@react-aria/dnd 3.9.1 → 3.9.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {AriaButtonProps} from '@react-types/button';\nimport {DragEvent, HTMLAttributes, useRef, useState} from 'react';\nimport * as DragManager from './DragManager';\nimport {DragTypes, globalAllowedDropOperations, globalDndState, readFromDataTransfer, setGlobalDnDState, setGlobalDropEffect} from './utils';\nimport {DROP_EFFECT_TO_DROP_OPERATION, DROP_OPERATION, DROP_OPERATION_ALLOWED, DROP_OPERATION_TO_DROP_EFFECT} from './constants';\nimport {DropActivateEvent, DropEnterEvent, DropEvent, DropExitEvent, DropMoveEvent, DropOperation, FocusableElement, DragTypes as IDragTypes, RefObject} from '@react-types/shared';\nimport {isIPad, isMac, useEffectEvent, useLayoutEffect} from '@react-aria/utils';\nimport {useVirtualDrop} from './useVirtualDrop';\n\nexport interface DropOptions {\n /** A ref for the droppable element. */\n ref: RefObject<FocusableElement | null>,\n /**\n * A function returning the drop operation to be performed when items matching the given types are dropped\n * on the drop target.\n */\n getDropOperation?: (types: IDragTypes, allowedOperations: DropOperation[]) => DropOperation,\n /** A function that returns the drop operation for a specific point within the target. */\n getDropOperationForPoint?: (types: IDragTypes, allowedOperations: DropOperation[], x: number, y: number) => DropOperation,\n /** Handler that is called when a valid drag enters the drop target. */\n onDropEnter?: (e: DropEnterEvent) => void,\n /** Handler that is called when a valid drag is moved within the drop target. */\n onDropMove?: (e: DropMoveEvent) => void,\n /**\n * Handler that is called after a valid drag is held over the drop target for a period of time.\n * This typically opens the item so that the user can drop within it.\n * @private\n */\n onDropActivate?: (e: DropActivateEvent) => void,\n /** Handler that is called when a valid drag exits the drop target. */\n onDropExit?: (e: DropExitEvent) => void,\n /** Handler that is called when a valid drag is dropped on the drop target. */\n onDrop?: (e: DropEvent) => void,\n /**\n * Whether the item has an explicit focusable drop affordance to initiate accessible drag and drop mode.\n * If true, the dropProps will omit these event handlers, and they will be applied to dropButtonProps instead.\n */\n hasDropButton?: boolean,\n /**\n * Whether the drop target is disabled. If true, the drop target will not accept any drops.\n */\n isDisabled?: boolean\n}\n\nexport interface DropResult {\n /** Props for the droppable element. */\n dropProps: HTMLAttributes<HTMLElement>,\n /** Whether the drop target is currently focused or hovered. */\n isDropTarget: boolean,\n /** Props for the explicit drop button affordance, if any. */\n dropButtonProps?: AriaButtonProps\n}\n\nconst DROP_ACTIVATE_TIMEOUT = 800;\n\n/**\n * Handles drop interactions for an element, with support for traditional mouse and touch\n * based drag and drop, in addition to full parity for keyboard and screen reader users.\n */\nexport function useDrop(options: DropOptions): DropResult {\n let {hasDropButton, isDisabled} = options;\n let [isDropTarget, setDropTarget] = useState(false);\n let state = useRef<{\n x: number,\n y: number,\n dragOverElements: Set<Element>,\n dropEffect: DataTransfer['dropEffect'],\n allowedOperations: DROP_OPERATION,\n dropActivateTimer: ReturnType<typeof setTimeout> | undefined\n }>({\n x: 0,\n y: 0,\n dragOverElements: new Set<Element>(),\n dropEffect: 'none',\n allowedOperations: DROP_OPERATION.all,\n dropActivateTimer: undefined\n }).current;\n\n let fireDropEnter = (e: DragEvent) => {\n setDropTarget(true);\n\n if (typeof options.onDropEnter === 'function') {\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n options.onDropEnter({\n type: 'dropenter',\n x: e.clientX - rect.x,\n y: e.clientY - rect.y\n });\n }\n };\n\n let fireDropExit = (e: DragEvent) => {\n setDropTarget(false);\n\n if (typeof options.onDropExit === 'function') {\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n options.onDropExit({\n type: 'dropexit',\n x: e.clientX - rect.x,\n y: e.clientY - rect.y\n });\n }\n };\n\n let onDragOver = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n let allowedOperations = getAllowedOperations(e);\n if (e.clientX === state.x && e.clientY === state.y && allowedOperations === state.allowedOperations) {\n e.dataTransfer.dropEffect = state.dropEffect;\n return;\n }\n\n state.x = e.clientX;\n state.y = e.clientY;\n\n let prevDropEffect = state.dropEffect;\n\n // Update drop effect if allowed drop operations changed (e.g. user pressed modifier key).\n if (allowedOperations !== state.allowedOperations) {\n let allowedOps = allowedOperationsToArray(allowedOperations);\n let dropOperation = allowedOps[0];\n if (typeof options.getDropOperation === 'function') {\n let types = new DragTypes(e.dataTransfer);\n dropOperation = getDropOperation(allowedOperations, options.getDropOperation(types, allowedOps));\n }\n state.dropEffect = DROP_OPERATION_TO_DROP_EFFECT[dropOperation] || 'none';\n }\n\n if (typeof options.getDropOperationForPoint === 'function') {\n let types = new DragTypes(e.dataTransfer);\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n let dropOperation = getDropOperation(\n allowedOperations,\n options.getDropOperationForPoint(types, allowedOperationsToArray(allowedOperations), state.x - rect.x, state.y - rect.y)\n );\n state.dropEffect = DROP_OPERATION_TO_DROP_EFFECT[dropOperation] || 'none';\n }\n\n state.allowedOperations = allowedOperations;\n e.dataTransfer.dropEffect = state.dropEffect;\n\n // If the drop operation changes, update state and fire events appropriately.\n if (state.dropEffect === 'none' && prevDropEffect !== 'none') {\n fireDropExit(e);\n } else if (state.dropEffect !== 'none' && prevDropEffect === 'none') {\n fireDropEnter(e);\n }\n\n if (typeof options.onDropMove === 'function' && state.dropEffect !== 'none') {\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n options.onDropMove({\n type: 'dropmove',\n x: state.x - rect.x,\n y: state.y - rect.y\n });\n }\n\n clearTimeout(state.dropActivateTimer);\n\n if (options.onDropActivate && typeof options.onDropActivate === 'function' && state.dropEffect !== 'none') {\n let onDropActivateOptions = options.onDropActivate;\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n state.dropActivateTimer = setTimeout(() => {\n onDropActivateOptions({\n type: 'dropactivate',\n x: state.x - rect.x,\n y: state.y - rect.y\n });\n }, DROP_ACTIVATE_TIMEOUT);\n }\n };\n\n let onDragEnter = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n state.dragOverElements.add(e.target as Element);\n if (state.dragOverElements.size > 1) {\n return;\n }\n\n let allowedOperationsBits = getAllowedOperations(e);\n let allowedOperations = allowedOperationsToArray(allowedOperationsBits);\n let dropOperation = allowedOperations[0];\n\n if (typeof options.getDropOperation === 'function') {\n let types = new DragTypes(e.dataTransfer);\n dropOperation = getDropOperation(allowedOperationsBits, options.getDropOperation(types, allowedOperations));\n }\n\n if (typeof options.getDropOperationForPoint === 'function') {\n let types = new DragTypes(e.dataTransfer);\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n dropOperation = getDropOperation(\n allowedOperationsBits,\n options.getDropOperationForPoint(types, allowedOperations, e.clientX - rect.x, e.clientY - rect.y)\n );\n }\n\n state.x = e.clientX;\n state.y = e.clientY;\n state.allowedOperations = allowedOperationsBits;\n state.dropEffect = DROP_OPERATION_TO_DROP_EFFECT[dropOperation] || 'none';\n e.dataTransfer.dropEffect = state.dropEffect;\n\n if (dropOperation !== 'cancel') {\n fireDropEnter(e);\n }\n };\n\n let onDragLeave = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n // We would use e.relatedTarget to detect if the drag is still inside the drop target,\n // but it is always null in WebKit. https://bugs.webkit.org/show_bug.cgi?id=66547\n // Instead, we track all of the targets of dragenter events in a set, and remove them\n // in dragleave. When the set becomes empty, we've left the drop target completely.\n // We must also remove any elements that are no longer in the DOM, because dragleave\n // events will never be fired for these. This can happen, for example, with drop\n // indicators between items, which disappear when the drop target changes.\n\n state.dragOverElements.delete(e.target as Element);\n for (let element of state.dragOverElements) {\n if (!e.currentTarget.contains(element)) {\n state.dragOverElements.delete(element);\n }\n }\n\n if (state.dragOverElements.size > 0) {\n return;\n }\n\n if (state.dropEffect !== 'none') {\n fireDropExit(e);\n }\n\n clearTimeout(state.dropActivateTimer);\n };\n\n let onDrop = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n // Track drop effect in global state for Chrome Android. https://bugs.chromium.org/p/chromium/issues/detail?id=1353951\n // Android onDragEnd always returns \"none\" as its drop effect.\n setGlobalDropEffect(state.dropEffect);\n\n if (typeof options.onDrop === 'function') {\n let dropOperation = DROP_EFFECT_TO_DROP_OPERATION[state.dropEffect];\n let items = readFromDataTransfer(e.dataTransfer);\n\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n let event: DropEvent = {\n type: 'drop',\n x: e.clientX - rect.x,\n y: e.clientY - rect.y,\n items,\n dropOperation\n };\n\n options.onDrop(event);\n }\n\n let dndStateSnapshot = {...globalDndState};\n state.dragOverElements.clear();\n fireDropExit(e);\n clearTimeout(state.dropActivateTimer);\n // If there wasn't a collection being tracked as a dragged collection, then we are in a case where a non RSP drag is dropped on a\n // RSP collection and thus we don't need to preserve the global drop effect\n if (dndStateSnapshot.draggingCollectionRef == null) {\n setGlobalDropEffect(undefined);\n } else {\n // Otherwise we need to preserve the global dnd state for onDragEnd's isInternal check.\n // At the moment fireDropExit may clear dropCollectionRef (i.e. useDroppableCollection's provided onDropExit, required to clear dropCollectionRef when exiting a valid drop target)\n setGlobalDnDState(dndStateSnapshot);\n }\n };\n\n let onDropEnter = useEffectEvent((e: DropEnterEvent) => {\n if (typeof options.onDropEnter === 'function') {\n options.onDropEnter(e);\n }\n });\n\n let onDropExit = useEffectEvent((e: DropExitEvent) => {\n if (typeof options.onDropExit === 'function') {\n options.onDropExit(e);\n }\n });\n\n let onDropActivate = useEffectEvent((e: DropActivateEvent) => {\n if (typeof options.onDropActivate === 'function') {\n options.onDropActivate(e);\n }\n });\n\n let onKeyboardDrop = useEffectEvent((e: DropEvent) => {\n if (typeof options.onDrop === 'function') {\n options.onDrop(e);\n }\n });\n\n let getDropOperationKeyboard = useEffectEvent((types: IDragTypes, allowedOperations: DropOperation[]) => {\n if (options.getDropOperation) {\n return options.getDropOperation(types, allowedOperations);\n }\n\n return allowedOperations[0];\n });\n\n let {ref} = options;\n useLayoutEffect(() => {\n if (isDisabled || !ref.current) {\n return;\n }\n return DragManager.registerDropTarget({\n element: ref.current,\n getDropOperation: getDropOperationKeyboard,\n onDropEnter(e) {\n setDropTarget(true);\n onDropEnter(e);\n },\n onDropExit(e) {\n setDropTarget(false);\n onDropExit(e);\n },\n onDrop: onKeyboardDrop,\n onDropActivate\n });\n }, [isDisabled, ref, getDropOperationKeyboard, onDropEnter, onDropExit, onKeyboardDrop, onDropActivate]);\n\n let {dropProps} = useVirtualDrop();\n if (isDisabled) {\n return {\n dropProps: {},\n dropButtonProps: {isDisabled: true},\n isDropTarget: false\n };\n }\n return {\n dropProps: {\n ...(!hasDropButton && dropProps),\n onDragEnter,\n onDragOver,\n onDragLeave,\n onDrop\n },\n dropButtonProps: {...(hasDropButton && dropProps)},\n isDropTarget\n };\n}\n\nfunction getAllowedOperations(e: DragEvent) {\n let allowedOperations = DROP_OPERATION_ALLOWED[e.dataTransfer.effectAllowed];\n\n // WebKit always sets effectAllowed to \"copyMove\" on macOS, and \"all\" on iOS, regardless of what was\n // set during the dragstart event: https://bugs.webkit.org/show_bug.cgi?id=178058\n //\n // Android Chrome also sets effectAllowed to \"copyMove\" in all cases: https://bugs.chromium.org/p/chromium/issues/detail?id=1359182\n //\n // If the drag started within the page, we can use a global variable to get the real allowed operations.\n // This needs to be intersected with the actual effectAllowed, which may have been filtered based on modifier keys.\n // Unfortunately, this means that link operations do not work at all in Safari.\n if (globalAllowedDropOperations) {\n allowedOperations &= globalAllowedDropOperations;\n }\n\n // Chrome and Safari on macOS will automatically filter effectAllowed when pressing modifier keys,\n // allowing the user to switch between move, link, and copy operations. Firefox on macOS and all\n // Windows browsers do not do this, so do it ourselves instead. The exact keys are platform dependent.\n // https://ux.stackexchange.com/questions/83748/what-are-the-most-common-modifier-keys-for-dragging-objects-with-a-mouse\n //\n // Note that none of these modifiers are ever set in WebKit due to a bug: https://bugs.webkit.org/show_bug.cgi?id=77465\n // However, Safari does update effectAllowed correctly, so we can just rely on that.\n let allowedModifiers = DROP_OPERATION.none;\n if (isMac()) {\n if (e.altKey) {\n allowedModifiers |= DROP_OPERATION.copy;\n }\n\n // Chrome and Safari both use the Control key for link, even though Finder uses Command + Option.\n // iPadOS doesn't support link operations and will not fire the drop event at all if dropEffect is set to link.\n // https://bugs.webkit.org/show_bug.cgi?id=244701\n if (e.ctrlKey && !isIPad()) {\n allowedModifiers |= DROP_OPERATION.link;\n }\n\n if (e.metaKey) {\n allowedModifiers |= DROP_OPERATION.move;\n }\n } else {\n if (e.altKey) {\n allowedModifiers |= DROP_OPERATION.link;\n }\n\n if (e.shiftKey) {\n allowedModifiers |= DROP_OPERATION.move;\n }\n\n if (e.ctrlKey) {\n allowedModifiers |= DROP_OPERATION.copy;\n }\n }\n\n if (allowedModifiers) {\n return allowedOperations & allowedModifiers;\n }\n\n return allowedOperations;\n}\n\nfunction allowedOperationsToArray(allowedOperationsBits: DROP_OPERATION) {\n let allowedOperations: Array<DropOperation> = [];\n if (allowedOperationsBits & DROP_OPERATION.move) {\n allowedOperations.push('move');\n }\n\n if (allowedOperationsBits & DROP_OPERATION.copy) {\n allowedOperations.push('copy');\n }\n\n if (allowedOperationsBits & DROP_OPERATION.link) {\n allowedOperations.push('link');\n }\n\n return allowedOperations;\n}\n\nfunction getDropOperation(allowedOperations: DROP_OPERATION, operation: DropOperation) {\n let op = DROP_OPERATION[operation];\n return allowedOperations & op ? operation : 'cancel';\n}\n"],"names":[],"version":3,"file":"useDrop.module.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {AriaButtonProps} from '@react-types/button';\nimport {DOMAttributes, DropActivateEvent, DropEnterEvent, DropEvent, DropExitEvent, DropMoveEvent, DropOperation, FocusableElement, DragTypes as IDragTypes, RefObject} from '@react-types/shared';\nimport {DragEvent, useRef, useState} from 'react';\nimport * as DragManager from './DragManager';\nimport {DragTypes, globalAllowedDropOperations, globalDndState, readFromDataTransfer, setGlobalDnDState, setGlobalDropEffect} from './utils';\nimport {DROP_EFFECT_TO_DROP_OPERATION, DROP_OPERATION, DROP_OPERATION_ALLOWED, DROP_OPERATION_TO_DROP_EFFECT} from './constants';\nimport {isIPad, isMac, useEffectEvent, useLayoutEffect} from '@react-aria/utils';\nimport {useVirtualDrop} from './useVirtualDrop';\n\nexport interface DropOptions {\n /** A ref for the droppable element. */\n ref: RefObject<FocusableElement | null>,\n /**\n * A function returning the drop operation to be performed when items matching the given types are dropped\n * on the drop target.\n */\n getDropOperation?: (types: IDragTypes, allowedOperations: DropOperation[]) => DropOperation,\n /** A function that returns the drop operation for a specific point within the target. */\n getDropOperationForPoint?: (types: IDragTypes, allowedOperations: DropOperation[], x: number, y: number) => DropOperation,\n /** Handler that is called when a valid drag enters the drop target. */\n onDropEnter?: (e: DropEnterEvent) => void,\n /** Handler that is called when a valid drag is moved within the drop target. */\n onDropMove?: (e: DropMoveEvent) => void,\n /**\n * Handler that is called after a valid drag is held over the drop target for a period of time.\n * This typically opens the item so that the user can drop within it.\n * @private\n */\n onDropActivate?: (e: DropActivateEvent) => void,\n /** Handler that is called when a valid drag exits the drop target. */\n onDropExit?: (e: DropExitEvent) => void,\n /** Handler that is called when a valid drag is dropped on the drop target. */\n onDrop?: (e: DropEvent) => void,\n /**\n * Whether the item has an explicit focusable drop affordance to initiate accessible drag and drop mode.\n * If true, the dropProps will omit these event handlers, and they will be applied to dropButtonProps instead.\n */\n hasDropButton?: boolean,\n /**\n * Whether the drop target is disabled. If true, the drop target will not accept any drops.\n */\n isDisabled?: boolean\n}\n\nexport interface DropResult {\n /** Props for the droppable element. */\n dropProps: DOMAttributes,\n /** Whether the drop target is currently focused or hovered. */\n isDropTarget: boolean,\n /** Props for the explicit drop button affordance, if any. */\n dropButtonProps?: AriaButtonProps\n}\n\nconst DROP_ACTIVATE_TIMEOUT = 800;\n\n/**\n * Handles drop interactions for an element, with support for traditional mouse and touch\n * based drag and drop, in addition to full parity for keyboard and screen reader users.\n */\nexport function useDrop(options: DropOptions): DropResult {\n let {hasDropButton, isDisabled} = options;\n let [isDropTarget, setDropTarget] = useState(false);\n let state = useRef<{\n x: number,\n y: number,\n dragOverElements: Set<Element>,\n dropEffect: DataTransfer['dropEffect'],\n allowedOperations: DROP_OPERATION,\n dropActivateTimer: ReturnType<typeof setTimeout> | undefined\n }>({\n x: 0,\n y: 0,\n dragOverElements: new Set<Element>(),\n dropEffect: 'none',\n allowedOperations: DROP_OPERATION.all,\n dropActivateTimer: undefined\n }).current;\n\n let fireDropEnter = (e: DragEvent) => {\n setDropTarget(true);\n\n if (typeof options.onDropEnter === 'function') {\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n options.onDropEnter({\n type: 'dropenter',\n x: e.clientX - rect.x,\n y: e.clientY - rect.y\n });\n }\n };\n\n let fireDropExit = (e: DragEvent) => {\n setDropTarget(false);\n\n if (typeof options.onDropExit === 'function') {\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n options.onDropExit({\n type: 'dropexit',\n x: e.clientX - rect.x,\n y: e.clientY - rect.y\n });\n }\n };\n\n let onDragOver = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n let allowedOperations = getAllowedOperations(e);\n if (e.clientX === state.x && e.clientY === state.y && allowedOperations === state.allowedOperations) {\n e.dataTransfer.dropEffect = state.dropEffect;\n return;\n }\n\n state.x = e.clientX;\n state.y = e.clientY;\n\n let prevDropEffect = state.dropEffect;\n\n // Update drop effect if allowed drop operations changed (e.g. user pressed modifier key).\n if (allowedOperations !== state.allowedOperations) {\n let allowedOps = allowedOperationsToArray(allowedOperations);\n let dropOperation = allowedOps[0];\n if (typeof options.getDropOperation === 'function') {\n let types = new DragTypes(e.dataTransfer);\n dropOperation = getDropOperation(allowedOperations, options.getDropOperation(types, allowedOps));\n }\n state.dropEffect = DROP_OPERATION_TO_DROP_EFFECT[dropOperation] || 'none';\n }\n\n if (typeof options.getDropOperationForPoint === 'function') {\n let types = new DragTypes(e.dataTransfer);\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n let dropOperation = getDropOperation(\n allowedOperations,\n options.getDropOperationForPoint(types, allowedOperationsToArray(allowedOperations), state.x - rect.x, state.y - rect.y)\n );\n state.dropEffect = DROP_OPERATION_TO_DROP_EFFECT[dropOperation] || 'none';\n }\n\n state.allowedOperations = allowedOperations;\n e.dataTransfer.dropEffect = state.dropEffect;\n\n // If the drop operation changes, update state and fire events appropriately.\n if (state.dropEffect === 'none' && prevDropEffect !== 'none') {\n fireDropExit(e);\n } else if (state.dropEffect !== 'none' && prevDropEffect === 'none') {\n fireDropEnter(e);\n }\n\n if (typeof options.onDropMove === 'function' && state.dropEffect !== 'none') {\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n options.onDropMove({\n type: 'dropmove',\n x: state.x - rect.x,\n y: state.y - rect.y\n });\n }\n\n clearTimeout(state.dropActivateTimer);\n\n if (options.onDropActivate && typeof options.onDropActivate === 'function' && state.dropEffect !== 'none') {\n let onDropActivateOptions = options.onDropActivate;\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n state.dropActivateTimer = setTimeout(() => {\n onDropActivateOptions({\n type: 'dropactivate',\n x: state.x - rect.x,\n y: state.y - rect.y\n });\n }, DROP_ACTIVATE_TIMEOUT);\n }\n };\n\n let onDragEnter = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n state.dragOverElements.add(e.target as Element);\n if (state.dragOverElements.size > 1) {\n return;\n }\n\n let allowedOperationsBits = getAllowedOperations(e);\n let allowedOperations = allowedOperationsToArray(allowedOperationsBits);\n let dropOperation = allowedOperations[0];\n\n if (typeof options.getDropOperation === 'function') {\n let types = new DragTypes(e.dataTransfer);\n dropOperation = getDropOperation(allowedOperationsBits, options.getDropOperation(types, allowedOperations));\n }\n\n if (typeof options.getDropOperationForPoint === 'function') {\n let types = new DragTypes(e.dataTransfer);\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n dropOperation = getDropOperation(\n allowedOperationsBits,\n options.getDropOperationForPoint(types, allowedOperations, e.clientX - rect.x, e.clientY - rect.y)\n );\n }\n\n state.x = e.clientX;\n state.y = e.clientY;\n state.allowedOperations = allowedOperationsBits;\n state.dropEffect = DROP_OPERATION_TO_DROP_EFFECT[dropOperation] || 'none';\n e.dataTransfer.dropEffect = state.dropEffect;\n\n if (dropOperation !== 'cancel') {\n fireDropEnter(e);\n }\n };\n\n let onDragLeave = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n\n // We would use e.relatedTarget to detect if the drag is still inside the drop target,\n // but it is always null in WebKit. https://bugs.webkit.org/show_bug.cgi?id=66547\n // Instead, we track all of the targets of dragenter events in a set, and remove them\n // in dragleave. When the set becomes empty, we've left the drop target completely.\n // We must also remove any elements that are no longer in the DOM, because dragleave\n // events will never be fired for these. This can happen, for example, with drop\n // indicators between items, which disappear when the drop target changes.\n\n state.dragOverElements.delete(e.target as Element);\n for (let element of state.dragOverElements) {\n if (!e.currentTarget.contains(element)) {\n state.dragOverElements.delete(element);\n }\n }\n\n if (state.dragOverElements.size > 0) {\n return;\n }\n\n if (state.dropEffect !== 'none') {\n fireDropExit(e);\n }\n\n clearTimeout(state.dropActivateTimer);\n };\n\n let onDrop = (e: DragEvent) => {\n e.preventDefault();\n e.stopPropagation();\n // Track drop effect in global state for Chrome Android. https://bugs.chromium.org/p/chromium/issues/detail?id=1353951\n // Android onDragEnd always returns \"none\" as its drop effect.\n setGlobalDropEffect(state.dropEffect);\n\n if (typeof options.onDrop === 'function') {\n let dropOperation = DROP_EFFECT_TO_DROP_OPERATION[state.dropEffect];\n let items = readFromDataTransfer(e.dataTransfer);\n\n let rect = (e.currentTarget as HTMLElement).getBoundingClientRect();\n let event: DropEvent = {\n type: 'drop',\n x: e.clientX - rect.x,\n y: e.clientY - rect.y,\n items,\n dropOperation\n };\n\n options.onDrop(event);\n }\n\n let dndStateSnapshot = {...globalDndState};\n state.dragOverElements.clear();\n fireDropExit(e);\n clearTimeout(state.dropActivateTimer);\n // If there wasn't a collection being tracked as a dragged collection, then we are in a case where a non RSP drag is dropped on a\n // RSP collection and thus we don't need to preserve the global drop effect\n if (dndStateSnapshot.draggingCollectionRef == null) {\n setGlobalDropEffect(undefined);\n } else {\n // Otherwise we need to preserve the global dnd state for onDragEnd's isInternal check.\n // At the moment fireDropExit may clear dropCollectionRef (i.e. useDroppableCollection's provided onDropExit, required to clear dropCollectionRef when exiting a valid drop target)\n setGlobalDnDState(dndStateSnapshot);\n }\n };\n\n let onDropEnter = useEffectEvent((e: DropEnterEvent) => {\n if (typeof options.onDropEnter === 'function') {\n options.onDropEnter(e);\n }\n });\n\n let onDropExit = useEffectEvent((e: DropExitEvent) => {\n if (typeof options.onDropExit === 'function') {\n options.onDropExit(e);\n }\n });\n\n let onDropActivate = useEffectEvent((e: DropActivateEvent) => {\n if (typeof options.onDropActivate === 'function') {\n options.onDropActivate(e);\n }\n });\n\n let onKeyboardDrop = useEffectEvent((e: DropEvent) => {\n if (typeof options.onDrop === 'function') {\n options.onDrop(e);\n }\n });\n\n let getDropOperationKeyboard = useEffectEvent((types: IDragTypes, allowedOperations: DropOperation[]) => {\n if (options.getDropOperation) {\n return options.getDropOperation(types, allowedOperations);\n }\n\n return allowedOperations[0];\n });\n\n let {ref} = options;\n useLayoutEffect(() => {\n if (isDisabled || !ref.current) {\n return;\n }\n return DragManager.registerDropTarget({\n element: ref.current,\n getDropOperation: getDropOperationKeyboard,\n onDropEnter(e) {\n setDropTarget(true);\n onDropEnter(e);\n },\n onDropExit(e) {\n setDropTarget(false);\n onDropExit(e);\n },\n onDrop: onKeyboardDrop,\n onDropActivate\n });\n }, [isDisabled, ref, getDropOperationKeyboard, onDropEnter, onDropExit, onKeyboardDrop, onDropActivate]);\n\n let {dropProps} = useVirtualDrop();\n if (isDisabled) {\n return {\n dropProps: {},\n dropButtonProps: {isDisabled: true},\n isDropTarget: false\n };\n }\n return {\n dropProps: {\n ...(!hasDropButton && dropProps),\n onDragEnter,\n onDragOver,\n onDragLeave,\n onDrop\n },\n dropButtonProps: {...(hasDropButton && dropProps)},\n isDropTarget\n };\n}\n\nfunction getAllowedOperations(e: DragEvent) {\n let allowedOperations = DROP_OPERATION_ALLOWED[e.dataTransfer.effectAllowed];\n\n // WebKit always sets effectAllowed to \"copyMove\" on macOS, and \"all\" on iOS, regardless of what was\n // set during the dragstart event: https://bugs.webkit.org/show_bug.cgi?id=178058\n //\n // Android Chrome also sets effectAllowed to \"copyMove\" in all cases: https://bugs.chromium.org/p/chromium/issues/detail?id=1359182\n //\n // If the drag started within the page, we can use a global variable to get the real allowed operations.\n // This needs to be intersected with the actual effectAllowed, which may have been filtered based on modifier keys.\n // Unfortunately, this means that link operations do not work at all in Safari.\n if (globalAllowedDropOperations) {\n allowedOperations &= globalAllowedDropOperations;\n }\n\n // Chrome and Safari on macOS will automatically filter effectAllowed when pressing modifier keys,\n // allowing the user to switch between move, link, and copy operations. Firefox on macOS and all\n // Windows browsers do not do this, so do it ourselves instead. The exact keys are platform dependent.\n // https://ux.stackexchange.com/questions/83748/what-are-the-most-common-modifier-keys-for-dragging-objects-with-a-mouse\n //\n // Note that none of these modifiers are ever set in WebKit due to a bug: https://bugs.webkit.org/show_bug.cgi?id=77465\n // However, Safari does update effectAllowed correctly, so we can just rely on that.\n let allowedModifiers = DROP_OPERATION.none;\n if (isMac()) {\n if (e.altKey) {\n allowedModifiers |= DROP_OPERATION.copy;\n }\n\n // Chrome and Safari both use the Control key for link, even though Finder uses Command + Option.\n // iPadOS doesn't support link operations and will not fire the drop event at all if dropEffect is set to link.\n // https://bugs.webkit.org/show_bug.cgi?id=244701\n if (e.ctrlKey && !isIPad()) {\n allowedModifiers |= DROP_OPERATION.link;\n }\n\n if (e.metaKey) {\n allowedModifiers |= DROP_OPERATION.move;\n }\n } else {\n if (e.altKey) {\n allowedModifiers |= DROP_OPERATION.link;\n }\n\n if (e.shiftKey) {\n allowedModifiers |= DROP_OPERATION.move;\n }\n\n if (e.ctrlKey) {\n allowedModifiers |= DROP_OPERATION.copy;\n }\n }\n\n if (allowedModifiers) {\n return allowedOperations & allowedModifiers;\n }\n\n return allowedOperations;\n}\n\nfunction allowedOperationsToArray(allowedOperationsBits: DROP_OPERATION) {\n let allowedOperations: Array<DropOperation> = [];\n if (allowedOperationsBits & DROP_OPERATION.move) {\n allowedOperations.push('move');\n }\n\n if (allowedOperationsBits & DROP_OPERATION.copy) {\n allowedOperations.push('copy');\n }\n\n if (allowedOperationsBits & DROP_OPERATION.link) {\n allowedOperations.push('link');\n }\n\n return allowedOperations;\n}\n\nfunction getDropOperation(allowedOperations: DROP_OPERATION, operation: DropOperation) {\n let op = DROP_OPERATION[operation];\n return allowedOperations & op ? operation : 'cancel';\n}\n"],"names":[],"version":3,"file":"useDrop.module.js.map"}
@@ -199,11 +199,16 @@ function $7f93a158ac20b90a$export$f4e2f423c21f7b04(props, state, ref) {
199
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  // is some indication that items were added.
200
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  if (state.selectionManager.focusedKey === prevFocusedKey) {
201
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  let first = newKeys.keys().next().value;
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- let item = state.collection.getItem(first);
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- // If this is a cell, focus the parent row.
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- if ((item === null || item === void 0 ? void 0 : item.type) === 'cell') first = item.parentKey;
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- state.selectionManager.setFocusedKey(first);
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- if (state.selectionManager.selectionMode === 'none') (0, $foOxf$reactariainteractions.setInteractionModality)('keyboard');
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+ if (first != null) {
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+ let item = state.collection.getItem(first);
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+ // If this is a cell, focus the parent row.
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+ // eslint-disable-next-line max-depth
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+ if ((item === null || item === void 0 ? void 0 : item.type) === 'cell') first = item.parentKey;
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+ // eslint-disable-next-line max-depth
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+ if (first != null) state.selectionManager.setFocusedKey(first);
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+ // eslint-disable-next-line max-depth
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+ if (state.selectionManager.selectionMode === 'none') (0, $foOxf$reactariainteractions.setInteractionModality)('keyboard');
211
+ }
207
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  }
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  } else if (prevFocusedKey != null && state.selectionManager.focusedKey === prevFocusedKey && isInternal && target.type === 'item' && target.dropPosition !== 'on' && draggingKeys.has((_state_collection_getItem = state.collection.getItem(prevFocusedKey)) === null || _state_collection_getItem === void 0 ? void 0 : _state_collection_getItem.parentKey)) {
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  var _state_collection_getItem1;
@@ -1 +1 @@
1
- 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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n clearGlobalDnDState,\n DIRECTORY_DRAG_TYPE,\n droppableCollectionMap,\n getTypes,\n globalDndState,\n isInternalDropOperation,\n setDropCollectionRef\n} from './utils';\nimport {\n Collection,\n DropEvent,\n DropOperation,\n DroppableCollectionDropEvent,\n DroppableCollectionProps,\n DropPosition,\n DropTarget,\n DropTargetDelegate,\n Key,\n KeyboardDelegate,\n Node,\n RefObject\n} from '@react-types/shared';\nimport * as DragManager from './DragManager';\nimport {DroppableCollectionState} from '@react-stately/dnd';\nimport {HTMLAttributes, useCallback, useEffect, useRef} from 'react';\nimport {mergeProps, useId, useLayoutEffect} from '@react-aria/utils';\nimport {setInteractionModality} from '@react-aria/interactions';\nimport {useAutoScroll} from './useAutoScroll';\nimport {useDrop} from './useDrop';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface DroppableCollectionOptions extends DroppableCollectionProps {\n /** A delegate object that implements behavior for keyboard focus movement. */\n keyboardDelegate: KeyboardDelegate,\n /** A delegate object that provides drop targets for pointer coordinates within the collection. */\n dropTargetDelegate: DropTargetDelegate\n}\n\nexport interface DroppableCollectionResult {\n /** Props for the collection element. */\n collectionProps: HTMLAttributes<HTMLElement>\n}\n\ninterface DroppingState {\n collection: Collection<Node<unknown>>,\n focusedKey: Key | null,\n selectedKeys: Set<Key>,\n target: DropTarget,\n draggingKeys: Set<Key | null | undefined>,\n isInternal: boolean,\n timeout: ReturnType<typeof setTimeout> | undefined\n}\n\nconst DROP_POSITIONS: DropPosition[] = ['before', 'on', 'after'];\nconst DROP_POSITIONS_RTL: DropPosition[] = ['after', 'on', 'before'];\n\n/**\n * Handles drop interactions for a collection component, with support for traditional mouse and touch\n * based drag and drop, in addition to full parity for keyboard and screen reader users.\n */\nexport function useDroppableCollection(props: DroppableCollectionOptions, state: DroppableCollectionState, ref: RefObject<HTMLElement | null>): DroppableCollectionResult {\n let localState = useRef<{\n props: DroppableCollectionOptions,\n state: DroppableCollectionState,\n nextTarget: DropTarget | null,\n dropOperation: DropOperation | null\n }>({\n props,\n state,\n nextTarget: null,\n dropOperation: null\n }).current;\n localState.props = props;\n localState.state = state;\n\n let defaultOnDrop = useCallback(async (e: DroppableCollectionDropEvent) => {\n let {\n onInsert,\n onRootDrop,\n onItemDrop,\n onReorder,\n acceptedDragTypes = 'all',\n shouldAcceptItemDrop\n } = localState.props;\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let {\n target,\n dropOperation,\n items\n } = e;\n\n let filteredItems = items;\n if (acceptedDragTypes !== 'all' || shouldAcceptItemDrop) {\n filteredItems = items.filter(item => {\n let itemTypes: Set<string | symbol>;\n if (item.kind === 'directory') {\n itemTypes = new Set([DIRECTORY_DRAG_TYPE]);\n } else {\n itemTypes = item.kind === 'file' ? new Set([item.type]) : item.types;\n }\n\n if (acceptedDragTypes === 'all' || acceptedDragTypes.some(type => itemTypes.has(type))) {\n // If we are performing a on item drop, check if the item in question accepts the dropped item since the item may have heavier restrictions\n // than the droppable collection itself\n if (target.type === 'item' && target.dropPosition === 'on' && shouldAcceptItemDrop) {\n return shouldAcceptItemDrop(target, itemTypes);\n }\n return true;\n }\n\n return false;\n });\n }\n\n if (filteredItems.length > 0) {\n if (target.type === 'root' && onRootDrop) {\n await onRootDrop({items: filteredItems, dropOperation});\n }\n\n if (target.type === 'item') {\n if (target.dropPosition === 'on' && onItemDrop) {\n await onItemDrop({items: filteredItems, dropOperation, isInternal, target});\n }\n\n if (target.dropPosition !== 'on') {\n if (!isInternal && onInsert) {\n await onInsert({items: filteredItems, dropOperation, target});\n }\n\n if (isInternal && onReorder) {\n await onReorder({keys: draggingKeys, dropOperation, target});\n }\n }\n }\n }\n }, [localState, ref]);\n\n let autoScroll = useAutoScroll(ref);\n let {dropProps} = useDrop({\n ref,\n onDropEnter() {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n },\n onDropMove(e) {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n autoScroll.move(e.x, e.y);\n },\n getDropOperationForPoint(types, allowedOperations, x, y) {\n let {draggingKeys, dropCollectionRef} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let isValidDropTarget = (target) => state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys}) !== 'cancel';\n let target = props.dropTargetDelegate.getDropTargetFromPoint(x, y, isValidDropTarget);\n if (!target) {\n localState.dropOperation = 'cancel';\n localState.nextTarget = null;\n return 'cancel';\n }\n\n localState.dropOperation = state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys});\n\n // If the target doesn't accept the drop, see if the root accepts it instead.\n if (localState.dropOperation === 'cancel') {\n let rootTarget: DropTarget = {type: 'root'};\n let dropOperation = state.getDropOperation({target: rootTarget, types, allowedOperations, isInternal, draggingKeys});\n if (dropOperation !== 'cancel') {\n target = rootTarget;\n localState.dropOperation = dropOperation;\n }\n }\n\n // Only set dropCollectionRef if there is a valid drop target since we cleanup dropCollectionRef in onDropExit\n // which only runs when leaving a valid drop target or if the dropEffect become none (mouse dnd only).\n if (target && localState.dropOperation !== 'cancel' && ref?.current !== dropCollectionRef?.current) {\n setDropCollectionRef(ref);\n }\n localState.nextTarget = localState.dropOperation === 'cancel' ? null : target;\n return localState.dropOperation;\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n state.setTarget(null);\n autoScroll.stop();\n },\n onDropActivate(e) {\n if (state.target?.type === 'item' && state.target?.dropPosition === 'on' && typeof props.onDropActivate === 'function') {\n props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target: state.target\n });\n }\n },\n onDrop(e) {\n setDropCollectionRef(ref);\n if (state.target) {\n onDrop(e, state.target);\n }\n\n // If there wasn't a collection being tracked as a dragged collection, then we are in a case where a non RSP drag is dropped on a\n // RSP collection and thus we don't need to preserve the global DnD state for onDragEnd\n let {draggingCollectionRef} = globalDndState;\n if (draggingCollectionRef == null) {\n clearGlobalDnDState();\n }\n }\n });\n\n let droppingState = useRef<DroppingState>(null);\n let updateFocusAfterDrop = useCallback(() => {\n let {state} = localState;\n if (droppingState.current) {\n let {\n target,\n collection: prevCollection,\n selectedKeys: prevSelectedKeys,\n focusedKey: prevFocusedKey,\n isInternal,\n draggingKeys\n } = droppingState.current;\n\n // If an insert occurs during a drop, we want to immediately select these items to give\n // feedback to the user that a drop occurred. Only do this if the selection didn't change\n // since the drop started so we don't override if the user or application did something.\n if (\n state.collection.size > prevCollection.size &&\n state.selectionManager.isSelectionEqual(prevSelectedKeys)\n ) {\n let newKeys = new Set<Key>();\n for (let key of state.collection.getKeys()) {\n if (!prevCollection.getItem(key)) {\n newKeys.add(key);\n }\n }\n\n state.selectionManager.setSelectedKeys(newKeys);\n\n // If the focused item didn't change since the drop occurred, also focus the first\n // inserted item. If selection is disabled, then also show the focus ring so there\n // is some indication that items were added.\n if (state.selectionManager.focusedKey === prevFocusedKey) {\n let first = newKeys.keys().next().value;\n let item = state.collection.getItem(first);\n\n // If this is a cell, focus the parent row.\n if (item?.type === 'cell') {\n first = item.parentKey;\n }\n\n state.selectionManager.setFocusedKey(first);\n\n if (state.selectionManager.selectionMode === 'none') {\n setInteractionModality('keyboard');\n }\n }\n } else if (\n prevFocusedKey != null &&\n state.selectionManager.focusedKey === prevFocusedKey &&\n isInternal &&\n target.type === 'item' &&\n target.dropPosition !== 'on' &&\n draggingKeys.has(state.collection.getItem(prevFocusedKey)?.parentKey)\n ) {\n // Focus row instead of cell when reordering.\n state.selectionManager.setFocusedKey(state.collection.getItem(prevFocusedKey)?.parentKey ?? null);\n setInteractionModality('keyboard');\n } else if (\n state.selectionManager.focusedKey === prevFocusedKey &&\n target.type === 'item' &&\n target.dropPosition === 'on' &&\n state.collection.getItem(target.key) != null\n ) {\n // If focus didn't move already (e.g. due to an insert), and the user dropped on an item,\n // focus that item and show the focus ring to give the user feedback that the drop occurred.\n // Also show the focus ring if the focused key is not selected, e.g. in case of a reorder.\n state.selectionManager.setFocusedKey(target.key);\n setInteractionModality('keyboard');\n } else if (state.selectionManager.focusedKey != null && !state.selectionManager.isSelected(state.selectionManager.focusedKey)) {\n setInteractionModality('keyboard');\n }\n\n state.selectionManager.setFocused(true);\n }\n }, [localState]);\n\n let onDrop = useCallback((e: DropEvent, target: DropTarget) => {\n let {state} = localState;\n\n // Save some state of the collection/selection before the drop occurs so we can compare later.\n droppingState.current = {\n timeout: undefined,\n focusedKey: state.selectionManager.focusedKey,\n collection: state.collection,\n selectedKeys: state.selectionManager.selectedKeys,\n draggingKeys: globalDndState.draggingKeys,\n isInternal: isInternalDropOperation(ref),\n target\n };\n\n let onDropFn = localState.props.onDrop || defaultOnDrop;\n onDropFn({\n type: 'drop',\n x: e.x, // todo\n y: e.y,\n target,\n items: e.items,\n dropOperation: e.dropOperation\n });\n\n // Wait for a short time period after the onDrop is called to allow the data to be read asynchronously\n // and for React to re-render. If the collection didn't already change during this time (handled below),\n // update the focused key here.\n droppingState.current.timeout = setTimeout(() => {\n updateFocusAfterDrop();\n droppingState.current = null;\n }, 50);\n }, [localState, defaultOnDrop, ref, updateFocusAfterDrop]);\n\n \n useEffect(() => {\n return () => {\n if (droppingState.current) {\n clearTimeout(droppingState.current.timeout);\n }\n };\n }, []);\n\n useLayoutEffect(() => {\n // If the collection changed after a drop, update the focused key.\n if (droppingState.current && state.collection !== droppingState.current.collection) {\n updateFocusAfterDrop();\n }\n });\n\n let {direction} = useLocale();\n useEffect(() => {\n if (!ref.current) {\n return;\n }\n\n let getNextTarget = (target: DropTarget | null | undefined, wrap = true, horizontal = false): DropTarget | null => {\n if (!target) {\n return {\n type: 'root'\n };\n }\n\n let {keyboardDelegate} = localState.props;\n let nextKey: Key | null | undefined;\n if (target?.type === 'item') {\n nextKey = horizontal ? keyboardDelegate.getKeyRightOf?.(target.key) : keyboardDelegate.getKeyBelow?.(target.key);\n } else {\n nextKey = horizontal && direction === 'rtl' ? keyboardDelegate.getLastKey?.() : keyboardDelegate.getFirstKey?.();\n }\n let dropPositions = horizontal && direction === 'rtl' ? DROP_POSITIONS_RTL : DROP_POSITIONS;\n let dropPosition: DropPosition = dropPositions[0];\n\n if (target.type === 'item') {\n // If the the keyboard delegate returned the next key in the collection,\n // first try the other positions in the current key. Otherwise (e.g. in a grid layout),\n // jump to the same drop position in the new key.\n let nextCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyBefore(target.key) : localState.state.collection.getKeyAfter(target.key);\n if (nextKey == null || nextKey === nextCollectionKey) {\n let positionIndex = dropPositions.indexOf(target.dropPosition);\n let nextDropPosition = dropPositions[positionIndex + 1];\n if (positionIndex < dropPositions.length - 1 && !(nextDropPosition === dropPositions[2] && nextKey != null)) {\n return {\n type: 'item',\n key: target.key,\n dropPosition: nextDropPosition\n };\n }\n\n // If the last drop position was 'after', then 'before' on the next key is equivalent.\n // Switch to 'on' instead.\n if (target.dropPosition === dropPositions[2]) {\n dropPosition = 'on';\n }\n } else {\n dropPosition = target.dropPosition;\n }\n }\n\n if (nextKey == null) {\n if (wrap) {\n return {\n type: 'root'\n };\n }\n\n return null;\n }\n\n return {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n };\n\n let getPreviousTarget = (target: DropTarget | null | undefined, wrap = true, horizontal = false): DropTarget | null => {\n let {keyboardDelegate} = localState.props;\n let nextKey: Key | null | undefined;\n if (target?.type === 'item') {\n nextKey = horizontal ? keyboardDelegate.getKeyLeftOf?.(target.key) : keyboardDelegate.getKeyAbove?.(target.key);\n } else {\n nextKey = horizontal && direction === 'rtl' ? keyboardDelegate.getFirstKey?.() : keyboardDelegate.getLastKey?.();\n }\n let dropPositions = horizontal && direction === 'rtl' ? DROP_POSITIONS_RTL : DROP_POSITIONS;\n let dropPosition: DropPosition = !target || target.type === 'root' ? dropPositions[2] : 'on';\n\n if (target?.type === 'item') {\n // If the the keyboard delegate returned the previous key in the collection,\n // first try the other positions in the current key. Otherwise (e.g. in a grid layout),\n // jump to the same drop position in the new key.\n let prevCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyAfter(target.key) : localState.state.collection.getKeyBefore(target.key);\n if (nextKey == null || nextKey === prevCollectionKey) {\n let positionIndex = dropPositions.indexOf(target.dropPosition);\n let nextDropPosition = dropPositions[positionIndex - 1];\n if (positionIndex > 0 && nextDropPosition !== dropPositions[2]) {\n return {\n type: 'item',\n key: target.key,\n dropPosition: nextDropPosition\n };\n }\n\n // If the last drop position was 'before', then 'after' on the previous key is equivalent.\n // Switch to 'on' instead.\n if (target.dropPosition === dropPositions[0]) {\n dropPosition = 'on';\n }\n } else {\n dropPosition = target.dropPosition;\n }\n }\n\n if (nextKey == null) {\n if (wrap) {\n return {\n type: 'root'\n };\n }\n\n return null;\n }\n\n return {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n };\n\n let nextValidTarget = (\n target: DropTarget | null | undefined,\n types: Set<string>,\n allowedDropOperations: DropOperation[],\n getNextTarget: (target: DropTarget | null | undefined, wrap: boolean) => DropTarget | null,\n wrap = true\n ): DropTarget | null => {\n let seenRoot = 0;\n let operation: DropOperation;\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n do {\n let nextTarget = getNextTarget(target, wrap);\n if (!nextTarget) {\n return null;\n }\n target = nextTarget;\n operation = localState.state.getDropOperation({target: nextTarget, types, allowedOperations: allowedDropOperations, isInternal, draggingKeys});\n if (target.type === 'root') {\n seenRoot++;\n }\n } while (\n operation === 'cancel' &&\n !localState.state.isDropTarget(target) &&\n seenRoot < 2\n );\n\n if (operation === 'cancel') {\n return null;\n }\n\n return target;\n };\n\n return DragManager.registerDropTarget({\n element: ref.current,\n preventFocusOnDrop: true,\n getDropOperation(types, allowedOperations) {\n if (localState.state.target) {\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n return localState.state.getDropOperation({target: localState.state.target, types, allowedOperations, isInternal, draggingKeys});\n }\n\n // Check if any of the targets accept the drop.\n // TODO: should we have a faster way of doing this or e.g. for pagination?\n let target = nextValidTarget(null, types, allowedOperations, getNextTarget);\n return target ? 'move' : 'cancel';\n },\n onDropEnter(e, drag) {\n let types = getTypes(drag.items);\n let selectionManager = localState.state.selectionManager;\n let target: DropTarget | null = null;\n // Update the drop collection ref tracker for useDroppableItem's getDropOperation isInternal check\n setDropCollectionRef(ref);\n\n // When entering the droppable collection for the first time, the default drop target\n // is after the focused key.\n let key: Key | null | undefined = selectionManager.focusedKey;\n let dropPosition: DropPosition = 'after';\n\n // If the focused key is a cell, get the parent item instead.\n // For now, we assume that individual cells cannot be dropped on.\n let item = key != null ? localState.state.collection.getItem(key) : null;\n if (item?.type === 'cell') {\n key = item.parentKey;\n }\n\n // If the focused item is also selected, the default drop target is after the last selected item.\n // But if the focused key is the first selected item, then default to before the first selected item.\n // This is to make reordering lists slightly easier. If you select top down, we assume you want to\n // move the items down. If you select bottom up, we assume you want to move the items up.\n if (key != null && selectionManager.isSelected(key)) {\n if (selectionManager.selectedKeys.size > 1 && selectionManager.firstSelectedKey === key) {\n dropPosition = 'before';\n } else {\n key = selectionManager.lastSelectedKey;\n }\n }\n\n if (key != null) {\n target = {\n type: 'item',\n key,\n dropPosition\n };\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n // If the default target is not valid, find the next one that is.\n if (localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys}) === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n // If no focused key, then start from the root.\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n }\n\n localState.state.setTarget(target);\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n localState.state.setTarget(null);\n },\n onDropTargetEnter(target) {\n localState.state.setTarget(target);\n },\n onDropActivate(e) {\n if (\n localState.state.target?.type === 'item' &&\n localState.state.target?.dropPosition === 'on' &&\n typeof localState.props.onDropActivate === 'function'\n ) {\n localState.props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target: localState.state.target\n });\n }\n },\n onDrop(e, target) {\n setDropCollectionRef(ref);\n if (localState.state.target) {\n onDrop(e, target || localState.state.target);\n }\n },\n onKeyDown(e, drag) {\n let {keyboardDelegate} = localState.props;\n let types = getTypes(drag.items);\n switch (e.key) {\n case 'ArrowDown': {\n if (keyboardDelegate.getKeyBelow) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getNextTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowUp': {\n if (keyboardDelegate.getKeyAbove) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getPreviousTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowLeft': {\n if (keyboardDelegate.getKeyLeftOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getPreviousTarget(target, wrap, true));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowRight': {\n if (keyboardDelegate.getKeyRightOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getNextTarget(target, wrap, true));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'Home': {\n if (keyboardDelegate.getFirstKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'End': {\n if (keyboardDelegate.getLastKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'PageDown': {\n if (keyboardDelegate.getKeyPageBelow) {\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n } else {\n // If on the root, go to the item a page below the top. Otherwise a page below the current item.\n let targetKey = keyboardDelegate.getFirstKey?.();\n if (target.type === 'item') {\n targetKey = target.key;\n }\n let nextKey: Key | null = null;\n if (targetKey != null) {\n nextKey = keyboardDelegate.getKeyPageBelow(targetKey);\n }\n let dropPosition = target.type === 'item' ? target.dropPosition : 'after';\n\n // If there is no next key, or we are starting on the last key, jump to the last possible position.\n if (nextKey == null || (target.type === 'item' && target.key === keyboardDelegate.getLastKey?.())) {\n nextKey = keyboardDelegate.getLastKey?.() ?? null;\n dropPosition = 'after';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n\n // If the target does not accept the drop, find the next valid target.\n // If no next valid target, find the previous valid target.\n let {draggingCollectionRef, draggingKeys} = globalDndState;\n let isInternal = draggingCollectionRef?.current === ref?.current;\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n }\n break;\n }\n case 'PageUp': {\n if (!keyboardDelegate.getKeyPageAbove) {\n break;\n }\n\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n } else if (target.type === 'item') {\n // If at the top already, switch to the root. Otherwise navigate a page up.\n if (target.key === keyboardDelegate.getFirstKey?.()) {\n target = {\n type: 'root'\n };\n } else {\n let nextKey: Key | null | undefined = keyboardDelegate.getKeyPageAbove(target.key);\n let dropPosition = target.dropPosition;\n if (nextKey == null) {\n nextKey = keyboardDelegate.getFirstKey?.();\n dropPosition = 'before';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n }\n\n // If the target does not accept the drop, find the previous valid target.\n // If no next valid target, find the next valid target.\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n break;\n }\n }\n }\n });\n }, [localState, ref, onDrop, direction]);\n\n let id = useId();\n droppableCollectionMap.set(state, {id, ref});\n return {\n collectionProps: mergeProps(dropProps, {\n id,\n // Remove description from collection element. If dropping on the entire collection,\n // there should be a drop indicator that has this description, so no need to double announce.\n 'aria-describedby': null\n })\n };\n}\n"],"names":[],"version":3,"file":"useDroppableCollection.main.js.map"}
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* Copyright 2020 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {\n clearGlobalDnDState,\n DIRECTORY_DRAG_TYPE,\n droppableCollectionMap,\n getTypes,\n globalDndState,\n isInternalDropOperation,\n setDropCollectionRef\n} from './utils';\nimport {\n Collection,\n DropEvent,\n DropOperation,\n DroppableCollectionDropEvent,\n DroppableCollectionProps,\n DropPosition,\n DropTarget,\n DropTargetDelegate,\n Key,\n KeyboardDelegate,\n Node,\n RefObject\n} from '@react-types/shared';\nimport * as DragManager from './DragManager';\nimport {DroppableCollectionState} from '@react-stately/dnd';\nimport {HTMLAttributes, useCallback, useEffect, useRef} from 'react';\nimport {mergeProps, useId, useLayoutEffect} from '@react-aria/utils';\nimport {setInteractionModality} from '@react-aria/interactions';\nimport {useAutoScroll} from './useAutoScroll';\nimport {useDrop} from './useDrop';\nimport {useLocale} from '@react-aria/i18n';\n\nexport interface DroppableCollectionOptions extends DroppableCollectionProps {\n /** A delegate object that implements behavior for keyboard focus movement. */\n keyboardDelegate: KeyboardDelegate,\n /** A delegate object that provides drop targets for pointer coordinates within the collection. */\n dropTargetDelegate: DropTargetDelegate\n}\n\nexport interface DroppableCollectionResult {\n /** Props for the collection element. */\n collectionProps: HTMLAttributes<HTMLElement>\n}\n\ninterface DroppingState {\n collection: Collection<Node<unknown>>,\n focusedKey: Key | null,\n selectedKeys: Set<Key>,\n target: DropTarget,\n draggingKeys: Set<Key | null | undefined>,\n isInternal: boolean,\n timeout: ReturnType<typeof setTimeout> | undefined\n}\n\nconst DROP_POSITIONS: DropPosition[] = ['before', 'on', 'after'];\nconst DROP_POSITIONS_RTL: DropPosition[] = ['after', 'on', 'before'];\n\n/**\n * Handles drop interactions for a collection component, with support for traditional mouse and touch\n * based drag and drop, in addition to full parity for keyboard and screen reader users.\n */\nexport function useDroppableCollection(props: DroppableCollectionOptions, state: DroppableCollectionState, ref: RefObject<HTMLElement | null>): DroppableCollectionResult {\n let localState = useRef<{\n props: DroppableCollectionOptions,\n state: DroppableCollectionState,\n nextTarget: DropTarget | null,\n dropOperation: DropOperation | null\n }>({\n props,\n state,\n nextTarget: null,\n dropOperation: null\n }).current;\n localState.props = props;\n localState.state = state;\n\n let defaultOnDrop = useCallback(async (e: DroppableCollectionDropEvent) => {\n let {\n onInsert,\n onRootDrop,\n onItemDrop,\n onReorder,\n acceptedDragTypes = 'all',\n shouldAcceptItemDrop\n } = localState.props;\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let {\n target,\n dropOperation,\n items\n } = e;\n\n let filteredItems = items;\n if (acceptedDragTypes !== 'all' || shouldAcceptItemDrop) {\n filteredItems = items.filter(item => {\n let itemTypes: Set<string | symbol>;\n if (item.kind === 'directory') {\n itemTypes = new Set([DIRECTORY_DRAG_TYPE]);\n } else {\n itemTypes = item.kind === 'file' ? new Set([item.type]) : item.types;\n }\n\n if (acceptedDragTypes === 'all' || acceptedDragTypes.some(type => itemTypes.has(type))) {\n // If we are performing a on item drop, check if the item in question accepts the dropped item since the item may have heavier restrictions\n // than the droppable collection itself\n if (target.type === 'item' && target.dropPosition === 'on' && shouldAcceptItemDrop) {\n return shouldAcceptItemDrop(target, itemTypes);\n }\n return true;\n }\n\n return false;\n });\n }\n\n if (filteredItems.length > 0) {\n if (target.type === 'root' && onRootDrop) {\n await onRootDrop({items: filteredItems, dropOperation});\n }\n\n if (target.type === 'item') {\n if (target.dropPosition === 'on' && onItemDrop) {\n await onItemDrop({items: filteredItems, dropOperation, isInternal, target});\n }\n\n if (target.dropPosition !== 'on') {\n if (!isInternal && onInsert) {\n await onInsert({items: filteredItems, dropOperation, target});\n }\n\n if (isInternal && onReorder) {\n await onReorder({keys: draggingKeys, dropOperation, target});\n }\n }\n }\n }\n }, [localState, ref]);\n\n let autoScroll = useAutoScroll(ref);\n let {dropProps} = useDrop({\n ref,\n onDropEnter() {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n },\n onDropMove(e) {\n if (localState.nextTarget != null) {\n state.setTarget(localState.nextTarget);\n }\n autoScroll.move(e.x, e.y);\n },\n getDropOperationForPoint(types, allowedOperations, x, y) {\n let {draggingKeys, dropCollectionRef} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let isValidDropTarget = (target) => state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys}) !== 'cancel';\n let target = props.dropTargetDelegate.getDropTargetFromPoint(x, y, isValidDropTarget);\n if (!target) {\n localState.dropOperation = 'cancel';\n localState.nextTarget = null;\n return 'cancel';\n }\n\n localState.dropOperation = state.getDropOperation({target, types, allowedOperations, isInternal, draggingKeys});\n\n // If the target doesn't accept the drop, see if the root accepts it instead.\n if (localState.dropOperation === 'cancel') {\n let rootTarget: DropTarget = {type: 'root'};\n let dropOperation = state.getDropOperation({target: rootTarget, types, allowedOperations, isInternal, draggingKeys});\n if (dropOperation !== 'cancel') {\n target = rootTarget;\n localState.dropOperation = dropOperation;\n }\n }\n\n // Only set dropCollectionRef if there is a valid drop target since we cleanup dropCollectionRef in onDropExit\n // which only runs when leaving a valid drop target or if the dropEffect become none (mouse dnd only).\n if (target && localState.dropOperation !== 'cancel' && ref?.current !== dropCollectionRef?.current) {\n setDropCollectionRef(ref);\n }\n localState.nextTarget = localState.dropOperation === 'cancel' ? null : target;\n return localState.dropOperation;\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n state.setTarget(null);\n autoScroll.stop();\n },\n onDropActivate(e) {\n if (state.target?.type === 'item' && state.target?.dropPosition === 'on' && typeof props.onDropActivate === 'function') {\n props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target: state.target\n });\n }\n },\n onDrop(e) {\n setDropCollectionRef(ref);\n if (state.target) {\n onDrop(e, state.target);\n }\n\n // If there wasn't a collection being tracked as a dragged collection, then we are in a case where a non RSP drag is dropped on a\n // RSP collection and thus we don't need to preserve the global DnD state for onDragEnd\n let {draggingCollectionRef} = globalDndState;\n if (draggingCollectionRef == null) {\n clearGlobalDnDState();\n }\n }\n });\n\n let droppingState = useRef<DroppingState>(null);\n let updateFocusAfterDrop = useCallback(() => {\n let {state} = localState;\n if (droppingState.current) {\n let {\n target,\n collection: prevCollection,\n selectedKeys: prevSelectedKeys,\n focusedKey: prevFocusedKey,\n isInternal,\n draggingKeys\n } = droppingState.current;\n\n // If an insert occurs during a drop, we want to immediately select these items to give\n // feedback to the user that a drop occurred. Only do this if the selection didn't change\n // since the drop started so we don't override if the user or application did something.\n if (\n state.collection.size > prevCollection.size &&\n state.selectionManager.isSelectionEqual(prevSelectedKeys)\n ) {\n let newKeys = new Set<Key>();\n for (let key of state.collection.getKeys()) {\n if (!prevCollection.getItem(key)) {\n newKeys.add(key);\n }\n }\n\n state.selectionManager.setSelectedKeys(newKeys);\n\n // If the focused item didn't change since the drop occurred, also focus the first\n // inserted item. If selection is disabled, then also show the focus ring so there\n // is some indication that items were added.\n if (state.selectionManager.focusedKey === prevFocusedKey) {\n let first: Key | null | undefined = newKeys.keys().next().value;\n if (first != null) {\n let item = state.collection.getItem(first);\n\n // If this is a cell, focus the parent row.\n // eslint-disable-next-line max-depth\n if (item?.type === 'cell') {\n first = item.parentKey;\n }\n\n // eslint-disable-next-line max-depth\n if (first != null) {\n state.selectionManager.setFocusedKey(first);\n }\n\n // eslint-disable-next-line max-depth\n if (state.selectionManager.selectionMode === 'none') {\n setInteractionModality('keyboard');\n }\n }\n }\n } else if (\n prevFocusedKey != null &&\n state.selectionManager.focusedKey === prevFocusedKey &&\n isInternal &&\n target.type === 'item' &&\n target.dropPosition !== 'on' &&\n draggingKeys.has(state.collection.getItem(prevFocusedKey)?.parentKey)\n ) {\n // Focus row instead of cell when reordering.\n state.selectionManager.setFocusedKey(state.collection.getItem(prevFocusedKey)?.parentKey ?? null);\n setInteractionModality('keyboard');\n } else if (\n state.selectionManager.focusedKey === prevFocusedKey &&\n target.type === 'item' &&\n target.dropPosition === 'on' &&\n state.collection.getItem(target.key) != null\n ) {\n // If focus didn't move already (e.g. due to an insert), and the user dropped on an item,\n // focus that item and show the focus ring to give the user feedback that the drop occurred.\n // Also show the focus ring if the focused key is not selected, e.g. in case of a reorder.\n state.selectionManager.setFocusedKey(target.key);\n setInteractionModality('keyboard');\n } else if (state.selectionManager.focusedKey != null && !state.selectionManager.isSelected(state.selectionManager.focusedKey)) {\n setInteractionModality('keyboard');\n }\n\n state.selectionManager.setFocused(true);\n }\n }, [localState]);\n\n let onDrop = useCallback((e: DropEvent, target: DropTarget) => {\n let {state} = localState;\n\n // Save some state of the collection/selection before the drop occurs so we can compare later.\n droppingState.current = {\n timeout: undefined,\n focusedKey: state.selectionManager.focusedKey,\n collection: state.collection,\n selectedKeys: state.selectionManager.selectedKeys,\n draggingKeys: globalDndState.draggingKeys,\n isInternal: isInternalDropOperation(ref),\n target\n };\n\n let onDropFn = localState.props.onDrop || defaultOnDrop;\n onDropFn({\n type: 'drop',\n x: e.x, // todo\n y: e.y,\n target,\n items: e.items,\n dropOperation: e.dropOperation\n });\n\n // Wait for a short time period after the onDrop is called to allow the data to be read asynchronously\n // and for React to re-render. If the collection didn't already change during this time (handled below),\n // update the focused key here.\n droppingState.current.timeout = setTimeout(() => {\n updateFocusAfterDrop();\n droppingState.current = null;\n }, 50);\n }, [localState, defaultOnDrop, ref, updateFocusAfterDrop]);\n\n\n useEffect(() => {\n return () => {\n if (droppingState.current) {\n clearTimeout(droppingState.current.timeout);\n }\n };\n }, []);\n\n useLayoutEffect(() => {\n // If the collection changed after a drop, update the focused key.\n if (droppingState.current && state.collection !== droppingState.current.collection) {\n updateFocusAfterDrop();\n }\n });\n\n let {direction} = useLocale();\n useEffect(() => {\n if (!ref.current) {\n return;\n }\n\n let getNextTarget = (target: DropTarget | null | undefined, wrap = true, horizontal = false): DropTarget | null => {\n if (!target) {\n return {\n type: 'root'\n };\n }\n\n let {keyboardDelegate} = localState.props;\n let nextKey: Key | null | undefined;\n if (target?.type === 'item') {\n nextKey = horizontal ? keyboardDelegate.getKeyRightOf?.(target.key) : keyboardDelegate.getKeyBelow?.(target.key);\n } else {\n nextKey = horizontal && direction === 'rtl' ? keyboardDelegate.getLastKey?.() : keyboardDelegate.getFirstKey?.();\n }\n let dropPositions = horizontal && direction === 'rtl' ? DROP_POSITIONS_RTL : DROP_POSITIONS;\n let dropPosition: DropPosition = dropPositions[0];\n\n if (target.type === 'item') {\n // If the the keyboard delegate returned the next key in the collection,\n // first try the other positions in the current key. Otherwise (e.g. in a grid layout),\n // jump to the same drop position in the new key.\n let nextCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyBefore(target.key) : localState.state.collection.getKeyAfter(target.key);\n if (nextKey == null || nextKey === nextCollectionKey) {\n let positionIndex = dropPositions.indexOf(target.dropPosition);\n let nextDropPosition = dropPositions[positionIndex + 1];\n if (positionIndex < dropPositions.length - 1 && !(nextDropPosition === dropPositions[2] && nextKey != null)) {\n return {\n type: 'item',\n key: target.key,\n dropPosition: nextDropPosition\n };\n }\n\n // If the last drop position was 'after', then 'before' on the next key is equivalent.\n // Switch to 'on' instead.\n if (target.dropPosition === dropPositions[2]) {\n dropPosition = 'on';\n }\n } else {\n dropPosition = target.dropPosition;\n }\n }\n\n if (nextKey == null) {\n if (wrap) {\n return {\n type: 'root'\n };\n }\n\n return null;\n }\n\n return {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n };\n\n let getPreviousTarget = (target: DropTarget | null | undefined, wrap = true, horizontal = false): DropTarget | null => {\n let {keyboardDelegate} = localState.props;\n let nextKey: Key | null | undefined;\n if (target?.type === 'item') {\n nextKey = horizontal ? keyboardDelegate.getKeyLeftOf?.(target.key) : keyboardDelegate.getKeyAbove?.(target.key);\n } else {\n nextKey = horizontal && direction === 'rtl' ? keyboardDelegate.getFirstKey?.() : keyboardDelegate.getLastKey?.();\n }\n let dropPositions = horizontal && direction === 'rtl' ? DROP_POSITIONS_RTL : DROP_POSITIONS;\n let dropPosition: DropPosition = !target || target.type === 'root' ? dropPositions[2] : 'on';\n\n if (target?.type === 'item') {\n // If the the keyboard delegate returned the previous key in the collection,\n // first try the other positions in the current key. Otherwise (e.g. in a grid layout),\n // jump to the same drop position in the new key.\n let prevCollectionKey = horizontal && direction === 'rtl' ? localState.state.collection.getKeyAfter(target.key) : localState.state.collection.getKeyBefore(target.key);\n if (nextKey == null || nextKey === prevCollectionKey) {\n let positionIndex = dropPositions.indexOf(target.dropPosition);\n let nextDropPosition = dropPositions[positionIndex - 1];\n if (positionIndex > 0 && nextDropPosition !== dropPositions[2]) {\n return {\n type: 'item',\n key: target.key,\n dropPosition: nextDropPosition\n };\n }\n\n // If the last drop position was 'before', then 'after' on the previous key is equivalent.\n // Switch to 'on' instead.\n if (target.dropPosition === dropPositions[0]) {\n dropPosition = 'on';\n }\n } else {\n dropPosition = target.dropPosition;\n }\n }\n\n if (nextKey == null) {\n if (wrap) {\n return {\n type: 'root'\n };\n }\n\n return null;\n }\n\n return {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n };\n\n let nextValidTarget = (\n target: DropTarget | null | undefined,\n types: Set<string>,\n allowedDropOperations: DropOperation[],\n getNextTarget: (target: DropTarget | null | undefined, wrap: boolean) => DropTarget | null,\n wrap = true\n ): DropTarget | null => {\n let seenRoot = 0;\n let operation: DropOperation;\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n do {\n let nextTarget = getNextTarget(target, wrap);\n if (!nextTarget) {\n return null;\n }\n target = nextTarget;\n operation = localState.state.getDropOperation({target: nextTarget, types, allowedOperations: allowedDropOperations, isInternal, draggingKeys});\n if (target.type === 'root') {\n seenRoot++;\n }\n } while (\n operation === 'cancel' &&\n !localState.state.isDropTarget(target) &&\n seenRoot < 2\n );\n\n if (operation === 'cancel') {\n return null;\n }\n\n return target;\n };\n\n return DragManager.registerDropTarget({\n element: ref.current,\n preventFocusOnDrop: true,\n getDropOperation(types, allowedOperations) {\n if (localState.state.target) {\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n return localState.state.getDropOperation({target: localState.state.target, types, allowedOperations, isInternal, draggingKeys});\n }\n\n // Check if any of the targets accept the drop.\n // TODO: should we have a faster way of doing this or e.g. for pagination?\n let target = nextValidTarget(null, types, allowedOperations, getNextTarget);\n return target ? 'move' : 'cancel';\n },\n onDropEnter(e, drag) {\n let types = getTypes(drag.items);\n let selectionManager = localState.state.selectionManager;\n let target: DropTarget | null = null;\n // Update the drop collection ref tracker for useDroppableItem's getDropOperation isInternal check\n setDropCollectionRef(ref);\n\n // When entering the droppable collection for the first time, the default drop target\n // is after the focused key.\n let key: Key | null | undefined = selectionManager.focusedKey;\n let dropPosition: DropPosition = 'after';\n\n // If the focused key is a cell, get the parent item instead.\n // For now, we assume that individual cells cannot be dropped on.\n let item = key != null ? localState.state.collection.getItem(key) : null;\n if (item?.type === 'cell') {\n key = item.parentKey;\n }\n\n // If the focused item is also selected, the default drop target is after the last selected item.\n // But if the focused key is the first selected item, then default to before the first selected item.\n // This is to make reordering lists slightly easier. If you select top down, we assume you want to\n // move the items down. If you select bottom up, we assume you want to move the items up.\n if (key != null && selectionManager.isSelected(key)) {\n if (selectionManager.selectedKeys.size > 1 && selectionManager.firstSelectedKey === key) {\n dropPosition = 'before';\n } else {\n key = selectionManager.lastSelectedKey;\n }\n }\n\n if (key != null) {\n target = {\n type: 'item',\n key,\n dropPosition\n };\n\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n // If the default target is not valid, find the next one that is.\n if (localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys}) === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n // If no focused key, then start from the root.\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n }\n\n localState.state.setTarget(target);\n },\n onDropExit() {\n setDropCollectionRef(undefined);\n localState.state.setTarget(null);\n },\n onDropTargetEnter(target) {\n localState.state.setTarget(target);\n },\n onDropActivate(e) {\n if (\n localState.state.target?.type === 'item' &&\n localState.state.target?.dropPosition === 'on' &&\n typeof localState.props.onDropActivate === 'function'\n ) {\n localState.props.onDropActivate({\n type: 'dropactivate',\n x: e.x, // todo\n y: e.y,\n target: localState.state.target\n });\n }\n },\n onDrop(e, target) {\n setDropCollectionRef(ref);\n if (localState.state.target) {\n onDrop(e, target || localState.state.target);\n }\n },\n onKeyDown(e, drag) {\n let {keyboardDelegate} = localState.props;\n let types = getTypes(drag.items);\n switch (e.key) {\n case 'ArrowDown': {\n if (keyboardDelegate.getKeyBelow) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getNextTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowUp': {\n if (keyboardDelegate.getKeyAbove) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, getPreviousTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowLeft': {\n if (keyboardDelegate.getKeyLeftOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getPreviousTarget(target, wrap, true));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'ArrowRight': {\n if (keyboardDelegate.getKeyRightOf) {\n let target = nextValidTarget(localState.state.target, types, drag.allowedDropOperations, (target, wrap) => getNextTarget(target, wrap, true));\n localState.state.setTarget(target);\n }\n break;\n }\n case 'Home': {\n if (keyboardDelegate.getFirstKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'End': {\n if (keyboardDelegate.getLastKey) {\n let target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n localState.state.setTarget(target);\n }\n break;\n }\n case 'PageDown': {\n if (keyboardDelegate.getKeyPageBelow) {\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getNextTarget);\n } else {\n // If on the root, go to the item a page below the top. Otherwise a page below the current item.\n let targetKey = keyboardDelegate.getFirstKey?.();\n if (target.type === 'item') {\n targetKey = target.key;\n }\n let nextKey: Key | null = null;\n if (targetKey != null) {\n nextKey = keyboardDelegate.getKeyPageBelow(targetKey);\n }\n let dropPosition = target.type === 'item' ? target.dropPosition : 'after';\n\n // If there is no next key, or we are starting on the last key, jump to the last possible position.\n if (nextKey == null || (target.type === 'item' && target.key === keyboardDelegate.getLastKey?.())) {\n nextKey = keyboardDelegate.getLastKey?.() ?? null;\n dropPosition = 'after';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n\n // If the target does not accept the drop, find the next valid target.\n // If no next valid target, find the previous valid target.\n let {draggingCollectionRef, draggingKeys} = globalDndState;\n let isInternal = draggingCollectionRef?.current === ref?.current;\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n }\n break;\n }\n case 'PageUp': {\n if (!keyboardDelegate.getKeyPageAbove) {\n break;\n }\n\n let target = localState.state.target;\n if (!target) {\n target = nextValidTarget(null, types, drag.allowedDropOperations, getPreviousTarget);\n } else if (target.type === 'item') {\n // If at the top already, switch to the root. Otherwise navigate a page up.\n if (target.key === keyboardDelegate.getFirstKey?.()) {\n target = {\n type: 'root'\n };\n } else {\n let nextKey: Key | null | undefined = keyboardDelegate.getKeyPageAbove(target.key);\n let dropPosition = target.dropPosition;\n if (nextKey == null) {\n nextKey = keyboardDelegate.getFirstKey?.();\n dropPosition = 'before';\n }\n\n if (nextKey == null) {\n break;\n }\n target = {\n type: 'item',\n key: nextKey,\n dropPosition\n };\n }\n\n // If the target does not accept the drop, find the previous valid target.\n // If no next valid target, find the next valid target.\n let {draggingKeys} = globalDndState;\n let isInternal = isInternalDropOperation(ref);\n let operation = localState.state.getDropOperation({target, types, allowedOperations: drag.allowedDropOperations, isInternal, draggingKeys});\n if (operation === 'cancel') {\n target = nextValidTarget(target, types, drag.allowedDropOperations, getPreviousTarget, false)\n ?? nextValidTarget(target, types, drag.allowedDropOperations, getNextTarget, false);\n }\n }\n\n localState.state.setTarget(target ?? localState.state.target);\n break;\n }\n }\n }\n });\n }, [localState, ref, onDrop, direction]);\n\n let id = useId();\n droppableCollectionMap.set(state, {id, ref});\n return {\n collectionProps: mergeProps(dropProps, {\n id,\n // Remove description from collection element. If dropping on the entire collection,\n // there should be a drop indicator that has this description, so no need to double announce.\n 'aria-describedby': null\n })\n };\n}\n"],"names":[],"version":3,"file":"useDroppableCollection.main.js.map"}
@@ -193,11 +193,16 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
193
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  // is some indication that items were added.
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  if (state.selectionManager.focusedKey === prevFocusedKey) {
195
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  let first = newKeys.keys().next().value;
196
- let item = state.collection.getItem(first);
197
- // If this is a cell, focus the parent row.
198
- if ((item === null || item === void 0 ? void 0 : item.type) === 'cell') first = item.parentKey;
199
- state.selectionManager.setFocusedKey(first);
200
- if (state.selectionManager.selectionMode === 'none') (0, $4ZR0C$setInteractionModality)('keyboard');
196
+ if (first != null) {
197
+ let item = state.collection.getItem(first);
198
+ // If this is a cell, focus the parent row.
199
+ // eslint-disable-next-line max-depth
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+ if ((item === null || item === void 0 ? void 0 : item.type) === 'cell') first = item.parentKey;
201
+ // eslint-disable-next-line max-depth
202
+ if (first != null) state.selectionManager.setFocusedKey(first);
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+ // eslint-disable-next-line max-depth
204
+ if (state.selectionManager.selectionMode === 'none') (0, $4ZR0C$setInteractionModality)('keyboard');
205
+ }
201
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  }
202
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  } else if (prevFocusedKey != null && state.selectionManager.focusedKey === prevFocusedKey && isInternal && target.type === 'item' && target.dropPosition !== 'on' && draggingKeys.has((_state_collection_getItem = state.collection.getItem(prevFocusedKey)) === null || _state_collection_getItem === void 0 ? void 0 : _state_collection_getItem.parentKey)) {
203
208
  var _state_collection_getItem1;
@@ -193,11 +193,16 @@ function $4b52e4eff84e5217$export$f4e2f423c21f7b04(props, state, ref) {
193
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  // is some indication that items were added.
194
194
  if (state.selectionManager.focusedKey === prevFocusedKey) {
195
195
  let first = newKeys.keys().next().value;
196
- let item = state.collection.getItem(first);
197
- // If this is a cell, focus the parent row.
198
- if ((item === null || item === void 0 ? void 0 : item.type) === 'cell') first = item.parentKey;
199
- state.selectionManager.setFocusedKey(first);
200
- if (state.selectionManager.selectionMode === 'none') (0, $4ZR0C$setInteractionModality)('keyboard');
196
+ if (first != null) {
197
+ let item = state.collection.getItem(first);
198
+ // If this is a cell, focus the parent row.
199
+ // eslint-disable-next-line max-depth
200
+ if ((item === null || item === void 0 ? void 0 : item.type) === 'cell') first = item.parentKey;
201
+ // eslint-disable-next-line max-depth
202
+ if (first != null) state.selectionManager.setFocusedKey(first);
203
+ // eslint-disable-next-line max-depth
204
+ if (state.selectionManager.selectionMode === 'none') (0, $4ZR0C$setInteractionModality)('keyboard');
205
+ }
201
206
  }
202
207
  } else if (prevFocusedKey != null && state.selectionManager.focusedKey === prevFocusedKey && isInternal && target.type === 'item' && target.dropPosition !== 'on' && draggingKeys.has((_state_collection_getItem = state.collection.getItem(prevFocusedKey)) === null || _state_collection_getItem === void 0 ? void 0 : _state_collection_getItem.parentKey)) {
203
208
  var _state_collection_getItem1;