@rbxts/uiblox 0.2.0-alpha.36 → 0.2.0-alpha.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (328) hide show
  1. package/README.md +109 -27
  2. package/out/hooks/index.d.ts +0 -1
  3. package/out/hooks/init.luau +0 -3
  4. package/out/hooks/useBreakpoints.luau +11 -2
  5. package/out/theme/interfaces/theme/Theme.d.ts +0 -15
  6. package/out/theme/styles/utilities/componentStyles.luau +3 -45
  7. package/out/theme/styles/utilities/componentTheme.d.ts +0 -15
  8. package/out/theme/styles/utilities/index.d.ts +0 -2
  9. package/out/theme/styles/utilities/init.luau +0 -7
  10. package/out/theme/styles/utilities/resolveStyle.d.ts +2 -10
  11. package/out/theme/styles/utilities/resolveStyle.luau +3 -7
  12. package/out/theme/styles/utilities/styleCache.d.ts +0 -2
  13. package/out/theme/styles/utilities/styleCache.luau +0 -9
  14. package/out/theme/types/types.d.ts +1 -2
  15. package/out/ui/packages/accordion/components/Accordion.d.ts +0 -2
  16. package/out/ui/packages/accordion/components/Accordion.luau +30 -46
  17. package/out/ui/packages/accordion/components/Accordion.styles.d.ts +0 -1
  18. package/out/ui/packages/accordion/components/Accordion.styles.luau +4 -16
  19. package/out/ui/packages/accordion/components/accordionOpen.d.ts +0 -1
  20. package/out/ui/packages/accordion/components/accordionOpen.luau +0 -4
  21. package/out/ui/packages/alert/components/Alert.d.ts +0 -2
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  23. package/out/ui/packages/alert/components/Alert.styles.d.ts +0 -2
  24. package/out/ui/packages/alert/components/Alert.styles.luau +8 -17
  25. package/out/ui/packages/appBar/components/AppBar.d.ts +1 -2
  26. package/out/ui/packages/appBar/components/AppBar.luau +36 -47
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  29. package/out/ui/packages/assetField/components/AssetField.luau +16 -12
  30. package/out/ui/packages/autocomplete/components/Autocomplete.luau +0 -8
  31. package/out/ui/packages/avatar/components/Avatar.d.ts +0 -2
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  38. package/out/ui/packages/badge/components/Badge.styles.luau +8 -20
  39. package/out/ui/packages/bottomNavigation/components/BottomNavigation.d.ts +0 -1
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  49. package/out/ui/packages/brickColorPicker/components/BrickColorPicker.luau +16 -12
  50. package/out/ui/packages/button/components/Button.luau +18 -20
  51. package/out/ui/packages/card/components/Card.d.ts +1 -3
  52. package/out/ui/packages/card/components/Card.luau +0 -10
  53. package/out/ui/packages/cframeEditor/components/CFrameEditor.luau +53 -75
  54. package/out/ui/packages/cframeEditor/components/CFrameEditor.styles.luau +9 -26
  55. package/out/ui/packages/checkbox/components/Checkbox.luau +16 -16
  56. package/out/ui/packages/checkbox/components/checkboxLook.d.ts +1 -1
  57. package/out/ui/packages/chip/components/Chip.d.ts +1 -6
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  59. package/out/ui/packages/chip/components/Chip.styles.d.ts +0 -6
  60. package/out/ui/packages/chip/components/Chip.styles.luau +9 -54
  61. package/out/ui/packages/circularProgress/components/CircularProgress.luau +18 -29
  62. package/out/ui/packages/colorPicker/components/ColorPicker.luau +20 -16
  63. package/out/ui/packages/colorPicker/components/ColorPicker.styles.luau +20 -34
  64. package/out/ui/packages/colorPicker/components/ColorSequenceEditor.luau +35 -34
  65. package/out/ui/packages/colorPicker/components/NumberSequenceEditor.luau +62 -65
  66. package/out/ui/packages/dialog/components/Dialog.d.ts +2 -3
  67. package/out/ui/packages/dialog/components/Dialog.luau +21 -41
  68. package/out/ui/packages/divider/components/Divider.d.ts +0 -1
  69. package/out/ui/packages/divider/components/Divider.luau +17 -52
  70. package/out/ui/packages/divider/components/Divider.styles.luau +0 -32
  71. package/out/ui/packages/drawer/components/Drawer.d.ts +1 -3
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  73. package/out/ui/packages/drawer/components/Drawer.styles.d.ts +1 -3
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  83. package/out/ui/packages/fontEditor/components/FontEditor.luau +16 -12
  84. package/out/ui/packages/gradientEditor/components/GradientEditor.luau +42 -56
  85. package/out/ui/packages/gradientEditor/components/GradientEditor.styles.luau +4 -37
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  88. package/out/ui/packages/index.d.ts +0 -8
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  90. package/out/ui/packages/input/components/Input.d.ts +0 -1
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  92. package/out/ui/packages/layout/components/Grid.d.ts +1 -5
  93. package/out/ui/packages/layout/components/Grid.luau +19 -41
  94. package/out/ui/packages/layout/components/List.luau +16 -9
  95. package/out/ui/packages/layout/index.d.ts +0 -14
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  97. package/out/ui/packages/link/components/Link.luau +16 -13
  98. package/out/ui/packages/listItem/components/ListItem.d.ts +1 -4
  99. package/out/ui/packages/listItem/components/ListItem.luau +4 -44
  100. package/out/ui/packages/listItem/components/ListItem.styles.d.ts +0 -1
  101. package/out/ui/packages/listItem/components/ListItem.styles.luau +5 -16
  102. package/out/ui/packages/loadingStroke/components/LoadingStroke.d.ts +1 -5
  103. package/out/ui/packages/menu/components/Menu.d.ts +1 -7
  104. package/out/ui/packages/menu/components/Menu.luau +26 -68
  105. package/out/ui/packages/menu/components/Menu.styles.luau +1 -5
  106. package/out/ui/packages/modal/components/Modal.d.ts +1 -2
  107. package/out/ui/packages/modal/components/Modal.luau +37 -79
  108. package/out/ui/packages/motion/index.d.ts +1 -1
  109. package/out/ui/packages/motion/init.luau +0 -1
  110. package/out/ui/packages/motion/unit.d.ts +0 -5
  111. package/out/ui/packages/motion/unit.luau +0 -23
  112. package/out/ui/packages/numberInput/components/NumberInput.d.ts +0 -2
  113. package/out/ui/packages/numberInput/components/NumberInput.luau +3 -16
  114. package/out/ui/packages/numberInput/components/numberValue.d.ts +0 -1
  115. package/out/ui/packages/numberInput/components/numberValue.luau +0 -45
  116. package/out/ui/packages/numberRangeEditor/components/NumberRangeEditor.luau +16 -12
  117. package/out/ui/packages/pagination/components/Pagination.d.ts +1 -6
  118. package/out/ui/packages/pagination/components/Pagination.luau +38 -62
  119. package/out/ui/packages/pagination/components/Pagination.styles.d.ts +1 -6
  120. package/out/ui/packages/pagination/components/Pagination.styles.luau +4 -36
  121. package/out/ui/packages/pagination/components/pageRange.d.ts +1 -2
  122. package/out/ui/packages/pagination/components/pageRange.luau +8 -91
  123. package/out/ui/packages/pagination/index.d.ts +0 -1
  124. package/out/ui/packages/pagination/init.luau +0 -1
  125. package/out/ui/packages/paper/components/Paper.d.ts +2 -4
  126. package/out/ui/packages/paper/components/Paper.luau +9 -31
  127. package/out/ui/packages/paper/components/Paper.styles.d.ts +1 -1
  128. package/out/ui/packages/paper/components/Paper.styles.luau +0 -6
  129. package/out/ui/packages/physicalPropertiesEditor/components/PhysicalPropertiesEditor.luau +38 -63
  130. package/out/ui/packages/physicalPropertiesEditor/components/PhysicalPropertiesEditor.styles.luau +7 -21
  131. package/out/ui/packages/physicalPropertiesEditor/components/physicalParts.d.ts +0 -2
  132. package/out/ui/packages/physicalPropertiesEditor/components/physicalParts.luau +0 -14
  133. package/out/ui/packages/popup/components/Popup.d.ts +1 -2
  134. package/out/ui/packages/popup/components/Popup.luau +18 -35
  135. package/out/ui/packages/popup/index.d.ts +0 -1
  136. package/out/ui/packages/popup/init.luau +0 -1
  137. package/out/ui/packages/preloader/components/Preloader.luau +16 -9
  138. package/out/ui/packages/progressBar/components/ProgressBar.luau +16 -12
  139. package/out/ui/packages/radioGroup/components/RadioGroup.d.ts +0 -1
  140. package/out/ui/packages/radioGroup/components/RadioGroup.luau +18 -16
  141. package/out/ui/packages/radioGroup/components/RadioGroup.styles.d.ts +0 -1
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  143. package/out/ui/packages/rating/components/Rating.d.ts +1 -3
  144. package/out/ui/packages/rating/components/Rating.luau +17 -19
  145. package/out/ui/packages/rating/components/Rating.styles.d.ts +0 -2
  146. package/out/ui/packages/rating/components/Rating.styles.luau +2 -7
  147. package/out/ui/packages/rayEditor/components/RayEditor.luau +16 -12
  148. package/out/ui/packages/rectEditor/components/RectEditor.luau +43 -86
  149. package/out/ui/packages/rectEditor/components/RectEditor.styles.luau +7 -30
  150. package/out/ui/packages/scroll/index.d.ts +0 -2
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  152. package/out/ui/packages/select/components/Select.d.ts +0 -5
  153. package/out/ui/packages/select/components/Select.luau +77 -61
  154. package/out/ui/packages/select/components/Select.styles.luau +1 -1
  155. package/out/ui/packages/select/components/selectMotion.d.ts +2 -0
  156. package/out/ui/packages/select/components/selectMotion.luau +12 -0
  157. package/out/ui/packages/shadow/components/Shadow.d.ts +1 -2
  158. package/out/ui/packages/shadow/components/Shadow.luau +17 -39
  159. package/out/ui/packages/shadow/components/Shadow.styles.luau +2 -7
  160. package/out/ui/packages/sidebar/components/Sidebar.luau +16 -9
  161. package/out/ui/packages/skeleton/components/Skeleton.luau +28 -19
  162. package/out/ui/packages/skeleton/components/Skeleton.styles.luau +3 -7
  163. package/out/ui/packages/slider/components/Slider.d.ts +0 -3
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  165. package/out/ui/packages/slider/components/Slider.styles.d.ts +0 -2
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  173. package/out/ui/packages/stepper/components/Stepper.d.ts +0 -1
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  301. package/out/ui/packages/scroll/components/ScrollView.d.ts +0 -7
  302. package/out/ui/packages/scroll/components/ScrollView.luau +0 -42
  303. package/out/ui/packages/skeleton/components/skeletonTone.d.ts +0 -20
  304. package/out/ui/packages/skeleton/components/skeletonTone.luau +0 -14
  305. package/out/ui/packages/slider/components/sliderMarks.d.ts +0 -1
  306. package/out/ui/packages/slider/components/sliderMarks.luau +0 -37
  307. package/out/ui/packages/snackbar/components/snackbarAction.d.ts +0 -1
  308. package/out/ui/packages/snackbar/components/snackbarAction.luau +0 -10
  309. package/out/ui/packages/sparkline/components/Sparkline.d.ts +0 -9
  310. package/out/ui/packages/sparkline/components/Sparkline.luau +0 -66
  311. package/out/ui/packages/sparkline/index.d.ts +0 -3
  312. package/out/ui/packages/sparkline/init.luau +0 -6
  313. package/out/ui/packages/sparkline/sparklineLayout.d.ts +0 -8
  314. package/out/ui/packages/sparkline/sparklineLayout.luau +0 -75
  315. package/out/ui/packages/speedDial/components/SpeedDial.d.ts +0 -19
  316. package/out/ui/packages/speedDial/components/SpeedDial.luau +0 -97
  317. package/out/ui/packages/speedDial/components/SpeedDial.styles.d.ts +0 -5
  318. package/out/ui/packages/speedDial/components/SpeedDial.styles.luau +0 -31
  319. package/out/ui/packages/speedDial/index.d.ts +0 -3
  320. package/out/ui/packages/speedDial/init.luau +0 -5
  321. package/out/ui/packages/table/components/tableColumns.d.ts +0 -26
  322. package/out/ui/packages/table/components/tableColumns.luau +0 -92
  323. package/out/ui/packages/tabs/components/tabsOrientation.d.ts +0 -2
  324. package/out/ui/packages/tabs/components/tabsOrientation.luau +0 -7
  325. package/out/ui/packages/virtualList/components/EmptyListHint.d.ts +0 -7
  326. package/out/ui/packages/virtualList/components/EmptyListHint.luau +0 -43
  327. package/out/ui/packages/virtualList/components/EmptyListHint.styles.d.ts +0 -5
  328. package/out/ui/packages/virtualList/components/EmptyListHint.styles.luau +0 -26
@@ -1,129 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local _react = TS.import(script, TS.getModule(script, "@rbxts", "react"))
4
- local useEffect = _react.useEffect
5
- local useRef = _react.useRef
6
- local useState = _react.useState
7
- local UserInputService = TS.import(script, TS.getModule(script, "@rbxts", "services")).UserInputService
8
- local _reorder = TS.import(script, script.Parent, "reorder")
9
- local hitRect = _reorder.hitRect
10
- local isReorderMove = _reorder.isReorderMove
11
- local isReorderPress = _reorder.isReorderPress
12
- local isReorderRelease = _reorder.isReorderRelease
13
- local passedDragThreshold = _reorder.passedDragThreshold
14
- local rest = function()
15
- return {
16
- active = false,
17
- x = 0,
18
- y = 0,
19
- }
20
- end
21
- local function useReorderDrag(onDrop, getRects)
22
- local drag, setDrag = useState(rest())
23
- local tracking = useRef({
24
- down = false,
25
- active = false,
26
- x = 0,
27
- y = 0,
28
- startX = 0,
29
- startY = 0,
30
- })
31
- local onDropRef = useRef(onDrop)
32
- local rectsRef = useRef(getRects)
33
- local took = useRef(false)
34
- onDropRef.current = onDrop
35
- rectsRef.current = getRects
36
- local clear = function(drop)
37
- local current = tracking.current
38
- tracking.current = {
39
- down = false,
40
- active = false,
41
- x = 0,
42
- y = 0,
43
- startX = 0,
44
- startY = 0,
45
- }
46
- setDrag(rest())
47
- if drop and current.active and current.id ~= nil then
48
- took.current = true
49
- onDropRef.current(current.id, current.overId)
50
- end
51
- end
52
- useEffect(function()
53
- local changed = UserInputService.InputChanged:Connect(function(input)
54
- local current = tracking.current
55
- if not current.down or not isReorderMove(input.UserInputType) then
56
- return nil
57
- end
58
- local x = input.Position.X
59
- local y = input.Position.Y
60
- local active = current.active or passedDragThreshold(current.startX, current.startY, x, y)
61
- local overId = if active then hitRect(rectsRef.current(), x, y) else nil
62
- local _object = table.clone(current)
63
- setmetatable(_object, nil)
64
- _object.active = active
65
- _object.x = x
66
- _object.y = y
67
- _object.overId = overId
68
- tracking.current = _object
69
- if active then
70
- setDrag({
71
- active = true,
72
- id = current.id,
73
- overId = overId,
74
- x = x,
75
- y = y,
76
- })
77
- end
78
- end)
79
- local ended = UserInputService.InputEnded:Connect(function(input)
80
- if not tracking.current.down or not isReorderRelease(input.UserInputType) then
81
- return nil
82
- end
83
- clear(true)
84
- end)
85
- local began = UserInputService.InputBegan:Connect(function(input)
86
- if input.KeyCode == Enum.KeyCode.Escape then
87
- clear(false)
88
- end
89
- end)
90
- return function()
91
- changed:Disconnect()
92
- ended:Disconnect()
93
- began:Disconnect()
94
- end
95
- end, {})
96
- return {
97
- drag = drag,
98
- begin = function(id, input)
99
- if not isReorderPress(input.UserInputType) then
100
- return false
101
- end
102
- local x = input.Position.X
103
- local y = input.Position.Y
104
- tracking.current = {
105
- down = true,
106
- active = false,
107
- id = id,
108
- x = x,
109
- y = y,
110
- startX = x,
111
- startY = y,
112
- }
113
- return true
114
- end,
115
- cancel = function()
116
- return clear(false)
117
- end,
118
- suppressClick = function()
119
- if not took.current then
120
- return false
121
- end
122
- took.current = false
123
- return true
124
- end,
125
- }
126
- end
127
- return {
128
- useReorderDrag = useReorderDrag,
129
- }
@@ -1,7 +0,0 @@
1
- import React from "@rbxts/react";
2
- import { CustomizedProps } from "../../../../theme/index";
3
- export interface ScrollViewProps {
4
- children?: React.ReactNode;
5
- }
6
- declare function ScrollView(props: CustomizedProps<ScrollingFrame, ScrollViewProps>): JSX.Element;
7
- export default ScrollView;
@@ -1,42 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local React = TS.import(script, TS.getModule(script, "@rbxts", "react"))
4
- local useTheme = TS.import(script, script.Parent.Parent.Parent.Parent.Parent, "theme").useTheme
5
- local SxHost = TS.import(script, script.Parent.Parent.Parent, "host").SxHost
6
- local function ScrollView(props)
7
- local _binding = props
8
- local children = _binding.children
9
- local className = _binding.className
10
- local sx = _binding.sx
11
- local id = _binding.id
12
- local ref = _binding.ref
13
- local _binding_1 = useTheme()
14
- local theme = _binding_1.theme
15
- local root = {
16
- Size = UDim2.fromScale(1, 1),
17
- BackgroundTransparency = 1,
18
- BorderSizePixel = 0,
19
- CanvasSize = UDim2.fromScale(0, 0),
20
- AutomaticCanvasSize = Enum.AutomaticSize.Y,
21
- ScrollingDirection = Enum.ScrollingDirection.Y,
22
- ScrollBarThickness = theme.spacing.calc(0.5),
23
- ScrollBarImageColor3 = theme.palette.text.secondary,
24
- }
25
- local _attributes = {
26
- tag = "scrollingframe",
27
- }
28
- local _condition = id
29
- if not (_condition ~= 0 and _condition == _condition and _condition ~= "" and _condition) then
30
- _condition = "ScrollView"
31
- end
32
- _attributes.key = _condition
33
- _attributes.hostRef = ref
34
- _attributes.base = root
35
- _attributes.className = className
36
- _attributes.sx = sx
37
- return React.createElement(SxHost, _attributes, children)
38
- end
39
- local default = ScrollView
40
- return {
41
- default = default,
42
- }
@@ -1,20 +0,0 @@
1
- interface SkeletonPalette {
2
- surface: {
3
- canvas: Color3;
4
- elevated: Color3;
5
- };
6
- action: {
7
- hover: Color3;
8
- };
9
- text: {
10
- secondary: Color3;
11
- };
12
- }
13
- /** Bone + shimmer peak from semantic tokens; shine always lifts off the bone vs canvas. */
14
- export declare function skeletonTone(theme: {
15
- palette: SkeletonPalette;
16
- }): {
17
- bone: Color3;
18
- shine: Color3;
19
- };
20
- export {};
@@ -1,14 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local relativeLuminance = TS.import(script, script.Parent.Parent.Parent.Parent.Parent, "theme", "utilites", "colorMath").relativeLuminance
4
- --* Bone + shimmer peak from semantic tokens; shine always lifts off the bone vs canvas.
5
- local function skeletonTone(theme)
6
- local lightCanvas = relativeLuminance(theme.palette.surface.canvas) > 0.5
7
- return {
8
- bone = theme.palette.action.hover,
9
- shine = if lightCanvas then theme.palette.surface.elevated else theme.palette.text.secondary,
10
- }
11
- end
12
- return {
13
- skeletonTone = skeletonTone,
14
- }
@@ -1 +0,0 @@
1
- export declare function sliderMarkValues(min: number, max: number, step: number | undefined, marks: boolean | ReadonlyArray<number> | undefined): number[];
@@ -1,37 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local function sliderMarkValues(min, max, step, marks)
3
- if marks == nil or marks == false then
4
- return {}
5
- end
6
- if marks ~= true then
7
- local out = {}
8
- for _, value in marks do
9
- if value >= min and value <= max then
10
- table.insert(out, value)
11
- end
12
- end
13
- return out
14
- end
15
- local span = max - min
16
- if span <= 0 then
17
- return { min }
18
- end
19
- local increment = if step ~= nil and step > 0 then step else span
20
- local out = {}
21
- local value = min
22
- local guard = 0
23
- while value <= max + increment * 1e-9 and guard < 64 do
24
- local _arg0 = math.clamp(value, min, max)
25
- table.insert(out, _arg0)
26
- value += increment
27
- guard += 1
28
- end
29
- if out[#out] ~= max then
30
- local _max = max
31
- table.insert(out, _max)
32
- end
33
- return out
34
- end
35
- return {
36
- sliderMarkValues = sliderMarkValues,
37
- }
@@ -1 +0,0 @@
1
- export declare function snackbarActionLabel(action?: string): string | undefined;
@@ -1,10 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local function snackbarActionLabel(action)
3
- if action == nil or #action == 0 then
4
- return nil
5
- end
6
- return action
7
- end
8
- return {
9
- snackbarActionLabel = snackbarActionLabel,
10
- }
@@ -1,9 +0,0 @@
1
- import { CustomizedProps } from "../../../../theme/index";
2
- export interface SparklineProps {
3
- values: number[];
4
- width?: number;
5
- height?: number;
6
- color?: Color3;
7
- }
8
- declare function Sparkline(props: CustomizedProps<Frame, SparklineProps>): JSX.Element;
9
- export default Sparkline;
@@ -1,66 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local React = TS.import(script, TS.getModule(script, "@rbxts", "react"))
4
- local useTheme = TS.import(script, script.Parent.Parent.Parent.Parent.Parent, "theme").useTheme
5
- local SxHost = TS.import(script, script.Parent.Parent.Parent, "host").SxHost
6
- local sparklineLayout = TS.import(script, script.Parent.Parent, "sparklineLayout").sparklineLayout
7
- local function Sparkline(props)
8
- local _binding = props
9
- local values = _binding.values
10
- local width = _binding.width
11
- if width == nil then
12
- width = 120
13
- end
14
- local height = _binding.height
15
- if height == nil then
16
- height = 36
17
- end
18
- local color = _binding.color
19
- local className = _binding.className
20
- local sx = _binding.sx
21
- local id = _binding.id
22
- local ref = _binding.ref
23
- local _binding_1 = useTheme()
24
- local theme = _binding_1.theme
25
- local segments = sparklineLayout(values, width, height)
26
- local stroke = color or theme.palette.primary.main
27
- local _attributes = {
28
- tag = "frame",
29
- }
30
- local _condition = id
31
- if not (_condition ~= 0 and _condition == _condition and _condition ~= "" and _condition) then
32
- _condition = "Sparkline"
33
- end
34
- _attributes.key = _condition
35
- _attributes.hostRef = ref
36
- _attributes.base = {
37
- Size = UDim2.fromOffset(width, height),
38
- BackgroundTransparency = 1,
39
- BorderSizePixel = 0,
40
- ClipsDescendants = true,
41
- }
42
- _attributes.className = className
43
- _attributes.sx = sx
44
- -- ▼ ReadonlyArray.map ▼
45
- local _newValue = table.create(#segments)
46
- local _callback = function(segment, index)
47
- return React.createElement("frame", {
48
- key = `s-{index}`,
49
- AnchorPoint = Vector2.new(0.5, 0.5),
50
- Position = UDim2.fromOffset(segment.x, segment.y),
51
- Size = UDim2.fromOffset(segment.length, 2),
52
- Rotation = segment.rotation,
53
- BackgroundColor3 = stroke,
54
- BorderSizePixel = 0,
55
- })
56
- end
57
- for _k, _v in segments do
58
- _newValue[_k] = _callback(_v, _k - 1, segments)
59
- end
60
- -- ▲ ReadonlyArray.map ▲
61
- return React.createElement(SxHost, _attributes, _newValue)
62
- end
63
- local default = Sparkline
64
- return {
65
- default = default,
66
- }
@@ -1,3 +0,0 @@
1
- export { default as Sparkline } from "./components/Sparkline";
2
- export { SparklineProps } from "./components/Sparkline";
3
- export { sparklineLayout, SparkSegment } from "./sparklineLayout";
@@ -1,6 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local exports = {}
4
- exports.Sparkline = TS.import(script, script, "components", "Sparkline").default
5
- exports.sparklineLayout = TS.import(script, script, "sparklineLayout").sparklineLayout
6
- return exports
@@ -1,8 +0,0 @@
1
- export interface SparkSegment {
2
- x: number;
3
- y: number;
4
- length: number;
5
- rotation: number;
6
- }
7
- /** Line segments for a number series. Empty and single-point series draw nothing. */
8
- export declare function sparklineLayout(values: number[], width: number, height: number, pad?: number): SparkSegment[];
@@ -1,75 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- --* Line segments for a number series. Empty and single-point series draw nothing.
3
- local function sparklineLayout(values, width, height, pad)
4
- if pad == nil then
5
- pad = 4
6
- end
7
- local count = #values
8
- if count < 2 or width <= pad * 2 or height <= pad * 2 then
9
- return {}
10
- end
11
- local min = values[1]
12
- local max = values[1]
13
- for _, value in values do
14
- if value < min then
15
- min = value
16
- end
17
- if value > max then
18
- max = value
19
- end
20
- end
21
- local span = math.max(max - min, 1)
22
- local innerW = width - pad * 2
23
- local innerH = height - pad * 2
24
- local step = innerW / (count - 1)
25
- local points = {}
26
- do
27
- local index = 0
28
- local _shouldIncrement = false
29
- while true do
30
- if _shouldIncrement then
31
- index += 1
32
- else
33
- _shouldIncrement = true
34
- end
35
- if not (index < count) then
36
- break
37
- end
38
- local _arg0 = {
39
- x = pad + index * step,
40
- y = pad + (1 - (values[index + 1] - min) / span) * innerH,
41
- }
42
- table.insert(points, _arg0)
43
- end
44
- end
45
- local segments = {}
46
- do
47
- local index = 0
48
- local _shouldIncrement = false
49
- while true do
50
- if _shouldIncrement then
51
- index += 1
52
- else
53
- _shouldIncrement = true
54
- end
55
- if not (index < count - 1) then
56
- break
57
- end
58
- local start = points[index + 1]
59
- local finish = points[index + 2]
60
- local dx = finish.x - start.x
61
- local dy = finish.y - start.y
62
- local _arg0 = {
63
- x = (start.x + finish.x) / 2,
64
- y = (start.y + finish.y) / 2,
65
- length = math.sqrt(dx * dx + dy * dy),
66
- rotation = math.deg(math.atan2(dy, dx)),
67
- }
68
- table.insert(segments, _arg0)
69
- end
70
- end
71
- return segments
72
- end
73
- return {
74
- sparklineLayout = sparklineLayout,
75
- }
@@ -1,19 +0,0 @@
1
- import { CustomizedProps } from "../../../../theme/index";
2
- import { Icons } from "../../../enums/index";
3
- import { SpeedDialDirection } from "./SpeedDial.styles";
4
- export interface SpeedDialAction {
5
- icon: Icons;
6
- disabled?: boolean;
7
- onClick?: () => void;
8
- }
9
- export interface SpeedDialProps {
10
- open: boolean;
11
- onOpenChange: (open: boolean) => void;
12
- actions: SpeedDialAction[];
13
- icon?: Icons;
14
- openIcon?: Icons;
15
- disabled?: boolean;
16
- direction?: SpeedDialDirection;
17
- }
18
- declare function SpeedDial(props: CustomizedProps<Frame, SpeedDialProps>): JSX.Element;
19
- export default SpeedDial;
@@ -1,97 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local React = TS.import(script, TS.getModule(script, "@rbxts", "react"))
4
- local Icons = TS.import(script, script.Parent.Parent.Parent.Parent, "enums").Icons
5
- local Fab = TS.import(script, script.Parent.Parent.Parent, "fab").Fab
6
- local SxHost = TS.import(script, script.Parent.Parent.Parent, "host").SxHost
7
- local useSpeedDialStyles = TS.import(script, script.Parent, "SpeedDial.styles").default
8
- local function SpeedDial(props)
9
- local _binding = props
10
- local open = _binding.open
11
- local onOpenChange = _binding.onOpenChange
12
- local actions = _binding.actions
13
- local icon = _binding.icon
14
- if icon == nil then
15
- icon = Icons.OpenBox
16
- end
17
- local openIcon = _binding.openIcon
18
- if openIcon == nil then
19
- openIcon = Icons.Close
20
- end
21
- local disabled = _binding.disabled
22
- local direction = _binding.direction
23
- if direction == nil then
24
- direction = "up"
25
- end
26
- local className = _binding.className
27
- local sx = _binding.sx
28
- local id = _binding.id
29
- local ref = _binding.ref
30
- local styles = useSpeedDialStyles({
31
- direction = direction,
32
- })
33
- local mainFirst = direction == "down" or direction == "right"
34
- local mainOrder = if mainFirst then 0 else 1000
35
- local actionBase = if mainFirst then 1 else 0
36
- local _attributes = {
37
- tag = "frame",
38
- }
39
- local _condition = id
40
- if not (_condition ~= 0 and _condition == _condition and _condition ~= "" and _condition) then
41
- _condition = "SpeedDial"
42
- end
43
- _attributes.key = _condition
44
- _attributes.hostRef = ref
45
- _attributes.base = styles.root
46
- _attributes.className = className
47
- _attributes.sx = sx
48
- _attributes.state = {
49
- disabled = disabled,
50
- }
51
- local _attributes_1 = table.clone(styles.list)
52
- setmetatable(_attributes_1, nil)
53
- local _exp = React.createElement("uilistlayout", _attributes_1)
54
- local _condition_1 = open
55
- if _condition_1 then
56
- -- ▼ ReadonlyArray.map ▼
57
- local _newValue = table.create(#actions)
58
- local _callback = function(action, index)
59
- return React.createElement(Fab, {
60
- key = `Action-{index}`,
61
- icon = action.icon,
62
- size = "small",
63
- disabled = disabled == true or action.disabled == true,
64
- onClick = function()
65
- local _result = action.onClick
66
- if _result ~= nil then
67
- _result()
68
- end
69
- onOpenChange(false)
70
- end,
71
- className = {
72
- LayoutOrder = actionBase + index,
73
- },
74
- })
75
- end
76
- for _k, _v in actions do
77
- _newValue[_k] = _callback(_v, _k - 1, actions)
78
- end
79
- -- ▲ ReadonlyArray.map ▲
80
- _condition_1 = (React.createElement(React.Fragment, nil, _newValue))
81
- end
82
- return React.createElement(SxHost, _attributes, _exp, _condition_1, React.createElement(Fab, {
83
- key = "Main",
84
- icon = if open then openIcon else icon,
85
- disabled = disabled,
86
- onClick = function()
87
- return onOpenChange(not open)
88
- end,
89
- className = {
90
- LayoutOrder = mainOrder,
91
- },
92
- }))
93
- end
94
- local default = SpeedDial
95
- return {
96
- default = default,
97
- }
@@ -1,5 +0,0 @@
1
- export type SpeedDialDirection = "up" | "down" | "left" | "right";
2
- declare const useSpeedDialStyles: (props: {
3
- direction?: SpeedDialDirection;
4
- }) => import("../../../../theme/index").ClassNameMap<string>;
5
- export default useSpeedDialStyles;
@@ -1,31 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local _theme = TS.import(script, script.Parent.Parent.Parent.Parent.Parent, "theme")
4
- local componentStyles = _theme.componentStyles
5
- local createStyles = _theme.createStyles
6
- local useSpeedDialStyles = componentStyles("SpeedDial", function(theme, _param)
7
- local direction = _param.direction
8
- if direction == nil then
9
- direction = "up"
10
- end
11
- local vertical = direction == "up" or direction == "down"
12
- return createStyles({
13
- root = {
14
- AutomaticSize = Enum.AutomaticSize.XY,
15
- Size = UDim2.fromScale(0, 0),
16
- BackgroundTransparency = 1,
17
- BorderSizePixel = 0,
18
- },
19
- list = {
20
- FillDirection = if vertical then Enum.FillDirection.Vertical else Enum.FillDirection.Horizontal,
21
- HorizontalAlignment = if direction == "left" then Enum.HorizontalAlignment.Right elseif direction == "right" then Enum.HorizontalAlignment.Left else Enum.HorizontalAlignment.Center,
22
- VerticalAlignment = if direction == "up" then Enum.VerticalAlignment.Bottom elseif direction == "down" then Enum.VerticalAlignment.Top else Enum.VerticalAlignment.Center,
23
- SortOrder = Enum.SortOrder.LayoutOrder,
24
- Padding = UDim.new(0, theme.padding.calc(1)),
25
- },
26
- })
27
- end)
28
- local default = useSpeedDialStyles
29
- return {
30
- default = default,
31
- }
@@ -1,3 +0,0 @@
1
- export { default as SpeedDial } from "./components/SpeedDial";
2
- export { SpeedDialProps, SpeedDialAction } from "./components/SpeedDial";
3
- export { SpeedDialDirection } from "./components/SpeedDial.styles";
@@ -1,5 +0,0 @@
1
- -- Compiled with roblox-ts v3.0.0
2
- local TS = _G[script]
3
- local exports = {}
4
- exports.SpeedDial = TS.import(script, script, "components", "SpeedDial").default
5
- return exports
@@ -1,26 +0,0 @@
1
- export type TableAlign = "left" | "center" | "right";
2
- export type TableSortDirection = "asc" | "desc";
3
- export interface TableColumnSpec {
4
- header: unknown;
5
- width?: number | UDim;
6
- flex?: number;
7
- align?: TableAlign;
8
- sortable?: boolean;
9
- }
10
- export interface ResolvedColumn {
11
- header: unknown;
12
- width?: number | UDim;
13
- flex?: number;
14
- align: TableAlign;
15
- sortable: boolean;
16
- }
17
- export interface ColumnSize {
18
- scale: number;
19
- offset: number;
20
- }
21
- export declare function resolveColumn(column: string | TableColumnSpec): ResolvedColumn;
22
- /** Scale/offset for each column. Number widths are scales. Flex shares whatever scale is left. */
23
- export declare function columnSizes(columns: ReadonlyArray<Pick<ResolvedColumn, "width" | "flex">>): ColumnSize[];
24
- export declare function isTextCell(value: unknown): value is string | undefined;
25
- export declare function canSort(sortable: boolean | undefined, hasHandler: boolean): boolean;
26
- export declare function headerText(label: string, active: boolean, direction?: TableSortDirection): string;