@react-fabric/graph 1.0.0-beta.62 → 1.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/context/context.js +16 -0
- package/dist/cjs/graph/index.js +62 -385
- package/dist/cjs/index.js +25 -21
- package/dist/cjs/utils/edge.js +76 -0
- package/dist/cjs/utils/node.js +93 -0
- package/dist/cjs/utils/sdfFolder.js +107 -0
- package/dist/cjs/viewer/Graph.js +174 -0
- package/dist/esm/context/context.js +15 -0
- package/dist/esm/graph/index.js +63 -386
- package/dist/esm/index.js +24 -20
- package/dist/esm/utils/edge.js +75 -0
- package/dist/esm/utils/node.js +92 -0
- package/dist/esm/utils/sdfFolder.js +107 -0
- package/dist/esm/viewer/Graph.js +174 -0
- package/dist/types/context/context.d.ts +35 -0
- package/dist/types/graph/index.d.ts +47 -24
- package/dist/types/index.d.ts +28 -2
- package/dist/types/types/index.d.ts +124 -175
- package/dist/types/utils/edge.d.ts +28 -0
- package/dist/types/utils/node.d.ts +28 -0
- package/dist/types/utils/sdfFolder.d.ts +75 -0
- package/dist/types/viewer/Graph.d.ts +31 -0
- package/package.json +19 -25
- package/src/context/context.tsx +43 -0
- package/src/graph/index.ts +76 -399
- package/src/index.ts +24 -26
- package/src/types/index.ts +139 -185
- package/src/utils/edge.ts +65 -0
- package/src/utils/node.ts +105 -0
- package/src/utils/sdfFolder.ts +141 -0
- package/src/viewer/Graph.tsx +159 -0
- package/css/styles.css +0 -56
- package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +0 -14
- package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +0 -9
- package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +0 -35
- package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +0 -11
- package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +0 -20
- package/dist/cjs/_virtual/elk-worker.js +0 -8
- package/dist/cjs/components/Context.js +0 -107
- package/dist/cjs/components/ContextMenu.js +0 -133
- package/dist/cjs/components/Tools.js +0 -205
- package/dist/cjs/components/Viewer.js +0 -58
- package/dist/cjs/constants/index.js +0 -16
- package/dist/cjs/hooks/sigmaDragSelect.js +0 -169
- package/dist/cjs/hooks/sigmaHilighter.js +0 -83
- package/dist/cjs/hooks/sigmaMouseActions.js +0 -145
- package/dist/cjs/hooks/useGraphology.js +0 -41
- package/dist/cjs/hooks/useSigma.js +0 -112
- package/dist/cjs/programs/arrow-head/frag.glsl.js +0 -8
- package/dist/cjs/programs/arrow-head/index.js +0 -142
- package/dist/cjs/programs/arrow-head/vert.glsl.js +0 -8
- package/dist/cjs/programs/edge-curve/drawLabel.js +0 -136
- package/dist/cjs/programs/edge-curve/frag.glsl.js +0 -8
- package/dist/cjs/programs/edge-curve/index.js +0 -157
- package/dist/cjs/programs/edge-curve/vert.glsl.js +0 -8
- package/dist/cjs/programs/edge-line/drawLabel.js +0 -70
- package/dist/cjs/programs/edge-line/frag.glsl.js +0 -8
- package/dist/cjs/programs/edge-line/index.js +0 -166
- package/dist/cjs/programs/edge-line/vert.glsl.js +0 -8
- package/dist/cjs/programs/node-badge/factory.js +0 -249
- package/dist/cjs/programs/node-badge/frag.glsl.js +0 -8
- package/dist/cjs/programs/node-badge/index.js +0 -33
- package/dist/cjs/programs/node-badge/texture.js +0 -455
- package/dist/cjs/programs/node-badge/vert.glsl.js +0 -19
- package/dist/cjs/programs/node-circle/base/drawHover.js +0 -71
- package/dist/cjs/programs/node-circle/base/drawLabel.js +0 -113
- package/dist/cjs/programs/node-circle/base/frag.glsl.js +0 -8
- package/dist/cjs/programs/node-circle/base/index.js +0 -136
- package/dist/cjs/programs/node-circle/base/vert.glsl.js +0 -8
- package/dist/cjs/programs/node-circle/index.js +0 -15
- package/dist/cjs/programs/node-image/factory.js +0 -223
- package/dist/cjs/programs/node-image/frag.glsl.js +0 -8
- package/dist/cjs/programs/node-image/index.js +0 -14
- package/dist/cjs/programs/node-image/texture.js +0 -472
- package/dist/cjs/programs/node-image/vert.glsl.js +0 -8
- package/dist/cjs/programs/node-rect/base/drawHover.js +0 -68
- package/dist/cjs/programs/node-rect/base/drawLabel.js +0 -107
- package/dist/cjs/programs/node-rect/base/frag.glsl.js +0 -8
- package/dist/cjs/programs/node-rect/base/index.js +0 -135
- package/dist/cjs/programs/node-rect/base/vert.glsl.js +0 -8
- package/dist/cjs/programs/node-rect/index.js +0 -15
- package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +0 -14
- package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +0 -9
- package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +0 -34
- package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +0 -13
- package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +0 -20
- package/dist/esm/_virtual/elk-worker.js +0 -8
- package/dist/esm/components/Context.js +0 -106
- package/dist/esm/components/ContextMenu.js +0 -133
- package/dist/esm/components/Tools.js +0 -205
- package/dist/esm/components/Viewer.js +0 -58
- package/dist/esm/constants/index.js +0 -16
- package/dist/esm/hooks/sigmaDragSelect.js +0 -169
- package/dist/esm/hooks/sigmaHilighter.js +0 -83
- package/dist/esm/hooks/sigmaMouseActions.js +0 -145
- package/dist/esm/hooks/useGraphology.js +0 -41
- package/dist/esm/hooks/useSigma.js +0 -112
- package/dist/esm/programs/arrow-head/frag.glsl.js +0 -8
- package/dist/esm/programs/arrow-head/index.js +0 -141
- package/dist/esm/programs/arrow-head/vert.glsl.js +0 -8
- package/dist/esm/programs/edge-curve/drawLabel.js +0 -136
- package/dist/esm/programs/edge-curve/frag.glsl.js +0 -8
- package/dist/esm/programs/edge-curve/index.js +0 -156
- package/dist/esm/programs/edge-curve/vert.glsl.js +0 -8
- package/dist/esm/programs/edge-line/drawLabel.js +0 -70
- package/dist/esm/programs/edge-line/frag.glsl.js +0 -8
- package/dist/esm/programs/edge-line/index.js +0 -166
- package/dist/esm/programs/edge-line/vert.glsl.js +0 -8
- package/dist/esm/programs/node-badge/factory.js +0 -249
- package/dist/esm/programs/node-badge/frag.glsl.js +0 -8
- package/dist/esm/programs/node-badge/index.js +0 -32
- package/dist/esm/programs/node-badge/texture.js +0 -445
- package/dist/esm/programs/node-badge/vert.glsl.js +0 -19
- package/dist/esm/programs/node-circle/base/drawHover.js +0 -71
- package/dist/esm/programs/node-circle/base/drawLabel.js +0 -113
- package/dist/esm/programs/node-circle/base/frag.glsl.js +0 -8
- package/dist/esm/programs/node-circle/base/index.js +0 -136
- package/dist/esm/programs/node-circle/base/vert.glsl.js +0 -8
- package/dist/esm/programs/node-circle/index.js +0 -15
- package/dist/esm/programs/node-image/factory.js +0 -223
- package/dist/esm/programs/node-image/frag.glsl.js +0 -8
- package/dist/esm/programs/node-image/index.js +0 -13
- package/dist/esm/programs/node-image/texture.js +0 -462
- package/dist/esm/programs/node-image/vert.glsl.js +0 -8
- package/dist/esm/programs/node-rect/base/drawHover.js +0 -68
- package/dist/esm/programs/node-rect/base/drawLabel.js +0 -107
- package/dist/esm/programs/node-rect/base/frag.glsl.js +0 -8
- package/dist/esm/programs/node-rect/base/index.js +0 -135
- package/dist/esm/programs/node-rect/base/vert.glsl.js +0 -8
- package/dist/esm/programs/node-rect/index.js +0 -15
- package/dist/types/components/Context.d.ts +0 -18
- package/dist/types/components/ContextMenu.d.ts +0 -1
- package/dist/types/components/Tools.d.ts +0 -1
- package/dist/types/components/Viewer.d.ts +0 -2
- package/dist/types/constants/index.d.ts +0 -12
- package/dist/types/graph/layout.worker.d.ts +0 -1
- package/dist/types/hooks/sigmaDragSelect.d.ts +0 -8
- package/dist/types/hooks/sigmaHilighter.d.ts +0 -3
- package/dist/types/hooks/sigmaMouseActions.d.ts +0 -3
- package/dist/types/hooks/useGraphology.d.ts +0 -6
- package/dist/types/hooks/useSigma.d.ts +0 -8
- package/dist/types/i18n/index.d.ts +0 -0
- package/dist/types/programs/arrow-head/frag.glsl.d.ts +0 -2
- package/dist/types/programs/arrow-head/index.d.ts +0 -9
- package/dist/types/programs/arrow-head/vert.glsl.d.ts +0 -2
- package/dist/types/programs/edge-curve/drawLabel.d.ts +0 -6
- package/dist/types/programs/edge-curve/frag.glsl.d.ts +0 -2
- package/dist/types/programs/edge-curve/index.d.ts +0 -43
- package/dist/types/programs/edge-curve/vert.glsl.d.ts +0 -2
- package/dist/types/programs/edge-line/drawLabel.d.ts +0 -5
- package/dist/types/programs/edge-line/frag.glsl.d.ts +0 -2
- package/dist/types/programs/edge-line/index.d.ts +0 -11
- package/dist/types/programs/edge-line/vert.glsl.d.ts +0 -2
- package/dist/types/programs/node-badge/factory.d.ts +0 -27
- package/dist/types/programs/node-badge/frag.glsl.d.ts +0 -2
- package/dist/types/programs/node-badge/index.d.ts +0 -5
- package/dist/types/programs/node-badge/texture.d.ts +0 -102
- package/dist/types/programs/node-badge/vert.glsl.d.ts +0 -2
- package/dist/types/programs/node-circle/base/drawHover.d.ts +0 -8
- package/dist/types/programs/node-circle/base/drawLabel.d.ts +0 -8
- package/dist/types/programs/node-circle/base/frag.glsl.d.ts +0 -2
- package/dist/types/programs/node-circle/base/index.d.ts +0 -37
- package/dist/types/programs/node-circle/base/vert.glsl.d.ts +0 -2
- package/dist/types/programs/node-circle/index.d.ts +0 -11
- package/dist/types/programs/node-image/factory.d.ts +0 -25
- package/dist/types/programs/node-image/frag.glsl.d.ts +0 -2
- package/dist/types/programs/node-image/index.d.ts +0 -5
- package/dist/types/programs/node-image/texture.d.ts +0 -102
- package/dist/types/programs/node-image/vert.glsl.d.ts +0 -2
- package/dist/types/programs/node-rect/base/drawHover.d.ts +0 -8
- package/dist/types/programs/node-rect/base/drawLabel.d.ts +0 -8
- package/dist/types/programs/node-rect/base/frag.glsl.d.ts +0 -2
- package/dist/types/programs/node-rect/base/index.d.ts +0 -34
- package/dist/types/programs/node-rect/base/vert.glsl.d.ts +0 -2
- package/dist/types/programs/node-rect/index.d.ts +0 -11
- package/src/components/Context.tsx +0 -143
- package/src/components/ContextMenu.tsx +0 -174
- package/src/components/Tools.tsx +0 -106
- package/src/components/Viewer.tsx +0 -76
- package/src/constants/index.ts +0 -22
- package/src/graph/layout.worker.ts +0 -42
- package/src/hooks/sigmaDragSelect.ts +0 -219
- package/src/hooks/sigmaHilighter.ts +0 -107
- package/src/hooks/sigmaMouseActions.ts +0 -153
- package/src/hooks/useGraphology.ts +0 -31
- package/src/hooks/useSigma.ts +0 -118
- package/src/i18n/index.ts +0 -0
- package/src/programs/arrow-head/frag.glsl.ts +0 -18
- package/src/programs/arrow-head/index.ts +0 -157
- package/src/programs/arrow-head/vert.glsl.ts +0 -75
- package/src/programs/edge-curve/drawLabel.ts +0 -166
- package/src/programs/edge-curve/frag.glsl.ts +0 -86
- package/src/programs/edge-curve/index.ts +0 -158
- package/src/programs/edge-curve/vert.glsl.ts +0 -110
- package/src/programs/edge-line/drawLabel.ts +0 -113
- package/src/programs/edge-line/frag.glsl.ts +0 -34
- package/src/programs/edge-line/index.ts +0 -165
- package/src/programs/edge-line/vert.glsl.ts +0 -104
- package/src/programs/node-badge/factory.ts +0 -327
- package/src/programs/node-badge/frag.glsl.ts +0 -79
- package/src/programs/node-badge/index.ts +0 -35
- package/src/programs/node-badge/texture.ts +0 -425
- package/src/programs/node-badge/vert.glsl.ts +0 -99
- package/src/programs/node-circle/base/drawHover.ts +0 -80
- package/src/programs/node-circle/base/drawLabel.ts +0 -145
- package/src/programs/node-circle/base/frag.glsl.ts +0 -72
- package/src/programs/node-circle/base/index.ts +0 -102
- package/src/programs/node-circle/base/vert.glsl.ts +0 -83
- package/src/programs/node-circle/index.ts +0 -19
- package/src/programs/node-image/factory.ts +0 -301
- package/src/programs/node-image/frag.glsl.ts +0 -97
- package/src/programs/node-image/index.ts +0 -7
- package/src/programs/node-image/texture.ts +0 -435
- package/src/programs/node-image/vert.glsl.ts +0 -60
- package/src/programs/node-rect/base/drawHover.ts +0 -77
- package/src/programs/node-rect/base/drawLabel.ts +0 -149
- package/src/programs/node-rect/base/frag.glsl.ts +0 -67
- package/src/programs/node-rect/base/index.ts +0 -109
- package/src/programs/node-rect/base/vert.glsl.ts +0 -87
- package/src/programs/node-rect/index.ts +0 -19
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/* eslint-disable @typescript-eslint/naming-convention */
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import { DEFAULT_EDGE_CURVATURE } from "@sigma/edge-curve";
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import { type Attributes } from "graphology-types";
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import {
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createEdgeCompoundProgram,
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EdgeProgram,
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? sourceRadius
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: 0;
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array[startIndex++] = ["both", "target"].includes(data.arrow ?? "")
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? targetRadius
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: 0;
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}
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setUniforms(
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params: RenderParams,
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{ gl, uniformLocations }: ProgramInfo,
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): void {
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const {
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u_matrix,
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u_pixelRatio,
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u_feather,
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u_sizeRatio,
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u_dimensions,
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u_minEdgeThickness,
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u_lengthToThicknessRatio,
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u_widenessToThicknessRatio,
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} = uniformLocations;
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gl.uniformMatrix3fv(u_matrix, false, params.matrix);
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gl.uniform1f(u_pixelRatio, params.pixelRatio);
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gl.uniform1f(u_sizeRatio, params.sizeRatio);
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gl.uniform1f(u_feather, params.antiAliasingFeather);
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gl.uniform2f(
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u_dimensions,
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params.width * params.pixelRatio,
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params.height * params.pixelRatio,
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);
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gl.uniform1f(u_minEdgeThickness, params.minEdgeThickness);
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gl.uniform1f(u_lengthToThicknessRatio, 2.5);
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gl.uniform1f(u_widenessToThicknessRatio, 2);
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}
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|
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}
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146
|
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|
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147
|
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export const EdgeCurveProgram = createEdgeCompoundProgram(
|
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|
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[
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EdgeCurveProgramBase,
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150
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// createEdgeArrowHeadProgram({ extremity: "source" }),
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// createEdgeArrowHeadProgram({ extremity: "target" }),
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],
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createDrawCurvedEdgeLabel({
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curvatureAttribute: "curvature",
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defaultCurvature: DEFAULT_EDGE_CURVATURE,
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arrowHead: null,
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}) as any,
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);
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@@ -1,110 +0,0 @@
|
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1
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/* istanbul ignore file */
|
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2
|
-
|
|
3
|
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// language=GLSL
|
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4
|
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const SHADER = /* glsl */ `
|
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5
|
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attribute vec4 a_id;
|
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6
|
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attribute vec4 a_color;
|
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7
|
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attribute float a_direction;
|
|
8
|
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attribute float a_thickness;
|
|
9
|
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attribute float a_opacity;
|
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10
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attribute vec2 a_source;
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11
|
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attribute vec2 a_target;
|
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12
|
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attribute float a_current;
|
|
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|
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attribute float a_curvature;
|
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|
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attribute float a_sourceSize;
|
|
15
|
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attribute float a_targetSize;
|
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16
|
-
|
|
17
|
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uniform mat3 u_matrix;
|
|
18
|
-
uniform float u_sizeRatio;
|
|
19
|
-
uniform float u_pixelRatio;
|
|
20
|
-
uniform vec2 u_dimensions;
|
|
21
|
-
uniform float u_minEdgeThickness;
|
|
22
|
-
uniform float u_feather;
|
|
23
|
-
uniform float u_widenessToThicknessRatio;
|
|
24
|
-
|
|
25
|
-
varying vec4 v_color;
|
|
26
|
-
varying float v_opacity;
|
|
27
|
-
varying float v_thickness;
|
|
28
|
-
varying float v_feather;
|
|
29
|
-
varying vec2 v_cpA;
|
|
30
|
-
varying vec2 v_cpB;
|
|
31
|
-
varying vec2 v_cpC;
|
|
32
|
-
varying float v_sourceSize;
|
|
33
|
-
varying vec2 v_sourcePoint;
|
|
34
|
-
varying float v_targetSize;
|
|
35
|
-
varying vec2 v_targetPoint;
|
|
36
|
-
|
|
37
|
-
const float bias = 255.0 / 254.0;
|
|
38
|
-
const float epsilon = 0.7;
|
|
39
|
-
|
|
40
|
-
vec2 clipspaceToViewport(vec2 pos, vec2 dimensions) {
|
|
41
|
-
return vec2(
|
|
42
|
-
(pos.x + 1.0) * dimensions.x / 2.0,
|
|
43
|
-
(pos.y + 1.0) * dimensions.y / 2.0
|
|
44
|
-
);
|
|
45
|
-
}
|
|
46
|
-
|
|
47
|
-
vec2 viewportToClipspace(vec2 pos, vec2 dimensions) {
|
|
48
|
-
return vec2(
|
|
49
|
-
pos.x / dimensions.x * 2.0 - 1.0,
|
|
50
|
-
pos.y / dimensions.y * 2.0 - 1.0
|
|
51
|
-
);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
void main() {
|
|
55
|
-
float minThickness = u_minEdgeThickness;
|
|
56
|
-
// Selecting the correct position
|
|
57
|
-
// Branchless "position = a_source if a_current == 1.0 else a_target"
|
|
58
|
-
vec2 position = a_source * max(0.0, a_current) + a_target * max(0.0, 1.0 - a_current);
|
|
59
|
-
position = (u_matrix * vec3(position, 1)).xy;
|
|
60
|
-
|
|
61
|
-
vec2 source = (u_matrix * vec3(a_source, 1)).xy;
|
|
62
|
-
vec2 target = (u_matrix * vec3(a_target, 1)).xy;
|
|
63
|
-
|
|
64
|
-
vec2 viewportPosition = clipspaceToViewport(position, u_dimensions);
|
|
65
|
-
vec2 viewportSource = clipspaceToViewport(source, u_dimensions);
|
|
66
|
-
vec2 viewportTarget = clipspaceToViewport(target, u_dimensions);
|
|
67
|
-
|
|
68
|
-
vec2 delta = viewportTarget.xy - viewportSource.xy;
|
|
69
|
-
float len = length(delta);
|
|
70
|
-
vec2 normal = vec2(-delta.y, delta.x) * a_direction;
|
|
71
|
-
vec2 unitNormal = normal / len;
|
|
72
|
-
float boundingBoxThickness = len * a_curvature;
|
|
73
|
-
float curveThickness = max(minThickness, a_thickness / 2.0 / u_sizeRatio * u_pixelRatio);
|
|
74
|
-
|
|
75
|
-
v_thickness = curveThickness;
|
|
76
|
-
v_feather = u_feather;
|
|
77
|
-
|
|
78
|
-
v_cpA = viewportSource;
|
|
79
|
-
v_cpB = 0.5 * (viewportSource + viewportTarget) + unitNormal * a_direction * boundingBoxThickness;
|
|
80
|
-
v_cpC = viewportTarget;
|
|
81
|
-
|
|
82
|
-
vec2 viewportOffsetPosition = (
|
|
83
|
-
viewportPosition +
|
|
84
|
-
unitNormal * (boundingBoxThickness / 2.0 + sign(boundingBoxThickness) * (curveThickness + epsilon)) *
|
|
85
|
-
max(0.0, a_direction) // NOTE: cutting the bounding box in half to avoid overdraw
|
|
86
|
-
);
|
|
87
|
-
|
|
88
|
-
position = viewportToClipspace(viewportOffsetPosition, u_dimensions);
|
|
89
|
-
gl_Position = vec4(position, 0, 1);
|
|
90
|
-
|
|
91
|
-
v_sourceSize = a_sourceSize * u_pixelRatio / u_sizeRatio;
|
|
92
|
-
v_sourcePoint = viewportSource;
|
|
93
|
-
|
|
94
|
-
v_targetSize = a_targetSize * u_pixelRatio / u_sizeRatio;
|
|
95
|
-
v_targetPoint = viewportTarget;
|
|
96
|
-
|
|
97
|
-
#ifdef PICKING_MODE
|
|
98
|
-
// For picking mode, we use the ID as the color:
|
|
99
|
-
v_color = a_id;
|
|
100
|
-
#else
|
|
101
|
-
// For normal mode, we use the color:
|
|
102
|
-
v_color = a_color;
|
|
103
|
-
v_opacity = a_opacity;
|
|
104
|
-
#endif
|
|
105
|
-
|
|
106
|
-
v_color.a *= bias;
|
|
107
|
-
}
|
|
108
|
-
`;
|
|
109
|
-
|
|
110
|
-
export default SHADER;
|
|
@@ -1,113 +0,0 @@
|
|
|
1
|
-
import { type Attributes } from "graphology-types";
|
|
2
|
-
import { type Settings } from "sigma/settings";
|
|
3
|
-
import {
|
|
4
|
-
type EdgeDisplayData,
|
|
5
|
-
type NodeDisplayData,
|
|
6
|
-
type PartialButFor,
|
|
7
|
-
} from "sigma/types";
|
|
8
|
-
|
|
9
|
-
/* istanbul ignore file */
|
|
10
|
-
|
|
11
|
-
export type EdgeLabelDrawingFunction<
|
|
12
|
-
N extends Attributes = Attributes,
|
|
13
|
-
E extends Attributes = Attributes,
|
|
14
|
-
G extends Attributes = Attributes,
|
|
15
|
-
> = (
|
|
16
|
-
context: CanvasRenderingContext2D,
|
|
17
|
-
edgeData: PartialButFor<EdgeDisplayData, "label" | "color" | "size">,
|
|
18
|
-
sourceData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
|
|
19
|
-
targetData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
|
|
20
|
-
settings: Settings<N, E, G>,
|
|
21
|
-
) => void;
|
|
22
|
-
|
|
23
|
-
export function drawLineLabel<
|
|
24
|
-
N extends Attributes = Attributes,
|
|
25
|
-
E extends Attributes = Attributes,
|
|
26
|
-
G extends Attributes = Attributes,
|
|
27
|
-
>(
|
|
28
|
-
context: CanvasRenderingContext2D,
|
|
29
|
-
edgeData: PartialButFor<EdgeDisplayData, "label" | "color" | "size">,
|
|
30
|
-
sourceData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
|
|
31
|
-
targetData: PartialButFor<NodeDisplayData, "x" | "y" | "size">,
|
|
32
|
-
settings: Settings<N, E, G>,
|
|
33
|
-
): void {
|
|
34
|
-
const size = settings.edgeLabelSize;
|
|
35
|
-
const font = settings.edgeLabelFont;
|
|
36
|
-
const weight = settings.edgeLabelWeight;
|
|
37
|
-
let color = edgeData.color ?? settings.defaultEdgeColor;
|
|
38
|
-
|
|
39
|
-
if (edgeData.selected) color = "#f00";
|
|
40
|
-
if (edgeData.highlight) color = "#F54A4A";
|
|
41
|
-
|
|
42
|
-
let label = edgeData.label;
|
|
43
|
-
|
|
44
|
-
if (!label || edgeData.opacity < 1) return;
|
|
45
|
-
|
|
46
|
-
context.font = `${weight} ${size}px ${font}`;
|
|
47
|
-
|
|
48
|
-
// Computing positions without considering nodes sizes:
|
|
49
|
-
const sSize = sourceData.size;
|
|
50
|
-
const tSize = targetData.size;
|
|
51
|
-
let sx = sourceData.x;
|
|
52
|
-
let sy = sourceData.y;
|
|
53
|
-
let tx = targetData.x;
|
|
54
|
-
let ty = targetData.y;
|
|
55
|
-
let cx = (sx + tx) / 2;
|
|
56
|
-
let cy = (sy + ty) / 2;
|
|
57
|
-
let dx = tx - sx;
|
|
58
|
-
let dy = ty - sy;
|
|
59
|
-
let d = Math.sqrt(dx * dx + dy * dy);
|
|
60
|
-
|
|
61
|
-
if (d < sSize + tSize) return;
|
|
62
|
-
|
|
63
|
-
// Adding nodes sizes:
|
|
64
|
-
sx += (dx * sSize) / d;
|
|
65
|
-
sy += (dy * sSize) / d;
|
|
66
|
-
tx -= (dx * tSize) / d;
|
|
67
|
-
ty -= (dy * tSize) / d;
|
|
68
|
-
cx = (sx + tx) / 2;
|
|
69
|
-
cy = (sy + ty) / 2;
|
|
70
|
-
dx = tx - sx;
|
|
71
|
-
dy = ty - sy;
|
|
72
|
-
d = Math.sqrt(dx * dx + dy * dy);
|
|
73
|
-
|
|
74
|
-
// Handling ellipsis
|
|
75
|
-
let textLength = context.measureText(label).width;
|
|
76
|
-
|
|
77
|
-
if (textLength > d) {
|
|
78
|
-
const ellipsis = "…";
|
|
79
|
-
label = label + ellipsis;
|
|
80
|
-
textLength = context.measureText(label).width;
|
|
81
|
-
|
|
82
|
-
while (textLength > d && label.length > 1) {
|
|
83
|
-
label = label.slice(0, -2) + ellipsis;
|
|
84
|
-
textLength = context.measureText(label).width;
|
|
85
|
-
}
|
|
86
|
-
|
|
87
|
-
if (label.length < 4) return;
|
|
88
|
-
}
|
|
89
|
-
|
|
90
|
-
let angle;
|
|
91
|
-
if (dx > 0) {
|
|
92
|
-
if (dy > 0) angle = Math.acos(dx / d);
|
|
93
|
-
else angle = Math.asin(dy / d);
|
|
94
|
-
} else {
|
|
95
|
-
if (dy > 0) angle = Math.acos(dx / d) + Math.PI;
|
|
96
|
-
else angle = Math.asin(dx / d) + Math.PI / 2;
|
|
97
|
-
}
|
|
98
|
-
|
|
99
|
-
context.save();
|
|
100
|
-
context.translate(cx, cy);
|
|
101
|
-
context.rotate(angle);
|
|
102
|
-
context.fillStyle = settings.defaultNodeColor || "#fff";
|
|
103
|
-
context.fillRect(
|
|
104
|
-
-textLength / 2 - 4,
|
|
105
|
-
edgeData.size - size + 2,
|
|
106
|
-
textLength + 8,
|
|
107
|
-
size + 2,
|
|
108
|
-
);
|
|
109
|
-
context.fillStyle = color;
|
|
110
|
-
context.fillText(label, -textLength / 2, edgeData.size);
|
|
111
|
-
|
|
112
|
-
context.restore();
|
|
113
|
-
}
|
|
@@ -1,34 +0,0 @@
|
|
|
1
|
-
/* istanbul ignore file */
|
|
2
|
-
|
|
3
|
-
// language=GLSL
|
|
4
|
-
const SHADER_SOURCE = /* glsl */ `
|
|
5
|
-
precision mediump float;
|
|
6
|
-
|
|
7
|
-
varying vec4 v_color;
|
|
8
|
-
varying vec2 v_normal;
|
|
9
|
-
varying float v_opacity;
|
|
10
|
-
varying float v_thickness;
|
|
11
|
-
varying float v_feather;
|
|
12
|
-
|
|
13
|
-
const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);
|
|
14
|
-
|
|
15
|
-
void main(void) {
|
|
16
|
-
// We only handle antialiasing for normal mode:
|
|
17
|
-
#ifdef PICKING_MODE
|
|
18
|
-
gl_FragColor = v_color;
|
|
19
|
-
#else
|
|
20
|
-
float dist = length(v_normal) * v_thickness;
|
|
21
|
-
|
|
22
|
-
float t = smoothstep(
|
|
23
|
-
v_thickness - v_feather,
|
|
24
|
-
v_thickness,
|
|
25
|
-
dist
|
|
26
|
-
);
|
|
27
|
-
|
|
28
|
-
gl_FragColor = mix(v_color, transparent, t);
|
|
29
|
-
gl_FragColor = mix(transparent, gl_FragColor, v_opacity);
|
|
30
|
-
#endif
|
|
31
|
-
}
|
|
32
|
-
`;
|
|
33
|
-
|
|
34
|
-
export default SHADER_SOURCE;
|
|
@@ -1,165 +0,0 @@
|
|
|
1
|
-
/* eslint-disable @typescript-eslint/naming-convention */
|
|
2
|
-
|
|
3
|
-
import { type Attributes } from "graphology-types";
|
|
4
|
-
import {
|
|
5
|
-
createEdgeCompoundProgram,
|
|
6
|
-
EdgeProgram,
|
|
7
|
-
type ProgramInfo,
|
|
8
|
-
} from "sigma/rendering";
|
|
9
|
-
import {
|
|
10
|
-
type EdgeDisplayData,
|
|
11
|
-
type NodeDisplayData,
|
|
12
|
-
type RenderParams,
|
|
13
|
-
} from "sigma/types";
|
|
14
|
-
import { floatColor } from "sigma/utils";
|
|
15
|
-
import { type InternalEdgeAttributes } from "../../types";
|
|
16
|
-
import { createEdgeArrowHeadProgram } from "../arrow-head";
|
|
17
|
-
import { drawLineLabel } from "./drawLabel";
|
|
18
|
-
import FRAGMENT_SHADER_SOURCE from "./frag.glsl";
|
|
19
|
-
import VERTEX_SHADER_SOURCE from "./vert.glsl";
|
|
20
|
-
|
|
21
|
-
/* istanbul ignore file */
|
|
22
|
-
|
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const { UNSIGNED_BYTE, FLOAT } = WebGLRenderingContext;
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const UNIFORMS = [
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"u_matrix",
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"u_zoomRatio",
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"u_sizeRatio",
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"u_correctionRatio",
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"u_pixelRatio",
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"u_feather",
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"u_minEdgeThickness",
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"u_lengthToThicknessRatio",
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] as const;
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class EdgeLineProgramBase<
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N extends Attributes = Attributes,
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E extends Attributes = Attributes,
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G extends Attributes = Attributes,
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> extends EdgeProgram<(typeof UNIFORMS)[number], N, E, G> {
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getDefinition() {
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return {
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VERTICES: 6,
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VERTEX_SHADER_SOURCE,
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FRAGMENT_SHADER_SOURCE,
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METHOD: WebGLRenderingContext.TRIANGLES,
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UNIFORMS,
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ATTRIBUTES: [
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{ name: "a_positionStart", size: 2, type: FLOAT },
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{ name: "a_positionEnd", size: 2, type: FLOAT },
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{ name: "a_normal", size: 2, type: FLOAT },
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{ name: "a_color", size: 4, type: UNSIGNED_BYTE, normalized: true },
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{ name: "a_opacity", size: 1, type: FLOAT },
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{ name: "a_id", size: 4, type: UNSIGNED_BYTE, normalized: true },
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{ name: "a_sourceRadius", size: 1, type: FLOAT },
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{ name: "a_targetRadius", size: 1, type: FLOAT },
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],
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CONSTANT_ATTRIBUTES: [
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// If 0, then position will be a_positionStart
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// If 2, then position will be a_positionEnd
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{ name: "a_positionCoef", size: 1, type: FLOAT },
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{ name: "a_normalCoef", size: 1, type: FLOAT },
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{ name: "a_sourceRadiusCoef", size: 1, type: FLOAT },
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{ name: "a_targetRadiusCoef", size: 1, type: FLOAT },
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],
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CONSTANT_DATA: [
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[0, 1, -1, 0],
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[0, -1, 1, 0],
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[1, 1, 0, 1],
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[1, 1, 0, 1],
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[0, -1, 1, 0],
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[1, -1, 0, -1],
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],
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};
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}
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processVisibleItem(
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edgeIndex: number,
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startIndex: number,
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sourceData: NodeDisplayData,
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targetData: NodeDisplayData,
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82
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data: EdgeDisplayData & InternalEdgeAttributes,
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83
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) {
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84
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let color = data.color ?? this.renderer.getSetting("defaultEdgeColor");
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85
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if (data.selected) color = "#f00";
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86
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if (data.highlight) color = "#F54A4A";
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87
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-
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88
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const thickness =
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Math.min(data.size || 1, 0.5) * (data.selected ?? data.highlight ? 8 : 4);
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90
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const x1 = sourceData.x;
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91
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const y1 = sourceData.y;
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92
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const x2 = targetData.x;
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93
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const y2 = targetData.y;
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94
|
-
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95
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// Computing normals
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96
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const dx = x2 - x1;
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97
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const dy = y2 - y1;
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98
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const sourceRadius = sourceData.size || 1;
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100
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const targetRadius = targetData.size || 1;
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101
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102
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let len = dx * dx + dy * dy;
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103
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let n1 = 0;
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104
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let n2 = 0;
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105
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-
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106
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if (len) {
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107
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len = 1 / Math.sqrt(len);
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108
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-
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109
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n1 = -dy * len * thickness;
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110
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n2 = dx * len * thickness;
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111
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}
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112
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-
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113
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const array = this.array;
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114
|
-
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115
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array[startIndex++] = x1;
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116
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array[startIndex++] = y1;
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117
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array[startIndex++] = x2;
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118
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array[startIndex++] = y2;
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119
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array[startIndex++] = n1;
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120
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array[startIndex++] = n2;
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|
121
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array[startIndex++] = floatColor(color);
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122
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array[startIndex++] = data.opacity ?? 1;
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123
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array[startIndex++] = edgeIndex;
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124
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array[startIndex++] = ["both", "source"].includes(data.arrow ?? "")
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125
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? sourceRadius
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126
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: 0;
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|
127
|
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array[startIndex++] = ["both", "target"].includes(data.arrow ?? "")
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|
128
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? targetRadius
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|
129
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: 0;
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130
|
-
}
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|
131
|
-
|
|
132
|
-
setUniforms(
|
|
133
|
-
params: RenderParams,
|
|
134
|
-
{ gl, uniformLocations }: ProgramInfo,
|
|
135
|
-
): void {
|
|
136
|
-
const {
|
|
137
|
-
u_matrix,
|
|
138
|
-
u_zoomRatio,
|
|
139
|
-
u_feather,
|
|
140
|
-
u_pixelRatio,
|
|
141
|
-
u_correctionRatio,
|
|
142
|
-
u_sizeRatio,
|
|
143
|
-
u_minEdgeThickness,
|
|
144
|
-
u_lengthToThicknessRatio,
|
|
145
|
-
} = uniformLocations;
|
|
146
|
-
|
|
147
|
-
gl.uniformMatrix3fv(u_matrix, false, params.matrix);
|
|
148
|
-
gl.uniform1f(u_zoomRatio, params.zoomRatio);
|
|
149
|
-
gl.uniform1f(u_sizeRatio, params.sizeRatio);
|
|
150
|
-
gl.uniform1f(u_correctionRatio, params.correctionRatio);
|
|
151
|
-
gl.uniform1f(u_pixelRatio, params.pixelRatio);
|
|
152
|
-
gl.uniform1f(u_feather, params.antiAliasingFeather);
|
|
153
|
-
gl.uniform1f(u_minEdgeThickness, params.minEdgeThickness);
|
|
154
|
-
gl.uniform1f(u_lengthToThicknessRatio, 2.5);
|
|
155
|
-
}
|
|
156
|
-
}
|
|
157
|
-
|
|
158
|
-
export const EdgeLineProgram = createEdgeCompoundProgram(
|
|
159
|
-
[
|
|
160
|
-
EdgeLineProgramBase,
|
|
161
|
-
createEdgeArrowHeadProgram({ extremity: "source" }),
|
|
162
|
-
createEdgeArrowHeadProgram({ extremity: "target" }),
|
|
163
|
-
],
|
|
164
|
-
drawLineLabel as any,
|
|
165
|
-
);
|
|
@@ -1,104 +0,0 @@
|
|
|
1
|
-
/* istanbul ignore file */
|
|
2
|
-
|
|
3
|
-
// language=GLSL
|
|
4
|
-
const SHADER_SOURCE = /* glsl */ `
|
|
5
|
-
attribute vec4 a_id;
|
|
6
|
-
attribute vec4 a_color;
|
|
7
|
-
attribute vec2 a_normal;
|
|
8
|
-
attribute float a_opacity;
|
|
9
|
-
attribute float a_normalCoef;
|
|
10
|
-
attribute vec2 a_positionStart;
|
|
11
|
-
attribute vec2 a_positionEnd;
|
|
12
|
-
attribute float a_positionCoef;
|
|
13
|
-
attribute float a_sourceRadius;
|
|
14
|
-
attribute float a_targetRadius;
|
|
15
|
-
attribute float a_sourceRadiusCoef;
|
|
16
|
-
attribute float a_targetRadiusCoef;
|
|
17
|
-
|
|
18
|
-
uniform mat3 u_matrix;
|
|
19
|
-
uniform float u_sizeRatio;
|
|
20
|
-
uniform float u_zoomRatio;
|
|
21
|
-
uniform float u_pixelRatio;
|
|
22
|
-
uniform float u_correctionRatio;
|
|
23
|
-
uniform float u_minEdgeThickness;
|
|
24
|
-
uniform float u_lengthToThicknessRatio;
|
|
25
|
-
uniform float u_feather;
|
|
26
|
-
|
|
27
|
-
varying vec4 v_color;
|
|
28
|
-
varying vec2 v_normal;
|
|
29
|
-
varying float v_opacity;
|
|
30
|
-
varying float v_thickness;
|
|
31
|
-
varying float v_feather;
|
|
32
|
-
|
|
33
|
-
const float minThickness = 1.7;
|
|
34
|
-
const float bias = 255.0 / 254.0;
|
|
35
|
-
|
|
36
|
-
void main() {
|
|
37
|
-
vec2 normal = a_normal * a_normalCoef;
|
|
38
|
-
vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;
|
|
39
|
-
|
|
40
|
-
float normalLength = length(normal);
|
|
41
|
-
vec2 unitNormal = normal / normalLength;
|
|
42
|
-
|
|
43
|
-
// We require edges to be at least "minThickness" pixels thick *on screen*
|
|
44
|
-
// (so we need to compensate the size ratio):
|
|
45
|
-
float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
|
|
46
|
-
|
|
47
|
-
// Then, we need to retrieve the normalized thickness of the edge in the WebGL
|
|
48
|
-
// referential (in a ([0, 1], [0, 1]) space), using our "magic" correction
|
|
49
|
-
// ratio:
|
|
50
|
-
float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;
|
|
51
|
-
|
|
52
|
-
// Here, we move the point to leave space for the arrow heads:
|
|
53
|
-
// Source arrow head
|
|
54
|
-
float sourceRadius = a_sourceRadius * a_sourceRadiusCoef;
|
|
55
|
-
float sourceDirection = sign(sourceRadius);
|
|
56
|
-
float webGLSourceRadius = sourceDirection * sourceRadius * 2.0 * u_correctionRatio / u_sizeRatio;
|
|
57
|
-
float webGLSourceArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
|
|
58
|
-
vec2 sourceCompensationVector =
|
|
59
|
-
vec2(-sourceDirection * unitNormal.y, sourceDirection * unitNormal.x)
|
|
60
|
-
* (webGLSourceRadius + webGLSourceArrowHeadLength);
|
|
61
|
-
|
|
62
|
-
// Target arrow head
|
|
63
|
-
float targetRadius = a_targetRadius * a_targetRadiusCoef;
|
|
64
|
-
float targetDirection = sign(targetRadius);
|
|
65
|
-
float webGLTargetRadius = targetDirection * targetRadius * 2.0 * u_correctionRatio / u_sizeRatio;
|
|
66
|
-
float webGLTargetArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
|
|
67
|
-
vec2 targetCompensationVector =
|
|
68
|
-
vec2(-targetDirection * unitNormal.y, targetDirection * unitNormal.x)
|
|
69
|
-
* (webGLTargetRadius + webGLTargetArrowHeadLength);
|
|
70
|
-
|
|
71
|
-
if(a_sourceRadius == 0.0) {
|
|
72
|
-
sourceCompensationVector = vec2(0.0, 0.0);
|
|
73
|
-
}
|
|
74
|
-
if(a_targetRadius == 0.0) {
|
|
75
|
-
targetCompensationVector = vec2(0.0, 0.0);
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
// Here is the proper position of the vertex
|
|
79
|
-
gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + sourceCompensationVector + targetCompensationVector, 1)).xy, 0, 1);
|
|
80
|
-
|
|
81
|
-
// For the fragment shader though, we need a thickness that takes the "magic"
|
|
82
|
-
// correction ratio into account (as in webGLThickness), but so that the
|
|
83
|
-
// antialiasing effect does not depend on the zoom level. So here's yet
|
|
84
|
-
// another thickness version:
|
|
85
|
-
v_thickness = webGLThickness / u_zoomRatio;
|
|
86
|
-
|
|
87
|
-
v_normal = unitNormal;
|
|
88
|
-
|
|
89
|
-
v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;
|
|
90
|
-
|
|
91
|
-
#ifdef PICKING_MODE
|
|
92
|
-
// For picking mode, we use the ID as the color:
|
|
93
|
-
v_color = a_id;
|
|
94
|
-
#else
|
|
95
|
-
// For normal mode, we use the color:
|
|
96
|
-
v_color = a_color;
|
|
97
|
-
v_opacity = a_opacity;
|
|
98
|
-
#endif
|
|
99
|
-
|
|
100
|
-
v_color.a *= bias;
|
|
101
|
-
}
|
|
102
|
-
`;
|
|
103
|
-
|
|
104
|
-
export default SHADER_SOURCE;
|