@react-aria/dnd 3.9.3 → 3.10.0

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Files changed (40) hide show
  1. package/dist/DragManager.main.js +79 -12
  2. package/dist/DragManager.main.js.map +1 -1
  3. package/dist/DragManager.mjs +79 -12
  4. package/dist/DragManager.module.js +79 -12
  5. package/dist/DragManager.module.js.map +1 -1
  6. package/dist/DropTargetKeyboardNavigation.main.js +201 -0
  7. package/dist/DropTargetKeyboardNavigation.main.js.map +1 -0
  8. package/dist/DropTargetKeyboardNavigation.mjs +196 -0
  9. package/dist/DropTargetKeyboardNavigation.module.js +196 -0
  10. package/dist/DropTargetKeyboardNavigation.module.js.map +1 -0
  11. package/dist/ListDropTargetDelegate.main.js.map +1 -1
  12. package/dist/ListDropTargetDelegate.module.js.map +1 -1
  13. package/dist/types.d.ts +7 -1
  14. package/dist/types.d.ts.map +1 -1
  15. package/dist/useDrop.main.js.map +1 -1
  16. package/dist/useDrop.module.js.map +1 -1
  17. package/dist/useDropIndicator.main.js +15 -7
  18. package/dist/useDropIndicator.main.js.map +1 -1
  19. package/dist/useDropIndicator.mjs +15 -7
  20. package/dist/useDropIndicator.module.js +15 -7
  21. package/dist/useDropIndicator.module.js.map +1 -1
  22. package/dist/useDroppableCollection.main.js +23 -98
  23. package/dist/useDroppableCollection.main.js.map +1 -1
  24. package/dist/useDroppableCollection.mjs +23 -98
  25. package/dist/useDroppableCollection.module.js +23 -98
  26. package/dist/useDroppableCollection.module.js.map +1 -1
  27. package/dist/useDroppableItem.main.js +4 -2
  28. package/dist/useDroppableItem.main.js.map +1 -1
  29. package/dist/useDroppableItem.mjs +4 -2
  30. package/dist/useDroppableItem.module.js +4 -2
  31. package/dist/useDroppableItem.module.js.map +1 -1
  32. package/package.json +17 -12
  33. package/src/.DS_Store +0 -0
  34. package/src/DragManager.ts +66 -17
  35. package/src/DropTargetKeyboardNavigation.ts +273 -0
  36. package/src/ListDropTargetDelegate.ts +1 -1
  37. package/src/useDrop.ts +0 -1
  38. package/src/useDropIndicator.ts +17 -11
  39. package/src/useDroppableCollection.ts +23 -123
  40. package/src/useDroppableItem.ts +7 -4
@@ -1,5 +1,6 @@
1
1
  import {clearGlobalDnDState as $7252cd45fc48c07c$export$70936501603e6c57, DIRECTORY_DRAG_TYPE as $7252cd45fc48c07c$export$990fced5dfac2637, droppableCollectionMap as $7252cd45fc48c07c$export$dfdf5deeaf27473f, getTypes as $7252cd45fc48c07c$export$e1d41611756c6326, globalDndState as $7252cd45fc48c07c$export$6ca6700462636d0b, isInternalDropOperation as $7252cd45fc48c07c$export$78bf638634500fa5, setDropCollectionRef as $7252cd45fc48c07c$export$dac8db29d42db9a1} from "./utils.module.js";
2
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  import {registerDropTarget as $67560de7c78cb232$export$c28d9fb4a54e471a} from "./DragManager.module.js";
3
+ import {navigate as $e154566cef11553b$export$ff7962acd6052c28} from "./DropTargetKeyboardNavigation.module.js";
3
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  import {useAutoScroll as $80d9daea3067eff3$export$6323452ca4533ed8} from "./useAutoScroll.module.js";
4
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  import {useDrop as $5c06e4929e123553$export$ccdee5eaf73cf661} from "./useDrop.module.js";
5
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  import {useRef as $4ZR0C$useRef, useCallback as $4ZR0C$useCallback, useEffect as $4ZR0C$useEffect} from "react";
@@ -25,16 +26,7 @@ import {useLocale as $4ZR0C$useLocale} from "@react-aria/i18n";
25
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- const $4b52e4eff84e5217$var$DROP_POSITIONS = [
29
- 'before',
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- 'on',
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- 'after'
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- ];
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- const $4b52e4eff84e5217$var$DROP_POSITIONS_RTL = [
34
- 'after',
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- 'on',
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- 'before'
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- ];
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+
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  function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
39
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  let localState = (0, $4ZR0C$useRef)({
40
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  props: props,
@@ -45,7 +37,7 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
45
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  localState.props = props;
46
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  localState.state = state;
47
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  let defaultOnDrop = (0, $4ZR0C$useCallback)(async (e)=>{
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- let { onInsert: onInsert, onRootDrop: onRootDrop, onItemDrop: onItemDrop, onReorder: onReorder, acceptedDragTypes: acceptedDragTypes = 'all', shouldAcceptItemDrop: shouldAcceptItemDrop } = localState.props;
40
+ let { onInsert: onInsert, onRootDrop: onRootDrop, onItemDrop: onItemDrop, onReorder: onReorder, onMove: onMove, acceptedDragTypes: acceptedDragTypes = 'all', shouldAcceptItemDrop: shouldAcceptItemDrop } = localState.props;
49
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  let { draggingKeys: draggingKeys } = (0, $7252cd45fc48c07c$export$6ca6700462636d0b);
50
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  let isInternal = (0, $7252cd45fc48c07c$export$78bf638634500fa5)(ref);
51
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  let { target: target, dropOperation: dropOperation, items: items } = e;
@@ -78,6 +70,11 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
78
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  isInternal: isInternal,
79
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  target: target
80
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  });
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+ if (onMove && isInternal) await onMove({
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+ keys: draggingKeys,
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+ dropOperation: dropOperation,
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+ target: target
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+ });
81
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  if (target.dropPosition !== 'on') {
82
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  if (!isInternal && onInsert) await onInsert({
83
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  items: filteredItems,
@@ -158,8 +155,8 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
158
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  autoScroll.stop();
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  },
160
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  onDropActivate (e) {
161
- var _state_target, _state_target1;
162
- if (((_state_target = state.target) === null || _state_target === void 0 ? void 0 : _state_target.type) === 'item' && ((_state_target1 = state.target) === null || _state_target1 === void 0 ? void 0 : _state_target1.dropPosition) === 'on' && typeof props.onDropActivate === 'function') props.onDropActivate({
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+ var _state_target;
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+ if (((_state_target = state.target) === null || _state_target === void 0 ? void 0 : _state_target.type) === 'item' && typeof props.onDropActivate === 'function') props.onDropActivate({
163
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  type: 'dropactivate',
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  x: e.x,
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  y: e.y,
@@ -268,84 +265,11 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
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  let { direction: direction } = (0, $4ZR0C$useLocale)();
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  (0, $4ZR0C$useEffect)(()=>{
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  if (!ref.current) return;
271
- let getNextTarget = (target, wrap = true, horizontal = false)=>{
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- var _keyboardDelegate_getKeyRightOf, _keyboardDelegate_getKeyBelow, _keyboardDelegate_getLastKey, _keyboardDelegate_getFirstKey;
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- if (!target) return {
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- type: 'root'
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- };
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- let { keyboardDelegate: keyboardDelegate } = localState.props;
277
- let nextKey;
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- if ((target === null || target === void 0 ? void 0 : target.type) === 'item') nextKey = horizontal ? (_keyboardDelegate_getKeyRightOf = keyboardDelegate.getKeyRightOf) === null || _keyboardDelegate_getKeyRightOf === void 0 ? void 0 : _keyboardDelegate_getKeyRightOf.call(keyboardDelegate, target.key) : (_keyboardDelegate_getKeyBelow = keyboardDelegate.getKeyBelow) === null || _keyboardDelegate_getKeyBelow === void 0 ? void 0 : _keyboardDelegate_getKeyBelow.call(keyboardDelegate, target.key);
279
- else nextKey = horizontal && direction === 'rtl' ? (_keyboardDelegate_getLastKey = keyboardDelegate.getLastKey) === null || _keyboardDelegate_getLastKey === void 0 ? void 0 : _keyboardDelegate_getLastKey.call(keyboardDelegate) : (_keyboardDelegate_getFirstKey = keyboardDelegate.getFirstKey) === null || _keyboardDelegate_getFirstKey === void 0 ? void 0 : _keyboardDelegate_getFirstKey.call(keyboardDelegate);
280
- let dropPositions = horizontal && direction === 'rtl' ? $4b52e4eff84e5217$var$DROP_POSITIONS_RTL : $4b52e4eff84e5217$var$DROP_POSITIONS;
281
- let dropPosition = dropPositions[0];
282
- if (target.type === 'item') {
283
- // If the the keyboard delegate returned the next key in the collection,
284
- // first try the other positions in the current key. Otherwise (e.g. in a grid layout),
285
- // jump to the same drop position in the new key.
286
- let nextCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyBefore(target.key) : localState.state.collection.getKeyAfter(target.key);
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- if (nextKey == null || nextKey === nextCollectionKey) {
288
- let positionIndex = dropPositions.indexOf(target.dropPosition);
289
- let nextDropPosition = dropPositions[positionIndex + 1];
290
- if (positionIndex < dropPositions.length - 1 && !(nextDropPosition === dropPositions[2] && nextKey != null)) return {
291
- type: 'item',
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- key: target.key,
293
- dropPosition: nextDropPosition
294
- };
295
- // If the last drop position was 'after', then 'before' on the next key is equivalent.
296
- // Switch to 'on' instead.
297
- if (target.dropPosition === dropPositions[2]) dropPosition = 'on';
298
- } else dropPosition = target.dropPosition;
299
- }
300
- if (nextKey == null) {
301
- if (wrap) return {
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- type: 'root'
303
- };
304
- return null;
305
- }
306
- return {
307
- type: 'item',
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- key: nextKey,
309
- dropPosition: dropPosition
310
- };
268
+ let getNextTarget = (target, wrap = true, key = 'down')=>{
269
+ return (0, $e154566cef11553b$export$ff7962acd6052c28)(localState.props.keyboardDelegate, localState.state.collection, target, key, direction === 'rtl', wrap);
311
270
  };
312
- let getPreviousTarget = (target, wrap = true, horizontal = false)=>{
313
- var _keyboardDelegate_getKeyLeftOf, _keyboardDelegate_getKeyAbove, _keyboardDelegate_getFirstKey, _keyboardDelegate_getLastKey;
314
- let { keyboardDelegate: keyboardDelegate } = localState.props;
315
- let nextKey;
316
- if ((target === null || target === void 0 ? void 0 : target.type) === 'item') nextKey = horizontal ? (_keyboardDelegate_getKeyLeftOf = keyboardDelegate.getKeyLeftOf) === null || _keyboardDelegate_getKeyLeftOf === void 0 ? void 0 : _keyboardDelegate_getKeyLeftOf.call(keyboardDelegate, target.key) : (_keyboardDelegate_getKeyAbove = keyboardDelegate.getKeyAbove) === null || _keyboardDelegate_getKeyAbove === void 0 ? void 0 : _keyboardDelegate_getKeyAbove.call(keyboardDelegate, target.key);
317
- else nextKey = horizontal && direction === 'rtl' ? (_keyboardDelegate_getFirstKey = keyboardDelegate.getFirstKey) === null || _keyboardDelegate_getFirstKey === void 0 ? void 0 : _keyboardDelegate_getFirstKey.call(keyboardDelegate) : (_keyboardDelegate_getLastKey = keyboardDelegate.getLastKey) === null || _keyboardDelegate_getLastKey === void 0 ? void 0 : _keyboardDelegate_getLastKey.call(keyboardDelegate);
318
- let dropPositions = horizontal && direction === 'rtl' ? $4b52e4eff84e5217$var$DROP_POSITIONS_RTL : $4b52e4eff84e5217$var$DROP_POSITIONS;
319
- let dropPosition = !target || target.type === 'root' ? dropPositions[2] : 'on';
320
- if ((target === null || target === void 0 ? void 0 : target.type) === 'item') {
321
- // If the the keyboard delegate returned the previous key in the collection,
322
- // first try the other positions in the current key. Otherwise (e.g. in a grid layout),
323
- // jump to the same drop position in the new key.
324
- let prevCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyAfter(target.key) : localState.state.collection.getKeyBefore(target.key);
325
- if (nextKey == null || nextKey === prevCollectionKey) {
326
- let positionIndex = dropPositions.indexOf(target.dropPosition);
327
- let nextDropPosition = dropPositions[positionIndex - 1];
328
- if (positionIndex > 0 && nextDropPosition !== dropPositions[2]) return {
329
- type: 'item',
330
- key: target.key,
331
- dropPosition: nextDropPosition
332
- };
333
- // If the last drop position was 'before', then 'after' on the previous key is equivalent.
334
- // Switch to 'on' instead.
335
- if (target.dropPosition === dropPositions[0]) dropPosition = 'on';
336
- } else dropPosition = target.dropPosition;
337
- }
338
- if (nextKey == null) {
339
- if (wrap) return {
340
- type: 'root'
341
- };
342
- return null;
343
- }
344
- return {
345
- type: 'item',
346
- key: nextKey,
347
- dropPosition: dropPosition
348
- };
271
+ let getPreviousTarget = (target, wrap = true)=>{
272
+ return getNextTarget(target, wrap, 'up');
349
273
  };
350
274
  let nextValidTarget = (target, types, allowedDropOperations, getNextTarget, wrap = true)=>{
351
275
  let seenRoot = 0;
@@ -439,13 +363,12 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
439
363
  onDropTargetEnter (target) {
440
364
  localState.state.setTarget(target);
441
365
  },
442
- onDropActivate (e) {
443
- var _localState_state_target, _localState_state_target1;
444
- if (((_localState_state_target = localState.state.target) === null || _localState_state_target === void 0 ? void 0 : _localState_state_target.type) === 'item' && ((_localState_state_target1 = localState.state.target) === null || _localState_state_target1 === void 0 ? void 0 : _localState_state_target1.dropPosition) === 'on' && typeof localState.props.onDropActivate === 'function') localState.props.onDropActivate({
366
+ onDropActivate (e, target) {
367
+ if ((target === null || target === void 0 ? void 0 : target.type) === 'item' && (target === null || target === void 0 ? void 0 : target.dropPosition) === 'on' && typeof localState.props.onDropActivate === 'function') localState.props.onDropActivate({
445
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  type: 'dropactivate',
446
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  x: e.x,
447
370
  y: e.y,
448
- target: localState.state.target
371
+ target: target
449
372
  });
450
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  },
451
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  onDrop (e, target) {
@@ -453,30 +376,31 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
453
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  if (localState.state.target) onDrop(e, target || localState.state.target);
454
377
  },
455
378
  onKeyDown (e, drag) {
379
+ var _localState_props_onKeyDown, _localState_props;
456
380
  let { keyboardDelegate: keyboardDelegate } = localState.props;
457
381
  let types = (0, $7252cd45fc48c07c$export$e1d41611756c6326)(drag.items);
458
382
  switch(e.key){
459
383
  case 'ArrowDown':
460
384
  if (keyboardDelegate.getKeyBelow) {
461
- let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getNextTarget);
385
+ let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap)=>getNextTarget(target, wrap, 'down'));
462
386
  localState.state.setTarget(target);
463
387
  }
464
388
  break;
465
389
  case 'ArrowUp':
466
390
  if (keyboardDelegate.getKeyAbove) {
467
- let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getPreviousTarget);
391
+ let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap)=>getNextTarget(target, wrap, 'up'));
468
392
  localState.state.setTarget(target);
469
393
  }
470
394
  break;
471
395
  case 'ArrowLeft':
472
396
  if (keyboardDelegate.getKeyLeftOf) {
473
- let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap)=>getPreviousTarget(target, wrap, true));
397
+ let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap)=>getNextTarget(target, wrap, 'left'));
474
398
  localState.state.setTarget(target);
475
399
  }
476
400
  break;
477
401
  case 'ArrowRight':
478
402
  if (keyboardDelegate.getKeyRightOf) {
479
- let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap)=>getNextTarget(target, wrap, true));
403
+ let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap)=>getNextTarget(target, wrap, 'right'));
480
404
  localState.state.setTarget(target);
481
405
  }
482
406
  break;
@@ -578,6 +502,7 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
578
502
  break;
579
503
  }
580
504
  }
505
+ (_localState_props_onKeyDown = (_localState_props = localState.props).onKeyDown) === null || _localState_props_onKeyDown === void 0 ? void 0 : _localState_props_onKeyDown.call(_localState_props, e);
581
506
  }
582
507
  });
583
508
  }, [
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n clearGlobalDnDState,\n DIRECTORY_DRAG_TYPE,\n droppableCollectionMap,\n getTypes,\n globalDndState,\n isInternalDropOperation,\n setDropCollectionRef\n} from './utils';\nimport {\n Collection,\n DropEvent,\n DropOperation,\n DroppableCollectionDropEvent,\n DroppableCollectionProps,\n DropPosition,\n DropTarget,\n DropTargetDelegate,\n Key,\n KeyboardDelegate,\n Node,\n RefObject\n} from '@react-types/shared';\nimport * as DragManager from './DragManager';\nimport {DroppableCollectionState} from '@react-stately/dnd';\nimport {HTMLAttributes, useCallback, useEffect, useRef} from 'react';\nimport {mergeProps, useId, useLayoutEffect} from '@react-aria/utils';\nimport {setInteractionModality} from '@react-aria/interactions';\nimport {useAutoScroll} from './useAutoScroll';\nimport {useDrop} from './useDrop';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface DroppableCollectionOptions extends DroppableCollectionProps {\n /** A delegate object that implements behavior for keyboard focus movement. */\n keyboardDelegate: KeyboardDelegate,\n /** A delegate object that provides drop targets for pointer coordinates within the collection. */\n dropTargetDelegate: DropTargetDelegate\n}\n\nexport interface DroppableCollectionResult {\n /** Props for the collection element. */\n collectionProps: HTMLAttributes<HTMLElement>\n}\n\ninterface DroppingState {\n collection: Collection<Node<unknown>>,\n focusedKey: Key | null,\n selectedKeys: Set<Key>,\n target: DropTarget,\n draggingKeys: Set<Key | null | undefined>,\n isInternal: boolean,\n timeout: ReturnType<typeof setTimeout> | undefined\n}\n\nconst DROP_POSITIONS: DropPosition[] = ['before', 'on', 'after'];\nconst DROP_POSITIONS_RTL: DropPosition[] = ['after', 'on', 'before'];\n\n/**\n * Handles drop interactions for a collection component, with support for traditional mouse and touch\n * based drag and drop, in addition to full parity for keyboard and screen reader users.\n */\nexport function useDroppableCollection(props: DroppableCollectionOptions, state: DroppableCollectionState, ref: RefObject<HTMLElement | null>): DroppableCollectionResult {\n let localState = useRef<{\n props: DroppableCollectionOptions,\n state: DroppableCollectionState,\n nextTarget: DropTarget | null,\n dropOperation: DropOperation | null\n }>({\n props,\n state,\n nextTarget: null,\n dropOperation: null\n }).current;\n localState.props = props;\n localState.state = state;\n\n let defaultOnDrop = useCallback(async (e: DroppableCollectionDropEvent) => {\n let {\n onInsert,\n onRootDrop,\n onItemDrop,\n onReorder,\n acceptedDragTypes = 'all',\n shouldAcceptItemDrop\n } = localState.props;\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let {\n target,\n dropOperation,\n items\n } = e;\n\n let filteredItems = items;\n if (acceptedDragTypes !== 'all' || shouldAcceptItemDrop) {\n filteredItems = items.filter(item => {\n let itemTypes: Set<string | symbol>;\n if (item.kind === 'directory') {\n itemTypes = new Set([DIRECTORY_DRAG_TYPE]);\n } else {\n itemTypes = item.kind === 'file' ? new Set([item.type]) : item.types;\n }\n\n if (acceptedDragTypes === 'all' || acceptedDragTypes.some(type => itemTypes.has(type))) {\n // If we are performing a on item drop, check if the item in question accepts the dropped item since the item may have heavier restrictions\n // than the droppable collection itself\n if (target.type === 'item' && target.dropPosition === 'on' && shouldAcceptItemDrop) {\n return shouldAcceptItemDrop(target, itemTypes);\n }\n return true;\n }\n\n return false;\n });\n }\n\n if (filteredItems.length > 0) {\n if (target.type === 'root' && onRootDrop) {\n await onRootDrop({items: filteredItems, dropOperation});\n }\n\n if (target.type === 'item') {\n if (target.dropPosition === 'on' && onItemDrop) {\n await onItemDrop({items: filteredItems, dropOperation, isInternal, target});\n }\n\n if (target.dropPosition !== 'on') {\n if (!isInternal && onInsert) {\n await onInsert({items: filteredItems, dropOperation, target});\n }\n\n if (isInternal && onReorder) {\n await onReorder({keys: draggingKeys, dropOperation, target});\n }\n }\n }\n }\n }, [localState, ref]);\n\n let autoScroll = useAutoScroll(ref);\n let {dropProps} = useDrop({\n ref,\n onDropEnter() {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n },\n onDropMove(e) {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n autoScroll.move(e.x, e.y);\n },\n getDropOperationForPoint(types, allowedOperations, x, y) {\n let {draggingKeys, dropCollectionRef} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let isValidDropTarget = (target) => state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys}) !== 'cancel';\n let target = props.dropTargetDelegate.getDropTargetFromPoint(x, y, isValidDropTarget);\n if (!target) {\n localState.dropOperation = 'cancel';\n localState.nextTarget = null;\n return 'cancel';\n }\n\n localState.dropOperation = state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys});\n\n // If the target doesn't accept the drop, see if the root accepts it instead.\n if (localState.dropOperation === 'cancel') {\n let rootTarget: DropTarget = {type: 'root'};\n let dropOperation = state.getDropOperation({target: rootTarget, types, allowedOperations, isInternal, draggingKeys});\n if (dropOperation !== 'cancel') {\n target = rootTarget;\n localState.dropOperation = dropOperation;\n }\n }\n\n // Only set dropCollectionRef if there is a valid drop target since we cleanup dropCollectionRef in onDropExit\n // which only runs when leaving a valid drop target or if the dropEffect become none (mouse dnd only).\n if (target && localState.dropOperation !== 'cancel' && ref?.current !== dropCollectionRef?.current) {\n setDropCollectionRef(ref);\n }\n localState.nextTarget = localState.dropOperation === 'cancel' ? null : target;\n return localState.dropOperation;\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n state.setTarget(null);\n autoScroll.stop();\n },\n onDropActivate(e) {\n if (state.target?.type === 'item' && state.target?.dropPosition === 'on' && typeof props.onDropActivate === 'function') {\n props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target: state.target\n });\n }\n },\n onDrop(e) {\n setDropCollectionRef(ref);\n if (state.target) {\n onDrop(e, state.target);\n }\n\n // If there wasn't a collection being tracked as a dragged collection, then we are in a case where a non RSP drag is dropped on a\n // RSP collection and thus we don't need to preserve the global DnD state for onDragEnd\n let {draggingCollectionRef} = globalDndState;\n if (draggingCollectionRef == null) {\n clearGlobalDnDState();\n }\n }\n });\n\n let droppingState = useRef<DroppingState>(null);\n let updateFocusAfterDrop = useCallback(() => {\n let {state} = localState;\n if (droppingState.current) {\n let {\n target,\n collection: prevCollection,\n selectedKeys: prevSelectedKeys,\n focusedKey: prevFocusedKey,\n isInternal,\n draggingKeys\n } = droppingState.current;\n\n // If an insert occurs during a drop, we want to immediately select these items to give\n // feedback to the user that a drop occurred. Only do this if the selection didn't change\n // since the drop started so we don't override if the user or application did something.\n if (\n state.collection.size > prevCollection.size &&\n state.selectionManager.isSelectionEqual(prevSelectedKeys)\n ) {\n let newKeys = new Set<Key>();\n for (let key of state.collection.getKeys()) {\n if (!prevCollection.getItem(key)) {\n newKeys.add(key);\n }\n }\n\n state.selectionManager.setSelectedKeys(newKeys);\n\n // If the focused item didn't change since the drop occurred, also focus the first\n // inserted item. If selection is disabled, then also show the focus ring so there\n // is some indication that items were added.\n if (state.selectionManager.focusedKey === prevFocusedKey) {\n let first: Key | null | undefined = newKeys.keys().next().value;\n if (first != null) {\n let item = state.collection.getItem(first);\n\n // If this is a cell, focus the parent row.\n // eslint-disable-next-line max-depth\n if (item?.type === 'cell') {\n first = item.parentKey;\n }\n\n // eslint-disable-next-line max-depth\n if (first != null) {\n state.selectionManager.setFocusedKey(first);\n }\n\n // eslint-disable-next-line max-depth\n if (state.selectionManager.selectionMode === 'none') {\n setInteractionModality('keyboard');\n }\n }\n }\n } else if (\n prevFocusedKey != null &&\n state.selectionManager.focusedKey === prevFocusedKey &&\n isInternal &&\n target.type === 'item' &&\n target.dropPosition !== 'on' &&\n draggingKeys.has(state.collection.getItem(prevFocusedKey)?.parentKey)\n ) {\n // Focus row instead of cell when reordering.\n state.selectionManager.setFocusedKey(state.collection.getItem(prevFocusedKey)?.parentKey ?? null);\n setInteractionModality('keyboard');\n } else if (\n state.selectionManager.focusedKey === prevFocusedKey &&\n target.type === 'item' &&\n target.dropPosition === 'on' &&\n state.collection.getItem(target.key) != null\n ) {\n // If focus didn't move already (e.g. due to an insert), and the user dropped on an item,\n // focus that item and show the focus ring to give the user feedback that the drop occurred.\n // Also show the focus ring if the focused key is not selected, e.g. in case of a reorder.\n state.selectionManager.setFocusedKey(target.key);\n setInteractionModality('keyboard');\n } else if (state.selectionManager.focusedKey != null && !state.selectionManager.isSelected(state.selectionManager.focusedKey)) {\n setInteractionModality('keyboard');\n }\n\n state.selectionManager.setFocused(true);\n }\n }, [localState]);\n\n let onDrop = useCallback((e: DropEvent, target: DropTarget) => {\n let {state} = localState;\n\n // Save some state of the collection/selection before the drop occurs so we can compare later.\n droppingState.current = {\n timeout: undefined,\n focusedKey: state.selectionManager.focusedKey,\n collection: state.collection,\n selectedKeys: state.selectionManager.selectedKeys,\n draggingKeys: globalDndState.draggingKeys,\n isInternal: isInternalDropOperation(ref),\n target\n };\n\n let onDropFn = localState.props.onDrop || defaultOnDrop;\n onDropFn({\n type: 'drop',\n x: e.x, // todo\n y: e.y,\n target,\n items: e.items,\n dropOperation: e.dropOperation\n });\n\n // Wait for a short time period after the onDrop is called to allow the data to be read asynchronously\n // and for React to re-render. If the collection didn't already change during this time (handled below),\n // update the focused key here.\n droppingState.current.timeout = setTimeout(() => {\n updateFocusAfterDrop();\n droppingState.current = null;\n }, 50);\n }, [localState, defaultOnDrop, ref, updateFocusAfterDrop]);\n\n\n useEffect(() => {\n return () => {\n if (droppingState.current) {\n clearTimeout(droppingState.current.timeout);\n }\n };\n }, []);\n\n useLayoutEffect(() => {\n // If the collection changed after a drop, update the focused key.\n if (droppingState.current && state.collection !== droppingState.current.collection) {\n updateFocusAfterDrop();\n }\n });\n\n let {direction} = useLocale();\n useEffect(() => {\n if (!ref.current) {\n return;\n }\n\n let getNextTarget = (target: DropTarget | null | undefined, wrap = true, horizontal = false): DropTarget | null => {\n if (!target) {\n return {\n type: 'root'\n };\n }\n\n let {keyboardDelegate} = localState.props;\n let nextKey: Key | null | undefined;\n if (target?.type === 'item') {\n nextKey = horizontal ? keyboardDelegate.getKeyRightOf?.(target.key) : keyboardDelegate.getKeyBelow?.(target.key);\n } else {\n nextKey = horizontal && direction === 'rtl' ? keyboardDelegate.getLastKey?.() : keyboardDelegate.getFirstKey?.();\n }\n let dropPositions = horizontal && direction === 'rtl' ? DROP_POSITIONS_RTL : DROP_POSITIONS;\n let dropPosition: DropPosition = dropPositions[0];\n\n if (target.type === 'item') {\n // If the the keyboard delegate returned the next key in the collection,\n // first try the other positions in the current key. Otherwise (e.g. in a grid layout),\n // jump to the same drop position in the new key.\n let nextCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyBefore(target.key) : localState.state.collection.getKeyAfter(target.key);\n if (nextKey == null || nextKey === nextCollectionKey) {\n let positionIndex = dropPositions.indexOf(target.dropPosition);\n let nextDropPosition = dropPositions[positionIndex + 1];\n if (positionIndex < dropPositions.length - 1 && !(nextDropPosition === dropPositions[2] && nextKey != null)) {\n return {\n type: 'item',\n key: target.key,\n dropPosition: nextDropPosition\n };\n }\n\n // If the last drop position was 'after', then 'before' on the next key is equivalent.\n // Switch to 'on' instead.\n if (target.dropPosition === dropPositions[2]) {\n dropPosition = 'on';\n }\n } else {\n dropPosition = target.dropPosition;\n }\n }\n\n if (nextKey == null) {\n if (wrap) {\n return {\n type: 'root'\n };\n }\n\n return null;\n }\n\n return {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n };\n\n let getPreviousTarget = (target: DropTarget | null | undefined, wrap = true, horizontal = false): DropTarget | null => {\n let {keyboardDelegate} = localState.props;\n let nextKey: Key | null | undefined;\n if (target?.type === 'item') {\n nextKey = horizontal ? keyboardDelegate.getKeyLeftOf?.(target.key) : keyboardDelegate.getKeyAbove?.(target.key);\n } else {\n nextKey = horizontal && direction === 'rtl' ? keyboardDelegate.getFirstKey?.() : keyboardDelegate.getLastKey?.();\n }\n let dropPositions = horizontal && direction === 'rtl' ? DROP_POSITIONS_RTL : DROP_POSITIONS;\n let dropPosition: DropPosition = !target || target.type === 'root' ? dropPositions[2] : 'on';\n\n if (target?.type === 'item') {\n // If the the keyboard delegate returned the previous key in the collection,\n // first try the other positions in the current key. Otherwise (e.g. in a grid layout),\n // jump to the same drop position in the new key.\n let prevCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyAfter(target.key) : localState.state.collection.getKeyBefore(target.key);\n if (nextKey == null || nextKey === prevCollectionKey) {\n let positionIndex = dropPositions.indexOf(target.dropPosition);\n let nextDropPosition = dropPositions[positionIndex - 1];\n if (positionIndex > 0 && nextDropPosition !== dropPositions[2]) {\n return {\n type: 'item',\n key: target.key,\n dropPosition: nextDropPosition\n };\n }\n\n // If the last drop position was 'before', then 'after' on the previous key is equivalent.\n // Switch to 'on' instead.\n if (target.dropPosition === dropPositions[0]) {\n dropPosition = 'on';\n }\n } else {\n dropPosition = target.dropPosition;\n }\n }\n\n if (nextKey == null) {\n if (wrap) {\n return {\n type: 'root'\n };\n }\n\n return null;\n }\n\n return {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n };\n\n let nextValidTarget = (\n target: DropTarget | null | undefined,\n types: Set<string>,\n allowedDropOperations: DropOperation[],\n getNextTarget: (target: DropTarget | null | undefined, wrap: boolean) => DropTarget | null,\n wrap = true\n ): DropTarget | null => {\n let seenRoot = 0;\n let operation: DropOperation;\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n do {\n let nextTarget = getNextTarget(target, wrap);\n if (!nextTarget) {\n return null;\n }\n target = nextTarget;\n operation = localState.state.getDropOperation({target: nextTarget, types, allowedOperations: allowedDropOperations, isInternal, draggingKeys});\n if (target.type === 'root') {\n seenRoot++;\n }\n } while (\n operation === 'cancel' &&\n !localState.state.isDropTarget(target) &&\n seenRoot < 2\n );\n\n if (operation === 'cancel') {\n return null;\n }\n\n return target;\n };\n\n return DragManager.registerDropTarget({\n element: ref.current,\n preventFocusOnDrop: true,\n getDropOperation(types, allowedOperations) {\n if (localState.state.target) {\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n return localState.state.getDropOperation({target: localState.state.target, types, allowedOperations, isInternal, draggingKeys});\n }\n\n // Check if any of the targets accept the drop.\n // TODO: should we have a faster way of doing this or e.g. for pagination?\n let target = nextValidTarget(null, types, allowedOperations, getNextTarget);\n return target ? 'move' : 'cancel';\n },\n onDropEnter(e, drag) {\n let types = getTypes(drag.items);\n let selectionManager = localState.state.selectionManager;\n let target: DropTarget | null = null;\n // Update the drop collection ref tracker for useDroppableItem's getDropOperation isInternal check\n setDropCollectionRef(ref);\n\n // When entering the droppable collection for the first time, the default drop target\n // is after the focused key.\n let key: Key | null | undefined = selectionManager.focusedKey;\n let dropPosition: DropPosition = 'after';\n\n // If the focused key is a cell, get the parent item instead.\n // For now, we assume that individual cells cannot be dropped on.\n let item = key != null ? localState.state.collection.getItem(key) : null;\n if (item?.type === 'cell') {\n key = item.parentKey;\n }\n\n // If the focused item is also selected, the default drop target is after the last selected item.\n // But if the focused key is the first selected item, then default to before the first selected item.\n // This is to make reordering lists slightly easier. If you select top down, we assume you want to\n // move the items down. If you select bottom up, we assume you want to move the items up.\n if (key != null && selectionManager.isSelected(key)) {\n if (selectionManager.selectedKeys.size > 1 && selectionManager.firstSelectedKey === key) {\n dropPosition = 'before';\n } else {\n key = selectionManager.lastSelectedKey;\n }\n }\n\n if (key != null) {\n target = {\n type: 'item',\n key,\n dropPosition\n };\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n // If the default target is not valid, find the next one that is.\n if (localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys}) === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n // If no focused key, then start from the root.\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n }\n\n localState.state.setTarget(target);\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n localState.state.setTarget(null);\n },\n onDropTargetEnter(target) {\n localState.state.setTarget(target);\n },\n onDropActivate(e) {\n if (\n localState.state.target?.type === 'item' &&\n localState.state.target?.dropPosition === 'on' &&\n typeof localState.props.onDropActivate === 'function'\n ) {\n localState.props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target: localState.state.target\n });\n }\n },\n onDrop(e, target) {\n setDropCollectionRef(ref);\n if (localState.state.target) {\n onDrop(e, target || localState.state.target);\n }\n },\n onKeyDown(e, drag) {\n let {keyboardDelegate} = localState.props;\n let types = getTypes(drag.items);\n switch (e.key) {\n case 'ArrowDown': {\n if (keyboardDelegate.getKeyBelow) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getNextTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowUp': {\n if (keyboardDelegate.getKeyAbove) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getPreviousTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowLeft': {\n if (keyboardDelegate.getKeyLeftOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getPreviousTarget(target, wrap, true));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowRight': {\n if (keyboardDelegate.getKeyRightOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getNextTarget(target, wrap, true));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'Home': {\n if (keyboardDelegate.getFirstKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'End': {\n if (keyboardDelegate.getLastKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'PageDown': {\n if (keyboardDelegate.getKeyPageBelow) {\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n } else {\n // If on the root, go to the item a page below the top. Otherwise a page below the current item.\n let targetKey = keyboardDelegate.getFirstKey?.();\n if (target.type === 'item') {\n targetKey = target.key;\n }\n let nextKey: Key | null = null;\n if (targetKey != null) {\n nextKey = keyboardDelegate.getKeyPageBelow(targetKey);\n }\n let dropPosition = target.type === 'item' ? target.dropPosition : 'after';\n\n // If there is no next key, or we are starting on the last key, jump to the last possible position.\n if (nextKey == null || (target.type === 'item' && target.key === keyboardDelegate.getLastKey?.())) {\n nextKey = keyboardDelegate.getLastKey?.() ?? null;\n dropPosition = 'after';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n\n // If the target does not accept the drop, find the next valid target.\n // If no next valid target, find the previous valid target.\n let {draggingCollectionRef, draggingKeys} = globalDndState;\n let isInternal = draggingCollectionRef?.current === ref?.current;\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n }\n break;\n }\n case 'PageUp': {\n if (!keyboardDelegate.getKeyPageAbove) {\n break;\n }\n\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n } else if (target.type === 'item') {\n // If at the top already, switch to the root. Otherwise navigate a page up.\n if (target.key === keyboardDelegate.getFirstKey?.()) {\n target = {\n type: 'root'\n };\n } else {\n let nextKey: Key | null | undefined = keyboardDelegate.getKeyPageAbove(target.key);\n let dropPosition = target.dropPosition;\n if (nextKey == null) {\n nextKey = keyboardDelegate.getFirstKey?.();\n dropPosition = 'before';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n }\n\n // If the target does not accept the drop, find the previous valid target.\n // If no next valid target, find the next valid target.\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n break;\n }\n }\n }\n });\n }, [localState, ref, onDrop, direction]);\n\n let id = useId();\n droppableCollectionMap.set(state, {id, ref});\n return {\n collectionProps: mergeProps(dropProps, {\n id,\n // Remove description from collection element. If dropping on the entire collection,\n // there should be a drop indicator that has this description, so no need to double announce.\n 'aria-describedby': null\n })\n };\n}\n"],"names":[],"version":3,"file":"useDroppableCollection.module.js.map"}
1
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n clearGlobalDnDState,\n DIRECTORY_DRAG_TYPE,\n droppableCollectionMap,\n getTypes,\n globalDndState,\n isInternalDropOperation,\n setDropCollectionRef\n} from './utils';\nimport {\n Collection,\n DropEvent,\n DropOperation,\n DroppableCollectionDropEvent,\n DroppableCollectionProps,\n DropPosition,\n DropTarget,\n DropTargetDelegate,\n Key,\n KeyboardDelegate,\n Node,\n RefObject\n} from '@react-types/shared';\nimport * as DragManager from './DragManager';\nimport {DroppableCollectionState} from '@react-stately/dnd';\nimport {HTMLAttributes, useCallback, useEffect, useRef} from 'react';\nimport {mergeProps, useId, useLayoutEffect} from '@react-aria/utils';\nimport {navigate} from './DropTargetKeyboardNavigation';\nimport {setInteractionModality} from '@react-aria/interactions';\nimport {useAutoScroll} from './useAutoScroll';\nimport {useDrop} from './useDrop';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface DroppableCollectionOptions extends DroppableCollectionProps {\n /** A delegate object that implements behavior for keyboard focus movement. */\n keyboardDelegate: KeyboardDelegate,\n /** A delegate object that provides drop targets for pointer coordinates within the collection. */\n dropTargetDelegate: DropTargetDelegate,\n /** A custom keyboard event handler for drop targets. */\n onKeyDown?: (e: KeyboardEvent) => void\n}\n\nexport interface DroppableCollectionResult {\n /** Props for the collection element. */\n collectionProps: HTMLAttributes<HTMLElement>\n}\n\ninterface DroppingState {\n collection: Collection<Node<unknown>>,\n focusedKey: Key | null,\n selectedKeys: Set<Key>,\n target: DropTarget,\n draggingKeys: Set<Key | null | undefined>,\n isInternal: boolean,\n timeout: ReturnType<typeof setTimeout> | undefined\n}\n\n/**\n * Handles drop interactions for a collection component, with support for traditional mouse and touch\n * based drag and drop, in addition to full parity for keyboard and screen reader users.\n */\nexport function useDroppableCollection(props: DroppableCollectionOptions, state: DroppableCollectionState, ref: RefObject<HTMLElement | null>): DroppableCollectionResult {\n let localState = useRef<{\n props: DroppableCollectionOptions,\n state: DroppableCollectionState,\n nextTarget: DropTarget | null,\n dropOperation: DropOperation | null\n }>({\n props,\n state,\n nextTarget: null,\n dropOperation: null\n }).current;\n localState.props = props;\n localState.state = state;\n\n let defaultOnDrop = useCallback(async (e: DroppableCollectionDropEvent) => {\n let {\n onInsert,\n onRootDrop,\n onItemDrop,\n onReorder,\n onMove,\n acceptedDragTypes = 'all',\n shouldAcceptItemDrop\n } = localState.props;\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let {\n target,\n dropOperation,\n items\n } = e;\n\n let filteredItems = items;\n if (acceptedDragTypes !== 'all' || shouldAcceptItemDrop) {\n filteredItems = items.filter(item => {\n let itemTypes: Set<string | symbol>;\n if (item.kind === 'directory') {\n itemTypes = new Set([DIRECTORY_DRAG_TYPE]);\n } else {\n itemTypes = item.kind === 'file' ? new Set([item.type]) : item.types;\n }\n\n if (acceptedDragTypes === 'all' || acceptedDragTypes.some(type => itemTypes.has(type))) {\n // If we are performing a on item drop, check if the item in question accepts the dropped item since the item may have heavier restrictions\n // than the droppable collection itself\n if (target.type === 'item' && target.dropPosition === 'on' && shouldAcceptItemDrop) {\n return shouldAcceptItemDrop(target, itemTypes);\n }\n return true;\n }\n\n return false;\n });\n }\n\n if (filteredItems.length > 0) {\n if (target.type === 'root' && onRootDrop) {\n await onRootDrop({items: filteredItems, dropOperation});\n }\n\n if (target.type === 'item') {\n if (target.dropPosition === 'on' && onItemDrop) {\n await onItemDrop({items: filteredItems, dropOperation, isInternal, target});\n }\n\n if (onMove && isInternal) {\n await onMove({keys: draggingKeys, dropOperation, target});\n }\n\n if (target.dropPosition !== 'on') {\n if (!isInternal && onInsert) {\n await onInsert({items: filteredItems, dropOperation, target});\n }\n\n if (isInternal && onReorder) {\n await onReorder({keys: draggingKeys, dropOperation, target});\n }\n }\n }\n }\n }, [localState, ref]);\n\n let autoScroll = useAutoScroll(ref);\n let {dropProps} = useDrop({\n ref,\n onDropEnter() {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n },\n onDropMove(e) {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n autoScroll.move(e.x, e.y);\n },\n getDropOperationForPoint(types, allowedOperations, x, y) {\n let {draggingKeys, dropCollectionRef} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let isValidDropTarget = (target) => state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys}) !== 'cancel';\n let target = props.dropTargetDelegate.getDropTargetFromPoint(x, y, isValidDropTarget);\n if (!target) {\n localState.dropOperation = 'cancel';\n localState.nextTarget = null;\n return 'cancel';\n }\n\n localState.dropOperation = state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys});\n\n // If the target doesn't accept the drop, see if the root accepts it instead.\n if (localState.dropOperation === 'cancel') {\n let rootTarget: DropTarget = {type: 'root'};\n let dropOperation = state.getDropOperation({target: rootTarget, types, allowedOperations, isInternal, draggingKeys});\n if (dropOperation !== 'cancel') {\n target = rootTarget;\n localState.dropOperation = dropOperation;\n }\n }\n\n // Only set dropCollectionRef if there is a valid drop target since we cleanup dropCollectionRef in onDropExit\n // which only runs when leaving a valid drop target or if the dropEffect become none (mouse dnd only).\n if (target && localState.dropOperation !== 'cancel' && ref?.current !== dropCollectionRef?.current) {\n setDropCollectionRef(ref);\n }\n localState.nextTarget = localState.dropOperation === 'cancel' ? null : target;\n return localState.dropOperation;\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n state.setTarget(null);\n autoScroll.stop();\n },\n onDropActivate(e) {\n if (state.target?.type === 'item' && typeof props.onDropActivate === 'function') {\n props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target: state.target\n });\n }\n },\n onDrop(e) {\n setDropCollectionRef(ref);\n if (state.target) {\n onDrop(e, state.target);\n }\n\n // If there wasn't a collection being tracked as a dragged collection, then we are in a case where a non RSP drag is dropped on a\n // RSP collection and thus we don't need to preserve the global DnD state for onDragEnd\n let {draggingCollectionRef} = globalDndState;\n if (draggingCollectionRef == null) {\n clearGlobalDnDState();\n }\n }\n });\n\n let droppingState = useRef<DroppingState>(null);\n let updateFocusAfterDrop = useCallback(() => {\n let {state} = localState;\n if (droppingState.current) {\n let {\n target,\n collection: prevCollection,\n selectedKeys: prevSelectedKeys,\n focusedKey: prevFocusedKey,\n isInternal,\n draggingKeys\n } = droppingState.current;\n\n // If an insert occurs during a drop, we want to immediately select these items to give\n // feedback to the user that a drop occurred. Only do this if the selection didn't change\n // since the drop started so we don't override if the user or application did something.\n if (\n state.collection.size > prevCollection.size &&\n state.selectionManager.isSelectionEqual(prevSelectedKeys)\n ) {\n let newKeys = new Set<Key>();\n for (let key of state.collection.getKeys()) {\n if (!prevCollection.getItem(key)) {\n newKeys.add(key);\n }\n }\n\n state.selectionManager.setSelectedKeys(newKeys);\n\n // If the focused item didn't change since the drop occurred, also focus the first\n // inserted item. If selection is disabled, then also show the focus ring so there\n // is some indication that items were added.\n if (state.selectionManager.focusedKey === prevFocusedKey) {\n let first: Key | null | undefined = newKeys.keys().next().value;\n if (first != null) {\n let item = state.collection.getItem(first);\n\n // If this is a cell, focus the parent row.\n // eslint-disable-next-line max-depth\n if (item?.type === 'cell') {\n first = item.parentKey;\n }\n\n // eslint-disable-next-line max-depth\n if (first != null) {\n state.selectionManager.setFocusedKey(first);\n }\n\n // eslint-disable-next-line max-depth\n if (state.selectionManager.selectionMode === 'none') {\n setInteractionModality('keyboard');\n }\n }\n }\n } else if (\n prevFocusedKey != null &&\n state.selectionManager.focusedKey === prevFocusedKey &&\n isInternal &&\n target.type === 'item' &&\n target.dropPosition !== 'on' &&\n draggingKeys.has(state.collection.getItem(prevFocusedKey)?.parentKey)\n ) {\n // Focus row instead of cell when reordering.\n state.selectionManager.setFocusedKey(state.collection.getItem(prevFocusedKey)?.parentKey ?? null);\n setInteractionModality('keyboard');\n } else if (\n state.selectionManager.focusedKey === prevFocusedKey &&\n target.type === 'item' &&\n target.dropPosition === 'on' &&\n state.collection.getItem(target.key) != null\n ) {\n // If focus didn't move already (e.g. due to an insert), and the user dropped on an item,\n // focus that item and show the focus ring to give the user feedback that the drop occurred.\n // Also show the focus ring if the focused key is not selected, e.g. in case of a reorder.\n state.selectionManager.setFocusedKey(target.key);\n setInteractionModality('keyboard');\n } else if (state.selectionManager.focusedKey != null && !state.selectionManager.isSelected(state.selectionManager.focusedKey)) {\n setInteractionModality('keyboard');\n }\n\n state.selectionManager.setFocused(true);\n }\n }, [localState]);\n\n let onDrop = useCallback((e: DropEvent, target: DropTarget) => {\n let {state} = localState;\n\n // Save some state of the collection/selection before the drop occurs so we can compare later.\n droppingState.current = {\n timeout: undefined,\n focusedKey: state.selectionManager.focusedKey,\n collection: state.collection,\n selectedKeys: state.selectionManager.selectedKeys,\n draggingKeys: globalDndState.draggingKeys,\n isInternal: isInternalDropOperation(ref),\n target\n };\n\n let onDropFn = localState.props.onDrop || defaultOnDrop;\n onDropFn({\n type: 'drop',\n x: e.x, // todo\n y: e.y,\n target,\n items: e.items,\n dropOperation: e.dropOperation\n });\n\n // Wait for a short time period after the onDrop is called to allow the data to be read asynchronously\n // and for React to re-render. If the collection didn't already change during this time (handled below),\n // update the focused key here.\n droppingState.current.timeout = setTimeout(() => {\n updateFocusAfterDrop();\n droppingState.current = null;\n }, 50);\n }, [localState, defaultOnDrop, ref, updateFocusAfterDrop]);\n\n\n useEffect(() => {\n return () => {\n if (droppingState.current) {\n clearTimeout(droppingState.current.timeout);\n }\n };\n }, []);\n\n useLayoutEffect(() => {\n // If the collection changed after a drop, update the focused key.\n if (droppingState.current && state.collection !== droppingState.current.collection) {\n updateFocusAfterDrop();\n }\n });\n\n let {direction} = useLocale();\n useEffect(() => {\n if (!ref.current) {\n return;\n }\n\n let getNextTarget = (target: DropTarget | null | undefined, wrap = true, key: 'left' | 'right' | 'up' | 'down' = 'down') => {\n return navigate(localState.props.keyboardDelegate, localState.state.collection, target, key, direction === 'rtl', wrap);\n };\n\n let getPreviousTarget = (target: DropTarget | null | undefined, wrap = true) => {\n return getNextTarget(target, wrap, 'up');\n };\n\n let nextValidTarget = (\n target: DropTarget | null | undefined,\n types: Set<string>,\n allowedDropOperations: DropOperation[],\n getNextTarget: (target: DropTarget | null | undefined, wrap: boolean) => DropTarget | null,\n wrap = true\n ): DropTarget | null => {\n let seenRoot = 0;\n let operation: DropOperation;\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n do {\n let nextTarget = getNextTarget(target, wrap);\n if (!nextTarget) {\n return null;\n }\n target = nextTarget;\n operation = localState.state.getDropOperation({target: nextTarget, types, allowedOperations: allowedDropOperations, isInternal, draggingKeys});\n if (target.type === 'root') {\n seenRoot++;\n }\n } while (\n operation === 'cancel' &&\n !localState.state.isDropTarget(target) &&\n seenRoot < 2\n );\n\n if (operation === 'cancel') {\n return null;\n }\n\n return target;\n };\n\n return DragManager.registerDropTarget({\n element: ref.current,\n preventFocusOnDrop: true,\n getDropOperation(types, allowedOperations) {\n if (localState.state.target) {\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n return localState.state.getDropOperation({target: localState.state.target, types, allowedOperations, isInternal, draggingKeys});\n }\n\n // Check if any of the targets accept the drop.\n // TODO: should we have a faster way of doing this or e.g. for pagination?\n let target = nextValidTarget(null, types, allowedOperations, getNextTarget);\n return target ? 'move' : 'cancel';\n },\n onDropEnter(e, drag) {\n let types = getTypes(drag.items);\n let selectionManager = localState.state.selectionManager;\n let target: DropTarget | null = null;\n // Update the drop collection ref tracker for useDroppableItem's getDropOperation isInternal check\n setDropCollectionRef(ref);\n\n // When entering the droppable collection for the first time, the default drop target\n // is after the focused key.\n let key: Key | null | undefined = selectionManager.focusedKey;\n let dropPosition: DropPosition = 'after';\n\n // If the focused key is a cell, get the parent item instead.\n // For now, we assume that individual cells cannot be dropped on.\n let item = key != null ? localState.state.collection.getItem(key) : null;\n if (item?.type === 'cell') {\n key = item.parentKey;\n }\n\n // If the focused item is also selected, the default drop target is after the last selected item.\n // But if the focused key is the first selected item, then default to before the first selected item.\n // This is to make reordering lists slightly easier. If you select top down, we assume you want to\n // move the items down. If you select bottom up, we assume you want to move the items up.\n if (key != null && selectionManager.isSelected(key)) {\n if (selectionManager.selectedKeys.size > 1 && selectionManager.firstSelectedKey === key) {\n dropPosition = 'before';\n } else {\n key = selectionManager.lastSelectedKey;\n }\n }\n\n if (key != null) {\n target = {\n type: 'item',\n key,\n dropPosition\n };\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n // If the default target is not valid, find the next one that is.\n if (localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys}) === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n // If no focused key, then start from the root.\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n }\n\n localState.state.setTarget(target);\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n localState.state.setTarget(null);\n },\n onDropTargetEnter(target) {\n localState.state.setTarget(target);\n },\n onDropActivate(e, target) {\n if (\n target?.type === 'item' &&\n target?.dropPosition === 'on' &&\n typeof localState.props.onDropActivate === 'function'\n ) {\n localState.props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target\n });\n }\n },\n onDrop(e, target) {\n setDropCollectionRef(ref);\n if (localState.state.target) {\n onDrop(e, target || localState.state.target);\n }\n },\n onKeyDown(e, drag) {\n let {keyboardDelegate} = localState.props;\n let types = getTypes(drag.items);\n switch (e.key) {\n case 'ArrowDown': {\n if (keyboardDelegate.getKeyBelow) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getNextTarget(target, wrap, 'down'));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowUp': {\n if (keyboardDelegate.getKeyAbove) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getNextTarget(target, wrap, 'up'));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowLeft': {\n if (keyboardDelegate.getKeyLeftOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getNextTarget(target, wrap, 'left'));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowRight': {\n if (keyboardDelegate.getKeyRightOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getNextTarget(target, wrap, 'right'));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'Home': {\n if (keyboardDelegate.getFirstKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'End': {\n if (keyboardDelegate.getLastKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'PageDown': {\n if (keyboardDelegate.getKeyPageBelow) {\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n } else {\n // If on the root, go to the item a page below the top. Otherwise a page below the current item.\n let targetKey = keyboardDelegate.getFirstKey?.();\n if (target.type === 'item') {\n targetKey = target.key;\n }\n let nextKey: Key | null = null;\n if (targetKey != null) {\n nextKey = keyboardDelegate.getKeyPageBelow(targetKey);\n }\n let dropPosition = target.type === 'item' ? target.dropPosition : 'after';\n\n // If there is no next key, or we are starting on the last key, jump to the last possible position.\n if (nextKey == null || (target.type === 'item' && target.key === keyboardDelegate.getLastKey?.())) {\n nextKey = keyboardDelegate.getLastKey?.() ?? null;\n dropPosition = 'after';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n\n // If the target does not accept the drop, find the next valid target.\n // If no next valid target, find the previous valid target.\n let {draggingCollectionRef, draggingKeys} = globalDndState;\n let isInternal = draggingCollectionRef?.current === ref?.current;\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n }\n break;\n }\n case 'PageUp': {\n if (!keyboardDelegate.getKeyPageAbove) {\n break;\n }\n\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n } else if (target.type === 'item') {\n // If at the top already, switch to the root. Otherwise navigate a page up.\n if (target.key === keyboardDelegate.getFirstKey?.()) {\n target = {\n type: 'root'\n };\n } else {\n let nextKey: Key | null | undefined = keyboardDelegate.getKeyPageAbove(target.key);\n let dropPosition = target.dropPosition;\n if (nextKey == null) {\n nextKey = keyboardDelegate.getFirstKey?.();\n dropPosition = 'before';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n }\n\n // If the target does not accept the drop, find the previous valid target.\n // If no next valid target, find the next valid target.\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n break;\n }\n }\n localState.props.onKeyDown?.(e);\n }\n });\n }, [localState, ref, onDrop, direction]);\n\n let id = useId();\n droppableCollectionMap.set(state, {id, ref});\n return {\n collectionProps: mergeProps(dropProps, {\n id,\n // Remove description from collection element. If dropping on the entire collection,\n // there should be a drop indicator that has this description, so no need to double announce.\n 'aria-describedby': null\n })\n };\n}\n"],"names":[],"version":3,"file":"useDroppableCollection.module.js.map"}
@@ -40,13 +40,15 @@ function $fc1876157e07bcec$export$f7b0c5d28b66b6a5(options, state, ref) {
40
40
  isInternal: isInternal,
41
41
  draggingKeys: draggingKeys
42
42
  });
43
- }
43
+ },
44
+ activateButtonRef: options.activateButtonRef
44
45
  });
45
46
  }, [
46
47
  ref,
47
48
  options.target,
48
49
  state,
49
- droppableCollectionRef
50
+ droppableCollectionRef,
51
+ options.activateButtonRef
50
52
  ]);
51
53
  let dragSession = $28e10663603f5ea1$exports.useDragSession();
52
54
  let { draggingKeys: draggingKeys } = (0, $4620ae0dc40f0031$exports.globalDndState);
@@ -1 +1 @@
1
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1
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@@ -34,13 +34,15 @@ function $bfaab576ce1c580e$export$f7b0c5d28b66b6a5(options, state, ref) {
34
34
  isInternal: isInternal,
35
35
  draggingKeys: draggingKeys
36
36
  });
37
- }
37
+ },
38
+ activateButtonRef: options.activateButtonRef
38
39
  });
39
40
  }, [
40
41
  ref,
41
42
  options.target,
42
43
  state,
43
- droppableCollectionRef
44
+ droppableCollectionRef,
45
+ options.activateButtonRef
44
46
  ]);
45
47
  let dragSession = $67560de7c78cb232$export$418e185dd3f1b968();
46
48
  let { draggingKeys: draggingKeys } = (0, $7252cd45fc48c07c$export$6ca6700462636d0b);
@@ -34,13 +34,15 @@ function $bfaab576ce1c580e$export$f7b0c5d28b66b6a5(options, state, ref) {
34
34
  isInternal: isInternal,
35
35
  draggingKeys: draggingKeys
36
36
  });
37
- }
37
+ },
38
+ activateButtonRef: options.activateButtonRef
38
39
  });
39
40
  }, [
40
41
  ref,
41
42
  options.target,
42
43
  state,
43
- droppableCollectionRef
44
+ droppableCollectionRef,
45
+ options.activateButtonRef
44
46
  ]);
45
47
  let dragSession = $67560de7c78cb232$export$418e185dd3f1b968();
46
48
  let { draggingKeys: draggingKeys } = (0, $7252cd45fc48c07c$export$6ca6700462636d0b);
@@ -1 +1 @@
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1
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package/package.json CHANGED
@@ -1,12 +1,16 @@
1
1
  {
2
2
  "name": "@react-aria/dnd",
3
- "version": "3.9.3",
3
+ "version": "3.10.0",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
7
7
  "module": "dist/module.js",
8
8
  "exports": {
9
- "types": "./dist/types.d.ts",
9
+ "source": "./src/index.ts",
10
+ "types": [
11
+ "./dist/types.d.ts",
12
+ "./src/index.ts"
13
+ ],
10
14
  "import": "./dist/import.mjs",
11
15
  "require": "./dist/main.js"
12
16
  },
@@ -22,15 +26,16 @@
22
26
  "url": "https://github.com/adobe/react-spectrum"
23
27
  },
24
28
  "dependencies": {
25
- "@internationalized/string": "^3.2.6",
26
- "@react-aria/i18n": "^3.12.9",
27
- "@react-aria/interactions": "^3.25.1",
28
- "@react-aria/live-announcer": "^3.4.2",
29
- "@react-aria/overlays": "^3.27.1",
30
- "@react-aria/utils": "^3.29.0",
31
- "@react-stately/dnd": "^3.5.4",
32
- "@react-types/button": "^3.12.1",
33
- "@react-types/shared": "^3.29.1",
29
+ "@internationalized/string": "^3.2.7",
30
+ "@react-aria/i18n": "^3.12.10",
31
+ "@react-aria/interactions": "^3.25.2",
32
+ "@react-aria/live-announcer": "^3.4.3",
33
+ "@react-aria/overlays": "^3.27.2",
34
+ "@react-aria/utils": "^3.29.1",
35
+ "@react-stately/collections": "^3.12.5",
36
+ "@react-stately/dnd": "^3.6.0",
37
+ "@react-types/button": "^3.12.2",
38
+ "@react-types/shared": "^3.30.0",
34
39
  "@swc/helpers": "^0.5.0"
35
40
  },
36
41
  "peerDependencies": {
@@ -40,5 +45,5 @@
40
45
  "publishConfig": {
41
46
  "access": "public"
42
47
  },
43
- "gitHead": "9c77d4e8267ed39469c65f65da94ece7be509874"
48
+ "gitHead": "265b4d7f107905ee1c6e87a8af1613ab440a6849"
44
49
  }
package/src/.DS_Store ADDED
Binary file