@react-chess-tools/react-chess-puzzle 0.6.1 → 0.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/CHANGELOG.md
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package/dist/index.mjs
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@@ -314,9 +314,13 @@ var Root = ({
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import React4 from "react";
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import {
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ChessGame as ChessGame2,
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deepMergeChessboardOptions,
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useChessGameContext as useChessGameContext2
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} from "@react-chess-tools/react-chess-game";
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var PuzzleBoard = ({
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var PuzzleBoard = ({
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options = {},
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...rest
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}) => {
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const puzzleContext = useChessPuzzleContext();
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const gameContext = useChessGameContext2();
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if (!puzzleContext) {
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}
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const { game } = gameContext;
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const { status, hint, isPlayerTurn, nextMove } = puzzleContext;
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}
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);
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const mergedOptions = deepMergeChessboardOptions(options, {
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squareStyles: getCustomSquareStyles(
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status,
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hint,
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isPlayerTurn,
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game,
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stringToMove(game, nextMove)
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)
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});
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return /* @__PURE__ */ React4.createElement(ChessGame2.Board, { ...rest, options: mergedOptions });
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};
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// src/components/ChessPuzzle/parts/Reset.tsx
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package/dist/index.mjs.map
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{"version":3,"sources":["../src/components/ChessPuzzle/parts/Root.tsx","../src/utils/index.ts","../src/hooks/useChessPuzzle.ts","../src/hooks/reducer.ts","../src/hooks/useChessPuzzleContext.ts","../src/components/ChessPuzzle/parts/PuzzleBoard.tsx","../src/components/ChessPuzzle/parts/Reset.tsx","../src/components/ChessPuzzle/parts/Hint.tsx","../src/components/ChessPuzzle/index.ts"],"sourcesContent":["import React from \"react\";\nimport { Puzzle, getOrientation } from \"../../../utils\";\nimport {\n ChessPuzzleContextType,\n useChessPuzzle,\n} from \"../../../hooks/useChessPuzzle\";\nimport { ChessGame } from \"@react-chess-tools/react-chess-game\";\nimport { ChessPuzzleContext } from \"../../../hooks/useChessPuzzleContext\";\n\nexport interface RootProps {\n puzzle: Puzzle;\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void;\n onFail?: (puzzleContext: ChessPuzzleContextType) => void;\n}\n\nconst PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n const context = useChessPuzzle(puzzle, onSolve, onFail);\n\n return (\n <ChessPuzzleContext.Provider value={context}>\n {children}\n </ChessPuzzleContext.Provider>\n );\n};\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n return (\n <ChessGame.Root fen={puzzle.fen} orientation={getOrientation(puzzle)}>\n <PuzzleRoot puzzle={puzzle} onSolve={onSolve} onFail={onFail}>\n {children}\n </PuzzleRoot>\n </ChessGame.Root>\n );\n};\n","import { type Color, Chess, Move } from \"chess.js\";\nimport React, { CSSProperties, ReactElement, ReactNode } from \"react\";\nimport _ from \"lodash\";\n\nexport type Status = \"not-started\" | \"in-progress\" | \"solved\" | \"failed\";\n\nexport type Hint = \"none\" | \"piece\" | \"move\";\n\nexport type Puzzle = {\n fen: string;\n moves: string[];\n // if the first move of the puzzle has to be made by the cpu, as in chess.com puzzles\n makeFirstMove?: boolean;\n};\n\nconst FAIL_COLOR = \"rgba(201, 52, 48, 0.5)\";\nconst SUCCESS_COLOR = \"rgba(172, 206, 89, 0.5)\";\nconst HINT_COLOR = \"rgba(27, 172, 166, 0.5)\";\n\nexport const getOrientation = (puzzle: Puzzle): Color => {\n const fen = puzzle.fen;\n const game = new Chess(fen);\n if (puzzle.makeFirstMove) {\n game.move(puzzle.moves[0]);\n }\n return game.turn();\n};\n\ninterface ClickableElement extends ReactElement {\n props: {\n onClick?: () => void;\n };\n}\n\nexport const isClickableElement = (\n element: ReactNode,\n): element is ClickableElement => React.isValidElement(element);\n\nexport const getCustomSquareStyles = (\n status: Status,\n hint: Hint,\n isPlayerTurn: boolean,\n game: Chess,\n nextMove?: Move | null,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const lastMove = _.last(game.history({ verbose: true }));\n\n if (status === \"failed\" && lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: FAIL_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: FAIL_COLOR,\n };\n }\n\n if (\n lastMove &&\n (status === \"solved\" || (status !== \"failed\" && !isPlayerTurn))\n ) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: SUCCESS_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: SUCCESS_COLOR,\n };\n }\n\n if (hint === \"piece\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n if (hint === \"move\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n customSquareStyles[nextMove.to] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n return customSquareStyles;\n};\n\nexport const stringToMove = (game: Chess, move: string | null | undefined) => {\n const copy = new Chess(game.fen());\n if (move === null || move === undefined) {\n return null;\n }\n try {\n return copy.move(move);\n } catch (e) {\n return null;\n }\n};\n","import { useEffect, useReducer, useCallback, useMemo } from \"react\";\nimport { initializePuzzle, reducer } from \"./reducer\";\nimport { getOrientation, type Puzzle, type Hint, type Status } from \"../utils\";\nimport { useChessGameContext } from \"@react-chess-tools/react-chess-game\";\n\nexport type ChessPuzzleContextType = {\n status: Status;\n changePuzzle: (puzzle: Puzzle) => void;\n resetPuzzle: () => void;\n puzzle: Puzzle;\n hint: Hint;\n nextMove?: string | null;\n isPlayerTurn: boolean;\n onHint: () => void;\n puzzleState: Status;\n movesPlayed: number;\n totalMoves: number;\n};\n\nexport const useChessPuzzle = (\n puzzle: Puzzle,\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void,\n onFail?: (puzzleContext: ChessPuzzleContextType) => void,\n): ChessPuzzleContextType => {\n const gameContext = useChessGameContext();\n\n const [state, dispatch] = useReducer(reducer, { puzzle }, initializePuzzle);\n\n const {\n game,\n methods: { makeMove, setPosition },\n } = gameContext;\n\n const changePuzzle = useCallback(\n (puzzle: Puzzle) => {\n setPosition(puzzle.fen, getOrientation(puzzle));\n dispatch({ type: \"INITIALIZE\", payload: { puzzle } });\n },\n [setPosition],\n );\n\n useEffect(() => {\n changePuzzle(puzzle);\n }, [JSON.stringify(puzzle), changePuzzle]);\n\n useEffect(() => {\n if (gameContext && game.fen() === puzzle.fen && state.needCpuMove) {\n setTimeout(\n () =>\n dispatch({\n type: \"CPU_MOVE\",\n }),\n 0,\n );\n }\n }, [gameContext, state.needCpuMove]);\n\n useEffect(() => {\n if (state.cpuMove) {\n makeMove(state.cpuMove);\n }\n }, [state.cpuMove]);\n\n if (!gameContext) {\n throw new Error(\"useChessPuzzle must be used within a ChessGameContext\");\n }\n\n const onHint = useCallback(() => {\n dispatch({ type: \"TOGGLE_HINT\" });\n }, []);\n\n const resetPuzzle = useCallback(() => {\n changePuzzle(puzzle);\n }, [changePuzzle, puzzle]);\n\n const puzzleContext: ChessPuzzleContextType = useMemo(\n () => ({\n status: state.status,\n changePuzzle,\n resetPuzzle,\n puzzle,\n hint: state.hint,\n onHint,\n nextMove: state.nextMove,\n isPlayerTurn: state.isPlayerTurn,\n puzzleState: state.status,\n movesPlayed: state.currentMoveIndex,\n totalMoves: puzzle.moves.length,\n }),\n [\n state.status,\n changePuzzle,\n resetPuzzle,\n puzzle,\n state.hint,\n onHint,\n state.nextMove,\n state.isPlayerTurn,\n state.currentMoveIndex,\n ],\n );\n\n useEffect(() => {\n if (game?.history()?.length <= 0 + (puzzle.makeFirstMove ? 1 : 0)) {\n return;\n }\n if (game.history().length % 2 === (puzzle.makeFirstMove ? 0 : 1)) {\n dispatch({\n type: \"PLAYER_MOVE\",\n payload: {\n move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,\n puzzleContext,\n game: game,\n },\n });\n\n dispatch({\n type: \"CPU_MOVE\",\n });\n }\n }, [game?.history()?.length]);\n\n useEffect(() => {\n if (state.status === \"solved\" && !state.onSolveInvoked && onSolve) {\n onSolve(puzzleContext);\n dispatch({ type: \"MARK_SOLVE_INVOKED\" });\n }\n }, [state.status, state.onSolveInvoked]);\n\n useEffect(() => {\n if (state.status === \"failed\" && !state.onFailInvoked && onFail) {\n onFail(puzzleContext);\n dispatch({ type: \"MARK_FAIL_INVOKED\" });\n }\n }, [state.status, state.onFailInvoked]);\n\n return puzzleContext;\n};\n","import { Chess, Move } from \"chess.js\";\nimport { type Puzzle, type Hint, type Status } from \"../utils\";\nimport { ChessPuzzleContextType } from \"./useChessPuzzle\";\n\nexport type State = {\n puzzle: Puzzle;\n currentMoveIndex: number;\n status: Status;\n cpuMove?: string | null;\n nextMove?: string | null;\n hint: Hint;\n needCpuMove: boolean;\n isPlayerTurn: boolean;\n onSolveInvoked: boolean;\n onFailInvoked: boolean;\n};\n\nexport type Action =\n | {\n type: \"INITIALIZE\";\n payload: {\n puzzle: Puzzle;\n };\n }\n | {\n type: \"RESET\";\n }\n | { type: \"TOGGLE_HINT\" }\n | {\n type: \"CPU_MOVE\";\n }\n | {\n type: \"PLAYER_MOVE\";\n payload: {\n move?: Move | null;\n puzzleContext: ChessPuzzleContextType;\n game: Chess;\n };\n }\n | { type: \"MARK_SOLVE_INVOKED\" }\n | { type: \"MARK_FAIL_INVOKED\" };\n\nexport const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {\n return {\n puzzle,\n currentMoveIndex: 0,\n status: \"not-started\",\n nextMove: puzzle.moves[0],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: !!puzzle.makeFirstMove,\n isPlayerTurn: !puzzle.makeFirstMove,\n onSolveInvoked: false,\n onFailInvoked: false,\n };\n};\n\nexport const reducer = (state: State, action: Action): State => {\n switch (action.type) {\n case \"INITIALIZE\":\n return {\n ...state,\n ...initializePuzzle(action.payload),\n };\n case \"RESET\":\n return {\n ...state,\n ...initializePuzzle({\n puzzle: state.puzzle,\n }),\n };\n case \"TOGGLE_HINT\":\n if (state.hint === \"none\") {\n return { ...state, hint: \"piece\" };\n }\n return { ...state, hint: \"move\" };\n case \"CPU_MOVE\":\n if (state.isPlayerTurn) {\n return state;\n }\n if ([\"solved\", \"failed\"].includes(state.status)) {\n return state;\n }\n\n return {\n ...state,\n currentMoveIndex: state.currentMoveIndex + 1,\n cpuMove: state.puzzle.moves[state.currentMoveIndex],\n nextMove:\n state.currentMoveIndex < state.puzzle.moves.length - 1\n ? state.puzzle.moves[state.currentMoveIndex + 1]\n : null,\n needCpuMove: false,\n isPlayerTurn: true,\n status: \"in-progress\",\n };\n\n case \"PLAYER_MOVE\": {\n const { move } = action.payload;\n\n const isMoveRight = [move?.san, move?.lan].includes(\n state?.nextMove || \"\",\n );\n const isPuzzleSolved =\n state.currentMoveIndex === state.puzzle.moves.length - 1;\n\n if (!isMoveRight) {\n return {\n ...state,\n status: \"failed\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onFailInvoked: false,\n };\n }\n\n if (isPuzzleSolved) {\n return {\n ...state,\n status: \"solved\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onSolveInvoked: false,\n };\n }\n\n return {\n ...state,\n hint: \"none\",\n currentMoveIndex: state.currentMoveIndex + 1,\n nextMove: state.puzzle.moves[state.currentMoveIndex + 1],\n status: \"in-progress\",\n needCpuMove: true,\n isPlayerTurn: false,\n };\n }\n\n case \"MARK_SOLVE_INVOKED\":\n return {\n ...state,\n onSolveInvoked: true,\n };\n\n case \"MARK_FAIL_INVOKED\":\n return {\n ...state,\n onFailInvoked: true,\n };\n\n default:\n return state;\n }\n};\n","import React from \"react\";\nimport { useChessPuzzle } from \"./useChessPuzzle\";\n\nexport const ChessPuzzleContext = React.createContext<ReturnType<\n typeof useChessPuzzle\n> | null>(null);\n\nexport const useChessPuzzleContext = () => {\n const context = React.useContext(ChessPuzzleContext);\n if (!context) {\n throw new Error(\n `useChessPuzzleContext must be used within a ChessPuzzle component. Make sure your component is wrapped with <ChessPuzzle.Root> or ensure the ChessPuzzle component is properly rendered in the component tree.`,\n );\n }\n return context;\n};\n","import React from \"react\";\nimport {\n ChessGame,\n useChessGameContext,\n} from \"@react-chess-tools/react-chess-game\";\nimport { getCustomSquareStyles, stringToMove } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface PuzzleBoardProps\n extends React.ComponentProps<typeof ChessGame.Board> {}\nexport const PuzzleBoard: React.FC<PuzzleBoardProps> = ({ ...rest }) => {\n const puzzleContext = useChessPuzzleContext();\n const gameContext = useChessGameContext();\n\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const { game } = gameContext;\n const { status, hint, isPlayerTurn, nextMove } = puzzleContext;\n\n return (\n <ChessGame.Board\n options={{\n squareStyles: getCustomSquareStyles(\n status,\n hint,\n isPlayerTurn,\n game,\n stringToMove(game, nextMove),\n ),\n ...rest.options,\n }}\n {...rest}\n />\n );\n};\n","import React from \"react\";\nimport { isClickableElement, type Puzzle, type Status } from \"../../../utils\";\nimport { useChessPuzzleContext, type ChessPuzzleContextType } from \"../../..\";\n\nexport interface ResetProps {\n asChild?: boolean;\n puzzle?: Puzzle;\n onReset?: (puzzleContext: ChessPuzzleContextType) => void;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"failed\", \"solved\"];\n\nexport const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({\n children,\n asChild,\n puzzle,\n onReset,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { changePuzzle, status } = puzzleContext;\n const handleClick = () => {\n changePuzzle(puzzle || puzzleContext.puzzle);\n onReset?.(puzzleContext);\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import React from \"react\";\nimport { Status, isClickableElement } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface HintProps {\n asChild?: boolean;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"not-started\", \"in-progress\"];\n\nexport const Hint: React.FC<React.PropsWithChildren<HintProps>> = ({\n children,\n asChild,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { onHint, status } = puzzleContext;\n const handleClick = () => {\n onHint();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import { Root } from \"./parts/Root\";\nimport { PuzzleBoard } from \"./parts/PuzzleBoard\";\nimport { Reset } from \"./parts/Reset\";\nimport { Hint } from \"./parts/Hint\";\n\nexport const ChessPuzzle = {\n Root,\n Board: PuzzleBoard,\n Reset,\n 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{"version":3,"sources":["../src/components/ChessPuzzle/parts/Root.tsx","../src/utils/index.ts","../src/hooks/useChessPuzzle.ts","../src/hooks/reducer.ts","../src/hooks/useChessPuzzleContext.ts","../src/components/ChessPuzzle/parts/PuzzleBoard.tsx","../src/components/ChessPuzzle/parts/Reset.tsx","../src/components/ChessPuzzle/parts/Hint.tsx","../src/components/ChessPuzzle/index.ts"],"sourcesContent":["import React from \"react\";\nimport { Puzzle, getOrientation } from \"../../../utils\";\nimport {\n ChessPuzzleContextType,\n useChessPuzzle,\n} from \"../../../hooks/useChessPuzzle\";\nimport { ChessGame } from \"@react-chess-tools/react-chess-game\";\nimport { ChessPuzzleContext } from \"../../../hooks/useChessPuzzleContext\";\n\nexport interface RootProps {\n puzzle: Puzzle;\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void;\n onFail?: (puzzleContext: ChessPuzzleContextType) => void;\n}\n\nconst PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n const context = useChessPuzzle(puzzle, onSolve, onFail);\n\n return (\n <ChessPuzzleContext.Provider value={context}>\n {children}\n </ChessPuzzleContext.Provider>\n );\n};\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n return (\n <ChessGame.Root fen={puzzle.fen} orientation={getOrientation(puzzle)}>\n <PuzzleRoot puzzle={puzzle} onSolve={onSolve} onFail={onFail}>\n {children}\n </PuzzleRoot>\n </ChessGame.Root>\n );\n};\n","import { type Color, Chess, Move } from \"chess.js\";\nimport React, { CSSProperties, ReactElement, ReactNode } from \"react\";\nimport _ from \"lodash\";\n\nexport type Status = \"not-started\" | \"in-progress\" | \"solved\" | \"failed\";\n\nexport type Hint = \"none\" | \"piece\" | \"move\";\n\nexport type Puzzle = {\n fen: string;\n moves: string[];\n // if the first move of the puzzle has to be made by the cpu, as in chess.com puzzles\n makeFirstMove?: boolean;\n};\n\nconst FAIL_COLOR = \"rgba(201, 52, 48, 0.5)\";\nconst SUCCESS_COLOR = \"rgba(172, 206, 89, 0.5)\";\nconst HINT_COLOR = \"rgba(27, 172, 166, 0.5)\";\n\nexport const getOrientation = (puzzle: Puzzle): Color => {\n const fen = puzzle.fen;\n const game = new Chess(fen);\n if (puzzle.makeFirstMove) {\n game.move(puzzle.moves[0]);\n }\n return game.turn();\n};\n\ninterface ClickableElement extends ReactElement {\n props: {\n onClick?: () => void;\n };\n}\n\nexport const isClickableElement = (\n element: ReactNode,\n): element is ClickableElement => React.isValidElement(element);\n\nexport const getCustomSquareStyles = (\n status: Status,\n hint: Hint,\n isPlayerTurn: boolean,\n game: Chess,\n nextMove?: Move | null,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const lastMove = _.last(game.history({ verbose: true }));\n\n if (status === \"failed\" && lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: FAIL_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: FAIL_COLOR,\n };\n }\n\n if (\n lastMove &&\n (status === \"solved\" || (status !== \"failed\" && !isPlayerTurn))\n ) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: SUCCESS_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: SUCCESS_COLOR,\n };\n }\n\n if (hint === \"piece\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n if (hint === \"move\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n customSquareStyles[nextMove.to] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n return customSquareStyles;\n};\n\nexport const stringToMove = (game: Chess, move: string | null | undefined) => {\n const copy = new Chess(game.fen());\n if (move === null || move === undefined) {\n return null;\n }\n try {\n return copy.move(move);\n } catch (e) {\n return null;\n }\n};\n","import { useEffect, useReducer, useCallback, useMemo } from \"react\";\nimport { initializePuzzle, reducer } from \"./reducer\";\nimport { getOrientation, type Puzzle, type Hint, type Status } from \"../utils\";\nimport { useChessGameContext } from \"@react-chess-tools/react-chess-game\";\n\nexport type ChessPuzzleContextType = {\n status: Status;\n changePuzzle: (puzzle: Puzzle) => void;\n resetPuzzle: () => void;\n puzzle: Puzzle;\n hint: Hint;\n nextMove?: string | null;\n isPlayerTurn: boolean;\n onHint: () => void;\n puzzleState: Status;\n movesPlayed: number;\n totalMoves: number;\n};\n\nexport const useChessPuzzle = (\n puzzle: Puzzle,\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void,\n onFail?: (puzzleContext: ChessPuzzleContextType) => void,\n): ChessPuzzleContextType => {\n const gameContext = useChessGameContext();\n\n const [state, dispatch] = useReducer(reducer, { puzzle }, initializePuzzle);\n\n const {\n game,\n methods: { makeMove, setPosition },\n } = gameContext;\n\n const changePuzzle = useCallback(\n (puzzle: Puzzle) => {\n setPosition(puzzle.fen, getOrientation(puzzle));\n dispatch({ type: \"INITIALIZE\", payload: { puzzle } });\n },\n [setPosition],\n );\n\n useEffect(() => {\n changePuzzle(puzzle);\n }, [JSON.stringify(puzzle), changePuzzle]);\n\n useEffect(() => {\n if (gameContext && game.fen() === puzzle.fen && state.needCpuMove) {\n setTimeout(\n () =>\n dispatch({\n type: \"CPU_MOVE\",\n }),\n 0,\n );\n }\n }, [gameContext, state.needCpuMove]);\n\n useEffect(() => {\n if (state.cpuMove) {\n makeMove(state.cpuMove);\n }\n }, [state.cpuMove]);\n\n if (!gameContext) {\n throw new Error(\"useChessPuzzle must be used within a ChessGameContext\");\n }\n\n const onHint = useCallback(() => {\n dispatch({ type: \"TOGGLE_HINT\" });\n }, []);\n\n const resetPuzzle = useCallback(() => {\n changePuzzle(puzzle);\n }, [changePuzzle, puzzle]);\n\n const puzzleContext: ChessPuzzleContextType = useMemo(\n () => ({\n status: state.status,\n changePuzzle,\n resetPuzzle,\n puzzle,\n hint: state.hint,\n onHint,\n nextMove: state.nextMove,\n isPlayerTurn: state.isPlayerTurn,\n puzzleState: state.status,\n movesPlayed: state.currentMoveIndex,\n totalMoves: puzzle.moves.length,\n }),\n [\n state.status,\n changePuzzle,\n resetPuzzle,\n puzzle,\n state.hint,\n onHint,\n state.nextMove,\n state.isPlayerTurn,\n state.currentMoveIndex,\n ],\n );\n\n useEffect(() => {\n if (game?.history()?.length <= 0 + (puzzle.makeFirstMove ? 1 : 0)) {\n return;\n }\n if (game.history().length % 2 === (puzzle.makeFirstMove ? 0 : 1)) {\n dispatch({\n type: \"PLAYER_MOVE\",\n payload: {\n move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,\n puzzleContext,\n game: game,\n },\n });\n\n dispatch({\n type: \"CPU_MOVE\",\n });\n }\n }, [game?.history()?.length]);\n\n useEffect(() => {\n if (state.status === \"solved\" && !state.onSolveInvoked && onSolve) {\n onSolve(puzzleContext);\n dispatch({ type: \"MARK_SOLVE_INVOKED\" });\n }\n }, [state.status, state.onSolveInvoked]);\n\n useEffect(() => {\n if (state.status === \"failed\" && !state.onFailInvoked && onFail) {\n onFail(puzzleContext);\n dispatch({ type: \"MARK_FAIL_INVOKED\" });\n }\n }, [state.status, state.onFailInvoked]);\n\n return puzzleContext;\n};\n","import { Chess, Move } from \"chess.js\";\nimport { type Puzzle, type Hint, type Status } from \"../utils\";\nimport { ChessPuzzleContextType } from \"./useChessPuzzle\";\n\nexport type State = {\n puzzle: Puzzle;\n currentMoveIndex: number;\n status: Status;\n cpuMove?: string | null;\n nextMove?: string | null;\n hint: Hint;\n needCpuMove: boolean;\n isPlayerTurn: boolean;\n onSolveInvoked: boolean;\n onFailInvoked: boolean;\n};\n\nexport type Action =\n | {\n type: \"INITIALIZE\";\n payload: {\n puzzle: Puzzle;\n };\n }\n | {\n type: \"RESET\";\n }\n | { type: \"TOGGLE_HINT\" }\n | {\n type: \"CPU_MOVE\";\n }\n | {\n type: \"PLAYER_MOVE\";\n payload: {\n move?: Move | null;\n puzzleContext: ChessPuzzleContextType;\n game: Chess;\n };\n }\n | { type: \"MARK_SOLVE_INVOKED\" }\n | { type: \"MARK_FAIL_INVOKED\" };\n\nexport const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {\n return {\n puzzle,\n currentMoveIndex: 0,\n status: \"not-started\",\n nextMove: puzzle.moves[0],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: !!puzzle.makeFirstMove,\n isPlayerTurn: !puzzle.makeFirstMove,\n onSolveInvoked: false,\n onFailInvoked: false,\n };\n};\n\nexport const reducer = (state: State, action: Action): State => {\n switch (action.type) {\n case \"INITIALIZE\":\n return {\n ...state,\n ...initializePuzzle(action.payload),\n };\n case \"RESET\":\n return {\n ...state,\n ...initializePuzzle({\n puzzle: state.puzzle,\n }),\n };\n case \"TOGGLE_HINT\":\n if (state.hint === \"none\") {\n return { ...state, hint: \"piece\" };\n }\n return { ...state, hint: \"move\" };\n case \"CPU_MOVE\":\n if (state.isPlayerTurn) {\n return state;\n }\n if ([\"solved\", \"failed\"].includes(state.status)) {\n return state;\n }\n\n return {\n ...state,\n currentMoveIndex: state.currentMoveIndex + 1,\n cpuMove: state.puzzle.moves[state.currentMoveIndex],\n nextMove:\n state.currentMoveIndex < state.puzzle.moves.length - 1\n ? state.puzzle.moves[state.currentMoveIndex + 1]\n : null,\n needCpuMove: false,\n isPlayerTurn: true,\n status: \"in-progress\",\n };\n\n case \"PLAYER_MOVE\": {\n const { move } = action.payload;\n\n const isMoveRight = [move?.san, move?.lan].includes(\n state?.nextMove || \"\",\n );\n const isPuzzleSolved =\n state.currentMoveIndex === state.puzzle.moves.length - 1;\n\n if (!isMoveRight) {\n return {\n ...state,\n status: \"failed\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onFailInvoked: false,\n };\n }\n\n if (isPuzzleSolved) {\n return {\n ...state,\n status: \"solved\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onSolveInvoked: false,\n };\n }\n\n return {\n ...state,\n hint: \"none\",\n currentMoveIndex: state.currentMoveIndex + 1,\n nextMove: state.puzzle.moves[state.currentMoveIndex + 1],\n status: \"in-progress\",\n needCpuMove: true,\n isPlayerTurn: false,\n };\n }\n\n case \"MARK_SOLVE_INVOKED\":\n return {\n ...state,\n onSolveInvoked: true,\n };\n\n case \"MARK_FAIL_INVOKED\":\n return {\n ...state,\n onFailInvoked: true,\n };\n\n default:\n return state;\n }\n};\n","import React from \"react\";\nimport { useChessPuzzle } from \"./useChessPuzzle\";\n\nexport const ChessPuzzleContext = React.createContext<ReturnType<\n typeof useChessPuzzle\n> | null>(null);\n\nexport const useChessPuzzleContext = () => {\n const context = React.useContext(ChessPuzzleContext);\n if (!context) {\n throw new Error(\n `useChessPuzzleContext must be used within a ChessPuzzle component. Make sure your component is wrapped with <ChessPuzzle.Root> or ensure the ChessPuzzle component is properly rendered in the component tree.`,\n );\n }\n return context;\n};\n","import React from \"react\";\nimport {\n ChessGame,\n deepMergeChessboardOptions,\n useChessGameContext,\n} from \"@react-chess-tools/react-chess-game\";\nimport { getCustomSquareStyles, stringToMove } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface PuzzleBoardProps\n extends React.ComponentProps<typeof ChessGame.Board> {}\nexport const PuzzleBoard: React.FC<PuzzleBoardProps> = ({\n options = {},\n ...rest\n}) => {\n const puzzleContext = useChessPuzzleContext();\n const gameContext = useChessGameContext();\n\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const { game } = gameContext;\n const { status, hint, isPlayerTurn, nextMove } = puzzleContext;\n\n const mergedOptions = deepMergeChessboardOptions(options, {\n squareStyles: getCustomSquareStyles(\n status,\n hint,\n isPlayerTurn,\n game,\n stringToMove(game, nextMove),\n ),\n });\n\n return <ChessGame.Board {...rest} options={mergedOptions} />;\n};\n","import React from \"react\";\nimport { isClickableElement, type Puzzle, type Status } from \"../../../utils\";\nimport { useChessPuzzleContext, type ChessPuzzleContextType } from \"../../..\";\n\nexport interface ResetProps {\n asChild?: boolean;\n puzzle?: Puzzle;\n onReset?: (puzzleContext: ChessPuzzleContextType) => void;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"failed\", \"solved\"];\n\nexport const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({\n children,\n asChild,\n puzzle,\n onReset,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { changePuzzle, status } = puzzleContext;\n const handleClick = () => {\n changePuzzle(puzzle || puzzleContext.puzzle);\n onReset?.(puzzleContext);\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import React from \"react\";\nimport { Status, isClickableElement } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface HintProps {\n asChild?: boolean;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"not-started\", \"in-progress\"];\n\nexport const Hint: React.FC<React.PropsWithChildren<HintProps>> = ({\n children,\n asChild,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { onHint, status } = puzzleContext;\n const handleClick = () => {\n onHint();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import { Root } from \"./parts/Root\";\nimport { PuzzleBoard } from \"./parts/PuzzleBoard\";\nimport { Reset } from \"./parts/Reset\";\nimport { Hint } from \"./parts/Hint\";\n\nexport const ChessPuzzle = {\n Root,\n Board: PuzzleBoard,\n Reset,\n 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|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@react-chess-tools/react-chess-puzzle",
|
|
3
|
-
"version": "0.6.
|
|
3
|
+
"version": "0.6.2",
|
|
4
4
|
"description": "A lightweight, customizable React component library for rendering and interacting with chess puzzles.",
|
|
5
5
|
"main": "dist/index.mjs",
|
|
6
6
|
"module": "dist/index.mjs",
|
|
@@ -32,7 +32,7 @@
|
|
|
32
32
|
"author": "Daniele Cammareri <daniele.cammareri@gmail.com>",
|
|
33
33
|
"license": "MIT",
|
|
34
34
|
"dependencies": {
|
|
35
|
-
"@react-chess-tools/react-chess-game": "0.5.
|
|
35
|
+
"@react-chess-tools/react-chess-game": "0.5.2",
|
|
36
36
|
"chess.js": "^1.0.0-beta.8",
|
|
37
37
|
"lodash": "^4.17.21"
|
|
38
38
|
},
|
|
@@ -67,6 +67,33 @@ export const Example = (args: RootProps) => {
|
|
|
67
67
|
);
|
|
68
68
|
};
|
|
69
69
|
|
|
70
|
+
export const WithOrientation = (args: RootProps) => {
|
|
71
|
+
const [puzzleIndex, setPuzzleIndex] = React.useState(0);
|
|
72
|
+
const puzzle = {
|
|
73
|
+
fen: "4kbnr/2p1pp1p/pp4p1/5b2/8/2NB1N2/PP3PPP/RKB4R b k - 0 1",
|
|
74
|
+
makeFirstMove: false,
|
|
75
|
+
moves: ["Bxd3"],
|
|
76
|
+
};
|
|
77
|
+
return (
|
|
78
|
+
<div>
|
|
79
|
+
<ChessPuzzle.Root {...args} puzzle={puzzle}>
|
|
80
|
+
<ChessPuzzle.Board options={{ boardOrientation: "black" }} />
|
|
81
|
+
<ChessPuzzle.Reset asChild>
|
|
82
|
+
<button>restart</button>
|
|
83
|
+
</ChessPuzzle.Reset>
|
|
84
|
+
<ChessPuzzle.Reset
|
|
85
|
+
asChild
|
|
86
|
+
puzzle={puzzle}
|
|
87
|
+
onReset={() => setPuzzleIndex((puzzleIndex + 1) % puzzles.length)}
|
|
88
|
+
>
|
|
89
|
+
<button>next</button>
|
|
90
|
+
</ChessPuzzle.Reset>
|
|
91
|
+
<ChessPuzzle.Hint>hint</ChessPuzzle.Hint>
|
|
92
|
+
</ChessPuzzle.Root>
|
|
93
|
+
</div>
|
|
94
|
+
);
|
|
95
|
+
};
|
|
96
|
+
|
|
70
97
|
export const Underpromotion = (args: RootProps) => {
|
|
71
98
|
const puzzle = {
|
|
72
99
|
fen: "8/8/5R1p/8/3pb1P1/kpKp4/8/8 w - - 0 54",
|
|
@@ -1,6 +1,7 @@
|
|
|
1
1
|
import React from "react";
|
|
2
2
|
import {
|
|
3
3
|
ChessGame,
|
|
4
|
+
deepMergeChessboardOptions,
|
|
4
5
|
useChessGameContext,
|
|
5
6
|
} from "@react-chess-tools/react-chess-game";
|
|
6
7
|
import { getCustomSquareStyles, stringToMove } from "../../../utils";
|
|
@@ -8,7 +9,10 @@ import { useChessPuzzleContext } from "../../..";
|
|
|
8
9
|
|
|
9
10
|
export interface PuzzleBoardProps
|
|
10
11
|
extends React.ComponentProps<typeof ChessGame.Board> {}
|
|
11
|
-
export const PuzzleBoard: React.FC<PuzzleBoardProps> = ({
|
|
12
|
+
export const PuzzleBoard: React.FC<PuzzleBoardProps> = ({
|
|
13
|
+
options = {},
|
|
14
|
+
...rest
|
|
15
|
+
}) => {
|
|
12
16
|
const puzzleContext = useChessPuzzleContext();
|
|
13
17
|
const gameContext = useChessGameContext();
|
|
14
18
|
|
|
@@ -22,19 +26,15 @@ export const PuzzleBoard: React.FC<PuzzleBoardProps> = ({ ...rest }) => {
|
|
|
22
26
|
const { game } = gameContext;
|
|
23
27
|
const { status, hint, isPlayerTurn, nextMove } = puzzleContext;
|
|
24
28
|
|
|
25
|
-
|
|
26
|
-
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
|
|
32
|
-
|
|
33
|
-
|
|
34
|
-
|
|
35
|
-
|
|
36
|
-
}}
|
|
37
|
-
{...rest}
|
|
38
|
-
/>
|
|
39
|
-
);
|
|
29
|
+
const mergedOptions = deepMergeChessboardOptions(options, {
|
|
30
|
+
squareStyles: getCustomSquareStyles(
|
|
31
|
+
status,
|
|
32
|
+
hint,
|
|
33
|
+
isPlayerTurn,
|
|
34
|
+
game,
|
|
35
|
+
stringToMove(game, nextMove),
|
|
36
|
+
),
|
|
37
|
+
});
|
|
38
|
+
|
|
39
|
+
return <ChessGame.Board {...rest} options={mergedOptions} />;
|
|
40
40
|
};
|