@rbxts/uiblox 0.1.52 → 0.1.53

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -144,21 +144,22 @@ local function Button(props)
144
144
  _attributes[_k] = _v
145
145
  end
146
146
  end
147
- local _condition_1 = variant == "outlined"
147
+ local _condition_1 = variant == "outlined" and not animating
148
148
  if _condition_1 then
149
149
  local _attributes_1 = table.clone(stroke)
150
150
  setmetatable(_attributes_1, nil)
151
151
  _condition_1 = React.createElement("uistroke", _attributes_1)
152
152
  end
153
+ local _exp = animating and React.createElement(LoadingStroke, {
154
+ animating = animating,
155
+ })
153
156
  local _condition_2 = rounded
154
157
  if _condition_2 then
155
158
  local _attributes_1 = table.clone(corner)
156
159
  setmetatable(_attributes_1, nil)
157
160
  _condition_2 = React.createElement("uicorner", _attributes_1)
158
161
  end
159
- return React.createElement("textbutton", _attributes, _condition_1, _condition_2, children, React.createElement(LoadingStroke, {
160
- animating = animating,
161
- }))
162
+ return React.createElement("textbutton", _attributes, _condition_1, _exp, _condition_2, children)
162
163
  end
163
164
  local default = Button
164
165
  return {
@@ -31,31 +31,27 @@ local function LoadingStroke(props)
31
31
  end
32
32
  end
33
33
  end, { animating })
34
- local _condition = animating
35
- if _condition then
36
- local _attributes = {}
37
- local _condition_1 = id
38
- if not (_condition_1 ~= 0 and _condition_1 == _condition_1 and _condition_1 ~= "" and _condition_1) then
39
- _condition_1 = "LoadingStroke"
40
- end
41
- _attributes.key = _condition_1
42
- _attributes.ref = ref
43
- _attributes.Color = Color3.fromRGB(255, 255, 255)
44
- _attributes.Thickness = 2
45
- _attributes.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
46
- if className then
47
- for _k, _v in className do
48
- _attributes[_k] = _v
49
- end
34
+ local _attributes = {}
35
+ local _condition = id
36
+ if not (_condition ~= 0 and _condition == _condition and _condition ~= "" and _condition) then
37
+ _condition = "LoadingStroke"
38
+ end
39
+ _attributes.key = _condition
40
+ _attributes.ref = ref
41
+ _attributes.Color = Color3.fromRGB(255, 255, 255)
42
+ _attributes.Thickness = 2
43
+ _attributes.ApplyStrokeMode = Enum.ApplyStrokeMode.Border
44
+ if className then
45
+ for _k, _v in className do
46
+ _attributes[_k] = _v
50
47
  end
51
- _condition = (React.createElement("uistroke", _attributes, React.createElement("uigradient", {
52
- ref = gradientRef,
53
- Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.5, 0), NumberSequenceKeypoint.new(1, 1) }),
54
- Rotation = 0,
55
- Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(235, 235, 235)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255)) }),
56
- }), children))
57
48
  end
58
- return React.createElement(React.Fragment, nil, _condition)
49
+ return React.createElement("uistroke", _attributes, React.createElement("uigradient", {
50
+ ref = gradientRef,
51
+ Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.5, 0), NumberSequenceKeypoint.new(1, 1) }),
52
+ Rotation = 0,
53
+ Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 255)), ColorSequenceKeypoint.new(0.5, Color3.fromRGB(235, 235, 235)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 255)) }),
54
+ }), children)
59
55
  end
60
56
  local default = LoadingStroke
61
57
  return {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rbxts/uiblox",
3
- "version": "0.1.52",
3
+ "version": "0.1.53",
4
4
  "description": "UI Library and theming for roblox-ts projects",
5
5
  "main": "out/init.lua",
6
6
  "scripts": {