@react-aria/overlays 3.30.0 → 3.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/calculatePosition.main.js +75 -53
- package/dist/calculatePosition.main.js.map +1 -1
- package/dist/calculatePosition.mjs +75 -53
- package/dist/calculatePosition.module.js +75 -53
- package/dist/calculatePosition.module.js.map +1 -1
- package/package.json +8 -8
- package/src/calculatePosition.ts +97 -44
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@@ -36,28 +36,31 @@ const $edcf132a9284368a$var$TOTAL_SIZE = {
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height: 'totalHeight'
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};
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const $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE = {};
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let $edcf132a9284368a$var$
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function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
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let $edcf132a9284368a$var$getVisualViewport = ()=>typeof document !== 'undefined' ? window.visualViewport : null;
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function $edcf132a9284368a$var$getContainerDimensions(containerNode, visualViewport) {
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let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;
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let scroll = {};
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var _visualViewport_scale;
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let isPinchZoomedIn = ((_visualViewport_scale =
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let isPinchZoomedIn = ((_visualViewport_scale = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.scale) !== null && _visualViewport_scale !== void 0 ? _visualViewport_scale : 1) > 1;
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// In the case where the container is `html` or `body` and the container doesn't have something like `position: relative`,
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// then position absolute will be positioned relative to the viewport, also known as the `initial containing block`.
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// That's why we use the visual viewport instead.
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if (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') {
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let documentElement = document.documentElement;
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totalWidth = documentElement.clientWidth;
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totalHeight = documentElement.clientHeight;
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var _visualViewport_width;
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width = (_visualViewport_width =
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width = (_visualViewport_width = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.width) !== null && _visualViewport_width !== void 0 ? _visualViewport_width : totalWidth;
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var _visualViewport_height;
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height = (_visualViewport_height =
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height = (_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : totalHeight;
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scroll.top = documentElement.scrollTop || containerNode.scrollTop;
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scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;
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// The goal of the below is to get a top/left value that represents the top/left of the visual viewport with
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// respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate
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// coordinates/values with respect to the visual viewport or with respect to the layout viewport.
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if (
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top =
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left =
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if (visualViewport) {
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top = visualViewport.offsetTop;
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left = visualViewport.offsetLeft;
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}
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} else {
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({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode, false));
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@@ -74,9 +77,9 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
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scroll.top = 0;
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scroll.left = 0;
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var _visualViewport_pageTop;
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top = (_visualViewport_pageTop =
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top = (_visualViewport_pageTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageTop) !== null && _visualViewport_pageTop !== void 0 ? _visualViewport_pageTop : 0;
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var _visualViewport_pageLeft;
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left = (_visualViewport_pageLeft =
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left = (_visualViewport_pageLeft = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.pageLeft) !== null && _visualViewport_pageLeft !== void 0 ? _visualViewport_pageLeft : 0;
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}
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return {
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width: width,
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@@ -111,10 +114,12 @@ containerDimensions, padding, containerOffsetWithBoundary) {
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let boundarySize = boundaryDimensions[$edcf132a9284368a$var$AXIS_SIZE[axis]];
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// Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.
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// Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)
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let boundaryStartEdge = boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + padding;
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let boundaryEndEdge =
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let
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let boundaryStartEdge = containerOffsetWithBoundary[axis] + boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + padding;
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let boundaryEndEdge = containerOffsetWithBoundary[axis] + boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + boundarySize - padding;
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// transformed value of the left edge of the overlay
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let startEdgeOffset = offset - containerScroll + boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + containerOffsetWithBoundary[axis] - boundaryDimensions[$edcf132a9284368a$var$AXIS[axis]];
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// transformed value of the right edge of the overlay
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let endEdgeOffset = offset - containerScroll + size + boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + containerOffsetWithBoundary[axis] - boundaryDimensions[$edcf132a9284368a$var$AXIS[axis]];
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// If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's
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// edges with the closest boundary edge.
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if (startEdgeOffset < boundaryStartEdge) return boundaryStartEdge - startEdgeOffset;
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@@ -148,7 +153,7 @@ function $edcf132a9284368a$var$parsePlacement(input) {
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};
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return $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE[input];
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}
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function $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset) {
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function $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions) {
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let { placement: placement, crossPlacement: crossPlacement, axis: axis, crossAxis: crossAxis, size: size, crossSize: crossSize } = placementInfo;
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let position = {};
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var _childOffset_crossAxis;
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@@ -165,9 +170,9 @@ function $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions,
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the overlay top should match the button top
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} */
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position[crossAxis] += crossOffset;
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// overlay top overlapping arrow with button bottom
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// overlay top or left overlapping arrow with button bottom or right
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const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;
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// overlay bottom overlapping arrow with button top
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// overlay bottom or right overlapping arrow with button top or left
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const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;
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position[crossAxis] = (0, $fZVmS$clamp)(position[crossAxis], minPosition, maxPosition);
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// Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.
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@@ -175,46 +180,61 @@ function $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions,
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// If the container is positioned (non-static), then we use the container's actual
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// height, as `bottom` will be relative to this height. But if the container is static,
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// then it can only be the `document.body`, and `bottom` will be relative to _its_
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// container
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// container.
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let containerHeight = isContainerPositioned ? containerDimensions[size] : containerDimensions[$edcf132a9284368a$var$TOTAL_SIZE[size]];
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position[$edcf132a9284368a$var$FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);
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} else position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);
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return position;
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}
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function $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlayHeight, heightGrowthDirection) {
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//
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function $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlayHeight, heightGrowthDirection, containerDimensions, isContainerDescendentOfBoundary, visualViewport) {
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var _position_bottom, _containerDimensions_scroll_top;
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// For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top
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// with respect to the container.
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let overlayTop = (position.top != null ? position.top : containerDimensions[$edcf132a9284368a$var$TOTAL_SIZE.height] - ((_position_bottom = position.bottom) !== null && _position_bottom !== void 0 ? _position_bottom : 0) - overlayHeight) - ((_containerDimensions_scroll_top = containerDimensions.scroll.top) !== null && _containerDimensions_scroll_top !== void 0 ? _containerDimensions_scroll_top : 0);
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// calculate the dimentions of the "boundingRect" which is most restrictive top/bottom of the boundaryRect and the visual view port
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let boundaryToContainerTransformOffset = isContainerDescendentOfBoundary ? containerOffsetWithBoundary.top : 0;
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var _visualViewport_offsetTop, _visualViewport_offsetTop1, _visualViewport_height;
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let boundingRect = {
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// This should be boundary top in container coord system vs viewport top in container coord system
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// For the viewport top, there are several cases
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// 1. pinchzoom case where we want the viewports offset top as top here
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// 2. case where container is offset from the boundary and is contained by the boundary. In this case the top we want here is NOT 0, we want to take boundary's top even though is is a negative number OR the visual viewport, whichever is more restrictive
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top: Math.max(boundaryDimensions.top + boundaryToContainerTransformOffset, ((_visualViewport_offsetTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.offsetTop) !== null && _visualViewport_offsetTop !== void 0 ? _visualViewport_offsetTop : boundaryDimensions.top) + boundaryToContainerTransformOffset),
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bottom: Math.min(boundaryDimensions.top + boundaryDimensions.height + boundaryToContainerTransformOffset, ((_visualViewport_offsetTop1 = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.offsetTop) !== null && _visualViewport_offsetTop1 !== void 0 ? _visualViewport_offsetTop1 : 0) + ((_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : 0))
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};
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var _margins_top, _margins_bottom, _margins_top1, _margins_bottom1;
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let maxHeight = heightGrowthDirection !== 'top' ? // We want the distance between the top of the overlay to the bottom of the boundary
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Math.max(0,
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Math.max(0, boundingRect.bottom // this is the bottom of the boundary
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- overlayTop // this is the top of the overlay
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- (((_margins_top = margins.top) !== null && _margins_top !== void 0 ? _margins_top : 0) + ((_margins_bottom = margins.bottom) !== null && _margins_bottom !== void 0 ? _margins_bottom : 0) + padding // save additional space for margin and padding
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)) : Math.max(0, overlayTop + overlayHeight // this is the bottom of the overlay
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- boundingRect.top // this is the top of the boundary
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- (((_margins_top1 = margins.top) !== null && _margins_top1 !== void 0 ? _margins_top1 : 0) + ((_margins_bottom1 = margins.bottom) !== null && _margins_bottom1 !== void 0 ? _margins_bottom1 : 0) + padding // save additional space for margin and padding
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));
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return
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return maxHeight;
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}
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function $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding, placementInfo) {
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function $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding, placementInfo, containerDimensions, isContainerDescendentOfBoundary) {
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let { placement: placement, axis: axis, size: size } = placementInfo;
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var
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if (placement === axis) return Math.max(0, childOffset[axis]
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var _containerDimensions_scroll_axis, _margins_axis;
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if (placement === axis) return Math.max(0, childOffset[axis] // trigger start
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- ((_containerDimensions_scroll_axis = containerDimensions.scroll[axis]) !== null && _containerDimensions_scroll_axis !== void 0 ? _containerDimensions_scroll_axis : 0 // transform trigger position to be with respect to viewport 0,0
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) - (boundaryDimensions[axis] + (isContainerDescendentOfBoundary ? containerOffsetWithBoundary[axis] : 0) // boundary start
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) - ((_margins_axis = margins[axis]) !== null && _margins_axis !== void 0 ? _margins_axis : 0 // margins usually for arrows or other decorations
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) - margins[$edcf132a9284368a$var$FLIPPED_DIRECTION[axis]] - padding); // padding between overlay and boundary
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var _containerDimensions_scroll_axis1, _margins_axis1;
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return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + (isContainerDescendentOfBoundary ? containerOffsetWithBoundary[axis] : 0) - childOffset[axis] - childOffset[size] + ((_containerDimensions_scroll_axis1 = containerDimensions.scroll[axis]) !== null && _containerDimensions_scroll_axis1 !== void 0 ? _containerDimensions_scroll_axis1 : 0) - ((_margins_axis1 = margins[axis]) !== null && _margins_axis1 !== void 0 ? _margins_axis1 : 0) - margins[$edcf132a9284368a$var$FLIPPED_DIRECTION[axis]] - padding);
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}
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function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset, overlaySize, scrollSize, margins, padding, flip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, userSetMaxHeight, arrowSize, arrowBoundaryOffset) {
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function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset, overlaySize, scrollSize, margins, padding, flip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, userSetMaxHeight, arrowSize, arrowBoundaryOffset, isContainerDescendentOfBoundary, visualViewport) {
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let placementInfo = $edcf132a9284368a$var$parsePlacement(placementInput);
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let { size: size, crossAxis: crossAxis, crossSize: crossSize, placement: placement, crossPlacement: crossPlacement } = placementInfo;
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let position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
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let position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
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let normalizedOffset = offset;
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let space = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, placementInfo);
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let space = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, placementInfo, containerDimensions, isContainerDescendentOfBoundary);
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// Check if the scroll size of the overlay is greater than the available space to determine if we need to flip
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if (flip &&
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if (flip && overlaySize[size] > space) {
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let flippedPlacementInfo = $edcf132a9284368a$var$parsePlacement(`${$edcf132a9284368a$var$FLIPPED_DIRECTION[placement]} ${crossPlacement}`);
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let flippedPosition = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
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let flippedSpace = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, flippedPlacementInfo);
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let flippedPosition = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
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let flippedSpace = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, flippedPlacementInfo, containerDimensions, isContainerDescendentOfBoundary);
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// If the available space for the flipped position is greater than the original available space, flip.
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if (flippedSpace > space) {
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placementInfo = flippedPlacementInfo;
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@@ -233,10 +253,10 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
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}
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let delta = $edcf132a9284368a$var$getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);
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position[crossAxis] += delta;
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let maxHeight = $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlaySize.height, heightGrowthDirection);
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let maxHeight = $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlaySize.height, heightGrowthDirection, containerDimensions, isContainerDescendentOfBoundary, visualViewport);
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if (userSetMaxHeight && userSetMaxHeight < maxHeight) maxHeight = userSetMaxHeight;
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overlaySize.height = Math.min(overlaySize.height, maxHeight);
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position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
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position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
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delta = $edcf132a9284368a$var$getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);
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position[crossAxis] += delta;
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let arrowPosition = {};
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@@ -282,6 +302,7 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
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}
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function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
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let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts;
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return $edcf132a9284368a$export$6839422d1f33cee9(placement, childOffset, overlaySize, scrollSize, margins, padding, shouldFlip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, maxHeight, arrowSize, arrowBoundaryOffset, isContainerDescendentOfBoundary, visualViewport);
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function $edcf132a9284368a$var$getContainerDimensions(containerNode, visualViewport) {
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({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode, false));
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let
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let boundaryStartEdge = containerOffsetWithBoundary[axis] + boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + padding;
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let startEdgeOffset = offset - containerScroll + boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + containerOffsetWithBoundary[axis] - boundaryDimensions[$edcf132a9284368a$var$AXIS[axis]];
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let endEdgeOffset = offset - containerScroll + size + boundaryDimensions.scroll[$edcf132a9284368a$var$AXIS[axis]] + containerOffsetWithBoundary[axis] - boundaryDimensions[$edcf132a9284368a$var$AXIS[axis]];
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function $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset) {
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function $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions) {
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the overlay top should match the button top
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function $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlayHeight, heightGrowthDirection) {
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//
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function $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlayHeight, heightGrowthDirection, containerDimensions, isContainerDescendentOfBoundary, visualViewport) {
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var _position_bottom, _containerDimensions_scroll_top;
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// For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top
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// with respect to the container.
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let overlayTop = (position.top != null ? position.top : containerDimensions[$edcf132a9284368a$var$TOTAL_SIZE.height] - ((_position_bottom = position.bottom) !== null && _position_bottom !== void 0 ? _position_bottom : 0) - overlayHeight) - ((_containerDimensions_scroll_top = containerDimensions.scroll.top) !== null && _containerDimensions_scroll_top !== void 0 ? _containerDimensions_scroll_top : 0);
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// calculate the dimentions of the "boundingRect" which is most restrictive top/bottom of the boundaryRect and the visual view port
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let boundaryToContainerTransformOffset = isContainerDescendentOfBoundary ? containerOffsetWithBoundary.top : 0;
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var _visualViewport_offsetTop, _visualViewport_offsetTop1, _visualViewport_height;
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let boundingRect = {
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// 2. case where container is offset from the boundary and is contained by the boundary. In this case the top we want here is NOT 0, we want to take boundary's top even though is is a negative number OR the visual viewport, whichever is more restrictive
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top: Math.max(boundaryDimensions.top + boundaryToContainerTransformOffset, ((_visualViewport_offsetTop = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.offsetTop) !== null && _visualViewport_offsetTop !== void 0 ? _visualViewport_offsetTop : boundaryDimensions.top) + boundaryToContainerTransformOffset),
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bottom: Math.min(boundaryDimensions.top + boundaryDimensions.height + boundaryToContainerTransformOffset, ((_visualViewport_offsetTop1 = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.offsetTop) !== null && _visualViewport_offsetTop1 !== void 0 ? _visualViewport_offsetTop1 : 0) + ((_visualViewport_height = visualViewport === null || visualViewport === void 0 ? void 0 : visualViewport.height) !== null && _visualViewport_height !== void 0 ? _visualViewport_height : 0))
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};
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var _margins_top, _margins_bottom, _margins_top1, _margins_bottom1;
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let maxHeight = heightGrowthDirection !== 'top' ? // We want the distance between the top of the overlay to the bottom of the boundary
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Math.max(0,
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Math.max(0, boundingRect.bottom // this is the bottom of the boundary
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- overlayTop // this is the top of the overlay
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- (((_margins_top = margins.top) !== null && _margins_top !== void 0 ? _margins_top : 0) + ((_margins_bottom = margins.bottom) !== null && _margins_bottom !== void 0 ? _margins_bottom : 0) + padding // save additional space for margin and padding
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)) : Math.max(0, overlayTop + overlayHeight // this is the bottom of the overlay
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-
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- (((_margins_top1 = margins.top) !== null && _margins_top1 !== void 0 ? _margins_top1 : 0) + ((_margins_bottom1 = margins.bottom) !== null && _margins_bottom1 !== void 0 ? _margins_bottom1 : 0) + padding // save additional space for margin and padding
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));
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return
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return maxHeight;
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}
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function $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding, placementInfo) {
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function $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding, placementInfo, containerDimensions, isContainerDescendentOfBoundary) {
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let { placement: placement, axis: axis, size: size } = placementInfo;
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var
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if (placement === axis) return Math.max(0, childOffset[axis]
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var _containerDimensions_scroll_axis, _margins_axis;
|
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if (placement === axis) return Math.max(0, childOffset[axis] // trigger start
|
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- ((_containerDimensions_scroll_axis = containerDimensions.scroll[axis]) !== null && _containerDimensions_scroll_axis !== void 0 ? _containerDimensions_scroll_axis : 0 // transform trigger position to be with respect to viewport 0,0
|
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+
) - (boundaryDimensions[axis] + (isContainerDescendentOfBoundary ? containerOffsetWithBoundary[axis] : 0) // boundary start
|
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+
) - ((_margins_axis = margins[axis]) !== null && _margins_axis !== void 0 ? _margins_axis : 0 // margins usually for arrows or other decorations
|
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|
+
) - margins[$edcf132a9284368a$var$FLIPPED_DIRECTION[axis]] - padding); // padding between overlay and boundary
|
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var _containerDimensions_scroll_axis1, _margins_axis1;
|
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|
+
return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + (isContainerDescendentOfBoundary ? containerOffsetWithBoundary[axis] : 0) - childOffset[axis] - childOffset[size] + ((_containerDimensions_scroll_axis1 = containerDimensions.scroll[axis]) !== null && _containerDimensions_scroll_axis1 !== void 0 ? _containerDimensions_scroll_axis1 : 0) - ((_margins_axis1 = margins[axis]) !== null && _margins_axis1 !== void 0 ? _margins_axis1 : 0) - margins[$edcf132a9284368a$var$FLIPPED_DIRECTION[axis]] - padding);
|
|
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|
}
|
|
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|
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function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset, overlaySize, scrollSize, margins, padding, flip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, userSetMaxHeight, arrowSize, arrowBoundaryOffset) {
|
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|
+
function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset, overlaySize, scrollSize, margins, padding, flip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, userSetMaxHeight, arrowSize, arrowBoundaryOffset, isContainerDescendentOfBoundary, visualViewport) {
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let placementInfo = $edcf132a9284368a$var$parsePlacement(placementInput);
|
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|
let { size: size, crossAxis: crossAxis, crossSize: crossSize, placement: placement, crossPlacement: crossPlacement } = placementInfo;
|
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let position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
|
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let position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
|
|
211
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|
let normalizedOffset = offset;
|
|
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|
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let space = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, placementInfo);
|
|
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let space = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, placementInfo, containerDimensions, isContainerDescendentOfBoundary);
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if (flip &&
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let flippedPlacementInfo = $edcf132a9284368a$var$parsePlacement(`${$edcf132a9284368a$var$FLIPPED_DIRECTION[placement]} ${crossPlacement}`);
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let flippedPosition = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
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let flippedSpace = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, flippedPlacementInfo);
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let flippedPosition = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
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let flippedSpace = $edcf132a9284368a$var$getAvailableSpace(boundaryDimensions, containerOffsetWithBoundary, childOffset, margins, padding + offset, flippedPlacementInfo, containerDimensions, isContainerDescendentOfBoundary);
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// If the available space for the flipped position is greater than the original available space, flip.
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if (flippedSpace > space) {
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placementInfo = flippedPlacementInfo;
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}
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let delta = $edcf132a9284368a$var$getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);
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position[crossAxis] += delta;
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let maxHeight = $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlaySize.height, heightGrowthDirection);
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let maxHeight = $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, containerOffsetWithBoundary, isContainerPositioned, margins, padding, overlaySize.height, heightGrowthDirection, containerDimensions, isContainerDescendentOfBoundary, visualViewport);
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if (userSetMaxHeight && userSetMaxHeight < maxHeight) maxHeight = userSetMaxHeight;
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overlaySize.height = Math.min(overlaySize.height, maxHeight);
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position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);
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position = $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset, containerDimensions);
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delta = $edcf132a9284368a$var$getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);
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position[crossAxis] += delta;
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let arrowPosition = {};
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}
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function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
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let { placement: placement, targetNode: targetNode, overlayNode: overlayNode, scrollNode: scrollNode, padding: padding, shouldFlip: shouldFlip, boundaryElement: boundaryElement, offset: offset, crossOffset: crossOffset, maxHeight: maxHeight, arrowSize: arrowSize = 0, arrowBoundaryOffset: arrowBoundaryOffset = 0 } = opts;
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let visualViewport = $edcf132a9284368a$var$getVisualViewport();
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let container = overlayNode instanceof HTMLElement ? $edcf132a9284368a$var$getContainingBlock(overlayNode) : document.documentElement;
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let isViewportContainer = container === document.documentElement;
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const containerPositionStyle = window.getComputedStyle(container).position;
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var _margins_top, _margins_bottom;
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overlaySize.height += ((_margins_top = margins.top) !== null && _margins_top !== void 0 ? _margins_top : 0) + ((_margins_bottom = margins.bottom) !== null && _margins_bottom !== void 0 ? _margins_bottom : 0);
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let scrollSize = $edcf132a9284368a$var$getScroll(scrollNode);
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// Note that due to logic inside getContainerDimensions, for cases where the boundary element is the body, we will return
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// a height/width that matches the visual viewport size rather than the body's height/width (aka for zoom it will be zoom adjusted size)
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// and a top/left that is adjusted as well (will return the top/left of the zoomed in viewport, or 0,0 for a non-zoomed body)
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// Otherwise this returns the height/width of a arbitrary boundary element, and its top/left with respect to the viewport (NOTE THIS MEANS IT DOESNT INCLUDE SCROLL)
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let boundaryDimensions = $edcf132a9284368a$var$getContainerDimensions(boundaryElement, visualViewport);
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let containerDimensions = $edcf132a9284368a$var$getContainerDimensions(container, visualViewport);
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// If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
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// body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
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// by the container scroll since they are essentially the same containing element and thus in the same coordinate system
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let containerOffsetWithBoundary =
|
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containerDimensions.scroll.left = 0;
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}
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return $edcf132a9284368a$export$6839422d1f33cee9(placement, childOffset, overlaySize, scrollSize, margins, padding, shouldFlip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, maxHeight, arrowSize, arrowBoundaryOffset);
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let containerOffsetWithBoundary = $edcf132a9284368a$var$getPosition(boundaryElement, container, false);
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|
+
let isContainerDescendentOfBoundary = boundaryElement.contains(container);
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return $edcf132a9284368a$export$6839422d1f33cee9(placement, childOffset, overlaySize, scrollSize, margins, padding, shouldFlip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, maxHeight, arrowSize, arrowBoundaryOffset, isContainerDescendentOfBoundary, visualViewport);
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}
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function $edcf132a9284368a$export$4b834cebd9e5cebe(node, ignoreScale) {
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let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
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// Use offsetWidth and offsetHeight if this is an HTML element, so that
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+
// Use offsetWidth and offsetHeight if this is an HTML element, so that
|
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|
// the size is not affected by scale transforms.
|
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|
if (ignoreScale && node instanceof node.ownerDocument.defaultView.HTMLElement) {
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|
width = node.offsetWidth;
|