@react-chess-tools/react-chess-puzzle 0.4.0 → 0.5.1

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- {"version":3,"sources":["../src/components/ChessPuzzle/parts/Root.tsx","../src/utils/index.ts","../src/hooks/useChessPuzzle.ts","../src/hooks/reducer.ts","../src/hooks/useChessPuzzleContext.ts","../src/components/ChessPuzzle/parts/PuzzleBoard.tsx","../src/components/ChessPuzzle/parts/Reset.tsx","../src/components/ChessPuzzle/parts/Hint.tsx","../src/components/ChessPuzzle/index.ts"],"sourcesContent":["import React from \"react\";\nimport { Puzzle, getOrientation } from \"../../../utils\";\nimport { useChessPuzzle } from \"../../../hooks/useChessPuzzle\";\nimport { ChessGame } from \"@react-chess-tools/react-chess-game\";\nimport { ChessPuzzleContext } from \"../../../hooks/useChessPuzzleContext\";\n\nexport interface RootProps {\n puzzle: Puzzle;\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n}\n\nconst PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n const context = useChessPuzzle(puzzle, onSolve, onFail);\n\n return (\n <ChessPuzzleContext.Provider value={context}>\n {children}\n </ChessPuzzleContext.Provider>\n );\n};\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n return (\n <ChessGame.Root fen={puzzle.fen} orientation={getOrientation(puzzle)}>\n <PuzzleRoot puzzle={puzzle} onSolve={onSolve} onFail={onFail}>\n {children}\n </PuzzleRoot>\n </ChessGame.Root>\n );\n};\n","import { type Color, Chess, Move } from \"chess.js\";\nimport React, { CSSProperties, ReactElement, ReactNode } from \"react\";\nimport _ from \"lodash\";\n\nexport type Status = \"not-started\" | \"in-progress\" | \"solved\" | \"failed\";\n\nexport type Hint = \"none\" | \"piece\" | \"move\";\n\nexport type Puzzle = {\n fen: string;\n moves: string[];\n // if the first move of the puzzle has to be made by the cpu, as in chess.com puzzles\n makeFirstMove?: boolean;\n};\n\nconst FAIL_COLOR = \"rgba(201, 52, 48, 0.5)\";\nconst SUCCESS_COLOR = \"rgba(172, 206, 89, 0.5)\";\nconst HINT_COLOR = \"rgba(27, 172, 166, 0.5)\";\n\nexport const getOrientation = (puzzle: Puzzle): Color => {\n const fen = puzzle.fen;\n const game = new Chess(fen);\n if (puzzle.makeFirstMove) {\n game.move(puzzle.moves[0]);\n }\n return game.turn();\n};\n\ninterface ClickableElement extends ReactElement {\n props: {\n onClick?: () => void;\n };\n}\n\nexport const isClickableElement = (\n element: ReactNode,\n): element is ClickableElement => React.isValidElement(element);\n\nexport const getCustomSquareStyles = (\n status: Status,\n hint: Hint,\n isPlayerTurn: boolean,\n game: Chess,\n nextMove?: Move | null,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const lastMove = _.last(game.history({ verbose: true }));\n\n if (status === \"failed\" && lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: FAIL_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: FAIL_COLOR,\n };\n }\n\n if (\n lastMove &&\n (status === \"solved\" || (status !== \"failed\" && !isPlayerTurn))\n ) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: SUCCESS_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: SUCCESS_COLOR,\n };\n }\n\n if (hint === \"piece\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n if (hint === \"move\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n customSquareStyles[nextMove.to] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n return customSquareStyles;\n};\n\nexport const stringToMove = (game: Chess, move: string | null | undefined) => {\n const copy = new Chess(game.fen());\n if (move === null || move === undefined) {\n return null;\n }\n try {\n return copy.move(move);\n } catch (e) {\n return null;\n }\n};\n","import { useEffect, useReducer } from \"react\";\nimport { initializePuzzle, reducer } from \"./reducer\";\nimport { getOrientation, type Puzzle } from \"../utils\";\nimport { useChessGameContext } from \"@react-chess-tools/react-chess-game\";\n\nexport const useChessPuzzle = (\n puzzle: Puzzle,\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void,\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void,\n) => {\n const gameContext = useChessGameContext();\n\n const [state, dispatch] = useReducer(reducer, { puzzle }, initializePuzzle);\n\n const {\n game,\n methods: { makeMove, setPosition },\n } = gameContext;\n\n useEffect(() => {\n if (gameContext && game.fen() !== puzzle.fen) {\n setPosition(puzzle.fen, getOrientation(puzzle));\n }\n }, []);\n\n const changePuzzle = (puzzle: Puzzle) => {\n dispatch({ type: \"INITIALIZE\", payload: { puzzle } });\n setPosition(puzzle.fen, getOrientation(puzzle));\n };\n\n useEffect(() => {\n if (gameContext && game.fen() === puzzle.fen && state.needCpuMove) {\n setTimeout(\n () =>\n dispatch({\n type: \"CPU_MOVE\",\n }),\n 0,\n );\n }\n }, [gameContext, state.needCpuMove]);\n\n useEffect(() => {\n if (state.cpuMove) {\n makeMove(state.cpuMove);\n }\n }, [state.cpuMove]);\n\n useEffect(() => {\n if (game?.history()?.length <= 0 + (puzzle.makeFirstMove ? 1 : 0)) {\n return;\n }\n if (game.history().length % 2 === (puzzle.makeFirstMove ? 0 : 1)) {\n dispatch({\n type: \"PLAYER_MOVE\",\n payload: {\n move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,\n onSolve,\n onFail,\n changePuzzle,\n game: game,\n },\n });\n\n dispatch({\n type: \"CPU_MOVE\",\n });\n }\n }, [game?.history()?.length]);\n\n if (!gameContext) {\n throw new Error(\"useChessPuzzle must be used within a ChessGameContext\");\n }\n\n const onHint = () => {\n dispatch({ type: \"TOGGLE_HINT\" });\n };\n\n return {\n status: state.status,\n changePuzzle,\n puzzle,\n hint: state.hint,\n onHint,\n nextMove: state.nextMove,\n isPlayerTurn: state.isPlayerTurn,\n };\n};\n","import { Chess, Move } from \"chess.js\";\nimport { type Puzzle, type Hint, type Status } from \"../utils\";\n\nexport type State = {\n puzzle: Puzzle;\n currentMoveIndex: number;\n status: Status;\n cpuMove?: string | null;\n nextMove?: string | null;\n hint: Hint;\n needCpuMove: boolean;\n isPlayerTurn: boolean;\n};\n\nexport type Action =\n | {\n type: \"INITIALIZE\";\n payload: {\n puzzle: Puzzle;\n };\n }\n | {\n type: \"RESET\";\n }\n | { type: \"TOGGLE_HINT\" }\n | {\n type: \"CPU_MOVE\";\n }\n | {\n type: \"PLAYER_MOVE\";\n payload: {\n move?: Move | null;\n onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;\n changePuzzle: (puzzle: Puzzle) => void;\n game: Chess;\n };\n };\n\nexport const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {\n return {\n puzzle,\n currentMoveIndex: 0,\n status: \"not-started\",\n nextMove: puzzle.moves[0],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: !!puzzle.makeFirstMove,\n isPlayerTurn: !puzzle.makeFirstMove,\n };\n};\n\nexport const reducer = (state: State, action: Action): State => {\n switch (action.type) {\n case \"INITIALIZE\":\n return {\n ...state,\n ...initializePuzzle(action.payload),\n };\n case \"RESET\":\n return {\n ...state,\n ...initializePuzzle({\n puzzle: state.puzzle,\n }),\n };\n case \"TOGGLE_HINT\":\n if (state.hint === \"none\") {\n return { ...state, hint: \"piece\" };\n }\n return { ...state, hint: \"move\" };\n case \"CPU_MOVE\":\n if (state.isPlayerTurn) {\n return state;\n }\n if ([\"solved\", \"failed\"].includes(state.status)) {\n return state;\n }\n\n return {\n ...state,\n currentMoveIndex: state.currentMoveIndex + 1,\n cpuMove: state.puzzle.moves[state.currentMoveIndex],\n nextMove:\n state.currentMoveIndex < state.puzzle.moves.length - 1\n ? state.puzzle.moves[state.currentMoveIndex + 1]\n : null,\n needCpuMove: false,\n isPlayerTurn: true,\n status: \"in-progress\",\n };\n\n case \"PLAYER_MOVE\": {\n const { move, onSolve, onFail, changePuzzle } = action.payload;\n\n const isMoveRight = [move?.san, move?.lan].includes(\n state?.nextMove || \"\",\n );\n const isPuzzleSolved =\n state.currentMoveIndex === state.puzzle.moves.length - 1;\n\n if (!isMoveRight) {\n if (onFail) {\n onFail(changePuzzle);\n }\n return {\n ...state,\n status: \"failed\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n };\n }\n\n if (isPuzzleSolved) {\n if (onSolve) {\n onSolve(changePuzzle);\n }\n\n return {\n ...state,\n status: \"solved\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n };\n }\n\n return {\n ...state,\n hint: \"none\",\n currentMoveIndex: state.currentMoveIndex + 1,\n nextMove: state.puzzle.moves[state.currentMoveIndex + 1],\n status: \"in-progress\",\n needCpuMove: true,\n isPlayerTurn: false,\n };\n }\n\n default:\n return state;\n }\n};\n","import React from \"react\";\nimport { useChessPuzzle } from \"./useChessPuzzle\";\n\nexport const ChessPuzzleContext = React.createContext<ReturnType<\n typeof useChessPuzzle\n> | null>(null);\n\nexport const useChessPuzzleContext = () => {\n const context = React.useContext(ChessPuzzleContext);\n if (!context) {\n throw new Error(\n \"useChessGameContext must be used within a ChessGameProvider\",\n );\n }\n return context;\n};\n","import React from \"react\";\nimport {\n ChessGame,\n useChessGameContext,\n} from \"@react-chess-tools/react-chess-game\";\nimport { getCustomSquareStyles, stringToMove } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface PuzzleBoardProps\n extends React.ComponentProps<typeof ChessGame.Board> {}\nexport const PuzzleBoard: React.FC<PuzzleBoardProps> = ({ ...rest }) => {\n const puzzleContext = useChessPuzzleContext();\n const gameContext = useChessGameContext();\n\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const { game } = gameContext;\n const { status, hint, isPlayerTurn, nextMove } = puzzleContext;\n\n return (\n <ChessGame.Board\n customSquareStyles={getCustomSquareStyles(\n status,\n hint,\n isPlayerTurn,\n game,\n stringToMove(game, nextMove),\n )}\n {...rest}\n />\n );\n};\n","import React from \"react\";\nimport { isClickableElement, type Puzzle, type Status } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface ResetProps {\n asChild?: boolean;\n puzzle?: Puzzle;\n onReset?: () => void;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"failed\", \"solved\"];\n\nexport const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({\n children,\n asChild,\n puzzle,\n onReset,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { changePuzzle, status } = puzzleContext;\n const handleClick = () => {\n changePuzzle(puzzle || puzzleContext.puzzle);\n onReset?.();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import React from \"react\";\nimport { Status, isClickableElement } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface HintProps {\n asChild?: boolean;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"not-started\", \"in-progress\"];\n\nexport const Hint: React.FC<React.PropsWithChildren<HintProps>> = ({\n children,\n asChild,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { onHint, status } = puzzleContext;\n const handleClick = () => {\n onHint();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import { Root } from \"./parts/Root\";\nimport { PuzzleBoard } from \"./parts/PuzzleBoard\";\nimport { Reset } from \"./parts/Reset\";\nimport { Hint } from \"./parts/Hint\";\n\nexport const ChessPuzzle = {\n Root,\n Board: PuzzleBoard,\n Reset,\n 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1
+ {"version":3,"sources":["../src/components/ChessPuzzle/parts/Root.tsx","../src/utils/index.ts","../src/hooks/useChessPuzzle.ts","../src/hooks/reducer.ts","../src/hooks/useChessPuzzleContext.ts","../src/components/ChessPuzzle/parts/PuzzleBoard.tsx","../src/components/ChessPuzzle/parts/Reset.tsx","../src/components/ChessPuzzle/parts/Hint.tsx","../src/components/ChessPuzzle/index.ts"],"sourcesContent":["import React from \"react\";\nimport { Puzzle, getOrientation } from \"../../../utils\";\nimport {\n ChessPuzzleContextType,\n useChessPuzzle,\n} from \"../../../hooks/useChessPuzzle\";\nimport { ChessGame } from \"@react-chess-tools/react-chess-game\";\nimport { ChessPuzzleContext } from \"../../../hooks/useChessPuzzleContext\";\n\nexport interface RootProps {\n puzzle: Puzzle;\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void;\n onFail?: (puzzleContext: ChessPuzzleContextType) => void;\n}\n\nconst PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n const context = useChessPuzzle(puzzle, onSolve, onFail);\n\n return (\n <ChessPuzzleContext.Provider value={context}>\n {children}\n </ChessPuzzleContext.Provider>\n );\n};\n\nexport const Root: React.FC<React.PropsWithChildren<RootProps>> = ({\n puzzle,\n onSolve,\n onFail,\n children,\n}) => {\n return (\n <ChessGame.Root fen={puzzle.fen} orientation={getOrientation(puzzle)}>\n <PuzzleRoot puzzle={puzzle} onSolve={onSolve} onFail={onFail}>\n {children}\n </PuzzleRoot>\n </ChessGame.Root>\n );\n};\n","import { type Color, Chess, Move } from \"chess.js\";\nimport React, { CSSProperties, ReactElement, ReactNode } from \"react\";\nimport _ from \"lodash\";\n\nexport type Status = \"not-started\" | \"in-progress\" | \"solved\" | \"failed\";\n\nexport type Hint = \"none\" | \"piece\" | \"move\";\n\nexport type Puzzle = {\n fen: string;\n moves: string[];\n // if the first move of the puzzle has to be made by the cpu, as in chess.com puzzles\n makeFirstMove?: boolean;\n};\n\nconst FAIL_COLOR = \"rgba(201, 52, 48, 0.5)\";\nconst SUCCESS_COLOR = \"rgba(172, 206, 89, 0.5)\";\nconst HINT_COLOR = \"rgba(27, 172, 166, 0.5)\";\n\nexport const getOrientation = (puzzle: Puzzle): Color => {\n const fen = puzzle.fen;\n const game = new Chess(fen);\n if (puzzle.makeFirstMove) {\n game.move(puzzle.moves[0]);\n }\n return game.turn();\n};\n\ninterface ClickableElement extends ReactElement {\n props: {\n onClick?: () => void;\n };\n}\n\nexport const isClickableElement = (\n element: ReactNode,\n): element is ClickableElement => React.isValidElement(element);\n\nexport const getCustomSquareStyles = (\n status: Status,\n hint: Hint,\n isPlayerTurn: boolean,\n game: Chess,\n nextMove?: Move | null,\n) => {\n const customSquareStyles: Record<string, CSSProperties> = {};\n\n const lastMove = _.last(game.history({ verbose: true }));\n\n if (status === \"failed\" && lastMove) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: FAIL_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: FAIL_COLOR,\n };\n }\n\n if (\n lastMove &&\n (status === \"solved\" || (status !== \"failed\" && !isPlayerTurn))\n ) {\n customSquareStyles[lastMove.from] = {\n backgroundColor: SUCCESS_COLOR,\n };\n customSquareStyles[lastMove.to] = {\n backgroundColor: SUCCESS_COLOR,\n };\n }\n\n if (hint === \"piece\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n if (hint === \"move\") {\n if (nextMove) {\n customSquareStyles[nextMove.from] = {\n backgroundColor: HINT_COLOR,\n };\n customSquareStyles[nextMove.to] = {\n backgroundColor: HINT_COLOR,\n };\n }\n }\n\n return customSquareStyles;\n};\n\nexport const stringToMove = (game: Chess, move: string | null | undefined) => {\n const copy = new Chess(game.fen());\n if (move === null || move === undefined) {\n return null;\n }\n try {\n return copy.move(move);\n } catch (e) {\n return null;\n }\n};\n","import { useEffect, useReducer, useCallback, useMemo } from \"react\";\nimport { initializePuzzle, reducer } from \"./reducer\";\nimport { getOrientation, type Puzzle, type Hint, type Status } from \"../utils\";\nimport { useChessGameContext } from \"@react-chess-tools/react-chess-game\";\n\nexport type ChessPuzzleContextType = {\n status: Status;\n changePuzzle: (puzzle: Puzzle) => void;\n puzzle: Puzzle;\n hint: Hint;\n nextMove?: string | null;\n isPlayerTurn: boolean;\n onHint: () => void;\n puzzleState: Status;\n movesPlayed: number;\n totalMoves: number;\n};\n\nexport const useChessPuzzle = (\n puzzle: Puzzle,\n onSolve?: (puzzleContext: ChessPuzzleContextType) => void,\n onFail?: (puzzleContext: ChessPuzzleContextType) => void,\n): ChessPuzzleContextType => {\n const gameContext = useChessGameContext();\n\n const [state, dispatch] = useReducer(reducer, { puzzle }, initializePuzzle);\n\n const {\n game,\n methods: { makeMove, setPosition },\n } = gameContext;\n\n const changePuzzle = useCallback(\n (puzzle: Puzzle) => {\n setPosition(puzzle.fen, getOrientation(puzzle));\n dispatch({ type: \"INITIALIZE\", payload: { puzzle } });\n },\n [setPosition],\n );\n\n useEffect(() => {\n changePuzzle(puzzle);\n }, [JSON.stringify(puzzle), changePuzzle]);\n\n useEffect(() => {\n if (gameContext && game.fen() === puzzle.fen && state.needCpuMove) {\n setTimeout(\n () =>\n dispatch({\n type: \"CPU_MOVE\",\n }),\n 0,\n );\n }\n }, [gameContext, state.needCpuMove]);\n\n useEffect(() => {\n if (state.cpuMove) {\n makeMove(state.cpuMove);\n }\n }, [state.cpuMove]);\n\n if (!gameContext) {\n throw new Error(\"useChessPuzzle must be used within a ChessGameContext\");\n }\n\n const onHint = useCallback(() => {\n dispatch({ type: \"TOGGLE_HINT\" });\n }, []);\n\n const puzzleContext: ChessPuzzleContextType = useMemo(\n () => ({\n status: state.status,\n changePuzzle,\n puzzle,\n hint: state.hint,\n onHint,\n nextMove: state.nextMove,\n isPlayerTurn: state.isPlayerTurn,\n puzzleState: state.status,\n movesPlayed: state.currentMoveIndex,\n totalMoves: puzzle.moves.length,\n }),\n [\n state.status,\n changePuzzle,\n puzzle,\n state.hint,\n onHint,\n state.nextMove,\n state.isPlayerTurn,\n state.currentMoveIndex,\n ],\n );\n\n useEffect(() => {\n if (game?.history()?.length <= 0 + (puzzle.makeFirstMove ? 1 : 0)) {\n return;\n }\n if (game.history().length % 2 === (puzzle.makeFirstMove ? 0 : 1)) {\n dispatch({\n type: \"PLAYER_MOVE\",\n payload: {\n move: gameContext?.game?.history({ verbose: true })?.pop() ?? null,\n puzzleContext,\n game: game,\n },\n });\n\n dispatch({\n type: \"CPU_MOVE\",\n });\n }\n }, [game?.history()?.length]);\n\n useEffect(() => {\n if (state.status === \"solved\" && !state.onSolveInvoked && onSolve) {\n onSolve(puzzleContext);\n dispatch({ type: \"MARK_SOLVE_INVOKED\" });\n }\n }, [state.status, state.onSolveInvoked]);\n\n useEffect(() => {\n if (state.status === \"failed\" && !state.onFailInvoked && onFail) {\n onFail(puzzleContext);\n dispatch({ type: \"MARK_FAIL_INVOKED\" });\n }\n }, [state.status, state.onFailInvoked]);\n\n return puzzleContext;\n};\n","import { Chess, Move } from \"chess.js\";\nimport { type Puzzle, type Hint, type Status } from \"../utils\";\nimport { ChessPuzzleContextType } from \"./useChessPuzzle\";\n\nexport type State = {\n puzzle: Puzzle;\n currentMoveIndex: number;\n status: Status;\n cpuMove?: string | null;\n nextMove?: string | null;\n hint: Hint;\n needCpuMove: boolean;\n isPlayerTurn: boolean;\n onSolveInvoked: boolean;\n onFailInvoked: boolean;\n};\n\nexport type Action =\n | {\n type: \"INITIALIZE\";\n payload: {\n puzzle: Puzzle;\n };\n }\n | {\n type: \"RESET\";\n }\n | { type: \"TOGGLE_HINT\" }\n | {\n type: \"CPU_MOVE\";\n }\n | {\n type: \"PLAYER_MOVE\";\n payload: {\n move?: Move | null;\n puzzleContext: ChessPuzzleContextType;\n game: Chess;\n };\n }\n | { type: \"MARK_SOLVE_INVOKED\" }\n | { type: \"MARK_FAIL_INVOKED\" };\n\nexport const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {\n return {\n puzzle,\n currentMoveIndex: 0,\n status: \"not-started\",\n nextMove: puzzle.moves[0],\n hint: \"none\",\n cpuMove: null,\n needCpuMove: !!puzzle.makeFirstMove,\n isPlayerTurn: !puzzle.makeFirstMove,\n onSolveInvoked: false,\n onFailInvoked: false,\n };\n};\n\nexport const reducer = (state: State, action: Action): State => {\n switch (action.type) {\n case \"INITIALIZE\":\n return {\n ...state,\n ...initializePuzzle(action.payload),\n };\n case \"RESET\":\n return {\n ...state,\n ...initializePuzzle({\n puzzle: state.puzzle,\n }),\n };\n case \"TOGGLE_HINT\":\n if (state.hint === \"none\") {\n return { ...state, hint: \"piece\" };\n }\n return { ...state, hint: \"move\" };\n case \"CPU_MOVE\":\n if (state.isPlayerTurn) {\n return state;\n }\n if ([\"solved\", \"failed\"].includes(state.status)) {\n return state;\n }\n\n return {\n ...state,\n currentMoveIndex: state.currentMoveIndex + 1,\n cpuMove: state.puzzle.moves[state.currentMoveIndex],\n nextMove:\n state.currentMoveIndex < state.puzzle.moves.length - 1\n ? state.puzzle.moves[state.currentMoveIndex + 1]\n : null,\n needCpuMove: false,\n isPlayerTurn: true,\n status: \"in-progress\",\n };\n\n case \"PLAYER_MOVE\": {\n const { move } = action.payload;\n\n const isMoveRight = [move?.san, move?.lan].includes(\n state?.nextMove || \"\",\n );\n const isPuzzleSolved =\n state.currentMoveIndex === state.puzzle.moves.length - 1;\n\n if (!isMoveRight) {\n return {\n ...state,\n status: \"failed\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onFailInvoked: false,\n };\n }\n\n if (isPuzzleSolved) {\n return {\n ...state,\n status: \"solved\",\n nextMove: null,\n hint: \"none\",\n isPlayerTurn: false,\n onSolveInvoked: false,\n };\n }\n\n return {\n ...state,\n hint: \"none\",\n currentMoveIndex: state.currentMoveIndex + 1,\n nextMove: state.puzzle.moves[state.currentMoveIndex + 1],\n status: \"in-progress\",\n needCpuMove: true,\n isPlayerTurn: false,\n };\n }\n\n case \"MARK_SOLVE_INVOKED\":\n return {\n ...state,\n onSolveInvoked: true,\n };\n\n case \"MARK_FAIL_INVOKED\":\n return {\n ...state,\n onFailInvoked: true,\n };\n\n default:\n return state;\n }\n};\n","import React from \"react\";\nimport { useChessPuzzle } from \"./useChessPuzzle\";\n\nexport const ChessPuzzleContext = React.createContext<ReturnType<\n typeof useChessPuzzle\n> | null>(null);\n\nexport const useChessPuzzleContext = () => {\n const context = React.useContext(ChessPuzzleContext);\n if (!context) {\n throw new Error(\n \"useChessGameContext must be used within a ChessGameProvider\",\n );\n }\n return context;\n};\n","import React from \"react\";\nimport {\n ChessGame,\n useChessGameContext,\n} from \"@react-chess-tools/react-chess-game\";\nimport { getCustomSquareStyles, stringToMove } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface PuzzleBoardProps\n extends React.ComponentProps<typeof ChessGame.Board> {}\nexport const PuzzleBoard: React.FC<PuzzleBoardProps> = ({ ...rest }) => {\n const puzzleContext = useChessPuzzleContext();\n const gameContext = useChessGameContext();\n\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n if (!gameContext) {\n throw new Error(\"ChessGameContext not found\");\n }\n\n const { game } = gameContext;\n const { status, hint, isPlayerTurn, nextMove } = puzzleContext;\n\n return (\n <ChessGame.Board\n customSquareStyles={getCustomSquareStyles(\n status,\n hint,\n isPlayerTurn,\n game,\n stringToMove(game, nextMove),\n )}\n {...rest}\n />\n );\n};\n","import React from \"react\";\nimport { isClickableElement, type Puzzle, type Status } from \"../../../utils\";\nimport { useChessPuzzleContext, type ChessPuzzleContextType } from \"../../..\";\n\nexport interface ResetProps {\n asChild?: boolean;\n puzzle?: Puzzle;\n onReset?: (puzzleContext: ChessPuzzleContextType) => void;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"failed\", \"solved\"];\n\nexport const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({\n children,\n asChild,\n puzzle,\n onReset,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { changePuzzle, status } = puzzleContext;\n const handleClick = () => {\n changePuzzle(puzzle || puzzleContext.puzzle);\n onReset?.(puzzleContext);\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import React from \"react\";\nimport { Status, isClickableElement } from \"../../../utils\";\nimport { useChessPuzzleContext } from \"../../..\";\n\nexport interface HintProps {\n asChild?: boolean;\n showOn?: Status[];\n}\n\nconst defaultShowOn: Status[] = [\"not-started\", \"in-progress\"];\n\nexport const Hint: React.FC<React.PropsWithChildren<HintProps>> = ({\n children,\n asChild,\n showOn = defaultShowOn,\n}) => {\n const puzzleContext = useChessPuzzleContext();\n if (!puzzleContext) {\n throw new Error(\"PuzzleContext not found\");\n }\n const { onHint, status } = puzzleContext;\n const handleClick = () => {\n onHint();\n };\n\n if (!showOn.includes(status)) {\n return null;\n }\n\n if (asChild) {\n const child = React.Children.only(children);\n if (isClickableElement(child)) {\n return React.cloneElement(child, {\n onClick: handleClick,\n });\n } else {\n throw new Error(\"Change child must be a clickable element\");\n }\n }\n\n return (\n <button type=\"button\" onClick={handleClick}>\n {children}\n </button>\n );\n};\n","import { Root } from \"./parts/Root\";\nimport { PuzzleBoard } from 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-chess-tools/react-chess-puzzle",
3
- "version": "0.4.0",
3
+ "version": "0.5.1",
4
4
  "description": "A lightweight, customizable React component library for rendering and interacting with chess puzzles.",
5
5
  "main": "dist/index.mjs",
6
6
  "module": "dist/index.mjs",
@@ -32,7 +32,7 @@
32
32
  "author": "Daniele Cammareri <daniele.cammareri@gmail.com>",
33
33
  "license": "MIT",
34
34
  "dependencies": {
35
- "@react-chess-tools/react-chess-game": "0.4.0",
35
+ "@react-chess-tools/react-chess-game": "0.4.1",
36
36
  "chess.js": "^1.0.0-beta.8",
37
37
  "lodash": "^4.17.21"
38
38
  },
@@ -1,11 +1,11 @@
1
1
  import React from "react";
2
2
  import { isClickableElement, type Puzzle, type Status } from "../../../utils";
3
- import { useChessPuzzleContext } from "../../..";
3
+ import { useChessPuzzleContext, type ChessPuzzleContextType } from "../../..";
4
4
 
5
5
  export interface ResetProps {
6
6
  asChild?: boolean;
7
7
  puzzle?: Puzzle;
8
- onReset?: () => void;
8
+ onReset?: (puzzleContext: ChessPuzzleContextType) => void;
9
9
  showOn?: Status[];
10
10
  }
11
11
 
@@ -25,7 +25,7 @@ export const Reset: React.FC<React.PropsWithChildren<ResetProps>> = ({
25
25
  const { changePuzzle, status } = puzzleContext;
26
26
  const handleClick = () => {
27
27
  changePuzzle(puzzle || puzzleContext.puzzle);
28
- onReset?.();
28
+ onReset?.(puzzleContext);
29
29
  };
30
30
 
31
31
  if (!showOn.includes(status)) {
@@ -1,13 +1,16 @@
1
1
  import React from "react";
2
2
  import { Puzzle, getOrientation } from "../../../utils";
3
- import { useChessPuzzle } from "../../../hooks/useChessPuzzle";
3
+ import {
4
+ ChessPuzzleContextType,
5
+ useChessPuzzle,
6
+ } from "../../../hooks/useChessPuzzle";
4
7
  import { ChessGame } from "@react-chess-tools/react-chess-game";
5
8
  import { ChessPuzzleContext } from "../../../hooks/useChessPuzzleContext";
6
9
 
7
10
  export interface RootProps {
8
11
  puzzle: Puzzle;
9
- onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;
10
- onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;
12
+ onSolve?: (puzzleContext: ChessPuzzleContextType) => void;
13
+ onFail?: (puzzleContext: ChessPuzzleContextType) => void;
11
14
  }
12
15
 
13
16
  const PuzzleRoot: React.FC<React.PropsWithChildren<RootProps>> = ({
@@ -0,0 +1,274 @@
1
+ import { Chess, Move } from "chess.js";
2
+ import { reducer, initializePuzzle, State, Action } from "../reducer";
3
+ import { Puzzle } from "../../utils";
4
+ import { ChessPuzzleContextType } from "../useChessPuzzle";
5
+
6
+ describe("reducer", () => {
7
+ // Mock puzzle data
8
+ const mockPuzzle: Puzzle = {
9
+ fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
10
+ moves: ["e4", "e5", "Nf3", "Nc6", "Bb5"],
11
+ makeFirstMove: false,
12
+ };
13
+
14
+ const mockPuzzleWithFirstMove: Puzzle = {
15
+ fen: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1",
16
+ moves: ["e4", "e5", "Nf3", "Nc6", "Bb5"],
17
+ makeFirstMove: true,
18
+ };
19
+
20
+ // Initial state
21
+ const initialState: State = {
22
+ puzzle: mockPuzzle,
23
+ currentMoveIndex: 0,
24
+ status: "not-started",
25
+ nextMove: "e4",
26
+ hint: "none",
27
+ cpuMove: null,
28
+ needCpuMove: false,
29
+ isPlayerTurn: true,
30
+ onSolveInvoked: false,
31
+ onFailInvoked: false,
32
+ };
33
+
34
+ describe("initializePuzzle", () => {
35
+ it("should initialize a puzzle correctly", () => {
36
+ const state = initializePuzzle({ puzzle: mockPuzzle });
37
+
38
+ expect(state).toEqual({
39
+ puzzle: mockPuzzle,
40
+ currentMoveIndex: 0,
41
+ status: "not-started",
42
+ nextMove: "e4",
43
+ hint: "none",
44
+ cpuMove: null,
45
+ needCpuMove: false,
46
+ isPlayerTurn: true,
47
+ onSolveInvoked: false,
48
+ onFailInvoked: false,
49
+ });
50
+ });
51
+
52
+ it("should set needCpuMove to true if makeFirstMove is true", () => {
53
+ const state = initializePuzzle({ puzzle: mockPuzzleWithFirstMove });
54
+
55
+ expect(state.needCpuMove).toBe(true);
56
+ expect(state.isPlayerTurn).toBe(false);
57
+ });
58
+ });
59
+
60
+ describe("INITIALIZE action", () => {
61
+ it("should initialize with a new puzzle", () => {
62
+ const action: Action = {
63
+ type: "INITIALIZE",
64
+ payload: {
65
+ puzzle: mockPuzzle,
66
+ },
67
+ };
68
+
69
+ const newState = reducer(initialState, action);
70
+
71
+ expect(newState).toEqual(initialState);
72
+ });
73
+ });
74
+
75
+ describe("RESET action", () => {
76
+ it("should reset the puzzle to initial state", () => {
77
+ const modifiedState: State = {
78
+ ...initialState,
79
+ currentMoveIndex: 2,
80
+ status: "in-progress",
81
+ hint: "piece",
82
+ };
83
+
84
+ const action: Action = {
85
+ type: "RESET",
86
+ };
87
+
88
+ const newState = reducer(modifiedState, action);
89
+
90
+ expect(newState).toEqual(initialState);
91
+ });
92
+ });
93
+
94
+ describe("TOGGLE_HINT action", () => {
95
+ it("should change hint from none to piece", () => {
96
+ const action: Action = {
97
+ type: "TOGGLE_HINT",
98
+ };
99
+
100
+ const newState = reducer(initialState, action);
101
+
102
+ expect(newState.hint).toBe("piece");
103
+ });
104
+
105
+ it("should change hint from piece to move", () => {
106
+ const stateWithPieceHint: State = {
107
+ ...initialState,
108
+ hint: "piece",
109
+ };
110
+
111
+ const action: Action = {
112
+ type: "TOGGLE_HINT",
113
+ };
114
+
115
+ const newState = reducer(stateWithPieceHint, action);
116
+
117
+ expect(newState.hint).toBe("move");
118
+ });
119
+ });
120
+
121
+ describe("CPU_MOVE action", () => {
122
+ it("should process CPU move and update state", () => {
123
+ const state: State = {
124
+ ...initialState,
125
+ isPlayerTurn: false,
126
+ needCpuMove: true,
127
+ };
128
+
129
+ const action: Action = {
130
+ type: "CPU_MOVE",
131
+ };
132
+
133
+ const newState = reducer(state, action);
134
+
135
+ expect(newState.currentMoveIndex).toBe(1);
136
+ expect(newState.cpuMove).toBe("e4");
137
+ expect(newState.nextMove).toBe("e5");
138
+ expect(newState.needCpuMove).toBe(false);
139
+ expect(newState.isPlayerTurn).toBe(true);
140
+ expect(newState.status).toBe("in-progress");
141
+ });
142
+
143
+ it("should not change state if it's player's turn", () => {
144
+ const action: Action = {
145
+ type: "CPU_MOVE",
146
+ };
147
+
148
+ const newState = reducer(initialState, action);
149
+
150
+ expect(newState).toBe(initialState);
151
+ });
152
+
153
+ it("should not change state if puzzle is solved or failed", () => {
154
+ const solvedState: State = {
155
+ ...initialState,
156
+ isPlayerTurn: false,
157
+ status: "solved",
158
+ };
159
+
160
+ const action: Action = {
161
+ type: "CPU_MOVE",
162
+ };
163
+
164
+ const newState = reducer(solvedState, action);
165
+
166
+ expect(newState).toBe(solvedState);
167
+ });
168
+
169
+ it("should set nextMove to null when reaching last move", () => {
170
+ const state: State = {
171
+ ...initialState,
172
+ isPlayerTurn: false,
173
+ needCpuMove: true,
174
+ currentMoveIndex: 4, // Last move index
175
+ };
176
+
177
+ const action: Action = {
178
+ type: "CPU_MOVE",
179
+ };
180
+
181
+ const newState = reducer(state, action);
182
+
183
+ expect(newState.nextMove).toBe(null);
184
+ });
185
+ });
186
+
187
+ describe("PLAYER_MOVE action", () => {
188
+ const game = new Chess(mockPuzzle.fen);
189
+ const mockContext = {} as ChessPuzzleContextType; // Mock puzzle context
190
+
191
+ it("should handle correct player move", () => {
192
+ const move = { san: "e4", lan: "e2e4" } as Move;
193
+
194
+ const action: Action = {
195
+ type: "PLAYER_MOVE",
196
+ payload: {
197
+ move,
198
+ puzzleContext: mockContext,
199
+ game,
200
+ },
201
+ };
202
+
203
+ const newState = reducer(initialState, action);
204
+
205
+ expect(newState.currentMoveIndex).toBe(1);
206
+ expect(newState.nextMove).toBe("e5");
207
+ expect(newState.hint).toBe("none");
208
+ expect(newState.needCpuMove).toBe(true);
209
+ expect(newState.isPlayerTurn).toBe(false);
210
+ expect(newState.status).toBe("in-progress");
211
+ });
212
+
213
+ it("should handle incorrect player move", () => {
214
+ const move = { san: "d4", lan: "d2d4" } as Move;
215
+
216
+ const action: Action = {
217
+ type: "PLAYER_MOVE",
218
+ payload: {
219
+ move,
220
+ puzzleContext: mockContext,
221
+ game,
222
+ },
223
+ };
224
+
225
+ const newState = reducer(initialState, action);
226
+
227
+ expect(newState.status).toBe("failed");
228
+ expect(newState.nextMove).toBe(null);
229
+ expect(newState.hint).toBe("none");
230
+ expect(newState.isPlayerTurn).toBe(false);
231
+ });
232
+
233
+ it("should handle solving the puzzle", () => {
234
+ const move = { san: "Bb5", lan: "f1b5" } as Move;
235
+
236
+ const lastMoveState: State = {
237
+ ...initialState,
238
+ currentMoveIndex: 4,
239
+ nextMove: "Bb5",
240
+ };
241
+
242
+ const action: Action = {
243
+ type: "PLAYER_MOVE",
244
+ payload: {
245
+ move,
246
+ puzzleContext: mockContext,
247
+ game,
248
+ },
249
+ };
250
+
251
+ const newState = reducer(lastMoveState, action);
252
+
253
+ expect(newState.status).toBe("solved");
254
+ expect(newState.nextMove).toBe(null);
255
+ expect(newState.hint).toBe("none");
256
+ expect(newState.isPlayerTurn).toBe(false);
257
+ });
258
+
259
+ it("should handle null move", () => {
260
+ const action: Action = {
261
+ type: "PLAYER_MOVE",
262
+ payload: {
263
+ move: null,
264
+ puzzleContext: mockContext,
265
+ game,
266
+ },
267
+ };
268
+
269
+ const newState = reducer(initialState, action);
270
+
271
+ expect(newState.status).toBe("failed");
272
+ });
273
+ });
274
+ });
@@ -1,5 +1,6 @@
1
1
  import { Chess, Move } from "chess.js";
2
2
  import { type Puzzle, type Hint, type Status } from "../utils";
3
+ import { ChessPuzzleContextType } from "./useChessPuzzle";
3
4
 
4
5
  export type State = {
5
6
  puzzle: Puzzle;
@@ -10,6 +11,8 @@ export type State = {
10
11
  hint: Hint;
11
12
  needCpuMove: boolean;
12
13
  isPlayerTurn: boolean;
14
+ onSolveInvoked: boolean;
15
+ onFailInvoked: boolean;
13
16
  };
14
17
 
15
18
  export type Action =
@@ -30,12 +33,12 @@ export type Action =
30
33
  type: "PLAYER_MOVE";
31
34
  payload: {
32
35
  move?: Move | null;
33
- onSolve?: (changePuzzle: (puzzle: Puzzle) => void) => void;
34
- onFail?: (changePuzzle: (puzzle: Puzzle) => void) => void;
35
- changePuzzle: (puzzle: Puzzle) => void;
36
+ puzzleContext: ChessPuzzleContextType;
36
37
  game: Chess;
37
38
  };
38
- };
39
+ }
40
+ | { type: "MARK_SOLVE_INVOKED" }
41
+ | { type: "MARK_FAIL_INVOKED" };
39
42
 
40
43
  export const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {
41
44
  return {
@@ -47,6 +50,8 @@ export const initializePuzzle = ({ puzzle }: { puzzle: Puzzle }): State => {
47
50
  cpuMove: null,
48
51
  needCpuMove: !!puzzle.makeFirstMove,
49
52
  isPlayerTurn: !puzzle.makeFirstMove,
53
+ onSolveInvoked: false,
54
+ onFailInvoked: false,
50
55
  };
51
56
  };
52
57
 
@@ -91,7 +96,7 @@ export const reducer = (state: State, action: Action): State => {
91
96
  };
92
97
 
93
98
  case "PLAYER_MOVE": {
94
- const { move, onSolve, onFail, changePuzzle } = action.payload;
99
+ const { move } = action.payload;
95
100
 
96
101
  const isMoveRight = [move?.san, move?.lan].includes(
97
102
  state?.nextMove || "",
@@ -100,29 +105,24 @@ export const reducer = (state: State, action: Action): State => {
100
105
  state.currentMoveIndex === state.puzzle.moves.length - 1;
101
106
 
102
107
  if (!isMoveRight) {
103
- if (onFail) {
104
- onFail(changePuzzle);
105
- }
106
108
  return {
107
109
  ...state,
108
110
  status: "failed",
109
111
  nextMove: null,
110
112
  hint: "none",
111
113
  isPlayerTurn: false,
114
+ onFailInvoked: false,
112
115
  };
113
116
  }
114
117
 
115
118
  if (isPuzzleSolved) {
116
- if (onSolve) {
117
- onSolve(changePuzzle);
118
- }
119
-
120
119
  return {
121
120
  ...state,
122
121
  status: "solved",
123
122
  nextMove: null,
124
123
  hint: "none",
125
124
  isPlayerTurn: false,
125
+ onSolveInvoked: false,
126
126
  };
127
127
  }
128
128
 
@@ -137,6 +137,18 @@ export const reducer = (state: State, action: Action): State => {
137
137
  };
138
138
  }
139
139
 
140
+ case "MARK_SOLVE_INVOKED":
141
+ return {
142
+ ...state,
143
+ onSolveInvoked: true,
144
+ };
145
+
146
+ case "MARK_FAIL_INVOKED":
147
+ return {
148
+ ...state,
149
+ onFailInvoked: true,
150
+ };
151
+
140
152
  default:
141
153
  return state;
142
154
  }