@react-aria/overlays 3.31.0 → 3.31.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/ariaHideOutside.main.js +55 -4
  2. package/dist/ariaHideOutside.main.js.map +1 -1
  3. package/dist/ariaHideOutside.mjs +56 -5
  4. package/dist/ariaHideOutside.module.js +56 -5
  5. package/dist/ariaHideOutside.module.js.map +1 -1
  6. package/dist/calculatePosition.main.js +29 -5
  7. package/dist/calculatePosition.main.js.map +1 -1
  8. package/dist/calculatePosition.mjs +30 -6
  9. package/dist/calculatePosition.module.js +30 -6
  10. package/dist/calculatePosition.module.js.map +1 -1
  11. package/dist/types.d.ts.map +1 -1
  12. package/dist/useCloseOnScroll.main.js +5 -3
  13. package/dist/useCloseOnScroll.main.js.map +1 -1
  14. package/dist/useCloseOnScroll.mjs +5 -3
  15. package/dist/useCloseOnScroll.module.js +5 -3
  16. package/dist/useCloseOnScroll.module.js.map +1 -1
  17. package/dist/useOverlay.main.js +11 -5
  18. package/dist/useOverlay.main.js.map +1 -1
  19. package/dist/useOverlay.mjs +12 -6
  20. package/dist/useOverlay.module.js +12 -6
  21. package/dist/useOverlay.module.js.map +1 -1
  22. package/dist/useOverlayPosition.main.js +7 -6
  23. package/dist/useOverlayPosition.main.js.map +1 -1
  24. package/dist/useOverlayPosition.mjs +7 -6
  25. package/dist/useOverlayPosition.module.js +7 -6
  26. package/dist/useOverlayPosition.module.js.map +1 -1
  27. package/dist/usePreventScroll.main.js +11 -4
  28. package/dist/usePreventScroll.main.js.map +1 -1
  29. package/dist/usePreventScroll.mjs +12 -5
  30. package/dist/usePreventScroll.module.js +12 -5
  31. package/dist/usePreventScroll.module.js.map +1 -1
  32. package/package.json +12 -11
  33. package/src/ariaHideOutside.ts +88 -4
  34. package/src/calculatePosition.ts +29 -7
  35. package/src/useCloseOnScroll.ts +4 -3
  36. package/src/useOverlay.ts +14 -6
  37. package/src/useOverlayPosition.ts +6 -5
  38. package/src/usePreventScroll.ts +21 -7
@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, getRect, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject<Element | null>,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject<Element | null>,\n /**\n * The ref for the arrow element.\n */\n arrowRef?: RefObject<Element | null>,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject<Element | null>,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** The origin of the target in the overlay's coordinate system. Useful for animations. */\n triggerAnchorPoint: {x: number, y: number} | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize,\n targetRef,\n overlayRef,\n arrowRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState<PositionResult | null>(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n arrowRef?.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && scrollRef.current.contains(document.activeElement)) {\n let anchorRect = document.activeElement?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize: arrowSize ?? (arrowRef?.current ? getRect(arrowRef.current, true).width : 0),\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n if (anchor && document.activeElement && scrollRef.current) {\n let anchorRect = document.activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType<typeof setTimeout>;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: position ? 'absolute' : 'fixed',\n top: !position ? 0 : undefined,\n left: !position ? 0 : undefined,\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? 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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {calculatePosition, getRect, PositionResult} from './calculatePosition';\nimport {DOMAttributes, RefObject} from '@react-types/shared';\nimport {getActiveElement, isFocusWithin, useLayoutEffect, useResizeObserver} from '@react-aria/utils';\nimport {Placement, PlacementAxis, PositionProps} from '@react-types/overlays';\nimport {useCallback, useEffect, useRef, useState} from 'react';\nimport {useCloseOnScroll} from './useCloseOnScroll';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface AriaPositionProps extends PositionProps {\n /**\n * Cross size of the overlay arrow in pixels.\n * @default 0\n */\n arrowSize?: number,\n /**\n * Element that that serves as the positioning boundary.\n * @default document.body\n */\n boundaryElement?: Element,\n /**\n * The ref for the element which the overlay positions itself with respect to.\n */\n targetRef: RefObject<Element | null>,\n /**\n * The ref for the overlay element.\n */\n overlayRef: RefObject<Element | null>,\n /**\n * The ref for the arrow element.\n */\n arrowRef?: RefObject<Element | null>,\n /**\n * A ref for the scrollable region within the overlay.\n * @default overlayRef\n */\n scrollRef?: RefObject<Element | null>,\n /**\n * Whether the overlay should update its position automatically.\n * @default true\n */\n shouldUpdatePosition?: boolean,\n /** Handler that is called when the overlay should close. */\n onClose?: (() => void) | null,\n /**\n * The maxHeight specified for the overlay element.\n * By default, it will take all space up to the current viewport height.\n */\n maxHeight?: number,\n /**\n * The minimum distance the arrow's edge should be from the edge of the overlay element.\n * @default 0\n */\n arrowBoundaryOffset?: number\n}\n\nexport interface PositionAria {\n /** Props for the overlay container element. */\n overlayProps: DOMAttributes,\n /** Props for the overlay tip arrow if any. */\n arrowProps: DOMAttributes,\n /** Placement of the overlay with respect to the overlay trigger. */\n placement: PlacementAxis | null,\n /** The origin of the target in the overlay's coordinate system. Useful for animations. */\n triggerAnchorPoint: {x: number, y: number} | null,\n /** Updates the position of the overlay. */\n updatePosition(): void\n}\n\ninterface ScrollAnchor {\n type: 'top' | 'bottom',\n offset: number\n}\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\n/**\n * Handles positioning overlays like popovers and menus relative to a trigger\n * element, and updating the position when the window resizes.\n */\nexport function useOverlayPosition(props: AriaPositionProps): PositionAria {\n let {direction} = useLocale();\n let {\n arrowSize,\n targetRef,\n overlayRef,\n arrowRef,\n scrollRef = overlayRef,\n placement = 'bottom' as Placement,\n containerPadding = 12,\n shouldFlip = true,\n boundaryElement = typeof document !== 'undefined' ? document.body : null,\n offset = 0,\n crossOffset = 0,\n shouldUpdatePosition = true,\n isOpen = true,\n onClose,\n maxHeight,\n arrowBoundaryOffset = 0\n } = props;\n let [position, setPosition] = useState<PositionResult | null>(null);\n\n let deps = [\n shouldUpdatePosition,\n placement,\n overlayRef.current,\n targetRef.current,\n arrowRef?.current,\n scrollRef.current,\n containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n isOpen,\n direction,\n maxHeight,\n arrowBoundaryOffset,\n arrowSize\n ];\n\n // Note, the position freezing breaks if body sizes itself dynamicly with the visual viewport but that might\n // just be a non-realistic use case\n // Upon opening a overlay, record the current visual viewport scale so we can freeze the overlay styles\n let lastScale = useRef(visualViewport?.scale);\n useEffect(() => {\n if (isOpen) {\n lastScale.current = visualViewport?.scale;\n }\n }, [isOpen]);\n\n let updatePosition = useCallback(() => {\n if (shouldUpdatePosition === false || !isOpen || !overlayRef.current || !targetRef.current || !boundaryElement) {\n return;\n }\n\n if (visualViewport?.scale !== lastScale.current) {\n return;\n }\n\n // Determine a scroll anchor based on the focused element.\n // This stores the offset of the anchor element from the scroll container\n // so it can be restored after repositioning. This way if the overlay height\n // changes, the focused element appears to stay in the same position.\n let anchor: ScrollAnchor | null = null;\n if (scrollRef.current && isFocusWithin(scrollRef.current)) {\n let anchorRect = getActiveElement()?.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n // Anchor from the top if the offset is in the top half of the scrollable element,\n // otherwise anchor from the bottom.\n anchor = {\n type: 'top',\n offset: (anchorRect?.top ?? 0) - scrollRect.top\n };\n if (anchor.offset > scrollRect.height / 2) {\n anchor.type = 'bottom';\n anchor.offset = (anchorRect?.bottom ?? 0) - scrollRect.bottom;\n }\n }\n\n // Always reset the overlay's previous max height if not defined by the user so that we can compensate for\n // RAC collections populating after a second render and properly set a correct max height + positioning when it populates.\n let overlay = (overlayRef.current as HTMLElement);\n if (!maxHeight && overlayRef.current) {\n overlay.style.top = '0px';\n overlay.style.bottom = '';\n overlay.style.maxHeight = (window.visualViewport?.height ?? window.innerHeight) + 'px';\n }\n\n let position = calculatePosition({\n placement: translateRTL(placement, direction),\n overlayNode: overlayRef.current,\n targetNode: targetRef.current,\n scrollNode: scrollRef.current || overlayRef.current,\n padding: containerPadding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize: arrowSize ?? (arrowRef?.current ? getRect(arrowRef.current, true).width : 0),\n arrowBoundaryOffset\n });\n\n if (!position.position) {\n return;\n }\n\n // Modify overlay styles directly so positioning happens immediately without the need of a second render\n // This is so we don't have to delay autoFocus scrolling or delay applying preventScroll for popovers\n overlay.style.top = '';\n overlay.style.bottom = '';\n overlay.style.left = '';\n overlay.style.right = '';\n\n Object.keys(position.position).forEach(key => overlay.style[key] = (position.position!)[key] + 'px');\n overlay.style.maxHeight = position.maxHeight != null ? position.maxHeight + 'px' : '';\n\n // Restore scroll position relative to anchor element.\n let activeElement = getActiveElement();\n if (anchor && activeElement && scrollRef.current) {\n let anchorRect = activeElement.getBoundingClientRect();\n let scrollRect = scrollRef.current.getBoundingClientRect();\n let newOffset = anchorRect[anchor.type] - scrollRect[anchor.type];\n scrollRef.current.scrollTop += newOffset - anchor.offset;\n }\n\n // Trigger a set state for a second render anyway for arrow positioning\n setPosition(position);\n // eslint-disable-next-line react-hooks/exhaustive-deps\n }, deps);\n\n // Update position when anything changes\n // eslint-disable-next-line react-hooks/exhaustive-deps\n useLayoutEffect(updatePosition, deps);\n\n // Update position on window resize\n useResize(updatePosition);\n\n // Update position when the overlay changes size (might need to flip).\n useResizeObserver({\n ref: overlayRef,\n onResize: updatePosition\n });\n\n // Update position when the target changes size (might need to flip).\n useResizeObserver({\n ref: targetRef,\n onResize: updatePosition\n });\n\n // Reposition the overlay and do not close on scroll while the visual viewport is resizing.\n // This will ensure that overlays adjust their positioning when the iOS virtual keyboard appears.\n let isResizing = useRef(false);\n useLayoutEffect(() => {\n let timeout: ReturnType<typeof setTimeout>;\n let onResize = () => {\n isResizing.current = true;\n clearTimeout(timeout);\n\n timeout = setTimeout(() => {\n isResizing.current = false;\n }, 500);\n\n updatePosition();\n };\n\n // Only reposition the overlay if a scroll event happens immediately as a result of resize (aka the virtual keyboard has appears)\n // We don't want to reposition the overlay if the user has pinch zoomed in and is scrolling the viewport around.\n let onScroll = () => {\n if (isResizing.current) {\n onResize();\n }\n };\n\n visualViewport?.addEventListener('resize', onResize);\n visualViewport?.addEventListener('scroll', onScroll);\n return () => {\n visualViewport?.removeEventListener('resize', onResize);\n visualViewport?.removeEventListener('scroll', onScroll);\n };\n }, [updatePosition]);\n\n let close = useCallback(() => {\n if (!isResizing.current) {\n onClose?.();\n }\n }, [onClose, isResizing]);\n\n // When scrolling a parent scrollable region of the trigger (other than the body),\n // we hide the popover. Otherwise, its position would be incorrect.\n useCloseOnScroll({\n triggerRef: targetRef,\n isOpen,\n onClose: onClose && close\n });\n\n return {\n overlayProps: {\n style: {\n position: position ? 'absolute' : 'fixed',\n top: !position ? 0 : undefined,\n left: !position ? 0 : undefined,\n zIndex: 100000, // should match the z-index in ModalTrigger\n ...position?.position,\n maxHeight: position?.maxHeight ?? '100vh'\n }\n },\n placement: position?.placement ?? null,\n triggerAnchorPoint: position?.triggerAnchorPoint ?? null,\n arrowProps: {\n 'aria-hidden': 'true',\n role: 'presentation',\n style: {\n left: position?.arrowOffsetLeft,\n top: position?.arrowOffsetTop\n }\n },\n updatePosition\n };\n}\n\nfunction useResize(onResize) {\n useLayoutEffect(() => {\n window.addEventListener('resize', onResize, false);\n return () => {\n window.removeEventListener('resize', onResize, false);\n };\n }, [onResize]);\n}\n\nfunction translateRTL(position, direction) {\n if (direction === 'rtl') {\n return position.replace('start', 'right').replace('end', 'left');\n }\n return position.replace('start', 'left').replace('end', 'right');\n}\n"],"names":[],"version":3,"file":"useOverlayPosition.module.js.map"}
@@ -65,20 +65,25 @@ function $5c2f5cd01815d369$var$preventScrollStandard() {
65
65
  // by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch
66
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  // zooming or when an element contains text selection, which may allow scrolling in some cases.
67
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  // 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.
68
- // 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents
68
+ // 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents
69
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  // Safari from scrolling the page. After a small delay, focus the real input and scroll it into view
70
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  // ourselves, without scrolling the whole page.
71
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  function $5c2f5cd01815d369$var$preventScrollMobileSafari() {
72
+ // Set overflow hidden so scrollIntoViewport() (useSelectableCollection) sees isScrollPrevented and
73
+ // scrolls only scroll parents instead of calling native scrollIntoView() which moves the window.
74
+ let restoreOverflow = $5c2f5cd01815d369$var$setStyle(document.documentElement, 'overflow', 'hidden');
72
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  let scrollable;
73
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  let allowTouchMove = false;
74
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  let onTouchStart = (e)=>{
75
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  // Store the nearest scrollable parent element from the element that the user touched.
76
- let target = e.target;
79
+ let target = (0, $59kHH$reactariautils.getEventTarget)(e);
77
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  scrollable = (0, $59kHH$reactariautils.isScrollable)(target) ? target : (0, $59kHH$reactariautils.getScrollParent)(target, true);
78
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  allowTouchMove = false;
79
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  // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.
80
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  let selection = target.ownerDocument.defaultView.getSelection();
81
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  if (selection && !selection.isCollapsed && selection.containsNode(target, true)) allowTouchMove = true;
85
+ // If this is a range input, allow touch move to allow user to adjust the slider value
86
+ if (e.composedPath().some((el)=>el instanceof HTMLInputElement && el.type === 'range')) allowTouchMove = true;
82
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  // If this is a focused input element with a selected range, allow user to drag the selection handles.
83
88
  if ('selectionStart' in target && 'selectionEnd' in target && target.selectionStart < target.selectionEnd && target.ownerDocument.activeElement === target) allowTouchMove = true;
84
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  };
@@ -111,7 +116,7 @@ function $5c2f5cd01815d369$var$preventScrollMobileSafari() {
111
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  if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) e.preventDefault();
112
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  };
113
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  let onBlur = (e)=>{
114
- let target = e.target;
119
+ let target = (0, $59kHH$reactariautils.getEventTarget)(e);
115
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  let relatedTarget = e.relatedTarget;
116
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  if (relatedTarget && (0, $59kHH$reactariautils.willOpenKeyboard)(relatedTarget)) {
117
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  // Focus without scrolling the whole page, and then scroll into view manually.
@@ -136,7 +141,8 @@ function $5c2f5cd01815d369$var$preventScrollMobileSafari() {
136
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  let focus = HTMLElement.prototype.focus;
137
142
  HTMLElement.prototype.focus = function(opts) {
138
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  // Track whether the keyboard was already visible before.
139
- let wasKeyboardVisible = document.activeElement != null && (0, $59kHH$reactariautils.willOpenKeyboard)(document.activeElement);
144
+ let activeElement = (0, $59kHH$reactariautils.getActiveElement)();
145
+ let wasKeyboardVisible = activeElement != null && (0, $59kHH$reactariautils.willOpenKeyboard)(activeElement);
140
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  // Focus the element without scrolling the page.
141
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  focus.call(this, {
142
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  ...opts,
@@ -152,6 +158,7 @@ function $5c2f5cd01815d369$var$preventScrollMobileSafari() {
152
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  capture: true
153
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  }), $5c2f5cd01815d369$var$addEvent(document, 'blur', onBlur, true));
154
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  return ()=>{
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+ restoreOverflow();
155
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  removeEvents();
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  style.remove();
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  HTMLElement.prototype.focus = focus;
@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents \n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = e.target as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n \n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target && \n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = e.target as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let wasKeyboardVisible = document.activeElement != null && willOpenKeyboard(document.activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.main.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getActiveElement, getEventTarget, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents\n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n // Set overflow hidden so scrollIntoViewport() (useSelectableCollection) sees isScrollPrevented and\n // scrolls only scroll parents instead of calling native scrollIntoView() which moves the window.\n let restoreOverflow = setStyle(document.documentElement, 'overflow', 'hidden');\n\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = getEventTarget(e) as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n\n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a range input, allow touch move to allow user to adjust the slider value\n if (e.composedPath().some((el) =>\n el instanceof HTMLInputElement &&\n el.type === 'range'\n )) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target &&\n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = getEventTarget(e) as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let activeElement = getActiveElement();\n let wasKeyboardVisible = activeElement != null && willOpenKeyboard(activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n restoreOverflow();\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.main.js.map"}
@@ -1,4 +1,4 @@
1
- import {useLayoutEffect as $7mMvr$useLayoutEffect, isIOS as $7mMvr$isIOS, chain as $7mMvr$chain, isScrollable as $7mMvr$isScrollable, getScrollParent as $7mMvr$getScrollParent, willOpenKeyboard as $7mMvr$willOpenKeyboard} from "@react-aria/utils";
1
+ import {useLayoutEffect as $7mMvr$useLayoutEffect, isIOS as $7mMvr$isIOS, chain as $7mMvr$chain, getEventTarget as $7mMvr$getEventTarget, isScrollable as $7mMvr$isScrollable, getScrollParent as $7mMvr$getScrollParent, willOpenKeyboard as $7mMvr$willOpenKeyboard, getActiveElement as $7mMvr$getActiveElement} from "@react-aria/utils";
2
2
 
3
3
  /*
4
4
  * Copyright 2020 Adobe. All rights reserved.
@@ -59,20 +59,25 @@ function $49c51c25361d4cd2$var$preventScrollStandard() {
59
59
  // by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch
60
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  // zooming or when an element contains text selection, which may allow scrolling in some cases.
61
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  // 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.
62
- // 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents
62
+ // 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents
63
63
  // Safari from scrolling the page. After a small delay, focus the real input and scroll it into view
64
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  // ourselves, without scrolling the whole page.
65
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  function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
66
+ // Set overflow hidden so scrollIntoViewport() (useSelectableCollection) sees isScrollPrevented and
67
+ // scrolls only scroll parents instead of calling native scrollIntoView() which moves the window.
68
+ let restoreOverflow = $49c51c25361d4cd2$var$setStyle(document.documentElement, 'overflow', 'hidden');
66
69
  let scrollable;
67
70
  let allowTouchMove = false;
68
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  let onTouchStart = (e)=>{
69
72
  // Store the nearest scrollable parent element from the element that the user touched.
70
- let target = e.target;
73
+ let target = (0, $7mMvr$getEventTarget)(e);
71
74
  scrollable = (0, $7mMvr$isScrollable)(target) ? target : (0, $7mMvr$getScrollParent)(target, true);
72
75
  allowTouchMove = false;
73
76
  // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.
74
77
  let selection = target.ownerDocument.defaultView.getSelection();
75
78
  if (selection && !selection.isCollapsed && selection.containsNode(target, true)) allowTouchMove = true;
79
+ // If this is a range input, allow touch move to allow user to adjust the slider value
80
+ if (e.composedPath().some((el)=>el instanceof HTMLInputElement && el.type === 'range')) allowTouchMove = true;
76
81
  // If this is a focused input element with a selected range, allow user to drag the selection handles.
77
82
  if ('selectionStart' in target && 'selectionEnd' in target && target.selectionStart < target.selectionEnd && target.ownerDocument.activeElement === target) allowTouchMove = true;
78
83
  };
@@ -105,7 +110,7 @@ function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
105
110
  if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) e.preventDefault();
106
111
  };
107
112
  let onBlur = (e)=>{
108
- let target = e.target;
113
+ let target = (0, $7mMvr$getEventTarget)(e);
109
114
  let relatedTarget = e.relatedTarget;
110
115
  if (relatedTarget && (0, $7mMvr$willOpenKeyboard)(relatedTarget)) {
111
116
  // Focus without scrolling the whole page, and then scroll into view manually.
@@ -130,7 +135,8 @@ function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
130
135
  let focus = HTMLElement.prototype.focus;
131
136
  HTMLElement.prototype.focus = function(opts) {
132
137
  // Track whether the keyboard was already visible before.
133
- let wasKeyboardVisible = document.activeElement != null && (0, $7mMvr$willOpenKeyboard)(document.activeElement);
138
+ let activeElement = (0, $7mMvr$getActiveElement)();
139
+ let wasKeyboardVisible = activeElement != null && (0, $7mMvr$willOpenKeyboard)(activeElement);
134
140
  // Focus the element without scrolling the page.
135
141
  focus.call(this, {
136
142
  ...opts,
@@ -146,6 +152,7 @@ function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
146
152
  capture: true
147
153
  }), $49c51c25361d4cd2$var$addEvent(document, 'blur', onBlur, true));
148
154
  return ()=>{
155
+ restoreOverflow();
149
156
  removeEvents();
150
157
  style.remove();
151
158
  HTMLElement.prototype.focus = focus;
@@ -1,4 +1,4 @@
1
- import {useLayoutEffect as $7mMvr$useLayoutEffect, isIOS as $7mMvr$isIOS, chain as $7mMvr$chain, isScrollable as $7mMvr$isScrollable, getScrollParent as $7mMvr$getScrollParent, willOpenKeyboard as $7mMvr$willOpenKeyboard} from "@react-aria/utils";
1
+ import {useLayoutEffect as $7mMvr$useLayoutEffect, isIOS as $7mMvr$isIOS, chain as $7mMvr$chain, getEventTarget as $7mMvr$getEventTarget, isScrollable as $7mMvr$isScrollable, getScrollParent as $7mMvr$getScrollParent, willOpenKeyboard as $7mMvr$willOpenKeyboard, getActiveElement as $7mMvr$getActiveElement} from "@react-aria/utils";
2
2
 
3
3
  /*
4
4
  * Copyright 2020 Adobe. All rights reserved.
@@ -59,20 +59,25 @@ function $49c51c25361d4cd2$var$preventScrollStandard() {
59
59
  // by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch
60
60
  // zooming or when an element contains text selection, which may allow scrolling in some cases.
61
61
  // 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.
62
- // 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents
62
+ // 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents
63
63
  // Safari from scrolling the page. After a small delay, focus the real input and scroll it into view
64
64
  // ourselves, without scrolling the whole page.
65
65
  function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
66
+ // Set overflow hidden so scrollIntoViewport() (useSelectableCollection) sees isScrollPrevented and
67
+ // scrolls only scroll parents instead of calling native scrollIntoView() which moves the window.
68
+ let restoreOverflow = $49c51c25361d4cd2$var$setStyle(document.documentElement, 'overflow', 'hidden');
66
69
  let scrollable;
67
70
  let allowTouchMove = false;
68
71
  let onTouchStart = (e)=>{
69
72
  // Store the nearest scrollable parent element from the element that the user touched.
70
- let target = e.target;
73
+ let target = (0, $7mMvr$getEventTarget)(e);
71
74
  scrollable = (0, $7mMvr$isScrollable)(target) ? target : (0, $7mMvr$getScrollParent)(target, true);
72
75
  allowTouchMove = false;
73
76
  // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.
74
77
  let selection = target.ownerDocument.defaultView.getSelection();
75
78
  if (selection && !selection.isCollapsed && selection.containsNode(target, true)) allowTouchMove = true;
79
+ // If this is a range input, allow touch move to allow user to adjust the slider value
80
+ if (e.composedPath().some((el)=>el instanceof HTMLInputElement && el.type === 'range')) allowTouchMove = true;
76
81
  // If this is a focused input element with a selected range, allow user to drag the selection handles.
77
82
  if ('selectionStart' in target && 'selectionEnd' in target && target.selectionStart < target.selectionEnd && target.ownerDocument.activeElement === target) allowTouchMove = true;
78
83
  };
@@ -105,7 +110,7 @@ function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
105
110
  if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) e.preventDefault();
106
111
  };
107
112
  let onBlur = (e)=>{
108
- let target = e.target;
113
+ let target = (0, $7mMvr$getEventTarget)(e);
109
114
  let relatedTarget = e.relatedTarget;
110
115
  if (relatedTarget && (0, $7mMvr$willOpenKeyboard)(relatedTarget)) {
111
116
  // Focus without scrolling the whole page, and then scroll into view manually.
@@ -130,7 +135,8 @@ function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
130
135
  let focus = HTMLElement.prototype.focus;
131
136
  HTMLElement.prototype.focus = function(opts) {
132
137
  // Track whether the keyboard was already visible before.
133
- let wasKeyboardVisible = document.activeElement != null && (0, $7mMvr$willOpenKeyboard)(document.activeElement);
138
+ let activeElement = (0, $7mMvr$getActiveElement)();
139
+ let wasKeyboardVisible = activeElement != null && (0, $7mMvr$willOpenKeyboard)(activeElement);
134
140
  // Focus the element without scrolling the page.
135
141
  focus.call(this, {
136
142
  ...opts,
@@ -146,6 +152,7 @@ function $49c51c25361d4cd2$var$preventScrollMobileSafari() {
146
152
  capture: true
147
153
  }), $49c51c25361d4cd2$var$addEvent(document, 'blur', onBlur, true));
148
154
  return ()=>{
155
+ restoreOverflow();
149
156
  removeEvents();
150
157
  style.remove();
151
158
  HTMLElement.prototype.focus = focus;
@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents \n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = e.target as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n \n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target && \n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = e.target as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let wasKeyboardVisible = document.activeElement != null && willOpenKeyboard(document.activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.module.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {chain, getActiveElement, getEventTarget, getScrollParent, isIOS, isScrollable, useLayoutEffect, willOpenKeyboard} from '@react-aria/utils';\n\ninterface PreventScrollOptions {\n /** Whether the scroll lock is disabled. */\n isDisabled?: boolean\n}\n\nconst visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\n// The number of active usePreventScroll calls. Used to determine whether to revert back to the original page style/scroll position\nlet preventScrollCount = 0;\nlet restore;\n\n/**\n * Prevents scrolling on the document body on mount, and\n * restores it on unmount. Also ensures that content does not\n * shift due to the scrollbars disappearing.\n */\nexport function usePreventScroll(options: PreventScrollOptions = {}): void {\n let {isDisabled} = options;\n\n useLayoutEffect(() => {\n if (isDisabled) {\n return;\n }\n\n preventScrollCount++;\n if (preventScrollCount === 1) {\n if (isIOS()) {\n restore = preventScrollMobileSafari();\n } else {\n restore = preventScrollStandard();\n }\n }\n\n return () => {\n preventScrollCount--;\n if (preventScrollCount === 0) {\n restore();\n }\n };\n }, [isDisabled]);\n}\n\n// For most browsers, all we need to do is set `overflow: hidden` on the root element, and\n// add some padding to prevent the page from shifting when the scrollbar is hidden.\nfunction preventScrollStandard() {\n let scrollbarWidth = window.innerWidth - document.documentElement.clientWidth;\n return chain(\n scrollbarWidth > 0 &&\n // Use scrollbar-gutter when supported because it also works for fixed positioned elements.\n ('scrollbarGutter' in document.documentElement.style\n ? setStyle(document.documentElement, 'scrollbarGutter', 'stable')\n : setStyle(document.documentElement, 'paddingRight', `${scrollbarWidth}px`)),\n setStyle(document.documentElement, 'overflow', 'hidden')\n );\n}\n\n// Mobile Safari is a whole different beast. Even with overflow: hidden,\n// it still scrolls the page in many situations:\n//\n// 1. When the bottom toolbar and address bar are collapsed, page scrolling is always allowed.\n// 2. When the keyboard is visible, the viewport does not resize. Instead, the keyboard covers part of\n// it, so it becomes scrollable.\n// 3. When tapping on an input, the page always scrolls so that the input is centered in the visual viewport.\n// This may cause even fixed position elements to scroll off the screen.\n// 4. When using the next/previous buttons in the keyboard to navigate between inputs, the whole page always\n// scrolls, even if the input is inside a nested scrollable element that could be scrolled instead.\n//\n// In order to work around these cases, and prevent scrolling without jankiness, we do a few things:\n//\n// 1. Prevent default on `touchmove` events that are not in a scrollable element. This prevents touch scrolling\n// on the window.\n// 2. Set `overscroll-behavior: contain` on nested scrollable regions so they do not scroll the page when at\n// the top or bottom. Work around a bug where this does not work when the element does not actually overflow\n// by preventing default in a `touchmove` event. This is best effort: we can't prevent default when pinch\n// zooming or when an element contains text selection, which may allow scrolling in some cases.\n// 3. Prevent default on `touchend` events on input elements and handle focusing the element ourselves.\n// 4. When focus moves to an input, create an off screen input and focus that temporarily. This prevents\n// Safari from scrolling the page. After a small delay, focus the real input and scroll it into view\n// ourselves, without scrolling the whole page.\nfunction preventScrollMobileSafari() {\n // Set overflow hidden so scrollIntoViewport() (useSelectableCollection) sees isScrollPrevented and\n // scrolls only scroll parents instead of calling native scrollIntoView() which moves the window.\n let restoreOverflow = setStyle(document.documentElement, 'overflow', 'hidden');\n\n let scrollable: Element;\n let allowTouchMove = false;\n let onTouchStart = (e: TouchEvent) => {\n // Store the nearest scrollable parent element from the element that the user touched.\n let target = getEventTarget(e) as Element;\n scrollable = isScrollable(target) ? target : getScrollParent(target, true);\n allowTouchMove = false;\n\n // If the target is selected, don't preventDefault in touchmove to allow user to adjust selection.\n let selection = target.ownerDocument.defaultView!.getSelection();\n if (selection && !selection.isCollapsed && selection.containsNode(target, true)) {\n allowTouchMove = true;\n }\n\n // If this is a range input, allow touch move to allow user to adjust the slider value\n if (e.composedPath().some((el) =>\n el instanceof HTMLInputElement &&\n el.type === 'range'\n )) {\n allowTouchMove = true;\n }\n\n // If this is a focused input element with a selected range, allow user to drag the selection handles.\n if (\n 'selectionStart' in target &&\n 'selectionEnd' in target &&\n (target.selectionStart as number) < (target.selectionEnd as number) &&\n target.ownerDocument.activeElement === target\n ) {\n allowTouchMove = true;\n }\n };\n\n // Prevent scrolling up when at the top and scrolling down when at the bottom\n // of a nested scrollable area, otherwise mobile Safari will start scrolling\n // the window instead.\n // This must be applied before the touchstart event as of iOS 26, so inject it as a <style> element.\n let style = document.createElement('style');\n style.textContent = `\n@layer {\n * {\n overscroll-behavior: contain;\n }\n}`.trim();\n document.head.prepend(style);\n\n let onTouchMove = (e: TouchEvent) => {\n // Allow pinch-zooming.\n if (e.touches.length === 2 || allowTouchMove) {\n return;\n }\n\n // Prevent scrolling the window.\n if (!scrollable || scrollable === document.documentElement || scrollable === document.body) {\n e.preventDefault();\n return;\n }\n\n // overscroll-behavior should prevent scroll chaining, but currently does not\n // if the element doesn't actually overflow. https://bugs.webkit.org/show_bug.cgi?id=243452\n // This checks that both the width and height do not overflow, otherwise we might\n // block horizontal scrolling too. In that case, adding `touch-action: pan-x` to\n // the element will prevent vertical page scrolling. We can't add that automatically\n // because it must be set before the touchstart event.\n if (scrollable.scrollHeight === scrollable.clientHeight && scrollable.scrollWidth === scrollable.clientWidth) {\n e.preventDefault();\n }\n };\n\n let onBlur = (e: FocusEvent) => {\n let target = getEventTarget(e) as HTMLElement;\n let relatedTarget = e.relatedTarget as HTMLElement | null;\n if (relatedTarget && willOpenKeyboard(relatedTarget)) {\n // Focus without scrolling the whole page, and then scroll into view manually.\n relatedTarget.focus({preventScroll: true});\n scrollIntoViewWhenReady(relatedTarget, willOpenKeyboard(target));\n } else if (!relatedTarget) {\n // When tapping the Done button on the keyboard, focus moves to the body.\n // FocusScope will then restore focus back to the input. Later when tapping\n // the same input again, it is already focused, so no blur event will fire,\n // resulting in the flow above never running and Safari's native scrolling occurring.\n // Instead, move focus to the parent focusable element (e.g. the dialog).\n let focusable = target.parentElement?.closest('[tabindex]') as HTMLElement | null;\n focusable?.focus({preventScroll: true});\n }\n };\n\n // Override programmatic focus to scroll into view without scrolling the whole page.\n let focus = HTMLElement.prototype.focus;\n HTMLElement.prototype.focus = function (opts) {\n // Track whether the keyboard was already visible before.\n let activeElement = getActiveElement();\n let wasKeyboardVisible = activeElement != null && willOpenKeyboard(activeElement);\n\n // Focus the element without scrolling the page.\n focus.call(this, {...opts, preventScroll: true});\n\n if (!opts || !opts.preventScroll) {\n scrollIntoViewWhenReady(this, wasKeyboardVisible);\n }\n };\n\n let removeEvents = chain(\n addEvent(document, 'touchstart', onTouchStart, {passive: false, capture: true}),\n addEvent(document, 'touchmove', onTouchMove, {passive: false, capture: true}),\n addEvent(document, 'blur', onBlur, true)\n );\n\n return () => {\n restoreOverflow();\n removeEvents();\n style.remove();\n HTMLElement.prototype.focus = focus;\n };\n}\n\n// Sets a CSS property on an element, and returns a function to revert it to the previous value.\nfunction setStyle(element: HTMLElement, style: string, value: string) {\n let cur = element.style[style];\n element.style[style] = value;\n\n return () => {\n element.style[style] = cur;\n };\n}\n\n// Adds an event listener to an element, and returns a function to remove it.\nfunction addEvent<K extends keyof GlobalEventHandlersEventMap>(\n target: Document | Window,\n event: K,\n handler: (this: Document | Window, ev: GlobalEventHandlersEventMap[K]) => any,\n options?: boolean | AddEventListenerOptions\n) {\n // internal function, so it's ok to ignore the difficult to fix type error\n // @ts-ignore\n target.addEventListener(event, handler, options);\n return () => {\n // @ts-ignore\n target.removeEventListener(event, handler, options);\n };\n}\n\nfunction scrollIntoViewWhenReady(target: Element, wasKeyboardVisible: boolean) {\n if (wasKeyboardVisible || !visualViewport) {\n // If the keyboard was already visible, scroll the target into view immediately.\n scrollIntoView(target);\n } else {\n // Otherwise, wait for the visual viewport to resize before scrolling so we can\n // measure the correct position to scroll to.\n visualViewport.addEventListener('resize', () => scrollIntoView(target), {once: true});\n }\n}\n\nfunction scrollIntoView(target: Element) {\n let root = document.scrollingElement || document.documentElement;\n let nextTarget: Element | null = target;\n while (nextTarget && nextTarget !== root) {\n // Find the parent scrollable element and adjust the scroll position if the target is not already in view.\n let scrollable = getScrollParent(nextTarget);\n if (scrollable !== document.documentElement && scrollable !== document.body && scrollable !== nextTarget) {\n let scrollableRect = scrollable.getBoundingClientRect();\n let targetRect = nextTarget.getBoundingClientRect();\n if (targetRect.top < scrollableRect.top || targetRect.bottom > scrollableRect.top + nextTarget.clientHeight) {\n let bottom = scrollableRect.bottom;\n if (visualViewport) {\n bottom = Math.min(bottom, visualViewport.offsetTop + visualViewport.height);\n }\n\n // Center within the viewport.\n let adjustment = (targetRect.top - scrollableRect.top) - ((bottom - scrollableRect.top) / 2 - targetRect.height / 2);\n scrollable.scrollTo({\n // Clamp to the valid range to prevent over-scrolling.\n top: Math.max(0, Math.min(scrollable.scrollHeight - scrollable.clientHeight, scrollable.scrollTop + adjustment)),\n behavior: 'smooth'\n });\n }\n }\n\n nextTarget = scrollable.parentElement;\n }\n}\n"],"names":[],"version":3,"file":"usePreventScroll.module.js.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-aria/overlays",
3
- "version": "3.31.0",
3
+ "version": "3.31.2",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -26,16 +26,17 @@
26
26
  "url": "https://github.com/adobe/react-spectrum"
27
27
  },
28
28
  "dependencies": {
29
- "@react-aria/focus": "^3.21.3",
30
- "@react-aria/i18n": "^3.12.14",
31
- "@react-aria/interactions": "^3.26.0",
29
+ "@react-aria/focus": "^3.21.5",
30
+ "@react-aria/i18n": "^3.12.16",
31
+ "@react-aria/interactions": "^3.27.1",
32
32
  "@react-aria/ssr": "^3.9.10",
33
- "@react-aria/utils": "^3.32.0",
34
- "@react-aria/visually-hidden": "^3.8.29",
35
- "@react-stately/overlays": "^3.6.21",
36
- "@react-types/button": "^3.14.1",
37
- "@react-types/overlays": "^3.9.2",
38
- "@react-types/shared": "^3.32.1",
33
+ "@react-aria/utils": "^3.33.1",
34
+ "@react-aria/visually-hidden": "^3.8.31",
35
+ "@react-stately/flags": "^3.1.2",
36
+ "@react-stately/overlays": "^3.6.23",
37
+ "@react-types/button": "^3.15.1",
38
+ "@react-types/overlays": "^3.9.4",
39
+ "@react-types/shared": "^3.33.1",
39
40
  "@swc/helpers": "^0.5.0"
40
41
  },
41
42
  "peerDependencies": {
@@ -45,5 +46,5 @@
45
46
  "publishConfig": {
46
47
  "access": "public"
47
48
  },
48
- "gitHead": "4d838da5bfe36abb35aed166995a9ef63825370f"
49
+ "gitHead": "8df187370053aa35f553cb388ad670f65e1ab371"
49
50
  }
@@ -10,7 +10,9 @@
10
10
  * governing permissions and limitations under the License.
11
11
  */
12
12
 
13
- import {getOwnerWindow} from '@react-aria/utils';
13
+ import {createShadowTreeWalker, getOwnerDocument, getOwnerWindow, nodeContains} from '@react-aria/utils';
14
+ import {shadowDOM} from '@react-stately/flags';
15
+
14
16
  const supportsInert = typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;
15
17
 
16
18
  interface AriaHideOutsideOptions {
@@ -64,6 +66,22 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
64
66
  }
65
67
  };
66
68
 
69
+ let shadowRootsToWatch = new Set<ShadowRoot>();
70
+ if (shadowDOM()) {
71
+ // find all shadow roots that are ancestors of the targets
72
+ // traverse upwards until the root is reached
73
+ for (let target of targets) {
74
+ let node = target;
75
+ while (node && node !== root) {
76
+ let root = node.getRootNode();
77
+ if ('shadowRoot' in root) {
78
+ shadowRootsToWatch.add(root.shadowRoot as ShadowRoot);
79
+ }
80
+ node = root.parentNode as Element;
81
+ }
82
+ }
83
+ }
84
+
67
85
  let walk = (root: Element) => {
68
86
  // Keep live announcer and top layer elements (e.g. toasts) visible.
69
87
  for (let element of root.querySelectorAll('[data-live-announcer], [data-react-aria-top-layer]')) {
@@ -85,7 +103,7 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
85
103
 
86
104
  // Skip this node but continue to children if one of the targets is inside the node.
87
105
  for (let target of visibleNodes) {
88
- if (node.contains(target)) {
106
+ if (nodeContains(node, target)) {
89
107
  return NodeFilter.FILTER_SKIP;
90
108
  }
91
109
  }
@@ -93,7 +111,8 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
93
111
  return NodeFilter.FILTER_ACCEPT;
94
112
  };
95
113
 
96
- let walker = document.createTreeWalker(
114
+ let walker = createShadowTreeWalker(
115
+ getOwnerDocument(root),
97
116
  root,
98
117
  NodeFilter.SHOW_ELEMENT,
99
118
  {acceptNode}
@@ -147,7 +166,12 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
147
166
 
148
167
  // If the parent element of the added nodes is not within one of the targets,
149
168
  // and not already inside a hidden node, hide all of the new children.
150
- if (![...visibleNodes, ...hiddenNodes].some(node => node.contains(change.target))) {
169
+ if (
170
+ change.target.isConnected &&
171
+ ![...visibleNodes, ...hiddenNodes].some((node) =>
172
+ nodeContains(node, change.target)
173
+ )
174
+ ) {
151
175
  for (let node of change.addedNodes) {
152
176
  if (
153
177
  (node instanceof HTMLElement || node instanceof SVGElement) &&
@@ -159,10 +183,65 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
159
183
  }
160
184
  }
161
185
  }
186
+
187
+ if (shadowDOM()) {
188
+ // if any of the observed shadow roots were removed, stop observing them
189
+ for (let shadowRoot of shadowRootsToWatch) {
190
+ if (!shadowRoot.isConnected) {
191
+ observer.disconnect();
192
+ break;
193
+ }
194
+ }
195
+ }
162
196
  }
163
197
  });
164
198
 
165
199
  observer.observe(root, {childList: true, subtree: true});
200
+ let shadowObservers = new Set<MutationObserver>();
201
+ if (shadowDOM()) {
202
+ for (let shadowRoot of shadowRootsToWatch) {
203
+ // Disconnect single target instead of all https://github.com/whatwg/dom/issues/126
204
+ let shadowObserver = new MutationObserver(changes => {
205
+ for (let change of changes) {
206
+ if (change.type !== 'childList') {
207
+ continue;
208
+ }
209
+
210
+ // If the parent element of the added nodes is not within one of the targets,
211
+ // and not already inside a hidden node, hide all of the new children.
212
+ if (
213
+ change.target.isConnected &&
214
+ ![...visibleNodes, ...hiddenNodes].some((node) =>
215
+ nodeContains(node, change.target)
216
+ )
217
+ ) {
218
+ for (let node of change.addedNodes) {
219
+ if (
220
+ (node instanceof HTMLElement || node instanceof SVGElement) &&
221
+ (node.dataset.liveAnnouncer === 'true' || node.dataset.reactAriaTopLayer === 'true')
222
+ ) {
223
+ visibleNodes.add(node);
224
+ } else if (node instanceof Element) {
225
+ walk(node);
226
+ }
227
+ }
228
+ }
229
+
230
+ if (shadowDOM()) {
231
+ // if any of the observed shadow roots were removed, stop observing them
232
+ for (let shadowRoot of shadowRootsToWatch) {
233
+ if (!shadowRoot.isConnected) {
234
+ observer.disconnect();
235
+ break;
236
+ }
237
+ }
238
+ }
239
+ }
240
+ });
241
+ shadowObserver.observe(shadowRoot, {childList: true, subtree: true});
242
+ shadowObservers.add(shadowObserver);
243
+ }
244
+ }
166
245
 
167
246
  let observerWrapper: ObserverWrapper = {
168
247
  visibleNodes,
@@ -179,6 +258,11 @@ export function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOpt
179
258
 
180
259
  return (): void => {
181
260
  observer.disconnect();
261
+ if (shadowDOM()) {
262
+ for (let shadowObserver of shadowObservers) {
263
+ shadowObserver.disconnect();
264
+ }
265
+ }
182
266
 
183
267
  for (let node of hiddenNodes) {
184
268
  let count = refCountMap.get(node);