@react-chess-tools/react-chess-game 0.3.1 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/README.MD +42 -35
- package/coverage/clover.xml +6 -0
- package/coverage/coverage-final.json +1 -0
- package/coverage/lcov-report/base.css +224 -0
- package/coverage/lcov-report/block-navigation.js +87 -0
- package/coverage/lcov-report/favicon.png +0 -0
- package/coverage/lcov-report/index.html +101 -0
- package/coverage/lcov-report/prettify.css +1 -0
- package/coverage/lcov-report/prettify.js +2 -0
- package/coverage/lcov-report/sort-arrow-sprite.png +0 -0
- package/coverage/lcov-report/sorter.js +196 -0
- package/coverage/lcov.info +0 -0
- package/dist/index.d.mts +85 -27
- package/dist/index.mjs +180 -37
- package/dist/index.mjs.map +1 -1
- package/package.json +2 -1
- package/src/components/ChessGame/ChessGame.stories.tsx +18 -0
- package/src/components/ChessGame/index.ts +2 -0
- package/src/components/ChessGame/parts/Board.tsx +2 -1
- package/src/components/ChessGame/parts/KeyboardControls.tsx +33 -0
- package/src/components/ChessGame/parts/Sounds.tsx +8 -2
- package/src/hooks/__tests__/useChessGame.test.tsx +230 -0
- package/src/hooks/useBoardSounds.test.ts +196 -0
- package/src/hooks/useBoardSounds.ts +8 -3
- package/src/hooks/useChessGame.ts +103 -22
- package/src/hooks/useChessGameContext.ts +2 -0
- package/src/hooks/useKeyboardControls.test.tsx +171 -0
- package/src/hooks/useKeyboardControls.ts +28 -0
- package/src/index.ts +19 -0
- package/src/utils/__tests__/board.test.ts +143 -0
- package/src/utils/__tests__/chess.test.ts +198 -0
- package/src/utils/board.ts +2 -2
- package/src/utils/chess.ts +32 -8
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/* eslint-disable */
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var addSorting = (function() {
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'use strict';
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var cols,
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currentSort = {
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desc: false
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function getTable() {
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}
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// returns the tbody element of the summary table
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function getTableBody() {
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}
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function getNthColumn(n) {
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function onFilterInput() {
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const rows = document.getElementsByTagName('tbody')[0].children;
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row.textContent
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.includes(searchValue.toLowerCase())
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) {
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row.style.display = 'none';
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// loads the search box
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function addSearchBox() {
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var templateClone = template.content.cloneNode(true);
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templateClone.getElementById('fileSearch').oninput = onFilterInput;
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template.parentElement.appendChild(templateClone);
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}
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// loads all columns
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var colNodes = getTableHeader().querySelectorAll('th'),
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colNode,
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cols = [],
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col,
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colNode = colNodes[i];
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col = {
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type: colNode.getAttribute('data-type') || 'string'
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cols.push(col);
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finalSorter = sorter,
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tableBody = document.querySelector('.coverage-summary tbody'),
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cls = cls.replace(/ sorted$/, '').replace(/ sorted-desc$/, '');
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col.className = cls;
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getNthColumn(currentSort.index).className += currentSort.desc
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cols = loadColumns();
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loadData();
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addSearchBox();
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enableUI();
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};
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})();
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window.addEventListener('load', addSorting);
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package/dist/index.d.mts
CHANGED
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import * as React from 'react';
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import * as React$1 from 'react';
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import React__default from 'react';
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import { Chessboard } from 'react-chessboard';
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import * as chess_js from 'chess.js';
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import { Color, Chess } from 'chess.js';
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type Sound = "check" | "move" | "capture" | "gameOver";
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type Sounds = Record<Sound, HTMLAudioElement>;
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type SoundsProps = {
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sounds?: Partial<Record<Sound, string>>;
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};
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interface ChessGameProps extends React__default.ComponentProps<typeof Chessboard> {
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orientation?: Color;
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}
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Sounds: React.FC<Partial<Record<Sound, string>>>;
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type useChessGameProps = {
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fen?: string;
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orientation?: Color;
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declare const useChessGame: ({ fen, orientation: initialOrientation, }?: useChessGameProps) => {
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game: Chess;
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currentFen: string;
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currentPosition: string;
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orientation: Color;
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currentMoveIndex: number;
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isLatestMove: boolean;
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info: {
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turn:
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turn: Color;
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isPlayerTurn: boolean;
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isOpponentTurn: boolean;
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moveNumber: number;
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hasPlayerLost: boolean;
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};
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methods: {
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makeMove: (move:
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to: string;
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promotion?: string | undefined;
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}) => boolean;
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setPosition: (fen: string, orientation: chess_js.Color) => void;
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makeMove: (move: Parameters<Chess["move"]>[0]) => boolean;
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setPosition: (fen: string, orientation: Color) => void;
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flipBoard: () => void;
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goToMove: (moveIndex: number) => void;
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goToStart: () => void;
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goToEnd: () => void;
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goToPreviousMove: () => void;
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goToNextMove: () => void;
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declare const useChessGameContext: () => {
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game: chess_js.Chess;
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currentFen: string;
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currentPosition: string;
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orientation: chess_js.Color;
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currentMoveIndex: number;
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isLatestMove: boolean;
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info: {
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turn: Color;
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turn: chess_js.Color;
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isPlayerTurn: boolean;
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isOpponentTurn: boolean;
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moveNumber: number;
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hasPlayerLost: boolean;
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methods: {
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makeMove: (move:
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makeMove: (move: string | {
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from: string;
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to: string;
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promotion?: string | undefined;
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}) => boolean;
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setPosition: (fen: string, orientation: chess_js.Color) => void;
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flipBoard: () => void;
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goToMove: (moveIndex: number) => void;
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goToStart: () => void;
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goToEnd: () => void;
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goToPreviousMove: () => void;
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goToNextMove: () => void;
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};
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};
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type ChessGameContextType = ReturnType<typeof useChessGame>;
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type KeyboardControlsProps = {
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controls?: KeyboardControls;
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};
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type KeyboardControls = Record<string, (context: ChessGameContextType) => void>;
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declare const KeyboardControls: React.FC<KeyboardControlsProps>;
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declare const ChessGame: {
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Root: React$1.FC<React$1.PropsWithChildren<RootProps>>;
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Board: React$1.FC<ChessGameProps>;
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Sounds: React$1.FC<SoundsProps>;
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KeyboardControls: React$1.FC<{
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controls?: KeyboardControls | undefined;
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}>;
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116
|
+
};
|
|
117
|
+
|
|
118
|
+
/**
|
|
119
|
+
* Returns an object with information about the current state of the game. This can be determined
|
|
120
|
+
* using chess.js instance, but this function is provided for convenience.
|
|
121
|
+
* @param game - The Chess.js instance representing the game.
|
|
122
|
+
* @returns An object with information about the current state of the game.
|
|
123
|
+
*/
|
|
124
|
+
declare const getGameInfo: (game: Chess, orientation: Color) => {
|
|
125
|
+
turn: Color;
|
|
126
|
+
isPlayerTurn: boolean;
|
|
127
|
+
isOpponentTurn: boolean;
|
|
128
|
+
moveNumber: number;
|
|
129
|
+
lastMove: chess_js.Move | undefined;
|
|
130
|
+
isCheck: boolean;
|
|
131
|
+
isCheckmate: boolean;
|
|
132
|
+
isDraw: boolean;
|
|
133
|
+
isStalemate: boolean;
|
|
134
|
+
isThreefoldRepetition: boolean;
|
|
135
|
+
isInsufficientMaterial: boolean;
|
|
136
|
+
isGameOver: boolean;
|
|
137
|
+
isDrawn: boolean;
|
|
138
|
+
hasPlayerWon: boolean;
|
|
139
|
+
hasPlayerLost: boolean;
|
|
140
|
+
};
|
|
141
|
+
type GameInfo = ReturnType<typeof getGameInfo>;
|
|
84
142
|
|
|
85
|
-
export { ChessGame, useChessGame, useChessGameContext };
|
|
143
|
+
export { ChessGame, type ChessGameContextType, type ChessGameProps, type GameInfo, KeyboardControls, type RootProps, type Sound, type Sounds, type SoundsProps, useChessGame, useChessGameContext, type useChessGameProps };
|
package/dist/index.mjs
CHANGED
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
import React3 from "react";
|
|
3
3
|
|
|
4
4
|
// src/hooks/useChessGame.ts
|
|
5
|
-
import React from "react";
|
|
5
|
+
import React, { useEffect } from "react";
|
|
6
6
|
import { Chess as Chess2 } from "chess.js";
|
|
7
7
|
|
|
8
8
|
// src/utils/chess.ts
|
|
@@ -26,8 +26,8 @@ var getGameInfo = (game, orientation) => {
|
|
|
26
26
|
const isThreefoldRepetition = game.isThreefoldRepetition();
|
|
27
27
|
const isInsufficientMaterial = game.isInsufficientMaterial();
|
|
28
28
|
const isGameOver = game.isGameOver();
|
|
29
|
-
const hasPlayerWon =
|
|
30
|
-
const hasPlayerLost =
|
|
29
|
+
const hasPlayerWon = isOpponentTurn && isGameOver && !isDraw;
|
|
30
|
+
const hasPlayerLost = isPlayerTurn && isGameOver && !isDraw;
|
|
31
31
|
const isDrawn = game.isDraw();
|
|
32
32
|
return {
|
|
33
33
|
turn,
|
|
@@ -57,17 +57,36 @@ var isLegalMove = (game, move) => {
|
|
|
57
57
|
}
|
|
58
58
|
};
|
|
59
59
|
var requiresPromotion = (game, move) => {
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
return
|
|
60
|
+
try {
|
|
61
|
+
const copy = cloneGame(game);
|
|
62
|
+
const result = copy.move(move);
|
|
63
|
+
return result.flags.indexOf("p") !== -1;
|
|
64
|
+
} catch (e) {
|
|
65
|
+
if (e instanceof Error && e.message.includes("Invalid move")) {
|
|
66
|
+
return false;
|
|
67
|
+
}
|
|
68
|
+
throw e;
|
|
64
69
|
}
|
|
65
|
-
return result.flags.indexOf("p") !== -1;
|
|
66
70
|
};
|
|
67
71
|
var getDestinationSquares = (game, square) => {
|
|
68
72
|
const moves = game.moves({ square, verbose: true });
|
|
69
73
|
return moves.map((move) => move.to);
|
|
70
74
|
};
|
|
75
|
+
var getCurrentFen = (fen, game, currentMoveIndex) => {
|
|
76
|
+
const tempGame = new Chess();
|
|
77
|
+
if (currentMoveIndex === -1) {
|
|
78
|
+
if (fen) {
|
|
79
|
+
tempGame.load(fen);
|
|
80
|
+
}
|
|
81
|
+
} else {
|
|
82
|
+
const moves = game.history().slice(0, currentMoveIndex + 1);
|
|
83
|
+
if (fen) {
|
|
84
|
+
tempGame.load(fen);
|
|
85
|
+
}
|
|
86
|
+
moves.forEach((move) => tempGame.move(move));
|
|
87
|
+
}
|
|
88
|
+
return tempGame.fen();
|
|
89
|
+
};
|
|
71
90
|
|
|
72
91
|
// src/hooks/useChessGame.ts
|
|
73
92
|
var useChessGame = ({
|
|
@@ -75,37 +94,108 @@ var useChessGame = ({
|
|
|
75
94
|
orientation: initialOrientation
|
|
76
95
|
} = {}) => {
|
|
77
96
|
const [game, setGame] = React.useState(new Chess2(fen));
|
|
97
|
+
useEffect(() => {
|
|
98
|
+
setGame(new Chess2(fen));
|
|
99
|
+
}, [fen]);
|
|
78
100
|
const [orientation, setOrientation] = React.useState(
|
|
79
101
|
initialOrientation ?? "w"
|
|
80
102
|
);
|
|
81
|
-
const
|
|
103
|
+
const [currentMoveIndex, setCurrentMoveIndex] = React.useState(-1);
|
|
104
|
+
const history = React.useMemo(() => game.history(), [game]);
|
|
105
|
+
const isLatestMove = React.useMemo(
|
|
106
|
+
() => currentMoveIndex === history.length - 1 || currentMoveIndex === -1,
|
|
107
|
+
[currentMoveIndex, history.length]
|
|
108
|
+
);
|
|
109
|
+
const info = React.useMemo(
|
|
110
|
+
() => getGameInfo(game, orientation),
|
|
111
|
+
[game, orientation]
|
|
112
|
+
);
|
|
113
|
+
const currentFen = React.useMemo(
|
|
114
|
+
() => getCurrentFen(fen, game, currentMoveIndex),
|
|
115
|
+
[game, currentMoveIndex]
|
|
116
|
+
);
|
|
117
|
+
const currentPosition = React.useMemo(
|
|
118
|
+
() => game.history()[currentMoveIndex],
|
|
119
|
+
[game, currentMoveIndex]
|
|
120
|
+
);
|
|
121
|
+
const setPosition = React.useCallback((fen2, orientation2) => {
|
|
82
122
|
const newGame = new Chess2();
|
|
83
123
|
newGame.load(fen2);
|
|
84
124
|
setOrientation(orientation2);
|
|
85
125
|
setGame(newGame);
|
|
86
|
-
|
|
87
|
-
|
|
88
|
-
|
|
89
|
-
|
|
90
|
-
|
|
91
|
-
|
|
92
|
-
|
|
93
|
-
|
|
94
|
-
|
|
95
|
-
|
|
96
|
-
|
|
97
|
-
|
|
126
|
+
setCurrentMoveIndex(-1);
|
|
127
|
+
}, []);
|
|
128
|
+
const makeMove = React.useCallback(
|
|
129
|
+
(move) => {
|
|
130
|
+
if (!isLatestMove) {
|
|
131
|
+
return false;
|
|
132
|
+
}
|
|
133
|
+
try {
|
|
134
|
+
const copy = cloneGame(game);
|
|
135
|
+
copy.move(move);
|
|
136
|
+
setGame(copy);
|
|
137
|
+
setCurrentMoveIndex(copy.history().length - 1);
|
|
138
|
+
return true;
|
|
139
|
+
} catch (e) {
|
|
140
|
+
return false;
|
|
141
|
+
}
|
|
142
|
+
},
|
|
143
|
+
[isLatestMove, game]
|
|
144
|
+
);
|
|
145
|
+
const flipBoard = React.useCallback(() => {
|
|
98
146
|
setOrientation((orientation2) => orientation2 === "w" ? "b" : "w");
|
|
99
|
-
};
|
|
147
|
+
}, []);
|
|
148
|
+
const goToMove = React.useCallback(
|
|
149
|
+
(moveIndex) => {
|
|
150
|
+
if (moveIndex < -1 || moveIndex >= history.length) return;
|
|
151
|
+
setCurrentMoveIndex(moveIndex);
|
|
152
|
+
},
|
|
153
|
+
[history.length]
|
|
154
|
+
);
|
|
155
|
+
const goToStart = React.useCallback(() => goToMove(-1), []);
|
|
156
|
+
const goToEnd = React.useCallback(
|
|
157
|
+
() => goToMove(history.length - 1),
|
|
158
|
+
[history.length]
|
|
159
|
+
);
|
|
160
|
+
const goToPreviousMove = React.useCallback(
|
|
161
|
+
() => goToMove(currentMoveIndex - 1),
|
|
162
|
+
[currentMoveIndex]
|
|
163
|
+
);
|
|
164
|
+
const goToNextMove = React.useCallback(
|
|
165
|
+
() => goToMove(currentMoveIndex + 1),
|
|
166
|
+
[currentMoveIndex]
|
|
167
|
+
);
|
|
168
|
+
const methods = React.useMemo(
|
|
169
|
+
() => ({
|
|
170
|
+
makeMove,
|
|
171
|
+
setPosition,
|
|
172
|
+
flipBoard,
|
|
173
|
+
goToMove,
|
|
174
|
+
goToStart,
|
|
175
|
+
goToEnd,
|
|
176
|
+
goToPreviousMove,
|
|
177
|
+
goToNextMove
|
|
178
|
+
}),
|
|
179
|
+
[
|
|
180
|
+
makeMove,
|
|
181
|
+
setPosition,
|
|
182
|
+
flipBoard,
|
|
183
|
+
goToMove,
|
|
184
|
+
goToStart,
|
|
185
|
+
goToEnd,
|
|
186
|
+
goToPreviousMove,
|
|
187
|
+
goToNextMove
|
|
188
|
+
]
|
|
189
|
+
);
|
|
100
190
|
return {
|
|
101
191
|
game,
|
|
192
|
+
currentFen,
|
|
193
|
+
currentPosition,
|
|
102
194
|
orientation,
|
|
103
|
-
|
|
104
|
-
|
|
105
|
-
|
|
106
|
-
|
|
107
|
-
flipBoard
|
|
108
|
-
}
|
|
195
|
+
currentMoveIndex,
|
|
196
|
+
isLatestMove,
|
|
197
|
+
info,
|
|
198
|
+
methods
|
|
109
199
|
};
|
|
110
200
|
};
|
|
111
201
|
|
|
@@ -158,8 +248,9 @@ var getCustomSquareStyles = (game, info, activeSquare) => {
|
|
|
158
248
|
if (activeSquare) {
|
|
159
249
|
const destinationSquares = getDestinationSquares(game, activeSquare);
|
|
160
250
|
destinationSquares.forEach((square) => {
|
|
251
|
+
var _a;
|
|
161
252
|
customSquareStyles[square] = {
|
|
162
|
-
background: game.get(square) && game.get(square).color !== turn ? "radial-gradient(circle, rgba(0,0,0
|
|
253
|
+
background: game.get(square) && ((_a = game.get(square)) == null ? void 0 : _a.color) !== turn ? "radial-gradient(circle, rgba(1, 0, 0, 0.1) 85%, transparent 85%)" : "radial-gradient(circle, rgba(0,0,0,.1) 25%, transparent 25%)"
|
|
163
254
|
};
|
|
164
255
|
});
|
|
165
256
|
}
|
|
@@ -188,6 +279,7 @@ var Board = ({
|
|
|
188
279
|
}
|
|
189
280
|
const {
|
|
190
281
|
game,
|
|
282
|
+
currentFen,
|
|
191
283
|
orientation,
|
|
192
284
|
info,
|
|
193
285
|
methods: { makeMove }
|
|
@@ -249,7 +341,7 @@ var Board = ({
|
|
|
249
341
|
...customSquareStyles
|
|
250
342
|
},
|
|
251
343
|
boardOrientation: orientation === "b" ? "black" : "white",
|
|
252
|
-
position:
|
|
344
|
+
position: currentFen,
|
|
253
345
|
showPromotionDialog: !!promotionMove,
|
|
254
346
|
onPromotionPieceSelect: promotionMove ? onPromotionPieceSelect : void 0,
|
|
255
347
|
onPieceDragBegin: (_2, square) => {
|
|
@@ -284,30 +376,37 @@ var defaultSounds = {
|
|
|
284
376
|
};
|
|
285
377
|
|
|
286
378
|
// src/hooks/useBoardSounds.ts
|
|
287
|
-
import { useEffect } from "react";
|
|
379
|
+
import { useEffect as useEffect2 } from "react";
|
|
288
380
|
var useBoardSounds = (sounds) => {
|
|
289
381
|
const {
|
|
290
382
|
info: { lastMove, isCheckmate }
|
|
291
383
|
} = useChessGameContext();
|
|
292
|
-
|
|
384
|
+
useEffect2(() => {
|
|
385
|
+
var _a, _b, _c;
|
|
386
|
+
if (Object.keys(sounds).length === 0) {
|
|
387
|
+
return;
|
|
388
|
+
}
|
|
293
389
|
if (isCheckmate) {
|
|
294
|
-
sounds.gameOver.play();
|
|
390
|
+
(_a = sounds.gameOver) == null ? void 0 : _a.play();
|
|
295
391
|
return;
|
|
296
392
|
}
|
|
297
393
|
if (lastMove == null ? void 0 : lastMove.captured) {
|
|
298
|
-
sounds.capture.play();
|
|
394
|
+
(_b = sounds.capture) == null ? void 0 : _b.play();
|
|
299
395
|
return;
|
|
300
396
|
}
|
|
301
397
|
if (lastMove) {
|
|
302
|
-
sounds.move.play();
|
|
398
|
+
(_c = sounds.move) == null ? void 0 : _c.play();
|
|
303
399
|
return;
|
|
304
400
|
}
|
|
305
401
|
}, [lastMove]);
|
|
306
402
|
};
|
|
307
403
|
|
|
308
404
|
// src/components/ChessGame/parts/Sounds.tsx
|
|
309
|
-
var Sounds = (sounds) => {
|
|
405
|
+
var Sounds = ({ sounds }) => {
|
|
310
406
|
const customSoundsAudios = useMemo(() => {
|
|
407
|
+
if (typeof window === "undefined" || typeof Audio === "undefined") {
|
|
408
|
+
return {};
|
|
409
|
+
}
|
|
311
410
|
return Object.entries({ ...defaultSounds, sounds }).reduce(
|
|
312
411
|
(acc, [name, base64]) => {
|
|
313
412
|
acc[name] = new Audio(`data:audio/wav;base64,${base64}`);
|
|
@@ -320,11 +419,55 @@ var Sounds = (sounds) => {
|
|
|
320
419
|
return null;
|
|
321
420
|
};
|
|
322
421
|
|
|
422
|
+
// src/hooks/useKeyboardControls.ts
|
|
423
|
+
import { useEffect as useEffect3 } from "react";
|
|
424
|
+
var useKeyboardControls = (controls) => {
|
|
425
|
+
const gameContext = useChessGameContext();
|
|
426
|
+
if (!gameContext) {
|
|
427
|
+
throw new Error("ChessGameContext not found");
|
|
428
|
+
}
|
|
429
|
+
const keyboardControls = { ...defaultKeyboardControls, ...controls };
|
|
430
|
+
useEffect3(() => {
|
|
431
|
+
const handleKeyDown = (event) => {
|
|
432
|
+
const handler = keyboardControls[event.key];
|
|
433
|
+
if (handler) {
|
|
434
|
+
event.preventDefault();
|
|
435
|
+
handler(gameContext);
|
|
436
|
+
}
|
|
437
|
+
};
|
|
438
|
+
window.addEventListener("keydown", handleKeyDown);
|
|
439
|
+
return () => {
|
|
440
|
+
window.removeEventListener("keydown", handleKeyDown);
|
|
441
|
+
};
|
|
442
|
+
}, [gameContext]);
|
|
443
|
+
return null;
|
|
444
|
+
};
|
|
445
|
+
|
|
446
|
+
// src/components/ChessGame/parts/KeyboardControls.tsx
|
|
447
|
+
var defaultKeyboardControls = {
|
|
448
|
+
ArrowLeft: (context) => context.methods.goToPreviousMove(),
|
|
449
|
+
ArrowRight: (context) => context.methods.goToNextMove(),
|
|
450
|
+
ArrowUp: (context) => context.methods.goToStart(),
|
|
451
|
+
ArrowDown: (context) => context.methods.goToEnd()
|
|
452
|
+
};
|
|
453
|
+
var KeyboardControls2 = ({
|
|
454
|
+
controls
|
|
455
|
+
}) => {
|
|
456
|
+
const gameContext = useChessGameContext();
|
|
457
|
+
if (!gameContext) {
|
|
458
|
+
throw new Error("ChessGameContext not found");
|
|
459
|
+
}
|
|
460
|
+
const keyboardControls = { ...defaultKeyboardControls, ...controls };
|
|
461
|
+
useKeyboardControls(keyboardControls);
|
|
462
|
+
return null;
|
|
463
|
+
};
|
|
464
|
+
|
|
323
465
|
// src/components/ChessGame/index.ts
|
|
324
466
|
var ChessGame = {
|
|
325
467
|
Root,
|
|
326
468
|
Board,
|
|
327
|
-
Sounds
|
|
469
|
+
Sounds,
|
|
470
|
+
KeyboardControls: KeyboardControls2
|
|
328
471
|
};
|
|
329
472
|
export {
|
|
330
473
|
ChessGame,
|