@react-fabric/graph 1.0.0-beta.58

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Files changed (208) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +10 -0
  3. package/css/styles.css +56 -0
  4. package/dist/cjs/_virtual/_commonjs-dynamic-modules.js +7 -0
  5. package/dist/cjs/_virtual/_commonjsHelpers.js +7 -0
  6. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +14 -0
  7. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +9 -0
  8. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +35 -0
  9. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +11 -0
  10. package/dist/cjs/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +20 -0
  11. package/dist/cjs/_virtual/elk-worker.js +8 -0
  12. package/dist/cjs/_virtual/elk.bundled.js +5 -0
  13. package/dist/cjs/node_modules/elkjs/lib/elk.bundled.js +6667 -0
  14. package/dist/cjs/packages/graph/src/components/Context.js +108 -0
  15. package/dist/cjs/packages/graph/src/components/ContextMenu.js +134 -0
  16. package/dist/cjs/packages/graph/src/components/Tools.js +127 -0
  17. package/dist/cjs/packages/graph/src/components/Viewer.js +57 -0
  18. package/dist/cjs/packages/graph/src/constants/index.js +16 -0
  19. package/dist/cjs/packages/graph/src/graph/index.js +425 -0
  20. package/dist/cjs/packages/graph/src/hooks/sigmaDragSelect.js +169 -0
  21. package/dist/cjs/packages/graph/src/hooks/sigmaHilighter.js +83 -0
  22. package/dist/cjs/packages/graph/src/hooks/sigmaMouseActions.js +145 -0
  23. package/dist/cjs/packages/graph/src/hooks/useGraphology.js +41 -0
  24. package/dist/cjs/packages/graph/src/hooks/useSigma.js +112 -0
  25. package/dist/cjs/packages/graph/src/index.js +33 -0
  26. package/dist/cjs/packages/graph/src/programs/arrow-head/frag.glsl.js +8 -0
  27. package/dist/cjs/packages/graph/src/programs/arrow-head/index.js +142 -0
  28. package/dist/cjs/packages/graph/src/programs/arrow-head/vert.glsl.js +8 -0
  29. package/dist/cjs/packages/graph/src/programs/edge-curve/drawLabel.js +136 -0
  30. package/dist/cjs/packages/graph/src/programs/edge-curve/frag.glsl.js +8 -0
  31. package/dist/cjs/packages/graph/src/programs/edge-curve/index.js +157 -0
  32. package/dist/cjs/packages/graph/src/programs/edge-curve/vert.glsl.js +8 -0
  33. package/dist/cjs/packages/graph/src/programs/edge-line/drawLabel.js +70 -0
  34. package/dist/cjs/packages/graph/src/programs/edge-line/frag.glsl.js +8 -0
  35. package/dist/cjs/packages/graph/src/programs/edge-line/index.js +166 -0
  36. package/dist/cjs/packages/graph/src/programs/edge-line/vert.glsl.js +8 -0
  37. package/dist/cjs/packages/graph/src/programs/node-badge/factory.js +249 -0
  38. package/dist/cjs/packages/graph/src/programs/node-badge/frag.glsl.js +8 -0
  39. package/dist/cjs/packages/graph/src/programs/node-badge/index.js +33 -0
  40. package/dist/cjs/packages/graph/src/programs/node-badge/texture.js +455 -0
  41. package/dist/cjs/packages/graph/src/programs/node-badge/vert.glsl.js +19 -0
  42. package/dist/cjs/packages/graph/src/programs/node-circle/base/drawHover.js +70 -0
  43. package/dist/cjs/packages/graph/src/programs/node-circle/base/drawLabel.js +112 -0
  44. package/dist/cjs/packages/graph/src/programs/node-circle/base/frag.glsl.js +8 -0
  45. package/dist/cjs/packages/graph/src/programs/node-circle/base/index.js +136 -0
  46. package/dist/cjs/packages/graph/src/programs/node-circle/base/vert.glsl.js +8 -0
  47. package/dist/cjs/packages/graph/src/programs/node-circle/index.js +15 -0
  48. package/dist/cjs/packages/graph/src/programs/node-image/factory.js +223 -0
  49. package/dist/cjs/packages/graph/src/programs/node-image/frag.glsl.js +8 -0
  50. package/dist/cjs/packages/graph/src/programs/node-image/index.js +14 -0
  51. package/dist/cjs/packages/graph/src/programs/node-image/texture.js +472 -0
  52. package/dist/cjs/packages/graph/src/programs/node-image/vert.glsl.js +8 -0
  53. package/dist/cjs/packages/graph/src/programs/node-rect/base/drawHover.js +67 -0
  54. package/dist/cjs/packages/graph/src/programs/node-rect/base/drawLabel.js +106 -0
  55. package/dist/cjs/packages/graph/src/programs/node-rect/base/frag.glsl.js +8 -0
  56. package/dist/cjs/packages/graph/src/programs/node-rect/base/index.js +135 -0
  57. package/dist/cjs/packages/graph/src/programs/node-rect/base/vert.glsl.js +8 -0
  58. package/dist/cjs/packages/graph/src/programs/node-rect/index.js +15 -0
  59. package/dist/esm/_virtual/_commonjs-dynamic-modules.js +7 -0
  60. package/dist/esm/_virtual/_commonjsHelpers.js +7 -0
  61. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__createBase64WorkerFactory.js +14 -0
  62. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__auto__isNodeJS.js +9 -0
  63. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__browser__createBase64WorkerFactory.js +34 -0
  64. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__WorkerClass.js +13 -0
  65. package/dist/esm/_virtual/_rollup-plugin-web-worker-loader__helper__node__createBase64WorkerFactory.js +20 -0
  66. package/dist/esm/_virtual/elk-worker.js +8 -0
  67. package/dist/esm/_virtual/elk.bundled.js +5 -0
  68. package/dist/esm/node_modules/elkjs/lib/elk.bundled.js +6667 -0
  69. package/dist/esm/packages/graph/src/components/Context.js +107 -0
  70. package/dist/esm/packages/graph/src/components/ContextMenu.js +134 -0
  71. package/dist/esm/packages/graph/src/components/Tools.js +127 -0
  72. package/dist/esm/packages/graph/src/components/Viewer.js +57 -0
  73. package/dist/esm/packages/graph/src/constants/index.js +16 -0
  74. package/dist/esm/packages/graph/src/graph/index.js +425 -0
  75. package/dist/esm/packages/graph/src/hooks/sigmaDragSelect.js +169 -0
  76. package/dist/esm/packages/graph/src/hooks/sigmaHilighter.js +83 -0
  77. package/dist/esm/packages/graph/src/hooks/sigmaMouseActions.js +145 -0
  78. package/dist/esm/packages/graph/src/hooks/useGraphology.js +41 -0
  79. package/dist/esm/packages/graph/src/hooks/useSigma.js +112 -0
  80. package/dist/esm/packages/graph/src/index.js +30 -0
  81. package/dist/esm/packages/graph/src/programs/arrow-head/frag.glsl.js +8 -0
  82. package/dist/esm/packages/graph/src/programs/arrow-head/index.js +141 -0
  83. package/dist/esm/packages/graph/src/programs/arrow-head/vert.glsl.js +8 -0
  84. package/dist/esm/packages/graph/src/programs/edge-curve/drawLabel.js +136 -0
  85. package/dist/esm/packages/graph/src/programs/edge-curve/frag.glsl.js +8 -0
  86. package/dist/esm/packages/graph/src/programs/edge-curve/index.js +156 -0
  87. package/dist/esm/packages/graph/src/programs/edge-curve/vert.glsl.js +8 -0
  88. package/dist/esm/packages/graph/src/programs/edge-line/drawLabel.js +70 -0
  89. package/dist/esm/packages/graph/src/programs/edge-line/frag.glsl.js +8 -0
  90. package/dist/esm/packages/graph/src/programs/edge-line/index.js +166 -0
  91. package/dist/esm/packages/graph/src/programs/edge-line/vert.glsl.js +8 -0
  92. package/dist/esm/packages/graph/src/programs/node-badge/factory.js +249 -0
  93. package/dist/esm/packages/graph/src/programs/node-badge/frag.glsl.js +8 -0
  94. package/dist/esm/packages/graph/src/programs/node-badge/index.js +32 -0
  95. package/dist/esm/packages/graph/src/programs/node-badge/texture.js +445 -0
  96. package/dist/esm/packages/graph/src/programs/node-badge/vert.glsl.js +19 -0
  97. package/dist/esm/packages/graph/src/programs/node-circle/base/drawHover.js +70 -0
  98. package/dist/esm/packages/graph/src/programs/node-circle/base/drawLabel.js +112 -0
  99. package/dist/esm/packages/graph/src/programs/node-circle/base/frag.glsl.js +8 -0
  100. package/dist/esm/packages/graph/src/programs/node-circle/base/index.js +136 -0
  101. package/dist/esm/packages/graph/src/programs/node-circle/base/vert.glsl.js +8 -0
  102. package/dist/esm/packages/graph/src/programs/node-circle/index.js +15 -0
  103. package/dist/esm/packages/graph/src/programs/node-image/factory.js +223 -0
  104. package/dist/esm/packages/graph/src/programs/node-image/frag.glsl.js +8 -0
  105. package/dist/esm/packages/graph/src/programs/node-image/index.js +13 -0
  106. package/dist/esm/packages/graph/src/programs/node-image/texture.js +462 -0
  107. package/dist/esm/packages/graph/src/programs/node-image/vert.glsl.js +8 -0
  108. package/dist/esm/packages/graph/src/programs/node-rect/base/drawHover.js +67 -0
  109. package/dist/esm/packages/graph/src/programs/node-rect/base/drawLabel.js +106 -0
  110. package/dist/esm/packages/graph/src/programs/node-rect/base/frag.glsl.js +8 -0
  111. package/dist/esm/packages/graph/src/programs/node-rect/base/index.js +135 -0
  112. package/dist/esm/packages/graph/src/programs/node-rect/base/vert.glsl.js +8 -0
  113. package/dist/esm/packages/graph/src/programs/node-rect/index.js +15 -0
  114. package/dist/types/components/Context.d.ts +18 -0
  115. package/dist/types/components/ContextMenu.d.ts +1 -0
  116. package/dist/types/components/Tools.d.ts +1 -0
  117. package/dist/types/components/Viewer.d.ts +2 -0
  118. package/dist/types/constants/index.d.ts +12 -0
  119. package/dist/types/graph/index.d.ts +30 -0
  120. package/dist/types/graph/layout.worker.d.ts +1 -0
  121. package/dist/types/hooks/sigmaDragSelect.d.ts +8 -0
  122. package/dist/types/hooks/sigmaHilighter.d.ts +3 -0
  123. package/dist/types/hooks/sigmaMouseActions.d.ts +3 -0
  124. package/dist/types/hooks/useGraphology.d.ts +6 -0
  125. package/dist/types/hooks/useSigma.d.ts +8 -0
  126. package/dist/types/index.d.ts +3 -0
  127. package/dist/types/programs/arrow-head/frag.glsl.d.ts +2 -0
  128. package/dist/types/programs/arrow-head/index.d.ts +9 -0
  129. package/dist/types/programs/arrow-head/vert.glsl.d.ts +2 -0
  130. package/dist/types/programs/edge-curve/drawLabel.d.ts +6 -0
  131. package/dist/types/programs/edge-curve/frag.glsl.d.ts +2 -0
  132. package/dist/types/programs/edge-curve/index.d.ts +43 -0
  133. package/dist/types/programs/edge-curve/vert.glsl.d.ts +2 -0
  134. package/dist/types/programs/edge-line/drawLabel.d.ts +5 -0
  135. package/dist/types/programs/edge-line/frag.glsl.d.ts +2 -0
  136. package/dist/types/programs/edge-line/index.d.ts +11 -0
  137. package/dist/types/programs/edge-line/vert.glsl.d.ts +2 -0
  138. package/dist/types/programs/node-badge/factory.d.ts +27 -0
  139. package/dist/types/programs/node-badge/frag.glsl.d.ts +2 -0
  140. package/dist/types/programs/node-badge/index.d.ts +5 -0
  141. package/dist/types/programs/node-badge/texture.d.ts +102 -0
  142. package/dist/types/programs/node-badge/vert.glsl.d.ts +2 -0
  143. package/dist/types/programs/node-circle/base/drawHover.d.ts +8 -0
  144. package/dist/types/programs/node-circle/base/drawLabel.d.ts +8 -0
  145. package/dist/types/programs/node-circle/base/frag.glsl.d.ts +2 -0
  146. package/dist/types/programs/node-circle/base/index.d.ts +37 -0
  147. package/dist/types/programs/node-circle/base/vert.glsl.d.ts +2 -0
  148. package/dist/types/programs/node-circle/index.d.ts +11 -0
  149. package/dist/types/programs/node-image/factory.d.ts +25 -0
  150. package/dist/types/programs/node-image/frag.glsl.d.ts +2 -0
  151. package/dist/types/programs/node-image/index.d.ts +5 -0
  152. package/dist/types/programs/node-image/texture.d.ts +102 -0
  153. package/dist/types/programs/node-image/vert.glsl.d.ts +2 -0
  154. package/dist/types/programs/node-rect/base/drawHover.d.ts +8 -0
  155. package/dist/types/programs/node-rect/base/drawLabel.d.ts +8 -0
  156. package/dist/types/programs/node-rect/base/frag.glsl.d.ts +2 -0
  157. package/dist/types/programs/node-rect/base/index.d.ts +34 -0
  158. package/dist/types/programs/node-rect/base/vert.glsl.d.ts +2 -0
  159. package/dist/types/programs/node-rect/index.d.ts +11 -0
  160. package/dist/types/types/index.d.ts +189 -0
  161. package/package.json +69 -0
  162. package/src/components/Context.tsx +135 -0
  163. package/src/components/ContextMenu.tsx +156 -0
  164. package/src/components/Tools.tsx +107 -0
  165. package/src/components/Viewer.tsx +75 -0
  166. package/src/constants/index.ts +22 -0
  167. package/src/graph/index.ts +428 -0
  168. package/src/graph/layout.worker.ts +42 -0
  169. package/src/hooks/sigmaDragSelect.ts +219 -0
  170. package/src/hooks/sigmaHilighter.ts +107 -0
  171. package/src/hooks/sigmaMouseActions.ts +153 -0
  172. package/src/hooks/useGraphology.ts +31 -0
  173. package/src/hooks/useSigma.ts +118 -0
  174. package/src/index.ts +34 -0
  175. package/src/programs/arrow-head/frag.glsl.ts +18 -0
  176. package/src/programs/arrow-head/index.ts +148 -0
  177. package/src/programs/arrow-head/vert.glsl.ts +75 -0
  178. package/src/programs/edge-curve/drawLabel.ts +166 -0
  179. package/src/programs/edge-curve/frag.glsl.ts +86 -0
  180. package/src/programs/edge-curve/index.ts +158 -0
  181. package/src/programs/edge-curve/vert.glsl.ts +110 -0
  182. package/src/programs/edge-line/drawLabel.ts +113 -0
  183. package/src/programs/edge-line/frag.glsl.ts +34 -0
  184. package/src/programs/edge-line/index.ts +165 -0
  185. package/src/programs/edge-line/vert.glsl.ts +104 -0
  186. package/src/programs/node-badge/factory.ts +327 -0
  187. package/src/programs/node-badge/frag.glsl.ts +79 -0
  188. package/src/programs/node-badge/index.ts +35 -0
  189. package/src/programs/node-badge/texture.ts +425 -0
  190. package/src/programs/node-badge/vert.glsl.ts +99 -0
  191. package/src/programs/node-circle/base/drawHover.ts +80 -0
  192. package/src/programs/node-circle/base/drawLabel.ts +145 -0
  193. package/src/programs/node-circle/base/frag.glsl.ts +72 -0
  194. package/src/programs/node-circle/base/index.ts +102 -0
  195. package/src/programs/node-circle/base/vert.glsl.ts +83 -0
  196. package/src/programs/node-circle/index.ts +19 -0
  197. package/src/programs/node-image/factory.ts +301 -0
  198. package/src/programs/node-image/frag.glsl.ts +97 -0
  199. package/src/programs/node-image/index.ts +7 -0
  200. package/src/programs/node-image/texture.ts +435 -0
  201. package/src/programs/node-image/vert.glsl.ts +60 -0
  202. package/src/programs/node-rect/base/drawHover.ts +77 -0
  203. package/src/programs/node-rect/base/drawLabel.ts +149 -0
  204. package/src/programs/node-rect/base/frag.glsl.ts +67 -0
  205. package/src/programs/node-rect/base/index.ts +109 -0
  206. package/src/programs/node-rect/base/vert.glsl.ts +87 -0
  207. package/src/programs/node-rect/index.ts +19 -0
  208. package/src/types/index.ts +210 -0
@@ -0,0 +1,135 @@
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+ 'use client';
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+
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+ import _toConsumableArray from '@babel/runtime/helpers/toConsumableArray';
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+ import _classCallCheck from '@babel/runtime/helpers/classCallCheck';
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+ import _createClass from '@babel/runtime/helpers/createClass';
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+ import _possibleConstructorReturn from '@babel/runtime/helpers/possibleConstructorReturn';
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+ import _getPrototypeOf from '@babel/runtime/helpers/getPrototypeOf';
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+ import _inherits from '@babel/runtime/helpers/inherits';
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+ import { NodeProgram } from 'sigma/rendering';
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+ import { floatColor } from 'sigma/utils';
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+ import SHADER_SOURCE$1 from './frag.glsl.js';
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+ import SHADER_SOURCE from './vert.glsl.js';
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+
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+ function _callSuper(t, o, e) { return o = _getPrototypeOf(o), _possibleConstructorReturn(t, _isNativeReflectConstruct() ? Reflect.construct(o, e || [], _getPrototypeOf(t).constructor) : o.apply(t, e)); }
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+ function _isNativeReflectConstruct() { try { var t = !Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); } catch (t) {} return (_isNativeReflectConstruct = function _isNativeReflectConstruct() { return !!t; })(); }
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+
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+ /* istanbul ignore file */
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+
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+ var _WebGLRenderingContex = WebGLRenderingContext,
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+ UNSIGNED_BYTE = _WebGLRenderingContex.UNSIGNED_BYTE,
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+ FLOAT = _WebGLRenderingContex.FLOAT;
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+ var UNIFORMS = ["u_sizeRatio", "u_correctionRatio", "u_cameraAngle", "u_matrix"];
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+ var PI = Math.PI;
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+ var NodeRectBase = /*#__PURE__*/function (_NodeProgram) {
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+ function NodeRectBase() {
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+ _classCallCheck(this, NodeRectBase);
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+ return _callSuper(this, NodeRectBase, arguments);
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+ }
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+ _inherits(NodeRectBase, _NodeProgram);
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+ return _createClass(NodeRectBase, [{
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+ key: "getDefinition",
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+ value: function getDefinition() {
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+ return {
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+ VERTICES: 6,
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+ VERTEX_SHADER_SOURCE: SHADER_SOURCE,
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+ FRAGMENT_SHADER_SOURCE: SHADER_SOURCE$1,
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+ METHOD: WebGLRenderingContext.TRIANGLES,
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+ UNIFORMS: UNIFORMS,
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+ ATTRIBUTES: [{
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+ name: "a_position",
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+ size: 2,
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+ type: FLOAT
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+ }, {
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+ name: "a_size",
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+ size: 1,
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+ type: FLOAT
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+ }, {
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+ name: "a_border",
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+ size: 1,
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+ type: FLOAT
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+ }, {
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+ name: "a_opacity",
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+ size: 1,
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+ type: FLOAT
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+ }, {
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+ name: "a_base",
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+ size: 4,
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+ type: UNSIGNED_BYTE,
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+ normalized: true
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+ }, {
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+ name: "a_color",
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+ size: 4,
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+ type: UNSIGNED_BYTE,
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+ normalized: true
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+ }, {
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+ name: "a_stroke",
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+ size: 4,
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+ type: UNSIGNED_BYTE,
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+ normalized: true
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+ }, {
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+ name: "a_segments",
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+ size: 1,
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+ type: FLOAT
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+ }].concat(_toConsumableArray(Array(7).fill(0).map(function (_, idx) {
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+ return {
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+ name: "a_colors_" + idx,
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+ size: 4,
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+ type: UNSIGNED_BYTE,
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+ normalized: true
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+ };
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+ })), [{
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+ name: "a_id",
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+ size: 4,
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+ type: UNSIGNED_BYTE,
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+ normalized: true
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+ }]),
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+ CONSTANT_ATTRIBUTES: [{
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+ name: "a_angle",
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+ size: 1,
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+ type: FLOAT
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+ }],
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+ CONSTANT_DATA: [[PI / 4], [3 * PI / 4], [-PI / 4], [3 * PI / 4], [-PI / 4], [-3 * PI / 4]]
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+ };
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+ }
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+ }, {
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+ key: "processVisibleItem",
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+ value: function processVisibleItem(nodeIndex, startIndex, data) {
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+ var _data$color, _data$borderColor, _data$border, _data$opacity, _data$pie$length, _data$pie;
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+ var array = this.array;
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+ var base = floatColor(this.renderer.getSetting("defaultNodeColor"));
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+ var color = floatColor((_data$color = data.color) !== null && _data$color !== void 0 ? _data$color : this.renderer.getSetting("defaultNodeColor"));
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+ var stroke = floatColor((_data$borderColor = data.borderColor) !== null && _data$borderColor !== void 0 ? _data$borderColor : this.renderer.getSetting("defaultEdgeColor"));
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+ array[startIndex++] = data.x;
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+ array[startIndex++] = data.y;
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+ array[startIndex++] = data.size;
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+ array[startIndex++] = Math.min((_data$border = data.border) !== null && _data$border !== void 0 ? _data$border : 0, 4);
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+ array[startIndex++] = (_data$opacity = data.opacity) !== null && _data$opacity !== void 0 ? _data$opacity : 1;
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+ array[startIndex++] = base;
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+ array[startIndex++] = color;
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+ array[startIndex++] = stroke;
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+ array[startIndex++] = Math.min(7, (_data$pie$length = (_data$pie = data.pie) === null || _data$pie === void 0 ? void 0 : _data$pie.length) !== null && _data$pie$length !== void 0 ? _data$pie$length : 0);
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+ Array(7).fill(0).forEach(function (_, idx) {
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+ var _data$pie$idx, _data$pie2;
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+ array[startIndex++] = floatColor((_data$pie$idx = (_data$pie2 = data.pie) === null || _data$pie2 === void 0 ? void 0 : _data$pie2[idx]) !== null && _data$pie$idx !== void 0 ? _data$pie$idx : "#0000");
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+ });
116
+ array[startIndex++] = nodeIndex;
117
+ }
118
+ }, {
119
+ key: "setUniforms",
120
+ value: function setUniforms(params, _ref) {
121
+ var gl = _ref.gl,
122
+ uniformLocations = _ref.uniformLocations;
123
+ var u_sizeRatio = uniformLocations.u_sizeRatio,
124
+ u_correctionRatio = uniformLocations.u_correctionRatio,
125
+ u_cameraAngle = uniformLocations.u_cameraAngle,
126
+ u_matrix = uniformLocations.u_matrix;
127
+ gl.uniform1f(u_sizeRatio, params.sizeRatio);
128
+ gl.uniform1f(u_cameraAngle, params.cameraAngle);
129
+ gl.uniform1f(u_correctionRatio, params.correctionRatio);
130
+ gl.uniformMatrix3fv(u_matrix, false, params.matrix);
131
+ }
132
+ }]);
133
+ }(NodeProgram);
134
+
135
+ export { NodeRectBase };
@@ -0,0 +1,8 @@
1
+ 'use client';
2
+
3
+ /* istanbul ignore file */
4
+
5
+ // language=GLSL
6
+ var SHADER_SOURCE = /* glsl */"\nattribute vec4 a_id;\nattribute vec4 a_base;\nattribute vec4 a_color;\nattribute vec4 a_stroke;\nattribute vec2 a_position;\nattribute float a_size;\nattribute float a_border;\nattribute float a_angle;\nattribute float a_opacity;\nattribute float a_segments;\nattribute vec4 a_colors_0;\nattribute vec4 a_colors_1;\nattribute vec4 a_colors_2;\nattribute vec4 a_colors_3;\nattribute vec4 a_colors_4;\nattribute vec4 a_colors_5;\nattribute vec4 a_colors_6;\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_cameraAngle;\nuniform float u_correctionRatio;\n\nvarying vec4 v_color;\nvarying vec4 v_stroke;\nvarying float v_border;\nvarying vec2 v_diffVector;\nvarying float v_segmentAngle;\nvarying vec4 v_colors_0;\nvarying vec4 v_colors_1;\nvarying vec4 v_colors_2;\nvarying vec4 v_colors_3;\nvarying vec4 v_colors_4;\nvarying vec4 v_colors_5;\nvarying vec4 v_colors_6;\n\nconst float bias = 255.0 / 254.0;\nconst float sqrt_8 = sqrt(8.0);\n\nvoid main() {\n float angle = a_angle + u_cameraAngle; \n\n float size = a_size * u_correctionRatio / u_sizeRatio * sqrt_8;\n vec2 diffVector = size * vec2(cos(angle), sin(angle));\n vec2 position = a_position + diffVector;\n\n float borderLessSize = (a_size - a_border) * u_correctionRatio / u_sizeRatio * sqrt_8;\n\n gl_Position = vec4(\n (u_matrix * vec3(position, 1)).xy,\n 0,\n 1\n );\n\n v_diffVector = diffVector;\n v_border = a_border * u_correctionRatio / u_sizeRatio * sqrt_8;\n v_border = borderLessSize / ".concat(Math.PI / 2.2, ";\n\n #ifdef PICKING_MODE\n v_color = a_id;\n #else\n v_color = mix(a_base, a_color, a_opacity * bias);\n v_stroke = mix(a_base, a_stroke, a_opacity * bias);\n\n // pie colors\n v_segmentAngle = 0.0;\n if(a_segments > 0.0) {\n v_segmentAngle = ").concat(Math.PI * 2, " / a_segments;\n v_colors_0 = mix(a_base, a_colors_0, a_opacity * bias);\n v_colors_1 = mix(a_base, a_colors_1, a_opacity * bias);\n v_colors_2 = mix(a_base, a_colors_2, a_opacity * bias);\n v_colors_3 = mix(a_base, a_colors_3, a_opacity * bias);\n v_colors_4 = mix(a_base, a_colors_4, a_opacity * bias);\n v_colors_5 = mix(a_base, a_colors_5, a_opacity * bias);\n v_colors_6 = mix(a_base, a_colors_6, a_opacity * bias);\n }\n #endif\n\n v_color.a *= bias;\n}\n");
7
+
8
+ export { SHADER_SOURCE as default };
@@ -0,0 +1,15 @@
1
+ 'use client';
2
+
3
+ import _toConsumableArray from '@babel/runtime/helpers/toConsumableArray';
4
+ import { createNodeCompoundProgram } from 'sigma/rendering';
5
+ import { NodeBadgeProgram } from '../node-badge/index.js';
6
+ import { NodeImageProgram } from '../node-image/index.js';
7
+ import { NodeRectBase } from './base/index.js';
8
+ import { drawNodeHover } from './base/drawHover.js';
9
+ import { drawNodeLabel } from './base/drawLabel.js';
10
+
11
+ /* istanbul ignore file */
12
+
13
+ var NodeRectProgram = createNodeCompoundProgram([NodeRectBase, NodeImageProgram(false)].concat(_toConsumableArray(NodeBadgeProgram(false))), drawNodeLabel, drawNodeHover);
14
+
15
+ export { NodeRectProgram };
@@ -0,0 +1,18 @@
1
+ import { PropsWithChildren } from "react";
2
+ import { Graph } from "../graph";
3
+ import { useDragSelection } from "../hooks/sigmaDragSelect";
4
+ import { useSigma } from "../hooks/useSigma";
5
+ import { EdgeAttributes, GraphProps, NodeAttributes } from "../types";
6
+ interface Context<N = KeyValue, E = KeyValue> {
7
+ sigma: ReturnType<typeof useSigma>;
8
+ graph: Graph<NodeAttributes<N>, EdgeAttributes<E>>;
9
+ selected: string[];
10
+ layoutRunning: boolean;
11
+ dragSelector: ReturnType<typeof useDragSelection>;
12
+ resetViewport: () => void;
13
+ zoomIn: () => void;
14
+ zoomOut: () => void;
15
+ }
16
+ export declare const useGraph: <N = KeyValue, E = KeyValue>() => Context<N, E>;
17
+ export declare const GraphProvider: <N = KeyValue, E = KeyValue>({ ref, data, children, nodeReducer, edgeReducer, onSelectChange, onNodeDoubleClick, onContextMenu, }: PropsWithChildren<GraphProps<N, E>>) => import("react/jsx-runtime").JSX.Element;
18
+ export {};
@@ -0,0 +1 @@
1
+ export declare const GraphContextMenu: () => false | import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1 @@
1
+ export declare const Tools: () => import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,2 @@
1
+ import { GraphProps } from "../types";
2
+ export declare const SigmaGraph: <N = KeyValue, E = KeyValue>(props: GraphProps<N, E>) => import("react/jsx-runtime").JSX.Element;
@@ -0,0 +1,12 @@
1
+ export declare const ICONS: {
2
+ focus: string;
3
+ zoomIn: string;
4
+ zoomOut: string;
5
+ lasso: string;
6
+ select: string;
7
+ cancel: string;
8
+ delete: string;
9
+ clear: string;
10
+ expand: string;
11
+ collapse: string;
12
+ };
@@ -0,0 +1,30 @@
1
+ import Graphology from "graphology";
2
+ import { GraphEvents, GraphOptions } from "graphology-types";
3
+ import { EdgeAttributes, InternalNodeAttributes, NodeAttributes, RawGraph } from "../types";
4
+ interface ExtendedEvents extends GraphEvents {
5
+ nodesLoaded: (nodes: string[]) => void;
6
+ nodesDropped: (nodes: string[]) => void;
7
+ nodesSelected: (nodes: string[]) => void;
8
+ layoutRunning: (isRunning: boolean) => void;
9
+ layoutDone: () => void;
10
+ }
11
+ export declare class Graph<N = KeyValue, E = KeyValue> extends Graphology<InternalNodeAttributes<N>, EdgeAttributes<E>, KeyValue> {
12
+ constructor(options?: GraphOptions);
13
+ on<Event extends keyof ExtendedEvents>(type: Event, listener: ExtendedEvents[Event]): this;
14
+ off<Event extends keyof ExtendedEvents>(type: Event, listener: ExtendedEvents[Event]): this;
15
+ emit<Event extends keyof ExtendedEvents>(type: Event, ...args: Parameters<ExtendedEvents[Event]>): boolean;
16
+ mergeNodes(key: string, nodes: string[], attributesOrNodeReducer?: NodeAttributes<N> | ((attributes: NodeAttributes<N>[]) => NodeAttributes<N>), edgeReducer?: (edges: RawGraph<N, E>["edges"]) => RawGraph<N, E>["edges"]): this | undefined;
17
+ groupNodes(key: string, nodes: string[], attributesOrNodeReducer?: NodeAttributes<N> | ((attributes: NodeAttributes<N>[]) => NodeAttributes<N>), edgeReducer?: (edges: RawGraph<N, E>["edges"]) => RawGraph<N, E>["edges"]): this | undefined;
18
+ ungroupNode(node: string): this | undefined;
19
+ toggleExpanded(node: string, force?: boolean): this;
20
+ import(data: RawGraph<N, E> | Graph<N, E>, merge?: boolean): this;
21
+ private elk;
22
+ elkLayout(type: string): Promise<void>;
23
+ dropNodes(nodes: string[]): void;
24
+ /**
25
+ * parallel edge check to be called after adding edges
26
+ */
27
+ private getCurvature;
28
+ private checkParallelEdges;
29
+ }
30
+ export {};
@@ -0,0 +1 @@
1
+ export {};
@@ -0,0 +1,8 @@
1
+ import type Sigma from "sigma";
2
+ import { type EdgeAttributes, type NodeAttributes } from "../types";
3
+ export declare const useDragSelection: (renderer?: Sigma<NodeAttributes<any>, EdgeAttributes<any>>) => {
4
+ selectionMode: false | "rectangle" | "lasso";
5
+ startRectangleSelection: () => void;
6
+ startLassoSelection: () => void;
7
+ cancelSelection: () => void;
8
+ };
@@ -0,0 +1,3 @@
1
+ import type Sigma from "sigma";
2
+ import { EdgeAttributes, NodeAttributes } from "../types";
3
+ export declare const attachHighlighter: (renderer: Sigma<NodeAttributes<any>, EdgeAttributes<any>>) => void;
@@ -0,0 +1,3 @@
1
+ import type Sigma from "sigma";
2
+ import { EdgeAttributes, NodeAttributes } from "../types";
3
+ export declare const attachMouseActions: (renderer: Sigma<NodeAttributes<any>, EdgeAttributes<any>>) => void;
@@ -0,0 +1,6 @@
1
+ import { Graph } from "../graph";
2
+ import { GraphProps } from "../types";
3
+ export declare const useGraphology: <N, E>(data: GraphProps<N, E>["data"]) => {
4
+ graph: Graph<N, E>;
5
+ selected: string[];
6
+ };
@@ -0,0 +1,8 @@
1
+ import Sigma from "sigma";
2
+ import { Graph } from "../graph";
3
+ import { EdgeAttributes, NodeAttributes } from "../types";
4
+ export declare const useSigma: <N, E>(graph: Graph<N, E>, nodeReducer?: (node: NodeAttributes<N>) => NodeAttributes<N>, edgeReducer?: (edge: EdgeAttributes<E>) => EdgeAttributes<E>) => {
5
+ instance: Sigma<NodeAttributes<N>, EdgeAttributes<E>, import("graphology-types").Attributes> | undefined;
6
+ containerRef: import("react").Dispatch<import("react").SetStateAction<HTMLDivElement | null>>;
7
+ componentsRef: import("react").Dispatch<import("react").SetStateAction<HTMLDivElement | null>>;
8
+ };
@@ -0,0 +1,3 @@
1
+ export { SigmaGraph } from "./components/Viewer";
2
+ export { Graph } from "./graph";
3
+ export type { EdgeAttributes, GraphRef, NodeAttributes, RawGraph, } from "./types";
@@ -0,0 +1,2 @@
1
+ declare const SHADER_SOURCE = "\nprecision mediump float;\n\nvarying vec4 v_color;\nvarying float v_opacity;\n\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nvoid main(void) {\n gl_FragColor = v_color;\n gl_FragColor = mix(transparent, gl_FragColor, v_opacity);\n}\n";
2
+ export default SHADER_SOURCE;
@@ -0,0 +1,9 @@
1
+ import { Attributes } from "graphology-types";
2
+ import { EdgeProgramType } from "sigma/rendering";
3
+ export type CreateEdgeArrowHeadProgramOptions = {
4
+ extremity: "source" | "target";
5
+ lengthToThicknessRatio: number;
6
+ widenessToThicknessRatio: number;
7
+ };
8
+ export declare const DEFAULT_EDGE_ARROW_HEAD_PROGRAM_OPTIONS: CreateEdgeArrowHeadProgramOptions;
9
+ export declare function createEdgeArrowHeadProgram<N extends Attributes = Attributes, E extends Attributes = Attributes, G extends Attributes = Attributes>(inputOptions?: Partial<CreateEdgeArrowHeadProgramOptions>): EdgeProgramType<N, E, G>;
@@ -0,0 +1,2 @@
1
+ declare const SHADER_SOURCE = "\nattribute vec2 a_position;\nattribute vec2 a_normal;\nattribute float a_radius;\nattribute vec3 a_barycentric;\nattribute float a_opacity;\n\n#ifdef PICKING_MODE\nattribute vec4 a_id;\n#else\nattribute vec4 a_color;\n#endif\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_correctionRatio;\nuniform float u_minEdgeThickness;\nuniform float u_lengthToThicknessRatio;\nuniform float u_widenessToThicknessRatio;\n\nvarying vec4 v_color;\nvarying float v_opacity;\n\nconst float bias = 255.0 / 254.0;\n\nvoid main() {\n float minThickness = u_minEdgeThickness;\n\n float normalLength = length(a_normal);\n vec2 unitNormal = a_normal / normalLength;\n\n // These first computations are taken from edge.vert.glsl and\n // edge.clamped.vert.glsl. Please read it to get better comments on what's\n // happening:\n float pixelsThickness = max(normalLength / u_sizeRatio, minThickness);\n float webGLThickness = pixelsThickness * u_correctionRatio;\n float webGLNodeRadius = a_radius * 2.0 * u_correctionRatio / u_sizeRatio;\n float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;\n float webGLArrowHeadThickness = webGLThickness * u_widenessToThicknessRatio;\n\n float da = a_barycentric.x;\n float db = a_barycentric.y;\n float dc = a_barycentric.z;\n\n vec2 delta = vec2(\n da * (webGLNodeRadius * unitNormal.y)\n + db * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y + webGLArrowHeadThickness * unitNormal.x)\n + dc * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y - webGLArrowHeadThickness * unitNormal.x),\n\n da * (-webGLNodeRadius * unitNormal.x)\n + db * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x + webGLArrowHeadThickness * unitNormal.y)\n + dc * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x - webGLArrowHeadThickness * unitNormal.y)\n );\n\n vec2 position = (u_matrix * vec3(a_position + delta, 1)).xy;\n\n gl_Position = vec4(position, 0, 1);\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n v_opacity = a_opacity;\n #endif\n\n v_color.a *= bias;\n}\n";
2
+ export default SHADER_SOURCE;
@@ -0,0 +1,6 @@
1
+ import { type CreateEdgeCurveProgramOptions } from "@sigma/edge-curve/dist/declarations/src/utils";
2
+ import { type Attributes } from "graphology-types";
3
+ import { type EdgeLabelDrawingFunction } from "sigma/rendering";
4
+ export declare function createDrawCurvedEdgeLabel<N extends Attributes = Attributes, E extends Attributes = Attributes, G extends Attributes = Attributes>({ curvatureAttribute, defaultCurvature, keepLabelUpright, }: CreateEdgeCurveProgramOptions & {
5
+ keepLabelUpright?: boolean;
6
+ }): EdgeLabelDrawingFunction<N, E, G>;
@@ -0,0 +1,2 @@
1
+ declare const SHADER = "\nprecision highp float;\n\nvarying vec4 v_color;\nvarying float v_opacity;\nvarying float v_thickness;\nvarying float v_feather;\nvarying vec2 v_cpA;\nvarying vec2 v_cpB;\nvarying vec2 v_cpC;\nvarying float v_sourceSize;\nvarying vec2 v_sourcePoint;\nvarying float v_targetSize;\nvarying vec2 v_targetPoint;\n\nuniform float u_lengthToThicknessRatio;\nuniform float u_widenessToThicknessRatio;\n\nfloat det(vec2 a, vec2 b) {\n return a.x * b.y - b.x * a.y;\n}\n\nvec2 getDistanceVector(vec2 b0, vec2 b1, vec2 b2) {\n float a = det(b0, b2), b = 2.0 * det(b1, b0), d = 2.0 * det(b2, b1);\n float f = b * d - a * a;\n vec2 d21 = b2 - b1, d10 = b1 - b0, d20 = b2 - b0;\n vec2 gf = 2.0 * (b * d21 + d * d10 + a * d20);\n gf = vec2(gf.y, -gf.x);\n vec2 pp = -f * gf / dot(gf, gf);\n vec2 d0p = b0 - pp;\n float ap = det(d0p, d20), bp = 2.0 * det(d10, d0p);\n float t = clamp((ap + bp) / (2.0 * a + b + d), 0.0, 1.0);\n return mix(mix(b0, b1, t), mix(b1, b2, t), t);\n}\n\nfloat distToQuadraticBezierCurve(vec2 p, vec2 b0, vec2 b1, vec2 b2) {\n return length(getDistanceVector(b0 - p, b1 - p, b2 - p));\n}\n\nconst float epsilon = 0.7;\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nvoid main(void) {\n float dist = distToQuadraticBezierCurve(gl_FragCoord.xy, v_cpA, v_cpB, v_cpC);\n float thickness = v_thickness;\n\n if(v_sourceSize > 0.0) {\n float distToSource = length(gl_FragCoord.xy - v_sourcePoint);\n float sourceArrowLength = v_sourceSize + (thickness) * u_lengthToThicknessRatio;\n if (distToSource < sourceArrowLength) {\n thickness = (distToSource - v_sourceSize) / (sourceArrowLength - v_sourceSize) * u_widenessToThicknessRatio * thickness;\n }\n }\n\n if(v_targetSize > 0.0) {\n float distToTarget = length(gl_FragCoord.xy - v_targetPoint);\n float targetArrowLength = v_targetSize + (thickness) * u_lengthToThicknessRatio;\n if (distToTarget < targetArrowLength) {\n thickness = (distToTarget - v_targetSize) / (targetArrowLength - v_targetSize) * u_widenessToThicknessRatio * thickness;\n }\n }\n\n float halfThickness = thickness / 2.0;\n if (dist < halfThickness) {\n #ifdef PICKING_MODE\n gl_FragColor = v_color;\n #else\n float t = smoothstep(\n halfThickness - v_feather,\n halfThickness,\n dist\n );\n\n gl_FragColor = mix(v_color, transparent, t);\n gl_FragColor = mix(transparent, gl_FragColor, v_opacity);\n #endif\n } else {\n gl_FragColor = transparent;\n }\n}\n";
2
+ export default SHADER;
@@ -0,0 +1,43 @@
1
+ import { type Attributes } from "graphology-types";
2
+ import { EdgeProgram, type ProgramInfo } from "sigma/rendering";
3
+ import { type EdgeDisplayData, type NodeDisplayData, type RenderParams } from "sigma/types";
4
+ import { InternalEdgeAttributes } from "../../types";
5
+ declare const UNIFORMS: readonly ["u_matrix", "u_sizeRatio", "u_dimensions", "u_pixelRatio", "u_feather", "u_minEdgeThickness", "u_lengthToThicknessRatio", "u_widenessToThicknessRatio"];
6
+ export declare class EdgeCurveProgramBase<N extends Attributes = Attributes, E extends Attributes = Attributes, G extends Attributes = Attributes> extends EdgeProgram<(typeof UNIFORMS)[number], N, E, G> {
7
+ getDefinition(): {
8
+ VERTICES: number;
9
+ VERTEX_SHADER_SOURCE: string;
10
+ FRAGMENT_SHADER_SOURCE: string;
11
+ METHOD: 4;
12
+ UNIFORMS: readonly ["u_matrix", "u_sizeRatio", "u_dimensions", "u_pixelRatio", "u_feather", "u_minEdgeThickness", "u_lengthToThicknessRatio", "u_widenessToThicknessRatio"];
13
+ ATTRIBUTES: ({
14
+ name: string;
15
+ size: number;
16
+ type: 5126;
17
+ normalized?: undefined;
18
+ } | {
19
+ name: string;
20
+ size: number;
21
+ type: 5121;
22
+ normalized: boolean;
23
+ })[];
24
+ CONSTANT_ATTRIBUTES: {
25
+ name: string;
26
+ size: number;
27
+ type: 5126;
28
+ }[];
29
+ CONSTANT_DATA: number[][];
30
+ };
31
+ processVisibleItem(edgeIndex: number, startIndex: number, sourceData: NodeDisplayData, targetData: NodeDisplayData, data: EdgeDisplayData & InternalEdgeAttributes): void;
32
+ setUniforms(params: RenderParams, { gl, uniformLocations }: ProgramInfo): void;
33
+ }
34
+ export declare const EdgeCurveProgram: {
35
+ new (_gl: WebGLRenderingContext, _pickingBuffer: WebGLFramebuffer | null, _renderer: import("sigma").default<Attributes, Attributes, Attributes>): {
36
+ drawLabel: import("sigma/rendering").EdgeLabelDrawingFunction<Attributes, Attributes, Attributes> | undefined;
37
+ kill(): void;
38
+ reallocate(_capacity: number): void;
39
+ process(_edgeIndex: number, _offset: number, _sourceData: NodeDisplayData, _targetData: NodeDisplayData, _data: EdgeDisplayData): void;
40
+ render(_params: RenderParams): void;
41
+ };
42
+ };
43
+ export {};
@@ -0,0 +1,2 @@
1
+ declare const SHADER = "\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute float a_direction;\nattribute float a_thickness;\nattribute float a_opacity;\nattribute vec2 a_source;\nattribute vec2 a_target;\nattribute float a_current;\nattribute float a_curvature;\nattribute float a_sourceSize;\nattribute float a_targetSize;\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_pixelRatio;\nuniform vec2 u_dimensions;\nuniform float u_minEdgeThickness;\nuniform float u_feather;\nuniform float u_widenessToThicknessRatio;\n\nvarying vec4 v_color;\nvarying float v_opacity;\nvarying float v_thickness;\nvarying float v_feather;\nvarying vec2 v_cpA;\nvarying vec2 v_cpB;\nvarying vec2 v_cpC;\nvarying float v_sourceSize;\nvarying vec2 v_sourcePoint;\nvarying float v_targetSize;\nvarying vec2 v_targetPoint;\n\nconst float bias = 255.0 / 254.0;\nconst float epsilon = 0.7;\n\nvec2 clipspaceToViewport(vec2 pos, vec2 dimensions) {\n return vec2(\n (pos.x + 1.0) * dimensions.x / 2.0,\n (pos.y + 1.0) * dimensions.y / 2.0\n );\n}\n\nvec2 viewportToClipspace(vec2 pos, vec2 dimensions) {\n return vec2(\n pos.x / dimensions.x * 2.0 - 1.0,\n pos.y / dimensions.y * 2.0 - 1.0\n );\n}\n\nvoid main() {\n float minThickness = u_minEdgeThickness;\n // Selecting the correct position\n // Branchless \"position = a_source if a_current == 1.0 else a_target\"\n vec2 position = a_source * max(0.0, a_current) + a_target * max(0.0, 1.0 - a_current);\n position = (u_matrix * vec3(position, 1)).xy;\n\n vec2 source = (u_matrix * vec3(a_source, 1)).xy;\n vec2 target = (u_matrix * vec3(a_target, 1)).xy;\n\n vec2 viewportPosition = clipspaceToViewport(position, u_dimensions);\n vec2 viewportSource = clipspaceToViewport(source, u_dimensions);\n vec2 viewportTarget = clipspaceToViewport(target, u_dimensions);\n\n vec2 delta = viewportTarget.xy - viewportSource.xy;\n float len = length(delta);\n vec2 normal = vec2(-delta.y, delta.x) * a_direction;\n vec2 unitNormal = normal / len;\n float boundingBoxThickness = len * a_curvature;\n float curveThickness = max(minThickness, a_thickness / 2.0 / u_sizeRatio * u_pixelRatio);\n\n v_thickness = curveThickness;\n v_feather = u_feather;\n\n v_cpA = viewportSource;\n v_cpB = 0.5 * (viewportSource + viewportTarget) + unitNormal * a_direction * boundingBoxThickness;\n v_cpC = viewportTarget;\n\n vec2 viewportOffsetPosition = (\n viewportPosition +\n unitNormal * (boundingBoxThickness / 2.0 + sign(boundingBoxThickness) * (curveThickness + epsilon)) *\n max(0.0, a_direction) // NOTE: cutting the bounding box in half to avoid overdraw\n );\n\n position = viewportToClipspace(viewportOffsetPosition, u_dimensions);\n gl_Position = vec4(position, 0, 1);\n\n v_sourceSize = a_sourceSize * u_pixelRatio / u_sizeRatio;\n v_sourcePoint = viewportSource;\n \n v_targetSize = a_targetSize * u_pixelRatio / u_sizeRatio;\n v_targetPoint = viewportTarget;\n \n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n v_opacity = a_opacity;\n #endif\n\n v_color.a *= bias;\n}\n";
2
+ export default SHADER;
@@ -0,0 +1,5 @@
1
+ import { type Attributes } from "graphology-types";
2
+ import { type Settings } from "sigma/settings";
3
+ import { type EdgeDisplayData, type NodeDisplayData, type PartialButFor } from "sigma/types";
4
+ export type EdgeLabelDrawingFunction<N extends Attributes = Attributes, E extends Attributes = Attributes, G extends Attributes = Attributes> = (context: CanvasRenderingContext2D, edgeData: PartialButFor<EdgeDisplayData, "label" | "color" | "size">, sourceData: PartialButFor<NodeDisplayData, "x" | "y" | "size">, targetData: PartialButFor<NodeDisplayData, "x" | "y" | "size">, settings: Settings<N, E, G>) => void;
5
+ export declare function drawLineLabel<N extends Attributes = Attributes, E extends Attributes = Attributes, G extends Attributes = Attributes>(context: CanvasRenderingContext2D, edgeData: PartialButFor<EdgeDisplayData, "label" | "color" | "size">, sourceData: PartialButFor<NodeDisplayData, "x" | "y" | "size">, targetData: PartialButFor<NodeDisplayData, "x" | "y" | "size">, settings: Settings<N, E, G>): void;
@@ -0,0 +1,2 @@
1
+ declare const SHADER_SOURCE = "\nprecision mediump float;\n\nvarying vec4 v_color;\nvarying vec2 v_normal;\nvarying float v_opacity;\nvarying float v_thickness;\nvarying float v_feather;\n\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nvoid main(void) {\n // We only handle antialiasing for normal mode:\n #ifdef PICKING_MODE\n gl_FragColor = v_color;\n #else\n float dist = length(v_normal) * v_thickness;\n\n float t = smoothstep(\n v_thickness - v_feather,\n v_thickness,\n dist\n );\n\n gl_FragColor = mix(v_color, transparent, t);\n gl_FragColor = mix(transparent, gl_FragColor, v_opacity);\n #endif\n}\n";
2
+ export default SHADER_SOURCE;
@@ -0,0 +1,11 @@
1
+ import { type Attributes } from "graphology-types";
2
+ import { type EdgeDisplayData, type NodeDisplayData, type RenderParams } from "sigma/types";
3
+ export declare const EdgeLineProgram: {
4
+ new (_gl: WebGLRenderingContext, _pickingBuffer: WebGLFramebuffer | null, _renderer: import("sigma").default<Attributes, Attributes, Attributes>): {
5
+ drawLabel: import("sigma/rendering").EdgeLabelDrawingFunction<Attributes, Attributes, Attributes> | undefined;
6
+ kill(): void;
7
+ reallocate(_capacity: number): void;
8
+ process(_edgeIndex: number, _offset: number, _sourceData: NodeDisplayData, _targetData: NodeDisplayData, _data: EdgeDisplayData): void;
9
+ render(_params: RenderParams): void;
10
+ };
11
+ };
@@ -0,0 +1,2 @@
1
+ declare const SHADER_SOURCE = "\nattribute vec4 a_id;\nattribute vec4 a_color;\nattribute vec2 a_normal;\nattribute float a_opacity;\nattribute float a_normalCoef;\nattribute vec2 a_positionStart;\nattribute vec2 a_positionEnd;\nattribute float a_positionCoef;\nattribute float a_sourceRadius;\nattribute float a_targetRadius;\nattribute float a_sourceRadiusCoef;\nattribute float a_targetRadiusCoef;\n\nuniform mat3 u_matrix;\nuniform float u_sizeRatio;\nuniform float u_zoomRatio;\nuniform float u_pixelRatio;\nuniform float u_correctionRatio;\nuniform float u_minEdgeThickness;\nuniform float u_lengthToThicknessRatio;\nuniform float u_feather;\n\nvarying vec4 v_color;\nvarying vec2 v_normal;\nvarying float v_opacity;\nvarying float v_thickness;\nvarying float v_feather;\n\nconst float minThickness = 1.7;\nconst float bias = 255.0 / 254.0;\n\nvoid main() {\n vec2 normal = a_normal * a_normalCoef;\n vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;\n\n float normalLength = length(normal);\n vec2 unitNormal = normal / normalLength;\n\n // We require edges to be at least \"minThickness\" pixels thick *on screen*\n // (so we need to compensate the size ratio):\n float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);\n\n // Then, we need to retrieve the normalized thickness of the edge in the WebGL\n // referential (in a ([0, 1], [0, 1]) space), using our \"magic\" correction\n // ratio:\n float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;\n\n // Here, we move the point to leave space for the arrow heads:\n // Source arrow head\n float sourceRadius = a_sourceRadius * a_sourceRadiusCoef;\n float sourceDirection = sign(sourceRadius);\n float webGLSourceRadius = sourceDirection * sourceRadius * 2.0 * u_correctionRatio / u_sizeRatio;\n float webGLSourceArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;\n vec2 sourceCompensationVector =\n vec2(-sourceDirection * unitNormal.y, sourceDirection * unitNormal.x)\n * (webGLSourceRadius + webGLSourceArrowHeadLength);\n \n // Target arrow head\n float targetRadius = a_targetRadius * a_targetRadiusCoef;\n float targetDirection = sign(targetRadius);\n float webGLTargetRadius = targetDirection * targetRadius * 2.0 * u_correctionRatio / u_sizeRatio;\n float webGLTargetArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;\n vec2 targetCompensationVector =\n vec2(-targetDirection * unitNormal.y, targetDirection * unitNormal.x)\n * (webGLTargetRadius + webGLTargetArrowHeadLength);\n\n if(a_sourceRadius == 0.0) {\n sourceCompensationVector = vec2(0.0, 0.0);\n }\n if(a_targetRadius == 0.0) {\n targetCompensationVector = vec2(0.0, 0.0);\n }\n\n // Here is the proper position of the vertex\n gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + sourceCompensationVector + targetCompensationVector, 1)).xy, 0, 1);\n\n // For the fragment shader though, we need a thickness that takes the \"magic\"\n // correction ratio into account (as in webGLThickness), but so that the\n // antialiasing effect does not depend on the zoom level. So here's yet\n // another thickness version:\n v_thickness = webGLThickness / u_zoomRatio;\n\n v_normal = unitNormal;\n\n v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;\n\n #ifdef PICKING_MODE\n // For picking mode, we use the ID as the color:\n v_color = a_id;\n #else\n // For normal mode, we use the color:\n v_color = a_color;\n v_opacity = a_opacity;\n #endif\n\n v_color.a *= bias;\n}\n";
2
+ export default SHADER_SOURCE;
@@ -0,0 +1,27 @@
1
+ import { type Attributes } from "graphology-types";
2
+ import { type NodeHoverDrawingFunction, type NodeLabelDrawingFunction, type NodeProgramType } from "sigma/rendering";
3
+ import { type EdgeAttributes, type NodeAttributes } from "../../types";
4
+ import { type TextureManagerOptions } from "./texture";
5
+ interface CreateNodeImageProgramOptions<N extends Attributes, E extends Attributes, G extends Attributes> extends TextureManagerOptions {
6
+ drawingMode: "background" | "color";
7
+ keepWithinCircle: boolean;
8
+ drawLabel: NodeLabelDrawingFunction<N, E, G> | undefined;
9
+ drawHover: NodeHoverDrawingFunction<N, E, G> | undefined;
10
+ padding: number;
11
+ colorAttribute: string;
12
+ }
13
+ /**
14
+ * To share the texture between the program instances of the graph and the
15
+ * hovered nodes (to prevent some flickering, mostly), this program must be
16
+ * "built" for each sigma instance:
17
+ */
18
+ export default function getNodeImageProgram(options?: Partial<CreateNodeImageProgramOptions<NodeAttributes & {
19
+ bg: string;
20
+ opacity: number;
21
+ }, EdgeAttributes, Attributes>> & {
22
+ badgePosition: string;
23
+ }): NodeProgramType<NodeAttributes & {
24
+ bg: string;
25
+ opacity: number;
26
+ }, EdgeAttributes>;
27
+ export {};
@@ -0,0 +1,2 @@
1
+ declare const SHADER_SOURCE = "\nprecision highp float;\n\nvarying vec4 v_fill;\nvarying vec4 v_color;\nvarying vec4 v_texture;\nvarying vec2 v_diffVector;\nvarying float v_opacity;\nvarying float v_radius;\n\nuniform sampler2D u_atlas;\nuniform float u_correctionRatio;\nuniform float u_cameraAngle;\nuniform float u_percentagePadding;\nuniform bool u_keepWithinCircle;\nuniform bool u_shape;\n\nconst vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);\n\nconst float radius = 0.5;\n\nvoid main(void) {\n float border = 2.0 * u_correctionRatio;\n float dist = length(v_diffVector);\n vec4 color = v_fill;\n\n float c = cos(-u_cameraAngle);\n float s = sin(-u_cameraAngle);\n vec2 diffVector = mat2(c, s, -s, c) * (v_diffVector);\n\n // No antialiasing for picking mode:\n #ifdef PICKING_MODE\n border = 0.0;\n gl_FragColor = v_color;\n\n #else\n // First case: No image to display\n if (v_texture.w <= 0.0) {\n color = v_fill;\n }\n\n // Second case: Image loaded into the texture\n else {\n float paddingRatio = 1.0 + 2.0 * u_percentagePadding;\n float coef = 1.0;\n vec2 coordinateInTexture = diffVector * vec2(paddingRatio, -paddingRatio) / v_radius / 2.0 * coef + vec2(0.5, 0.5);\n vec4 texel = texture2D(u_atlas, (v_texture.xy + coordinateInTexture * v_texture.zw), -1.0);\n\n // Colorize all visible image pixels:\n color = mix(v_fill, v_color, texel.a);\n \n // Erase pixels \"in the padding\":\n if (abs(diffVector.x) > v_radius / paddingRatio || abs(diffVector.y) > v_radius / paddingRatio) {\n color = v_fill;\n }\n }\n\n // Crop in a circle when u_keepWithinCircle is truthy:\n if(v_opacity == 0.0) {\n gl_FragColor = transparent;\n }\n else if (dist - v_radius + border > border)\n gl_FragColor = transparent;\n else if (dist - v_radius + border > 0.0) {\n gl_FragColor = mix(v_fill, transparent, (dist - v_radius + border) / border);\n }\n else {\n gl_FragColor = mix(v_fill, color, v_opacity);\n }\n #endif\n \n\n}\n";
2
+ export default SHADER_SOURCE;
@@ -0,0 +1,5 @@
1
+ export { default as createNodeImageProgram } from "./factory";
2
+ export declare const NodeBadgeProgram: (isCircle: boolean) => import("sigma/rendering").NodeProgramType<import("../..").NodeAttributes<KeyValue<any>> & {
3
+ bg: string;
4
+ opacity: number;
5
+ }, import("../..").EdgeAttributes<KeyValue<any>>>[];
@@ -0,0 +1,102 @@
1
+ import { EventEmitter } from "events";
2
+ import { type Coordinates } from "sigma/types";
3
+ /**
4
+ * Useful types:
5
+ * *************
6
+ */
7
+ export interface ImageLoading {
8
+ status: "loading";
9
+ }
10
+ export interface ImageError {
11
+ status: "error";
12
+ }
13
+ export interface ImageReady {
14
+ status: "ready";
15
+ image: HTMLImageElement;
16
+ sourceX: number;
17
+ sourceY: number;
18
+ sourceSize: number;
19
+ destinationSize: number;
20
+ }
21
+ export type ImageType = ImageLoading | ImageError | ImageReady;
22
+ export type Atlas = Record<string, Coordinates & {
23
+ size: number;
24
+ }>;
25
+ export interface TextureManagerOptions {
26
+ size: {
27
+ mode: "auto";
28
+ } | {
29
+ mode: "max";
30
+ value: number;
31
+ } | {
32
+ mode: "force";
33
+ value: number;
34
+ };
35
+ objectFit: "contain" | "cover" | "fill";
36
+ correctCentering: boolean;
37
+ }
38
+ export declare const DEFAULT_TEXTURE_MANAGER_OPTIONS: TextureManagerOptions;
39
+ export declare const DEBOUNCE_TIMEOUT = 100;
40
+ export declare const MARGIN_IN_TEXTURE = 1;
41
+ /**
42
+ * Helpers:
43
+ * ********
44
+ */
45
+ /**
46
+ * This helper loads an image at a given URL, and returns an HTMLImageElement
47
+ * with it displayed once it's properly loaded, within a promise.
48
+ */
49
+ export declare function loadRasterImage(imageSource: string): Promise<HTMLImageElement>;
50
+ export declare const makeSvg: (path?: string) => string;
51
+ /**
52
+ * This helper loads an SVG image at a given URL, adjusts its size to a given
53
+ * size, and returns an HTMLImageElement with it displayed once it's properly
54
+ * loaded, within a promise.
55
+ */
56
+ export declare function loadSVGImage(imageSource: string, { size }?: {
57
+ size?: number;
58
+ }): Promise<HTMLImageElement>;
59
+ /**
60
+ * This helper loads an image using the proper function.
61
+ */
62
+ export declare function loadImage(imageSource: string, { size }?: {
63
+ size?: number;
64
+ }): Promise<HTMLImageElement>;
65
+ /**
66
+ * This helper computes exact coordinates to draw an image onto a texture.
67
+ */
68
+ export declare function refineImage(image: HTMLImageElement, corrector: PictogramCenteringCorrector, { objectFit, size, correctCentering }: TextureManagerOptions): Omit<ImageReady, "status" | "image">;
69
+ /**
70
+ * This helper takes a collection of image states and a context, draw all the
71
+ * images in the context, and returns an atlas to get where each image is drawn
72
+ * on the texture.
73
+ */
74
+ export declare function drawTexture(ctx: CanvasRenderingContext2D, images: Record<string, ImageType>): Atlas;
75
+ /**
76
+ * This class helps to "correct" the centering of an SVG pictogram by finding
77
+ * the "true" visually correct center through the barycenter of the pictogram's
78
+ * alpha layer in x and y dimension.
79
+ */
80
+ export declare class PictogramCenteringCorrector {
81
+ canvas: HTMLCanvasElement;
82
+ context: CanvasRenderingContext2D;
83
+ constructor();
84
+ getCorrectionOffset(image: HTMLImageElement, size: number): Coordinates;
85
+ }
86
+ export declare class TextureManager extends EventEmitter {
87
+ static NEW_TEXTURE_EVENT: string;
88
+ private readonly options;
89
+ private readonly canvas;
90
+ private readonly ctx;
91
+ private frameId?;
92
+ private readonly corrector;
93
+ private imageStates;
94
+ private texture;
95
+ private atlas;
96
+ constructor(options?: Partial<TextureManagerOptions>);
97
+ private scheduleGenerateTexture;
98
+ private generateTexture;
99
+ registerImage(source: string): Promise<void>;
100
+ getAtlas(): Atlas;
101
+ getTexture(): ImageData;
102
+ }
@@ -0,0 +1,2 @@
1
+ declare const VERTEX_SHADER_SOURCE: string;
2
+ export default VERTEX_SHADER_SOURCE;
@@ -0,0 +1,8 @@
1
+ import { type Settings } from "sigma/settings";
2
+ import { EdgeAttributes, NodeAttributes } from "../../../types";
3
+ export declare function drawNodeHover(context: CanvasRenderingContext2D, data: NodeAttributes & {
4
+ opacity: number;
5
+ x: number;
6
+ y: number;
7
+ size: number;
8
+ }, settings: Settings<NodeAttributes, EdgeAttributes>): void;
@@ -0,0 +1,8 @@
1
+ import { type Settings } from "sigma/settings";
2
+ import { EdgeAttributes, InternalNodeAttributes, NodeAttributes } from "../../../types";
3
+ export declare function drawNodeLabel(context: CanvasRenderingContext2D, data: InternalNodeAttributes & {
4
+ opacity: number;
5
+ x: number;
6
+ y: number;
7
+ size: number;
8
+ }, settings: Settings<NodeAttributes, EdgeAttributes>): void;
@@ -0,0 +1,2 @@
1
+ declare const SHADER_SOURCE: string;
2
+ export default SHADER_SOURCE;
@@ -0,0 +1,37 @@
1
+ import { NodeProgram, type ProgramInfo } from "sigma/rendering";
2
+ import { type NodeDisplayData, type RenderParams } from "sigma/types";
3
+ import { type EdgeAttributes, type NodeAttributes } from "../../../types";
4
+ declare const UNIFORMS: readonly ["u_sizeRatio", "u_correctionRatio", "u_matrix"];
5
+ export declare class NodeCircleBase extends NodeProgram<(typeof UNIFORMS)[number], NodeAttributes, EdgeAttributes> {
6
+ static readonly ANGLE_1 = 0;
7
+ static readonly ANGLE_2: number;
8
+ static readonly ANGLE_3: number;
9
+ getDefinition(): {
10
+ VERTICES: number;
11
+ VERTEX_SHADER_SOURCE: string;
12
+ FRAGMENT_SHADER_SOURCE: string;
13
+ METHOD: 4;
14
+ UNIFORMS: readonly ["u_sizeRatio", "u_correctionRatio", "u_matrix"];
15
+ ATTRIBUTES: ({
16
+ name: string;
17
+ size: number;
18
+ type: 5121;
19
+ normalized: boolean;
20
+ } | {
21
+ name: string;
22
+ size: number;
23
+ type: 5126;
24
+ })[];
25
+ CONSTANT_ATTRIBUTES: {
26
+ name: string;
27
+ size: number;
28
+ type: 5126;
29
+ }[];
30
+ CONSTANT_DATA: number[][];
31
+ };
32
+ processVisibleItem(nodeIndex: number, startIndex: number, data: NodeDisplayData & NodeAttributes & {
33
+ opacity: number;
34
+ }): void;
35
+ setUniforms(params: RenderParams, { gl, uniformLocations }: ProgramInfo): void;
36
+ }
37
+ export {};