@rcarls/rc-virtual-canvas 0.0.0-next-20260921045401
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +42 -0
- package/README.md +190 -0
- package/dist/custom-elements.json +633 -0
- package/dist/rc-virtual-canvas-BBZvxU4D.js +420 -0
- package/dist/rc-virtual-canvas-BBZvxU4D.js.map +1 -0
- package/dist/rc-virtual-canvas-define.js +6 -0
- package/dist/rc-virtual-canvas-define.js.map +1 -0
- package/dist/rc-virtual-canvas.js +5 -0
- package/dist/rc-virtual-canvas.js.map +1 -0
- package/dist/types/define.d.ts +1 -0
- package/dist/types/index.d.ts +1 -0
- package/dist/types/rc-virtual-canvas.d.ts +284 -0
- package/dist/types/rc-virtual-canvas.styles.d.ts +2 -0
- package/package.json +63 -0
package/CHANGELOG.md
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# @rcarls/rc-virtual-canvas
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## 0.0.0-next-20260921045401
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## 0.6.0
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### Patch Changes
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- 57370e4: Align component metadata, aggregate framework typings, development-time native-child
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validation, controlled menu state, package declarations, and public documentation before the
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next release.
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## 0.5.0
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## 0.4.2
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## 0.4.1
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## 0.4.0
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### Patch Changes
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- 037b1b3: Add try/catch for ResizeObserver.observe() for WebKit TypeError
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- d49cde9: Fix `contentWidth`/`contentHeight` so their HTML attributes are `content-width`/`content-height`,
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matching every other multi-word attribute in the library. They previously had no kebab-case
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mapping, so `<rc-virtual-canvas content-width="...">` was silently ignored.
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## 0.3.2
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## 0.3.1
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## 0.3.0
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### Added
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- Add read-only `canvasScaleX` and `canvasScaleY` getters.
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### Changed
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- Update package metadata, README intro, and docs links.
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## 0.2.0
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# `@rcarls/rc-virtual-canvas`
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<!-- markdownlint-disable MD013 -->
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Scrollable virtual canvas for rendering large coordinate-space content.
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Docs: [https://richardcarls.github.io/rc-webcomponents/components/rc-virtual-canvas](https://richardcarls.github.io/rc-webcomponents/components/rc-virtual-canvas).
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Overlays a transparent scrollable div on top of a slotted `<canvas>` element, dispatching
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`rc-virtual-canvas-render` events with the current viewport and content rectangles.
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Consumers draw only what is visible.
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---
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## Installation
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```bash
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npm install @rcarls/rc-virtual-canvas
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```
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## Import
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```js
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import '@rcarls/rc-virtual-canvas'; // side-effect: registers <rc-virtual-canvas>
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import { RCVirtualCanvas } from '@rcarls/rc-virtual-canvas'; // named class export
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```
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---
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## Basic usage
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Place a `<canvas>` inside the component. Set `content-width` and `content-height` to the
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total size of your virtual content. On each `rc-virtual-canvas-render` event, use
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`detail.viewRect` to determine which portion of that content is visible and draw accordingly.
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```html
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<rc-virtual-canvas
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id="vc"
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content-width="4000"
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content-height="3000"
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style="width: 800px; height: 600px;"
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>
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<canvas id="canvas" width="800" height="600"></canvas>
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</rc-virtual-canvas>
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<script>
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const ctx = document.querySelector('#canvas').getContext('2d');
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document.querySelector('#vc').addEventListener('rc-virtual-canvas-render', (e) => {
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const { time, viewRect } = e.detail;
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ctx.clearRect(0, 0, viewRect.width, viewRect.height);
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// Draw only content within viewRect.x / viewRect.y offset
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drawScene(ctx, viewRect);
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});
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</script>
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```
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The canvas element should match the component's rendered size (set via CSS). The virtual
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content is larger; scrolling is handled by an absolutely positioned transparent `<div>`
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that triggers native scroll events.
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---
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## API
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### Properties / attributes
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| Property | Attribute | Type | Default | Description |
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| ------------------ | -------------------- | ----------------------------------------------- | -------------- | ----------------------------------------------------------------------- |
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| `contentWidth` | `content-width` | `number` | `0` | Total pixel width of the virtual content |
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| `contentHeight` | `content-height` | `number` | `0` | Total pixel height of the virtual content |
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| `autoResizeCanvas` | `auto-resize-canvas` | `boolean` | `true` | Keeps the slotted canvas backing store aligned to the measured viewport |
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| `renderMode` | `render-mode` | `'continuous' \| 'viewport-change' \| 'manual'` | `'continuous'` | Controls when render events are dispatched |
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| `imageRendering` | `image-rendering` | `'auto' \| 'crisp-edges' \| 'pixelated'` | `'auto'` | Convenience value applied to the slotted canvas via `image-rendering` |
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### Read-only properties
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| Property | Type | Description |
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| -------------- | -------- | ---------------------------------------------------------------------------------------------------------------------------- |
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| `canvasScaleX` | `number` | Ratio of canvas backing-store pixels to CSS pixels along the x-axis (≈ `devicePixelRatio` when `autoResizeCanvas` is `true`) |
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| `canvasScaleY` | `number` | Ratio of canvas backing-store pixels to CSS pixels along the y-axis |
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### Methods
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| Method | Description |
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| ----------------------------------- | ------------------------------------------------------------------------------------------------ |
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| `getViewRect()` | Returns an immutable snapshot of the current viewport rectangle |
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| `scrollToContent(x, y, options?)` | Scrolls so the content coordinate is at the viewport origin |
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| `centerOnContent(x, y, options?)` | Scrolls so the content coordinate is centered in the viewport |
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| `clientToContent(clientX, clientY)` | Converts browser client coordinates to content coordinates using the current backing-store scale |
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| `contentToClient(x, y)` | Converts content coordinates back to browser client coordinates |
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| `requestRender(reason?)` | Queues a render event; required when `renderMode` is `'manual'` |
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### CSS custom properties
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| Property | Default | Description |
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| ------------------------------------- | ------- | -------------------------------------------------------------------- |
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| `--rc-virtual-canvas-image-rendering` | `auto` | Fallback styling hook for the slotted canvas `image-rendering` value |
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### CSS parts
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| Part | Description |
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| ---------- | -------------------------------------------------------------------------- |
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| `scroller` | Internal scroll container that owns the virtual content scroll range |
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| `overlay` | Viewport-positioned overlay container rendered inside the scroll container |
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### Slots
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| Slot | Description |
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| ----------- | --------------------------------------------------------------------------------------------------- |
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| _(default)_ | A single `<canvas>` element. Non-canvas slotted elements are ignored by the component but rendered. |
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| `overlay` | Optional viewport-positioned content rendered over the canvas inside the scroll container. |
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### Events
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| Event | Bubbles | Cancelable | Detail | When |
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| -------------------------- | -------------- | ---------- | ------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------- |
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| `rc-virtual-canvas-render` | Yes (composed) | No | `{ time: DOMHighResTimeStamp, reason: RenderReason, viewRect: ViewRect, contentRect: ViewRect }` | When the active render mode schedules a frame and a canvas is slotted |
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**`ViewRect` shape:**
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```ts
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type ViewRect = {
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x: number; // Scroll offset — the x origin of the visible window in content space
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y: number; // Scroll offset — the y origin of the visible window in content space
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width: number; // Visible width in device pixels (from ResizeObserver devicePixelContentBoxSize)
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height: number; // Visible height in device pixels
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};
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```
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`viewRect` is the visible window into the virtual content. `contentRect` is the full content bounds (`x: 0, y: 0, width: contentWidth, height: contentHeight`).
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`viewRect` and `contentRect` are frozen snapshots for the dispatched frame. Keep the object if you need it later; it will not be mutated by future scroll or resize work.
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**Render modes:**
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| Mode | Behavior |
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| ------------------- | ----------------------------------------------------------------------------- |
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| `'continuous'` | Dispatches on every animation frame while connected and a canvas is slotted |
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| `'viewport-change'` | Dispatches after scroll, resize, content-size changes, and canvas replacement |
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| `'manual'` | Dispatches only after `requestRender()` |
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---
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## Coordinate system
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The component maps scroll position directly to content coordinates:
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- `viewRect.x` = `scrollLeft` of the internal scroll container
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- `viewRect.y` = `scrollTop` of the internal scroll container
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- `viewRect.width` / `viewRect.height` = canvas dimensions in device pixels (high-DPI aware)
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When drawing, offset your scene by `viewRect.x` and `viewRect.y` to align the visible portion with the canvas origin:
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```js
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ctx.translate(-viewRect.x, -viewRect.y);
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drawEntireScene(ctx);
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ctx.resetTransform();
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```
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Pointer input can be mapped through the same coordinate system:
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```js
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vc.addEventListener('pointerdown', (event) => {
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const point = vc.clientToContent(event.clientX, event.clientY);
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selectThingAt(point.x, point.y);
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});
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```
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---
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## Accessibility
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`rc-virtual-canvas` is a rendering surface. A `<canvas>` element has no inherent semantics; it is a bitmap, not a document. If your canvas renders interactive or informational content, you are responsible for providing supplemental accessibility:
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- Add an accessible `<div>` or `<table>` alternative outside the canvas with the same information (hidden visually with `clip-path` or similar, not `display: none`).
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- Use `aria-label` or `aria-labelledby` on the `<canvas>` to describe what it shows.
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- For interactive canvas content (hit-testing, drag-and-drop), implement keyboard equivalents on a separate focusable element.
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---
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## Browser support
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| Feature | Requirement |
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| ---------------------------- | ---------------------------------------------------------------------------------- |
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| Core | Chrome 67+, Firefox 63+, Safari 12.1+ (Web Components) |
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| Device-pixel-accurate sizing | Chrome 84+, Firefox 93+, Safari 15.4+ (ResizeObserver `devicePixelContentBoxSize`) |
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