@react-aria/overlays 3.22.0 → 3.23.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/DismissButton.main.js +2 -2
- package/dist/DismissButton.mjs +3 -3
- package/dist/DismissButton.module.js +2 -2
- package/dist/Overlay.mjs +1 -1
- package/dist/PortalProvider.mjs +1 -1
- package/dist/ar-AE.mjs +1 -1
- package/dist/ariaHideOutside.main.js +7 -7
- package/dist/ariaHideOutside.mjs +8 -8
- package/dist/ariaHideOutside.module.js +7 -7
- package/dist/bg-BG.mjs +1 -1
- package/dist/calculatePosition.main.js +40 -40
- package/dist/calculatePosition.main.js.map +1 -1
- package/dist/calculatePosition.mjs +41 -41
- package/dist/calculatePosition.module.js +40 -40
- package/dist/calculatePosition.module.js.map +1 -1
- package/dist/cs-CZ.mjs +1 -1
- package/dist/da-DK.mjs +1 -1
- package/dist/de-DE.mjs +1 -1
- package/dist/el-GR.mjs +1 -1
- package/dist/en-US.mjs +1 -1
- package/dist/es-ES.mjs +1 -1
- package/dist/et-EE.mjs +1 -1
- package/dist/fi-FI.mjs +1 -1
- package/dist/fr-FR.mjs +1 -1
- package/dist/he-IL.mjs +1 -1
- package/dist/hr-HR.mjs +1 -1
- package/dist/hu-HU.mjs +1 -1
- package/dist/intlStrings.mjs +1 -1
- package/dist/it-IT.mjs +1 -1
- package/dist/ja-JP.mjs +1 -1
- package/dist/ko-KR.mjs +1 -1
- package/dist/lt-LT.mjs +1 -1
- package/dist/lv-LV.mjs +1 -1
- package/dist/nb-NO.mjs +1 -1
- package/dist/nl-NL.mjs +1 -1
- package/dist/pl-PL.mjs +1 -1
- package/dist/pt-BR.mjs +1 -1
- package/dist/pt-PT.mjs +1 -1
- package/dist/ro-RO.mjs +1 -1
- package/dist/ru-RU.mjs +1 -1
- package/dist/sk-SK.mjs +1 -1
- package/dist/sl-SI.mjs +1 -1
- package/dist/sr-SP.mjs +1 -1
- package/dist/sv-SE.mjs +1 -1
- package/dist/tr-TR.mjs +1 -1
- package/dist/types.d.ts +10 -10
- package/dist/types.d.ts.map +1 -1
- package/dist/uk-UA.mjs +1 -1
- package/dist/useCloseOnScroll.main.js +6 -2
- package/dist/useCloseOnScroll.main.js.map +1 -1
- package/dist/useCloseOnScroll.mjs +7 -3
- package/dist/useCloseOnScroll.module.js +6 -2
- package/dist/useCloseOnScroll.module.js.map +1 -1
- package/dist/useModal.main.js +4 -4
- package/dist/useModal.mjs +5 -5
- package/dist/useModal.module.js +4 -4
- package/dist/useModalOverlay.main.js.map +1 -1
- package/dist/useModalOverlay.mjs +1 -1
- package/dist/useModalOverlay.module.js.map +1 -1
- package/dist/useOverlay.main.js +1 -1
- package/dist/useOverlay.main.js.map +1 -1
- package/dist/useOverlay.mjs +2 -2
- package/dist/useOverlay.module.js +1 -1
- package/dist/useOverlay.module.js.map +1 -1
- package/dist/useOverlayPosition.main.js +62 -19
- package/dist/useOverlayPosition.main.js.map +1 -1
- package/dist/useOverlayPosition.mjs +63 -20
- package/dist/useOverlayPosition.module.js +62 -19
- package/dist/useOverlayPosition.module.js.map +1 -1
- package/dist/useOverlayTrigger.main.js +5 -5
- package/dist/useOverlayTrigger.main.js.map +1 -1
- package/dist/useOverlayTrigger.mjs +6 -6
- package/dist/useOverlayTrigger.module.js +5 -5
- package/dist/useOverlayTrigger.module.js.map +1 -1
- package/dist/usePopover.main.js.map +1 -1
- package/dist/usePopover.mjs +1 -1
- package/dist/usePopover.module.js.map +1 -1
- package/dist/usePreventScroll.main.js +22 -22
- package/dist/usePreventScroll.mjs +23 -23
- package/dist/usePreventScroll.module.js +22 -22
- package/dist/zh-CN.mjs +1 -1
- package/dist/zh-TW.mjs +1 -1
- package/package.json +14 -14
- package/src/calculatePosition.ts +3 -3
- package/src/useCloseOnScroll.ts +10 -2
- package/src/useModalOverlay.ts +3 -3
- package/src/useOverlay.ts +4 -4
- package/src/useOverlayPosition.ts +58 -11
- package/src/useOverlayTrigger.ts +3 -3
- package/src/usePopover.ts +3 -4
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@@ -12,37 +12,37 @@ import {isWebKit as $fZVmS$isWebKit, clamp as $fZVmS$clamp} from "@react-aria/ut
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* governing permissions and limitations under the License.
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*/
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const $edcf132a9284368a$var$AXIS = {
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top:
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bottom:
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left:
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right:
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top: 'top',
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bottom: 'top',
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left: 'left',
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right: 'left'
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};
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const $edcf132a9284368a$var$FLIPPED_DIRECTION = {
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top:
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bottom:
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left:
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right:
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top: 'bottom',
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bottom: 'top',
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left: 'right',
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right: 'left'
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};
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const $edcf132a9284368a$var$CROSS_AXIS = {
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top:
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left:
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top: 'left',
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left: 'top'
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};
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const $edcf132a9284368a$var$AXIS_SIZE = {
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top:
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left:
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top: 'height',
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left: 'width'
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};
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const $edcf132a9284368a$var$TOTAL_SIZE = {
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width:
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height:
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width: 'totalWidth',
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height: 'totalHeight'
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};
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const $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE = {};
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// @ts-ignore
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let $edcf132a9284368a$var$visualViewport = typeof document !==
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let $edcf132a9284368a$var$visualViewport = typeof document !== 'undefined' && window.visualViewport;
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function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
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let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;
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let scroll = {};
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let isPinchZoomedIn = ($edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.scale) > 1;
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if (containerNode.tagName ===
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if (containerNode.tagName === 'BODY') {
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let documentElement = document.documentElement;
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totalWidth = documentElement.clientWidth;
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totalHeight = documentElement.clientHeight;
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@@ -66,7 +66,7 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
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totalWidth = width;
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totalHeight = height;
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}
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if ((0, $fZVmS$isWebKit)() && (containerNode.tagName ===
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if ((0, $fZVmS$isWebKit)() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {
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// Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.
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// Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.
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// Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable
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@@ -129,10 +129,10 @@ function $edcf132a9284368a$var$getMargins(node) {
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}
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function $edcf132a9284368a$var$parsePlacement(input) {
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if ($edcf132a9284368a$var$PARSED_PLACEMENT_CACHE[input]) return $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE[input];
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let [placement, crossPlacement] = input.split(
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let axis = $edcf132a9284368a$var$AXIS[placement] ||
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let [placement, crossPlacement] = input.split(' ');
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let axis = $edcf132a9284368a$var$AXIS[placement] || 'right';
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let crossAxis = $edcf132a9284368a$var$CROSS_AXIS[axis];
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if (!$edcf132a9284368a$var$AXIS[crossPlacement]) crossPlacement =
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if (!$edcf132a9284368a$var$AXIS[crossPlacement]) crossPlacement = 'center';
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let size = $edcf132a9284368a$var$AXIS_SIZE[axis];
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let crossSize = $edcf132a9284368a$var$AXIS_SIZE[crossAxis];
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$edcf132a9284368a$var$PARSED_PLACEMENT_CACHE[input] = {
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@@ -150,7 +150,7 @@ function $edcf132a9284368a$var$computePosition(childOffset, boundaryDimensions,
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let position = {};
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// button position
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position[crossAxis] = childOffset[crossAxis];
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if (crossPlacement ===
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if (crossPlacement === 'center') // + (button size / 2) - (overlay size / 2)
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// at this point the overlay center should match the button center
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position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]) / 2;
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else if (crossPlacement !== crossAxis) // + (button size) - (overlay size)
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@@ -181,7 +181,7 @@ function $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, contai
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// For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method
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// used in computePosition.
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let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - position.bottom - overlayHeight);
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let maxHeight = heightGrowthDirection !==
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let maxHeight = heightGrowthDirection !== 'top' ? // We want the distance between the top of the overlay to the bottom of the boundary
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Math.max(0, boundaryDimensions.height + boundaryDimensions.top + boundaryDimensions.scroll.top // this is the bottom of the boundary
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- overlayTop // this is the top of the overlay
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- (margins.top + margins.bottom + padding // save additional space for margin and padding
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@@ -215,13 +215,13 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
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}
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}
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// Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height
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let heightGrowthDirection =
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if (placementInfo.axis ===
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if (placementInfo.placement ===
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else if (placementInfo.placement ===
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} else if (placementInfo.crossAxis ===
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if (placementInfo.crossPlacement ===
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else if (placementInfo.crossPlacement ===
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let heightGrowthDirection = 'bottom';
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if (placementInfo.axis === 'top') {
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if (placementInfo.placement === 'top') heightGrowthDirection = 'top';
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else if (placementInfo.placement === 'bottom') heightGrowthDirection = 'bottom';
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} else if (placementInfo.crossAxis === 'top') {
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if (placementInfo.crossPlacement === 'top') heightGrowthDirection = 'bottom';
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else if (placementInfo.crossPlacement === 'bottom') heightGrowthDirection = 'top';
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}
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let delta = $edcf132a9284368a$var$getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);
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position[crossAxis] += delta;
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@@ -234,13 +234,13 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
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let arrowPosition = {};
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// All values are transformed so that 0 is at the top/left of the overlay depending on the orientation
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// Prefer the arrow being in the center of the trigger/overlay anchor element
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let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] -
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let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis];
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// Min/Max position limits for the arrow with respect to the overlay
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const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;
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const arrowMaxPosition = overlaySize[crossSize] - arrowSize / 2 - arrowBoundaryOffset;
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// Min/Max position limits for the arrow with respect to the trigger/overlay anchor element
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const arrowOverlappingChildMinEdge = childOffset[crossAxis] -
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const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] -
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const arrowOverlappingChildMinEdge = childOffset[crossAxis] - position[crossAxis] + arrowSize / 2;
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const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - position[crossAxis] - arrowSize / 2;
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// Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay
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const arrowPositionOverlappingChild = (0, $fZVmS$clamp)(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);
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arrowPosition[crossAxis] = (0, $fZVmS$clamp)(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);
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@@ -257,7 +257,7 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
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let container = overlayNode instanceof HTMLElement ? $edcf132a9284368a$var$getContainingBlock(overlayNode) : document.documentElement;
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let isViewportContainer = container === document.documentElement;
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const containerPositionStyle = window.getComputedStyle(container).position;
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let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !==
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let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';
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let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode) : $edcf132a9284368a$var$getPosition(targetNode, container);
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if (!isViewportContainer) {
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let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode);
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// If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
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// body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
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// by the container scroll since they are essentially the same containing element and thus in the same coordinate system
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let containerOffsetWithBoundary = boundaryElement.tagName ===
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if (container.tagName ===
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let containerOffsetWithBoundary = boundaryElement.tagName === 'BODY' ? $edcf132a9284368a$var$getOffset(container) : $edcf132a9284368a$var$getPosition(container, boundaryElement);
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if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {
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containerDimensions.scroll.top = 0;
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containerDimensions.scroll.left = 0;
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}
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function $edcf132a9284368a$var$getPosition(node, parent) {
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let style = window.getComputedStyle(node);
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let offset;
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if (style.position ===
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if (style.position === 'fixed') {
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let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
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offset = {
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top: top,
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// The offsetParent algorithm terminates at the document body,
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// even if the body is not a containing block. Double check that
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// and use the documentElement if so.
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if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position ===
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if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement;
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// TODO(later): handle table elements?
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// The offsetParent can be null if the element has position: fixed, or a few other cases.
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// We have to walk up the tree manually in this case because fixed positioned elements
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// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
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function $edcf132a9284368a$var$isContainingBlock(node) {
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let style = window.getComputedStyle(node);
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return style.transform !==
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return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || // @ts-ignore
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'backdropFilter' in style && style.backdropFilter !== 'none' || // @ts-ignore
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'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none';
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}
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export {$edcf132a9284368a$export$6839422d1f33cee9 as calculatePositionInternal, $edcf132a9284368a$export$b3ceb0cbf1056d98 as calculatePosition};
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//# sourceMappingURL=calculatePosition.
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//# sourceMappingURL=calculatePosition.module.js.map
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@@ -12,37 +12,37 @@ import {isWebKit as $fZVmS$isWebKit, clamp as $fZVmS$clamp} from "@react-aria/ut
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* governing permissions and limitations under the License.
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*/
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const $edcf132a9284368a$var$AXIS = {
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top: 'top',
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bottom: 'top',
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left: 'left',
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right: 'left'
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};
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const $edcf132a9284368a$var$FLIPPED_DIRECTION = {
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top:
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bottom:
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left:
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right:
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top: 'bottom',
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bottom: 'top',
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left: 'right',
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right: 'left'
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};
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const $edcf132a9284368a$var$CROSS_AXIS = {
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top:
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left:
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top: 'left',
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left: 'top'
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};
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const $edcf132a9284368a$var$AXIS_SIZE = {
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top:
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left:
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left: 'width'
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};
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const $edcf132a9284368a$var$TOTAL_SIZE = {
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width:
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height:
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width: 'totalWidth',
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height: 'totalHeight'
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};
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const $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE = {};
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// @ts-ignore
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let $edcf132a9284368a$var$visualViewport = typeof document !==
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let $edcf132a9284368a$var$visualViewport = typeof document !== 'undefined' && window.visualViewport;
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function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
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let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;
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let scroll = {};
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let isPinchZoomedIn = ($edcf132a9284368a$var$visualViewport === null || $edcf132a9284368a$var$visualViewport === void 0 ? void 0 : $edcf132a9284368a$var$visualViewport.scale) > 1;
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if (containerNode.tagName ===
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if (containerNode.tagName === 'BODY') {
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let documentElement = document.documentElement;
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totalWidth = documentElement.clientWidth;
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totalHeight = documentElement.clientHeight;
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@@ -66,7 +66,7 @@ function $edcf132a9284368a$var$getContainerDimensions(containerNode) {
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totalWidth = width;
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totalHeight = height;
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}
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if ((0, $fZVmS$isWebKit)() && (containerNode.tagName ===
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if ((0, $fZVmS$isWebKit)() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {
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// Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.
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// Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.
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// Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable
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}
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function $edcf132a9284368a$var$parsePlacement(input) {
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if ($edcf132a9284368a$var$PARSED_PLACEMENT_CACHE[input]) return $edcf132a9284368a$var$PARSED_PLACEMENT_CACHE[input];
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let axis = $edcf132a9284368a$var$AXIS[placement] ||
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let crossAxis = $edcf132a9284368a$var$CROSS_AXIS[axis];
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if (!$edcf132a9284368a$var$AXIS[crossPlacement]) crossPlacement =
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if (!$edcf132a9284368a$var$AXIS[crossPlacement]) crossPlacement = 'center';
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let size = $edcf132a9284368a$var$AXIS_SIZE[axis];
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let crossSize = $edcf132a9284368a$var$AXIS_SIZE[crossAxis];
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$edcf132a9284368a$var$PARSED_PLACEMENT_CACHE[input] = {
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let position = {};
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position[crossAxis] = childOffset[crossAxis];
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if (crossPlacement ===
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if (crossPlacement === 'center') // + (button size / 2) - (overlay size / 2)
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position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]) / 2;
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else if (crossPlacement !== crossAxis) // + (button size) - (overlay size)
|
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@@ -181,7 +181,7 @@ function $edcf132a9284368a$var$getMaxHeight(position, boundaryDimensions, contai
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// For cases where position is set via "bottom" instead of "top", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method
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// used in computePosition.
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let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - position.bottom - overlayHeight);
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let maxHeight = heightGrowthDirection !==
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let maxHeight = heightGrowthDirection !== 'top' ? // We want the distance between the top of the overlay to the bottom of the boundary
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Math.max(0, boundaryDimensions.height + boundaryDimensions.top + boundaryDimensions.scroll.top // this is the bottom of the boundary
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|
|
@@ -215,13 +215,13 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
|
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}
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}
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// Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height
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if (placementInfo.placement ===
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else if (placementInfo.placement ===
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} else if (placementInfo.crossAxis ===
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|
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else if (placementInfo.crossPlacement ===
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|
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let heightGrowthDirection = 'bottom';
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if (placementInfo.placement === 'top') heightGrowthDirection = 'top';
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else if (placementInfo.placement === 'bottom') heightGrowthDirection = 'bottom';
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} else if (placementInfo.crossAxis === 'top') {
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if (placementInfo.crossPlacement === 'top') heightGrowthDirection = 'bottom';
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else if (placementInfo.crossPlacement === 'bottom') heightGrowthDirection = 'top';
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}
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let delta = $edcf132a9284368a$var$getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);
|
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position[crossAxis] += delta;
|
|
@@ -234,13 +234,13 @@ function $edcf132a9284368a$export$6839422d1f33cee9(placementInput, childOffset,
|
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let arrowPosition = {};
|
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// All values are transformed so that 0 is at the top/left of the overlay depending on the orientation
|
|
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// Prefer the arrow being in the center of the trigger/overlay anchor element
|
|
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|
-
let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] -
|
|
237
|
+
let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis];
|
|
238
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|
// Min/Max position limits for the arrow with respect to the overlay
|
|
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239
|
const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;
|
|
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240
|
const arrowMaxPosition = overlaySize[crossSize] - arrowSize / 2 - arrowBoundaryOffset;
|
|
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241
|
// Min/Max position limits for the arrow with respect to the trigger/overlay anchor element
|
|
242
|
-
const arrowOverlappingChildMinEdge = childOffset[crossAxis] -
|
|
243
|
-
const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] -
|
|
242
|
+
const arrowOverlappingChildMinEdge = childOffset[crossAxis] - position[crossAxis] + arrowSize / 2;
|
|
243
|
+
const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - position[crossAxis] - arrowSize / 2;
|
|
244
244
|
// Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay
|
|
245
245
|
const arrowPositionOverlappingChild = (0, $fZVmS$clamp)(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);
|
|
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246
|
arrowPosition[crossAxis] = (0, $fZVmS$clamp)(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);
|
|
@@ -257,7 +257,7 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
|
|
|
257
257
|
let container = overlayNode instanceof HTMLElement ? $edcf132a9284368a$var$getContainingBlock(overlayNode) : document.documentElement;
|
|
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258
|
let isViewportContainer = container === document.documentElement;
|
|
259
259
|
const containerPositionStyle = window.getComputedStyle(container).position;
|
|
260
|
-
let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !==
|
|
260
|
+
let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';
|
|
261
261
|
let childOffset = isViewportContainer ? $edcf132a9284368a$var$getOffset(targetNode) : $edcf132a9284368a$var$getPosition(targetNode, container);
|
|
262
262
|
if (!isViewportContainer) {
|
|
263
263
|
let { marginTop: marginTop, marginLeft: marginLeft } = window.getComputedStyle(targetNode);
|
|
@@ -274,8 +274,8 @@ function $edcf132a9284368a$export$b3ceb0cbf1056d98(opts) {
|
|
|
274
274
|
// If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the
|
|
275
275
|
// body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset
|
|
276
276
|
// by the container scroll since they are essentially the same containing element and thus in the same coordinate system
|
|
277
|
-
let containerOffsetWithBoundary = boundaryElement.tagName ===
|
|
278
|
-
if (container.tagName ===
|
|
277
|
+
let containerOffsetWithBoundary = boundaryElement.tagName === 'BODY' ? $edcf132a9284368a$var$getOffset(container) : $edcf132a9284368a$var$getPosition(container, boundaryElement);
|
|
278
|
+
if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {
|
|
279
279
|
containerDimensions.scroll.top = 0;
|
|
280
280
|
containerDimensions.scroll.left = 0;
|
|
281
281
|
}
|
|
@@ -294,7 +294,7 @@ function $edcf132a9284368a$var$getOffset(node) {
|
|
|
294
294
|
function $edcf132a9284368a$var$getPosition(node, parent) {
|
|
295
295
|
let style = window.getComputedStyle(node);
|
|
296
296
|
let offset;
|
|
297
|
-
if (style.position ===
|
|
297
|
+
if (style.position === 'fixed') {
|
|
298
298
|
let { top: top, left: left, width: width, height: height } = node.getBoundingClientRect();
|
|
299
299
|
offset = {
|
|
300
300
|
top: top,
|
|
@@ -325,7 +325,7 @@ function $edcf132a9284368a$var$getContainingBlock(node) {
|
|
|
325
325
|
// The offsetParent algorithm terminates at the document body,
|
|
326
326
|
// even if the body is not a containing block. Double check that
|
|
327
327
|
// and use the documentElement if so.
|
|
328
|
-
if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position ===
|
|
328
|
+
if (offsetParent && offsetParent === document.body && window.getComputedStyle(offsetParent).position === 'static' && !$edcf132a9284368a$var$isContainingBlock(offsetParent)) offsetParent = document.documentElement;
|
|
329
329
|
// TODO(later): handle table elements?
|
|
330
330
|
// The offsetParent can be null if the element has position: fixed, or a few other cases.
|
|
331
331
|
// We have to walk up the tree manually in this case because fixed positioned elements
|
|
@@ -340,9 +340,9 @@ function $edcf132a9284368a$var$getContainingBlock(node) {
|
|
|
340
340
|
// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block
|
|
341
341
|
function $edcf132a9284368a$var$isContainingBlock(node) {
|
|
342
342
|
let style = window.getComputedStyle(node);
|
|
343
|
-
return style.transform !==
|
|
344
|
-
|
|
345
|
-
|
|
343
|
+
return style.transform !== 'none' || /transform|perspective/.test(style.willChange) || style.filter !== 'none' || style.contain === 'paint' || // @ts-ignore
|
|
344
|
+
'backdropFilter' in style && style.backdropFilter !== 'none' || // @ts-ignore
|
|
345
|
+
'WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none';
|
|
346
346
|
}
|
|
347
347
|
|
|
348
348
|
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position?: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight?: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\n// @ts-ignore\nlet visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = visualViewport?.scale > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport.pageTop;\n left = visualViewport.pageLeft;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the <body>).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis];\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis];\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis] += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis], minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - position.bottom - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + boundaryDimensions.scroll.top) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - (margins.top + margins.bottom + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + boundaryDimensions.scroll.top) // this is the top of the boundary\n - (margins.top + margins.bottom + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - boundaryDimensions.scroll[axis] + containerOffsetWithBoundary[axis] - margins[axis] - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - margins[axis] - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis] += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis] += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - overlaySize[crossAxis];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n const arrowMaxPosition = overlaySize[crossSize] - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] - overlaySize[crossAxis] + (arrowSize / 2);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - overlaySize[crossAxis] - (arrowSize / 2);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += margins.left + margins.right;\n overlaySize.height += margins.top + margins.bottom;\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n // @ts-ignore\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n // @ts-ignore\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {Axis, Placement, PlacementAxis, SizeAxis} from '@react-types/overlays';\nimport {clamp, isWebKit} from '@react-aria/utils';\n\ninterface Position {\n top?: number,\n left?: number,\n bottom?: number,\n right?: number\n}\n\ninterface Dimensions {\n width: number,\n height: number,\n totalWidth: number,\n totalHeight: number,\n top: number,\n left: number,\n scroll: Position\n}\n\ninterface ParsedPlacement {\n placement: PlacementAxis,\n crossPlacement: PlacementAxis,\n axis: Axis,\n crossAxis: Axis,\n size: SizeAxis,\n crossSize: SizeAxis\n}\n\ninterface Offset {\n top: number,\n left: number,\n width: number,\n height: number\n}\n\ninterface PositionOpts {\n arrowSize: number,\n placement: Placement,\n targetNode: Element,\n overlayNode: Element,\n scrollNode: Element,\n padding: number,\n shouldFlip: boolean,\n boundaryElement: Element,\n offset: number,\n crossOffset: number,\n maxHeight?: number,\n arrowBoundaryOffset?: number\n}\n\ntype HeightGrowthDirection = 'top' | 'bottom';\n\nexport interface PositionResult {\n position?: Position,\n arrowOffsetLeft?: number,\n arrowOffsetTop?: number,\n maxHeight?: number,\n placement: PlacementAxis\n}\n\nconst AXIS = {\n top: 'top',\n bottom: 'top',\n left: 'left',\n right: 'left'\n};\n\nconst FLIPPED_DIRECTION = {\n top: 'bottom',\n bottom: 'top',\n left: 'right',\n right: 'left'\n};\n\nconst CROSS_AXIS = {\n top: 'left',\n left: 'top'\n};\n\nconst AXIS_SIZE = {\n top: 'height',\n left: 'width'\n};\n\nconst TOTAL_SIZE = {\n width: 'totalWidth',\n height: 'totalHeight'\n};\n\nconst PARSED_PLACEMENT_CACHE = {};\n\n// @ts-ignore\nlet visualViewport = typeof document !== 'undefined' && window.visualViewport;\n\nfunction getContainerDimensions(containerNode: Element): Dimensions {\n let width = 0, height = 0, totalWidth = 0, totalHeight = 0, top = 0, left = 0;\n let scroll: Position = {};\n let isPinchZoomedIn = visualViewport?.scale > 1;\n\n if (containerNode.tagName === 'BODY') {\n let documentElement = document.documentElement;\n totalWidth = documentElement.clientWidth;\n totalHeight = documentElement.clientHeight;\n width = visualViewport?.width ?? totalWidth;\n height = visualViewport?.height ?? totalHeight;\n scroll.top = documentElement.scrollTop || containerNode.scrollTop;\n scroll.left = documentElement.scrollLeft || containerNode.scrollLeft;\n\n // The goal of the below is to get a top/left value that represents the top/left of the visual viewport with\n // respect to the layout viewport origin. This combined with the scrollTop/scrollLeft will allow us to calculate\n // coordinates/values with respect to the visual viewport or with respect to the layout viewport.\n if (visualViewport) {\n top = visualViewport.offsetTop;\n left = visualViewport.offsetLeft;\n }\n } else {\n ({width, height, top, left} = getOffset(containerNode));\n scroll.top = containerNode.scrollTop;\n scroll.left = containerNode.scrollLeft;\n totalWidth = width;\n totalHeight = height;\n }\n\n if (isWebKit() && (containerNode.tagName === 'BODY' || containerNode.tagName === 'HTML') && isPinchZoomedIn) {\n // Safari will report a non-zero scrollTop/Left for the non-scrolling body/HTML element when pinch zoomed in unlike other browsers.\n // Set to zero for parity calculations so we get consistent positioning of overlays across all browsers.\n // Also switch to visualViewport.pageTop/pageLeft so that we still accomodate for scroll positioning for body/HTML elements that are actually scrollable\n // before pinch zoom happens\n scroll.top = 0;\n scroll.left = 0;\n top = visualViewport.pageTop;\n left = visualViewport.pageLeft;\n }\n\n return {width, height, totalWidth, totalHeight, scroll, top, left};\n}\n\nfunction getScroll(node: Element): Offset {\n return {\n top: node.scrollTop,\n left: node.scrollLeft,\n width: node.scrollWidth,\n height: node.scrollHeight\n };\n}\n\n// Determines the amount of space required when moving the overlay to ensure it remains in the boundary\nfunction getDelta(\n axis: Axis,\n offset: number,\n size: number,\n // The dimensions of the boundary element that the popover is\n // positioned within (most of the time this is the <body>).\n boundaryDimensions: Dimensions,\n // The dimensions of the containing block element that the popover is\n // positioned relative to (e.g. parent with position: relative).\n // Usually this is the same as the boundary element, but if the popover\n // is portaled somewhere other than the body and has an ancestor with\n // position: relative/absolute, it will be different.\n containerDimensions: Dimensions,\n padding: number,\n containerOffsetWithBoundary: Offset\n) {\n let containerScroll = containerDimensions.scroll[axis];\n // The height/width of the boundary. Matches the axis along which we are adjusting the overlay position\n let boundarySize = boundaryDimensions[AXIS_SIZE[axis]];\n // Calculate the edges of the boundary (accomodating for the boundary padding) and the edges of the overlay.\n // Note that these values are with respect to the visual viewport (aka 0,0 is the top left of the viewport)\n let boundaryStartEdge = boundaryDimensions.scroll[AXIS[axis]] + padding;\n let boundaryEndEdge = boundarySize + boundaryDimensions.scroll[AXIS[axis]] - padding;\n let startEdgeOffset = offset - containerScroll + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n let endEdgeOffset = offset - containerScroll + size + containerOffsetWithBoundary[axis] - boundaryDimensions[AXIS[axis]];\n\n // If any of the overlay edges falls outside of the boundary, shift the overlay the required amount to align one of the overlay's\n // edges with the closest boundary edge.\n if (startEdgeOffset < boundaryStartEdge) {\n return boundaryStartEdge - startEdgeOffset;\n } else if (endEdgeOffset > boundaryEndEdge) {\n return Math.max(boundaryEndEdge - endEdgeOffset, boundaryStartEdge - startEdgeOffset);\n } else {\n return 0;\n }\n}\n\nfunction getMargins(node: Element): Position {\n let style = window.getComputedStyle(node);\n return {\n top: parseInt(style.marginTop, 10) || 0,\n bottom: parseInt(style.marginBottom, 10) || 0,\n left: parseInt(style.marginLeft, 10) || 0,\n right: parseInt(style.marginRight, 10) || 0\n };\n}\n\nfunction parsePlacement(input: Placement): ParsedPlacement {\n if (PARSED_PLACEMENT_CACHE[input]) {\n return PARSED_PLACEMENT_CACHE[input];\n }\n\n let [placement, crossPlacement] = input.split(' ');\n let axis: Axis = AXIS[placement] || 'right';\n let crossAxis: Axis = CROSS_AXIS[axis];\n\n if (!AXIS[crossPlacement]) {\n crossPlacement = 'center';\n }\n\n let size = AXIS_SIZE[axis];\n let crossSize = AXIS_SIZE[crossAxis];\n PARSED_PLACEMENT_CACHE[input] = {placement, crossPlacement, axis, crossAxis, size, crossSize};\n return PARSED_PLACEMENT_CACHE[input];\n}\n\nfunction computePosition(\n childOffset: Offset,\n boundaryDimensions: Dimensions,\n overlaySize: Offset,\n placementInfo: ParsedPlacement,\n offset: number,\n crossOffset: number,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n arrowSize: number,\n arrowBoundaryOffset: number\n) {\n let {placement, crossPlacement, axis, crossAxis, size, crossSize} = placementInfo;\n let position: Position = {};\n\n // button position\n position[crossAxis] = childOffset[crossAxis];\n if (crossPlacement === 'center') {\n // + (button size / 2) - (overlay size / 2)\n // at this point the overlay center should match the button center\n position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]) / 2;\n } else if (crossPlacement !== crossAxis) {\n // + (button size) - (overlay size)\n // at this point the overlay bottom should match the button bottom\n position[crossAxis] += (childOffset[crossSize] - overlaySize[crossSize]);\n }/* else {\n the overlay top should match the button top\n } */\n\n position[crossAxis] += crossOffset;\n\n // overlay top overlapping arrow with button bottom\n const minPosition = childOffset[crossAxis] - overlaySize[crossSize] + arrowSize + arrowBoundaryOffset;\n // overlay bottom overlapping arrow with button top\n const maxPosition = childOffset[crossAxis] + childOffset[crossSize] - arrowSize - arrowBoundaryOffset;\n position[crossAxis] = clamp(position[crossAxis], minPosition, maxPosition);\n\n // Floor these so the position isn't placed on a partial pixel, only whole pixels. Shouldn't matter if it was floored or ceiled, so chose one.\n if (placement === axis) {\n // If the container is positioned (non-static), then we use the container's actual\n // height, as `bottom` will be relative to this height. But if the container is static,\n // then it can only be the `document.body`, and `bottom` will be relative to _its_\n // container, which should be as large as boundaryDimensions.\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary[size] : boundaryDimensions[TOTAL_SIZE[size]]);\n position[FLIPPED_DIRECTION[axis]] = Math.floor(containerHeight - childOffset[axis] + offset);\n } else {\n position[axis] = Math.floor(childOffset[axis] + childOffset[size] + offset);\n }\n return position;\n}\n\nfunction getMaxHeight(\n position: Position,\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n isContainerPositioned: boolean,\n margins: Position,\n padding: number,\n overlayHeight: number,\n heightGrowthDirection: HeightGrowthDirection\n) {\n const containerHeight = (isContainerPositioned ? containerOffsetWithBoundary.height : boundaryDimensions[TOTAL_SIZE.height]);\n // For cases where position is set via \"bottom\" instead of \"top\", we need to calculate the true overlay top with respect to the boundary. Reverse calculate this with the same method\n // used in computePosition.\n let overlayTop = position.top != null ? containerOffsetWithBoundary.top + position.top : containerOffsetWithBoundary.top + (containerHeight - position.bottom - overlayHeight);\n let maxHeight = heightGrowthDirection !== 'top' ?\n // We want the distance between the top of the overlay to the bottom of the boundary\n Math.max(0,\n (boundaryDimensions.height + boundaryDimensions.top + boundaryDimensions.scroll.top) // this is the bottom of the boundary\n - overlayTop // this is the top of the overlay\n - (margins.top + margins.bottom + padding) // save additional space for margin and padding\n )\n // We want the distance between the bottom of the overlay to the top of the boundary\n : Math.max(0,\n (overlayTop + overlayHeight) // this is the bottom of the overlay\n - (boundaryDimensions.top + boundaryDimensions.scroll.top) // this is the top of the boundary\n - (margins.top + margins.bottom + padding) // save additional space for margin and padding\n );\n return Math.min(boundaryDimensions.height - (padding * 2), maxHeight);\n}\n\nfunction getAvailableSpace(\n boundaryDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n childOffset: Offset,\n margins: Position,\n padding: number,\n placementInfo: ParsedPlacement\n) {\n let {placement, axis, size} = placementInfo;\n if (placement === axis) {\n return Math.max(0, childOffset[axis] - boundaryDimensions[axis] - boundaryDimensions.scroll[axis] + containerOffsetWithBoundary[axis] - margins[axis] - margins[FLIPPED_DIRECTION[axis]] - padding);\n }\n\n return Math.max(0, boundaryDimensions[size] + boundaryDimensions[axis] + boundaryDimensions.scroll[axis] - containerOffsetWithBoundary[axis] - childOffset[axis] - childOffset[size] - margins[axis] - margins[FLIPPED_DIRECTION[axis]] - padding);\n}\n\nexport function calculatePositionInternal(\n placementInput: Placement,\n childOffset: Offset,\n overlaySize: Offset,\n scrollSize: Offset,\n margins: Position,\n padding: number,\n flip: boolean,\n boundaryDimensions: Dimensions,\n containerDimensions: Dimensions,\n containerOffsetWithBoundary: Offset,\n offset: number,\n crossOffset: number,\n isContainerPositioned: boolean,\n userSetMaxHeight: number | undefined,\n arrowSize: number,\n arrowBoundaryOffset: number\n): PositionResult {\n let placementInfo = parsePlacement(placementInput);\n let {size, crossAxis, crossSize, placement, crossPlacement} = placementInfo;\n let position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let normalizedOffset = offset;\n let space = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n placementInfo\n );\n\n // Check if the scroll size of the overlay is greater than the available space to determine if we need to flip\n if (flip && scrollSize[size] > space) {\n let flippedPlacementInfo = parsePlacement(`${FLIPPED_DIRECTION[placement]} ${crossPlacement}` as Placement);\n let flippedPosition = computePosition(childOffset, boundaryDimensions, overlaySize, flippedPlacementInfo, offset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n let flippedSpace = getAvailableSpace(\n boundaryDimensions,\n containerOffsetWithBoundary,\n childOffset,\n margins,\n padding + offset,\n flippedPlacementInfo\n );\n\n // If the available space for the flipped position is greater than the original available space, flip.\n if (flippedSpace > space) {\n placementInfo = flippedPlacementInfo;\n position = flippedPosition;\n normalizedOffset = offset;\n }\n }\n\n // Determine the direction the height of the overlay can grow so that we can choose how to calculate the max height\n let heightGrowthDirection: HeightGrowthDirection = 'bottom';\n if (placementInfo.axis === 'top') {\n if (placementInfo.placement === 'top') {\n heightGrowthDirection = 'top';\n } else if (placementInfo.placement === 'bottom') {\n heightGrowthDirection = 'bottom';\n }\n } else if (placementInfo.crossAxis === 'top') {\n if (placementInfo.crossPlacement === 'top') {\n heightGrowthDirection = 'bottom';\n } else if (placementInfo.crossPlacement === 'bottom') {\n heightGrowthDirection = 'top';\n }\n }\n\n let delta = getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis] += delta;\n\n let maxHeight = getMaxHeight(\n position,\n boundaryDimensions,\n containerOffsetWithBoundary,\n isContainerPositioned,\n margins,\n padding,\n overlaySize.height,\n heightGrowthDirection\n );\n\n if (userSetMaxHeight && userSetMaxHeight < maxHeight) {\n maxHeight = userSetMaxHeight;\n }\n\n overlaySize.height = Math.min(overlaySize.height, maxHeight);\n\n position = computePosition(childOffset, boundaryDimensions, overlaySize, placementInfo, normalizedOffset, crossOffset, containerOffsetWithBoundary, isContainerPositioned, arrowSize, arrowBoundaryOffset);\n delta = getDelta(crossAxis, position[crossAxis], overlaySize[crossSize], boundaryDimensions, containerDimensions, padding, containerOffsetWithBoundary);\n position[crossAxis] += delta;\n\n let arrowPosition: Position = {};\n\n // All values are transformed so that 0 is at the top/left of the overlay depending on the orientation\n // Prefer the arrow being in the center of the trigger/overlay anchor element\n let preferredArrowPosition = childOffset[crossAxis] + .5 * childOffset[crossSize] - position[crossAxis];\n\n // Min/Max position limits for the arrow with respect to the overlay\n const arrowMinPosition = arrowSize / 2 + arrowBoundaryOffset;\n const arrowMaxPosition = overlaySize[crossSize] - (arrowSize / 2) - arrowBoundaryOffset;\n\n // Min/Max position limits for the arrow with respect to the trigger/overlay anchor element\n const arrowOverlappingChildMinEdge = childOffset[crossAxis] - position[crossAxis] + (arrowSize / 2);\n const arrowOverlappingChildMaxEdge = childOffset[crossAxis] + childOffset[crossSize] - position[crossAxis] - (arrowSize / 2);\n\n // Clamp the arrow positioning so that it always is within the bounds of the anchor and the overlay\n const arrowPositionOverlappingChild = clamp(preferredArrowPosition, arrowOverlappingChildMinEdge, arrowOverlappingChildMaxEdge);\n arrowPosition[crossAxis] = clamp(arrowPositionOverlappingChild, arrowMinPosition, arrowMaxPosition);\n\n return {\n position,\n maxHeight: maxHeight,\n arrowOffsetLeft: arrowPosition.left,\n arrowOffsetTop: arrowPosition.top,\n placement: placementInfo.placement\n };\n}\n\n/**\n * Determines where to place the overlay with regards to the target and the position of an optional indicator.\n */\nexport function calculatePosition(opts: PositionOpts): PositionResult {\n let {\n placement,\n targetNode,\n overlayNode,\n scrollNode,\n padding,\n shouldFlip,\n boundaryElement,\n offset,\n crossOffset,\n maxHeight,\n arrowSize = 0,\n arrowBoundaryOffset = 0\n } = opts;\n\n let container = overlayNode instanceof HTMLElement ? getContainingBlock(overlayNode) : document.documentElement;\n let isViewportContainer = container === document.documentElement;\n const containerPositionStyle = window.getComputedStyle(container).position;\n let isContainerPositioned = !!containerPositionStyle && containerPositionStyle !== 'static';\n let childOffset: Offset = isViewportContainer ? getOffset(targetNode) : getPosition(targetNode, container);\n\n if (!isViewportContainer) {\n let {marginTop, marginLeft} = window.getComputedStyle(targetNode);\n childOffset.top += parseInt(marginTop, 10) || 0;\n childOffset.left += parseInt(marginLeft, 10) || 0;\n }\n\n let overlaySize: Offset = getOffset(overlayNode);\n let margins = getMargins(overlayNode);\n overlaySize.width += margins.left + margins.right;\n overlaySize.height += margins.top + margins.bottom;\n\n let scrollSize = getScroll(scrollNode);\n let boundaryDimensions = getContainerDimensions(boundaryElement);\n let containerDimensions = getContainerDimensions(container);\n // If the container is the HTML element wrapping the body element, the retrieved scrollTop/scrollLeft will be equal to the\n // body element's scroll. Set the container's scroll values to 0 since the overlay's edge position value in getDelta don't then need to be further offset\n // by the container scroll since they are essentially the same containing element and thus in the same coordinate system\n let containerOffsetWithBoundary: Offset = boundaryElement.tagName === 'BODY' ? getOffset(container) : getPosition(container, boundaryElement);\n if (container.tagName === 'HTML' && boundaryElement.tagName === 'BODY') {\n containerDimensions.scroll.top = 0;\n containerDimensions.scroll.left = 0;\n }\n\n return calculatePositionInternal(\n placement,\n childOffset,\n overlaySize,\n scrollSize,\n margins,\n padding,\n shouldFlip,\n boundaryDimensions,\n containerDimensions,\n containerOffsetWithBoundary,\n offset,\n crossOffset,\n isContainerPositioned,\n maxHeight,\n arrowSize,\n arrowBoundaryOffset\n );\n}\n\nfunction getOffset(node: Element): Offset {\n let {top, left, width, height} = node.getBoundingClientRect();\n let {scrollTop, scrollLeft, clientTop, clientLeft} = document.documentElement;\n return {\n top: top + scrollTop - clientTop,\n left: left + scrollLeft - clientLeft,\n width,\n height\n };\n}\n\nfunction getPosition(node: Element, parent: Element): Offset {\n let style = window.getComputedStyle(node);\n let offset: Offset;\n if (style.position === 'fixed') {\n let {top, left, width, height} = node.getBoundingClientRect();\n offset = {top, left, width, height};\n } else {\n offset = getOffset(node);\n let parentOffset = getOffset(parent);\n let parentStyle = window.getComputedStyle(parent);\n parentOffset.top += (parseInt(parentStyle.borderTopWidth, 10) || 0) - parent.scrollTop;\n parentOffset.left += (parseInt(parentStyle.borderLeftWidth, 10) || 0) - parent.scrollLeft;\n offset.top -= parentOffset.top;\n offset.left -= parentOffset.left;\n }\n\n offset.top -= parseInt(style.marginTop, 10) || 0;\n offset.left -= parseInt(style.marginLeft, 10) || 0;\n return offset;\n}\n\n// Returns the containing block of an element, which is the element that\n// this element will be positioned relative to.\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block\nfunction getContainingBlock(node: HTMLElement): Element {\n // The offsetParent of an element in most cases equals the containing block.\n // https://w3c.github.io/csswg-drafts/cssom-view/#dom-htmlelement-offsetparent\n let offsetParent = node.offsetParent;\n\n // The offsetParent algorithm terminates at the document body,\n // even if the body is not a containing block. Double check that\n // and use the documentElement if so.\n if (\n offsetParent &&\n offsetParent === document.body &&\n window.getComputedStyle(offsetParent).position === 'static' &&\n !isContainingBlock(offsetParent)\n ) {\n offsetParent = document.documentElement;\n }\n\n // TODO(later): handle table elements?\n\n // The offsetParent can be null if the element has position: fixed, or a few other cases.\n // We have to walk up the tree manually in this case because fixed positioned elements\n // are still positioned relative to their containing block, which is not always the viewport.\n if (offsetParent == null) {\n offsetParent = node.parentElement;\n while (offsetParent && !isContainingBlock(offsetParent)) {\n offsetParent = offsetParent.parentElement;\n }\n }\n\n // Fall back to the viewport.\n return offsetParent || document.documentElement;\n}\n\n// https://developer.mozilla.org/en-US/docs/Web/CSS/Containing_block#identifying_the_containing_block\nfunction isContainingBlock(node: Element): boolean {\n let style = window.getComputedStyle(node);\n return (\n style.transform !== 'none' ||\n /transform|perspective/.test(style.willChange) ||\n style.filter !== 'none' ||\n style.contain === 'paint' ||\n // @ts-ignore\n ('backdropFilter' in style && style.backdropFilter !== 'none') ||\n // @ts-ignore\n ('WebkitBackdropFilter' in style && style.WebkitBackdropFilter !== 'none')\n );\n}\n"],"names":[],"version":3,"file":"calculatePosition.module.js.map"}
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