@react-aria/overlays 3.28.0 → 3.29.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -39,7 +39,12 @@ function $08ef1685902b6011$export$1c3ebcada18427bf(targets, options) {
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  let setHidden = (element, hidden)=>{
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  if (shouldUseInert && element instanceof windowObj.HTMLElement) element.inert = hidden;
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  else if (hidden) element.setAttribute('aria-hidden', 'true');
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- else element.removeAttribute('aria-hidden');
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+ else {
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+ element.removeAttribute('aria-hidden');
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+ if (element instanceof windowObj.HTMLElement) // We only ever call setHidden with hidden = false when the nodeCount is 1 aka
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+ // we are trying to make the element visible to screen readers again, so remove inert as well
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+ element.inert = false;
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+ }
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  };
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  let walk = (root)=>{
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  // Keep live announcer and top layer elements (e.g. toasts) visible.
@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {getOwnerWindow} from '@react-aria/utils';\nconst supportsInert = typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;\n\ninterface AriaHideOutsideOptions {\n root?: Element,\n shouldUseInert?: boolean\n}\n\n// Keeps a ref count of all hidden elements. Added to when hiding an element, and\n// subtracted from when showing it again. When it reaches zero, aria-hidden is removed.\nlet refCountMap = new WeakMap<Element, number>();\ninterface ObserverWrapper {\n visibleNodes: Set<Element>,\n hiddenNodes: Set<Element>,\n observe: () => void,\n disconnect: () => void\n}\nlet observerStack: Array<ObserverWrapper> = [];\n\n/**\n * Hides all elements in the DOM outside the given targets from screen readers using aria-hidden,\n * and returns a function to revert these changes. In addition, changes to the DOM are watched\n * and new elements outside the targets are automatically hidden.\n * @param targets - The elements that should remain visible.\n * @param root - Nothing will be hidden above this element.\n * @returns - A function to restore all hidden elements.\n */\nexport function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOptions | Element) {\n let windowObj = getOwnerWindow(targets?.[0]);\n let opts = options instanceof windowObj.Element ? {root: options} : options;\n let root = opts?.root ?? document.body;\n let shouldUseInert = opts?.shouldUseInert && supportsInert;\n let visibleNodes = new Set<Element>(targets);\n let hiddenNodes = new Set<Element>();\n\n let getHidden = (element: Element) => {\n return shouldUseInert && element instanceof windowObj.HTMLElement ? element.inert : element.getAttribute('aria-hidden') === 'true';\n };\n\n let setHidden = (element: Element, hidden: boolean) => {\n if (shouldUseInert && element instanceof windowObj.HTMLElement) {\n element.inert = hidden;\n } else if (hidden) {\n element.setAttribute('aria-hidden', 'true');\n } else {\n element.removeAttribute('aria-hidden');\n }\n };\n\n let walk = (root: Element) => {\n // Keep live announcer and top layer elements (e.g. toasts) visible.\n for (let element of root.querySelectorAll('[data-live-announcer], [data-react-aria-top-layer]')) {\n visibleNodes.add(element);\n }\n\n let acceptNode = (node: Element) => {\n // Skip this node and its children if it is one of the target nodes, or a live announcer.\n // Also skip children of already hidden nodes, as aria-hidden is recursive. An exception is\n // made for elements with role=\"row\" since VoiceOver on iOS has issues hiding elements with role=\"row\".\n // For that case we want to hide the cells inside as well (https://bugs.webkit.org/show_bug.cgi?id=222623).\n if (\n hiddenNodes.has(node) ||\n visibleNodes.has(node) ||\n (node.parentElement && hiddenNodes.has(node.parentElement) && node.parentElement.getAttribute('role') !== 'row')\n ) {\n return NodeFilter.FILTER_REJECT;\n }\n\n // Skip this node but continue to children if one of the targets is inside the node.\n for (let target of visibleNodes) {\n if (node.contains(target)) {\n return NodeFilter.FILTER_SKIP;\n }\n }\n\n return NodeFilter.FILTER_ACCEPT;\n };\n\n let walker = document.createTreeWalker(\n root,\n NodeFilter.SHOW_ELEMENT,\n {acceptNode}\n );\n\n // TreeWalker does not include the root.\n let acceptRoot = acceptNode(root);\n if (acceptRoot === NodeFilter.FILTER_ACCEPT) {\n hide(root);\n }\n\n if (acceptRoot !== NodeFilter.FILTER_REJECT) {\n let node = walker.nextNode() as Element;\n while (node != null) {\n hide(node);\n node = walker.nextNode() as Element;\n }\n }\n };\n\n let hide = (node: Element) => {\n let refCount = refCountMap.get(node) ?? 0;\n\n // If already aria-hidden, and the ref count is zero, then this element\n // was already hidden and there's nothing for us to do.\n if (getHidden(node) && refCount === 0) {\n return;\n }\n\n if (refCount === 0) {\n setHidden(node, true);\n }\n\n hiddenNodes.add(node);\n refCountMap.set(node, refCount + 1);\n };\n\n // If there is already a MutationObserver listening from a previous call,\n // disconnect it so the new on takes over.\n if (observerStack.length) {\n observerStack[observerStack.length - 1].disconnect();\n }\n\n walk(root);\n\n let observer = new MutationObserver(changes => {\n for (let change of changes) {\n if (change.type !== 'childList') {\n continue;\n }\n\n // If the parent element of the added nodes is not within one of the targets,\n // and not already inside a hidden node, hide all of the new children.\n if (![...visibleNodes, ...hiddenNodes].some(node => node.contains(change.target))) {\n for (let node of change.addedNodes) {\n if (\n (node instanceof HTMLElement || node instanceof SVGElement) &&\n (node.dataset.liveAnnouncer === 'true' || node.dataset.reactAriaTopLayer === 'true')\n ) {\n visibleNodes.add(node);\n } else if (node instanceof Element) {\n walk(node);\n }\n }\n }\n }\n });\n\n observer.observe(root, {childList: true, subtree: true});\n\n let observerWrapper: ObserverWrapper = {\n visibleNodes,\n hiddenNodes,\n observe() {\n observer.observe(root, {childList: true, subtree: true});\n },\n disconnect() {\n observer.disconnect();\n }\n };\n\n observerStack.push(observerWrapper);\n\n return (): void => {\n observer.disconnect();\n\n for (let node of hiddenNodes) {\n let count = refCountMap.get(node);\n if (count == null) {\n continue;\n }\n if (count === 1) {\n setHidden(node, false);\n refCountMap.delete(node);\n } else {\n refCountMap.set(node, count - 1);\n }\n }\n\n // Remove this observer from the stack, and start the previous one.\n if (observerWrapper === observerStack[observerStack.length - 1]) {\n observerStack.pop();\n if (observerStack.length) {\n observerStack[observerStack.length - 1].observe();\n }\n } else {\n observerStack.splice(observerStack.indexOf(observerWrapper), 1);\n }\n };\n}\n\nexport function keepVisible(element: Element): (() => void) | undefined {\n let observer = observerStack[observerStack.length - 1];\n if (observer && !observer.visibleNodes.has(element)) {\n observer.visibleNodes.add(element);\n return () => {\n observer.visibleNodes.delete(element);\n };\n }\n}\n"],"names":[],"version":3,"file":"ariaHideOutside.main.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {getOwnerWindow} from '@react-aria/utils';\nconst supportsInert = typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;\n\ninterface AriaHideOutsideOptions {\n root?: Element,\n shouldUseInert?: boolean\n}\n\n// Keeps a ref count of all hidden elements. Added to when hiding an element, and\n// subtracted from when showing it again. When it reaches zero, aria-hidden is removed.\nlet refCountMap = new WeakMap<Element, number>();\ninterface ObserverWrapper {\n visibleNodes: Set<Element>,\n hiddenNodes: Set<Element>,\n observe: () => void,\n disconnect: () => void\n}\nlet observerStack: Array<ObserverWrapper> = [];\n\n/**\n * Hides all elements in the DOM outside the given targets from screen readers using aria-hidden,\n * and returns a function to revert these changes. In addition, changes to the DOM are watched\n * and new elements outside the targets are automatically hidden.\n * @param targets - The elements that should remain visible.\n * @param root - Nothing will be hidden above this element.\n * @returns - A function to restore all hidden elements.\n */\nexport function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOptions | Element) {\n let windowObj = getOwnerWindow(targets?.[0]);\n let opts = options instanceof windowObj.Element ? {root: options} : options;\n let root = opts?.root ?? document.body;\n let shouldUseInert = opts?.shouldUseInert && supportsInert;\n let visibleNodes = new Set<Element>(targets);\n let hiddenNodes = new Set<Element>();\n\n let getHidden = (element: Element) => {\n return shouldUseInert && element instanceof windowObj.HTMLElement ? element.inert : element.getAttribute('aria-hidden') === 'true';\n };\n\n let setHidden = (element: Element, hidden: boolean) => {\n if (shouldUseInert && element instanceof windowObj.HTMLElement) {\n element.inert = hidden;\n } else if (hidden) {\n element.setAttribute('aria-hidden', 'true');\n } else {\n element.removeAttribute('aria-hidden');\n if (element instanceof windowObj.HTMLElement) {\n // We only ever call setHidden with hidden = false when the nodeCount is 1 aka\n // we are trying to make the element visible to screen readers again, so remove inert as well\n element.inert = false;\n }\n }\n };\n\n let walk = (root: Element) => {\n // Keep live announcer and top layer elements (e.g. toasts) visible.\n for (let element of root.querySelectorAll('[data-live-announcer], [data-react-aria-top-layer]')) {\n visibleNodes.add(element);\n }\n\n let acceptNode = (node: Element) => {\n // Skip this node and its children if it is one of the target nodes, or a live announcer.\n // Also skip children of already hidden nodes, as aria-hidden is recursive. An exception is\n // made for elements with role=\"row\" since VoiceOver on iOS has issues hiding elements with role=\"row\".\n // For that case we want to hide the cells inside as well (https://bugs.webkit.org/show_bug.cgi?id=222623).\n if (\n hiddenNodes.has(node) ||\n visibleNodes.has(node) ||\n (node.parentElement && hiddenNodes.has(node.parentElement) && node.parentElement.getAttribute('role') !== 'row')\n ) {\n return NodeFilter.FILTER_REJECT;\n }\n\n // Skip this node but continue to children if one of the targets is inside the node.\n for (let target of visibleNodes) {\n if (node.contains(target)) {\n return NodeFilter.FILTER_SKIP;\n }\n }\n\n return NodeFilter.FILTER_ACCEPT;\n };\n\n let walker = document.createTreeWalker(\n root,\n NodeFilter.SHOW_ELEMENT,\n {acceptNode}\n );\n\n // TreeWalker does not include the root.\n let acceptRoot = acceptNode(root);\n if (acceptRoot === NodeFilter.FILTER_ACCEPT) {\n hide(root);\n }\n\n if (acceptRoot !== NodeFilter.FILTER_REJECT) {\n let node = walker.nextNode() as Element;\n while (node != null) {\n hide(node);\n node = walker.nextNode() as Element;\n }\n }\n };\n\n let hide = (node: Element) => {\n let refCount = refCountMap.get(node) ?? 0;\n\n // If already aria-hidden, and the ref count is zero, then this element\n // was already hidden and there's nothing for us to do.\n if (getHidden(node) && refCount === 0) {\n return;\n }\n\n if (refCount === 0) {\n setHidden(node, true);\n }\n\n hiddenNodes.add(node);\n refCountMap.set(node, refCount + 1);\n };\n\n // If there is already a MutationObserver listening from a previous call,\n // disconnect it so the new on takes over.\n if (observerStack.length) {\n observerStack[observerStack.length - 1].disconnect();\n }\n\n walk(root);\n\n let observer = new MutationObserver(changes => {\n for (let change of changes) {\n if (change.type !== 'childList') {\n continue;\n }\n\n // If the parent element of the added nodes is not within one of the targets,\n // and not already inside a hidden node, hide all of the new children.\n if (![...visibleNodes, ...hiddenNodes].some(node => node.contains(change.target))) {\n for (let node of change.addedNodes) {\n if (\n (node instanceof HTMLElement || node instanceof SVGElement) &&\n (node.dataset.liveAnnouncer === 'true' || node.dataset.reactAriaTopLayer === 'true')\n ) {\n visibleNodes.add(node);\n } else if (node instanceof Element) {\n walk(node);\n }\n }\n }\n }\n });\n\n observer.observe(root, {childList: true, subtree: true});\n\n let observerWrapper: ObserverWrapper = {\n visibleNodes,\n hiddenNodes,\n observe() {\n observer.observe(root, {childList: true, subtree: true});\n },\n disconnect() {\n observer.disconnect();\n }\n };\n\n observerStack.push(observerWrapper);\n\n return (): void => {\n observer.disconnect();\n\n for (let node of hiddenNodes) {\n let count = refCountMap.get(node);\n if (count == null) {\n continue;\n }\n if (count === 1) {\n setHidden(node, false);\n refCountMap.delete(node);\n } else {\n refCountMap.set(node, count - 1);\n }\n }\n\n // Remove this observer from the stack, and start the previous one.\n if (observerWrapper === observerStack[observerStack.length - 1]) {\n observerStack.pop();\n if (observerStack.length) {\n observerStack[observerStack.length - 1].observe();\n }\n } else {\n observerStack.splice(observerStack.indexOf(observerWrapper), 1);\n }\n };\n}\n\nexport function keepVisible(element: Element): (() => void) | undefined {\n let observer = observerStack[observerStack.length - 1];\n if (observer && !observer.visibleNodes.has(element)) {\n observer.visibleNodes.add(element);\n return () => {\n observer.visibleNodes.delete(element);\n };\n }\n}\n"],"names":[],"version":3,"file":"ariaHideOutside.main.js.map"}
@@ -32,7 +32,12 @@ function $5e3802645cc19319$export$1c3ebcada18427bf(targets, options) {
32
32
  let setHidden = (element, hidden)=>{
33
33
  if (shouldUseInert && element instanceof windowObj.HTMLElement) element.inert = hidden;
34
34
  else if (hidden) element.setAttribute('aria-hidden', 'true');
35
- else element.removeAttribute('aria-hidden');
35
+ else {
36
+ element.removeAttribute('aria-hidden');
37
+ if (element instanceof windowObj.HTMLElement) // We only ever call setHidden with hidden = false when the nodeCount is 1 aka
38
+ // we are trying to make the element visible to screen readers again, so remove inert as well
39
+ element.inert = false;
40
+ }
36
41
  };
37
42
  let walk = (root)=>{
38
43
  // Keep live announcer and top layer elements (e.g. toasts) visible.
@@ -32,7 +32,12 @@ function $5e3802645cc19319$export$1c3ebcada18427bf(targets, options) {
32
32
  let setHidden = (element, hidden)=>{
33
33
  if (shouldUseInert && element instanceof windowObj.HTMLElement) element.inert = hidden;
34
34
  else if (hidden) element.setAttribute('aria-hidden', 'true');
35
- else element.removeAttribute('aria-hidden');
35
+ else {
36
+ element.removeAttribute('aria-hidden');
37
+ if (element instanceof windowObj.HTMLElement) // We only ever call setHidden with hidden = false when the nodeCount is 1 aka
38
+ // we are trying to make the element visible to screen readers again, so remove inert as well
39
+ element.inert = false;
40
+ }
36
41
  };
37
42
  let walk = (root)=>{
38
43
  // Keep live announcer and top layer elements (e.g. toasts) visible.
@@ -1 +1 @@
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {getOwnerWindow} from '@react-aria/utils';\nconst supportsInert = typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;\n\ninterface AriaHideOutsideOptions {\n root?: Element,\n shouldUseInert?: boolean\n}\n\n// Keeps a ref count of all hidden elements. Added to when hiding an element, and\n// subtracted from when showing it again. 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An exception is\n // made for elements with role=\"row\" since VoiceOver on iOS has issues hiding elements with role=\"row\".\n // For that case we want to hide the cells inside as well (https://bugs.webkit.org/show_bug.cgi?id=222623).\n if (\n hiddenNodes.has(node) ||\n visibleNodes.has(node) ||\n (node.parentElement && hiddenNodes.has(node.parentElement) && node.parentElement.getAttribute('role') !== 'row')\n ) {\n return NodeFilter.FILTER_REJECT;\n }\n\n // Skip this node but continue to children if one of the targets is inside the node.\n for (let target of visibleNodes) {\n if (node.contains(target)) {\n return NodeFilter.FILTER_SKIP;\n }\n }\n\n return NodeFilter.FILTER_ACCEPT;\n };\n\n let walker = document.createTreeWalker(\n root,\n NodeFilter.SHOW_ELEMENT,\n {acceptNode}\n );\n\n // TreeWalker does not include the root.\n let acceptRoot = acceptNode(root);\n if (acceptRoot === NodeFilter.FILTER_ACCEPT) {\n hide(root);\n }\n\n if (acceptRoot !== NodeFilter.FILTER_REJECT) {\n let node = walker.nextNode() as Element;\n while (node != null) {\n hide(node);\n node = walker.nextNode() as Element;\n }\n }\n };\n\n let hide = (node: Element) => {\n let refCount = refCountMap.get(node) ?? 0;\n\n // If already aria-hidden, and the ref count is zero, then this element\n // was already hidden and there's nothing for us to do.\n if (getHidden(node) && refCount === 0) {\n return;\n }\n\n if (refCount === 0) {\n setHidden(node, true);\n }\n\n hiddenNodes.add(node);\n refCountMap.set(node, refCount + 1);\n };\n\n // If there is already a MutationObserver listening from a previous call,\n // disconnect it so the new on takes over.\n if (observerStack.length) {\n observerStack[observerStack.length - 1].disconnect();\n }\n\n walk(root);\n\n let observer = new MutationObserver(changes => {\n for (let change of changes) {\n if (change.type !== 'childList') {\n continue;\n }\n\n // If the parent element of the added nodes is not within one of the targets,\n // and not already inside a hidden node, hide all of the new children.\n if (![...visibleNodes, ...hiddenNodes].some(node => node.contains(change.target))) {\n for (let node of change.addedNodes) {\n if (\n (node instanceof HTMLElement || node instanceof SVGElement) &&\n (node.dataset.liveAnnouncer === 'true' || node.dataset.reactAriaTopLayer === 'true')\n ) {\n visibleNodes.add(node);\n } else if (node instanceof Element) {\n walk(node);\n }\n }\n }\n }\n });\n\n observer.observe(root, {childList: true, subtree: true});\n\n let observerWrapper: ObserverWrapper = {\n visibleNodes,\n hiddenNodes,\n observe() {\n observer.observe(root, {childList: true, subtree: true});\n },\n disconnect() {\n observer.disconnect();\n }\n };\n\n observerStack.push(observerWrapper);\n\n return (): void => {\n observer.disconnect();\n\n for (let node of hiddenNodes) {\n let count = refCountMap.get(node);\n if (count == null) {\n continue;\n }\n if (count === 1) {\n setHidden(node, false);\n refCountMap.delete(node);\n } else {\n refCountMap.set(node, count - 1);\n }\n }\n\n // Remove this observer from the stack, and start the previous one.\n if (observerWrapper === observerStack[observerStack.length - 1]) {\n observerStack.pop();\n if (observerStack.length) {\n observerStack[observerStack.length - 1].observe();\n }\n } else {\n observerStack.splice(observerStack.indexOf(observerWrapper), 1);\n }\n };\n}\n\nexport function keepVisible(element: Element): (() => void) | undefined {\n let observer = observerStack[observerStack.length - 1];\n if (observer && !observer.visibleNodes.has(element)) {\n observer.visibleNodes.add(element);\n return () => {\n observer.visibleNodes.delete(element);\n };\n }\n}\n"],"names":[],"version":3,"file":"ariaHideOutside.module.js.map"}
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All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {getOwnerWindow} from '@react-aria/utils';\nconst supportsInert = typeof HTMLElement !== 'undefined' && 'inert' in HTMLElement.prototype;\n\ninterface AriaHideOutsideOptions {\n root?: Element,\n shouldUseInert?: boolean\n}\n\n// Keeps a ref count of all hidden elements. Added to when hiding an element, and\n// subtracted from when showing it again. When it reaches zero, aria-hidden is removed.\nlet refCountMap = new WeakMap<Element, number>();\ninterface ObserverWrapper {\n visibleNodes: Set<Element>,\n hiddenNodes: Set<Element>,\n observe: () => void,\n disconnect: () => void\n}\nlet observerStack: Array<ObserverWrapper> = [];\n\n/**\n * Hides all elements in the DOM outside the given targets from screen readers using aria-hidden,\n * and returns a function to revert these changes. In addition, changes to the DOM are watched\n * and new elements outside the targets are automatically hidden.\n * @param targets - The elements that should remain visible.\n * @param root - Nothing will be hidden above this element.\n * @returns - A function to restore all hidden elements.\n */\nexport function ariaHideOutside(targets: Element[], options?: AriaHideOutsideOptions | Element) {\n let windowObj = getOwnerWindow(targets?.[0]);\n let opts = options instanceof windowObj.Element ? {root: options} : options;\n let root = opts?.root ?? document.body;\n let shouldUseInert = opts?.shouldUseInert && supportsInert;\n let visibleNodes = new Set<Element>(targets);\n let hiddenNodes = new Set<Element>();\n\n let getHidden = (element: Element) => {\n return shouldUseInert && element instanceof windowObj.HTMLElement ? element.inert : element.getAttribute('aria-hidden') === 'true';\n };\n\n let setHidden = (element: Element, hidden: boolean) => {\n if (shouldUseInert && element instanceof windowObj.HTMLElement) {\n element.inert = hidden;\n } else if (hidden) {\n element.setAttribute('aria-hidden', 'true');\n } else {\n element.removeAttribute('aria-hidden');\n if (element instanceof windowObj.HTMLElement) {\n // We only ever call setHidden with hidden = false when the nodeCount is 1 aka\n // we are trying to make the element visible to screen readers again, so remove inert as well\n element.inert = false;\n }\n }\n };\n\n let walk = (root: Element) => {\n // Keep live announcer and top layer elements (e.g. toasts) visible.\n for (let element of root.querySelectorAll('[data-live-announcer], [data-react-aria-top-layer]')) {\n visibleNodes.add(element);\n }\n\n let acceptNode = (node: Element) => {\n // Skip this node and its children if it is one of the target nodes, or a live announcer.\n // Also skip children of already hidden nodes, as aria-hidden is recursive. An exception is\n // made for elements with role=\"row\" since VoiceOver on iOS has issues hiding elements with role=\"row\".\n // For that case we want to hide the cells inside as well (https://bugs.webkit.org/show_bug.cgi?id=222623).\n if (\n hiddenNodes.has(node) ||\n visibleNodes.has(node) ||\n (node.parentElement && hiddenNodes.has(node.parentElement) && node.parentElement.getAttribute('role') !== 'row')\n ) {\n return NodeFilter.FILTER_REJECT;\n }\n\n // Skip this node but continue to children if one of the targets is inside the node.\n for (let target of visibleNodes) {\n if (node.contains(target)) {\n return NodeFilter.FILTER_SKIP;\n }\n }\n\n return NodeFilter.FILTER_ACCEPT;\n };\n\n let walker = document.createTreeWalker(\n root,\n NodeFilter.SHOW_ELEMENT,\n {acceptNode}\n );\n\n // TreeWalker does not include the root.\n let acceptRoot = acceptNode(root);\n if (acceptRoot === NodeFilter.FILTER_ACCEPT) {\n hide(root);\n }\n\n if (acceptRoot !== NodeFilter.FILTER_REJECT) {\n let node = walker.nextNode() as Element;\n while (node != null) {\n hide(node);\n node = walker.nextNode() as Element;\n }\n }\n };\n\n let hide = (node: Element) => {\n let refCount = refCountMap.get(node) ?? 0;\n\n // If already aria-hidden, and the ref count is zero, then this element\n // was already hidden and there's nothing for us to do.\n if (getHidden(node) && refCount === 0) {\n return;\n }\n\n if (refCount === 0) {\n setHidden(node, true);\n }\n\n hiddenNodes.add(node);\n refCountMap.set(node, refCount + 1);\n };\n\n // If there is already a MutationObserver listening from a previous call,\n // disconnect it so the new on takes over.\n if (observerStack.length) {\n observerStack[observerStack.length - 1].disconnect();\n }\n\n walk(root);\n\n let observer = new MutationObserver(changes => {\n for (let change of changes) {\n if (change.type !== 'childList') {\n continue;\n }\n\n // If the parent element of the added nodes is not within one of the targets,\n // and not already inside a hidden node, hide all of the new children.\n if (![...visibleNodes, ...hiddenNodes].some(node => node.contains(change.target))) {\n for (let node of change.addedNodes) {\n if (\n (node instanceof HTMLElement || node instanceof SVGElement) &&\n (node.dataset.liveAnnouncer === 'true' || node.dataset.reactAriaTopLayer === 'true')\n ) {\n visibleNodes.add(node);\n } else if (node instanceof Element) {\n walk(node);\n }\n }\n }\n }\n });\n\n observer.observe(root, {childList: true, subtree: true});\n\n let observerWrapper: ObserverWrapper = {\n visibleNodes,\n hiddenNodes,\n observe() {\n observer.observe(root, {childList: true, subtree: true});\n },\n disconnect() {\n observer.disconnect();\n }\n };\n\n observerStack.push(observerWrapper);\n\n return (): void => {\n observer.disconnect();\n\n for (let node of hiddenNodes) {\n let count = refCountMap.get(node);\n if (count == null) {\n continue;\n }\n if (count === 1) {\n setHidden(node, false);\n refCountMap.delete(node);\n } else {\n refCountMap.set(node, count - 1);\n }\n }\n\n // Remove this observer from the stack, and start the previous one.\n if (observerWrapper === observerStack[observerStack.length - 1]) {\n observerStack.pop();\n if (observerStack.length) {\n observerStack[observerStack.length - 1].observe();\n }\n } else {\n observerStack.splice(observerStack.indexOf(observerWrapper), 1);\n }\n };\n}\n\nexport function keepVisible(element: Element): (() => void) | undefined {\n let observer = observerStack[observerStack.length - 1];\n if (observer && !observer.visibleNodes.has(element)) {\n observer.visibleNodes.add(element);\n return () => {\n observer.visibleNodes.delete(element);\n };\n }\n}\n"],"names":[],"version":3,"file":"ariaHideOutside.module.js.map"}
@@ -6,6 +6,7 @@ function $parcel$export(e, n, v, s) {
6
6
  }
7
7
 
8
8
  $parcel$export(module.exports, "calculatePosition", () => $5935ba4d7da2c103$export$b3ceb0cbf1056d98);
9
+ $parcel$export(module.exports, "getRect", () => $5935ba4d7da2c103$export$4b834cebd9e5cebe);
9
10
  /*
10
11
  * Copyright 2020 Adobe. All rights reserved.
11
12
  * This file is licensed to you under the Apache License, Version 2.0 (the "License");
@@ -66,7 +67,7 @@ function $5935ba4d7da2c103$var$getContainerDimensions(containerNode) {
66
67
  left = $5935ba4d7da2c103$var$visualViewport.offsetLeft;
67
68
  }
68
69
  } else {
69
- ({ width: width, height: height, top: top, left: left } = $5935ba4d7da2c103$var$getOffset(containerNode));
70
+ ({ width: width, height: height, top: top, left: left } = $5935ba4d7da2c103$var$getOffset(containerNode, false));
70
71
  scroll.top = containerNode.scrollTop;
71
72
  scroll.left = containerNode.scrollLeft;
72
73
  totalWidth = width;
@@ -251,7 +252,8 @@ function $5935ba4d7da2c103$export$6839422d1f33cee9(placementInput, childOffset,
251
252
  // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger
252
253
  // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's "0"
253
254
  // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform
254
- let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis] - margins[$5935ba4d7da2c103$var$AXIS[crossAxis]];
255
+ let origin = childOffset[crossAxis] - position[crossAxis] - margins[$5935ba4d7da2c103$var$AXIS[crossAxis]];
256
+ let preferredArrowPosition = origin + .5 * childOffset[crossSize];
255
257
  // Min/Max position limits for the arrow with respect to the overlay
256
258
  const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;
257
259
  var _margins_left, _margins_right, _margins_top, _margins_bottom;
@@ -265,12 +267,24 @@ function $5935ba4d7da2c103$export$6839422d1f33cee9(placementInput, childOffset,
265
267
  // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay
266
268
  const arrowPositionOverlappingChild = (0, $6E71I$reactariautils.clamp)(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);
267
269
  arrowPosition[crossAxis] = (0, $6E71I$reactariautils.clamp)(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);
270
+ // If there is an arrow, use that as the origin so that animations are smooth.
271
+ // Otherwise use the target edge.
272
+ ({ placement: placement, crossPlacement: crossPlacement } = placementInfo);
273
+ if (arrowSize) origin = arrowPosition[crossAxis];
274
+ else if (crossPlacement === 'right') origin += childOffset[crossSize];
275
+ else if (crossPlacement === 'center') origin += childOffset[crossSize] / 2;
276
+ let crossOrigin = placement === 'left' || placement === 'top' ? overlaySize[size] : 0;
277
+ let triggerAnchorPoint = {
278
+ x: placement === 'top' || placement === 'bottom' ? origin : crossOrigin,
279
+ y: placement === 'left' || placement === 'right' ? origin : crossOrigin
280
+ };
268
281
  return {
269
282
  position: position,
270
283
  maxHeight: maxHeight,
271
284
  arrowOffsetLeft: arrowPosition.left,
272
285
  arrowOffsetTop: arrowPosition.top,
273
- placement: placementInfo.placement
286
+ placement: placement,
287
+ triggerAnchorPoint: triggerAnchorPoint
274
288
  };
275
289
  }
276
290
  function $5935ba4d7da2c103$export$b3ceb0cbf1056d98(opts) {
@@ -279,13 +293,13 @@ function $5935ba4d7da2c103$export$b3ceb0cbf1056d98(opts) {
279
293
  let isViewportContainer = container === document.documentElement;
280
294
  const containerPositionStyle = window.getComputedStyle(container).position;
281
295
  let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';
282
- let childOffset = isViewportContainer ? $5935ba4d7da2c103$var$getOffset(targetNode) : $5935ba4d7da2c103$var$getPosition(targetNode, container);
296
+ let childOffset = isViewportContainer ? $5935ba4d7da2c103$var$getOffset(targetNode, false) : $5935ba4d7da2c103$var$getPosition(targetNode, container, false);
283
297
  if (!isViewportContainer) {
284
298
  let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode);
285
299
  childOffset.top += parseInt(marginTop, 10) || 0;
286
300
  childOffset.left += parseInt(marginLeft, 10) || 0;
287
301
  }
288
- let overlaySize = $5935ba4d7da2c103$var$getOffset(overlayNode);
302
+ let overlaySize = $5935ba4d7da2c103$var$getOffset(overlayNode, true);
289
303
  let margins = $5935ba4d7da2c103$var$getMargins(overlayNode);
290
304
  var _margins_left, _margins_right;
291
305
  overlaySize.width += ((_margins_left = margins.left) !== null && _margins_left !== void 0 ? _margins_left : 0) + ((_margins_right = margins.right) !== null && _margins_right !== void 0 ? _margins_right : 0);
@@ -297,15 +311,30 @@ function $5935ba4d7da2c103$export$b3ceb0cbf1056d98(opts) {
297
311
  // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
298
312
  // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
299
313
  // by the container scroll since they are essentially the same containing element and thus in the same coordinate system
300
- let containerOffsetWithBoundary = boundaryElement.tagName === 'BODY' ? $5935ba4d7da2c103$var$getOffset(container) : $5935ba4d7da2c103$var$getPosition(container, boundaryElement);
314
+ let containerOffsetWithBoundary = boundaryElement.tagName === 'BODY' ? $5935ba4d7da2c103$var$getOffset(container, false) : $5935ba4d7da2c103$var$getPosition(container, boundaryElement, false);
301
315
  if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {
302
316
  containerDimensions.scroll.top = 0;
303
317
  containerDimensions.scroll.left = 0;
304
318
  }
305
319
  return $5935ba4d7da2c103$export$6839422d1f33cee9(placement, childOffset, overlaySize, scrollSize, margins, padding, shouldFlip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, maxHeight, arrowSize, arrowBoundaryOffset);
306
320
  }
307
- function $5935ba4d7da2c103$var$getOffset(node) {
321
+ function $5935ba4d7da2c103$export$4b834cebd9e5cebe(node, ignoreScale) {
308
322
  let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
323
+ // Use offsetWidth and offsetHeight if this is an HTML element, so that
324
+ // the size is not affected by scale transforms.
325
+ if (ignoreScale && node instanceof node.ownerDocument.defaultView.HTMLElement) {
326
+ width = node.offsetWidth;
327
+ height = node.offsetHeight;
328
+ }
329
+ return {
330
+ top: top,
331
+ left: left,
332
+ width: width,
333
+ height: height
334
+ };
335
+ }
336
+ function $5935ba4d7da2c103$var$getOffset(node, ignoreScale) {
337
+ let { top: top, left: left, width: width, height: height } = $5935ba4d7da2c103$export$4b834cebd9e5cebe(node, ignoreScale);
309
338
  let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement;
310
339
  return {
311
340
  top: top + scrollTop - clientTop,
@@ -314,20 +343,13 @@ function $5935ba4d7da2c103$var$getOffset(node) {
314
343
  height: height
315
344
  };
316
345
  }
317
- function $5935ba4d7da2c103$var$getPosition(node, parent) {
346
+ function $5935ba4d7da2c103$var$getPosition(node, parent, ignoreScale) {
318
347
  let style = window.getComputedStyle(node);
319
348
  let offset;
320
- if (style.position === 'fixed') {
321
- let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
322
- offset = {
323
- top: top,
324
- left: left,
325
- width: width,
326
- height: height
327
- };
328
- } else {
329
- offset = $5935ba4d7da2c103$var$getOffset(node);
330
- let parentOffset = $5935ba4d7da2c103$var$getOffset(parent);
349
+ if (style.position === 'fixed') offset = $5935ba4d7da2c103$export$4b834cebd9e5cebe(node, ignoreScale);
350
+ else {
351
+ offset = $5935ba4d7da2c103$var$getOffset(node, ignoreScale);
352
+ let parentOffset = $5935ba4d7da2c103$var$getOffset(parent, ignoreScale);
331
353
  let parentStyle = window.getComputedStyle(parent);
332
354
  parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;
333
355
  parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the <body>).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis]! - margins[AXIS[crossAxis]];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.main.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n triggerAnchorPoint: {x: number, y: number},\n maxHeight: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\nlet visualViewport = typeof document !== 'undefined' ? window.visualViewport : null;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = (visualViewport?.scale ?? 1) > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode, false));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport?.pageTop ?? 0;\n left = visualViewport?.pageLeft ?? 0;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the <body>).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis] ?? 0;\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis] ?? 0;\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis]! += ((childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0)) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis]! += (childOffset[crossSize] ?? 0) - (overlaySize[crossSize] ?? 0);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis]! += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis]!, minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - (position.bottom ?? 0) - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + (boundaryDimensions.scroll.top ?? 0)) // this is the top of the boundary\n - ((margins.top ?? 0) + (margins.bottom ?? 0) + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - (boundaryDimensions.scroll[axis] ?? 0) + containerOffsetWithBoundary[axis] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - (margins[axis] ?? 0) - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis]!, overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis]! += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger\n // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's \"0\"\n // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform\n let origin = childOffset[crossAxis] - position[crossAxis]! - margins[AXIS[crossAxis]];\n let preferredArrowPosition = origin + .5 * childOffset[crossSize];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n // overlaySize[crossSize] - margins = true size of the overlay\n const overlayMargin = AXIS[crossAxis] === 'left' ? (margins.left ?? 0) + (margins.right ?? 0) : (margins.top ?? 0) + (margins.bottom ?? 0);\n const arrowMaxPosition = overlaySize[crossSize] - overlayMargin - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n // Same margin accomodation done here as well as for the preferredArrowPosition\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] + (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - (arrowSize / 2) - (position[crossAxis] + margins[AXIS[crossAxis]]);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n // If there is an arrow, use that as the origin so that animations are smooth.\n // Otherwise use the target edge.\n ({placement, crossPlacement} = placementInfo);\n if (arrowSize) {\n origin = arrowPosition[crossAxis];\n } else if (crossPlacement === 'right') {\n origin += childOffset[crossSize];\n } else if (crossPlacement === 'center') {\n origin += childOffset[crossSize] / 2;\n }\n\n let crossOrigin = placement === 'left' || placement === 'top' ? overlaySize[size] : 0;\n let triggerAnchorPoint = {\n x: placement === 'top' || placement === 'bottom' ? origin : crossOrigin,\n y: placement === 'left' || placement === 'right' ? origin : crossOrigin\n };\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement,\n triggerAnchorPoint\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode, false) : getPosition(targetNode, container, false);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode, true);\n let margins = getMargins(overlayNode);\n overlaySize.width += (margins.left ?? 0) + (margins.right ?? 0);\n overlaySize.height += (margins.top ?? 0) + (margins.bottom ?? 0);\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container, false) : getPosition(container, boundaryElement, false);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nexport function getRect(node: Element, ignoreScale: boolean) {\n let {top, left, width, height} = node.getBoundingClientRect();\n\n // Use offsetWidth and offsetHeight if this is an HTML element, so that \n // the size is not affected by scale transforms.\n if (ignoreScale && node instanceof node.ownerDocument.defaultView!.HTMLElement) {\n width = node.offsetWidth;\n height = node.offsetHeight;\n }\n\n return {top, left, width, height};\n}\n\nfunction getOffset(node: Element, ignoreScale: boolean): Offset {\n let {top, left, width, height} = getRect(node, ignoreScale);\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element, ignoreScale: boolean): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n offset = getRect(node, ignoreScale);\n } else {\n offset = getOffset(node, ignoreScale);\n let parentOffset = getOffset(parent, ignoreScale);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.main.js.map"}
@@ -60,7 +60,7 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
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  left = $edcf132a9284368a$var$visualViewport.offsetLeft;
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  }
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  } else {
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- ({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode));
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+ ({ width: width, height: height, top: top, left: left } = $edcf132a9284368a$var$getOffset(containerNode, false));
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  scroll.top = containerNode.scrollTop;
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  scroll.left = containerNode.scrollLeft;
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  totalWidth = width;
@@ -245,7 +245,8 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
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  // childOffset[crossAxis] + .5 * childOffset[crossSize] = absolute position with respect to the trigger's coordinate system that would place the arrow in the center of the trigger
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  // position[crossAxis] - margins[AXIS[crossAxis]] = value use to transform the position to a value with respect to the overlay's coordinate system. A child element's (aka arrow) position absolute's "0"
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  // is positioned after the margin of its parent (aka overlay) so we need to subtract it to get the proper coordinate transform
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- let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis] - margins[$edcf132a9284368a$var$AXIS[crossAxis]];
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+ let origin = childOffset[crossAxis] - position[crossAxis] - margins[$edcf132a9284368a$var$AXIS[crossAxis]];
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+ let preferredArrowPosition = origin + .5 * childOffset[crossSize];
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  // Min/Max position limits for the arrow with respect to the overlay
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  const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;
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  var _margins_left, _margins_right, _margins_top, _margins_bottom;
@@ -259,12 +260,24 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
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  // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay
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  const arrowPositionOverlappingChild = (0, $fZVmS$clamp)(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);
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  arrowPosition[crossAxis] = (0, $fZVmS$clamp)(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);
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+ // If there is an arrow, use that as the origin so that animations are smooth.
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+ // Otherwise use the target edge.
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+ ({ placement: placement, crossPlacement: crossPlacement } = placementInfo);
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+ if (arrowSize) origin = arrowPosition[crossAxis];
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+ else if (crossPlacement === 'right') origin += childOffset[crossSize];
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+ else if (crossPlacement === 'center') origin += childOffset[crossSize] / 2;
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+ let crossOrigin = placement === 'left' || placement === 'top' ? overlaySize[size] : 0;
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+ let triggerAnchorPoint = {
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+ x: placement === 'top' || placement === 'bottom' ? origin : crossOrigin,
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+ y: placement === 'left' || placement === 'right' ? origin : crossOrigin
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+ };
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  return {
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  position: position,
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  maxHeight: maxHeight,
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  arrowOffsetLeft: arrowPosition.left,
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  arrowOffsetTop: arrowPosition.top,
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- placement: placementInfo.placement
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+ placement: placement,
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+ triggerAnchorPoint: triggerAnchorPoint
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  };
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  }
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  function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
@@ -273,13 +286,13 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
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  let isViewportContainer = container === document.documentElement;
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  const containerPositionStyle = window.getComputedStyle(container).position;
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  let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';
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- let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode) : $edcf132a9284368a$var$getPosition(targetNode, container);
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+ let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode, false) : $edcf132a9284368a$var$getPosition(targetNode, container, false);
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  if (!isViewportContainer) {
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  let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode);
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  childOffset.top += parseInt(marginTop, 10) || 0;
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  childOffset.left += parseInt(marginLeft, 10) || 0;
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  }
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- let overlaySize = $edcf132a9284368a$var$getOffset(overlayNode);
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+ let overlaySize = $edcf132a9284368a$var$getOffset(overlayNode, true);
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  let margins = $edcf132a9284368a$var$getMargins(overlayNode);
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  var _margins_left, _margins_right;
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  overlaySize.width += ((_margins_left = margins.left) !== null && _margins_left !== void 0 ? _margins_left : 0) + ((_margins_right = margins.right) !== null && _margins_right !== void 0 ? _margins_right : 0);
@@ -291,15 +304,30 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
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  // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
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  // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
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  // by the container scroll since they are essentially the same containing element and thus in the same coordinate system
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- let containerOffsetWithBoundary = boundaryElement.tagName === 'BODY' ? $edcf132a9284368a$var$getOffset(container) : $edcf132a9284368a$var$getPosition(container, boundaryElement);
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+ let containerOffsetWithBoundary = boundaryElement.tagName === 'BODY' ? $edcf132a9284368a$var$getOffset(container, false) : $edcf132a9284368a$var$getPosition(container, boundaryElement, false);
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  if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {
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  containerDimensions.scroll.top = 0;
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  containerDimensions.scroll.left = 0;
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  }
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  return $edcf132a9284368a$export$6839422d1f33cee9(placement, childOffset, overlaySize, scrollSize, margins, padding, shouldFlip, boundaryDimensions, containerDimensions, containerOffsetWithBoundary, offset, crossOffset, isContainerPositioned, maxHeight, arrowSize, arrowBoundaryOffset);
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  }
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- function $edcf132a9284368a$var$getOffset(node) {
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+ function $edcf132a9284368a$export$4b834cebd9e5cebe(node, ignoreScale) {
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  let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
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+ // Use offsetWidth and offsetHeight if this is an HTML element, so that
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+ // the size is not affected by scale transforms.
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+ if (ignoreScale && node instanceof node.ownerDocument.defaultView.HTMLElement) {
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+ width = node.offsetWidth;
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+ height = node.offsetHeight;
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+ }
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+ return {
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+ top: top,
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+ left: left,
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+ width: width,
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+ height: height
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+ };
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+ }
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+ function $edcf132a9284368a$var$getOffset(node, ignoreScale) {
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+ let { top: top, left: left, width: width, height: height } = $edcf132a9284368a$export$4b834cebd9e5cebe(node, ignoreScale);
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  let { scrollTop: scrollTop, scrollLeft: scrollLeft, clientTop: clientTop, clientLeft: clientLeft } = document.documentElement;
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  return {
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  top: top + scrollTop - clientTop,
@@ -308,20 +336,13 @@ function $edcf132a9284368a$var$getOffset(node) {
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  height: height
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  };
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  }
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- function $edcf132a9284368a$var$getPosition(node, parent) {
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+ function $edcf132a9284368a$var$getPosition(node, parent, ignoreScale) {
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  let style = window.getComputedStyle(node);
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  let offset;
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- if (style.position === 'fixed') {
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- let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
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- offset = {
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- top: top,
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- left: left,
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- width: width,
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- height: height
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- };
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- } else {
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- offset = $edcf132a9284368a$var$getOffset(node);
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- let parentOffset = $edcf132a9284368a$var$getOffset(parent);
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+ if (style.position === 'fixed') offset = $edcf132a9284368a$export$4b834cebd9e5cebe(node, ignoreScale);
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+ else {
344
+ offset = $edcf132a9284368a$var$getOffset(node, ignoreScale);
345
+ let parentOffset = $edcf132a9284368a$var$getOffset(parent, ignoreScale);
325
346
  let parentStyle = window.getComputedStyle(parent);
326
347
  parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;
327
348
  parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;
@@ -361,5 +382,5 @@ function $edcf132a9284368a$var$isContainingBlock(node) {
361
382
  }
362
383
 
363
384
 
364
- export {$edcf132a9284368a$export$6839422d1f33cee9 as calculatePositionInternal, $edcf132a9284368a$export$b3ceb0cbf1056d98 as calculatePosition};
385
+ export {$edcf132a9284368a$export$6839422d1f33cee9 as calculatePositionInternal, $edcf132a9284368a$export$b3ceb0cbf1056d98 as calculatePosition, $edcf132a9284368a$export$4b834cebd9e5cebe as getRect};
365
386
  //# sourceMappingURL=calculatePosition.module.js.map