@react-aria/collections 3.0.0-rc.6 → 3.0.0-rc.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -171,17 +171,11 @@ class $c20afee375f3b2d6$export$dc064fe9e59310fd extends $c20afee375f3b2d6$export
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  if (this.parentNode instanceof $c20afee375f3b2d6$export$dc064fe9e59310fd) return this.parentNode.level + (((_this_node = this.node) === null || _this_node === void 0 ? void 0 : _this_node.type) === 'item' ? 1 : 0);
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  return 0;
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  }
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- get node() {
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- if (this._node == null) throw Error('Attempted to access node before it was defined. Check if setProps wasn\'t called before attempting to access the node.');
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- return this._node;
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- }
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- set node(node) {
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- this._node = node;
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- }
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  /**
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  * Lazily gets a mutable instance of a Node. If the node has already
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  * been cloned during this update cycle, it just returns the existing one.
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  */ getMutableNode() {
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+ if (this.node == null) return null;
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  if (!this.isMutated) {
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  this.node = this.node.clone();
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  this.isMutated = true;
@@ -190,27 +184,29 @@ class $c20afee375f3b2d6$export$dc064fe9e59310fd extends $c20afee375f3b2d6$export
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  return this.node;
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  }
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  updateNode() {
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- var _this_previousVisibleSibling, _this_firstVisibleChild, _this_lastVisibleChild;
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+ var _this_parentNode_node, _this_previousVisibleSibling_node, _this_previousVisibleSibling, _nextSibling_node, _this_firstVisibleChild_node, _this_firstVisibleChild, _this_lastVisibleChild_node, _this_lastVisibleChild;
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  let nextSibling = this.nextVisibleSibling;
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  let node = this.getMutableNode();
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+ if (node == null) return;
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  node.index = this.index;
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  node.level = this.level;
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- node.parentKey = this.parentNode instanceof $c20afee375f3b2d6$export$dc064fe9e59310fd ? this.parentNode.node.key : null;
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+ var _this_parentNode_node_key;
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+ node.parentKey = this.parentNode instanceof $c20afee375f3b2d6$export$dc064fe9e59310fd ? (_this_parentNode_node_key = (_this_parentNode_node = this.parentNode.node) === null || _this_parentNode_node === void 0 ? void 0 : _this_parentNode_node.key) !== null && _this_parentNode_node_key !== void 0 ? _this_parentNode_node_key : null : null;
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  var _this_previousVisibleSibling_node_key;
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- node.prevKey = (_this_previousVisibleSibling_node_key = (_this_previousVisibleSibling = this.previousVisibleSibling) === null || _this_previousVisibleSibling === void 0 ? void 0 : _this_previousVisibleSibling.node.key) !== null && _this_previousVisibleSibling_node_key !== void 0 ? _this_previousVisibleSibling_node_key : null;
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+ node.prevKey = (_this_previousVisibleSibling_node_key = (_this_previousVisibleSibling = this.previousVisibleSibling) === null || _this_previousVisibleSibling === void 0 ? void 0 : (_this_previousVisibleSibling_node = _this_previousVisibleSibling.node) === null || _this_previousVisibleSibling_node === void 0 ? void 0 : _this_previousVisibleSibling_node.key) !== null && _this_previousVisibleSibling_node_key !== void 0 ? _this_previousVisibleSibling_node_key : null;
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  var _nextSibling_node_key;
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- node.nextKey = (_nextSibling_node_key = nextSibling === null || nextSibling === void 0 ? void 0 : nextSibling.node.key) !== null && _nextSibling_node_key !== void 0 ? _nextSibling_node_key : null;
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+ node.nextKey = (_nextSibling_node_key = nextSibling === null || nextSibling === void 0 ? void 0 : (_nextSibling_node = nextSibling.node) === null || _nextSibling_node === void 0 ? void 0 : _nextSibling_node.key) !== null && _nextSibling_node_key !== void 0 ? _nextSibling_node_key : null;
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  node.hasChildNodes = !!this.firstChild;
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  var _this_firstVisibleChild_node_key;
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- node.firstChildKey = (_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : _this_firstVisibleChild.node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null;
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+ node.firstChildKey = (_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : (_this_firstVisibleChild_node = _this_firstVisibleChild.node) === null || _this_firstVisibleChild_node === void 0 ? void 0 : _this_firstVisibleChild_node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null;
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  var _this_lastVisibleChild_node_key;
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- node.lastChildKey = (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : _this_lastVisibleChild.node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null;
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+ node.lastChildKey = (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : (_this_lastVisibleChild_node = _this_lastVisibleChild.node) === null || _this_lastVisibleChild_node === void 0 ? void 0 : _this_lastVisibleChild_node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null;
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  // Update the colIndex of sibling nodes if this node has a colSpan.
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  if ((node.colSpan != null || node.colIndex != null) && nextSibling) {
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  var _node_colIndex, _node_colSpan;
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  // This queues the next sibling for update, which means this happens recursively.
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  let nextColIndex = ((_node_colIndex = node.colIndex) !== null && _node_colIndex !== void 0 ? _node_colIndex : node.index) + ((_node_colSpan = node.colSpan) !== null && _node_colSpan !== void 0 ? _node_colSpan : 1);
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- if (nextColIndex !== nextSibling.node.colIndex) {
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+ if (nextSibling.node != null && nextColIndex !== nextSibling.node.colIndex) {
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  let siblingNode = nextSibling.getMutableNode();
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  siblingNode.colIndex = nextColIndex;
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  }
@@ -219,7 +215,7 @@ class $c20afee375f3b2d6$export$dc064fe9e59310fd extends $c20afee375f3b2d6$export
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  setProps(obj, ref, CollectionNodeClass, rendered, render) {
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  let node;
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  let { value: value1, textValue: textValue, id: id, ...props } = obj;
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- if (this._node == null) {
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+ if (this.node == null) {
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  node = new CollectionNodeClass(id !== null && id !== void 0 ? id : `react-aria-${++this.ownerDocument.nodeId}`);
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  this.node = node;
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  } else node = this.getMutableNode();
@@ -268,7 +264,7 @@ class $c20afee375f3b2d6$export$dc064fe9e59310fd extends $c20afee375f3b2d6$export
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  constructor(type, ownerDocument){
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  super(ownerDocument), this.nodeType = 8 // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)
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  , this.isMutated = true, this._index = 0, this.isHidden = false;
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- this._node = null;
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+ this.node = null;
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  }
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  }
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  class $c20afee375f3b2d6$export$b34a105447964f9f extends $c20afee375f3b2d6$export$410b0c854570d131 {
@@ -286,12 +282,13 @@ class $c20afee375f3b2d6$export$b34a105447964f9f extends $c20afee375f3b2d6$export
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  this.dirtyNodes.add(node);
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  }
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  addNode(element) {
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- if (element.isHidden) return;
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+ if (element.isHidden || element.node == null) return;
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  let collection = this.getMutableCollection();
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  if (!collection.getItem(element.node.key)) for (let child of element)this.addNode(child);
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  collection.addNode(element.node);
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  }
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  removeNode(node) {
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+ if (node.node == null) return;
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  for (let child of node)this.removeNode(child);
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  let collection = this.getMutableCollection();
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  collection.removeNode(node.node.key);
@@ -322,9 +319,9 @@ class $c20afee375f3b2d6$export$b34a105447964f9f extends $c20afee375f3b2d6$export
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  this.dirtyNodes.clear();
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  // Finally, update the collection.
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  if (this.nextCollection) {
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- var _this_firstVisibleChild, _this_lastVisibleChild;
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+ var _this_firstVisibleChild_node, _this_firstVisibleChild, _this_lastVisibleChild_node, _this_lastVisibleChild;
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  var _this_firstVisibleChild_node_key, _this_lastVisibleChild_node_key;
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- this.nextCollection.commit((_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : _this_firstVisibleChild.node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null, (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : _this_lastVisibleChild.node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null, this.isSSR);
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+ this.nextCollection.commit((_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : (_this_firstVisibleChild_node = _this_firstVisibleChild.node) === null || _this_firstVisibleChild_node === void 0 ? void 0 : _this_firstVisibleChild_node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null, (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : (_this_lastVisibleChild_node = _this_lastVisibleChild.node) === null || _this_lastVisibleChild_node === void 0 ? void 0 : _this_lastVisibleChild_node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null, this.isSSR);
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  if (!this.isSSR) {
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  this.collection = this.nextCollection;
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  this.nextCollection = null;
@@ -1 +1 @@
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {BaseCollection, CollectionNode, Mutable} from './BaseCollection';\nimport {CollectionNodeClass} from './CollectionBuilder';\nimport {CSSProperties, ForwardedRef, ReactElement, ReactNode} from 'react';\nimport {Node} from '@react-types/shared';\n\n// This Collection implementation is perhaps a little unusual. It works by rendering the React tree into a\n// Portal to a fake DOM implementation. This gives us efficient access to the tree of rendered objects, and\n// supports React features like composition and context. We use this fake DOM to access the full set of elements\n// before we render into the real DOM, which allows us to render a subset of the elements (e.g. virtualized scrolling),\n// and compute properties like the total number of items. It also enables keyboard navigation, selection, and other features.\n// React takes care of efficiently rendering components and updating the collection for us via this fake DOM.\n//\n// The DOM is a mutable API, and React expects the node instances to remain stable over time. So the implementation is split\n// into two parts. Each mutable fake DOM node owns an instance of an immutable collection node. When a fake DOM node is updated,\n// it queues a second render for the collection. Multiple updates to a collection can be queued at once. Collection nodes are\n// lazily copied on write, so only the changed nodes need to be cloned. During the second render, the new immutable collection\n// is finalized by updating the map of Key -> Node with the new cloned nodes. Then the new collection is frozen so it can no\n// longer be mutated, and returned to the calling component to render.\n\n/**\n * A mutable node in the fake DOM tree. When mutated, it marks itself as dirty\n * and queues an update with the owner document.\n */\nexport class BaseNode<T> {\n private _firstChild: ElementNode<T> | null = null;\n private _lastChild: ElementNode<T> | null = null;\n private _previousSibling: ElementNode<T> | null = null;\n private _nextSibling: ElementNode<T> | null = null;\n private _parentNode: BaseNode<T> | null = null;\n private _minInvalidChildIndex: ElementNode<T> | null = null;\n ownerDocument: Document<T, any>;\n\n constructor(ownerDocument: Document<T, any>) {\n this.ownerDocument = ownerDocument;\n }\n\n *[Symbol.iterator](): Iterator<ElementNode<T>> {\n let node = this.firstChild;\n while (node) {\n yield node;\n node = node.nextSibling;\n }\n }\n\n get firstChild(): ElementNode<T> | null {\n return this._firstChild;\n }\n\n set firstChild(firstChild: ElementNode<T> | null) {\n this._firstChild = firstChild;\n this.ownerDocument.markDirty(this);\n }\n\n get lastChild(): ElementNode<T> | null {\n return this._lastChild;\n }\n\n set lastChild(lastChild: ElementNode<T> | null) {\n this._lastChild = lastChild;\n this.ownerDocument.markDirty(this);\n }\n\n get previousSibling(): ElementNode<T> | null {\n return this._previousSibling;\n }\n\n set previousSibling(previousSibling: ElementNode<T> | null) {\n this._previousSibling = previousSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get nextSibling(): ElementNode<T> | null {\n return this._nextSibling;\n }\n\n set nextSibling(nextSibling: ElementNode<T> | null) {\n this._nextSibling = nextSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get parentNode(): BaseNode<T> | null {\n return this._parentNode;\n }\n\n set parentNode(parentNode: BaseNode<T> | null) {\n this._parentNode = parentNode;\n this.ownerDocument.markDirty(this);\n }\n\n get isConnected(): boolean {\n return this.parentNode?.isConnected || false;\n }\n\n private invalidateChildIndices(child: ElementNode<T>): void {\n if (this._minInvalidChildIndex == null || !this._minInvalidChildIndex.isConnected || child.index < this._minInvalidChildIndex.index) {\n this._minInvalidChildIndex = child;\n this.ownerDocument.markDirty(this);\n }\n }\n\n updateChildIndices(): void {\n let node = this._minInvalidChildIndex;\n while (node) {\n node.index = node.previousSibling ? node.previousSibling.index + 1 : 0;\n node = node.nextSibling;\n }\n this._minInvalidChildIndex = null;\n }\n\n appendChild(child: ElementNode<T>): void {\n if (child.parentNode) {\n child.parentNode.removeChild(child);\n }\n\n if (this.firstChild == null) {\n this.firstChild = child;\n }\n\n if (this.lastChild) {\n this.lastChild.nextSibling = child;\n child.index = this.lastChild.index + 1;\n child.previousSibling = this.lastChild;\n } else {\n child.previousSibling = null;\n child.index = 0;\n }\n\n child.parentNode = this;\n child.nextSibling = null;\n this.lastChild = child;\n\n this.ownerDocument.markDirty(this);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n insertBefore(newNode: ElementNode<T>, referenceNode: ElementNode<T>): void {\n if (referenceNode == null) {\n return this.appendChild(newNode);\n }\n\n if (newNode.parentNode) {\n newNode.parentNode.removeChild(newNode);\n }\n\n newNode.nextSibling = referenceNode;\n newNode.previousSibling = referenceNode.previousSibling;\n // Ensure that the newNode's index is less than that of the reference node so that\n // invalidateChildIndices will properly use the newNode as the _minInvalidChildIndex, thus making sure\n // we will properly update the indexes of all sibiling nodes after the newNode. The value here doesn't matter\n // since updateChildIndices should calculate the proper indexes.\n newNode.index = referenceNode.index - 1;\n if (this.firstChild === referenceNode) {\n this.firstChild = newNode;\n } else if (referenceNode.previousSibling) {\n referenceNode.previousSibling.nextSibling = newNode;\n }\n\n referenceNode.previousSibling = newNode;\n newNode.parentNode = referenceNode.parentNode;\n\n this.invalidateChildIndices(newNode);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n removeChild(child: ElementNode<T>): void {\n if (child.parentNode !== this || !this.ownerDocument.isMounted) {\n return;\n }\n\n if (this._minInvalidChildIndex === child) {\n this._minInvalidChildIndex = null;\n }\n\n if (child.nextSibling) {\n this.invalidateChildIndices(child.nextSibling);\n child.nextSibling.previousSibling = child.previousSibling;\n }\n\n if (child.previousSibling) {\n child.previousSibling.nextSibling = child.nextSibling;\n }\n\n if (this.firstChild === child) {\n this.firstChild = child.nextSibling;\n }\n\n if (this.lastChild === child) {\n this.lastChild = child.previousSibling;\n }\n\n child.parentNode = null;\n child.nextSibling = null;\n child.previousSibling = null;\n child.index = 0;\n\n this.ownerDocument.markDirty(child);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n addEventListener(): void {}\n removeEventListener(): void {}\n\n get previousVisibleSibling(): ElementNode<T> | null {\n let node = this.previousSibling;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n\n get nextVisibleSibling(): ElementNode<T> | null {\n let node = this.nextSibling;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get firstVisibleChild(): ElementNode<T> | null {\n let node = this.firstChild;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get lastVisibleChild(): ElementNode<T> | null {\n let node = this.lastChild;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n}\n\n/**\n * A mutable element node in the fake DOM tree. It owns an immutable\n * Collection Node which is copied on write.\n */\nexport class ElementNode<T> extends BaseNode<T> {\n nodeType = 8; // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)\n private _node: CollectionNode<T> | null;\n isMutated = true;\n private _index: number = 0;\n isHidden = false;\n\n constructor(type: string, ownerDocument: Document<T, any>) {\n super(ownerDocument);\n this._node = null;\n }\n\n get index(): number {\n return this._index;\n }\n\n set index(index: number) {\n this._index = index;\n this.ownerDocument.markDirty(this);\n }\n\n get level(): number {\n if (this.parentNode instanceof ElementNode) {\n return this.parentNode.level + (this.node?.type === 'item' ? 1 : 0);\n }\n\n return 0;\n }\n\n get node(): CollectionNode<T> {\n if (this._node == null) {\n throw Error('Attempted to access node before it was defined. Check if setProps wasn\\'t called before attempting to access the node.');\n }\n\n return this._node;\n }\n\n set node(node: CollectionNode<T>) {\n this._node = node;\n }\n\n /**\n * Lazily gets a mutable instance of a Node. If the node has already\n * been cloned during this update cycle, it just returns the existing one.\n */\n private getMutableNode(): Mutable<CollectionNode<T>> {\n if (!this.isMutated) {\n this.node = this.node.clone();\n this.isMutated = true;\n }\n\n this.ownerDocument.markDirty(this);\n return this.node;\n }\n\n updateNode(): void {\n let nextSibling = this.nextVisibleSibling;\n let node = this.getMutableNode();\n node.index = this.index;\n node.level = this.level;\n node.parentKey = this.parentNode instanceof ElementNode ? this.parentNode.node.key : null;\n node.prevKey = this.previousVisibleSibling?.node.key ?? null;\n node.nextKey = nextSibling?.node.key ?? null;\n node.hasChildNodes = !!this.firstChild;\n node.firstChildKey = this.firstVisibleChild?.node.key ?? null;\n node.lastChildKey = this.lastVisibleChild?.node.key ?? null;\n\n // Update the colIndex of sibling nodes if this node has a colSpan.\n if ((node.colSpan != null || node.colIndex != null) && nextSibling) {\n // This queues the next sibling for update, which means this happens recursively.\n let nextColIndex = (node.colIndex ?? node.index) + (node.colSpan ?? 1);\n if (nextColIndex !== nextSibling.node.colIndex) {\n let siblingNode = nextSibling.getMutableNode();\n siblingNode.colIndex = nextColIndex;\n }\n }\n }\n\n setProps<E extends Element>(obj: {[key: string]: any}, ref: ForwardedRef<E>, CollectionNodeClass: CollectionNodeClass<any>, rendered?: ReactNode, render?: (node: Node<T>) => ReactElement): void {\n let node;\n let {value, textValue, id, ...props} = obj;\n if (this._node == null) {\n node = new CollectionNodeClass(id ?? `react-aria-${++this.ownerDocument.nodeId}`);\n this.node = node;\n } else {\n node = this.getMutableNode();\n }\n\n props.ref = ref;\n node.props = props;\n node.rendered = rendered;\n node.render = render;\n node.value = value;\n node.textValue = textValue || (typeof props.children === 'string' ? props.children : '') || obj['aria-label'] || '';\n if (id != null && id !== node.key) {\n throw new Error('Cannot change the id of an item');\n }\n\n if (props.colSpan != null) {\n node.colSpan = props.colSpan;\n }\n\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n get style(): CSSProperties {\n // React sets display: none to hide elements during Suspense.\n // We'll handle this by setting the element to hidden and invalidating\n // its siblings/parent. Hidden elements remain in the Document, but\n // are removed from the Collection.\n let element = this;\n return {\n get display() {\n return element.isHidden ? 'none' : '';\n },\n set display(value) {\n let isHidden = value === 'none';\n if (element.isHidden !== isHidden) {\n // Mark parent node dirty if this element is currently the first or last visible child.\n if (element.parentNode?.firstVisibleChild === element || element.parentNode?.lastVisibleChild === element) {\n element.ownerDocument.markDirty(element.parentNode);\n }\n\n // Mark sibling visible elements dirty.\n let prev = element.previousVisibleSibling;\n let next = element.nextVisibleSibling;\n if (prev) {\n element.ownerDocument.markDirty(prev);\n }\n if (next) {\n element.ownerDocument.markDirty(next);\n }\n\n // Mark self dirty.\n element.isHidden = isHidden;\n element.ownerDocument.markDirty(element);\n }\n }\n };\n }\n\n hasAttribute(): void {}\n setAttribute(): void {}\n setAttributeNS(): void {}\n removeAttribute(): void {}\n}\n\n/**\n * A mutable Document in the fake DOM. It owns an immutable Collection instance,\n * which is lazily copied on write during updates.\n */\nexport class Document<T, C extends BaseCollection<T> = BaseCollection<T>> extends BaseNode<T> {\n nodeType = 11; // DOCUMENT_FRAGMENT_NODE\n ownerDocument: Document<T, C> = this;\n dirtyNodes: Set<BaseNode<T>> = new Set();\n isSSR = false;\n nodeId = 0;\n nodesByProps: WeakMap<object, ElementNode<T>> = new WeakMap<object, ElementNode<T>>();\n isMounted = true;\n private collection: C;\n private nextCollection: C | null = null;\n private subscriptions: Set<() => void> = new Set();\n private queuedRender = false;\n private inSubscription = false;\n\n constructor(collection: C) {\n // @ts-ignore\n super(null);\n this.collection = collection;\n this.nextCollection = collection;\n }\n\n get isConnected(): boolean {\n return this.isMounted;\n }\n\n createElement(type: string): ElementNode<T> {\n return new ElementNode(type, this);\n }\n\n private getMutableCollection() {\n if (!this.nextCollection) {\n this.nextCollection = this.collection.clone();\n }\n\n return this.nextCollection;\n }\n\n markDirty(node: BaseNode<T>): void {\n this.dirtyNodes.add(node);\n }\n\n private addNode(element: ElementNode<T>): void {\n if (element.isHidden) {\n return;\n }\n\n let collection = this.getMutableCollection();\n if (!collection.getItem(element.node.key)) {\n for (let child of element) {\n this.addNode(child);\n }\n }\n\n collection.addNode(element.node!);\n }\n\n private removeNode(node: ElementNode<T>): void {\n for (let child of node) {\n this.removeNode(child);\n }\n\n let collection = this.getMutableCollection();\n collection.removeNode(node.node.key);\n }\n\n /** Finalizes the collection update, updating all nodes and freezing the collection. */\n getCollection(): C {\n // If in a subscription update, return a clone of the existing collection.\n // This ensures React will queue a render. React will call getCollection again\n // during render, at which point all the updates will be complete and we can return\n // the new collection.\n if (this.inSubscription) {\n return this.collection.clone();\n }\n\n // Reset queuedRender to false when getCollection is called during render.\n this.queuedRender = false;\n\n this.updateCollection();\n return this.collection;\n }\n\n updateCollection(): void {\n // First, remove disconnected nodes and update the indices of dirty element children.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode && (!element.isConnected || element.isHidden)) {\n this.removeNode(element);\n } else {\n element.updateChildIndices();\n }\n }\n\n // Next, update dirty collection nodes.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode) {\n if (element.isConnected && !element.isHidden) {\n element.updateNode();\n this.addNode(element);\n }\n\n element.isMutated = false;\n }\n }\n\n this.dirtyNodes.clear();\n\n // Finally, update the collection.\n if (this.nextCollection) {\n this.nextCollection.commit(this.firstVisibleChild?.node.key ?? null, this.lastVisibleChild?.node.key ?? null, this.isSSR);\n if (!this.isSSR) {\n this.collection = this.nextCollection;\n this.nextCollection = null;\n }\n }\n }\n\n queueUpdate(): void {\n if (this.dirtyNodes.size === 0 || this.queuedRender) {\n return;\n }\n\n // Only trigger subscriptions once during an update, when the first item changes.\n // React's useSyncExternalStore will call getCollection immediately, to check whether the snapshot changed.\n // If so, React will queue a render to happen after the current commit to our fake DOM finishes.\n // We track whether getCollection is called in a subscription, and once it is called during render,\n // we reset queuedRender back to false.\n this.queuedRender = true;\n this.inSubscription = true;\n for (let fn of this.subscriptions) {\n fn();\n }\n this.inSubscription = false;\n }\n\n subscribe(fn: () => void) {\n this.subscriptions.add(fn);\n return (): boolean => this.subscriptions.delete(fn);\n }\n\n resetAfterSSR(): void {\n if (this.isSSR) {\n this.isSSR = false;\n this.firstChild = null;\n this.lastChild = null;\n this.nodeId = 0;\n }\n }\n}\n"],"names":[],"version":3,"file":"Document.main.js.map"}
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {BaseCollection, CollectionNode, Mutable} from './BaseCollection';\nimport {CollectionNodeClass} from './CollectionBuilder';\nimport {CSSProperties, ForwardedRef, ReactElement, ReactNode} from 'react';\nimport {Node} from '@react-types/shared';\n\n// This Collection implementation is perhaps a little unusual. It works by rendering the React tree into a\n// Portal to a fake DOM implementation. This gives us efficient access to the tree of rendered objects, and\n// supports React features like composition and context. We use this fake DOM to access the full set of elements\n// before we render into the real DOM, which allows us to render a subset of the elements (e.g. virtualized scrolling),\n// and compute properties like the total number of items. It also enables keyboard navigation, selection, and other features.\n// React takes care of efficiently rendering components and updating the collection for us via this fake DOM.\n//\n// The DOM is a mutable API, and React expects the node instances to remain stable over time. So the implementation is split\n// into two parts. Each mutable fake DOM node owns an instance of an immutable collection node. When a fake DOM node is updated,\n// it queues a second render for the collection. Multiple updates to a collection can be queued at once. Collection nodes are\n// lazily copied on write, so only the changed nodes need to be cloned. During the second render, the new immutable collection\n// is finalized by updating the map of Key -> Node with the new cloned nodes. Then the new collection is frozen so it can no\n// longer be mutated, and returned to the calling component to render.\n\n/**\n * A mutable node in the fake DOM tree. When mutated, it marks itself as dirty\n * and queues an update with the owner document.\n */\nexport class BaseNode<T> {\n private _firstChild: ElementNode<T> | null = null;\n private _lastChild: ElementNode<T> | null = null;\n private _previousSibling: ElementNode<T> | null = null;\n private _nextSibling: ElementNode<T> | null = null;\n private _parentNode: BaseNode<T> | null = null;\n private _minInvalidChildIndex: ElementNode<T> | null = null;\n ownerDocument: Document<T, any>;\n\n constructor(ownerDocument: Document<T, any>) {\n this.ownerDocument = ownerDocument;\n }\n\n *[Symbol.iterator](): Iterator<ElementNode<T>> {\n let node = this.firstChild;\n while (node) {\n yield node;\n node = node.nextSibling;\n }\n }\n\n get firstChild(): ElementNode<T> | null {\n return this._firstChild;\n }\n\n set firstChild(firstChild: ElementNode<T> | null) {\n this._firstChild = firstChild;\n this.ownerDocument.markDirty(this);\n }\n\n get lastChild(): ElementNode<T> | null {\n return this._lastChild;\n }\n\n set lastChild(lastChild: ElementNode<T> | null) {\n this._lastChild = lastChild;\n this.ownerDocument.markDirty(this);\n }\n\n get previousSibling(): ElementNode<T> | null {\n return this._previousSibling;\n }\n\n set previousSibling(previousSibling: ElementNode<T> | null) {\n this._previousSibling = previousSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get nextSibling(): ElementNode<T> | null {\n return this._nextSibling;\n }\n\n set nextSibling(nextSibling: ElementNode<T> | null) {\n this._nextSibling = nextSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get parentNode(): BaseNode<T> | null {\n return this._parentNode;\n }\n\n set parentNode(parentNode: BaseNode<T> | null) {\n this._parentNode = parentNode;\n this.ownerDocument.markDirty(this);\n }\n\n get isConnected(): boolean {\n return this.parentNode?.isConnected || false;\n }\n\n private invalidateChildIndices(child: ElementNode<T>): void {\n if (this._minInvalidChildIndex == null || !this._minInvalidChildIndex.isConnected || child.index < this._minInvalidChildIndex.index) {\n this._minInvalidChildIndex = child;\n this.ownerDocument.markDirty(this);\n }\n }\n\n updateChildIndices(): void {\n let node = this._minInvalidChildIndex;\n while (node) {\n node.index = node.previousSibling ? node.previousSibling.index + 1 : 0;\n node = node.nextSibling;\n }\n this._minInvalidChildIndex = null;\n }\n\n appendChild(child: ElementNode<T>): void {\n if (child.parentNode) {\n child.parentNode.removeChild(child);\n }\n\n if (this.firstChild == null) {\n this.firstChild = child;\n }\n\n if (this.lastChild) {\n this.lastChild.nextSibling = child;\n child.index = this.lastChild.index + 1;\n child.previousSibling = this.lastChild;\n } else {\n child.previousSibling = null;\n child.index = 0;\n }\n\n child.parentNode = this;\n child.nextSibling = null;\n this.lastChild = child;\n\n this.ownerDocument.markDirty(this);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n insertBefore(newNode: ElementNode<T>, referenceNode: ElementNode<T>): void {\n if (referenceNode == null) {\n return this.appendChild(newNode);\n }\n\n if (newNode.parentNode) {\n newNode.parentNode.removeChild(newNode);\n }\n\n newNode.nextSibling = referenceNode;\n newNode.previousSibling = referenceNode.previousSibling;\n // Ensure that the newNode's index is less than that of the reference node so that\n // invalidateChildIndices will properly use the newNode as the _minInvalidChildIndex, thus making sure\n // we will properly update the indexes of all sibiling nodes after the newNode. The value here doesn't matter\n // since updateChildIndices should calculate the proper indexes.\n newNode.index = referenceNode.index - 1;\n if (this.firstChild === referenceNode) {\n this.firstChild = newNode;\n } else if (referenceNode.previousSibling) {\n referenceNode.previousSibling.nextSibling = newNode;\n }\n\n referenceNode.previousSibling = newNode;\n newNode.parentNode = referenceNode.parentNode;\n\n this.invalidateChildIndices(newNode);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n removeChild(child: ElementNode<T>): void {\n if (child.parentNode !== this || !this.ownerDocument.isMounted) {\n return;\n }\n\n if (this._minInvalidChildIndex === child) {\n this._minInvalidChildIndex = null;\n }\n\n if (child.nextSibling) {\n this.invalidateChildIndices(child.nextSibling);\n child.nextSibling.previousSibling = child.previousSibling;\n }\n\n if (child.previousSibling) {\n child.previousSibling.nextSibling = child.nextSibling;\n }\n\n if (this.firstChild === child) {\n this.firstChild = child.nextSibling;\n }\n\n if (this.lastChild === child) {\n this.lastChild = child.previousSibling;\n }\n\n child.parentNode = null;\n child.nextSibling = null;\n child.previousSibling = null;\n child.index = 0;\n\n this.ownerDocument.markDirty(child);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n addEventListener(): void {}\n removeEventListener(): void {}\n\n get previousVisibleSibling(): ElementNode<T> | null {\n let node = this.previousSibling;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n\n get nextVisibleSibling(): ElementNode<T> | null {\n let node = this.nextSibling;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get firstVisibleChild(): ElementNode<T> | null {\n let node = this.firstChild;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get lastVisibleChild(): ElementNode<T> | null {\n let node = this.lastChild;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n}\n\n/**\n * A mutable element node in the fake DOM tree. It owns an immutable\n * Collection Node which is copied on write.\n */\nexport class ElementNode<T> extends BaseNode<T> {\n nodeType = 8; // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)\n node: CollectionNode<T> | null;\n isMutated = true;\n private _index: number = 0;\n isHidden = false;\n\n constructor(type: string, ownerDocument: Document<T, any>) {\n super(ownerDocument);\n this.node = null;\n }\n\n get index(): number {\n return this._index;\n }\n\n set index(index: number) {\n this._index = index;\n this.ownerDocument.markDirty(this);\n }\n\n get level(): number {\n if (this.parentNode instanceof ElementNode) {\n return this.parentNode.level + (this.node?.type === 'item' ? 1 : 0);\n }\n\n return 0;\n }\n\n /**\n * Lazily gets a mutable instance of a Node. If the node has already\n * been cloned during this update cycle, it just returns the existing one.\n */\n private getMutableNode(): Mutable<CollectionNode<T>> | null {\n if (this.node == null) {\n return null;\n }\n\n if (!this.isMutated) {\n this.node = this.node.clone();\n this.isMutated = true;\n }\n\n this.ownerDocument.markDirty(this);\n return this.node;\n }\n\n updateNode(): void {\n let nextSibling = this.nextVisibleSibling;\n let node = this.getMutableNode();\n if (node == null) {\n return;\n }\n\n node.index = this.index;\n node.level = this.level;\n node.parentKey = this.parentNode instanceof ElementNode ? this.parentNode.node?.key ?? null : null;\n node.prevKey = this.previousVisibleSibling?.node?.key ?? null;\n node.nextKey = nextSibling?.node?.key ?? null;\n node.hasChildNodes = !!this.firstChild;\n node.firstChildKey = this.firstVisibleChild?.node?.key ?? null;\n node.lastChildKey = this.lastVisibleChild?.node?.key ?? null;\n\n // Update the colIndex of sibling nodes if this node has a colSpan.\n if ((node.colSpan != null || node.colIndex != null) && nextSibling) {\n // This queues the next sibling for update, which means this happens recursively.\n let nextColIndex = (node.colIndex ?? node.index) + (node.colSpan ?? 1);\n if (nextSibling.node != null && nextColIndex !== nextSibling.node.colIndex) {\n let siblingNode = nextSibling.getMutableNode();\n siblingNode!.colIndex = nextColIndex;\n }\n }\n }\n\n setProps<E extends Element>(obj: {[key: string]: any}, ref: ForwardedRef<E>, CollectionNodeClass: CollectionNodeClass<any>, rendered?: ReactNode, render?: (node: Node<T>) => ReactElement): void {\n let node;\n let {value, textValue, id, ...props} = obj;\n if (this.node == null) {\n node = new CollectionNodeClass(id ?? `react-aria-${++this.ownerDocument.nodeId}`);\n this.node = node;\n } else {\n node = this.getMutableNode();\n }\n\n props.ref = ref;\n node.props = props;\n node.rendered = rendered;\n node.render = render;\n node.value = value;\n node.textValue = textValue || (typeof props.children === 'string' ? props.children : '') || obj['aria-label'] || '';\n if (id != null && id !== node.key) {\n throw new Error('Cannot change the id of an item');\n }\n\n if (props.colSpan != null) {\n node.colSpan = props.colSpan;\n }\n\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n get style(): CSSProperties {\n // React sets display: none to hide elements during Suspense.\n // We'll handle this by setting the element to hidden and invalidating\n // its siblings/parent. Hidden elements remain in the Document, but\n // are removed from the Collection.\n let element = this;\n return {\n get display() {\n return element.isHidden ? 'none' : '';\n },\n set display(value) {\n let isHidden = value === 'none';\n if (element.isHidden !== isHidden) {\n // Mark parent node dirty if this element is currently the first or last visible child.\n if (element.parentNode?.firstVisibleChild === element || element.parentNode?.lastVisibleChild === element) {\n element.ownerDocument.markDirty(element.parentNode);\n }\n\n // Mark sibling visible elements dirty.\n let prev = element.previousVisibleSibling;\n let next = element.nextVisibleSibling;\n if (prev) {\n element.ownerDocument.markDirty(prev);\n }\n if (next) {\n element.ownerDocument.markDirty(next);\n }\n\n // Mark self dirty.\n element.isHidden = isHidden;\n element.ownerDocument.markDirty(element);\n }\n }\n };\n }\n\n hasAttribute(): void {}\n setAttribute(): void {}\n setAttributeNS(): void {}\n removeAttribute(): void {}\n}\n\n/**\n * A mutable Document in the fake DOM. It owns an immutable Collection instance,\n * which is lazily copied on write during updates.\n */\nexport class Document<T, C extends BaseCollection<T> = BaseCollection<T>> extends BaseNode<T> {\n nodeType = 11; // DOCUMENT_FRAGMENT_NODE\n ownerDocument: Document<T, C> = this;\n dirtyNodes: Set<BaseNode<T>> = new Set();\n isSSR = false;\n nodeId = 0;\n nodesByProps: WeakMap<object, ElementNode<T>> = new WeakMap<object, ElementNode<T>>();\n isMounted = true;\n private collection: C;\n private nextCollection: C | null = null;\n private subscriptions: Set<() => void> = new Set();\n private queuedRender = false;\n private inSubscription = false;\n\n constructor(collection: C) {\n // @ts-ignore\n super(null);\n this.collection = collection;\n this.nextCollection = collection;\n }\n\n get isConnected(): boolean {\n return this.isMounted;\n }\n\n createElement(type: string): ElementNode<T> {\n return new ElementNode(type, this);\n }\n\n private getMutableCollection() {\n if (!this.nextCollection) {\n this.nextCollection = this.collection.clone();\n }\n\n return this.nextCollection;\n }\n\n markDirty(node: BaseNode<T>): void {\n this.dirtyNodes.add(node);\n }\n\n private addNode(element: ElementNode<T>): void {\n if (element.isHidden || element.node == null) {\n return;\n }\n\n let collection = this.getMutableCollection();\n if (!collection.getItem(element.node.key)) {\n for (let child of element) {\n this.addNode(child);\n }\n }\n\n collection.addNode(element.node);\n }\n\n private removeNode(node: ElementNode<T>): void {\n if (node.node == null) {\n return;\n }\n\n for (let child of node) {\n this.removeNode(child);\n }\n\n let collection = this.getMutableCollection();\n collection.removeNode(node.node.key);\n }\n\n /** Finalizes the collection update, updating all nodes and freezing the collection. */\n getCollection(): C {\n // If in a subscription update, return a clone of the existing collection.\n // This ensures React will queue a render. React will call getCollection again\n // during render, at which point all the updates will be complete and we can return\n // the new collection.\n if (this.inSubscription) {\n return this.collection.clone();\n }\n\n // Reset queuedRender to false when getCollection is called during render.\n this.queuedRender = false;\n\n this.updateCollection();\n return this.collection;\n }\n\n updateCollection(): void {\n // First, remove disconnected nodes and update the indices of dirty element children.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode && (!element.isConnected || element.isHidden)) {\n this.removeNode(element);\n } else {\n element.updateChildIndices();\n }\n }\n\n // Next, update dirty collection nodes.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode) {\n if (element.isConnected && !element.isHidden) {\n element.updateNode();\n this.addNode(element);\n }\n\n element.isMutated = false;\n }\n }\n\n this.dirtyNodes.clear();\n\n // Finally, update the collection.\n if (this.nextCollection) {\n this.nextCollection.commit(this.firstVisibleChild?.node?.key ?? null, this.lastVisibleChild?.node?.key ?? null, this.isSSR);\n if (!this.isSSR) {\n this.collection = this.nextCollection;\n this.nextCollection = null;\n }\n }\n }\n\n queueUpdate(): void {\n if (this.dirtyNodes.size === 0 || this.queuedRender) {\n return;\n }\n\n // Only trigger subscriptions once during an update, when the first item changes.\n // React's useSyncExternalStore will call getCollection immediately, to check whether the snapshot changed.\n // If so, React will queue a render to happen after the current commit to our fake DOM finishes.\n // We track whether getCollection is called in a subscription, and once it is called during render,\n // we reset queuedRender back to false.\n this.queuedRender = true;\n this.inSubscription = true;\n for (let fn of this.subscriptions) {\n fn();\n }\n this.inSubscription = false;\n }\n\n subscribe(fn: () => void) {\n this.subscriptions.add(fn);\n return (): boolean => this.subscriptions.delete(fn);\n }\n\n resetAfterSSR(): void {\n if (this.isSSR) {\n this.isSSR = false;\n this.firstChild = null;\n this.lastChild = null;\n this.nodeId = 0;\n }\n }\n}\n"],"names":[],"version":3,"file":"Document.main.js.map"}
package/dist/Document.mjs CHANGED
@@ -165,17 +165,11 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
165
165
  if (this.parentNode instanceof $681cc3c98f569e39$export$dc064fe9e59310fd) return this.parentNode.level + (((_this_node = this.node) === null || _this_node === void 0 ? void 0 : _this_node.type) === 'item' ? 1 : 0);
166
166
  return 0;
167
167
  }
168
- get node() {
169
- if (this._node == null) throw Error('Attempted to access node before it was defined. Check if setProps wasn\'t called before attempting to access the node.');
170
- return this._node;
171
- }
172
- set node(node) {
173
- this._node = node;
174
- }
175
168
  /**
176
169
  * Lazily gets a mutable instance of a Node. If the node has already
177
170
  * been cloned during this update cycle, it just returns the existing one.
178
171
  */ getMutableNode() {
172
+ if (this.node == null) return null;
179
173
  if (!this.isMutated) {
180
174
  this.node = this.node.clone();
181
175
  this.isMutated = true;
@@ -184,27 +178,29 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
184
178
  return this.node;
185
179
  }
186
180
  updateNode() {
187
- var _this_previousVisibleSibling, _this_firstVisibleChild, _this_lastVisibleChild;
181
+ var _this_parentNode_node, _this_previousVisibleSibling_node, _this_previousVisibleSibling, _nextSibling_node, _this_firstVisibleChild_node, _this_firstVisibleChild, _this_lastVisibleChild_node, _this_lastVisibleChild;
188
182
  let nextSibling = this.nextVisibleSibling;
189
183
  let node = this.getMutableNode();
184
+ if (node == null) return;
190
185
  node.index = this.index;
191
186
  node.level = this.level;
192
- node.parentKey = this.parentNode instanceof $681cc3c98f569e39$export$dc064fe9e59310fd ? this.parentNode.node.key : null;
187
+ var _this_parentNode_node_key;
188
+ node.parentKey = this.parentNode instanceof $681cc3c98f569e39$export$dc064fe9e59310fd ? (_this_parentNode_node_key = (_this_parentNode_node = this.parentNode.node) === null || _this_parentNode_node === void 0 ? void 0 : _this_parentNode_node.key) !== null && _this_parentNode_node_key !== void 0 ? _this_parentNode_node_key : null : null;
193
189
  var _this_previousVisibleSibling_node_key;
194
- node.prevKey = (_this_previousVisibleSibling_node_key = (_this_previousVisibleSibling = this.previousVisibleSibling) === null || _this_previousVisibleSibling === void 0 ? void 0 : _this_previousVisibleSibling.node.key) !== null && _this_previousVisibleSibling_node_key !== void 0 ? _this_previousVisibleSibling_node_key : null;
190
+ node.prevKey = (_this_previousVisibleSibling_node_key = (_this_previousVisibleSibling = this.previousVisibleSibling) === null || _this_previousVisibleSibling === void 0 ? void 0 : (_this_previousVisibleSibling_node = _this_previousVisibleSibling.node) === null || _this_previousVisibleSibling_node === void 0 ? void 0 : _this_previousVisibleSibling_node.key) !== null && _this_previousVisibleSibling_node_key !== void 0 ? _this_previousVisibleSibling_node_key : null;
195
191
  var _nextSibling_node_key;
196
- node.nextKey = (_nextSibling_node_key = nextSibling === null || nextSibling === void 0 ? void 0 : nextSibling.node.key) !== null && _nextSibling_node_key !== void 0 ? _nextSibling_node_key : null;
192
+ node.nextKey = (_nextSibling_node_key = nextSibling === null || nextSibling === void 0 ? void 0 : (_nextSibling_node = nextSibling.node) === null || _nextSibling_node === void 0 ? void 0 : _nextSibling_node.key) !== null && _nextSibling_node_key !== void 0 ? _nextSibling_node_key : null;
197
193
  node.hasChildNodes = !!this.firstChild;
198
194
  var _this_firstVisibleChild_node_key;
199
- node.firstChildKey = (_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : _this_firstVisibleChild.node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null;
195
+ node.firstChildKey = (_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : (_this_firstVisibleChild_node = _this_firstVisibleChild.node) === null || _this_firstVisibleChild_node === void 0 ? void 0 : _this_firstVisibleChild_node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null;
200
196
  var _this_lastVisibleChild_node_key;
201
- node.lastChildKey = (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : _this_lastVisibleChild.node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null;
197
+ node.lastChildKey = (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : (_this_lastVisibleChild_node = _this_lastVisibleChild.node) === null || _this_lastVisibleChild_node === void 0 ? void 0 : _this_lastVisibleChild_node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null;
202
198
  // Update the colIndex of sibling nodes if this node has a colSpan.
203
199
  if ((node.colSpan != null || node.colIndex != null) && nextSibling) {
204
200
  var _node_colIndex, _node_colSpan;
205
201
  // This queues the next sibling for update, which means this happens recursively.
206
202
  let nextColIndex = ((_node_colIndex = node.colIndex) !== null && _node_colIndex !== void 0 ? _node_colIndex : node.index) + ((_node_colSpan = node.colSpan) !== null && _node_colSpan !== void 0 ? _node_colSpan : 1);
207
- if (nextColIndex !== nextSibling.node.colIndex) {
203
+ if (nextSibling.node != null && nextColIndex !== nextSibling.node.colIndex) {
208
204
  let siblingNode = nextSibling.getMutableNode();
209
205
  siblingNode.colIndex = nextColIndex;
210
206
  }
@@ -213,7 +209,7 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
213
209
  setProps(obj, ref, CollectionNodeClass, rendered, render) {
214
210
  let node;
215
211
  let { value: value1, textValue: textValue, id: id, ...props } = obj;
216
- if (this._node == null) {
212
+ if (this.node == null) {
217
213
  node = new CollectionNodeClass(id !== null && id !== void 0 ? id : `react-aria-${++this.ownerDocument.nodeId}`);
218
214
  this.node = node;
219
215
  } else node = this.getMutableNode();
@@ -262,7 +258,7 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
262
258
  constructor(type, ownerDocument){
263
259
  super(ownerDocument), this.nodeType = 8 // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)
264
260
  , this.isMutated = true, this._index = 0, this.isHidden = false;
265
- this._node = null;
261
+ this.node = null;
266
262
  }
267
263
  }
268
264
  class $681cc3c98f569e39$export$b34a105447964f9f extends $681cc3c98f569e39$export$410b0c854570d131 {
@@ -280,12 +276,13 @@ class $681cc3c98f569e39$export$b34a105447964f9f extends $681cc3c98f569e39$export
280
276
  this.dirtyNodes.add(node);
281
277
  }
282
278
  addNode(element) {
283
- if (element.isHidden) return;
279
+ if (element.isHidden || element.node == null) return;
284
280
  let collection = this.getMutableCollection();
285
281
  if (!collection.getItem(element.node.key)) for (let child of element)this.addNode(child);
286
282
  collection.addNode(element.node);
287
283
  }
288
284
  removeNode(node) {
285
+ if (node.node == null) return;
289
286
  for (let child of node)this.removeNode(child);
290
287
  let collection = this.getMutableCollection();
291
288
  collection.removeNode(node.node.key);
@@ -316,9 +313,9 @@ class $681cc3c98f569e39$export$b34a105447964f9f extends $681cc3c98f569e39$export
316
313
  this.dirtyNodes.clear();
317
314
  // Finally, update the collection.
318
315
  if (this.nextCollection) {
319
- var _this_firstVisibleChild, _this_lastVisibleChild;
316
+ var _this_firstVisibleChild_node, _this_firstVisibleChild, _this_lastVisibleChild_node, _this_lastVisibleChild;
320
317
  var _this_firstVisibleChild_node_key, _this_lastVisibleChild_node_key;
321
- this.nextCollection.commit((_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : _this_firstVisibleChild.node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null, (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : _this_lastVisibleChild.node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null, this.isSSR);
318
+ this.nextCollection.commit((_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : (_this_firstVisibleChild_node = _this_firstVisibleChild.node) === null || _this_firstVisibleChild_node === void 0 ? void 0 : _this_firstVisibleChild_node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null, (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : (_this_lastVisibleChild_node = _this_lastVisibleChild.node) === null || _this_lastVisibleChild_node === void 0 ? void 0 : _this_lastVisibleChild_node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null, this.isSSR);
322
319
  if (!this.isSSR) {
323
320
  this.collection = this.nextCollection;
324
321
  this.nextCollection = null;
@@ -165,17 +165,11 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
165
165
  if (this.parentNode instanceof $681cc3c98f569e39$export$dc064fe9e59310fd) return this.parentNode.level + (((_this_node = this.node) === null || _this_node === void 0 ? void 0 : _this_node.type) === 'item' ? 1 : 0);
166
166
  return 0;
167
167
  }
168
- get node() {
169
- if (this._node == null) throw Error('Attempted to access node before it was defined. Check if setProps wasn\'t called before attempting to access the node.');
170
- return this._node;
171
- }
172
- set node(node) {
173
- this._node = node;
174
- }
175
168
  /**
176
169
  * Lazily gets a mutable instance of a Node. If the node has already
177
170
  * been cloned during this update cycle, it just returns the existing one.
178
171
  */ getMutableNode() {
172
+ if (this.node == null) return null;
179
173
  if (!this.isMutated) {
180
174
  this.node = this.node.clone();
181
175
  this.isMutated = true;
@@ -184,27 +178,29 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
184
178
  return this.node;
185
179
  }
186
180
  updateNode() {
187
- var _this_previousVisibleSibling, _this_firstVisibleChild, _this_lastVisibleChild;
181
+ var _this_parentNode_node, _this_previousVisibleSibling_node, _this_previousVisibleSibling, _nextSibling_node, _this_firstVisibleChild_node, _this_firstVisibleChild, _this_lastVisibleChild_node, _this_lastVisibleChild;
188
182
  let nextSibling = this.nextVisibleSibling;
189
183
  let node = this.getMutableNode();
184
+ if (node == null) return;
190
185
  node.index = this.index;
191
186
  node.level = this.level;
192
- node.parentKey = this.parentNode instanceof $681cc3c98f569e39$export$dc064fe9e59310fd ? this.parentNode.node.key : null;
187
+ var _this_parentNode_node_key;
188
+ node.parentKey = this.parentNode instanceof $681cc3c98f569e39$export$dc064fe9e59310fd ? (_this_parentNode_node_key = (_this_parentNode_node = this.parentNode.node) === null || _this_parentNode_node === void 0 ? void 0 : _this_parentNode_node.key) !== null && _this_parentNode_node_key !== void 0 ? _this_parentNode_node_key : null : null;
193
189
  var _this_previousVisibleSibling_node_key;
194
- node.prevKey = (_this_previousVisibleSibling_node_key = (_this_previousVisibleSibling = this.previousVisibleSibling) === null || _this_previousVisibleSibling === void 0 ? void 0 : _this_previousVisibleSibling.node.key) !== null && _this_previousVisibleSibling_node_key !== void 0 ? _this_previousVisibleSibling_node_key : null;
190
+ node.prevKey = (_this_previousVisibleSibling_node_key = (_this_previousVisibleSibling = this.previousVisibleSibling) === null || _this_previousVisibleSibling === void 0 ? void 0 : (_this_previousVisibleSibling_node = _this_previousVisibleSibling.node) === null || _this_previousVisibleSibling_node === void 0 ? void 0 : _this_previousVisibleSibling_node.key) !== null && _this_previousVisibleSibling_node_key !== void 0 ? _this_previousVisibleSibling_node_key : null;
195
191
  var _nextSibling_node_key;
196
- node.nextKey = (_nextSibling_node_key = nextSibling === null || nextSibling === void 0 ? void 0 : nextSibling.node.key) !== null && _nextSibling_node_key !== void 0 ? _nextSibling_node_key : null;
192
+ node.nextKey = (_nextSibling_node_key = nextSibling === null || nextSibling === void 0 ? void 0 : (_nextSibling_node = nextSibling.node) === null || _nextSibling_node === void 0 ? void 0 : _nextSibling_node.key) !== null && _nextSibling_node_key !== void 0 ? _nextSibling_node_key : null;
197
193
  node.hasChildNodes = !!this.firstChild;
198
194
  var _this_firstVisibleChild_node_key;
199
- node.firstChildKey = (_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : _this_firstVisibleChild.node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null;
195
+ node.firstChildKey = (_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : (_this_firstVisibleChild_node = _this_firstVisibleChild.node) === null || _this_firstVisibleChild_node === void 0 ? void 0 : _this_firstVisibleChild_node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null;
200
196
  var _this_lastVisibleChild_node_key;
201
- node.lastChildKey = (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : _this_lastVisibleChild.node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null;
197
+ node.lastChildKey = (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : (_this_lastVisibleChild_node = _this_lastVisibleChild.node) === null || _this_lastVisibleChild_node === void 0 ? void 0 : _this_lastVisibleChild_node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null;
202
198
  // Update the colIndex of sibling nodes if this node has a colSpan.
203
199
  if ((node.colSpan != null || node.colIndex != null) && nextSibling) {
204
200
  var _node_colIndex, _node_colSpan;
205
201
  // This queues the next sibling for update, which means this happens recursively.
206
202
  let nextColIndex = ((_node_colIndex = node.colIndex) !== null && _node_colIndex !== void 0 ? _node_colIndex : node.index) + ((_node_colSpan = node.colSpan) !== null && _node_colSpan !== void 0 ? _node_colSpan : 1);
207
- if (nextColIndex !== nextSibling.node.colIndex) {
203
+ if (nextSibling.node != null && nextColIndex !== nextSibling.node.colIndex) {
208
204
  let siblingNode = nextSibling.getMutableNode();
209
205
  siblingNode.colIndex = nextColIndex;
210
206
  }
@@ -213,7 +209,7 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
213
209
  setProps(obj, ref, CollectionNodeClass, rendered, render) {
214
210
  let node;
215
211
  let { value: value1, textValue: textValue, id: id, ...props } = obj;
216
- if (this._node == null) {
212
+ if (this.node == null) {
217
213
  node = new CollectionNodeClass(id !== null && id !== void 0 ? id : `react-aria-${++this.ownerDocument.nodeId}`);
218
214
  this.node = node;
219
215
  } else node = this.getMutableNode();
@@ -262,7 +258,7 @@ class $681cc3c98f569e39$export$dc064fe9e59310fd extends $681cc3c98f569e39$export
262
258
  constructor(type, ownerDocument){
263
259
  super(ownerDocument), this.nodeType = 8 // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)
264
260
  , this.isMutated = true, this._index = 0, this.isHidden = false;
265
- this._node = null;
261
+ this.node = null;
266
262
  }
267
263
  }
268
264
  class $681cc3c98f569e39$export$b34a105447964f9f extends $681cc3c98f569e39$export$410b0c854570d131 {
@@ -280,12 +276,13 @@ class $681cc3c98f569e39$export$b34a105447964f9f extends $681cc3c98f569e39$export
280
276
  this.dirtyNodes.add(node);
281
277
  }
282
278
  addNode(element) {
283
- if (element.isHidden) return;
279
+ if (element.isHidden || element.node == null) return;
284
280
  let collection = this.getMutableCollection();
285
281
  if (!collection.getItem(element.node.key)) for (let child of element)this.addNode(child);
286
282
  collection.addNode(element.node);
287
283
  }
288
284
  removeNode(node) {
285
+ if (node.node == null) return;
289
286
  for (let child of node)this.removeNode(child);
290
287
  let collection = this.getMutableCollection();
291
288
  collection.removeNode(node.node.key);
@@ -316,9 +313,9 @@ class $681cc3c98f569e39$export$b34a105447964f9f extends $681cc3c98f569e39$export
316
313
  this.dirtyNodes.clear();
317
314
  // Finally, update the collection.
318
315
  if (this.nextCollection) {
319
- var _this_firstVisibleChild, _this_lastVisibleChild;
316
+ var _this_firstVisibleChild_node, _this_firstVisibleChild, _this_lastVisibleChild_node, _this_lastVisibleChild;
320
317
  var _this_firstVisibleChild_node_key, _this_lastVisibleChild_node_key;
321
- this.nextCollection.commit((_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : _this_firstVisibleChild.node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null, (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : _this_lastVisibleChild.node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null, this.isSSR);
318
+ this.nextCollection.commit((_this_firstVisibleChild_node_key = (_this_firstVisibleChild = this.firstVisibleChild) === null || _this_firstVisibleChild === void 0 ? void 0 : (_this_firstVisibleChild_node = _this_firstVisibleChild.node) === null || _this_firstVisibleChild_node === void 0 ? void 0 : _this_firstVisibleChild_node.key) !== null && _this_firstVisibleChild_node_key !== void 0 ? _this_firstVisibleChild_node_key : null, (_this_lastVisibleChild_node_key = (_this_lastVisibleChild = this.lastVisibleChild) === null || _this_lastVisibleChild === void 0 ? void 0 : (_this_lastVisibleChild_node = _this_lastVisibleChild.node) === null || _this_lastVisibleChild_node === void 0 ? void 0 : _this_lastVisibleChild_node.key) !== null && _this_lastVisibleChild_node_key !== void 0 ? _this_lastVisibleChild_node_key : null, this.isSSR);
322
319
  if (!this.isSSR) {
323
320
  this.collection = this.nextCollection;
324
321
  this.nextCollection = null;
@@ -1 +1 @@
1
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {BaseCollection, CollectionNode, Mutable} from './BaseCollection';\nimport {CollectionNodeClass} from './CollectionBuilder';\nimport {CSSProperties, ForwardedRef, ReactElement, ReactNode} from 'react';\nimport {Node} from '@react-types/shared';\n\n// This Collection implementation is perhaps a little unusual. It works by rendering the React tree into a\n// Portal to a fake DOM implementation. This gives us efficient access to the tree of rendered objects, and\n// supports React features like composition and context. We use this fake DOM to access the full set of elements\n// before we render into the real DOM, which allows us to render a subset of the elements (e.g. virtualized scrolling),\n// and compute properties like the total number of items. It also enables keyboard navigation, selection, and other features.\n// React takes care of efficiently rendering components and updating the collection for us via this fake DOM.\n//\n// The DOM is a mutable API, and React expects the node instances to remain stable over time. So the implementation is split\n// into two parts. Each mutable fake DOM node owns an instance of an immutable collection node. When a fake DOM node is updated,\n// it queues a second render for the collection. Multiple updates to a collection can be queued at once. Collection nodes are\n// lazily copied on write, so only the changed nodes need to be cloned. During the second render, the new immutable collection\n// is finalized by updating the map of Key -> Node with the new cloned nodes. Then the new collection is frozen so it can no\n// longer be mutated, and returned to the calling component to render.\n\n/**\n * A mutable node in the fake DOM tree. When mutated, it marks itself as dirty\n * and queues an update with the owner document.\n */\nexport class BaseNode<T> {\n private _firstChild: ElementNode<T> | null = null;\n private _lastChild: ElementNode<T> | null = null;\n private _previousSibling: ElementNode<T> | null = null;\n private _nextSibling: ElementNode<T> | null = null;\n private _parentNode: BaseNode<T> | null = null;\n private _minInvalidChildIndex: ElementNode<T> | null = null;\n ownerDocument: Document<T, any>;\n\n constructor(ownerDocument: Document<T, any>) {\n this.ownerDocument = ownerDocument;\n }\n\n *[Symbol.iterator](): Iterator<ElementNode<T>> {\n let node = this.firstChild;\n while (node) {\n yield node;\n node = node.nextSibling;\n }\n }\n\n get firstChild(): ElementNode<T> | null {\n return this._firstChild;\n }\n\n set firstChild(firstChild: ElementNode<T> | null) {\n this._firstChild = firstChild;\n this.ownerDocument.markDirty(this);\n }\n\n get lastChild(): ElementNode<T> | null {\n return this._lastChild;\n }\n\n set lastChild(lastChild: ElementNode<T> | null) {\n this._lastChild = lastChild;\n this.ownerDocument.markDirty(this);\n }\n\n get previousSibling(): ElementNode<T> | null {\n return this._previousSibling;\n }\n\n set previousSibling(previousSibling: ElementNode<T> | null) {\n this._previousSibling = previousSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get nextSibling(): ElementNode<T> | null {\n return this._nextSibling;\n }\n\n set nextSibling(nextSibling: ElementNode<T> | null) {\n this._nextSibling = nextSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get parentNode(): BaseNode<T> | null {\n return this._parentNode;\n }\n\n set parentNode(parentNode: BaseNode<T> | null) {\n this._parentNode = parentNode;\n this.ownerDocument.markDirty(this);\n }\n\n get isConnected(): boolean {\n return this.parentNode?.isConnected || false;\n }\n\n private invalidateChildIndices(child: ElementNode<T>): void {\n if (this._minInvalidChildIndex == null || !this._minInvalidChildIndex.isConnected || child.index < this._minInvalidChildIndex.index) {\n this._minInvalidChildIndex = child;\n this.ownerDocument.markDirty(this);\n }\n }\n\n updateChildIndices(): void {\n let node = this._minInvalidChildIndex;\n while (node) {\n node.index = node.previousSibling ? node.previousSibling.index + 1 : 0;\n node = node.nextSibling;\n }\n this._minInvalidChildIndex = null;\n }\n\n appendChild(child: ElementNode<T>): void {\n if (child.parentNode) {\n child.parentNode.removeChild(child);\n }\n\n if (this.firstChild == null) {\n this.firstChild = child;\n }\n\n if (this.lastChild) {\n this.lastChild.nextSibling = child;\n child.index = this.lastChild.index + 1;\n child.previousSibling = this.lastChild;\n } else {\n child.previousSibling = null;\n child.index = 0;\n }\n\n child.parentNode = this;\n child.nextSibling = null;\n this.lastChild = child;\n\n this.ownerDocument.markDirty(this);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n insertBefore(newNode: ElementNode<T>, referenceNode: ElementNode<T>): void {\n if (referenceNode == null) {\n return this.appendChild(newNode);\n }\n\n if (newNode.parentNode) {\n newNode.parentNode.removeChild(newNode);\n }\n\n newNode.nextSibling = referenceNode;\n newNode.previousSibling = referenceNode.previousSibling;\n // Ensure that the newNode's index is less than that of the reference node so that\n // invalidateChildIndices will properly use the newNode as the _minInvalidChildIndex, thus making sure\n // we will properly update the indexes of all sibiling nodes after the newNode. The value here doesn't matter\n // since updateChildIndices should calculate the proper indexes.\n newNode.index = referenceNode.index - 1;\n if (this.firstChild === referenceNode) {\n this.firstChild = newNode;\n } else if (referenceNode.previousSibling) {\n referenceNode.previousSibling.nextSibling = newNode;\n }\n\n referenceNode.previousSibling = newNode;\n newNode.parentNode = referenceNode.parentNode;\n\n this.invalidateChildIndices(newNode);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n removeChild(child: ElementNode<T>): void {\n if (child.parentNode !== this || !this.ownerDocument.isMounted) {\n return;\n }\n\n if (this._minInvalidChildIndex === child) {\n this._minInvalidChildIndex = null;\n }\n\n if (child.nextSibling) {\n this.invalidateChildIndices(child.nextSibling);\n child.nextSibling.previousSibling = child.previousSibling;\n }\n\n if (child.previousSibling) {\n child.previousSibling.nextSibling = child.nextSibling;\n }\n\n if (this.firstChild === child) {\n this.firstChild = child.nextSibling;\n }\n\n if (this.lastChild === child) {\n this.lastChild = child.previousSibling;\n }\n\n child.parentNode = null;\n child.nextSibling = null;\n child.previousSibling = null;\n child.index = 0;\n\n this.ownerDocument.markDirty(child);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n addEventListener(): void {}\n removeEventListener(): void {}\n\n get previousVisibleSibling(): ElementNode<T> | null {\n let node = this.previousSibling;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n\n get nextVisibleSibling(): ElementNode<T> | null {\n let node = this.nextSibling;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get firstVisibleChild(): ElementNode<T> | null {\n let node = this.firstChild;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get lastVisibleChild(): ElementNode<T> | null {\n let node = this.lastChild;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n}\n\n/**\n * A mutable element node in the fake DOM tree. It owns an immutable\n * Collection Node which is copied on write.\n */\nexport class ElementNode<T> extends BaseNode<T> {\n nodeType = 8; // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)\n private _node: CollectionNode<T> | null;\n isMutated = true;\n private _index: number = 0;\n isHidden = false;\n\n constructor(type: string, ownerDocument: Document<T, any>) {\n super(ownerDocument);\n this._node = null;\n }\n\n get index(): number {\n return this._index;\n }\n\n set index(index: number) {\n this._index = index;\n this.ownerDocument.markDirty(this);\n }\n\n get level(): number {\n if (this.parentNode instanceof ElementNode) {\n return this.parentNode.level + (this.node?.type === 'item' ? 1 : 0);\n }\n\n return 0;\n }\n\n get node(): CollectionNode<T> {\n if (this._node == null) {\n throw Error('Attempted to access node before it was defined. Check if setProps wasn\\'t called before attempting to access the node.');\n }\n\n return this._node;\n }\n\n set node(node: CollectionNode<T>) {\n this._node = node;\n }\n\n /**\n * Lazily gets a mutable instance of a Node. If the node has already\n * been cloned during this update cycle, it just returns the existing one.\n */\n private getMutableNode(): Mutable<CollectionNode<T>> {\n if (!this.isMutated) {\n this.node = this.node.clone();\n this.isMutated = true;\n }\n\n this.ownerDocument.markDirty(this);\n return this.node;\n }\n\n updateNode(): void {\n let nextSibling = this.nextVisibleSibling;\n let node = this.getMutableNode();\n node.index = this.index;\n node.level = this.level;\n node.parentKey = this.parentNode instanceof ElementNode ? this.parentNode.node.key : null;\n node.prevKey = this.previousVisibleSibling?.node.key ?? null;\n node.nextKey = nextSibling?.node.key ?? null;\n node.hasChildNodes = !!this.firstChild;\n node.firstChildKey = this.firstVisibleChild?.node.key ?? null;\n node.lastChildKey = this.lastVisibleChild?.node.key ?? null;\n\n // Update the colIndex of sibling nodes if this node has a colSpan.\n if ((node.colSpan != null || node.colIndex != null) && nextSibling) {\n // This queues the next sibling for update, which means this happens recursively.\n let nextColIndex = (node.colIndex ?? node.index) + (node.colSpan ?? 1);\n if (nextColIndex !== nextSibling.node.colIndex) {\n let siblingNode = nextSibling.getMutableNode();\n siblingNode.colIndex = nextColIndex;\n }\n }\n }\n\n setProps<E extends Element>(obj: {[key: string]: any}, ref: ForwardedRef<E>, CollectionNodeClass: CollectionNodeClass<any>, rendered?: ReactNode, render?: (node: Node<T>) => ReactElement): void {\n let node;\n let {value, textValue, id, ...props} = obj;\n if (this._node == null) {\n node = new CollectionNodeClass(id ?? `react-aria-${++this.ownerDocument.nodeId}`);\n this.node = node;\n } else {\n node = this.getMutableNode();\n }\n\n props.ref = ref;\n node.props = props;\n node.rendered = rendered;\n node.render = render;\n node.value = value;\n node.textValue = textValue || (typeof props.children === 'string' ? props.children : '') || obj['aria-label'] || '';\n if (id != null && id !== node.key) {\n throw new Error('Cannot change the id of an item');\n }\n\n if (props.colSpan != null) {\n node.colSpan = props.colSpan;\n }\n\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n get style(): CSSProperties {\n // React sets display: none to hide elements during Suspense.\n // We'll handle this by setting the element to hidden and invalidating\n // its siblings/parent. Hidden elements remain in the Document, but\n // are removed from the Collection.\n let element = this;\n return {\n get display() {\n return element.isHidden ? 'none' : '';\n },\n set display(value) {\n let isHidden = value === 'none';\n if (element.isHidden !== isHidden) {\n // Mark parent node dirty if this element is currently the first or last visible child.\n if (element.parentNode?.firstVisibleChild === element || element.parentNode?.lastVisibleChild === element) {\n element.ownerDocument.markDirty(element.parentNode);\n }\n\n // Mark sibling visible elements dirty.\n let prev = element.previousVisibleSibling;\n let next = element.nextVisibleSibling;\n if (prev) {\n element.ownerDocument.markDirty(prev);\n }\n if (next) {\n element.ownerDocument.markDirty(next);\n }\n\n // Mark self dirty.\n element.isHidden = isHidden;\n element.ownerDocument.markDirty(element);\n }\n }\n };\n }\n\n hasAttribute(): void {}\n setAttribute(): void {}\n setAttributeNS(): void {}\n removeAttribute(): void {}\n}\n\n/**\n * A mutable Document in the fake DOM. It owns an immutable Collection instance,\n * which is lazily copied on write during updates.\n */\nexport class Document<T, C extends BaseCollection<T> = BaseCollection<T>> extends BaseNode<T> {\n nodeType = 11; // DOCUMENT_FRAGMENT_NODE\n ownerDocument: Document<T, C> = this;\n dirtyNodes: Set<BaseNode<T>> = new Set();\n isSSR = false;\n nodeId = 0;\n nodesByProps: WeakMap<object, ElementNode<T>> = new WeakMap<object, ElementNode<T>>();\n isMounted = true;\n private collection: C;\n private nextCollection: C | null = null;\n private subscriptions: Set<() => void> = new Set();\n private queuedRender = false;\n private inSubscription = false;\n\n constructor(collection: C) {\n // @ts-ignore\n super(null);\n this.collection = collection;\n this.nextCollection = collection;\n }\n\n get isConnected(): boolean {\n return this.isMounted;\n }\n\n createElement(type: string): ElementNode<T> {\n return new ElementNode(type, this);\n }\n\n private getMutableCollection() {\n if (!this.nextCollection) {\n this.nextCollection = this.collection.clone();\n }\n\n return this.nextCollection;\n }\n\n markDirty(node: BaseNode<T>): void {\n this.dirtyNodes.add(node);\n }\n\n private addNode(element: ElementNode<T>): void {\n if (element.isHidden) {\n return;\n }\n\n let collection = this.getMutableCollection();\n if (!collection.getItem(element.node.key)) {\n for (let child of element) {\n this.addNode(child);\n }\n }\n\n collection.addNode(element.node!);\n }\n\n private removeNode(node: ElementNode<T>): void {\n for (let child of node) {\n this.removeNode(child);\n }\n\n let collection = this.getMutableCollection();\n collection.removeNode(node.node.key);\n }\n\n /** Finalizes the collection update, updating all nodes and freezing the collection. */\n getCollection(): C {\n // If in a subscription update, return a clone of the existing collection.\n // This ensures React will queue a render. React will call getCollection again\n // during render, at which point all the updates will be complete and we can return\n // the new collection.\n if (this.inSubscription) {\n return this.collection.clone();\n }\n\n // Reset queuedRender to false when getCollection is called during render.\n this.queuedRender = false;\n\n this.updateCollection();\n return this.collection;\n }\n\n updateCollection(): void {\n // First, remove disconnected nodes and update the indices of dirty element children.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode && (!element.isConnected || element.isHidden)) {\n this.removeNode(element);\n } else {\n element.updateChildIndices();\n }\n }\n\n // Next, update dirty collection nodes.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode) {\n if (element.isConnected && !element.isHidden) {\n element.updateNode();\n this.addNode(element);\n }\n\n element.isMutated = false;\n }\n }\n\n this.dirtyNodes.clear();\n\n // Finally, update the collection.\n if (this.nextCollection) {\n this.nextCollection.commit(this.firstVisibleChild?.node.key ?? null, this.lastVisibleChild?.node.key ?? null, this.isSSR);\n if (!this.isSSR) {\n this.collection = this.nextCollection;\n this.nextCollection = null;\n }\n }\n }\n\n queueUpdate(): void {\n if (this.dirtyNodes.size === 0 || this.queuedRender) {\n return;\n }\n\n // Only trigger subscriptions once during an update, when the first item changes.\n // React's useSyncExternalStore will call getCollection immediately, to check whether the snapshot changed.\n // If so, React will queue a render to happen after the current commit to our fake DOM finishes.\n // We track whether getCollection is called in a subscription, and once it is called during render,\n // we reset queuedRender back to false.\n this.queuedRender = true;\n this.inSubscription = true;\n for (let fn of this.subscriptions) {\n fn();\n }\n this.inSubscription = false;\n }\n\n subscribe(fn: () => void) {\n this.subscriptions.add(fn);\n return (): boolean => this.subscriptions.delete(fn);\n }\n\n resetAfterSSR(): void {\n if (this.isSSR) {\n this.isSSR = false;\n this.firstChild = null;\n this.lastChild = null;\n this.nodeId = 0;\n }\n }\n}\n"],"names":[],"version":3,"file":"Document.module.js.map"}
1
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* Copyright 2024 Adobe. All rights reserved.\n * This file is licensed to you under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License. You may obtain a copy\n * of the License at http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software distributed under\n * the License is distributed on an \"AS IS\" BASIS, WITHOUT WARRANTIES OR REPRESENTATIONS\n * OF ANY KIND, either express or implied. See the License for the specific language\n * governing permissions and limitations under the License.\n */\n\nimport {BaseCollection, CollectionNode, Mutable} from './BaseCollection';\nimport {CollectionNodeClass} from './CollectionBuilder';\nimport {CSSProperties, ForwardedRef, ReactElement, ReactNode} from 'react';\nimport {Node} from '@react-types/shared';\n\n// This Collection implementation is perhaps a little unusual. It works by rendering the React tree into a\n// Portal to a fake DOM implementation. This gives us efficient access to the tree of rendered objects, and\n// supports React features like composition and context. We use this fake DOM to access the full set of elements\n// before we render into the real DOM, which allows us to render a subset of the elements (e.g. virtualized scrolling),\n// and compute properties like the total number of items. It also enables keyboard navigation, selection, and other features.\n// React takes care of efficiently rendering components and updating the collection for us via this fake DOM.\n//\n// The DOM is a mutable API, and React expects the node instances to remain stable over time. So the implementation is split\n// into two parts. Each mutable fake DOM node owns an instance of an immutable collection node. When a fake DOM node is updated,\n// it queues a second render for the collection. Multiple updates to a collection can be queued at once. Collection nodes are\n// lazily copied on write, so only the changed nodes need to be cloned. During the second render, the new immutable collection\n// is finalized by updating the map of Key -> Node with the new cloned nodes. Then the new collection is frozen so it can no\n// longer be mutated, and returned to the calling component to render.\n\n/**\n * A mutable node in the fake DOM tree. When mutated, it marks itself as dirty\n * and queues an update with the owner document.\n */\nexport class BaseNode<T> {\n private _firstChild: ElementNode<T> | null = null;\n private _lastChild: ElementNode<T> | null = null;\n private _previousSibling: ElementNode<T> | null = null;\n private _nextSibling: ElementNode<T> | null = null;\n private _parentNode: BaseNode<T> | null = null;\n private _minInvalidChildIndex: ElementNode<T> | null = null;\n ownerDocument: Document<T, any>;\n\n constructor(ownerDocument: Document<T, any>) {\n this.ownerDocument = ownerDocument;\n }\n\n *[Symbol.iterator](): Iterator<ElementNode<T>> {\n let node = this.firstChild;\n while (node) {\n yield node;\n node = node.nextSibling;\n }\n }\n\n get firstChild(): ElementNode<T> | null {\n return this._firstChild;\n }\n\n set firstChild(firstChild: ElementNode<T> | null) {\n this._firstChild = firstChild;\n this.ownerDocument.markDirty(this);\n }\n\n get lastChild(): ElementNode<T> | null {\n return this._lastChild;\n }\n\n set lastChild(lastChild: ElementNode<T> | null) {\n this._lastChild = lastChild;\n this.ownerDocument.markDirty(this);\n }\n\n get previousSibling(): ElementNode<T> | null {\n return this._previousSibling;\n }\n\n set previousSibling(previousSibling: ElementNode<T> | null) {\n this._previousSibling = previousSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get nextSibling(): ElementNode<T> | null {\n return this._nextSibling;\n }\n\n set nextSibling(nextSibling: ElementNode<T> | null) {\n this._nextSibling = nextSibling;\n this.ownerDocument.markDirty(this);\n }\n\n get parentNode(): BaseNode<T> | null {\n return this._parentNode;\n }\n\n set parentNode(parentNode: BaseNode<T> | null) {\n this._parentNode = parentNode;\n this.ownerDocument.markDirty(this);\n }\n\n get isConnected(): boolean {\n return this.parentNode?.isConnected || false;\n }\n\n private invalidateChildIndices(child: ElementNode<T>): void {\n if (this._minInvalidChildIndex == null || !this._minInvalidChildIndex.isConnected || child.index < this._minInvalidChildIndex.index) {\n this._minInvalidChildIndex = child;\n this.ownerDocument.markDirty(this);\n }\n }\n\n updateChildIndices(): void {\n let node = this._minInvalidChildIndex;\n while (node) {\n node.index = node.previousSibling ? node.previousSibling.index + 1 : 0;\n node = node.nextSibling;\n }\n this._minInvalidChildIndex = null;\n }\n\n appendChild(child: ElementNode<T>): void {\n if (child.parentNode) {\n child.parentNode.removeChild(child);\n }\n\n if (this.firstChild == null) {\n this.firstChild = child;\n }\n\n if (this.lastChild) {\n this.lastChild.nextSibling = child;\n child.index = this.lastChild.index + 1;\n child.previousSibling = this.lastChild;\n } else {\n child.previousSibling = null;\n child.index = 0;\n }\n\n child.parentNode = this;\n child.nextSibling = null;\n this.lastChild = child;\n\n this.ownerDocument.markDirty(this);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n insertBefore(newNode: ElementNode<T>, referenceNode: ElementNode<T>): void {\n if (referenceNode == null) {\n return this.appendChild(newNode);\n }\n\n if (newNode.parentNode) {\n newNode.parentNode.removeChild(newNode);\n }\n\n newNode.nextSibling = referenceNode;\n newNode.previousSibling = referenceNode.previousSibling;\n // Ensure that the newNode's index is less than that of the reference node so that\n // invalidateChildIndices will properly use the newNode as the _minInvalidChildIndex, thus making sure\n // we will properly update the indexes of all sibiling nodes after the newNode. The value here doesn't matter\n // since updateChildIndices should calculate the proper indexes.\n newNode.index = referenceNode.index - 1;\n if (this.firstChild === referenceNode) {\n this.firstChild = newNode;\n } else if (referenceNode.previousSibling) {\n referenceNode.previousSibling.nextSibling = newNode;\n }\n\n referenceNode.previousSibling = newNode;\n newNode.parentNode = referenceNode.parentNode;\n\n this.invalidateChildIndices(newNode);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n removeChild(child: ElementNode<T>): void {\n if (child.parentNode !== this || !this.ownerDocument.isMounted) {\n return;\n }\n\n if (this._minInvalidChildIndex === child) {\n this._minInvalidChildIndex = null;\n }\n\n if (child.nextSibling) {\n this.invalidateChildIndices(child.nextSibling);\n child.nextSibling.previousSibling = child.previousSibling;\n }\n\n if (child.previousSibling) {\n child.previousSibling.nextSibling = child.nextSibling;\n }\n\n if (this.firstChild === child) {\n this.firstChild = child.nextSibling;\n }\n\n if (this.lastChild === child) {\n this.lastChild = child.previousSibling;\n }\n\n child.parentNode = null;\n child.nextSibling = null;\n child.previousSibling = null;\n child.index = 0;\n\n this.ownerDocument.markDirty(child);\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n addEventListener(): void {}\n removeEventListener(): void {}\n\n get previousVisibleSibling(): ElementNode<T> | null {\n let node = this.previousSibling;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n\n get nextVisibleSibling(): ElementNode<T> | null {\n let node = this.nextSibling;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get firstVisibleChild(): ElementNode<T> | null {\n let node = this.firstChild;\n while (node && node.isHidden) {\n node = node.nextSibling;\n }\n return node;\n }\n\n get lastVisibleChild(): ElementNode<T> | null {\n let node = this.lastChild;\n while (node && node.isHidden) {\n node = node.previousSibling;\n }\n return node;\n }\n}\n\n/**\n * A mutable element node in the fake DOM tree. It owns an immutable\n * Collection Node which is copied on write.\n */\nexport class ElementNode<T> extends BaseNode<T> {\n nodeType = 8; // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)\n node: CollectionNode<T> | null;\n isMutated = true;\n private _index: number = 0;\n isHidden = false;\n\n constructor(type: string, ownerDocument: Document<T, any>) {\n super(ownerDocument);\n this.node = null;\n }\n\n get index(): number {\n return this._index;\n }\n\n set index(index: number) {\n this._index = index;\n this.ownerDocument.markDirty(this);\n }\n\n get level(): number {\n if (this.parentNode instanceof ElementNode) {\n return this.parentNode.level + (this.node?.type === 'item' ? 1 : 0);\n }\n\n return 0;\n }\n\n /**\n * Lazily gets a mutable instance of a Node. If the node has already\n * been cloned during this update cycle, it just returns the existing one.\n */\n private getMutableNode(): Mutable<CollectionNode<T>> | null {\n if (this.node == null) {\n return null;\n }\n\n if (!this.isMutated) {\n this.node = this.node.clone();\n this.isMutated = true;\n }\n\n this.ownerDocument.markDirty(this);\n return this.node;\n }\n\n updateNode(): void {\n let nextSibling = this.nextVisibleSibling;\n let node = this.getMutableNode();\n if (node == null) {\n return;\n }\n\n node.index = this.index;\n node.level = this.level;\n node.parentKey = this.parentNode instanceof ElementNode ? this.parentNode.node?.key ?? null : null;\n node.prevKey = this.previousVisibleSibling?.node?.key ?? null;\n node.nextKey = nextSibling?.node?.key ?? null;\n node.hasChildNodes = !!this.firstChild;\n node.firstChildKey = this.firstVisibleChild?.node?.key ?? null;\n node.lastChildKey = this.lastVisibleChild?.node?.key ?? null;\n\n // Update the colIndex of sibling nodes if this node has a colSpan.\n if ((node.colSpan != null || node.colIndex != null) && nextSibling) {\n // This queues the next sibling for update, which means this happens recursively.\n let nextColIndex = (node.colIndex ?? node.index) + (node.colSpan ?? 1);\n if (nextSibling.node != null && nextColIndex !== nextSibling.node.colIndex) {\n let siblingNode = nextSibling.getMutableNode();\n siblingNode!.colIndex = nextColIndex;\n }\n }\n }\n\n setProps<E extends Element>(obj: {[key: string]: any}, ref: ForwardedRef<E>, CollectionNodeClass: CollectionNodeClass<any>, rendered?: ReactNode, render?: (node: Node<T>) => ReactElement): void {\n let node;\n let {value, textValue, id, ...props} = obj;\n if (this.node == null) {\n node = new CollectionNodeClass(id ?? `react-aria-${++this.ownerDocument.nodeId}`);\n this.node = node;\n } else {\n node = this.getMutableNode();\n }\n\n props.ref = ref;\n node.props = props;\n node.rendered = rendered;\n node.render = render;\n node.value = value;\n node.textValue = textValue || (typeof props.children === 'string' ? props.children : '') || obj['aria-label'] || '';\n if (id != null && id !== node.key) {\n throw new Error('Cannot change the id of an item');\n }\n\n if (props.colSpan != null) {\n node.colSpan = props.colSpan;\n }\n\n if (this.isConnected) {\n this.ownerDocument.queueUpdate();\n }\n }\n\n get style(): CSSProperties {\n // React sets display: none to hide elements during Suspense.\n // We'll handle this by setting the element to hidden and invalidating\n // its siblings/parent. Hidden elements remain in the Document, but\n // are removed from the Collection.\n let element = this;\n return {\n get display() {\n return element.isHidden ? 'none' : '';\n },\n set display(value) {\n let isHidden = value === 'none';\n if (element.isHidden !== isHidden) {\n // Mark parent node dirty if this element is currently the first or last visible child.\n if (element.parentNode?.firstVisibleChild === element || element.parentNode?.lastVisibleChild === element) {\n element.ownerDocument.markDirty(element.parentNode);\n }\n\n // Mark sibling visible elements dirty.\n let prev = element.previousVisibleSibling;\n let next = element.nextVisibleSibling;\n if (prev) {\n element.ownerDocument.markDirty(prev);\n }\n if (next) {\n element.ownerDocument.markDirty(next);\n }\n\n // Mark self dirty.\n element.isHidden = isHidden;\n element.ownerDocument.markDirty(element);\n }\n }\n };\n }\n\n hasAttribute(): void {}\n setAttribute(): void {}\n setAttributeNS(): void {}\n removeAttribute(): void {}\n}\n\n/**\n * A mutable Document in the fake DOM. It owns an immutable Collection instance,\n * which is lazily copied on write during updates.\n */\nexport class Document<T, C extends BaseCollection<T> = BaseCollection<T>> extends BaseNode<T> {\n nodeType = 11; // DOCUMENT_FRAGMENT_NODE\n ownerDocument: Document<T, C> = this;\n dirtyNodes: Set<BaseNode<T>> = new Set();\n isSSR = false;\n nodeId = 0;\n nodesByProps: WeakMap<object, ElementNode<T>> = new WeakMap<object, ElementNode<T>>();\n isMounted = true;\n private collection: C;\n private nextCollection: C | null = null;\n private subscriptions: Set<() => void> = new Set();\n private queuedRender = false;\n private inSubscription = false;\n\n constructor(collection: C) {\n // @ts-ignore\n super(null);\n this.collection = collection;\n this.nextCollection = collection;\n }\n\n get isConnected(): boolean {\n return this.isMounted;\n }\n\n createElement(type: string): ElementNode<T> {\n return new ElementNode(type, this);\n }\n\n private getMutableCollection() {\n if (!this.nextCollection) {\n this.nextCollection = this.collection.clone();\n }\n\n return this.nextCollection;\n }\n\n markDirty(node: BaseNode<T>): void {\n this.dirtyNodes.add(node);\n }\n\n private addNode(element: ElementNode<T>): void {\n if (element.isHidden || element.node == null) {\n return;\n }\n\n let collection = this.getMutableCollection();\n if (!collection.getItem(element.node.key)) {\n for (let child of element) {\n this.addNode(child);\n }\n }\n\n collection.addNode(element.node);\n }\n\n private removeNode(node: ElementNode<T>): void {\n if (node.node == null) {\n return;\n }\n\n for (let child of node) {\n this.removeNode(child);\n }\n\n let collection = this.getMutableCollection();\n collection.removeNode(node.node.key);\n }\n\n /** Finalizes the collection update, updating all nodes and freezing the collection. */\n getCollection(): C {\n // If in a subscription update, return a clone of the existing collection.\n // This ensures React will queue a render. React will call getCollection again\n // during render, at which point all the updates will be complete and we can return\n // the new collection.\n if (this.inSubscription) {\n return this.collection.clone();\n }\n\n // Reset queuedRender to false when getCollection is called during render.\n this.queuedRender = false;\n\n this.updateCollection();\n return this.collection;\n }\n\n updateCollection(): void {\n // First, remove disconnected nodes and update the indices of dirty element children.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode && (!element.isConnected || element.isHidden)) {\n this.removeNode(element);\n } else {\n element.updateChildIndices();\n }\n }\n\n // Next, update dirty collection nodes.\n for (let element of this.dirtyNodes) {\n if (element instanceof ElementNode) {\n if (element.isConnected && !element.isHidden) {\n element.updateNode();\n this.addNode(element);\n }\n\n element.isMutated = false;\n }\n }\n\n this.dirtyNodes.clear();\n\n // Finally, update the collection.\n if (this.nextCollection) {\n this.nextCollection.commit(this.firstVisibleChild?.node?.key ?? null, this.lastVisibleChild?.node?.key ?? null, this.isSSR);\n if (!this.isSSR) {\n this.collection = this.nextCollection;\n this.nextCollection = null;\n }\n }\n }\n\n queueUpdate(): void {\n if (this.dirtyNodes.size === 0 || this.queuedRender) {\n return;\n }\n\n // Only trigger subscriptions once during an update, when the first item changes.\n // React's useSyncExternalStore will call getCollection immediately, to check whether the snapshot changed.\n // If so, React will queue a render to happen after the current commit to our fake DOM finishes.\n // We track whether getCollection is called in a subscription, and once it is called during render,\n // we reset queuedRender back to false.\n this.queuedRender = true;\n this.inSubscription = true;\n for (let fn of this.subscriptions) {\n fn();\n }\n this.inSubscription = false;\n }\n\n subscribe(fn: () => void) {\n this.subscriptions.add(fn);\n return (): boolean => this.subscriptions.delete(fn);\n }\n\n resetAfterSSR(): void {\n if (this.isSSR) {\n this.isSSR = false;\n this.firstChild = null;\n this.lastChild = null;\n this.nodeId = 0;\n }\n }\n}\n"],"names":[],"version":3,"file":"Document.module.js.map"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@react-aria/collections",
3
- "version": "3.0.0-rc.6",
3
+ "version": "3.0.0-rc.7",
4
4
  "description": "Spectrum UI components in React",
5
5
  "license": "Apache-2.0",
6
6
  "main": "dist/main.js",
@@ -40,5 +40,5 @@
40
40
  "publishConfig": {
41
41
  "access": "public"
42
42
  },
43
- "gitHead": "ed4815e15c9d1659208fa687e8c3a094879854bb"
43
+ "gitHead": "7bbe432a2f3ac09448b09769b34d36d777267f2f"
44
44
  }
package/src/Document.ts CHANGED
@@ -257,14 +257,14 @@ export class BaseNode<T> {
257
257
  */
258
258
  export class ElementNode<T> extends BaseNode<T> {
259
259
  nodeType = 8; // COMMENT_NODE (we'd use ELEMENT_NODE but React DevTools will fail to get its dimensions)
260
- private _node: CollectionNode<T> | null;
260
+ node: CollectionNode<T> | null;
261
261
  isMutated = true;
262
262
  private _index: number = 0;
263
263
  isHidden = false;
264
264
 
265
265
  constructor(type: string, ownerDocument: Document<T, any>) {
266
266
  super(ownerDocument);
267
- this._node = null;
267
+ this.node = null;
268
268
  }
269
269
 
270
270
  get index(): number {
@@ -284,23 +284,15 @@ export class ElementNode<T> extends BaseNode<T> {
284
284
  return 0;
285
285
  }
286
286
 
287
- get node(): CollectionNode<T> {
288
- if (this._node == null) {
289
- throw Error('Attempted to access node before it was defined. Check if setProps wasn\'t called before attempting to access the node.');
290
- }
291
-
292
- return this._node;
293
- }
294
-
295
- set node(node: CollectionNode<T>) {
296
- this._node = node;
297
- }
298
-
299
287
  /**
300
288
  * Lazily gets a mutable instance of a Node. If the node has already
301
289
  * been cloned during this update cycle, it just returns the existing one.
302
290
  */
303
- private getMutableNode(): Mutable<CollectionNode<T>> {
291
+ private getMutableNode(): Mutable<CollectionNode<T>> | null {
292
+ if (this.node == null) {
293
+ return null;
294
+ }
295
+
304
296
  if (!this.isMutated) {
305
297
  this.node = this.node.clone();
306
298
  this.isMutated = true;
@@ -313,22 +305,26 @@ export class ElementNode<T> extends BaseNode<T> {
313
305
  updateNode(): void {
314
306
  let nextSibling = this.nextVisibleSibling;
315
307
  let node = this.getMutableNode();
308
+ if (node == null) {
309
+ return;
310
+ }
311
+
316
312
  node.index = this.index;
317
313
  node.level = this.level;
318
- node.parentKey = this.parentNode instanceof ElementNode ? this.parentNode.node.key : null;
319
- node.prevKey = this.previousVisibleSibling?.node.key ?? null;
320
- node.nextKey = nextSibling?.node.key ?? null;
314
+ node.parentKey = this.parentNode instanceof ElementNode ? this.parentNode.node?.key ?? null : null;
315
+ node.prevKey = this.previousVisibleSibling?.node?.key ?? null;
316
+ node.nextKey = nextSibling?.node?.key ?? null;
321
317
  node.hasChildNodes = !!this.firstChild;
322
- node.firstChildKey = this.firstVisibleChild?.node.key ?? null;
323
- node.lastChildKey = this.lastVisibleChild?.node.key ?? null;
318
+ node.firstChildKey = this.firstVisibleChild?.node?.key ?? null;
319
+ node.lastChildKey = this.lastVisibleChild?.node?.key ?? null;
324
320
 
325
321
  // Update the colIndex of sibling nodes if this node has a colSpan.
326
322
  if ((node.colSpan != null || node.colIndex != null) && nextSibling) {
327
323
  // This queues the next sibling for update, which means this happens recursively.
328
324
  let nextColIndex = (node.colIndex ?? node.index) + (node.colSpan ?? 1);
329
- if (nextColIndex !== nextSibling.node.colIndex) {
325
+ if (nextSibling.node != null && nextColIndex !== nextSibling.node.colIndex) {
330
326
  let siblingNode = nextSibling.getMutableNode();
331
- siblingNode.colIndex = nextColIndex;
327
+ siblingNode!.colIndex = nextColIndex;
332
328
  }
333
329
  }
334
330
  }
@@ -336,7 +332,7 @@ export class ElementNode<T> extends BaseNode<T> {
336
332
  setProps<E extends Element>(obj: {[key: string]: any}, ref: ForwardedRef<E>, CollectionNodeClass: CollectionNodeClass<any>, rendered?: ReactNode, render?: (node: Node<T>) => ReactElement): void {
337
333
  let node;
338
334
  let {value, textValue, id, ...props} = obj;
339
- if (this._node == null) {
335
+ if (this.node == null) {
340
336
  node = new CollectionNodeClass(id ?? `react-aria-${++this.ownerDocument.nodeId}`);
341
337
  this.node = node;
342
338
  } else {
@@ -450,7 +446,7 @@ export class Document<T, C extends BaseCollection<T> = BaseCollection<T>> extend
450
446
  }
451
447
 
452
448
  private addNode(element: ElementNode<T>): void {
453
- if (element.isHidden) {
449
+ if (element.isHidden || element.node == null) {
454
450
  return;
455
451
  }
456
452
 
@@ -461,10 +457,14 @@ export class Document<T, C extends BaseCollection<T> = BaseCollection<T>> extend
461
457
  }
462
458
  }
463
459
 
464
- collection.addNode(element.node!);
460
+ collection.addNode(element.node);
465
461
  }
466
462
 
467
463
  private removeNode(node: ElementNode<T>): void {
464
+ if (node.node == null) {
465
+ return;
466
+ }
467
+
468
468
  for (let child of node) {
469
469
  this.removeNode(child);
470
470
  }
@@ -516,7 +516,7 @@ export class Document<T, C extends BaseCollection<T> = BaseCollection<T>> extend
516
516
 
517
517
  // Finally, update the collection.
518
518
  if (this.nextCollection) {
519
- this.nextCollection.commit(this.firstVisibleChild?.node.key ?? null, this.lastVisibleChild?.node.key ?? null, this.isSSR);
519
+ this.nextCollection.commit(this.firstVisibleChild?.node?.key ?? null, this.lastVisibleChild?.node?.key ?? null, this.isSSR);
520
520
  if (!this.isSSR) {
521
521
  this.collection = this.nextCollection;
522
522
  this.nextCollection = null;