keepLabelUpright,
28
- keepLabelUpright = _ref$keepLabelUpright === void 0 ? true : _ref$keepLabelUpright;
29
- return function (context, edgeData, sourceData, targetData, settings) {
30
- var _edgeData$color;
31
- var size = settings.edgeLabelSize;
32
- var curvature = edgeData[curvatureAttribute] || defaultCurvature;
33
- var font = settings.edgeLabelFont;
34
- var weight = settings.edgeLabelWeight;
35
- var color = (_edgeData$color = edgeData.color) !== null && _edgeData$color !== void 0 ? _edgeData$color : settings.defaultEdgeColor;
36
- if (edgeData.selected) color = "#f00";
37
- if (edgeData.highlight) color = "#F54A4A";
38
- var label = edgeData.label;
39
- if (!label || edgeData.opacity < 1) return;
40
- context.font = "".concat(weight, " ").concat(size, "px ").concat(font);
41
-
42
- // Computing positions without considering nodes sizes:
43
- var ltr = !keepLabelUpright || sourceData.x < targetData.x;
44
- var sourceX = ltr ? sourceData.x : targetData.x;
45
- var sourceY = ltr ? sourceData.y : targetData.y;
46
- var targetX = ltr ? targetData.x : sourceData.x;
47
- var targetY = ltr ? targetData.y : sourceData.y;
48
- var centerX = (sourceX + targetX) / 2;
49
- var centerY = (sourceY + targetY) / 2;
50
- var diffX = targetX - sourceX;
51
- var diffY = targetY - sourceY;
52
- var diff = Math.sqrt(Math.pow(diffX, 2) + Math.pow(diffY, 2));
53
- // Anchor point:
54
- var orientation = ltr ? 1 : -1;
55
- var anchorX = centerX + diffY * curvature * orientation;
56
- var anchorY = centerY - diffX * curvature * orientation;
57
-
58
- // Adapt curve points to edge thickness:
59
- var offset = edgeData.size * 0.7 + 5;
60
- var sourceOffsetVector = {
61
- x: anchorY - sourceY,
62
- y: -(anchorX - sourceX)
63
- };
64
- var sourceOffsetVectorLength = Math.sqrt(Math.pow(sourceOffsetVector.x, 2) + Math.pow(sourceOffsetVector.y, 2));
65
- var targetOffsetVector = {
66
- x: targetY - anchorY,
67
- y: -(targetX - anchorX)
68
- };
69
- var targetOffsetVectorLength = Math.sqrt(Math.pow(targetOffsetVector.x, 2) + Math.pow(targetOffsetVector.y, 2));
70
- sourceX += offset * sourceOffsetVector.x / sourceOffsetVectorLength;
71
- sourceY += offset * sourceOffsetVector.y / sourceOffsetVectorLength;
72
- targetX += offset * targetOffsetVector.x / targetOffsetVectorLength;
73
- targetY += offset * targetOffsetVector.y / targetOffsetVectorLength;
74
- // For anchor, the vector is simpler, so it is inlined:
75
- anchorX += offset * diffY / diff;
76
- anchorY -= offset * diffX / diff;
77
-
78
- // Compute curve length:
79
- var anchorPoint = {
80
- x: anchorX,
81
- y: anchorY
82
- };
83
- var sourcePoint = {
84
- x: sourceX,
85
- y: sourceY
86
- };
87
- var targetPoint = {
88
- x: targetX,
89
- y: targetY
90
- };
91
- var curveLength = getCurveLength(sourcePoint, anchorPoint, targetPoint);
92
- if (curveLength < sourceData.size + targetData.size) return;
93
-
94
- // Handling ellipsis
95
- var textLength = context.measureText(label).width;
96
- var availableTextLength = curveLength - sourceData.size - targetData.size;
97
- if (textLength > availableTextLength) {
98
- var ellipsis = "…";
99
- label = label + ellipsis;
100
- textLength = context.measureText(label).width;
101
- while (textLength > availableTextLength && label.length > 1) {
102
- label = label.slice(0, -2) + ellipsis;
103
- textLength = context.measureText(label).width;
104
- }
105
- if (label.length < 4) return;
106
- }
107
-
108
- // Measure each character:
109
- var charactersLengthCache = {};
110
- for (var i = 0, length = label.length; i < length; i++) {
111
- var character = label[i];
112
- if (!charactersLengthCache[character]) {
113
- charactersLengthCache[character] = context.measureText(character).width * (1 + curvature * 0.35);
114
- }
115
- }
116
-
117
- // Draw each character:
118
- var t = 0.5 - textLength / curveLength / 2;
119
- for (var _i = 0, _length = label.length; _i < _length; _i++) {
120
- var _character = label[_i];
121
- var point = getCurvePoint(t, sourcePoint, anchorPoint, targetPoint);
122
- var tangentX = 2 * (1 - t) * (anchorX - sourceX) + 2 * t * (targetX - anchorX);
123
- var tangentY = 2 * (1 - t) * (anchorY - sourceY) + 2 * t * (targetY - anchorY);
124
- var angle = Math.atan2(tangentY, tangentX);
125
- context.save();
126
- context.translate(point.x, point.y);
127
- context.rotate(angle);
128
- context.fillStyle = color;
129
- context.fillText(_character, 0, 0);
130
- context.restore();
131
- t += charactersLengthCache[_character] / curveLength;
132
- }
133
- };
134
- }
135
-
136
- exports.createDrawCurvedEdgeLabel = createDrawCurvedEdgeLabel;
@@ -1,8 +0,0 @@
1
- 'use strict';
2
-
3
- /* istanbul ignore file */
4
-
5
- // language=GLSL
6
- var SHADER = /* glsl */"\nprecision highp float;\n\nvarying vec4 v_color;\nvarying float v_opacity;\nvarying float v_thickness;\nvarying float v_feather;\nvarying vec2 v_cpA;\nvarying vec2 v_cpB;\nvarying vec2 v_cpC;\nvarying float v_sourceSize;\nvarying vec2 v_sourcePoint;\nvarying float v_targetSize;\nvarying vec2 v_targetPoint;\n\nuniform float u_lengthToThicknessRatio;\nuniform float u_widenessToThicknessRatio;\n\nfloat det(vec2 a, vec2 b) {\n return a.x * b.y - b.x * a.y;\n}\n\nvec2 getDistanceVector(vec2 b0, vec2 b1, vec2 b2) {\n float a = det(b0, b2), b = 2.0 * det(b1, b0), d = 2.0 * det(b2, b1);\n float f = b * d - a * a;\n vec2 d21 = b2 - b1, d10 = b1 - b0, d20 = b2 - b0;\n vec2 gf = 2.0 * (b * d21 + d * d10 + a * d20);\n gf = vec2(gf.y, -gf.x);\n vec2 pp = -f * gf / dot(gf, gf);\n vec2 d0p = b0 - pp;\n float ap = det(d0p, d20), bp = 2.0 * det(d10, d0p);\n float t = clamp((ap + bp) / (2.0 * a + b + d), 0.0, 1.0);\n return mix(mix(b0, b1, t), mix(b1, b2, t), t);\n}\n\nfloat distToQuadraticBezierCurve(vec2 p, vec2 b0, vec2 b1, vec2 b2) {\n return length(getDistanceVector(b0 - p, b1 - p, b2 - p));\n}\n\nconst float epsilon = 0.7;\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nvoid main(void) {\n float dist = distToQuadraticBezierCurve(gl_FragCoord.xy, v_cpA, v_cpB, v_cpC);\n float thickness = v_thickness;\n\n if(v_sourceSize > 0.0) {\n float distToSource = length(gl_FragCoord.xy - v_sourcePoint);\n float sourceArrowLength = v_sourceSize + (thickness) * u_lengthToThicknessRatio;\n if (distToSource < sourceArrowLength) {\n thickness = (distToSource - v_sourceSize) / (sourceArrowLength - v_sourceSize) * u_widenessToThicknessRatio * thickness;\n }\n }\n\n if(v_targetSize > 0.0) {\n float distToTarget = length(gl_FragCoord.xy - v_targetPoint);\n float targetArrowLength = v_targetSize + (thickness) * u_lengthToThicknessRatio;\n if (distToTarget < targetArrowLength) {\n thickness = (distToTarget - v_targetSize) / (targetArrowLength - v_targetSize) * u_widenessToThicknessRatio * thickness;\n }\n }\n\n float halfThickness = thickness / 2.0;\n if (dist < halfThickness) {\n #ifdef PICKING_MODE\n gl_FragColor = v_color;\n #else\n float t = smoothstep(\n halfThickness - v_feather,\n halfThickness,\n dist\n );\n\n gl_FragColor = mix(v_color, transparent, t);\n gl_FragColor = mix(transparent, gl_FragColor, v_opacity);\n #endif\n } else {\n gl_FragColor = transparent;\n }\n}\n";
7
-
8
- module.exports = SHADER;
@@ -1,157 +0,0 @@
1
- 'use strict';
2
-
3
- var _classCallCheck = require('@babel/runtime/helpers/classCallCheck');
4
- var _createClass = require('@babel/runtime/helpers/createClass');
5
- var _possibleConstructorReturn = require('@babel/runtime/helpers/possibleConstructorReturn');
6
- var _getPrototypeOf = require('@babel/runtime/helpers/getPrototypeOf');
7
- var _inherits = require('@babel/runtime/helpers/inherits');
8
- var edgeCurve = require('@sigma/edge-curve');
9
- var rendering = require('sigma/rendering');
10
- var utils = require('sigma/utils');
11
- var drawLabel = require('./drawLabel.js');
12
- var frag_glsl = require('./frag.glsl.js');
13
- var vert_glsl = require('./vert.glsl.js');
14
-
15
- function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); }
16
- function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); }
17
-
18
- /* istanbul ignore file */
19
-
20
- var _WebGLRenderingContex = WebGLRenderingContext,
21
- UNSIGNED_BYTE = _WebGLRenderingContex.UNSIGNED_BYTE,
22
- FLOAT = _WebGLRenderingContex.FLOAT;
23
- var UNIFORMS = ["u_matrix", "u_sizeRatio", "u_dimensions", "u_pixelRatio", "u_feather", "u_minEdgeThickness", "u_lengthToThicknessRatio", "u_widenessToThicknessRatio"];
24
- var EdgeCurveProgramBase = /*#__PURE__*/function (_EdgeProgram) {
25
- function EdgeCurveProgramBase() {
26
- _classCallCheck(this, EdgeCurveProgramBase);
27
- return _callSuper(this, EdgeCurveProgramBase, arguments);
28
- }
29
- _inherits(EdgeCurveProgramBase, _EdgeProgram);
30
- return _createClass(EdgeCurveProgramBase, [{
31
- key: "getDefinition",
32
- value: function getDefinition() {
33
- return {
34
- VERTICES: 6,
35
- VERTEX_SHADER_SOURCE: vert_glsl,
36
- FRAGMENT_SHADER_SOURCE: frag_glsl,
37
- METHOD: WebGLRenderingContext.TRIANGLES,
38
- UNIFORMS: UNIFORMS,
39
- ATTRIBUTES: [{
40
- name: "a_source",
41
- size: 2,
42
- type: FLOAT
43
- }, {
44
- name: "a_target",
45
- size: 2,
46
- type: FLOAT
47
- }, {
48
- name: "a_thickness",
49
- size: 1,
50
- type: FLOAT
51
- }, {
52
- name: "a_curvature",
53
- size: 1,
54
- type: FLOAT
55
- }, {
56
- name: "a_color",
57
- size: 4,
58
- type: UNSIGNED_BYTE,
59
- normalized: true
60
- }, {
61
- name: "a_opacity",
62
- size: 1,
63
- type: FLOAT
64
- }, {
65
- name: "a_id",
66
- size: 4,
67
- type: UNSIGNED_BYTE,
68
- normalized: true
69
- }, {
70
- name: "a_sourceSize",
71
- size: 1,
72
- type: FLOAT
73
- }, {
74
- name: "a_targetSize",
75
- size: 1,
76
- type: FLOAT
77
- }],
78
- CONSTANT_ATTRIBUTES: [{
79
- name: "a_current",
80
- size: 1,
81
- type: FLOAT
82
- },
83
- // TODO: could optimize to bool
84
- {
85
- name: "a_direction",
86
- size: 1,
87
- type: FLOAT
88
- } // TODO: could optimize to byte
89
- ],
90
- CONSTANT_DATA: [[0, 1], [0, -1], [1, 1], [0, -1], [1, 1], [1, -1]]
91
- };
92
- }
93
- }, {
94
- key: "processVisibleItem",
95
- value: function processVisibleItem(edgeIndex, startIndex, sourceData, targetData, data) {
96
- var _data$color, _data$selected, _data$curvature, _data$opacity, _data$arrow, _data$arrow2;
97
- var color = (_data$color = data.color) !== null && _data$color !== void 0 ? _data$color : this.renderer.getSetting("defaultEdgeColor");
98
- if (data.selected) color = "#f00";
99
- if (data.highlight) color = "#F54A4A";
100
- var thickness = Math.min(data.size || 1, 0.5) * (((_data$selected = data.selected) !== null && _data$selected !== void 0 ? _data$selected : data.highlight) ? 16 : 8);
101
- var x1 = sourceData.x;
102
- var y1 = sourceData.y;
103
- var x2 = targetData.x;
104
- var y2 = targetData.y;
105
- var curvature = (_data$curvature = data.curvature) !== null && _data$curvature !== void 0 ? _data$curvature : edgeCurve.DEFAULT_EDGE_CURVATURE;
106
- var sourceRadius = sourceData.size || 1;
107
- var targetRadius = targetData.size || 1;
108
- var array = this.array;
109
-
110
- // First point
111
- array[startIndex++] = x1;
112
- array[startIndex++] = y1;
113
- array[startIndex++] = x2;
114
- array[startIndex++] = y2;
115
- array[startIndex++] = thickness;
116
- array[startIndex++] = curvature;
117
- array[startIndex++] = utils.floatColor(color);
118
- array[startIndex++] = (_data$opacity = data.opacity) !== null && _data$opacity !== void 0 ? _data$opacity : 1;
119
- array[startIndex++] = edgeIndex;
120
- array[startIndex++] = ["both", "source"].includes((_data$arrow = data.arrow) !== null && _data$arrow !== void 0 ? _data$arrow : "") ? sourceRadius : 0;
121
- array[startIndex++] = ["both", "target"].includes((_data$arrow2 = data.arrow) !== null && _data$arrow2 !== void 0 ? _data$arrow2 : "") ? targetRadius : 0;
122
- }
123
- }, {
124
- key: "setUniforms",
125
- value: function setUniforms(params, _ref) {
126
- var gl = _ref.gl,
127
- uniformLocations = _ref.uniformLocations;
128
- var u_matrix = uniformLocations.u_matrix,
129
- u_pixelRatio = uniformLocations.u_pixelRatio,
130
- u_feather = uniformLocations.u_feather,
131
- u_sizeRatio = uniformLocations.u_sizeRatio,
132
- u_dimensions = uniformLocations.u_dimensions,
133
- u_minEdgeThickness = uniformLocations.u_minEdgeThickness,
134
- u_lengthToThicknessRatio = uniformLocations.u_lengthToThicknessRatio,
135
- u_widenessToThicknessRatio = uniformLocations.u_widenessToThicknessRatio;
136
- gl.uniformMatrix3fv(u_matrix, false, params.matrix);
137
- gl.uniform1f(u_pixelRatio, params.pixelRatio);
138
- gl.uniform1f(u_sizeRatio, params.sizeRatio);
139
- gl.uniform1f(u_feather, params.antiAliasingFeather);
140
- gl.uniform2f(u_dimensions, params.width * params.pixelRatio, params.height * params.pixelRatio);
141
- gl.uniform1f(u_minEdgeThickness, params.minEdgeThickness);
142
- gl.uniform1f(u_lengthToThicknessRatio, 2.5);
143
- gl.uniform1f(u_widenessToThicknessRatio, 2);
144
- }
145
- }]);
146
- }(rendering.EdgeProgram);
147
- var EdgeCurveProgram = rendering.createEdgeCompoundProgram([EdgeCurveProgramBase
148
- // createEdgeArrowHeadProgram({ extremity: "source" }),
149
- // createEdgeArrowHeadProgram({ extremity: "target" }),
150
- ], drawLabel.createDrawCurvedEdgeLabel({
151
- curvatureAttribute: "curvature",
152
- defaultCurvature: edgeCurve.DEFAULT_EDGE_CURVATURE,
153
- arrowHead: null
154
- }));
155
-
156
- exports.EdgeCurveProgram = EdgeCurveProgram;
157
- exports.EdgeCurveProgramBase = EdgeCurveProgramBase;
@@ -1,8 +0,0 @@
1
- 'use strict';
2
-
3
- /* istanbul ignore file */
4
-
5
- // language=GLSL
6
- var SHADER = /* glsl */"\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute float a_direction;\nattribute float a_thickness;\nattribute float a_opacity;\nattribute vec2 a_source;\nattribute vec2 a_target;\nattribute float a_current;\nattribute float a_curvature;\nattribute float a_sourceSize;\nattribute float a_targetSize;\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_pixelRatio;\nuniform vec2 u_dimensions;\nuniform float u_minEdgeThickness;\nuniform float u_feather;\nuniform float u_widenessToThicknessRatio;\n\nvarying vec4 v_color;\nvarying float v_opacity;\nvarying float v_thickness;\nvarying float v_feather;\nvarying vec2 v_cpA;\nvarying vec2 v_cpB;\nvarying vec2 v_cpC;\nvarying float v_sourceSize;\nvarying vec2 v_sourcePoint;\nvarying float v_targetSize;\nvarying vec2 v_targetPoint;\n\nconst float bias = 255.0 / 254.0;\nconst float epsilon = 0.7;\n\nvec2 clipspaceToViewport(vec2 pos, vec2 dimensions) {\n return vec2(\n (pos.x + 1.0) * dimensions.x / 2.0,\n (pos.y + 1.0) * dimensions.y / 2.0\n );\n}\n\nvec2 viewportToClipspace(vec2 pos, vec2 dimensions) {\n return vec2(\n pos.x / dimensions.x * 2.0 - 1.0,\n pos.y / dimensions.y * 2.0 - 1.0\n );\n}\n\nvoid main() {\n float minThickness = u_minEdgeThickness;\n // Selecting the correct position\n // Branchless \"position = a_source if a_current == 1.0 else a_target\"\n vec2 position = a_source * max(0.0, a_current) + a_target * max(0.0, 1.0 - a_current);\n position = (u_matrix * vec3(position, 1)).xy;\n\n vec2 source = (u_matrix * vec3(a_source, 1)).xy;\n vec2 target = (u_matrix * vec3(a_target, 1)).xy;\n\n vec2 viewportPosition = clipspaceToViewport(position, u_dimensions);\n vec2 viewportSource = clipspaceToViewport(source, u_dimensions);\n vec2 viewportTarget = clipspaceToViewport(target, u_dimensions);\n\n vec2 delta = viewportTarget.xy - viewportSource.xy;\n float len = length(delta);\n vec2 normal = vec2(-delta.y, delta.x) * a_direction;\n vec2 unitNormal = normal / len;\n float boundingBoxThickness = len * a_curvature;\n float curveThickness = max(minThickness, a_thickness / 2.0 / u_sizeRatio * u_pixelRatio);\n\n v_thickness = curveThickness;\n v_feather = u_feather;\n\n v_cpA = viewportSource;\n v_cpB = 0.5 * (viewportSource + viewportTarget) + unitNormal * a_direction * boundingBoxThickness;\n v_cpC = viewportTarget;\n\n vec2 viewportOffsetPosition = (\n viewportPosition +\n unitNormal * (boundingBoxThickness / 2.0 + sign(boundingBoxThickness) * (curveThickness + epsilon)) *\n max(0.0, a_direction) // NOTE: cutting the bounding box in half to avoid overdraw\n );\n\n position = viewportToClipspace(viewportOffsetPosition, u_dimensions);\n gl_Position = vec4(position, 0, 1);\n\n v_sourceSize = a_sourceSize * u_pixelRatio / u_sizeRatio;\n v_sourcePoint = viewportSource;\n \n v_targetSize = a_targetSize * u_pixelRatio / u_sizeRatio;\n v_targetPoint = viewportTarget;\n \n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n v_opacity = a_opacity;\n #endif\n\n v_color.a *= bias;\n}\n";
7
-
8
- module.exports = SHADER;
@@ -1,70 +0,0 @@
1
- 'use strict';
2
-
3
- /* istanbul ignore file */
4
-
5
- function drawLineLabel(context, edgeData, sourceData, targetData, settings) {
6
- var _edgeData$color;
7
- var size = settings.edgeLabelSize;
8
- var font = settings.edgeLabelFont;
9
- var weight = settings.edgeLabelWeight;
10
- var color = (_edgeData$color = edgeData.color) !== null && _edgeData$color !== void 0 ? _edgeData$color : settings.defaultEdgeColor;
11
- if (edgeData.selected) color = "#f00";
12
- if (edgeData.highlight) color = "#F54A4A";
13
- var label = edgeData.label;
14
- if (!label || edgeData.opacity < 1) return;
15
- context.font = "".concat(weight, " ").concat(size, "px ").concat(font);
16
-
17
- // Computing positions without considering nodes sizes:
18
- var sSize = sourceData.size;
19
- var tSize = targetData.size;
20
- var sx = sourceData.x;
21
- var sy = sourceData.y;
22
- var tx = targetData.x;
23
- var ty = targetData.y;
24
- var cx = (sx + tx) / 2;
25
- var cy = (sy + ty) / 2;
26
- var dx = tx - sx;
27
- var dy = ty - sy;
28
- var d = Math.sqrt(dx * dx + dy * dy);
29
- if (d < sSize + tSize) return;
30
-
31
- // Adding nodes sizes:
32
- sx += dx * sSize / d;
33
- sy += dy * sSize / d;
34
- tx -= dx * tSize / d;
35
- ty -= dy * tSize / d;
36
- cx = (sx + tx) / 2;
37
- cy = (sy + ty) / 2;
38
- dx = tx - sx;
39
- dy = ty - sy;
40
- d = Math.sqrt(dx * dx + dy * dy);
41
-
42
- // Handling ellipsis
43
- var textLength = context.measureText(label).width;
44
- if (textLength > d) {
45
- var ellipsis = "…";
46
- label = label + ellipsis;
47
- textLength = context.measureText(label).width;
48
- while (textLength > d && label.length > 1) {
49
- label = label.slice(0, -2) + ellipsis;
50
- textLength = context.measureText(label).width;
51
- }
52
- if (label.length < 4) return;
53
- }
54
- var angle;
55
- if (dx > 0) {
56
- if (dy > 0) angle = Math.acos(dx / d);else angle = Math.asin(dy / d);
57
- } else {
58
- if (dy > 0) angle = Math.acos(dx / d) + Math.PI;else angle = Math.asin(dx / d) + Math.PI / 2;
59
- }
60
- context.save();
61
- context.translate(cx, cy);
62
- context.rotate(angle);
63
- context.fillStyle = settings.defaultNodeColor || "#fff";
64
- context.fillRect(-textLength / 2 - 4, edgeData.size - size + 2, textLength + 8, size + 2);
65
- context.fillStyle = color;
66
- context.fillText(label, -textLength / 2, edgeData.size);
67
- context.restore();
68
- }
69
-
70
- exports.drawLineLabel = drawLineLabel;
@@ -1,8 +0,0 @@
1
- 'use strict';
2
-
3
- /* istanbul ignore file */
4
-
5
- // language=GLSL
6
- var SHADER_SOURCE = /* glsl */"\nprecision mediump float;\n\nvarying vec4 v_color;\nvarying vec2 v_normal;\nvarying float v_opacity;\nvarying float v_thickness;\nvarying float v_feather;\n\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nvoid main(void) {\n // We only handle antialiasing for normal mode:\n #ifdef PICKING_MODE\n gl_FragColor = v_color;\n #else\n float dist = length(v_normal) * v_thickness;\n\n float t = smoothstep(\n v_thickness - v_feather,\n v_thickness,\n dist\n );\n\n gl_FragColor = mix(v_color, transparent, t);\n gl_FragColor = mix(transparent, gl_FragColor, v_opacity);\n #endif\n}\n";
7
-
8
- module.exports = SHADER_SOURCE;