@rbxts/types 1.0.729 → 1.0.730

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -261,9 +261,9 @@ interface CreatableInstances {
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  DoubleConstrainedValue: DoubleConstrainedValue;
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  DragDetector: DragDetector;
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  Dragger: Dragger;
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- DynamicImage: DynamicImage;
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  DynamicMesh: DynamicMesh;
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  EchoSoundEffect: EchoSoundEffect;
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+ EditableImage: EditableImage;
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  EqualizerSoundEffect: EqualizerSoundEffect;
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  EulerRotationCurve: EulerRotationCurve;
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  ExperienceInviteOptions: ExperienceInviteOptions;
@@ -325,6 +325,7 @@ interface CreatableInstances {
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  Part: Part;
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  ParticleEmitter: ParticleEmitter;
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  PartOperation: PartOperation;
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+ Path2D: Path2D;
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  PathfindingLink: PathfindingLink;
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  PathfindingModifier: PathfindingModifier;
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  PitchShiftSoundEffect: PitchShiftSoundEffect;
@@ -417,6 +418,7 @@ interface CreatableInstances {
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  UITextSizeConstraint: UITextSizeConstraint;
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  UnionOperation: UnionOperation;
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  UniversalConstraint: UniversalConstraint;
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+ UnreliableRemoteEvent: UnreliableRemoteEvent;
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  UserNotification: UserNotification;
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  UserNotificationPayload: UserNotificationPayload;
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  UserNotificationPayloadAnalyticsData: UserNotificationPayloadAnalyticsData;
@@ -501,6 +503,7 @@ interface Instances extends Services, CreatableInstances, AbstractInstances {
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  AssetSoundEffect: AssetSoundEffect;
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  AudioPages: AudioPages;
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  BaseImportData: BaseImportData;
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+ BaseRemoteEvent: BaseRemoteEvent;
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  BaseWrap: BaseWrap;
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  BubbleChatConfiguration: BubbleChatConfiguration;
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  CatalogPages: CatalogPages;
@@ -2300,11 +2303,11 @@ interface AssetService extends Instance {
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  /**
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  * Tags: Yields
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  */
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- CreateDynamicImageAsync(this: AssetService, textureId: string): DynamicImage;
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+ CreateDynamicMeshAsync(this: AssetService, meshId: string): DynamicMesh;
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  /**
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  * Tags: Yields
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  */
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- CreateDynamicMeshAsync(this: AssetService, meshId: string): DynamicMesh;
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+ CreateEditableImageAsync(this: AssetService, textureId: string): EditableImage;
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  /**
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  * Clones a place with placeId equal to given templatePlaceId. It is placed into the inventory of the place's creator with the given name and description. This method will also return the placeId of the new place, which can be used with TeleportService. This method cannot be used to clone places that you do not own.
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  *
@@ -2436,6 +2439,10 @@ interface AssetService extends Instance {
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  * Tags: Yields
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  */
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  SearchAudio(this: AssetService, searchParameters: AudioSearchParams): AudioPages;
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+ /**
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+ * Tags: Yields
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+ */
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+ createDynamicMeshFromPartAsync(this: AssetService, meshPart: MeshPart): DynamicMesh;
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  }
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  /** **Note**
@@ -4652,6 +4659,112 @@ interface StarterGui extends BasePlayerGui {
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  GetCore<T extends keyof GettableCores>(this: StarterGui, parameter: T): GettableCores[T];
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  }
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+ interface BaseRemoteEvent extends Instance {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_BaseRemoteEvent: unique symbol;
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+ }
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+
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+ /** A **RemoteEvent** is designed to provide a one-way message between the server and clients, allowing [Scripts](https://developer.roblox.com/en-us/api-reference/class/Script) to call code in [LocalScripts](https://developer.roblox.com/en-us/api-reference/class/LocalScript) and vice-versa. This message can be directed from one client to the server, from the server to a particular client, or from the server to all clients.
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+ *
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+ * In order for both the server and clients to utilize a remote event, the RemoteEvent object itself must be in a place where both sides can see it. As such, we recommend that you store the RemoteEvent inside of [ReplicatedStorage](https://developer.roblox.com/en-us/api-reference/class/ReplicatedStorage), although in some cases it's appropriate to store it in the workspace or inside a [Tool](https://developer.roblox.com/en-us/api-reference/class/Tool).
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+ *
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+ * If you need the result of the call, you should use a [RemoteFunction](https://developer.roblox.com/en-us/api-reference/class/RemoteFunction) instead. Otherwise a remote event is recommended since it will minimize network traffic/latency and won't yield the script to wait for a response. See [Remote Functions and Events](https://developer.roblox.com/en-us/articles/remote-functions-and-events) for more info.
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+ */
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+ interface RemoteEvent<T extends Callback = Callback> extends BaseRemoteEvent {
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+ /**
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+ * **DO NOT USE!**
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+ *
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+ * This field exists to force TypeScript to recognize this as a nominal type
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+ * @hidden
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+ * @deprecated
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+ */
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+ readonly _nominal_RemoteEvent: unique symbol;
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+ /**
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+ * The FireAllClients function fires the [RemoteEvent.OnClientEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnClientEvent) event for each client.
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+ *
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+ * Unlike [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient), this event does not take a target player as an argument. Instead it will fire to all clients who have the same remote event connected to an OnClientEvent event.
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+ *
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+ * Since this function is used to communicate from the server to the client, it will only work when used in a [Script](https://developer.roblox.com/en-us/api-reference/class/Script).
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+ *
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+ * The behavior of this function, as well as other [RemoteEvent](https://developer.roblox.com/en-us/api-reference/class/RemoteEvent) and [RemoteFunction](https://developer.roblox.com/en-us/api-reference/class/RemoteFunction) events and functions, is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article.
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+ *
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+ * There are limitations on the kinds of data that can be passed between the client and server. For more information, see [Parameter Limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations).
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+ *
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+ * Note
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+ * ----
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+ *
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+ * * Data can be passed from server to client through remote events in the same way data is passed from client to server. Any extra information can be passed in as arguments to the [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient) and FireAllClients functions. Note that the FireClient function still needs to pass the player to send the message to as the first argument.
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+ */
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+ FireAllClients(this: RemoteEvent, ...args: Parameters<T>): void;
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+ /**
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+ * **FireClient** causes [OnClientEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnClientEvent) to be fired in [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript)s running for the given [Player](https://developer.roblox.com/en-us/api-reference/class/Player). Additional data passed to this function is then provided to OnClientEvent; beware of [limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations) on this data.
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+ *
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+ * Since this function is used for communication from server to client, so it will only work when used by a server-side [Script](https://developer.roblox.com/en-us/api-reference/class/Script). For client-to-server communication (the other direction), use [FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer). Direct client-to-client communication not possible on Roblox; however, it can be simulated using a [Script](https://developer.roblox.com/en-us/api-reference/class/Script) that relays information received through some other means, such as [FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer).
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+ *
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+ * There are limitations on the kinds of data that can be passed between the client and server. For more information, see [Parameter Limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations).
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+ *
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+ * See also
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+ * --------
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+ *
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+ * * [FireAllClients](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireAllClients), which works similarly but for all [Player](https://developer.roblox.com/en-us/api-reference/class/Player)
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+ *
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+ * * [Remote Functions and Events](https://developer.roblox.com/articles/Remote-Functions-and-Events), which describes related classes, functions and events and also important limitations on the data that can be sent
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+ *
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+ * * Sometimes a game will need to send information from one client to another. Roblox does not support direct client to client contact, so any communication must first go through the server. This is typically done using remote events (although functions could be used if desired). First, the sending client would call FireServer. On the server, the function connected to OnServerEvent would hear this firing, and itself would then call FireClient.
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+ */
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+ FireClient(this: RemoteEvent, player: Player, ...args: Parameters<T>): void;
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+ /**
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+ * The FireServer event fires the [RemoteEvent.OnServerEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnServerEvent) event on the server using the arguments specified with an additional player argument at the beginning.
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+ *
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+ * Since this function is used to communicate from the client to the server, it will only work when used in a [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript).
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+ *
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+ * When firing from the client note that nothing has to be passed in by default (unlike firing to the client from the server - where the player is passed in).
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+ *
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+ * The behavior of this function, as well as other [RemoteEvent](https://developer.roblox.com/en-us/api-reference/class/RemoteEvent) and [RemoteFunction](https://developer.roblox.com/en-us/api-reference/class/RemoteFunction) events and functions, is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article.
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+ *
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+ * There are limitations on the kinds of data that can be passed between the client and server. For more information, see [Parameter Limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations).
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+ */
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+ FireServer(this: RemoteEvent, ...args: Parameters<T>): void;
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+ /**
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+ * The OnClientEvent event fires listening functions in [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript) when either [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient) or [RemoteEvent:FireAllClients](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireAllClients) is fired by the server from a [Script](https://developer.roblox.com/en-us/api-reference/class/Script).
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+ *
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+ * This is used to retrieve remote events fired by the server and intended for the client. This event is in place to provide a method for communicating between the server and client, which is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article. This event retrieves remote events fired by the server to the client.
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+ *
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+ * To fire from the client to the server, you should use [RemoteEvent:FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer) and [RemoteEvent.OnServerEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnServerEvent).
4740
+ */
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+ readonly OnClientEvent: RBXScriptSignal<T>;
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+ /**
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+ * Fires listening functions in [Script](https://developer.roblox.com/en-us/api-reference/class/Script) when [RemoteEvent:FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer) is called from a [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript).
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+ *
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+ * This is used to retrieve remote events fired by the client and intended for the server. This event is in place to provide a method for communicating between the client and server, which is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article. This event retrieves remote events fired by the client to the server.
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+ *
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+ * To fire from the server to the client, you should use [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient) and [RemoteEvent.OnClientEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnClientEvent).
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+ */
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+ readonly OnServerEvent: RBXScriptSignal<(player: Player, ...args: Array<unknown>) => void>;
4750
+ }
4751
+
4752
+ interface UnreliableRemoteEvent extends BaseRemoteEvent {
4753
+ /**
4754
+ * **DO NOT USE!**
4755
+ *
4756
+ * This field exists to force TypeScript to recognize this as a nominal type
4757
+ * @hidden
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+ * @deprecated
4759
+ */
4760
+ readonly _nominal_UnreliableRemoteEvent: unique symbol;
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+ FireAllClients(this: UnreliableRemoteEvent, arguments: Array<any>): void;
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+ FireClient(this: UnreliableRemoteEvent, player: Player, arguments: Array<any>): void;
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+ FireServer(this: UnreliableRemoteEvent, arguments: Array<any>): void;
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+ readonly OnClientEvent: RBXScriptSignal<(arguments: Array<any>) => void>;
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+ readonly OnServerEvent: RBXScriptSignal<(player: Player, arguments: Array<any>) => void>;
4766
+ }
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+
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  /** The base class for [WrapTarget](https://developer.roblox.com/en-us/api-reference/class/WrapTarget) and [WrapLayer](https://developer.roblox.com/en-us/api-reference/class/WrapLayer) objects. Note that [MeshPart](https://developer.roblox.com/en-us/api-reference/class/MeshPart) is the only valid parent type for [BaseWrap](https://developer.roblox.com/en-us/api-reference/class/BaseWrap) and that it behaves more like a component of [MeshPart](https://developer.roblox.com/en-us/api-reference/class/MeshPart) than an independent object. */
4656
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  interface BaseWrap extends Instance {
4657
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  /**
@@ -9887,7 +10000,7 @@ interface DataStoreService extends Instance {
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  /**
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  * This function returns the default [GlobalDataStore](https://developer.roblox.com/en-us/api-reference/class/GlobalDataStore). If you want to access a specific **named** data store instead, you should use the [GetDataStore()](https://developer.roblox.com/en-us/api-reference/function/DataStoreService/GetDataStore) function.
9889
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  */
9890
- GetGlobalDataStore(this: DataStoreService): GlobalDataStore;
10003
+ GetGlobalDataStore(this: DataStoreService): DataStore;
9891
10004
  /**
9892
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  * This method returns an [OrderedDataStore](https://developer.roblox.com/en-us/api-reference/class/OrderedDataStore), similar to the way [GetDataStore()](https://developer.roblox.com/en-us/api-reference/function/DataStoreService/GetDataStore) does with [GlobalDataStores](https://developer.roblox.com/en-us/api-reference/class/GlobalDataStore). Subsequent calls to this method with the same name/scope will return the same object.
9893
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  */
@@ -10354,7 +10467,7 @@ interface DraggerService extends Instance {
10354
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  ShowPivotIndicator: boolean;
10355
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  }
10356
10469
 
10357
- interface DynamicImage extends Instance {
10470
+ interface EditableImage extends Instance {
10358
10471
  /**
10359
10472
  * **DO NOT USE!**
10360
10473
  *
@@ -10362,24 +10475,24 @@ interface DynamicImage extends Instance {
10362
10475
  * @hidden
10363
10476
  * @deprecated
10364
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  */
10365
- readonly _nominal_DynamicImage: unique symbol;
10478
+ readonly _nominal_EditableImage: unique symbol;
10366
10479
  Size: Vector2;
10367
- Copy(this: DynamicImage, min: Vector2, max: Vector2): DynamicImage;
10368
- Crop(this: DynamicImage, min: Vector2, max: Vector2): void;
10369
- DrawCircle(this: DynamicImage, center: Vector2, radius: number, color: Color3, transparency: number): void;
10370
- DrawImage(this: DynamicImage, position: Vector2, image: DynamicImage, combineType: CastsToEnum<Enum.ImageCombineType>): void;
10371
- DrawLine(this: DynamicImage, p1: Vector2, p2: Vector2, color: Color3, transparency: number): void;
10372
- DrawRectangle(this: DynamicImage, position: Vector2, size: Vector2, color: Color3, transparency: number): void;
10480
+ Copy(this: EditableImage, min: Vector2, max: Vector2): EditableImage;
10481
+ Crop(this: EditableImage, min: Vector2, max: Vector2): void;
10482
+ DrawCircle(this: EditableImage, center: Vector2, radius: number, color: Color3, transparency: number): void;
10483
+ DrawImage(this: EditableImage, position: Vector2, image: EditableImage, combineType: CastsToEnum<Enum.ImageCombineType>): void;
10484
+ DrawLine(this: EditableImage, p1: Vector2, p2: Vector2, color: Color3, transparency: number): void;
10485
+ DrawRectangle(this: EditableImage, position: Vector2, size: Vector2, color: Color3, transparency: number): void;
10373
10486
  /**
10374
10487
  * Tags: CustomLuaState
10375
10488
  */
10376
- ReadPixels(this: DynamicImage, position: Vector2, size: Vector2): unknown;
10377
- Resize(this: DynamicImage, size: Vector2): void;
10378
- Rotate(this: DynamicImage, degrees: number, changeSize: boolean): void;
10489
+ ReadPixels(this: EditableImage, position: Vector2, size: Vector2): unknown;
10490
+ Resize(this: EditableImage, size: Vector2): void;
10491
+ Rotate(this: EditableImage, degrees: number, changeSize: boolean): void;
10379
10492
  /**
10380
10493
  * Tags: CustomLuaState
10381
10494
  */
10382
- WritePixels(this: DynamicImage, position: Vector2, size: Vector2, pixels: Array<any>): void;
10495
+ WritePixels(this: EditableImage, position: Vector2, size: Vector2, pixels: Array<any>): void;
10383
10496
  }
10384
10497
 
10385
10498
  interface EngineAPICloudProcessingService extends Instance {
@@ -11454,7 +11567,11 @@ interface DataStore extends GlobalDataStore {
11454
11567
  * @deprecated
11455
11568
  */
11456
11569
  readonly _nominal_DataStore: unique symbol;
11457
- GetAsync<T>(this: DataStore, key: string): LuaTuple<[T | undefined, DataStoreKeyInfo]>;
11570
+ GetAsync<T>(
11571
+ this: DataStore,
11572
+ key: string,
11573
+ options?: DataStoreGetOptions,
11574
+ ): LuaTuple<[T | undefined, DataStoreKeyInfo]>;
11458
11575
  IncrementAsync(
11459
11576
  this: DataStore,
11460
11577
  key: string,
@@ -15034,6 +15151,17 @@ interface SelectionPointLasso extends SelectionLasso {
15034
15151
  Point: Vector3;
15035
15152
  }
15036
15153
 
15154
+ interface Path2D extends GuiBase {
15155
+ /**
15156
+ * **DO NOT USE!**
15157
+ *
15158
+ * This field exists to force TypeScript to recognize this as a nominal type
15159
+ * @hidden
15160
+ * @deprecated
15161
+ */
15162
+ readonly _nominal_Path2D: unique symbol;
15163
+ }
15164
+
15037
15165
  /** The GuiService is a service which currently allows developers to control what [GuiObject](https://developer.roblox.com/en-us/api-reference/class/GuiObject) is currently being selected by the gamepad navigator. It also allows clients to check if Roblox's main menu is currently open.
15038
15166
  *
15039
15167
  * This service has a lot of hidden members, which are mainly used internally by Roblox's [CoreScripts](https://developer.roblox.com/en-us/api-reference/class/CoreScript).
@@ -26430,6 +26558,7 @@ interface PackageLink extends Instance {
26430
26558
  * @deprecated
26431
26559
  */
26432
26560
  readonly _nominal_PackageLink: unique symbol;
26561
+ readonly DefaultName: string;
26433
26562
  /**
26434
26563
  * The id of the asset this package corresponds to.
26435
26564
  *
@@ -29433,85 +29562,6 @@ interface RemoteDebuggerServer extends Instance {
29433
29562
  readonly _nominal_RemoteDebuggerServer: unique symbol;
29434
29563
  }
29435
29564
 
29436
- /** A **RemoteEvent** is designed to provide a one-way message between the server and clients, allowing [Scripts](https://developer.roblox.com/en-us/api-reference/class/Script) to call code in [LocalScripts](https://developer.roblox.com/en-us/api-reference/class/LocalScript) and vice-versa. This message can be directed from one client to the server, from the server to a particular client, or from the server to all clients.
29437
- *
29438
- * In order for both the server and clients to utilize a remote event, the RemoteEvent object itself must be in a place where both sides can see it. As such, we recommend that you store the RemoteEvent inside of [ReplicatedStorage](https://developer.roblox.com/en-us/api-reference/class/ReplicatedStorage), although in some cases it's appropriate to store it in the workspace or inside a [Tool](https://developer.roblox.com/en-us/api-reference/class/Tool).
29439
- *
29440
- * If you need the result of the call, you should use a [RemoteFunction](https://developer.roblox.com/en-us/api-reference/class/RemoteFunction) instead. Otherwise a remote event is recommended since it will minimize network traffic/latency and won't yield the script to wait for a response. See [Remote Functions and Events](https://developer.roblox.com/en-us/articles/remote-functions-and-events) for more info.
29441
- */
29442
- interface RemoteEvent<T extends Callback = Callback> extends Instance {
29443
- /**
29444
- * **DO NOT USE!**
29445
- *
29446
- * This field exists to force TypeScript to recognize this as a nominal type
29447
- * @hidden
29448
- * @deprecated
29449
- */
29450
- readonly _nominal_RemoteEvent: unique symbol;
29451
- /**
29452
- * The FireAllClients function fires the [RemoteEvent.OnClientEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnClientEvent) event for each client.
29453
- *
29454
- * Unlike [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient), this event does not take a target player as an argument. Instead it will fire to all clients who have the same remote event connected to an OnClientEvent event.
29455
- *
29456
- * Since this function is used to communicate from the server to the client, it will only work when used in a [Script](https://developer.roblox.com/en-us/api-reference/class/Script).
29457
- *
29458
- * The behavior of this function, as well as other [RemoteEvent](https://developer.roblox.com/en-us/api-reference/class/RemoteEvent) and [RemoteFunction](https://developer.roblox.com/en-us/api-reference/class/RemoteFunction) events and functions, is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article.
29459
- *
29460
- * There are limitations on the kinds of data that can be passed between the client and server. For more information, see [Parameter Limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations).
29461
- *
29462
- * Note
29463
- * ----
29464
- *
29465
- * * Data can be passed from server to client through remote events in the same way data is passed from client to server. Any extra information can be passed in as arguments to the [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient) and FireAllClients functions. Note that the FireClient function still needs to pass the player to send the message to as the first argument.
29466
- */
29467
- FireAllClients(this: RemoteEvent, ...args: Parameters<T>): void;
29468
- /**
29469
- * **FireClient** causes [OnClientEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnClientEvent) to be fired in [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript)s running for the given [Player](https://developer.roblox.com/en-us/api-reference/class/Player). Additional data passed to this function is then provided to OnClientEvent; beware of [limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations) on this data.
29470
- *
29471
- * Since this function is used for communication from server to client, so it will only work when used by a server-side [Script](https://developer.roblox.com/en-us/api-reference/class/Script). For client-to-server communication (the other direction), use [FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer). Direct client-to-client communication not possible on Roblox; however, it can be simulated using a [Script](https://developer.roblox.com/en-us/api-reference/class/Script) that relays information received through some other means, such as [FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer).
29472
- *
29473
- * There are limitations on the kinds of data that can be passed between the client and server. For more information, see [Parameter Limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations).
29474
- *
29475
- * See also
29476
- * --------
29477
- *
29478
- * * [FireAllClients](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireAllClients), which works similarly but for all [Player](https://developer.roblox.com/en-us/api-reference/class/Player)
29479
- *
29480
- * * [Remote Functions and Events](https://developer.roblox.com/articles/Remote-Functions-and-Events), which describes related classes, functions and events and also important limitations on the data that can be sent
29481
- *
29482
- * * Sometimes a game will need to send information from one client to another. Roblox does not support direct client to client contact, so any communication must first go through the server. This is typically done using remote events (although functions could be used if desired). First, the sending client would call FireServer. On the server, the function connected to OnServerEvent would hear this firing, and itself would then call FireClient.
29483
- */
29484
- FireClient(this: RemoteEvent, player: Player, ...args: Parameters<T>): void;
29485
- /**
29486
- * The FireServer event fires the [RemoteEvent.OnServerEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnServerEvent) event on the server using the arguments specified with an additional player argument at the beginning.
29487
- *
29488
- * Since this function is used to communicate from the client to the server, it will only work when used in a [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript).
29489
- *
29490
- * When firing from the client note that nothing has to be passed in by default (unlike firing to the client from the server - where the player is passed in).
29491
- *
29492
- * The behavior of this function, as well as other [RemoteEvent](https://developer.roblox.com/en-us/api-reference/class/RemoteEvent) and [RemoteFunction](https://developer.roblox.com/en-us/api-reference/class/RemoteFunction) events and functions, is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article.
29493
- *
29494
- * There are limitations on the kinds of data that can be passed between the client and server. For more information, see [Parameter Limitations](https://developer.roblox.com/articles/Remote-Functions-and-Events#parameter-limitations).
29495
- */
29496
- FireServer(this: RemoteEvent, ...args: Parameters<T>): void;
29497
- /**
29498
- * The OnClientEvent event fires listening functions in [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript) when either [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient) or [RemoteEvent:FireAllClients](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireAllClients) is fired by the server from a [Script](https://developer.roblox.com/en-us/api-reference/class/Script).
29499
- *
29500
- * This is used to retrieve remote events fired by the server and intended for the client. This event is in place to provide a method for communicating between the server and client, which is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article. This event retrieves remote events fired by the server to the client.
29501
- *
29502
- * To fire from the client to the server, you should use [RemoteEvent:FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer) and [RemoteEvent.OnServerEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnServerEvent).
29503
- */
29504
- readonly OnClientEvent: RBXScriptSignal<T>;
29505
- /**
29506
- * Fires listening functions in [Script](https://developer.roblox.com/en-us/api-reference/class/Script) when [RemoteEvent:FireServer](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireServer) is called from a [LocalScript](https://developer.roblox.com/en-us/api-reference/class/LocalScript).
29507
- *
29508
- * This is used to retrieve remote events fired by the client and intended for the server. This event is in place to provide a method for communicating between the client and server, which is well documented in [this](https://developer.roblox.com/articles/Remote-Functions-and-Events) article. This event retrieves remote events fired by the client to the server.
29509
- *
29510
- * To fire from the server to the client, you should use [RemoteEvent:FireClient](https://developer.roblox.com/en-us/api-reference/function/RemoteEvent/FireClient) and [RemoteEvent.OnClientEvent](https://developer.roblox.com/en-us/api-reference/event/RemoteEvent/OnClientEvent).
29511
- */
29512
- readonly OnServerEvent: RBXScriptSignal<(player: Player, ...args: Array<unknown>) => void>;
29513
- }
29514
-
29515
29565
  /** A server should rarely invoke a client via [InvokeClient()](https://developer.roblox.com/en-us/api-reference/function/RemoteFunction/InvokeClient) as it can be potentially game breaking. For client-only actions that don't require a callback, like updating a GUI, a [server-to-client remote event](#server-to-client-remote-event) should be used instead. If [InvokeClient()](https://developer.roblox.com/en-us/api-reference/function/RemoteFunction/InvokeClient) is used, risks include:
29516
29566
  *
29517
29567
  * * If the client throws an error, the server will throw the error too.
@@ -29684,6 +29734,7 @@ interface RomarkService extends Instance {
29684
29734
  * @deprecated
29685
29735
  */
29686
29736
  readonly _nominal_RomarkService: unique symbol;
29737
+ EndRemoteRomarkTest(this: RomarkService): void;
29687
29738
  }
29688
29739
 
29689
29740
  /** A sorted list of [RotationCurveKey](https://developer.roblox.com/en-us/api-reference/class/RotationCurveKeys). RotationCurveKeys are value-time points on a curve that dictate the animation curves. It provides a sampling method returning its result as the rotation component of a CFrame. */
@@ -31084,6 +31135,7 @@ interface Sound extends Instance {
31084
31135
  * Sounds parented to a [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) or [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment) that are descendants of the [Workspace](https://developer.roblox.com/en-us/api-reference/class/Workspace) are considered 3D sounds and their volume whilst playing is dependent on the distance between the client's sound listener ([Camera](https://developer.roblox.com/en-us/api-reference/class/Camera) position by default) and the Sound's parent. Two properties influence this behavior EmitterSize and [Sound.RollOffMode](https://developer.roblox.com/en-us/api-reference/property/Sound/RollOffMode).
31085
31136
  *
31086
31137
  * The way the [Sound](https://developer.roblox.com/en-us/api-reference/class/Sound) attenuates (fades out) after the distance between the listener and the sound exceeds the EmitterSize is determined by RollOffMode.
31138
+ * @deprecated Use `RollOffMinDistance` instead
31087
31139
  */
31088
31140
  EmitterSize: number;
31089
31141
  /**
@@ -31129,12 +31181,14 @@ interface Sound extends Instance {
31129
31181
  * How MaxDistance impacts the attenuation of a sound (manner in which it fades out) is dependent on the [Sound.RollOffMode](https://developer.roblox.com/en-us/api-reference/property/Sound/RollOffMode) property. When RollOffMode is set to use an inverse type distance model (Inverse or InverseTapered) the MaxDistance will not effect the attenuation of the sound. This means that low values for MaxDistance will cause the sound to abruptly cut off when the listener reaches the MaxDistance. In most cases this is not desirable and developers are advised not to use low MaxDistance values.
31130
31182
  *
31131
31183
  * When RollOffMode is set to a linear type distance model (Linear or LinearSquared) the sound will attenuate between [Sound.EmitterSize](https://developer.roblox.com/en-us/api-reference/property/Sound/EmitterSize) and MaxDistance (with playback volume reaching zero at MaxDistance). This is less realistic, but in some cases allows attenuation to be handled in a more intuitive way.
31184
+ * @deprecated Use `RollOffMaxDistance` instead
31132
31185
  */
31133
31186
  MaxDistance: number;
31134
31187
  /**
31135
31188
  * The minimum distance at which a 3D [Sound](https://developer.roblox.com/en-us/api-reference/class/Sound) (direct child of a [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) or [Attachment](https://developer.roblox.com/en-us/api-reference/class/Attachment)) will begin to attenuate. Effectively, the emitter size.
31136
31189
  *
31137
31190
  * Deprecated in favor of Sound.EmitterSize.
31191
+ * @deprecated Use `RollOffMinDistance` instead
31138
31192
  */
31139
31193
  MinDistance: number;
31140
31194
  /**
@@ -4888,9 +4888,17 @@ declare namespace Enum {
4888
4888
 
4889
4889
  export const SelfView: SelfView;
4890
4890
 
4891
+ export interface Captures extends globalThis.EnumItem {
4892
+ Name: "Captures";
4893
+ Value: 7;
4894
+ EnumType: typeof globalThis.Enum.CoreGuiType;
4895
+ }
4896
+
4897
+ export const Captures: Captures;
4898
+
4891
4899
  export function GetEnumItems(this: globalThis.Enum): Array<globalThis.Enum.CoreGuiType>;
4892
4900
  }
4893
- export type CoreGuiType = CoreGuiType.PlayerList | CoreGuiType.Health | CoreGuiType.Backpack | CoreGuiType.Chat | CoreGuiType.All | CoreGuiType.EmotesMenu | CoreGuiType.SelfView;
4901
+ export type CoreGuiType = CoreGuiType.PlayerList | CoreGuiType.Health | CoreGuiType.Backpack | CoreGuiType.Chat | CoreGuiType.All | CoreGuiType.EmotesMenu | CoreGuiType.SelfView | CoreGuiType.Captures;
4894
4902
 
4895
4903
  export namespace CreateOutfitFailure {
4896
4904
  export interface InvalidName extends globalThis.EnumItem {
@@ -11402,79 +11410,61 @@ declare namespace Enum {
11402
11410
 
11403
11411
  export const Plastic: Plastic;
11404
11412
 
11405
- export interface Wood extends globalThis.EnumItem {
11406
- Name: "Wood";
11407
- Value: 512;
11408
- EnumType: typeof globalThis.Enum.Material;
11409
- }
11410
-
11411
- export const Wood: Wood;
11412
-
11413
- export interface Slate extends globalThis.EnumItem {
11414
- Name: "Slate";
11415
- Value: 800;
11416
- EnumType: typeof globalThis.Enum.Material;
11417
- }
11418
-
11419
- export const Slate: Slate;
11420
-
11421
- export interface Concrete extends globalThis.EnumItem {
11422
- Name: "Concrete";
11423
- Value: 816;
11413
+ export interface SmoothPlastic extends globalThis.EnumItem {
11414
+ Name: "SmoothPlastic";
11415
+ Value: 272;
11424
11416
  EnumType: typeof globalThis.Enum.Material;
11425
11417
  }
11426
11418
 
11427
- export const Concrete: Concrete;
11419
+ export const SmoothPlastic: SmoothPlastic;
11428
11420
 
11429
- export interface CorrodedMetal extends globalThis.EnumItem {
11430
- Name: "CorrodedMetal";
11431
- Value: 1040;
11421
+ export interface Neon extends globalThis.EnumItem {
11422
+ Name: "Neon";
11423
+ Value: 288;
11432
11424
  EnumType: typeof globalThis.Enum.Material;
11433
11425
  }
11434
11426
 
11435
- export const CorrodedMetal: CorrodedMetal;
11427
+ export const Neon: Neon;
11436
11428
 
11437
- export interface DiamondPlate extends globalThis.EnumItem {
11438
- Name: "DiamondPlate";
11439
- Value: 1056;
11429
+ export interface Wood extends globalThis.EnumItem {
11430
+ Name: "Wood";
11431
+ Value: 512;
11440
11432
  EnumType: typeof globalThis.Enum.Material;
11441
11433
  }
11442
11434
 
11443
- export const DiamondPlate: DiamondPlate;
11435
+ export const Wood: Wood;
11444
11436
 
11445
- export interface Foil extends globalThis.EnumItem {
11446
- Name: "Foil";
11447
- Value: 1072;
11437
+ export interface WoodPlanks extends globalThis.EnumItem {
11438
+ Name: "WoodPlanks";
11439
+ Value: 528;
11448
11440
  EnumType: typeof globalThis.Enum.Material;
11449
11441
  }
11450
11442
 
11451
- export const Foil: Foil;
11452
- /** @deprecated renamed to Foil */
11453
- export const Aluminum: Foil;
11443
+ export const WoodPlanks: WoodPlanks;
11454
11444
 
11455
- export interface Grass extends globalThis.EnumItem {
11456
- Name: "Grass";
11457
- Value: 1280;
11445
+ export interface Marble extends globalThis.EnumItem {
11446
+ Name: "Marble";
11447
+ Value: 784;
11458
11448
  EnumType: typeof globalThis.Enum.Material;
11459
11449
  }
11460
11450
 
11461
- export const Grass: Grass;
11451
+ export const Marble: Marble;
11462
11452
 
11463
- export interface Ice extends globalThis.EnumItem {
11464
- Name: "Ice";
11465
- Value: 1536;
11453
+ export interface Slate extends globalThis.EnumItem {
11454
+ Name: "Slate";
11455
+ Value: 800;
11466
11456
  EnumType: typeof globalThis.Enum.Material;
11467
11457
  }
11468
11458
 
11469
- export const Ice: Ice;
11459
+ export const Slate: Slate;
11470
11460
 
11471
- export interface Marble extends globalThis.EnumItem {
11472
- Name: "Marble";
11473
- Value: 784;
11461
+ export interface Concrete extends globalThis.EnumItem {
11462
+ Name: "Concrete";
11463
+ Value: 816;
11474
11464
  EnumType: typeof globalThis.Enum.Material;
11475
11465
  }
11476
11466
 
11477
- export const Marble: Marble;
11467
+ export const Concrete: Concrete;
11478
11468
 
11479
11469
  export interface Granite extends globalThis.EnumItem {
11480
11470
  Name: "Granite";
@@ -11500,149 +11490,151 @@ declare namespace Enum {
11500
11490
 
11501
11491
  export const Pebble: Pebble;
11502
11492
 
11503
- export interface Sand extends globalThis.EnumItem {
11504
- Name: "Sand";
11505
- Value: 1296;
11493
+ export interface Cobblestone extends globalThis.EnumItem {
11494
+ Name: "Cobblestone";
11495
+ Value: 880;
11506
11496
  EnumType: typeof globalThis.Enum.Material;
11507
11497
  }
11508
11498
 
11509
- export const Sand: Sand;
11499
+ export const Cobblestone: Cobblestone;
11510
11500
 
11511
- export interface Fabric extends globalThis.EnumItem {
11512
- Name: "Fabric";
11513
- Value: 1312;
11501
+ export interface Rock extends globalThis.EnumItem {
11502
+ Name: "Rock";
11503
+ Value: 896;
11514
11504
  EnumType: typeof globalThis.Enum.Material;
11515
11505
  }
11516
11506
 
11517
- export const Fabric: Fabric;
11507
+ export const Rock: Rock;
11518
11508
 
11519
- export interface SmoothPlastic extends globalThis.EnumItem {
11520
- Name: "SmoothPlastic";
11521
- Value: 272;
11509
+ export interface Sandstone extends globalThis.EnumItem {
11510
+ Name: "Sandstone";
11511
+ Value: 912;
11522
11512
  EnumType: typeof globalThis.Enum.Material;
11523
11513
  }
11524
11514
 
11525
- export const SmoothPlastic: SmoothPlastic;
11515
+ export const Sandstone: Sandstone;
11526
11516
 
11527
- export interface Metal extends globalThis.EnumItem {
11528
- Name: "Metal";
11529
- Value: 1088;
11517
+ export interface Basalt extends globalThis.EnumItem {
11518
+ Name: "Basalt";
11519
+ Value: 788;
11530
11520
  EnumType: typeof globalThis.Enum.Material;
11531
11521
  }
11532
11522
 
11533
- export const Metal: Metal;
11523
+ export const Basalt: Basalt;
11534
11524
 
11535
- export interface WoodPlanks extends globalThis.EnumItem {
11536
- Name: "WoodPlanks";
11537
- Value: 528;
11525
+ export interface CrackedLava extends globalThis.EnumItem {
11526
+ Name: "CrackedLava";
11527
+ Value: 804;
11538
11528
  EnumType: typeof globalThis.Enum.Material;
11539
11529
  }
11540
11530
 
11541
- export const WoodPlanks: WoodPlanks;
11531
+ export const CrackedLava: CrackedLava;
11542
11532
 
11543
- export interface Cobblestone extends globalThis.EnumItem {
11544
- Name: "Cobblestone";
11545
- Value: 880;
11533
+ export interface Limestone extends globalThis.EnumItem {
11534
+ Name: "Limestone";
11535
+ Value: 820;
11546
11536
  EnumType: typeof globalThis.Enum.Material;
11547
11537
  }
11548
11538
 
11549
- export const Cobblestone: Cobblestone;
11539
+ export const Limestone: Limestone;
11550
11540
 
11551
- export interface Air extends globalThis.EnumItem {
11552
- Name: "Air";
11553
- Value: 1792;
11541
+ export interface Pavement extends globalThis.EnumItem {
11542
+ Name: "Pavement";
11543
+ Value: 836;
11554
11544
  EnumType: typeof globalThis.Enum.Material;
11555
11545
  }
11556
11546
 
11557
- export const Air: Air;
11547
+ export const Pavement: Pavement;
11558
11548
 
11559
- export interface Water extends globalThis.EnumItem {
11560
- Name: "Water";
11561
- Value: 2048;
11549
+ export interface CorrodedMetal extends globalThis.EnumItem {
11550
+ Name: "CorrodedMetal";
11551
+ Value: 1040;
11562
11552
  EnumType: typeof globalThis.Enum.Material;
11563
11553
  }
11564
11554
 
11565
- export const Water: Water;
11555
+ export const CorrodedMetal: CorrodedMetal;
11566
11556
 
11567
- export interface Rock extends globalThis.EnumItem {
11568
- Name: "Rock";
11569
- Value: 896;
11557
+ export interface DiamondPlate extends globalThis.EnumItem {
11558
+ Name: "DiamondPlate";
11559
+ Value: 1056;
11570
11560
  EnumType: typeof globalThis.Enum.Material;
11571
11561
  }
11572
11562
 
11573
- export const Rock: Rock;
11563
+ export const DiamondPlate: DiamondPlate;
11574
11564
 
11575
- export interface Glacier extends globalThis.EnumItem {
11576
- Name: "Glacier";
11577
- Value: 1552;
11565
+ export interface Foil extends globalThis.EnumItem {
11566
+ Name: "Foil";
11567
+ Value: 1072;
11578
11568
  EnumType: typeof globalThis.Enum.Material;
11579
11569
  }
11580
11570
 
11581
- export const Glacier: Glacier;
11571
+ export const Foil: Foil;
11572
+ /** @deprecated renamed to Foil */
11573
+ export const Aluminum: Foil;
11582
11574
 
11583
- export interface Snow extends globalThis.EnumItem {
11584
- Name: "Snow";
11585
- Value: 1328;
11575
+ export interface Metal extends globalThis.EnumItem {
11576
+ Name: "Metal";
11577
+ Value: 1088;
11586
11578
  EnumType: typeof globalThis.Enum.Material;
11587
11579
  }
11588
11580
 
11589
- export const Snow: Snow;
11581
+ export const Metal: Metal;
11590
11582
 
11591
- export interface Sandstone extends globalThis.EnumItem {
11592
- Name: "Sandstone";
11593
- Value: 912;
11583
+ export interface Grass extends globalThis.EnumItem {
11584
+ Name: "Grass";
11585
+ Value: 1280;
11594
11586
  EnumType: typeof globalThis.Enum.Material;
11595
11587
  }
11596
11588
 
11597
- export const Sandstone: Sandstone;
11589
+ export const Grass: Grass;
11598
11590
 
11599
- export interface Mud extends globalThis.EnumItem {
11600
- Name: "Mud";
11601
- Value: 1344;
11591
+ export interface LeafyGrass extends globalThis.EnumItem {
11592
+ Name: "LeafyGrass";
11593
+ Value: 1284;
11602
11594
  EnumType: typeof globalThis.Enum.Material;
11603
11595
  }
11604
11596
 
11605
- export const Mud: Mud;
11597
+ export const LeafyGrass: LeafyGrass;
11606
11598
 
11607
- export interface Basalt extends globalThis.EnumItem {
11608
- Name: "Basalt";
11609
- Value: 788;
11599
+ export interface Sand extends globalThis.EnumItem {
11600
+ Name: "Sand";
11601
+ Value: 1296;
11610
11602
  EnumType: typeof globalThis.Enum.Material;
11611
11603
  }
11612
11604
 
11613
- export const Basalt: Basalt;
11605
+ export const Sand: Sand;
11614
11606
 
11615
- export interface Ground extends globalThis.EnumItem {
11616
- Name: "Ground";
11617
- Value: 1360;
11607
+ export interface Fabric extends globalThis.EnumItem {
11608
+ Name: "Fabric";
11609
+ Value: 1312;
11618
11610
  EnumType: typeof globalThis.Enum.Material;
11619
11611
  }
11620
11612
 
11621
- export const Ground: Ground;
11613
+ export const Fabric: Fabric;
11622
11614
 
11623
- export interface CrackedLava extends globalThis.EnumItem {
11624
- Name: "CrackedLava";
11625
- Value: 804;
11615
+ export interface Snow extends globalThis.EnumItem {
11616
+ Name: "Snow";
11617
+ Value: 1328;
11626
11618
  EnumType: typeof globalThis.Enum.Material;
11627
11619
  }
11628
11620
 
11629
- export const CrackedLava: CrackedLava;
11621
+ export const Snow: Snow;
11630
11622
 
11631
- export interface Neon extends globalThis.EnumItem {
11632
- Name: "Neon";
11633
- Value: 288;
11623
+ export interface Mud extends globalThis.EnumItem {
11624
+ Name: "Mud";
11625
+ Value: 1344;
11634
11626
  EnumType: typeof globalThis.Enum.Material;
11635
11627
  }
11636
11628
 
11637
- export const Neon: Neon;
11629
+ export const Mud: Mud;
11638
11630
 
11639
- export interface Glass extends globalThis.EnumItem {
11640
- Name: "Glass";
11641
- Value: 1568;
11631
+ export interface Ground extends globalThis.EnumItem {
11632
+ Name: "Ground";
11633
+ Value: 1360;
11642
11634
  EnumType: typeof globalThis.Enum.Material;
11643
11635
  }
11644
11636
 
11645
- export const Glass: Glass;
11637
+ export const Ground: Ground;
11646
11638
 
11647
11639
  export interface Asphalt extends globalThis.EnumItem {
11648
11640
  Name: "Asphalt";
@@ -11652,14 +11644,6 @@ declare namespace Enum {
11652
11644
 
11653
11645
  export const Asphalt: Asphalt;
11654
11646
 
11655
- export interface LeafyGrass extends globalThis.EnumItem {
11656
- Name: "LeafyGrass";
11657
- Value: 1284;
11658
- EnumType: typeof globalThis.Enum.Material;
11659
- }
11660
-
11661
- export const LeafyGrass: LeafyGrass;
11662
-
11663
11647
  export interface Salt extends globalThis.EnumItem {
11664
11648
  Name: "Salt";
11665
11649
  Value: 1392;
@@ -11668,21 +11652,29 @@ declare namespace Enum {
11668
11652
 
11669
11653
  export const Salt: Salt;
11670
11654
 
11671
- export interface Limestone extends globalThis.EnumItem {
11672
- Name: "Limestone";
11673
- Value: 820;
11655
+ export interface Ice extends globalThis.EnumItem {
11656
+ Name: "Ice";
11657
+ Value: 1536;
11674
11658
  EnumType: typeof globalThis.Enum.Material;
11675
11659
  }
11676
11660
 
11677
- export const Limestone: Limestone;
11661
+ export const Ice: Ice;
11678
11662
 
11679
- export interface Pavement extends globalThis.EnumItem {
11680
- Name: "Pavement";
11681
- Value: 836;
11663
+ export interface Glacier extends globalThis.EnumItem {
11664
+ Name: "Glacier";
11665
+ Value: 1552;
11682
11666
  EnumType: typeof globalThis.Enum.Material;
11683
11667
  }
11684
11668
 
11685
- export const Pavement: Pavement;
11669
+ export const Glacier: Glacier;
11670
+
11671
+ export interface Glass extends globalThis.EnumItem {
11672
+ Name: "Glass";
11673
+ Value: 1568;
11674
+ EnumType: typeof globalThis.Enum.Material;
11675
+ }
11676
+
11677
+ export const Glass: Glass;
11686
11678
 
11687
11679
  export interface ForceField extends globalThis.EnumItem {
11688
11680
  Name: "ForceField";
@@ -11692,6 +11684,22 @@ declare namespace Enum {
11692
11684
 
11693
11685
  export const ForceField: ForceField;
11694
11686
 
11687
+ export interface Air extends globalThis.EnumItem {
11688
+ Name: "Air";
11689
+ Value: 1792;
11690
+ EnumType: typeof globalThis.Enum.Material;
11691
+ }
11692
+
11693
+ export const Air: Air;
11694
+
11695
+ export interface Water extends globalThis.EnumItem {
11696
+ Name: "Water";
11697
+ Value: 2048;
11698
+ EnumType: typeof globalThis.Enum.Material;
11699
+ }
11700
+
11701
+ export const Water: Water;
11702
+
11695
11703
  export interface Cardboard extends globalThis.EnumItem {
11696
11704
  Name: "Cardboard";
11697
11705
  Value: 2304;
@@ -11758,7 +11766,7 @@ declare namespace Enum {
11758
11766
 
11759
11767
  export function GetEnumItems(this: globalThis.Enum): Array<globalThis.Enum.Material>;
11760
11768
  }
11761
- export type Material = Material.Plastic | Material.Wood | Material.Slate | Material.Concrete | Material.CorrodedMetal | Material.DiamondPlate | Material.Foil | Material.Grass | Material.Ice | Material.Marble | Material.Granite | Material.Brick | Material.Pebble | Material.Sand | Material.Fabric | Material.SmoothPlastic | Material.Metal | Material.WoodPlanks | Material.Cobblestone | Material.Air | Material.Water | Material.Rock | Material.Glacier | Material.Snow | Material.Sandstone | Material.Mud | Material.Basalt | Material.Ground | Material.CrackedLava | Material.Neon | Material.Glass | Material.Asphalt | Material.LeafyGrass | Material.Salt | Material.Limestone | Material.Pavement | Material.ForceField | Material.Cardboard | Material.Carpet | Material.CeramicTiles | Material.ClayRoofTiles | Material.RoofShingles | Material.Leather | Material.Plaster | Material.Rubber;
11769
+ export type Material = Material.Plastic | Material.SmoothPlastic | Material.Neon | Material.Wood | Material.WoodPlanks | Material.Marble | Material.Slate | Material.Concrete | Material.Granite | Material.Brick | Material.Pebble | Material.Cobblestone | Material.Rock | Material.Sandstone | Material.Basalt | Material.CrackedLava | Material.Limestone | Material.Pavement | Material.CorrodedMetal | Material.DiamondPlate | Material.Foil | Material.Metal | Material.Grass | Material.LeafyGrass | Material.Sand | Material.Fabric | Material.Snow | Material.Mud | Material.Ground | Material.Asphalt | Material.Salt | Material.Ice | Material.Glacier | Material.Glass | Material.ForceField | Material.Air | Material.Water | Material.Cardboard | Material.Carpet | Material.CeramicTiles | Material.ClayRoofTiles | Material.RoofShingles | Material.Leather | Material.Plaster | Material.Rubber;
11762
11770
 
11763
11771
  export namespace MaterialPattern {
11764
11772
  export interface Regular extends globalThis.EnumItem {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@rbxts/types",
3
- "version": "1.0.729",
3
+ "version": "1.0.730",
4
4
  "publishConfig": {
5
5
  "access": "public"
6
6
  },