@react-chess-tools/react-chess-puzzle 1.0.0 → 1.0.2

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@@ -0,0 +1,341 @@
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+ import React from "react";
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+ import { render, screen, fireEvent } from "@testing-library/react";
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+ import "@testing-library/jest-dom";
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+ import { ChessPuzzle } from "../..";
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+ import { Reset } from "../Reset";
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+ import { Puzzle } from "../../../../utils";
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+
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+ describe("ChessPuzzle.Reset", () => {
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+ const mockPuzzle: Puzzle = {
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+ fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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+ moves: ["e4", "e5"],
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+ };
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+
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+ describe("displayName", () => {
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+ it("should have correct displayName", () => {
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+ expect(Reset.displayName).toBe("ChessPuzzle.Reset");
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+ });
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+ });
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+
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+ describe("ref forwarding", () => {
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+ it("should forward ref to button element", () => {
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+ const ref = React.createRef<HTMLElement>();
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+
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset
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+ ref={ref}
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+ showOn={["not-started", "in-progress", "failed", "solved"]}
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+ />
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(ref.current).toBeInstanceOf(HTMLButtonElement);
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+ });
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+
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+ it("should forward ref when using asChild", () => {
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+ const ref = React.createRef<HTMLElement>();
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+
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset
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+ ref={ref}
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+ asChild
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+ showOn={["not-started", "in-progress", "failed", "solved"]}
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+ >
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+ <button>Custom Reset</button>
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(ref.current).toBeInstanceOf(HTMLButtonElement);
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+ });
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+
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+ it("should support callback refs", () => {
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+ let capturedRef: HTMLElement | null = null;
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+ const callbackRef = (ref: HTMLElement | null) => {
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+ capturedRef = ref;
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+ };
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+
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset
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+ ref={callbackRef}
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+ showOn={["not-started", "in-progress", "failed", "solved"]}
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+ />
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(capturedRef).toBeInstanceOf(HTMLButtonElement);
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+ });
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+ });
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+
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+ describe("visibility based on showOn prop", () => {
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+ it("should be visible when status matches showOn", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset showOn={["not-started"]}>Reset</Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toBeInTheDocument();
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+ });
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+
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+ it("should be hidden when status does not match showOn", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset showOn={["solved"]}>Reset</Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.queryByRole("button")).not.toBeInTheDocument();
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+ });
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+
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+ it("should default to showing on failed and solved statuses", () => {
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+ // Default showOn is ["failed", "solved"], so it should be hidden at start
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset>Reset</Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.queryByRole("button")).not.toBeInTheDocument();
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+ });
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+
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+ it("should accept multiple statuses in showOn", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset showOn={["not-started", "in-progress", "failed", "solved"]}>
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toBeInTheDocument();
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+ });
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+ });
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+
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+ describe("prop spreading", () => {
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+ it("should apply custom className", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset className="custom-reset-class" showOn={["not-started"]}>
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toHaveClass("custom-reset-class");
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+ });
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+
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+ it("should apply custom id", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset id="reset-button" showOn={["not-started"]}>
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toHaveAttribute("id", "reset-button");
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+ });
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+
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+ it("should apply data-* attributes", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset
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+ data-testid="reset"
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+ data-custom="value"
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+ showOn={["not-started"]}
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+ >
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ const button = screen.getByTestId("reset");
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+ expect(button).toHaveAttribute("data-custom", "value");
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+ });
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+
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+ it("should apply aria-* attributes", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset aria-label="Reset puzzle" showOn={["not-started"]}>
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toHaveAttribute(
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+ "aria-label",
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+ "Reset puzzle",
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+ );
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+ });
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+
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+ it("should apply disabled attribute", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset disabled showOn={["not-started"]}>
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toBeDisabled();
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+ });
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+ });
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+
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+ describe("asChild pattern", () => {
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+ it("should render custom element when asChild is true", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset asChild showOn={["not-started"]}>
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+ <button className="custom-button">Custom Reset</button>
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ const button = screen.getByRole("button");
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+ expect(button).toHaveTextContent("Custom Reset");
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+ expect(button).toHaveClass("custom-button");
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+ });
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+
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+ it("should merge className with asChild element", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset asChild className="reset-class" showOn={["not-started"]}>
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+ <button className="child-class">Reset</button>
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ const button = screen.getByRole("button");
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+ expect(button).toHaveClass("reset-class");
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+ expect(button).toHaveClass("child-class");
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+ });
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+
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+ it("should compose onClick handlers with asChild", () => {
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+ const childOnClick = jest.fn();
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+
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset asChild showOn={["not-started"]}>
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+ <button onClick={childOnClick}>Reset</button>
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ fireEvent.click(screen.getByRole("button"));
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+ expect(childOnClick).toHaveBeenCalledTimes(1);
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+ });
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+ });
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+
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+ describe("functionality", () => {
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+ it("should call onReset callback when clicked", () => {
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+ const handleReset = jest.fn();
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+
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset onReset={handleReset} showOn={["not-started"]}>
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ fireEvent.click(screen.getByRole("button"));
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+ expect(handleReset).toHaveBeenCalledTimes(1);
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+ });
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+
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+ it("should pass puzzle context to onReset callback", () => {
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+ const handleReset = jest.fn();
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+
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset onReset={handleReset} showOn={["not-started"]}>
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+ Reset
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+ </Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ fireEvent.click(screen.getByRole("button"));
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+ expect(handleReset).toHaveBeenCalledWith(
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+ expect.objectContaining({
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+ puzzle: mockPuzzle,
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+ status: expect.any(String),
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+ changePuzzle: expect.any(Function),
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+ }),
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+ );
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+ });
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+
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+ it("should have type button by default", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset showOn={["not-started"]}>Reset</Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toHaveAttribute("type", "button");
278
+ });
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+ });
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+
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+ describe("context validation", () => {
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+ it("should throw error when used outside ChessPuzzle.Root", () => {
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+ const consoleError = jest
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+ .spyOn(console, "error")
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+ .mockImplementation(() => {});
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+
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+ expect(() => {
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+ render(<Reset showOn={["not-started"]}>Reset</Reset>);
289
+ }).toThrow();
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+
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+ consoleError.mockRestore();
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+ });
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+ });
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+
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+ describe("children", () => {
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+ it("should render text children", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset showOn={["not-started"]}>Reset Puzzle</Reset>
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+ </ChessPuzzle.Root>,
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+ );
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+
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+ expect(screen.getByRole("button")).toHaveTextContent("Reset Puzzle");
304
+ });
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+
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+ it("should render element children", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
309
+ <Reset showOn={["not-started"]}>
310
+ <span data-testid="child">Reset Icon</span>
311
+ </Reset>
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+ </ChessPuzzle.Root>,
313
+ );
314
+
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+ expect(screen.getByTestId("child")).toBeInTheDocument();
316
+ });
317
+
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+ it("should render without children", () => {
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+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
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+ <Reset showOn={["not-started"]} aria-label="Reset" />
322
+ </ChessPuzzle.Root>,
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+ );
324
+
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+ expect(screen.getByRole("button")).toBeInTheDocument();
326
+ });
327
+ });
328
+
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+ describe("backward compatibility", () => {
330
+ it("should work with minimal props when status matches default showOn", () => {
331
+ // Since default showOn is ["failed", "solved"], we need to set showOn to see the button
332
+ render(
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+ <ChessPuzzle.Root puzzle={mockPuzzle}>
334
+ <Reset showOn={["not-started"]}>Reset</Reset>
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+ </ChessPuzzle.Root>,
336
+ );
337
+
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+ expect(screen.getByRole("button")).toBeInTheDocument();
339
+ });
340
+ });
341
+ });
@@ -0,0 +1,42 @@
1
+ import React from "react";
2
+ import { render, screen } from "@testing-library/react";
3
+ import "@testing-library/jest-dom";
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+ import { ChessPuzzle } from "../..";
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+ import { Root } from "../Root";
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+ import { Puzzle } from "../../../../utils";
7
+
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+ describe("ChessPuzzle.Root", () => {
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+ const mockPuzzle: Puzzle = {
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+ fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
11
+ moves: ["e4", "e5"],
12
+ };
13
+
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+ it("should have correct displayName", () => {
15
+ expect(Root.displayName).toBe("ChessPuzzle.Root");
16
+ });
17
+
18
+ it("should render children correctly", () => {
19
+ render(
20
+ <ChessPuzzle.Root puzzle={mockPuzzle}>
21
+ <div data-testid="child">Child Component</div>
22
+ </ChessPuzzle.Root>,
23
+ );
24
+
25
+ expect(screen.getByTestId("child")).toBeInTheDocument();
26
+ expect(screen.getByText("Child Component")).toBeInTheDocument();
27
+ });
28
+
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+ it("should render multiple children", () => {
30
+ render(
31
+ <ChessPuzzle.Root puzzle={mockPuzzle}>
32
+ <div data-testid="child-1">Child 1</div>
33
+ <div data-testid="child-2">Child 2</div>
34
+ <div data-testid="child-3">Child 3</div>
35
+ </ChessPuzzle.Root>,
36
+ );
37
+
38
+ expect(screen.getByTestId("child-1")).toBeInTheDocument();
39
+ expect(screen.getByTestId("child-2")).toBeInTheDocument();
40
+ expect(screen.getByTestId("child-3")).toBeInTheDocument();
41
+ });
42
+ });
@@ -271,4 +271,138 @@ describe("reducer", () => {
271
271
  expect(newState.status).toBe("failed");
272
272
  });
273
273
  });
274
+
275
+ describe("solveOnCheckmate feature", () => {
276
+ // Puzzle with multiple checkmate solutions
277
+ const multiMatePuzzle: Puzzle = {
278
+ fen: "7k/R7/1R6/2Q5/4Q3/8/8/7K w - - 0 1",
279
+ moves: ["a7a8"],
280
+ makeFirstMove: false,
281
+ };
282
+
283
+ const multiMateInitialState: State = {
284
+ puzzle: multiMatePuzzle,
285
+ currentMoveIndex: 0,
286
+ status: "not-started",
287
+ nextMove: "a7a8",
288
+ hint: "none",
289
+ cpuMove: null,
290
+ needCpuMove: false,
291
+ isPlayerTurn: true,
292
+ onSolveInvoked: false,
293
+ onFailInvoked: false,
294
+ };
295
+
296
+ it("should solve puzzle when alternative checkmate move is made and solveOnCheckmate=true", () => {
297
+ const game = new Chess(multiMatePuzzle.fen);
298
+ // Alternative mate: Qc8# (queen mate from c5 to c8) instead of canonical Ra8#
299
+ game.move("Qc8");
300
+ const alternativeMateMove = game.history({ verbose: true }).pop() as Move;
301
+
302
+ const action: Action = {
303
+ type: "PLAYER_MOVE",
304
+ payload: {
305
+ move: alternativeMateMove,
306
+ puzzleContext: {} as ChessPuzzleContextType,
307
+ game,
308
+ solveOnCheckmate: true,
309
+ },
310
+ };
311
+
312
+ const newState = reducer(multiMateInitialState, action);
313
+
314
+ expect(newState.status).toBe("solved");
315
+ expect(newState.nextMove).toBe(null);
316
+ expect(newState.isPlayerTurn).toBe(false);
317
+ });
318
+
319
+ it("should fail puzzle when alternative checkmate move is made and solveOnCheckmate=false", () => {
320
+ const game = new Chess(multiMatePuzzle.fen);
321
+ // Alternative mate: Qf8# (queen mate from c5 to f8) instead of canonical Ra8#
322
+ game.move("Qf8");
323
+ const alternativeMateMove = game.history({ verbose: true }).pop() as Move;
324
+
325
+ const action: Action = {
326
+ type: "PLAYER_MOVE",
327
+ payload: {
328
+ move: alternativeMateMove,
329
+ puzzleContext: {} as ChessPuzzleContextType,
330
+ game,
331
+ solveOnCheckmate: false,
332
+ },
333
+ };
334
+
335
+ const newState = reducer(multiMateInitialState, action);
336
+
337
+ expect(newState.status).toBe("failed");
338
+ expect(newState.nextMove).toBe(null);
339
+ });
340
+
341
+ it("should still solve puzzle when canonical solution move is made with solveOnCheckmate=true", () => {
342
+ const game = new Chess(multiMatePuzzle.fen);
343
+ // Make the canonical checkmate move on the game so isCheckmate() returns true
344
+ game.move("a7a8");
345
+ // Canonical move: Ra8# (rook mate from b6 to b8)
346
+ const canonicalMove = game.history({ verbose: true }).pop() as Move;
347
+
348
+ const action: Action = {
349
+ type: "PLAYER_MOVE",
350
+ payload: {
351
+ move: canonicalMove,
352
+ puzzleContext: {} as ChessPuzzleContextType,
353
+ game,
354
+ solveOnCheckmate: true,
355
+ },
356
+ };
357
+
358
+ const newState = reducer(multiMateInitialState, action);
359
+
360
+ expect(newState.status).toBe("solved");
361
+ expect(newState.nextMove).toBe(null);
362
+ });
363
+
364
+ it("should fail puzzle when non-mate incorrect move is made with solveOnCheckmate=true", () => {
365
+ const game = new Chess(multiMatePuzzle.fen);
366
+ // Make a non-mate incorrect move (Qa3 checks but doesn't mate)
367
+ const incorrectResult = game.move("Qa3");
368
+ const incorrectMove = incorrectResult as Move;
369
+
370
+ const action: Action = {
371
+ type: "PLAYER_MOVE",
372
+ payload: {
373
+ move: incorrectMove,
374
+ puzzleContext: {} as ChessPuzzleContextType,
375
+ game,
376
+ solveOnCheckmate: true,
377
+ },
378
+ };
379
+
380
+ const newState = reducer(multiMateInitialState, action);
381
+
382
+ // Not a checkmate (Qa3 is not mate), so should fail as incorrect move
383
+ expect(newState.status).toBe("failed");
384
+ });
385
+
386
+ it("should enable checkmate detection when solveOnCheckmate is undefined in payload", () => {
387
+ const game = new Chess(multiMatePuzzle.fen);
388
+ // Make an alternative checkmate move on the game so isCheckmate() returns true
389
+ game.move("Qe8");
390
+ // Alternative mate: Qe8# (queen mate from e4 to e8)
391
+ const alternativeMateMove = game.history({ verbose: true }).pop() as Move;
392
+
393
+ const action: Action = {
394
+ type: "PLAYER_MOVE",
395
+ payload: {
396
+ move: alternativeMateMove,
397
+ puzzleContext: {} as ChessPuzzleContextType,
398
+ game,
399
+ // solveOnCheckmate not provided - should default to true
400
+ },
401
+ };
402
+
403
+ const newState = reducer(multiMateInitialState, action);
404
+
405
+ expect(newState.status).toBe("solved");
406
+ });
407
+ });
274
408
  });
@@ -35,6 +35,7 @@ export type Action =
35
35
  move?: Move | null;
36
36
  puzzleContext: ChessPuzzleContextType;
37
37
  game: Chess;
38
+ solveOnCheckmate?: boolean;
38
39
  };
39
40
  }
40
41
  | { type: "MARK_SOLVE_INVOKED" }
@@ -96,7 +97,18 @@ export const reducer = (state: State, action: Action): State => {
96
97
  };
97
98
 
98
99
  case "PLAYER_MOVE": {
99
- const { move } = action.payload;
100
+ const { move, game, solveOnCheckmate } = action.payload;
101
+
102
+ if (move && solveOnCheckmate !== false && game.isCheckmate()) {
103
+ return {
104
+ ...state,
105
+ status: "solved",
106
+ nextMove: null,
107
+ hint: "none",
108
+ isPlayerTurn: false,
109
+ onSolveInvoked: false,
110
+ };
111
+ }
100
112
 
101
113
  const isMoveRight = [move?.san, move?.lan].includes(
102
114
  state?.nextMove || "",
@@ -21,6 +21,7 @@ export const useChessPuzzle = (
21
21
  puzzle: Puzzle,
22
22
  onSolve?: (puzzleContext: ChessPuzzleContextType) => void,
23
23
  onFail?: (puzzleContext: ChessPuzzleContextType) => void,
24
+ solveOnCheckmate: boolean = true,
24
25
  ): ChessPuzzleContextType => {
25
26
  const gameContext = useChessGameContext();
26
27
 
@@ -111,6 +112,7 @@ export const useChessPuzzle = (
111
112
  move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,
112
113
  puzzleContext,
113
114
  game: game,
115
+ solveOnCheckmate,
114
116
  },
115
117
  });
116
118
 
@@ -1,8 +1,6 @@
1
1
  import { Chess, Move } from "chess.js";
2
- import React from "react";
3
2
  import {
4
3
  getOrientation,
5
- isClickableElement,
6
4
  getCustomSquareStyles,
7
5
  stringToMove,
8
6
  Puzzle,
@@ -40,21 +38,6 @@ describe("Puzzle Utilities", () => {
40
38
  });
41
39
  });
42
40
 
43
- describe("isClickableElement", () => {
44
- it("should return true for valid clickable elements", () => {
45
- const clickableElement = React.createElement("button", {
46
- onClick: () => {},
47
- });
48
- expect(isClickableElement(clickableElement)).toBe(true);
49
- });
50
-
51
- it("should return false for non-React elements", () => {
52
- expect(isClickableElement("not an element")).toBe(false);
53
- expect(isClickableElement(null)).toBe(false);
54
- expect(isClickableElement(undefined)).toBe(false);
55
- });
56
- });
57
-
58
41
  describe("getCustomSquareStyles", () => {
59
42
  const game = new Chess();
60
43
 
@@ -1,5 +1,5 @@
1
1
  import { type Color, Chess, Move } from "chess.js";
2
- import React, { CSSProperties, ReactElement, ReactNode } from "react";
2
+ import { type CSSProperties } from "react";
3
3
  import _ from "lodash";
4
4
  import type { ChessPuzzleTheme } from "../theme/types";
5
5
  import { defaultPuzzleTheme } from "../theme/defaults";
@@ -24,16 +24,6 @@ export const getOrientation = (puzzle: Puzzle): Color => {
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  return game.turn();
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  };
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27
- interface ClickableElement extends ReactElement {
28
- props: {
29
- onClick?: () => void;
30
- };
31
- }
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-
33
- export const isClickableElement = (
34
- element: ReactNode,
35
- ): element is ClickableElement => React.isValidElement(element);
36
-
37
27
  /**
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28
  * Generates custom square styles for puzzle states based on theme.
39
29
  *