@rbxts/types 1.0.628 → 1.0.629
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -23547,6 +23547,10 @@ interface TriangleMeshPart extends BasePart {
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* Tags: NotReplicated
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*/
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readonly CollisionFidelity: Enum.CollisionFidelity;
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23550
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/**
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23551
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* Tags: ReadOnly, NotReplicated
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23552
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*/
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23553
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readonly MeshSize: Vector3;
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}
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/** MeshParts are a form of [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) that includes a physically simulated custom mesh. Unlike with other mesh classes, such as [SpecialMesh](https://developer.roblox.com/en-us/api-reference/class/SpecialMesh) and [BlockMesh](https://developer.roblox.com/en-us/api-reference/class/BlockMesh), they are not parented to a [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) but rather behave as a [BasePart](https://developer.roblox.com/en-us/api-reference/class/BasePart) in their own right.
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@@ -23610,10 +23614,6 @@ interface MeshPart extends TriangleMeshPart {
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* Note that this property currently cannot be changed by scripts as the collision model of the mesh cannot be recomputed during runtime. Developers should not rely on this behavior as it may change in the future. Those looking for a custom mesh object that can be updated during runtime should use [SpecialMesh](https://developer.roblox.com/en-us/api-reference/class/SpecialMesh).
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*/
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readonly MeshId: string;
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/**
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* Tags: ReadOnly, NotReplicated
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*/
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23616
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readonly MeshSize: Vector3;
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/**
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* This property determines the level of detail that solid-modeled and mesh parts will be shown in and can be set to the possible values of the [RenderFidelity](https://developer.roblox.com/en-us/api-reference/enum/RenderFidelity) enum.
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*
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@@ -26020,12 +26020,6 @@ interface Player extends Instance {
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* This is useful when determining whether a player's appearance has loaded after they first join the game, which can be tracked using the [Players.PlayerAdded](https://developer.roblox.com/en-us/api-reference/event/Players/PlayerAdded) event.
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*/
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HasAppearanceLoaded(this: Player): boolean;
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/**
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* This function returns true if the user is available for Roblox experiments. The purpose of this function is currently unknown.
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26025
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* Tags: Deprecated
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26026
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* @deprecated
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*/
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IsUserAvailableForExperiment(this: Player): boolean;
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/**
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* The Kick [Player](https://developer.roblox.com/en-us/api-reference/class/Player) method allows a game to gracefully disconnect a client from the game and optionally provide a message to the disconnected player. This is useful for moderating abusive players. When used in conjunction with a [DataStore](https://developer.roblox.com/en-us/api-reference/class/DataStore), it is possible to create ban lists with expiration dates. Only allow specific whitelisted users whom you trust to trigger this method on other players.
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*
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@@ -6988,27 +6988,27 @@ declare namespace Enum {
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export const NoInput: NoInput;
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/** @deprecated renamed to NoInput */
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export const LeftTread: NoInput;
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/** @deprecated renamed to NoInput */
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export const Action1: NoInput;
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/** @deprecated renamed to NoInput */
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export const
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export const Action4: NoInput;
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/** @deprecated renamed to NoInput */
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export const
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export const Action5: NoInput;
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/** @deprecated renamed to NoInput */
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export const
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export const LeftTread: NoInput;
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/** @deprecated renamed to NoInput */
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export const
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export const Steer: NoInput;
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/** @deprecated renamed to NoInput */
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export const
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export const RightTread: NoInput;
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/** @deprecated renamed to NoInput */
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export const
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export const Action3: NoInput;
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/** @deprecated renamed to NoInput */
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export const Throtle: NoInput;
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/** @deprecated renamed to NoInput */
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export const Throttle: NoInput;
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/** @deprecated renamed to NoInput */
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export const UpDown: NoInput;
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/** @deprecated renamed to NoInput */
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export const
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export const Action2: NoInput;
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export interface Constant extends EnumItem {
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Name: "Constant";
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@@ -15931,6 +15931,34 @@ declare namespace Enum {
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export function GetEnumItems(this: Enum): Array<UiMessageType>
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}
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export type UiMessageType = UiMessageType.UiMessageError | UiMessageType.UiMessageInfo;
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export namespace UnionsScaleNonuniformly {
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export interface Default extends EnumItem {
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Name: "Default";
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Value: 0;
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EnumType: typeof UnionsScaleNonuniformly;
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}
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export const Default: Default;
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export interface Disabled extends EnumItem {
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Name: "Disabled";
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Value: 1;
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EnumType: typeof UnionsScaleNonuniformly;
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}
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export const Disabled: Disabled;
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export interface Enabled extends EnumItem {
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Name: "Enabled";
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Value: 2;
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EnumType: typeof UnionsScaleNonuniformly;
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}
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export const Enabled: Enabled;
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export function GetEnumItems(this: Enum): Array<UnionsScaleNonuniformly>
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}
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export type UnionsScaleNonuniformly = UnionsScaleNonuniformly.Default | UnionsScaleNonuniformly.Disabled | UnionsScaleNonuniformly.Enabled;
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export namespace UsageContext {
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export interface Default extends EnumItem {
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Name: "Default";
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