@react-chess-tools/react-chess-puzzle 0.4.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +21 -0
- package/README.MD +248 -34
- package/dist/index.d.mts +18 -13
- package/dist/index.mjs +73 -38
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -2
- package/src/components/ChessPuzzle/parts/Reset.tsx +3 -3
- package/src/components/ChessPuzzle/parts/Root.tsx +6 -3
- package/src/hooks/__tests__/reducer.test.ts +274 -0
- package/src/hooks/reducer.ts +24 -12
- package/src/hooks/useChessPuzzle.ts +75 -32
- package/src/index.ts +13 -0
- package/src/utils/__tests__/index.test.ts +192 -0
package/dist/index.mjs.map
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{"version":3,"sources":["../src/components/ChessPuzzle/parts/Root.tsx","../src/utils/index.ts","../src/hooks/useChessPuzzle.ts","../src/hooks/reducer.ts","../src/hooks/useChessPuzzleContext.ts","../src/components/ChessPuzzle/parts/PuzzleBoard.tsx","../src/components/ChessPuzzle/parts/Reset.tsx","../src/components/ChessPuzzle/parts/Hint.tsx","../src/components/ChessPuzzle/index.ts"],"sourcesContent":["import React from \"react\";\nimport { Puzzle, getOrientation } from \"../../../utils\";\nimport { useChessPuzzle } from \"../../../hooks/useChessPuzzle\";\nimport { ChessGame } from \"@react-chess-tools/react-chess-game\";\nimport { ChessPuzzleContext } from \"../../../hooks/useChessPuzzleContext\";\n\nexport interface RootProps {\n puzzle: Puzzle;\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n}\n\nconst PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n const context = useChessPuzzle(puzzle, onSolve, onFail);\n\n return (\n <ChessPuzzleContext.Provider value={context}>\n {children}\n </ChessPuzzleContext.Provider>\n );\n};\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n return (\n <ChessGame.Root fen={puzzle.fen} orientation={getOrientation(puzzle)}>\n <PuzzleRoot puzzle={puzzle} onSolve={onSolve} onFail={onFail}>\n {children}\n </PuzzleRoot>\n </ChessGame.Root>\n );\n};\n","import { type Color, Chess, Move } from \"chess.js\";\nimport React, { CSSProperties, ReactElement, ReactNode } from \"react\";\nimport _ from \"lodash\";\n\nexport type Status = \"not-started\" | \"in-progress\" | \"solved\" | \"failed\";\n\nexport type Hint = \"none\" | \"piece\" | \"move\";\n\nexport type Puzzle = {\n fen: string;\n moves: string[];\n // if the first move of the puzzle has to be made by the cpu, as in chess.com puzzles\n makeFirstMove?: boolean;\n};\n\nconst FAIL_COLOR = \"rgba(201, 52, 48, 0.5)\";\nconst SUCCESS_COLOR = \"rgba(172, 206, 89, 0.5)\";\nconst HINT_COLOR = \"rgba(27, 172, 166, 0.5)\";\n\nexport const getOrientation = (puzzle: Puzzle): Color => {\n const fen = puzzle.fen;\n const game = new Chess(fen);\n if (puzzle.makeFirstMove) {\n game.move(puzzle.moves[0]);\n }\n return game.turn();\n};\n\ninterface ClickableElement extends ReactElement {\n props: {\n onClick?: () => void;\n };\n}\n\nexport const isClickableElement = (\n element: ReactNode,\n): element is ClickableElement => React.isValidElement(element);\n\nexport const getCustomSquareStyles = (\n status: Status,\n hint: Hint,\n isPlayerTurn: boolean,\n game: Chess,\n nextMove?: Move | null,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const lastMove = _.last(game.history({ verbose: true }));\n\n if (status === \"failed\" && lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: FAIL_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: FAIL_COLOR,\n };\n }\n\n if (\n lastMove &&\n (status === \"solved\" || (status !== \"failed\" && !isPlayerTurn))\n ) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: SUCCESS_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: SUCCESS_COLOR,\n };\n }\n\n if (hint === \"piece\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n if (hint === \"move\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n customSquareStyles[nextMove.to] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n return customSquareStyles;\n};\n\nexport const stringToMove = (game: Chess, move: string | null | undefined) => {\n const copy = new Chess(game.fen());\n if (move === null || move === undefined) {\n return null;\n }\n try {\n return copy.move(move);\n } catch (e) {\n return null;\n }\n};\n","import { useEffect, useReducer } from \"react\";\nimport { initializePuzzle, reducer } from \"./reducer\";\nimport { getOrientation, type Puzzle } from \"../utils\";\nimport { useChessGameContext } from \"@react-chess-tools/react-chess-game\";\n\nexport const useChessPuzzle = (\n puzzle: Puzzle,\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void,\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void,\n) => {\n const gameContext = useChessGameContext();\n\n const [state, dispatch] = useReducer(reducer, { puzzle }, initializePuzzle);\n\n const {\n game,\n methods: { makeMove, setPosition },\n } = gameContext;\n\n useEffect(() => {\n if (gameContext && game.fen() !== puzzle.fen) {\n setPosition(puzzle.fen, getOrientation(puzzle));\n }\n }, []);\n\n const changePuzzle = (puzzle: Puzzle) => {\n dispatch({ type: \"INITIALIZE\", payload: { puzzle } });\n setPosition(puzzle.fen, getOrientation(puzzle));\n };\n\n useEffect(() => {\n if (gameContext && game.fen() === puzzle.fen && state.needCpuMove) {\n setTimeout(\n () =>\n dispatch({\n type: \"CPU_MOVE\",\n }),\n 0,\n );\n }\n }, [gameContext, state.needCpuMove]);\n\n useEffect(() => {\n if (state.cpuMove) {\n makeMove(state.cpuMove);\n }\n }, [state.cpuMove]);\n\n useEffect(() => {\n if (game?.history()?.length <= 0 + (puzzle.makeFirstMove ? 1 : 0)) {\n return;\n }\n if (game.history().length % 2 === (puzzle.makeFirstMove ? 0 : 1)) {\n dispatch({\n type: \"PLAYER_MOVE\",\n payload: {\n move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,\n onSolve,\n onFail,\n changePuzzle,\n game: game,\n },\n });\n\n dispatch({\n type: \"CPU_MOVE\",\n });\n }\n }, [game?.history()?.length]);\n\n if (!gameContext) {\n throw new Error(\"useChessPuzzle must be used within a ChessGameContext\");\n }\n\n const onHint = () => {\n dispatch({ type: \"TOGGLE_HINT\" });\n };\n\n return {\n status: state.status,\n changePuzzle,\n puzzle,\n hint: state.hint,\n onHint,\n nextMove: state.nextMove,\n isPlayerTurn: state.isPlayerTurn,\n };\n};\n","import { Chess, Move } from \"chess.js\";\nimport { type Puzzle, type Hint, type Status } from \"../utils\";\n\nexport type State = {\n puzzle: Puzzle;\n currentMoveIndex: number;\n status: Status;\n cpuMove?: string | null;\n nextMove?: string | null;\n hint: Hint;\n needCpuMove: boolean;\n isPlayerTurn: boolean;\n};\n\nexport type Action =\n | {\n type: \"INITIALIZE\";\n payload: {\n puzzle: Puzzle;\n };\n }\n | {\n type: \"RESET\";\n }\n | { type: \"TOGGLE_HINT\" }\n | {\n type: \"CPU_MOVE\";\n }\n | {\n type: \"PLAYER_MOVE\";\n payload: {\n move?: Move | null;\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n changePuzzle: (puzzle: Puzzle) => void;\n game: Chess;\n };\n };\n\nexport const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {\n return {\n puzzle,\n currentMoveIndex: 0,\n status: \"not-started\",\n nextMove: puzzle.moves[0],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: !!puzzle.makeFirstMove,\n isPlayerTurn: !puzzle.makeFirstMove,\n };\n};\n\nexport const reducer = (state: State, action: Action): State => {\n switch (action.type) {\n case \"INITIALIZE\":\n return {\n ...state,\n ...initializePuzzle(action.payload),\n };\n case \"RESET\":\n return {\n ...state,\n ...initializePuzzle({\n puzzle: state.puzzle,\n }),\n };\n case \"TOGGLE_HINT\":\n if (state.hint === \"none\") {\n return { ...state, hint: \"piece\" };\n }\n return { ...state, hint: \"move\" };\n case \"CPU_MOVE\":\n if (state.isPlayerTurn) {\n return state;\n }\n if ([\"solved\", \"failed\"].includes(state.status)) {\n return state;\n }\n\n return {\n ...state,\n currentMoveIndex: state.currentMoveIndex + 1,\n cpuMove: state.puzzle.moves[state.currentMoveIndex],\n nextMove:\n state.currentMoveIndex < state.puzzle.moves.length - 1\n ? state.puzzle.moves[state.currentMoveIndex + 1]\n : null,\n needCpuMove: false,\n isPlayerTurn: true,\n status: \"in-progress\",\n };\n\n case \"PLAYER_MOVE\": {\n const { move, onSolve, onFail, changePuzzle } = action.payload;\n\n const isMoveRight = [move?.san, move?.lan].includes(\n state?.nextMove || \"\",\n );\n const isPuzzleSolved =\n state.currentMoveIndex === state.puzzle.moves.length - 1;\n\n if (!isMoveRight) {\n if (onFail) {\n onFail(changePuzzle);\n }\n return {\n ...state,\n status: \"failed\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n };\n }\n\n if (isPuzzleSolved) {\n if (onSolve) {\n onSolve(changePuzzle);\n }\n\n return {\n ...state,\n status: \"solved\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n };\n }\n\n return {\n ...state,\n hint: \"none\",\n currentMoveIndex: state.currentMoveIndex + 1,\n nextMove: state.puzzle.moves[state.currentMoveIndex + 1],\n status: \"in-progress\",\n needCpuMove: true,\n isPlayerTurn: false,\n };\n }\n\n default:\n return state;\n }\n};\n","import React from \"react\";\nimport { useChessPuzzle } from \"./useChessPuzzle\";\n\nexport const ChessPuzzleContext = React.createContext<ReturnType<\n typeof useChessPuzzle\n> | null>(null);\n\nexport const useChessPuzzleContext = () => {\n const context = React.useContext(ChessPuzzleContext);\n if (!context) {\n throw new Error(\n \"useChessGameContext must be used within a ChessGameProvider\",\n );\n }\n return context;\n};\n","import React from \"react\";\nimport {\n ChessGame,\n useChessGameContext,\n} from \"@react-chess-tools/react-chess-game\";\nimport { getCustomSquareStyles, stringToMove } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface PuzzleBoardProps\n extends React.ComponentProps<typeof ChessGame.Board> {}\nexport const PuzzleBoard: React.FC<PuzzleBoardProps> = ({ ...rest }) => {\n const puzzleContext = useChessPuzzleContext();\n const gameContext = useChessGameContext();\n\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const { game } = gameContext;\n const { status, hint, isPlayerTurn, nextMove } = puzzleContext;\n\n return (\n <ChessGame.Board\n customSquareStyles={getCustomSquareStyles(\n status,\n hint,\n isPlayerTurn,\n game,\n stringToMove(game, nextMove),\n )}\n {...rest}\n />\n );\n};\n","import React from \"react\";\nimport { isClickableElement, type Puzzle, type Status } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface ResetProps {\n asChild?: boolean;\n puzzle?: Puzzle;\n onReset?: () => void;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"failed\", \"solved\"];\n\nexport const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({\n children,\n asChild,\n puzzle,\n onReset,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { changePuzzle, status } = puzzleContext;\n const handleClick = () => {\n changePuzzle(puzzle || puzzleContext.puzzle);\n onReset?.();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import React from \"react\";\nimport { Status, isClickableElement } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface HintProps {\n asChild?: boolean;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"not-started\", \"in-progress\"];\n\nexport const Hint: React.FC<React.PropsWithChildren<HintProps>> = ({\n children,\n asChild,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { onHint, status } = puzzleContext;\n const handleClick = () => {\n onHint();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import { Root } from \"./parts/Root\";\nimport { PuzzleBoard } from \"./parts/PuzzleBoard\";\nimport { Reset } from \"./parts/Reset\";\nimport { Hint } from \"./parts/Hint\";\n\nexport const ChessPuzzle = {\n Root,\n Board: PuzzleBoard,\n Reset,\n 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{"version":3,"sources":["../src/components/ChessPuzzle/parts/Root.tsx","../src/utils/index.ts","../src/hooks/useChessPuzzle.ts","../src/hooks/reducer.ts","../src/hooks/useChessPuzzleContext.ts","../src/components/ChessPuzzle/parts/PuzzleBoard.tsx","../src/components/ChessPuzzle/parts/Reset.tsx","../src/components/ChessPuzzle/parts/Hint.tsx","../src/components/ChessPuzzle/index.ts"],"sourcesContent":["import React from \"react\";\nimport { Puzzle, getOrientation } from \"../../../utils\";\nimport {\n ChessPuzzleContextType,\n useChessPuzzle,\n} from \"../../../hooks/useChessPuzzle\";\nimport { ChessGame } from \"@react-chess-tools/react-chess-game\";\nimport { ChessPuzzleContext } from \"../../../hooks/useChessPuzzleContext\";\n\nexport interface RootProps {\n puzzle: Puzzle;\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void;\n onFail?: (puzzleContext: ChessPuzzleContextType) => void;\n}\n\nconst PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n const context = useChessPuzzle(puzzle, onSolve, onFail);\n\n return (\n <ChessPuzzleContext.Provider value={context}>\n {children}\n </ChessPuzzleContext.Provider>\n );\n};\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n return (\n <ChessGame.Root fen={puzzle.fen} orientation={getOrientation(puzzle)}>\n <PuzzleRoot puzzle={puzzle} onSolve={onSolve} onFail={onFail}>\n {children}\n </PuzzleRoot>\n </ChessGame.Root>\n );\n};\n","import { type Color, Chess, Move } from \"chess.js\";\nimport React, { CSSProperties, ReactElement, ReactNode } from \"react\";\nimport _ from \"lodash\";\n\nexport type Status = \"not-started\" | \"in-progress\" | \"solved\" | \"failed\";\n\nexport type Hint = \"none\" | \"piece\" | \"move\";\n\nexport type Puzzle = {\n fen: string;\n moves: string[];\n // if the first move of the puzzle has to be made by the cpu, as in chess.com puzzles\n makeFirstMove?: boolean;\n};\n\nconst FAIL_COLOR = \"rgba(201, 52, 48, 0.5)\";\nconst SUCCESS_COLOR = \"rgba(172, 206, 89, 0.5)\";\nconst HINT_COLOR = \"rgba(27, 172, 166, 0.5)\";\n\nexport const getOrientation = (puzzle: Puzzle): Color => {\n const fen = puzzle.fen;\n const game = new Chess(fen);\n if (puzzle.makeFirstMove) {\n game.move(puzzle.moves[0]);\n }\n return game.turn();\n};\n\ninterface ClickableElement extends ReactElement {\n props: {\n onClick?: () => void;\n };\n}\n\nexport const isClickableElement = (\n element: ReactNode,\n): element is ClickableElement => React.isValidElement(element);\n\nexport const getCustomSquareStyles = (\n status: Status,\n hint: Hint,\n isPlayerTurn: boolean,\n game: Chess,\n nextMove?: Move | null,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const lastMove = _.last(game.history({ verbose: true }));\n\n if (status === \"failed\" && lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: FAIL_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: FAIL_COLOR,\n };\n }\n\n if (\n lastMove &&\n (status === \"solved\" || (status !== \"failed\" && !isPlayerTurn))\n ) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: SUCCESS_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: SUCCESS_COLOR,\n };\n }\n\n if (hint === \"piece\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n if (hint === \"move\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n customSquareStyles[nextMove.to] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n return customSquareStyles;\n};\n\nexport const stringToMove = (game: Chess, move: string | null | undefined) => {\n const copy = new Chess(game.fen());\n if (move === null || move === undefined) {\n return null;\n }\n try {\n return copy.move(move);\n } catch (e) {\n return null;\n }\n};\n","import { useEffect, useReducer, useCallback, useMemo } from \"react\";\nimport { initializePuzzle, reducer } from \"./reducer\";\nimport { getOrientation, type Puzzle, type Hint, type Status } from \"../utils\";\nimport { useChessGameContext } from \"@react-chess-tools/react-chess-game\";\n\nexport type ChessPuzzleContextType = {\n status: Status;\n changePuzzle: (puzzle: Puzzle) => void;\n puzzle: Puzzle;\n hint: Hint;\n nextMove?: string | null;\n isPlayerTurn: boolean;\n onHint: () => void;\n puzzleState: Status;\n movesPlayed: number;\n totalMoves: number;\n};\n\nexport const useChessPuzzle = (\n puzzle: Puzzle,\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void,\n onFail?: (puzzleContext: ChessPuzzleContextType) => void,\n): ChessPuzzleContextType => {\n const gameContext = useChessGameContext();\n\n const [state, dispatch] = useReducer(reducer, { puzzle }, initializePuzzle);\n\n const {\n game,\n methods: { makeMove, setPosition },\n } = gameContext;\n\n const changePuzzle = useCallback(\n (puzzle: Puzzle) => {\n setPosition(puzzle.fen, getOrientation(puzzle));\n dispatch({ type: \"INITIALIZE\", payload: { puzzle } });\n },\n [setPosition],\n );\n\n useEffect(() => {\n changePuzzle(puzzle);\n }, [JSON.stringify(puzzle), changePuzzle]);\n\n useEffect(() => {\n if (gameContext && game.fen() === puzzle.fen && state.needCpuMove) {\n setTimeout(\n () =>\n dispatch({\n type: \"CPU_MOVE\",\n }),\n 0,\n );\n }\n }, [gameContext, state.needCpuMove]);\n\n useEffect(() => {\n if (state.cpuMove) {\n makeMove(state.cpuMove);\n }\n }, [state.cpuMove]);\n\n if (!gameContext) {\n throw new Error(\"useChessPuzzle must be used within a ChessGameContext\");\n }\n\n const onHint = useCallback(() => {\n dispatch({ type: \"TOGGLE_HINT\" });\n }, []);\n\n const puzzleContext: ChessPuzzleContextType = useMemo(\n () => ({\n status: state.status,\n changePuzzle,\n puzzle,\n hint: state.hint,\n onHint,\n nextMove: state.nextMove,\n isPlayerTurn: state.isPlayerTurn,\n puzzleState: state.status,\n movesPlayed: state.currentMoveIndex,\n totalMoves: puzzle.moves.length,\n }),\n [\n state.status,\n changePuzzle,\n puzzle,\n state.hint,\n onHint,\n state.nextMove,\n state.isPlayerTurn,\n state.currentMoveIndex,\n ],\n );\n\n useEffect(() => {\n if (game?.history()?.length <= 0 + (puzzle.makeFirstMove ? 1 : 0)) {\n return;\n }\n if (game.history().length % 2 === (puzzle.makeFirstMove ? 0 : 1)) {\n dispatch({\n type: \"PLAYER_MOVE\",\n payload: {\n move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,\n puzzleContext,\n game: game,\n },\n });\n\n dispatch({\n type: \"CPU_MOVE\",\n });\n }\n }, [game?.history()?.length]);\n\n useEffect(() => {\n if (state.status === \"solved\" && !state.onSolveInvoked && onSolve) {\n onSolve(puzzleContext);\n dispatch({ type: \"MARK_SOLVE_INVOKED\" });\n }\n }, [state.status, state.onSolveInvoked]);\n\n useEffect(() => {\n if (state.status === \"failed\" && !state.onFailInvoked && onFail) {\n onFail(puzzleContext);\n dispatch({ type: \"MARK_FAIL_INVOKED\" });\n }\n }, [state.status, state.onFailInvoked]);\n\n return puzzleContext;\n};\n","import { Chess, Move } from \"chess.js\";\nimport { type Puzzle, type Hint, type Status } from \"../utils\";\nimport { ChessPuzzleContextType } from \"./useChessPuzzle\";\n\nexport type State = {\n puzzle: Puzzle;\n currentMoveIndex: number;\n status: Status;\n cpuMove?: string | null;\n nextMove?: string | null;\n hint: Hint;\n needCpuMove: boolean;\n isPlayerTurn: boolean;\n onSolveInvoked: boolean;\n onFailInvoked: boolean;\n};\n\nexport type Action =\n | {\n type: \"INITIALIZE\";\n payload: {\n puzzle: Puzzle;\n };\n }\n | {\n type: \"RESET\";\n }\n | { type: \"TOGGLE_HINT\" }\n | {\n type: \"CPU_MOVE\";\n }\n | {\n type: \"PLAYER_MOVE\";\n payload: {\n move?: Move | null;\n puzzleContext: ChessPuzzleContextType;\n game: Chess;\n };\n }\n | { type: \"MARK_SOLVE_INVOKED\" }\n | { type: \"MARK_FAIL_INVOKED\" };\n\nexport const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {\n return {\n puzzle,\n currentMoveIndex: 0,\n status: \"not-started\",\n nextMove: puzzle.moves[0],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: !!puzzle.makeFirstMove,\n isPlayerTurn: !puzzle.makeFirstMove,\n onSolveInvoked: false,\n onFailInvoked: false,\n };\n};\n\nexport const reducer = (state: State, action: Action): State => {\n switch (action.type) {\n case \"INITIALIZE\":\n return {\n ...state,\n ...initializePuzzle(action.payload),\n };\n case \"RESET\":\n return {\n ...state,\n ...initializePuzzle({\n puzzle: state.puzzle,\n }),\n };\n case \"TOGGLE_HINT\":\n if (state.hint === \"none\") {\n return { ...state, hint: \"piece\" };\n }\n return { ...state, hint: \"move\" };\n case \"CPU_MOVE\":\n if (state.isPlayerTurn) {\n return state;\n }\n if ([\"solved\", \"failed\"].includes(state.status)) {\n return state;\n }\n\n return {\n ...state,\n currentMoveIndex: state.currentMoveIndex + 1,\n cpuMove: state.puzzle.moves[state.currentMoveIndex],\n nextMove:\n state.currentMoveIndex < state.puzzle.moves.length - 1\n ? state.puzzle.moves[state.currentMoveIndex + 1]\n : null,\n needCpuMove: false,\n isPlayerTurn: true,\n status: \"in-progress\",\n };\n\n case \"PLAYER_MOVE\": {\n const { move } = action.payload;\n\n const isMoveRight = [move?.san, move?.lan].includes(\n state?.nextMove || \"\",\n );\n const isPuzzleSolved =\n state.currentMoveIndex === state.puzzle.moves.length - 1;\n\n if (!isMoveRight) {\n return {\n ...state,\n status: \"failed\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onFailInvoked: false,\n };\n }\n\n if (isPuzzleSolved) {\n return {\n ...state,\n status: \"solved\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onSolveInvoked: false,\n };\n }\n\n return {\n ...state,\n hint: \"none\",\n currentMoveIndex: state.currentMoveIndex + 1,\n nextMove: state.puzzle.moves[state.currentMoveIndex + 1],\n status: \"in-progress\",\n needCpuMove: true,\n isPlayerTurn: false,\n };\n }\n\n case \"MARK_SOLVE_INVOKED\":\n return {\n ...state,\n onSolveInvoked: true,\n };\n\n case \"MARK_FAIL_INVOKED\":\n return {\n ...state,\n onFailInvoked: true,\n };\n\n default:\n return state;\n }\n};\n","import React from \"react\";\nimport { useChessPuzzle } from \"./useChessPuzzle\";\n\nexport const ChessPuzzleContext = React.createContext<ReturnType<\n typeof useChessPuzzle\n> | null>(null);\n\nexport const useChessPuzzleContext = () => {\n const context = React.useContext(ChessPuzzleContext);\n if (!context) {\n throw new Error(\n \"useChessGameContext must be used within a ChessGameProvider\",\n );\n }\n return context;\n};\n","import React from \"react\";\nimport {\n ChessGame,\n useChessGameContext,\n} from \"@react-chess-tools/react-chess-game\";\nimport { getCustomSquareStyles, stringToMove } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface PuzzleBoardProps\n extends React.ComponentProps<typeof ChessGame.Board> {}\nexport const PuzzleBoard: React.FC<PuzzleBoardProps> = ({ ...rest }) => {\n const puzzleContext = useChessPuzzleContext();\n const gameContext = useChessGameContext();\n\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const { game } = gameContext;\n const { status, hint, isPlayerTurn, nextMove } = puzzleContext;\n\n return (\n <ChessGame.Board\n customSquareStyles={getCustomSquareStyles(\n status,\n hint,\n isPlayerTurn,\n game,\n stringToMove(game, nextMove),\n )}\n {...rest}\n />\n );\n};\n","import React from \"react\";\nimport { isClickableElement, type Puzzle, type Status } from \"../../../utils\";\nimport { useChessPuzzleContext, type ChessPuzzleContextType } from \"../../..\";\n\nexport interface ResetProps {\n asChild?: boolean;\n puzzle?: Puzzle;\n onReset?: (puzzleContext: ChessPuzzleContextType) => void;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"failed\", \"solved\"];\n\nexport const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({\n children,\n asChild,\n puzzle,\n onReset,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { changePuzzle, status } = puzzleContext;\n const handleClick = () => {\n changePuzzle(puzzle || puzzleContext.puzzle);\n onReset?.(puzzleContext);\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import React from \"react\";\nimport { Status, isClickableElement } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface HintProps {\n asChild?: boolean;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"not-started\", \"in-progress\"];\n\nexport const Hint: React.FC<React.PropsWithChildren<HintProps>> = ({\n children,\n asChild,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { onHint, status } = puzzleContext;\n const handleClick = () => {\n onHint();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import { Root } from \"./parts/Root\";\nimport { PuzzleBoard } from 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
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{
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"name": "@react-chess-tools/react-chess-puzzle",
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-
"version": "0.
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3
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+
"version": "0.5.1",
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"description": "A lightweight, customizable React component library for rendering and interacting with chess puzzles.",
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"main": "dist/index.mjs",
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"module": "dist/index.mjs",
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@@ -32,7 +32,7 @@
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"author": "Daniele Cammareri <daniele.cammareri@gmail.com>",
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"license": "MIT",
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"dependencies": {
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35
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-
"@react-chess-tools/react-chess-game": "0.4.
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35
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+
"@react-chess-tools/react-chess-game": "0.4.1",
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"chess.js": "^1.0.0-beta.8",
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"lodash": "^4.17.21"
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},
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@@ -1,11 +1,11 @@
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1
1
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import React from "react";
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2
2
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import { isClickableElement, type Puzzle, type Status } from "../../../utils";
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-
import { useChessPuzzleContext } from "../../..";
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import { useChessPuzzleContext, type ChessPuzzleContextType } from "../../..";
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export interface ResetProps {
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asChild?: boolean;
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puzzle?: Puzzle;
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|
-
onReset?: () => void;
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|
+
onReset?: (puzzleContext: ChessPuzzleContextType) => void;
|
|
9
9
|
showOn?: Status[];
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}
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@@ -25,7 +25,7 @@ export const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({
|
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25
25
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const { changePuzzle, status } = puzzleContext;
|
|
26
26
|
const handleClick = () => {
|
|
27
27
|
changePuzzle(puzzle || puzzleContext.puzzle);
|
|
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|
-
onReset?.();
|
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+
onReset?.(puzzleContext);
|
|
29
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|
};
|
|
30
30
|
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|
31
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if (!showOn.includes(status)) {
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@@ -1,13 +1,16 @@
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1
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import React from "react";
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2
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import { Puzzle, getOrientation } from "../../../utils";
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-
import {
|
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3
|
+
import {
|
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4
|
+
ChessPuzzleContextType,
|
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5
|
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useChessPuzzle,
|
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6
|
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} from "../../../hooks/useChessPuzzle";
|
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|
import { ChessGame } from "@react-chess-tools/react-chess-game";
|
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import { ChessPuzzleContext } from "../../../hooks/useChessPuzzleContext";
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export interface RootProps {
|
|
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11
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puzzle: Puzzle;
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|
-
onSolve?: (
|
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|
-
onFail?: (
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onSolve?: (puzzleContext: ChessPuzzleContextType) => void;
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onFail?: (puzzleContext: ChessPuzzleContextType) => void;
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}
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const PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({
|
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@@ -0,0 +1,274 @@
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import { Chess, Move } from "chess.js";
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import { reducer, initializePuzzle, State, Action } from "../reducer";
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import { Puzzle } from "../../utils";
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import { ChessPuzzleContextType } from "../useChessPuzzle";
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|
+
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describe("reducer", () => {
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7
|
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// Mock puzzle data
|
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const mockPuzzle: Puzzle = {
|
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fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
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moves: ["e4", "e5", "Nf3", "Nc6", "Bb5"],
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makeFirstMove: false,
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};
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const mockPuzzleWithFirstMove: Puzzle = {
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fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
|
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|
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moves: ["e4", "e5", "Nf3", "Nc6", "Bb5"],
|
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makeFirstMove: true,
|
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18
|
+
};
|
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|
|
20
|
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// Initial state
|
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|
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const initialState: State = {
|
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|
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puzzle: mockPuzzle,
|
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|
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currentMoveIndex: 0,
|
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|
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status: "not-started",
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nextMove: "e4",
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hint: "none",
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cpuMove: null,
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needCpuMove: false,
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isPlayerTurn: true,
|
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|
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onSolveInvoked: false,
|
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|
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onFailInvoked: false,
|
|
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|
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};
|
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|
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|
|
34
|
+
describe("initializePuzzle", () => {
|
|
35
|
+
it("should initialize a puzzle correctly", () => {
|
|
36
|
+
const state = initializePuzzle({ puzzle: mockPuzzle });
|
|
37
|
+
|
|
38
|
+
expect(state).toEqual({
|
|
39
|
+
puzzle: mockPuzzle,
|
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|
+
currentMoveIndex: 0,
|
|
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|
+
status: "not-started",
|
|
42
|
+
nextMove: "e4",
|
|
43
|
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hint: "none",
|
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44
|
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cpuMove: null,
|
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|
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needCpuMove: false,
|
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46
|
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isPlayerTurn: true,
|
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47
|
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onSolveInvoked: false,
|
|
48
|
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onFailInvoked: false,
|
|
49
|
+
});
|
|
50
|
+
});
|
|
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|
+
|
|
52
|
+
it("should set needCpuMove to true if makeFirstMove is true", () => {
|
|
53
|
+
const state = initializePuzzle({ puzzle: mockPuzzleWithFirstMove });
|
|
54
|
+
|
|
55
|
+
expect(state.needCpuMove).toBe(true);
|
|
56
|
+
expect(state.isPlayerTurn).toBe(false);
|
|
57
|
+
});
|
|
58
|
+
});
|
|
59
|
+
|
|
60
|
+
describe("INITIALIZE action", () => {
|
|
61
|
+
it("should initialize with a new puzzle", () => {
|
|
62
|
+
const action: Action = {
|
|
63
|
+
type: "INITIALIZE",
|
|
64
|
+
payload: {
|
|
65
|
+
puzzle: mockPuzzle,
|
|
66
|
+
},
|
|
67
|
+
};
|
|
68
|
+
|
|
69
|
+
const newState = reducer(initialState, action);
|
|
70
|
+
|
|
71
|
+
expect(newState).toEqual(initialState);
|
|
72
|
+
});
|
|
73
|
+
});
|
|
74
|
+
|
|
75
|
+
describe("RESET action", () => {
|
|
76
|
+
it("should reset the puzzle to initial state", () => {
|
|
77
|
+
const modifiedState: State = {
|
|
78
|
+
...initialState,
|
|
79
|
+
currentMoveIndex: 2,
|
|
80
|
+
status: "in-progress",
|
|
81
|
+
hint: "piece",
|
|
82
|
+
};
|
|
83
|
+
|
|
84
|
+
const action: Action = {
|
|
85
|
+
type: "RESET",
|
|
86
|
+
};
|
|
87
|
+
|
|
88
|
+
const newState = reducer(modifiedState, action);
|
|
89
|
+
|
|
90
|
+
expect(newState).toEqual(initialState);
|
|
91
|
+
});
|
|
92
|
+
});
|
|
93
|
+
|
|
94
|
+
describe("TOGGLE_HINT action", () => {
|
|
95
|
+
it("should change hint from none to piece", () => {
|
|
96
|
+
const action: Action = {
|
|
97
|
+
type: "TOGGLE_HINT",
|
|
98
|
+
};
|
|
99
|
+
|
|
100
|
+
const newState = reducer(initialState, action);
|
|
101
|
+
|
|
102
|
+
expect(newState.hint).toBe("piece");
|
|
103
|
+
});
|
|
104
|
+
|
|
105
|
+
it("should change hint from piece to move", () => {
|
|
106
|
+
const stateWithPieceHint: State = {
|
|
107
|
+
...initialState,
|
|
108
|
+
hint: "piece",
|
|
109
|
+
};
|
|
110
|
+
|
|
111
|
+
const action: Action = {
|
|
112
|
+
type: "TOGGLE_HINT",
|
|
113
|
+
};
|
|
114
|
+
|
|
115
|
+
const newState = reducer(stateWithPieceHint, action);
|
|
116
|
+
|
|
117
|
+
expect(newState.hint).toBe("move");
|
|
118
|
+
});
|
|
119
|
+
});
|
|
120
|
+
|
|
121
|
+
describe("CPU_MOVE action", () => {
|
|
122
|
+
it("should process CPU move and update state", () => {
|
|
123
|
+
const state: State = {
|
|
124
|
+
...initialState,
|
|
125
|
+
isPlayerTurn: false,
|
|
126
|
+
needCpuMove: true,
|
|
127
|
+
};
|
|
128
|
+
|
|
129
|
+
const action: Action = {
|
|
130
|
+
type: "CPU_MOVE",
|
|
131
|
+
};
|
|
132
|
+
|
|
133
|
+
const newState = reducer(state, action);
|
|
134
|
+
|
|
135
|
+
expect(newState.currentMoveIndex).toBe(1);
|
|
136
|
+
expect(newState.cpuMove).toBe("e4");
|
|
137
|
+
expect(newState.nextMove).toBe("e5");
|
|
138
|
+
expect(newState.needCpuMove).toBe(false);
|
|
139
|
+
expect(newState.isPlayerTurn).toBe(true);
|
|
140
|
+
expect(newState.status).toBe("in-progress");
|
|
141
|
+
});
|
|
142
|
+
|
|
143
|
+
it("should not change state if it's player's turn", () => {
|
|
144
|
+
const action: Action = {
|
|
145
|
+
type: "CPU_MOVE",
|
|
146
|
+
};
|
|
147
|
+
|
|
148
|
+
const newState = reducer(initialState, action);
|
|
149
|
+
|
|
150
|
+
expect(newState).toBe(initialState);
|
|
151
|
+
});
|
|
152
|
+
|
|
153
|
+
it("should not change state if puzzle is solved or failed", () => {
|
|
154
|
+
const solvedState: State = {
|
|
155
|
+
...initialState,
|
|
156
|
+
isPlayerTurn: false,
|
|
157
|
+
status: "solved",
|
|
158
|
+
};
|
|
159
|
+
|
|
160
|
+
const action: Action = {
|
|
161
|
+
type: "CPU_MOVE",
|
|
162
|
+
};
|
|
163
|
+
|
|
164
|
+
const newState = reducer(solvedState, action);
|
|
165
|
+
|
|
166
|
+
expect(newState).toBe(solvedState);
|
|
167
|
+
});
|
|
168
|
+
|
|
169
|
+
it("should set nextMove to null when reaching last move", () => {
|
|
170
|
+
const state: State = {
|
|
171
|
+
...initialState,
|
|
172
|
+
isPlayerTurn: false,
|
|
173
|
+
needCpuMove: true,
|
|
174
|
+
currentMoveIndex: 4, // Last move index
|
|
175
|
+
};
|
|
176
|
+
|
|
177
|
+
const action: Action = {
|
|
178
|
+
type: "CPU_MOVE",
|
|
179
|
+
};
|
|
180
|
+
|
|
181
|
+
const newState = reducer(state, action);
|
|
182
|
+
|
|
183
|
+
expect(newState.nextMove).toBe(null);
|
|
184
|
+
});
|
|
185
|
+
});
|
|
186
|
+
|
|
187
|
+
describe("PLAYER_MOVE action", () => {
|
|
188
|
+
const game = new Chess(mockPuzzle.fen);
|
|
189
|
+
const mockContext = {} as ChessPuzzleContextType; // Mock puzzle context
|
|
190
|
+
|
|
191
|
+
it("should handle correct player move", () => {
|
|
192
|
+
const move = { san: "e4", lan: "e2e4" } as Move;
|
|
193
|
+
|
|
194
|
+
const action: Action = {
|
|
195
|
+
type: "PLAYER_MOVE",
|
|
196
|
+
payload: {
|
|
197
|
+
move,
|
|
198
|
+
puzzleContext: mockContext,
|
|
199
|
+
game,
|
|
200
|
+
},
|
|
201
|
+
};
|
|
202
|
+
|
|
203
|
+
const newState = reducer(initialState, action);
|
|
204
|
+
|
|
205
|
+
expect(newState.currentMoveIndex).toBe(1);
|
|
206
|
+
expect(newState.nextMove).toBe("e5");
|
|
207
|
+
expect(newState.hint).toBe("none");
|
|
208
|
+
expect(newState.needCpuMove).toBe(true);
|
|
209
|
+
expect(newState.isPlayerTurn).toBe(false);
|
|
210
|
+
expect(newState.status).toBe("in-progress");
|
|
211
|
+
});
|
|
212
|
+
|
|
213
|
+
it("should handle incorrect player move", () => {
|
|
214
|
+
const move = { san: "d4", lan: "d2d4" } as Move;
|
|
215
|
+
|
|
216
|
+
const action: Action = {
|
|
217
|
+
type: "PLAYER_MOVE",
|
|
218
|
+
payload: {
|
|
219
|
+
move,
|
|
220
|
+
puzzleContext: mockContext,
|
|
221
|
+
game,
|
|
222
|
+
},
|
|
223
|
+
};
|
|
224
|
+
|
|
225
|
+
const newState = reducer(initialState, action);
|
|
226
|
+
|
|
227
|
+
expect(newState.status).toBe("failed");
|
|
228
|
+
expect(newState.nextMove).toBe(null);
|
|
229
|
+
expect(newState.hint).toBe("none");
|
|
230
|
+
expect(newState.isPlayerTurn).toBe(false);
|
|
231
|
+
});
|
|
232
|
+
|
|
233
|
+
it("should handle solving the puzzle", () => {
|
|
234
|
+
const move = { san: "Bb5", lan: "f1b5" } as Move;
|
|
235
|
+
|
|
236
|
+
const lastMoveState: State = {
|
|
237
|
+
...initialState,
|
|
238
|
+
currentMoveIndex: 4,
|
|
239
|
+
nextMove: "Bb5",
|
|
240
|
+
};
|
|
241
|
+
|
|
242
|
+
const action: Action = {
|
|
243
|
+
type: "PLAYER_MOVE",
|
|
244
|
+
payload: {
|
|
245
|
+
move,
|
|
246
|
+
puzzleContext: mockContext,
|
|
247
|
+
game,
|
|
248
|
+
},
|
|
249
|
+
};
|
|
250
|
+
|
|
251
|
+
const newState = reducer(lastMoveState, action);
|
|
252
|
+
|
|
253
|
+
expect(newState.status).toBe("solved");
|
|
254
|
+
expect(newState.nextMove).toBe(null);
|
|
255
|
+
expect(newState.hint).toBe("none");
|
|
256
|
+
expect(newState.isPlayerTurn).toBe(false);
|
|
257
|
+
});
|
|
258
|
+
|
|
259
|
+
it("should handle null move", () => {
|
|
260
|
+
const action: Action = {
|
|
261
|
+
type: "PLAYER_MOVE",
|
|
262
|
+
payload: {
|
|
263
|
+
move: null,
|
|
264
|
+
puzzleContext: mockContext,
|
|
265
|
+
game,
|
|
266
|
+
},
|
|
267
|
+
};
|
|
268
|
+
|
|
269
|
+
const newState = reducer(initialState, action);
|
|
270
|
+
|
|
271
|
+
expect(newState.status).toBe("failed");
|
|
272
|
+
});
|
|
273
|
+
});
|
|
274
|
+
});
|
package/src/hooks/reducer.ts
CHANGED
|
@@ -1,5 +1,6 @@
|
|
|
1
1
|
import { Chess, Move } from "chess.js";
|
|
2
2
|
import { type Puzzle, type Hint, type Status } from "../utils";
|
|
3
|
+
import { ChessPuzzleContextType } from "./useChessPuzzle";
|
|
3
4
|
|
|
4
5
|
export type State = {
|
|
5
6
|
puzzle: Puzzle;
|
|
@@ -10,6 +11,8 @@ export type State = {
|
|
|
10
11
|
hint: Hint;
|
|
11
12
|
needCpuMove: boolean;
|
|
12
13
|
isPlayerTurn: boolean;
|
|
14
|
+
onSolveInvoked: boolean;
|
|
15
|
+
onFailInvoked: boolean;
|
|
13
16
|
};
|
|
14
17
|
|
|
15
18
|
export type Action =
|
|
@@ -30,12 +33,12 @@ export type Action =
|
|
|
30
33
|
type: "PLAYER_MOVE";
|
|
31
34
|
payload: {
|
|
32
35
|
move?: Move | null;
|
|
33
|
-
|
|
34
|
-
onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;
|
|
35
|
-
changePuzzle: (puzzle: Puzzle) => void;
|
|
36
|
+
puzzleContext: ChessPuzzleContextType;
|
|
36
37
|
game: Chess;
|
|
37
38
|
};
|
|
38
|
-
}
|
|
39
|
+
}
|
|
40
|
+
| { type: "MARK_SOLVE_INVOKED" }
|
|
41
|
+
| { type: "MARK_FAIL_INVOKED" };
|
|
39
42
|
|
|
40
43
|
export const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {
|
|
41
44
|
return {
|
|
@@ -47,6 +50,8 @@ export const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {
|
|
|
47
50
|
cpuMove: null,
|
|
48
51
|
needCpuMove: !!puzzle.makeFirstMove,
|
|
49
52
|
isPlayerTurn: !puzzle.makeFirstMove,
|
|
53
|
+
onSolveInvoked: false,
|
|
54
|
+
onFailInvoked: false,
|
|
50
55
|
};
|
|
51
56
|
};
|
|
52
57
|
|
|
@@ -91,7 +96,7 @@ export const reducer = (state: State, action: Action): State => {
|
|
|
91
96
|
};
|
|
92
97
|
|
|
93
98
|
case "PLAYER_MOVE": {
|
|
94
|
-
const { move
|
|
99
|
+
const { move } = action.payload;
|
|
95
100
|
|
|
96
101
|
const isMoveRight = [move?.san, move?.lan].includes(
|
|
97
102
|
state?.nextMove || "",
|
|
@@ -100,29 +105,24 @@ export const reducer = (state: State, action: Action): State => {
|
|
|
100
105
|
state.currentMoveIndex === state.puzzle.moves.length - 1;
|
|
101
106
|
|
|
102
107
|
if (!isMoveRight) {
|
|
103
|
-
if (onFail) {
|
|
104
|
-
onFail(changePuzzle);
|
|
105
|
-
}
|
|
106
108
|
return {
|
|
107
109
|
...state,
|
|
108
110
|
status: "failed",
|
|
109
111
|
nextMove: null,
|
|
110
112
|
hint: "none",
|
|
111
113
|
isPlayerTurn: false,
|
|
114
|
+
onFailInvoked: false,
|
|
112
115
|
};
|
|
113
116
|
}
|
|
114
117
|
|
|
115
118
|
if (isPuzzleSolved) {
|
|
116
|
-
if (onSolve) {
|
|
117
|
-
onSolve(changePuzzle);
|
|
118
|
-
}
|
|
119
|
-
|
|
120
119
|
return {
|
|
121
120
|
...state,
|
|
122
121
|
status: "solved",
|
|
123
122
|
nextMove: null,
|
|
124
123
|
hint: "none",
|
|
125
124
|
isPlayerTurn: false,
|
|
125
|
+
onSolveInvoked: false,
|
|
126
126
|
};
|
|
127
127
|
}
|
|
128
128
|
|
|
@@ -137,6 +137,18 @@ export const reducer = (state: State, action: Action): State => {
|
|
|
137
137
|
};
|
|
138
138
|
}
|
|
139
139
|
|
|
140
|
+
case "MARK_SOLVE_INVOKED":
|
|
141
|
+
return {
|
|
142
|
+
...state,
|
|
143
|
+
onSolveInvoked: true,
|
|
144
|
+
};
|
|
145
|
+
|
|
146
|
+
case "MARK_FAIL_INVOKED":
|
|
147
|
+
return {
|
|
148
|
+
...state,
|
|
149
|
+
onFailInvoked: true,
|
|
150
|
+
};
|
|
151
|
+
|
|
140
152
|
default:
|
|
141
153
|
return state;
|
|
142
154
|
}
|